Pachinko gaming machine

JP7695572B2Active Publication Date: 2025-06-19SAMMY CORPORATION
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Patent Information

Application Number
JP2023103274
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-06-23
Publication Date
2025-06-19
Estimated Expiration
2043-06-23

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Abstract

To provide a game machine which can smoothly proceed a game.SOLUTION: Main control means can send first information related to a suppression state and second information related to a difference number to a sub control means. The sub control means can execute a suppression notification on the basis of the first information. The sub control means can execute a suppression state suggestive notification on the basis of the second information. If the sub control means receives the second information indicating that the information related to the difference number does not reach a predetermined number and further receives the first information, the sub control means can execute the suppression notification on the basis of the first information received.SELECTED DRAWING: Figure 568
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Claims

【Claim 1】 A starting port into which a game ball can be inserted, An identification information display unit capable of displaying identification information, Main control means for controlling the progress of the game, An effect display unit capable of displaying an effect, Light emitting means capable of emitting light, Sub-control means for controlling the effect, comprising: Acquisition means for acquiring game information based on the insertion of a game ball into the starting port; Storage means for temporarily storing the acquired game information as held until the conditions for enabling a pass / fail determination are satisfied when the game information is acquired by the acquisition means; Pass / fail determination means for performing a pass / fail determination based on the game information acquired by the acquisition means when the conditions for enabling a pass / fail determination are satisfied; Identification information display control means for controlling the identification information to be variably displayed and then stopped on the identification information display unit based on the game information acquired by the acquisition means; Special game control means for enabling the execution of a special game advantageous to the player after the identification information is stopped and displayed in a predetermined stop display mode on the identification information display unit; comprising: The sub-control means has effect display content control means for controlling the effect display content to be displayed on the effect display unit, and effect symbol display control means for controlling the effect symbol to be variably displayed and then stopped on the effect display unit; having: capable of storing information regarding the difference between the number of game values given and the number of game values used, configured such that when the information regarding the difference reaches a predetermined number, the progress of the game is in a suppressed state where it does not proceed, configured to be able to execute suppression notification for notifying that it is in a suppressed state, configured to be able to execute suppression state suggestion notification for suggesting that it will enter a suppressed state at a predetermined timing before the information regarding the difference reaches the predetermined number, The main control means can transmit the first information regarding the suppression state and the second information regarding the difference to the sub-control means. The sub-control means can execute suppression notification based on the first information. The sub-control means can execute suppression state suggestion notification based on the second information. The sub-control means is configured such that even when it receives the second information indicating that the information regarding the difference has not reached the predetermined number, if it receives the first information, it can execute suppression notification based on the received first information. When it enters the suppression state, the light-emitting means is controlled in a suppression light-emitting mode, which is a light-emitting mode corresponding to the suppression state as suppression notification, and a suppression display corresponding to the suppression state can be displayed on the effect display unit. When a predetermined condition is satisfied, a predetermined standby demonstration display can be displayed on the effect display unit. When a game ball enters the start port in a situation where the predetermined standby demonstration display is being displayed on the effect display unit, the predetermined standby demonstration display becomes non-displayed, and an effect symbol for starting variable display can be displayed. When it enters the suppression state, a suppression display corresponding to the suppression state can be displayed on the effect display unit as suppression notification. When it enters the suppression state in a situation where the predetermined standby demonstration display is being displayed on the effect display unit, the effect symbol is not displayed, and a suppression display can be displayed. When a power-off occurs in the suppression state and then power is restored without a predetermined RAM clear, the light-emitting means can be controlled in the suppression light-emitting mode before the suppression display is displayed on the effect display unit. A gaming machine characterized by the above.

Citation Information

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