Pachinko machine

JP7694931B2Active Publication Date: 2025-06-18SANYO BUSSAN KK
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Patent Information

Application Number
JP2019147068
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2019-08-09
Publication Date
2025-06-18
Estimated Expiration
2039-08-09

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、所定の設定条件が成立したことに基づいて、設定値データを所定の記憶領域に格納することで遊技に関する所定の設定を行うデータ設定処理を実行可能に構成されたものであり、前記データ設定処理において設定され得る設定値データを生成するために用いられる第1データを記憶した第1記憶手段と、その第1記憶手段に記憶された前記第1データを用いて、前記データ設定処理において設定するための前記設定値データを生成するデータ生成手段と、を備える。

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Abstract

To provide a game machine that allows a memory capacity to be reduced.SOLUTION: On the basis of establishment of a predetermined setting condition, data setting processing for executing predetermined settings on a game is executed by storing setting value data in a predetermined storage region. First data used for generating setting value data that can be set in the data setting processing is stored in first storage means. The setting value data for setting in the data setting processing is generated by data generation means by using the first data stored in the first storage means. Thereby, an effect of reducing a memory capacity is produced.SELECTED DRAWING: Figure 1
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Description

[Field of technology]

[0001] The present invention relates to a gaming machine represented by a pachinko machine.BACKGROUND OF THE INVENTION

[0002] In a gaming machine such as a pachinko machine, the setting value data for setting various settings for the game is stored in advance in a storage means such as a ROM, and when setting a game, the storage means will be set from the storage means. It is widely known that the corresponding setting value data is read out and set from the storage means.[Prior art literature][Patent Documents]

[0003] Patent Document 1JP 2003-230714SUMMARY OF THE INVENTIONProblems to be solved by the invention

[0004] However, in such a conventional gaming machine, it is necessary to set different setting value data according to the type of setting, so the problem that the data amount of the storage means increases as the type of setting value data increases. was there. Therefore, storage capacity reduction was required.

[0005] The present invention has been made to solve the above-described problems and the like, and it is an object of the present invention to provide a gaming machine capable of reducing storage capacity.[Means to solve the problem]

[0006] In order to achieve this purpose, the gaming machine according to claim 1 is based on a predetermined storage area by storing setting value data in a predetermined storage area based on a set of set value data. It is configured to be able to execute the process, and stored in the first storage means stored in the first data used to generate setting value data that can be set in the data setting process, and the first storage means. The first data is used to include data generation means for generating the setting value data for setting in the data setting process.

[0007] The gaming machine according to claim 2, wherein the first storage unit stores a single data as the first data, and the data generation means is Using the first data, one of the plurality of different set value data that can be set in the data setting process is configured to be able to generate one set value data according to the type of predetermined setting condition to be established. .

[0008] The gaming machine according to claim 3, wherein a plurality of second data corresponding to each of the plurality of set value data that can be set in the data setting process is stored in the gaming machine according to claim 1 or 2. The means for selecting the second data corresponding to the type of the predetermined setting condition that has been established based on the means for the means for which the predetermined setting conditions are satisfied, and the data generation means The setting value data is configured to be generated using the first data and the second data selected by the data selection means.

Effect of the invention

[0009] According to the gaming machine according to claim 1, based on the fact that a predetermined setting condition is satisfied, it is possible to execute data setting processing for setting a predetermined setting on the game by storing setting value data in a predetermined storage area. The first storage means stored in the first storage means stored in the first data stored in order to generate setting value data that can be set in the data setting process, and the first data stored in the first storage means used The data generation means for generating the setting value data for setting in the data setting process is provided.

[0010] This has the effect of reducing the storage capacity.

[0011] According to the gaming machine according to claim 2, in addition to the effect of the gaming machine according to the first aspect, the first storage means stores a single data as the first data, and The data generation means uses the first data to generate one set value data according to the type of predetermined setting conditions established among a plurality of different set value data that can be set in the data setting process. It is configured possible.

[0012] As a result, since a plurality of different set value data can be generated using a single first data, there is an effect that the storage capacity of the first storage means can be reduced.

[0013] According to the third gaming machine according to claim 3, in addition to the effect of the gaming machine according to claim 1 or 2, a plurality of second data corresponding to each of the plurality of set value data that can be set in the data setting process Based on the second storage means stored and the predetermined setting condition, the data selection means for selecting the second data corresponding to the type of the predetermined setting condition to be set, and the predetermined setting condition is provided. The data generation means is configured to be able to generate the set value data using the first data and the second data selected by the data selection means.

[0014] As a result, there is an effect that setting value data according to the type of predetermined setting conditions established can be more accurately generated.A brief description of the drawings

[0015]

Figure 1

Figure 2

Figure 201

Figure 831

Figure 835

Figure 871

[0016] First EmbodimentHereinafter, a first embodiment of the present invention will be described with reference to the accompanying drawings. FIG. 1 is a front view of the pachinko machine 10 in the first embodiment, FIG. 2 is a front view of the gaming board 13 of the pachinko machine 10, and FIG. 3 is a rear view of the pachinko machine 10.

[0017] As shown in FIG. 1, the pachinko machine 10 is formed in an outer frame 11 in which the outer shell is formed by a wood frame combined in a substantially rectangular shape, and an outline shape substantially the same as the outer frame 11, and the outer frame 11 It is provided with an inner frame 12 supported to open and closable. In the outer frame 11, a metal hinge 18 is attached to two upper and lower upper and lower upper and lower upper and lower sides on the left side (see FIG. 1), and the side of which the hinge 18 is provided is opened and closed as an axis of opening and closing. The frame 12 is supported so as to open and close to the front side.

[0018] Inside the inner frame 12, a gaming board 13 (see FIG. 2) having a large number of nails, anxularly 64, 640, 67 and the like is detachably mounted from the back side. A ball game is performed by flowing down the front surface of the gaming board 13. The inner frame 12 induces the gaming ball fired from the spherical emission unit 112a (see FIG. 8) that fires the gaming ball to the front surface area of ​​the gaming board 13 and the gaming ball fired from the sphere firing unit 112a to the front area of ​​the game board 13 A launch rail (not shown) or the like is attached.

[0019] On the front side of the inner frame 12, a front frame 14 covering the upper side thereof and a lower dish unit 15 covering the lower side thereof are provided. A metal hinge 19 is attached to the front frame 14 and the lower plate unit 15 (see FIG. 1), and a metal hinge 19 is attached to two upper and lower upper and lower upper and lower upper and lower upper and lower upper and lower sides, and the front frame as the side of opening and closing the side of the hinge 19 14 and the lower plate unit 15 are supported to open and close to the front side. The lock of the inner frame 12 and the lock of the front frame 14 are released by inserting a dedicated key in the keyhole 21 of the cylinder lock 20 and performing a predetermined operation.

[0020] The front frame 14 is an assembled resin component, an electric component or the like, and a window 14c opened in a substantially elliptical shape at substantially the center portion thereof is provided. A glass unit 16 having two sheet glasses is disposed on the back side of the front frame 14, and the front surface of the gaming board 13 can be visually recognized on the front side of the pachinko machine 10 via the glass unit 16.

[0021] The front frame 14 is formed in a substantially box shape in which the upper plate 17 storing the gaming sphere is applied forward and opened the upper surface, and a prize ball or lending sphere is discharged to the upper plate 17. The bottom surface of the upper dishes 17 is formed to be lowered to the right side (see FIG. 1), and the gaming ball introduced into the upper plate 17 by its slope is guided to the sphere emitting unit 112a. Further, a frame button 22 is provided on the upper surface of the upper plate 17. The frame button 22 is operated by a player, for example, when changing the effect, the background and the like displayed by the third symbol display device 81 described later.

[0022] The front frame 14 is provided with light emitting means such as various lamps in the periphery (for example, the corner portion). These light emitting means are controlled to change the light emission mode by lighting or blinking according to the change in gaming state at the time of jackpot or predetermined reach, and plays a role of enhancing the effect effect during the game. An electrical edge of the window 14c is provided with an electrodance portion 29 to 33 incorporating light emitting means such as an LED. In the pachinko machine 10, these migration portions 29 to 33 function as a production lamp such as a jackpot lamp, and the lighting and blinking of the built-in LEDs or the like at the time of a jackpot or reach direction, each lighting unit 29 to 33 lights up. Or it is notified that it is a big hit, or in the ream of a big hit. Further, the front view of the front frame 14 (see FIG. 1) is provided with a display lamp 34 capable of displaying a light emitting means such as an LED and a wintry ball, and a display lamp 34 capable of displaying an error occurs.

[0023] Further, the lower side of the lower side of the lower side is attached to the lower side of the front frame 14, and the smaller side is attached to the back surface side, and the small window 35 is formed, and the sealing space K1 (figure) of the front surface. Boarding paper and the like attached to 2) are visible from the front of the pachinko machine 10. Further, in the pachinko machine 10, a plating member 36 made of ABS resin subjected to chromium plating is attached to the area around the electrodermets 29 to 33 in order to create a more grayer.

[0024] A lending operation unit 40 is disposed below the window 14c. A frequency display unit 41, a ball loan button 42, and a return button 43 are provided in the lending sphere operation unit 40. When the loan sphere operation unit 40 is operated in a state where a bill or card, etc. is input to a card unit (ball loan unit) (not shown) arranged on the side of the pachinko machine 10, gaming balls according to the operation Lending is done. Specifically, the frequency display unit 41 is an area in which the remaining amount information such as a card is displayed, and the built-in LED lights up and the remaining amount is displayed as a number. The sphere loan button 42 is operated to obtain a loan sphere based on the information recorded on the card or the like (recording medium), and the lending sphere is supplied to the upper plate 17 as long as the remaining amount exists in the card etc. It is done. The return button 43 is operated when obtaining a return of a card or the like inserted into the card unit. In addition, although the pachinkor machine which gaming ball is directly lent from the ball loan device etc. to the upper plate 17 without passing through the card unit, the loan sphere operation unit 40 becomes unnecessary, but in this case, the lender operation part A decorative seal or the like may be added to the installation portion of 40 to be a common one. Common to a pachinkor machine using a card unit and the cash machine can be achieved.

[0025] The lower tray unit 15 is located below the upper tray 17, the bottom tray 50 for storing the game ball which could not be stored in the upper tray 17 is formed in a substantially box shape having an open top surface to the center portion ing. On the right side of the lower plate 50, an operation handle 51 operated by the player is disposed in order to drive the gaming ball to the front surface of the gaming board 13, and the operation handle 51 is allowed to drive the sphere emitting unit 112a. During the pressing sensor 51a and the time of pressing operation, a push button type stop switch 51b for stopping the firing of the game ball and the variable rotation operation amount of the operation handle 51 are detected by the change of the electrical resistance. A resistor (not shown) is built in. When the operation handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the amount of operation, and according to the rotation operation amount of the operation handle 51. variable resistor of the resistance value to the game ball with the strength which corresponds to changes is fired, thereby a game ball is driven by skipping amount corresponding to the player's operation to the front surface of the game board 13 Te. Further, in a state where the operation handle 51 is not operated by the player, the touch sensor 51a and the stop switch 51b are off.

[0026] Although the above-described configuration has been described above, the present invention is not limited to that, and a configuration for detecting a gaming ball fired by the sphere emitting unit 112a and a solenoid of the sphere emitting unit 112a May be configured to detect that the gaming ball has emitted. Further, the number of the detected gaming balls may be counted and stored until processing such as RAM clear is performed.

[0027] In the front lower portion of the lower plate 50, a ball-through lever 52 is provided for operating the gaming ball stored in the lower plate 50 downward. The ball vent lever 52 is always is biased rightward by sliding to the left against its biasing, bottom which is formed in the bottom surface opening of the lower tray 50 is opened, the The gaming ball is flushed and discharged from the bottom opening. The operation of the ball vent lever 52 is usually carried out in a state where at the box (commonly referred to as "cash cow") to receive the game ball discharged from Shitasara 50 below the lower tray 50. In the lower right of the lower plate 50, as described above, the operation handle 51 is disposed, and an ashtray 53 is attached to the left of the lower plate 50.

[0028] As shown in FIG. 2, the game board 13, the wood of the base plate 60 by cutting in front view substantially square shape, a large number of nails and windmill for the spherical guide, and rails 61 and 62, the general winning opening 63, the 1 ball entrance opening 64, the second ball entrance port 640, the variable winning device 65, actuation winning opening 660 is configured by assembling a variable display device unit 80 or the like, the peripheral portion is attached to the rear surface side of the inner frame 12. Generally winning opening 63, the first ball entrance port 64, the second ball entrance port 640, the variable winning device 65, actuation winning opening 660, the variable display device unit 80, distribution in the through holes formed in the base plate 60 by the router machining It is provided, and is fixed by a wood screw or the like from the front side of the gaming board 13. Further, the front center portion of the gaming board 13 can be viewed from the front side of the inner frame 12 through the window portion 14c (see FIG. 1) of the front frame 14. Hereinafter, the configuration of the game board 13 will be mainly described with reference to FIG.

[0029] On the front of the gaming board 13, the outer rail 62 formed by bending a strip-shaped metal plate is formed by bending and processed by bending a strip-shaped shape, and a band-shaped metal plate similarly to the outer rail 62 in the inner position of the outer rail 62. An arc-shaped inner rail 61 formed by is also planted. By this the inner rail 61 and outer rail 62 the front outer periphery of the game board 13 surrounded by the front and rear is surrounded by the game board 13 and the glass unit 16 (see FIG. 1) on the front surface of the game board 13, the game A game area where a game is made by the behavior of the sphere is formed. Play area is substantially circular area (start-up hole is formed by sectioning with a front and two rails 61, 62 and arcuate member 70 of the game board 13, etc. are disposed, it fired gaming balls It is an area which flows down). Also, the gaming area includes all areas flowing through the return ball preventing member 68 throughout the outlet 66 and the winning port.

[0030] The two rails 61 and 62 are provided to guide the gaming ball fired from the sphere emitting unit 112a (see FIG. 8) to the upper part of the game board 13. The tip portion of the outer rail 62 (upper left upper left portion of FIG. 2) is provided with a working prize 660 capable of cavity balls. This workpiece port 660 migrates to a jackpot state (special game state), which is advantageous for the player when the gaming ball covers. More specifically, if it is determined to be a jackpot by a lottery of a special pattern (first illustration), the absolute to this workmaking awardlet 660 is set to a state (large hit standby state). Normally, even if the game ball is broken into the workpiece 660, it does not affect any game. In the jackpot standby state, the gaming ball is launched with the game ball towards the work ball 660, whereby the gaming ball enters the fittings (winning) and the jackpot starts. As shown in FIG. 2, a pivoting member 670 a rotationally operated at a constant rotational speed is disposed in the front view direction of the actual velocity 660. The pivoting member 670a takes place where the game ball emitted toward the workpiece 660 towards the workpiece 660 in accordance with the rotational position, and the arrangement that does not interfere with the arrangement. If the motion member 670a aims to launch a gaming ball by aiming at a timing that does not interfere with the gaming ball, the game ball can not be broken into the work ball (to start the jackpot). Therefore, when it is determined to be a jackpot by a drawing of a special pattern, the game ball can be launched by considering the arrangement of the pivoting member 670a, so that it is possible to improve the interest in the player's game.

[0031] In addition, as shown in FIG. 2, the creation prize 660 is wide than one gaming ball, and is provided at the end of a flow path (flow path for creation prize) narrower than 2 pieces. The fabricated festering flow path reaches a gaming ball that is launched in a predetermined range including at least maximum momentum (for example, the launch intensity in the range of 95% to 100%) (inflows) It is configured to For this reason, if it is judged as a jackpot by a special pattern lottery, and when the jackpot standby is in a large hit state, when aiming at the workpiece 660, simply by rotating the handle 51 to the maximum range that can move the handle 51 can be easily operated The game ball can be broken into the action award 660.

[0032] A return rubber 69 is attached to the tip end portion of the inner rail 61. The gaming ball fired with a predetermined launch intensity (e.g., a 90% to 95% range of the launch intensity) is returned to the central portion while the momentum is attenuated in the return rubber 69. Further, a resin arc member 70 formed by providing an arc connecting between the rails on the inner surface side between the tip end portion of the lower right side of the inner rail 61 and the tip end portion of the outer rail 62 is based on the base. It is fixed to the plate 60 and fixed.

[0033] In the pachinko machine 10, a lottery of the special symbols (first symbol) is performed when the game ball has ball entrance to one of the first ball entrance port 64 or the second ball entrance port 640, the gaming ball is normally ON When passing through the spheres 67, a lottery of ordinary patterns (second pattern) is performed. The lottery of the special symbols that are made to enter the sphere of the first ball entrance port 64 or the second ball entrance port 640, together with the spruce determined jackpot whether special symbol is performed, and jackpot determining a special symbol If it is done, the judgment of the jackpot type is also performed. When a special pattern is a jackpot, the pachinko machine 10 shifts to a special game state, and the specified number of prize 65a, which is closed at normal times, is a predetermined time (for example, until 30 seconds has passed, or a gaming ball will be prignected to a gaming ball. Up to), the opening is repeated several times (round number) according to the jackpot type. As a result, a large amount of gaming balls will be won by the specific admission port 65a, so a larger amount of a winning ball will be made from normal time. As a big hit type of a special pattern, six types of "big hit A" and "large hit F" are provided, and after the end of the special game state, it is added as added value after the end of the jackpot, and the game according to the result of the jackpot game Value (game value) is granted to the player. The three types of "big hit A~C" is jackpot game ball can be determined when a jackpot lottery special symbol that is executed as triggered by the ball entrance to the first ball entrance port 64 type , and the three types of "big hit D~F" is jackpot game ball can be determined when a jackpot lottery special symbol that is executed as triggered by the ball entrance to the second ball entrance port 640 It is a type. Since, for simplicity of explanation, that the game ball lottery special symbol that is executed as triggered by the ball entrance to the first ball entrance port 64 and the drawing of the first special symbol, the gaming ball is first 2 A special pattern lottery that is executed as a triggered with the invitation port 640 is called a drawing of the second special symbol.

[0034] When drawing of the special symbols (first symbol) is performed, after the variation display of the special symbols in the first symbol display device 37 is started, a predetermined time (e.g., 7 to 90 seconds) has elapsed, the lottery result Special symbols indicating the stop display is stopped. When the gaming ball is turned on to the first cirrhosis 64 or the second invasion of 640 while the fluctuation display is being performed in the first plan display device 37, the number of vocals are each It is held up to 4 times each, and the number of pending balls is indicated by the first plane display device 37 and also shown in the third symbol display 81. When the fluctuation display is completed in the first diagram display device 37, if a pending ball number for the first cirrhosis 64 or the second invasion 640 remains, a lottery of the following special symbols is performed , Fluctuation display according to the lottery is started.

[0035] On the other hand, in the case of a lottery lottery that is performed on the passage of gaming balls at the normal input spheres 67, a permutation determination is made whether or not it is necessary to or not. When it comes to a normal plan, the second invasion 640 is opened by changing the electric function 640a associated with the second invasion 640 by a predetermined time (for example, 0.2 second or 1 second) to the open position. . In addition, since the electric function 640a is disposed at the closed position, the second invisible mouth opening 640 is closed. Therefore, the ball that has flowed down from the upper vision to the second vulgar mouth 640 is impossible to cobble to the second vulgar mouth 640 by being blocked by the motorwork 640a (difficult) . On the other hand, when the normal symbol is reached, the ball that has flowed down toward the second invasion 640 is easily broken into the second invasion of 640, and the ball is easily broken into the second invasion 640. As a result, the second special symbol drawing is likely to be made.

[0036] In addition, when a lottery of ordinary symbols (second pattern) is performed, the fluctuation display of ordinary symbols is started in the second symbol display device 83, and after a predetermined time (for example, 3 seconds or 30 seconds) has elapsed, Normal symbols indicating lottery results are stopped. When the gaming ball passes through the normal population 67 while the fluctuation display is being performed in the second plan display device 83, the number of times of passage is held up to 4 times, and the number of pending balls is 1st pattern display device 37 Also shown in the second illumination lamp 84 is also shown. When the fluctuation display is completed in the second plan display device 83, if the number of pending balls for the normal input spheres 67 remains, the next ordinary pattern is drawn, and the fluctuation display according to the lottery is performed. Start.

[0037] As described above, six types of special patterns are provided, and six types of "big hit A" to "large hit F" are provided.

[0038] When "Occasion A" is reached, the number of rounds is an eight round special game state (8 rounds of round). On the other hand, when the number of rounds is 5 rounds (5 rounds) when it becomes "big hit B" or "large hit C", and "large hit D", the number of rounds is a special game state of 16 rounds (16 rounds) The big hit), and when it becomes "big hit e" and "big hit f", the number of rounds is a special game state (10 rounds of round). Furthermore, when "Occasion A", "Occasion B", "Occasion D", "Occasion E", the high probability state (in the probability change of the special pattern) after the end of the jackpot. In addition, when a high probability state of a special pattern is given, the probability of normal symbols is also applied (a short state of a normal symbol is given). The high probability state of the special pattern and the time short state of the ordinary pattern continue until the jackpot is then after the jackpot. On the other hand, when the "large hit C" or "Occasional F" is given the time short state of ordinary symbols after the end of the jackpot, the high probability state of a special pattern is not given. The time short state of the ordinary pattern applied after the end of the "big hit C" or "Occasional F" is ended by executing a special symbol lottery 100 times.

[0039] Here, "high probability of special symbol" is a state where the jackpot probability of a special pattern is improved, so-called "high probability state of special symbol" (a high probability state of special symbol), and in other words, special gaming status It is the state of the game that is easy to shift to (juromi). On the other hand, when not "high probability of special symbol" is called "low probability of special symbol", this is a low hit probability than the particular change state of a special pattern, ie, the jackpot probability of special patterns is normal Indicates that the state (the low probability of special symbol). In addition, "the time short state of ordinary patterns" (high probability of normal symbol) means that the probability of normal symbols is applied, and the game ball is easily broken into the second invasion 640. . This is called "normal pattern of ordinary patterns" (normal pattern of normal patterns) (normal pattern low probability), which is a normal state of ordinary patterns, ie than time Indicates that the probability is low.

[0040] As described above, in the jackpot of the special plans in the present embodiment, the number of rounds of the jackpot differs depending on the type of jackpot. On the other hand, the number of rounds may be common (for example, all 5 rounds) in all unexpected types. Further, in the present embodiment, "the probability change of the special symbol" applied after the jackpot is continued until the next tone, but is not limited to this. For example, the period in which the "specially changing state of the special symbol" is continued may be limited during a predetermined number of times of lottery times (for example, 100 times). In this case, the number of lots to be "the probable change state of the special symbol" and the number of lots to be "normal symbol time" may be made different. In addition, the number of drawings may be varied according to the type of large hit.

[0041] In this pachinkor 10, when initialization is performed by input or the like such as a power supply, it is always set to "the low probability state of special symbol" and "normal state of ordinary pattern". Then, if you become "big hit a", "big hit B", "big hit D", "Daipple E", transition from "the low probability of special symbol" to "the probability variable condition of special symbol" and , Transfer from "normal" to "normal pattern" to "normal illustration time". In this case, the set "confirmed state of special symbol" and "normal pattern time short state" will continue until the next tab is. On the other hand, when "large hit C" or "large hit F", it transitions to "the low probability state of special symbol" and "time short state of ordinary symbol". Hereinafter, in order to simplify the explanation, after the end of the jackpot, a jackpot ("大 A", "Occasional B", "Occasional D", The "big hit E") is referred to as a "confusing dust". On the other hand, after the end of the jackpot, only 100 "normal pattern time short state" is given ("Occasional C", "Occasional F") is referred to as "normal jackpot".

[0042] The first lower part of the front view of the game board 13 (the lower left part of FIG. 2) is a plurality of light emitting diodes (hereinafter abbreviated as "LED" (hereinafter referred to as "LED".) 37a and 7 segment display 37b. A symbol display device 37 is disposed. The first symbol display device 37 is displayed according to each control performed by the main control device 110 described later, and mainly displays the game state of the pachinkor 10. The plurality of LEDs 37a perform a fluctuation display by showing whether or not a special pattern lottery performed with the balloon (start-up award) to the first cirrhosis 64 is being performed, or variations As a stopping pattern after completion, a special symbol (first pattern) according to the lottery result of the special symbol (1st pattern) is indicated by the lighting state, or the gaming cavored to the first cirrhosis 64 or the second invasion 640 The number of pending spheres that is the number of gaming balls (suspension spheres) whose variation is not executed among the spheres is indicated by the lighting state.

[0043] If the gaming ball is turned on to the first vulgar mouth 64 or the second invitation port 640 while the fluctuation display of the special symbol (first plan) is performed in the first symbol display device 37, the case where the gaming ball is turned on to the second invitation port 64. The number of spheres is held up to 4 times, the number of pending spheres is indicated by the first plane display device 37 and also in the third symbol display device 81. In the present embodiment, although the ball to the first cirrhosis 64 and the second invasion 640 is held up to 4 times, the maximum number of pending times is limited to four times. It does not matter, or three or more times, or 5 times or more (for example, eight times).

[0044] The seven segment display 37b performs round number and error display in the jackpot. The LED 37a is configured to have a light emission color (for example, red, green, blue) of each LED, and by combining the light emission color, various gaming states of pachinko machine 10 (high probability state of special symbols) with less LED And, such as at the time of normal symbols, etc.) can be displayed. In addition to the LED 37A, not only the case where the lottery result of the special symbol is as shown after the end of the fluctuation is shown, but if it is a jackpot, the jackpot (special pattern according to the jackpot A-F) (First illustration) is shown.

[0045] In addition, in the game area, a plurality of general winning ports 63 in which five to 15 gaming balls are dispensed as a prize ball by gaming balls are disposed. Further, a variable display unit 80 is disposed at the central portion of the game area. The variable display device unit 80 is provided with a third plan pattern display device 81 and a second diagram display device 83 configured by an LED configured by a liquid crystal display (hereinafter simply referred to as a "display device"). . A center frame 86 is disposed in the variable display unit 80 so as to surround the outer periphery of the third symbol display device 81.

[0046] The third symbol display device 81 performs decorative display according to the display of the first plane display device 37. For example, if the gaming ball is turned on (start-up award) to the first cirrhosis 64 or the second invasion port 640, it is displayed as a trigger, and the fluctuation display of special pattern (first pattern) in the first planning display device 37 Is performed. Furthermore, in the third symbol display device 81, a fluctuation display of the third symbol corresponding to the fluctuation display of the special symbol is performed in synchronization with the fluctuation display of the special symbol.

[0047] The third symbol display device 81 is composed of a large 8-inch size liquid crystal display, and by controlling the display content by the display control device 114 described later, for example, three patterns left, medium and right A column is displayed. Each symbol string is constituted by a plurality of symbols, and these symbols are scrolled vertically for each symbol column, and the third plane is variably displayed on the display screen of the third symbol display device 81. In the present embodiment, while the display of the gaming state according to the control of the main control device 110 is performed by the first symbol display device 37, the third symbol display device 81 displays the first symbol display device 37. A decorative display is performed. Instead of the display device, for example, a third plane display device 81 may be configured using a reel or the like.

[0048] Here, the display contents of the third diagram display device 81 will be described with reference to FIG. FIG. 7 is a view for explaining the display screen of the third symbol display device 81, and FIG. 6 (a) is a diagram schematically showing the area segment setting of the display screen and the effective line setting, and FIG. 6B is a diagram illustrating an actual display screen.

[0049] The third illustration is composed of nine main figure patterns with numbers from "1" to "9". Each main symbol is configured to imitate the numbers from "1" to "9". Each main pattern is composed of "1" from "1" and "9" on the rear symbol of the wooden box, and the main figure with odd number (1, 3, 5, 7 and 9) of which is odd number (1, 3, 5, 7, 9) A large number is added to the front of the wooden box. On the other hand, the main figure with even numbers (2, 4, 6, 8) is attached to the front of the wooden box, and the attached pattern with a character such as a character such as a carbox, a helmet is added, and an attached pattern The even numbers are small and added to the lower right side of the end and are added to be displayed on the front side of the attached pattern.

[0050] Further, in the pachinko machine 10 of the present embodiment, a fluctuation display is performed in which the main figure patterns are aligned when the lottery result of the special symbol performed by the main control device 110 (see FIG. 8) described later is a jackpot. , A large hit is generated after the fluctuation display is completed. On the other hand, when the lottery result of the special symbol is out, a fluctuation display that does not align the same main figure patterns is performed.

[0051] For example, if the lottery result of a special pattern is a probable change ("大 a A," big hit B, "big hit D,", either "1" to "9" is added. A fluctuation display is performed in which the main figure patterns have been matched. In addition, if it is a normal jackpot ("Occasion C" or "Occasion F"), a fluctuation display for the main figure with the even number "0, 2, 4, 6, 8" is added. That is, the fluctuation display in which the main figure patterns with the odd numbered number "1, 3, 5, 7, 9" are added may be performed only by the perimeter. Even in the case of a perimal dating, a configuring that a fluctuation display with an even numbered main figure may be performed, even if an even number has been accompanied by an even number, a perimeter You can make a game in a jackpot of expecting to be. On the other hand, if the lottery result of the special symbol is out, a fluctuation display that does not align the main figure of the same number is performed. In addition, in the perimetering jackpot, the proportion of the fluctuation display in which the main figure with even numbers is accommodated is set, for example, 60%. In addition, if a confusing dust starts due to a fluctuation display with even larger head patterns with even numbers, it is notified that it was a perimaled dignity in a jackpot period (for example, during a round period of 5 rounds) The effect is performed.

[0052] As shown in FIG. 6A, the display screen of the third symbol display device 81 is largely divided into two in the upper and lower sides, and the lower 2 / 3 fluctuates the third pattern DM, other than that The upper 1 / 3 of the upper side is a sub-display area DS that displays the notice effect, the character and the number of hold balls, and the like.

[0053] The main display area DM is divided into three display areas DM1 to DM3 to the left, middle and right, and three symbols Z1, Z2, and Z3 are displayed in the three display areas DM1 to DM3. Each symbol column Z1 to Z3 is displayed in the order of the above-mentioned third patterns. That is, in each symbol column Z1 to Z3, the main figure pattern is arranged in the ascending order or descending order of the numbers, and the periodicity is scrolled from the top to the bottom, and the fluctuation display is performed. In particular, in the left figure column Z1, the main figure number is arranged to appear in descending order, and in the middle map column Z2 and the right figure column Z3, the main figure numerals appear in ascending order.

[0054] Further, the main display area DM displays the third set of patterns in the three stages under upper, middle and lower for each symbol column Z1 to Z3. The middle stage of the main display area DM is set as the effective line L1, and when each game is given, the left figure column Z1 → the right diagram column Z3 → the middle diagram column Z2 is stopped on the effective line L1. Is displayed. This stop display state is held at least 1 second. As described above, by displaying the stopped third pattern for a fixed period (for more than 1 second), whether the player is a combination of the third plane corresponding to the jackpot (the lottery result of the special pattern is a jackpot It can be suppressed to overlooking) whether or not there is. In addition, when the third pattern is stopped, the combination of a jackpot pattern (in the present embodiment, the combination of the same main figure pattern) is set, and the jackpot is determined, and a standby state production indicating a jackpot standby state is displayed. . Details of the standby state effect will be described later with reference to FIG. In addition, the jackpot is started and a jackpot video (opening effect) is displayed by entering the game ball to the work ball to the work ball to the work balloon during the hit standby state.

[0055] In addition, when the combination of the third pattern to be stopped is a combination corresponding to the out of the disconnection, the fluctuation display corresponding to the lottery based on the hold ball is started after the stop display for one second is started. . In addition, when a plurality of hold spheres exist, a lottery is performed based on a holding sphere corresponding to the oldest balloon temporally.

[0056] On the other hand, if there is no suspension ball, the third pattern of combination corresponding to the out of the special symbol is stopped for 1 second, and the state in which the third pattern is stopped is continued. This state continues until a predetermined time (for example, 15 seconds) has elapsed, or the gaming ball is newly broken with respect to the first cavity 64. Then, when the third pattern is stopped and then a predetermined time (for example, 15 seconds) has elapsed, a demo effect indicating that the game is not executed is displayed. The situation is that there is no balloon of the first vulgar mouth 64, even though the player is firing a gaming ball continuously (for example, 15 seconds), and the third pattern is stopped. Many when the displayed state continues for a predetermined time (for example, 15 seconds), causing the player to quit the game, and the game is not all played by the pachinko machine 10. Therefore, in the pachinko machine 10 of the present embodiment, when the third plane is stopped and then a predetermined time (for example, 15 seconds) has elapsed, it is determined that the player does not play, and the demonstration starts Do it. As a result, it is possible to easily determine whether the player attempting to select a pachinko machine 10 to start the game is based on the presence or absence of the display of the demo effect. On the other hand, when a gaming ball is newly broken with respect to the first vulnerable port 64 before a predetermined time (for example, 15 seconds) has elapsed, the change display of the third pattern corresponding to the new balloon is Run.

[0057] The sub display area DS is provided horizontally above the main display area DM, and is equal to the three small areas DS1 to DS3 in the left-right direction. Among these, the small area DS1 has a gaming ball number that is a gaming ball (pending sphere) whose variation is not performed among the gambling spheres catalyzed on the first cirrhosis 64 and the second invasion 640. The small area DS2 and DS3 are areas for displaying a notification effect image.

[0058] In the actual display screen, as shown in FIG. 4B, a total of nine main patterns of the third pattern are displayed in the main display area DM. In the sub display area DS, a moving image is displayed on the lower right small area DS3, and it is suggested that the player is in a state where it is easy to transition to a jackpot rather than normal. In the central small area DS2, usually a predetermined character 710 (a boy who has a honeymaking in this embodiment) is a predetermined operation, and sometimes another character is another character or another character. Predictive effect is performed by performing the existing or the like.

[0059] On the other hand, when the gaming ball is turned on to the first vulgar mouth 64 or the second invasion 640 while the fluctuation display is being performed by the third plan pattern display device 81 (first symbol display device 37), The number of poppitations is held up to 4 times each of the population of the population, and the number of pending spheres is indicated by the first plane display device 37, and also in the small area DS1 of the sub-display area DS. In the small area DS1, one pending ball number diagram is displayed per one pending ball number, and the number of pending spheres is displayed according to the number of display numbers of the pending ball number. That is, when one pending ball number is displayed in the small area DS1, the number of pending ball counts is one ball, and when four hold ball counts are displayed, the number of pending balls is displayed. Indicates that it is 4 balls. In addition, when the pending sphere number diagram is not displayed in the small area DS1, it indicates that the pending ball count is 0, that is, there is no pending ball. In the lower half of the small area DS1, a holding ball number indicating the number of pending ball counts based on the balloon to the first vulgar mouth 64 is displayed, and the right half of the small area DS2 is 2 A non-palloon number diagram showing a hold ball number indicating the number of pending ball counts based on the balloon to the convtion separation 640 is displayed. In the example of FIG. 6 (b), the first half is displayed in the right half, so the first half is not displayed in the right half, so the first specialties. Although there are four pending spheres of a symbol, the second special symbol holder is shown in the state of being 0.

[0060] In the present embodiment, the ball to the first cirrhosis 64 and the second invasion 640 is configured to be held up to 4 times each, but the maximum number of pending balls is four times. It is not limited, or three times or less, or 5 times or more (for example, eight times) may be set. Further, instead of the display of the hold-on-ball number diagram in the small area DS1, the number of pending ball counts is a number in a part of the third plane display device 81 or a region divided into four differences is different than the number of suspension spheres. (For example, color and lighting pattern) may be displayed. Further, since the number of pending balls is indicated by the first plane display device 37, the pending ball number may not be displayed in the third plane display device 81. Furthermore, in the variable display device unit 80, four holding lamps indicating the number of pending spheres may be provided in four, and the number of pending spheres may be displayed according to the number of pending lamps in the lighting state.

[0061] The second symbol display device 83 performs a fluctuation display by showing whether or not a full-scale drawing lottery which is performed by the gaming ball passes through the normal population 67 or not or not, or whether or not the game ball is being executed. As a stopping pattern after completion of the fluctuation, a normal symbol (second plane) according to the lottery result of the ordinary symbol is indicated by the lighting state.

[0062] More specifically, in the second plane display device 83, each time the gaming ball passes through the left and right ordinary input spheres 67, the symbol of "○" as a normal plan (second pattern) and "x" A fluctuation display is performed to alternately light the pattern. The pachinko machine 10 stops the fluctuation display in the second plane display device 83 with a predetermined symbol (the symbol of "○" in the present embodiment), and the electric function 640a associated with the second invasion 640 is only a predetermined time. It is operated (opened), and as a result, it is configured to be in a state where the gaming ball is easily entering the second invisible mouth opening 640. The number of passes passing through the normal population 67 is held up to 4 times, and the number of pending balls is displayed by the first plane display device 37 described above, and is also displayed on the second symbol hold lamp 84. . The second symbol holder lamp 84 is provided in a symmetrical manner left and right below the third plane display device 84.

[0063] The fluctuation display of the normal symbol (second symbol) is performed by switching between the lighting and the non-lighting of the plurality of lamps in the second plane display device 83, as in the present embodiment, and the first illustration display device 37 And may be performed using a part of the third illustration display device 81. Similarly, the lighting of the second symbol holder lamp 84 may be performed in a part of the third symbol display device 81. In addition, as in the case of the first cavity 64 and the second invasion 64 or the second invasion 64, the maximum pending ball number is not limited to four times, and three times or less, Alternatively, it may be set to 5 times or more (for example, eight times). Further, since the number of pending balls is indicated by the first plane display device 37, the second symbol hold lamp 84 may not be displayed.

[0064] Below the variable display device unit 80, a first cavity opening 64 that can cobilish the gaming ball is disposed. When the gaming ball is turned on to the first vulnerable opening 64, a first cavity switch (not shown) provided on the back surface side of the game board 13 is turned on, and the first cirrhosis switch is on. The main controller 110 has a first special symbol drawing, and a display corresponding to the lottery result is indicated by the LED 37a of the first symbol display device 37. In addition, the first cavity 64 is also one of the winnings where five win balls are paid out when the game ball cavity. In addition, the gaming ball (left-pumped gaming ball) which flows down the flow path on the left side of the variable display unit 80 is flowing down the flow path on the right side of the variable display unit 80 A nail or the like is disposed so as to be easily cavity than the gaming ball (right-handed gaming ball).

[0065] On the lower side of the front view of the variable display device unit 80, a second invisible opening 640 that the gaming ball can be cavity is disposed. When the gaming ball is broken into the second invasion port 640, a second cavity switch (not shown) provided on the back surface side of the gaming board 13 is turned on, and it is caused by the second cirrhosis switch. A drawing of the second special symbol is performed by the main control device 110, and the display corresponding to the lottery result is indicated by the LED 37a of the first symbol display device 37. In addition, the second cavity 640 is also one of the winnings that five win balls are paid out when the game ball cavity. As shown in FIG. 2, since the second cavity 640 is provided on the right side of the game board 13, it is basically only a gaming ball that flows down the flow path provided in the right direction of the variable display unit 80 Causal.

[0066] In the front-to-view direction of the front view of the second cavity 640, a right-handed a prize device 65 is disposed, and a horizontally long rectangular right identifying port 65a is provided at the substantially central portion. In addition, a left variable prize device 650 is disposed in the lower left direction of the right permitted prize 65. The left variable winning device 650 is a horizontally long rectangular openable / closing plate covering the left specific entry / awardlet 650a, and a large open / close driven driven to the front side as the side of the opening and closing plate. It is equipped. The open / close plate is usually closed when the gaming ball can not win. In the closed state of the opening and closing plate, since the opening and closing plate and the game board 13 are closed on the same plane, the gaming ball can pass through the front side of the opening and closing plate. Further, by tilting the opening and closing plate to the lower side, the gaming ball temporarily forms an open state that is easily witening to the left identification entry auxiliary 650a. In the pachinko machine 10, when the drawing of the special pattern performed by the main control device 110 is a big hit, the LED 37a of the first plane display device 37 is lit to be a large hit stop pattern after the predetermined time (fluctuation time) has elapsed. Along with the third plane display device 81, the third diagram of the third pattern corresponding to the jackpot is displayed on the third plane display device 81, and the jackpot finalization (obtained) is shown. Then, in the jackpest standby state transitioned by the fact that the jackpot is determined, the game condition transitions to the special game state where the payout of a large amount of winning is performed from the normal time is performed by making the game ball to the work ball. Do it. As this special game state, the right specific admission port 65a and the left specific admission port 650a are closed at normal times, and the left specific admission port 650a (for example, until 30 seconds have passed, or until the gaming ball is a predetermined number) . That is, the open / close door 65f1 closing the right identification listing port 65a is opened by the first round (special gaming state), and the ball is open to the right-specific admission port 65a and the ball can be cowed. Become. A total of 10 award balls are given each time a gaming ball is spherically spherically in the right-specific admission port 65a. In addition, in each round of the two rounds of the jackpot (special game state), the left-handed admission port 650a is open and catalyzable. As with the right specific entry auxiliary 65a, the left identifying auxiliary port 650a also has 10 award balls each time a gaming ball is spherically spheres.

[0067] Note that the right-specific entry / awardlet 65a, the left specific admission port 650a, and the second cavity 640 described above enter the gaming ball (right-handed gaming ball) flowing down the flow path on the right side of the variable display unit 80. It is located at a position to be a ball capability (easy to ball). In other words, the gaming ball flowing down the flow path on the left side of the variable display unit 80 is disposed at a position where the vulnerability can not be caulked (difficult to attack). Therefore, the gaming ball may be applied to the right for the player receives a payout (profit) during the jackpot. Here, as shown in FIG. 2, the right variable prize device 65 is disposed slightly inclined in the direction lower at the lower left direction. As a result, when the opening and closing door 65F1 is closed, the player performs right-handed, and when the gaming ball reaches the upper surface of the right variable winning device 65, the gaming ball to be reached is the slope of the right variable winning device 65. It is possible to turn on the outlet 66 into the outlet 66 along the lower direction of the front view. Therefore, it is possible to prevent (suppressing) that the gaming ball fired by the right-handed gaming ball stays on the upper portion (upper surface of the open / close door 65f1). As shown in FIG. 2, the left variable prize 650 is disposed at the lower left of the right variable prize device 65, so when the left-handed admission opening 650a is open, the right variable award device 65 A gaming ball that flows downward in the lower left direction and downward direction along the slope of the front and lower leftwards to the left specific admission port 650a.

[0068] In the pachinko machine 10 in the first embodiment, each round of the jackpot end (open right-specific admission 65a or left identifying entrance 650a again) is open (open again) round (open) round (open) It differs depending on the type of the specific admission. Specifically, one round (the round to the right) (the round-to-right admission port 65a is opened) has elapsed for 30 seconds after the opening and closing door 65f1 is open, or two or more gaming balls are right-specific admissions When the winning (cavity) is held (cavity), the opening and closing door 65f1 is closed and the first round is ended. On the other hand, in each round of two rounds and two rounds of the holidays If the ball won the left specific admission port 650A to 650A, the left specific admission port 650A is closed and the round is ended.

[0069] In the right permitted prize device 65, a sensor for detecting the balloon ball of the game ball with respect to the right-specific entry / winning port 65a is provided inside the right permitted prize device 65. Therefore, a time lag occurs before the gaming ball winning (balloon) to the right-specific entry awardlet 65a, so that the ball is detected. More specifically, the gaming ball takes balloon to the right specific admission port 65a and then approximately 0.5 seconds before the pop weight ball count is counted. That is, it takes about 0.5 seconds before the open / close door 65f1 is closed after the gaming ball that is the number of rounding conditions of the round is cavaled into the right identification listing port 65a and the open / close door 65f1 is closed. Therefore, if a gaming ball can be populated with additional 0.5 seconds, more award balls can be obtained greater than normal (if only the number of rounds that the end of the round is reached). In the first embodiment, the player intentionally applies a game ball to the right identification auxiliary opening 65a at a round of the end condition of the round (the right-specific admission port 65a is opened). It is configured to be able to sphere. Hereinafter, in order to simplify the explanation, the number of gaming balls above the upper limit of the upper limit specified in each round (number of balls) will win (enthusiasm) to winning (enthusiasm) to the specific admission station 65a It is referred to as.

[0070] Although details will be described later with reference to FIG. 4 and FIG. 5, in the first embodiment, in order to make the overward winning door reaching the upper surface of the opening and closing door 65F1 in order to easily occur, the opening and closing door is opened. The upper surface of the open / close door 65f1 is configured such that the period until the upper surface of 65 f1 passes is long. By configuring in this manner, a plurality of gaming balls are added while the gaming ball of 1 is flowing down the upper surface of the open / close door 65f1, and the upper surface of the open / close door 65f1 is easily reached. Therefore, in the jackpot standby state, more gaming balls are at the timing at which the upper surface of the opening and closing door 65f1 is flowing down, and the game ball is broken into the work ball to 660 to start the jackpot (open / close door 65f1 By), all gaming balls in the flow down the upper surface of the opening and closing door 65f1 can be broken into the open right identification list 65a. As described above, in the round of the jackpot, two or more winnings (balls) for the specific admission port 65a are detected when it is detected. However, if three or more gaming balls are reached at the top of the open / close door 65F1 before the start of the jackpot, three or more game balls can be started to the right specific admission 65A And winning (cavity), more award balls can be obtained inherently (award ball for two prizes). Therefore, depending on the timing of entering the game ball to the creation awardlet 660, it is possible to provide a gaming that affects the number of prize balls that the player can obtain one round of the big hit is a big hit. You can enjoy the game in the state. In addition, in order to reach the open / close door 65F1 to the opening and closing door, the game ball does not turn on to the work ball 660 (see Figure 2) and gaming balls It is sufficient to perform the right launch intensity (launch intensity of less than 95%).

[0071] Next, the structure of the upper surface of the opening and closing door 65f1 will be described with reference to FIG. 4 and FIG. First, FIG. 4A is a front perspective view of the variable winning device 65 in a state where the opening and closing door 65F1 is closed, and FIG. 4B shows a variable winter device 65 in a state in which the open / close door 65F1 is opened. It is a front perspective view.

[0072] As shown in FIG. 4A, the upper surfaces of the open / close door 65F1 are provided with convex portions 65F1A to 65F1C provided to prevent the flow of gaming spheres. Since the gaming ball flowing down the upper surface of the opening / closing door 65f1 is prevented from flowing down by the convex portions 65f1a to 65f1c, the open / close door 65f1 is flowed along the outer periphery of each of the convex portions 65f1a to 65f1c. That is, a folded flow path is formed by the convex portions 65f1a to 65f1c on the open / close door 65f1. Therefore, when each convex portion 65F1A to 65F1C is not provided (ie, if the gaming ball can flow straight from the front view 65F1 to the open / close door 65F1), the opening and closing door The period required to flow down the upper surface of 65f1 can be extended. As a result, a plurality of gaming balls are added while the gaming ball of 1 is flowing down the upper surface of the open / close door 65f1, and the upper surface of the open / close door 65f1 is easily reached. Therefore, in the jackpot standby state, more gaming balls are at the timing at which the upper surface of the opening and closing door 65f1 is flowing down, and the game ball is broken into the work ball to 660 to start the jackpot (open / close door 65f1 By), more gaming balls can be over-win.

[0073] FIG. 4B is a diagram showing a state in which the opening and closing door 65f1 is opened. As shown in FIG. 4B, the opening and closing door 65F1 slides from the front side to the front view from the front side to the front view, and is on the inner side of the game board 13 through the opening provided on the game board 13. Store. As a result, the right-specific listing port 65a is opened. When the right-specific entry auxiliary opening 65a is opened, the gaming ball that has flowed down from the right direction of the right variable prize device 65 can cute the right identification listing port 65a. In addition, since the height of the opening for storing the opening and closing door 65f1 is sufficiently low for the diameter of the game ball, the upper surface of the opening and closing door 65f1 is in flow down when the slide movement of the open / close door 65f1 is started. It can be suppressed that the gaming ball that was stored inside the gaming board 13 together with the open / close door 65f1. Therefore, when the opening and closing door 65f1 slides into the inside of the game board 13, the gaming ball riding on the upper surface of the open / close door 65f1 can be dropped to the specific entry awardlet 65a.

[0074] Here, in the first embodiment, the period of one gaming ball is configured such that the period required for the opening and closing door 65f1 passes by about 4 seconds. Then, the firing interval of the gaming sphere (emitted 1 gambling sphere is fired, and then the distance from the next gaming ball to be fired) is configured to be 0.6 seconds at the shortest. As a result, a gaming ball of 1 can be launched by adding 6 to the top of the open / close door 65F1. Therefore, in the jackpot standby state, the game balls for around 7 pieces are fired continuously towards the variable winning device 65, and then the game before and after seven pieces by bringing the game ball to the workpiece 660. The ball can start the first round in the state where the upper surface of the open / close door 65f1 is in the flow. That is, the open / close door 65F1 can be opened to win the gaming ball in the flow down the upper surface of the opening and closing door 65F1 at the specific entry auxiliary opening 65A. This makes it possible to acquire a larger award ball from the originally (award ball for two prizes), so in a jackpot standby state, a more gambling ball is reached in the opening and closing door 65f1. You can devise a player to the player to throw the game ball to 660. Therefore, interest in the gaming in the march standby state of the player can improve. As a result, in a jackpot standby state, the game can be intentionally generated by the overward winnings by bringing the game ball to 660 while the gaming ball is flowing down the open / close door 65f1. Can be provided.

[0075] In the first embodiment, by providing the three convex portions 65F1A to 65F1C on the upper surface of the opening and closing door 65F1, the gaming balls are bypassed by the gaming balls, and the gaming ball passes through the opening and closing door 65F1. Although the passing period is configured to be longer, it is not limited to this. For example, instead of providing the convex portions 65F1A to 65F1C, the material on the upper surface of the opening and closing door 65F1 is a friction coefficient than the other part (the surface of the game board 13 and the inner surface of the variable winning device 65). It may be composed of a large material (e.g. an elastic body or the like), or may be performed (for example, an unevenness is provided on the surface) that makes it difficult to roll.

[0076] In the first embodiment, one round is one round when two or more gaming balls are broken at a specific entry / auxiliary 65a before 30 seconds has passed since one round starts or 30 seconds has passed. It has been a configuration that ends. That is, if the right hit is performed, the end condition has been set so that the first round of the game ball is broken into the specified number of highlights (2 pieces) of the maximum number (2 pieces), and the first round eye ends, It is not limited to this. For example, even if one round is started and the right-to-right stop is aimed at the right identification listing port 65a, the first round is ended in a period of length that becomes difficult to make a gaming ball is difficult to end. . Specifically, for example, if one round has passed since the start of one round or 10 or more gaming balls have been furn in the specific admission port 65a before 0.5 seconds, the configuration to end one round eye It may be used. In the case of this configuration, if the game ball is not passing through the gaming door 65F1 at the timing when the game ball is broken into the work ball to 660, one gaming ball is not passed, and one gaming ball will be entered into the right identification winning port 65A. It is possible to provide a gaming that is likely to end with one round of eyes without spheres. Therefore, for a player who wants to acquire a winning ball at one round, the gaming ball was launched towards the opening and closing door 65f1 before making the game ball in a jackpot state 660 in a jackpot standby state. You can enjoy the playback of aiming for the worker prize 660 later. Therefore, interest in the game in the march standby standby of the player can improve.

[0077] FIG. 5 is a top view of the open / close door 65f1 as viewed from the vertical upper surface side. As shown in FIG. 5, among the upper surfaces of the open / close door 65F1, the gaming ball is rollable (easy), passing detection sensors 228A to 228F capable of detecting the passage of gaming balls are embedded in a folded path . These passing detection sensors 228a to 228f are arranged at least from each other at least exceeding the diameter of the gaming ball in the path formed on the upper surface of the open / close door 65f1. These passing detection sensors 228a to 228f are H (high) when a gaming ball is arranged above it, and the output is L (low) when there is no one that interferes upward. It is composed of an optical sensor. In the first embodiment, the combination of the outputs of these passing detection sensors 228a to 228f is monitored by the audio lamp control device 113 side. Then, during the jackpot standby state, according to the combination of the output of the passing detection sensor 228a to 228f, the effect indicating the effect of the number of gaming balls in the flow down the upper surface of the open / close door 65f1 is possible can be executed. . That is, it is configured to be able to execute the effect that suggests the advantage when the gaming ball is broken into the workpiece ball 660. As a result, more numbers of numbers by bringing the gaming ball to the work ball with a fully population 660 at a timing indicated that more gaming balls are upflowing on the open / close door 65f1 according to the effect content. The game ball can be fed more easily. Therefore, the player can feel more easily overweight. Details of the standby state effect executed during this large standby state will be described with reference to FIG.

[0078] FIGS. 7A and 7B are diagrams showing a display mode during a standby state effect executed in a large hit standby state. As shown in FIG. 7A, when the jackpot standby state is reached, a display area HR1 in which the character "jurning perfect finalization!" Is displayed on the front view side on the display screen of the third symbol display device 81 is formed. By the display content of the display area HR1, it is possible to easily recognize that the jackpot was determined (obtained) for the player (obtained). Further, below the display area HR1, the combination of the third pattern (final stop symbol) is displayed finally in the fluctuation display production that was executed before the jackpot standby state is executed. . By displaying the final stop symbol during the jackpot standby state, the player can easily confirm the player at any timing whether the jackpot is a perimalence or normal jackpot.

[0079] A chance meter CM is displayed in the front view to the right side of the final stoppage, and a chance meter CM divided into six small areas in the vertical direction. Each area constituting this chance meter CM is configured to be variables such as the appearance that was turned off, and the appearance that the light emitted is possible, and the number of small areas that have emitted light-emitted It is a configuration that suggests the advantage when entering the gaming ball at mouth 660. More specifically, the number of small areas is in order (preferential) from the lower small area according to the number of sensors in which the output is H (high) among the passing detection sensors 228a to 228f. It is set to be set to the light emitted (lighting mode). That is, among the chance meter CM, a gaming ball of the small area in which the light emitted (lighting mode) is at least passage is at least passing through the upper surface of the opening and closing door 65F1 (when the open / close door 65F1 is opened It is suggested that it can be acquired to the right-specific admission port 65a). Thereafter, in order to simplify the description, among the chance meter CM, the small area of ​​the light emitted appearance is referred to as a "gauge", and the number of small areas of the light emitted light is referred to as "gauge number", and the small area Make it a "gauge accumulates" to be variable to the light emitted.

[0080] Left below the final stop plan, "Meter Charge to aim at" GO! "And" Aim for timing and aim at the top right !! ", and aiming for the text and the work prize 660 A display area HR2 on which the implications indicated is displayed. By the display content of the display area HR2, by aiming for a normal input spherical (through gate) 67 (see FIG. 2) with a character of "GO!" To the player, on the front view of the display screen It can be easily understood that the number of gauges of the displayed chance meter CM can be increased. As described above, the chance meter CM is varied in conjunction with the detection content of the passing detection sensors 228a to 228f disposed on the upper surface of the open / close door 65f1. The gaming ball is reached even for the variable winning device 65 disposed downstream by launching the gaming ball with the launch intensity (firing speed) that cavasia (through gate) 67 cavity (through gate) 67. Can be done. Therefore, by firing a gaming ball continuously towards the direction in which the normal input spherical mouth 67 is arranged, the gaming ball reaches continuously on the upper surface of the opening and closing door 65f1 of the variable winter device 65 Do it. In this state, by aiming at the work ball (that is, at a launch intensity of 95% to 100%) with the display content of the display area HR2, the jackpot starts and the opening and closing door 65F1 is opened. . As a result, it is possible to win (cowth) a gaming ball in the flow down the open / close door 65F1 at the reverse of the right specific admission port 65A. As described above, a rotation member 670 a is provided on the front view to the left of the workfidence awardlet 660 at a predetermined rotational speed at a constant rotational speed. Since this pivoting member 670a can prevent the gaming ball from entering the workpiece 660 in response to the rotational position, not only the gauge of the chance meter CM, as well as the gauge of the chance meter CM. A gaming ball can be fired at a launch timing in which the rotational position of the member 670a is also added. Therefore, the interest in the game of the player in the jackpot standby state can be further improved.

[0081] FIG. 7B is a diagram showing a state in which three gauges of the chance meter CM are stored. As shown in FIG. 7B, when the game ball is passing through the upper side of the three sensors of the passing detection sensor 228c to 228e, the output of these three sensors is H (high). The audio lamp control device 113 detects the number of sensors that is an H output and reflects them in the manner of the chance meter CM. In the example of FIG. 7B, since the outputs of the three sensors (pass detection sensors 228c to 228e) are H, the gauge of the chance meter CM is displayed in a state of accumulating the state. In this way, the number of gaming spheres during passing through the upper surface of the open / close door 65f1 is detected by the passage detection sensor 228a-228f, and according to the detection result, the number of gauges of the gauge of the gameter CM for the number of gaming balls during passage By making it a configuration to be displayed, the player can make the player to be able to aim for the timing to be aimed at the player. Therefore, it is possible to intuitively understand the timing aiming at the workmark prize 660, also for the player with the game with the pachinko machine 10 as a shallow player. As a result, even for the player who plays for the first time, the game can be made freely, so that the operation rate of the pachinkor 10 can be improved.

[0082] In the first embodiment, in the case of a jackpot standby state, the gauge sphere to the work balloon 660 by the number of gauges of the game ball while passing through the upper surface of the opening and closing door 65f1 by the number of gauges of the chance meter CM. Although it is a configuration that suggests the advantage when making a balloon, it is not limited to this. For example, the number of gauges of the chance meter CM may suggest a grid advantage. Specifically, for example, by the number of gauges of the chance meter CM, the main type may be indicated to the player's advantage when the gaming sphere is brought into the workpiece 660. Also, for example, when the jackpot is determined, the number of rounds of the jackpot may be undefined, and the number of rounds of the jackpot may be drawn at the timing when the workpiece provision port 660 is passed. Then, according to the number of gauges, by adding the number of rounds determined by the lottery executed when the game ball is made into the work balloon 660, it is possible to make a gaming ball with a gaming ball at 660 The advantage may be a configuration that suggests the player.

[0083] Returning to FIG. 2, the description will be continued. At the corner of the upper right side of the gaming board 13, a sticking space K1 for sticking a certificate or an identification label or the like is provided. The test paper and the like attached to the sticker space K1 can be visually recognized through the small window 35 (see FIG. 1) of the front frame 14.

[0084] Furthermore, the game board 13 is provided with an out port 66. Game balls that did not win any furnants are guided throughout the outlet 66 to a spherical discharge path (not shown). The gaming board 13 has a large number of nails being implanted in order to disperse and adjust the deficit direction of the gaming ball as appropriate, and various members such as wind turbines are disposed.

[0085] As shown in FIG. 3, the control board units 90 and 91 and the back pack unit 94 are mainly provided on the back side of the pachinkor 10. The control board unit 90 is united and united with a main substrate (main control device 110) and an audio lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is united with a dispensing control board (dispensing control device 111), a firing control board (firing control device 112), a power supply substrate (power supply 115), and a card unit connection board 116.

[0086] The back pack unit 94 units the back pack 92 and the payout unit 93 for forming the protective cover unit. In addition, each control board is used for MPU as a 1-chip microcomputer that governs each control, a port that takes communication with various devices, and a random number generator, a time count or synchronization when performing a variant generator, a time count or synchronization. Clock pulse generation circuits and the like are mounted as needed.

[0087] The main control device 110, the audio lamp control device 113, the display control device 114, the dispensing control device 111, the firing control device 112, the power supply 115, and the card unit connection board 116 are stored in the substrate boxes 100 to 104, respectively. . The substrate boxes 100 to 104 include a box-based and a box cover covering the box-based openings, and the box-based and box cover are connected to each other, and each control device and each substrate are stored.

[0088] Further, the substrate box 100 (main control device 110) and the substrate box 102 (the dispensing control device 111 and the firing control device 112) are not opened by a box-based and box cover by a sealing unit (not shown) (caulked structure Concatenated by. Further, a sealing seal (not shown) is attached to the connection portion between the box base and the box cover, across the box base and the box cover. This seal seal is composed of a brittle material, and when the seal seal is to be peeled off to open the substrate box 100 and 102, and the substrate box 100 and 102 are not easily opened, the box base side and the box cover side are disconnected. It is done. Therefore, by confirming the sealing unit or seal seal, it is possible to know whether the substrate box 100 and 102 have been opened.

[0089] The dispensing unit 93 is located at the top of the back pack unit 94 and the tank rail 131 connected upward and the tank rail 131 connected to the downstream side downstream and downstream of the tank rail 131. The case rail 132 connected vertically to the side and the lowermost flow part of the case rail 132 and is provided with the payout device 133 for paying out the game ball by the predetermined electrical configuration of the payout motor 216 (see FIG. 8). It is equipped. In the tank 130, the gaming ball supplied from the island equipment of the game hall is separately supplied, and the payout device 133 is appropriately payable of the number of gaming balls of the number. A vibrator 134 for adding vibration to the tank rail 131 is attached to the tank rail 131.

[0090] Further, a state return switch 120 is provided in the dispensing control device 111, and the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply 115 is provided with a RAM erase switch 122 (see FIG. 3). ing. The state return switch 120 is operated, for example, in order to cancel the ballpoon (return to normal state) such as a ball addition of a dispensing motor 216 (see FIG. 8). Operation knob 121 is operated to adjust the firing force of the launch solenoid. The RAM erase switch 122 (see FIG. 3) is operated at the time of power-on when it is desired to return the pachinko machine 10 to the initial state.

[0091] <About electrical configuration in 1st Embodiment>Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. FIG. 8 is a block diagram showing an electrical configuration of the pachinko machine 10.

[0092] The main control device 110 is equipped with an MPU 201 as a 1-chip microcomputer which is an arithmetic unit. The MPU 201 is a memory for temporarily storing various control programs and fixed value data executed by the MPU 201, and a memory for temporarily storing various data and the like when executing a control program stored in the ROM 202. There is a built-in circuit such as an RAM 203 and other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. In order to instruct the sub control device such as the dispensing control device 111 and the voice lamp control device 113, various commands from the main control device 110 to the sub control device are transmitted by the data transmission / reception circuit, Such commands are transmitted from the main controller 110 to the sub controller only in one direction.

[0093] The main control device 110 performs a major process of pachinko machine 10 such as a jackpot lottery, the display setting of the first plane display device 37, and the third plane display device 81, and a lottery of display results in the second plane display device 83. The RAM 203 is provided with a counter buffer (see FIG. 12) for storing various counters for controlling these processes.

[0094] Here, with reference to FIG. 12, a counter or the like provided in the RAM 203 of the main control device 110 will be described. These counters and the like set the color lottery, the display of the first plane display device 37 and the third diagram display device 81, and the drawing of the display result of the second plane display device 83, and the like, the main control device 110 MPU 201 It is used in

[0095] The setting of the display of the jackpot lottery, the first plane display device 37 and the third illustration display 81 is the first perfect random number counter C1 used for the jackpot lottery, and the first type counter C2 used to select the jurning pattern. And the first initial value random number counter Cini 1 for setting the stop type counter C3 used to select the stop type and the variability type counter CS1 used to select the fluctuation pattern and the initial value setting of the random number counter C1 CiNi1 And is used. Further, a random number counter C4 per second is used for a lottery of a normal symbol (second plane display device 83), and a second initial value random number counter CINI2 is used to set the initial value setting of the random number counter C4 per second. Each of these counters is a loop counter that is added to the previous value for each update, and returns to 0 after reaching the maximum value.

[0096] Each counter is updated, for example, at 2 millisecond intervals, which is an execution interval of timer interrupt processing (see FIG. 21), and some counters are updated irregularly in the main process (see Figure 30). The update value is appropriately stored in the counter buffer set in the predetermined area of ​​the RAM 203. The RAM 203 is provided with a first special symbol holder storage area 203a consisting of four pending areas (pending first to fourth area), and in each of these areas, the first vulgar mouth 64 In accordance with the sphere timing, each value of the first random number counter C1, the first type counter C2 and the stop type selection counter C3 is stored, respectively. Further, the RAM 203 is provided with a second special symbol holder storage area 203b consisting of four pending areas (pending first to fourth area), and to each of these areas 640 The values ​​of the first random number counter C1, the first type counter C2 and the stop type selection counter C3 are stored, respectively, according to the clamp timing of the first. Further, the RAM 203 is provided with an execution area 203c, and each value of the first hit random counter C1, the first type type counter C2 and the stop type selection counter C3 is stored. Furthermore, the RAM 203 is provided with a normal symbol holder storage area 203D consisting of one execution area and four hold areas (pending first to fourth area), and for each of these areas, gaming balls The value of the random number counter C4 per 2nd is stored in accordance with the timing which has passed through the normal input spherical mouth 67.

[0097] Each counter will be described in detail. The first random number counter C1 is added one by one in a predetermined range (for example, 0 to 399), and the maximum value (for example, the counter for which the value of 0 to 399 can be obtained 399) is reached 0 It is a configuration that returns to. In particular, when the random number counter C1 per 1st is one, the value of the first initial value random number counter Cini1 at that time is read as the initial value of the first random number counter C1.

[0098] Further, the first initial value random number counter Cini1 is configured as a loop counter updated in the same range as the first random number counter C1. That is, for example, when it is a loop counter that can take a value of 0 to 399 per first, the first initial value random number counter Cini1 is also a loop counter in the range of 0 to 399. The first initial value random number counter CINI 1 is updated once every time the timer interrupt process (see FIG. 21) is updated, and is repeatedly updated within the remaining time of the main process (see FIG. 30).

[0099] The value of the first random number counter C1 is periodically updated, for example (once for each timer interrupt processing), and when the gaming ball covers the first cirrhosis 64, its value Is stored in the first special symbol holder storage area 203 a of the RAM 203. On the other hand, when the gaming ball is turned on to the second cavity 640, the value is stored in the second special symbol storage area 203b.

[0100] As described above, the value of the random number to be the jackpot of the special symbol is set by the first random number table 202a (see FIG. 9B) (see FIG. 9B) stored in the ROM 202 of the main control device 110, and the first hit number counter When the value of C1 matches the value of the jackpot random number set by the first random number table, it is determined as a jackpot of a special symbol. In addition, the random number table 202a per first is high probability of high probability of the jackpot of special patterns from the time of low probability of special symbol (special pattern low probability), and high probability of high probability of special plans (special It is divided into two types of periods which are in the definite change state of the pattern, and the number of random numbers that are included in each are set different (see FIG. 9B). As described above, by making the number of random numbers to be greatly hit, the probability of the high hit is changed between the low probability of the special symbol and the high probability of the special symbol.

[0101] The first type type counter C2 determines the display mode of the first plane display device 37 when it becomes a jackpot of a special symbol, and is added one by one in a predetermined range (for example, 0 to 99). And the maximum value (for example, 99 for a counter that can take a value of 0 to 99) is reached after reaching 0. The value of the first type type counter C2 is updated, for example, periodically (one time for each timer interrupt processing), and when the gaming ball coses the first cirrhosis 64, The value is stored in the first special symbol suspension ball storage area 203a (when the drawing of a special symbol is not performed) of the RAM 203 (when a special symbol drawing is not performed). On the other hand, when the gaming ball cavasia to the second vulgar mouth 640, the value is the second special symbol holder storage area 203b of the RAM 203 (when a special symbol drawing is not performed 203c) Store.

[0102] Here, if the value of the first random number counter C1 stored in the execution area 203c is a random number to be a jackpot of a special symbol, that is, the first illustration display device 37 The display mode corresponding to the stop symbol displayed in the display is when the special symbol is out of time.

[0103] On the other hand, if the value of the first random number counter C1 stored in the execution area 203c is a random number to be a jackpot of a special symbol, the display mode corresponding to the stop symbol displayed on the first symbol display device 37 is It will be a jackpot of special plans. In this case, the specific display mode at that time indicates the value of the same first special symbol holder storage area 203a, or the second special symbol storage area 103b, and the value of the counter C2 per second is shown in the second special symbol holder storage area 203a. Display mode.

[0104] The first random number counter C1 in the pachinko machine 10 of the present embodiment is configured as a 2-byte loop counter in the range of 0 to 399. In the first random number counter C1, there are two random numbers of random numbers that are a jackpot of special plans at the time of low probability of special plans, It is stored in the table (see 202A1 in FIG. 9B). As described above, during the low probability of the special symbol, the total number of random number values ​​is 400, so the total number of random number values ​​to be large is 2, so the probability of becoming a jackpot of special symbols is "1 / 200". In addition, the random number value (counter value) which is a jackpot is common to the lottery of the first special symbol and the lottery of the second special pattern.

[0105] On the other hand, at the time of high probability of special plans, there are 20 random values ​​for the special plan, and "0 to 19" which is the value is stored in the first hit random number table for high probability ( See 202a2 in FIG. 9 (b)). As described above, at the time of high probability of special symbols, the total number of random number values ​​is 400, so the total number of random numbers to be large is 20, so the probability of becoming a jackpot of a special symbol is "1 / 20".

[0106] Further, the value of the first type type counter C2 in the pachinko machine 10 of the present embodiment is configured as a loop counter in the range of 0 to 99. Then, as shown in FIG. 10A, the jackpot is a large hit by the first special symbol drawing, and the jackpot type when the value of the first type type counter C2 is "0 to 4" is "large hit A" ( It becomes an 8-round definite dignity). In addition, if the value is "5 to 64", the jackpot type is "big hit B" (5 round probability bass), and the jackpot type when the value is "65 to 99" is "large C" (5 rounds usually hit).

[0107] On the other hand, the jackpot becomes a big hit by the drawing of the second special symbol, and the jackpot type when the value of the type type type counter C2 is "0 to 4" is "large hit D" (the peripheral percentage percentage). In addition, when the value is "5 to 64", the jackpot type is "big hit E" (10 round probability bids), and the jackpot type when the value is "65 to 99" is "big hit F" (10 rounds usually hit).

[0108] As described above, the pachinkor 10 of the present embodiment is configured such that the type of special symbol and the value of the random number indicated by the first type type counter C2 is determined (large percentage A to F). It has been done.

[0109] The stop type selection counter C3 is added in order, for example, in the range of 0 to 99, and is configured to return to 0 after reaching the maximum value (ie, 99). In the present embodiment, after the stop type selection counter C3, the stop type when it is disconnected by the third plan display device 81 is selected, and after reaching is generated, the final stop pattern is only one end after reaching the reach pattern. After reaching the "front-rear reach reach" (for example, 98, 99) to stop, the final stop symbol stops the final stop symbol other than the front and back of the reach symbol (for example, in the range of 90 to 97), Three stop (production) patterns with "complete off" (for example, 0 to 89 range) that do not occur are selected. The value of the stop type selection counter C3 is periodically updated, for example (in this embodiment), and when the gaming ball cavals the first cirrhosis 64, the value is RAM203. The first special symbol suspension ball storage area 203a (if a special symbol drawing is not performed, the execution area 203c) is stored. In addition, when the gaming ball is turned on to the second cavity 640, the value is stored in the second special symbol holder storage area 203b of the RAM 203 (when a special symbol drawing is not performed, the execution area 203c) is stored. .

[0110] From the value of the stop type selection counter C3 (random value), a random number value for determining the stop type of a special symbol is set by a stop type selection table (not shown), and this table is main control. It is provided in the ROM 202 of the device 110. Further, in the present embodiment, the table is divided into a high probability of high probability of special symbols, and the low probability time of a special symbol, and the range of random value values ​​set for each outdoor type according to the table Change. This is because the pachinko machine 10 is in a high probability state of a special symbol or, in response to whether the pachinkor 10 is in a low probability state of a special symbol.

[0111] For example, in a high probability state, because the random number value corresponding to the "perfectly out" stop type is 0 to 89, the range of random value corresponding to the "complete removal" stop type is 0 to 89 so that reach production is not selected because it is easier to occur. Is selected, and "completely out" is likely to be selected. In this table, "front-rear reach reach" becomes narrower from 98, 99, "the reach other than the front and rear" is narrowed from 90 to 97, and it becomes difficult to select "front and rear rear reach" and "reach other than front and backward". Also, if it is a low probability state, a random number range corresponding to the "complete detached" stop type to secure the balloon time of the game ball to the first vulnerability 64 is 0 to 79 and the low probability of narrow narrow. Tables for time are selected, and "complete removal" is less likely to be selected.

[0112] The stop type selection table has a range of random numbers corresponding to the stop type of "outward between front and rear" and the range of 80 to 97, and "outward between front and rear" is easily selected. Therefore, in the low probability state, since the long reach display of the production time can be performed, the population ball of the game ball to the first vulnerable port 64 can be secured, and the fluctuation display by the third symbol display device 81 continues. It will be easier to do. Also in the latter table, the range of random value values ​​corresponding to the stop type of "front-rear end reach" is set to 98, 99.

[0113] The fluctuation type counter CS1 is set to one by one in order, for example, 0 to 198, and is a configuration returned to 0 after reaching the maximum value (that is, 198). The variable type counter CS1 determines a rough display mode such as a so-called normal turn, superrier and the like. Specifically, the determination of the display mode is the determination of the fluctuation time of the symbol variation. Based on the fluctuation time determined by the variable type counter CS1, the reach type and detailed pattern variation of the third pattern displayed by the third symbol display device 81 by the voice lamp control device 113 and the display control device 114 are determined. . The value of the variable type counter CS1 is updated once each time the main process (see FIG. 30) described later is executed once, and is repeatedly updated even within the remaining time in the main process. From the value (random value value) of the fluctuation type counter CS1, a fluctuation pattern table 202D (see FIG. 11A) storing a random value value that determines one fluctuation time of the symbol fluctuation is in the ROM 202 of the main control device 110. It is provided at.

[0114] Here, the fluctuation pattern table 202d will be described with reference to FIGS. 11 (a) to 11 (d). As shown in FIG. 11A, this fluctuation pattern table 202D is a table for selecting a fluctuation pattern based on a lottery of the first special symbol, and a large hit fluctuation pattern table 202D1 (see FIG. 11B) , Overlifting (normal) fluctuation pattern table 202D2 (see FIG. 11C) and an out-of-line (definite change) fluctuation pattern table 202D3 (see FIG. 11D) are at least specified.

[0115] First, with reference to FIG. 11 (b), a large hit fluctuation pattern table 202d1 will be described. FIG. 11B is a schematic view schematically showing the contents of the large hit fluctuation pattern table 202D1. The jackpot fluctuation pattern table 202D1 is a data table in which the type (fluctuation time) of the selected fluctuation pattern is defined when the lottery result of the special symbol is large. As a jackpot fluctuation pattern, various normal turns (30 seconds), superrier (60 seconds), special reach (90 seconds) are respectively defined. Each fluctuation pattern is associated with each value of the fluctuation type counter CS1 in the large hit fluctuation pattern table 202D1.

[0116] Specifically, a variation pattern of various normal turns (30 seconds) is associated with a value of "0 to 50" as a determination value of the value of the variable type counter CS1, and various superrieches in the range of "51 to 179" A fluctuation pattern of (60 seconds) is associated, and a variation pattern of various special reach (90 seconds) is associated with "180-198". The MPU 201 of the main control device 110 is a fluctuation pattern in which a determination value corresponding to the value of the fluctuation type counter CS1 to be acquired is set when selecting a fluctuation pattern when the lottery result of the special symbol is a jackpot. Select from the jackpot variation pattern table 202d1.

[0117] FIG. 11C is a schematic view schematically showing the contents of the out-of-line (normal) fluctuation pattern table 202D2. Outer (normal) fluctuation pattern table 202d2 is a data table in which the type (fluctuation time) of the fluctuation pattern selected when the extra-symbol lottery result is disconnected in the low probability state of a special symbol. . If the extraordinary drawing lottery result is out, as described above, whether the stop type is completely out of the stop type selection table (not shown), or whether it is reached (reach common) is stopped. It is determined by the value of the selection counter C3. Specifically, for example, if the value of the stop type selection counter C3 is in the low probability state of a special symbol, it sets the full out of the "0 to 79", and it is reached that it is in the range of "80 to 99". (Reach front-rear reach, reach other than front and back out).

[0118] Here, when the fluctuation pattern type is completely out, either a short fluctuation time is relatively short (7 seconds), and a long outer (10 second) having a relatively long fluctuation time is set. For short (7 seconds), "0-98" is set to "99 to 198" for the elimination (10 seconds), and "99 to 198" is set as the determination value of the variation type counter CS1.

[0119] In addition, for out-of-rear reach, various normal turns (30 seconds) in the range of "0 to 149" of the variable type counter CS1 are out of "150 to 197", and various superrieth other than "150-197" (60 seconds) is set to "198" and various special reach (90 seconds) is set.

[0120] As described above, the MPU 201 of the main control device 110 is usually determined by the stop type when the extra-game lottery result is disconnected when the game is normal, and the stop type is determined, and the fluctuation acquired from the outlet (normal) fluctuation pattern table 202D2 Based on the value of the type counter CS1, the fluctuation pattern is selected from the external (normal) fluctuation pattern table 202D2.

[0121] FIG. 11D is a schematic view schematically showing the contents of the out-of-line (definite change) fluctuation pattern table 202D3. This out-of-one (definite change) fluctuation pattern table 202d3 is a data table in which the type (fluctuation time) of the fluctuation pattern selected when the extra-symbol lottery is out of the particular pattern of the special symbol. In this out-of-one (definite change) fluctuation pattern table 202d3, the value of the set fluctuation type counter CS1 is different from the above-mentioned out-of-line variation pattern table 202d2.

[0122] As described above, if the game state is a confectioner gaming state, if the value of the stop type selection counter C3 is in the range of "0 to 89" by the stop type selection table (not shown), the full out is determined. , "90 to 99" is determined, and it is determined (front and rear rear reach, outward rearrach) is determined.

[0123] As described above, when the game is in a definite gaming state than the normal gaming state, the probability of reaching reach is set low when it is out. Therefore, it is possible to suppress that the fluctuation time of the outlier becomes long at the time of definite change, and the period until the jackpot becomes long. Therefore, the game can be extended in the time of the varying changing gaming state that is easy to hit, and the player can suppress boredom.

[0124] Returning to FIG. 12, the description will be continued. The second random number counter C4 is configured as a loop counter that is added one by one in order, for example, 0 to 239, and returns to 0 after reaching the maximum value (i.e. 239). Further, when the random number counter C4 per second is one, the value of the second initial value random number counter CINI2 at that time is read as the initial value of the random number counter C4 per second. The value of the random number counter C4 per second is, for example, periodically updated for each timer interrupt process, and acquired when the gaming ball has passed through the through gate 67, and the normal pattern of the RAM 203 It is stored in the suspension ball storage area 203d.

[0125] Then, the value of the random number of the normal symbol is set by the second random number table 202c (see FIG. 10 (B)) stored in the ROM 202 of the main controller, and the value of the second random number counter C4 However, when it is consistent with the value of the hit random number set by the second random number table, it is determined as a normal symbol. In addition, the random number table per second is for low probability of normal symbols (period in the normal state of ordinary patterns), and high probability of high probability of normal patterns from the time of low probability (of ordinary pattern It is divided into two types of periods in the short state), and the number of random numbers that are included in each are set differently (see FIG. 10B). As described above, by making the number of random numbers to be hit, the probability of hitting is changed between the low probability of normal plants and the high probability of ordinary symbols.

[0126] As shown in FIG. 10 (b), at the time of low probability of normal symbols, there are 24 random values ​​for normal symbols, and their values ​​are "5 to 28". As described above, when the total number of random numbers is 240, the total number of random number values ​​to be large is 24, so the probability of the special symbol pattern is "1 / 10".

[0127] When the pachinko machine 10 is at the low probability of normal symbols, the value of the second random number counter C4 is acquired when the gaming ball passes through the normal population (through gate) 67, and the second illustration display device At 83, the fluctuation display of ordinary symbols is executed for 30 seconds. Then, if the value of the acquired second random number counter C4 is within the scope of "5 to 28", it is judged as winning, and after the fluctuation display of the second plane display device 83 is completed, the stop pattern (second As a symbol), the symbol of "○" is displayed on the lighting, and the electric function 640a accompanying the second invasion 640 is opened by "0.2 seconds × 1 ×". In the present embodiment, when the pachinko machine 10 is at the low probability of normal symbols, the electric function 640a is opened by "0.2 seconds × 1", but the open time or The number of times may be set arbitrarily. For example, "0.5 seconds × 2 times" may be opened.

[0128] On the other hand, at the time of high probability of normal symbols, there are 200 random numbers of ordinary patterns, and the range is "5 to 204". These random values ​​are stored in a random number table per second for high probability. As described above, when the total number of random numbers is 240, the total number of random number values ​​to be large is 200, so the probability that the jackpot of special plans is "1 / 1.2".

[0129] When the pachinko machine 10 is at the high probability of ordinary symbols, the value of the random number counter C4 is acquired when the gaming ball passes through the normal input spheres (through gate) 67, and the second illustration display device In 83, the fluctuation display of ordinary symbols is executed for 3 seconds. Then, if the value of the acquired 2nd random number counter C4 is in the range of "5 to 204", it is determined that it is a normal symbol. In this case, after the fluctuation display in the second diagram display device 83 is completed, the symbol of "○" is displayed as the stop symbol (the second plan), and the electric function 640a is open "1 second × 2 times". It is done. As described above, at the time of the high probability of ordinary symbols, the time of the fluctuation display is very short as "30 seconds → 3 seconds", as compared with the low probability of normal symbols, and the opening period of the electric function 640a is further Since it becomes very long as "0.2 second × 1 or 2 times → 2 times", the gaming ball is easily broken into the second invisible mouth opening 640. In the present embodiment, when the pachinko machine 10 is at the high probability of ordinary symbols, the electric function 64a is opened by "1 second × 2 times", but the open time or The number of times may be set arbitrarily. For example, "3 seconds × 2 times" may be opened.

[0130] The second initial value random number counter CINI2 is configured as a loop counter updated in the same range as the random number counter C4 per second (value = 0 to 239), and updated once every timer interrupt processing (see FIG. 21). And it is repeatedly updated within the remaining time of the main process (see FIG. 30).

[0131] As described above, various counters or the like are provided in the RAM 203, and in the main control device 110, the distance between the counter and the like, the display device 37 and the third symbol display device 81 according to the value of this counter. The main process of pachinko machine 10 such as a drawing of the display result in the second plane display device 83 can be executed.

[0132] Returning to FIG. 8, the description will continue. The RAM 203 is a stack area in which the contents of the internal register of the MPU 201 and the return destination number of the control program executed by the MPU 201 in the case of the counter shown in FIG. 12 are stored, and various flags and counters, I / O It has a work area (work area) in which values ​​such as are stored. The RAM 203 is configured to be supplied with a backup voltage from the power supply 115 after the power of the pachinkor 10, and the data can be held (backed up), and the data stored in the RAM 203 is backed up. .

[0133] When the power is shut off due to the occurrence of a power failure or the like, the stack pointer of the power supply (including the time of power failure) and the value of each register are stored in the RAM 203. On the other hand, when the power is turned on (including power-on by elimination of blackouts.) The state of the pachinkor 10 is restored before the power shut off based on the information stored in the RAM 203. Writing to the RAM 203 is executed at the time of power shutting down by main processing (see FIG. 30), and the return of each value written to the RAM 203 is executed in the power-on startup process (see FIG. 29). In the NMI terminal (non-maskable interrupt terminal) of the MPU 201, the power failure signal SG1 from the power failure monitoring circuit 252 is input when the power supply shutdown due to the occurrence of a power failure or the like is input, and the power failure signal SG1 is MPU201. When input to, NMI interrupt processing (see FIG. 28) as a power failure process is executed immediately.

[0134] Next, specific contents of the ROM 202 will be described with reference to FIG. 9 (a). FIG. 9A is a block diagram showing the configuration of a ROM 202 provided in the main control device 110 in the present embodiment. The ROM 202 of the main controller 110 is at least stored as part of the fixed value data, the first random number table 202a, the first type type selection table 202b, the second hit number table 202c, and the fluctuation pattern selection table 202d are stored at least. ing.

[0135] The first random number table 202a (see FIG. 9B) is a data table in which the correspondence between the value of the first random number counter C1 and the lottery result is defined. Specifically, "0, 1" is defined as a range of judgment values ​​determined to be a jackpot (see 202A1 in FIG. 9B) in the low probability state of a special symbol (see 202A1 in FIG. 9B), and a high probability state of a special symbol In the state), "0 to 19" is defined as the range of the judgment value determined to be the jackpot (see 202a2 in FIG. 9B). When the value of the first random number counter C1 acquired based on the start-up prize matches one of the junctions corresponding to the random number table 202a (see FIG. 9B) (see FIG. 9B). It is determined to be a jackpot of special plans.

[0136] The first hit type selection table 202b (see FIG. 10A) is a data table in which a judgment value for determining a large hit type is stored for each type of special symbol, and the determination of the first type counter C2 Values ​​are defined in association with each jackpot type. In the pachinko machine 10 of the present embodiment, when it is determined that a special symbol is determined, the value of the first type counter C2 acquired based on the start-up prize is compared with the first hit type selection table 202b, and the A large hit type corresponding to the value of the type 1 counter C2 is selected.

[0137] As shown in FIG. 10A, for the first special symbols, the value of the first type counter C2 is in the range of "0 to 4", and "large hit A" is specified. (See 202B1 in FIG. 10A). This "big hit A" is an 8-round round number, and after the jackpot, it is a jackpot that will continue until it will be a big hit, and "the time short state of ordinary pattern" will be granted . Among the 100 counter values ​​that can be taken for the first type type counter C2, five counter values ​​that become "big hit A" are five, so if it is a big hit by the lottery of the first special symbol, "big hit A" is determined. The ratio is 5% (5 / 100). This "big hit A" is the most round number in the jackpot of the first special pattern, and the "special change condition of special pattern" and "normal pattern time" are given after the jackpot end. The most favorable jackpot type among the jackpot of the first special pattern.

[0138] For the first special symbol, the value of the first type type counter C2 is "5 to 64", and "large hit B" is specified and defined (see 202B2 in FIG. 10A) . This "big hit B" is 5 rounds, and after the jackpot, it is a jackpot that will continue until the next jackpot is given to the "special pattern" and "normal pattern time short". . Among the 100 counter values ​​that can be taken for the first type type counter C2, the counter value that becomes "big hit B" is 60, so "big hit B" is determined when the first special symbol is drawn. The ratio is 60% (60 / 100). Although this "big hit B" is smaller the number of rounds, as with "big hit A", it is given "the probability change condition of special pattern" and "normal pattern" after the end of the jackpot, and the game is given. A relatively advantageous jackpot type for the person.

[0139] For the first special symbol, the value of the first type type counter C2 is specified in the range of "65 to 99", and "large hit C" is specified (see 202B3 in FIG. 10A) . This "Occasion C" is a big hit, and after the number of rounds is 5 rounds, and after the jackpot end, it is a jackpot that is a "normal pattern time short state" until the extra-plane drawing is completed 100 times. Of the 100 counter values ​​that can be taken for the first type type counter C2, there are 35 counter values ​​that become "big hit C", so "big hit C" is determined when the first special pattern is drawn. The ratio is 35% (35 / 100). This "big hit C" is a few rounds after the number of rounds, and the game status after the end of the jackpot is disadvantageous compared to "big hit A" and "big hit B", so it is a disadvantageous jackpot type for the player.

[0140] Further, as shown in FIG. 10A, for the second special symbol, the value of the first type counter C2 is in the range of "0 to 4", and "large hit D" is specified. Is (see 202B4 in FIG. 10A). This "big hit D" is a 16-round round number, and after the jackpot, it is a jackpot that will continue until the next jackpot is given to the "special pattern" and "normal pattern time short". . Of the 100 counter values ​​that can be obtained by the first type type counter C2, five counter values ​​that become "big hit D" are five, so "large hit D" is determined when the second special plan is a lottery. The ratio is 5% (5 / 100). This "big hit D" is the largest number of rounds, and it is also advantageous for the gaming condition after the end of the jackpot, resulting in the most favorable junior type for the player.

[0141] For the second special symbol, the value of the first type counter C2 is "5 to 64", and "large hit E" is defined in association with each other (see 202B5 in FIG. 10A) . This "big hit e" is a round number of rounds, and after the jackpot, it is a jackpot that will continue until it becomes a big hit next, and "the time short state of ordinary pattern" is given . Of the 100 counter values ​​that can be taken for the first type type counter C2, there are 60 counter values ​​that become "big hit E", so "big hit E" is determined when the first special symbol is drawn. The ratio is 60% (60 / 100). Although this "big hit E" is smaller than the number of rounds compared to "Occasional D", the gaming condition after the end of the jackpot is "big hit A", "big hit B", and "big hit D" Because it is set, it is a kind of jackpot type that is advantageous for the player.

[0142] For the second special symbol, the value of the first type type counter C2 is specified in the range of "65 to 99", and "large hit F" is defined (see 202B6 in FIG. 10A) . This "big hit f" is a round number of rounds, and after the jackpot end, it is a jackpot that continues to continue until the extraordinary drawing lottery is completed 100 times. Of the 100 counter values ​​that can be taken for the first type type counter C2, there are 35 counter values ​​that become "big hit f", so "big hit f" is determined when the first special pattern is drawn. The ratio is 35% (35 / 100). This "big hit F" is a large number of rounds of the first special pattern ("Occasional A" to "Occasional C"), but it is disadvantageous for the player because the game status after the end of the jackpot is disadvantageous. It is a big hit type.

[0143] As described above, when it is a big hit by the lottery of the second special pattern, it becomes a large hit type with a large number of rounds than the lottery of the first special pattern, so the second special pattern lottery is more than the lottery of the first special symbol. Is advantageous for the player. The ratio between the probability dust and the normal jackpot is also configured such that the first special pattern is drawn, and the second special plan is also configured to be the same (65% peripheral jackpot, 35% of the regular dust).

[0144] The second random number table 202c (see FIG. 10B) is a data table in which the common determination value is specified (stored). Specifically, "5 to 28" is defined as a determination value of normal symbols in the normal state of the normal symbol (see 202C1 in FIG. 10B). In addition, "5 to 204" is defined as a determination value which is a normal symbol (see 202 C2 in FIG. 10B) in a high probability state of normal symbols (see 202C2 in FIG. 10B). In the pachinko machine 10 of the present embodiment, refer to the value of the second perpformance random number counter C4 per second obtained based on the gaming ball to pass through the gaming ball and the second hit random table 202c And it is determined whether or not it is a commonplace point.

[0145] The fluctuation pattern table 202d (see FIG. 11) is a data table in which the determination value of the fluctuation type counter CS1 for determining the display mode of the fluctuation pattern is defined for each display mode. The details of the fluctuation pattern table 202d are as described above in the description of the variable type counter CS1, so the detailed description thereof is omitted here.

[0146] Next, the details of the RAM 203 will be described with reference to FIG. FIG. 13 is a block diagram showing the configuration of the RAM 203 of the main control device 110. As shown in FIG. As shown in FIG. 13, the RAM 203 is the first special symbol holder storage area 203a, the second special symbol holder storage area 203b, the execution area 203c, the normal pattern holder storage area 203d, the first special pattern holder number counter 203E, Second Special Little Counter Counter Counter 203F, Normal Little Ball Counter Counter 203G, Counterweight Flag 203H, Sunshine Counter 203i, Call Waiting Flag 203J, Occasional Start Flag 203K, Overwhelm Flag 203M, Others Memory Eria 203Z At least it has at least.

[0147] The first special symbol holder storage area 203a has four pending areas (pending first area-pending 4 area), and each of these areas is the first random number counter C1, and the first hit type Each value of the counter C2 and the stop type selection counter C3 is stored, respectively.

[0148] More specifically, each value of each counter C1 to C3 is acquired when the gaming ball won (starts up a prize) to the first vulnerable port 64, and the acquired data is 4 pending areas (hold In the open area of ​​the first area-pending 4 area), it is stored in order from the small area of ​​the area number (first to fourth). That is, data corresponding to the old winner is stored in the smaller the area of ​​the area number, and data corresponding to the oldest winning winning is stored in the pending first area. Note that no newly stores data when data is stored in all four pending areas.

[0149] Thereafter, in the main control device 110, when a special symbol drawing is performed, the values ​​of the counters C1 to C3 stored in the first special symbol storage space storage area 203A, the values ​​of the counters C1 to C3 stored in the execution area 203C. (See also FIG. 12), it is shifted (moved), and determines such as a lottery of special symbols is performed based on each value of each of the counters C1 to C3 stored in the execution area.

[0150] When the data is shifted from the pending first area to the execution area 203c, the pending first area is in a vacant state. Therefore, shift processing that packs the winning data stored in other pending areas (pending second area-pending 4 area) to one small pending area (pending first area-pending third area) of area numbers It takes place. In the present embodiment, data shift is performed only for a pending area (pending second area-pending 4 area) in which data of the winning is stored in the first special symbol storage area 203a.

[0151] The second special symbol suspension ball storage area 203b has four pending areas, as in the first special symbol storage space storage area 203a. The second special symbol storage area 203b stores each counter value acquired based on the start of the start of the second invasion 640. Since the counter value storage method or the like is the same as that of the first special symbol holder storage area 203a, the detailed description thereof is omitted.

[0152] The execution area 203c is a storage area in which values ​​of each of the counters C1 to C3 for executing a drawing of a special symbol is stored. The value of the respective counters C1 to C3 stored in the execution area 203c and the first hit random table 202a, the first hit type selection table 202b and the like are compared, and a special symbol drawing is performed.

[0153] The normal symbol retention ball storage area 203d has one execution area and four hold areas (pending first area-pending fourth area). In each of these areas, a random number counter C4 per second is stored. More specifically, the value of the counter C4 is acquired at the timing when the gaming ball passes through the normal input spherical mouth 67, and the acquired data is 4 pending areas (pending 1 In the vacant area of ​​the fourth area, it is stored in order from the small area of ​​the area number (first to fourth). That is, as in the first special symbol storage area 203a and the second special symbol storage space storage area 203b, data corresponding to the winning is stored while maintaining the prizeing order. When data is stored in all four pending areas, no newly remembers nothing.

[0154] Thereafter, in the main control device 110, when a lottery of a normal symbol is performed, the value of the counter C4 stored in the pending first area of ​​the normal symbol holder storage area 203D is shifted to the execution area ( Based on the value of the counter C4 stored in the execution area, a determination such as a lottery of ordinary symbols is performed based on the value of the counter C4 stored in the execution area.

[0155] When the data is shifted from the pending first area to the execution area, the first special symbol holder storage area 203a and the second special symbol holder storage area 203b are the same as the first special symbol holder storage area 203b. A shift process is performed to pack the data of the winnings stored in other pending areas in one smaller area of ​​the area number. Also, data shift is also performed only for a pending area in which the winning data is stored.

[0156] The first special symbol holder count counter 203e displays the fluctuation display of the special symbol (1st pattern) performed by the first plane display device 37 based on the balloon (start-up award) to the first vulgar mouth 64 (third It is a counter that counts the number of pending ball counts (number of waiting times) of the fluctuation display performed by the illustration display device 81 to up to 4 times. The first special symbol holder count counter 203e is set to zero initial value, and the maximum value increases when the gaming ball is broken into the first cirrhosis 64 and the number of pending balls of the fluctuation display increases. It is added to 4 (see S404 in FIG. 24). On the other hand, the first special symbol holder count counter 203e is subtracted by one newly executed the fluctuation display of the special symbol (see S210 in FIG. 22).

[0157] The value of the first special symbol holder count counter 203e (the pending number N1 of the fluctuation display in the first special symbol) is notified to the audio lamp control device 113 by the public number command (S211 in FIG. 22, in FIG. 24 See S405). The pending ball number command is a command transmitted from the main control device 110 to the audio lamp control device 113 each time the value of the first special symbol holder count counter 203e is changed.

[0158] Each time the value of the first special symbol holder count counter 203e is changed, the voice lamp control device 113 causes the main controller 110 to display the fluctuation display held by the main control device 110. The value of the number of pending spheres itself can be acquired. As a result, the pending ball number of the fluctuation display managed by the first special symbol holder count counter 223b of the voice lamp control device 113 is held by the main control device 110 held by the main control device 110 due to the influence of noise or the like. Even if it is deviated from the number of balls, the number of pending ball count commands to be received next can be corrected.

[0159] The voice lamp control device 113 manages the number of pending balls based on the number of pending ball count commands, and the display control device 114 is notified of the display control device 114 each time the number of pending ball counts changes Send a ball number command. The display control device 114 displays a hold ball number symbol on the third plane display device 81 based on the number of pending spheres notified by the display hold ball number command.

[0160] The second special symbol holder count counter 203F displays the fluctuation of the special symbol (first pattern) performed by the first plane display device 37 based on the balloon (start-up award) to the second invitation port 640 (third It is a counter that counts the number of pending ball counts (number of waiting times) of the fluctuation display performed by the illustration display device 81 to up to 4 times. The second special symbol holder count counter 203f is set to zero initial value, and the maximum value increases the number of pending balls in the fluctuation display by cavity of the fluctuation display to the second invasion port 640. It is added to 4 (see S410 in FIG. 24). On the other hand, the second special symbol holder number counter 203f is 1 subtracted every time a new fluctuation display of a special symbol is newly executed (see S205 in FIG. 22). The value of the second special symbol holder count counter 203f is also notified to the audio lamp control device 113 by the hold ball number command, similarly to the value of the first special symbol retention ball count counter 203e.

[0161] The normal symbol holder count counter 203g is the number of pending balls of the fluctuation display of the ordinary pattern (second pattern) performed by the second plane display device 83 based on the passage of gaming balls in the normal input spherical mouth 67 ( It is a counter which counts the number of waiting times up to 4 times. This normal symbol holder count counter 203g is set to zero initial value, and the gaming ball passes through through gate 67 and increases the number of pending balls of the fluctuation display to 1 add by one. (See S704 in FIG. 27). On the other hand, the normal symbol holder count counter 203g is subtracted by one newly executed the fluctuation display of the normal symbol (second symbol) (see S605 in FIG. 26).

[0162] If the gaming ball passes through the through gate 67, the value of the normal symbol holder count counter 203g (the number of pending pending times of the fluctuation display in the normal symbol) is less than 4, the value of the random number counter C4 per second is acquired. The acquired data is stored in the normal symbol holder storage area 203d (S705 in FIG. 27). On the other hand, if the gaming ball passes through the through gate 67, if the value of this normal symbol holder number counter 203g is 4, no new is stored in the normal pattern holder storage area 203d (S703 in Figure 27: NO).

[0163] The definite change flag 203h is a flag indicating whether the pachinko machine 10 is in a definite change state of a special symbol, and if the probability variation flag 203h is on, it indicates that the pachinko machine 10 is a particular change in a special pattern, and If the flag 203h is off, it indicates that the pachinko machine 10 is in the low probability state of a special symbol. Further, as described above, during the probability of the special symbol, it is in the case of normal symbols. Therefore, it is also shown that if the definite variation flag 203h is on, and the particular pattern is in the constant change state and the normal symbol is at the time of short.

[0164] The initial value flag 203h is set to the initial value off, and when it becomes a definite change jackpot ("big hit A," big hit B, "big hit D '," Ototomous E "), that's why It is set to on at the end (see S1215 in FIG. 32). Further, the definite change flag 203h is resetted off when the jackpot gaming is started (see S219 in FIG. 22).

[0165] The definite change flag 203h is referred to to determine whether the gaming state is in a definite change state in the special symbol fluctuation start process (see S302 in FIG. 23). Specifically, when the special symbol fluctuation start process (FIGS. 23 and S213) are executed, a special symbol drawing is performed. In the special pattern fluctuation start process (FIGS. 23 and S213), the definite variation flag 203h is referred to, and if it is on, based on the first random number table 202a (see 202a2 in FIG. 9B) for high probability time, A special pattern is drawn. On the other hand, if the definite change flag 203h is off, a special symbol drawing is performed based on the first random number table 202a (see 202a1 in FIG. 9B) for low probability.

[0166] Further, the definite variation flag 203h is also referred to for determining whether the game state is in a short state in normal symbol fluctuation processing (S608, S614, S620 in FIG. 26). Specifically, the definite variation flag 203h and the time-short counter 203i described later are referred to, and if the definite change flag 203h is on or when the value of the counter 203i is 1 or more, It is determined to be a short state of normal symbols, and a regular drawing is performed based on the second random number table 202c (see 202 C 2 in FIG. 10B) for high probability (see S609 in FIG. 26) . On the other hand, if the definite change flag 203h is off and the value of the time short counter 203i is 0, it is determined that the normal state is normal state, and the second hit random number table 202c for low probability time (Fig. 10. A lottery of ordinary symbols is performed based on 202C1 of B) (see S610 in FIG. 26). In addition, in the case of the normal symbol fluctuation process, the probability variation flag 203h is referred to when determining the fluctuation time of the normal symbol, and the open time of the electric function 640a when the normal symbol is reached (S614 in FIG. 26, See S620).

[0167] The time-short medium counter 203i is a counter indicating whether the pachinko machine 10 is at the time of normal symbols, and if the value of the hour short counter 203i is 1 or more, the pachinko machine 10 is at the time of short state patterns. Indicates that the value of the time-short medium counter 203i is 0 and the definite variation flag 203h is off indicating that the pachinko machine 10 is in the normal state of the normal symbol. At this time, the initial value is set to zero, and the main control device 110 is drawn to the main control device 110, and the value is set to 100 at the end of the normal jackpot at the end of the normal jackpot. (See S1214 in FIG. 32). Also, regardless of the jackpot type, if it is a big hit by a lottery of a special pattern, the value is set to 0 while setting the start of the jackpot (see S219 in FIG. 22).

[0168] If a lottery of a normal symbol is performed, the value of the mid-short counter 203i and the state of the definite change flag 203h are referenced, and the value of the mid-short counter 203i is 1 or more, and the probability variation flag 203h is on. If it is a short time, it is judged as short in the case. In this case, a lottery of ordinary symbols is performed based on the second random number table per second for high probability (see S609 in FIG. 26). On the other hand, if the value of the time short counter 203i is 0 and the definite change flag 203h is off, it is determined that the normal pattern is normal condition, and the normal pattern based on the second random number table for low probability. A lottery is performed (see S610 in FIG. 26).

[0169] The crawl standby flag 203j is a flag indicating whether the start of a jackpot is waiting to be awaited until the gaming ball is broken into the workpiece ball 660. If the balloon standby flag 203j is on, it means that it is a jackpot standby state, and if it is off, it means that it is not a hit standby state. The balloon standby flag 203j is a jackpot by a drawing of a special symbol, and is set to on when the fluctuation time of the fluctuation pattern corresponding to the jackper has elapsed (see S220 in FIG. 22). Further, the balloon standby flag 203 j is set to off when the game ball is brought into the operation prize 660 in a jackpot standby state (see S1104 in FIG. 31). While this clamp standby flag 203j is on, the balloon to the creation prize 660 is treated as valid (a jackpot is started when a ball is detected).

[0170] The jackpot start flag 203k is a flag indicating whether to start the jacket. If this jackpot start flag 203k is on, it is the timing to start the jacket (the game ball hit to the workbole 660 and the gaming ball is turned off and the jackpotation state has ended), and if it is off, the jackpot It means that it is not the timing to start. The jackpot start flag 203k is set to on the work ball by cavity with the work ball to the workpiece 660 during the jackpot standby state (see S1103 in FIG. 31). Further, the jackpot start flag 203k is set to be turned off when the start of the jackpot is set (see S1203 in FIG. 32).

[0171] The jackpot flag 203 m is a flag indicating whether the jackpot (special game state) is in a jackpot (special game state). If this jackpot flag 203 m is on, it means that it is in the jackpot and is not jeltable if it is off. The jackpot flag 203m is a jackpot by a lottery of a special symbol, and a jackpot (special game state) is started and is set to on (see S1203 in FIG. 32). Further, it is set to off at the end of the jackpot (special game state) (see S1217 in FIG. 32). In the special pattern fluctuation process (see FIG. 22), this large hit flag 203 m is referred to, and it is determined whether or not it is in the jackpot (see S201 in FIG. 22).

[0172] The other memory area 203z is an area for temporarily storing other counter values ​​and the like used by the MPU 201 of the main control device 110.

[0173] Thus, various counters and flags are provided in the RAM 203 of the main control device 110.

[0174] Returning to FIG. 8, the description is continued. An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 configured of an address bus and a data bus. On the input / output port 205, an open / close door that closes or releases the paid control device 111, the voice lamp control device 113, the first pattern display device 37, the second illumination device 83, the right-handed admission 65A and the left identification listing port 650A A rotating body motor 670c is connected to rotation operation of a large open release solenoid or a solenoid for driving a motorized member for opening and closing 65f1, and a motor 670c for rotating the rotation member 670a is connected, and the MPU 201 is Various commands and control signals are transmitted to them via the output port 205.

[0175] Further, the input / output port 205 is connected to various switches 208 including a switch group or a sensor group (not shown), and a RAM erase switch (Fig. 3, 122) circuit 253 provided in the power supply device 115, and the MPU 201 Various processing is performed based on the signal output from the various switches 208 and the RAM erase signal SG2 output from the RAM erase switch (FIGS. 3,122) circuit 253.

[0176] The dispensing control device 111 drives the payout motor 216 to perform payment control of a prize ball and a lending sphere. The MPU 211, which is an arithmetic unit, has a ROM 212 storing a control program or fixed value data or the like executed by the MPU 211, a RAM 213 used as a work memory or the like.

[0177] The RAM 213 of the dispensing control device 111 is a stack area in which the contents of the internal register of the MPU 211 and the return destination address of the control program executed by the MPU 211 and the other flags and counters are stored as in the RAM 203 of the main control device 110. Various flags and counters. , A value of the I / O or the like is stored (work area) in which the value is stored. The RAM 213 is configured to be able to supply (backup) data from the power supply device 115 after the power of the pachinkor 10, and can hold (back up) data, and all data stored in the RAM 213 is backed up. Similar to the MPU 201 of the main control device 110, the power failure signal SG1 is input from the power failure monitoring circuit 252 to the NMI terminal of the MPU 211 at the time of power failure due to the occurrence of a power failure, and the power failure signal SG1 is When input to the MPU 211, NMI interrupt processing (see FIG. 28) as a power failure process is executed immediately.

[0178] An input / output port 215 is connected to the MPU 211 of the dispensing control device 111 via a bus line 214 configured by an address bus and a data bus. A main control device 110, a payout motor 216, a firing control device 112, and the like are connected to the input / output port 215, respectively. Further, although not shown, a winning control device 111 is connected to a prize ball detection switch for detecting a paid award ball. Although the prize sphere detection switch is connected to the dispensing control device 111, it is not connected to the main control device 110.

[0179] The firing control device 112 controls the spherical emission unit 112a as a strengthening strength of the gaming ball according to the rotation operation amount of the operation handle 51 when instructed by the main control device 110. is there. The sphere emitting unit 112a is provided with a launched solenoid and an electromagnet (not shown), and the launch solenoid and the electromagnet are allowed to drive when a predetermined condition is in place. Specifically, it is detected by the touch sensor 51a that the player is touched by the operation handle 51, and the stop switch 51b for stopping the firing of the game sphere is off (not operated), and the operation is performed. A firing solenoid is excited in response to the amount of rotation of the handle 51, and a gaming ball is fired at a strength corresponding to the operation amount of the operation handle 51.

[0180] The audio lamp control device 113 outputs an audio output device (such as a speaker (not shown) 226, the output of lighting and off at 227, the output of lighting and off at 227, fluctuation display production ( The setting of the display mode of the third symbol display device 81 performed by the display control device 114 such as a fluctuation display) is controlled. The MPU 221, which is an arithmetic unit, has a ROM 222 storing a control program or fixed value data or the like executed by the MPU 221, a RAM 223 used as a work memory or the like.

[0181] An input / output port 225 is connected to the MPU 221 of the audio lamp control device 113 via a bus line 224 configured of an address bus and a data bus. In the input / output port 225, the main control device 110, the display control device 114, the audio output device 226, the lamp display device 227, the passing detection sensors 228a to 228f, the frame button 22 and the like are connected.

[0182] The audio lamp control device 113 monitors the output of the passing detection sensor 228a to 228f and the number of sensors in which the output is H (high), and the large number of gambling spheres during flow down the upper surface of the opening and closing door 65f1. It is configured to be able to grasp. Then, in the jackpot standby state, the mode (amount of gauge) of the chance meter CM to be displayed ...

Claims

1. In a gaming machine configured to be able to execute a data setting process for setting predetermined settings related to a game by storing setting value data in a predetermined storage area based on the establishment of a predetermined setting condition, a first storage means for storing first data used to generate setting value data that can be set in the data setting process; A gaming machine characterized by comprising: a data generation means for generating the setting value data to be set in the data setting process using the first data stored in the first storage means.

2. the first storage means stores a single piece of data as the first data, The gaming machine described in claim 1, characterized in that the data generation means is configured to use the first data to generate one of a plurality of different setting value data that can be set in the data setting process, corresponding to the type of the specified setting condition that has been met.

3. a second storage means for storing a plurality of second data items corresponding to the plurality of set value data items that can be set in the data setting process; a data selection means for selecting, based on the establishment of the predetermined setting condition, the second data corresponding to the type of the established predetermined setting condition; 3. The gaming machine according to claim 1, wherein the data generating means is configured to be able to generate the setting value data using the first data and the second data selected by the data selecting means.

Citation Information

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