Gaming machine
The gaming machine design addresses the issue of increased load and low interest in effect displays by incorporating a sagging suppression mechanism and specific internal access parts, ensuring smooth operation and preventing malfunctions when unlocking or closing the door and inner frames.
Patent Information
- Application Number
- JP2022204208
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-21
- Publication Date
- 2025-06-17
- Estimated Expiration
- 2042-12-21
AI Technical Summary
The increasing load on gaming machine door frames due to large three-dimensional decorations and the low interest in effect displays when specific lamps do not light up red, leading to malfunctions when closing the door frames or inner frames.
A gaming machine design that includes a sagging suppression mechanism for the door frame, allowing it to change between locked, first unlocked, and second unlocked states, with specific internal access parts that do not interfere with other components when the door frame or inner frame is unlocked or closed.
Prevents further deterioration of the gaming machine and allows game store staff to perform their work smoothly by preventing interference between internal components during unlocking or closing operations.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state.
Background Art
[0002] Conventionally, a pachinko gaming machine, which is representative of gaming machines, mainly consists of an outer frame for installation and fixation on a gaming island, an inner frame rotatably supported about the left side with respect to the outer frame, and a door frame rotatably supported about the left side with respect to the inner frame. It is possible to open and close the inner frame and the door frame with respect to the outer frame, and to open and close the door frame with respect to the inner frame. This type of pachinko gaming machine has decorations on the front surface of the door frame to appeal to game players. In recent years, however, there has been a tendency for gaming machines with larger three-dimensional decorations to increase (see, for example, Patent Document 1). Also, as this type of gaming machine, there are gaming machines capable of executing an effect mode that notifies players that a specific lamp lighting red when a special figure is won indicates a high expectation level (see, for example, Non-Patent Document 1), and gaming machines capable of executing an effect mode that generates vibration to notify players when three or four hold memories are stored in order to prevent players from suffering disadvantages due to wasted shots (see, for example, Non-Patent Document 2).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Non-Patent Documents
[0004]
Non-Patent Document 1
Non-Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0005] In the gaming machine described in the above Patent Document 1, the load on the door frame increases due to the large and three-dimensional decoration. Also, in the effect mode described in Non-Patent Document 1, when a specific lamp does not light up red, the expectation level for the player is low, so the player's interest in the low-expectation effect display when the specific lamp does not light up decreases. Moreover, in the effect mode described in Non-Patent Document 2, the number of held memories can be known even without visually recognizing the held memory display. Therefore, when these effect modes are executed, the player's interest in the effect display and the held memory display becomes extremely low, and as a result, the number of players performing the so-called "playing while holding" game, where they hold the shooting operation handle with one hand and look at or operate a mobile terminal with the other hand while shooting, is increasing. In particular, players who perform this "playing while holding" game often lean on the upper plate of the gaming machine with their elbows on the upper plate of the gaming machine and operate the mobile terminal in a comfortable posture. In this way, in addition to the weight of large decorations, the door frames and inner frames are subjected to large loads that were not anticipated at the manufacturing stage, such as from players leaning on them. This causes the door frames and inner frames to twist and deform when opened, or the opposite side of the pivot axis to sink downward and sag, resulting in problems when closing the door frames or inner frames. The present invention has been made in consideration of such problems, and has an object to provide an amusement machine which can prevent malfunctions occurring when closing the door frame. [Means for solving the problem]
[0006] A gaming machine that can be controlled to an advantageous state, Equipped with a means for customizing the performance, The gaming machine includes: The door is made up of parts including a door frame, an inner frame, and an outer frame. The door frame further includes a sagging suppression means for suppressing sagging in the vertical direction, The outer frame has a guiding portion that slides the guided portion of the inner frame and guides the inner frame toward the closed position, The door frame includes: There is a predetermined position where a player can apply a load in the vertical direction, the door frame is changeable between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than in the door frame first unlocked state, The inner frame has an inner frame closed state in which it is locked to the outer frame, and an inner frame unlocked state in which it is unlocked from the inner frame closed state. and the guided portion is guided by the guiding portion The inner frame first unlocked state, beyond the range where the guided portion is guided by the guiding portion and an inner frame second unlocked state in which the inner frame is open. the inner frame is provided with an inner frame specific part that overlaps with the outer frame specific part of the outer frame when the inner frame is in the inner frame closed state, the inner frame hangs down more vertically when in the inner frame first unlocked state than when in the inner frame closed state, The door frame hangs vertically more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state and then to the closed state of the inner frame, it is provided at a position where it does not contact the outer frame specific part. In the second unlocking state of the inner frame, a part of the specific component of the inner frame overlaps with the specific component of the outer frame, and the other part of the specific component of the inner frame does not overlap with the specific component of the outer frame, In the second unlocking state of the inner frame, at the position where a part of the specific component of the inner frame overlaps with the specific component of the outer frame, a part of the specific component of the inner frame does not contact the specific component of the outer frame. On the other hand, at the position where the other part of the specific component of the inner frame does not overlap with the specific component of the outer frame, the other part of the specific component of the inner frame is located below the specific component of the outer frame, Near the bottom surface of the door frame, a door frame specified part that overlaps with the inner frame specified part of the inner frame is provided when the door frame is in the closed state of the door frame. The door frame specified part is provided at a position where it does not contact the inner frame specified part when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking or closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame specified part near the bottom surface of the door frame does not contact the inner frame specified part, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0007] Note that the present invention may have only the invention specific matters described in the claims of the present invention, or may have configurations other than the invention specific matters together with the invention specific matters described in the claims of the present invention.
Brief Explanation of Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] A mode for carrying out the gaming machine according to the present invention will be described below.
[0010] [Mode 1] The gaming machine of Mode 1 is a gaming machine that can be controlled to an advantageous state, and includes effect customization means for customizing effects, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, When the door frame is in the closed state, the door frame or the inner frame is provided with specific internal access parts that can enter the inside of the inner frame or the inside of the door frame, The door frame sags vertically more in the first unlocked state than in the closed state. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 55
[0011] [Form 2] The gaming machine of Form 2 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame and an inner frame, Further includes sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 49, 50, 55
[0012] [Form 3] The gaming machine of Form 3 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided. The inner frame hangs down in the vertical direction when it is in the first unlocked state of the inner frame rather than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 60
[0013] [Form 4] The gaming machine of Form 4 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame where the door frame is more open than the first unlocked state of the door frame, The inner frame can change to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where it is locked to the outer frame, and a second unlocked state of the inner frame where the inner frame is more open than the first unlocked state of the inner frame, Near the bottom surface of the inner frame, there is provided an inner frame specific component that overlaps with the outer frame specific component of the outer frame when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 60
[0014] [Form 5] The gaming machine of Form 5 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, a first inner frame unlocked state in which the inner frame is in a state after being unlocked from the state of being locked to the outer frame, and a second inner frame unlocked state in which the inner frame is more open than the first inner frame unlocked state. The inner frame hangs down in the vertical direction more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store clerk to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0015] [Embodiment 6] The gaming machine of Embodiment 6 is A gaming machine that can be controlled to an advantageous state, It is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, The door frame can be changed to a door frame closed state in which the door frame is locked to the inner frame, a first door frame unlocked state in which the door frame is in a state after being unlocked from the state of being locked to the inner frame, and a second door frame unlocked state in which the door frame is more open than the first door frame unlocked state. The inner frame can change to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0016] [Embodiment 7] The gaming machine of Embodiment 7 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame and an inner frame, Further equipped with a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a closed state in which it is locked to the inner frame, a first unlocked state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs vertically more in the first unlocked state than in the closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. Near the bottom surface of the door frame, there is provided a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame when the door frame is in the closed state. The predetermined door frame component is installed at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 55
[0017] [Embodiment 8] The gaming machine of Embodiment 8 is A gaming machine that can be controlled to an advantageous state, It is equipped with an effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, It further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame There is a predetermined position where a player can apply a load in the vertical direction. It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame sags more in the vertical direction in the first unlocked state than in the closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to land on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and the loss of the game ball and the safety of the player can be ensured. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0018] [Form 9] The gaming machine of Form 9 is a gaming machine that can be controlled to an advantageous state and is equipped with an effect customization means for customizing effects. The gaming machine It is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame sags more vertically in the first unlocked state than in the closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked, the specific internal access part will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and the loss of the game ball and the safety of the player can be ensured. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0019] Form 10 The gaming machine of Form 10 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing productions, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, and the door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more vertically in the first unlocked state than in the closed state, and the specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, Near the bottom surface of the door frame, a door frame predetermined part that overlaps a predetermined part of the inner frame of the inner frame is provided when the door frame is in the closed state, and the door frame predetermined part is installed at a position where it does not contact the inner frame predetermined part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, which is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store employees can perform their work smoothly. Furthermore, since the predetermined parts of the door frame near the bottom surface of the door frame do not contact the predetermined parts of the inner frame, while preventing the deterioration of the gaming machine, the store employees can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53
[0020] [Form 11] The gaming machine of Form 11 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame and an inner frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access parts are installed at positions where they do not contact the parts of the inner frame different from the specific internal access parts or the parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific internal access part is provided in the door frame or the inner frame. The special part and a switch provided in the inner frame or the door frame can come into contact with each other, and a specific event can occur when the switch is depressed by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but is not depressed by the predetermined depth. Thereafter, when the door frame becomes the closed state, it is provided at a position where it comes into contact with the switch and is depressed by the predetermined depth. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 49, 50, 54, 55
[0021] [Form 12] The gaming machine of Form 12 is A gaming machine that can be controlled to an advantageous state, It is provided with an effect customization means for customizing effects. The gaming machine It is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction. The door frame There is a predetermined position where the player can apply a load in the vertical direction. It can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the door frame when the door frame is in the closed state. The door frame hangs vertically more when it is in the first unlocked state than when it is in the closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to land on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0022] [Form 13] The gaming machine of Form 13 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the presentation, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with means for suppressing sagging to suppress the door frame from sagging vertically, The door frame There is a predetermined position where a player can apply a load in the vertical direction, It can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs down in the vertical direction more in the first unlocked state than in the closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0023] [Form 14] The gaming machine of Form 14 is A gaming machine that can be controlled to an advantageous state, It is equipped with means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags vertically more in the inner frame first unlocked state than in the inner frame closed state, The door frame sags vertically more in the door frame first unlocked state than in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, Near the bottom surface of the door frame, a door frame specific part that overlaps with a predetermined part of the inner frame of the inner frame is provided when the door frame is in the door frame closed state, The door frame specific part is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the door frame closed state to the door frame first unlocked state, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, the game store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0024] [Form 15] The gaming machine of Form 15 is a gaming machine that can be controlled to an advantageous state, and is equipped with an effect customization means for customizing effects, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific component is provided at a position where it does not come into contact with the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not come into contact with the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not come into contact with the inner frame predetermined component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and the safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0025] [Form 16] The gaming machine of Form 16 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform the work smoothly. Furthermore, since the door frame predetermined part near the bottom surface of the door frame does not contact the inner frame predetermined part, while preventing deterioration of the gaming machine, the game store staff can perform the work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56, 67 to 69
[0026] [Form 17] The gaming machine of Form 17 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine further comprises a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guide passage forming part having an open upper surface and forming a guide passage for guiding the gaming media in the storage part to the payout part, a cover part provided so as to cover a part of the upper surface of the guide passage forming part, and a predetermined restricting part for restricting the fall of a screw member that has fallen on the cover part to the guide passage forming part is provided on the cover part, The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0027] [Form 18] The gaming machine of Form 18 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a door frame closed state in which the inner frame is locked, a door frame first unlocking state in which the inner frame is unlocked from the locked state, and a door frame second unlocking state in which the door frame is more open than the door frame first unlocking state. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, a first inner frame unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and a second inner frame unlocked state in which the inner frame is more open than the first inner frame unlocked state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs down in the vertical direction more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The door frame hangs down in the vertical direction more when it is in the first door frame unlocked state than when it is in the door frame closed state. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. Near the bottom surface of the door frame, there is provided a door frame specific part that overlaps with a predetermined part of the inner frame of the inner frame when the door frame is in the door frame closed state. The door frame specific part is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the second door frame unlocked state to the first door frame unlocked state and then to the door frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame specific part near the bottom surface of the door frame does not contact the predetermined part of the inner frame, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0028] [Form 19] The gaming machine of Form 19 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The door frame sags more vertically in the door frame first unlocked state than in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, Special parts are provided on the door frame or the inner frame, The special part and a switch provided on the inner frame or the door frame can come into contact, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part, The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame sags, since it does not affect the occurrence of a specific event, the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0029] [Form 20] The gaming machine of Form 20 is a gaming machine that can be controlled to an advantageous state, equipped with effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame, The inner frame can change to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame identifying component that overlaps with the outer frame identifying component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocking state than when it is in the inner frame closed state. The inner frame identifying component is provided at a position where it does not contact the outer frame identifying component when the inner frame changes from the inner frame second unlocking state to the inner frame first unlocking state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame identifying component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame identifying component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Further, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0030] [Embodiment 21] The gaming machine of Embodiment 21 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if a gaming ball happens to land on the gaming cabinet during the player's game, it is difficult for the gaming ball to fall to the player side, and loss of the gaming ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0031] [Form 22] The gaming machine of form 22 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine further includes a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part with an open upper surface that forms a guiding passage for guiding the gaming media in the storage part to the payout part, and a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and further includes The cover part is provided with a predetermined restricting part for restricting the fall of the screw member that has fallen onto the cover part onto the guiding passage forming part. The inner frame has a shaft part that enables the opening and closing of the inner frame. The cover part is given a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is larger than the angle by which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted in the predetermined restricting part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0032] [Form 23] The gaming machine of Form 23 is A gaming machine that can be controlled to an advantageous state and is provided with effect customization means for customizing effects. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame sags more in the vertical direction when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame sags more in the vertical direction when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame is provided with a corner portion on the back side of the axis that enables opening and closing of the inner frame and on the depth side when the gaming machine is viewed from the front. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. Near the bottom surface of the door frame, a predetermined part of the door frame that overlaps a predetermined part of the inner frame of the inner frame is provided when the door frame is in the closed state of the door frame. The predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the store staff to perform work smoothly. Furthermore, since the predetermined part of the door frame near the bottom surface of the door frame does not contact the predetermined part of the inner frame, it is possible to prevent deterioration of the gaming machine and for the store staff to perform work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56, 57 to 60
[0033] [Form 24] The gaming machine of Form 24 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is higher than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the arcade staff to perform their work smoothly. Furthermore, even if a game ball happens to land on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall towards the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0034] [Form 25] The gaming machine of Form 25 is a gaming machine that can be controlled to an advantageous state, and is equipped with performance customization means for customizing the performance, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner on the depth side when viewing the gaming machine from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform their work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0035] [Form 26] The gaming machine of Form 26 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state in which it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The inner frame hangs down in the vertical direction more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed inner frame state to the first unlocked inner frame state. The gaming machine has a storage portion capable of storing game media, a payout portion capable of paying out game media, a guide passage forming portion having an open upper surface and forming a guide passage for guiding the game media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guide passage forming portion, and further includes a predetermined restricting portion for restricting the fall of a screw member that has fallen on the cover portion to the guide passage forming portion is provided on the cover portion. The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle by which the inner frame hangs down when the inner frame changes from the closed inner frame state to the first unlocked inner frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Further, even if the screw is fitted into the predetermined restriction portion of the cover member when the inner frame is unlocked, since the inner frame has an inclination greater than the sag, the screw does not flow back into the storage portion, making it easy to recover the screw. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 61 - 64
[0036] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine that can be controlled to an advantageous state, equipped with effect customization means for customizing effects, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The door frame sags more in the vertical direction when in the door frame first unlocked state than when in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Near the bottom surface of the door frame, there is provided a predetermined part of the door frame that overlaps with a predetermined part of the inner frame of the inner frame when the door frame is in the closed state of the door frame. The predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the store staff to perform their work smoothly. Furthermore, since the predetermined part of the door frame near the bottom surface of the door frame does not contact the predetermined part of the inner frame, it is possible to prevent deterioration of the gaming machine and allow the store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 57 - 60
[0037] [Form 28] The gaming machine of Form 28 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame sags in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame sags in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Special parts are provided on the door frame or the inner frame. The special part contacts a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by the above. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform their work smoothly. Also, even if the door frame sags, since it does not affect the occurrence of a specific event, it is possible to play the game smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 50, 56
[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a door frame second unlocked state which is a state where the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state which is a state where the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 to 48, 67 to 69
[0039] [Form 30] The gaming machine of Form 30 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame There is a predetermined position where a player can apply a load in the vertical direction, It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state which is the state when it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The inner frame hangs down in the vertical direction more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked inner frame state to the first unlocked inner frame state and then to the closed inner frame state. When the door frame is in the closed door frame state and the inner frame is in the closed inner frame state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the store staff to perform work smoothly. Further, even if a gaming ball happens to get on top of the gaming cabinet while the player is playing, it is difficult for the gaming ball to fall to the player side, and it is possible to prevent loss of the gaming ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 67 - 69
[0040] [Form 31] The gaming machine of Form 31 is A gaming machine that can be controlled to an advantageous state and is equipped with effect customization means for customizing effects. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. Further provided is a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is provided with a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. The gaming machine further includes a storage portion capable of storing gaming media, a payout portion capable of paying out gaming media, a guiding passage forming portion having an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guiding passage forming portion, and a predetermined restricting portion for restricting the fall of a screw member that has fallen on the cover portion to the guiding passage forming portion is provided on the cover portion. The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame sags when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if the game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player's side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Additionally, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, making it easy to recover the screw. Corresponding drawings: Figures 33, 39 - 48, 61 - 64
[0041] [Form 32] The gaming machine of Form 32 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame and an inner frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than the first unlocked state, The door frame or the inner frame is provided with a specific internal entry part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs vertically more in the first unlocked state than in the closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49
[0042] [Form 33] The gaming machine of Form 33 is a gaming machine that can be controlled to an advantageous state and is provided with performance customization means for customizing the performance. The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sag suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load vertically, and can change among a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs down in the vertical direction more when in the first unlocked state than when in the closed state, The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state, and also at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. Near the bottom surface of the door frame, a predetermined door frame part that overlaps a predetermined inner frame part of the inner frame is provided when the door frame is in the closed state. The predetermined door frame part is provided at a position where it does not contact the predetermined inner frame part when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so it is possible to prevent the deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Furthermore, since the predetermined door frame part near the bottom surface of the door frame does not contact the predetermined inner frame part, it is possible to prevent the deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51, 56
[0043] [Form 34] The gaming machine of Form 34 is a gaming machine that can be controlled to an advantageous state, and includes performance customization means for customizing the performance. The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, the door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, the door frame sags more in the vertical direction in the first unlocked state than in the closed state, the specific internal access parts are when the door frame changes from the closed state to the first unlocked state, they are positioned so as not to contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, they are provided at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts, special parts different from the specific internal access parts are provided on the door frame or the inner frame, the special parts can come into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special parts, the special parts come into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but are not pressed down by the predetermined depth, and then are provided at positions where they come into contact with the switch and are pressed down by the predetermined depth when the door frame becomes the closed state, which is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame sags, it will not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 54
[0044] [Form 35] The gaming machine of Form 35 is a gaming machine that can be controlled to an advantageous state, equipped with means for customizing the performance, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes means for suppressing sagging to suppress the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with specific internal access parts that can enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access parts When the door frame changes from the closed state to the first unlocked state, it is located at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so it is possible to prevent deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0045] [Form 36] The gaming machine of Form 36 is A gaming machine that can be controlled to an advantageous state, Equipped with an effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open wider than the first unlocked state. When the door frame is in the closed state, the door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state than when it is in the closed state. The specific internal access component When the door frame changes from the closed state to the first unlocked state, it is in a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided in a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame hangs down more than expected, when the door frame is unlocked or locked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and loss of the game ball and the safety of the player can be achieved. Corresponding drawings: Figures 33, 39 to 48, 49, 67 to 69
[0046] [Form 37] The gaming machine of Form 37 A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, wherein the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, wherein the door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, wherein the inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state is provided, the inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, and the inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. This is the gist. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56
[0047] [Form 38] The gaming machine of Form 38 is a gaming machine that can be controlled to an advantageous state, and includes performance customization means for customizing the performance, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags vertically more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags vertically more when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, In the vicinity of the bottom surface of the door frame, a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame is provided when the door frame is in the closed door frame state. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed door frame state to the first unlocked door frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 51 to 53, 56
[0048] [Form 39] The gaming machine of Form 39 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can change to a closed door frame state in which the inner frame is locked, a first unlocked door frame state in which the inner frame is unlocked from the locked state, and a second unlocked door frame state in which the door frame is more open than the first unlocked door frame state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. Near the bottom surface of the inner frame, an inner frame identifying part is provided which overlaps with an outer frame identifying part of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs down more in the vertical direction in the inner frame first unlocked state than in the inner frame closed state. The door frame hangs down more in the vertical direction in the door frame first unlocked state than in the door frame closed state. The inner frame identifying part is provided at a position where it does not contact the outer frame identifying part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame identifying part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. A special part is provided on the door frame or the inner frame. The special part can come into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, but is not pressed down by the predetermined depth. Subsequently, the special part is provided at a position where it comes into contact with the switch and is pressed down by the predetermined depth when the door frame changes to the door frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Also, even if the door frame sags, since it does not affect the occurrence of specific events, it is possible to perform the game smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0049] [Form 40] The gaming machine of Form 40 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, When the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame, the inner frame specific part is provided at a position where it does not contact the outer frame specific part, and when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame specific part. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Further, even if a game ball temporarily gets on the gaming cabinet during the player's game, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0050] [Form 41] The gaming machine of Form 41 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down more in the vertical direction when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking or locking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0051] [Form 42] The gaming machine of Form 42 is a gaming machine that can be controlled to an advantageous state, and is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine has a storage part capable of storing gaming media, a payout part capable of paying out gaming media, and an induction passage forming part with an open upper surface that forms an induction passage for guiding the gaming media in the storage part to the payout part, A cover portion provided to cover a part of the upper surface of the guiding passage forming portion; further comprising; a predetermined restricting portion for restricting the fall of a screw member that has fallen onto the cover portion into the guiding passage forming portion is provided on the cover portion; the inner frame has a shaft portion that enables the opening and closing of the inner frame; the cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side; the predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame; characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Further, when the inner frame is unlocked, even if a screw is fitted in the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, making it easy to recover the screw. Corresponding drawings: FIGS. 33, 39 to 48, 56, 61 to 64
[0052] [Embodiment 43] The gaming machine of Embodiment 43 is a gaming machine that can be controlled to an advantageous state, comprising effect customization means for customizing effects, the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, the door frame has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking or locking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0053] [Form 44] The gaming machine of Form 44 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can change to a door frame closed state in which it is locked to the inner frame, a door frame first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, the inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, the inner frame sags in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, the door frame sags in the vertical direction more when it is in the door frame first unlocked state than when it is in the door frame closed state, the inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, the corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, near the bottom surface of the door frame, there is provided a door frame predetermined component that overlaps a predetermined component of the inner frame when the door frame is in the door frame closed state, the door frame predetermined component is provided at a position where it does not contact the inner frame predetermined component when the door frame changes from the door frame closed state to the door frame first unlocked state, which is characterized by the above. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Further, since the predetermined component of the door frame near the bottom surface of the door frame does not contact the predetermined component of the inner frame, it is possible to prevent deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 51 to 53, 57 to 60
[0054] [Form 45] The gaming machine of Form 45 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing the production, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state which is a state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state which is a state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. When the inner frame changes from the inner frame closed state to the inner frame first unlocked state, the corner portion is positioned so as not to contact the outer frame, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame. Special components are provided on the door frame or the inner frame. The special component can come into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed by a predetermined depth by the special component. The special component comes into contact with the switch when the door frame changes from the door frame second unlocked state to the door frame first unlocked state, but is not pressed by the predetermined depth. Subsequently, when the door frame changes to the door frame closed state, it is provided at a position where it comes into contact with the switch and is pressed by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, so it is possible to play the game smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 57 - 60
[0055] [Form 46] The gaming machine of Form 46 is A gaming machine that can be controlled to an advantageous state and is equipped with means for customizing the presentation. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame. Further provided is a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is provided with a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform their work smoothly. Further, even if a gaming ball happens to land on top of the gaming cabinet while the player is playing, it is difficult for the gaming ball to fall towards the player side, and it is possible to prevent loss of the gaming ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0056] [Form 47] The gaming machine of Form 47 is a gaming machine that can be controlled to an advantageous state, and is equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables opening and closing of the inner frame, When the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, the corner portion is located at a position where it does not contact the outer frame, and when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame, it is provided at a position where it does not contact the outer frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 to 48, 57 to 60, 67 to 69
[0057] [Form 48] The gaming machine of Form 48 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes means for suppressing sagging that suppresses the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when the inner frame is unlocked from the locked state, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine further includes a storage portion capable of storing game media, a payout portion capable of paying out game media, a guide passage forming portion having an opening on the upper surface and forming a guide passage for guiding the game media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guide passage forming portion, and a predetermined restricting portion for restricting the fall of a screw member that has fallen on the cover portion to the guide passage forming portion is provided on the cover portion, The inner frame has a shaft portion that enables the opening and closing of the inner frame, The cover portion is provided with a predetermined inclination by making the portion on the side opposite to the shaft portion higher than the portion on the shaft portion side, The predetermined inclination is larger than the angle at which the inner frame hangs down when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corners of the inner frame are provided at positions where they do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform their work smoothly. Further, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion and the recovery of the screw becomes easy. Corresponding drawings: FIGS. 33, 39 to 48, 57 to 60, 61 to 64
[0058] [Form 49] The gaming machine of Form 49 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal entry part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state, The door frame hangs down vertically more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down vertically more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame hang down more than expected, when the inner frame is unlocked, since the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, the game store staff can perform their work smoothly while further preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0059] [Form 50] The gaming machine of Form 50 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from hanging down vertically. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which it is locked to the inner frame, a door frame first unlocked state in which it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, and the inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state, The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state, The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the door frame closed state to the door frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, Near the bottom surface of the door frame, a door frame specific part that overlaps with a predetermined part of the inner frame of the inner frame is provided when the door frame is in the door frame closed state, The door frame specific part is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when unlocking the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store employees can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store employees can perform their work smoothly. Furthermore, since the door frame predetermined parts near the bottom surface of the door frame do not contact the inner frame predetermined parts, while preventing the deterioration of the gaming machine, the store employees can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 56
[0060] [Form 51] The gaming machine of Form 51 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state where the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The said inner frame can change to an inner frame closed state where the outer frame is locked, an inner frame first unlocked state which is the state when it is unlocked from the state where the outer frame is locked, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store employees can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the store employees can perform their work smoothly. Furthermore, even if the gaming balls happen to get on top of the gaming cabinet while the player is playing, it is difficult for the gaming balls to fall to the player's side, and loss of gaming balls and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0061] [Form 52] The gaming machine of Form 52 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, the door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, the inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access components that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocking state than when it is in the door frame closed state. The specific internal access components are installed at positions where they do not contact components of the inner frame different from the specific internal access components or components of the door frame different from the specific internal access components when the door frame changes from the door frame closed state to the first door frame unlocking state. Near the bottom surface of the inner frame, there are inner frame specific components that overlap with the outer frame specific components of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocking state than when it is in the inner frame closed state. The inner frame specific components are installed at positions where they do not contact the outer frame specific components when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the gaming balls happen to land on top of the gaming cabinet while the player is playing, it is difficult for the gaming balls to fall to the player's side, and loss of the gaming balls and the safety of the player can be ensured. Corresponding drawings: FIGS. 33, 39 - 48, 49, 56, 67 - 69
[0062] [Form 53] The gaming machine of Form 53 is a gaming machine that can be controlled to an advantageous state, equipped with performance customization means for customizing the performance, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state where the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The said inner frame can change among an inner frame closed state where it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the locked state to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. The gaming machine has a storage section capable of storing game media, a payout section capable of paying out game media, a guide passage forming section that has an open upper surface and forms a guide passage for guiding the game media in the storage section to the payout section, a cover section provided so as to cover a part of the upper surface of the guide passage forming section, and further includes a predetermined restricting section for restricting the fall of a screw member that has fallen on the cover section to the guide passage forming section is provided on the cover section, The inner frame has a shaft portion that enables the inner frame to be opened and closed. The cover section is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is greater than the angle by which the inner frame hangs down when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since the inner frame has an inclination greater than the sag, the screw will not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 61 - 64
[0063] [Form 54] The gaming machine of Form 54 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the closed state of the door frame. The door frame hangs vertically more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state of the door frame to the first unlocked state and then to the closed state of the door frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access component will not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, since the inner frame specific component near the bottom surface of the inner frame is installed at a position where it does not contact the outer frame specific component of the outer frame, the game store staff can perform their work smoothly while further preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0064] [Embodiment 55] The gaming machine of Embodiment 55 is A gaming machine that can be controlled to an advantageous state, It is provided with a production customization means for customizing the production. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame sags more in the vertical direction in the door frame first unlocked state than in the door frame closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame sags more in the vertical direction in the inner frame first unlocked state than in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. In the vicinity of the bottom surface of the door frame, a predetermined door frame component that overlaps with a predetermined inner frame component of the inner frame is provided when the door frame is in the closed state of the door frame. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the second unlocked state of the door frame to the first unlocked state and then to the closed state of the door frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, so while preventing further deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 56
[0065] [Form 56] The gaming machine of Form 56 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with means for suppressing sagging that suppresses the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the door frame closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state is provided. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the inner frame closed state. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the inner frame closed state. A special part different from the specific internal access part is provided in the door frame or the inner frame. The special part and a switch provided in the inner frame or the door frame come into contact, and a specific event can occur when the switch is pressed by the special part by a predetermined depth. The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the parts of the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, since it is provided at a position where the inner frame specific part near the bottom surface of the inner frame does not contact the outer frame specific part of the outer frame when closing the inner frame, while further preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be performed smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 54, 56
[0066] [Form 57] The gaming machine of Form 57 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame where the door frame is more open than the first unlocked state of the door frame. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state in which it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first unlocked door frame state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked door frame state to the first unlocked door frame state and then to the door frame closed state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the closed inner frame state. The inner frame hangs vertically more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked inner frame state to the first unlocked inner frame state and then to the closed inner frame state. When the door frame is in the door frame closed state and the inner frame is in the closed inner frame state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame, so that while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the gaming balls temporarily land on the upper part of the gaming cabinet during the player's gaming, the gaming balls are less likely to fall to the player's side, thus preventing loss of the gaming balls and ensuring the safety of the player. Corresponding drawings: FIGS. 33, 39 to 48, 49, 56, 67 to 69
[0067] [Form 58] The gaming machine of Form 58 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second door frame unlocked state to the first door frame unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with the outer frame specific part of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame, so that while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet during the player's gaming, the game ball is less likely to fall to the player's side, thus preventing loss of the game ball and ensuring the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0068] [Form 59] The gaming machine of Form 59 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The said inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the door frame first unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. The gaming machine has a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part with an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage part to the payout part, a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and further includes a predetermined restricting part for restricting the fall of a screw member that has fallen on the cover part to the guiding passage forming part is provided on the cover part, The inner frame has a shaft part that enables the opening and closing of the inner frame, The cover part is given a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is greater than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw will not flow back into the storage part, and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 61 - 64
[0069] (Configuration, etc. of Pachinko Gaming Machine 1) Figure 1 is a front view of the pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball shooting device 500 (see Figure 31) and driven into this game area.
[0070] The "variable display" of the special symbol, for example, means variably displaying a plurality of types of special symbols (the same applies to other symbols described later). The variations include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, enlargement / reduction of one or more symbols, etc. In the variation of the special symbol or the normal symbol described later, a plurality of types of special symbols or normal symbols are updated and displayed. In the variation of the decorative symbol described later, a plurality of types of decorative symbols are scroll-displayed or updated, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking display of a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.
[0071] Note that the special symbol variably displayed in the first special symbol display device 4A is also referred to as the "first special symbol", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as the "second special symbol". Also, the special symbol game using the first special symbol is referred to as the "first special symbol game", and the special symbol game using the second special symbol is also referred to as the "second special symbol game". Note that there may be one type of special symbol display device that performs variable display of the special symbol.
[0072] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.
[0073] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol (such as a symbol indicating a number, etc.) is performed. Here, in synchronization with the first special figure game or the second special figure game, the decorative symbols are variably displayed (for example, scroll display or update display in the vertical direction) in each of the decorative symbol display areas 5L, 5C, and 5R of "left", "center", and "right". Incidentally, the special figure game executed in synchronization and the variable display of the decorative symbols are collectively referred to simply as variable display.
[0074] Also, in the upper left of the display screen (display area) of the image display device 5, a display area 5S is provided for displaying the first reserved memory number (for example, the number "0", etc.), the second reserved memory number (for example, the number "4", etc.), and small symbols corresponding to the decorative symbols, and the small symbols are variably displayed corresponding to the variable display of the decorative symbols.
[0075] Incidentally, regarding the first reserved memory number, the second reserved memory number, the reserved display, the small symbol, the error display (not shown) indicating the error state that occurred in the pachinko machine 1, the right strike notification image prompting the player to perform a right strike operation, the time-saving remaining number display indicating the remaining number of times of time-saving, etc., by being displayed on the front side (upper layer) rather than the production image such as a character, it is possible to prevent the visibility of the first reserved memory number, the second reserved memory number, the small symbol, and the error display from being reduced due to overlapping production images. On the other hand, for the decorative symbol, it may be displayed on the back side (lower layer) rather than the production image so as to prevent the visibility of the production image from being reduced due to overlapping decorative symbols.
[0076] At the lower part of the screen of the image display device 5, there are provided display areas (special drawing hold memory display area 5U, active display area 5F) for displaying hold displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays in execution. The hold display and the active display are collectively referred to as variable display corresponding displays corresponding to variable displays. In addition, in the present embodiment, a special drawing hold memory display area 5U common to the first special symbol and the second special symbol is provided. However, a first special drawing hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is pending is displayed, and a second special drawing hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is pending is displayed may be provided separately.
[0077] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.
[0078] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0079] The winning ball device 6A forms, for example, a first start winning port that is always kept in a certain open state in which game balls can enter by a predetermined ball receiving member. When a game ball enters the first start winning port, a predetermined number (for example, 3) of prize balls are paid out, and the first special drawing game can be started.
[0080] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning port that changes between a closed state and an open state by means of a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece assumes an upright position, resulting in a closed state where game balls do not enter the second starting winning port (it is also said that the second starting winning port is in a closed state). On the other hand, in the variable winning ball device 6B, when the solenoid 81 is in the on state, the movable piece assumes a tilted position, resulting in an open state where game balls can enter the second starting winning port (it is also said that the second starting winning port is in an open state). When a game ball enters the second starting winning port, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.
[0081] At a predetermined position on the game board 2 (for example, three positions in the lower left of the game area), a general winning port 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning ports 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.
[0082] Between the winning ball device 6A and the variable winning ball device 6B, a special variable winning ball device 7 having a large winning port is provided. The special variable winning ball device 7 includes a large winning port door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a large winning port as a specific area that changes between an open state and a closed state by the large winning port door.
[0083] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large winning port door (for the special electric accessory) is in the off state, the large winning port door closes the large winning port, and game balls cannot enter (pass through) the large winning port. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large winning port door is in the on state, the large winning port door opens the large winning port, making it easier for game balls to enter the large winning port.
[0084] When a game ball enters the big winning opening, a predetermined number (e.g., 14) of game balls are paid out as prize balls. When a game ball enters the big winning opening, more prize balls are paid out than when a game ball enters, for example, the first start winning opening, the second start winning opening, or the general winning opening 10.
[0085] When a game ball enters each winning opening including the general winning opening 10, it is also referred to as "winning". In particular, winning at the start openings (the first start winning opening, the second start winning opening) is also referred to as start winning.
[0086] A normal symbol display 20 is provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area). As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like, and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by numbers indicating "0" to "9", lighting patterns such as "-", and the like. The normal symbols may include a pattern in which all the LEDs are turned off. Such variable display of normal symbols is also referred to as a normal symbol game.
[0087] A passage gate 41 through which game balls can pass is provided to the right of the image display device 5. Based on the game ball passing through the passage gate 41, a normal symbol game is executed.
[0088] A normal symbol hold display 25C is provided below the normal symbol display 20. The normal symbol hold display 25C includes, for example, 4 LEDs, and displays the normal symbol hold memory number, which is the number of normal symbol games whose execution is on hold, by the number of lit LEDs.
[0089] On the surface of the game board 2, in addition to the above configuration, there are provided a windmill for changing the flow direction and speed of game balls and a large number of obstacle pins. At the bottom of the game area, an out opening is provided for taking in game balls that have not entered any winning opening.
[0090] The game area in the present embodiment is an area formed to the left of the image display device 5. The left game area 2L is an area where game balls can be won in the general winning opening 10 and the first start winning opening formed by the winning ball device 6A when the game balls flow down. The right game area 2R is an area formed to the right of the image display device 5. When the game balls flow down, these game balls can be won in the second start winning opening formed by the variable winning ball device 6B and the special winning opening formed by the special variable winning ball device 7, and can pass through the passing gate 41. It is composed of the above.
[0091] In addition, the normal state (low base state) in the present embodiment is a game state in which the player mainly launches game balls toward the left game area 2L. The time-saving state, probability-variable state (high base state), and jackpot game state in the present embodiment are game states in which the player mainly launches game balls toward the right game area 2R.
[0092] That is, the normal state in the present embodiment is a game place where the variable display of the first special symbol is mainly executed. The time-saving state and probability-variable state in the present embodiment are game states in which the variable display of the second special symbol is mainly executed.
[0093] At the upper position of the game machine frame 3, speakers 8L and 8R for reproducing and outputting sound effects and the like are provided on the left and right, and a three-dimensional decoration unit 400 (the white-painted part in FIG. 1) to be described later is provided at the upper right. In addition, a speaker 8U is provided at the lower position of the game machine frame 3. A main lamp 9a is provided above the image display device 5 in the game machine frame 3. Side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the game area. A button lamp 9e is provided below the game board 2. The main lamp 9a, side lamps 9b, and button lamp 9e provided on the game machine frame 3 are also referred to as "frame lamps".
[0094] At a predetermined position of the game board 2 (the upper position of the image display device 5 in FIG. 1), a movable body 32 that operates according to an effect is provided, and a movable body lamp 9d is provided on the movable body 32. Further, an attacker lamp 9c is provided at a position near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f may be collectively referred to as the game effect lamp 9. Incidentally, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f are configured to include LEDs. Also, various lamps will be described later.
[0095] At the lower right position of the game machine frame 3, hitting operation handles 30L and 30R (also referred to as operation knobs) that are operated by a player or the like to launch game balls toward the game areas 2L and 2R by the hitting launch device 500 are provided.
[0096] At a predetermined position of the game machine frame 3 below the game areas 2L and 2R, a hitting supply tray 61 (upper tray) is provided to hold (store) game balls paid out as winning balls or game balls lent by a predetermined ball lending machine so as to be supplyable to the hitting launch device 500. Incidentally, in addition to the upper tray, the game machine frame 3 may be provided with a payout portion (hitting supply tray) from which winning balls are paid out when the upper tray is full.
[0097] At the lower right side of the game machine frame 3 below the game areas 2L and 2R, an operation lever 31A that can be gripped and pressed by a player is attached. The operation on the operation lever 31A is detected by an operation lever sensor 35A (see FIG. 2). Incidentally, a vibration motor 40 is arranged on the operation lever 31A, and the operation lever 31A can be vibrated by driving the vibration motor 40.
[0098] At the lower center position of the game machine frame 3 below the game areas 2L and 2R, there is a push button 31B that enables a player to perform a predetermined instruction operation by pressing or other means. Operations on the push button 31B are detected by a push sensor 35B (see FIG. 2).
[0099] In the pachinko game machine 1, an operation lever 31A and a push button 31B are provided as detection means for detecting a player's actions (operations, etc.), but other detection means may also be provided.
[0100] (Outline of game progress) When the player rotates the hitting operation handles 30L and 30R provided in the pachinko game machine 1, the game balls are launched toward the game area. When the game balls pass through the passing gate 41, the normal symbol game by the normal symbol display 20 starts. If a game ball passes through the passing gate 41 during the period of the previous normal symbol game execution (when the game ball passes through the passing gate 41 but the normal symbol game based on the passing cannot be immediately executed), the normal symbol game based on the passing is held until a predetermined upper limit number (for example, 4).
[0101] In this normal symbol game, if a specific normal symbol (normal symbol winning symbol) stops and is displayed, the display result of the normal symbol becomes "normal symbol win". On the other hand, if a normal symbol other than the normal symbol winning symbol (normal symbol losing symbol) stops and is displayed as the determined normal symbol, the display result of the normal symbol becomes "normal symbol lose". When "normal symbol win" occurs, opening control is performed to keep the variable winning ball device 6B open for a predetermined period (the second start winning opening becomes open).
[0102] When a game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A starts.
[0103] When a game ball enters the second start winning opening formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B starts.
[0104] During the period when the special figure game is being executed or during the period controlled to be in the jackpot game state described later, if a game ball enters (wins) the start winning opening (a start winning occurs but the special figure game based on the start winning cannot be immediately executed), the special figure game based on the entry is suspended from execution until a predetermined upper limit number (for example, 4).
[0105] In the special figure game, if a specific special symbol (jackpot symbol, for example, "7", and the actual symbol varies according to the jackpot type described later) is stopped and displayed as the determined special symbol, it is a "jackpot", and if a special symbol different from the jackpot symbol (losing symbol, for example, "-") is stopped and displayed, it is a "loss".
[0106] After the display result in the special figure game becomes a "jackpot", it is controlled to be in the jackpot game state as an advantageous state for the player.
[0107] In the jackpot game state, the big winning opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state continues until the timing of the elapse of a predetermined period (for example, 29 seconds or 1.8 seconds) or the timing when the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period for opening the big winning opening in one round, and hereinafter is also referred to as the opening upper limit period. One cycle in which the big winning opening is in the open state like this is called a round (round game). In the jackpot game state, the round can be repeatedly executed until a predetermined upper limit number (10 times or 2 times) is reached.
[0108] In the jackpot game state, the player can obtain prize balls by making the game balls enter the big winning opening. Therefore, the jackpot game state is an advantageous state for the player. The more rounds there are in the jackpot game state and the longer the opening upper limit period is, the more advantageous it is for the player.
[0109] Currently, a jackpot type is set for "big wins". For example, multiple types of opening modes of the big winning openings (number of rounds and opening upper limit period) and game states after the big win game state (normal state, time-limited state, probability-variable state, etc.) are prepared, and the jackpot type is set accordingly. As the jackpot type, there may be provided a jackpot type that can obtain a large number of prize balls, a jackpot type with few prize balls, or a jackpot type that can hardly obtain any prize balls.
[0110] After the big win game state ends, it may be controlled to a time-limited state or a probability-variable state according to the above-mentioned jackpot type.
[0111] In the time-limited state, control (time-limited control) to shorten the average special figure variation time (the period for varying the special figure) compared to the normal state is executed. In the time-limited state, control (high-opening control, high-base control) is also executed to make it easier for game balls to enter the second start winning opening, such as shortening the average normal figure variation time (the period for varying the normal figure) compared to the normal state or improving the probability of "winning in the normal figure" in the normal figure game compared to the normal state. Since the time-limited state is a state where the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.
[0112] In the probability-variable state (probability variation state), in addition to the time-limited control, probability-variable control to increase the probability that the display result becomes a "big win" compared to the normal state is executed. Since the probability-variable state is a state where the variation efficiency of the special symbol is improved and it is easy to get a "big win", it is an even more advantageous state for the player.
[0113] The time-limited state and the probability-variable state continue until any one of the end conditions, such as a predetermined number of special figure games being executed and the next big win game state starting, is satisfied first. What has a predetermined number of special figure games being executed as the end condition is also called "running out of times" (time-limited when running out of times, probability-variable when running out of times, etc.).
[0114] The normal state refers to a gaming state other than advantageous states such as jackpot gaming states that are advantageous to the player, special states such as time-saving states and probability-variable states, and is a state in which the pachinko machine 1, such as the probability that the display result in the normal diagram game becomes "normal diagram win" and the probability that the display result in the special diagram game becomes "jackpot", is controlled to be the same as the initial setting state of the pachinko machine 1 (when, for example, a predetermined return process is not executed after power-on as in the case when a system reset is performed).
[0115] The state in which probability-variable control is being executed is also referred to as the high-probability state, and the state in which probability-variable control is not being executed is also referred to as the low-probability state. The state in which time-saving control is being executed is also referred to as the high-base state, and the state in which time-saving control is not being executed is also referred to as the low-base state. Combining these, the time-saving state is also referred to as the low-probability high-base state, the probability-variable state is also referred to as the high-probability high-base state, and the normal state is also referred to as the low-probability low-base state, etc. The high-probability state and the low-base state are also referred to as the high-probability low-base state.
[0116] In addition, the gaming state may change based on the game ball passing through a specific area (for example, a specific area within the big winning opening) during the jackpot gaming state. For example, when the game ball passes through the specific area, it may be controlled to the probability-variable state after that jackpot gaming state.
[0117] (Advancement of the performance, etc.) In the pachinko machine 1, various performances (performances that notify the progress of the game or liven up the game) are executed according to the progress of the game. The said performance will be described below. In addition, the said performance is carried out by displaying various performance images on the image display device 5, but in addition to or instead of the said display, it may also be carried out as a performance using audio output from the speakers 8L, 8R, 8U, lighting or extinguishing of the game effect lamp 9, movement of the movable body 32, or any performance device including some or all of these.
[0118] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5, the variable display of the decorative symbols is started corresponding to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) in the first special figure game or the second special figure game is stopped and displayed, the determined decorative symbol (a combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, is also stopped and displayed (derived).
[0119] During the period from the start to the end of the variable display of the decorative symbols, the mode of the variable display of the decorative symbols may become a predetermined reach mode (reach is established). Here, the reach mode refers to a mode in which the variable display continues for the decorative symbols that have not yet been stopped and displayed when the decorative symbols stopped and displayed on the screen of the image display device 5 constitute a part of the jackpot combination described later, etc.
[0120] In addition, a reach effect is executed corresponding to the reach mode being achieved during the variable display of the decorative symbols. In the pachinko gaming machine 1, a plurality of types of reach effects with different ratios (also called jackpot reliability and jackpot expectancy) in which the display result (the display result of the special figure game or the display result of the variable display of the decorative symbols) becomes "jackpot" according to the effect mode are executed. Examples of the reach effect include a normal reach and a super reach with a higher jackpot reliability than the normal reach.
[0121] When the display result of the special figure game becomes "jackpot", on the screen of the image display device 5, a determined decorative symbol that becomes a predetermined jackpot combination is derived as the display result of the variable display of the decorative symbols (the display result of the variable display of the decorative symbols becomes "jackpot"). As an example, the same decorative symbol (for example, "7", etc.) is aligned and stopped and displayed on a predetermined effective line in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R.
[0122] In the case of a "probability-variable jackpot" that is controlled to enter the probability-variable state after the end of the big-win gaming state, odd decorative symbols (e.g., "7", etc.) are aligned and stop displaying. In the case of a "non-probability-variable jackpot (normal jackpot)" that is not controlled to enter the probability-variable state after the end of the big-win gaming state, even decorative symbols (e.g., "6", etc.) may be aligned and stop displaying. In this case, odd decorative symbols are also referred to as probability-variable symbols, and even decorative symbols are also referred to as non-probability-variable symbols (normal symbols). After reaching the reach mode with non-probability-variable symbols, an upgrading effect that finally results in a "probability-variable jackpot" may be executed.
[0123] When the display result of the special symbol game is "a miss", the variable display mode of the decorative symbols does not become the reach mode, and as the display result of the variable display of the decorative symbols, a determined decorative symbol of a non-reach combination (also referred to as a "non-reach miss") stops displaying (the display result of the variable display of the decorative symbols becomes a "non-reach miss"). Also, when the display result is "a miss", after the variable display mode of the decorative symbols becomes the reach mode, as the display result of the variable display of the decorative symbols, a determined decorative symbol of a predetermined reach combination that is not a big-win combination (also referred to as a "reach miss") may stop displaying (the display result of the variable display of the decorative symbols becomes a "reach miss").
[0124] The effects that the pachinko gaming machine 1 can execute also include displaying the above variable display corresponding displays (hold display and active display). Also, as other effects, for example, a preview effect for previewing the big-win reliability is executed during the variable display of the decorative symbols. The preview effect includes a preview effect for previewing the big-win reliability in the currently executing variable display and a preview effect for previewing the big-win reliability in the variable display before execution (the variable display whose execution is on hold). As the preview effect for previewing, an effect that changes the display mode of the variable display corresponding display (hold display and active display) to a mode different from the normal mode may be executed.
[0125] Also, in the image display device 5, a pseudo - continuous effect may be executed to make a single variable display appear as if it were a plurality of variable displays by temporarily pausing the decorative pattern during variable display of the decorative pattern and then resuming the variable display.
[0126] Even during the jackpot gaming state, a jackpot effect for notifying the jackpot gaming state is executed. As the jackpot effect, an effect for notifying the number of rounds or a promotion effect indicating that the value of the jackpot gaming state is improved may be executed.
[0127] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer - waiting demo effect is executed).
[0128] (Substrate configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc., as shown in FIG. 2. In addition, on the back of the pachinko gaming machine 1, various boards such as a payout control board, an information terminal board, a launch control board, etc. are arranged. Furthermore, a power supply board 17 is also installed. The various control boards include not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and electrical components can be mounted, but also electronic circuit mounting boards on which electrical components are mounted on the electronic circuit board to realize a specific electrical function.
[0129] A power switch 91B is connected to the power supply board 17. By operating (turning on) the power switch 91B, power from an AC power supply such as AC100V in an external power supply such as a commercial power supply can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 is provided with, for example, a rectifying circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (such as DC12V or DC5V), etc.
[0130] The main board 11 is the main control board and has the function of controlling the progress of the above-mentioned games in the pachinko machine 1 (including the execution of special figure games (including the management of holds), the execution of general figure games (including the management of holds), jackpot game states, game states, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0132] The CPU 103 performs processing for controlling the progress of the game (processing for realizing the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as variable patterns described later, production control commands described later, and various tables referred to when making various determinations described later) are used, and the RAM 102 is used as the main memory. Part or all of the RAM 102 is a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 is stopped. Incidentally, all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.
[0133] The random number circuit 104 countably updates numerical data indicating various random number values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0134] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal symbol hold display 25C, etc., solenoid drive signals).
[0135] The switch circuit 110 captures detection signals (such as detection signals indicating that a game ball has passed or entered and the switch has turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), count switch 23) and transmits them to the game control microcomputer 100. By transmitting the detection signal, it is detected that a game ball has passed or entered.
[0136] The switch circuit 110 captures a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for putting control circuits such as the game control microcomputer 100 into an operation stop state, and it may be output using any of a power supply monitoring circuit, an IC with a watchdog timer built-in, or a system reset IC. The power-off signal becomes off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and becomes on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or more. The clear signal becomes on, for example, in response to a pressing operation on a clear switch 92 provided on the power supply board 17.
[0137] The output circuit 111 transmits a solenoid drive signal (for example, a signal for turning on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory or the solenoid 82 for the big winning opening door.
[0138] On the payout control board, a payout device that is driven to pay out a predetermined number of game balls (e.g., 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and a game ball detection sensor provided in a payout passage (not shown) through which the game balls paid out by the payout device pass are connected. It is possible to stop the drive of the payout device according to the mode of the game ball detection signal received from the game ball detection sensor.
[0139] Also, on the payout control board, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the hitting operation handles 30L and 30R are connected. Based on the signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. Also, a signal indicating whether or not it is detected by the touch ring that the player is gripping the hitting operation handles 30L and 30R, and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0140] The main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress status of the game, etc.) to the effect control board 12 as part of the control of the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (e.g., the display result of the special figure game (including the big win type), the variation pattern used when executing the special figure game (details will be described later)), the status of the game (e.g., the start and end of variable display, the opening status of the big winning opening, the occurrence of a win, the number of stored holds, the game state), commands specifying the occurrence of an error, etc.
[0141] The performance control board 12 is a sub-control board independent of the main board 11. It receives performance control commands and has the function of executing performances (various performances according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, and various other notifications).
[0142] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0143] By executing the program stored in the ROM 121, the performance control CPU 120 performs processes for executing performances together with the display control unit 123 (processes for realizing the above functions of the performance control board 12, including determination of the performances to be executed, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0144] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the operation lever sensor 35A and the push sensor 35B (signals output when the operation by the player is detected, and signals appropriately indicating the operation content).
[0145] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the performance control CPU 120.
[0146] The display control unit 123 supplies a video signal corresponding to the executed effect to the image display device 5 based on the effect execution instruction from the effect control CPU 120, thereby causing the image display device 5 to display the effect image. Further, display processing is performed to output the image data of the display image creation area of the VRAM area specified in the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched every V blank. For this reason, when drawing is performed on the area assigned as the drawing area in a certain V blank, in the next V blank, the area switches to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and during that time, drawing is also performed in the other area.
[0147] In addition, in the display control unit 123, since images for display on the image display device 5 are generated by overlapping (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these respective layers, and a display image creation area for further overlapping (compositing) the images drawn and arranged in each layer image drawing area to generate an image for display on the image display device 5. Note that each layer has the concept of upper, middle, and lower levels, and the higher the layer number of the image, the higher the display priority is set in the image display device 5, and the lower the layer number of the image, the lower the display priority is set in the image display device 5.
[0148] In the VRAM area, there are arranged a layer 1 image drawing area for drawing and arranging the image of layer 1, a layer 2 image drawing area for drawing and arranging the image of layer 2, and a layer 3 image drawing area for drawing and arranging the image of layer 3. Also arranged in the VRAM area are a displacement image creation area for creating a displacement image and a display image creation area.
[0149] The displacement image creation area is an area that creates, as a displacement target image, an image obtained by overlapping (compositing) the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area, and creates a displacement image by applying a displacement image to the displacement target image.
[0150] The image creation area is an area for creating a display image for displaying on the image display device 5, which is an image obtained by superimposing (compositing) the images drawn and arranged in the layer 1 image drawing area, the images drawn and arranged in the layer 2 image drawing area, and the images drawn and arranged in the layer 3 image drawing area, or an image obtained by superimposing (compositing) the image drawn and arranged in the layer 1 image drawing area and the displacement image created in the displacement image creation area.
[0151] Note that the image drawn and arranged in the layer 1 image drawing area is the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and arranged in the layer 2 image drawing area is the image with a lower display priority (display priority: medium) than the image drawn and arranged in the layer 1 image drawing area in the image display device 5, and the image drawn and arranged in the layer 3 image drawing area is set as the image with the lowest display priority (display priority: low) in the image display device 5 respectively. That is, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.
[0152] The layer 1 image drawing area is a drawing area for drawing these images to display a first interface image including a special figure retention memory display area 5U that can specifically display the first special figure retention count and the second special figure retention count at the lower part of the display screen of the image display device 5, and a second interface image including a small figure smaller than the display screen and a retention count display at the upper left part of the display screen of the image display device 5.
[0153] The layer 2 image drawing area is a drawing area for drawing these left, middle, and right decorative patterns to execute variable display of the decorative patterns at the central part of the display screen of the image display device 5.
[0154] And the layer 3 image drawing area is a drawing area for drawing the background display to display the background display over the entire display screen of the image display device 5.
[0155] In this embodiment, the images drawn and arranged in these layer 1 image drawing areas (layer 1 images), the images drawn and arranged in the layer 2 image drawing areas (layer 2 images), and the images drawn and arranged in the layer 3 image drawing areas (layer 3 images) can be superimposed to generate an image to be displayed on the display screen of the image display device 5. In particular, as described above, the images (the first interface image and the second interface image) drawn in the layer 1 image drawing area are set with the highest display priority, so they are displayed as the topmost layer images in the image display device 5. The images (ornamental patterns) drawn in the layer 2 image drawing area are set with a lower display priority than the images drawn in the layer 1 image drawing area, so they are displayed as middle layer images in the image display device 5. The images (background display) drawn in the layer 3 image drawing area are set with the lowest display priority, so they are displayed as lower layer images in the image display device 5.
[0156] In addition, in this embodiment, the images drawn and arranged in each image drawing area are set with a transmittance (transparency) of 0% so that the upper layer image is invisible to the player at the overlapping part of the lower layer image when superimposed. However, the present invention is not limited to this, and the transmittance (transparency) of the images drawn and arranged in each image drawing area may be set higher than 0% according to the situation, and images that are transparently displayed or temporarily hidden may be provided on the display screen of the image display device 5.
[0157] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform voice output synchronized with the display of the effect image and the lighting / extinguishing of the game effect lamp 9. Also, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32.
[0158] The voice control board 13 is equipped with various circuits for driving the speakers 8L, 8R, and 8U, drives the speakers 8L, 8R, and 8U based on the voice designation signal, and outputs the voice designated by the voice designation signal from the speakers 8L, 8R, and 8U.
[0159] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9 and the production LED 402, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in the manner specified by the lamp signal. In this way, the display control unit 123 controls voice output and the turning on / off of the lamp.
[0160] Note that the control of voice output, the turning on / off of the lamp (such as the supply of the voice designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the production control CPU 120.
[0161] The random number circuit 124 countably updates the numerical data indicating various random number values (production random numbers) used for executing various productions in a manner that allows for updating. The production random numbers may be updated by the production control CPU 120 executing a predetermined computer program (updated by software).
[0162] The I / O 125 mounted on the production control board 12 includes, for example, an input port for capturing the production control commands transmitted from the main board 11 or the like, and an output port for transmitting various signals (video signal, voice designation signal, lamp signal).
[0163] Boards other than the main board 11, such as the production control board 12, the voice control board 13, and the lamp control board 14, are also referred to as sub-boards. A plurality of sub-boards may be provided according to function like in the pachinko game machine 1, or one sub-board may be configured to have a plurality of functions.
[0164] FIG. 3(A) is an explanatory diagram showing an example of the content of the effect control command used in the present embodiment. The effect control command has, for example, a two-byte configuration. The first byte indicates MODE (classification of the command), and the second byte represents EXT (type of the command). The most significant bit (bit 7) of the MODE data is always set to "0", and the most significant bit of the EXT data is set to "0". Note that the command format shown in FIG. 3(A) is merely an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be one, or may be a plurality of three or more.
[0165] In the example shown in FIG. 3(A), the command 8001H is a first variable display start command for designating the start of variable display in a special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is a second variable display start command for designating the start of variable display in a special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command for designating a variable pattern (variable time (variable display time)) of a decorative symbol (also referred to as an effect symbol) variably displayed in each of the left, middle, and right decorative symbol display areas 5L, 5C, and 5R in the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates that it is an unspecified hexadecimal number, and any value may be set according to the instruction content by the effect control command. Note that in the variable pattern designation command, different EXT data are set according to the variable pattern to be designated and the like.
[0166] The command 8CXXH is a variable display result designation command, which is an effect control command for designating a variable display result such as a special symbol or a decorative symbol. In the variable display result designation command, for example, as shown in FIG. 3(B), different EXT data are set according to the determination result (pre-determined result) as to whether the variable display result (also referred to as a variable display result) is "a loss" or "a big win", or the determination result (big win type determination result) as to which of a plurality of types the big win type is when the variable display result is "a big win".
[0167] In the variable display result specifying command, for example, as shown in Fig. 3(B), command 8C00H is the first variable display result specifying command indicating a pre-determined result that the variable display result is "miss". Command 8C01H is the second variable display result specifying command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win A" and the big win type determination result. Command 8C02H is the third variable display result specifying command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win B" and the big win type determination result. Command 8C03H is the fourth variable display result specifying command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win C" and the big win type determination result. Command 8C04H is the fifth variable display result specifying command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "non-certain change big win" and the big win type determination result.
[0168] Command 8F00H is a symbol determination command that specifies the stoppage (confirmation) of symbol variation in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko machine 1 has performed a cold start (power-on with the clear switch 92 being pressed (power-on accompanied by initialization)). Note that a cold start means that when power is turned on, without restoring the data before power-on, the data is initialized and then the various processes of the gaming machine are made executable. Command 9200H is a power-failure recovery designation command that specifies that the pachinko machine has performed a hot start (power-on without the clear switch 92 being pressed (power-on without initialization)). Note that a hot start means that when power is turned on, based on the backed-up data, the various processes of the gaming machine are made executable. When performing a hot start, since it does not involve initialization, it is also referred to as power-on without initialization. Command 95XXH is a gaming state designation command that specifies the current gaming state of the pachinko machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state of the pachinko machine 1. As a specific example, command 9500H is set as the first gaming state designation command corresponding to a gaming state in which neither time-saving control nor probability-variable control is performed (low-probability low-base state, normal state), and command 9501H is set as the second gaming state designation command corresponding to a gaming state in which time-saving control is performed while probability-variable control is not performed (low-probability high-base state, time-saving state). Also, command 9502H is set as the third gaming state designation command corresponding to a gaming state in which both time-saving control and probability-variable control are performed (high-probability high-base state, time-saving with probability-variable state). Note that the time-saving with probability-variable state may sometimes simply be referred to as the "probability-variable state". Command 96XXH is an error designation command that specifies that an error has occurred in the pachinko machine 1 and that the error has been cleared.
[0169] Command A0XXH is a winning start designation command (also referred to as a "fanfare command") that designates the display of a production image indicating the start of a big win game. Command A1XXH is a big winning opening notification command that notifies that the big winning opening is in an open state during the big win game state. Command A2XXH is a big winning opening post-notification command that notifies that the big winning opening has changed from an open state to a closed state during the big win game state. Command A3XXH is a winning end designation command that designates the display of a production image at the end of the big win game.
[0170] In the winning start designation command and the winning end designation command, for example, different EXT data may be set according to the pre-determined result and the big win type determination result, such as by setting the same EXT data as in the variable display result designation command. Alternatively, in the winning start designation command and the winning end designation command, the correspondence between the pre-determined result and the big win type determination result and the EXT data to be set may be made different from the correspondence in the variable display result designation command. In the big winning opening notification command and the big winning opening post-notification command, for example, different EXT data is set corresponding to the number of times of execution of a round (e.g., "0" to "10") in the big win state described later.
[0171] Command B100H is a first start port winning designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning port formed by the winning ball device 6A is detected by the first start port switch 22A and a start winning (first start winning) has occurred. Command B200H is a second start port winning designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning port formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start winning (second start winning) has occurred.
[0172] Command C1XXH is the first reserved memory number notification command that notifies the first special figure reserved memory number in order to identify the special figure reserved memory number. Command C2XXH is the second reserved memory number notification command that notifies the second special figure reserved memory number in order to identify the special figure reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the first start winning opening is passed (entered) by the game ball and the first start condition is satisfied, and the first start opening winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the second start winning opening is passed (entered) by the game ball and the second start condition is satisfied, and the second start opening winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to the start of execution of the special figure game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases).
[0173] Commands C4XXH and C6XXH are effect control commands (winning determination result designation commands) that indicate the content of the winning determination result. Among these, command C4XXH is a symbol designation command that indicates, as the winning determination result, whether the variable display result is a "big win" or not and the determination result of the big win type (probability variation or non-probability variation). Also, command C6XXH is a variation category command that indicates, as the winning determination result, the determination result of whether the random number value for variation pattern determination becomes any of the variation patterns of "non-reach", "super reach", or "other". Command E100H is a customer waiting demo designation command that designates the execution of a customer waiting demo (demo effect).
[0174] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.
[0175] The commands shown in FIG. 3(A) are just examples, and it is also possible not to have some of these commands, or to use different commands instead of these commands, or to add commands different from these commands. For example, a bonus ball number notification command for specifying the number of bonus balls paid out based on the winning of a game ball at each winning port, a gate passage notification command for notifying that a game ball has passed through the passage gate 41, a notification command for notifying the remaining variable display times when probability variation control or time shortening control is executed, etc. may be provided.
[0176] FIG. 4 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 4, on the side of the main board 11, numerical data indicating each of the random values MR1 for special figure display result determination, MR2 for jackpot type determination, MR3 for variation pattern determination, and MR4 for normal figure display result determination is controlled to be countable. In addition, random values other than these may be used to enhance the game effect. The random numbers used to control the progress of such games are also referred to as game random numbers.
[0177] The random number circuit 104 may be any that counts numerical data indicating some or all of these random values MR1 to MR4. The CPU 103 may, for example, use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data by software to count the numerical data indicating some of the random values MR1 to MR4.
[0178] The random value MR1 for special figure display result determination is a random value used to determine whether to control the variable display result such as a special symbol in the special figure game to the jackpot game state with the jackpot, and takes a value in the range of, for example, "1" to "65536". The random value MR2 for jackpot type determination is a random value used to determine the jackpot type to be one of "certain variable jackpot A", "certain variable jackpot B", "certain variable jackpot C", and "non-certain variable jackpot" when the variable display result is the jackpot, and takes a value in the range of, for example, "1" to "100".
[0179] The random value MR3 for variation pattern determination is a random value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol to be one of a plurality of types prepared in advance, and takes a value in the range of, for example, "1" to "997".
[0180] The random value MR4 for normal figure display result determination is a random value used to make a determination such as whether to set the variable display result in the normal figure game by the normal figure display 20 as a "normal figure win" or a "normal figure miss", and takes a value in the range of, for example, "3" to "13".
[0181] FIG. 5 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special figure and the second special figure.
[0182] The display result determination table is a table referred to for determining whether to control the variable display result to the jackpot game state with the jackpot based on the random value MR1 for special figure display result determination before the determined special symbol that becomes the variable display result is derived and displayed in the special figure game using the first special figure by the first special symbol display device 4A or the special figure game using the second special figure by the second special symbol display device 4B.
[0183] In the display result determination table, according to whether the gaming state of the pachinko gaming machine 1 is in the normal state or the time-limited state (low probability state), or the probability-variable state (high probability state), the numerical value (determination value) to be compared with the random number value MR1 for special figure display result determination is assigned to the special figure display results of "big win" or "loss".
[0184] In the display result determination table, the table data indicating the determination value to be compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the special figure display result as a "big win" and enter the big win gaming state. In the display result determination table, when the gaming state is in the probability-variable state (high probability state), more determination values are assigned to the special figure display result of "big win" than when it is in the normal state or the time-limited state (low probability state). As a result, in the probability-variable state (high probability state) where probability-variable control is performed in the pachinko gaming machine 1, compared with the probability (about 1 / 300 in this embodiment) of determining to control the special figure display result as a "big win" and enter the big win gaming state when it is in the normal state or the time-limited state (low probability state), the probability of determining to control the special figure display result as a "big win" and enter the big win gaming state becomes higher (about 1 / 30 in this embodiment). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control the big win gaming state so that the probability of determining to control the pachinko gaming machine 1 to enter the big win gaming state is higher when the gaming state is in the probability-variable state (high probability state) than when it is in the normal state or the time-limited state.
[0185] FIG. 6(A) shows a configuration example of a jackpot type determination table stored in the ROM 101. The jackpot type determination table in the present embodiment is a table that is referred to for determining one of a plurality of types of jackpot types based on a random number value MR2 for jackpot type determination when it is determined that the special figure display result is to be controlled to a jackpot game state with "jackpot". In the jackpot type determination table, depending on whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (the special figure game by the first special symbol display device 4A) or the second special figure (the special figure game by the second special symbol display device 4B), the numerical value (determination value) to be compared with the random number value MR2 for jackpot type determination is assigned to a plurality of types of jackpot types such as "non-probability variable jackpot", "probability variable jackpot A", "probability variable jackpot B", and "probability variable jackpot C".
[0186] Here, regarding the jackpot types in the present embodiment, referring to FIG. 6(B), in the present embodiment, as the jackpot types, "probability variable jackpot A", "probability variable jackpot B", and "probability variable jackpot C", in which probability variable control and time shortening control are executed after the end of the jackpot game state and the game shifts to a high probability and high base state, and "non-probability variable jackpot", in which only time shortening control is executed after the end of the jackpot game state and the game shifts to a low probability and high base state, are set.
[0187] The jackpot gaming state by "Certain Variable Jackpot A" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the first state advantageous to the player is repeated 10 times (so-called 10 rounds). On the other hand, the jackpot gaming state by "Certain Variable Jackpot B" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the first state advantageous to the player is repeated 5 times (so-called 5 rounds). The jackpot gaming state by "Certain Variable Jackpot C" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the first state advantageous to the player is repeated 2 times (so-called 2 rounds). Also, the jackpot gaming state by "Non-Certain Variable Jackpot" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the first state advantageous to the player is repeated 5 times (so-called 5 rounds). Therefore, "Certain Variable Jackpot A" may be referred to as a 10-round (10R) certain variable jackpot, "Certain Variable Jackpot B" as a 5-round (5R) certain variable jackpot, and "Certain Variable Jackpot C" as a 2-round (2R) certain variable jackpot.
[0188] The certain variable control and the time shortening control started after the end of the jackpot gaming states of Certain Variable Jackpot A to Certain Variable Jackpot C are ended on the condition that they are controlled to the jackpot gaming state. Also, the time shortening control started after the end of the jackpot gaming state of the non-certain variable jackpot is ended on the condition that 100 variable displays are completed or that it is controlled to the jackpot gaming state until the 100 variable displays are completed. Therefore, when the jackpot that occurs again is any one of Certain Variable Jackpot A to Certain Variable Jackpot C, the certain variable control and the time shortening control are executed again after the end of the jackpot gaming state, so that the jackpot gaming states occur continuously without passing through the normal state, that is, a so-called consecutive winning state. That is, the certain variable state in the present embodiment is a gaming state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time shortening state in the present embodiment is a gaming state that is controlled to the normal state by executing 100 variable displays if the variable display result does not become a jackpot. For this reason, the time shortening state is also a gaming state that is controlled when the consecutive winning state can end.
[0189] In the setting example of the jackpot type determination table shown in FIG. 6(A), according to whether the variable-displayed special figure is the first special figure or the second special figure, the allocation of determination values for the jackpot types of "certain variable jackpot A", "certain variable jackpot B", "certain variable jackpot C", and "non-certain variable jackpot" is different. That is, when the variable-displayed special figure is the first special figure, the determination values within a predetermined range (values in the range of "80" to "99") are allocated to the jackpot types of "certain variable jackpot B" and "certain variable jackpot C" with fewer rounds, while when the variable-displayed special figure is the second special figure, no determination values are allocated to the jackpot types of "certain variable jackpot B" and "certain variable jackpot C". With such a setting, when determining the jackpot type to be one of multiple types based on the establishment of the first start condition for starting the special figure game using the first special figure by the first special symbol display device 4A, and when determining the jackpot type to be one of multiple types based on the establishment of the second start condition for starting the special figure game using the second special figure by the second special symbol display device 4B, the ratio of determining the jackpot type to "certain variable jackpot B" or "certain variable jackpot C" with fewer rounds can be made different. In particular, in the special figure game using the second special figure, since it is determined that the jackpot type will not be controlled to a jackpot state with fewer rounds as "certain variable jackpot B" or "certain variable jackpot C", for example, in a game state where game balls easily enter the second start winning opening formed by the variable winning ball device 6B due to high release control associated with time shortening control, it is possible to prevent the frequent occurrence of a jackpot state with few winning balls obtained and the resulting decline in game interest.
[0190] In addition, in the setting example of the jackpot type determination table shown in FIG. 6(A), the allocation of the determination value for the "non-certain variable" jackpot type is the same regardless of whether it is the special figure game of the first special figure or the second special figure. Therefore, the probability of becoming a non-certain variable jackpot and the probability of becoming a certain variable jackpot are the same regardless of whether it is the special figure game of the first special figure or the second special figure.
[0191] Therefore, as described above, depending on whether the assignment of the determination values for "certain variable big win B" and "certain variable big win C" differs according to whether it is the special figure game of the first special figure or the second special figure, the assignment of the determination value for "certain variable big win A" also differs according to whether it is the special figure game of the first special figure or the second special figure. For "certain variable big win A" with a large number of rounds, it is set so that it is more likely to be determined in the case of the special figure game of the second special figure than in the case of the special figure game of the first special figure.
[0192] In addition, even in the case of the special figure game of the second special figure, a determination value within a predetermined range different from that in the case of the special figure game of the first special figure may be assigned to the big win type of "certain variable big win B" or "certain variable big win C". For example, in the case of the special figure game of the second special figure, a smaller determination value may be assigned to the big win type of "certain variable big win B" or "certain variable big win C" than in the case of the special figure game of the first special figure. Alternatively, regardless of whether it is the special figure game of the first special figure or the second special figure, common table data may be referred to for determining the big win type.
[0193] FIG. 7 shows the variation patterns in the present embodiment. In the present embodiment, a plurality of variation patterns are prepared in advance corresponding to each of the cases where the variable display result is "loss", when the variable display mode of the decorative symbol is "non-reach" and when it is "reach", and also corresponding to the case where the variable display result is "big win". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "non-reach" is referred to as a non-reach variation pattern (also referred to as a "non-reach loss variation pattern"), and the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "reach" is referred to as a reach variation pattern (also referred to as a "reach loss variation pattern"). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variable display result is "loss". The variation pattern corresponding to the case where the variable display result is "big win" is referred to as a big win variation pattern.
[0194] For the big win variation pattern and the reach variation pattern, there are a normal reach variation pattern in which the reach effect of the normal reach is executed, and a super reach variation pattern in which the reach effect of the super reach is executed. In the present embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided.
[0195] As shown in FIG. 7, regarding the special figure variation time of the normal reach variation pattern in which the reach effect of the normal reach in the present embodiment is executed, it is set shorter than the super reach variation pattern.
[0196] In the present embodiment, since the big win expectation degree at which the variable display result becomes a "big win" is set to be higher in the order of super reach, normal reach, and non-reach, in the normal reach variation pattern and the super reach variation pattern, the longer the special figure variation time, the higher the big win expectation degree.
[0197] Also, in the present embodiment, as will be described later, these variation patterns are determined using only the random number value MR3 for variation pattern determination. However, the present invention is not limited to this. For example, in addition to the random number value MR3 for variation pattern determination, a random number value for variation pattern type determination is provided, and the type of the variation pattern is first determined from these random number values for variation pattern type determination, and then the variation pattern belonging to the determined type is determined.
[0198] FIG. 8 is an explanatory diagram of the method for determining the variation pattern in the present embodiment. In the present embodiment, the variation pattern determination table to be selected is made different according to the display result of the variable display to be executed, the number of holds, the game state, etc.
[0199] Specifically, as shown in FIGS. 8(A) to 8(D), when the game state is the normal state (low base state) and the variable display result is a miss, if the number of hold memories (the same type of hold memories) of the special symbol for executing the variable display is 1 or less, the variation pattern is determined based on the miss-use variation pattern determination table A and the value of the random number MR3. If the number of hold memories of the special symbol for executing the variable display is 2, the variation pattern is determined based on the miss-use variation pattern determination table B and the value of the random number MR3. If the number of hold memories of the special symbol for executing the variable display is 3, the variation pattern is determined based on the miss-use variation pattern determination table C and the value of the random number MR3. Further, when the game state is the time-saving state or the probability-variable state (high base state) and the variable display result is a miss, the variation pattern is determined based on the miss-use variation pattern determination table D and the value of the random number MR3.
[0200] Then, as shown in FIG. 8(E), when the variable display result is a big win, the variation pattern is determined based on the big-win use variation pattern determination table and the value of the random number MR3 regardless of the game state and the number of hold memories (the same type of hold memories).
[0201] For example, as shown in FIG. 8(A), when the miss-use variation pattern determination table A is selected, if the value of the random number MR3 is within the range of 1 to 660, the variation pattern is determined to be the non-reach miss variation pattern without shortening (PA1-1). If the value of the random number MR3 is within the range of 661 to 900, the variation pattern is determined to be the normal reach miss variation pattern (PA2-1). If the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be the super reach miss variation pattern (PA2-2).
[0202] Also, as shown in Fig. 8(B), when the deviation-use variation pattern determination table B is selected, if the value of the random number MR3 is within the range of 1 to 700, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-2); if the value of the random number MR3 is within the range of 701 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0203] Also, as shown in Fig. 8(C), when the deviation-use variation pattern determination table C is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0204] Also, as shown in Fig. 8(D), when the deviation-use variation pattern determination table D is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0205] As shown in FIGS. 8(C) and 8(D), when the number of same-kind retained memories is 3 in the low base state and when the variable display result deviates, and when the variable display result deviates in the high base state, a form is exemplified in which the variation patterns (PA1-3) of the shortened non-reach deviation are determined at the same ratio. However, the present invention is not limited to this. When the variable display result deviates in the high base state, the variation patterns (PA1-3) of the shortened non-reach deviation may be determined at a higher ratio than when the variable display result deviates when the number of same-kind retained memories is 3 in the low base state.
[0206] Also, as shown in FIG. 8(E), when the variable pattern determination table for jackpot is selected, if the value of the random number value MR3 is within the range of 1 to 30, the variable pattern is determined to be the variable pattern (PB1-1) of the normal reach jackpot, and if the value of the random number value MR3 is within the range of 31 to 997, the variable pattern is determined to be the variable pattern (PB1-2) of the super reach jackpot.
[0207] In addition, in the present embodiment, when the variable display result is a jackpot, a form is exemplified in which the variable pattern is determined at a ratio of 1 regardless of the jackpot type. However, the present invention is not limited to this, and the determination ratios of a plurality of variable patterns for jackpot may be made different according to the jackpot type. By doing so, it is possible to draw the player's attention to which variable pattern resulted in a jackpot, thereby improving the gaming interest.
[0208] The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM in which part or all of it is backed up by a backup power supply created on a predetermined power supply board. That is, even when the power supply to the pachinko game machine 1 stops, for a predetermined period (until the capacitor as the backup power supply discharges and the backup power supply becomes unable to supply power), part or all of the contents of the RAM 102 are saved. In particular, at least the data corresponding to the game state, that is, the control state of the game control means (such as the special figure process flag) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary to restore the control state to before the occurrence of a power failure or the like based on that data when restoration occurs after a power failure or the like. Also, the data corresponding to the control state and the data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
[0209] In such a RAM 102, as an area for holding various data used to control the progress of the game in the pachinko game machine 1, for example, a game control data holding area 005SG150 as shown in FIG. 9 is provided. The game control data holding area 005SG150 shown in FIG. 9 includes a first special figure hold memory section 005SG151A, a second special figure hold memory section 005SG151B, a general figure hold memory section 005SG151C, a game control flag setting section 005SG152, a game control timer setting section 005SG153, a game control counter setting section 005SG154, and a game control buffer setting section 005SG155.
[0210] The first special figure hold memory section 005SG151A stores, in the order of winning, the hold data of a special figure game (a special figure game using the first special figure in the first special figure display device 4A) that has not yet started although a first start winning (the game ball has passed (entered) through the first start winning opening formed by the winning ball device 6A and the first start winning has occurred).
[0211] The second special figure retention memory unit 005SG151B stores, in the order of winning, the retention data of a special figure game (a special figure game using the second special figure in the second special figure display device 4B) that has not yet started although a game ball has passed through (entered) the second start winning opening formed by the variable winning ball device 6B and a second start winning (second start winning) has occurred.
[0212] As an example, the first special figure retention memory unit 005SG151A stores, in association with a retention number in the order of winning (detection order of game balls) at the first start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 etc. by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as retention data until the number of stored data reaches a predetermined upper limit value (for example, "4"). Similarly, the second special figure retention memory unit 005SG151B stores, in association with a retention number in the order of winning (detection order of game balls) at the second start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 etc. by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as retention data until the nu...
Claims
【Claim 1】 A gaming machine capable of being controlled to a favorable state, comprising effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The outer frame has a guiding portion for sliding the guided portion of the inner frame and guiding the inner frame toward the closed position, The door frame has a predetermined position where a player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame and the guided portion is guided by the guiding portion, and an inner frame second unlocked state in which the inner frame is open beyond the range where the guided portion is guided by the guiding portion, The inner frame is provided with an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, In the second unlocking state of the inner frame, a part of the inner frame specific component overlaps with the outer frame specific component, and the other part of the inner frame specific component does not overlap with the outer frame specific component, In the second unlocking state of the inner frame, at the position where a part of the inner frame specific component overlaps with the outer frame specific component, the part of the inner frame specific component does not contact the outer frame specific component. On the other hand, at the position where the other part of the inner frame specific component does not overlap with the outer frame specific component, the other part of the inner frame specific component is located below the outer frame specific component, Near the bottom surface of the door frame, there is provided a door frame predetermined component that overlaps with the inner frame predetermined component of the inner frame when the door frame is in the closed state of the door frame, The door frame predetermined component is provided at a position where it does not contact the inner frame predetermined component when the door frame changes from the closed state of the door frame to the first unlocking state of the door frame, a gaming machine.
Citation Information
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