Pachinko machine

JP7694906B2Active Publication Date: 2025-06-18DAIICHI SHOKAI KK
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Patent Information

Application Number
JP2021103610
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-06-22
Publication Date
2025-06-18
Estimated Expiration
2041-06-22

AI Technical Summary

Benefits of technology

【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣の低下を抑制することが可能となる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of suppressing decline in game amusement.SOLUTION: A game machine capable of executing a lottery when a start condition is satisfied and generating a special game state on the basis of the result of the lottery, includes random number generation means for generating a random number within a specified range to execute the lottery, and lottery result determination means for obtaining the random number generated by the random number generation means and determining the result of the lottery. The lottery includes a first lottery for determining whether or not the lottery is won, and a second lottery executed subsequent to the first lottery. The generated random number includes a first random number for determining the result of the first lottery and a second random number for determining the result of the second lottery, and a generation range is specified for each random number. The lottery result determination means executes the second lottery even if the first random number is not within the specified range.SELECTED DRAWING: Figure 495
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Claims

【Claim 1】 lottery means for conducting a lottery per hit; a specific start port into which a game ball can enter, which triggers the lottery by the lottery means; storage means capable of storing information related to the lottery up to a predetermined limit number; counting means for updating a count value based on the entry of a ball into the specific start port, and comprising: having a normal game state, a first advantageous state more advantageous than the normal game state, and a second advantageous state which is more advantageous than the normal game state but has a different display from the first advantageous state; being changeable to the second advantageous state based on the count value reaching a specific value; the count value is not only updatable so as to approach the specific value when a ball enters the specific start port, but is also updatable so as to approach the specific value when a ball enters a non-start port different from the specific start port; further, within a predetermined time, the amount of change in the count value within the predetermined time is greater when there are consecutive ball entries into the non-start port than when there are consecutive ball entries into the specific start port; further having at least a first operation unit and a second operation unit operable by an administrator; after the second advantageous state in which the count value has reached the specific value and has been changed ends and power is cut off, when power is turned on by performing a predetermined operation on the first operation unit, the count value is not in an updatable state, and when power is turned on by performing the predetermined operation on the first operation unit while the second operation unit is being operated, the count value is in an updatable state; further, the non-start port is configured to be changeable between a first state in which it is easy for a ball to enter and a second state in which it is difficult for a ball to enter, and it is possible to be in the first state when the information is stored up to the predetermined limit number, but it cannot be in the first state and is in the second state when the stored information decreases from the predetermined limit number; A gaming machine characterized by the above.

Citation Information

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