Pachinko machine
The gaming machine addresses the lack of marketability in existing machines by dynamically displaying identification information and controlling advantageous states through a combination of game control, performance control, display, and movable body features, enhancing player engagement and satisfaction.
Patent Information
- Application Number
- JP2021136840
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-08-25
- Publication Date
- 2025-06-17
- Estimated Expiration
- 2041-08-25
AI Technical Summary
Existing gaming machines lack enhanced marketability due to limitations in their ability to dynamically display identification information and control advantageous states for players.
A gaming machine equipped with a game control means, performance control means, display means, and a movable body, capable of executing variable displays of specific identification information and controlling to an advantageous state by determining specific variation patterns based on the entry of a game medium into a start area.
The solution enhances marketability by providing a dynamic and engaging gaming experience, naturally attracting player attention through variable displays and advantageous state controls, thereby improving player engagement and satisfaction.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine that variably displays first identification information or second identification information based on the establishment of start conditions, and can be controlled to an advantageous state that is advantageous to a player when the variable display is displayed as a specific display result.
Background Art
[0002] As a conventional gaming machine, as shown in Patent Document 1, there has been proposed a gaming machine that performs title display for notifying the type of reach effect at the start of the reach effect. Patent Document 2 discloses that a mini character can be displayed in the display area of an image display device (a specific effect can be executed), and a character to be displayed as the mini character can be selected from a plurality of characters by a player's selection operation (the specific effect, the first effect mode, and a second effect mode different from the first effect mode can be executed).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, there was room for improving the marketability of gaming machines having the functions and configurations of Patent Documents 1 and 2.
[0005] This invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine with improved marketability.
Means for Solving the Problems
[0006] The gaming machine according to claim 1 A gaming machine capable of executing variable display of specific identification information and controlling to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, a game control means, a performance control means, a display means, and a movable body, and is provided with, the game control means is, based on the entry of a game medium into the start area, it is possible to determine whether to control to the advantageous state, it is possible to execute variable display of the specific identification information, based on the result of the determination, among a plurality of variation patterns including a first variation pattern which is a variation pattern controlled to the advantageous state, a second variation pattern which is a variation pattern not controlled to the advantageous state, a third variation pattern which is a variation pattern controlled to the advantageous state, and a fourth variation pattern which is a variation pattern not controlled to the advantageous state, it is possible to determine any one of the variation patterns, when the first variation pattern is determined, it is possible to transmit a first command to the performance control means, when the second variation pattern is determined, it is possible to transmit a second command to the performance control means, when the third variation pattern is determined, it is possible to transmit a third command to the performance control means, when the fourth variation pattern is determined, it is possible to transmit a fourth command to the performance control means, the performance control means is, when the first command is received, it is possible to notify that control is performed to the advantageous state in the first reach, when the second command is received, it is possible to notify that control is not performed to the advantageous state in the first reach, when the third command is received, it is possible to notify that control is performed to the advantageous state in the second reach, when the fourth command is received, it is possible to notify that control is not performed to the advantageous state in the second reach, The execution time of the title display corresponding to the first reach is different from the execution time of the title display corresponding to the second reach. The title display corresponding to the first reach and the title display corresponding to the second reach The title corresponding to the first reach The title image showing display or the title corresponding to the second reach The title image showing is started , the title image is until the first part until it is displayed in a specific area, and The title corresponding to the first reach image or the title corresponding to the second reach image is the second part being displayed in the specific area, and The title corresponding to the first reach image or the title corresponding to the second reach image ends the display up to The third part, and is composed of The display means In the title display corresponding to the first reach, display the title display corresponding to the first reach so that the second part is longer than the first part and the third part, and the first part is longer than the third part. In the title display corresponding to the second reach, display the title display corresponding to the second reach so that the second part is longer than the first part and the third part, and the first part is longer than the third part. The development pattern to the first reach includes a first pattern in which the movable body moves and develops, and a second pattern in which the movable body develops without operating. The development pattern to the second reach includes the first pattern and the second pattern. After the display means is notified that it is controlled to the advantageous state, it can display the name of the advantageous state corresponding to the controlled advantageous state. The advantageous state name display is displayed with a predetermined animation. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed with an animation different from the predetermined animation. The display means Displays the favorable state name display larger than the title display corresponding to the first reach and the title display corresponding to the second reach. In the first reach and the second reach, the light-emitting means is controlled using a luminance data table composed of luminance data, When the title display corresponding to the first reach is executed, a title display luminance data table corresponding to the first reach is used, In the introduction part after the title display corresponding to the first reach, a luminance data table for the first reach introduction part is used, When the title display corresponding to the second reach is executed, a title display luminance data table corresponding to the second reach is used, In the introduction part after the title display corresponding to the second reach, a luminance data table for the second reach introduction part is used, Specific performance execution means capable of executing a specific performance by a plurality of performance modes including a first performance mode and a second performance mode different from the first performance mode, Selection performance execution means capable of executing a selection performance for allowing a player to select at least one option from a plurality of types of options, When a plurality of the selection performances are executed, specific performance determination means for determining which performance mode among the plurality of performance modes to execute the specific performance based on the player's selection tendency in the plurality of selection performances, Comprising, It is characterized by this.
[0007] Note that the present invention may have only the invention specific matters described in the claims of the present invention, or may have a configuration other than the invention specific matters together with the invention specific matters described in the claims of the present invention.
Brief Description of the Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] [Mode 1] The gaming machine of Mode 1-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), A performance control means (performance control CPU 120), and a display means (image display device 5), and is provided with The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that control is made to the advantageous state (big win game state) by a specific reach (super reach performance), When the second command is received, it is possible to notify that control is not made to the advantageous state (big win game state) by the specific reach (super reach performance), The specific reach (super reach performance) is composed of a title display part (title characters) for displaying a title display corresponding to the specific reach and an introduction part until it is notified whether or not control is made to the advantageous state, The display means (image display device 5) is capable of displaying variable display of decoration identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure), Before the title display part in the specific reach (super reach effect), decorative identification information (ornamental design) is displayed in a reach mode, and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed using the display position of the decorative identification information (ornamental design) that has become the reach mode. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has become the reach mode. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become the reach mode in the title display part in the specific reach, it is possible to naturally attract attention to the title display, and as a result, the title display can be suitably performed.
[0010] The gaming machine of Form 1-2 is the gaming machine described in Form 1-1, and Before the title display part in the specific reach (super reach effect), decorative identification information is displayed in a reach mode of a first size (large ornamental design), and then the decorative identification information (large ornamental design) displayed in the reach mode is displayed in a second size (small ornamental design) smaller than the first size. The title display (title characters) corresponding to the specific reach (super reach effect) is displayed using the display position of the decorative identification information (small ornamental design) displayed in the second size. It is characterized by this. According to this feature, the fact that the decorative identification information displayed in the first size becomes the second size gathers the player's line of sight, and by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become the second size, it becomes easier to attract attention to the title display.
[0011] The gaming machine of Form 1-3 is the gaming machine described in Form 1-1 or 1-2, and In the title display part in the specific reach, at the timing when the decorative identification information (decoration pattern) in the reach mode is displayed, a title display (title characters) corresponding to the specific reach is displayed so as to overlap with the decorative identification information (decoration pattern) in the reach mode. It is characterized by this. According to this feature, at the timing when the decorative identification information in the reach mode is displayed in the title display part in the specific reach, by displaying the title display corresponding to the specific reach so as to overlap with the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.
[0012] The gaming machines of Forms 1-4 are the gaming machines described in any of Forms 1-1 to 1-3, and the specific reach (super reach effect) includes a first reach (low base weak reach A, B effects) and a second reach (low base strong reach A to C effects) whose degree of expectation to be controlled in a more advantageous state than the first reach, and the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state of overlapping with one of the decorative identification information (left decoration pattern) among the decorative identification information in the reach mode. It is characterized by this. According to this feature, since the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state of overlapping with one of the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.
[0013] The gaming machine of Form 1-5 is the gaming machine described in Form 1-4, and the specific reach (super reach effect) includes a third reach (low base strongest reach effect) whose degree of expectation to be controlled in a more advantageous state than the second reach (low base strong reach A to C effects), and the title display corresponding to the third reach appears in a state of overlapping with both decorative identification information (both side decoration patterns) in the reach mode. It is characterized by this. According to this feature, the title display corresponding to the third reach, which has a high probability of being controlled in a more advantageous state than the first reach and the second reach, appears in a state overlapping with both pieces of decorative identification information in the reach mode. Therefore, the title display corresponding to the third reach can be displayed in a more impactful manner.
[0014] The gaming machine of Form 1-6 is the gaming machine described in Form 1-5, and the title display corresponding to the first reach (low-base weak reach A, B effects), the title display corresponding to the second reach (low-base strong reach A to C effects), and the title display corresponding to the third reach (low-base strongest reach effect) appear in a state overlapping with either one piece of decorative identification information (left decorative symbol) or both pieces of decorative identification information (both-side decorative symbols) among the decorative identification information in the reach mode, and then are displayed at a fixed position. Even during the period when they are displayed at the fixed position, they are displayed in a state overlapping with a part of the decorative identification information (both-side decorative symbols) in the reach mode. It is characterized by this. According to this feature, even after the title display is displayed at a fixed position, it becomes easier to draw the player's attention to the title display.
[0015] [Form 2] The gaming machine of Form 2-1 is a gaming machine (pachinko gaming machine 1) capable of controlling to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means, wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), and executes variable display of the specific identification information (first special figure, second special figure). Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) that is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) that is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying PB1-JA, PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern specifying command specifying PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command specifying PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) is capable of displaying a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the first reach (low base weak reach A, B effects), the first decorative identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the first reach (low base weak reach A, B effects), the second decorative identification information (even decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) that has become the reach mode. Before the title display part in the second reach (low base strong reach A - C effects), the first decorative identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the second reach (low base strong reach A - C effects), the second decorative identification information (even decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) that has become the reach mode. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has reached the reach mode. Therefore, by using the display position of the decorative identification information that has reached the reach mode in the title display part in the first reach and the second reach to display the title display corresponding to the first reach and the second reach, it is possible to naturally attract attention to the title display as well. As a result, the title display can be suitably performed.
[0016] The gaming machine of form 2-2 is the gaming machine described in form 2-1, and when the first decorative identification information (odd decorative pattern) is displayed in the reach mode and when the second decorative identification information (even decorative pattern) is displayed in the reach mode, the degrees of expectation of being controlled to the advantageous state (big win gaming state) are different. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the degrees of expectation of being controlled to a more advantageous state differ depending on which decorative identification information has reached the reach mode. Therefore, it becomes easier to attract attention to the title display.
[0017] [Form 3] The gaming machine of form 3-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means, and the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns is determined, including a first variation pattern (PB1-JA, PB1-JB) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) that is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-4 to 12) that is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-11 to 13) that is a variation pattern controlled to the advantageous state, and a sixth variation pattern (PA2-13 to 15) that is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2, PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means. When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-11 to 13) is transmitted to the effect control means. When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-13 to 15) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effects) is not controlled to the advantageous state (big win gaming state). When the third command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is controlled to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is not controlled to the advantageous state (big win gaming state). When the fifth command is received, it is possible to notify that the third reach (low base strongest reach effect) is controlled to the advantageous state (big win gaming state). When the sixth command is received, it is possible to notify that the third reach (low base strongest reach effect) is not controlled to the advantageous state (big win gaming state). The first reach (low base weak reach A, B effects) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The third reach (low base strongest reach effect) is composed of a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) is capable of displaying a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the first reach (low base weak reach A, B performance), display the first decorative identification information (odd decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the first decorative identification information (odd decorative pattern) in the reach mode. Before the title display part in the first reach (low base weak reach A, B performance), display the second decorative identification information (even decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the second decorative identification information (even decorative pattern) in the reach mode. Before the title display part in the second reach (low base strong reach A - C performance), display the first decorative identification information (odd decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the first decorative identification information (odd decorative pattern) in the reach mode. Before the title display part in the second reach (low base strong reach A - C performance), display the second decorative identification information (even decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the second decorative identification information (even decorative pattern) in the reach mode. Before the title display part in the third reach (low base strongest reach performance), display the first decorative identification information (odd decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the first decorative identification information (odd decorative pattern) in the reach mode. Before the title display part in the third reach (low base strongest reach performance), display the second decorative identification information (even decorative pattern) in the reach mode, and in the title display part, display the title display (title characters) by using the display position of the second decorative identification information (even decorative pattern) in the reach mode. It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has reached the reach mode. Therefore, by using the display position of the decorative identification information that has reached the reach mode in the title display part in the first reach, the second reach, and the third reach to display the title display corresponding to the first reach, the second reach, and the third reach, it is possible to naturally attract attention to the title display as well. As a result, the title display can be suitably performed.
[0018] [Form 4] The gaming machine of Form 4-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (production control CPU 120), and is provided with the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying a jackpot variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative symbols) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the specific reach (super reach effect), the decorative identification information (decorative symbols) is displayed in a reach mode, and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) that has become the reach mode. The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has reached the reach mode. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has reached the reach mode in the title display part in the specific reach, the title display can also be naturally noticed. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0019] [Embodiment 5] The gaming machine of Embodiment 5-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), and the game control means (game control microcomputer 100) determines whether to control to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5 to 7) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-7 to 9) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JB) is transmitted to the effect control means. When the second variation pattern (a variation pattern designation command designating PA2-3) is determined, a second command is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to 7) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to 9) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach B effect). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach B effect). When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach B effect). When receiving the fourth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach B effect). The first reach (low base weak reach B effect) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach B effect). The first reach (low base weak reach B effect) and the second reach (low base strong reach B effect) are reaches in which a plurality of characters are used. The first reach (low base weak reach B effect) uses a first character (ally character "Mumu") in the first reach and a second character (enemy character "Bingo") in the first reach, and the first character (ally character "Mumu") notifies that it is controlled to the advantageous state. The second reach (low base strong reach B effect) uses a first character (ally characters "Jam" and "Nana") in the second reach and a second character (enemy character "Robo") in the second reach, and the first character (ally characters "Jam" and "Nana") notifies that it is controlled to the advantageous state. The display means (image display device 5) The introduction part in the second reach (low base strong reach B effect) starts the display from a display in which a first character (ally characters "Jam" and "Nana") in the second reach is on the front side and a second character (enemy character "Robo") in the second reach is on the back side. The introduction part in the said first reach (low base weak reach B performance) starts the display from a display in which the first character (ally character "Mumu") in the first reach is not on the front side and the second character (enemy character "Bingo") in the second reach is not on the back side. It is characterized by this. According to this feature, for the second reach with relatively high anticipation, starting from an arrangement where the first character, which notifies that it is controlled to an advantageous state, is on the front side and the second character is on the back side, the player can empathize, and it becomes easier for the player to intuitively recognize that the anticipation is high. As a result, the title display can be suitably performed.
[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, and the said first character is a character (ally characters "Jam" and "Nana") that is given a benefit when winning in battle, the said second character is a character (enemy character "Robo") that is not given a benefit when winning in battle, At the start of the introduction part in the said second reach (low base strong reach B performance), the said first characters (ally characters "Jam" and "Nana") are displayed at a position on the front side with their backs turned, and the said second character (enemy character "Robo") is displayed at a position on the back side facing this side, and the said first character and the said second character are facing each other. It is characterized by this. According to this feature, for the second reach with relatively high anticipation, since the direction of the player and the direction of the first character are the same, it becomes easier to make the player empathize and easier for the player to recognize that the anticipation is high.
[0021] The gaming machine of form 5-3 is the gaming machine described in form 5-1 or 5-2, and In the introduction part of the second reach (low-base strong reach B performance), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed at a position including the display area where the title display (title characters) was displayed in the title display part. It is characterized by this. According to this feature, players who were paying attention to the title display will naturally shift their line of sight to the first character and the second character when the title display disappears.
[0022] [Form 6] The gaming machine of Form 6-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) which is a variable pattern for controlling to the advantageous state, a second variable pattern (PA2-2, PA2-3) which is a variable pattern for not controlling to the advantageous state, a third variable pattern (PB1-2 to 10) which is a variable pattern for controlling to the advantageous state, and a fourth variable pattern (PA2-4 to 12) which is a variable pattern for not controlling to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying PB1-JA and PB1-JB) is transmitted to the effect control means. When the second variation pattern (a variation pattern specifying command for specifying PA2-2 and PA2-3) is determined, a second command is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern specifying command for specifying PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A and B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the first reach (low base weak reach A and B effects). When the third command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). The first reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The degree of expectation that the second reach (low-base strong reach A to C presentations) is controlled to the advantageous state (big win gaming state) is higher than that of the first reach (low-base weak reach A, B presentations). The second reach (low-base strong reach A to C presentations) has a longer execution time than the first reach (low-base weak reach A, B presentations). The first reach and the second reach are reaches in which caption subtitles are used. The display means (image display device 5) In the title display part in the first reach (low-base weak reach A, B presentations), a title display (title characters) and caption subtitles are displayed. In the introduction part in the first reach (low-base weak reach A, B presentations), the caption subtitles displayed in the title display part in the first reach are continuously displayed. In the title display part in the second reach (low-base strong reach A to C presentations), caption subtitles are not displayed, and a title display (title characters) is displayed. It is characterized by this. According to this feature, the second reach, which has a relatively high degree of expectation and a long execution time, is displayed so as not to overlap the title display and caption subtitles as much as possible. When it comes to the first reach, which has a relatively low degree of expectation and a short execution time, even if the caption subtitles and the title display overlap, by finishing the title display first, the caption subtitles can also be made noticeable, and it becomes possible to suitably provide the title display and caption subtitles to the player. As a result, the title display can be suitably performed.
[0023] The gaming machine of form 6-2 is the gaming machine described in form 6-1, When the title display (title characters) corresponding to the first reach and caption subtitles are displayed in the title display part in the first reach (low-base weak reach A, B presentations), in the subsequent introduction part, the scene of the presentation is not switched until the display of the caption subtitles simultaneously displayed with the title display (title characters) ends. It is characterized by this. According to this feature, when the title display corresponding to the first reach and the subtitle are displayed in the title display part in the first reach, in the subsequent introduction part, the production scene does not change until the display of the subtitle that was displayed simultaneously with the title display ends. Therefore, after attracting attention to the title display, it is possible to attract attention to the subtitle.
[0024] The gaming machine of Form 6-3 is the gaming machine described in Form 6-1 or 6-2, and when the title display (title characters) corresponding to the first reach and the subtitle are displayed in the title display part in the first reach (low base weak reach A, B effects), while the voice corresponding to the subtitle is output, the voice corresponding to the title display (title characters) is not output which is characterized by this. According to this feature, when the title display and the subtitle are displayed simultaneously, while the voice corresponding to the subtitle is output, the voice corresponding to the title display is not output. Therefore, it becomes easier to hear the voice corresponding to the subtitle.
[0025] [Form 7] The gaming machine of Form 7-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure) and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (production control CPU 120), wherein the game control means (game control microcomputer 100) Determine whether the gaming medium (game ball) entering the start area (first start winning opening, second start winning opening) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, send a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, send a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (low base strongest reach effect, high base reach A to D effects), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the specific reach (low base strongest reach effect, high base reach A to D effects), The specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state, The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the Explosion Chew with 6 People!", "Battle Reach A (Battle Reach B to D"), The display means (image display device 5) starts displaying the title display (title characters) of the specific reach in a first size (enlarged size) in which only a part of a plurality of characters can be visually recognized in the title display part in the specific reach, and the display size gradually decreases from the first size, and the title display (title characters) of the specific reach is displayed so as to be a second size (reduced size) in which all the characters can be seen. The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (strongest reach system strongest reach title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by this. According to this feature, in the title display part in the specific reach, display is performed in a first size in which only a part of a plurality of characters can be seen, and then, the size gradually becomes smaller and is displayed in a size in which all the characters can be seen, so that the player can be made to pay attention to the title display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0026] The gaming machine of Mode 7-2 is the gaming machine described in Mode 7-1, before the start of the title display part of the specific reach (low base strongest reach production), it operates so that a movable object (movable body 32) overlaps the front side of the display means (image display device 5). During the period from when the movable object operates until it returns to the initial position (falling effect), a background corresponding to the operation of the movable object (background dedicated to the falling effect) is displayed. When the movable object returns to the initial position, the display starts with the title display (title characters) in a first size (enlarged size) where not all of the plurality of characters are visible and the display area of the display means is filled so that the background is not visible. Thereafter, the title display in a second size (reduced size) and the background corresponding to the title display (background dedicated to the title display) are displayed. It is characterized by this. According to this feature, it is possible to give an impact with the display method of the reach title and at the same time change the background without any discomfort, and it is possible to suitably show the title display to the player.
[0027] [Mode 8] The gaming machine of Mode 8-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state are included. One of the plurality of variation patterns is determined from among them, When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strongest reach effect, high base reach A to D effects), When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strongest reach effect, high base reach A to D effects), The specific reach (low base strongest reach effect, high base reach A to D effects) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state, The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the big explosion with 6 people!", "Battle Reach A (Battle Reach B to D"), The display means (image display device 5) ends the title display part by expanding and displaying a plurality of characters from a state where a plurality of characters are displayed (displayed at a fixed position in a reduced size) in the title display part in the specific reach until the display area is completely filled by a part of the title characters, and displays the display corresponding to the introduction part in the specific reach (background at the start of the introduction part) so that it can be visually recognized, The light emission control means (the CPU 120 for effect control) controls the light emission means using a luminance data table composed of luminance data, and in the title display part, controls the light emission means using a luminance data table for title display (the strongest reach system's strongest reach title, the high base reach system's common title), and in the introduction part, controls the light emission means using a luminance data table for the introduction part (the strongest reach system's strongest reach introduction, the high base reach system's reach A introduction (the high base reach system's reach B introduction, the high base reach system's reach C introduction, the high base reach system's reach D introduction)). It is characterized by this. According to this feature, in the title display part, the player pays attention to the title display, and by suitably using the title display, the switching to the display corresponding to the next introduction part can be performed without a sense of discomfort. Also, in the title display part, since the light emission means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emission means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0028] [Aspect 9] The gaming machine of Aspect 9-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (the first special figure, the second special figure), and by deriving a specific display result (the special figure display result of "big win") as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, comprising a game control means (the microcomputer 100 for game control), an effect control means (the CPU 120 for effect control), and a display means (the image display device 5), wherein the game control means (the microcomputer 100 for game control) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (the first start winning port, the second start winning port), Execute the variable display of the specific identification information (First Specific Figure, Second Specific Figure). Based on the result of the determination, determine any one of a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) that is a variable pattern controlled to the advantageous state, a second variable pattern (PA2-2, PA2-3) that is a variable pattern not controlled to the advantageous state, a third variable pattern (PB1-2 to 10) that is a variable pattern controlled to the advantageous state, and a fourth variable pattern (PA2-4 to 12) that is a variable pattern not controlled to the advantageous state. When the first variable pattern is determined, transmit a first command (a variable pattern designation command designating PB1-JA, PB1-JB) to the effect control means. When the second variable pattern is determined, transmit a second command (a variable pattern designation command designating PA2-2, PA2-3) to the effect control means. When the third variable pattern is determined, transmit a third command (a variable pattern designation command designating PB1-2 to 10) to the effect control means. When the fourth variable pattern is determined, transmit a fourth command (a variable pattern designation command designating PA2-4 to 12) to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the second reach (low base strong reach A to C effects). The first reach (low base weak reach A, B effects) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The execution time (T1-1 to 2) of the title display part in the first reach (low base weak reach A, B effects) is different from the execution time (T2-1 to 3) of the title display part in the second reach (low base strong reach A to C effects). The title display part is composed of a first part (title start period) from the start of the title display until it is displayed at a fixed position, a second part (title display period) that is displayed at the fixed position, and a third part (title end period) from the display at the fixed position until the display ends. The display means (image display device 5) In the title display part in the first reach (low base weak reach A, B effects), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part in the second reach (low base strong reach A to C effects), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part is different between the first reach and the second reach, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the types of title displays. Also, even if the execution time of the title display part is different between the first reach and the second reach, by making the first part until it is displayed at a fixed position longer than the third part from the display at the fixed position until the display ends, it is possible to encourage which title display will be shown. Further, even if the execution time of the title display part is different between the first reach and the second reach, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.
[0029] [Form 10] The gaming machine of Form 10-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, provided with game control means (game control microcomputer 100), performance control means (performance control CPU 120), and display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state, a second variation pattern (off variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state, a third variation pattern (big win variation pattern in the sure win state) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (off variation pattern in the sure win state) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern in the normal state) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the off variation pattern in the normal state) is transmitted to the effect control means. When the third variation pattern is determined, a third command (variation pattern specifying command specifying the big win variation pattern in the sure win state) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (variation pattern specifying command specifying the off variation pattern in the sure win state) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) by the first reach (super reach effect in the normal state). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the first reach (super reach effect in the normal state). When the third command is received, it is possible to notify that control is performed to the advantageous state by the second reach (super reach effect in the sure win state). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the second reach (super reach effect in the sure win state). The first reach (super reach effect in the normal state) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state, The second reach (super reach effect in the probability change state) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state, The execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state) is different from the execution time (T4) of the title display part in the second reach (super reach effect in the probability change state), The first reach (super reach effect in the normal state) is a reach executed in the normal state, and the second reach (super reach effect in the probability change state) is a reach executed in a special state (probability change state) more advantageous than the normal state, The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display, The display means (image display device 5) In the title display part in the first reach (super reach effect in the normal state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period), In the title display part in the second reach (super reach effect in the sure-win state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, by making the second part displayed at a fixed position the longest, attention can be drawn to the type of title display. Also, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, by making the first part until it is displayed at a fixed position longer than the third part from when the display ends at the fixed position, it is possible to arouse anticipation of which title display will be shown. Further, even if the execution time of the title display part differs between the first reach executed in the normal state and the second reach executed in the special state, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.
[0030] The gaming machine of Form 10-2 is the gaming machine described in Form 10-1, The execution time (T4) of the title display part in the second reach (super reach effect in the sure-win state) is shorter than the execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state). It is characterized by this. According to this feature, since the execution time of the title display part in the second reach executed in the special state is relatively short, the special state can be advanced smoothly, while since the execution time of the title display part in the first reach executed in the normal state is relatively long, it can be emphasized firmly.
[0031] [Form 11] The gaming machine of Form 11-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Drawing, Second Special Drawing), and by deriving a specific display result ("big win" special drawing display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, Comprising game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (First Start Winning Opening, Second Start Winning Opening), Executes variable display of the specific identification information (First Special Drawing, Second Special Drawing), Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, it transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, it transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) displays the title display (title characters) in the title display part of the specific reach (super reach effect) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). Control the light emitting means using a luminance data table composed of luminance data. In the title display part, control the light emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, control the light emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the types of title displays. Also, by making the time of the first part until it is displayed at the fixed position longer than the time of the third part from the display at the fixed position until the display ends, it is possible to arouse which title display will be shown. Further, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, title display can be suitably performed.
[0032] [Form 12] The gaming machine of Form 12-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light-emitting control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (big win variation pattern), which is a variation pattern controlled to the advantageous state, and a second variation pattern (losing variation pattern), which is a variation pattern not controlled to the advantageous state, are determined from among a plurality of variation patterns including them, When the first variation pattern is determined, a first command (a variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means, The said effect control means (effect control use CPU120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect), When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect), The specific reach (low base strong reach A to C effects, low base strongest reach effect) is configured to include a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state, The said display means It is possible to display the title display (title characters) corresponding to the specific reach (low base strong reach A to C effects, low base strongest reach effect) in a first mode (white mode) and a second mode (red mode) in which the title display corresponding to the specific reach has a higher expectation degree of being controlled to the advantageous state than the first mode, In the title display part (title display part shown in FIG. 11-43) in the specific reach (low base strong reach A to C effects, low base strongest reach effect), an expectation degree suggestion display corresponding to the specific reach is displayed in a first size, and then the title display (title characters) corresponding to the specific reach is displayed in a second size larger than the first size, When displaying the title display (title characters) corresponding to the specific reach in the first mode (white mode) and when displaying the title display (title characters) corresponding to the specific reach in the second mode (red mode), the expected degree suggestion display is displayed in a common mode, The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data, In the title display part, the light emitting means is controlled using a luminance data table for title display (strongest reach system strongest reach title, strong reach system common title), In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (strong reach system strong reach C introduction, strongest reach system strongest reach introduction, strong reach system strong reach B introduction) It is characterized by this. According to this feature, the title display corresponding to the specific reach is larger in size than the expected degree suggestion display, and the expected degree is suggested by its mode, so it will attract the attention of the player. However, by displaying the expected degree suggestion display before the title display, the player can first be made to pay attention to the expected degree suggestion. Also, since the expected degree suggestion display is performed in a common mode whether the title display is displayed in the first mode or the second mode, the player can be made to pay attention to the mode of the subsequent title display.
[0033] [Form 13] The gaming machine of Form 13-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light-emitting control means (performance control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-5 to 7) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-7 to 9) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-8 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-10 to 12) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-5 to 7) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-7 to 9) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-8 to 10) to the performance control means, when the fourth variation pattern is determined, transmits a fourth command (variation pattern designation command designating PA2-10 to 12) to the performance control means, The performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) with a first reach (low base strong reach B performance), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (low base strong reach B effect). When the third command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the second reach (low base strong reach C effect). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach C effect). The first reach (low base strong reach B effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled in the advantageous state. The second reach (low base strong reach C effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled in the advantageous state. The second reach (low base strong reach C effect) has a higher expectation of being controlled in the advantageous state than the first reach (low base strong reach B effect). The display means In the title display part of the first reach (low base strong reach B effect), an expectation suggestion display is displayed in the first mode (3.5 stars). In the title display part of the second reach (low base strong reach C effect), an expectation suggestion display is displayed in the second mode (4 stars). An emphasized display is displayed so as to be common between the expectation suggestion display in the title display part of the first reach (low base strong reach B effect) and the expectation suggestion display in the title display part of the second reach (low base strong reach C effect). The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part in the first reach (low base strong reach B effect), the light emitting means is controlled using the luminance data table for the title display part of the first reach (strong reach system strong reach B title). In the title display part in the second reach (low base strong reach C effect), the light emitting means is controlled using the luminance data table for the title display part of the second reach (strong reach system strong reach C title). In the introduction part in the first reach (low base strong reach B effect), the light emitting means is controlled using the luminance data table for the introduction part of the first reach (strong reach system strong reach B introduction). In the introduction part in the second reach (low base strong reach C effect), the light emitting means is controlled using the luminance data table for the introduction part of the second reach (strong reach system strong reach C introduction). It is characterized by this. According to this feature, even when the expectancy suggestion display is displayed in the first mode in the title display part in the first reach, and even when the expectancy suggestion display is displayed in the second mode in the title display part in the second reach, by making the emphasized display common, the development cost can be reduced. Also, in the title display parts in the first reach and the second reach, since the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach, respectively, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0034] The gaming machine of form 13 - 2 is the gaming machine described in form 13 - 1, The expectancy suggestion display is composed of a plurality of objects (star-shaped objects), In the first reach (low base strong reach B effect), the expectancy is suggested by N (N is an integer) + 0.5 objects (3.5 objects), In the second reach (low base strong reach C effect), the expectancy is suggested by N + 1 objects (4 objects). In the expected degree suggestion display, highlighting is performed for each object (star-shaped object), and whether one object is highlighted or 0.5 objects are highlighted, the highlighting is performed in a common manner. It is characterized by this. According to this feature, whether one object is highlighted or 0.5 objects are highlighted, by performing the highlighting in a common manner, the development cost can be reduced.
[0035] The gaming machine of Form 13-3 is the gaming machine described in Form 13-2, and in the expected degree suggestion display, the time for highlighting one object (star-shaped object) and the time for highlighting 0.5 objects (star-shaped object) are common. It is characterized by this. According to this feature, by making the time for highlighting one object and the time for highlighting 0.5 objects common, the development cost can be reduced.
[0036] The gaming machine of Form 13-4 is the gaming machine described in Form 13-2 or 13-3, and in the expected degree suggestion display, a common highlighting sound (expected degree suggestion sound) is output whether one object (star-shaped object) is highlighted or 0.5 objects (star-shaped object) are highlighted. It is characterized by this. According to this feature, whether one object is highlighted or 0.5 objects are highlighted, by outputting a common sound, the development cost can be reduced.
[0037] [Form 14] The gaming machine of Form 14-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), When receiving the second command, it is possible to notify that control is not made to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), The specific reach (low-base strong reach A to C performances, low-base strongest reach performance, high-base reach A to D performances) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the specific reach (low-base strong reach A to C performances, low-base strongest reach performance, high-base reach A to D performances), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the expectancy suggestion display in the title display part of the specific reach (low-base strong reach A to C performances, low-base strongest reach performance, high-base reach A to D performances), an emphasis display is performed on the first object (star-shaped object), and then, while continuing the emphasis display on the first object (star-shaped object), an emphasis display is performed on the second object (star-shaped object), and then, the emphasis display on the first object (star-shaped object) is terminated, and an emphasis display is performed on the third object (star-shaped object). It is characterized by this. According to this feature, in the title display part in the specific reach, it is possible to display an expectancy suggestion display composed of a plurality of objects. In the expectancy suggestion display, the emphasis display on the second object is started before the emphasis display on the first object ends, but the emphasis display on the third object is not started until the emphasis display on the first object ends, so it becomes easier to recognize the number of objects suggesting the expectancy.
[0038] The gaming machine of Form 14-2 is the gaming machine described in Form 14-1, In the expected degree suggestion display, every time an object (star-shaped object) is highlighted, a highlighting sound (expected degree suggestion sound) is output. After the output of the highlighting sound (expected degree suggestion sound) for the highlighting of one object (star-shaped object) ends, the highlighting sound (expected degree suggestion sound) for the highlighting of the next object is output. It is characterized by this. According to this feature, since the highlighting sound for the highlighting of one object and the highlighting sound for the highlighting of the next object do not overlap, it becomes easier to recognize the number of objects suggesting the expected degree.
[0039] The gaming machine of Form 14-3 is the gaming machine described in Form 14-1 or 14-2, and the expected degree suggestion display is composed of a plurality of objects (star-shaped objects) and characters (the character "expected degree"), and the highlighting of the object (star-shaped object) is performed in a size that overlaps with the character (the character "expected degree"). It is characterized by this. According to this feature, it is possible to draw attention to both the plurality of objects and the characters that constitute the expected degree suggestion display by highlighting the object.
[0040] [Form 15] The gaming machine of Form 15-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), It includes a light emission control means (the CPU 120 for effect control). The game control means (the microcomputer 100 for game control): Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (the first start winning port, the second start winning port). Executes variable display of the specific identification information (the first special figure, the second special figure). Based on the result of the determination, it determines any one of a plurality of variable patterns including a first variable pattern (big win variable pattern) which is a variable pattern controlled to the advantageous state and a second variable pattern (losing variable pattern) which is a variable pattern not controlled to the advantageous state. When determining the first variable pattern, it transmits a first command (a variable pattern specifying command specifying the big win variable pattern) to the effect control means. When determining the second variable pattern, it transmits a second command (a variable pattern specifying command specifying the losing variable pattern) to the effect control means. The effect control means (the CPU 120 for effect control): When receiving the first command, it can notify that control is made to the advantageous state (big win game state) in a specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects). When receiving the second command, it can notify that control is not made to the advantageous state (big win game state) in the specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects). The specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects) is composed of a title display part (title characters) for displaying a title corresponding to the specific reach and an introduction part until it is notified whether control is made to the advantageous state or not. The display means (the image display device 5): Can display a plurality of hold displays corresponding to variable displays that have not yet started. In the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects), in the title display part in the specific reach (low base strong reach A to C effects, low base strongest reach effect, high base reach A to D effects), the hold display is not displayed simultaneously with the expectancy suggestion display, the light emission control means (production control CPU 120) is, controls the light emitting means using a luminance data table composed of luminance data, in the title display part, the light emitting means is controlled using a luminance data table for title display (strong reach series common title, strongest reach series strongest reach title, high base reach series common title), in the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction, strongest reach series strongest reach introduction, high base reach series reach A introduction, high base reach series reach B introduction, high base reach series reach C introduction, high base reach series reach D introduction) is characterized by this. According to this feature, while an expectancy suggestion display composed of a plurality of objects is displayed in the title display part in the specific reach, by not displaying the hold display simultaneously with the expectancy suggestion display, it is possible to prevent the hold display from being misrecognized as the expectancy suggestion display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0041] The gaming machine of form 15-2 is the gaming machine described in form 15-1, The maximum number of active displays corresponding to the reserved display and the variable display that has started is the same as the maximum number (five) of objects (star-shaped objects) that make up the degree-of-expectation suggestion display. It is characterized by this. According to this feature, even if a specific reach occurs in a situation where the maximum number of reserved displays and active displays is being shown, it is possible to prevent the incorrect recognition that the reserved displays and active displays are showing the maximum number of objects that make up the degree-of-expectation suggestion display.
[0042] The gaming machine of Form 15-3 is a gaming machine described in Form 15-1 or 15-2, and ends the reserved display when the display means (image display device 5) is monochromatically displayed before the start of the title display part. It is characterized by this. According to this feature, the reserved display can be ended without a sense of discomfort.
[0043] [Form 16] The gaming machine of Form 16-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big-win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, a first variation pattern (PB1-2 to 4 / PB1-14) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-4 to 6 / PA2-16) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5 to 7 / PB1-15) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-7 to 9 / PA2-17) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-8 to 10 / PB1-16) which is a variation pattern controlled to the advantageous state, and a sixth variation pattern (PA2-10 to 12 / PA2-18) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2 to 4 / PB1-14) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-4 to 6 / PA2-16) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to 7 / PB1-15) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to 9 / PA2-17) is transmitted to the effect control means. When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-8 to 10 / PB1-16) is transmitted to the effect control means. When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-10 to 12 / PA2-18) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a first reach (low base strong reach A effect / high base reach A effect). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (low base strong reach A effect / high base reach A effect). When the third command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the second reach (low base strong reach B effect / high base reach B effect). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach B effect / high base reach B effect). When the fifth command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the third reach (low base strong reach C effect / high base reach C effect). When the sixth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the third reach (low base strong reach C effect / high base reach C effect). The first reach (low base strong reach A effect / high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect / high base reach B effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (low base strong reach C effect / high base reach C effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the first reach (low base strong reach A effect / high base reach A effect), it is possible to display an expectancy suggestion display composed of a first number (3) of objects (star-shaped objects). In the title display part in the second reach (low base strong reach B effect / high base reach B effect), it is possible to display an expectancy suggestion display composed of a second number (3.5) of objects (star-shaped objects) that is more than the first number. In the title display part in the third reach (low base strong reach C effect / high base reach C effect), it is possible to display an expectancy suggestion display composed of a third number (4) of objects (star-shaped objects) that is more than the second number. The difference in the number between the first number and the second number is the same (0.5) as the difference in the number between the second number and the third number. The difference between the expectancy controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the expectancy controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed is larger than the difference between the expectancy controlled to the advantageous state when the second reach (low base strong reach B effect / high base reach B effect) is executed and the expectancy controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed. It is characterized by this. According to this feature, when the number of objects displayed as the expectancy suggestion display in the title display part increases from the first number to the second number and when it increases from the second number to the third number, the increase amount of the number of objects is the same. However, the increase amount of the expectancy controlled to the advantageous state is larger when it increases from the second number to the third number than when it increases from the first number to the second number. Therefore, as the number of objects increases, it is possible to expect that it will be controlled to a more advantageous state than the increased number of objects. On the other hand, when the number of objects is small, it is not overly expected to be controlled to an advantageous state.
[0044] The gaming machine of Form 16-2 is the gaming machine described in Form 16-1, The plurality of variable patterns include a seventh variable pattern (PB1-11 to 13 / PB1-17) that is a variable pattern controlled to the advantageous state, and an eighth variable pattern (PA2-13 to 15 / PA2-19) that is a variable pattern not controlled to the advantageous state. Game control means (game control microcomputer 100), When the seventh variable pattern is determined, a seventh command (a variable pattern designation command designating PB1-11 to 13 / PB1-17) is transmitted to the effect control means. When the eighth variable pattern is determined, an eighth command (a variable pattern designation command designating PA2-13 to 15 / PA2-19) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the seventh command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the fourth reach (low base strongest reach effect / high base reach D effect). When the eighth command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the fourth reach (low base strongest reach effect / high base reach D effect). The fourth reach (low base strongest reach effect / high base reach D effect) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means can display an expectancy suggestion display composed of a fourth number (4.5) of objects (star-shaped objects) that is more than the third number in the title display part in the fourth reach (low base strongest reach effect / high base reach D effect). The difference in the number between the third number and the fourth number (0.5) is smaller than the difference in the number between the first number and the third number (1). The difference between the degree of expectation controlled to the advantageous state when the fourth reach (low base strongest reach effect / high base reach D effect) is executed and the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed. It is characterized by this. According to this feature, when the number of objects displayed as the degree of expectation suggestion display in the title display part increases from the first number to the fourth number, the increase amount of the number of objects is smaller than when it increases from the first number to the third number, but when it increases from the third number to the fourth number, the increase amount of the degree of expectation controlled to the advantageous state is larger. Therefore, as the number of objects increases, even if the number of increased objects is small, it can be expected that the advantageous state will be controlled.
[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, and the difference in the number between the third number and the fourth number is 0.5, and the difference in the number between the first number and the third number is 1. It is characterized by this. According to this feature, it can be expected that when the number of objects displayed as the degree of expectation suggestion display in the title display part increases by 0.5 from the third number to the fourth number, it will be controlled to a more advantageous state than when it increases by 1 from the first number to the third number. The gaming machine of form 16-4 is the gaming machine described in any one of forms 16-1 to 16-3, and When the third reach (high base reach C effect) is executed in a special state (certain change state) more advantageous than the normal state, the degree of expectation of being controlled to the advantageous state and the degree of expectation of being controlled to the advantageous state when the second reach (high base reach B effect) is executed, the difference between them is greater than the difference between the degree of expectation of being controlled to the advantageous state when the third reach (low base strong reach C effect) is executed in the normal state and the degree of expectation of being controlled to the advantageous state when the second reach (low base strong reach B effect) is executed. It is characterized by this. According to this feature, it can be expected that a special state more advantageous than the normal state will be controlled to the advantageous state when the number of objects displayed as the degree-of-expectation indication display in the title display part increases.
[0046] [Aspect 17] The gaming machine of Aspect 17-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying PB1-JA, PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern specifying command specifying PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command specifying PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) with a first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) with the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) with a second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) with the second reach (low base strong reach A to C effects). The first reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. Both the first reach (low base weak reach A and B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state, and the second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A and B effects). The title display part in the second reach (low base strong reach A to C effects) is longer than the title display part in the first reach (low base weak reach A and B effects). The display means (image display device 5) Displays an expectation suggestion display in the title display part in the second reach (low base strong reach A to C effects). Does not display the expectation suggestion display in the title display part in the first reach (low base weak reach A and B effects). The light emission control means (production control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B effects), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C effects), the light emission means is controlled using a luminance data table for the title display part of the second reach (strong reach system common title). In the introduction part of the first reach (low base weak reach A and B effects), the light emitting means is controlled using the luminance data table for the introduction part of the first reach (weak reach type weak reach A introduction, weak reach type weak reach B introduction). In the introduction part of the second reach (low base strong reach A to C effects), the light emitting means is controlled using the luminance data table for the introduction part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by this. According to this feature, the title display part in the second reach with relatively high anticipation is longer than the title display part in the first reach with relatively low anticipation. Also, while the anticipation suggestion display is shown in the title display part of the second reach, the anticipation suggestion display is not shown in the title display part of the first reach. Therefore, it is possible to physically recognize that the second reach has a higher anticipation than the first reach. Further, in the title display parts of the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Thus, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.
[0047] The gaming machine of form 17-2 is the gaming machine described in form 17-1, The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period). The title display part in the first reach (low base weak reach A and B effects) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period). The character display part of the title display part in the second reach (low base strong reach A to C effects) is longer than the character display part of the title display part in the first reach (low base weak reach A and B effects). It is characterized by this. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part of the title display part in the first reach, it is possible to tangibly recognize that the second reach has a higher expectation level than the first reach.
[0048] The gaming machine of form 17-3 is the gaming machine described in form 17-1 or 17-2, which is a reach executed in the normal state and includes a third reach (low base strongest reach effect) that is controlled to a more advantageous state with a higher expectation level than the second reach (low base strong reach A to C effects), The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period), The title display part in the third reach (low base strongest reach effect) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period), The character display part of the title display part in the third reach (low base strongest reach effect) is longer than the character display part of the title display part in the second reach (low base strong reach A to C effects). It is characterized by this. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part of the title display part in the second reach, it is possible to tangibly recognize that the third reach has a higher expectation level than the second reach.
[0049] [Form 18] The gaming machine of form 18-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure) and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2, 5, 8) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2 to 3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) that is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) that is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2, 5, 8) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-2 to 3) is transmitted to the effect control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, the first reach (low base weak reach A, B effects) can be executed, When the second command is received, the first reach (low base weak reach A, B effects) can be executed, When the third command is received, the second reach (low base strong reach A to C effects) can be executed, When the fourth command is received, the second reach (low base strong reach A to C effects) can be executed, Both the first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches that are executed in the normal state, The first reach (low base weak reach A, B effects) is a reach where there are cases where it is not notified that it is controlled to the advantageous state (big win gaming state) as an effect result, and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result, and cases where another reach (super reach effect) is executed, The second reach (low base strong reach A to C effects) is a reach where there are cases where it is notified that it is controlled to the advantageous state (big win gaming state) as an effect result, and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result, The first reach (low base weak reach A, B effects) is composed of a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not another reach is executed, The second reach (low base strong reach A to C effects) is composed of a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) In the title display part in the second reach (low base strong reach A to C performances), an expectancy suggestion display is displayed, In the title display part in the first reach (low base weak reach A, B performances), the expectancy suggestion display is not displayed, The light emission control means (performance control CPU 120) controls the light emitting means using a luminance data table composed of luminance data, In the title display part in the first reach (low base weak reach A, B performances), the light emitting means is controlled using a luminance data table for the title display part of the first reach (weak reach series common title), In the title display part in the second reach (low base strong reach A to C performances), the light emitting means is controlled using a luminance data table for the title display part of the second reach (strong reach series common title), In the introduction part in the first reach (low base weak reach A, B performances), the light emitting means is controlled using a luminance data table for the introduction part of the first reach (weak reach series weak reach A introduction, weak reach series weak reach B introduction), In the introduction part in the second reach (low base strong reach A to C performances), the light emitting means is controlled using a luminance data table for the introduction part of the second reach (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction) which is characterized by this. According to this feature, while an expectedness suggestion display is shown in the title display part in the second reach where it may be notified that it is directly controlled to an advantageous state, the expectedness suggestion display is not shown in the title display part in the first reach where it is not notified that it is directly controlled to an advantageous state. Therefore, it is possible to prevent the first reach from giving an excessive sense of expectation. Also, in the title display parts in the first reach and the second reach, the light-emitting means is controlled using a luminance data table for title display in the first reach and the second reach, which is different from the luminance data table for the introduction parts of the first reach and the second reach. Thus, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be suitably performed.
[0050] The gaming machine of form 18-2 is the gaming machine described in form 18-1, In the title display part in the first reach (low base weak reach A, B effects), it is possible to display a title display (title characters) in a determined mode (gold color) in which it is determined that another reach (super reach effect) will be executed. It is characterized by this. According to this feature, even in the title display part in the first reach where the expectedness suggestion display is not shown, it is possible to attract the attention of the player.
[0051] [Form 19] The gaming machine of form 19-1 is A gaming machine (pachinko gaming machine 1) that executes variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), and is equipped with The game control means (game control microcomputer 100) is Determine whether the gaming medium (game ball) entering the start area (first start winning opening, second start winning opening) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach), The specific reach (low base strong reach A to C effects, low base strongest reach) is composed of a title display part (title characters) for displaying a title display corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state or not, The specific reach (low base strong reach A to C effects, low base strongest reach) may be executed via a selection effect using a title display (title characters) corresponding to a plurality of reaches (super reach effects) including the specific reach, The display means In the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach) and in the selection effect, it is possible to display an expectedness suggestion display together with the title display (title characters). When displaying the expectedness suggestion display in the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach), the expectedness suggestion display composed of a plurality of objects (star-shaped objects) is displayed step by step. When displaying the expectedness suggestion display in the selection effect, the expectedness suggestion display composed of a plurality of objects (star-shaped objects) is not displayed step by step. It is characterized by this. According to this feature, when displaying the expectedness suggestion display in the title display part of the specific reach, the expectedness suggestion display composed of a plurality of objects is displayed step by step, while when displaying the expectedness suggestion display in the selection effect, the expectedness suggestion display composed of a plurality of objects is not displayed step by step. Therefore, it is possible to eliminate the annoyance caused by the step-by-step display of the expectedness suggestion display not only in the title display part but also in the previous selection effect.
[0052] The gaming machine of Form 19-2 is the gaming machine described in Form 19-1, The selection effect is an effect that gradually changes from a reach with a low expectedness (super reach effect) to a reach with a high expectedness (super reach effect) by operating an effect operation means (push button 31B). The time required for one-step change in the selection effect (the minimum time required to switch to the title image of the next super reach effect) may be shorter than the time required for one-step display in the expectedness suggestion display in the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach) (the time for the star-shaped object to change from black to gold through highlighting). It is characterized by this. According to this feature, a sense of speed can be given to the step-by-step change in the selection effect.
[0053] The gaming machine of Form 19-3 is the gaming machine described in Form 19-2, wherein the selection effect is an effect that changes to a reach (super reach effect) with a higher expectation level by one step than the current reach (super reach effect) for each step, and the number of operations of the effect operation means (push button 31B) required to change to the next step increases each time it changes by one step. It is characterized by this. According to this feature, the higher the expectation level of the reach, the more anxious the player can be made.
[0054] The gaming machine of Form 19-4 is the gaming machine described in any one of Forms 19-1 to 19-3, and when the specific reach (low base strong reach A to C effects, low base strongest reach) is selected by the selection effect, it starts from the title display part. It is characterized by this. According to this feature, even when a specific reach is executed via the selection effect, it starts from the title display part, so it is easy for the player to determine which reach was finally executed.
[0055] [Form 20] The gaming machine of Form 20-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), effect control means (effect control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, determines any one of the variation patterns, when determining the first variation pattern, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, when determining the second variation pattern, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) by a specific reach (super reach effect), when receiving the second command, can notify that it is not controlled to the advantageous state (big win game state) by the specific reach (super reach effect), The specific reach (super reach effect) is composed of a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether it is controlled to the advantageous state or not, The display means (image display device 5) after it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), can display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state, The favorable state name display (title characters of the jackpot start effect) is displayed in a manner with a greater movement than the title display (title characters of the super reach effect) corresponding to the specific reach. The light emission control means (CPU 120 for effect control) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (common title for weak reach system, common title for strong reach system, common title for high base reach system). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (introduction of weak reach A in weak reach system, introduction of weak reach B in weak reach system, introduction of strong reach A in strong reach system, introduction of strong reach B in strong reach system, introduction of strong reach C in strong reach system, introduction of reach A in high base reach system, introduction of reach B in high base reach system, introduction of reach C in high base reach system, introduction of reach D in high base reach system). It is characterized by this. According to this feature, in the situation where the title display in the specific reach is being performed, it is not yet known whether it is controlled to the favorable state, while the situation where the favorable state name display is being performed is the situation after it has been notified that it has already been controlled to the favorable state. By making the favorable state name display move more greatly, it is possible to bless the fact that it is controlled to the favorable state. Also, in the title display part, since the light emission means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emission means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be performed suitably.
[0056] The gaming machine of Form 20 - 2 is the gaming machine described in Form 20 - 1, and in the title display part of the specific reach (low base strong reach B, C effects, low base strongest reach effect, high base reach A - D), when displaying the title display (title characters), a background dedicated to the title display is displayed. The background of the advantageous state name display (title characters of the jackpot start performance) is displayed in a mode with a greater degree of movement than the background dedicated to the title display. This is the feature. According to this feature, it is possible to bless that the background of the advantageous state name display is also controlled to the advantageous state by moving it more greatly.
[0057] [Form 21] The gaming machine of Form 21-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (jackpot gaming state) advantageous to the player by deriving a specific display result (special figure display result of "jackpot") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), The game control means (game control microcomputer 100) determines whether to control to the advantageous state (jackpot gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (jackpot variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the jackpot variation pattern) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B and D) in the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) for prompting an operation to the player. The promotion character display (operation promotion characters (small)) is displayed in a manner with a larger movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, the promotion character display shown in the introduction part prompts the player to perform an operation, and by moving it more significantly than the title display shown in the title display part, the player's operation can be intuitively prompted. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0058] The gaming machine of Form 21-2 is the gaming machine described in Form 21-1, and in the introduction part of the specific reach (super reach effect), it is possible to display a special promotion character display (operation promotion character (large)) that prompts the player to perform an operation and suggests a more advantageous situation than the promotion character display (operation promotion character (small)), and both the promotion character display (operation promotion character (small)) and the special promotion character display (operation promotion character (large)) are displayed in a manner with a greater movement than the title display (title character) corresponding to the specific reach (super reach effect). It is characterized by this. According to this feature, whether it is a promotion character display or a special promotion character display, the player's operation can be intuitively prompted by moving it more significantly than the title display shown in the title display part.
[0059] The gaming machine of Form 21-3 is the gaming machine described in Form 21-1 or 21-2, and the number of characters (3) of the promotion character display (operation promotion character (small)) is less than the number of characters (7 to 13) of the title display (title character). It is characterized by this. According to this feature, since the number of characters in the promotion character display is less than the number of characters in the title display, the content of the characters can be recognized even if it is moved significantly.
[0060] [Form 22] The gaming machine of Form 22-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) When the first command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the specific reach (super reach effect). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) It is possible to display an explanatory text display (explanatory text) that is different from the title display (title characters) corresponding to the specific reach (super reach effect) and explains the content of the specific reach. The explanatory text display (explanatory text) is displayed in a manner with a larger movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, by displaying the explanatory text display that is additionally displayed in a mode with a larger movement than the title display, in addition to the title display, it is possible to draw attention to the fact that the explanatory text display is added. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0061] The gaming machine of form 22-2 is the gaming machine described in form 22-1, and The explanatory text display (explanatory text) is of a content that suggests that the specific reach (super reach effect) is advantageous. It is characterized by this. According to this feature, it is possible to further draw attention to the fact that the explanatory text display is added.
[0062] [Form 23] The gaming machine of form 23-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light-emitting control means (performance control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, determines any one of the plurality of variation patterns including, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-JA, PB1-JB) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-2 to 10) to the performance control means, when the fourth variation pattern is determined, transmits a fourth command (variation pattern designation command designating PA2-4 to 12) to the performance control means, The performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) by a first reach (low base weak reach A, B performance), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effects) is not controlled to the advantageous state (big win gaming state). When the third command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is controlled to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is not controlled to the advantageous state (big win gaming state). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means (image display device 5) displays the title display (title characters) corresponding to the second reach (low base strong reach A - C effects) so that the character size is larger than the title display (title characters) corresponding to the first reach (low base weak reach A, B effects). The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part of the first reach (low base weak reach A, B effects), the light emitting means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C effects), the light emitting means is controlled using the luminance data table (strong reach system common title) for the title display part of the second reach. In the introduction part in the first reach (low base weak reach A, B effects), the light emitting means is controlled using the luminance data table (weak reach system weak reach A introduction, weak reach system weak reach B introduction) for the introduction part of the first reach. In the introduction part in the second reach (low base strong reach A to C effects), the light emitting means is controlled using the luminance data table (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display corresponding to the second reach with relatively high anticipation is displayed so that the character size is larger than the title display corresponding to the first reach with relatively low anticipation. Thus, it is possible to intuitively recognize that the second reach has a higher anticipation than the first reach even just from the title display. Also, in the title display parts in the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Therefore, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.
[0063] The gaming machine of Form 23-2 is the gaming machine described in Form 23-1, The number of characters (10) that make up the title display (title characters) corresponding to the first reach (low base weak reach A, B performances) is greater than the number of characters (7, 8) that make up the title display (title characters) corresponding to the second reach (low base strong reach B, C performances). However, the display area (display area size) of the title display (title characters) corresponding to the second reach (low base strong reach B, C performances) is larger than the display area (display area size) of the title display (title characters) corresponding to the first reach (low base weak reach A, B performances). It is characterized by this. According to this feature, since the display area occupied by one character is larger for the title display corresponding to the second reach, it is possible to make the player intuitively recognize that the second reach has a higher expectation level than the first reach.
[0064] [Form 24] The gaming machine of Form 24-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) is Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The title display (title characters) corresponding to the specific reach (super reach effect) is composed of a plurality of characters. The display means (image display device 5) It is possible to display a variable display of decoration identification information (decoration pattern) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the specific reach (super reach effect), the decoration identification information (big decoration pattern) of the first size is displayed in a reach mode, and then the decoration identification information (small decoration pattern) of the second size smaller than the first size is displayed in a reach mode. At least one character of the title display (title characters) corresponding to the specific reach (super reach effect) is displayed in a size larger than the second size (small decorative pattern), The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data, In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction) It is characterized by this. According to this feature, at least one character of the title display corresponding to the specific reach is displayed in a size larger than the decorative identification information reduced to the second size, so that attention can be paid to the title display in the title display part. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result, the title display can be suitably performed.
[0065] The gaming machine of Form 24-2 is the gaming machine described in Form 24-1, All characters of the title display (title characters) corresponding to the specific reach (super reach effect) are displayed in a size smaller than the first size (large decorative pattern) and larger than the second size (small decorative pattern) It is characterized by this. According to this feature, while being able to surely recognize the decorative identification information in the reach mode, thereafter, the decorative identification information is reduced, and each character constituting the title display with a size larger than the decorative identification information is displayed. Therefore, in the title display part, it is possible to draw attention to the title display.
[0066] [Form 25] The gaming machine of Form 25-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, provided with game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B and D) in the specific reach (super reach effect), it is possible to display promotion character display (operation promotion characters (small)) for prompting the player to perform an operation. After it is notified that control is performed to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of the big win start effect) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, in the case of the situation where it is not yet determined whether or not the situation where the promotion character display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is the situation after it has been notified that it has been controlled in an advantageous state, and by displaying the advantageous state name display larger than the promotion character display, it is possible to bless that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0067] The gaming machine of Form 25-2 is the gaming machine described in Form 25-1, The advantageous state name display (title characters of the big win start effect) is composed of a first character string ("BIG" or "REGULAR") and a second character string ("BONUS"), After the first character string ("BIG" or "REGULAR") is displayed at the first position (upper fixed position), the second character string ("BONUS") is displayed at the second position (lower fixed position), After the second character string ("BONUS") is displayed at the second position (lower fixed position), the first character string ("BIG" or "REGULAR") displayed at the first position (upper fixed position) and the second character string ("BONUS") displayed at the second position (lower fixed position) are gradually enlarged and displayed, When the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position), the character size is displayed as the smallest, The character size when the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position) is larger than the character size that constitutes the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, the characters that constitute the advantageous state name display are always displayed larger than the characters that constitute the promotion character display, so it is possible to more bless being controlled by the advantageous state.
[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2, The smallest character among the character strings that constitute the advantageous state name display (title characters of the big win start effect) is larger than the largest character among the character strings that constitute the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, the smallest character among the character strings that constitute the advantageous state name display is displayed larger than the largest character among the character strings that constitute the promotion character display. Therefore, no matter which character is focused on, the advantageous state name display is displayed larger than the promotion character display, so it is possible to more bless being controlled by the advantageous state.
[0069] The gaming machine of form 25-4 is the gaming machine described in any one of forms 25-1 to 25-3, It is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title characters of the big win start effect). It is characterized by this. According to this feature, a special promotion character display that suggests a situation more advantageous than the promotion character display can make the player feel the advantageous situation by being displayed larger than the advantageous state name display.
[0070] The gaming machine of form 25-5 is the gaming machine described in form 25-4, The smallest character among the character strings constituting the special promotion character display (operation promotion character (large)) is larger than the largest character among the character strings constituting the advantageous state name display (title character of the jackpot start effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the special promotion character display is displayed larger than the largest character among the character strings constituting the advantageous state name display, no matter which character is focused on, the special promotion character display is displayed larger than the advantageous state name display, so that the player can feel the advantageous situation.
[0071] [Form 26] The gaming machine of form 26-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (jackpot gaming state) advantageous to the player by deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information, Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is Determine whether the gaming medium (game ball) is controlled to enter the advantageous state (big win gaming state) when it enters the start area (the first start winning port and the second start winning port). Execute variable display of the specific identification information (the first special figure and the second special figure). Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, send a first command (a variation pattern specifying command specifying the big win variation pattern) to the effect control means. When the second variation pattern is determined, send a second command (a variation pattern specifying command specifying the losing variation pattern) to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach effect). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state. Display the advantageous state name display (title characters of the big win start effect) larger than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (effect control CPU 120) Controlling the light-emitting means using a luminance data table composed of luminance data, In the title display part, controlling the light-emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), In the introduction part, controlling the light-emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state, and by displaying the advantageous state name display larger than the title display, it is possible to bless being controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0072] The gaming machine of Form 26-2 is the gaming machine described in Form 26-1, The specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), The advantageous state name display (title characters of the big win start effect) is displayed larger than the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, it is possible to bless being controlled in an advantageous state by displaying the advantageous state name display larger than the title display corresponding to any type of specific reach.
[0073] The gaming machine of Form 26-3 is the gaming machine described in Form 26-2, the smallest character among the character strings constituting the advantageous state name display (title characters of the big win start effect) is larger than the largest character among the character strings constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the advantageous state name display is displayed larger than the largest character among the character strings constituting the title display corresponding to any type of specific reach, no matter which character is focused on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach. Therefore, being controlled to the advantageous state can be more blessed.
[0074] [Form 27] The gaming machine of Form 27-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), and a light emission control means (production control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), and executes variable display of the specific identification information (First Special Figure, Second Special Figure). Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined from among them. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying (PA2-2, PA2-3)) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base weak reach A, B effects). The specific reach (low base weak reach A, B effects) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A, B effects) is displayed larger than the promotion character display (operation promotion character (small)). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying a promotion character display before the title display part and making the subsequent title display larger than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0075] The gaming machine of Form 27-2 is the gaming machine described in Form 27-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B performance), and the title display part in the specific reach starts. It is characterized by this. According to this feature, in a series of flows, by displaying a promotion character display before the title display part and making the subsequent title display larger than the promotion character display, attention can be drawn to the title display.
[0076] The gaming machine of Form 27-3 is the gaming machine described in Form 27-1 or 27-2, The smallest character among the character strings constituting the title display (title characters) corresponding to the specific reach (low base weak reach A, B performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, among the characters of the string that constitutes the title display corresponding to a specific reach, the smallest character is displayed larger than the largest character of the string that constitutes the promotion character display. Therefore, no matter which character is focused on, the title display can be made to attract attention.
[0077] [Form 28] The gaming machine of Form 28-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) favorable to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. It includes gaming control means (gaming control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120). The gaming control means (gaming control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a gaming medium (gaming ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command that specifies PA2-2 and PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base weak reach A, B effects). The specific reach (low base weak reach A, B effects) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that control is performed to the advantageous state by the specific reach (low base weak reach A, B effects), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of big win start effect) is displayed larger than the title display (title characters) corresponding to the specific reach (low base weak reach A, B effects). The title display (title characters) corresponding to the specific reach (low base weak reach A, B effects) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by this. According to this feature, in the case of the situation where the title display is performed in a specific reach, it is not yet determined whether it is still controlled in an advantageous state, while the situation where the advantageous state name display is performed is the situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, by displaying a promotion character display before the title display part and making the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0078] The gaming machine of Form 28-2 is the gaming machine described in Form 28-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B effects), the title display part in the specific reach starts, and after it is notified that it is controlled in the advantageous state by the specific reach (low base weak reach A, B effects), the advantageous state name display (title characters of the jackpot start effect) is displayed. It is characterized by this. According to this feature, in a series of flows, by displaying a promotion character display before the title display part and making the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display, and after it is notified that it is controlled in an advantageous state by a specific reach, by displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state.
[0079] [Form 29] The gaming machine of Form 29-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special drawing display result) as a result of the variable display of the specific identification information. It includes a game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (First Start Winning Opening, Second Start Winning Opening), Executes variable display of the specific identification information (First Special Drawing, Second Special Drawing), Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, it transmits a first command (variation pattern specifying command specifying the big win variation pattern) to the effect control means. When the second variation pattern is determined, it transmits a second command (variation pattern specifying command specifying the losing variation pattern) to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach effect). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of big win start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in the case where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is after it has been notified that the control has already been in an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless the fact that the control is in an advantageous state. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0080] The gaming machine of Form 29-2 is the gaming machine described in Form 29-1, and the time from when all the character strings constituting the advantageous state name display (title characters of the big win start effect) are displayed until at least a part of the character strings is no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed is characterized by this. According to this feature, by making the time during which the advantageous state name display with a sense of blessing can be clearly seen longer than the time during which the title display, which is intended to encourage the possibility of being controlled in an advantageous state, is displayed, it is possible to give the player a sense of satisfaction.
[0081] The gaming machine of Form 29-3 is the gaming machine described in Form 29-1 or 28-2, and after the advantageous state name display (title characters of the big win start effect) is displayed, the advantageous state name display is switched to an operation suggestion display (small right hitting promotion image and large right hitting promotion image) that suggests the operation method during the advantageous state, and after a predetermined period has elapsed since the switch to the operation suggestion display, control is performed so that it is advantageous to operate according to the operation method (the operation method of hitting the game ball toward the right game area 2R) suggested by the operation suggestion display. The time taken to switch from the favorable state name display (title characters of the jackpot start effect) to the operation suggestion display (right hitting promotion image (small) and right hitting promotion image (large)) is shorter than the time taken to end the title display (title characters) corresponding to the specific reach (super reach effect). It is characterized by this. According to this feature, it switches from the favorable state name display to the operation suggestion display in a short time, and then, after a predetermined period has elapsed, control is performed advantageously by operating according to the operation method suggested by the operation suggestion display. Therefore, it is possible to prevent the player from being disadvantaged by changing the operation method during the period of ending the favorable state name display.
[0082] [Form 30] The gaming machine of Form 30-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to a favorable state (jackpot gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is Determines whether to control to the favorable state (jackpot gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, any one of a plurality of variation patterns is determined, including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is made to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not made to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) is configured to include a title display part (title characters) that displays a title corresponding to the specific reach and an introduction part until it is notified whether or not control is made to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B, D) of the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that control is made to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of the big win start effect) is displayed for a longer time than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach common title, strong reach common title, high base reach common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach weak reach A introduction, weak reach weak reach B introduction, strong reach strong reach A introduction, strong reach strong reach B introduction, strong reach strong reach C introduction, high base reach reach A introduction, high base reach reach B introduction, high base reach reach C introduction, high base reach reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where promotional character display is performed in a specific reach is still controlled in an advantageous state, the situation where advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display for a longer time than the promotional character display, it is possible to bless being controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0083] The gaming machine of Form 30-2 is the gaming machine described in Form 30-1, The promotional character display (operation promotion character (small)) is displayed until the promoted action is performed or the effective time for the promoted action has elapsed. The time during which the advantageous state name display (title characters of the big win start effect) is displayed is longer than the time from after the promotional character display (operation promotion character (small)) is displayed until the promoted action is not performed and the effective time for the promoted action has elapsed. It is characterized by this. According to this feature, after the promotional character display is displayed, it is possible to bless being controlled in an advantageous state by displaying the advantageous state name display for a longer time than the time it is displayed without the promoted action being performed.
[0084] The gaming machine of Form 30-3 is the gaming machine described in Form 30-1 or 30-2, and the time from when all the character strings constituting the advantageous state name display (title characters of the big win start effect) are displayed until at least a part of the character strings are no longer displayed is longer than the time when the promotion character display (operation promotion characters (small)) is displayed which is characterized by this. According to this feature, by making the time during which the advantageous state name display with a blessing meaning can be clearly seen longer than the time when the promotion character display for the purpose of prompting the player to operate is displayed, it is possible to give the player a sense of satisfaction.
[0085] The gaming machine of Form 30-4 is the gaming machine described in any one of Forms 30-1 to 30-3, and it is possible to display a special promotion character display (operation promotion characters (large)) that suggests a situation more advantageous than the promotion character display (operation promotion characters (small)), the promotion character display (operation promotion characters (small)) is such that promotion characters (characters that prompt operation) are displayed without being accompanied by a promotion introduction display (promotion introduction effect), the special operation promotion display (operation promotion characters (large)) is such that promotion characters (characters that prompt operation) are displayed after a promotion introduction display (promotion introduction effect) is displayed, the time when the advantageous state name display (title characters of the big win start effect) is displayed is longer than the time when the special promotion character display (operation promotion characters (large)) is displayed which is characterized by this. According to this feature, by making the time during which the advantageous state name display with a blessing meaning is displayed longer than the time when the special promotion character display accompanied by a promotion introduction display is displayed, it is possible to give the player a sense of satisfaction.
[0086] [Form 31] The gaming machine of Form 31-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, it transmits a first command (a variation pattern designation command designating (PA2-2, PA2-3)) to the effect control means, When the second variation pattern is determined, it transmits a second command (a variation pattern designation command designating PA2-2, PA2-3) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it can notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (low base weak reach A, B effects), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (low base weak reach A and B effects). The specific reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A and B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed for a longer time than the promotion character display (operation promotion character (small)). The light emission control means (CPU 120 for effect control) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying a promotion character display before the title display part and then displaying the subsequent title display for a longer time than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be performed suitably.
[0087] The gaming machine of Form 31-2 is the gaming machine described in Form 31-1, The time from when all the character strings that make up the title display (title characters) are displayed until at least a part of the character strings is no longer displayed is longer than the time during which the promotion character display (operation promotion characters (small)) is displayed. It is characterized by this. According to this feature, by making the time during which the title display can be clearly seen longer than the time during which the promotion character display for prompting the player to operate is displayed, the player can be made to pay attention to the title display.
[0088] The gaming machine of form 31-3 is the gaming machine described in form 31-1 or 31-2, and it is capable of displaying a special promotion character display (operation promotion characters (large)) that suggests a situation more advantageous than the promotion character display (operation promotion characters (small)), the promotion character display (operation promotion characters (small)) is such that the promotion characters (characters that prompt an operation) are displayed without being accompanied by a promotion introduction display (promotion introduction effect), the special operation promotion display (operation promotion characters (large)) is such that the promotion characters (characters that prompt an operation) are displayed after the promotion introduction display (promotion introduction effect) is displayed, the time during which the title display (title characters) is displayed is longer than the time during which the special promotion character display (operation promotion characters (large)) is displayed It is characterized by this. According to this feature, by making the time during which the title display is displayed longer than the time during which the special promotion character display accompanied by a promotion introduction display is displayed, the player can be made to pay attention to the title display.
[0089] [Form 32] The gaming machine of form 32-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), A display means (image display device 5), a plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) that is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) that is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, wherein the performance control means (performance control CPU 120) when receiving the first command, can notify that control is made to the advantageous state (big win game state) in a specific reach (low base weak reach A, B performances), when receiving the second command, can notify that control is not made to the advantageous state (big win game state) in the specific reach (low base weak reach A, B performances), the specific reach (low base weak reach A, B performances) includes a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not control is made to the advantageous state, and the display means (image display device 5) Before the title display part in the specific reach (low base weak reach A and B effects), it is possible to display a promotion character display (small operation promotion character) that prompts the player to perform an operation. After it is notified that control is made to the advantageous state by the specific reach (low base weak reach A and B effects), it is possible to display an advantageous state name display (title characters of the jackpot start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of the jackpot start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (low base weak reach A and B effects). The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed for a longer time than the promotion character display (small operation promotion character). The light emission control means (CPU 120 for effect control) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (common title for weak reach system). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (introduction of weak reach A in weak reach system, introduction of weak reach B in weak reach system). It is characterized by this. According to this feature, in the situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is the situation after it has been notified that it has already been controlled to an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless that it is controlled to an advantageous state. Also, by displaying a promotion character display before the title display part and displaying the subsequent title display for a longer time than the promotion character display, it is possible to draw attention to the title display. Further, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0090] [Embodiment 33] The gaming machine of Embodiment 33-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-14) which is a variation pattern controlled to the advantageous state, a sixth variation pattern (PA2-16) which is a variation pattern not controlled to the advantageous state, a seventh variation pattern (PB1-15 to 17) which is a variation pattern controlled to the advantageous state, and an eighth variation pattern (PA2-17 to 19) which is a variation pattern not controlled to the advantageous state, any one of the plurality of variation patterns is determined, When the first variation pattern is determined, a first command (a variation pattern specifying command specifying PB1-JA, PB1-JB) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means, When the third variation pattern is determined, a third command (a variation pattern specifying command specifying PB1-2 to 10) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command specifying PA2-4 to 12) is transmitted to the effect control means, When the fifth variation pattern is determined, a fifth command (a variation pattern specifying command specifying PB1-14) is transmitted to the effect control means, When the sixth variation pattern is determined, a sixth command (a variation pattern specifying command specifying PA2-16) is transmitted to the effect control means, When the seventh variation pattern is determined, a seventh command (a variation pattern specifying command specifying PB1-15 to 17) is transmitted to the effect control means, When the eighth variation pattern is determined, send an eighth command (a variation pattern specifying command that specifies PA2-17 to 19) to the effect control means. The effect control means When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When receiving the fourth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When receiving the fifth command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the third reach (high base reach A effect). When receiving the sixth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the third reach (high base reach A effect). When receiving the seventh command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the fourth reach (high base reach B to D effects). When receiving the eighth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the fourth reach (high base reach B to D effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state or not. The second reach (low base strong reach A to C presentations) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (high base reach A presentation) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The fourth reach (high base reach B to D presentations) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The first reach (low base weak reach A, B presentations) and the second reach (low base strong reach A to C presentations) are reaches executed in the normal state. The third reach (high base reach A presentation) and the fourth reach (high base reach B to D presentations) are reaches executed in a special state (certain change state) more advantageous than the normal state. The second reach (low base strong reach A to C presentations) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B presentations). The fourth reach (high base reach B to D presentations) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A presentation). The third reach (high base reach A presentation) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B presentations). The display means In the title display part of the second reach (low base strong reach A to C presentations), it is possible to display an expectation suggestion display composed of a plurality of objects (star-shaped objects). In the title display part of the third reach (high base reach A presentation), it is possible to display the expectation suggestion display. In the title display part in the fourth reach (high base reach A effect), the expected degree suggestion display can be displayed. In the title display part in the first reach (low base weak reach A, B effect), the expected degree suggestion display is not displayed. It is characterized by this. According to this feature, since the first reach in the normal state has a lower expected degree than the second reach in the normal state, the expected degree suggestion display is displayed in the second reach, but not in the first reach, so that it is not overly expected to be controlled to an advantageous state by the first reach. On the other hand, although the third reach in a special state more advantageous than the normal state has a lower expected degree than the fourth reach in the special state, since it has a higher expected degree than the first reach in the normal state, by displaying the expected degree suggestion display in both the third reach and the fourth reach, it is possible to expect to be controlled to an advantageous state in both the case of the third reach and the case of the fourth reach.
[0091] [Form 34] The gaming machine of Form 34-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is When a game medium (game ball) enters the start area (first start winning opening, second start winning opening), it is determined whether to be controlled to the advantageous state (big win game state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state, a second variation pattern (losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state, a third variation pattern (big win variation pattern in the certain win state) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (losing variation pattern in the certain win state) which is a variation pattern not controlled to the advantageous state, and determine any one of the plurality of variation patterns including them, When the first variation pattern is determined, send a first command (variation pattern specifying command specifying the big win variation pattern in the normal state) to the effect control means, When the second variation pattern is determined, send a second command (variation pattern specifying command specifying the losing variation pattern in the normal state) to the effect control means, When the third variation pattern is determined, send a third command (variation pattern specifying command specifying the big win variation pattern in the certain win state) to the effect control means, When the fourth variation pattern is determined, send a fourth command (variation pattern specifying command specifying the losing variation pattern in the certain win state) to the effect control means, The effect control means (effect control CPU 120) is, When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win game state) by the first reach (super reach effect in the normal state), When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win game state) by the first reach (super reach effect in the normal state), When the third command is received, it is possible to notify that control is performed to the advantageous state by the second reach (super reach effect in the probability-variable state). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the second reach (super reach effect in the probability-variable state). The first reach (super reach effect in the normal state) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (super reach effect in the probability-variable state) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The first reach (super reach effect in the normal state) is a reach executed in the normal state. The second reach (super reach effect in the probability-variable state) is a reach executed in a special state (probability-variable state) more advantageous than the normal state. The title display part in the second reach (super reach effect in the probability-variable state) is shorter than the title display part in the first reach (super reach effect in the normal state). The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part of the first reach (super reach effect in the normal state), the light emission means is controlled using a luminance data table (weak reach system common title, strong reach system common title) for the title display part of the first reach. In the title display part of the second reach (super reach effect in the probability-variable state), the light emission means is controlled using a luminance data table (high base reach system common title) for the title display part of the second reach. In the introduction part of the first reach (super reach effect in the normal state), the light emitting means is controlled using the luminance data table for the introduction part of the first reach (introduction of weak reach type weak reach A, introduction of weak reach type weak reach B, introduction of strong reach type strong reach A, introduction of strong reach type strong reach B, introduction of strong reach type strong reach C). In the introduction part of the second reach (super reach effect in the certain change state), the light emitting means is controlled using the luminance data table for the introduction part of the second reach (introduction of high base reach type reach A, introduction of high base reach type reach B, introduction of high base reach type reach C, introduction of high base reach type reach D). It is characterized by this. According to this feature, the title display part of the second reach in the special state can be made shorter than the title display part of the first reach in the normal state, so that the special state can be advanced smoothly. Also, in the title display parts of the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach, so that the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be performed suitably.
[0092] The gaming machine of form 34-2 is the gaming machine described in form 34-1, The frequency of becoming the second reach (super reach effect in the certain change state) in the special state (certain change state) is higher than the frequency of becoming the first reach (super reach effect in the normal state) in the normal state. It is characterized by this. According to this feature, even if the frequency of becoming the second reach in the special state increases, the special state can be advanced smoothly.
[0093] [Form 35] The gaming machine of form 35-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2 to 10) which is a variation pattern for controlling to the advantageous state, a second variation pattern (PA2-4 to 12) which is a variation pattern for not controlling to the advantageous state, a third variation pattern (PB1-11 to 13) which is a variation pattern for controlling to the advantageous state, and a fourth variation pattern (PA2-13 to 15) which is a variation pattern for not controlling to the advantageous state, and determines any one of the plurality of variation patterns including these, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-11 to 13) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (variation pattern designation command designating PA2-13 to 15) is transmitted to the effect control means, It is possible to control the machine to a plurality of states including a normal state, a state in which start conditions are more likely to be satisfied than in the normal state, and a special state (time-saving state B (play time)) after reaching a specific number of times (900 times) that is controlled based on the execution of a variable display a specific number of times where the result of the variable display does not become a specific display result (the special figure display result of "big win"). The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) with the first reach (low base strong reach A to C effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the first reach (low base strong reach A to C effects). When receiving the third command, it is possible to notify that control is performed to the advantageous state (big win gaming state) with the second reach (low base strongest reach effect). When receiving the fourth command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the second reach (low base strongest reach effect). The first reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether control is performed to the advantageous state or not. The second reach (low base strongest reach effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether control is performed to the advantageous state or not. The second reach (low base strongest reach effect) has a higher expectation of becoming the advantageous state than the first reach (low base strong reach A to C effects). The display means (image display device 5) In the title display part in the first reach (low base strong reach A to C effects), the title display (title characters) corresponding to the first reach is displayed in a first display operation mode (a display mode in which the title characters are displayed while moving from the left side to the center of the display area). In the title display part in the second reach (low base strongest reach effect), a title display (title characters) corresponding to the second reach is displayed in a second display operation mode (a display mode in which the title characters are displayed from an enlarged state to a reduced state) different from the first display operation mode. When controlled to the special state after reaching the specific number of times (time shortening state B (play time)), a display (title characters of the play time start effect) indicating that it is controlled to the special state after reaching the specific number of times is displayed in the second display operation mode (a display mode in which the title characters are displayed from an enlarged state to a reduced state). It is characterized by this. According to this feature, when controlled to the special state after reaching the specific number of times, since a display indicating that it is controlled to the special state after reaching the specific number of times is displayed in the same second display operation mode as the title display of the second reach with relatively high expectancy, it can be recognized that the special state after reaching the specific number of times is highly advantageous.
[0094] The gaming machine of form 35-2 is the gaming machine described in form 35-1, When ending the display (title characters of the play time start effect) indicating that it is controlled to the special state after reaching the specific number of times (time shortening state B (play time)), it is ended in the same display operation mode (a display mode in which the title characters are erased while being enlarged) as the display operation mode when ending the title display (title characters) of the title display part in the second reach (low base strongest reach effect). It is characterized by this. According to this feature, even when ending the display indicating that it is controlled to the special state after reaching the specific number of times, since it is ended in the same display operation mode as the display operation mode when ending the title display of the second reach with relatively high expectancy, it can be recognized that the special state after reaching the specific number of times is highly advantageous.
[0095] [Form 36] The gaming machine of form 36-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to a player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, determines any one of the variation patterns, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, It can be controlled to a plurality of states including a normal state and a special state after reaching a specific number of times (time shortening state B (game time)) controlled based on the fact that a variable display that is a state where start conditions are more likely to be satisfied than the normal state and the result of the variable display does not become a specific display result ("big win" special figure display result) is executed a specific number of times (900 times). The performance control means (performance control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) by a specific reach (super reach performance). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the specific reach (super reach performance). The specific reach (super reach performance) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) When being controlled to the special state after reaching the specific number of times (time shortening state B (play time)), it is possible to display a display (title characters of play time start performance) indicating that control is performed to the special state after reaching the specific number of times. The size of the characters constituting the display (title characters of play time start performance) indicating that control is performed to the special state after reaching the specific number of times is larger than the size of the characters constituting the title display (title characters) corresponding to the specific reach (super reach performance). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, controls the light emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, controls the light emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the display indicating that it is controlled to a special state after reaching a specific number of times is a situation where it is controlled to a special state after reaching a specific number of times. By making the size of the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the size of the characters constituting the title display corresponding to the specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0096] The gaming machine of Form 36-2 is the gaming machine described in Form 36-1, and the specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), the characters constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times are larger than the characters constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, by displaying the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the characters constituting the title display corresponding to any type of specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times.
[0097] The gaming machine of Form 36-3 is the gaming machine described in Form 36-2, and the smallest character among the character strings constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times is larger than the largest character among the character strings constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the display indicating that control is to a special state after a specific number of times is reached is displayed larger than the largest character among the character strings constituting the title display corresponding to any type of specific reach, no matter which character is focused on, the display indicating that control is to a special state after a specific number of times is reached is displayed larger than the title display corresponding to the specific reach. Therefore, it is possible to more bless the fact that control is to a special state after a specific number of times is reached.
[0098] [Form 37] The gaming machine of Form 37-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a presentation control means (presentation control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (presentation control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying a jackpot variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. It is possible to control to a plurality of states including a normal state, a state in which start conditions are more likely to be satisfied than the normal state, and a special state after reaching a specific number of times (900 times) controlled based on the execution of a variable display that does not result in a specific display result (the special symbol display result of "jackpot"). The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) When controlled to the special state after reaching the specific number of times (time shortening state B (play time)), it is possible to display a display (title characters of the play time start effect) indicating that control is performed to the special state after reaching the specific number of times. The display time of the display (title characters of the play time start effect) indicating that control is performed to the special state after reaching the specific number of times is longer than the display time of the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach common title, strong reach common title, high base reach common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach weak reach A introduction, weak reach weak reach B introduction, strong reach strong reach A introduction, strong reach strong reach B introduction, strong reach strong reach C introduction, high base reach reach A introduction, high base reach reach B introduction, high base reach reach C introduction, high base reach reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation in which the title display is performed in a specific reach is still controlled in an advantageous state, the display indicating that it is controlled to a special state after reaching a specific number of times is a situation where it is controlled to a special state after reaching a specific number of times. By displaying the display indicating that it is controlled to a special state after reaching a specific number of times longer than the title display corresponding to the specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0099] The gaming machine of Form 37-2 is the gaming machine described in Form 37-1, The time from when all the character strings constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times are displayed until at least a part of the character strings is no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed. It is characterized by this. According to this feature, by making the time during which a display indicating that control is to a special state after reaching a specific number of times with a blessing intention can be clearly seen longer than the time during which a title display for the purpose of encouraging the possibility of being controlled to an advantageous state is displayed, it is possible to give the player a sense of satisfaction.
[0100] [Form 38] The gaming machine of Form 38-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), light emission control means (performance control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. It is possible to control to a plurality of states including a normal state, a state in which start conditions are more likely to be satisfied than the normal state, and a special state after reaching a specific number of times (900 tim...
Claims
【Claim 1】 A gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, comprising game control means, presentation control means, display means, and a movable body, wherein the game control means can determine whether to control to the advantageous state based on the entry of a game medium into a start area, can execute variable display of the specific identification information, and can determine any one of a plurality of variation patterns including a first variation pattern which is a variation pattern for controlling to the advantageous state, a second variation pattern which is a variation pattern for not controlling to the advantageous state, a third variation pattern which is a variation pattern for controlling to the advantageous state, and a fourth variation pattern which is a variation pattern for not controlling to the advantageous state, based on the result of the determination, when the first variation pattern is determined, can transmit a first command to the presentation control means, when the second variation pattern is determined, can transmit a second command to the presentation control means, when the third variation pattern is determined, can transmit a third command to the presentation control means, when the fourth variation pattern is determined, can transmit a fourth command to the presentation control means, wherein the presentation control means when receiving the first command, can notify that control is performed to the advantageous state in a first reach, when receiving the second command, can notify that control is not performed to the advantageous state in the first reach, when receiving the third command, can notify that control is performed to the advantageous state in a second reach, When receiving the fourth command, it is possible to notify that the second reach is not controlled to the advantageous state. The execution time of the title display corresponding to the first reach is different from the execution time of the title display corresponding to the second reach. The title display corresponding to the first reach and the title display corresponding to the second reach include a first part from when the display of the title image indicating the title corresponding to the first reach or the display of the title image indicating the title corresponding to the second reach is started until the title image is displayed in a specific area, a second part in which the title image corresponding to the first reach or the title image corresponding to the second reach is displayed in the specific area, and a third part until the display of the title image corresponding to the first reach or the title image corresponding to the second reach is ended. The display means In the title display corresponding to the first reach, display the title display corresponding to the first reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part. In the title display corresponding to the second reach, display the title display corresponding to the second reach such that the second part is longer than the first part and the third part, and the first part is longer than the third part. The development pattern to the first reach includes a first pattern in which the movable body moves and develops, and a second pattern in which the movable body develops without moving. The development pattern to the second reach includes the first pattern and the second pattern. After being notified that it is controlled to the advantageous state, the display means can display a display of the advantageous state name corresponding to the controlled advantageous state. The display of the advantageous state name is displayed with a predetermined animation. The title display corresponding to the first reach and the title display corresponding to the second reach are displayed with an animation different from the predetermined animation. The display means displays the favorable state name larger than the title display corresponding to the first reach and the title display corresponding to the second reach. In the first reach and the second reach, the light-emitting means is controlled using a luminance data table composed of luminance data. When the title display corresponding to the first reach is executed, a title display luminance data table corresponding to the first reach is used. In the introduction part after the title display corresponding to the first reach, a luminance data table at the time of the first reach introduction part is used. When the title display corresponding to the second reach is executed, a title display luminance data table corresponding to the second reach is used. In the introduction part after the title display corresponding to the second reach, a luminance data table at the time of the second reach introduction part is used. Specific performance execution means capable of executing a specific performance by a plurality of performance modes including a first performance mode and a second performance mode different from the first performance mode, Selection performance execution means capable of executing a selection performance for allowing a player to select at least one option from a plurality of types of options, Specific performance determination means for determining which performance mode among the plurality of performance modes to execute the specific performance based on the player's selection tendency in the plurality of selection performances when the plurality of selection performances are executed. A gaming machine comprising the above.
Citation Information
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