Pachinko machine

The gaming machine addresses the lack of improved voice output in existing machines by increasing the frequency and varying the patterns of specific character voice outputs during advantageous states, thereby enhancing player engagement.

JP7693624B2Active Publication Date: 2025-06-17SANKYO CO LTD
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Patent Information

Application Number
JP2022151251
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-06-17
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Existing gaming machines with voice output features, such as those described in Patent Document 1, lack improvement in voice output quality and engagement.

Method used

A gaming machine that performs variable display and is controllable to an advantageous state, featuring enhanced voice output by increasing the number of times a specific character's voice is output during advantageous states, and using different sound output patterns to draw more attention to the character.

Benefits of technology

The enhanced voice output strategy improves player engagement by increasing attention to the specific character, thereby enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] Some conventional gaming machines can execute variable display and are controllable to a jackpot gaming state (advantageous state) favorable to a player, and attempt to enhance the interest by outputting character voices (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that there is room for improvement regarding voice output.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.

Means for Solving the Problems

[0006] Perform variable display, A gaming machine controllable to an advantageous state, be able to display characters, be able to output sound, include at least a specific character as the character, include at least a predetermined sound corresponding to the character as the sound, including a normal state and 、 a special state more advantageous than the normal state and be different from the advantageous state and comprising and in the normal state said normal state specific variable display in wherein、 It is possible to execute a specific notification effect that notifies whether or not it is controlled to the advantageous state, the special state special variable display in in which 、 it is possible to execute a special notification effect that notifies whether or not it is controlled to the advantageous state, the specific notification effect is 、 an effect using for the specific character, the special notification effect is 、 an effect using for the specific character, As the variation pattern of the specific variable display, a first specific variation pattern for notifying that control is performed to the advantageous state by executing the specific notification effect, and a second specific variation pattern for notifying that control is not performed to the advantageous state by executing the specific notification effect, and include, in the specific variable display, it is possible to display the character and output the predetermined sound, As a sound output pattern in which the character is displayed in the specific variable display and the predetermined sound is output, a first predetermined sound output pattern in which the predetermined sound is output without the mouth of the character moving in a situation where the character is displayed, and a second predetermined sound output pattern in which the mouth of the character moves and the predetermined sound is output in a situation where the character is displayed, and include, the predetermined sound of the specific character is a series of sounds from the start of output of the predetermined sound to the end of output of the predetermined sound, in the specific variable display, the number of times the predetermined sound of the specific character is output in a situation where the specific character is displayed during the period from the start of variable display to the execution of the specific notification effect is less than the number of times the predetermined sound of the specific character is output in a situation where the specific character is displayed during the period in which the specific notification effect is being executed, and the predetermined sound can be output so that the number of times the predetermined sound of the specific character is output in a situation where the specific character is displayed during the period in which the specific notification effect is being executed is increased, in the specific variable display, the number of times the predetermined sound of the specific character is output in a situation where the specific character is not displayed during the period in which the specific notification effect is being executed is less than the number of times the predetermined sound of the specific character is output in a situation where the specific character is not displayed during the period from the start of variable display to the execution of the specific notification effect, and the predetermined sound can be output so that the number of times the predetermined sound of the specific character is output in a situation where the specific character is not displayed during the period from the start of variable display to the execution of the specific notification effect is increased, the specific variable display in which, in the situation where the specific character is displayed, the number of times the voice of the specific character is output is greater than the number of times the voice the predetermined which becomes the voice of the specific character is output in the situation where the specific character is displayed, the predetermined voice different is more, the predetermined sound can be output so as to be different, the special variable display in which, in the situation where the specific character is displayed, the number of times the voice of the specific character is output is greater than the number of times the voice the predetermined which becomes the voice of the specific character is output in the situation where the specific character is displayed, the predetermined voice different is more, the predetermined sound can be output so as to be different, In any of the specific variable displays of the first specific variation pattern and the specific variable display of the second specific variation pattern, the voice output can be such that the number of times the voice with content different from the character display is output while the character display is shown is less than the number of times the voice with content corresponding to the display content of the character display is output while the character display is shown. The voice output can be such that the number of times the voice with content corresponding to the display content of the character display is output while the character display in the specific variable display of the first specific variation pattern is shown is greater than the number of times the voice with content corresponding to the display content of the character display is output while the character display in the specific variable display of the second specific variation pattern is shown. In the specific notification effect, the voice can be output such that the number of times the predetermined voice is output in the second predetermined voice output pattern is greater than the number of times the predetermined voice is output in the first predetermined voice output pattern. When the predetermined voice is output in the first predetermined voice output pattern, a chance-up effect can be executed. It is characterized by the following. According to such a feature, there are cases where a voice different from the voice of a specific character is output in a situation where the specific character is being displayed. However, by increasing the number of times the voice of the specific character is output in a situation where the specific character is being displayed, it is possible to draw more attention to the specific character. As a result, it is possible to provide a gaming machine in which improvements have been made regarding the voice output of the character. For example, the following relationships of sub-variation patterns 16, 47, 77, and 87 are the corresponding parts. Sub-variation pattern 16 (SP reach A miss) Number of times the voice of Mumu is output when Mumu is being displayed: 9 times Number of times a voice other than Mumu's is output when Mumu is being displayed: 1 time Sub-variation pattern 47 (SP reach A jackpot) Number of times the voice of Mumu is output when Mumu is being displayed: 10 times Number of times a voice other than Mumu's is output when Mumu is being displayed: 2 times Sub-variation pattern 77 (SP reach C miss) Number of times the voice of Mumu is output when Mumu is being displayed: 7 times Number of times a voice other than Mumu's is output when Mumu is being displayed: 1 time Sub-variation pattern 87 (SP reach C jackpot) Number of times the voice of Mumu is output when Mumu is being displayed: 7 times Number of times a voice other than Mumu's is output when Mumu is being displayed: 1 time Corresponding drawings: Figures 205 to 225

[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may also have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] A mode for implementing the gaming machine according to the present invention will be described below based on an example. In the following examples, "variable display" of special symbols and decorative symbols may be expressed as "fluctuating display" or simply "fluctuation".

[0010] [Mode 1] The gaming machine of Mode 1 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, a performance execution means, a hold memory means, and the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, the hold display corresponding to the hold memory already stored during variable display can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N, which is a variable display when the number of hold memories is less than the predetermined number, When a new hold memory is stored during a period until the start of the next variable display is longer than a predetermined period, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after changing stepwise from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. When a new hold memory is stored during a period until the start of the next variable display is shorter than the predetermined period, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display starts in a situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, when the hold memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the hold display position performed thereafter, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the stepwise change at the time of storing a new hold memory. Furthermore, by the distinction immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new hold memory can be shown to the player more suitably. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win gaming state' in this embodiment. 'Game control means' corresponds to the 'CPU 103' in this embodiment. The "performance execution means" corresponds to the "performance control CPU 120" in this embodiment, The "holding memory means" corresponds to the "first special symbol buffer 001SG151" and the "second special symbol buffer 001SG151B" in this embodiment, The "predetermined number" corresponds to "the number of first special figure holds and second special figure holds being 4" in this embodiment, The "start mode" corresponds to the "hold display shown as the first frame image of the appearance animation" in this embodiment, The "completion mode" corresponds to the "hold display shown as the 20th frame image of the appearance animation and the first frame image of the shift animation" in this embodiment, The "intermediate mode" corresponds to the "hold display shown as the images from the 2nd frame to the 19th frame of the appearance animation" in this embodiment, The "hold shift" corresponds to the "shift animation" in this embodiment, The "specific period" corresponds to "330 ms, which is the display execution period of the shift animation" in this embodiment, The "predetermined period" corresponds to "660 ms, which is the display execution period of the appearance animation" in this embodiment, The "hold display position" corresponds to the "hold memory display area 5U" in this embodiment.

[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, performance execution means, and holding memory means, wherein the holding memory means can store information related to variable display as holding memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is holding memory corresponding to the next variable display when the variable display ends, the performance execution means When a hold memory is stored, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, During variable display, it is possible to move the hold display corresponding to the hold memory already stored to a position corresponding to the next variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display is started, During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories is N, When a new hold memory is stored when the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the next variable display is started in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display is started in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When the variable display corresponding to the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after changing stepwise from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Corresponding drawings: Figures 72, 73, 75, 76

[0012] [Mode 3] The gaming machine of Mode 3 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and reserved memory means. The reserved memory means can store information related to the variable display as reserved memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is a reserved memory corresponding to the next variable display when the variable display ends. The performance execution means can display a reserved display by changing stepwise between a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is the mode immediately before the completion mode. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing when the next variable display starts occurs in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing when the next variable display starts occurs in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing to display the hold display. It is characterized by the following. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the movement of the pending display position that will be performed later, and it is possible to prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, when there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it does not hinder the movement of the pending display position and it is possible to prevent misrecognition of the number of pending memories. Corresponding drawings: Figures 72, 73, 81, 82

[0013] [Mode 4] The gaming machine of Mode 4 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends. The performance execution means can display a pending display by gradually changing a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, when a pending memory is stored. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the hold display is displayed. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, it is changed to the completion mode based on the timing and the hold display is displayed. When a new hold memory is stored immediately after the variable display with the number of hold memories N ends and the next variable display starts, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When the period until the end of the variable display at the time of the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the end of the variable display at the time of the reserved memory number 0 is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and is changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display is started in a situation of being in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing to display the reserved display. When the period until the end of the variable display at the time of the reserved memory number 0 is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in a situation of being in the start mode, the reserved display is changed to the completion mode based on the timing to display the reserved display. When a new reserved memory is stored immediately after the end of the variable display at the time of the reserved memory number 0, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory number 0. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84 In addition, in this embodiment, 'Immediately before the variable display ends when the number of suspended memories is 0' corresponds to 'a timing less than 33 ms until the variable display with 0 suspended memories ends', 'Immediately after the variable display ends when the number of suspended memories is 0' corresponds to 'a timing less than 33 ms after the variable display with 0 suspended memories ends'.

[0014] [Embodiment 5] The gaming machine of Embodiment 5 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, a performance execution means, and a suspended memory means, the suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends, the performance execution means is When a hold memory is stored, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, During variable display, it is possible to move the hold display corresponding to the hold memory already stored to the position corresponding to the next variable display from the position where it has been displayed over a specific period starting from the hold shift start timing based on the timing when the next variable display is started, During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the hold memory number N variable display, When a new hold memory is stored while the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, When a new hold memory is stored while the period until the next variable display is started is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display is started in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When the variable display when the number of hold memories is N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, After the hold display is displayed in the completion mode, the display area used for the change in which the hold display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold display during the period from the completion mode display until the hold shift start timing, It is characterized by the following. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state so as not to hinder the movement of the suspended display position performed thereafter and to prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination of the movement from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the used display area is wider than the display area used for the gradual change of the new suspended display, the player can recognize the suspended memory. Corresponding drawings: FIGS. 56, 72 to 74

[0015] [Embodiment 6] The gaming machine of Embodiment 6 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends, the performance execution means can display a suspended display by gradually changing between a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is the state immediately before the completed state, when a suspended memory is stored, It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display at the hold memory number N variable display, which is a variable display in a situation where less than the predetermined number of N hold memories are stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and when it becomes the timing when the next variable display starts in a situation where it is in the start mode, it is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored immediately after the variable display at the hold memory number N ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the Nth number, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the hold display. After displaying the hold indication in the completed state, the display area used for the display of the hold indication during the period until the hold shift start timing is smaller than the display area used for the change in which the hold indication is started in the start state, gradually changed from the start state to the plurality of intermediate states, and then changed to the completed state. It is characterized by this. According to this feature, when the hold memory stored from the start of the variable display until the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so there is no obstacle to the movement of the hold display position that will be performed later, and it is possible to prevent misrecognition of the number of hold memories. Also, by distinguishing the presence or absence of the change to the completed state when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the gradual change at the time of storing a new hold memory. Furthermore, by the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new hold memory. Also, since the hold memory newly stored during the specific period in which the hold display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Furthermore, even if the timing of the new display of the hold display overlaps with the already displayed hold display, since the display area used is wider for the display of the new hold display, the player can recognize the hold memory. Corresponding drawings: Figures 56, 72, 73, 75, 76

[0016] [Aspect 7] The gaming machine of Aspect 7 is A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, Game control means, Effect execution means, Hold memory means, and is provided with The hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display with the number of pending memories N which is less than the predetermined number, when a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the pending display is displayed. During the execution of the variable display with the number of pending memories N which is less than the predetermined number, when a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode is reached, the pending display is changed to the completion mode based on the timing and the pending display is displayed. When the variable display with the number of pending memories N ends and a new pending memory is stored before the specific period elapses from the pending shift start timing, a change is executed over the predetermined period in which the pending display is started in the start mode at the pending display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the pending display is displayed. During the execution of the variable display with the number of pending memories 0 which is a variable display in a situation where no pending memory is stored. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored, if so, start the reserved display in the start mode at the reserved display position corresponding to the next variable display, change step by step from the start mode to the plurality of intermediate modes, and then change to the completion mode, and execute the change over the predetermined period to display the reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored, if so, start the reserved display in the start mode at the reserved display position corresponding to the next variable display, change to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, change to the completion mode based on the timing and display the reserved display. After displaying the reserved display in the completion mode, the display area used for the change in which the reserved display is started in the start mode, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reserved display during the period until the reserved shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the movement of the suspended display position that will be performed later, and it is possible to prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, when the timing of storing a new suspended memory has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and it is possible to prevent misrecognition of the number of suspended memories. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and it is possible to show the player the gradual change. When the suspended display that was already displayed at the suspended display position corresponding to the Nth time moves, even if the suspended display newly displayed at the suspended display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even if the timing of newly displaying the suspended display overlaps with the already displayed suspended display, since the display area used is wider for the display of the new suspended display, the player can recognize the suspended memory. Corresponding Drawings: Figures 56, 72, 73, 81, 82

[0017] [Aspect 8] The gaming machine of Aspect 8 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, during the variable display when the number of pending memories is N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on the timing and displayed. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the pending display is changed to the completion mode based on the timing and displayed. When a new pending memory is stored immediately after the variable display for the N-th pending memory number ends and the next variable display starts, a change is executed over the predetermined period, where the pending display is started in the start mode at the pending display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, to display the pending display. During the execution of the variable display for the pending memory number 0, which is a variable display in a situation where no pending memory is stored. When a new pending memory is stored during the period until the variable display for the pending memory number 0 ends and the period is longer than the predetermined period, a change is executed over the predetermined period, where the pending display is started in the start mode at the pending display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, to display the pending display. When the period until the variable display for the pending memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display for the pending memory number 0, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing for starting the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on this timing and displayed. When the period until the variable display for the pending memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display for the pending memory number 0, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the next variable display, and when it becomes the timing for starting the next variable display in a situation where it is in the start mode, the pending display is changed to the completion mode based on this timing and displayed. When a new pending memory is stored immediately after the variable display for the pending memory number 0 ends, the pending display is displayed from the completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory number 0. After displaying the reservation display in the completion mode, the display area used for the change in which the reservation display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reservation display during the period until the reservation shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts. Therefore, the gradual change for the new suspended memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period when the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the used display area is wider for the display area used in the gradual change of the new suspended memory, the player can recognize the suspended memory. Corresponding Drawings: FIGS. 56, 72, 73, 75, 76, 81 to 84

[0018] [Mode 9] The gaming machine of Mode 9 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, comprising game control means, effect execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the effect execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, when hold memory is stored, can execute a winning effect, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display at the time of the number of hold memories N when the number of hold memories is less than the predetermined number N, when a new hold memory is stored when the period until the next variable display starts is longer than a predetermined period, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode immediately before the completion mode is reached, the hold display is changed to the completion mode based on the timing to display the hold display, When the variable display for the reserved memory count N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after changing stepwise from the start mode to the plurality of intermediate modes, it is changed to the completion mode. This change is executed over the predetermined period to display the reserved display. During the execution of the variable display for the reserved memory count N, when a new reserved memory is stored when the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory count N, when a new reserved memory is stored when the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory count N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating just before and just after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the stepwise change, the player can more easily recognize the reserved memory. Corresponding drawings: Figures 72 to 74, Figure 92 In addition, in this embodiment, The "winning performance" corresponds to the "flash performance at the time of winning".

[0019] [Form 10] The gaming machine of Form 10 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means. The hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display. The performance execution means When hold memory is stored, it can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode. When hold memory is stored, it can execute a winning performance. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (N less than the predetermined number) being the variable display when the number of hold memories is stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing for the next variable display to start in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and a new hold memory is stored immediately after the next variable display starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. During the execution of the variable display at the N-th hold memory number, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, during the execution of the variable display at the N-th hold memory number, when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, during the execution of the variable display at the N-th hold memory number, when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, and when the variable display at the N-th hold memory number ends and a new hold memory is stored immediately after the next variable display starts, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that it does not interfere with the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination of the movement from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of whether there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0020] [Aspect 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, The game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends, The performance execution means, When a suspended memory is stored, it can display a suspended display by gradually changing between a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, When a suspended memory is stored, it can execute a winning performance, The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the hold display in the starting mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the starting mode at the hold display position corresponding to the (N + 1)-th number, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing to display the hold display, During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, the change of starting the hold display in the starting mode at the hold display position corresponding to the next variable display, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is shorter than the predetermined period, the hold display is started in the starting mode at the hold display position corresponding to the next variable display, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing to display the hold display, During the execution of the variable display of the reserved memory number N, when the period until the next variable display starts is longer than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number N, when the period until the next variable display starts is shorter than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number 0, when the period until the variable display of the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display of the reserved memory number 0, when the period until the variable display of the reserved memory number 0 ends is shorter than the predetermined period and a new reserved memory is stored, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from during variable display until the start of the next variable display is still in an intermediate state at the start of variable display, it is changed to the completed state. Therefore, it does not interfere with the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes during the storage of new suspended memories. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not interfere with the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, since the suspended memories newly stored during a specific period in which the suspended display position moves from the start of variable display are displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and it is possible to show the player the gradual change. When the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used by the newly displayed suspended display is larger, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 81, 82, 92

[0021] [Mode 12] The gaming machine of Mode 12 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, including gaming control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the pending memory is stored, it is possible to execute a winning effect. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, during the variable display when the number of pending memories N is stored. When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the pending display is displayed. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, the pending display is changed to the completion mode based on the timing and the pending display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation where it is in the start mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the variable display at the N-th suspended memory number ends and a new suspended memory is stored immediately after the next variable display starts, a change in which the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, is executed over the predetermined period to display the suspended display. During the execution of the variable display at the 0-th suspended memory number, which is a variable display in a situation where no suspended memory is stored. When the period until the variable display at the 0-th suspended memory number ends is longer than the predetermined period and a new suspended memory is stored, a change in which the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, is executed over the predetermined period to display the suspended display. When the period until the variable display at the 0-th suspended memory number ends is shorter than the predetermined period and is not immediately before the variable display at the 0-th suspended memory number ends, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in the situation where it is in the intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the period until the variable display ends with the hold memory count being 0 is shorter than the predetermined period, and when a new hold memory is stored immediately before the variable display ends with the hold memory count being 0, the hold display is started in the start mode at the hold display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in the situation where the start mode is in effect, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When a new hold memory is stored immediately after the variable display ends with the hold memory count being 0, the hold display is displayed from the completion mode at the hold display position corresponding to the next variable display after the variable display with the hold memory count being 0. During the execution of the variable display with the hold memory count being N, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, during the execution of the variable display with the hold memory count being N, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, during the execution of the variable display with the hold memory count being N, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, when a new hold memory is stored immediately after the variable display with the hold memory count being N ends and the next variable display starts, during the execution of the variable display with the hold memory count being 0, when a new hold memory is stored when the period until the variable display with the hold memory count being 0 ends is longer than the predetermined period, during the execution of the variable display with the hold memory count being 0, when a new hold memory is stored when the period until the variable display with the hold memory count being 0 ends is shorter than the predetermined period and is not immediately before the variable display with the hold memory count being 0 ends, during the execution of the variable display with the hold memory count being 0, when a new hold memory is stored when the period until the variable display with the hold memory count being 0 ends is shorter than the predetermined period and is immediately before the variable display with the hold memory count being 0 ends, when a new hold memory is stored immediately after the variable display with the hold memory count being 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This prevents any hindrance to the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent any hindrance to the movement of the pending display position and prevent misrecognition of the number of pending memories. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts. Therefore, no gradual change for the new pending memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if a pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the newly displayed pending display, it is easy to visually recognize the newly displayed pending display and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 - 84, 92

[0022] [Form 13] The gaming machine of Form 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, a game control means, a performance execution means, and a hold memory means, and the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher expectation of being controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N being less than the predetermined number) which is a variable display in a situation where N hold memories are stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the normal hold display, which is to start the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually change from the normal start mode to the plurality of normal intermediate modes, and then change to the normal completion mode, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after changing step by step from the special start mode to the plurality of special intermediate modes, the change to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and is changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode. By becoming the timing at which the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on the timing to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode. By becoming the timing at which the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is changed to the special completion mode based on the timing to display the special hold display. When the variable display at the N-th hold memory ends and a new hold memory is stored and the normal hold display is to be displayed before the specific period elapses from the hold shift start timing, the normal hold display is started in the normal start mode at the hold display position corresponding to the N-th number, and after changing step by step from the normal start mode to the plurality of normal intermediate modes, the change to the normal completion mode is executed over the predetermined period to display the normal hold display. When the variable display for the reserved memory number N ends, and a new reserved memory is stored and the special reserved display is to be displayed before the specific period elapses from the reserved shift start timing, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after changing step by step from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display starts is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning of the reserved display, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is displayed, the same laws regarding the change to the normal completion mode or the special completion mode of the stepwise display and the execution of this change as when the normal reserved display is displayed are applied, so the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment, The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment, The "Normal Start Mode" corresponds to the "White Hold Display that is Displayed as the First Frame Image of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Middle Mode" corresponds to the "Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the First Frame Image of the Appearance Animation Due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation Due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Middle Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment.

[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, effect execution means, and hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is hold storage corresponding to the next variable display, The effect execution means When a hold memory is stored, it is possible to display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation to be controlled to the advantageous state is higher than that of the normal hold display. When a hold memory is stored, it is possible to display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a hold memory is stored, it is possible to display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories N is variable display. When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display is started is longer than the predetermined period, the change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display is started is longer than the predetermined period, the change of starting the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be shown, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the Nth number in the normal start mode, changes stepwise from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to show the normal reserved display, When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be shown, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the Nth number in the special start mode, changes stepwise from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to show the special reserved display, It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the stepwise change at the time of storing a new reserved memory. Furthermore, by the discrimination immediately before and after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Also, the reserved memory stored at the same timing as the start of the variable display is shown at the display position of the destination from the beginning, so there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is shown, the same law regarding the change to the normal completion mode or the special completion mode of the stepwise display and the execution of the change is applied as when the normal reserved display is shown, so that the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of Form 15 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display that is more likely to be controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode that is one mode before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode that is one mode before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) which is a variable display in a situation where N hold memories are stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the normal hold display, starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, a change to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the pre-normal completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the pre-normal completion mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the pre-special completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the pre-special completion mode, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed. During the execution of the variable display with hold memory count 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display with hold memory count 0 ends is longer than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, a change to the normal completion mode is executed over the predetermined period to display the normal hold display. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special reserved display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This can prevent obstacles to the movement of the pending display position that occurs later and prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent obstacles to the movement of the pending display position and prevent misrecognition of the number of pending memories. Also, for the pending memories newly stored during a specific period in which the pending display position moves from the start of the variable display, since the pending display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and it is possible to show the player the gradual change. Also, when the pending display that has already been displayed for the Nth time moves, even if the pending display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed pending display, it is easy to visually recognize the newly displayed pending display and misrecognition can be prevented. Furthermore, even when a special pending display is displayed, since the same rules regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change apply as when a normal pending display is displayed, the player can more easily recognize the pending memory. Corresponding drawings: Figures 69, 72, 73, 81, 82

[0025] [Mode 16] The gaming machine of Mode 16 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, including gaming control means, performance execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, it is possible to display one of a plurality of types of pending displays including a normal pending display and a special pending display whose degree of expectation of being controlled in the advantageous state is higher than that of the normal pending display. When a pending memory is stored, it is possible to display the normal pending display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately before the normal completion mode. When a pending memory is stored, it is possible to display the special pending display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately before the special completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display with the number of pending memories N (N is less than the predetermined number) when the number of pending memories is stored, When a new pending memory is stored and the normal pending display is to be displayed when the period until the next variable display is started is longer than the predetermined period, the change of starting the normal pending display in the normal start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal pending display. When a new pending memory is stored and the special pending display is to be displayed when the period until the next variable display is started is longer than the predetermined period, the change of starting the special pending display in the special start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode is executed over the predetermined period to display the special pending display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode to display the special reserved display. During the execution of the variable display for the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal completion before mode, and when it becomes the timing at which the next variable display is started in a situation of being in a normal intermediate mode different from the normal completion before mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special completion before mode, and when it becomes the timing at which the next variable display is started in a situation of being in a special intermediate mode different from the special completion before mode, the special reserved display is displayed by changing to the special completion mode based on the timing. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in a situation of being in the normal start mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in a situation of being in the special start mode, the special reserved display is displayed by changing to the special completion mode based on the timing. When a new pending memory is stored immediately after the variable display for the pending memory count of 0 ends and the normal pending display is to be shown, the normal pending display is shown from the normal completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory count of 0, When a new pending memory is stored immediately after the variable display for the pending memory count of 0 ends and the special pending display is to be shown, the special pending display is shown from the special completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory count of 0, which is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so no gradual change for the new suspended memory is executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, since the same rules regarding the change to the normal completed state or the special completed state of the gradual display and the execution or non-execution of the change apply as when a normal suspended display is displayed, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 75, 76, 81 - 84

[0026] [Form 17] The gaming machine of Form 17 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, production execution means, and held memory means, wherein the held memory means can store information regarding variable display as held memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is held memory corresponding to the next variable display when the variable display ends, wherein the production execution means can execute productions corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of held displays including a first-mode held display corresponding to the first mode and a second-mode held display corresponding to the second mode when held memory is stored, when held memory is stored during the first mode, can display the first-mode held display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode, when held memory is stored during the second mode, can display the second-mode held display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode, can move the held display corresponding to the held memory already stored during variable display from the position where it has been displayed for a specific period from the held shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, during the execution of the variable display with the number of held memories N, which is a variable display in a situation where N numbers of held memories less than the predetermined number are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the change of starting the second-mode hold display at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to an intermediate first-mode mode different from the pre-completion first-mode mode, and when it becomes the timing at which the next variable display starts in the situation of being in an intermediate first-mode mode different from the pre-completion first-mode mode, it is changed to the first-mode completion mode based on the timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to an intermediate second-mode mode different from the pre-completion second-mode mode, and when it becomes the timing at which the next variable display starts in the situation of being in an intermediate second-mode mode different from the pre-completion second-mode mode, it is changed to the second-mode completion mode based on the timing to display the second-mode hold display. In the first mode, when the variable display at the retention memory number N ends, and a new retention memory is stored before the specific period elapses from the retention shift start timing and the first-mode retention display is to be displayed, the first-mode retention display is started in the first-mode start mode at the retention display position corresponding to the Nth number, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, a change to the first-mode completion mode is executed over the predetermined period to display the first-mode retention display. In the second mode, when the variable display at the retention memory number N ends, and a new retention memory is stored before the specific period elapses from the retention shift start timing and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the Nth number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, a change to the second-mode completion mode is executed over the predetermined period to display the second-mode retention display. It is characterized by this. According to this feature, when the retention memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the retention display position that will be performed later, and misrecognition of the retention memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the retention memory number and the gradual change at the time of storing a new retention memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new retention memory can be shown to the player more suitably. Also, for the retention memory newly stored during the specific period in which the retention display position moves from the start of the variable display, since the retention display is displayed from the beginning at the display position of the destination of the movement, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the rule regarding the change to the completion mode of the gradual display is similarly applied, the player can more easily recognize the retention memory. Corresponding drawings: Figures 72 to 74, Figure 92 Still, in this form, 'First Mode' corresponds to 'Presentation Mode A' in this embodiment, 'Second Mode' corresponds to 'Presentation Mode B' in this embodiment, 'First Mode Hold Display' corresponds to 'Hold Display of Cube in Presentation Mode A' in this embodiment, 'Second Mode Hold Display' corresponds to 'Hold Display of Octahedron in Presentation Mode B' in this embodiment, 'First Mode Start Aspect' corresponds to 'Hold Display Displayed as the First Frame Image of the Appearance Animation in Presentation Mode A' in this embodiment, 'First Mode Completion Aspect' corresponds to 'Hold Display Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode A' in this embodiment, 'Second Mode Intermediate Aspect' corresponds to 'Hold Display Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Start Aspect' corresponds to 'Hold Display Displayed as the First Frame Image of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Completion Aspect' corresponds to 'Hold Display Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode B' in this embodiment, 'Second Mode Intermediate Aspect' corresponds to 'Hold Display Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment.

[0027] [Form 18] The gaming machine of Form 18 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, comprising game control means, presentation execution means, and hold storage means. The holding memory means can store information related to variable display as holding memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is holding memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When holding memory is stored, it can display a plurality of types of holding displays including a first-mode holding display corresponding to the first mode and a second-mode holding display corresponding to the second mode. When holding memory is stored during the first mode, it can display the first-mode holding display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When holding memory is stored during the second mode, it can display the second-mode holding display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, the holding display corresponding to the holding memory already stored can be moved from the position where it has been displayed for a specific period from the holding shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of holding memories N (where N is less than the predetermined number) which is a variable display in a situation where N numbers of holding memories less than the predetermined number are stored. When a new holding memory is stored and the first-mode holding display is to be displayed during the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the first-mode holding display. The change is to start the first-mode holding display at the holding display position corresponding to the (N + 1)-th number, gradually change it from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then change it to the first-mode completion mode. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed step by step from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed to an intermediate mode of the first mode different from the pre-completion mode of the first mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode of the first mode different from the pre-completion mode of the first mode, it is changed to the completion mode of the first mode based on this timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed to an intermediate mode of the second mode different from the pre-completion mode of the second mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode of the second mode different from the pre-completion mode of the second mode, it is changed to the completion mode of the second mode based on this timing to display the second-mode hold display. When it is within the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation where it is in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. When it is within the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation where it is in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. When it is within the first mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change is executed over the predetermined period in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the N-th number and is gradually changed from the first-mode start mode to the plurality of in-first-mode intermediate modes and then to the first-mode completion mode, and the first-mode hold display is displayed. When it is within the second mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change is executed over the predetermined period in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the N-th number and is gradually changed from the second-mode start mode to the plurality of in-second-mode intermediate modes and then to the second-mode completion mode, and the second-mode hold display is displayed. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that it does not interfere with the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new pending memory. Also, the pending memory newly stored at the same timing as the start of the variable display is displayed at the display position of the destination of the pending display from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the same law regarding the change of the gradual display to the completed state is applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0028] [Form 19] The gaming machine of Form 19 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, effect execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is pending memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When pending memory is stored, it can display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode. When the hold memory is stored during the first mode, it is possible to display the first mode hold display by gradually changing a plurality of intermediate first mode states including a first mode start state, a first mode completion state, and a first mode pre-completion state which is the state immediately before the first mode completion state, When the hold memory is stored during the second mode, it is possible to display the second mode hold display by gradually changing a plurality of intermediate second mode states including a second mode start state, a second mode completion state, and a second mode pre-completion state which is the state immediately before the second mode completion state, The hold display corresponding to the hold memory already stored during variable display can be moved from the position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of holds N is less than the predetermined number, that is, the variable display when the number of hold memories N is stored, When a new hold memory is stored and the first mode hold display is to be displayed during the first mode and the period until the next variable display is started is longer than the predetermined period, a change in which the first mode hold display is started in the first mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changed from the first mode start state to the plurality of intermediate first mode states, and then changed to the first mode completion state is executed over the predetermined period to display the first mode hold display, When a new hold memory is stored and the second mode hold display is to be displayed during the second mode and the period until the next variable display is started is longer than the predetermined period, a change in which the second mode hold display is started in the second mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changed from the second mode start state to the plurality of intermediate second mode states, and then changed to the second mode completion state is executed over the predetermined period to display the second mode hold display, When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and is changed from the first-mode start mode to an intermediate first-mode state different from the state before the completion of the first mode. When the next variable display starts in a situation where it is in an intermediate first-mode state different from the state before the completion of the first mode, the first-mode hold display is changed to the first-mode completion state based on this timing and the first-mode hold display is displayed. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and is changed from the second-mode start mode to an intermediate second-mode state different from the state before the completion of the second mode. When the next variable display starts in a situation where it is in an intermediate second-mode state different from the state before the completion of the second mode, the second-mode hold display is changed to the second-mode completion state based on this timing and the second-mode hold display is displayed. During the execution of the variable display with a hold memory count of 0, which is a variable display in a situation where no hold memory is stored. When it is in the first mode and the period until the variable display with a hold memory count of 0 ends is longer than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the next variable display, changing step by step from the first-mode start mode to the plurality of intermediate first-mode states, and then changing to the first-mode completion state, is executed over the predetermined period to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is longer than the predetermined period, a change is made to display the second-mode hold display at the hold display position corresponding to the next variable display. The change starts the second-mode hold display in the second-mode start mode, gradually changes from the second-mode start mode to the plurality of second-mode intermediate modes, and then changes to the second-mode completion mode. This change is executed over the predetermined period to display the second-mode hold display. When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display. It is changed from the first-mode start mode to an intermediate first-mode mode different from the pre-completion first-mode mode. When the next variable display starts in a situation where it is in an intermediate first-mode mode different from the pre-completion first-mode mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display. It is changed from the second-mode start mode to an intermediate second-mode mode different from the pre-completion second-mode mode. When the next variable display starts in a situation where it is in an intermediate second-mode mode different from the pre-completion second-mode mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it does not hinder the movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, the pending memories newly stored during a specific period in which the pending display position moves from the start of the variable display are displayed at the display position of the destination from the beginning. Therefore, it is not necessary to change the gradual change to the completed state, and the player can be shown the gradual change. Even when the pending display that has already been displayed for the Nth time moves, even if the pending display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising gaming control means, effect execution means, and pending memory means. The pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means is capable of executing effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it is possible to display a plurality of types of pending displays including a first-mode pending display corresponding to the first mode and a second-mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it is possible to display the first-mode pending display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When a pending memory is stored during the second mode, it is possible to display the second-mode pending display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, it is possible to move the pending display corresponding to the pending memory already stored to the position corresponding to the next variable display from the position where it has been displayed over a specific period starting from the pending shift start timing based on the timing when the next variable display is started. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored and the first-mode pending display is to be displayed during the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the first-mode pending display starts in the first-mode start mode at the pending display position corresponding to the (N + 1)-th number, gradually changes from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changes to the first-mode completion mode, to display the first-mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the pre-first-mode-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the pre-first-mode-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the pre-second-mode-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the pre-second-mode-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on the timing. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on the timing. When it is in the first mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the first-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When it is in the second mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the second-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed stepwise from the first-mode start mode to the plurality of first-mode intermediate modes, and then changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, a change is made in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed stepwise from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display at the time of the hold memory count of 0, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode of the first mode different from the state before completion of the first mode from the first-mode start mode, and when the next variable display is started in a situation where it is in an intermediate mode of the first mode different from the state before completion of the first mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When it is in the second mode and the period until the variable display at the time of the hold memory count 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the hold memory count 0, and when a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, changed from the second mode start mode to a second mode intermediate mode different from the second mode before completion mode, and when the next variable display is started in a situation where it is in a second mode intermediate mode different from the second mode before completion mode, based on the timing, it is changed to the second mode completion mode and the second mode hold display is displayed. When it is in the first mode and the period until the variable display at the time of the hold memory count 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the hold memory count 0, and when a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start mode at the hold display position corresponding to the next variable display, and when it is the timing when the next variable display is started in a situation where it is in the first mode start mode, based on the timing, it is changed to the first mode completion mode and the first mode hold display is displayed. When it is in the second mode and the period until the variable display at the time of the hold memory count 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the hold memory count 0, and when a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, and when it is the timing when the next variable display is started in a situation where it is in the second mode start mode, based on the timing, it is changed to the second mode completion mode and the second mode hold display is displayed. When it is in the first mode and a new hold memory is stored and the first mode hold display is to be displayed immediately after the variable display at the time of the hold memory count 0 ends, the first mode hold display is displayed from the first mode completion mode at the hold display position corresponding to the next variable display after the variable display at the time of the hold memory count 0. When it is in the second mode and a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second mode hold display is displayed, the second mode hold display is displayed from the second mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no obstacle to the movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84, 92

[0030] [Form 21] The gaming machine of Form 21 is A gaming machine capable of variably displaying specific identification information and controllable to an advantageous state advantageous to a player, game control means, effect control means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and an effect control means side light emitting means controlled by the effect control means, the storage means, is capable of storing information related to the variable display of specific identification information, As a region for storing information related to the variable display of specific identification information, it includes the variable display storage region and a first reserved storage region that is a region for storing information related to the variable display of specific identification information after the variable display storage region, and includes a plurality of reserved storage regions with a predetermined number as an upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage region, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage region, the effect control means can change the mode of the effect control means side light emitting means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage region, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage region, the next variable display of specific identification information can be executed, When there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, information related to the variable display of specific identification information is stored in the first reserved storage region, and then the information related to the variable display of specific identification information stored in the first reserved storage region is moved to the variable display storage region, When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the said variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Thereafter, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. Even if the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information. When the hold memory number N variable display, which is the variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. When the hold memory number N variable display ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the Nth item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent interference with the movement of the suspended display position that will be performed later and to prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. In particular, in a situation where no variable display is being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light-emitting means on the game control means side from a mode indicating that the number of suspended memories is 1 to a mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The 'production control means' corresponds to the 'production control CPU 120' in this embodiment, The'memory means' corresponds to the 'RAM 102, particularly the game control data holding area 001SG150' in this embodiment, The'specific identification information' corresponds to the '8 LEDs that make up the first special symbol display device 4A and the second special symbol display device 4B' in this embodiment, The 'light-emitting means on the game control means side' corresponds to the 'LEDs that make up the special figure unit 201, particularly the LEDs that make up the first suspended display 25A and the second suspended display 25B' in this embodiment, The 'light-emitting means on the production control means side' corresponds to the 'LEDs that make up the first sub-suspended display 151A and the second sub-suspended display 151B' in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) with reservation number '0' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, the "first reservation memory area" corresponds to the "entries (storage areas) with reservation numbers '1 to 4' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, and the "start area" corresponds to the "first start winning opening (winning ball device 6A) and the second start winning opening (variable winning ball device 6B)" in the present embodiment.

[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of variably displaying specific identification information and controlling to an advantageous state favorable to the player, comprising game control means, performance control means, memory means, and a plurality of light emitting means, wherein the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means and light emitting means on the performance control means side controlled by the performance control means, the memory means is capable of storing information related to the variable display of specific identification information, and includes, as an area for storing information related to the variable display of specific identification information, the variable display memory area and a first reservation memory area which is an area for storing information related to the variable display of specific identification information after the variable display memory area, and includes a plurality of reservation memory areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the light emitting means on the game control means side based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the performance control means is capable of changing the mode of the light emitting means on the performance control means side based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the game control means When information regarding the variable display of specific identification information is stored in the variable display memory area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if information regarding the variable display of the specific identification information is stored in the first reserved memory area, the variable display of the next specific identification information can be executed. When there is no storage of information regarding the variable display of specific identification information in the storage means, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved memory area, and then the information regarding the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area. When there is storage of information regarding the variable display of specific identification information in the variable display memory area and there is no storage of information regarding the variable display of specific identification information in the first reserved memory area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved memory area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display memory area ends, the information regarding the variable display of specific identification information stored in the first reserved memory area is moved to the variable display memory area. When there is storage of information regarding the variable display of specific identification information in the variable display memory area and there is no storage of information regarding the variable display of specific identification information in the first reserved memory area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved memory area. Then, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved memory area to the variable display memory area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of information regarding the variable display of specific identification information in the reserved memory area. When there is no storage of information regarding the variable display of specific identification information in the storage means, even if the game medium passes through the start area and the information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of specific identification information is stored in the first reserved storage area, and instead, it remains in the mode corresponding to the fact that the information regarding the variable display of specific identification information is not stored in the reserved storage area. The effect control means When the information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period starting from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the reserved storage count N, which is the variable display of specific identification information in the situation where the information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period to display the reserved display. This change starts the reserved display in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the suspended display position that will be performed later and prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual change at the time of storing a new suspended memory. In particular, in a situation where the variable display is not being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of suspended memories is 1 to a mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76

[0032] [Form 23] The gaming machine of Form 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, performance control means, storage means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means and light emitting means on the performance control means side controlled by the performance control means. The storage means can store information regarding the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed. When the variable display of specific identification information ends, if there is information related to the variable display of specific identification information stored in the first reserved storage area, the variable display of the next specific identification information can be executed. When there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area, and then when the variable display of specific identification information corresponding to the information related to the variable display of specific identification information stored in the variable display storage area ends, the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first hold storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the hold storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, and is maintained in the mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the hold storage area. The effect control means When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When a variable display with the number of stored memories N (N < the predetermined number) of variable displays of specific identification information is being executed, which is a variable display of specific identification information in a situation where information regarding the variable display of specific identification information of less than the predetermined number is stored in the hold storage area. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the variable display at the time of hold memory number 0, which is the variable display of specific identification information in a situation where information regarding the specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display at the time of hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. When the period until the end of the variable display at the time of hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent interference with the movement of the suspended display position that will be performed later and prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent interference with the movement of the suspended display position and prevent misrecognition of the number of suspended memories. In particular, in a situation where variable display is not being executed and there are no suspended memories, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will be in effect for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding Drawings: FIGS. 39, 72, 73, 81, 82

[0033] [Form 24] The gaming machine of Form 24 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, storage means, and a plurality of light emitting means. The plurality of light-emitting means includes a game control means side light-emitting means controlled by the game control means and an effect control means side light-emitting means controlled by the effect control means. The storage means can store information related to the variable display of specific identification information, and includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first reserved storage area as an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, and a plurality of storage areas including these. Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light-emitting means. Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the effect control means side light-emitting means. The game control means can execute the variable display of specific identification information when information related to the variable display of specific identification information is stored in the variable display storage area, and when the variable display of specific identification information is completed, can execute the next variable display of specific identification information if there is storage of information related to the variable display of specific identification information in the first reserved storage area. When there is no storage of information related to the variable display of specific identification information in the storage means, when a game medium passes through the start area, store the information related to the variable display of specific identification information in the first reserved storage area, and then move the information related to the variable display of specific identification information stored in the first reserved storage area to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area and the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Thereafter, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. Even when the game medium passes through the start area and information regarding the variable display of specific identification information is stored in the first reserved storage area when there is no storage of information regarding the variable display of specific identification information in the storage means, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area is maintained. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is not the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the Nth number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the variable display at the time of reserved memory number 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When the period until the variable display at the time of reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the variable display of the next specific identification information in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the period until the variable display at the time of reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When the period until the variable display at the time of reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the start mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the middle mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of the reserved memory count and the storage of new reserved memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, the stepwise change at the time of the storage of new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, when the timing of storing new reserved memory has no delay of a predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing new reserved memory to the completion mode, even when the reserved memory count is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, particularly in a situation where no variable display is being executed and there is no reserved memory, in terms of the processing of the game control means, after storing the information regarding the variable display of new specific identification information in the storage area where the information regarding the variable display of specific identification information is stored in the first reserved memory area, and then shifting, the information is moved to the variable display storage area. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating a reserved memory count of 1 to the mode indicating a reserved memory count of 0, the mode indicating a reserved memory count of 1 will be shown for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: Figures 39, 72, 73, 75, 76, 81 - 84

[0034] [Form 25] The gaming machine of Form 25 is A gaming machine capable of variably displaying specific identification information and controlling it to an advantageous state advantageous to the player, game control means, effect control means, display means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, the storage means, is capable of storing information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and the first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, and includes a plurality of storage areas, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information is completed, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, store the information related to the variable display of specific identification information in the first reserved storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the reserved ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a pre-completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display of the reserved storage number N, which is the variable display of specific identification information in the situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and changed to the completion mode based on the timing at which the variable display of the next specific identification information starts in a situation where the intermediate mode is different from the pre-completion mode, to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no obstacle to the subsequent movement of the suspended display position and the misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual changes at the time of storing a new suspended memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game value first, a stable game environment can be provided. Corresponding drawings: FIGS. 72 to 74, FIGS. 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of suspended balls' corresponds to the'suspended display shown in the suspended memory display area 5U' in this embodiment.

[0035] [Embodiment 26] The gaming machine of Embodiment 26 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including a game control means, a performance control means, a display means, a storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means is capable of storing information related to the variable display of specific identification information, Including a variable display memory area as an area for storing information related to variable display of specific identification information, and a first reserved memory area which is an area for storing information related to variable display of specific identification information after the variable display memory area, and including a plurality of reserved memory areas with a predetermined number as an upper limit, and including a plurality of memory areas, Based on the information related to the variable display of specific identification information being stored in the reserved memory area, the game control means can change the mode of the light emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means, When information related to the variable display of specific identification information is stored in the variable display memory area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved memory area, the variable display of the next specific identification information can be executed, When there is storage of information related to the variable display of specific identification information in the variable display memory area and there is no storage of information related to the variable display of specific identification information in the first reserved memory area, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved memory area, When there is storage of information related to the variable display of specific identification information in the variable display memory area and there is no storage of information related to the variable display of specific identification information in the first reserved memory area and the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information related to the variable display of specific identification information in the first reserved memory area, The effect control means, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode one before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it was being displayed over a specific period starting from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of the hold storage number N, which is the variable display of specific identification information in a situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Thus, it is possible to prevent an obstruction to the movement of the suspended display position that is to be performed thereafter and to prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, by making the light-emitting means on the game control means side visible first and then making the display means' display of the number of suspended balls visible, it is possible to make the player recognize the number of suspended memories using a plurality of means. In particular, by first executing the control of the game control means that controls games such as the granting of game values, it is possible to provide a stable game environment. Corresponding drawings: FIGS. 72, 73, 75, 76, 88, 89

[0036] [Aspect 27] The gaming machine of Aspect 27 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state that is advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes light-emitting means on the game control means side that is controlled by the game control means, wherein the memory means can store information regarding the variable display of specific identification information, and includes a variable display memory area as an area for storing information regarding the variable display of specific identification information, a first suspended memory area that is an area for storing information regarding the variable display of specific identification information after the variable display memory area, and a plurality of memory areas including a plurality of suspended memory areas with a predetermined number as an upper limit, Based on the fact that information regarding the variable display of specific identification information is stored in the holding memory area, the game control means can change the mode of the light-emitting means on the game control means side. The effect control means can cause the display means to display a holding ball number display suggesting the number of pieces of information regarding the variable display of specific identification information stored in the storage means. The game control means can execute the variable display of specific identification information when information regarding the variable display of specific identification information is stored in the variable display storage area. When the variable display of specific identification information ends, if there is storage of information regarding the variable display of specific identification information in the first holding memory area, the next variable display of specific identification information can be executed. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when a game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first holding memory area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when a game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when a game medium passes through the start area and the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area, the mode of the holding ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area. When information regarding the variable display of specific identification information is stored in the reserved memory area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved memory area is moved from the reserved display position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the variable display of the next specific identification information starts to the reserved display position corresponding to the start of the variable display of the next specific identification information, In the case where a variable display with a reserved memory count N, which is a variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved memory area, is being executed, When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the reserved display is displayed, When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the reserved display is displayed, In the case where a variable display with a reserved memory count 0, which is a variable display of specific identification information in a situation where no information regarding specific identification information is stored in the reserved memory area, is being executed, When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. It is characterized by the above. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, when the reserved memory number is 0, when the timing of storing a new reserved memory has no delay of the predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completion mode, even when the reserved memory number is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory number can be recognized using a plurality of means. In particular, by first executing the control of the game control means that controls games such as the granting of game values, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state favorable to the player, game control means, performance control means, display means, storage means, and a plurality of light-emitting means, the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, the storage means is capable of storing information regarding the variable display of specific identification information, as a region for storing information regarding the variable display of specific identification information, includes the variable display storage region and a first reserved storage region which is a region for storing information regarding the variable display of specific identification information after the variable display storage region, and includes a plurality of reserved storage regions with a predetermined number as the upper limit, the game control means is capable of changing the mode of the light-emitting means on the game control means side based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage region, the performance control means is capable of causing the display means to display a reserved ball number display indicating the number of information regarding the variable display of specific identification information stored in the storage means, the game control means is capable of executing the variable display of specific identification information when information regarding the variable display of specific identification information is stored in the variable display storage region, when the variable display of specific identification information is completed, is capable of executing the next variable display of specific identification information if there is storage of information regarding the variable display of specific identification information in the first reserved storage region, When there is information regarding the variable display of specific identification information stored in the variable display storage area and there is no information regarding the variable display of specific identification information stored in the first temporary storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first temporary storage area. When there is information regarding the variable display of specific identification information stored in the variable display storage area and there is no information regarding the variable display of specific identification information stored in the first temporary storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area. The effect control means When there is information regarding the variable display of specific identification information stored in the variable display storage area and there is no information regarding the variable display of specific identification information stored in the first temporary storage area, when the game medium passes through the start area, after the mode of the light emitting means on the game control means side becomes a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area, the mode of the reserved ball number display is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area. When information regarding the variable display of specific identification information is stored in the temporary storage area, it is possible to display a temporary display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the temporary display corresponding to the information regarding the variable display of specific identification information stored in the temporary storage area can be moved from the temporary display position where it has been displayed for a specific period from the temporary shift start timing based on the timing when the next variable display of specific identification information starts to the temporary display position corresponding to the start of the next variable display of specific identification information. When the variable display at the time of the number of temporary storage N (N < the predetermined number) of specific identification information, which is the variable display of specific identification information in the situation where information regarding the variable display of specific identification information of less than the predetermined number is stored in the temporary storage area, is being executed. When information regarding the variable display of new specific identification information is stored while the period until the start of the variable display of the next specific identification information is longer than a predetermined period, the change of starting the hold display in the starting mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. When information regarding the variable display of new specific identification information is stored while the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the starting mode at the hold display position corresponding to the (N + 1)-th number, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When information regarding the variable display of new specific identification information is stored while the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, the hold display is started in the starting mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in the situation of being in the starting mode, the hold display is changed to the completion mode based on the timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display of the hold storage number N is terminated and the variable display of the next specific identification information starts, the change of starting the hold display in the starting mode at the hold display position corresponding to the N-th number, gradually changing from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. When the variable display of the hold storage number 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the hold storage area, is being executed. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display for the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in the situation of being in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display for the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in the situation of being in the start mode, it is changed to the completion mode based on this timing to display the reserved display. When information regarding the variable display of new specific identification information is stored immediately after the variable display for the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display for the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent interference with the subsequent movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent interference with the movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, it is possible to recognize the number of suspended memories using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game value first, it is possible to provide a stable game environment. Corresponding Drawings: Figures 72, 73, 75, 76, 81 - 84, 88, 89

[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, including a game control means, a performance control means, a display means, a memory means, and a plurality of light-emitting means, the plurality of light-emitting means includes a light-emitting means on the game control means side controlled by the game control means and a light-emitting means on the performance control means side controlled by the performance control means, the memory means is It is possible to store information regarding variable display of specific identification information, As a region for storing information regarding variable display of specific identification information, it includes the variable display storage region and a first reserved storage region which is a region for storing information regarding variable display of specific identification information after the said variable display storage region, and includes a plurality of reserved storage regions with a predetermined number as an upper limit, and a plurality of storage regions including the same, When the game control means executes variable display of specific identification information, the mode of the light emitting means on the game control means side can be switched from the initial mode to the final mode, and it is possible to execute the switching a plurality of times, The game control means, When information regarding variable display of specific identification information is stored in the said variable display storage region, it is possible to execute variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information regarding variable display in the first reserved storage region, it is possible to execute variable display of the next specific identification information, The effect control means, When variable display of specific identification information is executed, it is possible to cause the display means to display a specific display corresponding to the variable display, In a situation where information regarding variable display of specific identification information is not stored in the storage means, when a game medium passes through the start area, between when the mode of the light emitting means on the game control means side becomes the initial mode and when it becomes the final mode, start displaying the specific display, When variable display of specific identification information is not executed, when information regarding variable display of specific identification information is stored in the reserved storage region, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre - completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, When the hold memory number N variable displ...

Claims

【Claim 1】 A gaming machine capable of variable display and controllable to an advantageous state, capable of displaying a character, capable of outputting sound, including at least a specific character as the character, including at least a predetermined sound corresponding to the character as the sound, comprising a normal state and a special state that is more advantageous than the normal state and different from the advantageous state, In the specific variable display in the normal state, it is possible to execute a specific notification effect for notifying whether it is controlled to the advantageous state, In the special variable display in the special state, it is possible to execute a special notification effect for notifying whether it is controlled to the advantageous state, The specific notification effect is an effect using the specific character, The special notification effect is an effect using the specific character, As the variation pattern of the specific variable display, a first specific variation pattern for notifying that it is controlled to the advantageous state by executing the specific notification effect, and a second specific variation pattern for notifying that it is not controlled to the advantageous state by executing the specific notification effect, In the specific variable display, the character can be displayed and the predetermined sound can be output, As the sound output pattern in which the character is displayed in the specific variable display and the predetermined sound is output, a first predetermined sound output pattern in which the predetermined sound is output without the mouth of the character moving in the situation where the character is displayed, and a second predetermined sound output pattern in which the mouth of the character moves and the predetermined sound is output in the situation where the character is displayed, The predetermined sound of the specific character is a series of sounds from the start of the output of the predetermined sound to the end of the output of the predetermined sound, In the specific variable display, the number of times the predetermined voice of the specific character is output in the situation where the specific character is displayed during the period from the start of the variable display to the execution of the specific notification effect is less than the number of times the predetermined voice of the specific character is output in the situation where the specific character is displayed during the period when the specific notification effect is being executed. It is possible to output the predetermined voice so that the number of times the predetermined voice of the specific character is output in the situation where the specific character is displayed during the period when the specific notification effect is being executed is increased. In the specific variable display, the number of times the predetermined voice of the specific character is output in the situation where the specific character is not displayed during the period when the specific notification effect is being executed is less than the number of times the predetermined voice of the specific character is output in the situation where the specific character is not displayed during the period from the start of the variable display to the execution of the specific notification effect. It is possible to output the predetermined voice so that the number of times the predetermined voice of the specific character is output in the situation where the specific character is not displayed during the period from the start of the variable display to the execution of the specific notification effect is increased. In the specific variable display, it is possible to output the predetermined voice so that the number of times the predetermined voice of the specific character is output in the situation where the specific character is displayed is greater than the number of times a voice different from the predetermined voice of the specific character is output in the situation where the specific character is displayed. In the special variable display, it is possible to output the predetermined voice so that the number of times the predetermined voice of the specific character is output in the situation where the specific character is displayed is greater than the number of times a voice different from the predetermined voice of the specific character is output in the situation where the specific character is displayed. In both the specific variable display of the first specific variation pattern and the specific variable display of the second specific variation pattern, the number of times the voice corresponding to the display content of the character display is output while the character display is being displayed is greater than the number of times the voice of content different from the character display is output while the character display is being displayed. It is possible to output the voice. It is possible to output the voice such that the number of times the character display in the specific variable display of the first specific variable pattern is displayed and the voice of the content according to the display content of the character display is greater than the number of times the character display in the specific variable display of the second specific variable pattern is displayed and the voice of the content according to the display content of the character display is output. In the specific notification effect, it is possible to output the voice such that the number of times the predetermined voice is output in the second predetermined voice output pattern is greater than the number of times the predetermined voice is output in the first predetermined voice output pattern. A gaming machine capable of executing a chance-up effect when the predetermined voice is output in the first predetermined voice output pattern.

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