Gaming machine

The gaming machine addresses the lack of marketability in existing gaming machines by implementing variable displays and control mechanisms that dynamically favor player advantages, enhancing engagement and market appeal.

JP7691350B2Active Publication Date: 2025-06-11SANKYO CO LTD
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Patent Information

Application Number
JP2021186136
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-11-16
Publication Date
2025-06-11
Estimated Expiration
2041-11-16

AI Technical Summary

Technical Problem

Existing gaming machines lack enhanced marketability, particularly in terms of variable displays and control mechanisms that favor player advantages.

Method used

A gaming machine that performs variable displays of specific identification information, determining advantageous control states based on game medium entries, and executing specific display results to favor players, utilizing game control, effect control, and display means.

Benefits of technology

The gaming machine improves marketability by dynamically controlling advantageous states, enhancing player engagement through variable displays and effective control mechanisms.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine for increasing a performance effect in connection with a title display of a ready-to-win performance.SOLUTION: A performance control CPU 120 can execute a super-ready-to-win performance after a decorative pattern displayed on an image display device 5 becomes a ready-to-win mode. The super-ready-to-win performance is configured while including a title display part for displaying corresponding title characters, and an introduction part until a performance result is reported. Then, the decorative pattern is displayed in the ready-to-win mode before the title display part in the super-ready-to-win performance, and the title characters corresponding to the super-ready-to-win performance are displayed so as to use a display position of the decorative pattern resulting in the ready-to-win mode in the title display part. A performance control CPU 120 displays a first background display 004SG081 during a first customer-waiting period (first period) after completion of a game (stopping and displaying of a variable display) in a low-base state, and displays a demonstration movie during a second customer-waiting period (second period) after completion of the first customer-waiting period.SELECTED DRAWING: Figure 11-32
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Description

Technical Field

[0001] The present invention relates to a gaming machine that variably displays first identification information or second identification information based on the establishment of start conditions, and can be controlled to an advantageous state favorable to a player when the variable display is displayed as a specific display result.

Background Art

[0002] As a conventional gaming machine, there has been proposed a gaming machine that performs a title display for notifying the type of reach effect at the start of the reach effect (see, for example, Patent Document 1). Further, there has been one that displays a normal background display during a first customer waiting period after the variable display of symbols ends, and executes control to display a demonstration display during a second customer waiting period after the first customer waiting period ends (see, for example, Patent Document 2).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Patent Document 2

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, there has been room for improving the marketability of gaming machines having the functions and configurations of Patent Documents 1 and 2.

[0005] This invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine with improved marketability.

Means for Solving the Problems

[0006] The gaming machine according to claim 1 is A gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, game control means, effect control means, display means, and is provided with, The game control means, Based on the entry of a game medium into the start area, it is possible to determine whether to control to the advantageous state, It is possible to execute variable display of the specific identification information, Based on the result of the determination, a first variation pattern that is a variation pattern controlled to the advantageous state, a second variation pattern that is a variation pattern not controlled to the advantageous state, a third variation pattern that is a variation pattern controlled to the advantageous state, and a fourth variation pattern that is a variation pattern not controlled to the advantageous state, and it is possible to determine any one of the plurality of variation patterns including, When the first variation pattern is determined, it is possible to transmit a first command to the effect control means, When the second variation pattern is determined, it is possible to transmit a second command to the effect control means, When the third variation pattern is determined, it is possible to transmit a third command to the effect control means, When the fourth variation pattern is determined, it is possible to transmit a fourth command to the effect control means, The effect control means, When the first command is received, it is possible to notify that control is performed to the advantageous state in the first reach, When the second command is received, it is possible to notify that control is not performed to the advantageous state in the first reach, When the third command is received, it is possible to notify that control is performed to the advantageous state in the second reach, When the fourth command is received, it is possible to notify that control is not performed to the advantageous state in the second reach, The execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, The title display corresponding to the first reach and the title display corresponding to the second reach are, A first part from when the title display corresponding to the first reach or the title display corresponding to the second reach is started until it is displayed in a specific area, A second part in which the title display corresponding to the first reach or the title display corresponding to the second reach is being displayed in the specific area, A third part for ending the display of the title display corresponding to the first reach or the title display corresponding to the second reach, and the display means in the title display corresponding to the first reach, display the title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part, in the title display corresponding to the second reach, display the title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part, the display means after it is notified that it is controlled to the advantageous state, can display the advantageous state name display corresponding to the controlled advantageous state, display the advantageous state name display for a longer time than the title display corresponding to the first reach and the title display corresponding to the second reach, in the first reach and the second reach, the light emitting means is controlled using a luminance data table composed of luminance data, when the title display corresponding to the first reach is executed, the luminance data table at the time of the title display corresponding to the first reach is used, in the introduction part after the title display corresponding to the first reach, the luminance data table at the time of the introduction part of the first reach is used, when the title display corresponding to the second reach is executed, the luminance data table at the time of the title display corresponding to the second reach is used, in the introduction part after the title display corresponding to the second reach, the luminance data table at the time of the introduction part of the second reach is used, the display means in a first period after the variable display ends, display a background display, in a second period after the first period ends, display a demonstration display, can display a variable display of effect identification information corresponding to the variable display of the specific identification information, in the first period, control the light emitting means using a background display luminance data table corresponding to the background display, in the second period, control the light emitting means using a demonstration display luminance data table corresponding to the demonstration display, When a game medium enters the start area while the demonstration display is being shown by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the effect identification information, the light emitting means is controlled by switching from the luminance data table for the demonstration display to the luminance data table corresponding to the variable display of the effect identification information. It is characterized by this.

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

[0008]

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[0009] [Mode 1] The gaming machine of Mode 1-1 executes variable display of specific identification information (First Special Figure, Second Special Figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it is a gaming machine (Pachinko gaming machine 1) that can be controlled to an advantageous state (big win gaming state) advantageous to the player, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), and is provided with the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying the jackpot variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying the losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) It is possible to display a variable display of decoration identification information (decorative symbol) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the specific reach (super reach effect), the decoration identification information (decorative symbol) is displayed in the reach mode, and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed using the display position of the decoration identification information (decorative symbol) that has become the reach mode. It is characterized by this. According to this feature, when the decoration identification information is displayed in the reach mode, the player pays attention to which decoration identification information has become the reach mode. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has become the reach mode in the title display part in the specific reach, it is possible to naturally attract attention to the title display, and as a result, the title display can be suitably performed.

[0010] The gaming machine of Form 1-2 is the gaming machine described in Form 1-1, before the title display part in the specific reach (super reach effect), decorative identification information is displayed in a reach mode of a first size (large decorative symbol), and then the decorative identification information (large decorative symbol) displayed in the reach mode is displayed in a second size (small decorative symbol) smaller than the first size. The title display (title characters) corresponding to the specific reach (super reach effect) is displayed using the display position of the decorative identification information (small decorative symbol) displayed in the second size. It is characterized by this. According to this feature, the decorative identification information that was displayed in the first size becomes the second size, which attracts the player's line of sight. By displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become the second size, it becomes easier to draw attention to the title display.

[0011] The gaming machine of Form 1-3 is the gaming machine described in Form 1-1 or 1-2, in the title display part in the specific reach, at the timing when the decorative identification information (decorative symbol) in the reach mode is displayed, the title display (title characters) corresponding to the specific reach is displayed so as to overlap with the decorative identification information (decorative symbol) in the reach mode. It is characterized by this. According to this feature, at the timing when the decorative identification information in the reach mode is displayed in the title display part in the specific reach, by displaying the title display corresponding to the specific reach so as to overlap with the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.

[0012] The gaming machine of Form 1-4 is the gaming machine described in any one of Forms 1-1 to 1-3, the specific reach (super reach effect) includes a first reach (low base weak reach A, B effects) and a second reach (low base strong reach A to C effects) that is controlled to be in a more advantageous state and has a higher expectation degree than the first reach. The title display corresponding to the first reach and the title display corresponding to the second reach appear in a state overlapping with one of the decorative identification information (the left decorative pattern) among the decorative identification information in the reach mode. It is characterized by this. According to this feature, since the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state overlapping with one of the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.

[0013] The gaming machine of Form 1-5 is the gaming machine described in Form 1-4, and the specific reach (super reach effect) includes a third reach (low base strongest reach effect) whose degree of expectation of being controlled in the advantageous state is higher than that of the second reach (low base strong reach A to C effects), the title display corresponding to the third reach appears in a state overlapping with both decorative identification information (decorative patterns on both sides) in the reach mode. It is characterized by this. According to this feature, since the title display corresponding to the third reach, whose degree of expectation of being controlled in a more advantageous state than the first reach and the second reach, appears in a state overlapping with both decorative identification information in the reach mode, the title display corresponding to the third reach can be displayed in a more impactful manner.

[0014] The gaming machine of Form 1-6 is the gaming machine described in Form 1-5, and the title display corresponding to the first reach (low base weak reach A, B effects), the title display corresponding to the second reach (low base strong reach A to C effects), and the title display corresponding to the third reach (low base strongest reach effect) appear in a state overlapping with one of the decorative identification information (the left decorative pattern) or both decorative identification information (decorative patterns on both sides) among the decorative identification information in the reach mode, and then are displayed at a fixed position, and even during the period of being displayed at the fixed position, they are displayed in a state overlapping with a part of the decorative identification information (decorative patterns on both sides) in the reach mode. It is characterized by this. According to this feature, even after the title display is shown at a fixed position, it becomes easier to draw the player's attention to the title display.

[0015] [Form 2] The gaming machine of Form 2-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means, The game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, based on the result of the determination, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-JA, PB1-JB) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-2 to 10) to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) includes a title display part for displaying a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part for displaying a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The display means (image display device 5) can display a variable display of decoration identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the first reach (low base weak reach A, B effects), the first decoration identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decoration identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the first reach (low-base weak reach A and B effects), display second decorative identification information (even decorative patterns) in a reach mode, and in the title display part, display the title display (title characters) using the display position of the second decorative identification information (even decorative patterns) that has become the reach mode. Before the title display part in the second reach (low-base strong reach A to C effects), display first decorative identification information (odd decorative patterns) in a reach mode, and in the title display part, display the title display (title characters) using the display position of the first decorative identification information (odd decorative patterns) that has become the reach mode. Before the title display part in the second reach (low-base strong reach A to C effects), display second decorative identification information (even decorative patterns) in a reach mode, and in the title display part, display the title display (title characters) using the display position of the second decorative identification information (even decorative patterns) that has become the reach mode. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has become the reach mode. Therefore, by displaying the title display corresponding to the first reach and the second reach using the display position of the decorative identification information that has become the reach mode in the title display parts in the first reach and the second reach, it is possible to naturally attract attention to the title display as well, and as a result, the title display can be suitably performed.

[0016] The gaming machine of Form 2-2 is the gaming machine described in Form 2-1, The degree of expectation of being controlled to the advantageous state (big win gaming state) is different between the case where the first decorative identification information (odd decorative patterns) is displayed in the reach mode and the case where the second decorative identification information (even decorative patterns) is displayed in the reach mode. It is characterized by this. According to this feature, since the degree of expectation of being controlled to the advantageous state is different depending on which decorative identification information has become the reach mode when the decorative identification information is displayed in the reach mode, it becomes easier to attract attention to the title display.

[0017] [Form 3] The gaming machine of Form 3-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, comprising gaming control means (gaming control microcomputer 100), effect control means (effect control CPU 120), and display means, wherein the gaming control means (gaming control microcomputer 100) determines whether to control to the advantageous state when a gaming medium (gaming ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern for controlling to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern for not controlling to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern for controlling to the advantageous state, a fourth variation pattern (PA2-4 to 12) which is a variation pattern for not controlling to the advantageous state, a fifth variation pattern (PB1-11 to 13) which is a variation pattern for controlling to the advantageous state, and a sixth variation pattern (PA2-13 to 15) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-JA, PB1-JB) to the effect control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the effect control means, When the third variation pattern is determined, a third command (a variation pattern specifying command for specifying PB1-2 to 10) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means, When the fifth variation pattern is determined, a fifth command (a variation pattern specifying command for specifying PB1-11 to 13) is transmitted to the effect control means, When the sixth variation pattern is determined, a sixth command (a variation pattern specifying command for specifying PA2-13 to 15) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects), When the second command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects), When the third command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects), When the fourth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects), When the fifth command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) by the third reach (low base strongest reach effect), When the sixth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) by the third reach (low base strongest reach effect), The first reach (low base weak reach A, B effects) includes a title display part for displaying a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed in the advantageous state, The second reach (low base strong reach A to C performance) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The third reach (low base strongest reach performance) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) can display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the first reach (low base weak reach A, B performance), the first decorative identification information (odd decorative pattern) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) in the reach mode. Before the title display part in the first reach (low base weak reach A, B performance), the second decorative identification information (even decorative pattern) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) in the reach mode. Before the title display part in the second reach (low base strong reach A to C performance), the first decorative identification information (odd decorative pattern) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) in the reach mode. Before the title display part in the second reach (low base strong reach A to C performance), the second decorative identification information (even decorative pattern) is displayed in a reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) in the reach mode. Before the title display part in the third reach (low base strongest reach effect), the first decorative identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the third reach (low base strongest reach effect), the second decorative identification information (even decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) that has become the reach mode. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has become the reach mode. Therefore, by displaying the title display corresponding to the first reach, the second reach, and the third reach using the display position of the decorative identification information that has become the reach mode in the title display parts of the first reach, the second reach, and the third reach, the title display can also be naturally noticed, and as a result, the title display can be suitably performed.

[0018] [Form 4] The gaming machine of Form 4-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LED LWL1 to LWL12, frame LED LWR2 to LWR12, logo LED LL1 to LL4, decoration LED LS1 to LS5, attacker lamp LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters the start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is made to the advantageous state (big win game state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that control is not made to the advantageous state (big win game state) by the specific reach (super reach effect), The specific reach (super reach effect) is configured to include a title display part (title characters) for displaying a title display corresponding to the specific reach and an introduction part until it is notified whether or not control is made to the advantageous state, The display means (image display device 5) is capable of displaying variable display of decoration identification information (decorative symbol) corresponding to the variable display of the specific identification information (first special figure, second special figure), Before the title display part in the specific reach (super reach effect), decorative identification information (decorative pattern) is displayed in a reach mode, and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative pattern) that has become a reach mode. The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, when the decorative identification information is displayed in a reach mode, the player pays attention to which decorative identification information has become a reach mode. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become a reach mode in the title display part in the specific reach, the title display can also be naturally noticed. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.

[0019] [Form 5] The gaming machine of Form 5-1 A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure) and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5). The game control means (game control microcomputer 100) Determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-JB) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5 to 7) that is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-7 to 9) that is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns. When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-JB) is transmitted to the effect control means. When the second variation pattern (variation pattern designation command designating PA2-3) is determined, a second command is transmitted to the effect control means. When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-5 to 7) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (variation pattern designation command designating PA2-7 to 9) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed in a first reach (low base weak reach B effect) to the advantageous state (big win gaming state). When the second command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) in the first reach (low base weak reach B effect). When the third command is received, it is possible to notify that control is performed in a second reach (low base strong reach B effect) to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) in the second reach (low base strong reach B effect). The first reach (low base weak reach B effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The second reach (low base strong reach B effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The second reach (low base strong reach B effect) has a higher expectation of being controlled in the advantageous state than the first reach (low base weak reach B effect). The first reach (low base weak reach B effect) and the second reach (low base strong reach B effect) are reaches in which a plurality of characters are used. In the first reach (low base weak reach B effect), a first character (ally character "Yume Yume") in the first reach and a second character (enemy character "Boin Go") in the first reach are used, and it is notified by the first character (ally character "Yume Yume") that control is performed in the advantageous state. The second reach (low base strong reach B effect) uses the first character (ally characters "Jam" and "Nana") in the second reach and the second character (enemy character "Robo") in the second reach, and is a reach in which it is notified that the first character (ally characters "Jam" and "Nana") controls to the advantageous state. The display means (image display device 5) is In the introduction part of the second reach (low base strong reach B effect), the display starts from a display in which the first character (ally characters "Jam" and "Nana") in the second reach is on the front side and the second character (enemy character "Robo") in the second reach is on the back side. The introduction part of the first reach (low base weak reach B effect) starts the display from a display in which the first character (ally character "Mumu") in the first reach is on the front side and the second character (enemy character "Vingo") in the second reach is not on the back side. It is characterized by this. According to this feature, for the second reach with relatively high expectation level, starting from the arrangement where the first character that notifies that it is controlled to the advantageous state is on the front side and the second character is on the back side, the player can empathize, and it becomes easier for the player to intuitively recognize that the expectation level is high. As a result, the title display can be suitably performed.

[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, The first character is a character (ally characters "Jam" and "Nana") that is given a benefit when winning in a battle. The second character is a character (enemy character "Robo") that is not given a benefit when winning in a battle. At the start of the introduction part in the second reach (low-base strong reach B performance), the first characters (ally characters "Jam" and "Nana") are displayed with their backs turned at a position on the front side, and the second character (enemy character "Robo") is displayed facing this side at a position on the back side, with the first character and the second character facing each other. It is characterized by this. According to this feature, for the second reach with relatively high anticipation, since the direction of the player and the direction of the first character are the same, it becomes easier to make the player empathize and easier for the player to recognize that the anticipation is high.

[0021] The gaming machine of Form 5-3 is the gaming machine described in Form 5-1 or 5-2, and in the introduction part of the second reach (low-base strong reach B performance), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed at a position including the display area where the title display (title characters) was displayed in the title display part. It is characterized by this. According to this feature, players who were paying attention to the title display will naturally direct their line of sight to the first character and the second character as the title display disappears.

[0022] [Form 6] The gaming machine of Form 6-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special drawing display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) Determine whether the game medium (game ball) is controlled to the advantageous state when it enters the start area (the first start winning opening and the second start winning opening). Execute variable display of the specific identification information (the first special figure and the second special figure). Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, determine any one of the variation patterns. When the first variation pattern is determined, transmit a first command (a variation pattern specifying command specifying PB1-JA, PB1-JB) to the effect control means. When the second variation pattern (a variation pattern specifying command specifying PA2-2, PA2-3) is determined, transmit a second command to the effect control means. When the third variation pattern is determined, transmit a third command (a variation pattern specifying command specifying PB1-2 to 10) to the effect control means. When the fourth variation pattern is determined, transmit a fourth command (a variation pattern specifying command specifying PA2-4 to 12) to the effect control means. The effect control means (effect control CPU 120) is When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win game state) by the first reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win game state) by the first reach (low base weak reach A, B effects). When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win game state) by the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state (big win gaming state) than the first reach (low base weak reach A, B effects). The second reach (low base strong reach A to C effects) has a longer execution time than the first reach (low base weak reach A, B effects). The first reach and the second reach are reaches in which dialogue subtitles are used. The display means (image display device 5) In the title display part of the first reach (low base weak reach A, B effects), a title display (title characters) and dialogue subtitles are displayed. In the introduction part of the first reach (low base weak reach A, B effects), the dialogue subtitles displayed in the title display part of the first reach are continuously displayed. In the title display part of the second reach (low base strong reach A to C effects), dialogue subtitles are not displayed, and a title display (title characters) is displayed. It is characterized by this. According to this feature, for the second reach with relatively high expectancy and long execution time, it is displayed in such a way that it does not cover the title display and the subtitle as much as possible. When it comes to the first reach with relatively low expectancy and short execution time, even if the subtitle and the title display are overlapped, by finishing the title display first, the subtitle can also be made noticeable, and it becomes possible to suitably provide the title display and the subtitle to the player. As a result, the title display can be suitably performed.

[0023] The gaming machine of form 6-2 is the gaming machine described in form 6-1, and in the title display part in the first reach (low base weak reach A, B performance), when the title display (title characters) corresponding to the first reach and the subtitle are displayed, in the subsequent introduction part, the scene of the performance is not switched until the display of the subtitle that was being displayed simultaneously with the title display (title characters) ends. It is characterized by this. According to this feature, when the title display corresponding to the first reach and the subtitle are displayed in the title display part in the first reach, in the subsequent introduction part, since the scene of the performance is not switched until the display of the subtitle that was being displayed simultaneously with the title display ends, after attracting attention to the title display, attention can be attracted to the subtitle.

[0024] The gaming machine of form 6-3 is the gaming machine described in form 6-1 or 6-2, and in the title display part in the first reach (low base weak reach A, B performance), when the title display (title characters) corresponding to the first reach and the subtitle are displayed, while the voice corresponding to the subtitle is output, the voice corresponding to the title display (title characters) is not output. It is characterized by this. According to this feature, when the title display and the subtitle are displayed simultaneously, while the voice corresponding to the subtitle is output, the voice corresponding to the title display is not output, so it becomes easier to hear the voice corresponding to the subtitle.

[0025] [Form 7] The gaming machine of Form 7-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Figure, Second Special Figure), and can be controlled to an advantageous state (big win gaming state) favorable to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprises a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), The game control means (game control microcomputer 100): determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the performance control means, The performance control means (performance control CPU 120): When the first command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by a specific reach (low base strongest reach effect, high base reach A to D effects). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (low base strongest reach effect, high base reach A to D effects). The specific reach (low base strongest reach effect, high base reach A to D effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the Explosive Chew with 6 People!", "Battle Reach A (Battle Reach B to D)"). The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in a first size (enlarged size) in which only a part of the plurality of characters can be visually recognized in the title display part of the specific reach, and the display size gradually decreases from the first size to a second size (reduced size) in which all of the plurality of characters can be seen, and displays the title display (title characters) of the specific reach. The light emission control means (CPU 120 for effect control) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (strongest reach system strongest reach title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by this. According to this feature, in the title display part in a specific reach, the display is performed in a first size where only a part of a plurality of characters can be seen, and then the size gradually becomes smaller until all the characters can be seen. Therefore, the player can be made to pay attention to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display that is different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title can be suitably displayed.

[0026] The gaming machine of Form 7-2 is the gaming machine described in Form 7-1, before the title display part of the specific reach (low base strongest reach effect) is started, the movable object (movable body 32) operates so as to overlap the front side of the display means (image display device 5), a background (background dedicated to the falling effect) corresponding to the movement of the movable object is displayed during the period from when the movable object moves until it returns to the initial position (falling effect), and when the movable object returns to the initial position, the display of the title (title characters) is started in a first size (enlarged size) where not all of the plurality of characters can be visually recognized and the display area of the display means is filled and the background cannot be visually recognized, and then the title display in a second size (reduced size) and the background (background dedicated to the title display) corresponding to the title display are displayed which is characterized by this. According to this feature, while giving an impact in the display method of the reach title, the background can be switched without a sense of incongruity at the same time, and the title can be suitably shown to the player.

[0027] [Form 8] The gaming machine of Form 8-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), A production control means (production control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), A light emission control means (production control CPU 120), and The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating a big win variation pattern) is transmitted to the production control means, When the second variation pattern is determined, a second command (variation pattern designation command designating a losing variation pattern) is transmitted to the production control means, The production control means (production control CPU 120) When the first command is received, it is possible to notify that control is made to the advantageous state (big win game state) by a specific reach (low base strongest reach production, high base reach A to D production), When the second command is received, it is possible to notify that control is not made to the advantageous state (big win game state) by the specific reach (low base strongest reach production, high base reach A to D production), The specific reach (low-base strongest reach effect, high-base reach A to D effects) is composed of a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The title display of the specific reach (low-base strongest reach effect, high-base reach A to D effects) is composed of a plurality of characters ("Catch the explosion chewing with 6 people!", "Battle reach A (Battle reach B to D)"). The display means (image display device 5) ends the title display part by expanding and displaying a plurality of characters from a state where a plurality of characters are displayed (a state where they are displayed at a fixed position in a reduced size) in the title display part of the specific reach (until the display area is completely filled by a part of the title characters), and displays the display (background at the start of the introduction part) corresponding to the introduction part in the specific reach so as to be visible. The light emission control means (production control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (strongest reach type strongest reach title, high-base reach type common title). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (strongest reach type strongest reach introduction, high-base reach type reach A introduction (high-base reach type reach B introduction, high-base reach type reach C introduction, high-base reach type reach D introduction)). It is characterized by this. According to this feature, in the title display part, the player pays attention to the title display, and can suitably use the title display to smoothly switch to the display corresponding to the next introduction part without a sense of discomfort. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0028] [Mode 9] The gaming machine of Mode 9-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Specific Drawing, Second Specific Drawing), and by deriving a specific display result ("big win" specific drawing display result) as a result of the variable display of the specific identification information, being controllable to an advantageous state (big win gaming state) advantageous to the player, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Specific Drawing, Second Specific Drawing), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying PB1-JA and PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying PA2-2 and PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern specifying command for specifying PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A and B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A and B effects). When the third command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A and B effects) includes a title display part for displaying a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part for displaying a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The execution times (T1-1 to T1-2) of the title display part in the first reach (low base weak reach A and B performances) are different from the execution times (T2-1 to T2-3) of the title display part in the second reach (low base strong reach A to C performances). The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) being displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) In the title display part in the first reach (low base weak reach A and B performances), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part in the second reach (low base strong reach A to C performances), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution times of the title display part are different between the first reach and the second reach, by making the second part displayed at the fixed position the longest, it is possible to draw attention to the type of title display. Also, even if the execution times of the title display part are different between the first reach and the second reach, by making the first part until the display at the fixed position longer than the third part from the display at the fixed position to the end of the display, it is possible to arouse curiosity about which title display is being shown. Further, even if the execution times of the title display part are different between the first reach and the second reach, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.

[0029] [Form 10] The gaming machine of Form 10-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special drawing display result of "big win") as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), performance control means (performance control CPU 120), and display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Drawing, Second Special Drawing), and determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state, a second variation pattern (losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state, a third variation pattern (big win variation pattern in the sure win state) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (losing variation pattern in the sure win state) which is a variation pattern not controlled to the advantageous state, based on the result of the determination, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern in the normal state) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern in the normal state) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating the big win variation pattern in the sure win state) to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying a deviation variation pattern in the sure-win state) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the first reach (super reach effect in the normal state). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the first reach (super reach effect in the normal state). When receiving the third command, it is possible to notify that control is performed to the advantageous state in the second reach (super reach effect in the sure-win state). When receiving the fourth command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the second reach (super reach effect in the sure-win state). The first reach (super reach effect in the normal state) includes a title display part for displaying a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (super reach effect in the sure-win state) includes a title display part for displaying a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state) is different from the execution time (T4) of the title display part in the second reach (super reach effect in the sure-win state). The first reach (super reach effect in the normal state) is a reach executed in the normal state, and the second reach (super reach effect in the sure-win state) is a reach executed in a special state (sure-win state) more advantageous than the normal state. The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) being displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) is In the title display part in the first reach (super reach effect in the normal state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part in the second reach (super reach effect in the probability variation state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the second part displayed at the fixed position the longest, it is possible to draw attention to the type of title display. Also, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the first part until the display at the fixed position longer than the third part from the display at the fixed position to the end of the display, it is possible to arouse curiosity about which title display is being shown. Further, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.

[0030] The gaming machine of form 10-2 is the gaming machine described in form 10-1, The execution time (T4) of the title display part in the second reach (super reach effect in the confirmed variable state) is shorter than the execution times (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state). It is characterized by this. According to this feature, since the execution time of the title display part in the second reach executed in the special state is relatively short, the special state can be advanced smoothly. On the other hand, since the execution time of the title display part in the first reach executed in the normal state is relatively long, it can be strongly encouraged.

[0031] [Mode 11] The gaming machine of Mode 11-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a presentation control means (presentation control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1~LWL12, frame LEDs LWR2~LWR12, logo LEDs LL1~LL4, decoration LEDs LS1~LS5, attacker lamps LA1~LA4), and a light emission control means (presentation control CPU 120), The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The title display part is composed of a first part (title start period) from the start of the title display until it is displayed at a fixed position, a second part (title display period) that is displayed at the fixed position, and a third part (title end period) from the display at the fixed position until the display ends. The display means (image display device 5) displays a title display (title characters) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period) in the title display part in the specific reach (super reach effect), and the first part (title start period) is longer than the third part (title end period). The light emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the types of title displays. Also, by making the first part until it is displayed at the fixed position longer than the third part from when the display starts at the fixed position until the display ends, it is possible to encourage which title display will be shown. Further, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, title display can be suitably performed.

[0032] [Embodiment 12] The gaming machine of Embodiment 12 - 1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 - LWL12, frame LEDs LWR2 - LWR12, logo LEDs LL1 - LL4, decoration LEDs LS1 - LS5, attacker lamps LA1 - LA4), It includes a light emission control means (a performance control CPU 120). The game control means (a game control microcomputer 100): Determines whether to control to the advantageous state (a jackpot game state) when a game medium (a game ball) enters a start area (a first start winning port, a second start winning port). Executes variable display of the specific identification information (a first special figure, a second special figure). Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (a jackpot variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (a losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, it transmits a first command (a variation pattern designation command designating the jackpot variation pattern) to the performance control means. When the second variation pattern is determined, it transmits a second command (a variation pattern designation command designating the losing variation pattern) to the performance control means. The performance control means (a performance control CPU 120): When receiving the first command, it can notify that it is controlled to the advantageous state (a jackpot game state) by a specific reach (a low base strong reach A - C performance, a low base strongest reach performance). When receiving the second command, it can notify that it is not controlled to the advantageous state (a jackpot game state) by the specific reach (a low base strong reach A - C performance, a low base strongest reach performance). The specific reach (a low base strong reach A - C performance, a low base strongest reach performance) is composed of a title display part (title characters) that displays a title corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state or not. The display means: It is possible to display the title display (title characters) corresponding to the specific reach (low-base strong reach A to C effects, low-base strongest reach effect) in the first mode (white mode) and to display the title display corresponding to the specific reach in the second mode (red mode) with a higher degree of expectation of being controlled to a more advantageous state than the first mode. In the title display part (title display part shown in FIG. 11-43) in the specific reach (low-base strong reach A to C effects, low-base strongest reach effect), the degree-of-expectation suggestion display corresponding to the specific reach is displayed in the first size, and then the title display (title characters) corresponding to the specific reach is displayed in the second size larger than the first size. In any case where the title display (title characters) corresponding to the specific reach is displayed in the first mode (white mode) and where the title display (title characters) corresponding to the specific reach is displayed in the second mode (red mode), the degree-of-expectation suggestion display is displayed in a common mode. The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (strongest reach system strongest reach title, strong reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (strong reach system strong reach C introduction, strongest reach system strongest reach introduction, strong reach system strong reach B introduction). It is characterized by this. According to this feature, the title display corresponding to the specific reach is larger in size than the degree-of-expectation suggestion display, and the degree of expectation is suggested by its mode, so it will attract the attention of the player. However, by displaying the degree-of-expectation suggestion display before the title display, it is possible to first draw attention to the degree-of-expectation suggestion. Also, since the degree-of-expectation suggestion display is performed in a common mode whether the title display is displayed in the first mode or the second mode, it is possible to draw attention to the mode of the subsequent title display.

[0033] [Form 13] The gaming machine of Form 13-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing), and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special drawing display result of "big win") as a result of the variable display of the specific identification information, equipped with gaming control means (gaming control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), The gaming control means (gaming control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a gaming medium (gaming ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Drawing, Second Special Drawing), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-5 to 7) which is a variation pattern for controlling to the advantageous state, a second variation pattern (PA2-7 to 9) which is a variation pattern for not controlling to the advantageous state, a third variation pattern (PB1-8 to 10) which is a variation pattern for controlling to the advantageous state, and a fourth variation pattern (PA2-10 to 12) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-5 to 7) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-7 to 9) to the performance control means, When the third variation pattern is determined, a third command (a variation pattern specifying command that specifies PB1-8 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command that specifies PA2-10 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) with the first reach (low base strong reach B effect). When the second command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) with the first reach (low base strong reach B effect). When the third command is received, it is possible to notify that control is performed in the advantageous state (big win gaming state) with the second reach (low base strong reach C effect). When the fourth command is received, it is possible to notify that control is not performed in the advantageous state (big win gaming state) with the second reach (low base strong reach C effect). The first reach (low base strong reach B effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The second reach (low base strong reach C effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed in the advantageous state. The second reach (low base strong reach C effect) has a higher expectation of being controlled in the advantageous state than the first reach (low base strong reach B effect). The display means In the title display part in the first reach (low base strong reach B effect), an expectation suggestion display is displayed in the first mode (3.5 stars). In the title display part in the second reach (low base strong reach C performance), an expectedness suggestion display is displayed in the second mode (four stars), In the expectedness suggestion display in the title display part of the first reach (low base strong reach B performance) and the expectedness suggestion display in the title display part of the second reach (low base strong reach C performance), an emphasized display is displayed so as to be common, The light emission control means (production control CPU 120) controls the light emission means using a luminance data table composed of luminance data, In the title display part in the first reach (low base strong reach B performance), the light emission means is controlled using a luminance data table for the title display part of the first reach (strong reach series strong reach B title), In the title display part in the second reach (low base strong reach C performance), the light emission means is controlled using a luminance data table for the title display part of the second reach (strong reach series strong reach C title), In the introduction part in the first reach (low base strong reach B performance), the light emission means is controlled using a luminance data table for the introduction part of the first reach (strong reach series strong reach B introduction), In the introduction part in the second reach (low base strong reach C performance), the light emission means is controlled using a luminance data table for the introduction part of the second reach (strong reach series strong reach C introduction) which is characterized by this. According to this feature, whether the expected degree suggestion display is shown in the first mode in the title display part in the first reach or in the second mode in the title display part in the second reach, by making the highlighting common, the development cost can be reduced. Also, in the title display parts in the first reach and the second reach, since the light emitting means is controlled using the luminance data tables for title display in the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach, respectively, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0034] The gaming machine of Form 13-2 is the gaming machine described in Form 13-1, and the expected degree suggestion display is constituted by a plurality of objects (star-shaped objects), in the first reach (low base strong reach B effect), the expected degree is suggested by N (N is an integer) + 0.5 objects (3.5 objects), in the second reach (low base strong reach C effect), the expected degree is suggested by N + 1 objects (4 objects), in the expected degree suggestion display, highlighting is performed for each object (star-shaped object), and highlighting is performed in a common manner whether highlighting is performed for 1 object or for 0.5 objects. It is characterized by this. According to this feature, whether highlighting is performed for 1 object or for 0.5 objects, by performing highlighting in a common manner, the development cost can be reduced.

[0035] The gaming machine of Form 13-3 is the gaming machine described in Form 13-2, and in the expected degree suggestion display, the time for highlighting 1 object (star-shaped object) and the time for highlighting 0.5 objects (star-shaped object) are common. It is characterized by the following. According to this feature, by making the time for highlighting one object and the time for highlighting 0.5 objects common, the development cost can be reduced.

[0036] The gaming machine of Form 13-4 is the gaming machine described in Form 13-2 or 13-3, In the expected degree suggestion display, a common highlighting sound (expected degree suggestion sound) is output whether one object (star object) is highlighted or 0.5 objects (star object) are highlighted. It is characterized by the following. According to this feature, whether one object is highlighted or 0.5 objects are highlighted, by outputting a common sound, the development cost can be reduced.

[0037] [Form 14] The gaming machine of Form 14-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, any variation pattern is determined from a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). The specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects) is configured to include a title display part (title characters) that displays a title corresponding to the specific reach and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the degree-of-expectation suggestion display in the title display part of the specific reach (low-base strong reach A to C presentations, low-base strongest reach presentation, high-base reach A to D presentations), an emphasis display is performed on the first object (star-shaped object), and then, while continuing the emphasis display on the first object (star-shaped object), an emphasis display is performed on the second object (star-shaped object), and then, the emphasis display on the first object (star-shaped object) is terminated, and an emphasis display is performed on the third object (star-shaped object). It is characterized by this. According to this feature, in the title display part in the specific reach, it is possible to display a degree-of-expectation suggestion display composed of a plurality of objects. In the degree-of-expectation suggestion display, the emphasis display on the second object is started before the emphasis display on the first object ends, but the emphasis display on the third object is not started until the emphasis display on the first object ends. Therefore, it becomes easier to recognize the number of objects suggesting the degree of expectation.

[0038] The gaming machine of Form 14-2 is the gaming machine described in Form 14-1, and in the degree-of-expectation suggestion display, an emphasis sound (degree-of-expectation suggestion sound) is output every time an emphasis display of an object (star-shaped object) is performed, and after the output of the emphasis sound (degree-of-expectation suggestion sound) for the emphasis display on one object (star-shaped object) ends, the emphasis sound (degree-of-expectation suggestion sound) for the emphasis display on the next object is output. It is characterized by this. According to this feature, since the emphasis sound for the emphasis display on one object and the emphasis sound for the emphasis display on the next object do not overlap, it becomes easier to recognize the number of objects suggesting the degree of expectation.

[0039] The gaming machine of Form 14-3 is the gaming machine described in Form 14-1 or 14-2, and the degree-of-expectation suggestion display is composed of a plurality of objects (star-shaped objects) and characters (the character "degree of expectation"). The highlighting of the object (star-shaped object) is performed in a size that overlaps with the character (the character "expectation level"). It is characterized by this. According to this feature, it is possible to draw the attention of both the plurality of objects and the characters that constitute the expectation level indication display by highlighting the object.

[0040] [Form 15] The gaming machine of Form 15-1 is a gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (production control CPU 120), and is provided with The game control means (game control microcomputer 100) is determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the production control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects). The specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Can display a plurality of hold displays corresponding to variable displays that have not yet started. In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), the hold display is not displayed simultaneously with the expectancy suggestion display. The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (common title for strong reach system, strongest reach title for strongest reach system, common title for high base reach system). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, strongest reach type strongest reach introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, in the title display part in a specific reach, an expectancy suggestion display composed of a plurality of objects is displayed, while at the same time as the expectancy suggestion display, a hold display is not displayed, thereby preventing the hold display from being misrecognized as the expectancy suggestion display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0041] The gaming machine of Form 15-2 is the gaming machine described in Form 15-1, and The maximum number of active displays corresponding to the hold display and the variable display that has started is the same as the maximum number (5) of objects (star-shaped objects) constituting the expectancy suggestion display. It is characterized by this. According to this feature, even when a specific reach occurs in a situation where the hold display and the active display are displayed at the maximum number, it is possible to prevent the hold display and the active display from being misrecognized as the objects constituting the expectancy suggestion display being displayed at the maximum number.

[0042] The gaming machine of Form 15-3 is the gaming machine described in Form 15-1 or 15-2, and When the display means (image display device 5) is displayed in a single color before the start of the title display part, the hold display is terminated. It is characterized by this. According to this feature, the hold display can be terminated without a sense of incongruity.

[0043] [Form 16] The gaming machine of Form 16-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100): determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern (PB1-2 to 4 / PB1-14) which is a variable pattern controlled to the advantageous state, a second variable pattern (PA2-4 to 6 / PA2-16) which is a variable pattern not controlled to the advantageous state, a third variable pattern (PB1-5 to 7 / PB1-15) which is a variable pattern controlled to the advantageous state, a fourth variable pattern (PA2-7 to 9 / PA2-17) which is a variable pattern not controlled to the advantageous state, a fifth variable pattern (PB1-8 to 10 / PB1-16) which is a variable pattern controlled to the advantageous state, and a sixth variable pattern (PA2-10 to 12 / PA2-18) which is a variable pattern not controlled to the advantageous state, when the first variable pattern is determined, transmits a first command (variable pattern designation command designating PB1-2 to 4 / PB1-14) to the performance control means, when the second variable pattern is determined, transmits a second command (variable pattern designation command designating PA2-4 to 6 / PA2-16) to the performance control means, When the third variation pattern is determined, a third command (a variation pattern specifying command for specifying PB1-5 to 7 / PB1-15) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-7 to 9 / PA2-17) is transmitted to the effect control means. When the fifth variation pattern is determined, a fifth command (a variation pattern specifying command for specifying PB1-8 to 10 / PB1-16) is transmitted to the effect control means. When the sixth variation pattern is determined, a sixth command (a variation pattern specifying command for specifying PA2-10 to 12 / PA2-18) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed in the advantageous state (big win gaming state) with the first reach (low base strong reach A effect / high base reach A effect). When receiving the second command, it is possible to notify that control is not performed in the advantageous state (big win gaming state) with the first reach (low base strong reach A effect / high base reach A effect). When receiving the third command, it is possible to notify that control is performed in the advantageous state (big win gaming state) with the second reach (low base strong reach B effect / high base reach B effect). When receiving the fourth command, it is possible to notify that control is not performed in the advantageous state (big win gaming state) with the second reach (low base strong reach B effect / high base reach B effect). When receiving the fifth command, it is possible to notify that control is performed in the advantageous state (big win gaming state) with the third reach (low base strong reach C effect / high base reach C effect). When receiving the sixth command, it is possible to notify that control is not performed in the advantageous state (big win gaming state) with the third reach (low base strong reach C effect / high base reach C effect). The first reach (low base strong reach A effect / high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach B effect / high base reach B effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The third reach (low base strong reach C effect / high base reach C effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the first reach (low base strong reach A effect / high base reach A effect), it is possible to display an expectancy suggestion display composed of a first number (3) of objects (star-shaped objects). In the title display part in the second reach (low base strong reach B effect / high base reach B effect), it is possible to display an expectancy suggestion display composed of a second number (3.5) of objects (star-shaped objects) that is more than the first number. In the title display part in the third reach (low base strong reach C effect / high base reach C effect), it is possible to display an expectancy suggestion display composed of a third number (4) of objects (star-shaped objects) that is more than the second number. The difference in the number between the first number and the second number is the same (0.5) as the difference in the number between the second number and the third number. The difference between the degree of expectation to be controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the degree of expectation to be controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed is greater than the difference between the degree of expectation to be controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed and the degree of expectation to be controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed which is characterized by this According to this feature, when the number of objects displayed as the degree-of-expectation suggestion display in the title display part increases from the first number to the second number and when it increases from the second number to the third number, the increase amount of the number of objects is the same, but the increase amount of the degree of expectation to be controlled to the advantageous state is larger when it increases from the second number to the third number than when it increases from the first number to the second number. Therefore, as the number of objects increases, it can be expected that it will be controlled to a more advantageous state than the increased number of objects, while it will not cause excessive expectation that it will be controlled to an advantageous state when the number of objects is small

[0044] The gaming machine of Form 16-2 is the gaming machine described in Form 16-1, wherein the plurality of variation patterns include a seventh variation pattern (PB1-11 to 13 / PB1-17) which is a variation pattern controlled to the advantageous state and an eighth variation pattern (PA2-13 to 15 / PA2-19) which is a variation pattern not controlled to the advantageous state game control means (game control microcomputer 100), when the seventh variation pattern is determined, send a seventh command (a variation pattern designation command designating PB1-11 to 13 / PB1-17) to the effect control means when the eighth variation pattern is determined, send an eighth command (a variation pattern designation command designating PA2-13 to 15 / PA2-19) to the effect control means the effect control means (effect control CPU 120) is When the seventh command is received, it is possible to notify that control is performed in the fourth reach (low-base strongest reach effect / high-base reach D effect) to the advantageous state (big win gaming state). When the eighth command is received, it is possible to notify that control is not performed in the fourth reach (low-base strongest reach effect / high-base reach D effect) to the advantageous state (big win gaming state). The fourth reach (low-base strongest reach effect / high-base reach D effect) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means can display an expectancy suggestion display composed of a fourth number (4.5) of objects (star-shaped objects) that is larger than the third number in the title display part in the fourth reach (low-base strongest reach effect / high-base reach D effect). The difference in the number between the third number and the fourth number (0.5) is smaller than the difference in the number between the first number and the third number (1). The difference between the expectancy of being controlled to the advantageous state when the fourth reach (low-base strongest reach effect / high-base reach D effect) is executed and the expectancy of being controlled to the advantageous state when the third reach (low-base strong reach C effect / high-base reach C effect) is executed is larger than the difference between the expectancy of being controlled to the advantageous state when the third reach (low-base strong reach C effect / high-base reach C effect) is executed and the expectancy of being controlled to the advantageous state when the first reach (low-base strong reach A effect / high-base reach A effect) is executed. It is characterized by this. According to this feature, when the number of objects displayed as the expectancy suggestion display in the title display part increases from the first number to the fourth number, although the increase amount of the number of objects is smaller when it increases from the third number to the fourth number than when it increases from the first number to the third number, the increase amount of the expectancy controlled to the advantageous state is larger when it increases from the third number to the fourth number than when it increases from the first number to the third number. Therefore, as the number of objects increases, it can be expected that even when the number of increased objects is small, it will be controlled to the advantageous state.

[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, and the difference in the number between the third number and the fourth number is 0.5, and the difference in the number between the first number and the third number is 1 which is characterized by this. According to this feature, it can be expected that when the number of objects displayed as the expectancy suggestion display in the title display part increases by 0.5 from the third number to become the fourth number, it will be controlled to an even more advantageous state than when it increases by 1 from the first number to become the third number. The gaming machine of form 16-4 is the gaming machine described in any one of forms 16-1 to 16-3, and the difference between the expectancy controlled to the advantageous state when the third reach (high base reach C effect) is executed in a special state (probability variation state) more advantageous than the normal state and the expectancy controlled to the advantageous state when the second reach (high base reach B effect) is executed is larger than the difference between the expectancy controlled to the advantageous state when the third reach (low base strong reach C effect) is executed in the normal state and the expectancy controlled to the advantageous state when the second reach (low base strong reach B effect) is executed. which is characterized by this. According to this feature, it can be expected that in a special state more advantageous than the normal state, when the number of objects displayed as the expectancy suggestion display in the title display part increases, it will be controlled to the advantageous state.

[0046] [Form 17] The gaming machine of Form 17-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure), and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) which is a variable pattern for controlling to the advantageous state, a second variable pattern (PA2-2, PA2-3) which is a variable pattern for not controlling to the advantageous state, a third variable pattern (PB1-2 to 10) which is a variable pattern for controlling to the advantageous state, and a fourth variable pattern (PA2-4 to 12) which is a variable pattern for not controlling to the advantageous state, when the first variable pattern is determined, transmits a first command (variable pattern designation command designating PB1-JA, PB1-JB) to the performance control means, when the second variable pattern is determined, transmits a second command (variable pattern designation command designating PA2-2, PA2-3) to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command specifying PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command specifying PA2-4 to 12) is transmitted to the effect control means. The said effect control means (effect control use CPU120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. Both the first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state, and the second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The title display part in the second reach (low base strong reach A to C presentations) is longer than the title display part in the first reach (low base weak reach A and B presentations). The display means (image display device 5) is In the title display part in the second reach (low base strong reach A to C presentations), an expectancy suggestion display is displayed. In the title display part in the first reach (low base weak reach A and B presentations), the expectancy suggestion display is not displayed. The light emission control means (production control CPU 120) is Controlling the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B presentations), the light emission means is controlled using the luminance data table for the title display part of the first reach (weak reach series common title). In the title display part in the second reach (low base strong reach A to C presentations), the light emission means is controlled using the luminance data table for the title display part of the second reach (strong reach series common title). In the introduction part in the first reach (low base weak reach A and B presentations), the light emission means is controlled using the luminance data table for the introduction part of the first reach (weak reach series weak reach A introduction, weak reach series weak reach B introduction). In the introduction part in the second reach (low base strong reach A to C presentations), the light emission means is controlled using the luminance data table for the introduction part of the second reach (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction). It is characterized by this. According to this feature, the title display part in the second reach with relatively high expectation is longer than the title display part in the first reach with relatively low expectation. Also, while an expectation suggestion display is shown in the title display part in the second reach, no expectation suggestion display is shown in the title display part in the first reach. Therefore, it is possible to intuitively recognize that the second reach has a higher expectation than the first reach. Further, in the title display parts in the first reach and the second reach, the light emitting means is controlled using a luminance data table for title display in the first reach and the second reach, which is different from the luminance data table for the introduction part in the first reach and the second reach. Thus, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.

[0047] The gaming machine of form 17-2 is the gaming machine described in form 17-1, The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the first reach (low base weak reach A, B effects) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period), The character display part of the title display part in the second reach (low base strong reach A to C effects) is longer than the character display part of the title display part in the first reach (low base weak reach A, B effects) which is characterized by this. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part of the title display part in the first reach, it is also possible to intuitively recognize that the second reach has a higher expectation than the first reach.

[0048] The gaming machine of Form 17-3 is the gaming machine described in Form 17-1 or 17-2, a reach executed in the normal state, including a third reach (low base strongest reach effect) that is controlled to a more advantageous state and has a higher expectation level than the second reach (low base strong reach A to C effects), the title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), the title display part in the third reach (low base strongest reach effect) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period), the character display part of the title display part in the third reach (low base strongest reach effect) is longer than the character display part of the title display part in the second reach (low base strong reach A to C effects) is characterized by this. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part of the title display part in the second reach, it is possible to intuitively recognize that the third reach has a higher expectation level than the second reach.

[0049] [Form 18] The gaming machine of Form 18-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, game control means (game control microcomputer 100), effect control means (effect control CPU 120), display means (image display device 5), A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (performance control CPU 120), and The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2, 5, 8) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2 to 3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2, 5, 8) is transmitted to the performance control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-2 to 3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-2 to 10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (variation pattern designation command designating PA2-4 to 12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, a first reach (low base weak reach A, B performances) can be executed, When the second command is received, the first reach (low base weak reach A, B performances) can be executed, When the third command is received, the second reach (low base strong reach A to C effects) can be executed. When the fourth command is received, the second reach (low base strong reach A to C effects) can be executed. Both the first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches that are executed in the normal state. The first reach (low base weak reach A, B effects) is a reach where there are cases where it is not notified that it is controlled to the advantageous state (big win gaming state) as an effect result, and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result, and cases where another reach (super reach effect) is executed. The second reach (low base strong reach A to C effects) is a reach where there are cases where it is notified that it is controlled to the advantageous state (big win gaming state) as an effect result, and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result. The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not another reach is executed. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) Displays an expectancy suggestion display in the title display part in the second reach (low base strong reach A to C effects). Does not display the expectancy suggestion display in the title display part in the first reach (low base weak reach A, B effects). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B performances), the light emitting means is controlled using the luminance data table (weak reach system common title) for the title display part of the first reach. In the title display part in the second reach (low base strong reach A to C performances), the light emitting means is controlled using the luminance data table (strong reach system common title) for the title display part of the second reach. In the introduction part in the first reach (low base weak reach A and B performances), the light emitting means is controlled using the luminance data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introduction part of the first reach. In the introduction part in the second reach (low base strong reach A to C performances), the light emitting means is controlled using the luminance data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introduction part of the second reach. It is characterized by this. According to this feature, while an expectancy suggestion display is shown in the title display part in the second reach where it may be notified that it is directly controlled in an advantageous state, the expectancy suggestion display is not shown in the title display part in the first reach where it is not notified that it is directly controlled in an advantageous state. Therefore, it is possible to prevent the first reach from giving an excessive sense of expectancy. Also, in the title display parts in the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Thus, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.

[0050] The gaming machine of Form 18 - 2 is the gaming machine described in Form 18 - 1, In the title display part in the first reach (low base weak reach A, B performances), it is possible to display the title (title characters) in a determined state (gold color) in which it is determined that other reaches (super reach performances) will be executed. It is characterized by this. According to this feature, even in the title display part in the first reach where the expectedness suggestion display is not shown, it is possible to attract the player's attention.

[0051] [Form 19] The gaming machine of Form 19-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern (big win variable pattern) which is a variable pattern for controlling to the advantageous state and a second variable pattern (losing variable pattern) which is a variable pattern for not controlling to the advantageous state, when the first variable pattern is determined, transmits a first command (variable pattern designation command designating the big win variable pattern) to the performance control means, and when the second variable pattern is determined, transmits a second command (variable pattern designation command designating the losing variable pattern) to the performance control means, The performance control means (performance control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C performances, low base strongest reach). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C performances, low base strongest reach). The specific reach (low base strong reach A to C performances, low base strongest reach) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The specific reach (low base strong reach A to C performances, low base strongest reach) may be executed via a selection performance using a title display (title characters) corresponding to a plurality of reaches (super reach performances) including the specific reach. The display means In the title display part of the specific reach (low base strong reach A to C performances, low base strongest reach) and in the selection performance, it is possible to display an expectancy suggestion display together with the title display (title characters). When displaying the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C performances, low base strongest reach), the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is displayed step by step. When displaying the expectancy suggestion display in the selection performance, the expectancy suggestion display composed of a plurality of objects (star-shaped objects) is not displayed step by step. It is characterized by this. According to this feature, when displaying the expectancy suggestion display in the title display part of a specific reach, the expectancy suggestion display composed of a plurality of objects is displayed step by step. In contrast, when displaying the expectancy suggestion display in the selection effect, the expectancy suggestion display composed of a plurality of objects is not displayed step by step. Therefore, it is possible to eliminate the annoyance caused by the step-by-step display of the expectancy suggestion display not only in the title display part but also in the previous selection effect.

[0052] The gaming machine of Form 19-2 is the gaming machine described in Form 19-1, and the selection effect is an effect that gradually changes from a reach with a low expectancy (super reach effect) to a reach with a high expectancy (super reach effect) by operating the effect operation means (push button 31B), the time required for one-step change in the selection effect (the minimum time required to switch to the title image of the next super reach effect) may be shorter than the time required for one-step display in the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C effects, low base strongest reach). It is characterized by this. According to this feature, a sense of speed can be given to the gradual change in the selection effect.

[0053] The gaming machine of Form 19-3 is the gaming machine described in Form 19-2, and the selection effect is an effect that changes to a reach with a one-step higher expectancy (super reach effect) than the current reach (super reach effect) for each step, and the number of operations of the effect operation means (push button 31B) required to change to the next step increases for each one-step change. It is characterized by this. According to this feature, the higher the expectancy of the reach, the more anxious the player can be made.

[0054] The gaming machine of Form 19-4 is a gaming machine described in any of Forms 19-1 to 19-3, and when the specific reach (low base strong reach A to C performances, low base strongest reach) is selected by the selection performance, it starts from the title display part which is characterized by. According to this feature, even when a specific reach is executed via a selection performance, it starts from the title display part, so it is easy for the player to determine which reach was finally executed.

[0055] [Form 20] The gaming machine of Form 20-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Figure, Second Special Figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1 to LWL12, frame LED LWR2 to LWR12, logo LED LL1 to LL4, decoration LED LS1 to LS5, attacker lamp LA1 to LA4), and a light emission control means (performance control CPU 120), the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying a jackpot variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) After it is notified that control is performed to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the jackpot start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of the jackpot start effect) is displayed in a manner with a larger movement than the title display (title characters of the super reach effect) corresponding to the specific reach. The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state, and by moving the advantageous state name display more greatly, it is possible to bless the fact that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0056] The gaming machine of Form 20-2 is the gaming machine described in Form 20-1, and in the title display part of the specific reach (low base strong reach B, C effects, low base strongest reach effect, high base reach A to D), when displaying the title display (title characters), a background dedicated to the title display is displayed, the background of the advantageous state name display (title characters of the big win start effect) is displayed in a mode with a greater movement than the background dedicated to the title display It is characterized by this. According to this feature, it is possible to bless the fact that the background of the advantageous state name display is also controlled in an advantageous state by moving it more greatly.

[0057] [Form 21] The gaming machine of Form 21-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and can control to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B and D) of the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The promotion character display (operation promotion character (small)) is displayed in a manner with a larger movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, the promotion character display shown in the introduction part prompts the player to perform an operation, and by moving it more significantly than the title display shown in the title display part, the player's operation can be intuitively prompted. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0058] The gaming machine of Form 21-2 is the gaming machine described in Form 21-1, and in the introduction part of the specific reach (super reach effect), it is possible to display a special promotion character display (operation promotion character (large)) that prompts the player to perform an operation and suggests a more advantageous situation than the promotion character display (operation promotion character (small)), and both the promotion character display (operation promotion character (small)) and the special promotion character display (operation promotion character (large)) are displayed in a manner with a greater movement than the title display (title character) corresponding to the specific reach (super reach effect). It is characterized by this. According to this feature, whether it is a promotion character display or a special promotion character display, by moving it more significantly than the title display shown in the title display part, the player's operation can be intuitively prompted.

[0059] The gaming machine of Form 21-3 is the gaming machine described in Form 21-1 or 21-2, and the number of characters (3) of the promotion character display (operation promotion character (small)) is less than the number of characters (7 to 13) of the title display (title character). It is characterized by this. According to this feature, since the number of characters in the promotion character display is less than the number of characters in the title display, the content of the characters can be recognized even if it is moved significantly.

[0060] [Form 22] The gaming machine of Form 22-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) When the first command is received, it is possible to notify that the specific reach (super reach effect) is controlled to the advantageous state (big win gaming state). When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) It is possible to display an explanatory text display (explanatory text) that is different from the title display (title characters) corresponding to the specific reach (super reach effect) and explains the content of the specific reach. The explanatory text display (explanatory text) is displayed in a manner with a larger movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type, weak reach A introduction, weak reach type, weak reach B introduction, strong reach type, strong reach A introduction, strong reach type, strong reach B introduction, strong reach type, strong reach C introduction, high base reach type, reach A introduction, high base reach type, reach B introduction, high base reach type, reach C introduction, high base reach type, reach D introduction). It is characterized by this. According to this feature, by displaying the explanatory text display that is additionally displayed in a mode with a larger movement than the title display, in addition to the title display, it is possible to draw attention to the fact that the explanatory text display is added. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0061] The gaming machine of Form 22-2 is the gaming machine described in Form 22-1, The explanatory text display (explanatory text) is of a content that suggests that the specific reach (super reach effect) is advantageous. It is characterized by this. According to this feature, it is possible to further draw attention to the fact that the explanatory text display is added.

[0062] [Form 23] The gaming machine of Form 23-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light-emitting control means (performance control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns including them, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-JA, PB1-JB) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-2 to 10) to the performance control means, when the fourth variation pattern is determined, transmits a fourth command (variation pattern designation command designating PA2-4 to 12) to the performance control means, The performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) with a first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effects) is not controlled to the advantageous state (big win gaming state). When the third command is received, it is possible to notify that the second reach (low base strong reach A - C effects) controls to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is not controlled to the advantageous state (big win gaming state). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means (image display device 5) Displays the title display (title characters) corresponding to the second reach (low base strong reach A - C effects) so that the character size is larger than the title display (title characters) corresponding to the first reach (low base weak reach A, B effects). The light emission control means (production control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part of the first reach (low base weak reach A, B effects), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach - common title). In the title display part in the second reach (low base strong reach A to C effects), the light-emitting means is controlled using the luminance data table (common title for strong reach series) for the title display part of the second reach. In the introduction part in the first reach (low base weak reach A, B effects), the light-emitting means is controlled using the luminance data table (weak reach series weak reach A introduction, weak reach series weak reach B introduction) for the introduction part of the first reach. In the introduction part in the second reach (low base strong reach A to C effects), the light-emitting means is controlled using the luminance data table (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display corresponding to the second reach with relatively high anticipation is displayed so that the character size is larger than the title display corresponding to the first reach with relatively low anticipation. Therefore, it is possible to intuitively recognize that the second reach has a higher anticipation than the first reach just from the title display. Also, in the title display parts in the first reach and the second reach, the light-emitting means is controlled using the luminance data tables for the title displays of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Therefore, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0063] The gaming machine of form 23-2 is the gaming machine described in form 23-1, The number of characters (10) that make up the title display (title characters) corresponding to the first reach (low base weak reach A, B effects) is more than the number of characters (7, 8) that make up the title display (title characters) corresponding to the second reach (low base strong reach B, C effects). However, the display area (display area size) of the title display (title characters) corresponding to the second reach (low base strong reach B, C effects) is larger than the display area (display area size) of the title display (title characters) corresponding to the first reach (low base weak reach A, B effects). It is characterized by this. According to this feature, since the display area occupied by one character of the title display corresponding to the second reach is larger, it is possible to intuitively recognize that the second reach has a higher expectation level than the first reach for the player.

[0064] [Form 24] The gaming machine of Form 24-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) is Determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns is determined, including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The title display (title characters) corresponding to the specific reach (super reach effect) is composed of a plurality of characters. The display means (image display device 5) It is possible to display a variable display of decoration identification information (decoration pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the specific reach (super reach effect), the decoration identification information (big decoration pattern) of the first size is displayed in a reach mode, and then, the decoration identification information (small decoration pattern) of the second size smaller than the first size is displayed in a reach mode. At least one character of the title display (title characters) corresponding to the specific reach (super reach effect) is displayed in a size larger than the second size (small decorative design), The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data, in the title display part, controls the light emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), in the introduction part, controls the light emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction) is characterized by this. According to this feature, at least one character of the title display corresponding to the specific reach is displayed in a size larger than the decorative identification information reduced to the second size, so that attention can be drawn to the title display in the title display part. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.

[0065] The gaming machine of Form 24-2 is the gaming machine described in Form 24-1, and any character of the title display (title characters) corresponding to the specific reach (super reach effect) is displayed in a size smaller than the first size (large decorative design) and larger than the second size (small decorative design) is characterized by this. According to this feature, while surely being able to recognize the decorative identification information in the reach mode, thereafter, the decorative identification information is reduced, and each character constituting the title display with a size larger than the decorative identification information is displayed. Therefore, in the title display part, it is possible to draw attention to the title display.

[0066] [Form 25] The gaming machine of Form 25-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1 to LWL12, frame LED LWR2 to LWR12, logo LED LL1 to LL4, decoration LED LS1 to LS5, attacker lamp LA1 to LA4), and a light emission control means (performance control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B and D) in the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) for prompting an operation to the player. After it is notified that control is performed to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of big win start effect) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, in the case of the situation where it is not yet determined whether the situation where the promotion character display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is the situation after it has been notified that it has been controlled in an advantageous state, and by displaying the advantageous state name display larger than the promotion character display, it is possible to bless that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0067] The gaming machine of Form 25-2 is the gaming machine described in Form 25-1, and The advantageous state name display (title characters of the big win start effect) is composed of a first character string ("BIG" or "REGULAR") and a second character string ("BONUS"), After the first character string ("BIG" or "REGULAR") is displayed at the first position (upper fixed position), the second character string ("BONUS") is displayed at the second position (lower fixed position), After the second character string ("BONUS") is displayed at the second position (lower fixed position), the first character string ("BIG" or "REGULAR") displayed at the first position (upper fixed position) and the second character string ("BONUS") displayed at the second position (lower fixed position) are gradually enlarged and displayed, When the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position), the character size is displayed as the smallest, The character size when the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position) is larger than the character size that constitutes the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, the characters that constitute the advantageous state name display are always displayed larger than the characters that constitute the promotion character display, so it is possible to more bless being controlled by the advantageous state.

[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2, The smallest character among the character strings that constitute the advantageous state name display (title characters of the big win start effect) is larger than the largest character among the character strings that constitute the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, since the smallest character among the character strings that constitute the advantageous state name display is displayed larger than the largest character among the character strings that constitute the promotion character display, no matter which character is focused on, the advantageous state name display is displayed larger than the promotion character display. Therefore, it is possible to more bless being controlled by the advantageous state.

[0069] The gaming machine of form 25-4 is the gaming machine described in any one of forms 25-1 to 25-3, It is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title characters of the big win start effect). It is characterized by this. According to this feature, a special promotion character display, which suggests a situation more advantageous than the promotion character display, can make the player feel the advantageous situation by being displayed larger than the advantageous state name display.

[0070] The gaming machine of Form 25-5 is the gaming machine described in Form 25-4, the smallest character among the character strings constituting the special promotion character display (operation promotion character (large)) is larger than the largest character among the character strings constituting the advantageous state name display (title character of the jackpot start effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the special promotion character display is displayed larger than the largest character among the character strings constituting the advantageous state name display, no matter which character is focused on, the special promotion character display is displayed larger than the advantageous state name display, so that the player can feel the advantageous situation.

[0071] [Form 26] The gaming machine of Form 26-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (jackpot gaming state) advantageous to the player by deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (production control CPU 120). The game control means (game control microcomputer 100) Determine whether the gaming medium (game ball) entering the start area (first start winning opening, second start winning opening) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the specific reach (super reach effect), The specific reach (super reach effect) is composed of a title display part (title characters) for displaying a title corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state, Display the advantageous state name display (title characters of the big win start effect) larger than the title display (title characters) corresponding to the specific reach (super reach effect), The light emission control means (effect control CPU 120) Controlling the light-emitting means using a luminance data table composed of luminance data, In the title display part, controlling the light-emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), In the introduction part, controlling the light-emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state, and by displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0072] The gaming machine of Form 26-2 is the gaming machine described in Form 26-1, The specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), The advantageous state name display (title characters of the big win start effect) is displayed larger than the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, it is possible to bless the fact that it is controlled in an advantageous state by displaying the advantageous state name display larger than the title display corresponding to any type of specific reach.

[0073] The gaming machine of Form 26-3 is the gaming machine described in Form 26-2, Among the character strings constituting the advantageous state name display (title characters of the big win start effect), the smallest character is larger than the largest character among the character strings constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the advantageous state name display is displayed larger than the largest character among the character strings constituting the title display corresponding to any type of specific reach, no matter which character is focused on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach. Therefore, it is possible to more bless being controlled to the advantageous state.

[0074] [Form 27] The gaming machine of Form 27-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (First Start Winning Opening, Second Start Winning Opening), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined from among them. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying (PA2-2, PA2-3)) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base weak reach A, B effects). The specific reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A, B effects) is displayed larger than the promotion character display (operation promotion character (small)). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying a promotion character display before the title display part and making the subsequent title display larger than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0075] The gaming machine of form 27-2 is the gaming machine described in form 27-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B performance), and the title display part in the specific reach starts. It is characterized by this. According to this feature, in a series of flows, a promotion character display can be displayed before the title display part, and by making the subsequent title display larger than the promotion character display, attention can be drawn to the title display.

[0076] The gaming machine of form 27-3 is the gaming machine described in form 27-1 or 27-2, The smallest character among the character strings constituting the title display (title characters) corresponding to the specific reach (low base weak reach A, B performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, since the smallest character among the strings constituting the title display corresponding to a specific reach is displayed larger than the largest character among the strings constituting the promotion character display, attention can be drawn to the title display regardless of which character is focused on.

[0077] [Form 28] The gaming machine of Form 28-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command specifying PA2-2 and PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base weak reach A and B effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base weak reach A and B effects). The specific reach (low base weak reach A and B effects) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A and B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that control is performed to the advantageous state by the specific reach (low base weak reach A and B effects), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of big win start effect) is displayed larger than the title display (title characters) corresponding to the specific reach (low base weak reach A and B effects). The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by this. According to this feature, in the case of the situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is after it has been notified that it has already been controlled in an advantageous state, and by displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, by displaying a promotion character display before the title display part and displaying the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0078] The gaming machine of Form 28-2 is the gaming machine described in Form 28-1, after the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B effect), the title display part in the specific reach starts, and after it is notified that it is controlled in the advantageous state by the specific reach (low base weak reach A, B effect), the advantageous state name display (title characters of the big win start effect) is displayed It is characterized by this. According to this feature, in a series of flows, by displaying a promotion character display before the title display part and displaying the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display, and after it is notified that it is controlled in an advantageous state by a specific reach, by displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state.

[0079] [Form 29] The gaming machine of form 29-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, When the first variation pattern is determined, sends a first command (variation pattern specifying command specifying the big win variation pattern) to the effect control means, When the second variation pattern is determined, sends a second command (variation pattern specifying command specifying the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of big win start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in the situation where it is not yet determined whether the situation in which the title display is performed in a specific reach is still controlled in an advantageous state, the situation in which the advantageous state name display is performed is after it has been notified that the control has already been in an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless that the control is in an advantageous state. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0080] The gaming machine of Form 29-2 is the gaming machine described in Form 29-1, and The time from when all the character strings constituting the advantageous state name display (title characters of the big win start effect) are displayed until at least a part of the character strings is no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed. It is characterized by this. According to this feature, by making the time during which the advantageous state name display with a sense of blessing can be clearly seen longer than the time during which the title display, which is intended to encourage the possibility of being controlled in an advantageous state, is displayed, it is possible to give the player a sense of satisfaction.

[0081] The gaming machine of Form 29-3 is the gaming machine described in Form 29-1 or 28-2, and After the advantageous state name display (title characters of the big win start effect) is displayed, the advantageous state name display is switched to an operation suggestion display (small right hitting promotion image and large right hitting promotion image) that suggests the operation method during the advantageous state, and after a predetermined period has elapsed since the switch to the operation suggestion display, control is performed so that it is advantageous to operate according to the operation method (operation method of hitting the game ball toward the right game area 2R) suggested by the operation suggestion display. The time for switching from the advantageous state name display (title characters of the jackpot start effect) to the operation suggestion display (right hitting promotion image (small) and right hitting promotion image (large)) is shorter than the time for ending the title display (title characters) corresponding to the specific reach (super reach effect). It is characterized by this. According to this feature, it switches from the advantageous state name display to the operation suggestion display in a short time, and then, after a predetermined period has elapsed, control is performed advantageously by operating according to the operation method suggested by the operation suggestion display. Therefore, it is possible to prevent the player from being disadvantaged by changing the operation method from the period of ending the advantageous state name display.

[0082] [Mode 30] The gaming machine of Mode 30-1 is A gaming machine (pachinko gaming machine 1) capable of controlling to an advantageous state (jackpot gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is When a game medium (game ball) enters the start area (first start winning port, second start winning port), it determines whether to control to the advantageous state (jackpot gaming state), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern) to the effect control means. When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern) to the effect control means. The said effect control means (effect control use CPU120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (super reach effect). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) is configured to include a title display part (title characters) that displays a title corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state. The said display means (image display device 5) In the introduction part (operation promotion effects B, D) in the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the advantageous state to be controlled. Display the advantageous state name display (title characters of the big win start effect) for a longer time than the promotion character display (operation promotion characters (small)). The said light emission control means (effect control use CPU120) Control the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach common title, strong reach common title, high base reach common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach weak reach A introduction, weak reach weak reach B introduction, strong reach strong reach A introduction, strong reach strong reach B introduction, strong reach strong reach C introduction, high base reach reach A introduction, high base reach reach B introduction, high base reach reach C introduction, high base reach reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the promotion character display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display for a longer time than the promotion character display, it is possible to bless being controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0083] The gaming machine of form 30-2 is the gaming machine described in form 30-1, The promotion character display (operation promotion character (small)) is displayed until the promoted action is performed or the effective time for the promoted action has elapsed. The time for which the advantageous state name display (title characters of the big win start effect) is displayed is longer than the time from after the promotion character display (operation promotion character (small)) is displayed until the promoted action is not performed and the effective time for the promoted action has elapsed. It is characterized by this. According to this feature, after the promotion character display is displayed, it is possible to bless being controlled in an advantageous state by displaying the advantageous state name display for a longer time than the time it is displayed without the promoted action being performed.

[0084] The gaming machine of Form 30-3 is the gaming machine described in Form 30-1 or 30-2, and the time from when all the character strings constituting the favorable state name display (title characters of the big win start effect) are displayed until at least a part of the character strings is no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed which is characterized by this. According to this feature, by making the time during which the favorable state name display with a blessing meaning can be clearly seen longer than the time when the promotion character display for prompting the player to operate is displayed, it is possible to give the player a sense of satisfaction.

[0085] The gaming machine of Form 30-4 is the gaming machine described in any one of Forms 30-1 to 30-3, and it is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more favorable than the promotion character display (operation promotion character (small)), the promotion character display (operation promotion character (small)) is such that the promotion character (character for prompting an operation) is displayed without being accompanied by a promotion introduction display (promotion introduction effect), the special operation promotion display (operation promotion character (large)) is such that the promotion character (character for prompting an operation) is displayed after the promotion introduction display (promotion introduction effect) is displayed, the time when the favorable state name display (title characters of the big win start effect) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed which is characterized by this. According to this feature, by making the time during which the favorable state name display with a blessing meaning is displayed longer than the time when the special promotion character display accompanied by a promotion introduction display is displayed, it is possible to give the player a sense of satisfaction.

[0086] [Form 31] The gaming machine of Form 31-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first specific figure, second specific figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (specific figure display result of "big win") as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), A light emission control means (effect control CPU 120), and is provided with, The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first specific figure, second specific figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (a variation pattern designation command designating (PA2-2, PA2-3)) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2, PA2-3) is transmitted to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (low base weak reach A, B effects), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (low base weak reach A and B effects). The specific reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A and B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed for a longer time than the promotion character display (operation promotion character (small)). The light emission control means (CPU 120 for effect control) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying a promotion character display before the title display part and then displaying the subsequent title display for a longer time than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be suitably performed.

[0087] The gaming machine of Form 31-2 is the gaming machine described in Form 31-1, The time from when all the strings that make up the title display (title characters) are displayed until at least a part of the strings is no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by this. According to this feature, by making the time during which the title display can be clearly seen longer than the time when the promotion character display whose purpose is to prompt the player to perform an operation is displayed, the player can be made to pay attention to the title display.

[0088] The gaming machine of Form 31-3 is the gaming machine described in Form 31-1 or 31-2, and it is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), in the promotion character display (operation promotion character (small)), the promotion character (character that prompts an operation) is displayed without being accompanied by a promotion introduction display (promotion introduction effect), in the special operation promotion display (operation promotion character (large)), the promotion character (character that prompts an operation) is displayed after the promotion introduction display (promotion introduction effect) is displayed, the time when the title display (title characters) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed It is characterized by this. According to this feature, by making the time during which the title display is displayed longer than the time when the special promotion character display accompanied by the promotion introduction display is displayed, the player can be made to pay attention to the title display.

[0089] [Form 32] The gaming machine of Form 32-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Figure, Second Special Figure) and can be controlled to an advantageous state (big win gaming state) favorable to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), A display means (image display device 5), a plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light-emitting control means (CPU 120 for effect control), wherein the game control means (game control microcomputer 100): determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port); executes variable display of the specific identification information (first special figure, second special figure); based on the result of the determination, determines one variable pattern from among a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) which is a variable pattern controlled to the advantageous state and a second variable pattern (PA2-2, PA2-3) which is a variable pattern not controlled to the advantageous state; when the first variable pattern is determined, transmits a first command (variable pattern designation command designating (PA2-2, PA2-3)) to the effect control means; when the second variable pattern is determined, transmits a second command (variable pattern designation command designating PA2-2, PA2-3) to the effect control means; wherein the effect control means (CPU 120 for effect control): when receiving the first command, can notify that control is made to the advantageous state (big win game state) in a specific reach (low base weak reach A, B effects); when receiving the second command, can notify that control is not made to the advantageous state (big win game state) in the specific reach (low base weak reach A, B effects); the specific reach (low base weak reach A, B effects) includes a title display part for displaying a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not control is made to the advantageous state; and the display means (image display device 5) Before the title display part in the specific reach (low-base weak reach A and B effects), it is possible to display a promotion character display (small operation promotion character) that prompts the player to perform an operation. After it is notified that the specific reach (low-base weak reach A and B effects) controls the advantageous state, it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of the big win start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (low-base weak reach A and B effects). The title display (title characters) corresponding to the specific reach (low-base weak reach A and B effects) is displayed for a longer time than the promotion character display (small operation promotion character). The light emission control means (CPU 120 for effect control) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (common title for weak reach system). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (introduction of weak reach A in weak reach system, introduction of weak reach B in weak reach system). It is characterized by this. According to this feature, in the situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is after it has been notified that it has already been controlled to an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless the fact that it is controlled to an advantageous state. Also, by displaying a promotion character display before the title display part and displaying the subsequent title display for a longer time than the promotion character display, it is possible to draw attention to the title display. Further, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0090] [Form 33] The gaming machine of Form 33-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) that is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-4 to 12) that is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-14) that is a variation pattern controlled to the advantageous state, a sixth variation pattern (PA2-16) that is a variation pattern not controlled to the advantageous state, a seventh variation pattern (PB1-15 to 17) that is a variation pattern controlled to the advantageous state, and an eighth variation pattern (PA2-17 to 19) that is a variation pattern not controlled to the advantageous state, determine any one of the plurality of variation patterns, When the first variation pattern is determined, transmit a first command (a variation pattern specifying command specifying PB1-JA, PB1-JB) to the effect control means, When the second variation pattern is determined, transmit a second command (a variation pattern specifying command specifying PA2-2, PA2-3) to the effect control means, When the third variation pattern is determined, transmit a third command (a variation pattern specifying command specifying PB1-2 to 10) to the effect control means, When the fourth variation pattern is determined, transmit a fourth command (a variation pattern specifying command specifying PA2-4 to 12) to the effect control means, When the fifth variation pattern is determined, transmit a fifth command (a variation pattern specifying command specifying PB1-14) to the effect control means, When the sixth variation pattern is determined, transmit a sixth command (a variation pattern specifying command specifying PA2-16) to the effect control means, When the seventh variation pattern is determined, transmit a seventh command (a variation pattern specifying command specifying PB1-15 to 17) to the effect control means, When the eighth variation pattern is determined, an eighth command (a variation pattern specifying command that specifies PA2-17 to 19) is transmitted to the effect control means. The effect control means When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). When receiving the fourth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). When receiving the fifth command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the third reach (high base reach A effect). When receiving the sixth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the third reach (high base reach A effect). When receiving the seventh command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the fourth reach (high base reach B to D effects). When receiving the eighth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the fourth reach (high base reach B to D effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The fourth reach (high base reach B to D effects) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state. The third reach (high base reach A effect) and the fourth reach (high base reach B to D effects) are reaches executed in a special state (probability change state) more advantageous than the normal state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The fourth reach (high base reach B to D effects) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A effect). The third reach (high base reach A effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means In the title display part in the second reach (low base strong reach A to C effects), it is possible to display an expectation suggestion display composed of a plurality of objects (star-shaped objects). In the title display part in the third reach (high base reach A effect), it is possible to display the expectation suggestion display. In the title display part in the fourth reach (high base reach A performance), the degree-of-expectation suggestion display can be displayed, in the title display part in the first reach (low base weak reach A, B performances), the degree-of-expectation suggestion display is not displayed which is characterized by this. According to this feature, since the expectation degree of the first reach in the normal state is lower than that of the second reach in the normal state, the degree-of-expectation suggestion display is displayed in the second reach, but not in the first reach, so that it is not overly expected that the player is controlled to an advantageous state by the first reach. On the other hand, although the expectation degree of the third reach in a special state more advantageous than the normal state is lower than that of the fourth reach in the special state, it is higher than that of the first reach in the normal state. Therefore, by displaying the degree-of-expectation suggestion display in both the third reach and the fourth reach, it is possible to expect that the player is controlled to an advantageous state in both the case of the third reach and the case of the fourth reach.

[0091] [Form 34] The gaming machine of Form 34-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing), and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special drawing display result) as a result of the variable display of the specific identification information, comprising gaming control means (gaming control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120). The gaming control means (gaming control microcomputer 100) is Determine whether the gaming medium (game ball) entering the start area (first start winning opening, second start winning opening) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state, a second variation pattern (losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state, a third variation pattern (big win variation pattern in the sure win state) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (losing variation pattern in the sure win state) which is a variation pattern not controlled to the advantageous state, determine any one of the variation patterns, When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern in the normal state) to the effect control means, When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern in the normal state) to the effect control means, When the third variation pattern is determined, transmit a third command (variation pattern designation command designating the big win variation pattern in the sure win state) to the effect control means, When the fourth variation pattern is determined, transmit a fourth command (variation pattern designation command designating the losing variation pattern in the sure win state) to the effect control means, The effect control means (effect control CPU 120) is, When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (super reach effect in the normal state), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (super reach effect in the normal state), When the third command is received, it is possible to notify that control is performed to the advantageous state by the second reach (super reach effect in the probability-variable state). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the second reach (super reach effect in the probability-variable state). The first reach (super reach effect in the normal state) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (super reach effect in the probability-variable state) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The first reach (super reach effect in the normal state) is a reach executed in the normal state. The second reach (super reach effect in the probability-variable state) is a reach executed in a special state (probability-variable state) more advantageous than the normal state. The title display part in the second reach (super reach effect in the probability-variable state) is shorter than the title display part in the first reach (super reach effect in the normal state). The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part of the first reach (super reach effect in the normal state), the light emission means is controlled using a luminance data table (weak reach system common title, strong reach system common title) for the title display part of the first reach. In the title display part of the second reach (super reach effect in the probability-variable state), the light emission means is controlled using a luminance data table (high base reach system common title) for the title display part of the second reach. In the introduction part of the first reach (super reach effect in the normal state), the light emitting means is controlled using the luminance data table for the introduction part of the first reach (introduction of weak reach type weak reach A, introduction of weak reach type weak reach B, introduction of strong reach type strong reach A, introduction of strong reach type strong reach B, introduction of strong reach type strong reach C), In the introduction part of the second reach (super reach effect in the certain change state), the light emitting means is controlled using the luminance data table for the introduction part of the second reach (introduction of high base reach type reach A, introduction of high base reach type reach B, introduction of high base reach type reach C, introduction of high base reach type reach D) which is characterized by. According to this feature, the title display part of the second reach in the special state can be made shorter than the title display part of the first reach in the normal state, so that the special state can be advanced smoothly. Also, in the title display parts of the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach, so that the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, the title display can be suitably performed.

[0092] The gaming machine of Form 34-2 is the gaming machine described in Form 34-1, The frequency of becoming the second reach (super reach effect in the certain change state) in the special state (certain change state) is higher than the frequency of becoming the first reach (super reach effect in the normal state) in the normal state which is characterized by. According to this feature, even if the frequency of becoming the second reach in the special state increases, the special state can be advanced smoothly.

[0093] [Form 35] The gaming machine of Form 35-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2 to 10) which is a variation pattern for controlling to the advantageous state, a second variation pattern (PA2-4 to 12) which is a variation pattern for not controlling to the advantageous state, a third variation pattern (PB1-11 to 13) which is a variation pattern for controlling to the advantageous state, and a fourth variation pattern (PA2-13 to 15) which is a variation pattern for not controlling to the advantageous state, and determines any one of the plurality of variation patterns including, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-11 to 13) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (variation pattern designation command designating PA2-13 to 15) is transmitted to the effect control means, It is controllable to a plurality of states including a normal state, a state in which start conditions are more likely to be satisfied than in the normal state, and a special state after reaching a specific number of times (900 times) controlled based on the fact that a variable display that does not result in a specific display result (the special figure display result of "big win") has been executed a specific number of times (900 times), namely, a special state after reaching a specific number of times (time shortening state B (play time)). The said effect control means (effect control CPU 120) When receiving the said first command, it is possible to notify that it is controlled to the said advantageous state (big win gaming state) by the first reach (low base strong reach A to C effects). When receiving the said second command, it is possible to notify that it is not controlled to the said advantageous state (big win gaming state) by the first reach (low base strong reach A to C effects). When receiving the said third command, it is possible to notify that it is controlled to the said advantageous state (big win gaming state) by the second reach (low base strongest reach effect). When receiving the said fourth command, it is possible to notify that it is not controlled to the said advantageous state (big win gaming state) by the second reach (low base strongest reach effect). The said first reach (low base strong reach A to C effects) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the said advantageous state. The said second reach (low base strongest reach effect) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the said advantageous state. The said second reach (low base strongest reach effect) has a higher expectation of becoming the said advantageous state than the first reach (low base strong reach A to C effects). The said display means (image display device 5) In the title display part in the said first reach (low base strong reach A to C effects), the title display (title characters) corresponding to the first reach is displayed in a first display operation mode (a display mode in which the title characters are displayed while moving from the left side to the center of the display area). In the title display part in the second reach (low base strongest reach effect), a title display (title characters) corresponding to the second reach is displayed in a second display operation mode (a display mode in which the title characters are displayed by being reduced from an enlarged display) different from the first display operation mode. When controlled to the special state (time shortening state B (play time)) after reaching the specific number of times, a display (title characters of the play time start effect) indicating that it is controlled to the special state after reaching the specific number of times is displayed in the second display operation mode (a display mode in which the title characters are displayed by being reduced from an enlarged display). It is characterized by this. According to this feature, when controlled to the special state after reaching the specific number of times, since a display indicating that it is controlled to the special state after reaching the specific number of times is displayed in the same second display operation mode as the title display of the second reach with relatively high expectation, it can be recognized that the special state after reaching the specific number of times is highly advantageous.

[0094] The gaming machine of Form 35-2 is the gaming machine described in Form 35-1, When ending a display (title characters of the play time start effect) indicating that it is controlled to the special state (time shortening state B (play time)) after reaching the specific number of times, it is ended in the same display operation mode (a display mode in which the title characters are erased while being enlarged) as the display operation mode when ending the title display (title characters) of the title display part in the second reach (low base strongest reach effect). It is characterized by this. According to this feature, even when ending a display indicating that it is controlled to the special state after reaching the specific number of times, since it is ended in the same display operation mode as the display operation mode when ending the title display of the second reach with relatively high expectation, it can be recognized that the special state after reaching the specific number of times is highly advantageous.

[0095] [Form 36] The gaming machine of Form 36-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure) and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means, It can be controlled to a plurality of states including a normal state and a special state after reaching a specific number of times (900 times) controlled based on the fact that a variable display that is a state where start conditions are more likely to be satisfied than the normal state and the result of the variable display does not become a specific display result (special figure display result of "big win") is executed a specific number of times (time shortening state B (game time)), The performance control means (performance control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach performance). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach performance). The specific reach (super reach performance) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) When controlled to the specific number of times reached special state (time shortening state B (play time)), it is possible to display a display (title characters of play time start performance) indicating that control is performed to the specific number of times reached special state. The size of the characters constituting the display (title characters of play time start performance) indicating that control is performed to the specific number of times reached special state is larger than the size of the characters constituting the title display (title characters) corresponding to the specific reach (super reach performance). The light emission control means (performance control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, controls the light emission means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, controls the light emission means using a luminance data table for introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in the situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the display indicating that it is controlled to a special state after reaching a specific number of times is a situation where it is controlled to a special state after reaching a specific number of times. By making the size of the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the size of the characters constituting the title display corresponding to the specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times. Further, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.

[0096] The gaming machine of Form 36-2 is the gaming machine described in Form 36-1, The specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), The characters constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching a specific number of times are larger than the characters constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, by displaying the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the characters constituting the title display corresponding to any type of specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times.

[0097] The gaming machine of Form 36-3 is the gaming machine described in Form 36-2, The smallest character among the character strings constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching a specific number of times is larger than the largest character among the character strings constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, among the characters of the string that constitutes the display indicating that it is controlled to a special state after a specific number of times is reached, the smallest character is displayed larger than the largest character of the string that constitutes the title display corresponding to any type of specific reach. Therefore, no matter which character is focused on, the display indicating that it is controlled to a special state after a specific number of times is reached is displayed larger than the title display corresponding to the specific reach, so it is possible to more bless the fact that it is controlled to a special state after a specific number of times is reached.

[0098] [Form 37] The gaming machine of Form 37-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and determines any one...

Claims

A gaming machine capable of executing variable display of specific identification information and controlling to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, a game control means, a performance control means, and a display means, and the game control means is capable of determining whether to control to the advantageous state based on the entry of a game medium into the start area, is capable of executing variable display of the specific identification information, and based on the result of the determination, can determine any one of a plurality of variation patterns including a first variation pattern which is a variation pattern controlled to the advantageous state, a second variation pattern which is a variation pattern not controlled to the advantageous state, a third variation pattern which is a variation pattern controlled to the advantageous state, and a fourth variation pattern which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, can transmit a first command to the performance control means, when the second variation pattern is determined, can transmit a second command to the performance control means, when the third variation pattern is determined, can transmit a third command to the performance control means, when the fourth variation pattern is determined, can transmit a fourth command to the performance control means, the performance control means when receiving the first command, can notify that control is performed to the advantageous state in the first reach, when receiving the second command, can notify that control is not performed to the advantageous state in the first reach, when receiving the third command, can notify that control is performed to the advantageous state in the second reach, when receiving the fourth command, can notify that control is not performed to the advantageous state in the second reach, the execution time of the title display corresponding to the first reach and the execution time of the title display corresponding to the second reach are different, the title display corresponding to the first reach and the title display corresponding to the second reach include a first part from when the title display corresponding to the first reach or the title display corresponding to the second reach is started until it is displayed in a specific area, and a second part in which the title display corresponding to the first reach or the title display corresponding to the second reach is displayed in the specific area A third part for ending the display of the title display corresponding to the first reach or the title display corresponding to the second reach, and is composed of: The display means is: In the title display corresponding to the first reach, the second part is longer than the first part and the third part, and the first part is longer than the third part, and the title display corresponding to the first reach is displayed so that: In the title display corresponding to the second reach, the second part is longer than the first part and the third part, and the first part is longer than the third part, and the title display corresponding to the second reach is displayed so that: The display means is: After it is notified that it is controlled to the advantageous state, it is possible to display the advantageous state name display corresponding to the controlled advantageous state. The advantageous state name display is displayed for a longer time than the title display corresponding to the first reach and the title display corresponding to the second reach. In the first reach and the second reach, the light emitting means is controlled using a luminance data table composed of luminance data. When the title display corresponding to the first reach is executed, the luminance data table at the time of the title display corresponding to the first reach is used. In the introduction part after the title display corresponding to the first reach, the luminance data table at the time of the introduction part of the first reach is used. When the title display corresponding to the second reach is executed, the luminance data table at the time of the title display corresponding to the second reach is used. In the introduction part after the title display corresponding to the second reach, the luminance data table at the time of the introduction part of the second reach is used. The display means is: In the first period after the variable display ends, a background display is displayed. In the second period after the first period ends, a demonstration display is displayed. It is possible to display the variable display of the effect identification information corresponding to the variable display of the specific identification information. In the first period, the light emitting means is controlled using the background display luminance data table corresponding to the background display. In the second period, the light emitting means is controlled using the demonstration display luminance data table corresponding to the demonstration display. When a game medium enters the start area while the demonstration display is being displayed by the display means, before the display means switches the display from the demonstration display to a display corresponding to the variable display of the effect identification information, the game machine controls the light emitting means by switching from the luminance data table for the demonstration display to the luminance data table corresponding to the variable display of the effect identification information.

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