Pachinko machine
The gaming machine addresses the need to enhance player interest by incorporating a small win game with random number-derived results, special ball entry means, and big win conditions based on game ball passage, along with dynamic effects and state controls, resulting in improved game engagement and satisfaction.
Patent Information
- Application Number
- JP2023072931
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-04-27
- Publication Date
- 2025-06-17
- Estimated Expiration
- 2041-03-17
AI Technical Summary
Existing gaming machines lack mechanisms to enhance player interest by dynamically altering the game flow and providing varied experiences.
A gaming machine with a small win game that uses random numbers to derive a small win result, releasing a special ball entry means, and providing a big win game only if the game ball passes through a special area, along with various effects and state controls to improve player engagement.
The solution enhances player interest by introducing dynamic game flow changes, varied experiences, and increased chances of winning, thereby improving overall game engagement and satisfaction.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] Conventionally, among pachinko gaming machines, which are a type of gaming machine, there is one that provides a small win game in which special ball entry means are opened when winning a small win in a winning lottery, and when a game ball that has entered the special ball entry means passes through a special area, a big win game is provided (for example, Patent Document 1).
[0003] In such a gaming machine, it is possible to enjoy step by step whether or not to win a small win and whether or not a game ball passes through a special area when winning a small win.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] By the way, in such a gaming machine, it is desired to further improve the interest in the game by devising the flow of the game.
Means for Solving the Problems
[0007] The gaming machine that solves the above problems is provided with a small win game in which when winning a small win in a winning lottery using a random number, after deriving a small win result in a variable game, a special ball entry means is released, and a big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game has passed through a special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start port into which a game ball can enter, a first start detection means for detecting a game ball that has entered the first start port, a second start port into which a game ball can enter, a second start detection means for detecting a game ball that has entered the second start port, a first state in which a game ball can enter the second start port, and an operation means capable of taking a second state in which a game ball cannot enter the second start port or in which it is difficult for a game ball to enter the second start port compared to the first state, an operation control means for controlling the operation means, a hold control means capable of holding the execution of a first variable game among the variable games when a game ball is detected by the first start detection means and holding the execution of a second variable game among the variable games when a game ball is detected by the second start detection means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game when a game ball is detected by the special detection means during the small win game, a game state control means for controlling the game state, an effect control means for performing control related to the effect, an operable operation means, and a mode control means for controlling an effect mode that determines the mode of the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the ball entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. The end conditions of the second game state include a number end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when, when winning a small win, a game ball is not detected by the special detection means during the small win game based on the small win. The game state control means controls to the first game state when the end condition of the second game state is established.When the effect control means wins a small hit in a variable game at a predetermined number of times before the specific number of times after being controlled to the second game state, and no game ball is detected by the special detection means during the small hit game, in the variable game executed next to the variable game at the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next to the variable game at the predetermined number of times when not winning a small hit in the variable game at the predetermined number of times. The hold control means can hold the execution of the first variable game with the first hold upper limit number as the upper limit, and can hold the execution of the second variable game with the second hold upper limit number as the upper limit. There are a first special mode and a second special mode in the effect mode during the second game state. The effect control means can control to execute a specific promotion effect that promotes the entry of a game ball into the second starting port during the execution of the variable game at the specific number of times when the number-of-times end condition is satisfied. When the specific promotion effect is being executed and the number of the second variable games on hold has reached the second hold upper limit number, control is possible to execute a special detection effect on the condition that a game ball is detected by the second start detection means. Control is possible to execute the specific promotion effect and the special detection effect in the same manner regardless of whether the variable game at the specific number of times is the first variable game or the second variable game. The specific promotion effect and the special detection effect are executed in the same manner when controlled to the first special mode and when controlled to the second special mode. Control is possible to execute a jackpot effect that can specify that it is during the jackpot game during the jackpot game. When being controlled to the second game state after the end of the jackpot game, the jackpot effect is executed with the effect content indicating that the effect mode after the end of the jackpot game can be selected by operating the operation means. When the number-of-times end condition is satisfied, the effect control means is capable of controlling to execute the special effect in the variable game to be performed next to the variable game in which the number-of-times end condition is satisfied. This is the gist.
[0008] The gaming machine that solves the above problems is provided with a small win game in which when winning a small win in a winning lottery using a random number, after deriving a small win result in a variable game, a special ball entry means is released, and a big win game is provided on the condition that the game ball that has entered the special ball entry means has passed through a special area. In the gaming machine capable of executing various effects during the execution of the variable game, there are a first start port into which a game ball can enter, a first start detection means for detecting the game ball that has entered the first start port, a second start port into which a game ball can enter, a second start detection means for detecting the game ball that has entered the second start port, a first state in which a game ball can enter the second start port, and an operation means that can take a second state in which a game ball cannot enter the second start port or in which it is difficult for a game ball to enter the second start port compared to the first state, an operation control means for controlling the operation means, a hold control means capable of holding the execution of a first variable game among the variable games when a game ball is detected by the first start detection means and holding the execution of a second variable game among the variable games when a game ball is detected by the second start detection means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game when a game ball is detected by the special detection means during the small win game, a game state control means for controlling the game state, an effect control means for performing control related to the effect, an operable operation means, and a mode control means for controlling an effect mode that determines the mode of the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the ball entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. The end conditions of the second game state include a number end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when, when winning a small win, a game ball is not detected by the special detection means during the small win game based on the small win. The game state control means is configured to control to the first game state when the end condition of the second game state is established.When the effect control means wins a small hit in a variable game at a predetermined number of times before the specific number of times after being controlled to the second game state, and no game ball is detected by the special detection means during the small hit game, in the variable game executed next to the variable game at the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next to the variable game at the predetermined number of times when not winning the small hit in the variable game at the predetermined number of times. During the period from when it is controlled to the second game state until the variable game of the specific number of times is executed, there are a first period until a specified number of variable games less than the specific number of times are executed and a second period after the specified number of variable games are executed. In the first period, the variable time of the variable game determined when not winning the hit lottery is shorter than the variable time of the variable game determined when winning the hit lottery. In the second period, the variable time of the variable game determined when not winning the hit lottery is longer than the variable time of the variable game determined when winning the hit lottery. The variable time of the variable game determined when not winning the hit lottery in the second period is longer than the variable time of the variable game determined when not winning the hit lottery in the first period. The mode control means can select an effect mode during the second game state based on the operation of the operation means within a predetermined selection period. In the first period, the effect is executed in a manner corresponding to the effect mode selected within the selection period. In the second period, the effect is executed in the same manner regardless of the effect mode selected within the selection period. The effect control means can control to execute a jackpot effect capable of specifying that it is during the jackpot game. When being controlled to the second game state after the end of the jackpot game, the jackpot effect is executed with an effect content indicating that the effect mode after the end of the jackpot game can be selected by the operation of the operation means. When the number-of-times end condition is satisfied, the effect control means is capable of controlling to execute the special effect in the variable game to be performed next to the variable game in which the number-of-times end condition is satisfied. This is the gist.
Advantages of the Invention
[0011] According to the present invention, the interest in the game can be improved.
Brief Description of the Drawings
[0012]
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Modes for Carrying Out the Invention
[0013] Hereinafter, an embodiment of a pachinko gaming machine will be described. In the following description, up, down, left, right, front (front side), and rear (back side) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine includes a firing handle HD that is operated by a player when firing a game ball. The pachinko gaming machine 10 also includes a speaker SP that outputs sound. The speaker SP is capable of executing an effect (hereinafter referred to as a sound effect) by outputting sound such as music and sound effects. The pachinko gaming machine 10 also includes a decorative lamp LA that executes a light emission effect using a light emitter (not shown). The decorative lamp LA is capable of executing a light emission effect by turning on, blinking, and turning off a light emitter (not shown).
[0014] The pachinko gaming machine 10 includes a game board YB. On the front side of the game board YB, a substantially circular game area YBa is defined in a front view. In the present embodiment, a game ball fired by operating the firing handle HD reaches the game area YBa. The game board YB includes an opening window YBb at a substantially central portion when viewed from the front. A center frame W with various designs is assembled to the opening window YBb.
[0015] The pachinko gaming machine 10 includes an effect button BT as an operation means that can be operated by the player. In the present embodiment, the effect button BT is disposed on the front side of the pachinko gaming machine 10. In the present embodiment, the effect button BT is a button-type means configured to enable a pressing operation. The effect button BT is not limited to being button-type, and may be a touch sensor type, or may be configured to cause a predetermined display device to function as a touch panel type means.
[0016] As shown in FIG. 2, the pachinko gaming machine 10 includes an effect display device 12 having an image display unit GH. The effect display device 12 is assembled to the game board YB such that the image display unit GH is visible through the opening window YBb (center frame W) of the game board YB when viewed from the front. For example, the image display unit GH is a liquid crystal panel or an organic EL panel. As one of the effects, the effect display device 12 can execute an effect (hereinafter referred to as "display effect") of displaying an image imitating a predetermined character or character.
[0017] The pachinko gaming machine 10 includes an information display device 13 capable of displaying predetermined information. The information display device 13 is provided at a position visible to the player on the game board YB. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a can execute a first special symbol variation game as a variation game in which a predetermined symbol is variably displayed and finally the first special symbol is fixedly stopped and displayed. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b can execute a second special symbol variation game as a variation game in which a predetermined symbol is variably displayed and finally the second special symbol is fixedly stopped and displayed. The first special symbol and the second special symbol are symbols for notifying the result of a winning lottery of the special symbol described later. In the following description, the winning lottery of the special symbol is abbreviated as "special winning lottery". Also, the winning lottery of the first special symbol is abbreviated as "first special winning lottery", and the winning lottery of the second special symbol is abbreviated as "second special winning lottery". Also, the first special symbol variation game is abbreviated as "first special game", and the second special symbol variation game is abbreviated as "second special game". Also, the first special game and the second special game are collectively referred to as "special games". In this specification, "variable display" means a state in which the type of the displayed symbol changes over time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed and the type of the displayed symbol does not change. For a symbol, "fixed stop display" and "derivation" have the same meaning.
[0018] In the first special symbol display section 13a and the second special symbol display section 13b, the special symbols that can be derived include a jackpot symbol as a jackpot result, a small win symbol as a small win result, and a losing symbol as a losing result. In the following description, the jackpot symbol as a jackpot result and the small win symbol as a small win result may be collectively referred to as "win results". In this embodiment, the first special game and the second special game are not executed simultaneously. In this embodiment, when winning the jackpot in the special win lottery, the jackpot symbol is derived in the special game, and after the end of the special game, a jackpot game as a winning game is awarded. Also, in this embodiment, when winning a small win in the special win lottery, the small win symbol is derived in the special game, and after the end of the special game, a small win game as a winning game is awarded.
[0019] The information display device 13 includes a first special hold display section 13c. The first special hold display section 13c displays information that can identify the number of times of the first special game whose execution is held because the hold condition has been satisfied but the execution condition has not been satisfied yet. The information display device 13 includes a second special hold display section 13d. The second special hold display section 13d displays information that can identify the number of times of the second special game whose execution is held because the hold condition has been satisfied but the execution condition has not been satisfied yet. In the following description, the number of times of the first special game on hold is referred to as the "first special hold number", and the number of times of the second special game on hold is referred to as the "second special hold number". In this embodiment, the upper limit number of the first special hold number is "4", and the upper limit number of the second special hold number is "1". In the following description, the upper limit number of the first special hold number is referred to as the "first hold upper limit number", and the upper limit number of the second special hold number is referred to as the "second hold upper limit number".
[0020] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e can execute a normal symbol variation game that variably displays a predetermined symbol and finally stops and displays the normal symbol deterministically. The normal symbol is a symbol for notifying the result of a winning lottery of the normal symbol described later. In the following description, the winning lottery of the normal symbol is abbreviated as "normal winning lottery". Also, the normal symbol variation game is abbreviated as "normal game". The normal symbols that can be derived on the normal symbol display unit 13e include a normal winning symbol and a normal losing symbol as a losing display result. In this embodiment, when winning the normal winning lottery, a normal winning symbol is derived in the normal game, and after the end of the normal game, a normal winning game is awarded.
[0021] The information display device 13 includes a normal hold display unit 13f. The normal hold display unit 13f displays information that can identify the number of normal games whose execution is held because the hold condition is satisfied but the execution condition is not yet satisfied. In the following description, the number of normal games in hold is referred to as "normal hold count". In this embodiment, the upper limit of the normal hold count is "1". Note that each display unit in the information display device 13 does not necessarily need to be provided on one display device and may be provided in different parts. Also, the information display device 13 may include a right hit display unit that displays information indicating so-called "right hitting" and a round display unit that notifies the upper limit number of round games described later.
[0022] The pachinko gaming machine 10 includes a first ball entry port 14 as a first start port that opens to the game area YBa. The first ball entry port 14 is located below the center frame W in the game area YBa. The first ball entry port 14 is always open so that game balls can enter. The pachinko gaming machine 10 includes a first start winning sensor SE1 (shown in FIG. 5) as a first start detection means for detecting game balls that have entered the first ball entry port 14. In this embodiment, when a game ball is detected by the first start winning sensor SE1, the hold condition for the first special game may be satisfied, and the payout condition for a predetermined number of prize balls is satisfied.
[0023] The pachinko gaming machine 10 includes a second ball entry port 15 as a second starting port that opens into the game area YBa. The second ball entry port 15 is located in the lower right of the center frame W in the game area YBa. The pachinko gaming machine 10 includes a second starting prize sensor SE2 (shown in FIG. 5) as second starting detection means for detecting a game ball that has entered the second ball entry port 15. In the present embodiment, when a game ball is detected by the second starting prize sensor SE2, the holding condition for the second special game can be satisfied, and the payout condition for a predetermined number of prize balls is satisfied.
[0024] Further, the pachinko gaming machine 10 includes a first variable member 16 that can take an open state (permissible state) as a first state in which a game ball can enter the second ball entry port 15 and a closed state (regulated state) as a second state in which a game ball cannot enter the second ball entry port 15. That is, in the present embodiment, the first variable member 16 corresponds to an operating means. The second ball entry port 15 is opened when the first variable member 16 operates to the open state. The closed state may be a state in which a game ball can enter the second ball entry port 15 but is more difficult to enter than in the open state. The pachinko gaming machine 10 includes a first solenoid SL1 (shown in FIG. 5) that operates the first variable member 16. The first variable member 16 is operated to the open state in a normal winning game. In the following description, the case where the first variable member 16 is in the open state may be indicated as "the second ball entry port 15 is opened", and the case where the first variable member 16 is in the closed state may be indicated as "the second ball entry port 15 is closed".
[0025] The pachinko gaming machine 10 includes a first large winning port 18 as special ball entry means that opens into the game area YBa. The first large winning port 18 is located to the right of the center frame W in the game area YBa and above the second ball entry port 15. The pachinko gaming machine 10 includes a first count sensor SE3 (shown in FIG. 5) for detecting a game ball that has entered the first large winning port 18. In the present embodiment, when a game ball is detected by the first count sensor SE3, the payout condition for a predetermined number of prize balls is satisfied.
[0026] In addition, the pachinko gaming machine 10 includes a second variable member 19 as an opening / closing member that can assume an open state (permissible state) in which a game ball can enter the first large winning opening 18 and a closed state (restricted state) in which a game ball cannot enter the first large winning opening 18. The pachinko gaming machine 10 includes a second solenoid SL2 (shown in FIG. 5) that operates the second variable member 19. The second variable member 19 is operated to the open state during a small win game. In the following description, the state where the second variable member 19 is in the open state may be referred to as "the first large winning opening 18 is opened," and the state where the second variable member 19 is in the closed state may be referred to as "the first large winning opening 18 is closed."
[0027] As shown in FIG. 3, a passage 26 through which a game ball that has entered the first large winning opening 18 can pass is provided behind the first large winning opening 18. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branch portion 27 downstream of the first large winning opening 18.
[0028] At the branch portion 27, a sorting shutter 28 that sorts a game ball that has entered the first large winning opening 18 into the first passage 26a or the second passage 26b by the operation of a fourth solenoid SL4 (shown in FIG. 5) is provided. The sorting shutter 28 operates so as to be able to assume a first state in which a game ball that has entered the first large winning opening 18 is sorted into the first passage 26a and a second state in which it is sorted into the second passage 26b. When predetermined operating conditions are satisfied, the sorting shutter 28 operates (is controlled) in a predetermined operation pattern.
[0029] The first passage 26a is provided with a special passage sensor SE5 as special detection means for detecting a game ball that passes through (flows into) a special area within the first passage 26a. In the present embodiment, the special area is a so-called V area. Although details will be described later, in the present embodiment, in a small winning game, the first large winning opening 18 is opened, and a prop game (so-called, "two types of games") is performed in which a game ball is made to enter the first large winning opening 18 and pass through the first passage 26a. Then, when the game ball passes through the first passage 26a and is detected by the special passage sensor SE5 in the prop game, it becomes a big win, and a big win game is awarded. That is, in the present embodiment, a big win game is awarded on the condition that the game ball that has entered the first large winning opening 18 in the small winning game has passed through the special area. In the present embodiment, sorting the game balls that have entered the first large winning opening 18 into either the first passage 26a or the second passage 26b can also be regarded as a winning lottery for the prop. In this case, the game ball that has entered the first large winning opening 18 being sorted into the first passage 26a corresponds to winning the big win in the winning lottery for the prop. In the following description, the big win that wins in the winning lottery for the prop may be referred to as a "prop win", and the big win game awarded when winning the big win in the winning lottery for the prop may be referred to as a "big win game based on the prop win". That is, the pachinko gaming machine 10 in the present embodiment is a gaming machine (so-called, "one type and two types mixed machine") capable of awarding a big win game based on a symbol win and a big win game based on a prop win.
[0030] As shown in FIG. 2, the pachinko gaming machine 10 includes a second large winning opening 20 that opens into the game area YBa. The second large winning opening 20 is located in the lower right of the center frame W in the game area YBa and is located in the lower left of the second ball entry opening 15. The pachinko gaming machine 10 includes a second count sensor SE4 (shown in FIG. 5) that detects a game ball that has entered the second large winning opening 20. In the present embodiment, when the game ball is detected by the second count sensor SE4, the payout conditions for a predetermined number of prize balls are satisfied.
[0031] In addition, the pachinko gaming machine 10 includes a third variable member 21 that can take an open state (permissible state) in which a game ball can enter the second large winning opening 20 and a closed state (regulated state) in which a game ball cannot enter the second large winning opening 20. The pachinko gaming machine 10 includes a third solenoid SL3 (shown in FIG. 5) that operates the third variable member 21. The third variable member 21 is operated to the open state in a big win game. In the following description, the case where the third variable member 21 is in the open state may be indicated as "the second large winning opening 20 is opened", and the case where the third variable member 21 is in the closed state may be indicated as "the second large winning opening 20 is closed".
[0032] The pachinko gaming machine 10 includes a gate 22 that opens into the game area YBa. The gate 22 is located to the right of the center frame W in the game area YBa and above the first large winning opening 18. The gate 22 is always open so that a game ball can pass through (enter). The pachinko gaming machine 10 includes a gate sensor SE6 (shown in FIG. 5) that detects a game ball that has passed through the gate 22. In the present embodiment, when a game ball is detected by the gate sensor SE6, the holding condition of the normal game may be satisfied.
[0033] Next, in the present embodiment, the path along which the game ball flows down will be described. The pachinko gaming machine 10 configured as described above has a plurality of paths corresponding to the firing intensity of the game ball as the path along which the game ball flows down in the game area YBa. The path along which the game ball flows down can also be grasped as the area where the game ball flows down. The plurality of paths include a first path R1 that flows down the left side of the center frame W (the effect display device 12) and a second path R2 that flows down the right side of the center frame W (the effect display device 12). The first path R1 and the second path R2 may partially overlap or may not completely overlap. In the following description, the area located to the left of the center line CL that bisects the game area YBa into left and right when the game board YB is viewed from the front is indicated as the left area R1a, and the area located to the right of the center line CL is indicated as the right area R2a. The path that flows down the left area R1a corresponds to the first path R1, and the path that flows down the right area R2a corresponds to the second path R2.
[0034] Then, the player can distribute the game balls to the left area R1a and the right area R2a by operating the launch handle HD to adjust the launch intensity of the game balls. In the present embodiment, on the first path R1 (left area R1a), a first ball entry port 14 is provided. Further, in the present embodiment, on the second path R2 (right area R2a), a second ball entry port 15, a first major winning port 18, a second major winning port 20, and a gate 22 are provided. Therefore, when the launch intensity is adjusted to be weak and the game balls are launched, the game balls are likely to flow down the left area R1a and may enter the first ball entry port 14. On the other hand, when the launch intensity is adjusted to be strong and the game balls are launched, the game balls are likely to flow down the right area R2a and may enter the second ball entry port 15, the first major winning port 18, the second major winning port 20, or the gate 22.
[0035] In the following description, launching the game balls at a launch intensity at which the game balls are likely to flow down on the first path R1 may be referred to as "left hitting". Also, launching the game balls at a launch intensity at which the game balls are likely to flow down on the second path R2 may be referred to as "right hitting".
[0036] Next, the game state of the pachinko machine 10 will be described. The pachinko machine 10 includes a low base state and a high base state as game states in which the ratio of the number of prize balls to the number of launched game balls is different. The high base state of the present embodiment is a state in which the probability of the game balls entering the second ball entry port 15 is higher than that in the low base state. In other words, in the present embodiment, the high base state is a state in which the ball entry rate of the game balls into the second ball entry port 15 is improved as compared with the low base state. The high base state of the present embodiment is an advantageous game state for the player because the probability of the game balls entering the second ball entry port 15 increases and it becomes easier for the game balls to enter the second ball entry port 15. That is, in the present embodiment, the low base state corresponds to the first game state, and the high base state corresponds to the second game state that is more advantageous for the player than the low base state. The high base state in the present embodiment is a so-called "electric support state", and the low base state is a so-called "non-electric support state".
[0037] For example, the high base state can be realized by performing any one of the following three controls to be described, or by combining a plurality of controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game to be shorter than that in the low base state. The second control is a normal symbol probability variation control that varies the probability (normal win probability) determined as a normal win in the normal symbol win determination to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 16 in one normal win game longer than that in the low base state. Note that, as the opening time extension control, a first opening time extension control that increases the number of opening times of the first variable member 16 in one normal win game to be more than that in the low base state may be performed. Also, as the opening time extension control, a second opening time extension control that makes the opening time of the first variable member 16 in one normal win game longer than that in the low base state may be performed. Further, both the first opening time extension control and the second opening time extension control may be performed. In the present embodiment, the normal win probability in the low base state is set to 0. Therefore, the first variable member 16 does not operate in an allowable state in the low base state.
[0038] Also, in the present embodiment, the high base state is realized by combining the following fourth control. The fourth control is a special symbol variation time shortening control that shortens the variation time (for example, the average variation time) of the special game to be shorter than that in the low base state. In this case, in the present embodiment, the high base state becomes a so-called "variation time shortening state (time shortening state)" for the special symbol. On the other hand, the low base state becomes a so-called "non-variation time shortening state (non-time shortening state)" for the special symbol.
[0039] Next, the small win game in the pachinko gaming machine 10 of the present embodiment will be described. The small win game starts after the end of the special game in which the small win symbol is derived. In the small win game, after a predetermined time (hereinafter referred to as the opening time) has elapsed, the first big winning opening 18 is opened. That is, in the present embodiment, when winning a small win in the special win lottery, a small win game is provided in which the first big winning opening 18 is opened after deriving the small win result in the special game. Then, in the small win game, when the first opening end condition in which a predetermined upper limit number of game balls enter or the second opening end condition in which a predetermined upper limit time elapses is satisfied, the first big winning opening 18 is closed. That is, in the present embodiment, the second variable member 19 operates to the open state triggered by the elapse of the opening time in the small win game, and operates to the closed state triggered by the satisfaction of the first opening end condition or the second opening end condition. Thereafter, the small win game ends as the predetermined time (hereinafter referred to as the ending time) elapses.
[0040] Next, the jackpot game in the present embodiment will be described. In the following description, when simply referred to as the "jackpot game", it is intended to include both the "jackpot game based on symbol wins" and the "jackpot game based on accessory wins".
[0041] The big win game based on the symbol hit is started after the special game in which the big win symbol is derived is finished. That is, in this embodiment, when a big win is won in the special win lottery, the big win game is awarded after the big win result is derived in the special game. On the other hand, the big win game based on the hit of the role is started after the small win game in which the game ball passes through the special area in the first passage 26a is finished. That is, in this embodiment, the big win game is awarded on the condition that the game ball that entered the first big winning hole 18 in the small win game passes through the special area. In this embodiment, in the big win game, after a predetermined time (hereinafter referred to as the opening time) has elapsed, a round game in which the second big winning hole 20 is opened is played up to a predetermined upper limit number of times. One round game is ended when a first round end condition in which a predetermined upper limit number of game balls enters, or a second round end condition in which a predetermined upper limit time has elapsed, is established. In the round game, the second large prize opening 20 is opened to a predetermined opening state. Specifically, in this embodiment, the second large prize opening 20 is opened when the round game starts, and closed when the round game ends. That is, in this embodiment, the third variable member 21 operates to an open state when the round game starts, and operates to a closed state when the round game ends. Then, the big win game ends with the passage of a predetermined time (hereinafter, referred to as the ending time) after the final round game ends.
[0042] Next, the types of wins (big wins and small wins) in this embodiment will be explained. As shown in FIG. 4(a), the pachinko game machine 10 of the present embodiment has a plurality of types of jackpot symbols as special jackpot symbols. The types of jackpot symbols are each determined to correspond to a type of jackpot game. The types of jackpot symbols can also be understood as types of jackpots.
[0043] In this embodiment, there are a plurality of types of jackpot symbols predetermined for the jackpot symbol of the first special symbol and the jackpot symbol of the second special symbol, respectively. In this embodiment, the jackpot symbols of the plurality of types of special symbols are classified into three groups of symbol ZA, symbol ZB, and symbol ZC at a predetermined ratio. Specifically, in this embodiment, out of 100 types of jackpot symbols of the first special symbol, 50 types of jackpot symbols are classified into symbol ZA, 10 types of jackpot symbols are classified into symbol ZB, and 40 types of jackpot symbols are classified into symbol ZC, respectively. Also, in this embodiment, out of 100 types of jackpot symbols of the second special symbol, 30 types of jackpot symbols are classified into symbol ZA and 70 types of jackpot symbols are classified into symbol ZB, respectively.
[0044] In the following description, a jackpot based on a jackpot symbol classified into symbol ZA is referred to as "jackpot ZA", a jackpot based on a jackpot symbol classified into symbol ZB is referred to as "jackpot ZB", and a jackpot based on a jackpot symbol classified into symbol ZC is referred to as "jackpot ZC".
[0045] In this embodiment, in the jackpot games based on jackpot ZA and ZC, 7 times is set as the upper limit number of rounds of the round game. Also, in the jackpot game based on jackpot ZB, 3 times is set as the upper limit number of rounds of the round game. In this embodiment, in the jackpot games based on jackpot ZA, ZB, and ZC, 25 seconds is set as the upper limit time for each round game.
[0046] In this embodiment, after the jackpot game based on the symbol hit, it may be controlled to the high base state. After the jackpot games based on jackpot ZA and ZB, it is controlled to the high base state. Also, after the jackpot game based on jackpot ZC, whether it is controlled to the high base state or not differs depending on the game state at the time of winning the jackpot. Specifically, when the game state at the time of winning the jackpot is the low base state, it is not controlled to the high base state after the jackpot game based on jackpot ZC. On the other hand, when the game state at the time of winning the jackpot is the high base state, it is controlled to the high base state after the jackpot game based on jackpot ZC.
[0047] As shown in FIG. 4(b), the pachinko gaming machine 10 of the present embodiment includes a plurality of types of small winning symbols as the small winning symbols of the special symbols. For each of the plurality of types of small winning symbols, the type of small winning game is determined. The type of small winning symbol can also be grasped as the type of small win.
[0048] In the present embodiment, there are a plurality of types of small winning symbols of the special symbols that are predetermined. In the present embodiment, the plurality of types of small winning symbols of the special symbols are classified into two groups of symbol Za and symbol Zb at a predetermined ratio. Specifically, in the present embodiment, out of 100 types of small winning symbols of the second special symbol, 30 types of small winning symbols are classified into symbol Za and 70 types of small winning symbols are classified into symbol Zb, respectively. Note that in the present embodiment, the first special symbol does not include a small winning symbol. That is, in the present embodiment, no small winning symbol is derived in the first special game. In the following description, the small win based on the small winning symbol classified into symbol Za is referred to as "small win Za", and the small win based on the small winning symbol classified into symbol Zb is referred to as "small win Zb".
[0049] In the small winning game of the present embodiment, the distribution shutter 28 operates in a certain operation pattern. In this operation pattern, the distribution shutter 28 operates in a manner that allows the game balls that have entered the first big winning opening 18 in the small winning game to pass through the first passage 26a. In other words, in the small winning game of the present embodiment, the game balls that have entered the first big winning opening 18 can pass through the first passage 26a. In particular, in the small winning game of the present embodiment, the distribution shutter 28 operates so that the game balls that have entered the first big winning opening 18 are distributed to the first passage 26a at a predetermined ratio. That is, in the present embodiment, when the game balls are launched into the right area R2a during the small winning game, there are cases where the game balls pass through the first passage 26a and cases where the game balls do not pass through the first passage 26a.
[0050] And in the present embodiment, in the small win game, when the game ball passes through the first passage 26a and is detected by the special passage sensor SE5, it is a big win (bonus win), and after the end of the small win game, a big win game based on the bonus win is given. That is, in the present embodiment, when the game ball passes through the first passage 26a in the small win game and is detected by the special passage sensor SE5, the conditions for giving a big win game based on the bonus win are satisfied. In the following description, the big win game given when the game ball passes through the first passage 26a in the small win game based on the small win Za may be referred to as the "big win game based on the small win Za". Also, the big win game given when the game ball passes through the first passage 26a in the small win game based on the small win Zb may be referred to as the "big win game based on the small win Zb". In the present embodiment, the big win game based on the small win is a big win game based on the bonus win.
[0051] In the present embodiment, in the big win game based on the small win Za, the upper limit number of rounds of the round game is set to 6 times. Therefore, when the big win game based on the small win Za is given, it can be said that a total of 7 rounds of the round game are executed, combining the opening of the first big winning port 18 in the small win game and the opening of the second big winning port 20 in the big win game based on the small win. Also, in the big win game based on the small win Zb, the upper limit number of rounds of the round game is set to 2 times. Therefore, when the big win game based on the small win Zb is given, it can be said that a total of 3 rounds of the round game are executed, combining the opening of the first big winning port 18 in the small win game and the opening of the second big winning port 20 in the big win game based on the small win. Also, in the present embodiment, after the end of the big win game based on the small win, it is controlled to the high base state.
[0052] And in the pachinko gaming machine 10 of the present embodiment, when it is controlled to the high base state after the end of the jackpot game, it is controlled to the high base state until a predetermined end condition is satisfied. In the present embodiment, as an end condition of the high base state, there is a number-of-times end condition that is satisfied when a predetermined maximum number of special games have been executed since the control to the high base state. In the present embodiment, regardless of which jackpot game is awarded, the maximum number of times for the number-of-times end condition in the high base state controlled after the end of the jackpot game is three times. In the present embodiment, the maximum number of times for the number-of-times end condition corresponds to a specific number of times. Further, in the present embodiment, as an end condition of the high base state, there is a minor-win end condition that is satisfied when a game ball is not detected by the special passage sensor SE5 during a minor-win game. Furthermore, in the present embodiment, as an end condition of the high base state, there is a jackpot end condition that is satisfied when a jackpot game is awarded.
[0053] Next, the effect symbol variation game executed in the pachinko gaming machine 10 will be described. In the present embodiment, the effect display device 12 is capable of executing an effect symbol variation game in which a plurality of columns of effect symbols are variably displayed and finally a combination of the effect symbols is derived. In the following description, the effect symbol variation game is abbreviated as an "effect game". The effect symbols are symbols (decorative symbols) decorated with characters, patterns, etc., and are for diversifying the display effects. In the present embodiment, the effect game is performed by variably displaying (scrolling) the symbol columns of the first column, the second column, and the third column in predetermined directions, respectively.
[0054] The performance game starts with the start of the special game and ends with the end of the special game. Specifically, in the performance game, after the performance symbols are temporarily stopped and displayed (hereinafter referred to as "once stopped and displayed") in each symbol column of the first to third columns, the performance symbols that have been once stopped and displayed in each symbol column are definitely stopped and displayed, thereby deriving a combination of performance symbols. In the performance game, a combination of performance symbols corresponding to the special symbols derived in the special game is derived. When a jackpot symbol (jackpot result) is derived in the special game, a jackpot symbol combination (jackpot result) by the performance symbols is also derived in the performance game. Also, when a minor win symbol (minor win result) is derived in the special game, a minor win symbol combination (minor win result) by the performance symbols is also derived in the performance game. And when a losing symbol (losing result) is derived in the special game, a losing symbol combination (losing result) by the performance symbols is also derived in the performance game. Note that in the following description, the special game and the performance game may be collectively referred to as the "variable game".
[0055] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 5, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs a control signal such as a control command, which is an example of control information, according to the result of the process. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that a control signal can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes a predetermined process based on the control signal input from the main control board 40. The pachinko gaming machine 10 includes a power supply unit 60. The power supply unit 60 is connected to the main control board 40 and the sub-control board 50. In the present embodiment, the main control board 40 and the sub-control board 50 operate by receiving power supply from an external power source via the power supply unit 60.
[0056] The main control board 40 will be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a storage unit (memory). The main control CPU 41a executes various processes by executing a program for main control. The storage unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) in which information can be read but not written, and an RWM area (hereinafter referred to as the main control RWM 41c) in which information can be read and written.
[0057] The main control ROM 41b stores determination values, tables, etc. used for various determinations and lotteries. The main control ROM 41b stores a plurality of types of variation patterns. The variation pattern is variation information that can specify the variation content of the variation game. In particular, in the present embodiment, the variation pattern is information that can specify whether the special game to be executed is the first special game or the second special game. Also, the variation pattern is information that can specify the variation time from the start to the end of the special game. Also, the variation pattern is information that can specify at least a part of the production content of the production game performed during the execution of the special game.
[0058] The variation patterns of the present embodiment include a big win variation pattern, a small win variation pattern, and a loss variation pattern. The big win variation pattern is a variation pattern that finally derives a big win symbol combination in the production game. The small win variation pattern is a variation pattern that finally derives a small win symbol combination in the production game. The loss variation pattern is a variation pattern that finally derives a loss symbol combination in the production game.
[0059] The main control RWM 41c stores various pieces of information that can be rewritten according to the results of processing by the main control CPU 41a. For example, the information stored in the main control RWM 41c includes flags, counters, and timers. The microprocessor 41 is provided with a random number circuit (not shown) that generates hardware random numbers. The microprocessor 41 may be able to generate software random numbers by random number generation processing by the main control CPU 41a. Note that the main control CPU 41a, the main control ROM 41b, and the main control RWM 41c are not limited to being configured as one chip as the microprocessor 41, and may be configured separately from each other.
[0060] The main control CPU 41a is connected to the first start winning sensor SE1, the second start winning sensor SE2, the first count sensor SE3, the second count sensor SE4, the special passage sensor SE5, and the gate sensor SE6. The main control CPU 41a is configured to be able to input detection signals output when each sensor detects a game ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to be able to control the display content of the information display device 13. The main control CPU 41a is connected to the first solenoid SL1, the second solenoid SL2, the third solenoid SL3, and the fourth solenoid SL4. By controlling the first solenoid SL1, the main control CPU 41a is configured to be able to control the operation of the first variable member 16. That is, in the present embodiment, the main control CPU 41a corresponds to an operation control means for controlling the first variable member 16. By controlling the second solenoid SL2, the main control CPU 41a is configured to be able to control the operation of the second variable member 19. By controlling the third solenoid SL3, the main control CPU 41a is configured to be able to control the operation of the third variable member 21. By controlling the fourth solenoid SL4, the main control CPU 41a is configured to be able to control the operation of the distribution shutter 28.
[0061] Further, the main control board 40 is provided with a clear switch 42. The clear switch 42 is an initialization operation means configured to enable an operation for instructing the deletion (initialization) of various information stored in the main control RWM 41c. The clear switch 42 is configured to be in an on state when a pushing operation is performed, and in an off state when no pushing operation is performed. The operation of the clear switch 42 is, for example, a manual operation by the manager of the game arcade.
[0062] Next, the sub-control board 50 will be described in detail. The sub-control board 50 includes a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RWM 50c. The sub-control CPU 50a performs various processes related to the effect by executing a program for sub-control. That is, in the present embodiment, the sub-control CPU 50a corresponds to an effect control means for performing control related to the effect. The sub-control ROM 50b stores a sub-control program, determination values used for a predetermined lottery, and the like. The sub-control ROM 50b stores display effect data used for display effects, light emission effect data used for light emission effects, sound effect data used for sound effects, and movable body effect data used for movable body effects.
[0063] The sub-control RWM 50c stores various information that can be rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RWM 50c includes flags, counters, and timers. In the present embodiment, the sub-control board 50 is also configured to be able to generate software random numbers by a random number generation process by the sub-control CPU 50a. Note that the sub-control board 50 may be provided with a random number generation circuit and be able to generate hardware random numbers.
[0064] The sub-control CPU 50a is connected to the effect display device 12. The sub-control CPU 50a is configured to be able to control the display content of the effect display device 12. The sub-control CPU 50a is connected to the decorative lamp LA. The sub-control CPU 50a is configured to be able to control the light emission mode of the decorative lamp LA. The sub-control CPU 50a is connected to the speaker SP. The sub-control CPU 50a is configured to be able to control the output mode of the speaker SP. The sub-control CPU 50a is connected to the effect button BT. The sub-control CPU 50a is configured to be able to input an operation signal indicating that the effect button BT has been operated.
[0065] Next, the power supply unit 60 will be described in detail. The power supply unit 60 converts the power supply voltage supplied from an external power supply into a predetermined power supply voltage and supplies it to the main control board 40 and the sub-control board 50.
[0066] The power supply unit 60 includes a power switch (contact device) 60a. The power switch 60a can be switched to either an on state or an off state and is configured to maintain the switched operation state. In the present embodiment, in a state where power is being supplied from an external power supply to the pachinko gaming machine 10, when the power switch 60a is operated from the off state to the on state, power is supplied to the main control board 40 and the sub-control board 50, and when further operated to the off state, the power supply to the main control board 40 and the sub-control board 50 is stopped. Therefore, in order to start the pachinko gaming machine 10, it is necessary to start the power supply from the external power supply while keeping the power switch 60a in the on state, or to operate the power switch 60a from the off state to the on state while the power supply from the external power supply is being supplied. In this specification, "starting the power supply (turning on the power)" means putting the main control board 40 and the sub-control board 50 in a state where power is being supplied, such as by operating the power switch 60a. Also, in this specification, "stopping the power supply" means putting the main control board 40 and the sub-control board 50 in a state where power is not being supplied from the external power supply.
[0067] In addition, when the power supply from an external power source is stopped, the pachinko gaming machine 10 of the present embodiment is equipped with a backup function that can hold predetermined information by the power supplied from a backup power source (not shown).
[0068] In the present embodiment, the information subject to the backup function includes various types of information stored in the main control RWM 41c. Specifically, in the present embodiment, the information subject to the backup function includes information regarding special games, information regarding winning games, information regarding the game state, information regarding the payout of bonus balls, and the like. Examples of the information regarding special games include information that can identify the number of special holds, various random number information, information that can identify the lottery result of a winning lottery, information that can identify the variation pattern of a special game, information that can identify the special symbol derived in a special game, and the like. Examples of the information regarding winning games include information that can identify the progress of a winning game. Examples of the information regarding the game state include information that can identify the current game state, information that can identify the remaining number of times a high base state is granted, and the like. Examples of the information regarding the payout of bonus balls include information that can identify the number of un-paid bonus balls.
[0069] On the other hand, in the present embodiment, the information subject to the backup function does not include various types of information stored in the sub-control RWM 50c. Therefore, the information stored in the sub-control RWM 50c is erased when the power supply from the external power source is stopped.
[0070] Here, the power-on process performed at the time of power-on will be described. When the clear switch 42 is in the on state, the main control CPU 41a executes the RWM clear process of the main control RWM 41c. In the RWM clear process, the main control CPU 41a initializes the stored content of the main control RWM 41c by erasing the backed-up information. Subsequently, the main control CPU 41a generates an RWM clear command that can identify that the RWM clear process has been performed and sets it in the output buffer. In this embodiment, the information (control command) set in the output buffer is output to the sub-control board 50 in a predetermined output process. Thereafter, the main control CPU 41a ends the power-on process.
[0071] On the other hand, when the clear switch 42 is in the off state, the main control CPU 41a does not execute the RWM clear process of the main control RWM 41c. That is, when the clear switch 42 is not operated at power-on, the main control CPU 41a restores the state of the pachinko gaming machine 10 based on the information stored and held by the power supplied from the backup power source. At this time, the main control CPU 41a generates a power-restoration command that can identify that the RWM clear process has not been performed and sets it in the output buffer. In this embodiment, the power-restoration command is information that can identify part or all of the stored content of the main control RWM 41c at the time of power restoration. For example, the power-restoration command is information that can identify information related to special games, information related to winning games, information related to the game state, information related to the payout of bonus balls, etc. Therefore, in this embodiment, the sub-control CPU 50a can identify the stored content of the main control RWM 41c at the time of power restoration based on the content of the power-restoration command. In other words, the sub-control CPU 50a can identify the current game situation such as whether a special game is being executed or a winning game is in progress, and the current game state based on the content of the power-restoration command. Thereafter, the main control CPU 41a ends the power-on process.
[0072] Next, various processes performed by the main control CPU 41a will be described. As a timer interrupt process performed by the main control CPU 41a every predetermined control cycle (for example, 4 ms), the main control CPU 41a executes a special symbol input process, a special symbol start process, and the like.
[0073] First, the special symbol input process will be described. In the special symbol input process, the main control CPU 41a determines whether a game ball has won a prize through the first winning entrance 14 based on whether a detection signal is input from the first start winning sensor SE1. When the game ball wins a prize through the first winning entrance 14, the main control CPU 41a determines whether the first special hold number stored in the main control RWM 41c is less than the first hold upper limit number (4 in this embodiment). When the first special hold number is less than the first hold upper limit number, the main control CPU 41a adds 1 to the first special hold number and updates it. Subsequently, the main control CPU 41a controls the first special hold display unit 13c to display information that can identify the updated first special hold number. In this way, the hold condition for the first special game is established when the game ball is detected by the first start winning sensor SE1 and the first special hold number is less than the first hold upper limit number. At this time, the main control CPU 41a generates information (hereinafter referred to as the first hold number command) that can identify the updated first special hold number and sets it in the output buffer.
[0074] Next, the main control CPU 41a acquires a random number generated within the main control board 40 and stores random number information based on the acquired random number in the main control RWM 41c. For example, the random numbers include special winning random numbers used for special winning lotteries (big winning lotteries), winning symbol random numbers used for determining winning symbols, and variable pattern random numbers used for determining variable patterns. The main control CPU 41a stores the random number information so that it can be identified as random number information for the first special game and the storage order of the random number information. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the random number information for the first special game in the main control RWM 41c, the pachinko gaming machine 10 of this embodiment can hold the execution of the first special game until the start condition of the first special game is satisfied.
[0075] Thereafter, the main control CPU 41a generates a first pre-reading command (pre-determination command) that can specify the variation details of the first special game for which the reservation condition is satisfied, and sets it in the output buffer. Specifically, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that results in a big win in the hit lottery performed in the special symbol start process described later. Also, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that determines any special symbol in the symbol lottery performed in the special symbol start process described later. Furthermore, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that determines any variation pattern in the variation pattern determination lottery performed in the special symbol start process described later. Thereafter, the main control CPU 41a generates a first pre-reading command based on the result of the pre-determination.
[0076] When the first pre-reading command is generated, when no game ball has won a prize in the first ball entry port 14, and when the first special reservation number is not less than the first reservation upper limit number, the main control CPU 41a determines whether a game ball has won a prize in the second ball entry port 15 based on whether a detection signal is input from the second start winning sensor SE2. When a game ball has won a prize in the second ball entry port 15, the main control CPU 41a determines whether the second special reservation number stored in the main control RWM 41c is less than the second reservation upper limit number (1 in this embodiment). When the second special reservation number is less than the second reservation upper limit number, the main control CPU 41a adds 1 to the second special reservation number and updates it. At this time, the main control CPU 41a controls the second special reservation display unit 13d to display information that can specify the updated second special reservation number. In this way, the reservation condition for the second special game is satisfied when the second special reservation number is less than the second reservation upper limit number and a game ball is detected by the second start winning sensor SE2. Also, at this time, the main control CPU 41a generates information (hereinafter referred to as the second reservation number command) that can specify the updated second special reservation number and sets it in the output buffer.
[0077] Next, the main control CPU 41a acquires the random numbers generated within the main control board 40, and stores the random number information based on the acquired random numbers in the main control RWM 41c. The main control CPU 41a stores the random number information so that it can be specified that the random number information is for the second special game and the storage order of the random number information. The pachinko gaming machine 10 of the present embodiment can hold the execution of the second special game until the start condition of the second special game is satisfied by storing the random number information for the second special game in the main control RWM 41c.
[0078] Thereafter, when the holding condition is satisfied, the main control CPU 41a generates a second pre-reading command (pre-determination command) that can specify the variation content of the second special game and sets it in the output buffer. Specifically, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that results in a big win in the win lottery performed in the special symbol start process described later, and whether it is a value that results in a small win. Further, the main control CPU 41a pre-determines which special symbol the value of the acquired random number is a value that determines in the symbol lottery performed in the special symbol start process described later. Furthermore, the main control CPU 41a pre-determines which variation pattern the value of the acquired random number is a value that determines in the variation pattern determination lottery performed in the special symbol start process described later. Thereafter, the main control CPU 41a generates a second pre-reading command based on the result of the pre-determination. In the following description, the first pre-reading command and the second pre-reading command may be collectively referred to as "pre-reading command".
[0079] When the second pre-reading command is generated, when no game ball has won a prize in the second ball entry port 15, and when the second special hold count is not less than the second hold upper limit count, the main control CPU 41a ends the special symbol input process.
[0080] By executing the special symbol input process as described above, the main control CPU 41a can hold off on executing a special game upon the entry of a game ball into the first ball entry port 14 or the second ball entry port 15. In particular, in this embodiment, the main control CPU 41a can control to hold off on executing the first special game with the first hold upper limit number as the upper limit when a game ball is detected by the first start winning sensor SE1. Also, the main control CPU 41a can control to hold off on executing the second special game with the second hold upper limit number as the upper limit when a game ball is detected by the second start winning sensor SE2. That is, in this embodiment, the main control CPU 41a functions as hold control means. Further, in this embodiment, by the main control CPU 41a executing various pre-judgments in the special symbol input process, pre-judgment means for pre-judging the variation content of the special game during hold is realized.
[0081] Next, the special symbol start process will be described. In the special symbol start process, the main control CPU 41a determines whether the start condition of the special game is satisfied. The main control CPU 41a makes an affirmative determination when it is not during a winning game and not during the execution of a special game, while making a negative determination when it is during a winning game or during the execution of a special game. If the start condition of the special game is not satisfied, the main control CPU 41a ends the special symbol start process. If the start condition of the special game is satisfied, the main control CPU 41a determines whether the second special hold number stored in the main control RWM 41c is "1" or more. If the second special hold number is not "1" or more, the main control CPU 41a determines whether the first special hold number stored in the main control RWM 41c is "1" or more. If the first special hold number is not "1" or more, the main control CPU 41a generates information (hereinafter referred to as a standby command) that can identify that it is in a standby state and sets it in the output buffer. The standby state is a state where a variation game is not being executed, a big win game has not been awarded, and no variation game is on hold. Thereafter, the main control CPU 41a ends the special symbol start process.
[0082] When the first special reserved number is "1" or more, the main control CPU 41a performs a process of executing the first special game. Specifically, the main control CPU 41a subtracts "1" from the first special reserved number stored in the main control RWM 41c and updates it. In this process, the main control CPU 41a controls the first special reserved display unit 13c so that the updated first special reserved number is displayed. At this time, the main control CPU 41a generates a first reserved number command indicating the updated first special reserved number and sets it in the output buffer.
[0083] Next, the main control CPU 41a acquires, from the main control RWM 41c, the random number information that was stored earliest among the random number information for the first special game. Subsequently, the main control CPU 41a performs a winning lottery (winning determination) using the special winning random number specified from the acquired random number information. The winning lottery in this embodiment includes a big winning lottery (big winning determination) and a small winning lottery (small winning determination).
[0084] Specifically, the main control CPU 41a performs a big winning lottery by determining whether the value of the special winning random number matches the big winning determination value stored in the main control ROM 41b. When winning the big prize, the main control CPU 41a performs a big winning variation process. In the big winning variation process, the main control CPU 41a determines the big winning symbol of the first special symbol by performing a symbol lottery of the big winning symbol based on the value of the winning symbol random number specified from the acquired random number information. This determined big winning symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the big winning symbol of the first special symbol, the main control CPU 41a determines a big winning variation pattern from among a plurality of types of big winning variation patterns by performing a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.
[0085] On the other hand, when not winning the big prize, the main control CPU 41a conducts a small prize lottery by determining whether the value of the special winning random number matches the small prize determination value stored in the main control ROM 41b. When winning the small prize, the main control CPU 41a performs small prize variation processing. In the small prize variation processing, the main control CPU 41a determines the small prize symbol of the first special symbol by conducting a symbol lottery for the small prize symbol based on the value of the winning symbol random number specified from the acquired random number information. This determined small prize symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the small prize symbol of the first special symbol, it determines the small prize variation pattern from among multiple types of small prize variation patterns by conducting a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.
[0086] Then, when not winning the small prize, the main control CPU 41a performs losing variation processing. In the losing variation processing, the main control CPU 41a determines the losing symbol of the first special symbol. This determined losing symbol becomes the confirmed stop symbol derived in the first special game. Also, when the main control CPU 41a determines the losing symbol of the first special symbol, it determines the losing variation pattern from among multiple types of losing variation patterns by conducting a variation pattern determination lottery based on the value of the variation pattern random number specified from the acquired random number information.
[0087] Here, in this embodiment, the variation time when the second special game is executed after being controlled to the high base state will be described. As shown in FIG. 6, in this embodiment, when the second special game is executed after the main control CPU 41a is controlled to the high base state, the main control CPU 41a determines the variation time of the second special game by determining different variation patterns according to the number of times of the second special game executed after being controlled to the high base state.
[0088] For example, as shown in FIG. 6(a), in the first or second second special game after being controlled to the high base state, when winning a big win or a small win in the special win lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the second variation time is defined. That is, in the present embodiment, the variation time when a winning result is derived in the first or second second special game after being controlled to the high base state is the second variation time. On the other hand, in the first or second second special game after being controlled to the high base state, when not winning a big win or a small win in the special win lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the first variation time is defined. That is, in the present embodiment, the variation time when a losing result is derived in the first or second second special game after being controlled to the high base state is the first variation time.
[0089] Also, in the third second special game after being controlled to the high base state, when winning a big win or a small win in the special win lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the second variation time is defined. That is, in the present embodiment, the variation time when a winning result is derived in the third second special game after being controlled to the high base state is the second variation time. On the other hand, in the third second special game after being controlled to the high base state, when not winning a big win or a small win in the special win lottery, the main control CPU 41a determines, as the variation pattern of the second special game, any one of the one or more variation patterns in which the fourth variation time is defined. That is, in the present embodiment, the variation time when a losing result is derived in the third second special game after being controlled to the high base state is the fourth variation time.
[0090] Then, when the second special game is played for the fourth time after the control to the high base state and a big win or a small win is won in the special win lottery, the main control CPU41a determines, as the variation pattern of the second special game, one of the one or more variation patterns that determine the third variation time. That is, in this embodiment, the variation time when a winning result is derived in the fourth second special game after the control to the high base state is the third variation time. On the other hand, when the second special game is played for the fourth time after the control to the high base state and a big win or a small win is not won in the special win lottery, the main control CPU41a determines, as the variation pattern of the second special game, one of the one or more variation patterns that determine the fifth variation time. That is, in this embodiment, the variation time when a losing result is derived in the fourth second special game after the control to the high base state is the fifth variation time.
[0091] As described above, in this embodiment, the high base state end condition includes a number end condition that is met when three special games have been played since control to the high base state. Therefore, in this embodiment, the fourth second special game after control to the high base state can be said to be the first second special game after control to the low base state ends and the high base state is controlled.
[0092] Then, as shown in FIG. 6(b), in the present embodiment, the variation times increase in the order of the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time. For this reason, in the present embodiment, the variation time (the first variation time) when a losing result is derived in the first or second second special game after being controlled to the high base state is shorter than the variation time (the second variation time) when a winning result is derived in the first or second second special game after being controlled to the high base state. Also, in the present embodiment, the variation time (the fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is longer than the variation time (the second variation time) when a winning result is derived in the third second special game after being controlled to the high base state. Further, in the present embodiment, the variation time (the fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is longer than the variation time (the first variation time) when a losing result is derived in the first or second second special game after being controlled to the high base state. Note that, in the present embodiment, the period in which the first or second second special game is executed after being controlled to the high base state corresponds to the first period until the specified number of special games (2 times in the present embodiment), which is less than the upper limit number of times, are executed out of the period until the upper limit number of special games in the number end condition are executed after being controlled to the high base state. Also, in the present embodiment, the period in which the third second special game is executed after being controlled to the high base state corresponds to the second period after the specified number of special games have been executed out of the period until the upper limit number of special games in the number end condition are executed after being controlled to the high base state.
[0093] Also, in the present embodiment, the variation time (second variation time) when a winning result is derived in the third second special game after being controlled to the high base state is shorter than the variation time (third variation time) when a winning result is derived in the fourth second special game after being controlled to the high base state. Further, in the present embodiment, the variation time (fourth variation time) when a losing result is derived in the third second special game after being controlled to the high base state is shorter than the variation time (fifth variation time) when a losing result is derived in the fourth second special game after being controlled to the high base state. Note that, in the present embodiment, the third second special game after being controlled to the high base state corresponds to the special game of a specific number of times, and the fourth second special game after being controlled to the high base state corresponds to the special game executed next to the special game of a specific number of times.
[0094] When the main control CPU 41a determines the variation pattern, it ends the special symbol start process. Note that the big win lottery and the small win lottery may be realized by a single win lottery. For example, in the win lottery, the main control CPU 41a may lottery whether it is a big win, a small win, or a loss according to whether the value of the win random number matches any of the big win determination value, the small win determination value, and the loss determination value.
[0095] When the second special reservation number is "1" or more, the main control CPU 41a performs a process for executing the second special game. The process for executing the second special game is a process in which, for the process for executing the first special game, "the first special game" is read as "the second special game", "the first special symbol" is read as "the second special symbol", and "the first special reservation number" is read as "the second special reservation number". Therefore, a detailed description thereof is omitted. That is, the main control CPU 41a subtracts the second special reservation number, performs a win lottery, and any variation process based on the result of the win lottery, and then ends the special symbol start process.
[0096] When the special symbol start process ends, the main control CPU 41a executes a special game by performing a process different from the special symbol start process. Specifically, the main control CPU 41a controls the display content of the information display device 13 to start the variation of the first special symbol or the second special symbol. Also, the main control CPU 41a sets information (hereinafter referred to as a special symbol designation command) for designating the special symbol determined in the special symbol start process in the output buffer. Further, the main control CPU 41a sets information (hereinafter referred to as a variation pattern designation command) for designating a variation pattern and instructing the start of the effect game in the output buffer. Also, the main control CPU 41a measures the variation time defined in the variation pattern determined in the special symbol start process. Then, when the variation time defined in the variation pattern has elapsed, the main control CPU 41a controls the information display device 13 so that the special symbol determined in the special symbol start process is derived. Also, when the variation time defined in the variation pattern determined in the special symbol start process has elapsed, the main control CPU 41a sets information (hereinafter referred to as an all symbol stop command) for deriving the combination of the effect symbols in the output buffer.
[0097] By the control as described above, in the present embodiment, the main control CPU 41a executes the first special game on the occasion of the detection of a game ball by the first start winning sensor SE1, while it is possible to execute the second special game on the occasion of the detection of a game ball by the second start winning sensor SE2. That is, in the present embodiment, by the main control CPU 41a performing the above control, the function as game control means for performing the control of executing the variation game is realized.
[0098] Next, the hitting process for imparting the hitting game performed by the main control CPU 41a will be described. After the end of the special small win game, the main control CPU 41a performs the small win process. In the small win process, the main control CPU 41a first starts measuring the opening time of the small win game. At this time, the main control CPU 41a generates information that can identify the start of the small win game (hereinafter referred to as the small win start command) and sets it in the output buffer. Subsequently, when the opening time of the small win game elapses, the main control CPU 41a controls the second solenoid SL2 so that the first large winning port 18 is opened based on a predetermined opening pattern. At this time, the main control CPU 41a generates information that can identify that the first large winning port 18 has been opened (hereinafter referred to as the small win opening command) and sets it in the output buffer. Thereafter, when the first opening end condition or the second opening end condition is satisfied, the main control CPU 41a controls the second solenoid SL2 so that the first large winning port 18 is closed and starts measuring the ending time of the small win game. At this time, the main control CPU 41a generates information that can identify the start of the ending time of the small win game (hereinafter referred to as the small win ending command) and sets it in the output buffer. Subsequently, when the ending time of the small win game elapses, the main control CPU 41a generates information that can identify the end of the small win game (hereinafter referred to as the small win end command) and sets it in the output buffer. Thereafter, the main control CPU 41a ends the small win process. Through the small win process as described above, the main control CPU 41a can control the second variable member 19 to the open state when a small win game is granted.
[0099] Also, in the small win process, the main control CPU 41a controls the fourth solenoid SL4 to operate the distribution shutter 28 based on a predetermined operation pattern during the small win game. And when the small win game ends, if the operation of the distribution shutter 28 based on the predetermined operation pattern has not ended, the main control CPU 41a controls the fourth solenoid SL4 to end the operation of the distribution shutter 28 along with the end of the small win game.
[0100] Next, the big win processing for granting the big win game performed by the main control CPU 41a will be described. In this embodiment, the main control CPU 41a executes the following big win processing, thereby realizing a function as a big win game granting means that controls the granting of the big win game.
[0101] The main control CPU41a performs a jackpot process after the end of the special game of the jackpot. As a result, the main control CPU41a awards a jackpot game based on a winning pattern when a jackpot is won in a winning lottery using random numbers. Also, the main control CPU41a performs a jackpot process after the end of a small win game in which a game ball is detected by the special passing sensor SE5 during a small win game. As a result, the main control CPU41a awards a jackpot game as a predetermined bonus when a game ball is detected by the special passing sensor SE5 during a small win game. That is, in this embodiment, the main control CPU41a functions as a bonus awarding means that performs control to award a bonus when a game ball is detected by the special passing sensor SE5 during a winning game.
[0102] In the jackpot process, the main control CPU 41a first starts measuring the opening time of the jackpot game. At this time, the main control CPU 41a generates information that can identify the start of the jackpot game (hereinafter referred to as the jackpot start command) and sets it in the output buffer. Subsequently, when the opening time of the jackpot game elapses, the main control CPU 41a performs processing to execute the round game. Specifically, the main control CPU 41a controls the third solenoid SL3 so that the second large winning port 20 is opened based on a predetermined opening pattern, and starts the round game. Then, after the main control CPU 41a starts the round game, when the first round end condition or the second round end condition is satisfied, the main control CPU 41a controls the third solenoid SL3 so that the second large winning port 20 is closed, and ends the round game. The main control CPU 41a repeatedly performs such processing for executing the round game until the upper limit number of rounds of the round game ends. Also, every time the main control CPU 41a starts a round game, it generates information that can identify the start of the round game (hereinafter referred to as the round start command) and sets it in the output buffer. Also, every time the main control CPU 41a ends a round game, it generates information that can identify the end of the round game (hereinafter referred to as the round end command) and sets it in the output buffer.
[0103] When the last round of the round game ends, the main control CPU 41a starts measuring the ending time of the jackpot game. At this time, the main control CPU 41a generates information that can identify the start of the ending time of the jackpot game (hereinafter referred to as the ending command) and sets it in the output buffer. When the ending time of the jackpot game elapses, the main control CPU 41a generates information that can identify the end of the jackpot game (hereinafter referred to as the jackpot end command) and sets it in the output buffer. Thereafter, the main control CPU 41a ends the jackpot process. Through the jackpot process as described above, the main control CPU 41a can control the third variable member 21 to be in an open state when a jackpot game is awarded.
[0104] Next, the processing related to the game state performed by the main control CPU 41a will be described. In the present embodiment, by the main control CPU 41a performing the processing related to the game state, game state control means for controlling the game state is realized.
[0105] When the main control CPU 41a controls the game state to the high base state, it sets a value that can specify the control to the high base state in the base state flag stored in the main control RWM 41c. At this time, the main control CPU 41a generates a high base command that can specify the control to the high base state and sets it in the output buffer. Also, when the main control CPU 41a controls the game state to the low base state, it sets a value that can specify the control to the low base state in the base state flag stored in the main control RWM 41c. At this time, the main control CPU 41a generates a low base command that can specify the control to the low base state and sets it in the output buffer.
[0106] The main control CPU 41a can control to change the game state after the end of the big win game. Specifically, when ending the big win game, the main control CPU 41a controls to the game state according to the type of big win. For example, when ending the big win game based on big wins ZA and ZB, the main control CPU 41a controls to the high base state after the end of the big win game. Also, when ending the big win game based on small wins Za and Zb, the main control CPU 41a controls to the high base state after the end of the big win game.
[0107] Also, when ending the big win game based on big win ZC, it controls to the game state according to the game state at the time of winning the big win. Specifically, when ending the big win game based on big win ZC, if the game state at the time of winning the big win was the low base state, the main control CPU 41a controls to the low base state after the end of the big win game. On the other hand, when ending the big win game based on big win ZC, if the game state at the time of winning the big win was the high base state, the main control CPU 41a controls to the high base state after the end of the big win game.
[0108] Then, after the main control CPU 41a controls the game state to the high base state, when any of the end conditions such as the number of times end condition, small win end condition, and big win end condition is satisfied, it controls to the low base state. That is, when the end condition of the high base state is satisfied, the main control CPU 41a controls to the low base state.
[0109] Next, the normal symbol input process performed by the main control CPU 41a will be described. In the normal symbol input process, when the main control CPU 41a inputs a detection signal from the gate sensor SE6 and the number of normal holds is less than the upper limit number, it adds 1 to the number of normal holds stored in the main control RWM 41c to update it, and controls the normal hold display unit 13f to display the updated number of normal holds. Then, the main control CPU 41a acquires the random number generated within the main control board 40, and stores the random number information based on the acquired random number in the main control RWM 41c. In this case, the main control CPU 41a stores it so that it is random number information for the normal game and the storage order of the random number information can be specified. Note that, for example, the random number is a normal win random number used for normal win determination (normal win lottery), etc. Then, the main control CPU 41a ends the normal symbol input process.
[0110] Next, the normal symbol start process performed by the main control CPU 41a will be described. In the normal symbol start process, when the main control CPU 41a is not in the middle of a normal win game and not during the execution of a normal game, and the number of normal holds stored in the main control RWM 41c is 1 or more, the main control CPU 41a subtracts 1 from the number of normal holds stored in the main control RWM 41c and updates it. Also, at this time, the main control CPU 41a controls the normal hold display unit 13f so that the updated number of normal holds is displayed. Subsequently, the main control CPU 41a reads out the earliest stored random number information among the random number information for the normal game from the main control RWM 41c, and based on the read random number information, performs a normal win determination (normal win lottery). Specifically, the main control CPU 41a performs a normal win lottery by determining whether the value of the normal win random number matches the normal win determination value stored in the main control ROM 41b. At this time, the main control CPU 41a performs a normal win determination using different normal win determination values according to the current game state. For example, in this embodiment, the normal win determination values are allocated for each game state so that it is possible to win a normal win when in the high base state, while it is not possible to win a normal win when in the low base state.
[0111] When winning a normal win, the main control CPU 41a determines the normal symbol to be derived in the normal game and the variation time of the normal game. Then, the main control CPU 41a ends the normal symbol start process. At this time, the main control CPU 41a may determine a shorter time as the variation time of the normal game (or is more likely to determine a shorter time as the variation time of the normal game) when in the high base state compared to when in the low base state.
[0112] Then, the main control CPU 41a executes a normal game by performing a process different from the normal symbol start process. Specifically, the main control CPU 41a starts the normal game and controls the information display device 13 so that the normal symbol determined in the normal symbol start process is derived when the variation time determined in the normal symbol start process has elapsed.
[0113] Next, the normal winning process performed by the main control CPU 41a will be described. When the normal game of normal winning ends, the main control CPU 41a executes the normal winning process. In the normal winning process, the main control CPU 41a controls the first solenoid SL1 to open the second ball entry port 15 in an opening mode defined for the normal symbol (type of normal winning), thereby causing a normal winning game to occur. That is, the main control CPU 41a controls the first variable member 16 to an open state in the normal winning game. At this time, when the main control CPU 41a is in the high base state, it may be controlled so that the opening time of the second ball entry port 15 in the normal winning game becomes longer compared to when it is in the low base state.
[0114] Through the processing related to the normal symbol as described above, the main control CPU 41a controls so that the ball entry rate of the game balls into the second ball entry port 15 is improved when it is in the high base state compared to when it is in the low base state.
[0115] In addition to the above-described processing, the main control CPU 41a also performs various types of processing. For example, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected from each sensor, it generates a control command indicating that the detection signal has been received and sets it in the output buffer. For example, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected from the first start winning sensor SE1, it generates a first ball entry command indicating that a game ball has entered the first ball entry port 14 and sets it in the output buffer. Also, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected from the second start winning sensor SE2, it generates a second ball entry command indicating that a game ball has entered the second ball entry port 15 and sets it in the output buffer.
[0116] In addition, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected by the first count sensor SE3, it generates a first big winning command indicating that a game ball has entered the first big winning port 18 and sets it in the output buffer. Further, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected by the second count sensor SE4, it generates a second big winning command indicating that a game ball has entered the second big winning port 20 and sets it in the output buffer. Furthermore, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected by the special passage sensor SE5, it generates a special passage command indicating that the game ball that has entered the first big winning port 18 has passed through the first passage 26a and sets it in the output buffer. Then, when the main control CPU 41a receives a detection signal indicating that a game ball has been detected by the gate sensor SE6, it generates a gate passage command indicating that the game ball has passed through the gate 22 and sets it in the output buffer.
[0117] Next, various processes executed by the sub-control CPU 50a of the sub-control board 50 based on the sub-control program will be described. When the sub-control CPU 50a receives a control signal from the main control CPU 41a, it executes various processes according to the control signal.
[0118] First, the effect symbol variation process for executing the effect game will be described. When the sub-control CPU 50a receives a special symbol designation command and a variation pattern designation command, it controls the effect display device 12 to execute an effect game corresponding to the special game. Specifically, when the sub-control CPU 50a receives a special symbol designation command, it determines the combination of effect symbols to be derived in the effect game based on the special symbol designated by the input special symbol designation command.
[0119] When the special symbol jackpot symbol is specified, the sub-control CPU 50a determines the symbol combination of the jackpot by the effect symbols. Thus, in the effect game of the present embodiment, when a jackpot is determined in the winning determination, a jackpot result is derived. Further, when the special symbol small win symbol is specified, the sub-control CPU 50a determines the symbol combination of the small win by the effect symbols. Thus, in the effect game of the present embodiment, when a small win is determined in the winning determination, a small win result is derived. Then, when the special symbol losing symbol is specified, the sub-control CPU 50a determines the combination of the effect symbols to be derived in the effect game based on the variation pattern specified by the variation pattern specification command.
[0120] Also, when the sub-control CPU 50a inputs a variation pattern specification command, it determines the effect to be executed during the execution of the effect game based on the variation pattern specified by the input variation pattern specification command. Thereafter, the sub-control CPU 50a controls the effect display device 12 to start the variation display of the effect symbols in each symbol column. That is, the sub-control CPU 50a starts the effect game. Specifically, the sub-control CPU 50a controls the effect display device 12 to variably display the effect symbols in three columns. Also, the sub-control CPU 50a controls to execute various effects whose execution has been determined. Subsequently, after starting the effect game, when a predetermined timing arrives, the sub-control CPU 50a temporarily stops the display of the effect symbols in each symbol column, and upon input of the all-symbol stop command, the effect symbols in each symbol column are fixedly stopped and displayed. Note that the sub-control CPU 50a may fixedly stop and display the effect symbols in each symbol column when the variation time defined in the variation pattern has elapsed regardless of the all-symbol stop command. In this case, the all-symbol stop command may be omitted.
[0121] Next, the processing related to the game state will be described. When the sub-control CPU 50a receives a high-base command from the main-control CPU 41a, it stores a value indicating the high-base state in the sub-base state flag of the sub-control RWM 50c and stores a value indicating the end condition of the high-base state in a predetermined storage area of the sub-control RWM 50c. Also, when the sub-control CPU 50a receives a low-base command from the main-control CPU 41a, it stores a value indicating the low-base state in the sub-base state flag of the sub-control RWM 50c. Thereby, the sub-control CPU 50a can identify the current gaming state.
[0122] Hereinafter, the effects in the pachinko gaming machine 10 of the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment is configured to be able to execute various effects during the execution of a variable game. First, the effect modes in the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment includes a plurality of effect modes that define the modes of effects. The mode of an effect includes, for example, the types of effects that can be executed, the execution probability of an effect, the types of images displayed in an effect, and the like.
[0123] The effect modes in the pachinko gaming machine 10 of the present embodiment include four types of effect modes: a normal mode, a special mode, a first special mode, and a second special mode. The normal mode and the special mode are effect modes when the gaming state is in the low-base state. On the other hand, the first special mode and the second special mode are effect modes when the gaming state is in the high-base state.
[0124] Here, the control performed by the sub-control CPU 50a regarding the effect mode will be described. In the present embodiment, the sub-control CPU 50a controls to a predetermined effect mode by updating the value of the mode flag stored in the sub-control RWM 50c. In the present embodiment, by the sub-control CPU 50a performing the control of updating the value of the mode flag, the mode control means for controlling the effect mode is realized.
[0125] When the sub-control CPU 50a is controlled to the low base state, it controls to the normal mode by storing a value that can identify the normal mode in the mode flag. Also, when a predetermined period has elapsed since the sub-control CPU 50a was controlled to the low base state, when the second special hold number becomes "1" during the low base state, it stores a value that can identify the special mode in the mode flag, thereby controlling to the special mode. In other words, the sub-control CPU 50a can be controlled to the special mode when a game ball is detected by the second start winning sensor SE2 during the low base state. On the other hand, if a predetermined period has not elapsed since the sub-control CPU 50a was controlled to the low base state, even when the second special hold number becomes "1" during the low base state, it does not control to the special mode. That is, in the present embodiment, the sub-control CPU 50a does not control to the special mode even when a game ball is detected by the second start winning sensor SE2 for a predetermined period after the high base state ends. In the present embodiment, the predetermined period is the period until the first special game ends after being controlled to the low base state. That is, in the present embodiment, the sub-control CPU 50a controls to the special mode when a game ball is detected by the second start winning sensor SE2 after the first special game ends after being controlled to the low base state.
[0126] Note that even when the second special hold number becomes "1" when a game ball is detected by the second start winning sensor SE2, the sub-control CPU 50a does not control to the special mode when the current game state is the high base state. That is, in the present embodiment, the sub-control CPU 50a does not control to the special mode when a game ball is detected by the second start winning sensor SE2 during the high base state.
[0127] Also, when the second special game ends during the special mode, the sub-control CPU 50a ends the special mode and controls it to the normal mode by storing a value that can identify the normal mode in the mode flag on the condition that another second special game is not started subsequently after the end of the second special game. Note that the case where another second special game is not started subsequently after the end of the second special game includes the case where the first special game is executed subsequently after the end of the second special game, or the case where the system shifts to the standby state without executing the special game after the end of the second special game. Therefore, in the present embodiment, when the second special game ends during the special mode and the first special game is started thereafter, the special mode will end.
[0128] On the other hand, even when the second special game ends during the special mode, the sub-control CPU 50a continues to control it to the special mode without updating the value of the mode flag when another second special game is started subsequently after the end of the second special game. Therefore, for example, when the second special game ends during the special mode, when the number of second special games on hold is "1", it continues to be controlled to the special mode, while when the number of second special games on hold is "0", the special mode ends and it is controlled to the normal mode. Therefore, in the present embodiment, it can be said that the period during which it is controlled to the special mode varies according to the number of second special games whose execution is on hold.
[0129] Also, upon being controlled to the high base state after the end of the big win game, the sub-control CPU 50a controls to the first special mode or the second special mode. At this time, when a big win game that is controlled to the high base state after the end of the big win game is given, the sub-control CPU 50a sets a selection period during which an operation for selecting which of the first special mode and the second special mode to control after the end of the big win game is possible during the big win game. Then, the sub-control CPU 50a controls to the first special mode or the second special mode after the end of the big win game according to the operation of the effect button BT during the selection period. Specifically, when the effect button BT is not operated during the selection period in the big win game, and when the effect button BT is operated an even number of times during the selection period, the sub-control CPU 50a stores a value that can specify the first special mode in the mode flag upon the end of the big win game, thereby controlling to the first special mode after the end of the big win game. On the other hand, when the effect button BT is operated an odd number of times during the selection period in the big win game, the sub-control CPU 50a stores a value that can specify the second special mode in the mode flag upon the end of the big win game, thereby controlling to the second special mode after the end of the big win game. Thereby, the sub-control CPU 50a can select the effect mode in the high base state based on the operation of the effect button BT within a predetermined selection period.
[0130] Furthermore, when the sub-control CPU 50a receives an RWM clear command, it controls the machine to the normal mode by storing a value that can identify the normal mode in the mode flag. Also, when the sub-control CPU 50a receives a power restoration command and determines that it is not in a jackpot game based on the power restoration command, it controls the machine to different presentation modes according to the current game state. Specifically, when the sub-control CPU 50a receives a power restoration command that can identify that it is not in a jackpot game and the current game state is a low base state, it controls the machine to the normal mode by storing a value that can identify the normal mode in the mode flag. Also, when the sub-control CPU 50a receives a power restoration command that can identify that it is not in a jackpot game and the current game state is a high base state, it controls the machine to the first special mode by storing a value that can identify the first special mode in the mode flag.
[0131] Also, when the sub-control CPU 50a receives a power restoration command and determines that it is in a jackpot game based on the power restoration command, it controls the machine to different presentation modes according to the game state after the jackpot game ends. Specifically, when the sub-control CPU 50a receives a power restoration command that can identify that it is in a jackpot game and the game state after the jackpot game ends will be controlled to a low base state, it controls the machine to the normal mode after the jackpot game ends. On the other hand, when the sub-control CPU 50a receives a power restoration command that can identify that it is in a jackpot game and the game state after the jackpot game ends will be controlled to a high base state, it controls the machine to the normal mode after the jackpot game ends.
[0132] Hereinafter, the presentations that can be executed in the pachinko gaming machine 10 of the present embodiment will be described. The pachinko gaming machine 10 of the present embodiment can execute a small win presentation during a small win game. The small win presentation of the present embodiment is executed with presentation content that can identify that it is during a small win game. Also, the small win presentation of the present embodiment is executed with presentation content that encourages the game balls to enter the first big winning opening 18.
[0133] Specifically, the sub-control CPU 50a controls to start the small hit effect when a small hit start command is input, and to end the small hit effect when a small hit end command is input.
[0134] The pachinko gaming machine 10 of the present embodiment can execute a jackpot effect during the jackpot game. The jackpot effect of the present embodiment is executed with effect content that can specify that it is during the jackpot game. Also, the jackpot effect of the present embodiment is executed with different effect contents according to the type of jackpot. For example, when the jackpot effect is controlled to the high base state after the end of the jackpot game, it is executed with effect content indicating that the effect mode after the end of the jackpot game can be selected by operating the effect button BT.
[0135] Specifically, the sub-control CPU 50a controls to start the jackpot effect when a jackpot start command is input, and to end the jackpot effect when a jackpot end command is input.
[0136] The pachinko gaming machine 10 of the present embodiment can execute a specific effect during the execution of a special game that is executed before the special game of the upper limit number of times (the third time in the present embodiment) in the number-of-times end condition after being controlled to the high base state. In other words, the specific effect can be executed during the execution of the first or second special game after being controlled to the high base state. The specific effect of the present embodiment is executed with effect content that suggests the variation content of the special game being executed. Specifically, the specific effect of the present embodiment is executed with effect content that suggests the degree of expectation of deriving a winning result in the special game being executed. Further, the specific effect of the present embodiment is executed with different effect contents according to the controlled effect mode. For example, when controlled to the first special mode, the specific effect is executed with the first effect content. On the other hand, when controlled to the second special mode, the specific effect is executed with the second effect content. In the following description, the specific effect executed with the first effect content is referred to as the first specific effect, and the specific effect executed with the second effect content is referred to as the second specific effect. Also, the specific effect of the present embodiment is executed with different effect contents according to the type of the special game being executed. Specifically, the specific effect of the present embodiment is executed with different effect contents during the execution of the first special game and during the execution of the second special game.
[0137] Specifically, when a variation pattern specifying command is input during the high base state, and the special game that triggered the output of the variation pattern specifying command is not the special game at the upper limit number of times in the number of times end condition, the sub-control CPU 50a controls to start a specific effect. At this time, the sub-control CPU 50a executes the specific effect with different effect contents according to the type of variation pattern that can be specified from the variation pattern specifying command, so as to execute the specific effect with different effect contents according to the type of special game being executed. Also, the sub-control CPU 50a determines the effect content of the specific effect at different determination ratios according to whether the variation pattern that can be specified from the variation pattern specifying command is any of the big win variation pattern, small win variation pattern, and loss variation pattern, so as to execute the specific effect with the effect content that suggests the variation content of the special game being executed. Furthermore, the sub-control CPU 50a executes the specific effect with different effect contents according to the value stored in the mode flag, so as to execute the specific effect with different effect contents according to the controlled effect mode. After that, the sub-control CPU 50a controls to end the specific effect when the all symbols stop command is input.
[0138] The pachinko gaming machine 10 of the present embodiment can execute a specific promotion effect during the execution of the special game at the upper limit number of times in the number of times end condition after being controlled to the high base state. In other words, the specific promotion effect can be executed during the execution of the third special game after being controlled to the high base state. Specifically, in the present embodiment, when the special game at the upper limit number of times in the number of times end condition is executed after being controlled to the high base state, and the special game at the upper limit number of times results in a loss, the specific promotion effect is executed. The specific promotion effect of the present embodiment is executed with the effect content that promotes the launch of the game ball to the right area R2a, and more specifically, is executed with the effect content that promotes the entry of the game ball into the second ball entry port 15. In other words, the specific promotion effect of the present embodiment is executed with the effect content that promotes the establishment of the hold condition of the second special game.
[0139] Specifically, when the sub-control CPU 50a inputs a variation pattern specifying command that can identify a deviation variation pattern during the high base state, and the special game that triggered the output of the variation pattern specifying command is the special game at the upper limit number in the number of times end condition, it controls to start a specific promotion effect. After that, the sub-control CPU 50a controls to end the specific promotion effect upon the input of the all symbol stop command.
[0140] Also, when the pachinko gaming machine 10 of the present embodiment is executing a specific promotion effect and the second special hold number is the second hold upper limit number (1 in the present embodiment), it can execute a special detection effect when a game ball is detected by the second start winning sensor SE2. The special detection effect of the present embodiment is executed with an effect content that suggests the variation content of the second special game being held. Specifically, the special detection effect of the present embodiment is executed with an effect content that suggests the probability of a winning result being derived in the second special game being held.
[0141] Specifically, when the sub-control CPU 50a is executing a specific promotion effect and the second special hold number is the second hold upper limit number, it controls to start a special detection effect when the second ball entry command is input. At this time, the sub-control CPU 50a determines the effect content of the special detection effect based on a second prediction command that can identify the variation content of the second special game being held, and executes the special detection effect with an effect content that suggests the variation content of the second special game being held. After that, the sub-control CPU 50a controls to end the special detection effect when a predetermined effect time has elapsed.
[0142] In this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content regardless of the controlled effect mode. That is, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content whether they are controlled in the first special mode or in the second special mode. Further, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content regardless of the type of the special game being executed. That is, in this embodiment, the specific promotion effect and the special detection effect are executed with the same effect content whether they are during the execution of the first special game or during the execution of the second special game. In other words, in this embodiment, after being controlled to the high base state, in the special game of the upper limit number in the number end condition, regardless of whether the special game of the upper limit number is the first special game or the second special game, the effect is executed in the same manner.
[0143] Note that in this embodiment, "the effect is executed in the same manner" means that the types of the executed effects are the same, and it is intended to include that the effects executed with any of the multiple effect contents are executed with different effect contents. For example, when the special detection effect is executed, even if the variation content of the second special game held is different, resulting in different effect contents of the special detection effect, it can be said that the effect is executed in the same manner in that the same special detection effect is being executed.
[0144] The pachinko gaming machine 10 of the present embodiment can execute a special effect during the execution of the special game of the upper limit number in the number-of-times end condition after being controlled to the high base state. In other words, the special effect can be executed during the execution of the third special game after being controlled to the high base state. Specifically, in the present embodiment, when the special game of the upper limit number in the number-of-times end condition is executed after being controlled to the high base state, and the special game of the upper limit number is a special game that derives a winning result, the special effect is executed. The special effect of the present embodiment is executed with the effect content suggesting the variation content of the special game being executed. Specifically, the special effect of the present embodiment is executed with the effect content suggesting that a winning result is derived in the special game being executed.
[0145] Specifically, when the sub-control CPU 50a inputs a variation pattern designation command capable of specifying a big win variation pattern or a small win variation pattern during the high base state, and the special game that is the output trigger of the variation pattern designation command is the special game of the upper limit number in the number-of-times end condition, the sub-control CPU 50a controls to start the special effect. After that, the sub-control CPU 50a controls to end the special effect upon the input of the all-symbol stop command.
[0146] When the first special game is executed after the high base state of the pachinko gaming machine 10 of the present embodiment ends and is controlled to the low base state, and the first special game is the second special game, a special effect can be executed during the execution of the second special game. The special effect of the present embodiment is executed with the effect content suggesting the variation content of the special game being executed.
[0147] The special effect of the present embodiment is executed with any one of a plurality of effect contents. Specifically, in the present embodiment, the effect contents of the special effect include a winning effect content for notifying that a winning result is derived in the special game being executed, a losing effect content for notifying that a losing result is derived in the special game being executed, and a revival effect content for notifying that a winning result is derived after suggesting that a losing result is derived in the special game being executed.
[0148] First, the winning presentation content will be described in detail. As shown in FIG. 7(a), when a special presentation is executed in the winning presentation content, the presentation display device 12 first displays a start image G1 indicating the start of the special presentation. In the present embodiment, the start image G1 is an image including an image imitating the string "Last Chance!" and an image imitating the presentation button BT.
[0149] Subsequently, as shown in FIG. 7(b), the presentation display device 12 displays a winning identification image G2 indicating that a winning result is derived in the ongoing special game. In the present embodiment, the winning identification image G2 corresponds to second special information indicating that a winning result is derived. Specifically, in the present embodiment, the winning identification image G2 is an image including an image imitating the string "Success!" and an image imitating a character showing joy.
[0150] Thereafter, as shown in FIG. 7(c), in the presentation display device 12, after a plurality of columns of presentation symbols are temporarily stopped and displayed in the winning symbol combination, along with the end of the special game, the plurality of columns of presentation symbols are fixedly stopped and displayed in the winning symbol combination.
[0151] Next, the losing presentation content will be described in detail. As shown in FIG. 7(a), when a special presentation is executed in the losing presentation content, the presentation display device 12 first displays a start image G1 indicating the start of the special presentation, similar to when a special presentation is executed in the winning presentation content.
[0152] Subsequently, as shown in FIG. 7(d), the presentation display device 12 displays a losing identification image G3 indicating that a losing result is derived in the ongoing special game. In the present embodiment, the losing identification image G3 corresponds to first special information indicating that a winning result is not derived. Specifically, in the present embodiment, the losing identification image G3 is an image including an image imitating the string "Failure..." and an image capable of specifying information related to the game.
[0153] In this embodiment, the information related to the game includes information on the number of prize balls obtained (indicated as "number of obtained prize balls" in the figure), information on the time spent in a favorable period advantageous to the player (indicated as "RUSH stay period" in the figure), and information on the number of times of the awarded jackpot games (indicated as "number of jackpot times" in the figure). For example, the information on the number of prize balls obtained is information indicating the number of prize balls obtained from when the jackpot game was last awarded during the low base state until the deviation specific image G3 is displayed. Also, the information on the time spent in a favorable period advantageous to the player is information indicating the elapsed time from when the game was controlled to the high base state triggered by the last awarding of the jackpot game during the low base state until the deviation specific image G3 is displayed. That is, in this embodiment, the deviation specific image G3 includes information indicating the elapsed time from when it was controlled to the high base state until the deviation specific image G3 is displayed. And the information on the number of times of the awarded jackpot games is information indicating the number of jackpot games awarded from when the jackpot game was last awarded during the low base state until the deviation specific image G3 is displayed.
[0154] Thereafter, as shown in FIG. 7(e), in the effect display device 12, after a plurality of columns of effect symbols are temporarily stopped and displayed in a losing symbol combination, with the end of the special game, the plurality of columns of effect symbols are fixedly stopped and displayed in a losing symbol combination.
[0155] Next, the resurrection effect content will be described. As shown in FIGS. 7(a) and (d), when a special effect is executed in the resurrection effect content, in the effect display device 12, similar to when a special effect is executed in the losing effect content, first, the start image G1 indicating the start of the special effect is displayed, and then the deviation specific image G3 indicating that a losing result is derived in the ongoing special game is displayed.
[0156] Subsequently, as shown in FIG. 7(e), the effect display device 12 displays a winning specific image G2 indicating that a winning result has been derived in the ongoing special game. That is, in the present embodiment, when a special effect is executed with the resurrection effect content, the winning specific image G2 is displayed after the losing specific image G3 is displayed.
[0157] Thereafter, as shown in FIG. 7(c), in the effect display device 12, after a plurality of columns of effect symbols are temporarily stopped and displayed in a winning symbol combination, with the end of the special game, the plurality of columns of effect symbols are fixedly stopped and displayed in the winning symbol combination.
[0158] In the present embodiment, the special effect executed with the losing effect content in which the losing specific image G3 is displayed corresponds to the first effect that notifies the first special information indicating that no winning result is derived. Also, in the present embodiment, the special effect executed with the winning effect content in which the winning specific image G2 is displayed without the losing specific image G3 corresponds to the second effect that notifies the second special information indicating that a winning result is derived without notifying the first special information indicating that no winning result is derived. And, in the present embodiment, the special effect executed with the resurrection effect content in which the losing specific image G3 is displayed and then the winning specific image G2 is displayed corresponds to the third effect that notifies the second special information indicating that a winning result is derived after notifying the first special information indicating that no winning result is derived.
[0159] Here, the control for executing the special effect will be described. When the sub-control CPU 50a is controlled to end the high-base state and enter the low-base state upon the fulfillment of the count end condition or the small win end condition, it sets a special flag in a predetermined area within the sub-control RWM 50c. Then, when a variation pattern specification command that can identify the variation pattern of the second special game is input during the setting of the special flag, the sub-control CPU 50a controls to start a special effect. That is, in this embodiment, when the high-base state ends and is controlled to enter the low-base state without deriving a win display result in the special game of the upper limit count number in the count end condition, a special effect can be executed during the execution of the special game following the special game of the upper limit count number. At this time, the sub-control CPU 50a determines the content of the special effect with different determination ratios according to whether the variation pattern that can be identified from the input variation pattern specification command is a big win variation pattern, a small win variation pattern, or a loss variation pattern, and executes a specific effect with an effect content that suggests the variation content of the special game being executed.
[0160] Specifically, when the variation pattern that can be identified from the variation pattern specification command is a loss variation pattern, the sub-control CPU 50a determines the loss effect content as the content of the special effect. That is, in this embodiment, when no win result is derived in the special game following the special game of the upper limit count number, a special effect with the loss effect content is executed. On the other hand, when the variation pattern that can be identified from the variation pattern specification command is a big win variation pattern or a small win variation pattern, the sub-control CPU 50a determines either the win effect content or the revival effect content as the content of the special effect. That is, in this embodiment, when a win result is derived in the special game following the special game of the upper limit count number, either a special effect with the win effect content or a special effect with the revival effect content is executed.
[0161] After that, the sub-control CPU 50a controls to end the special effect triggered by the input of the all-symbol stop command. At this time, the sub-control CPU 50a controls to erase the special flag. Also, when a variation pattern specification command that can identify the variation pattern of the first special game is input during the setting of the special flag, the sub-control CPU 50a controls to erase the special flag without executing the special effect. Similarly, when a standby command is input during the setting of the special flag, the sub-control CPU 50a controls to erase the special flag without executing the special effect.
[0162] The pachinko gaming machine 10 of the present embodiment can execute a pre-suggestion effect during the high-base state. The pre-suggestion effect of the present embodiment is executed with an effect content that suggests the variation content of the reserved special game. Specifically, the pre-suggestion effect of the present embodiment is executed with an effect content that suggests the degree of expectation of deriving a winning result in the reserved special game. In the present embodiment, when the pre-suggestion effect is controlled to be in the low-base state, it can be executed with an effect content that suggests the variation content of the reserved first special game. On the other hand, in the present embodiment, when the pre-suggestion effect is controlled to be in the high-base state, it can be executed with an effect content that suggests the variation content of the reserved second special game.
[0163] Here, the control for executing the pre-suggestion effect will be described. First, the pre-suggestion effect determination process for determining whether to execute the pre-suggestion effect will be described. The sub-control CPU 50a performs the pre-suggestion effect determination process triggered by the input of the look-ahead command.
[0164] As shown in FIG. 8, in the pre-suggestion performance determination process, the sub-control CPU 50a determines whether the variable game being executed is a variable game that derives a losing result (step S10). If the variable game being executed is not a variable game that derives a losing result (step S10: NO), the sub-control CPU 50a ends the pre-suggestion performance determination process without determining the execution of the pre-suggestion performance. That is, in the present embodiment, the pre-suggestion performance is not executed during the execution of the variable game that derives a winning result.
[0165] If the variable game being executed is a variable game that derives a losing result (step S10: YES), the sub-control CPU 50a determines whether the input foresight command is the first foresight command (step S11). If the input foresight command is the first foresight command (step S11: YES), the sub-control CPU 50a determines whether the current game state is a low base state (step S12). If the current game state is not a low base state (step S12: NO), the sub-control CPU 50a ends the pre-suggestion performance determination process without determining the execution of the pre-suggestion performance. That is, in the present embodiment, the pre-suggestion performance is not executed for the second special game when it is controlled to the low base state.
[0166] If the current game state is a low base state (step S12: YES), the sub-control CPU 50a conducts a pre-suggestion performance determination lottery and determines whether it has won the pre-suggestion performance determination lottery (step S13). If it has not won the pre-suggestion performance determination lottery (step S13: NO), the sub-control CPU 50a ends the pre-suggestion performance determination process without determining the execution of the pre-suggestion performance. On the other hand, if it has won the pre-suggestion performance determination lottery (step S13: YES), the sub-control CPU 50a determines the execution of the pre-suggestion performance (step S14). Then, the sub-control CPU 50a ends the pre-suggestion performance determination process.
[0167] On the other hand, when the input pre-reading command is not the first pre-reading command (step S11: NO), that is, when the input pre-reading command is the second pre-reading command, the sub-control CPU 50a determines whether the current gaming state is a high base state (step S15). When the current gaming state is not a high base state (step S15: NO), the sub-control CPU 50a ends the pre-suggestion performance determination process without determining to execute the pre-suggestion performance. That is, in the present embodiment, the pre-suggestion performance is not executed for the first special game when it is controlled to be in the high base state.
[0168] When the current gaming state is a high base state (step S15: YES), the sub-control CPU 50a conducts a pre-suggestion performance determination lottery and determines whether it has won the pre-suggestion performance determination lottery (step S16). When it has not won the pre-suggestion performance determination lottery (step S16: NO), the sub-control CPU 50a ends the pre-suggestion performance determination process without determining to execute the pre-suggestion performance. On the other hand, when it has won the pre-suggestion performance determination lottery (step S16: YES), the sub-control CPU 50a determines to execute the pre-suggestion performance (step S17). Thereafter, the sub-control CPU 50a ends the pre-suggestion performance determination process.
[0169] And when it is determined to execute the pre-suggestion performance in the pre-suggestion performance determination process, the sub-control CPU 50a controls to start the pre-suggestion performance. At this time, the sub-control CPU 50a determines the performance content of the pre-suggestion performance based on the input pre-reading command, and executes the pre-suggestion performance with the performance content that suggests the probability of obtaining a winning result in the reserved special game. Thereafter, the sub-control CPU 50a controls to end the pre-suggestion performance when a predetermined performance time has elapsed.
[0170] As described above, in the present embodiment, the sub-control CPU 50a can control to execute the pre-suggestion performance based on the result of the pre-determination. In the pachinko gaming machine 10 of the present embodiment, when the power supply from an external power source is stopped during the execution of a special game and then the power supply is resumed, a return performance can be executed from the time the power supply is resumed until the ongoing special game ends. The return performance of the present embodiment is executed with performance content that can identify that the pachinko gaming machine 10 is in the return state. In the present embodiment, the return performance is executed with the same performance content regardless of the type of the ongoing special game. That is, in the present embodiment, the return performance is executed with the same performance content during the execution of the first special game and during the execution of the second special game.
[0171] Specifically, the sub-control CPU 50a controls to start the return performance triggered by the input of a power restoration command that can identify that a special game is being executed. Thereafter, the sub-control CPU 50a controls to end the return performance triggered by the input of an all-symbol stop command.
[0172] In addition, the pachinko gaming machine 10 of the present embodiment can execute various performances other than those described above. For example, in the low base state, during the execution of the first special game, the pachinko gaming machine 10 can execute a normal performance that suggests the variation content of the ongoing first special game.
[0173] Hereinafter, a specific example of the flow of the performance in the present embodiment will be described together with the control by the sub-control CPU 50a. First, the flow of the performance when being controlled to the high base state after the end of the jackpot game will be described.
[0174] As shown in FIG. 9, the sub-control CPU 50a controls to start a jackpot effect upon the start of a jackpot game (time point t0). Also, in this example, since it is controlled to a high base state after the end of the jackpot game, the sub-control CPU 50a sets a selection period during which an operation of selecting which of the first special mode and the second special mode to control to after the end of the jackpot game is possible, upon the start of the jackpot game. Subsequently, the sub-control CPU 50a ends the jackpot effect upon the end of the jackpot game and also ends the selection period (time point t1). At this time, the sub-control CPU 50a stores in the mode flag a value that can specify the effect mode corresponding to the operation of the effect button BT during the selection period. Specifically, in the example of FIG. 9(a), it is assumed that a value that can specify the first special mode is stored in the mode flag, and in the example of FIG. 9(b), a value that can specify the second special mode is stored in the mode flag.
[0175] Thereafter, when the second special game is started as the first special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific effect during the execution of the second special game (time points t1 to t2). Similarly, when the second special game is started as the second special game after being controlled to the high base state, the sub-control CPU 50a also controls to execute a specific effect during the execution of the second special game (time points t2 to t3). Specifically, in the example of FIG. 9(a), since it is controlled to the first special mode, the first specific effect is executed, and in the example of FIG. 9(b), since it is controlled to the second special mode, the second specific effect is executed.
[0176] Also, when the second special game is started as the third special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the second special game (time points t3 to). At this time, the sub-control CPU 50a executes the specific promotion effect with the same effect content regardless of which of the first special mode and the second special mode it is controlled to.
[0177] As described above, in this embodiment, during the execution of the first and second special games after being controlled to the high base state, the presentation is executed with presentation content corresponding to the controlled presentation mode. That is, in this embodiment, after being controlled to the high base state and until the start of the special game at the upper limit number of times (the third time in this embodiment) in the number end condition, the presentation is executed in a manner corresponding to the presentation mode selected within the selection period. On the other hand, during the execution of the third special game after being controlled to the high base state, the presentation is executed with the same presentation content regardless of the controlled presentation mode. That is, in this embodiment, in the variable game at the upper limit number of times in the number end condition after being controlled to the high base state, the presentation is executed in the same manner regardless of which presentation mode is selected within the selection period.
[0178] Next, a description will be given of the flow of the presentation when the power supply to the pachinko gaming machine 10 from the external power supply is temporarily stopped in the case where control is performed to the high base state after the end of the jackpot game.
[0179] First, with reference to FIG. 10(a), a description will be given of the flow of the presentation when the power supply is temporarily stopped during the execution of the first special game after being controlled to the high base state. The sub-control CPU 50a starts the jackpot presentation and sets the selection period (time point t10) in the same manner as the examples shown in FIGS. 9(a) and (b) in response to the start of the jackpot game. Subsequently, the sub-control CPU 50a ends the jackpot presentation and ends the selection period in response to the end of the jackpot game, and stores a value that can identify the presentation mode corresponding to the operation of the presentation button BT within the selection period in the mode flag (time point t11). In this example, it is assumed that a value that can identify the second special mode is stored in the mode flag. Thereafter, the sub-control CPU 50a controls to start the second specific presentation in response to the start of the second special game as the first special game after being controlled to the high base state.
[0180] Here, it is assumed that the power supply from the external power source is stopped during the execution of the first special game (time point t12), and then the power supply is resumed (time point t13). Also, in this example, the clear switch 42 is not operated when the power supply is resumed, and it is assumed that a power restoration command that can identify that it is in the high base state and during the execution of the second special game is output from the main control CPU 41a to the sub-control CPU 50a. In this case, upon receiving the power restoration command, the sub-control CPU 50a stores a value that can identify the first special mode in the mode flag. That is, even if the second special mode is selected as the effect mode in the high base state by operating the effect button BT during the selection period, when the power supply is stopped and then resumed, the sub-control CPU 50a controls to the first special mode. Also, the sub-control CPU 50a controls to execute a return effect during the period from when the power restoration command is input until the currently executing special game ends (time points t13 to t14).
[0181] Thereafter, when the second special game is started as the second special game after the sub-control CPU 50a is controlled to the high base state, the sub-control CPU 50a controls to execute the first specific effect during the execution of the second special game (time points t14 to t15). Also, when the second special game is started as the second special game after the sub-control CPU 50a is controlled to the high base state for the third time, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the second special game (time points t15 to). That is, when the second special game is executed as the second special game after the sub-control CPU 50a is controlled to the high base state for the third time, regardless of whether the power supply was temporarily stopped before the start of the second special game, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the second special game.
[0182] Further, although not shown, when the power supply is temporarily stopped during the jackpot game, and when the power supply is temporarily stopped during the execution of the second special game after being controlled to the high base state, the sub-control CPU 50a stores, in the mode flag, a value that can identify the first special mode as the production mode during the high base state, in the same manner as the example of FIG. 10(a). That is, in the present embodiment, when the power supply stops during the selection period and after the end of the selection period, and then the power supply resumes, regardless of the production mode selected based on the operation of the production button BT, it is controlled to the first special mode. Also, in the present embodiment, in the variable game of the upper limit number in the number end condition after being controlled to the high base state, even when it is controlled to the first special mode triggered by the temporary stop of the power supply before the start of the variable game of the upper limit number, the production is executed in the same manner as when the power supply was not stopped.
[0183] In the present embodiment, the first special mode corresponds to a specific production mode that is controlled triggered by the power supply being stopped and then resumed. And in the present embodiment, by operating the production button BT during the selection period, either the first special mode or the second special mode can be selected as the production mode during the high base state controlled after the end of the jackpot game. That is, in the present embodiment, the production modes selectable by operating the production button BT during the selection period include a specific production mode.
[0184] Next, with reference to FIG. 10(b), the flow of the production when the power supply is temporarily stopped during the execution of the third special game after being controlled to the high base state will be described. In this case, the sub-control CPU 50a performs various controls in the same manner as the example shown in FIG. 9 from when the jackpot game starts until after the end of the jackpot game and is controlled to the high base state and until the third special game starts after being controlled to the high base state (time points t20 to t23). Then, the sub-control CPU 50a controls to start the specific promotion production triggered by the start of the second special game as the third special game after being controlled to the high base state (time point t23).
[0185] Here, it is assumed that the power supply from the external power source stops during the execution of the third special game (time point t24), and then the power supply resumes (time point t25). Also, in this example, the clear switch 42 is not operated when the power supply resumes, and it is assumed that a power restoration command that can identify that the second special game is being executed while in the high base state is output from the main control CPU 41a to the sub-control CPU 50a. In this case, upon receiving the power restoration command, the sub-control CPU 50a stores a value that can identify the first special mode in the mode flag. Also, the sub-control CPU 50a controls to execute a returning effect from the time it receives the power restoration command until the ongoing special game ends (time point t25 and later). That is, the sub-control CPU 50a controls to execute a returning effect instead of a specific promotion effect when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the third special game after being controlled to the high base state and then the power supply resumes.
[0186] As described above, in this embodiment, when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the third special game after being controlled to the high base state and when the power supply does not stop, the mode of the effect during the execution of the third special game after being controlled to the high base state will be different. That is, in this embodiment, when the power supply to the pachinko gaming machine 10 temporarily stops during the execution of the variable game of the upper limit number in the number end condition, the mode of the effect in the variable game of the upper limit number after the power supply to the pachinko gaming machine 10 resumes will be different from the case when the power supply to the pachinko gaming machine 10 does not stop.
[0187] Next, an explanation will be given of the effect in the special game executed next to the first special game when a small hit result is derived in the first special game after being controlled to the high base state and no game ball is detected by the special passage sensor SE5 during the small hit game.
[0188] As shown in Fig. 11(a), the sub-control CPU 50a controls to execute a specific effect during the first special game after being controlled to the high-base state (time points t30 to t31). Subsequently, the sub-control CPU 50a controls to start a small-win effect when a small-win result is derived in the first special game and a small-win game is started (time point t31). And in this example, since no game ball is detected by the special passage sensor SE5 during the small-win game, the small-win end condition among the end conditions of the high-base state is satisfied as the small-win game ends. Therefore, in this example, it is controlled to the low-base state as the small-win game ends (time point t32). And when a second special game is executed after the small-win game ends, the sub-control CPU 50a is the first special game after being controlled to the low-base state and is also the second special game, so it controls to execute a special effect during the execution of the second special game (time points t32~).
[0189] In this way, when a small-win result is derived in the first special game after the sub-control CPU 50a is controlled to the high-base state and no game ball is detected by the special passage sensor SE5 during the small-win game, the sub-control CPU 50a controls to execute a special effect during the execution of the special game that is executed next after the first special game. Also, although not shown, when a small-win result is derived in the second special game after the sub-control CPU 50a is controlled to the high-base state and no game ball is detected by the special passage sensor SE5 during the small-win game, the sub-control CPU 50a controls to execute a special effect during the execution of the special game that is executed next after the second special game. That is, when the small-win end condition is satisfied in a predetermined number of variable games that is less than the upper limit number in the number end condition after the sub-control CPU 50a is controlled to the high-base state, the sub-control CPU 50a can control to execute a special effect in the variable game that is executed next after the predetermined number of variable games.
[0190] Although not shown in the drawings, when the first special game is executed after the end of the small hit game, the sub-control CPU 50a controls to execute the normal effect during the execution of the first special game. In other words, in the present embodiment, the sub-control CPU 50a, when the small hit end condition is satisfied in a predetermined number of variable games less than the upper limit number in the number end condition after being controlled to the high base state, controls to execute the special effect during the execution of the second special game on the condition that the execution of the second special game is pending.
[0191] Next, the effect in the special game executed next to the first special game when a miss result is derived in the first special game after being controlled to the high base state will be described.
[0192] As shown in FIG. 11(b), the sub-control CPU 50a controls to execute a specific effect during the execution of the first special game after being controlled to the high base state (time points t40 to t41). Also, in this example, it is assumed that after a miss result is derived in the first special game, the second special game is started as the second special game after being controlled to the high base state. In this case, when the second special game is started as the second special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific effect during the execution of the second special game (time points t41 onwards).
[0193] Thus, when the sub-control CPU 50a has not derived a winning result in the first special game after being controlled to the high base state, during the execution of the special game to be executed next after the first special game, it causes a specific effect different from the special effect to be executed. Also, although not shown, when the sub-control CPU 50a has not derived a winning result in the second special game after being controlled to the high base state, during the execution of the special game to be executed next after the second special game, it causes a specific promotion effect different from the special effect to be executed. That is, the sub-control CPU 50a can perform control to execute different effects depending on whether the winning end condition is satisfied in a predetermined number of variable games less than the upper limit number in the number end condition and whether the player has not won in the predetermined number of variable games.
[0194] Next, the effect during the execution of the third special game when the third special game is executed after being controlled to the high base state will be specifically described. As shown in FIG. 12(a), when the third special game is executed after the sub-control CPU 50a is controlled to the high base state and the third special game is a special game that derives a losing result, the sub-control CPU 50a controls to cause a specific promotion effect to be executed during the execution of the third special game (time points t50 to t54). That is, the sub-control CPU 50a can perform control to cause a specific promotion effect to be executed during the execution of the special game corresponding to the upper limit number in the number end condition. Also, in this example, when a game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect, the execution of the second special game is suspended, and it is assumed that the second special hold count has reached the second hold upper limit number (time point t51). Then, when a game ball is further detected by the second start winning sensor SE2, the sub-control CPU 50a controls to cause a special detection effect to be executed over a predetermined effect time (time points t52 to t53). That is, the sub-control CPU 50a can perform control to cause a special detection effect to be executed on the condition that a game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect and the second special hold count has reached the second hold upper limit number.
[0195] Thereafter, with the end of the third special game, the high base state ends and is controlled to the low base state. When the second special game is started as the first special game after being controlled to the low base state, the sub-control CPU 50a controls to execute a special effect during the execution of the second special game (from time point t54~). That is, the sub-control CPU 50a can control to execute a special effect even during the execution of the special game that is executed next to the upper limit number of special games when the number end condition is satisfied.
[0196] Also, as shown in FIG. 12(b), when a game ball is not detected by the special passage sensor SE5 during the execution of the third special game after being controlled to the high base state, the sub-control CPU 50a controls to execute a specific promotion effect during the execution of the third special game while not executing a special detection effect (from time point t60~t61). In this example, it is assumed that after the high base state ends and is controlled to the low base state with the end of the third special game, the first special game is started as the first special game after being controlled to the low base state. In this case, the sub-control CPU 50a controls to execute a normal effect during the execution of the first special game (from time point t61~).
[0197] As described above, in this embodiment, when the sub-control CPU 50a is controlled to enter the low base state after the high base state ends upon the fulfillment of the count end condition, if the first special game after being controlled to the low base state is the second special game, the sub-control CPU 50a causes a special effect to be executed during the execution of the first special game. That is, in this embodiment, when the variable game up to the upper limit number at which the count end condition is fulfilled is executed, the sub-control CPU 50a can control to cause a special effect to be executed during the execution of the second special game on the condition that the second special game is on hold. On the other hand, when the first special game after being controlled to the low base state is the first special game, the sub-control CPU 50a causes a normal effect to be executed during the execution of the first special game. That is, in this embodiment, when no winning display result is derived in the special game up to the upper limit number at which the count end condition is fulfilled, in the first special game after being controlled to the low base state, the effect is executed in different modes depending on whether the special game is the first special game or the second special game.
[0198] Also, as shown in FIG. 12(c), when the third special game is executed after the sub-control CPU 50a is controlled to the high base state, and the third special game is a special game that derives a small winning result, the sub-control CPU 50a controls to cause a special effect to be executed during the execution of the third special game (time points t70 to t72). In this case, even if a game ball is further detected by the second start winning sensor SE2 during the execution of the third special game and while the second hold count has reached the second hold upper limit number, the sub-control CPU 50a does not execute a special detection effect (time points t71 to t72). Then, when a small winning game is started after the end of the third special game, the sub-control CPU 50a controls to cause a small winning effect to be executed during the small winning game (time points t72 to t73). Also, when a big winning game is awarded after the end of the small winning game, the sub-control CPU 50a controls to cause a big winning effect to be executed during the big winning game (time points t73 to).
[0199] In this embodiment, even if the maximum number of special games in the count end condition is executed, when a small win result is derived in the specific number of special games, the sub-control CPU 50a can control not to execute the specific promotion effect during the execution of the specific number of special games. Although not shown, the sub-control CPU 50a controls to execute the special effect during the execution of the third special game when the third special game is executed after being controlled to the high base state and the third special game is a special game that derives a big win result. That is, even if the maximum number of special games in the count end condition is executed, when a big win result is derived in the specific number of special games, the sub-control CPU 50a can control not to execute the specific promotion effect during the execution of the specific number of special games.
[0200] Next, a transition of the presentation mode when the second special game is executed during the low base state will be described. In the example shown in FIG. 13(a), the first special game is executed during the low base state, and the mode is controlled to be the normal mode (time t80). Here, when the second special game is put on hold in response to the detection of a game ball by the second start winning sensor SE2, the sub-control CPU 50a controls the presentation mode to transition from the normal mode to the special mode (time t81). That is, the sub-control CPU 50a controls to the special mode in response to the detection of a game ball by the second start winning sensor SE2 during the low base state.
[0201] Subsequently, when the ongoing first special game ends and the second special game starts, the sub-control CPU 50a controls to execute various effects in a manner corresponding to the special mode (time point t82). Thereafter, when the ongoing second special game ends and the first special game starts as the next special game, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode (time point t83). That is, when the second special game ends during the special mode and then the first special game starts, the sub-control CPU 50a ends the special mode.
[0202] In the example shown in FIG. 13(b), when a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a is controlled to the special mode, and until the second special game starts during the special mode, the same control as in the example shown in FIG. 13(a) is performed (time points t90 to t92). Also, in this example, when a game ball is detected by the second start winning sensor SE2 during the execution of the second special game, it is assumed that another second special game is reserved (time point t93). In this case, even after the ongoing second special game ends and another second special game starts as the next special game, the sub-control CPU 50a continues to control to the special mode (time point t94). Thereafter, when the ongoing second special game ends and the first special game starts as the next special game, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode (time point t95). Also, although not shown, when the ongoing second special game ends and the standby state is entered, the sub-control CPU 50a controls to shift the effect mode from the special mode to the normal mode.
[0203] As described above, in the present embodiment, when the second special game ends during the special mode, when another second special game is executed thereafter, the sub-control CPU 50a continues the special mode, while when the first special game is executed and when shifting to the standby state, it controls to end the special mode. For this reason, in the present embodiment, the period controlled by the special mode will vary according to the number of second special games held.
[0204] In the example shown in FIG. 13(c), assume that the upper limit number of special games in the number-of-times end condition has been executed since being controlled to the high base state, and a deviation result is derived in this special game (time point t100). In this case, the sub-control CPU 50a controls the effect mode to the normal mode (time point t101) triggered by the game state shifting from the high base state to the low base state with the end of the upper limit number of special games. Also, in this example, assume that the first special game is executed as the first special game since being controlled to the low base state. In this case, even when the second special game is held triggered by the game ball being detected by the second start winning sensor SE2 during the execution of the first special game since being controlled to the low base state, the sub-control CPU 50a does not control the effect mode to the special mode (time point t102). That is, the sub-control CPU 50a does not control to the special mode even when the game ball is detected by the second start winning sensor SE2 until the first special game since being controlled to the low base state ends. Thereafter, even after the currently executed first special game ends and the next second special game starts, the sub-control CPU 50a continues to control to the normal mode (time point t103).
[0205] Also, although not shown, when the game ball is detected by the second start winning sensor SE2 during the high base state, the sub-control CPU 50a does not control to the special mode. The effects of the present embodiment will be described.
[0206] (1) In this embodiment, a special effect can be executed in the next variable game after the variable game in which the small win end condition is satisfied. According to this, even when a game ball is not detected by the special passage sensor SE5 during the small win game based on the small win when winning the small win, the player can be entertained by the special effect. Therefore, the game can be enjoyed by differentiating the performance from the case of simply not winning the small win.
[0207] (2) In particular, in this embodiment, even when the high base state ends due to the small win end condition being satisfied before the number end condition is satisfied, when the second special game is on hold, the player can be entertained by executing a special effect during the execution of the second special game.
[0208] (3) In this embodiment, during the execution of the special game of the upper limit number in the number end condition, a specific promotion effect for promoting the entry of the game ball into the second ball entry port 15 is executed. According to this, it is possible to suppress the reduction in the number of executions of the second special game compared to the case where the second special game is on hold because the second special game is not on hold when the number end condition is satisfied.
[0209] (4) In this embodiment, when the game ball is detected by the second start winning sensor SE2 during the execution of the specific promotion effect and the second special hold number has reached the second hold upper limit number, a special detection effect can be executed. According to this, even when the second special hold number has reached the second hold upper limit number, it is possible to give the pleasure of entering the game ball into the second ball entry port 15 during the execution of the specific promotion effect.
[0210] (5) In this embodiment, even when a special game of the upper limit number of times in the number-of-times end condition is executed, when a winning result is derived in the special game of the upper limit number of times, a specific promotion effect is not executed during the execution of the special game of the upper limit number of times. Therefore, when a winning result is derived in the special game of the upper limit number of times, it is possible to focus on the variation content of the special game and the winning game given thereafter.
[0211] (6) In this embodiment, a special effect can also be executed in the next variable game after the variable game in which the number-of-times end condition is satisfied. According to this, even when the high base state ends due to the satisfaction of the number-of-times end condition, the player can be entertained by executing a special effect during the execution of the next variable game.
[0212] (7) In this embodiment, in the variable game executed before the variable game of the upper limit number of times in the number-of-times end condition after being controlled to the high base state, the effect is executed in a manner according to the effect mode selected within a predetermined selection period. On the other hand, in the variable game of the upper limit number of times in the number-of-times end condition after being controlled to the high base state, the effect is executed in the same manner regardless of which effect mode is selected within the predetermined selection period. Further, in this embodiment, when the power supply to the pachinko machine 10 is restarted after the power supply is stopped, although it is controlled to the first special mode regardless of the effect mode selected before the power supply is stopped, even in such a case, in the variable game of the upper limit number of times, the effect is executed in the same manner as when the power supply is not stopped. According to this, it is possible to execute the effect without a sense of incongruity between the variable game of the upper limit number of times after being controlled to the high base state and the variable game executed for the first time after being controlled to the low base state.
[0213] (8) In this embodiment, when the power supply to the pachinko gaming machine 10 stops during the high base state and then resumes, the production mode to be controlled is the first special mode that can be selected by operating the production button BT within a predetermined selection period. According to this, even when the power supply to the pachinko gaming machine 10 is temporarily stopped, the production can be executed without discomfort afterwards.
[0214] (9) In this embodiment, when the power supply to the pachinko gaming machine 10 is temporarily stopped during the execution of the variable game up to the upper limit number in the number end condition after being controlled to the high base state, in the variable game up to the upper limit number, the production is executed in a mode different from when the power supply to the pachinko gaming machine 10 is not temporarily stopped. According to this, it is possible to suppress giving a sense of discomfort to the player as compared with the case where the production is executed in the same mode regardless of whether the power supply is temporarily stopped or not.
[0215] (10) In this embodiment, in the variable game up to the upper limit number in the number end condition after being controlled to the high base state, regardless of whether the first special game or the second special game is executed, the specific promotion production can be executed with the same production content. On the other hand, when shifting from the high base state to the low base state triggered by the establishment of the number end condition, in the variable game executed for the first time after being controlled to the low base state, the producible productions differ depending on whether the first special game or the second special game is executed. According to this, in the variable game up to the upper limit number, it is possible to focus on the production regardless of the type of the special game to be executed. On the other hand, in the first variable game after being controlled to the low base state, by executing different productions according to the type of the special game being executed, in particular, it is possible to improve the player's interest when the second special game is executed despite being in the low base state.
[0216] (11) In this embodiment, in the first variable game after the high base state ends and is controlled to the low base state, a special effect may be executed with a resurrection effect content of displaying a losing specific image G3 to arouse the player's uneasiness and then displaying a winning specific image G2. According to this, the player's interest in expecting the continuation of the high base state can be improved.
[0217] (12) The losing specific image G3 includes information indicating the time elapsed from when it is controlled to the high base state until the losing specific image G3 is displayed. Therefore, in this embodiment, when a losing result is derived in the first variable game executed after being controlled to the low base state, the losing specific image G3 is displayed in the special effect executed during the variable game, so that the time elapsed since being controlled to the high base state can be notified. According to this, a sense of accomplishment can be given to players who want to continue playing for a long time in a high base state that is advantageous to the players.
[0218] (13) In this embodiment, in the first or second special game after being controlled to the high base state, the variable time of the special game is shorter when a losing result is derived than when a winning result is derived. According to this, in a situation where there is room for the number of executions of the special game until the number-of-times end condition is satisfied, it is possible to suppress the variable time of the special game when a losing result is derived from becoming too long, so that it is possible to suppress the player's interest from decreasing.
[0219] (14) In this embodiment, in the third special game after being controlled to the high base state, the variation time of the special game is longer when a losing result is derived than when a winning result is derived. Further, when a losing result is derived in the third special game after being controlled to the high base state, the variation time of the special game is longer than when a losing result is derived in the first or second special game after being controlled to the high base state. According to this, even when a losing result is derived in the third special game, since a long period in the high base state can be ensured, it is possible to easily satisfy the holding condition of the second special game in a situation where there is no margin in the number of executions of the special game until the number end condition is satisfied.
[0220] (15) In the first or second special game after being controlled to the high base state, since the production is executed in a manner corresponding to the production mode selected within the selection period, the production can be diversified to entertain the player. On the other hand, in the third special game after being controlled to the high base state, since the production is executed in the same manner regardless of the production mode selected within the selection period, regardless of which production mode is selected, the production in the final stage in the high base state and the production after the high base state ends can be connected without a sense of incongruity.
[0221] (16) Even when the high-base state ends due to the satisfaction of the number-of-times end condition and the control switches to the low-base state, if the second special game is on hold, the second special game will be executed during the low-base state. In this case, since the second special game, which is normally difficult to execute in the low-base state, will be executed, it is conceivable that the player's attention to the result of the special game will increase compared to when the first special game is executed. On the other hand, in the present embodiment, for the special game executed after the high-base state ends due to the satisfaction of the number-of-times end condition, when the special game is the second special game, regardless of whether a winning result or a losing result is derived, the variation time will be longer than that of the special game of the upper limit number of times in the number-of-times end condition. According to this, regarding the second special game during the low-base state where the player's attention is high, compared to the case of ending it in a short time on the premise of completing the special game, it is possible to give an expectation for the derivation of a winning result in the special game.
[0222] (17) In the present embodiment, when a game ball is detected by the second start winning sensor SE2 during the low-base state, the control switches to the special mode. And the period of being controlled in the special mode changes according to the number of the second special games on hold. According to this, it is possible to make it easier to recognize the current game state and the special game being executed by the effect mode, so that the interest in the game can be further improved.
[0223] (18) Also, in the present embodiment, when a game ball is detected by the second start winning sensor SE2 during the high-base state, the control does not switch to the special mode. Therefore, it is possible to draw more attention to the execution of the second special game during the low-base state.
[0224] In this embodiment, even when a game ball is detected by the second start winning sensor SE2 during the low base state, it is not controlled to the special mode when the first special game is being executed after the high base state ends. According to this, since the rarity can be given to being controlled to the special mode, the interest when being controlled to the special mode can be improved more effectively.
[0225] (20) Further, in this embodiment, when the second special game is executed during the low base state, since the pre-suggestion effect is not executed for the second special game, when being controlled to the special mode, the game can be enjoyed by concentrating on the effect according to the special mode.
[0226] (21) In this embodiment, the upper limit number in the number end condition is less than the first hold upper limit number. According to this, compared with the case where the upper limit number in the number end condition is set large, the number of special games executed until winning after being controlled to the high base state, or until the number end condition is satisfied and the high base state ends after being controlled to the high base state can be reduced. For this reason, in this embodiment, the player can enjoy the game without getting bored during the high base state.
[0227] (22) Also, in the present embodiment, since the upper limit number of times in the number-of-times end condition is less than the first hold upper limit number, the variation in the time from when it is controlled to the high base state until winning a hit is reduced as compared with the case where the upper limit number of times in the number-of-times end condition is set to be large. For this reason, in the present embodiment, it can be said that the longer the time during which it is controlled to the high base state, the more likely the number of winning hits will be, as compared with the case where the upper limit number of times in the number-of-times end condition is set to be large. And, in the present embodiment, the time elapsed from when it is controlled to the high base state triggered by the losing specific image G3 being displayed in the special effect until the losing specific image G3 is displayed can be specified. According to this, for a player who wants to win more hits, by notifying the time elapsed from when it is controlled to the high base state triggered by a big win game being given during the low base state last until the losing specific image G3 is displayed, a sense of accomplishment can be given.
[0228] The present embodiment can be implemented with the following modifications. The present embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range.
[0229] · The end condition of the special mode may be changed as appropriate. For example, when the sub - control CPU 50a controls to the special mode triggered by the game ball being detected by the second start winning sensor SE2, when the second special game held when it is controlled to the special mode ends, it may be controlled to end the special mode regardless of whether another second special game is started subsequently after the end of the second special game. That is, the period during which it is controlled to the special mode may be the same regardless of the number of second special games whose execution is held.
[0230] · The sub-control CPU 50a may be controlled not to enter the special mode until a predetermined number of special games are executed after being controlled to the low base state. At this time, the predetermined number may be 2 or more. Also, the predetermined number may be the same as the second hold upper limit number. Further, the sub-control CPU 50a may be controlled not to enter the special mode until a predetermined time has elapsed after being controlled to the low base state.
[0231] · Even when a game ball is detected by the second start winning sensor SE2 during the execution of the first special game after the high base state ends and the sub-control CPU 50a is controlled to the low base state, the sub-control CPU 50a may be controlled to enter the special mode. That is, when a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a may be controllable to enter the special mode regardless of the period after the high base state ends and it is controlled to the low base state.
[0232] · The sub-control CPU 50a may be controllable to enter the special mode on the condition that a game ball is detected by the second start winning sensor SE2 during the high base state. That is, regardless of the current game state, the sub-control CPU 50a may be controllable to enter the special mode triggered by the second special game being held.
[0233] · The production mode controlled on the condition that a game ball is detected by the second start winning sensor SE2 during the low base state may be changed as appropriate. At this time, the production mode controlled on the condition that a game ball is detected by the second start winning sensor SE2 during the low base state may be a dedicated production mode, or may be a combined production mode that is also controlled when other conditions are met. For example, when embodied in a gaming machine that is controlled to the high base state triggered by the establishment of a specific control condition where a predetermined number of special games are executed without a jackpot game being given during the low base state, it may be combined with the production mode when it is controlled to the high base state triggered by the establishment of the specific control condition.
[0234] · Even if a game ball is detected by the second start winning sensor SE2 during the low base state, the sub-control CPU 50a may not control it to enter the special mode. That is, it may be embodied in a gaming machine that does not have a special mode.
[0235] · The effect mode controlled when the power supply is temporarily stopped during the high base state and then restarted may not be the first special mode. For example, the sub-control CPU 50a may control it to enter the second special mode when the power supply is restarted. Also, the sub-control CPU 50a may control it to enter an effect mode that cannot be selected during the selection period when the power supply is restarted. In other words, the effect modes that can be selected by operating the effect button BT during the selection period may not include the effect mode controlled when the power supply is restarted.
[0236] · The selection period during which the effect mode when controlled to the high base state after the end of the big win game can be selected may be changed as appropriate. For example, the selection period may be a part of the period during the big win game. Also, the selection period may include a part or all of the period during which it is controlled to the high base state.
[0237] · It may be embodied in a gaming machine in which the effect mode during the high base state cannot be selected. In this case, the sub-control CPU 50a may determine the effect mode during the high base state by a predetermined lottery. · It may be embodied in a gaming machine having only one effect mode as the effect mode during the high base state.
[0238] · The execution conditions of the pre-suggestion effect may be changed as appropriate. For example, the pre-suggestion effect may be executable for the second special game during the low base state, or may be executable for the first special game during the high base state.
[0239] ·It may be embodied in a gaming machine that does not include either or both of the pre-suggestion performance for the first special game and the pre-suggestion performance for the second special game. ·It may be embodied in a gaming machine that does not execute the special detection performance.
[0240] ·The content of the specific promotion performance may be changed as appropriate. For example, the sub-control CPU 50a may execute the specific promotion performance with different content when the second special hold number has reached the second hold upper limit number and when it is less than the second hold upper limit number.
[0241] ·The conditions for executing the specific promotion performance may be changed as appropriate. For example, the sub-control CPU 50a may be configured not to execute the specific promotion performance even when the special game of the upper limit number in the number-of-times end condition is started when the second special hold number has reached the second hold upper limit number. Also, the sub-control CPU 50a may end the specific promotion performance when the second special hold number reaches the second hold upper limit number during the execution of the specific promotion performance. Further, the sub-control CPU 50a may be capable of controlling to execute the specific promotion performance across the period during which the special game of the upper limit number in the number-of-times end condition is being executed and the period during which the special game executed before the special game of the upper limit number is being executed. Also, the sub-control CPU 50a may execute the specific promotion performance during the execution of the special game even when the special game of the upper limit number in the number-of-times end condition is a special game that derives a winning result.
[0242] ·It may be embodied in a gaming machine that does not execute the specific promotion performance. ·The determination mode of the variation time of the special game may be changed as appropriate. For example, for the first or second special game after being controlled to the high base state, the variation time when a losing result is derived may be longer than the variation time when a winning result is derived. Also, for the third special game after being controlled to the high base state, the variation time when a losing result is derived may be shorter than the variation time when a winning result is derived. Further, the variation time when a losing result is derived in the third special game after being controlled to the high base state may be shorter than the variation time when a losing result is derived in the first or second special game after being controlled to the high base state. Also, the variation time when a winning result is derived in the third special game after being controlled to the high base state may be longer than the variation time when a winning result is derived in the special game executed next to the third special game. Also, the variation time when a losing result is derived in the third special game after being controlled to the high base state may be longer than the variation time when a losing result is derived in the special game executed next to the third special game.
[0243] ·The first variation time, which is the variation time when a losing result is derived in the first or second special game after being controlled to the high base state, may include a plurality of times. Similarly, for the second to fifth variation times, each may also include a plurality of times. In this case, for all of the times included in each variation time, they may be arranged in ascending order of length as the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time, or for the average time of the times included in each variation time, they may be arranged in ascending order of length as the first variation time < the second variation time < the third variation time < the fourth variation time < the fifth variation time.
[0244] ·The sub-control CPU 50a may determine the variation time of the special game at the same determination ratio regardless of which special game it is after being controlled to the high base state.
[0245] · The contents of the start image G1, the winning identification image G2, and the losing identification image G3 displayed in a special performance may be changed as appropriate. Also, the information regarding the game that can be specified by the losing identification image G3 may be changed as appropriate. For example, information regarding the breakdown of the types of wins obtained from when being controlled to the high base state until the losing identification image G3 is displayed may be notified. Also, some or all of the information regarding the number of prize balls acquired, the time spent staying in a favorable period advantageous to the player, and the number of times of the jackpot game awarded may not be notified.
[0246] · The performance content of the special performance may be changed as appropriate. For example, in the resurrection performance content, after the losing identification image G3 is displayed, an image different from the winning identification image G2 may be displayed as information indicating that a winning result is derived in the ongoing special game. Also, the special performance may not include the resurrection performance content, and the special performance may be executed with any one of the winning performance content and the losing performance content.
[0247] · The performance content of the special performance may be made different according to the performance mode. That is, the sub-control CPU 50a may execute the special performance with different performance contents according to the performance mode selected during the selection period. According to this, when the maximum number of special games in the number-of-times end condition is executed, the performance can be executed in different modes according to the performance mode selected during the selection period.
[0248] · When the power supply is stopped during the high base state and then the power supply is resumed, compared with when the power supply is not stopped, the mode of the performance executed during the execution of the maximum number of special games in the number-of-times end condition may be made different. For example, the sub-control CPU 50a may control so as not to execute the specific promotion performance during the execution of the maximum number of special games in the number-of-times end condition when the power supply is stopped during the high base state and then the power supply is resumed.
[0249] · When the power supply is stopped during the execution of the special game with the upper limit number of times under the number-of-times end condition and then the power supply is resumed, the specific promotion effect may be executed even after the power supply is resumed. That is, when the power supply is stopped during the execution of the special game with the upper limit number of times under the number-of-times end condition and then the power supply is resumed, and when the power supply is not stopped, the effect may be executed in the same manner during the execution of the special game with the upper limit number of times.
[0250] · When the power supply is stopped during the high base state and then the power supply is resumed, the types of images displayed in the special effect may be the same compared to when the power supply is not stopped, while the content of the information that can be specified by various images may be different. For example, when the power supply is stopped during the high base state and then the power supply is resumed, the sub-control CPU 50a may display the deviation specific image G3 in the special effect so that the number of prize balls obtained, the time staying in the advantageous period favorable to the player, and the number of times of the awarded jackpot games cannot be specified. In this case, although the content of the information that can be specified by the deviation specific image G3 displayed in the special effect is different when the power supply is stopped during the high base state and then the power supply is resumed and when the power supply is not stopped, it can be said that the effect is executed in the same manner in that the special effect is executed in any case.
[0251] · Even if the first special game is the first special game after being controlled to the low base state, a special effect may be executed during the execution of the first special game. That is, when the high base state ends and is controlled to the low base state upon the fulfillment of the small win end condition or the count end condition, and the second special game is not pending, even if the first special game is executed as the first special game after being controlled to the low base state, a special effect may be executed during the execution of the first special game. In other words, when the high base state ends and is controlled to the low base state upon the fulfillment of the small win end condition or the count end condition, regardless of whether the first special game after being controlled to the low base state is the first special game or the second special game, the effect may be executed in the same manner.
[0252] · Depending on the type of the end condition of the established high base state, whether to execute a special effect thereafter may be made different. For example, when the small win end condition is fulfilled, a special effect may be executed during the execution of the first special game after being controlled to the low base state, while when the count end condition is fulfilled, a special effect may not be executed during the execution of the first special game after being controlled to the low base state. Also, when the small win end condition is fulfilled, a special effect may not be executed during the execution of the first special game after being controlled to the low base state, while when the count end condition is fulfilled, a special effect may be executed during the execution of the first special game after being controlled to the low base state.
[0253] ·The special performance may be executed during the execution of the special game with the upper limit number in the number-of-times end condition. According to this, when a losing result is derived in the special game with the upper limit number, the special performance can be executed with the losing performance content during the execution of the special game. Also, according to this, when a winning result is derived in the special game with the upper limit number, the special performance can be executed with either the winning performance content or the revival performance content during the execution of the special game. In this case, the sub-control CPU 50a may execute the special performance and the specific promotion performance in parallel during the execution of the special game with the upper limit number in the number-of-times end condition, or may execute the special performance without executing the specific promotion performance.
[0254] ·The upper limit number that each special game can be held in reserve may be changed as appropriate. For example, the second reserve upper limit number may be 2 or more. At this time, when a plurality of second special games are continuously executed after being controlled to the low base state, the sub-control CPU 50a may execute the special performance across the plurality of second special games. In this case, the sub-control CPU 50a may change the performance content of the special performance during the execution of each second special game according to the variation content of the second special game being executed among the plurality of second special games, or may vary the performance content of the entire special performance according to whether the second special game that derives a winning result is included among the plurality of second special games.
[0255] ·The end condition of the high base state may be changed as appropriate. For example, the upper limit number in the number-of-times end condition may be changed. In this case, the upper limit number in the number-of-times end condition may be varied according to the type of jackpot game awarded and the game state when winning. Also, regarding the small win end condition, it may be established when winning a small win a predetermined number of times in advance, and for each of the predetermined number of small wins, when the game ball is not detected by the special passage sensor SE5 during the small win game based on the small win. That is, the small win end condition may be made to be able to be established when winning a small win a predetermined number of times.
[0256] ·The small win end condition may be set to be satisfied when winning a specific small win and the game ball is not detected by the special passage sensor SE5 during the small win game based on the specific small win. In other words, when winning a small win different from the specific small win, even if the game ball is not detected by the special passage sensor SE5 during the small win game based on that small win, the small win end condition may not be satisfied.
[0257] ·The types of big wins and small wins may be changed as appropriate. Also, for each win, the game state controlled after the end of the big win game may be changed as appropriate. ·The winning probability of the normal win lottery may be changed as appropriate. For example, even when controlled to the low base state, it may be possible to win a normal win.
[0258] ·The opening mode of the first large winning opening 18 in the small win game may be changed as appropriate. Also, the operation pattern of the distribution shutter 28 in the small win game may be changed as appropriate. In this case, depending on the type of small win, by varying the combination of the opening mode of the first large winning opening 18 and the operation pattern of the distribution shutter 28 in the small win game, the probability of the game ball passing through the first passage 26a during the small win game may be varied. Also, as the type of small win, there may be a small win in which the game ball can substantially not pass through the first passage 26a during the small win game.
[0259] ·The opening mode of the second large winning opening 20 in the big win game may be changed as appropriate. Also, the upper limit number of rounds in the round game in the big win game may be changed as appropriate. ·The type of big win may be changed as appropriate. For example, some or all of the upper limit number of rounds in the round game, the opening time of the large winning opening, and the number of opening times of the large winning opening in the big win game may be varied.
[0260] ·The winning probability of the special win lottery may be changed as appropriate. For example, in the first special win lottery, it may be possible to win a small win. Also, the probability of winning a small win may be varied between the first special win lottery and the second special win lottery.
[0261] · When the hold conditions for the first special game and the hold conditions for the second special game are satisfied, the main control CPU 41a may cause the games to be executed in the order in which they were held, regardless of which special game it is. Further, the main control CPU 41a may be configured to be capable of controlling the first special game and the second special game to be executed in parallel.
[0262] · As a base state of the pachinko gaming machine 10, it may be embodied in a gaming machine having three or more types of base states. · It may be embodied in a gaming machine having a setting function for changing the jackpot probability by setting any one of a plurality of set values that determine the jackpot probability.
[0263] · It may be embodied in a gaming machine that is controlled to a high base state on the condition that a predetermined number of special games are executed without a jackpot game being given during the low base state. In this case, the main control CPU 41a may set a number of times greater than the upper limit number of times in the number-of-times end condition when being controlled to the high base state after the end of the jackpot game as the upper limit number of times in the number-of-times end condition.
[0264] · It may be embodied in a gaming machine having a probability variation function for varying the probability of winning a jackpot in the special jackpot lottery. In this case, for example, it may be embodied in a gaming machine that, upon detection of a game ball by the special passage sensor SE5 during the jackpot game, gives a state in which the probability of winning a jackpot in the special jackpot lottery is a high probability (so-called, high probability state). In this case, the high probability state given upon detection of a game ball by the special passage sensor SE5 corresponds to a predetermined privilege. Further, it may be embodied in a gaming machine that varies whether or not to give a high probability state after the end of the jackpot game depending on the type of jackpot. Further, it may be embodied in a gaming machine (so-called, ST machine) that gives a high probability state up to when the number of executions of the special game after the end of the jackpot game reaches a predetermined probability variation number of times. Further, it may be embodied in a gaming machine (so-called, fall machine) that gives a high probability state up to when winning a predetermined fall lottery after the end of the jackpot game.
[0265] ·Use the sub-control board 50 as the sub-master control board, and separately from the sub-control board 50, a display control board that specifically controls the effect display device 12, an audio control board that specifically controls the speaker SP, and a lamp control board that specifically controls the decorative lamp LA may be provided individually. Also, some or all of the display control board, the audio control board, and the lamp control board may be the same board. Further, the sub-control CPU 50a may be composed of a plurality of CPUs mounted on a single board.
[0266] ·The pachinko game machine 10 may be provided with a single control board that integrates the functions of the main control board 40 and the sub-control board 50. Also, the functions of the main control board 40 may be realized by being divided among a plurality of boards. The main control CPU 41a may be composed of a plurality of CPUs mounted on a single board.
[0267] ·It may be embodied as a pachinko game machine that does not execute an effect game. In this case, a special symbol may be displayed on the effect display device 12. Describe the technical idea that can be grasped from the above embodiments and modification examples.
[0268] (A) The effect control means is capable of controlling to execute the special effect even during the execution of a variable game that is executed next to the specific number of variable games when the number end condition is satisfied.
[0269] (B) The hold control means holds the execution of the first variable game among the variable games on the occasion of the detection of a game ball by the first start detection means, while being capable of controlling to hold the execution of the second variable game among the variable games on the occasion of the detection of a game ball by the second start detection means. The effect control means is capable of controlling to execute the special effect during the execution of the second variable game on the condition that the second variable game is held when the specific number of variable games when the number end condition is satisfied is executed.
[0270] (C) The execution of the variable game can be suspended upon the entry of a game ball into the start port. In the variable game, the result of the winning lottery is derived. When winning a small win in the winning lottery, a small win game is provided to open the special ball entry means after the small win result is derived in the variable game. A big win game is provided on the condition that the game ball that has entered the special ball entry means in the small win game passes through the special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start detection means for detecting a game ball that has entered the first start port among the start ports, a second start detection means for detecting a game ball that has entered the second start port among the start ports, a suspension control means for controlling to be able to suspend the execution of the variable game upon the detection of a game ball by the first start detection means or the second start detection means, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a special detection means for detecting a game ball passing through the special area, a big win game awarding means for performing control to award the big win game upon the detection of a game ball by the special detection means during the small win game, a game state control means for controlling the game state, and an effect control means for performing control regarding the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the rate of entry of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second game state, there is a number-of-times end condition that is established upon the execution of a specific number of the variable games after being controlled to the second game state. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means, when winning a small win in a predetermined number of variable games before the specific number of times after being controlled to the second game state and the game ball is not detected by the special detection means during the small win game, in the variable game executed next to the predetermined number of variable games,In the case where the player fails to win the small win in the variable game with the predetermined number of times, it is possible to control to execute a special effect different from the effect executed in the variable game executed next to the variable game with the predetermined number of times. When the variable game executed next to the variable game with the specific number of times is a variable game executed triggered by the detection of a game ball by the second start detection means, for the variable game with the specific number of times and the variable game executed next to the variable game with the specific number of times, when winning the hit lottery, the variable time determined as the variable time of the variable game with the specific number of times is shorter than the variable time determined as the variable time of the variable game executed next to the variable game with the specific number of times. When not winning the hit lottery, the variable time determined as the variable time of the variable game with the specific number of times is shorter than the variable time determined as the variable time of the variable game executed next to the variable game with the specific number of times. The hold control means can control to hold the execution of the first variable game among the variable games triggered by the detection of a game ball by the first start detection means, while holding the execution of the second variable game among the variable games triggered by the detection of a game ball by the second start detection means. It is possible to hold the execution of the first variable game with the first hold upper limit number as the upper limit, and it is possible to hold the execution of the second variable game with the second hold upper limit number as the upper limit. The effect control means can control to execute a specific promotion effect that promotes the entry of a game ball into the second start port during the execution of the variable game with the specific number of times when the number end condition is satisfied. When the specific promotion effect is being executed and the number of the second variable games held has reached the second hold upper limit number, it is possible to control to execute a special detection effect on the condition that a game ball is detected by the second start detection means. A gaming machine characterized by this.
[0271] (B) It is possible to suspend the execution of the variable game upon the entry of a game ball into the start port. In the variable game, a winning lottery result is derived. When winning a minor win in the winning lottery, a minor win game is provided in which the special entry means is released after the minor win result is derived in the variable game. A major win game is provided on the condition that the game ball that has entered the special entry means in the minor win game has passed through the special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start detection means for detecting a game ball that has entered the first start port among the start ports, a second start detection means for detecting a game ball that has entered the second start port among the start ports, a suspension control means for controlling to be able to suspend the execution of the variable game upon the detection of a game ball by the first start detection means or the second start detection means, an operation means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, an operation control means for controlling the operation means, a special detection means for detecting a game ball passing through the special area, a major win game awarding means for performing control to award the major win game upon the detection of a game ball by the special detection means during the minor win game, a game state control means for controlling the game state, and an effect control means for performing control regarding the effect. The game state includes a first game state and a second game state. The operation control means controls the operation means so that the entry rate of the game ball into the second start port is improved when in the second game state compared to when in the first game state. Among the end conditions of the second game state, there is a number-of-times end condition that is established upon the execution of a specific number of the variable games after being controlled to the second game state. The game state control means controls to the first game state when the end condition of the second game state is established. The effect control means, if a minor win is won in a predetermined number of variable games before the specific number of times after being controlled to the second game state and a game ball is not detected by the special detection means during the minor win game, then in the variable game executed next to the predetermined number of variable games,In the variable game with the predetermined number of times, when not winning the small hit, it is possible to control to execute a special effect different from the effect executed in the variable game executed next to the variable game with the predetermined number of times. When the variable game executed next to the variable game with the specific number of times is a variable game executed triggered by the detection of a game ball by the second start detection means, for the variable game with the specific number of times and the variable game executed next to the variable game with the specific number of times, when winning the hit lottery, the variable time determined as the variable time of the variable game with the specific number of times is shorter than the variable time determined as the variable time of the variable game executed next to the variable game with the specific number of times. When not winning the hit lottery, the variable time determined as the variable time of the variable game with the specific number of times is shorter than the variable time determined as the variable time of the variable game executed next to the variable game with the specific number of times. The hold control means can control to hold the execution of the first variable game among the variable games triggered by the detection of a game ball by the first start detection means, while holding the execution of the second variable game among the variable games triggered by the detection of a game ball by the second start detection means. The effect control means can control to execute a specific promotion effect that promotes the entry of a game ball into the second start port during the execution of the variable game with the specific number of times when the number-of-times end condition is satisfied. Even when the variable game with the specific number of times is executed, when the small hit result is derived in the variable game with the specific number of times, it is possible to control not to execute the specific promotion effect during the execution of the variable game with the specific number of times. A gaming machine characterized by this.
Explanation of Signs
[0272] BT... Performance button (operating means), CL... Center line, G1... Start image, G2... Winning identification image, G3... Losing identification image, GH... Image display unit, HD... Launch handle, LA... Decorative lamp, R1... First path, R1a... Left region, R2... Second path, R2a... Right region, SE1... First start winning sensor (first start detection means), SE2... Second start winning sensor (second start detection means), SE3... First count sensor, SE4... Second count sensor, SE5... Special passage sensor (special detection means), SE6... Gate sensor, SL1... First solenoid, SL2... Second solenoid, SL3... Third solenoid, SL4... Fourth solenoid, SP... Speaker, W... Center frame, YB... Pachinko game machine, YBa... Game area, YBb... Aperture window, 10... Pachinko game machine, 12... Performance display device, 13... Information display device, 13a... First special symbol display section, 13b... Second special symbol display section, 13c... First special hold display section, 13d... Second special hold display section, 13e... Normal symbol display section, 13f... Normal hold display section, 14... First ball entry port (first start port), 15... Second ball entry port (second start port), 16... First variable member (operating means), 18... First large winning port (special ball entry means), 19... Second variable member, 20... Second large winning port, 21... Third variable member, 22... Gate, 26... Passage, 26a... First passage, 26b... Second passage, 27... Branch section, 28... Distribution shutter, 40... Main control board, 41... Microprocessor, 41a... Main control CPU (big win game granting means, game state control means, operation control means, hold control means, game control means, privilege granting means, pre-judgment means), 41b... Main control ROM, 41c... Main control RWM, 50... Sub-control board, 50a... Sub-control CPU (performance control means, mode control means), 50b... Sub-control ROM, 50c... Sub-control RWM, 60... Power unit, 60a... Power switch
Claims
1. When winning a small prize in a random lottery using random numbers, a small prize game is provided in which, after deriving the small prize result in a variable game, a special ball entry means is released, and a big prize game is provided on the condition that the game ball that has entered the special ball entry means has passed through a special area. In a gaming machine capable of executing various effects during the execution of the variable game, a first start port into which a game ball can enter, first start detection means for detecting a game ball that has entered the first start port, a second start port into which a game ball can enter, second start detection means for detecting a game ball that has entered the second start port, operating means capable of taking a first state in which a game ball can enter the second start port and a second state in which a game ball cannot enter the second start port or is less likely to enter the second start port compared to the first state, operation control means for controlling the operating means, hold control means capable of holding the execution of a first variable game among the variable games upon detection of a game ball by the first start detection means and holding the execution of a second variable game among the variable games upon detection of a game ball by the second start detection means, special detection means for detecting a game ball passing through the special area, big prize game awarding means for performing control to award the big prize game upon detection of a game ball by the special detection means during the small prize game, game state control means for controlling the game state, effect control means for performing control regarding the effect, operable operation means, mode control means for controlling an effect mode that determines the mode of the effect, and is provided with The game state includes a first game state and a second game state. When in the second game state, the operation control means controls the operation means so that the rate of game balls entering the second starting port is improved as compared with when in the first game state. The end conditions of the second game state include a number end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when a game ball is not detected by the special detection means during the small win game based on the small win when winning the small win. When the end condition of the second game state is satisfied, the game state control means controls to the first game state. When winning the small win in a variable game at a predetermined number of times before the specific number of times since being controlled to the second game state by the effect control means, and a game ball is not detected by the special detection means during the small win game, in the variable game executed next to the variable game at the predetermined number of times, control is possible to execute a special effect different from the effect executed in the variable game executed next to the variable game at the predetermined number of times when not winning the small win in the variable game at the predetermined number of times. The hold control means can hold the execution of the first variable game with a first hold upper limit number as an upper limit, and can hold the execution of the second variable game with a second hold upper limit number as an upper limit. The effect modes during the second game state include a first special mode and a second special mode. The effect control means During the execution of the variable game at the specific number of times when the number end condition is satisfied, control is possible to execute a specific promotion effect that promotes the entry of game balls into the second starting port. During the execution of the specific promotion effect, and when the number of the second variable games on hold has reached the second hold upper limit number, control is possible to execute a special detection effect on the condition that a game ball is detected by the second start detection means. Regardless of whether the variable game with the specific number of times is the first variable game or the second variable game, control is possible to execute the specific promotion effect and the special detection effect in the same manner. The specific promotion effect and the special detection effect are executed in the same manner when controlled in the first special mode and when controlled in the second special mode. Control is possible to execute a jackpot effect that can specify that it is during the jackpot game during the jackpot game. When controlled to the second game state after the end of the jackpot game, the jackpot effect is executed with the effect content indicating that the effect mode after the end of the jackpot game can be selected by operating the operation means. The game machine according to claim 1, wherein when the number-of-times end condition is satisfied, the effect control means can control to execute the special effect in the variable game performed next to the variable game in which the number-of-times end condition is satisfied.
2. When winning a minor jackpot in a winning lottery using a random number, a minor jackpot game is provided in which the special ball entry means is opened after deriving a minor jackpot result in a variable game, and a jackpot game is provided on the condition that the game ball that has entered the special ball entry means in the minor jackpot game has passed through a special area. In a game machine capable of executing various effects during the execution of the variable game, A first starting port into which a game ball can enter, First starting detection means for detecting a game ball that has entered the first starting port, A second starting port into which a game ball can enter, Second starting detection means for detecting a game ball that has entered the second starting port, An operation means that can take a first state in which a game ball can enter the second starting port and a second state in which a game ball cannot enter the second starting port or is less likely to enter the second starting port compared to the first state, Operation control means for controlling the operation means, Retention control means capable of retaining the execution of a first variable game among the variable games upon detection of a game ball by the first start detection means, and retaining the execution of a second variable game among the variable games upon detection of a game ball by the second start detection means; Special detection means for detecting a game ball passing through the special area; Jackpot game awarding means for performing control to award the jackpot game when a game ball is detected by the special detection means during the small win game; Game state control means for controlling the game state; Effect control means for performing control regarding the effect; Operable operation means; Mode control means for controlling an effect mode that determines the mode of the effect, and comprising: The game state includes a first game state and a second game state; When in the second game state, the operation control means controls the operation means so that the rate of game balls entering the second start port is improved as compared to when in the first game state; The end conditions of the second game state include a number of times end condition that is established when a specific number of the variable games have been executed since being controlled to the second game state, and a small win end condition that is established when a game ball is not detected by the special detection means during the small win game based on the small win when winning the small win; When the end condition of the second game state is satisfied, the game state control means controls to the first game state; When winning the small win in a predetermined number of variable games before the specific number of times since being controlled to the second game state by the effect control means, and a game ball is not detected by the special detection means during the small win game, in the variable game executed next to the predetermined number of variable games, control is possible to execute a special effect different from the effect executed in the variable game executed next to the predetermined number of variable games when not winning the small win in the predetermined number of variable games; During the period from when it is controlled to the second gaming state until the specific number of variable games are executed, there are a first period until a specified number of variable games less than the specific number are executed and a second period after the specified number of variable games are executed. In the first period, when not winning the winning lottery, the variable time of the variable game determined is shorter than the variable time of the variable game determined when winning the winning lottery. In the second period, when not winning the winning lottery, the variable time of the variable game determined is longer than the variable time of the variable game determined when winning the winning lottery. In the second period, when not winning the winning lottery, the variable time of the variable game determined is longer than the variable time of the variable game determined when not winning the winning lottery in the first period. The mode control means can select an effect mode during the second gaming state based on the operation of the operation means within a predetermined selection period. In the first period, the effect is executed in a manner corresponding to the effect mode selected within the selection period, and in the second period, the effect is executed in the same manner regardless of the effect mode selected within the selection period. The effect control means can control to execute a jackpot effect that can identify that it is during the jackpot game during the jackpot game. When controlled to the second gaming state after the end of the jackpot game, the jackpot effect is executed with an effect content indicating that the effect mode after the end of the jackpot game can be selected by the operation of the operation means. The effect control means can control to execute the special effect in the variable game that is performed next to the variable game for which the number end condition is satisfied when the number end condition is satisfied, and is characterized by a gaming machine.
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