Pachinko machine
Patent Information
- Application Number
- JP2021177684
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-10-29
- Publication Date
- 2025-06-11
- Estimated Expiration
- 2041-10-29
Smart Images

Figure 0007690860000001 
Figure 0007690860000002 
Figure 0007690860000003
Abstract
Claims
A gaming machine configured such that a movable object can move along a predetermined movement path, wherein: the gaming machine comprises: a contact member having a contact portion against which the movable object can abut; and driving means capable of generating a driving force for moving the contact member; the gaming machine is configured such that: at least a first situation in which the movable object moving along the predetermined movement path abuts against the contact portion and a second situation in which the movable object moving along the predetermined movement path does not abut against the contact portion can occur; in the case of the first situation, the degree of advantage for the player can be different depending on the positional relationship between the movable object and the contact portion when the movable object abuts against the contact portion; the abutment between the movable object and the contact portion can be visually recognized by the player; the first situation can occur when the contact member is moved from a first position to a second position different from the first position; the contact portion can be visually recognized by the player in different manners in a predetermined viewing direction at the first position and the second position; the gaming machine further comprises: a different contact member having a different contact portion from the contact portion; and different driving means capable of generating a different driving force for moving the different contact member; the different contact member is configured to be movable at a timing different from that of the contact member; the gaming machine is configured such that: the movable object can abut against the different contact portion of the different contact member moved at a timing different from that of the contact member, and the abutment can be visually recognized by the player; after the first situation occurs, it is configured such that it is more advantageous for the player when the movable object abutting against the contact portion is moved in a second direction different from the first direction than when it is moved in the first direction; characterized in that it is a gaming machine.
Citation Information
Patent Citations
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