Pachinko machine

The gaming machine addresses the need to enhance player interest by incorporating a small win game with a special ball entry mechanism and dynamic game flow controls, resulting in improved engagement and varied experiences.

JP7693234B2Active Publication Date: 2025-06-17NEWGIN KK
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Patent Information

Application Number
JP2023072930
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-04-27
Publication Date
2025-06-17
Estimated Expiration
2041-03-17

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to enhance player interest by dynamically altering the game flow and providing varied experiences.

Method used

A gaming machine with a small win game that uses random number lotteries to derive results, triggering a special ball entry mechanism and offering a big win game only if the game ball passes through a specific area, along with various operational and detection mechanisms to control game states and execute effects.

Benefits of technology

The solution enhances player interest by introducing dynamic game flow changes and varied experiences, improving the ball entry rates and providing distinct end conditions for game states, ultimately leading to increased engagement and potential winnings.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine capable of increasing interest in a game.SOLUTION: When a small winning is won in a special game of a predetermined number of times (for example, the first time) before the upper limit number of times in the number of times end condition after being controlled to a high base state and a game ball is not detected during a small winning game, a sub-control CPU executes a particular performance during the execution of a special game executed next to the predetermined number of special games. The particular performance is different from a specific performance executed during the execution of the special game that is executed next to the special game of the predetermined number of times when the small winning is not won in the special game of the predetermined number of times.SELECTED DRAWING: Figure 11
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there is one that provides a small win game in which a special ball entry means is opened when winning a small win in a winning lottery, and when a game ball that has entered the special ball entry means passes through a special area, a big win game is provided (for example, Patent Document 1).

[0003] In such a gaming machine, it is possible to enjoy step by step whether or not to win a small win and whether or not a game ball passes through a special area when winning a small win.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] By the way, in such a gaming machine, it is desired to further improve the interest in the game by devising the flow of the game.

Means for Solving the Problems

[0007] The gaming machine that solves the above problems is provided with a small winning game in which when winning a small win in a winning lottery using a random number, after deriving a small win result in a variable game, a special ball entry means is released, and a big win game is provided on the condition that the game ball that has entered the special ball entry means in the small winning game has passed through a special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start port into which a game ball can enter, a first start detection means for detecting a game ball that has entered the first start port, a second start port into which a game ball can enter, a second start detection means for detecting a game ball that has entered the second start port, a first state in which a game ball can enter the second start port, and an operation means capable of taking a second state in which a game ball cannot enter the second start port or in which it is more difficult for a game ball to enter the second start port compared to the first state, an operation control means for controlling the operation means, a hold control means capable of holding the execution of a first variable game among the variable games when a game ball is detected by the first start detection means and holding the execution of a second variable game among the variable games when a game ball is detected by the second start detection means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game when a game ball is detected by the special detection means during the small winning game, a game state control means for controlling the game state, an effect control means for performing control regarding the effect, and a mode control means for controlling an effect mode that determines the mode of the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the ball entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. The end conditions of the second game state include a number-of-times end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when, in the case of winning a small win, a game ball is not detected by the special detection means during the small winning game based on the small win. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means,If a winning combination of a small win is selected in a variable game that is a predetermined number of times before the specific number of times after being controlled to the second gaming state, and no game ball is detected by the special detection means during the small win game, in the variable game executed next to the variable game of the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next to the variable game of the predetermined number of times when a winning combination of a small win is not selected in the variable game of the predetermined number of times. The hold control means can hold the execution of the first variable game with a first hold upper limit number as an upper limit and can hold the execution of the second variable game with a second hold upper limit number as an upper limit. In the effect mode during the second gaming state, there are a first special mode and a second special mode. The effect control means can control to execute a specific promotion effect that promotes the entry of a game ball into the second start port during the execution of the variable game of the specific number of times when the number of times end condition is satisfied. When the specific promotion effect is being executed and the number of the second variable games on hold has reached the second hold upper limit number, control is possible to execute a special detection effect on the condition that a game ball is detected by the second start detection means. Control is possible to execute the specific promotion effect and the special detection effect in the same manner regardless of whether the variable game of the specific number of times is the first variable game or the second variable game. The specific promotion effect and the special detection effect are executed in the same manner when controlled to the first special mode and when controlled to the second special mode. Control is possible to execute a small win effect that can specify that it is during the small win game during the small win game. The small win effect is executed with an effect content that encourages the entry of the game ball into the special ball entry means This is the gist.

[0008] The gaming machine that solves the above problems is provided with a small win game in which when winning a small win in a winning lottery using a random number, after deriving a small win result in a variable game, a special ball entry means is released, and a big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game has passed through a special area. In the gaming machine capable of executing various effects during the execution of the variable game, a first start port into which a game ball can enter, a first start detection means for detecting a game ball that has entered the first start port, a second start port into which a game ball can enter, a second start detection means for detecting a game ball that has entered the second start port, a first state in which a game ball can enter the second start port, and an operation means capable of taking a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a hold control means capable of holding the execution of a first variable game among the variable games when a game ball is detected by the first start detection means, and holding the execution of a second variable game among the variable games when a game ball is detected by the second start detection means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game when a game ball is detected by the special detection means during the small win game, a game state control means for controlling the game state, an effect control means for performing control regarding the effect, an operable operation means, and a mode control means for controlling an effect mode that determines the mode of the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the ball entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. The end conditions of the second game state include a number end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when, when winning a small win, a game ball is not detected by the special detection means during the small win game based on the small win. The game state control means controls to the first game state when the end condition of the second game state is established.When the effect control means wins a small hit in a variable game at a predetermined number of times before the specific number of times after being controlled to the second game state, and no game ball is detected by the special detection means during the small hit game, in the variable game executed next to the variable game at the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next to the variable game at the predetermined number of times when not winning the small hit in the variable game at the predetermined number of times. When the variable game executed next to the variable game at the predetermined number of times is the second variable game, control is possible to execute the special effect. During the period from when it is controlled to the second game state until the variable game of the specific number of times is executed, there are a first period until a specified number of variable games less than the specific number of times are executed and a second period after the specified number of variable games are executed. In the first period, the variable time of the variable game determined when not winning the hit lottery is shorter than the variable time of the variable game determined when winning the hit lottery. In the second period, the variable time of the variable game determined when not winning the hit lottery is longer than the variable time of the variable game determined when winning the hit lottery. The variable time of the variable game determined when not winning the hit lottery in the second period is longer than the variable time of the variable game determined when not winning the hit lottery in the first period. The mode control means can select an effect mode during the second game state based on the operation of the operation means within a predetermined selection period. In the first period, the effect is executed in a manner corresponding to the effect mode selected within the selection period. In the second period, the effect is executed in the same manner regardless of the effect mode selected within the selection period. The effect control means can control to execute a small hit effect capable of specifying that it is during the small hit game during the small hit game. The small win effect is executed with an effect content that encourages the entry of the game ball into the special ball entry means This is the gist.

Advantages of the Invention

[0011] According to the present invention, the interest in the game can be improved.

Brief Description of the Drawings

[0012]

Figure 1

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Figure 9

Figure 10

Figure 11

Figure 12

Figure 13

Embodiments for Carrying Out the Invention

[0013] Hereinafter, an embodiment of a pachinko gaming machine will be described. In the following description, up, down, left, right, front (front side), and rear (back side) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a firing handle HD that is operated by a player when firing a game ball. The pachinko gaming machine 10 also includes a speaker SP that outputs sound. The speaker SP is capable of executing an effect (hereinafter referred to as a sound effect) by outputting sound such as music and sound effects. The pachinko gaming machine 10 also includes a decorative lamp LA that executes a light emission effect using a light emitter (not shown). The decorative lamp LA is capable of executing a light emission effect by turning on, flashing, and turning off a light emitter (not shown).

[0014] The pachinko gaming machine 10 includes a game board YB. On the front side of the game board YB, a substantially circular game area YBa is defined in a front view. In the present embodiment, the game ball fired by operating the firing handle HD reaches the game area YBa. The game board YB includes an opening window YBb at a substantially central portion when viewed from the front. A center frame W with various designs is assembled to the opening window YBb.

[0015] The pachinko gaming machine 10 includes an effect button BT as an operation means operable by the player. In the present embodiment, the effect button BT is disposed on the front side of the pachinko gaming machine 10. In the present embodiment, the effect button BT is a button-type means configured to enable a pressing operation. The effect button BT is not limited to being button-type, and may be a touch sensor type, or may be configured to cause a predetermined display device to function as a touch panel type means.

[0016] As shown in FIG. 2, the pachinko gaming machine 10 includes an effect display device 12 having an image display unit GH. The effect display device 12 is assembled to the game board YB such that the image display unit GH is visible through the opening window YBb (center frame W) of the game board YB when viewed from the front. For example, the image display unit GH is a liquid crystal panel or an organic EL panel. As one of the effects, the effect display device 12 can execute an effect (hereinafter referred to as a "display effect") of displaying an image imitating a predetermined character or character.

[0017] The pachinko gaming machine 10 includes an information display device 13 capable of displaying predetermined information. The information display device 13 is provided at a position visible to the player on the game board YB. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a can execute a first special symbol variation game as a variation game in which a predetermined symbol is variably displayed and finally the first special symbol is fixedly stopped and displayed. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b can execute a second special symbol variation game as a variation game in which a predetermined symbol is variably displayed and finally the second special symbol is fixedly stopped and displayed. The first special symbol and the second special symbol are symbols for notifying the result of a winning lottery of a special symbol described later. In the following description, the winning lottery of the special symbol is abbreviated as "special winning lottery". Also, the winning lottery of the first special symbol is abbreviated as "first special winning lottery", and the winning lottery of the second special symbol is abbreviated as "second special winning lottery". Also, the first special symbol variation game is abbreviated as "first special game", and the second special symbol variation game is abbreviated as "second special game". Also, the first special game and the second special game are collectively referred to as "special games". In this specification, "variable display" means a state in which the type of the displayed symbol changes with the passage of time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed and the type of the displayed symbol does not change. For a symbol, "fixed stop display" and "derivation" have the same meaning.

[0018] In the first special symbol display section 13a and the second special symbol display section 13b, the special symbols that can be derived include a jackpot symbol as a jackpot result, a small win symbol as a small win result, and a losing symbol as a losing result. In the following description, the jackpot symbol as a jackpot result and the small win symbol as a small win result may be collectively referred to as "win results". In the present embodiment, the first special game and the second special game are not executed simultaneously. In the present embodiment, when winning the jackpot in the special jackpot lottery, the jackpot symbol is derived in the special game, and after the end of the special game, a jackpot game as a winning game is provided. Also, in the present embodiment, when winning a small win in the special jackpot lottery, the small win symbol is derived in the special game, and after the end of the special game, a small win game as a winning game is provided.

[0019] The information display device 13 includes a first special hold display section 13c. The first special hold display section 13c displays information that can identify the number of times of the first special game whose execution is held because the hold condition is satisfied but the execution condition is not yet satisfied. The information display device 13 includes a second special hold display section 13d. The second special hold display section 13d displays information that can identify the number of times of the second special game whose execution is held because the hold condition is satisfied but the execution condition is not yet satisfied. In the following description, the number of times of the first special game on hold is referred to as the "first special hold number", and the number of times of the second special game on hold is referred to as the "second special hold number". In the present embodiment, the upper limit number of the first special hold number is "4", and the upper limit number of the second special hold number is "1". In the following description, the upper limit number of the first special hold number is referred to as the "first hold upper limit number", and the upper limit number of the second special hold number is referred to as the "second hold upper limit number".

[0020] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e can execute a normal symbol variation game that variably displays a predetermined symbol and finally stops and displays the normal symbol deterministically. The normal symbol is a symbol for notifying the result of the winning lottery of the normal symbol described later. In the following description, the winning lottery of the normal symbol is abbreviated as "normal winning lottery". Also, the normal symbol variation game is abbreviated as "normal game". The normal symbols that can be derived on the normal symbol display unit 13e include a normal winning symbol and a normal losing symbol as a losing display result. In the present embodiment, when winning the normal winning lottery, a normal winning symbol is derived in the normal game, and after the end of the normal game, a normal winning game is awarded.

[0021] The information display device 13 includes a normal hold display unit 13f. The normal hold display unit 13f displays information that can identify the number of normal games whose execution is held because the hold condition is satisfied but the execution condition is not yet satisfied. In the following description, the number of normal games in hold is referred to as "normal hold number". In the present embodiment, the upper limit number of the normal hold number is "1". Note that each display unit in the information display device 13 does not necessarily need to be provided on one display device and may be provided in different parts. Also, the information display device 13 may include a right hit display unit that displays information indicating so-called "right hit" and a round display unit that notifies the upper limit number of round games described later.

[0022] The pachinko game machine 10 includes a first ball entry port 14 as a first start port that opens into the game area YBa. The first ball entry port 14 is located below the center frame W in the game area YBa. The first ball entry port 14 is always open so that game balls can enter. The pachinko game machine 10 includes a first start winning sensor SE1 (shown in FIG. 5) as a first start detection means for detecting game balls that have entered the first ball entry port 14. In the present embodiment, when a game ball is detected by the first start winning sensor SE1, the hold condition for the first special game can be satisfied, and the payout condition for a predetermined number of prize balls is satisfied.

[0023] The pachinko gaming machine 10 is provided with a second ball entry port 15 as a second starting port that opens into the gaming area YBa. The second ball entry port 15 is located in the lower right of the center frame W in the gaming area YBa. The pachinko gaming machine 10 is provided with a second starting winning sensor SE2 (shown in FIG. 5) as second starting detection means for detecting a gaming ball that has entered the second ball entry port 15. In the present embodiment, when a gaming ball is detected by the second starting winning sensor SE2, the reservation condition for the second special game can be satisfied, and the payout condition for a predetermined number of prize balls is satisfied.

[0024] Further, the pachinko gaming machine 10 includes a first variable member 16 that can take an open state (permissible state) as a first state in which a gaming ball can enter the second ball entry port 15, and a closed state (regulated state) as a second state in which a gaming ball cannot enter the second ball entry port 15. That is, in the present embodiment, the first variable member 16 corresponds to an operating means. The second ball entry port 15 is opened when the first variable member 16 operates to the open state. The closed state may be a state in which a gaming ball can enter the second ball entry port 15 but is more difficult to enter than in the open state. The pachinko gaming machine 10 is provided with a first solenoid SL1 (shown in FIG. 5) for operating the first variable member 16. The first variable member 16 is operated to the open state in a normal winning game. In the following description, the case where the first variable member 16 is in the open state may be referred to as "the second ball entry port 15 is opened", and the case where the first variable member 16 is in the closed state may be referred to as "the second ball entry port 15 is closed".

[0025] The pachinko gaming machine 10 is provided with a first large winning port 18 as special ball entry means that opens into the gaming area YBa. The first large winning port 18 is located to the right of the center frame W in the gaming area YBa and above the second ball entry port 15. The pachinko gaming machine 10 is provided with a first count sensor SE3 (shown in FIG. 5) for detecting a gaming ball that has entered the first large winning port 18. In the present embodiment, when a gaming ball is detected by the first count sensor SE3, the payout condition for a predetermined number of prize balls is satisfied.

[0026] In addition, the pachinko gaming machine 10 includes a second variable member 19 as an opening / closing member that can assume an open state (permissible state) in which a game ball can enter the first large winning opening 18 and a closed state (restricted state) in which a game ball cannot enter the first large winning opening 18. The pachinko gaming machine 10 includes a second solenoid SL2 (shown in FIG. 5) that operates the second variable member 19. The second variable member 19 is operated to the open state during a small win game. In the following description, the state where the second variable member 19 is in the open state may be indicated as "the first large winning opening 18 is opened", and the state where the second variable member 19 is in the closed state may be indicated as "the first large winning opening 18 is closed".

[0027] As shown in FIG. 3, a passage 26 through which the game balls that have entered the first large winning opening 18 can pass is provided behind the first large winning opening 18. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching portion 27 that is downstream of the first large winning opening 18.

[0028] At the branching portion 27, a sorting shutter 28 that sorts the game balls that have entered the first large winning opening 18 into the first passage 26a or the second passage 26b by the operation of a fourth solenoid SL4 (shown in FIG. 5) is provided. The sorting shutter 28 operates so as to be able to assume a first state in which the game balls that have entered the first large winning opening 18 are sorted into the first passage 26a and a second state in which they are sorted into the second passage 26b. When predetermined operating conditions are satisfied, the sorting shutter 28 operates (is controlled) in a predetermined operation pattern.

[0029] The first passage 26a is provided with a special passage sensor SE5 as special detection means for detecting a game ball that passes through (flows into) a special area within the first passage 26a. In the present embodiment, the special area is a so-called V area. Although details will be described later, in the present embodiment, in a small winning game, the first large winning opening 18 is opened, and a prop game (so-called "two types of games") is performed in which a game ball is made to enter the first large winning opening 18 and pass through the first passage 26a. Then, when the game ball passes through the first passage 26a and is detected by the special passage sensor SE5 in the prop game, a jackpot is triggered and a jackpot game is awarded. That is, in the present embodiment, a jackpot game is awarded on the condition that the game ball that has entered the first large winning opening 18 in the small winning game has passed through the special area. In the present embodiment, sorting the game balls that have entered the first large winning opening 18 into either the first passage 26a or the second passage 26b can also be regarded as a winning lottery for the prop. In this case, the game ball that has entered the first large winning opening 18 being sorted into the first passage 26a corresponds to winning the jackpot in the winning lottery for the prop. In the following description, the jackpot won in the winning lottery for the prop may be referred to as a "prop win", and the jackpot game awarded when winning the jackpot in the winning lottery for the prop may be referred to as a "jackpot game based on the prop win". That is, the pachinko gaming machine 10 in the present embodiment is a gaming machine (so-called "one type and two types mixed machine") capable of awarding a jackpot game based on a symbol win and a jackpot game based on a prop win.

[0030] As shown in FIG. 2, the pachinko gaming machine 10 includes a second large winning opening 20 that opens into the game area YBa. The second large winning opening 20 is located in the lower right of the center frame W in the game area YBa and is located further to the lower left than the second ball entry opening 15. The pachinko gaming machine 10 includes a second count sensor SE4 (shown in FIG. 5) that detects a game ball that has entered the second large winning opening 20. In the present embodiment, when the game ball is detected by the second count sensor SE4, the payout conditions for a predetermined number of prize balls are satisfied.

[0031] The pachinko gaming machine 10 also includes a third variable member 21 that can assume an open state (permissible state) in which a game ball can enter the second large winning opening 20 and a closed state (regulated state) in which a game ball cannot enter the second large winning opening 20. The pachinko gaming machine 10 includes a third solenoid SL3 (shown in FIG. 5) that operates the third variable member 21. The third variable member 21 is operated to the open state during a big win game. In the following description, the case where the third variable member 21 is in the open state may be indicated as "the second large winning opening 20 is opened", and the case where the third variable member 21 is in the closed state may be indicated as "the second large winning opening 20 is closed".

[0032] The pachinko gaming machine 10 includes a gate 22 that opens into the game area YBa. The gate 22 is located to the right of the center frame W in the game area YBa and above the first large winning opening 18. The gate 22 is always open so that a game ball can pass through (enter). The pachinko gaming machine 10 includes a gate sensor SE6 (shown in FIG. 5) that detects a game ball that has passed through the gate 22. In the present embodiment, when a game ball is detected by the gate sensor SE6, the hold condition for the normal game may be satisfied.

[0033] Next, in the present embodiment, the path along which the game ball flows down will be described. The pachinko gaming machine 10 configured as described above has a plurality of paths in the game area YBa according to the firing intensity of the game ball as the path along which the game ball flows down. The path along which the game ball flows down can also be regarded as the area where the game ball flows down. The plurality of paths include a first path R1 that flows down the left side of the center frame W (the effect display device 12) and a second path R2 that flows down the right side of the center frame W (the effect display device 12). The first path R1 and the second path R2 may partially overlap or may not completely overlap. In the following description, the area located to the left of the center line CL that bisects the game area YBa into left and right when the game board YB is viewed from the front is indicated as the left area R1a, and the area located to the right of the center line CL is indicated as the right area R2a. The path that flows down the left area R1a corresponds to the first path R1, and the path that flows down the right area R2a corresponds to the second path R2.

[0034] Then, the player can distribute the game balls to the left area R1a and the right area R2a by operating the launch handle HD to adjust the launch intensity of the game balls. In the present embodiment, the first ball entry port 14 is disposed on the first path R1 (left area R1a). Further, in the present embodiment, on the second path R2 (right area R2a), a second ball entry port 15, a first large winning port 18, a second large winning port 20, and a gate 22 are disposed. Therefore, when the launch intensity is adjusted to be weak and the game balls are launched, the game balls are likely to flow down the left area R1a and may enter the first ball entry port 14. On the other hand, when the launch intensity is adjusted to be strong and the game balls are launched, the game balls are likely to flow down the right area R2a and may enter the second ball entry port 15, the first large winning port 18, the second large winning port 20, or the gate 22.

[0035] In the following description, launching the game balls at a launch intensity at which the game balls are likely to flow down on the first path R1 may be referred to as "left hitting". Also, launching the game balls at a launch intensity at which the game balls are likely to flow down on the second path R2 may be referred to as "right hitting".

[0036] Next, the game state of the pachinko machine 10 will be described. The pachinko machine 10 includes a low base state and a high base state as game states in which the ratio of the number of prize balls to the number of launched game balls is different. The high base state of the present embodiment is a state in which the probability of the game balls entering the second ball entry port 15 is higher than that in the low base state. In other words, in the present embodiment, the high base state is a state in which the ball entry rate of the game balls into the second ball entry port 15 is improved as compared with the low base state. The high base state of the present embodiment is a game state advantageous to the player because the probability of the game balls entering the second ball entry port 15 increases and the entry of the game balls into the second ball entry port 15 becomes easier. That is, in the present embodiment, the low base state corresponds to the first game state, and the high base state corresponds to the second game state that is more advantageous to the player than the low base state. The high base state in the present embodiment is a so-called "electric support state", and the low base state is a so-called "non-electric support state".

[0037] For example, the high base state can be realized by performing any one of the three controls described below, or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game to be shorter than that in the low base state. The second control is a normal symbol probability variation control that varies the probability (normal winning probability) determined as a normal win in the normal symbol winning determination to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 16 in one normal win game longer than that in the low base state. Note that as the opening time extension control, a first opening time extension control that increases the number of opening times of the first variable member 16 in one normal win game compared to the low base state may be performed. Also, as the opening time extension control, a second opening time extension control that makes the opening time of the first variable member 16 in one normal win game longer than that in the low base state may be performed. Further, both the first opening time extension control and the second opening time extension control may be performed. In the present embodiment, the normal winning probability in the low base state is set to 0. Therefore, the first variable member 16 does not operate in an allowable state in the low base state.

[0038] Also, in the present embodiment, the high base state is realized by combining the fourth control described below. The fourth control is a special symbol variation time shortening control that shortens the variation time (for example, the average variation time) of the special game to be shorter than that in the low base state. In this case, in the present embodiment, the high base state becomes a so-called "variation time shortening state (time shortening state)" for the special symbol. On the other hand, the low base state becomes a so-called "non-variation time shortening state (non-time shortening state)" for the special symbol.

[0039] Next, the small win game in the pachinko gaming machine 10 of the present embodiment will be described. The small win game is started after the end of the special game in which the small win symbol is derived. In the small win game, the first large winning hole 18 is opened after a predetermined time (hereinafter referred to as the opening time) has elapsed. That is, in this embodiment, if a small win is won in the special win lottery, a small win game is awarded in which the first large winning hole 18 is opened after the small win result is derived in the special game. Then, in the small win game, when the first opening end condition in which a predetermined upper limit number of game balls enters or the second opening end condition in which a predetermined upper limit time has elapsed is established, the first large winning hole 18 is closed. That is, in this embodiment, in the small win game, the second variable member 19 operates to the open state when the opening time has elapsed, and operates to the close state when the first opening end condition or the second opening end condition is established. After that, the small win game ends after a predetermined time (hereinafter, referred to as the ending time) has elapsed.

[0040] Next, the jackpot game in this embodiment will be described. In the following description, when simply referring to a "jackpot game", it is intended to include both a "jackpot game based on a symbol hit" and a "jackpot game based on a bonus hit".

[0041] The big win game based on the symbol hit is started after the special game in which the big win symbol is derived is finished. That is, in this embodiment, when a big win is won in the special win lottery, the big win game is awarded after the big win result is derived in the special game. On the other hand, the big win game based on the hit of the role is started after the small win game in which the game ball passes through the special area in the first passage 26a is finished. That is, in this embodiment, the big win game is awarded on the condition that the game ball that entered the first big winning hole 18 in the small win game passes through the special area. In this embodiment, in the big win game, after a predetermined time (hereinafter referred to as the opening time) has elapsed, a round game in which the second big winning hole 20 is opened is played up to a predetermined upper limit number of times. One round game is ended when a first round end condition in which a predetermined upper limit number of game balls enters, or a second round end condition in which a predetermined upper limit time has elapsed, is established. In the round game, the second large prize opening 20 is opened to a predetermined opening state. Specifically, in this embodiment, the second large prize opening 20 is opened when the round game starts, and closed when the round game ends. That is, in this embodiment, the third variable member 21 operates to an open state when the round game starts, and operates to a closed state when the round game ends. Then, the big win game ends with the passage of a predetermined time (hereinafter, referred to as the ending time) after the final round game ends.

[0042] Next, the types of wins (big wins and small wins) in this embodiment will be explained. As shown in FIG. 4(a), the pachinko game machine 10 of the present embodiment has a plurality of types of jackpot symbols as special jackpot symbols. The types of jackpot symbols are each determined to correspond to a type of jackpot game. The types of jackpot symbols can also be understood as types of jackpots.

[0043] In this embodiment, there are a plurality of types of jackpot symbols predetermined for the jackpot symbol of the first special symbol and the jackpot symbol of the second special symbol, respectively. In this embodiment, the jackpot symbols of the plurality of types of special symbols are classified into three groups of symbol ZA, symbol ZB, and symbol ZC at a predetermined ratio. Specifically, in this embodiment, out of 100 types of jackpot symbols of the first special symbol, 50 types of jackpot symbols are classified into symbol ZA, 10 types of jackpot symbols are classified into symbol ZB, and 40 types of jackpot symbols are classified into symbol ZC, respectively. Further, in this embodiment, out of 100 types of jackpot symbols of the second special symbol, 30 types of jackpot symbols are classified into symbol ZA and 70 types of jackpot symbols are classified into symbol ZB, respectively.

[0044] In the following description, the jackpot based on the jackpot symbol classified into symbol ZA is referred to as "jackpot ZA", the jackpot based on the jackpot symbol classified into symbol ZB is referred to as "jackpot ZB", and the jackpot based on the jackpot symbol classified into symbol ZC is referred to as "jackpot ZC".

[0045] In this embodiment, in the jackpot games based on jackpot ZA and ZC, 7 times is set as the upper limit number of rounds of the round game. Also, in the jackpot game based on jackpot ZB, 3 times is set as the upper limit number of rounds of the round game. In this embodiment, in the jackpot games based on jackpot ZA, ZB, and ZC, 25 seconds is set as the upper limit time for each round game.

[0046] In this embodiment, after the jackpot game based on the symbol hit, it may be controlled to the high base state. After the jackpot games based on jackpot ZA and ZB, it is controlled to the high base state. Also, after the jackpot game based on jackpot ZC, whether it is controlled to the high base state or not differs depending on the game state at the time of winning the jackpot. Specifically, when the game state at the time of winning the jackpot is the low base state, after the jackpot game based on jackpot ZC, it is not controlled to the high base state. On the other hand, when the game state at the time of winning the jackpot is the high base state, after the jackpot game based on jackpot ZC, it is controlled to the high base state.

[0047] As shown in FIG. 4(b), the pachinko gaming machine 10 of the present embodiment includes a plurality of types of small winning symbols as special symbol small winning symbols. For each of the plurality of types of small winning symbols, the type of small winning game is determined. The type of small winning symbol can also be understood as the type of small win.

[0048] In the present embodiment, the special symbol small winning symbols include a plurality of types of small winning symbols determined in advance. In the present embodiment, the plurality of types of special symbol small winning symbols are classified into two groups of symbol Za and symbol Zb at a predetermined ratio. Specifically, in the present embodiment, out of 100 types of second special symbol small winning symbols, 30 types of small winning symbols are classified into symbol Za and 70 types of small winning symbols are classified into symbol Zb, respectively. Note that in the present embodiment, the first special symbol does not include a small winning symbol. That is, in the present embodiment, no small winning symbol is derived in the first special game. In the following description, a small win based on a small winning symbol classified into symbol Za is referred to as "small win Za", and a small win based on a small winning symbol classified into symbol Zb is referred to as "small win Zb".

[0049] In the small winning game of the present embodiment, the distribution shutter 28 operates in a certain operation pattern. In this operation pattern, the distribution shutter 28 operates in a manner that allows the game balls that have entered the first big winning opening 18 in the small winning game to pass through the first passage 26a. In other words, in the small winning game of the present embodiment, the game balls that have entered the first big winning opening 18 can pass through the first passage 26a. In particular, in the small winning game of the present embodiment, the distribution shutter 28 operates so that the game balls that have entered the first big winning opening 18 are distributed to the first passage 26a at a predetermined ratio. That is, in the present embodiment, when the game balls are launched into the right area R2a during the small winning game, there are cases where the game balls pass through the first passage 26a and cases where the game balls do not pass through the first passage 26a.

[0050] And in the present embodiment, in the small hit game, when the game ball passes through the first passage 26a and is detected by the special passage sensor SE5, it becomes a big hit (winning of the accessory), and after the end of the small hit game, a big hit game based on the winning of the accessory is granted. That is, in the present embodiment, when the game ball passes through the first passage 26a in the small hit game and is detected by the special passage sensor SE5, the conditions for granting the big hit game based on the winning of the accessory are satisfied. In the following description, the big hit game granted when the game ball passes through the first passage 26a in the small hit game based on the small hit Za may be referred to as the "big hit game based on the small hit Za". Also, the big hit game granted when the game ball passes through the first passage 26a in the small hit game based on the small hit Zb may be referred to as the "big hit game based on the small hit Zb". In the present embodiment, the big hit game based on the small hit is a big hit game based on the winning of the accessory.

[0051] In the present embodiment, in the big hit game based on the small hit Za, the upper limit number of rounds of the round game is set to 6 times. Therefore, when the big hit game based on the small hit Za is granted, it can be said that a total of 7 rounds of the round game are executed, combining the opening of the first big winning port 18 in the small hit game and the opening of the second big winning port 20 in the big hit game based on the small hit. Also, in the big hit game based on the small hit Zb, the upper limit number of rounds of the round game is set to 2 times. Therefore, when the big hit game based on the small hit Zb is granted, it can be said that a total of 3 rounds of the round game are executed, combining the opening of the first big winning port 18 in the small hit game and the opening of the second big winning port 20 in the big hit game based on the small hit. Also, in the present embodiment, after the end of the big hit game based on the small hit, it is controlled to the high base state.

[0052] In the pachinko game machine 10 of this embodiment, when the high base state is controlled after the end of the jackpot game, the high base state is controlled until a predetermined end condition is established. In this embodiment, the end condition of the high base state includes a number end condition that is established when a predetermined upper limit number of special games are executed after the high base state is controlled. In this embodiment, regardless of which jackpot game is awarded, the upper limit number of times of the number end condition in the high base state controlled after the end of the jackpot game is three times. In this embodiment, the upper limit number of times of the number end condition corresponds to a specific number of times. In addition, in this embodiment, the end condition of the high base state includes a small win end condition that is established when the game ball is not detected by the special passing sensor SE5 during the small win game. Furthermore, in this embodiment, the end condition of the high base state includes a jackpot end condition that is established when a jackpot game is awarded.

[0053] Next, the effect symbol variation game executed in the pachinko gaming machine 10 will be described. In this embodiment, the performance display device 12 is capable of executing a performance pattern change game in which performance patterns are variably displayed in multiple rows and a final combination of performance patterns is derived. In the following explanation, the performance pattern change game is abbreviated to "performance game." Performance patterns are patterns (decorative patterns) decorated with characters, patterns, etc., and are intended to diversify the display performance. In this embodiment, the performance game is performed by variably displaying (scrolling) the first, second, and third pattern rows in a predetermined direction, respectively.

[0054] The performance game starts with the start of the special game and ends with the end of the special game. Specifically, in the performance game, after the performance symbols are temporarily stopped and displayed (hereinafter referred to as "once stopped and displayed") in each symbol column of the first to third columns, the performance symbols that are once stopped and displayed in each symbol column are definitely stopped and displayed, thereby deriving a combination of performance symbols. In the performance game, a combination of performance symbols corresponding to the special symbols derived in the special game is derived. When a jackpot symbol (jackpot result) is derived in the special game, a jackpot symbol combination (jackpot result) by the performance symbols is also derived in the performance game. Also, when a minor win symbol (minor win result) is derived in the special game, a minor win symbol combination (minor win result) by the performance symbols is also derived in the performance game. And when a losing symbol (losing result) is derived in the special game, a losing symbol combination (losing result) by the performance symbols is also derived in the performance game. In the following description, the special game and the performance game may be collectively referred to as the "variable game".

[0055] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 5, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs a control signal such as a control command, which is an example of control information, according to the result of the process. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that a control signal can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes a predetermined process based on the control signal input from the main control board 40. The pachinko gaming machine 10 includes a power supply unit 60. The power supply unit 60 is connected to the main control board 40 and the sub-control board 50. In the present embodiment, the main control board 40 and the sub-control board 50 operate by receiving power supply from an external power source via the power supply unit 60.

[0056] The main control board 40 will be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a storage unit (memory). The main control CPU 41a executes various processes by executing a program for main control. The storage unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) in which information can be read but writing is not possible, and a RWM area (hereinafter referred to as the main control RWM 41c) in which information can be read and written.

[0057] The main control ROM 41b stores determination values, tables, etc. used for various determinations and lotteries. The main control ROM 41b stores a plurality of types of variation patterns. The variation pattern is variation information that can specify the variation content of the variation game. In particular, in the present embodiment, the variation pattern is information that can specify whether the special game to be executed is the first special game or the second special game. Also, the variation pattern is information that can specify the variation time from the start to the end of the special game. Also, the variation pattern is information that can specify at least a part of the production content of the production game performed during the execution of the special game.

[0058] The variation patterns of the present embodiment include a big win variation pattern, a small win variation pattern, and a loss variation pattern. The big win variation pattern is a variation pattern that finally derives a big win symbol combination in the production game. The small win variation pattern is a variation pattern that finally derives a small win symbol combination in the production game. The loss variation pattern is a variation pattern that finally derives a loss symbol combination in the production game.

[0059] The main control RWM 41c stores various pieces of information that are rewritten according to the results of processing by the main control CPU 41a. For example, the information stored in the main control RWM 41c includes flags, counters, and timers. The microprocessor 41 includes a random number circuit (not shown) that generates hardware random numbers. The microprocessor 41 may be capable of generating software random numbers by means of random number generation processing by the main control CPU 41a. Note that the main control CPU 41a, the main control ROM 41b, and the main control RWM 41c are not limited to being configured as one chip as the microprocessor 41, and may be configured separately from each other.

[0060] The main control CPU 41a is connected to a first start winning sensor SE1, a second start winning sensor SE2, a first count sensor SE3, a second count sensor SE4, a special passage sensor SE5, and a gate sensor SE6. The main control CPU 41a is configured to be able to input detection signals output when each sensor detects a game ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to be able to control the display content of the information display device 13. The main control CPU 41a is connected to a first solenoid SL1, a second solenoid SL2, a third solenoid SL3, and a fourth solenoid SL4. By controlling the first solenoid SL1, the main control CPU 41a is configured to be able to control the operation of the first variable member 16. That is, in the present embodiment, the main control CPU 41a corresponds to operation control means for controlling the first variable member 16. By controlling the second solenoid SL2, the main control CPU 41a is configured to be able to control the operation of the second variable member 19. By controlling the third solenoid SL3, the main control CPU 41a is configured to be able to control the operation of the third variable member 21. By controlling the fourth solenoid SL4, the main control CPU 41a is configured to be able to control the operation of the distribution shutter 28.

[0061] In addition, the main control board 40 is provided with a clear switch 42. The clear switch 42 is an initialization operation means configured to enable an operation for instructing the deletion (initialization) of various types of information stored in the main control RWM 41c. The clear switch 42 is configured to be in an on state when a pushing operation is performed, and in an off state when no pushing operation is being performed. The operation of the clear switch 42 is, for example, a manual operation by the manager of the game arcade.

[0062] Next, the sub-control board 50 will be described in detail. The sub-control board 50 includes a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RWM 50c. The sub-control CPU 50a performs various types of processing related to the effect by executing a program for sub-control. That is, in the present embodiment, the sub-control CPU 50a corresponds to an effect control means for performing control related to the effect. The sub-control ROM 50b stores a sub-control program, determination values used for a predetermined lottery, and the like. The sub-control ROM 50b stores display effect data used for display effects, light emission effect data used for light emission effects, sound effect data used for sound effects, and movable body effect data used for movable body effects.

[0063] The sub-control RWM 50c stores various types of information that can be rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RWM 50c includes flags, counters, and timers. In the present embodiment, the sub-control board 50 is also configured to be able to generate software random numbers by a random number generation process by the sub-control CPU 50a. Note that the sub-control board 50 may be provided with a random number generation circuit and be able to generate hardware random numbers.

[0064] The sub-control CPU 50a is connected to the effect display device 12. The sub-control CPU 50a is configured to be able to control the display content of the effect display device 12. The sub-control CPU 50a is connected to the decorative lamp LA. The sub-control CPU 50a is configured to be able to control the light emission mode of the decorative lamp LA. The sub-control CPU 50a is connected to the speaker SP. The sub-control CPU 50a is configured to be able to control the output mode of the speaker SP. The sub-control CPU 50a is connected to the effect button BT. The sub-control CPU 50a is configured to be able to input an operation signal indicating that the effect button BT has been operated.

[0065] Next, the power supply unit 60 will be described in detail. The power supply unit 60 converts the power supply voltage supplied from an external power supply into a predetermined power supply voltage and supplies it to the main control board 40 and the sub-control board 50.

[0066] The power supply unit 60 includes a power switch (contact device) 60a. The power switch 60a can be switched to either an on state or an off state and is configured to maintain the switched operation state. In the present embodiment, in a state where power is supplied from an external power supply to the pachinko game machine 10, when the power switch 60a is operated from the off state to the on state, power is supplied to the main control board 40 and the sub-control board 50, and when further operated to the off state, the power supply to the main control board 40 and the sub-control board 50 is stopped. Therefore, in order to start the pachinko game machine 10, it is necessary to start the power supply from the external power supply while keeping the power switch 60a in the on state, or to operate the power switch 60a from the off state to the on state while the power supply from the external power supply is being supplied. In this specification, "starting the power supply (turning on the power)" means making the state such that power is supplied to the main control board 40 and the sub-control board 50 by operating the power switch 60a or the like. Also, in this specification, "stopping the power supply" means making the state such that power is not supplied from the external power supply to the main control board 40 and the sub-control board 50.

[0067] In addition, when the power supply from an external power source is stopped, the pachinko gaming machine 10 of the present embodiment is equipped with a backup function capable of holding predetermined information by the power supplied from a backup power source (not shown).

[0068] In the present embodiment, the information subject to the backup function includes various types of information stored in the main control RWM 41c. Specifically, in the present embodiment, the information subject to the backup function includes information regarding special games, information regarding winning games, information regarding the gaming state, information regarding the payout of prize balls, and the like. Examples of the information regarding special games include information capable of specifying the number of special holds, various random number information, information capable of specifying the lottery result of a winning lottery, information capable of specifying the variation pattern of a special game, information capable of specifying the special symbol derived in a special game, and the like. Examples of the information regarding winning games include information capable of specifying the progress of a winning game. Examples of the information regarding the gaming state include information capable of specifying the current gaming state, information capable of specifying the remaining number of times a high base state is granted, and the like. Examples of the information regarding the payout of prize balls include information capable of specifying the number of un-paid-out prize balls.

[0069] On the other hand, in the present embodiment, the information subject to the backup function does not include various types of information stored in the sub-control RWM 50c. Therefore, the information stored in the sub-control RWM 50c is erased when the power supply from the external power source is stopped.

[0070] Here, the power-on process performed at the time of power-on will be described. When the clear switch 42 is in the ON state, the main control CPU 41a executes the RWM clear process of the main control RWM 41c. In the RWM clear process, the main control CPU 41a initializes the stored content of the main control RWM 41c by erasing the backed-up information. Subsequently, the main control CPU 41a generates an RWM clear command that can identify that the RWM clear process has been performed and sets it in the output buffer. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 50 in a predetermined output process. Thereafter, the main control CPU 41a ends the power-on process.

[0071] On the other hand, when the clear switch 42 is in the OFF state, the main control CPU 41a does not execute the RWM clear process of the main control RWM 41c. That is, when the clear switch 42 is not operated at power-on, the main control CPU 41a restores the state of the pachinko game machine 10 based on the information stored and held by the power supplied from the backup power source. At this time, the main control CPU 41a generates a power restoration command that can identify that the RWM clear process has not been performed and sets it in the output buffer. In this embodiment, the power restoration command is information that can identify part or all of the stored content of the main control RWM 41c at the time of power restoration. For example, the power restoration command is information that can identify information related to special games, information related to winning games, information related to the game state, information related to the payout of bonus balls, and the like. Therefore, in this embodiment, the sub-control CPU 50a can identify the stored content of the main control RWM 41c at the time of power restoration based on the content of the power restoration command. In other words, the sub-control CPU 50a can identify the current game situation such as whether a special game is being executed or a winning game is in progress, and the current game state based on the content of the power restoration command. Thereafter, the main control CPU 41a ends the power-on process.

[0072] Next, various processes performed by the main control CPU 41a will be described. As timer interrupt processing performed by the main control CPU 41a every predetermined control cycle (for example, 4 ms), the main control CPU 41a executes special symbol input processing, special symbol start processing, and the like.

[0073] First, the special symbol input process will be described. In the special symbol input process, the main control CPU 41a determines whether a game ball has won a prize through the first winning port 14 based on whether a detection signal is input from the first start winning sensor SE1. When the game ball wins a prize through the first winning port 14, the main control CPU 41a determines whether the first special hold count stored in the main control RWM 41c is less than the first hold upper limit number (4 in this embodiment). When the first special hold count is less than the first hold upper limit number, the main control CPU 41a adds 1 to the first special hold count and updates it. Subsequently, the main control CPU 41a controls the first special hold display unit 13c to display information that can identify the updated first special hold count. In this way, the hold condition for the first special game is established when the first special hold count is less than the first hold upper limit number and the game ball is detected by the first start winning sensor SE1. At this time, the main control CPU 41a generates information (hereinafter referred to as the first hold count command) that can identify the updated first special hold count and sets it in the output buffer.

[0074] Next, the main control CPU 41a acquires a random number generated within the main control board 40 and stores the random number information based on the acquired random number in the main control RWM 41c. For example, the random numbers are special winning random numbers used for special winning lotteries (big winning lotteries), winning symbol random numbers used for determining winning symbols, and variable pattern random numbers used for determining variable patterns. The main control CPU 41a stores the random number information so that it can be identified that the random number information is for the first special game and the storage order of the random number information. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the random number information used for the first special game in the main control RWM 41c, the pachinko gaming machine 10 of this embodiment can hold the execution of the first special game until the start condition of the first special game is satisfied.

[0075] Thereafter, the main control CPU 41a generates a first pre-reading command (pre-determination command) that can identify the variation details of the first special game for which the reservation condition is satisfied, and sets it in the output buffer. Specifically, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that results in a big win in the hit lottery performed in the special symbol start process described later. Also, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that determines any special symbol in the symbol lottery performed in the special symbol start process described later. Further, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that determines any variation pattern in the variation pattern determination lottery performed in the special symbol start process described later. Thereafter, the main control CPU 41a generates a first pre-reading command based on the result of the pre-determination.

[0076] When the first pre-reading command is generated, when no game ball has won a prize in the first ball entry port 14, and when the first special reservation number is not less than the first reservation upper limit number, the main control CPU 41a determines whether a game ball has won a prize in the second ball entry port 15 based on whether a detection signal is input from the second start winning sensor SE2. When a game ball has won a prize in the second ball entry port 15, the main control CPU 41a determines whether the second special reservation number stored in the main control RWM 41c is less than the second reservation upper limit number (1 in this embodiment). When the second special reservation number is less than the second reservation upper limit number, the main control CPU 41a adds 1 to the second special reservation number and updates it. At this time, the main control CPU 41a controls the second special reservation display unit 13d to display information that can identify the updated second special reservation number. Thus, the reservation condition for the second special game is satisfied when the second special reservation number is less than the second reservation upper limit number and a game ball is detected by the second start winning sensor SE2. Also, at this time, the main control CPU 41a generates information (hereinafter referred to as the second reservation number command) that can identify the updated second special reservation number and sets it in the output buffer.

[0077] Next, the main control CPU 41a acquires the random numbers generated within the main control board 40, and stores the random number information based on the acquired random numbers in the main control RWM 41c. The main control CPU 41a stores the random number information so that it can be specified that the random number information is for the second special game and the storage order of the random number information. The pachinko gaming machine 10 of the present embodiment can hold the execution of the second special game until the start condition of the second special game is satisfied by storing the random number information for the second special game in the main control RWM 41c.

[0078] Thereafter, when the hold condition is satisfied, the main control CPU 41a generates a second look-ahead command (pre-judgment command) that can specify the variation content of the second special game and sets it in the output buffer. Specifically, the main control CPU 41a pre-judges whether the value of the acquired random number is a value that results in a big win in the win lottery performed in the special symbol start process described later, and whether it is a value that results in a small win. In addition, the main control CPU 41a pre-judges what special symbol the value of the acquired random number is a value that determines in the symbol lottery performed in the special symbol start process described later. Further, the main control CPU 41a pre-judges what variation pattern the value of the acquired random number is a value that determines in the variation pattern determination lottery performed in the special symbol start process described later. Thereafter, the main control CPU 41a generates a second look-ahead command based on the result of the pre-judgment. In the following description, the first look-ahead command and the second look-ahead command may be collectively referred to as the "look-ahead command".

[0079] When the second look-ahead command is generated, when no game ball has won a prize in the second ball entry port 15, and when the second special hold count is not less than the second hold upper limit count, the main control CPU 41a ends the special symbol input process.

[0080] By executing the special symbol input process as described above, the main control CPU 41a can hold the execution of a special game upon the entry of a game ball into the first ball entry port 14 or the second ball entry port 15. In particular, in the present embodiment, the main control CPU 41a can control to hold the execution of the first special game with the first hold upper limit number as the upper limit upon detection of a game ball by the first start winning sensor SE1. Further, the main control CPU 41a can control to hold the execution of the second special game with the second hold upper limit number as the upper limit upon detection of a game ball by the second start winning sensor SE2. That is, in the present embodiment, the main control CPU 41a functions as hold control means. Also, in the present embodiment, by the main control CPU 41a executing various pre-judgments in the special symbol input process, pre-judgment means for pre-judging the variation content of the special game being held is realized.

[0081] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU 41a determines whether the start condition of the special game is satisfied. The main control CPU 41a makes an affirmative determination when it is not during a winning game and not during the execution of a special game, while making a negative determination when it is during a winning game or during the execution of a special game. When the start condition of the special game is not satisfied, the main control CPU 41a ends the special symbol start process. When the start condition of the special game is satisfied, the main control CPU 41a determines whether the second special hold number stored in the main control RWM 41c is "1" or more. When the second special hold number is not "1" or more, the main control CPU 41a determines whether the first special hold number stored in the main control RWM 41c is "1" or more. When the first special hold number is not "1" or more, the main control CPU 41a generates information (hereinafter referred to as a standby command) that can identify that it is in a standby state and sets it in the output buffer. The standby state is a state where a variation game is not being executed, a big win game has not been awarded, and no variation game is being held. Thereafter, the main control CPU 41a ends the special symbol start process.

[0082] When the first special reserved number is "1" or more, the main control CPU 41a performs a process of executing the first special game. Specifically, the main control CPU 41a subtracts "1" from the first special reserved number stored in the main control RWM 41c and updates it. In this process, the main control CPU 41a controls the first special reserved display unit 13c so that the updated first special reserved number is displayed. At this time, the main control CPU 41a generates a first reserved number command indicating the updated first special reserved number and sets it in the output buffer.

[0083] Next, the main control CPU 41a acquires, from the main control RWM 41c, the random number information that was stored first among the random number information for the first special game. Subsequently, the main control CPU 41a performs a winning lottery (winning determination) using the special winning random number specified from the acquired random number information. The winning lottery in this embodiment includes a big winning lottery (big winning determination) and a small winning lottery (small winning determination).

[0084] Specifically, the main control CPU 41a performs a big winning lottery by determining whether the value of the special winning random number matches the big winning determination value stored in the main control ROM 41b. When winning the big prize, the main control CPU 41a performs a big winning variation process. In the big winning variation process, the main control CPU 41a determines the big winning symbol of the first special symbol by performing a symbol lottery of the big winning symbol based on the value of the winning symbol random number specified from the acquired random number information. This determined big winning symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the big winning symbol of the first special symbol, the main control CPU 41a determines a big winning variation pattern from among a plurality of types of big winning variation patterns by performing a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.

[0085] On the other hand, when not winning the big prize, the main control CPU 41a conducts a small prize lottery by determining whether the value of the special winning random number matches the small prize determination value stored in the main control ROM 41b. When winning the small prize, the main control CPU 41a performs small prize variation processing. In the small prize variation processing, the main control CPU 41a determines the small prize symbol of the first special symbol by conducting a symbol lottery for the small prize symbol based on the value of the winning symbol random number specified from the acquired random number information. This determined small prize symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the small prize symbol of the first special symbol, it determines the small prize variation pattern from among multiple types of small prize variation patterns by conducting a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.

[0086] And when not winning the small prize, the main control CPU 41a performs losing variation processing. In the losing variation processing, the main control CPU 41a determines the losing symbol of the first special symbol. This determined losing symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the losing symbol of the first special symbol, it determines the losing variation pattern from among multiple types of losing variation patterns by conducting a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.

[0087] Here, in this embodiment, the variation time when the second special game is executed after being controlled to the high base state will be described. As shown in FIG. 6, in this embodiment, when the second special game is executed after the main control CPU 41a is controlled to the high base state, the main control CPU 41a determines the variation time of the second special game by determining different variation patterns according to the number of times of the second special game executed after being controlled to the high base state.

[0088] For example, as shown in FIG. 6(a), in the first or second second special game after being controlled to the high base state, when winning a big win or a small win in the special winning lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the second variation time is defined. That is, in the present embodiment, when a winning result is derived in the first or second second special game after being controlled to the high base state, the variation time is the second variation time. On the other hand, in the first or second second special game after being controlled to the high base state, when not winning a big win or a small win in the special winning lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the first variation time is defined. That is, in the present embodiment, when a losing result is derived in the first or second second special game after being controlled to the high base state, the variation time is the first variation time.

[0089] Also, in the third second special game after being controlled to the high base state, when winning a big win or a small win in the special winning lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the second variation time is defined. That is, in the present embodiment, when a winning result is derived in the third second special game after being controlled to the high base state, the variation time is the second variation time. On the other hand, in the third second special game after being controlled to the high base state, when not winning a big win or a small win in the special winning lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the fourth variation time is defined. That is, in the present embodiment, when a losing result is derived in the third second special game after being controlled to the high base state, the variation time is the fourth variation time.

[0090] Then, when the second special game is played for the fourth time after the control to the high base state and a big win or a small win is won in the special win lottery, the main control CPU41a determines, as the variation pattern of the second special game, one of the one or more variation patterns that determine the third variation time. That is, in this embodiment, the variation time when a winning result is derived in the fourth second special game after the control to the high base state is the third variation time. On the other hand, when the second special game is played for the fourth time after the control to the high base state and a big win or a small win is not won in the special win lottery, the main control CPU41a determines, as the variation pattern of the second special game, one of the one or more variation patterns that determine the fifth variation time. That is, in this embodiment, the variation time when a losing result is derived in the fourth second special game after the control to the high base state is the fifth variation time.

[0091] As described above, in this embodiment, the high base state end condition includes a number end condition that is met when three special games have been played since control to the high base state. Therefore, in this embodiment, the fourth second special game after control to the high base state can be said to be the first second special game after control to the low base state ends and the high base state is controlled.

[0092] Then, as shown in FIG. 6(b), in the present embodiment, the variation times increase in the order of the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time. Therefore, in the present embodiment, the variation time (the first variation time) when a losing result is derived in the first or second second special game after being controlled to the high base state is shorter than the variation time (the second variation time) when a winning result is derived in the first or second second special game after being controlled to the high base state. Also, in the present embodiment, the variation time (the fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is longer than the variation time (the second variation time) when a winning result is derived in the third second special game after being controlled to the high base state. Furthermore, in the present embodiment, the variation time (the fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is longer than the variation time (the first variation time) when a losing result is derived in the first or second second special game after being controlled to the high base state. Note that, in the present embodiment, the period in which the first or second second special game is executed after being controlled to the high base state corresponds to the first period until a specified number of special games (2 times in the present embodiment), which is less than the upper limit number of times, are executed out of the period until the upper limit number of special games in the number end condition are executed after being controlled to the high base state. Also, in the present embodiment, the period in which the third second special game is executed after being controlled to the high base state corresponds to the second period after the specified number of special games have been executed out of the period until the upper limit number of special games in the number end condition are executed after being controlled to the high base state.

[0093] Also, in the present embodiment, the variation time (second variation time) when a winning result is derived in the third second special game after being controlled to the high base state is shorter than the variation time (third variation time) when a winning result is derived in the fourth second special game after being controlled to the high base state. Further, in the present embodiment, the variation time (fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is shorter than the variation time (fifth variation time) when a losing result is derived in the fourth second special game after being controlled to the high base state. Note that, in the present embodiment, the third second special game after being controlled to the high base state corresponds to the special game of a specific number of times, and the fourth second special game after being controlled to the high base state corresponds to the special game executed next to the special game of a specific number of times.

[0094] When the main control CPU 41a determines the variation pattern, it ends the special symbol start process. Note that the big win lottery and the small win lottery may be realized by a single win lottery. For example, in the win lottery, the main control CPU 41a may lottery whether it is a big win, a small win, or a loss according to whether the value of the win random number matches any of the big win determination value, the small win determination value, and the loss determination value.

[0095] When the second special reservation number is "1" or more, the main control CPU 41a performs a process for executing the second special game. The process for executing the second special game is a process in which, for the process for executing the first special game, "the first special game" is read as "the second special game", "the first special symbol" is read as "the second special symbol", and "the first special reservation number" is read as "the second special reservation number". Therefore, a detailed description thereof is omitted. That is, the main control CPU 41a subtracts the second special reservation number, performs a win lottery, and any variation process based on the result of the win lottery, and then ends the special symbol start process.

[0096] When the special symbol start process ends, the main control CPU 41a executes a special game by performing a process different from the special symbol start process. Specifically, the main control CPU 41a controls the display content of the information display device 13 to start the variation of the first special symbol or the second special symbol. Also, the main control CPU 41a sets information (hereinafter referred to as a special symbol designation command) for designating the special symbol determined in the special symbol start process in the output buffer. Further, the main control CPU 41a sets information (hereinafter referred to as a variation pattern designation command) for designating a variation pattern and instructing the start of the effect game in the output buffer. Moreover, the main control CPU 41a measures the variation time defined in the variation pattern determined in the special symbol start process. Then, when the variation time defined in the variation pattern has elapsed, the main control CPU 41a controls the information display device 13 so that the special symbol determined in the special symbol start process is derived. Also, when the variation time defined in the variation pattern determined in the special symbol start process has elapsed, the main control CPU 41a sets information (hereinafter referred to as an all symbol stop command) for deriving the combination of the effect symbols in the output buffer.

[0097] With the above control, in the present embodiment, the main control CPU 41a executes the first special game on the occasion of the game ball being detected by the first start winning sensor SE1, while being able to execute the second special game on the occasion of the game ball being detected by the second start winning sensor SE2. That is, in the present embodiment, when the main control CPU 41a performs the above control, the function as game control means for performing control to execute the variation game is realized.

[0098] Next, the hit process for imparting the hit game performed by the main control CPU 41a will be described. After the end of the special game of the small win, the main control CPU 41a performs the small win process. In the small win process, the main control CPU 41a first starts measuring the opening time of the small win game. At this time, the main control CPU 41a generates information that can identify the start of the small win game (hereinafter referred to as the small win start command) and sets it in the output buffer. Subsequently, when the opening time of the small win game has elapsed, the main control CPU 41a controls the second solenoid SL2 so that the first large winning port 18 is opened based on a predetermined opening pattern. At this time, the main control CPU 41a generates information that can identify that the first large winning port 18 has been opened (hereinafter referred to as the small win opening command) and sets it in the output buffer. Thereafter, when the first opening end condition or the second opening end condition is satisfied, the main control CPU 41a controls the second solenoid SL2 so that the first large winning port 18 is closed and starts measuring the ending time of the small win game. At this time, the main control CPU 41a generates information that can identify the start of the ending time of the small win game (hereinafter referred to as the small win ending command) and sets it in the output buffer. Subsequently, when the ending time of the small win game has elapsed, the main control CPU 41a generates information that can identify the end of the small win game (hereinafter referred to as the small win end command) and sets it in the output buffer. Thereafter, the main control CPU 41a ends the small win process. Through the small win process as described above, the main control CPU 41a can control the second variable member 19 to be in an open state when the small win game is granted.

[0099] Also, in the small win process, the main control CPU 41a controls the fourth solenoid SL4 to operate the distribution shutter 28 based on a predetermined operation pattern during the small win game. And when the small win game ends, if the operation of the distribution shutter 28 based on the predetermined operation pattern has not ended, the main control CPU 41a controls the fourth solenoid SL4 to end the operation of the distribution shutter 28 with the end of the small win game.

[0100] Next, the big win processing for granting the big win game performed by the main control CPU 41a will be described. In this embodiment, the main control CPU 41a executes the following big win processing, thereby realizing a function as a big win game granting means that controls the granting of the big win game.

[0101] The main control CPU41a performs a jackpot process after the end of the special game of the jackpot. As a result, the main control CPU41a awards a jackpot game based on a winning pattern when a jackpot is won in a winning lottery using random numbers. In addition, the main control CPU41a performs a jackpot process after the end of a small win game in which a game ball is detected by the special passing sensor SE5 during a small win game. As a result, the main control CPU41a awards a jackpot game as a predetermined bonus when a game ball is detected by the special passing sensor SE5 during a small win game. That is, in this embodiment, the main control CPU41a functions as a bonus awarding means that performs control to award a bonus when a game ball is detected by the special passing sensor SE5 during a winning game.

[0102] In the jackpot process, the main control CPU 41a first starts measuring the opening time of the jackpot game. At this time, the main control CPU 41a generates information that can identify the start of the jackpot game (hereinafter referred to as the jackpot start command) and sets it in the output buffer. Subsequently, when the opening time of the jackpot game elapses, the main control CPU 41a performs processing to execute the round game. Specifically, the main control CPU 41a controls the third solenoid SL3 so that the second large winning port 20 is opened based on a predetermined opening pattern, and starts the round game. Then, after the main control CPU 41a starts the round game, when the first round end condition or the second round end condition is satisfied, the main control CPU 41a controls the third solenoid SL3 so that the second large winning port 20 is closed, and ends the round game. The main control CPU 41a repeatedly performs such processing for executing the round game until the round game of the upper limit number of times ends. Also, every time the main control CPU 41a starts a round game, it generates information that can identify the start of the round game (hereinafter referred to as the round start command) and sets it in the output buffer. Further, every time the main control CPU 41a ends a round game, it generates information that can identify the end of the round game (hereinafter referred to as the round end command) and sets it in the output buffer.

[0103] When the last round game ends, the main control CPU 41a starts measuring the ending time of the jackpot game. At this time, the main control CPU 41a generates information that can identify the start of the ending time of the jackpot game (hereinafter referred to as the ending command) and sets it in the output buffer. When the ending time of the jackpot game elapses, the main control CPU 41a generates information that can identify the end of the jackpot game (hereinafter referred to as the jackpot end command) and sets it in the output buffer. Thereafter, the main control CPU 41a ends the jackpot process. Through the jackpot process as described above, the main control CPU 41a can control the third variable member 21 to be in the open state when the jackpot game is granted.

[0104] Next, the processing related to the game state performed by the main control CPU 41a will be described. In the present embodiment, by the main control CPU 41a performing the processing related to the game state, game state control means for controlling the game state is realized.

[0105] When the main control CPU 41a controls the game state to the high base state, it sets a value that can specify the control to the high base state in the base state flag stored in the main control RWM 41c. At this time, the main control CPU 41a generates a high base command that can specify the control to the high base state and sets it in the output buffer. Also, when the main control CPU 41a controls the game state to the low base state, it sets a value that can specify the control to the low base state in the base state flag stored in the main control RWM 41c. At this time, the main control CPU 41a generates a low base command that can specify the control to the low base state and sets it in the output buffer.

[0106] The main control CPU 41a can control the game state to change after the end of the big win game. Specifically, when ending the big win game, the main control CPU 41a controls to the game state according to the type of big win. For example, when ending the big win game based on big wins ZA and ZB, the main control CPU 41a controls to the high base state after the end of the big win game. Also, when ending the big win game based on small wins Za and Zb, the main control CPU 41a controls to the high base state after the end of the big win game.

[0107] Also, when ending the big win game based on big win ZC, it controls to the game state according to the game state at the time of winning the big win. Specifically, in the case of ending the big win game based on big win ZC, when the game state at the time of winning the big win was the low base state, the main control CPU 41a controls to the low base state after the end of the big win game. On the other hand, in the case of ending the big win game based on big win ZC, when the game state at the time of winning the big win was the high base state, the main control CPU 41a controls to the high base state after the end of the big win game.

[0108] Then, after the main control CPU 41a controls the game state to the high base state, it controls to the low base state when any of the end conditions such as the number of times end condition, small win end condition, and big win end condition is satisfied. That is, when the end condition of the high base state is satisfied, the main control CPU 41a controls to the low base state.

[0109] Next, the normal symbol input process performed by the main control CPU 41a will be described. In the normal symbol input process, when the main control CPU 41a inputs a detection signal from the gate sensor SE6 and the number of normal holds is less than the upper limit number, the main control CPU 41a adds 1 to the number of normal holds stored in the main control RWM 41c to update it, and controls the normal hold display unit 13f to display the updated number of normal holds. Then, the main control CPU 41a acquires a random number generated within the main control board 40, and stores the random number information based on the acquired random number in the main control RWM 41c. In this case, the main control CPU 41a stores it so that it is random number information for the normal game and the storage order of the random number information can be specified. Note that, for example, the random number is a normal win random number used for normal win determination (normal win lottery). Then, the main control CPU 41a ends the normal symbol input process.

[0110] Next, the normal symbol start process performed by the main control CPU 41a will be described. In the normal symbol start process, when the main control CPU 41a is not in the middle of a normal win game and not in the middle of executing a normal game, and the number of normal holds stored in the main control RWM 41c is 1 or more, the main control CPU 41a subtracts 1 from the number of normal holds stored in the main control RWM 41c and updates it. Also, at this time, the main control CPU 41a controls the normal hold display unit 13f so that the updated number of normal holds is displayed. Subsequently, the main control CPU 41a reads out the earliest stored random number information among the random number information for the normal game from the main control RWM 41c, and based on the read random number information, performs a normal win determination (normal win lottery). Specifically, the main control CPU 41a performs a normal win lottery by determining whether the value of the normal win random number matches the normal win determination value stored in the main control ROM 41b. At this time, the main control CPU 41a performs a normal win determination using different normal win determination values according to the current game state. For example, in this embodiment, the normal win determination values are allocated for each game state such that it is possible to win a normal win when in the high base state, while it is not possible to win a normal win when in the low base state.

[0111] When winning a normal win, the main control CPU 41a determines the normal symbol to be derived in the normal game and the variation time of the normal game. Then, the main control CPU 41a ends the normal symbol start process. At this time, the main control CPU 41a may determine a shorter time as the variation time of the normal game (or is more likely to determine a shorter time as the variation time of the normal game) when in the high base state compared to when in the low base state.

[0112] Then, the main control CPU 41a executes a normal game by performing a process different from the normal symbol start process. Specifically, the main control CPU 41a starts the normal game and controls the information display device 13 so that the normal symbol determined in the normal symbol start process is derived when the variation time determined in the normal symbol start process has elapsed.

[0113] Next, the normal winning process performed by the main control CPU 41a will be described. When the normal game of the normal winning ends, the main control CPU 41a executes the normal winning process. In the normal winning process, the main control CPU 41a controls the first solenoid SL1 so as to open the second ball entry port 15 in an opening mode defined for the normal symbol (type of normal winning), thereby causing a normal winning game to occur. That is, the main control CPU 41a controls the first variable member 16 to the open state in the normal winning game. At this time, the main control CPU 41a may control so that the opening time of the second ball entry port 15 in the normal winning game becomes longer when it is in the high base state than when it is in the low base state.

[0114] Through the processing related to the normal symbol as described above, the main control CPU 41a controls so that the ball entry rate of the game balls into the second ball entry port 15 is improved when it is in the high base state compared to when it is in the low base state.

[0115] In addition to the above-described processing, the main control CPU 41a performs various other processes. For example, when the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from each sensor, it generates a control command indicating that the detection signal has been input and sets it in the output buffer. For example, when the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from the first start winning sensor SE1, it generates a first ball entry command indicating that a game ball has entered the first ball entry port 14 and sets it in the output buffer. Also, when the main control CPU 41a inputs a detection signal indicating that a game ball has been detected from the second start winning sensor SE2, it generates a second ball entry command indicating that a game ball has entered the second ball entry port 15 and sets it in the output buffer.

[0116] In addition, when the main control CPU 41a inputs a detection signal indicating that it has detected a game ball from the first count sensor SE3, it generates a first big winning command indicating that a game ball has entered the first big winning opening 18 and sets it in the output buffer. Also, when the main control CPU 41a inputs a detection signal indicating that it has detected a game ball from the second count sensor SE4, it generates a second big winning command indicating that a game ball has entered the second big winning opening 20 and sets it in the output buffer. Further, when the main control CPU 41a inputs a detection signal indicating that it has detected a game ball from the special passage sensor SE5, it generates a special passage command indicating that the game ball that has entered the first big winning opening 18 has passed through the first passage 26a and sets it in the output buffer. Then, when the main control CPU 41a inputs a detection signal indicating that it has detected a game ball from the gate sensor SE6, it generates a gate passage command indicating that the game ball has passed through the gate 22 and sets it in the output buffer.

[0117] Next, various processes executed by the sub-control CPU 50a of the sub-control board 50 based on the sub-control program will be described. When the sub-control CPU 50a inputs a control signal from the main control CPU 41a, it executes various processes according to the control signal.

[0118] First, the effect symbol variation process for executing the effect game will be described. When the sub-control CPU 50a inputs a special symbol designation command and a variation pattern designation command, it controls the effect display device 12 to execute an effect game corresponding to the special game. Specifically, when the sub-control CPU 50a inputs a special symbol designation command, it determines the combination of effect symbols to be derived in the effect game based on the special symbol specified by the input special symbol designation command.

[0119] When the jackpot symbol of the special symbol is specified, the sub-control CPU 50a determines the symbol combination of the jackpot by the effect symbols. Thus, in the effect game of this embodiment, when a jackpot is determined in the winning determination, a jackpot result is derived. Further, when the small win symbol of the special symbol is specified, the sub-control CPU 50a determines the symbol combination of the small win by the effect symbols. Thus, in the effect game of this embodiment, when a small win is determined in the winning determination, a small win result is derived. And when the losing symbol of the special symbol is specified, the sub-control CPU 50a determines the combination of the effect symbols to be derived in the effect game based on the variation pattern specified by the variation pattern specifying command.

[0120] Also, when the sub-control CPU 50a inputs a variation pattern specifying command, it determines the effect to be executed during the execution of the effect game based on the variation pattern specified by the input variation pattern specifying command. After that, the sub-control CPU 50a controls the effect display device 12 to start the variation display of the effect symbols in each symbol column. That is, the sub-control CPU 50a starts the effect game. Specifically, the sub-control CPU 50a controls the effect display device 12 to variably display the effect symbols in three columns. Also, the sub-control CPU 50a controls to execute various effects whose execution has been determined. Subsequently, after starting the effect game, when a predetermined timing arrives, the sub-control CPU 50a temporarily stops the display of the effect symbols in each symbol column, and upon input of the all symbol stop command, the effect symbols in each symbol column are fixedly stopped and displayed. Note that the sub-control CPU 50a may fixedly stop and display the effect symbols in each symbol column when the variation time defined in the variation pattern has elapsed regardless of the all symbol stop command. In this case, the all symbol stop command may be omitted.

[0121] Next, the processing regarding the game state will be described. When the sub-control CPU 50a receives a high-base command from the main-control CPU 41a, it stores a value indicating the high-base state in the sub-base state flag of the sub-control RWM 50c and stores a value indicating the end condition of the high-base state in a predetermined storage area of the sub-control RWM 50c. Also, when the sub-control CPU 50a receives a low-base command from the main-control CPU 41a, it stores a value indicating the low-base state in the sub-base state flag of the sub-control RWM 50c. Thereby, the sub-control CPU 50a can identify the current gaming state.

[0122] Hereinafter, the effects in the pachinko gaming machine 10 of the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment is configured to be able to execute various effects during the execution of a variable game. First, the effect modes in the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment includes a plurality of effect modes that define the modes of effects. The mode of an effect includes, for example, the types of effects that can be executed, the execution probability of an effect, the types of images displayed in an effect, and the like.

[0123] The effect modes in the pachinko gaming machine 10 of the present embodiment include four types of effect modes: a normal mode, a special mode, a first special mode, and a second special mode. The normal mode and the special mode are effect modes when the gaming state is in the low-base state. On the other hand, the first special mode and the second special mode are effect modes when the gaming state is in the high-base state.

[0124] Here, the control performed by the sub-control CPU 50a regarding the effect mode will be described. In the present embodiment, the sub-control CPU 50a controls to a predetermined effect mode by updating the value of the mode flag stored in the sub-control RWM 50c. In the present embodiment, by the sub-control CPU 50a performing control to update the value of the mode flag, mode control means for controlling the effect mode is realized.

[0125] When the sub-control CPU 50a is controlled to the low base state, it controls to the normal mode by storing a value that can identify the normal mode in the mode flag. Further, when a predetermined period has elapsed since the sub-control CPU 50a was controlled to the low base state, when the second special reserved number becomes "1" during the low base state, it stores a value that can identify the special mode in the mode flag, thereby controlling to the special mode. In other words, the sub-control CPU 50a can be controlled to the special mode when a game ball is detected by the second start winning sensor SE2 during the low base state. On the other hand, if a predetermined period has not elapsed since the sub-control CPU 50a was controlled to the low base state, even if the second special reserved number becomes "1" during the low base state, it does not control to the special mode. That is, in the present embodiment, the sub-control CPU 50a does not control to the special mode even if a game ball is detected by the second start winning sensor SE2 for a predetermined period after the high base state ends. In the present embodiment, the predetermined period is the period until the first special game ends after being controlled to the low base state. That is, in the present embodiment, the sub-control CPU 50a controls to the special mode when a game ball is detected by the second start winning sensor SE2 after the first special game ends after being controlled to the low base state.

[0126] Note that even when the second special reserved number becomes "1" when a game ball is detected by the second start winning sensor SE2, the sub-control CPU 50a does not control to the special mode when the current game state is the high base state. That is, in the present embodiment, the sub-control CPU 50a does not control to the special mode when a game ball is detected by the second start winning sensor SE2 during the high base state.

[0127] Also, when the second special game ends during the special mode, the sub-control CPU 50a ends the special mode and controls it to the normal mode by storing a value that can specify the normal mode in the mode flag on the condition that another second special game is not started continuously after the end of the second special game. Note that the case where another second special game is not started continuously after the end of the second special game includes the case where the first special game is executed continuously after the end of the second special game, or the case where the system shifts to the standby state without executing the special game after the end of the second special game. Therefore, in this embodiment, when the second special game ends during the special mode and then the first special game is started, the special mode will end.

[0128] On the other hand, even when the second special game ends during the special mode, the sub-control CPU 50a continues to control it to the special mode without updating the value of the mode flag when another second special game is started continuously after the end of the second special game. Therefore, for example, when the second special game ends during the special mode, if the number of second special game holds is "1", it continues to be controlled to the special mode, while if the number of second special game holds is "0", the special mode ends and it is controlled to the normal mode. Therefore, in this embodiment, it can be said that the period of being controlled to the special mode varies according to the number of second special games whose execution is pending.

[0129] In addition, the sub-control CPU 50a controls to the first special mode or the second special mode when the high base state is controlled after the end of the jackpot game. At this time, when the jackpot game controlled to the high base state is awarded after the end of the jackpot game, the sub-control CPU 50a sets a selection period during the jackpot game during which an operation can be performed to select which of the first special mode and the second special mode to control to after the end of the jackpot game. Then, the sub-control CPU 50a controls to the first special mode or the second special mode after the end of the jackpot game according to the operation of the effect button BT during the selection period. Specifically, when the effect button BT is not operated during the selection period in the jackpot game, and when the effect button BT is operated an even number of times during the selection period, the sub-control CPU 50a controls to the first special mode after the end of the jackpot game by storing a value that can specify the first special mode in the mode flag when the jackpot game ends. On the other hand, when the effect button BT is operated an odd number of times during the selection period in the big win game, the sub-control CPU 50a stores a value capable of specifying the second special mode in the mode flag upon the end of the big win game, thereby controlling to the second special mode after the end of the big win game. This allows the sub-control CPU 50a to select the effect mode during the high base state based on the operation of the effect button BT within a predetermined selection period.

[0130] Furthermore, when the sub-control CPU 50a receives an RWM clear command, it controls the machine to the normal mode by storing a value that can identify the normal mode in the mode flag. Also, when the sub-control CPU 50a receives a power restoration command and determines that it is not during a jackpot game based on the power restoration command, it controls the machine to different production modes according to the current game state. Specifically, when the sub-control CPU 50a receives a power restoration command that can identify that it is not during a jackpot game and the current game state is the low base state, it controls the machine to the normal mode by storing a value that can identify the normal mode in the mode flag. Also, when the sub-control CPU 50a receives a power restoration command that can identify that it is not during a jackpot game and the current game state is the high base state, it controls the machine to the first special mode by storing a value that can identify the first special mode in the mode flag.

[0131] Also, when the sub-control CPU 50a receives a power restoration command and determines that it is during a jackpot game based on the power restoration command, it controls the machine to different production modes according to the game state after the jackpot game ends. Specifically, when the sub-control CPU 50a receives a power restoration command that can identify that it is during a jackpot game and the machine will be controlled to the low base state after the jackpot game ends, it controls the machine to the normal mode after the jackpot game ends. On the other hand, when the sub-control CPU 50a receives a power restoration command that can identify that it is during a jackpot game and the machine will be controlled to the high base state after the jackpot game ends, it controls the machine to the normal mode after the jackpot game ends.

[0132] Hereinafter, the productions executable in the pachinko gaming machine 10 of the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment can execute a small win production during a small win game. The small win production of the present embodiment is executed with production content that can identify that it is during a small win game. Also, the small win production of the present embodiment is executed with production content that encourages the game balls to enter the first big winning opening 18.

[0133] Specifically, the sub-control CPU 50a controls to start the jackpot effect when a jackpot start command is input, and to end the jackpot effect when a jackpot end command is input.

[0134] The pachinko gaming machine 10 of the present embodiment can execute a jackpot effect during a jackpot game. The jackpot effect of the present embodiment is executed with an effect content that can specify that it is during a jackpot game. Further, the jackpot effect of the present embodiment is executed with different effect contents according to the type of jackpot. For example, when the jackpot effect is controlled to a high base state after the end of the jackpot game, it is executed with an effect content indicating that the effect mode after the end of the jackpot game can be selected by operating the effect button BT.

[0135] Specifically, the sub-control CPU 50a controls to start the jackpot effect when a jackpot start command is input, and to end the jackpot effect when a jackpot end command is input.

[0136] The pachinko gaming machine 10 of this embodiment can execute a specific effect during the execution of a special game that is executed before the special game of the upper limit number of times (the third time in this embodiment) in the end-condition number of times after being controlled to the high-base state. In other words, the specific effect can be executed during the execution of the first or second special game after being controlled to the high-base state. The specific effect of this embodiment is executed with effect content that suggests the variation content of the special game being executed. Specifically, the specific effect of this embodiment is executed with effect content that suggests the probability of a winning result being derived in the special game being executed. Also, the specific effect of this embodiment is executed with different effect contents according to the controlled effect mode. For example, when controlled to the first special mode, the specific effect is executed with the first effect content. On the other hand, when controlled to the second special mode, the specific effect is executed with the second effect content. In the following description, the specific effect executed with the first effect content is referred to as the first specific effect, and the specific effect executed with the second effect content is referred to as the second specific effect. Also, the specific effect of this embodiment is executed with different effect contents according to the type of the special game being executed. Specifically, the specific effect of this embodiment is executed with different effect contents during the execution of the first special game and during the execution of the second special game.

[0137] Specifically, when a variation pattern designation command is input during the high base state, and the special game that triggered the output of the variation pattern designation command is not the upper limit number of special games in the number end condition, the sub-control CPU 50a controls to start a specific effect. At this time, the sub-control CPU 50a executes the specific effect with different effect contents according to the type of variation pattern that can be specified from the variation pattern designation command, so as to execute the specific effect with different effect contents according to the type of special game being executed. Also, the sub-control CPU 50a determines the effect content of the specific effect at different determination ratios according to whether the variation pattern that can be specified from the variation pattern designation command is a big win variation pattern, a small win variation pattern, or a loss variation pattern, so as to execute the specific effect with an effect content that suggests the variation content of the special game being executed. Furthermore, the sub-control CPU 50a executes the specific effect with different effect contents according to the value stored in the mode flag, so as to execute the specific effect with different effect contents according to the controlled effect mode. After that, the sub-control CPU 50a controls to end the specific effect upon the input of the all-symbol stop command.

[0138] The pachinko gaming machine 10 of this embodiment can execute a specific promotion effect during the execution of the upper limit number of special games in the number end condition after being controlled to the high base state. In other words, the specific promotion effect can be executed during the execution of the third special game after being controlled to the high base state. Specifically, in this embodiment, when the upper limit number of special games in the number end condition is executed after being controlled to the high base state, and the upper limit number of special games is a special game that derives a loss result, the specific promotion effect is executed. The specific promotion effect of this embodiment is executed with an effect content that promotes the launch of the game ball to the right side area R2a, and more specifically, is executed with an effect content that promotes the entry of the game ball into the second ball entry port 15. In other words, the specific promotion effect of this embodiment is executed with an effect content that promotes the establishment of the hold condition for the second special game.

[0139] Specifically, when the sub-control CPU 50a inputs a variation pattern designation command that can identify a deviation variation pattern during the high-base state, and the special game that triggered the output of the variation pattern designation command is the special game at the upper limit number in the number-of-times end condition, it controls to start a specific promotion effect. After that, the sub-control CPU 50a controls to end the specific promotion effect upon the input of the all-symbol stop command.

[0140] In addition, when the pachinko gaming machine 10 of the present embodiment is executing a specific promotion effect and the second special hold number is the second hold upper limit number (1 in the present embodiment), it can execute a special detection effect when a game ball is detected by the second start winning sensor SE2. The special detection effect of the present embodiment is executed with an effect content that suggests the variation content of the reserved second special game. Specifically, the special detection effect of the present embodiment is executed with an effect content that suggests the probability of a winning result being derived in the reserved second special game.

[0141] Specifically, when the sub-control CPU 50a is executing a specific promotion effect and the second special hold number is the second hold upper limit number, it controls to start a special detection effect when the second ball entry command is input. At this time, the sub-control CPU 50a determines the effect content of the special detection effect based on a second prediction command that can identify the variation content of the reserved second special game, and executes the special detection effect with an effect content that suggests the variation content of the reserved second special game. After that, the sub-control CPU 50a controls to end the special detection effect when a predetermined effect time has elapsed.

[0142] In this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content regardless of the controlled effect mode. That is, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content whether they are controlled in the first special mode or in the second special mode. Further, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content regardless of the type of the special game being executed. That is, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content whether they are during the execution of the first special game or during the execution of the second special game. In other words, in this embodiment, after being controlled to the high base state, in the special game of the upper limit number in the number end condition, regardless of whether the special game of the upper limit number is the first special game or the second special game, the effect will be executed in the same manner.

[0143] Note that in this embodiment, "the effect is executed in the same manner" means that the types of the executed effects are the same, and it is intended to include that the effects executed with any of the multiple effect contents are executed with different effect contents. For example, when the special detection effect is executed, even if the variation content of the second special game held is different, resulting in different effect contents of the special detection effect, it can be said that the effect is executed in the same manner in that the same special detection effect is being executed.

[0144] The pachinko gaming machine 10 of this embodiment can execute a special effect during the execution of the special game of the upper limit number at the end-of-count condition after being controlled to the high base state. In other words, the special effect can be executed during the execution of the third special game after being controlled to the high base state. Specifically, in this embodiment, when the special game of the upper limit number at the end-of-count condition is executed after being controlled to the high base state, and when the special game of the upper limit number is a special game that derives a winning result, the special effect is executed. The special effect of this embodiment is executed with the effect content that suggests the variation content of the special game being executed. Specifically, the special effect of this embodiment is executed with the effect content that suggests that a winning result is derived in the special game being executed.

[0145] Specifically, when the sub-control CPU 50a inputs a variation pattern designation command that can specify a big win variation pattern or a small win variation pattern during the high base state, and when the special game that triggered the output of the variation pattern designation command is the special game of the upper limit number at the end-of-count condition, it controls to start the special effect. After that, the sub-control CPU 50a controls to end the special effect when the all-symbol stop command is input.

[0146] When the first special game is executed after the high base state of the pachinko gaming machine 10 of this embodiment ends and is controlled to the low base state, and when the first special game is the second special game, a special effect can be executed during the execution of the second special game. The special effect of this embodiment is executed with the effect content that suggests the variation content of the special game being executed.

[0147] The special effect of this embodiment is executed with any one of a plurality of effect contents. Specifically, in this embodiment, the effect contents of the special effect include a winning effect content that notifies that a winning result is derived in the special game being executed, a losing effect content that notifies that a losing result is derived in the special game being executed, and a revival effect content that notifies that a winning result is derived after suggesting that a losing result is derived in the special game being executed.

[0148] First, the winning performance content will be described in detail. As shown in FIG. 7(a), when a special effect is executed in the winning performance content, the effect display device 12 first displays a start image G1 indicating the start of the special effect. In the present embodiment, the start image G1 is an image including an image imitating the character string "Last Chance!" and an image imitating the effect button BT.

[0149] Subsequently, as shown in FIG. 7(b), the effect display device 12 displays a winning identification image G2 indicating that a winning result is derived in the ongoing special game. In the present embodiment, the winning identification image G2 corresponds to the second special information indicating that a winning result is derived. Specifically, in the present embodiment, the winning identification image G2 is an image including an image imitating the character string "Success!" and an image imitating a happy character.

[0150] Thereafter, as shown in FIG. 7(c), in the effect display device 12, after a plurality of columns of effect symbols are temporarily stopped and displayed in the winning symbol combination, with the end of the special game, the plurality of columns of effect symbols are fixedly stopped and displayed in the winning symbol combination.

[0151] Next, the losing performance content will be described in detail. As shown in FIG. 7(a), when a special effect is executed in the losing performance content, the effect display device 12 first displays a start image G1 indicating the start of the special effect, similar to when a special effect is executed in the winning performance content.

[0152] Subsequently, as shown in FIG. 7(d), the effect display device 12 displays a losing identification image G3 indicating that a losing result is derived in the ongoing special game. In the present embodiment, the losing identification image G3 corresponds to the first special information indicating that a winning result is not derived. Specifically, in the present embodiment, the losing identification image G3 is an image including an image imitating the character string "Failure..." and an image capable of specifying information related to the game.

[0153] In this embodiment, the information related to the game includes information on the number of bonus balls obtained (indicated as "number of bonus balls obtained" in the figure), information on the time spent in a favorable period advantageous to the player (indicated as "RUSH stay period" in the figure), and information on the number of jackpot games awarded (indicated as "number of jackpots" in the figure). For example, the information on the number of bonus balls obtained is information indicating the number of bonus balls obtained from when the jackpot game was last awarded during the low base state until the deviation specific image G3 is displayed. Also, the information on the time spent in a favorable period advantageous to the player is information indicating the time elapsed from when the game was controlled to the high base state triggered by the last jackpot game being awarded during the low base state until the deviation specific image G3 is displayed. That is, in this embodiment, the deviation specific image G3 includes information indicating the time elapsed from when it was controlled to the high base state until the deviation specific image G3 is displayed. And the information on the number of jackpot games awarded is information indicating the number of jackpot games awarded from when the jackpot game was last awarded during the low base state until the deviation specific image G3 is displayed.

[0154] Thereafter, as shown in FIG. 7(e), in the effect display device 12, after a plurality of columns of effect symbols are temporarily stopped and displayed in a combination of losing symbols, with the end of the special game, the plurality of columns of effect symbols are definitely stopped and displayed in a combination of losing symbols.

[0155] Next, the resurrection effect content will be described. As shown in FIGS. 7(a) and (d), when a special effect is executed in the resurrection effect content, in the effect display device 12, similar to when a special effect is executed in the losing effect content, first, the start image G1 indicating the start of the special effect is displayed, and then the deviation specific image G3 indicating that a losing result is derived in the ongoing special game is displayed.

[0156] Subsequently, as shown in FIG. 7(e), the effect display device 12 displays a winning specific image G2 indicating that a winning result has been derived in the ongoing special game. That is, in the present embodiment, when a special effect is executed with the resurrection effect content, the winning specific image G2 is displayed after the losing specific image G3 is displayed.

[0157] Thereafter, as shown in FIG. 7(c), in the effect display device 12, after a plurality of columns of effect symbols are temporarily stopped and displayed in a winning symbol combination, with the end of the special game, the plurality of columns of effect symbols are fixedly stopped and displayed in the winning symbol combination.

[0158] In the present embodiment, the special effect executed with the losing effect content in which the losing specific image G3 is displayed corresponds to a first effect for notifying first special information indicating that a winning result has not been derived. Further, in the present embodiment, the special effect executed with the winning effect content in which the winning specific image G2 is displayed without the losing specific image G3 being displayed corresponds to a second effect for notifying second special information indicating that a winning result has been derived without notifying the first special information indicating that a winning result has not been derived. And, in the present embodiment, the special effect executed with the resurrection effect content in which the losing specific image G3 is displayed and then the winning specific image G2 is displayed corresponds to a third effect for notifying the second special information indicating that a winning result has been derived after notifying the first special information indicating that a winning result has not been derived.

[0159] Here, the control for executing the special effect will be described. When the sub-control CPU 50a is controlled to enter the low base state after the high base state ends triggered by the fulfillment of the count end condition or the small win end condition, it sets a special flag in a predetermined area within the sub-control RWM 50c. Then, when the sub-control CPU 50a inputs a variation pattern specification command that can identify the variation pattern of the second special game during the setting of the special flag, it controls to start a special effect. That is, in this embodiment, when the high base state ends and is controlled to enter the low base state without a win display result being derived in the special game of the upper limit count number in the count end condition, a special effect can be executed during the execution of the special game following the special game of the upper limit count number. At this time, the sub-control CPU 50a determines the content of the special effect with different determination ratios according to whether the variation pattern that can be identified from the input variation pattern specification command is a big win variation pattern, a small win variation pattern, or a loss variation pattern, and executes a specific effect with an effect content that suggests the variation content of the special game being executed.

[0160] Specifically, when the variation pattern that can be identified from the variation pattern specification command is a loss variation pattern, the sub-control CPU 50a determines the loss effect content as the content of the special effect. That is, in this embodiment, when no win result is derived in the special game following the special game of the upper limit count number, a special effect with the loss effect content is executed. On the other hand, when the variation pattern that can be identified from the variation pattern specification command is a big win variation pattern or a small win variation pattern, the sub-control CPU 50a determines either the win effect content or the revival effect content as the content of the special effect. That is, in this embodiment, when a win result is derived in the special game following the special game of the upper limit count number, either a special effect with the win effect content or a special effect with the revival effect content is executed.

[0161] After that, the sub-control CPU 50a controls to end the special effect upon input of the all-symbol stop command. At this time, the sub-control CPU 50a controls to erase the special flag. Also, when a variation pattern designation command capable of specifying the variation pattern of the first special game is input during the setting of the special flag, the sub-control CPU 50a controls to erase the special flag without executing the special effect. Similarly, when a standby command is input during the setting of the special flag, the sub-control CPU 50a controls to erase the special flag without executing the special effect.

[0162] The pachinko gaming machine 10 of the present embodiment can execute a pre-suggestion effect during the high base state. The pre-suggestion effect of the present embodiment is executed with an effect content that suggests the variation content of the reserved special game. Specifically, the pre-suggestion effect of the present embodiment is executed with an effect content that suggests the degree of expectation of deriving a winning result in the reserved special game. In the present embodiment, when the pre-suggestion effect is controlled to be in the low base state, it can be executed with an effect content that suggests the variation content of the reserved first special game. On the other hand, in the present embodiment, when the pre-suggestion effect is controlled to be in the high base state, it can be executed with an effect content that suggests the variation content of the reserved second special game.

[0163] Here, the control for executing the pre-suggestion effect will be described. First, the pre-suggestion effect determination process for determining whether to execute the pre-suggestion effect will be described. The sub-control CPU 50a performs the pre-suggestion effect determination process upon input of the look-ahead command.

[0164] As shown in FIG. 8, in the pre-suggestion effect determination process, the sub-control CPU 50a determines whether the variable game being executed is a variable game that derives a losing result (step S10). If the variable game being executed is not a variable game that derives a losing result (step S10: NO), the sub-control CPU 50a ends the pre-suggestion effect determination process without determining to execute the pre-suggestion effect. That is, in the present embodiment, the pre-suggestion effect is not executed during the execution of the variable game that derives a winning result.

[0165] If the variable game being executed is a variable game that derives a losing result (step S10: YES), the sub-control CPU 50a determines whether the input prediction command is the first prediction command (step S11). If the input prediction command is the first prediction command (step S11: YES), the sub-control CPU 50a determines whether the current game state is a low base state (step S12). If the current game state is not a low base state (step S12: NO), the sub-control CPU 50a ends the pre-suggestion effect determination process without determining to execute the pre-suggestion effect. That is, in the present embodiment, the pre-suggestion effect is not executed for the second special game when it is controlled to the low base state.

[0166] If the current game state is a low base state (step S12: YES), the sub-control CPU 50a conducts a pre-suggestion effect determination lottery and determines whether it has won the pre-suggestion effect determination lottery (step S13). If it has not won the pre-suggestion effect determination lottery (step S13: NO), the sub-control CPU 50a ends the pre-suggestion effect determination process without determining to execute the pre-suggestion effect. On the other hand, if it has won the pre-suggestion effect determination lottery (step S13: YES), the sub-control CPU 50a determines to execute the pre-suggestion effect (step S14). Then, the sub-control CPU 50a ends the pre-suggestion effect determination process.

[0167] On the other hand, when the inputted preview command is not the first preview command (step S11: NO), that is, when the inputted preview command is the second preview command, the sub-control CPU 50a determines whether the current game state is a high base state (step S15). When the current game state is not a high base state (step S15: NO), the sub-control CPU 50a ends the preview performance determination process without determining to execute the preview performance. That is, in the present embodiment, the preview performance is not executed for the first special game when it is controlled to be in the high base state.

[0168] When the current game state is a high base state (step S15: YES), the sub-control CPU 50a conducts a preview performance determination lottery and determines whether it has won the preview performance determination lottery (step S16). When it has not won the preview performance determination lottery (step S16: NO), the sub-control CPU 50a ends the preview performance determination process without determining to execute the preview performance. On the other hand, when it has won the preview performance determination lottery (step S16: YES), the sub-control CPU 50a determines to execute the preview performance (step S17). Thereafter, the sub-control CPU 50a ends the preview performance determination process.

[0169] And when it is determined to execute the preview performance in the preview performance determination process, the sub-control CPU 50a controls to start the preview performance. At this time, the sub-control CPU 50a determines the performance content of the preview performance based on the inputted preview command, and executes the preview performance with the performance content that suggests the probability of obtaining a winning result in the pending special game. Thereafter, the sub-control CPU 50a controls to end the preview performance when a predetermined performance time has elapsed.

[0170] As described above, in the present embodiment, the sub-control CPU 50a can control to execute the preview performance based on the result of the prior determination. When the power supply from an external power source is stopped during the execution of a special game in the pachinko gaming machine 10 of this embodiment and then the power supply is resumed, a return performance can be executed between the time when the power supply is resumed and the end of the special game being executed. The return performance of this embodiment is executed with performance content that can identify that the pachinko gaming machine 10 is in the process of resuming. In this embodiment, the return performance is executed with the same performance content regardless of the type of special game being executed. That is, in this embodiment, the return performance is executed with the same performance content during the execution of the first special game and during the execution of the second special game.

[0171] Specifically, the sub-control CPU 50a controls to start the return performance triggered by the input of a power restoration command that can identify that a special game is being executed. After that, the sub-control CPU 50a controls to end the return performance triggered by the input of a full-symbol stop command.

[0172] In addition, the pachinko gaming machine 10 of this embodiment can execute various other performances. For example, in the low-base state, during the execution of the first special game, the pachinko gaming machine 10 can execute a normal performance that suggests the changing content of the first special game being executed.

[0173] Hereinafter, a specific example of the flow of the performance in this embodiment will be described together with the control by the sub-control CPU 50a. First, the flow of the performance when being controlled to the high-base state after the end of a jackpot game will be described.

[0174] As shown in FIG. 9, the sub-control CPU 50a controls to start a jackpot effect upon the start of a jackpot game (time point t0). Also, in this example, since it is controlled to a high base state after the end of the jackpot game, the sub-control CPU 50a sets a selection period during which an operation of selecting which of the first special mode and the second special mode to control to after the end of the jackpot game is possible, along with the start of the jackpot game. Subsequently, the sub-control CPU 50a ends the jackpot effect upon the end of the jackpot game and also ends the selection period (time point t1). At this time, the sub-control CPU 50a causes the mode flag to store a value that can specify the effect mode corresponding to the operation of the effect button BT within the selection period. Specifically, in the example of FIG. 9(a), it is assumed that a value that can specify the first special mode is stored in the mode flag, and in the example of FIG. 9(b), a value that can specify the second special mode is stored in the mode flag.

[0175] Thereafter, when the second special game is started as the first special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific effect during the execution of the second special game (time points t1 to t2). Similarly, when the second special game is started as the second special game after being controlled to the high base state, the sub-control CPU 50a also controls to execute a specific effect during the execution of the second special game (time points t2 to t3). Specifically, in the example of FIG. 9(a), since it is controlled to the first special mode, the first specific effect is executed, and in the example of FIG. 9(b), since it is controlled to the second special mode, the second specific effect is executed.

[0176] Also, when the second special game is started as the third special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the second special game (time points t3 to). At this time, the sub-control CPU 50a executes the specific promotion effect with the same effect content regardless of whether it is controlled to the first special mode or the second special mode.

[0177] As described above, in this embodiment, during the execution of the first and second special games after being controlled to the high base state, the performance is executed with the performance content corresponding to the controlled performance mode. That is, in this embodiment, after being controlled to the high base state, until the start of the special game of the upper limit number (the third time in this embodiment) in the number end condition, the performance is executed in a manner corresponding to the performance mode selected within the selection period. On the other hand, during the execution of the third special game after being controlled to the high base state, the performance is executed with the same performance content regardless of the controlled performance mode. That is, in this embodiment, in the variable game of the upper limit number in the number end condition after being controlled to the high base state, the performance is executed in the same manner regardless of the performance mode selected within the selection period.

[0178] Next, a description will be given of the flow of the performance when, after the end of the big win game, the pachinko gaming machine 10 is controlled to the high base state and the power supply from the external power source to the pachinko gaming machine 10 is temporarily stopped.

[0179] First, with reference to FIG. 10(a), the flow of the performance when the power supply is temporarily stopped during the execution of the first special game after being controlled to the high base state will be described. The sub-control CPU 50a starts the big win performance and sets the selection period (time point t10) in the same manner as the examples shown in FIGS. 9(a) and (b) in response to the start of the big win game. Subsequently, the sub-control CPU 50a ends the big win performance and ends the selection period in response to the end of the big win game, and stores a value that can identify the performance mode corresponding to the operation of the performance button BT within the selection period in the mode flag (time point t11). In this example, it is assumed that a value that can identify the second special mode is stored in the mode flag. After that, the sub-control CPU 50a controls to start the second specific performance in response to the start of the second special game as the first special game after being controlled to the high base state.

[0180] Here, it is assumed that the power supply from the external power source stops during the execution of the first special game (time point t12), and then the power supply resumes (time point t13). Also, in this example, the clear switch 42 is not operated when the power supply resumes, and it is assumed that a power - on command that can identify that it is in the high - base state and in the execution of the second special game is output from the main control CPU 41a to the sub - control CPU 50a. In this case, upon receiving the power - on command, the sub - control CPU 50a stores a value that can identify the first special mode in the mode flag. That is, even if the second special mode was selected as the effect mode in the high - base state by operating the effect button BT during the selection period, when the power supply stops and then resumes, the sub - control CPU 50a controls it to the first special mode. Also, the sub - control CPU 50a controls to execute a return effect from the time it receives the power - on command until the ongoing special game ends (time points t13 to t14).

[0181] Thereafter, when the second special game starts as the second special game after the sub - control CPU 50a is controlled to the high - base state, the sub - control CPU 50a controls to execute the first specific effect during the execution of the second special game (time points t14 to t15). Also, when the second special game starts as the third special game after the sub - control CPU 50a is controlled to the high - base state, the sub - control CPU 50a controls to execute a specific promotion effect during the execution of the second special game (time points t15 to). That is, when the second special game is executed as the third special game after the sub - control CPU 50a is controlled to the high - base state, regardless of whether the power supply was temporarily stopped before the start of the second special game, the sub - control CPU 50a executes a specific promotion effect during the execution of the second special game.

[0182] Also, although not shown, when the power supply is temporarily stopped during the jackpot game, and when the power supply is temporarily stopped during the execution of the second special game after being controlled to the high base state, the sub-control CPU 50a stores, in the mode flag, a value that can identify the first special mode as the production mode during the high base state, in the same manner as the example in FIG. 10(a). That is, in the present embodiment, when the power supply stops during the selection period and after the end of the selection period and then the power supply resumes, regardless of the production mode selected based on the operation of the production button BT, it is controlled to the first special mode. Further, in the present embodiment, in the variable game of the upper limit number in the number-of-times end condition after being controlled to the high base state, even if it is controlled to the first special mode triggered by the power supply being temporarily stopped before the start of the variable game of the upper limit number, the production is executed in the same manner as when the power supply is not stopped.

[0183] In the present embodiment, the first special mode corresponds to a specific production mode that is controlled triggered by the power supply being stopped and then the power supply resuming. And in the present embodiment, by operating the production button BT during the selection period, either the first special mode or the second special mode can be selected as the production mode during the high base state controlled after the end of the jackpot game. That is, in the present embodiment, the production modes selectable by operating the production button BT during the selection period include a specific production mode.

[0184] Next, with reference to FIG. 10(b), the flow of the production when the power supply is temporarily stopped during the execution of the third special game after being controlled to the high base state will be described. In this case, the sub-control CPU 50a performs various controls in the same manner as the example shown in FIG. 9 from when the jackpot game starts until after the end of the jackpot game and is controlled to the high base state and until the third special game starts after being controlled to the high base state (time points t20 to t23). And the sub-control CPU 50a controls to start the specific promotion production triggered by the start of the second special game as the third special game after being controlled to the high base state (time point t23).

[0185] Here, it is assumed that the power supply from the external power source stops during the execution of the third special game (time point t24), and then the power supply resumes (time point t25). Also, in this example, the clear switch 42 is not operated when the power supply resumes, and it is assumed that a power restoration command that can identify that it is in the high base state and during the execution of the second special game is output from the main control CPU 41a to the sub-control CPU 50a. In this case, upon receiving the power restoration command, the sub-control CPU 50a stores a value that can identify the first special mode in the mode flag. Further, the sub-control CPU 50a controls to execute a return effect from the time it receives the power restoration command until the ongoing special game ends (time points t25~). That is, when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the third special game after being controlled to the high base state and then the power supply resumes, the sub-control CPU 50a controls to execute a return effect instead of a specific promotion effect.

[0186] As described above, in this embodiment, when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the third special game after being controlled to the high base state and when the power supply does not stop, the mode of the effect during the execution of the third special game after being controlled to the high base state will be different. That is, in this embodiment, when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the variable game of the upper limit number in the number end condition, the mode of the effect in the variable game of the upper limit number after the power supply to the pachinko gaming machine 10 resumes will be different from when the power supply to the pachinko gaming machine 10 does not stop.

[0187] Next, the effect in the special game executed next to the first special game when a small hit result is derived in the first special game after being controlled to the high base state and no game ball is detected by the special passage sensor SE5 during the small hit game will be described.

[0188] As shown in Fig. 11(a), the sub-control CPU 50a controls to execute a specific effect during the execution of the first special game after being controlled to the high-base state (time points t30 to t31). Subsequently, the sub-control CPU 50a controls to start a small-win effect when a small-win result is derived in the first special game and a small-win game is started (time point t31). And in this example, since no game ball is detected by the special passage sensor SE5 during the small-win game, when the small-win game ends, the small-win end condition among the end conditions of the high-base state is satisfied. Therefore, in this example, it is controlled to the low-base state when the small-win game ends (time point t32). And when a second special game is executed after the end of the small-win game, the sub-control CPU 50a is the first special game after being controlled to the low-base state and is also the second special game, so it controls to execute a special effect during the execution of the second special game (time points t32~).

[0189] In this way, when a small-win result is derived in the first special game after the sub-control CPU 50a is controlled to the high-base state and no game ball is detected by the special passage sensor SE5 during the small-win game, the sub-control CPU 50a controls to execute a special effect during the execution of the special game that is executed next after the first special game. Also, although not shown, when a small-win result is derived in the second special game after the sub-control CPU 50a is controlled to the high-base state and no game ball is detected by the special passage sensor SE5 during the small-win game, the sub-control CPU 50a controls to execute a special effect during the execution of the special game that is executed next after the second special game. That is, when the small-win end condition is satisfied in a predetermined number of variable games that is less than the upper limit number in the number end condition after the sub-control CPU 50a is controlled to the high-base state, the sub-control CPU 50a can control to execute a special effect in the variable game that is executed next after the predetermined number of variable games.

[0190] Incidentally, although not shown in the drawings, when the first special game is executed after the end of the small hit game, the sub-control CPU 50a controls to execute the normal effect during the execution of the first special game. In other words, in the present embodiment, the sub-control CPU 50a controls to execute a special effect during the execution of the second special game on the condition that the execution of the second special game is suspended when the small hit end condition is satisfied in a predetermined number of variable games less than the upper limit number in the number end condition after being controlled to the high base state.

[0191] Next, the effect in the special game executed next to the first special game when a miss result is derived in the first special game after being controlled to the high base state will be described.

[0192] As shown in FIG. 11(b), the sub-control CPU 50a controls to execute a specific effect during the execution of the first special game after being controlled to the high base state (time points t40 to t41). Also, in this example, it is assumed that after a miss result is derived in the first special game, the second special game is started as the second special game after being controlled to the high base state. In this case, when the second special game is started as the second special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific effect during the execution of the second special game (time points t41 and later).

[0193] In this way, when no winning result is derived in the first special game after the sub-control CPU 50a is controlled to the high base state, the sub-control CPU 50a causes a specific effect different from the special effect to be executed during the execution of the special game that is executed next after the first special game. Also, although not shown, when no winning result is derived in the second special game after the sub-control CPU 50a is controlled to the high base state, the sub-control CPU 50a causes a specific promotion effect different from the special effect to be executed during the execution of the special game that is executed next after the second special game. That is, the sub-control CPU 50a can perform control to execute different effects depending on whether the winning end condition is satisfied in a predetermined number of variable games less than the upper limit number in the number end condition after being controlled to the high base state, and whether the player fails to win in the predetermined number of variable games.

[0194] Next, the effect during the execution of the third special game when the third special game is executed after being controlled to the high base state will be specifically described. As shown in FIG. 12(a), when the third special game is executed after the sub-control CPU 50a is controlled to the high base state and the third special game is a special game that derives a losing result, the sub-control CPU 50a controls to cause a specific promotion effect to be executed during the execution of the third special game (time points t50 to t54). That is, the sub-control CPU 50a can perform control to cause a specific promotion effect to be executed during the execution of the special game corresponding to the upper limit number in the number end condition. Also, in this example, the execution of the second special game is suspended on the occasion that a game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect, and it is assumed that the second special hold count has reached the second hold upper limit count (time point t51). Then, when a game ball is further detected by the second start winning sensor SE2, the sub-control CPU 50a controls to cause a special detection effect to be executed over a predetermined effect time (time points t52 to t53). That is, the sub-control CPU 50a can perform control to cause a special detection effect to be executed on the condition that a game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect and the second special hold count has reached the second hold upper limit count.

[0195] Thereafter, with the end of the third special game, the high base state ends and is controlled to the low base state. When the second special game is started as the first special game after being controlled to the low base state, the sub-control CPU 50a controls to execute a special effect during the execution of the second special game (from time point t54 to). That is, the sub-control CPU 50a can control to execute a special effect even during the execution of the special game that is executed next to the special game with the upper limit number of times when the number end condition is satisfied.

[0196] Also, as shown in FIG. 12(b), when a game ball is not detected by the special passage sensor SE5 during the execution of the third special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the third special game while not executing a special detection effect (from time point t60 to t61). Also, in this example, it is assumed that after the high base state ends and is controlled to the low base state with the end of the third special game, the first special game is started as the first special game after being controlled to the low base state. In this case, the sub-control CPU 50a controls to execute a normal effect during the execution of the first special game (from time point t61 to).

[0197] As described above, in this embodiment, when the sub-control CPU 50a is controlled to the low base state after the high base state ends triggered by the fulfillment of the count end condition, if the first special game after being controlled to the low base state is the second special game, a special effect is executed during the execution of the first special game. That is, in this embodiment, when the variable game of the upper limit number at which the count end condition is fulfilled is executed, the sub-control CPU 50a is capable of controlling to execute a special effect during the execution of the second special game on the condition that the second special game is on hold. On the other hand, when the first special game after being controlled to the low base state is the first special game, the sub-control CPU 50a executes a normal effect during the execution of the first special game. That is, in this embodiment, when no winning display result is derived in the special game of the upper limit number at which the count end condition is fulfilled, in the first special game after being controlled to the low base state, the effect is executed in different modes depending on whether the special game is the first special game or the second special game.

[0198] Also, as shown in Fig. 12(c), when the third special game is executed after the sub-control CPU 50a is controlled to the high base state and the third special game is a special game that derives a small winning result, the sub-control CPU 50a controls to execute a special effect during the execution of the third special game (time points t70 to t72). In this case, even when a game ball is further detected by the second start winning sensor SE2 during the execution of the third special game and while the second hold count has reached the second hold upper limit number, the sub-control CPU 50a does not execute a special detection effect (time points t71 to t72). Then, when a small winning game is started after the end of the third special game, the sub-control CPU 50a controls to execute a small winning effect during the small winning game (time points t72 to t73). Also, when a big winning game is given after the end of the small winning game, the sub-control CPU 50a controls to execute a big winning effect during the big winning game (time points t73 to).

[0199] In this embodiment, even if the maximum number of special games in the count end condition is executed, when a small win result is derived in the specific number of special games, the sub-control CPU 50a can control not to execute the specific promotion effect during the execution of the specific number of special games. Although not shown, the sub-control CPU 50a controls to execute the special effect during the execution of the third special game when the third special game is executed after being controlled to the high base state and the third special game is a special game that derives a big win result. That is, even if the maximum number of special games in the count end condition is executed, when a big win result is derived in the specific number of special games, the sub-control CPU 50a can control not to execute the specific promotion effect during the execution of the specific number of special games.

[0200] Next, a transition of the presentation mode when the second special game is executed during the low base state will be described. In the example shown in FIG. 13(a), the first special game is executed during the low base state, and the mode is controlled to be the normal mode (time t80). Here, when the second special game is put on hold in response to the detection of a game ball by the second start winning sensor SE2, the sub-control CPU 50a controls the presentation mode to transition from the normal mode to the special mode (time t81). That is, the sub-control CPU 50a controls to the special mode in response to the detection of a game ball by the second start winning sensor SE2 during the low base state.

[0201] Subsequently, when the ongoing first special game ends and the second special game starts, the sub-control CPU 50a controls to execute various effects in a manner corresponding to the special mode (time point t82). After that, when the ongoing second special game ends and the first special game starts as the next special game, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode (time point t83). That is, when the second special game ends during the special mode and then the first special game starts, the sub-control CPU 50a ends the special mode.

[0202] In the example shown in FIG. 13(b), when a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a is controlled to the special mode, and until the second special game starts during the special mode, the same control as in the example shown in FIG. 13(a) is performed (time points t90 to t92). Also, in this example, it is assumed that another second special game is reserved when a game ball is detected by the second start winning sensor SE2 during the execution of the second special game (time point t93). In this case, even after the ongoing second special game ends and another second special game starts as the next special game, the sub-control CPU 50a continues to be controlled to the special mode (time point t94). After that, when the ongoing second special game ends and the first special game starts as the next special game, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode (time point t95). Also, although not shown, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode even when the ongoing second special game ends and the machine shifts to the standby state.

[0203] As described above, in this embodiment, when the second special game ends during the special mode, when another second special game is executed thereafter, the sub-control CPU 50a continues the special mode, while when the first special game is executed and when shifting to the standby state, it controls to end the special mode. Therefore, in this embodiment, the period controlled by the special mode varies according to the number of second special games held.

[0204] In the example shown in FIG. 13(c), it is assumed that the special game of the upper limit number in the number end condition has been executed since being controlled to the high base state, and a deviation result is derived in this special game (time point t100). In this case, the sub-control CPU 50a controls the effect mode to the normal mode (time point t101) on the occasion that the game state has shifted from the high base state to the low base state with the end of the special game of the upper limit number. Also, in this example, it is assumed that the first special game is executed as the first special game since being controlled to the low base state. In this case, even when the second special game is held on the occasion that a game ball is detected by the second start winning sensor SE2 during the execution of the first special game since being controlled to the low base state, the sub-control CPU 50a does not control the effect mode to the special mode (time point t102). That is, the sub-control CPU 50a does not control to the special mode even when a game ball is detected by the second start winning sensor SE2 until the first special game since being controlled to the low base state ends. Thereafter, even after the executed first special game ends and the next second special game starts, the sub-control CPU 50a continues to control to the normal mode (time point t103).

[0205] Also, although not shown, when a game ball is detected by the second start winning sensor SE2 during the high base state, the sub-control CPU 50a does not control to the special mode. The effects of this embodiment will be described.

[0206] (1) In this embodiment, a special effect can be executed in the next variable game of the variable game in which the small win end condition is satisfied. According to this, even when a game ball is not detected by the special passage sensor SE5 during the small win game based on the small win when winning the small win, the player can be entertained by the special effect. Therefore, the game can be enjoyed by differentiating the effect from the case of simply not winning the small win.

[0207] (2) In particular, in this embodiment, even when the high base state ends due to the small win end condition being satisfied before the number end condition is satisfied, when the second special game is reserved, the player can be entertained by executing a special effect during the execution of the second special game.

[0208] (3) In this embodiment, a specific promotion effect that promotes the entry of game balls into the second ball entry port 15 is executed during the execution of the special game of the upper limit number in the number end condition. According to this, it is possible to suppress the number of executions of the second special game from decreasing compared to the case where the second special game is reserved when the number end condition is satisfied and the second special game is not reserved.

[0209] (4) In this embodiment, when the game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect and the second special reservation number has reached the second reservation upper limit number, a special detection effect can be executed. According to this, even when the second special reservation number has reached the second reservation upper limit number, it is possible to give the pleasure of entering a game ball into the second ball entry port 15 during the execution of the specific promotion effect.

[0210] (5) In this embodiment, even when a special game with the upper limit number of times in the number-of-times end condition is executed, when a winning result is derived in the special game with the upper limit number of times, a specific promotion effect is not executed during the execution of the special game with the upper limit number of times. Therefore, when a winning result is derived in the special game with the upper limit number of times, it is possible to focus on the variation content of the special game and the winning game given thereafter.

[0211] (6) In this embodiment, a special effect can be executed even in the next variable game after the variable game in which the number-of-times end condition is satisfied. According to this, even when the high base state ends due to the satisfaction of the number-of-times end condition, the player can be entertained by executing a special effect during the execution of the next variable game.

[0212] (7) In this embodiment, in the variable game executed before the variable game with the upper limit number of times in the number-of-times end condition after being controlled to the high base state, the effect is executed in a manner corresponding to the effect mode selected within a predetermined selection period. On the other hand, in the variable game with the upper limit number of times in the number-of-times end condition after being controlled to the high base state, the effect is executed in the same manner regardless of which effect mode is selected within the predetermined selection period. Further, in this embodiment, when the power supply to the pachinko gaming machine 10 is restarted after the power supply is stopped, although it is controlled to the first special mode regardless of the effect mode selected before the power supply is stopped, even in such a case, in the variable game with the upper limit number of times, the effect is executed in the same manner as when the power supply is not stopped. According to this, it is possible to execute the effect without a sense of incongruity between the variable game with the upper limit number of times after being controlled to the high base state and the variable game executed for the first time after being controlled to the low base state.

[0213] (8) In this embodiment, when the power supply to the pachinko gaming machine 10 stops during the high base state and then the power supply resumes, the production mode to be controlled is the first special mode that can be selected by operating the production button BT within a predetermined selection period. According to this, even when the power supply to the pachinko gaming machine 10 is temporarily stopped, it is possible to execute the production without any discomfort afterwards.

[0214] (9) In this embodiment, when the power supply to the pachinko gaming machine 10 is temporarily stopped during the execution of the variable game up to the upper limit number in the number-of-times end condition after being controlled to the high base state, in the variable game up to the upper limit number, the production is executed in a mode different from when the power supply to the pachinko gaming machine 10 is not temporarily stopped. According to this, it is possible to suppress giving a sense of discomfort to the player as compared with the case where the production is executed in the same mode regardless of whether the power supply is temporarily stopped or not.

[0215] (10) In this embodiment, in the variable game up to the upper limit number in the number-of-times end condition after being controlled to the high base state, regardless of whether the first special game or the second special game is executed, it is possible to execute the specific promotion production with the same production content. On the other hand, when shifting from the high base state to the low base state triggered by the establishment of the number-of-times end condition, in the variable game executed for the first time after being controlled to the low base state, the producible productions differ depending on whether the first special game or the second special game is executed. According to this, in the variable game up to the upper limit number, it is possible to concentrate on the production regardless of the type of the special game to be executed. On the other hand, in the first variable game after being controlled to the low base state, by executing different productions according to the type of the special game being executed, it is possible to improve the player's interest especially when the second special game is executed despite being in the low base state.

[0216] (11) In this embodiment, in the first variable game after the high base state ends and is controlled to the low base state, a special effect may be executed with a revival effect content of displaying a losing specific image G3 to arouse the player's uneasiness and then displaying a winning specific image G2. According to this, it is possible to improve the player's interest in expecting the continuation of the high base state.

[0217] (12) The losing specific image G3 includes information indicating the time elapsed from when it is controlled to the high base state until the losing specific image G3 is displayed. Therefore, in this embodiment, when a losing result is derived in the first variable game executed after being controlled to the low base state, by displaying the losing specific image G3 in the special effect executed during the variable game, it is possible to notify the time elapsed since being controlled to the high base state. According to this, it is possible to give a sense of accomplishment to players who want to continue playing for a long time in a high base state that is advantageous to the players.

[0218] (13) In this embodiment, in the first or second special game after being controlled to the high base state, the variable time of the special game is shorter when a losing result is derived than when a winning result is derived. According to this, in a situation where there is room in the number of executions of the special game until the number-of-times end condition is satisfied, it is possible to suppress the variable time of the special game when a losing result is derived from becoming too long, so it is possible to suppress the player's interest from decreasing.

[0219] (14) In this embodiment, in the third special game after being controlled to the high base state, the variation time of the special game is longer when a losing result is derived than when a winning result is derived. Further, in the third special game after being controlled to the high base state, when a losing result is derived, the variation time of the special game is longer than when a losing result is derived in the first or second special game after being controlled to the high base state. According to this, even when a losing result is derived in the third special game, since a long period in the high base state can be secured, it is possible to easily satisfy the hold condition of the second special game in a situation where there is no margin in the number of executions of the special game until the number end condition is satisfied.

[0220] (15) In the first or second special game after being controlled to the high base state, since the effect is executed in a manner corresponding to the effect mode selected within the selection period, the effect can be diversified to entertain the player. On the other hand, in the third special game after being controlled to the high base state, since the effect is executed in the same manner regardless of the effect mode selected within the selection period, regardless of which effect mode is selected, the effect in the final stage in the high base state and the effect after the high base state ends can be connected without a sense of incongruity.

[0221] Even when the high-base state ends due to the satisfaction of the number-of-times end condition and the control is switched to the low-base state, if the second special game is on hold, the second special game will be executed during the low-base state. In this case, since the second special game, which is normally difficult to execute in the low-base state, will be executed, it is conceivable that the players' attention to the result of the special game will increase compared to when the first special game is executed. On the other hand, in the present embodiment, for the special game executed after the high-base state ends due to the satisfaction of the number-of-times end condition, when the special game is the second special game, regardless of whether a winning result or a losing result is derived, the variation time is longer than that of the special game of the upper limit number of times in the number-of-times end condition. According to this, for the second special game during the low-base state where the players' attention is high, compared to the case where it is ended in a short time on the premise of completing the special game, it is possible to give an expectation for the derivation of a winning result in the special game.

[0222] (17) In the present embodiment, when a game ball is detected by the second start winning sensor SE2 during the low-base state, the control is switched to the special mode. And the period of being controlled in the special mode changes according to the number of the second special games on hold. According to this, it is possible to make it easier to recognize the current game state and the special game being executed by the effect mode, so that the interest in the game can be further improved.

[0223] (18) Further, in the present embodiment, when a game ball is detected by the second start winning sensor SE2 during the high-base state, the control is not switched to the special mode. For this reason, it is possible to draw more attention to the execution of the second special game during the low-base state.

[0224] (19) In this embodiment, even when a game ball is detected by the second start winning sensor SE2 during the low base state, when the first special game is being executed after the high base state ends, it is not controlled to enter the special mode. According to this, since the rarity of being controlled to enter the special mode can be given, the interest when being controlled to enter the special mode can be improved more effectively.

[0225] (20) Further, in this embodiment, when the second special game is executed during the low base state, no pre-suggestion effect is executed for the second special game. Therefore, when being controlled to enter the special mode, the player can enjoy the game by concentrating on the effect corresponding to the special mode.

[0226] (21) In this embodiment, the upper limit number of times in the number-of-times end condition is less than the first hold upper limit number. According to this, compared with the case where the upper limit number of times in the number-of-times end condition is set large, the number of special games executed until winning after being controlled to enter the high base state, or until the number-of-times end condition is satisfied and the high base state ends after being controlled to enter the high base state can be reduced. Therefore, in this embodiment, the player can enjoy the game without getting bored during the high base state.

[0227] (22) Also, in this embodiment, since the upper limit number of times in the number-of-times end condition is less than the first hold upper limit number, the variation in the time taken from when it is controlled to the high base state until winning a hit is reduced as compared with the case where the upper limit number of times in the number-of-times end condition is set to be large. For this reason, in this embodiment, it can be said that the longer the time during which it is controlled to the high base state, the more likely the number of times of winning a hit becomes, as compared with the case where the upper limit number of times in the number-of-times end condition is set to be large. And, in this embodiment, the time elapsed from when it is controlled to the high base state triggered by the miss specific image G3 being displayed in the special effect until the miss specific image G3 is displayed can be specified. According to this, for a player who wants to win more hits, by notifying the time elapsed from when it is controlled to the high base state triggered by a jackpot game being given during the low base state last until the miss specific image G3 is displayed, a sense of accomplishment can be given.

[0228] This embodiment can be implemented with the following modifications. This embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range.

[0229] · The end condition of the special mode may be changed as appropriate. For example, when the sub - control CPU 50a controls to the special mode triggered by the game ball being detected by the second start winning sensor SE2, when the second special game held when it is controlled to the special mode ends, it may be controlled to end the special mode regardless of whether another second special game is started subsequently after the end of the second special game. That is, the period during which it is controlled to the special mode may be the same regardless of the number of second special games whose execution is held.

[0230] · The sub-control CPU 50a may be configured not to control to the special mode until a predetermined number of special games are executed after being controlled to the low base state. At this time, the predetermined number may be 2 or more. Also, the predetermined number may be the same as the second hold upper limit number. Further, the sub-control CPU 50a may be configured not to control to the special mode until a predetermined time elapses after being controlled to the low base state.

[0231] · Even when a game ball is detected by the second start winning sensor SE2 during the execution of the first special game after the high base state ends and the sub-control CPU 50a is controlled to the low base state, the sub-control CPU 50a may be configured to control to the special mode. That is, when a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a may be configured to be able to control to the special mode regardless of the period after the high base state ends and the sub-control CPU 50a is controlled to the low base state.

[0232] · The sub-control CPU 50a may be configured to be able to control to the special mode on the condition that a game ball is detected by the second start winning sensor SE2 during the high base state. That is, regardless of the current game state, the sub-control CPU 50a may be configured to be able to control to the special mode triggered by the reservation of the second special game.

[0233] · The effect mode controlled on the condition that a game ball is detected by the second start winning sensor SE2 during the low base state may be changed as appropriate. At this time, the effect mode controlled on the condition that a game ball is detected by the second start winning sensor SE2 during the low base state may be a dedicated effect mode, or may be a combined effect mode that is also controlled when other conditions are satisfied. For example, in the case of a gaming machine that is controlled to the high base state triggered by the establishment of a specific control condition in which a predetermined number of special games are executed without a jackpot game being given during the low base state, it may be combined with the effect mode when it is controlled to the high base state triggered by the establishment of the specific control condition.

[0234] · Even if a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a may not control it to enter the special mode. That is, it may be embodied in a gaming machine that does not have a special mode.

[0235] · The effect mode controlled when the power supply is temporarily stopped during the high base state and then restarted may not be the first special mode. For example, the sub-control CPU 50a may control it to enter the second special mode when the power supply is restarted. Also, the sub-control CPU 50a may control it to enter an effect mode that cannot be selected during the selection period when the power supply is restarted. In other words, the effect modes that can be selected by operating the effect button BT during the selection period may not include the effect mode controlled when the power supply is restarted.

[0236] · The selection period during which the effect mode when controlled to the high base state after the end of the big win game can be selected may be changed as appropriate. For example, the selection period may be a part of the period during the big win game. Also, the selection period may include a part or all of the period during which it is controlled to the high base state.

[0237] · It may be embodied in a gaming machine in which the effect mode during the high base state cannot be selected. In this case, the sub-control CPU 50a may determine the effect mode during the high base state by a predetermined lottery. · It may be embodied in a gaming machine that has only one effect mode as the effect mode during the high base state.

[0238] · The execution conditions of the pre-suggestion effect may be changed as appropriate. For example, the pre-suggestion effect may be executable for the second special game during the low base state, or may be executable for the first special game during the high base state.

[0239] · It may be embodied in a gaming machine that does not have either or both of the pre-suggestion performance for the first special game and the pre-suggestion performance for the second special game. · It may be embodied in a gaming machine that does not execute the special detection performance.

[0240] · The content of the specific promotion performance may be changed as appropriate. For example, the sub-control CPU 50a may execute the specific promotion performance with different performance contents when the second special hold number has reached the second hold upper limit number and when it is less than the second hold upper limit number.

[0241] · The conditions for executing the specific promotion performance may be changed as appropriate. For example, the sub-control CPU 50a may not execute the specific promotion performance even when the special game of the upper limit number in the number-of-times end condition is started when the second special hold number has reached the second hold upper limit number. Also, when the second special hold number reaches the second hold upper limit number during the execution of the specific promotion performance, the sub-control CPU 50a may end the specific promotion performance. Also, the sub-control CPU 50a may be able to control to execute the specific promotion performance across the period during which the special game of the upper limit number in the number-of-times end condition is being executed and the period during which the special game executed before the special game of the upper limit number is being executed. Also, even when the special game of the upper limit number in the number-of-times end condition is a special game that derives a winning result, the sub-control CPU 50a may execute the specific promotion performance during the execution of the special game.

[0242] · It may be embodied in a gaming machine that does not execute the specific promotion performance. ·The mode of determining the variation time of the special game may be changed as appropriate. For example, for the first or second special game after being controlled to the high base state, the variation time when a losing result is derived may be longer than the variation time when a winning result is derived. Also, for the third special game after being controlled to the high base state, the variation time when a losing result is derived may be shorter than the variation time when a winning result is derived. Further, the variation time when a losing result is derived in the third special game after being controlled to the high base state may be shorter than the variation time when a losing result is derived in the first or second special game after being controlled to the high base state. Also, the variation time when a winning result is derived in the third special game after being controlled to the high base state may be longer than the variation time when a winning result is derived in the special game executed next to the third special game. Also, the variation time when a losing result is derived in the third special game after being controlled to the high base state may be longer than the variation time when a losing result is derived in the special game executed next to the third special game.

[0243] ·The first variation time, which is the variation time when a losing result is derived in the first or second special game after being controlled to the high base state, may include a plurality of times. Similarly, the second to fifth variation times may each include a plurality of times. In this case, for all the times included in each variation time, they may be arranged so that the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time in ascending order of length, or for the average time of the times included in each variation time, they may be arranged so that the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time in ascending order of length.

[0244] ·The sub-control CPU 50a may determine the variation time of the special game at the same determination ratio regardless of which special game it is after being controlled to the high base state.

[0245] ·The contents of the start image G1, the winning identification image G2, and the losing identification image G3 displayed in the special performance may be changed as appropriate. Also, the information regarding the game that can be identified by the losing identification image G3 may be changed as appropriate. For example, information regarding the breakdown of the types of wins obtained from when the game is controlled to the high base state until the losing identification image G3 is displayed may be notified. Also, some or all of the information regarding the number of prize balls acquired, the time spent staying in the advantageous period favorable to the player, and the number of times the big win game is granted may not be notified.

[0246] ·The performance content of the special performance may be changed as appropriate. For example, in the resurrection performance content, after the losing identification image G3 is displayed, an image different from the winning identification image G2 may be displayed as information indicating that a winning result is derived in the ongoing special game. Also, the special performance may not have the resurrection performance content, and the special performance may be executed with either the winning performance content or the losing performance content.

[0247] ·The performance content of the special performance may be made different according to the performance mode. That is, the sub-control CPU 50a may execute the special performance with different performance contents according to the performance mode selected within the selection period. According to this, when the maximum number of special games in the number end condition is executed, the performance can be executed in different modes according to the performance mode selected within the selection period.

[0248] ·When the power supply is stopped during the high base state and then the power supply is resumed, the mode of the performance executed during the execution of the maximum number of special games in the number end condition may be made different compared to when the power supply is not stopped. For example, the sub-control CPU 50a may control so as not to execute the specific promotion performance during the execution of the maximum number of special games in the number end condition when the power supply is stopped during the high base state and then the power supply is resumed.

[0249] ·When the power supply is stopped during the execution of the special game with the upper limit number of times under the number-of-times end condition and then the power supply is resumed, the specific promotion effect may be executed even after the resumption of the power supply. That is, when the power supply is stopped during the execution of the special game with the upper limit number of times under the number-of-times end condition and then the power supply is resumed, and when the power supply is not stopped, the effect may be executed in the same manner during the execution of the special game with the upper limit number of times.

[0250] ·When the power supply is stopped during the high base state and then the power supply is resumed, the types of images displayed in the special effect may be the same compared to when the power supply is not stopped, while the content of the information that can be specified by various images may be different. For example, when the sub-control CPU 50a stops the power supply during the high base state and then resumes the power supply, when displaying the deviation identification image G3 in the special effect, the deviation identification image G3 may be displayed so that the number of prize balls obtained, the time staying in the advantageous period favorable to the player, and the number of jackpot games granted cannot be specified. In this case, although the content of the information that can be specified by the deviation identification image G3 displayed in the special effect is different when the power supply is stopped during the high base state and then the power supply is resumed and when the power supply is not stopped, it can be said that the effect is executed in the same manner in that the special effect is executed in any case.

[0251] · Even if the first special game is the first special game after being controlled to the low base state, a special effect may be executed during the execution of the first special game. That is, when the high base state ends and is controlled to the low base state triggered by the establishment of the small win end condition or the number end condition, and the second special game is not pending, even if the first special game is executed as the first special game after being controlled to the low base state, a special effect may be executed during the execution of the first special game. In other words, when the high base state ends and is controlled to the low base state triggered by the establishment of the small win end condition or the number end condition, regardless of whether the first special game after being controlled to the low base state is the first special game or the second special game, the effect may be executed in the same manner.

[0252] · Depending on the type of the established end condition of the high base state, whether to execute a special effect thereafter may be made different. For example, when the small win end condition is established, a special effect may be executed during the execution of the first special game after being controlled to the low base state, while when the number end condition is established, a special effect may not be executed during the execution of the first special game after being controlled to the low base state. Also, when the small win end condition is established, a special effect may not be executed during the execution of the first special game after being controlled to the low base state, while when the number end condition is established, a special effect may be executed during the execution of the first special game after being controlled to the low base state.

[0253] ·The special performance may be executed during the execution of the special game of the upper limit number in the number-of-times end condition. According to this, when a losing result is derived in the special game of the upper limit number, the special performance can be executed with the losing performance content during the execution of the special game. Also, according to this, when a winning result is derived in the special game of the upper limit number, the special performance can be executed with either the winning performance content or the revival performance content during the execution of the special game. In this case, the sub-control CPU 50a may execute the special performance and the specific promotion performance in parallel during the execution of the special game of the upper limit number in the number-of-times end condition, or may execute the special performance without executing the specific promotion performance.

[0254] ·The upper limit number that each special game can be held over may be changed as appropriate. For example, the second hold upper limit number may be 2 or more. At this time, when a plurality of second special games are continuously executed after being controlled to the low base state, the sub-control CPU 50a may execute the special performance over the plurality of second special games. In this case, the sub-control CPU 50a may change the performance content of the special performance during the execution of each second special game according to the variation content of the second special game being executed among the plurality of second special games, or may vary the performance content of the entire special performance according to whether or not the second special game that derives a winning result is included among the plurality of second special games.

[0255] ·The end condition of the high base state may be changed as appropriate. For example, the upper limit number in the number-of-times end condition may be changed. In this case, the upper limit number in the number-of-times end condition may be varied according to the type of jackpot game to be awarded and the game state when winning. Also, regarding the small win end condition, it may be established when winning a small win a predetermined number of times, and for each of the small wins of the predetermined number of times, on the occasion that the game ball is not detected by the special passage sensor SE5 during the small win game based on the small win. That is, the small win end condition may be made to be able to be established when winning a small win a predetermined number of times.

[0256] ·The small win end condition may be set to be satisfied when winning a specific small win and the game ball is not detected by the special passage sensor SE5 during the small win game based on the specific small win. In other words, when winning a small win different from the specific small win, even if the game ball is not detected by the special passage sensor SE5 during the small win game based on that small win, the small win end condition may not be satisfied.

[0257] ·The types of big wins and small wins may be changed as appropriate. Also, for each win, the game state controlled after the end of the big win game may be changed as appropriate. ·The winning probability of the normal win lottery may be changed as appropriate. For example, even when controlled to the low base state, it may be possible to win a normal win.

[0258] ·The opening mode of the first large winning opening 18 in the small win game may be changed as appropriate. Also, the operation pattern of the distribution shutter 28 in the small win game may be changed as appropriate. In this case, according to the type of small win, by varying the combination of the opening mode of the first large winning opening 18 and the operation pattern of the distribution shutter 28 in the small win game, the probability of the game ball passing through the first passage 26a during the small win game may be varied. Also, as the type of small win, there may be a small win in which the game ball can substantially not pass through the first passage 26a during the small win game.

[0259] ·The opening mode of the second large winning opening 20 in the big win game may be changed as appropriate. Also, the upper limit number of rounds in the round game in the big win game may be changed as appropriate. ·The type of big win may be changed as appropriate. For example, some or all of the upper limit number of rounds in the round game, the opening time of the large winning opening, and the number of times the large winning opening is opened in the big win game may be varied.

[0260] ·The winning probability of the special win lottery may be changed as appropriate. For example, in the first special win lottery, it may be possible to win a small win. Also, the probability of winning a small win may be varied between the first special win lottery and the second special win lottery.

[0261] · When the hold conditions for the first special game and the hold conditions for the second special game are satisfied, the main control CPU 41a may cause them to be executed in the order in which they are held regardless of which special game it is. Further, the main control CPU 41a may be configured to be capable of controlling the first special game and the second special game to be executed in parallel.

[0262] · As the base state of the pachinko gaming machine 10, it may be embodied in a gaming machine having three or more types of base states. · It may be embodied in a gaming machine having a setting function for changing the jackpot probability by setting any one of a plurality of set values that determine the jackpot probability.

[0263] · It may be embodied in a gaming machine that is controlled to a high base state on the condition that a predetermined number of special games are executed without a jackpot game being given during the low base state. In this case, the main control CPU 41a may set a number of times greater than the upper limit number of times in the number-of-times end condition when being controlled to the high base state after the end of the jackpot game as the upper limit number of times in the number-of-times end condition.

[0264] · It may be embodied in a gaming machine having a probability variation function for varying the probability of winning a jackpot in a special jackpot lottery. In this case, for example, it may be embodied in a gaming machine that gives a state (so-called, high probability state) in which the probability of winning a jackpot in a special jackpot lottery is a high probability when a game ball is detected by the special passage sensor SE5 during a jackpot game. In this case, the high probability state given when a game ball is detected by the special passage sensor SE5 corresponds to a predetermined privilege. Further, it may be embodied in a gaming machine that varies whether or not to give a high probability state after the end of the jackpot game according to the type of jackpot. Further, it may be embodied in a gaming machine (so-called, ST machine) that gives a high probability state up to when the number of times of executing the special game after the end of the jackpot game reaches a predetermined probability variation number of times. Further, it may be embodied in a gaming machine (so-called, fall machine) that gives a high probability state up to when winning a predetermined fall lottery after the end of the jackpot game.

[0265] ·Use the sub-control board 50 as the sub-master control board. Separately from the sub-control board 50, a display control board that specifically controls the effect display device 12, an audio control board that specifically controls the speaker SP, and a lamp control board that specifically controls the decorative lamp LA may be provided individually. Also, some or all of the display control board, the audio control board, and the lamp control board may be the same board. Further, the sub-control CPU 50a may be composed of a plurality of CPUs mounted on a single board.

[0266] ·The pachinko game machine 10 may be provided with a single control board that integrates the functions of the main control board 40 and the sub-control board 50. Also, the functions of the main control board 40 may be realized by being divided among a plurality of boards. The main control CPU 41a may be composed of a plurality of CPUs mounted on a single board.

[0267] ·It may be embodied as a pachinko game machine that does not execute the effect game. In this case, a special symbol may be displayed on the effect display device 12. Describe the technical ideas that can be grasped from the above embodiments and modification examples.

[0268] (a) The effect control means is capable of controlling to execute the special effect even during the execution of the variable game that is executed next to the specific number of variable games when the number end condition is satisfied.

[0269] (b) The hold control means is capable of controlling to hold the execution of the first variable game among the variable games when a game ball is detected by the first start detection means, while holding the execution of the second variable game among the variable games when a game ball is detected by the second start detection means. The effect control means is capable of controlling to execute the special effect during the execution of the second variable game on the condition that the second variable game is held when the variable game of the specific number when the number end condition is satisfied is executed.

[0270] (C) It is possible to suspend the execution of the variable game upon the entry of a game ball into the start port. In the variable game, a winning lottery result is derived. When winning a small win in the winning lottery, a small win game is provided to release the special ball entry means after the small win result is derived in the variable game. A big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game has passed through the special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start detection means for detecting a game ball that has entered the first start port among the start ports, a second start detection means for detecting a game ball that has entered the second start port among the start ports, a suspension control means for controlling to be able to suspend the execution of the variable game upon the detection of a game ball by the first start detection means or the second start detection means, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game upon the detection of a game ball by the special detection means during the small win game, a game state control means for controlling the game state, an effect control means for performing control regarding the effect, an operable operation means, and a mode control means for controlling an effect mode that determines the mode of the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second game state, there is a number-of-times end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means wins a small win in the variable game at a predetermined number of times before the specific number of times since being controlled to the second game state and when a game ball is not detected by the special detection means during the small win game.In the variable game executed next after the variable game of the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next after the variable game of the predetermined number of times when not winning the small win in the variable game of the predetermined number of times. There are a first period until a specified number of the variable games less than the specified number are executed and a second period after the specified number of the variable games are executed during the period from when it is controlled to the second game state until the specified number of the variable games are executed. In the first period, the variable time of the variable game determined when not winning the win lottery is shorter than the variable time of the variable game determined when winning the win lottery. In the second period, the variable time of the variable game determined when not winning the win lottery is longer than the variable time of the variable game determined when winning the win lottery. In the second period, the variable time of the variable game determined when not winning the win lottery is longer than the variable time of the variable game determined when not winning the win lottery in the first period. The mode control means can select an effect mode during the second game state based on the operation of the operation means within a predetermined selection period. In the first period, the effect is executed in a manner corresponding to the effect mode selected within the selection period, while in the second period, the effect is executed in the same manner regardless of the effect mode selected within the selection period. The gaming machine is characterized by this.

[0271] (B) It is possible to suspend the execution of the variable game upon the entry of a game ball into the start port. In the variable game, a winning lottery result is derived. When winning a small win in the winning lottery, a small win game is provided to open the special ball entry means after the small win result is derived in the variable game. A big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game has passed through the special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start detection means for detecting a game ball that has entered the first start port among the start ports, a second start detection means for detecting a game ball that has entered the second start port among the start ports, a suspension control means for controlling to be able to suspend the execution of the variable game upon the detection of a game ball by the first start detection means or the second start detection means, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game upon the detection of a game ball by the special detection means during the small win game, a game state control means for controlling the game state, and an effect control means for performing control regarding the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the rate of entry of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second game state, there is a number of times end condition that is established upon the execution of a specific number of the variable games after being controlled to the second game state. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means wins a small win in the variable game at a predetermined number of times before the specific number of times after being controlled to the second game state and when a game ball is not detected by the special detection means during the small win game. In the variable game executed next to the variable game at the predetermined number of times,In the variable game with the predetermined number of times, when not winning in the small hit, it is possible to control to execute a special effect different from the effect executed in the variable game executed next to the variable game with the predetermined number of times. After being controlled to the second game state until the variable game of the specific number of times is executed, there are a first period until the variable game of a specified number of times less than the specific number of times is executed, and a second period after the variable game of the specified number of times is executed. In the first period, the variable time of the variable game determined when not winning in the hit lottery is shorter than the variable time of the variable game determined when winning in the hit lottery. In the second period, the variable time of the variable game determined when not winning in the hit lottery is longer than the variable time of the variable game determined when winning in the hit lottery. In the second period, the variable time of the variable game determined when not winning in the hit lottery is longer than the variable time of the variable game determined when not winning in the hit lottery in the first period. The hold control means holds the execution of the first variable game among the variable games on the occasion of detecting a game ball by the first start detection means, while holding the execution of the second variable game among the variable games on the occasion of detecting a game ball by the second start detection means. It is possible to hold the execution of the first variable game with the first hold upper limit number as the upper limit, and it is possible to hold the execution of the second variable game with the second hold upper limit number as the upper limit. The effect control means is capable of controlling to execute a specific promotion effect that promotes the entry of a game ball into the second start port during the execution of the variable game of the specific number of times when the number end condition is satisfied, and when the specific promotion effect is being executed and the number of the second variable games held has reached the second hold upper limit number, it is possible to control to execute a special detection effect on the condition that a game ball is detected by the second start detection means. A gaming machine characterized by the above.

[0272] (Ho) The execution of the variable game can be suspended upon the entry of a game ball into the start port. In the variable game, the result of a winning lottery is derived. When winning a small win in the winning lottery, a small win game is provided to open the special ball entry means after the small win result is derived in the variable game. A big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game has passed through the special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start detection means for detecting a game ball that has entered the first start port among the start ports, a second start detection means for detecting a game ball that has entered the second start port among the start ports, a suspension control means for controlling to be able to suspend the execution of the variable game upon the detection of a game ball by the first start detection means or the second start detection means, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game upon the detection of a game ball by the special detection means during the small win game, a game state control means for controlling the game state, and an effect control means for performing control regarding the effect, are provided. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second game state, there is a number end condition that is established upon the execution of a specific number of the variable games after being controlled to the second game state. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means wins a small win in the variable game at a predetermined number of times before the specific number of times after being controlled to the second game state, and when a game ball is not detected by the special detection means during the small win game, in the variable game executed next to the variable game at the predetermined number of times,In the variable game with the predetermined number of times, when not winning the small win, it is possible to control to execute a special effect different from the effect executed in the variable game executed next to the variable game with the predetermined number of times. From the time of being controlled to the second game state until the variable game of the specific number of times is executed, there are a first period until the variable game of a specified number of times less than the specific number of times is executed, and a second period after the variable game of the specified number of times is executed. In the first period, the variable time of the variable game determined when not winning the win lottery is shorter than the variable time of the variable game determined when winning the win lottery. In the second period, the variable time of the variable game determined when not winning the win lottery is longer than the variable time of the variable game determined when winning the win lottery. In the second period, the variable time of the variable game determined when not winning the win lottery is longer than the variable time of the variable game determined when not winning the win lottery in the first period. The hold control means holds the execution of the first variable game among the variable games when a game ball is detected by the first start detection means, while being able to control to hold the execution of the second variable game among the variable games when a game ball is detected by the second start detection means. The effect control means is capable of controlling to execute a specific promotion effect that promotes the entry of a game ball into the second start port during the execution of the variable game of the specific number of times when the number end condition is satisfied, and even when the variable game of the specific number of times is executed, when the small win result is derived in the variable game of the specific number of times, it is possible to control not to execute the specific promotion effect during the execution of the variable game of the specific number of times. A gaming machine characterized by this.

Explanation of symbols

[0273] BT…Performance Button (Operating Means) CL…Center Line G1…Start Image G2…Win Identification Image G3…Miss Identification Image GH…Image Display Unit HD…Launch Handle LA…Decorative Lamp R1…First Route R1a…Left Region R2…Second Route R2a…Right Region SE1…First Start Winning Sensor (First Start Detection Means) SE2…Second Start Winning Sensor (Second Start Detection Means) SE3…First Count Sensor SE4…Second Count Sensor SE5…Special Passage Sensor (Special Detection Means) SE6…Gate Sensor SL1…First Solenoid SL2…Second Solenoid SL3…Third Solenoid SL4…Fourth Solenoid SP…Speaker W…Center Frame YB…Pachinko Game Machine YBa…Game Area YBb…Opening Window 10…Pachinko Machine 12…Performance Display Device 13…Information Display Device 13a…First Special Symbol Display Unit 13b…Second Special Symbol Display Unit 13c…First Special Hold Display Unit 13d…Second Special Hold Display Unit 13e…Normal Symbol Display Unit 13f…Normal Hold Display Unit 14…First Ball Inlet (First Start Port) 15…Second Ball Inlet (Second Start Port) 16…First Variable Member (Operating Means) 18…First Big Winning Port (Special Ball Inlet Means) 19…Second Variable Member 20…Second Big Winning Port 21…Third Variable Member 22…Gate 26…Passage 26a…First Passage 26b…Second Passage 27…Branch Section 28…Distribution Shutter 40…Main Control Board 41…Microprocessor 41a…Main Control CPU (Big Win Game Granting Means, Game State Control Means, Operation Control Means, Hold Control Means, Game Control Means, Bonus Granting Means, Pre-Judgment Means) 41b…Main Control ROM 41c…Main Control RWM 50…Sub Control Board 50a…Sub Control CPU (Performance Control Means, Mode Control Means) 50b…Sub Control ROM 50c…Sub Control RWM 60…Power Unit 60a…Power Switch

Claims

1. When winning a small prize in a random draw using random numbers, a small prize game is provided in which the special ball entry means is released after deriving the small prize result in a variable game, and a big prize game is provided on the condition that the game ball that has entered the special ball entry means in the small prize game has passed through a special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start port into which a game ball can enter, first start detection means for detecting a game ball that has entered the first start port, a second start port into which a game ball can enter, second start detection means for detecting a game ball that has entered the second start port, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, operation control means for controlling the operation means, hold control means capable of holding the execution of a first variable game among the variable games when a game ball is detected by the first start detection means, and holding the execution of a second variable game among the variable games when a game ball is detected by the second start detection means, special detection means for detecting a game ball passing through the special area, big prize game awarding means for performing control to award the big prize game when a game ball is detected by the special detection means during the small prize game, game state control means for controlling the game state, effect control means for performing control regarding the effect, mode control means for controlling an effect mode that determines the mode of the effect, and is provided with The game states include a first game state and a second game state, The operation control means controls the operation means so that the rate of entry of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second gaming state, there are a number-of-times end condition that is established when a specific number of the variable games have been executed since being controlled to the second gaming state, and a small-win end condition that is established when, in the case of winning a small win, no game ball has been detected by the special detection means during the small-win game based on the small win. When the end condition of the second gaming state is satisfied, the gaming state control means is configured to control to the first gaming state. When the performance control means wins a small win in a predetermined number of variable games before the specific number of variable games since being controlled to the second gaming state, and no game ball has been detected by the special detection means during the small-win game, in the variable game executed next to the predetermined number of variable games, it is possible to perform control to execute a special performance different from the performance executed in the variable game executed next to the predetermined number of variable games when not winning a small win in the predetermined number of variable games. The hold control means can hold the execution of the first variable game with a first hold upper limit number as an upper limit, and can hold the execution of the second variable game with a second hold upper limit number as an upper limit. The performance modes during the second gaming state include a first special mode and a second special mode. The performance control means During the execution of the specific number of variable games when the number-of-times end condition is satisfied, it is possible to perform control to execute a specific promotion performance that promotes the entry of a game ball into the second start port. When the specific promotion performance is being executed and the number of the second variable games on hold has reached the second hold upper limit number, it is possible to perform control to execute a special detection performance on the condition that a game ball has been detected by the second start detection means. Regardless of whether the specific number of variable games is the first variable game or the second variable game, it is possible to perform control to execute the specific promotion performance and the special detection performance in the same manner. The specific promotion performance and the special detection performance are executed in the same manner when controlled in the first special mode and when controlled in the second special mode. During the small winning game, it is possible to control the execution of a small winning performance that can identify that the game is in the small winning game. The small winning performance is executed with performance content that promotes the entry of game balls into the special ball entry means. The gaming machine is characterized by this.

2. When winning a small win in a winning lottery using a random number, a small winning game is provided in which the special ball entry means is opened after deriving the small winning result in the variable game. In the gaming machine capable of executing various performances during the execution of the variable game, a big winning game is provided on the condition that the game ball that has entered the special ball entry means in the small winning game has passed through the special area. A first starting port into which a game ball can enter. First starting detection means for detecting a game ball that has entered the first starting port. A second starting port into which a game ball can enter. Second starting detection means for detecting a game ball that has entered the second starting port. An operation means that can take a first state in which a game ball can enter the second starting port and a second state in which a game ball cannot enter the second starting port or is less likely to enter the second starting port compared to the first state. Operation control means for controlling the operation means. Reservation control means capable of suspending the execution of a first variable game among the variable games when a game ball is detected by the first starting detection means, and suspending the execution of a second variable game among the variable games when a game ball is detected by the second starting detection means. Special detection means for detecting a game ball passing through the special area. Big winning game awarding means for performing control to award the big winning game when a game ball is detected by the special detection means during the small winning game. Game state control means for controlling the game state. A performance control means for controlling the performance; An operable operating means; A mode control means for controlling a performance mode that defines the performance mode, The gaming state includes a first gaming state and a second gaming state, The operation control means controls the operation means so that, when the game is in the second game state, a rate at which game balls enter the second starting hole is increased compared to when the game is in the first game state, The end conditions of the second game state include a number end condition which is established when a specific number of the variable games have been executed since the game state was controlled to the second game state, and a small win end condition which is established when the game ball is not detected by the special detection means during a small win game based on the small win when the small win is won. The gaming state control means is configured to control the game state to the first gaming state when a termination condition for the second gaming state is established, The performance control means includes: When the small win is won in a predetermined number of variation games prior to the specific number of times after control to the second game state and the game ball is not detected by the special detection means during the small win game, in a variation game executed after the predetermined number of variation games, a control is possible to execute a special presentation different from the presentation executed in the variation game executed after the predetermined number of variation games when the small win is not won in the predetermined number of variation games, When the variation game executed next to the predetermined variation game is the second variation game, the special effect can be executed. The period from when the game is controlled to the second gaming state until the specific number of times of the variable game is executed includes a first period until the specified number of times of the variable game is executed, which is less than the specific number of times, and a second period after the specified number of times of the variable game is executed, During the first period, the variable time of the variable game determined when not winning the hit lottery is shorter than the variable time of the variable game determined when winning the hit lottery. During the second period, the variable time of the variable game determined when not winning the hit lottery is longer than the variable time of the variable game determined when winning the hit lottery. During the second period, the variable time of the variable game determined when not winning the hit lottery is longer than the variable time of the variable game determined when not winning the hit lottery during the first period. The mode control means can select the production mode during the second game state based on the operation of the operation means within a predetermined selection period. During the first period, the production is executed in a manner corresponding to the production mode selected within the selection period, and during the second period, the production is executed in the same manner regardless of the production mode selected within the selection period. The production control means can control to execute a small win production that can identify that it is during the small win game during the small win game. The small win production is executed with production content that encourages the entry of game balls into the special ball entry means, and is characterized by a gaming machine.

Citation Information

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