Gaming machine

By incorporating launching mechanisms, multiple ball entry portions, and lottery systems with varying privilege distributions, the gaming machine significantly enhances player attention and engagement, addressing the limitations of existing technologies.

JP7696621B2Active Publication Date: 2025-06-23SANYO BUSSAN KK
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Patent Information

Application Number
JP2022112269
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-07-13
Publication Date
2025-06-23
Estimated Expiration
2036-12-28

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, lack effective mechanisms to significantly increase player attention and engagement.

Method used

The implementation of a gaming machine configuration that includes launching means for game balls, multiple ball entry portions, and lottery mechanisms to grant privileges, with differing privilege distributions and controllable states to enhance player engagement.

Benefits of technology

This configuration effectively enhances player attention and engagement by providing varied and dynamic opportunities for winning privileges, thereby increasing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of effectively increasing the degree of attention to a game. [Solution] The game area PE is provided with a first actuation port 33 and a second actuation port 34 through which game balls can enter. A lottery for determining whether a first special symbol wins or loses is conducted based on the ball entering the first actuation port 33, and the result is announced by a game round via the first special symbol display unit AS. Also, a lottery for determining whether a second special symbol wins or loses is conducted based on the ball entering the second ball entry port 34, and the result is announced by a game round via the second special symbol display unit BS. Each game round is conducted by obtaining the corresponding variable display time from a variable display time table stored in ROM. Depending on the obtained variable display time, the bonus will be awarded based on either the result of the first special symbol win / loss lottery or the result of the second special symbol win / loss lottery.
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Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine that can determine whether to grant a privilege to a player.

Background Art

[0002] As a gaming machine such as a pachinko machine, a gaming machine that can determine whether to grant a privilege to a player is known (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Here, from the viewpoint of increasing the attention to the game, there is still room for improvement.

[0005] The present invention has been made in view of the above-exemplified circumstances and the like, and an object thereof is to provide a gaming machine capable of satisfactorily increasing the attention to the game.

Means for Solving the Problems

[0006] The present invention is launching means for launching a game ball into a game area based on a player's launching operation, a first ball entry portion and a second ball entry portion provided in the game area and into which a game ball can enter, first lottery means for performing a first lottery to determine whether to grant a privilege to the player based on the game ball entering the first ball entry portion, second lottery means for performing a second lottery to determine whether to grant a privilege to the player based on the game ball entering the second ball entry portion, and is provided with The configuration is such that the distribution of the privileges granted differs between the privilege based on the first lottery and the privilege based on the second lottery. Means capable of controlling to a first state in which a privilege is more likely to be granted based on the first lottery than the second lottery, and a second state in which a privilege is more likely to be granted based on the second lottery than the first lottery. Based on the first lottery or the second lottery, a predetermined Numerical value information can be updated, and when the predetermined Numerical value information is Is updated to a predetermined value a first switching means capable of switching from the second state to the first state. After the result of the first lottery or the second lottery becomes a specific result and a privilege based on the specific result is granted, a second switching means capable of switching from the first state to the second state. A specific value that is the difference in the predetermined numerical value information from when the second state is started until the predetermined numerical value information is updated to the predetermined value As a first of the numerical value and a second of the numerical value different from it, setting means capable of setting. Equipped with The Specific value As the first of the numerical value is set and the second of the numerical value is set, it is configured to be able to execute notification that allows the player to distinguish between the two cases. Even if the result of the first lottery or the second lottery is the same result, when the result of a predetermined determination different from the first lottery and the second lottery is the first result, the Specific value As the first of the numerical value can be set, and when the result of the predetermined determination is a second result different from the first result, the Specific value As the second of the numerical value can be set, which is characterized.

Effect of the Invention

[0007] It becomes possible to improve the degree of attention to the game well.

Brief Description of the Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] <First Embodiment> Hereinafter, a first embodiment of a pachinko gaming machine (hereinafter referred to as a "pachinko machine"), which is a type of gaming machine, will be described in detail with reference to the drawings. FIG. 1 is a perspective view of the pachinko machine 10, and FIG. 2 is a perspective view showing the main components of the pachinko machine 10 disassembled. In FIG. 2, for convenience, the components within the gaming area of the pachinko machine 10 are omitted.

[0010] The pachinko machine 10 includes an outer frame 11 that forms the outer shell of the pachinko machine 10, and a gaming machine main body 12 that is rotatably attached to the front of the outer frame 11. The outer frame 11 is formed by connecting wooden plates on four sides and has a rectangular frame shape. The pachinko machine 10 is installed in a gaming hall by attaching and fixing the outer frame 11 to the island equipment. Note that the outer frame 11 is not an essential component in the pachinko machine 10, and it may be configured such that the outer frame 11 is provided in the island equipment of the gaming hall.

[0011] As shown in FIG. 2, the gaming machine main body 12 includes an inner frame 13, a front door frame 14 disposed in front of the inner frame 13, and a back pack unit 15 disposed behind the inner frame 13. The inner frame 13 of the gaming machine main body 12 is rotatably supported by the outer frame 11. Specifically, when viewed from the front, with the left side as the rotation base end side and the right side as the rotation tip end side, the inner frame 13 is rotatable forward.

[0012] The front door frame 14 is rotatably supported by the inner frame 13, and when viewed from the front, with the left side as the rotation base end side and the right side as the rotation tip end side, it is rotatable forward. Also, the back pack unit 15 is rotatably supported by the inner frame 13, and when viewed from the front, with the left side as the rotation base end side and the right side as the rotation tip end side, it is rotatable backward.

[0013] Note that the gaming machine main body 12 is provided with a locking device at its rotating tip end, and has a function of locking the gaming machine main body 12 in a non-openable state with respect to the outer frame 11, and also has a function of locking the front door frame 14 in a non-openable state with respect to the inner frame 13. Each of these locked states is released by performing an unlocking operation using an unlocking key on a cylinder lock 17 provided to be exposed on the front surface of the pachinko machine 10.

[0014] Next, the configuration on the front side of the gaming machine main body 12 will be described.

[0015] The inner frame 13 is mainly composed of a resin base 21 whose outer shape is substantially the same as that of the outer frame 11. A substantially elliptical window hole 23 is formed in the central portion of the resin base 21. A game board 24 is detachably attached to the resin base 21. The game board 24 is made of plywood, and a game area PE formed on the front surface of the game board 24 is exposed on the front side of the inner frame 13 through the window hole 23 of the resin base 21.

[0016] Here, the configuration of the game board 24 will be described with reference to FIG. 3. FIG. 3 is a front view of the game board 24.

[0017] An inner rail portion 25 and an outer rail portion 26 are attached to the game board 24 so as to partition a part of the outer edge of the game area PE, and a guide rail as a guiding means is constituted by these inner rail portion 25 and outer rail portion 26. The game balls launched from a game ball launching mechanism 27 attached below the window hole 23 in the resin base 21 are guided to the upper part of the game area PE by the guide rail.

[0018] Incidentally, the game ball launching mechanism 27 includes a launch rail 27a extending toward the guide rail, a ball feeder 27b that supplies the game balls stored in the upper plate 66a described later onto the launch rail 27a, and a solenoid 27c which is an electric actuator that launches the game balls supplied onto the launch rail 27a toward the guide rail. When the launch operation device (or launch handle) 28 provided on the front door frame 14 is rotationally operated, the solenoid 27c is driven and controlled, and the game balls are launched (see Fig. 2).

[0019] A plurality of large and small openings penetrating in the front-rear direction are formed in the game board 24 by router processing. Each opening is provided with a general winning opening 31, a variable winning device 32, a first operating opening (or first starting ball entry part) 33, a second operating opening (or second starting ball entry part) 34, a through gate 35, a variable display unit 36, a main display unit 37, and a general diagram display unit 38 as an accessory display unit, etc. Note that a plurality of general winning openings 31 and variable winning devices 32 are provided respectively.

[0020] Even if a ball enters the through gate 35, the payout of game balls is not executed. On the other hand, when a ball enters the general winning opening 31, the variable winning device 32, the first operating opening 33, or the second operating opening 34, a predetermined number of game balls are paid out. Specifically regarding the number of prize balls, when a ball enters the first operating opening 33, 4 prize balls are paid out; when a ball enters the second operating opening 34, 5 prize balls are paid out; when a ball enters the general winning opening 31, 10 prize balls are paid out; and when a ball enters the variable winning device 32, 15 prize balls are paid out.

[0021] However, the number of these prize balls is arbitrary. For example, the number of prize balls related to the first operating opening 33 and the number of prize balls related to the second operating opening 34 may be the same, or the number of prize balls related to the second operating opening 34 may be less than the number of prize balls related to the first operating opening 33. Also, the number of prize balls related to one variable winning device 32 may be the same as or less than the number of prize balls related to other operating openings, etc. The number of prize balls for each of the plurality of variable winning devices 32 may be different.

[0022] In addition, an out port 24a is provided at the lowermost part of the game board 24, and the game balls that have not entered various winning ports or the like are discharged from the game area PE through the out port 24a. Further, a large number of pins 24b are implanted in the game board 24 to appropriately disperse and adjust the falling direction of the game balls, and various members (effect devices) such as a windmill are arranged.

[0023] Here, the entry of a game ball means that the game ball passes through a predetermined opening, and it includes not only the mode of being discharged from the game area PE after passing through the opening, but also the mode of not being discharged from the game area PE after passing through the opening. However, in the following description, in order to clearly distinguish from the entry of the game ball into the out port 24a, the entry of the game ball into the general winning port 31, the variable winning device 32, the first operating port 33, the second operating port 34, and the through gate 35 is also expressed as a win.

[0024] A variable display unit 36 is provided so as to include the central part of the game area PE. Due to the peripheral part (center frame 36a) of the variable display unit 36 protruding forward of the pachinko machine 10 from the surface of the game board 24, a region where the game balls launched into the game area PE can flow down is partitioned. Specifically, it is partitioned into an upper region PE1 which is a region above a predetermined height position of the variable display unit 36 in the game area PE, a left region PE2 which is a region continuous with the upper region PE1 below it and to the left of the variable display unit 36, a right region PE3 which is a region continuous with the upper region PE1 below it and to the right of the variable display unit 36, and a lower region PE4 which is a region continuous with each of the left region PE2 and the right region PE3 below it and below the variable display unit 36.

[0025] When the player operates the firing operation device 28 with a rotation amount within a first range that is less than the reference rotation amount as a first firing operation, the game ball starts to flow down at a position to the left of the horizontal center position in the upper region PE1. In this case, the game ball flows down in the order of the upper region PE1 → the left region PE2 → the lower region PE4. On the other hand, when the player operates the firing operation device 28 with a rotation amount within a second range that is equal to or greater than the reference rotation amount as a second firing operation, the game ball starts to flow down at a position to the right of the horizontal center position in the upper region PE1. In this case, the game ball flows down in the order of the upper region PE1 → the right region PE3 → the lower region PE4. That is, the player can adjust the rotation operation amount of the firing operation device 28 to play the game so that the game ball flows down in the left region PE2 among the left region PE2 and the right region PE3, and can also play the game so that the game ball flows down in the right region PE3.

[0026] The first operation port 33 and the second operation port 34 are unitized as an operation port device and installed in the lower region PE4. Both the first operation port 33 and the second operation port 34 are open upward. Also, the two operation ports 33, 34 are arranged in the vertical direction with the first operation port 33 on the upper side. The second operation port 34 is provided with an electric accessory 34a as a guide piece composed of a pair of left and right movable pieces.

[0027] The electric accessory 34a will be described. The electric accessory 34a can be switched between a closed state (non-support state or non-guide state) in which it is difficult for the game ball to win in the second operation port 34 and an open state (support state or guide state) in which the game ball is more likely to win than in the closed state.

[0028] The operation port case constituting the first operation port 33 projects forward and has a substantially trapezoidal shape when viewed from the front, with the upper side length < lower side length. At this time, the upper side length of the operation port case (i.e., the left-right width of the first operation port 33) is set to be slightly larger than the diameter of the game ball, and the lower side length is set to be larger than the distance between the left and right electric devices 34a when the electric device 34a is in the closed state. Also, when the electric device 34a is in the closed state, the installation interval between the two operation ports 33 and 34 is adjusted so that the interval between the operation port case and the upper end of the electric device 34a is slightly shorter than the diameter of the game ball.

[0029] According to the above configuration, in the closed state of the electric device 34a, the game ball cannot win the second operation port 34, and when the electric device 34a is opened, it becomes possible to win the second operation port 34. In particular, at this time, during the operation when the electric device 34a transitions from the closed state to the open state, as described above, the operation port case of the first operation port 33 has a substantially trapezoidal shape and this becomes an obstacle. Therefore, until the electric device 34a is fully opened, it is impossible for the game ball to win the second operation port 34, and it is only possible to win when the electric device 34a is in a substantially fully open state. That is, the game ball that has fallen from above hits the side surface of the operation port case and is bounced outward, and does not directly win the second operation port 34. As a result, when the electric device 34a is opened in an extremely short time, it becomes extremely difficult to win the second operation port 34, and it is only when the open state of the electric device 34a continues that it becomes easy to win the second operation port 34.

[0030] In addition to configuring the operation port case of the first operation port 33 to be substantially trapezoidal as described above, the operation port case of the first operation port 33 may be configured with a two-stage structure having a narrow upper width and a wide lower width, or substantially V-shaped guide pieces may be provided on both the left and right sides of the first operation port 33, or obstacle nails may be implanted obliquely below the operation port case.

[0031] The first operation port 33 and the second operation port 34 are respectively provided with a first winning detection sensor 33a and a second winning detection sensor 34c capable of detecting the passage of game balls. The game balls that win at the first operation port 33 are detected by the first winning detection sensor 33a, and the game balls that win at the second operation port 34 are detected by the second winning detection sensor 34c. Then, the detection results are output to the main control device, and the main control device performs processes such as internal lottery based on the winning.

[0032] The through gate 35 is installed directly above the first operation port 33 as a passing type winning port. That is, the game balls that win at the through gate 35 are discharged into the game area PE after winning and win at the first operation port 33. The through gate 35 and the first operation port 33 are arranged such that the lower end of the through gate 35 and the upper end of the first operation port 33 have a distance shorter than the diameter of the game ball. Therefore, an event of winning at the first operation port 33 without winning at the through gate 35 does not occur.

[0033] More specifically regarding the positional relationship between the through gate 35 and the first operation port 33, a pair of nails 24b are installed at a predetermined distance (a distance slightly wider than the diameter of the game ball) apart in the gap between the lower end of the through gate 35 and the upper end of the first operation port 33. The game balls that pass through the through gate 35 pass between the pair of nails 24b and win at the first operation port 33. In this case, the gap between the through gate 35 and the first operation port 33 is filled by the pair of nails 24b, and an event of winning at the first operation port 33 without winning at the through gate 35 does not occur. Also, since the gap between the through gate 35 and the first operation port 33 is as narrow as the thickness of one nail, the period required for the game balls that win at the through gate 35 to win at the first operation port 33 is set to be as short as possible. Note that instead of providing the nails 24b between the through gate 35 and the first operation port 33, the gap between the through gate 35 and the first operation port 33 may be made narrower, or the through gate 35 and the first operation port 33 may be provided in contact with each other. Also, the through gate 35 and the first operation port 33 may be an integral winning part, or a configuration may be adopted that enables execution of either the process based on winning at the through gate 35 or the process based on winning at the first operation port 33 in one winning part.

[0034] The through gate 35 is provided with a through winning detection sensor 35a capable of detecting the passage of a game ball, and the game ball that wins through the through gate 35 is detected by the through winning detection sensor 35a. Then, the detection result is output to the main control device, and processes such as internal lottery based on the winning are performed by the main control device.

[0035] As described above, since the first operation port 33, the second operation port 34, and the through gate 35 are provided in the lower region PE4, whether the firing operation device 28 is operated so that the game ball flows down in the left region PE2 or the firing operation device 28 is operated so that the game ball flows down in the right region PE3, it is possible to win the first operation port 33, the second operation port 34, and the through gate 35.

[0036] In the lower part of the variable display unit 36, a stage 36b is provided on which the game balls can roll in the left - right direction. The game balls rolling on the stage 36b fall toward the first operation port 33, the second operation port 34, and the through - gate 35. The game balls entering the stage 36b from the entrance 36c provided in the left - hand part of the variable display unit 36 are led out through a guiding passage (not shown). In this way, since the entrance 36c of the guiding passage to the stage 36b is provided with respect to the left - hand area PE2 and not provided with respect to the right - hand area PE3, winning at the first operation port 33, the second operation port 34, and the through - gate 35 is more likely to occur when the balls flow down the left - hand area PE2 than when they flow down the right - hand area PE3. Also, the arrangement of the game parts and the nails 24b in the left - hand area PE2 and the right - hand area PE3 is set such that winning at the first operation port 33, the second operation port 34, and the through - gate 35 is more likely to occur when the balls flow down the left - hand area PE2 than when they flow down the right - hand area PE3. And the game balls flowing down the right - hand area PE3 are less likely to win at the first operation port 33, the second operation port 34, and the through - gate 35. That is, the first operation port 33, the second operation port 34, and the through - gate 35 are arranged at positions where it is easier for the balls to enter when the operation of the launching operation device 28 is performed by the first launching operation than by the second launching operation.

[0037] Also, since the first operation port 33 and the second operation port 34 are provided unitarily as described above, when a game ball is launched aiming at the first operation port 33, the game ball reaches the second operation port 34, and when a game ball is launched aiming at the second operation port 34, the game ball reaches the first operation port 33. That is, the first operation port 33 and the second operation port 34 are winning parts where it is difficult (impossible) to distinguish between them.

[0038] When winning occurs at the first operation port 33 or the second operation port 34, an internal lottery is conducted. And when winning in the lottery, it shifts to an opening - closing execution mode in which winning at the variable winning device 32 becomes possible.

[0039] The main display unit 37 and the general diagram display unit 38 are provided on a decorative member 39 disposed along the outer edge on the lower side of the game area PE. The decorative member 39 extends forward from the board surface of the game board 24 to the front of the pachinko machine 10. More specifically, the front surface of the decorative member 39 faces a window panel 62 provided on the front door frame 14 so that the game area PE can be visually recognized from the front of the pachinko machine 10, and the distance between the decorative member 39 and the window panel 62 is narrower than the size of one game ball. Thus, it is prevented that the game balls fall in front of the front surface of the decorative member 39.

[0040] The main display unit 37 and the general diagram display unit 38 are provided so as to be exposed from the front surface of the decorative member 39. That is, the main display unit 37 and the general diagram display unit 38 are visible from the front of the pachinko machine 10 through the window panel 62 of the front door frame 14, and it is prevented that the game balls fall in front of these two display units 37 and 38. Note that a part of the plurality of general winning openings 31 described above is installed on the upper surface of the decorative member 39 in a state where it is open upward.

[0041] In the main display unit 37, when the variable winning device 32 enters the opening / closing execution mode (or when it enters the opening / closing execution mode) by winning in the internal lottery, a round display unit RS for specifying the number of rounds of the round game in the opening / closing execution mode, a first special diagram display unit AS for specifying the result of the internal lottery performed based on winning in the first operation port 33, and a second special diagram display unit BS for specifying the result of the internal lottery performed based on winning in the second operation port 34 are set.

[0042] The round display unit RS starts displaying the number of rounds of play when the opening / closing execution mode starts, and ends the display when the opening / closing execution mode ends. A round game is a game that can be continued until a termination condition is met, that is, a predetermined upper limit number of winnings (e.g., 10) is won in the variable winning device 32 or a predetermined upper limit opening period (e.g., 30 seconds) has elapsed. Note that the round game ends even if the termination condition of the upper limit number of winnings or the upper limit opening period is not met, for example, when the opening / closing control of the variable winning device 32 is performed a predetermined number of times.

[0043] In the first special symbol display unit AS, the winning of the first operating port 33 is used as a trigger to display the varying patterns, and as a result of stopping the varying display, the result of the internal lottery performed based on the winning of the first operating port 33 is clearly displayed. If the result of the internal lottery based on the winning of the first operating port 33 is a winning result corresponding to the transition to the opening / closing execution mode, a predetermined stop result is displayed in the first special symbol display unit AS, the varying display is stopped, and then the mode transitions to the opening / closing execution mode.

[0044] In the second special chart display section BS, the winning of the second operating port 34 is used as a trigger to display the varying patterns, and as a result of stopping the varying display, the result of the internal lottery performed based on the winning of the second operating port 34 is clearly displayed. If the result of the internal lottery based on the winning of the second operating port 34 is a winning result corresponding to the transition to the opening / closing execution mode, a predetermined stop result is displayed in the second special chart display section BS, the varying display is stopped, and then the mode transitions to the opening / closing execution mode.

[0045] Here, based on the winning of either of the operating ports 33, 34, a variable display is started in the corresponding special chart display section AS, BS, and one game round is played until a predetermined stop result is displayed and the variable display is stopped.

[0046] The general drawing display unit 38 is a display unit for indicating the result of an internal lottery conducted based on winning a prize at the through gate 35. In this case, in the general drawing display unit 38, a pattern variation display is performed triggered by winning a prize at the through gate 35, and as a result of the stop of the variation display, the result of the internal lottery conducted based on winning a prize at the through gate 35 is indicated by the display. When the result of the internal lottery based on winning a prize at the through gate 35 is a winning result corresponding to a transition to a support state for releasing the electric accessory 34a, after a predetermined stop result is displayed on the general drawing display unit 38 and the variation display stops, a transition to the support state is made. In the support state, the electric accessory 34a provided at the second operation port 34 is in an open state in a predetermined manner.

[0047] Note that the main display unit 37 and the general drawing display unit 38 are configured by a segment display device having a plurality of segments, but are not limited thereto, and other display devices such as a liquid crystal display device may be used.

[0048] In this pachinko machine 10, a game round based on winning a prize at the first operation port 33 and a game round based on winning a prize at the second operation port 34 may be carried out repeatedly. Specifically, when a prize is won at the second operation port 34 while a variation display is being performed on the first special drawing display unit AS based on winning a prize at the first operation port 33, a variation display is also started on the second special drawing display unit BS while continuing the variation display on the first special drawing display unit AS. Also, when a prize is won at the first operation port 33 while a variation display is being performed on the second special drawing display unit BS based on winning a prize at the second operation port 34, a variation display is also started on the first special drawing display unit AS while continuing the variation display on the second special drawing display unit. However, the opening / closing execution mode when winning in the internal lottery based on winning a prize at the first operation port 33 and the opening / closing execution mode when winning in the internal lottery based on winning a prize at the second operation port 34 are not carried out repeatedly. These controls will be described in detail later.

[0049] The variable winning device 32 is arranged downstream of the first operating port 33 and the second operating port 34 in the lower region PE4. That is, the variable winning device 32 can achieve a win regardless of whether the firing operation device 28 is operated to cause the ball to flow down through the left region PE2 (when the first firing operation is performed) or the right region PE3 (when the second firing operation is performed). In other words, when the firing operation device 28 is operated aiming at the first operating port 33, the second operating port 34, and the through gate 35, it is possible to make the game ball reach the variable winning device 32 without changing the operation mode.

[0050] In this pachinko machine 10, as the variable winning device 32, a first variable winning device 32A and a second variable winning device 32B are provided, and the variable winning devices 32A and 32B that are opened according to the type of the opening / closing execution mode or the like are switched. The first variable winning device 32A and the second variable winning device 32B are arranged vertically side by side such that the first variable winning device 32A is upstream of the second variable winning device 32B.

[0051] First, the first variable winning device 32A will be described with reference to FIG. 4.

[0052] The first variable winning device 32A is formed with a large winning port (or special winning port) 321 that is open in the front-rear direction and through which the game ball can pass, and is provided with an opening / closing member 322 that switches the large winning port 321 between a closed state where the game ball cannot pass or can hardly pass and an open state where the game ball can pass. The opening / closing member 322 is driven by a drive unit 323 through a link mechanism (not shown) to be in an open state. Further, in the first variable winning device 32A, a winning passage portion 324 is formed at a position where the game ball that has entered the first variable winning device 32A through the large winning port 321 is sure to pass, and a detection sensor 325 for the large winning port is provided such that a detection area exists at the position of the winning passage portion 324. The detection sensor 325 for the large winning port individually detects the game balls that have won in the first variable winning device 32A.

[0053] Next, the second variable prize device 32B will be described with reference to FIG. 5.

[0054] As shown in FIG. 5(a), the second variable prize device 32B is formed with a distribution inlet 351 that is open in the front-rear direction and through which game balls can pass, and includes a distribution member 352 that switches the distribution inlet 351 between a closed state in which game balls cannot pass or can hardly pass and an open state in which game balls can pass. The distribution member 352 is driven by a drive unit 353 for the distribution inlet through a link mechanism (not shown) to be in the open state. The distribution inlet 351 constitutes the inlet of the guide passage 354, and the game balls flowing in from the distribution inlet 351 flow down the guide passage 354 to the downstream side.

[0055] As shown in FIG. 5(b), the guide passage 354 branches into two at an intermediate position thereof, and includes an upstream region 355 that constitutes the upstream side from the branch position, a V-winning region (or available region) 356 that constitutes one of the downstream sides from the branch position, and a discharge region (or unused region) 357 that constitutes the other of the downstream sides from the branch position. Further, at the branch position, a shutter 358 is provided as a distribution means for distributing the game balls that have reached the branch position from the upstream region 355 to either the V-winning region 356 or the discharge region 357. When the shutter 358 is not driven by the drive unit 359 for the shutter, the game balls that have reached the branch position flow into the discharge region 357, and when the shutter 358 is driven by the drive unit 359 for the shutter, the game balls that have reached the branch position flow into the V-winning region 356.

[0056] A detection sensor 361 for counting is provided such that a detection area exists at a position where the game balls flowing into the upstream area 355 will surely pass through. Based on the detection of a game ball by the detection sensor 361 for counting, a payout of prize balls corresponding to winning the second variable winning device 32B is executed. Further, a detection sensor 362 for V winning is provided such that a detection area exists at a position where the game balls flowing into the V winning area 356 will surely pass through. Based on the detection of a game ball by the detection sensor 362 for V winning, after the opening / closing execution mode, the opening / closing execution mode is started again. More specifically, the opening / closing execution mode in which the second variable winning device 32B is opened is an opening / closing execution mode called a so-called small win in which one round of game is played. When detected by the detection sensor 362 for V winning during the opening / closing execution mode, after the opening / closing execution mode, an opening / closing execution mode for a big win in which a predetermined number (16 times) of rounds of game are played is executed.

[0057] Also, a discharge detection sensor 363 is provided such that a detection area exists at a position where the game balls flowing into the discharge area 357 will surely pass through. Based on the detection results from the discharge detection sensor 363 and the detection sensor 362 for V winning, it is determined whether or not game balls remain in the second variable winning device 32B.

[0058] The drive unit 359 for the shutter is driven and controlled periodically from a predetermined timing. More specifically, from the start timing of the opening / closing execution mode in which the second variable winning device 32B is opened, the drive unit 359 for the shutter is driven and controlled at a predetermined cycle. As a result, the timing for distributing the game balls that have won the second variable winning device 32B to the V winning area 356 side and the timing for distributing them to the discharge area 357 side will be switched periodically.

[0059] In the opening / closing execution mode in which the second variable winning device 32B is to be opened, a plurality of opening / closing execution modes are set in which the timing at which the distributing member 352 of the second variable winning device 32B becomes the open state differs from the start timing of the opening / closing execution mode. Although details will be described later, in this pachinko machine 10, by varying the timing at which the distributing member 352 becomes the open state, the probability that the winning game ball is distributed to the V-winning area 356 becomes relatively high or low. Thus, an opening / closing execution mode in a high distribution mode (high expectation mode) and an opening / closing execution mode in a low distribution mode (low expectation mode) are set. That is, in the opening / closing execution mode in the high distribution mode, the probability that the game ball winning the second variable winning device 32B is distributed to the V-winning area 356 is higher than that in the opening / closing execution mode in the low distribution mode.

[0060] However, in the opening / closing execution mode in the low distribution mode and the opening / closing execution mode in the high distribution mode in which the game ball can win the second variable winning device 32B, the total probability that the game ball passes through the V-winning area 356 is set to be equal to or less than a predetermined probability (one tenth). That is, although the probability of passing through the V-winning area 356 is increased in the opening / closing execution mode in the high distribution mode, when combined with the probability of passing through the V-winning area 356 in the opening / closing execution mode in the low distribution mode, the winning rate for the second variable winning device 32B, the passing rate of the V-winning area 356, the split ratio between the high distribution mode and the low distribution mode when the opening / closing execution mode in the second variable winning device 32B is implemented, etc. are set so as to be equal to or less than the predetermined probability.

[0061] Note that the second variable winning device 32B is preferably formed so that it is visible from the front of the pachinko machine 10 which of the V-winning area 356 and the discharge area 357 the winning game ball is distributed to. Specifically, it is preferable that the front side of the second variable winning device 32B is formed to be colored transparent or colorless transparent.

[0062] The variable display unit 36 is provided with a symbol display device 41 that variably displays symbols (or variably displays or switches the display). Specifically regarding the symbol display device 41, the symbol display device 41 is configured as a liquid crystal display device equipped with a liquid crystal display, and the display content is controlled by a display control device described later. Note that the symbol display device 41 is not limited to a liquid crystal display device, and may be other display devices having a display screen such as a plasma display device, an organic EL display device, or a CRT, or may be a dot matrix display.

[0063] In the symbol display device 41, when a variable display or a predetermined display of the picture pattern is performed in the first special figure display unit AS based on winning at the first operation port 33, a variable display or a predetermined display of the symbol is performed accordingly. Also, when a variable display or a predetermined display of the picture pattern is performed in the second special figure display unit BS based on winning at the second operation port 34, a variable display or a predetermined display of the symbol is performed accordingly. Note that in the symbol display device 41, not only the display effect triggered by winning at the first operation port 33 or the second operation port 34, but also the display effect during the opening / closing execution mode when winning in the internal lottery based on winning at the first operation port 33 or the second operation port 34 is performed.

[0064] Regarding the display content when the symbol display device 41 performs a variable display of the symbol, it will be described in detail with reference to FIG. 6.

[0065] A symbol, which is a type of picture pattern, is composed of nine main symbols each attached with a number from "1" to "9" and a sub-symbol consisting of a shell-shaped picture symbol. More specifically, the main symbol is composed of nine character symbols such as octopuses, each attached with a number from "1" to "9".

[0066] As shown in FIG. 6(a), the display screen G of the symbol display device 41 has three symbol rows Z1, Z2, and Z3, which are upper, middle, and lower rows, set as a plurality of display areas. Each symbol row Z1 to Z3 is configured by arranging main symbols and sub-symbols in a predetermined order. In detail, in the upper symbol row Z1, nine types of main symbols from "1" to "9" are arranged in descending numerical order, and one sub-symbol is arranged between each main symbol. In the lower symbol row Z3, nine types of main symbols from "1" to "9" are arranged in ascending numerical order, and one sub-symbol is arranged between each main symbol.

[0067] That is, the upper pattern row Z1 and the lower pattern row Z3 are composed of 18 patterns. In contrast, the middle pattern row Z2 has nine main patterns from "1" to "9" arranged in ascending numerical order, and a main pattern of "4" is additionally arranged between the main pattern of "9" and the main pattern of "1", and one sub-pattern is arranged between each of these main patterns. In other words, the middle pattern row Z2 is composed of 20 patterns with 10 main patterns arranged.

[0068] As shown in Fig. 6(b), the display screen G is configured so that three symbols are stopped and displayed for each symbol row, resulting in a total of nine symbols being stopped and displayed, which is 3 x 3. Also, as shown in Fig. 5(a), five effective lines are set on the display screen G, namely, a left line L1, a center line L2, a right line L3, a right downward line L4, and a right upward line L5.

[0069] When the variable display of symbols is performed on the display screen G based on winning in the first operation port 33 or the second operation port 34, the variable display is started so that the symbols in each symbol column Z1 to Z3 scroll in a predetermined direction periodically. Then, the variable display is switched to the standby display in the order of the upper symbol column Z1 → the lower symbol column Z3 → the middle symbol column Z2, and finally, it ends with a predetermined symbol being statically displayed in each symbol column Z1 to Z3. Further, when the variable display of symbols ends, if it corresponds to the transition to the opening / closing execution mode which is the jackpot result described later, a combination of the same odd symbols is formed on any of the effective lines, and if it corresponds to the transition to the opening / closing execution mode which is the advantageous special losing result described later, a combination of the same even symbols is formed on any of the effective lines.

[0070] Note that the mode of the variable display of symbols in the symbol display device 41 is not limited to the above and is arbitrary, and the number of symbol columns, the direction of the variable display of symbols in the symbol column, the number of symbols in each symbol column, etc. can be changed as appropriate. Further, the symbols variably displayed by the symbol display device 41 are not limited to the symbols as described above, and for example, a configuration in which only numbers are variably displayed as symbols may be used.

[0071] At the lower part of the display screen G, a first special figure display area GA for the first operation port 33 and a special figure display area GB for the second operation port 34 are set. In the first special figure display area GA, information regarding the internal lottery of the game turn in the first special figure display unit AS currently being executed is displayed. Also, in the second special figure display area GB, information regarding the internal lottery of the game turn in the second special figure display unit BS currently being executed is displayed.

[0072] As described above, in the pachinko machine 10, the game turns in the first special figure display section AS and the game turns in the second special figure display section BS may be executed in parallel. On the other hand, the game turns by the variable display of each symbol column Z1 to Z3 on the display screen G of the symbol display device 41 are executed so as to correspond to the game turns of one of the first operation port 33 and the second operation port 34. That is, although the game turns in each special figure display section AS, BS are executed in duplicate, the game turns in the symbol display device 41 are executed so as to correspond to only one of the game turns that are executed in duplicate in the special figure display sections AS, BS.

[0073] The special figure display areas GA, GB each have a plurality of small display sections, and variable display is possible by blinking these respective display sections. Also, it is possible to notify the information of the corresponding internal lottery according to the combination of the display colors when the blinking of each display section is stopped. That is, the special figure display areas GA, GB have an auxiliary role in the variable display of each symbol column Z1 to Z3 on the display screen G, and when the game turns overlap, the results of the game turns on the side where the variable display of each symbol column Z1 to Z3 is not performed are notified.

[0074] In the present embodiment, the number of winning in the first operation port 33 and the number of winning in the second operation port 34 are not stored. When a new winning occurs in the situation where the corresponding game turn is being executed, the information of the winning is not stored. For example, when a winning in the first operation port 33 occurs during the execution of the game turn based on the winning in the first operation port 33, the information of the winning is not stored. After the execution of the game turn ends, the internal lottery is not performed and the game turn is not started until a new winning occurs. Also, when a winning in the second operation port 34 occurs during the execution of the game turn based on the winning in the second operation port 34, the information of the winning is not stored. After the execution of the game turn ends, the internal lottery is not performed and the game turn is not started until a new winning occurs.

[0075] Furthermore, in the present embodiment, the number of winning in the through gate 35 is not stored. That is, while the variable display of the pattern is being performed on the general pattern display unit 38 based on winning in the through gate 35, if a new winning in the through gate 35 occurs, the winning information is not stored. After the execution of the variable display of the pattern in progress ends, the internal lottery is not performed and the variable display of the pattern is not started until a new winning in the through gate 35 occurs.

[0076] However, if winning occurs in the first operation port 33 during the execution of a game round based on winning in the first operation port 33, although the internal lottery etc. based on the winning during the execution is not performed, the payout of prize balls is performed. Also, if winning occurs in the second operation port 34 during the execution of a game round based on winning in the second operation port 34, although the internal lottery etc. based on the winning during the execution is not performed, the payout of prize balls is performed. On the other hand, if winning occurs in the through gate 35 during the execution of the variable display based on winning in the through gate 35, the internal lottery etc. based on the winning during the execution is not performed and the payout of prize balls is not performed either.

[0077] The front door frame 14 is provided so as to cover the entire front side of the inner frame 13 to which the game board 24 having the above configuration is attached to the resin base 21. As shown in FIGS. 1 and 2, a window portion 61 is formed in the front door frame 14 so that substantially the entire game area PE can be visually recognized from the front. The window portion 61 has a substantially elliptical shape, and a window panel 62 is fitted therein. The window panel 62 is formed colorless and transparent by glass, but is not limited thereto and may be formed colorless and transparent by synthetic resin, or may be formed colored and transparent as long as the game area PE can be visually recognized through the window panel 62 from the front of the pachinko machine 10.

[0078] Light emitting means such as various lamp portions are provided around the window portion 61. As a part of the various lamp portions, a display light emitting portion 63 is provided to the right of the window portion 61. Also, an error light emitting portion 64 is provided above the window portion 61. Also, a pair of left and right speaker portions 65 for outputting effect sounds etc. according to the game state are provided.

[0079] Below the window portion 61 in the front door frame 14, an upper bulging portion 66 and a lower bulging portion 67 that bulge forward are arranged side by side vertically. Inside the upper bulging portion 66, an upper tray 66a that opens upward is provided, and inside the lower bulging portion 67, a lower tray 67a that also opens upward is provided. The upper tray 66a has a function of temporarily storing the game balls paid out by a payout device described later and guiding them to the game ball launching mechanism 27 side while aligning them in a row. In addition, the lower tray 67a has a function of storing the surplus game balls in the upper tray 66a.

[0080] Next, the configuration on the back side of the game machine main body 12 will be described.

[0081] As shown in FIG. 2, on the back surface of the inner frame 13 (specifically, the game board 24), a main control device 81 that controls the main game is mounted. The main control device 81 has a main control board housed in a board box.

[0082] A back pack unit 15 is installed so as to cover the back side of the inner frame 13 including the main control device 81. The back pack unit 15 includes a back pack 72 formed of a synthetic resin having transparency, and a payout mechanism unit 73 and a control device assembly unit 74 are attached to the back pack 72.

[0083] The payout mechanism unit 73 includes a tank 75 to which game balls supplied from the island equipment in the game hall are sequentially replenished, and a payout device 76 for paying out the game balls stored in the tank 75. The game balls paid out from the payout device 76 are discharged to the upper tray 66a or the lower tray 67a through a payout passage provided on the downstream side of the payout device 76. Note that the payout mechanism unit 73 is supplied with a main power supply of, for example, 24 volts AC, and a back pack board having a power switch for performing ON and OFF operations of the power supply is mounted.

[0084] The payout device set unit 74 includes a payout control device 77 having a function of controlling the payout device 76, and a power supply and launch control device 78 that generates and outputs predetermined power required for various control devices and the like and controls the launch of game balls accompanying the operation of the launch operation device 28 by the player. The payout control device 77 and the power supply and launch control device 78 are arranged one on top of the other in the front-rear direction so that the payout control device 77 is at the rear of the pachinko machine 10.

[0085] In the back pack 72, in addition to the payout mechanism unit 73 and the control device set unit 74, an external terminal board 79 is provided. The external terminal board 79 is installed at the upper corner portion on the rotation base end side of the back pack unit 15 on the back surface of the pachinko machine 10. The external terminal board 79 is a board for performing a predetermined signal output in order to make the management computer of the game hall recognize the state of the pachinko machine 10.

[0086] <Electrical Configuration> Next, the electrical configuration of the pachinko machine 10 will be described based on the block diagram of FIG. 7.

[0087] The main control device 81 includes a main control board 201 that controls the main game, and a power supply monitoring board (power failure monitoring board) 205 that monitors the power supply. An MPU 202 is mounted on the main control board 201. The MPU 202 has a built-in ROM 203 and RAM 204.

[0088] The ROM 203 is configured to use, as read-only, a memory (that is, a non-volatile storage means) that does not require external power supply for storage retention, such as a NOR type flash memory or a NAND type flash memory. The ROM 203 stores various control programs and fixed value data executed by the MPU 202.

[0089] The RAM 204 is configured to be used for both reading and writing a memory (i.e., volatile storage means) such as SRAM or DRAM that requires external power supply for data retention, enables random access, and has a shorter read time than the ROM 203 when compared with the same data capacity. The RAM 204 temporarily stores various data and the like when executing the control program stored in the ROM 203.

[0090] In addition, the MPU 202 or the main control board 201 is provided with an interrupt circuit, a timer circuit, a data input / output circuit, etc., in addition to the above elements. Note that it is not an essential configuration that the ROM 203 and the RAM 204 are integrated into one chip with respect to the MPU 202, and they may be configured as individual chips.

[0091] The MPU 202 is provided with an input port and an output port respectively. On the input side of the MPU 202, a power supply monitoring board 205, a payout control device 77, and various winning detection sensors 33a, 34c, 35a, 325, 361, 362, 363, etc. are connected. A power supply and emission control device 78 is connected to the power supply monitoring board 205, and power is supplied to the MPU 202 via the power supply monitoring board 205. Also, based on the detection results of the various winning detection sensors 33a, 34c, 35a, 325, 361, 362, 363, the MPU 202 performs winning determination (winning ball determination) for each ball entry section and passing determination for each passing section. Further, in the MPU 202, a jackpot lottery is executed based on winning in the first operation port 33 or the second operation port 34, and a support lottery is executed based on winning in the through gate 35.

[0092] On the output side of the MPU 202, a power supply monitoring board 205, a payout control device 77, and an effect control device 82 are connected. For example, a prize ball command is output to the payout control device 77 based on the winning determination result for the above ball entry section. Various commands such as a variation command, a type command, a final stop command, an opening command, and an ending command are output to the effect control device 82. Details of these various commands will be described later.

[0093] Also, on the output side of the MPU 202, there are provided drive units 323, 353, 359 for the variable prize device 32 (first variable prize device 32A, second variable prize device 32B), an electric accessory drive unit 34b for the electric accessory 34a, a main display unit 37 having a first special drawing display unit AS, a second special drawing display unit BS, and a round display unit RS, and a general drawing display unit 38 are connected. Various driver circuits are provided on the main control board 201, and through the driver circuits, the MPU 202 executes drive control of various drive units.

[0094] Also, an external terminal board 79 is connected to the output side of the MPU 202. A plurality of external terminals (output terminals) are provided on the external terminal board 79. For example, eight external terminals are provided, and the types of information externally output to the management computer are different. These plurality of external terminals include a terminal for externally outputting an opening / closing execution signal indicating that it is in the opening / closing execution mode. The MPU 202 sets information according to the progress of the game in an external output buffer provided in the RAM 204. Then, according to the information set in the external output buffer, the MPU 202 performs signal output setting for the external terminal board 79 to make the management computer of the game hall recognize the state of the pachinko machine 10. Each external terminal is configured using a photocoupler to enable transmission of an electric signal from the main control device 81 to the management computer while preventing the reverse flow.

[0095] The power supply monitoring board 205 relays between the main control board 201, the power supply, and the emission control device 78, and monitors the voltage of 24 volts of DC stability, which is the maximum voltage output from the power supply and the emission control device 78. The payout control device 77 performs payout control of prize balls and loaned balls by the payout device 76 based on a prize ball command input from the main control device 81.

[0096] The power supply and emission control device 78 is connected to, for example, a commercial power supply (external power supply) in a game hall or the like. Then, based on the external power supplied from the commercial power supply, it generates the necessary operating power for the main control board 201, the payout control device 77, etc. respectively, and supplies the generated operating power through a predetermined power path. Further, the power supply and emission control device 78 is responsible for the emission control of the game ball emission mechanism 27, and drives the game ball emission mechanism 27 based on identifying a predetermined emission operation on the emission operation device 28.

[0097] The effect control device 82 drives and controls the display light-emitting part 63, the error light-emitting part 64, and the speaker part 65 provided on the front door frame 14 based on various commands input from the main control device 81, and controls the display control device 212. In the display control device 212, based on the commands input from the effect control device 82, it executes the display control of the symbol display device 41.

[0098] <Electrical configuration for performing various lotteries by the MPU202> Next, the electrical configuration for performing various lotteries by the MPU202 will be described with reference to FIG. 8.

[0099] The MPU202 is configured to perform jackpot lotteries, support lotteries for the electric accessory 34a, settings for the displays of the first special figure display part AS and the second special figure display part BS, settings for the symbol display of the symbol display device 41, settings for the display of the normal figure display part 38, etc. using various counter information. Specifically, it uses a jackpot random number counter C1 used for the lottery of jackpot occurrence, a jackpot type counter C2 used for the lottery of the type of jackpot result, a random number initial value counter CINI used for setting the initial value of the jackpot random number counter C1, a variation type counter CS for determining the variation display time in each special figure display part AS, BS and the symbol display device 41, and an electric accessory release counter C4 used for the support lottery of whether to support the electric accessory 34a or not. Note that the above counters C1, C2, CINI, CS are provided in various counter areas 233 of the RAM204.

[0100] Each counter C1, C2, CINI, CS is a loop counter that is incremented by 1 each time it is updated and returns to 0 after reaching the maximum value. Each counter is updated at short time intervals.

[0101] When a winning occurs at the first operation port 33 or the second operation port 34, each numerical value information of the jackpot random number counter C1 and the jackpot type counter C2 is stored in the hold ball storage area 232 provided as acquisition information storage means for hold information for jackpot lottery. The hold ball storage area 232 includes a first execution area RAE as an area for executing a jackpot lottery for hold information based on a winning at the first operation port 33, and a second execution area RBE as an area for executing a jackpot lottery for hold information based on a winning at the second operation port 34.

[0102] Based on a winning at the first operation port 33, each numerical value information of the jackpot random number counter C1, the jackpot type counter C2, and the variation type counter CS is stored as hold information on the special drawing side in the first execution area RAE. Then, a win / loss determination and a distribution determination for one game round are made based on the hold information stored in the first execution area RAE. The hold information stored in the first execution area RAE is erased based on the end of the ongoing game round and the opening / closing execution mode based thereon.

[0103] Also, based on a winning at the second operation port 34, each numerical value information of the jackpot random number counter C1, the jackpot type counter C2, and the variation type counter CS is stored as hold information on the special drawing side in the second execution area RBE. Then, a win / loss determination and a distribution determination for one game round are made based on the hold information stored in the second execution area RBE. The hold information stored in the second execution area RBE is erased based on the end of the ongoing game round and the opening / closing execution mode based thereon.

[0104] In these cases, in the present embodiment, since a configuration is adopted in which no new hold information is acquired (stored) during the execution of one game round, even if a winning occurs at the first operation port 33 while a game round on the first special drawing display unit AS side (hereinafter also simply referred to as the "first special drawing side") and the opening / closing execution mode based thereon are being executed and hold information is stored in the first execution area RAE, no new hold information is stored in the first execution area RAE. In other words, in the first execution area RAE, hold information is stored and a game round is started based on the occurrence of a winning at the first operation port 33 in a situation where the game round on the first special drawing side and the opening / closing execution mode based thereon are not being performed. Also, even if a winning occurs at the second operation port 34 while hold information is stored in the second execution area RBE and a game round on the second special drawing display unit BS side (hereinafter also simply referred to as the "second special drawing side") and the opening / closing execution mode based thereon are being executed, no new hold information is stored in the second execution area RBE. In other words, in the second execution area RBE, hold information is stored and a game round is started based on the occurrence of a winning at the second operation port 34 in a situation where the game round on the second special drawing side and the opening / closing execution mode based thereon are not being performed.

[0105] The first execution area RAE and the second execution area RBE are each independently capable of performing a winning / losing lottery for hold information and deleting hold information. Therefore, in a situation where hold information is stored in the first execution area RAE, if a winning occurs at the second operation port 34, hold information is stored in the second execution area RBE on the condition that no hold information is stored in the second execution area RBE. Also, in a situation where hold information is stored in the second execution area RBE, if a winning occurs at the first operation port 33, hold information is stored in the first execution area RAE on the condition that no hold information is stored in the first execution area RAE.

[0106] Regarding each counter, specifically, the jackpot random number counter C1 is incremented by 1 in sequence within the range of, for example, 0 to 599, and after reaching the maximum value (i.e., 599), it returns to 0. In particular, when the jackpot random number counter C1 completes one cycle, the value of the random number initial value counter CINI at that time is read as the initial value of the jackpot random number counter C1. Note that the random number initial value counter CINI is a loop counter similar to the jackpot random number counter C1 (value = 0 to 599). The jackpot random number counter C1 is updated periodically and is stored in the held ball storage area 232 of the RAM 204 at the timing when the game ball wins the first activation port 33 or the second activation port 34. More specifically, it is stored in the first execution area RAE of the RAM 204 at the timing when the game ball wins the first activation port 33, and is stored in the second execution area RBE of the RAM 204 at the timing when the game ball wins the second activation port 34. In order to make the distinction between the first special drawing side and the second special drawing side easier to understand, in the following description, the jackpot random number counter C1 stored in the first execution area RAE is referred to as the jackpot random number counter CA1, and the jackpot random number counter C1 stored in the second execution area RBE is referred to as the jackpot random number counter CB1.

[0107] The value of the random number for a jackpot win is stored as a win / loss table (win / loss information group) in the win / loss table storage area 221 as the win / loss information group storage means in the ROM 203. Here, the content of the win / loss table will be described with reference to FIG. 9. As shown in FIG. 9, as the win / loss table, a win / loss table for the first special drawing (first win / loss information group) in FIG. 9(a) and a win / loss table for the second special drawing (second win / loss information group) in FIG. 9(b) are set. That is, the pachinko machine 10 is provided with a win / loss table for the first special drawing regarding the held information based on the win at the first activation port 33 and a win / loss table for the second special drawing regarding the held information based on the win at the second activation port 34.

[0108] In each win / loss table, as the result of the win / loss lottery, a jackpot result and a non-jackpot result are set. The random number for the jackpot result is one in any of the win / loss tables for the special drawings, and the probability of winning the jackpot is the same for both the first special drawing side and the second special drawing side.

[0109] As deviation results, a special deviation result and a normal deviation result are set. When a special deviation result occurs, the opening / closing execution mode for one round is executed, while when a normal deviation result occurs, the opening / closing execution mode is not executed. Based on the occurrence of the special deviation result, the opening / closing execution mode by the second variable winning device 32B is performed. As already described, in the opening / closing execution mode by the second variable winning device 32B, the drive unit 359 for the shutter is driven and controlled at a predetermined cycle determined in advance from the start timing of the opening / closing execution mode, and the winning game balls are distributed to the V-winning area 356 and the discharge area 357.

[0110] As special deviation results, a favorable special deviation result and an unfavorable special deviation result are provided. When a favorable special deviation result occurs, an opening / closing execution mode in a high distribution mode is performed, in which the opening / closing control of the second variable winning device 32B is performed in a manner such that the game balls winning in the second variable winning device 32B are likely to be distributed to the V-winning area 356. Also, when an unfavorable special deviation result occurs, an opening / closing execution mode in a low distribution mode is performed, in which the opening / closing control of the second variable winning device 32B is performed in a manner such that the game balls winning in the second variable winning device 32B are unlikely to be distributed to the V-winning area 356.

[0111] In this embodiment, it is set such that the drive unit 359 for the shutter is driven and controlled 1.0 second after the start timing of the opening / closing execution mode, and the winning game balls are distributed to the V-winning area 356. Further, the drive control of the drive unit 359 for the shutter is maintained for 3.0 seconds after the drive control is performed, and the drive control ends after 3.0 seconds and the balls are distributed to the discharge area 357. That is, the shutter 358 distributes the game balls that have reached the branch position to the discharge area 357 from the start timing of the opening / closing execution mode until 1.0 second. Further, the shutter 358 distributes the game balls that have reached the branch position to the V-winning area 356 from 1.0 second after the start timing of the opening / closing execution mode until 4.0 seconds. Then, the shutter 358 distributes the game balls that have reached the branch position to the discharge area 357 after 4.0 seconds from the start timing of the opening / closing execution mode.

[0112] In this case, in the opening / closing execution mode which is a high-payout mode executed based on an advantageous special miss result, an opening period of 0.5 second is set after the start of the opening / closing execution mode. After the elapse of the opening period, the second variable winning device 32B is in an open state for 30.0 seconds. That is, in the opening / closing execution mode based on an advantageous special miss result, winning is possible at the second variable winning device 32B 0.5 second after the start timing, and it is set such that the period during which the shutter 358 is in a state of distributing balls to the V-winning area 356 is included in the period during which winning is possible.

[0113] On the other hand, in the opening / closing execution mode which is a low-payout mode executed based on a disadvantageous special miss result, an opening period of 0.5 second is set after the start of the opening / closing execution mode. After the elapse of the opening period, the second variable winning device 32B is in an open state for 0.3 second. That is, in the opening / closing execution mode based on a disadvantageous special miss result, although winning is possible at the second variable winning device 32B 0.5 second after the start timing, it is set such that the period during which the shutter 358 is in a state of distributing balls to the V-winning area 356 is not included in the period during which winning is possible.

[0114] Here, in the game ball launching mechanism 27, in a situation where the launch operation device 28 is being operated, the game balls are launched at a predetermined cycle of 0.6 seconds. In the opening / closing execution mode based on the advantageous special deviation result, the period during which winning in the second variable winning device 32B is possible is longer than the launch cycle of the game balls. Also, the period (0.5 seconds) from when the second variable winning device 32B becomes the open state until the drive unit 359 for the shutter is driven and controlled is shorter than the launch cycle of the game balls, and the period (3.0 seconds) during which the drive control of the drive unit 359 for the shutter is maintained is longer than the launch cycle of the game balls. That is, in the opening / closing execution mode based on the advantageous special deviation result, in a situation where the balls are distributed to the discharge area 357 side from when the second variable winning device 32B becomes the open state until the drive unit 359 for the shutter is driven and controlled, it is difficult for the game balls to win in the second variable winning device 32B, and in a situation where the drive unit 359 for the shutter is driven and controlled and distributed to the V-winning area 356, one or more game balls can win in the second variable winning device 32B.

[0115] In addition, in the opening / closing execution mode based on the advantageous special deviation result, the period from when the second variable winning device 32B becomes the open state until the drive unit 359 for the shutter is driven and controlled is shorter than the product of the launch cycle of the game balls and the upper limit number of winning balls in the opening / closing execution mode. Therefore, before the drive unit 359 for the shutter is driven and controlled after the second variable winning device 32B becomes the open state, the situation where the opening / closing execution mode ends after reaching the upper limit number of winning balls (the opening / closing execution mode ends without being distributed to the V-winning area 356) is avoided.

[0116] On the other hand, in the opening / closing execution mode based on an unfavorable special deviation result, the period (0.3 sec) during which the second variable winning device 32B remains in the open state is shorter than the firing cycle of the game balls. Therefore, it is less likely to win the second variable winning device 32B. And even if a winning occurs, since the period during which the second variable winning device 32B is in the open state as described above does not overlap with the period during which the driving unit 359 for the shutter is driven and controlled, the winning game ball is diverted to the discharge area 357 side instead of the V-winning area 356.

[0117] In the determination table for the first special drawing, one random number corresponding to a favorable special deviation result among the special deviation results is set, and 597 random numbers corresponding to unfavorable special deviation results are set. On the other hand, in the determination table for the second special drawing, 597 random numbers corresponding to favorable special deviation results among the special deviation results are set, and one random number corresponding to an unfavorable special deviation result is set.

[0118] In each determination table for the special drawing, one random number corresponding to a normal deviation result is set respectively.

[0119] That is, the probability of getting a jackpot result in the determination lottery for the first special drawing is 1 / 600, the probability of getting a favorable special deviation result is 1 / 600, the probability of getting an unfavorable special deviation result is 597 / 600, and the probability of getting a normal deviation result is 1 / 600. Also, the probability of getting a jackpot result in the determination lottery for the second special drawing is the same as that on the first special drawing side, which is 1 / 600, the probability of getting a favorable special deviation result is higher than that on the first special drawing side, which is 597 / 600, the probability of getting an unfavorable special deviation result is lower than that on the first special drawing side, which is 1 / 600, and the probability of getting a normal deviation result is the same as that on the first special drawing side, which is 1 / 600. Therefore, in the determination lottery on the first special drawing side, most result in unfavorable special deviation results, and rarely result in normal deviation results, jackpot results, or favorable special deviation results. Also, in the determination lottery on the second special drawing side, most result in favorable special deviation results, and rarely result in normal deviation results, jackpot results, or unfavorable special deviation results.

[0120] The jackpot type counter C2 is configured to be incremented by one in sequence within the range of 0 to 29, and after reaching the maximum value (i.e., 29), it returns to 0. The jackpot type counter C2 is updated periodically and is stored in the reserved ball storage area 232 of the RAM 204 at the timing when the game ball wins a prize at the first activation port 33 or the second activation port 34. More specifically, it is stored in the first execution area RAE of the RAM 204 at the timing when the game ball wins a prize at the first activation port 33, and is stored in the second execution area RBE of the RAM 204 at the timing when the game ball wins a prize at the second activation port 34. In order to make the distinction between the first special drawing side and the second special drawing side easier to understand, in the following description, the jackpot type counter C2 stored in the first execution area RAE is referred to as the jackpot type counter CA2, and the jackpot type counter C2 stored in the second execution area RBE is referred to as the jackpot type counter CB2.

[0121] The distribution destination of the game result for the jackpot type counter C2 is stored as a distribution table (distribution information group) in the distribution table storage area 222 as the distribution information group storage means in the ROM 203. Here, the content of the distribution table will be described with reference to FIG. 10. As shown in FIG. 10, as the distribution table, a distribution table for the first special drawing (first distribution information group) in FIG. 10(a) and a distribution table for the second special drawing (second distribution information group) in FIG. 10(b) are set.

[0122] In each distribution table, as the distribution destination of the game result, an 8R jackpot result (corresponding result with a small special prize) and a 16R jackpot result (corresponding result with a large special prize) are set. In the distribution table for the first special drawing, the 8R jackpot result is more likely to be distributed than the 16R jackpot result, and in the distribution table for the second special drawing, the 16R jackpot result is more likely to be distributed than the 8R jackpot result.

[0123] When an 8R jackpot result or a 16R jackpot result occurs, the first variable winning device 32A performs an opening / closing execution mode. In the 8R jackpot result, eight round games are played, and in the 16R jackpot result, 16 round games are played. In these opening / closing execution modes, in each round game, 10 is set as the upper limit number of winning, and 30.0 seconds is set as the upper limit release period. That is, each round game in each opening / closing execution mode ends based on whether the number of winnings in the first variable winning device 32A reaches 10 or the open state of the first variable winning device 32A is maintained for 30.0 seconds. Here, the upper limit release period of each round game is longer than the product of the firing cycle of the game ball and the upper limit number of winning. Therefore, in the round games of the 8R jackpot result or the 16R jackpot result, it is possible to expect winnings up to the upper limit number of winning in each round game, and it is possible to obtain the corresponding bonus balls.

[0124] The variation type counter CS is configured to be incremented by one in order within a range of, for example, 0 to 199, and return to 0 after reaching the maximum value (that is, 199). The variation type counter CS is used in the MPU202 to determine the variation display time in the first special figure display section AS and the second special figure display section BS of the main display section 37 and the variation display time of the symbols in the symbol display device 41. The variation type counter CS is updated once each time the normal process described later is executed once, and is repeatedly updated even within the remaining time in the normal process. Then, the variation type counter CS is stored in the held ball storage area 232 of the RAM 204 at the timing when the game ball wins at the first operation port 33 or the second operation port 34. More specifically, it is stored in the first execution area RAE of the RAM 204 at the timing when the game ball wins at the first operation port 33, and is stored in the second execution area RBE of the RAM 204 at the timing when the game ball wins at the second operation port 34. In order to make the distinction between the first special figure side and the second special figure side easier to understand, in the following description, the variation type counter CS stored in the first execution area RAE is referred to as the variation type counter CSA, and the variation type counter CS stored in the second execution area RBE is referred to as the variation type counter CSB.

[0125] The variable display time on the first special drawing side and the variable display time on the second special drawing side are determined based on the acquired variable type counters CSA and CSB and the variable display time table stored in the variable display time table storage area 223 of the ROM 203. The configuration regarding this variable display time will be described in detail later.

[0126] The electric accessory release counter C4 is configured to be incremented by 1 in sequence within a range of, for example, 0 to 249, and return to 0 after reaching the maximum value (i.e., 249). The electric accessory release counter C4 is updated periodically and is stored in the electric accessory execution area RCE of the electric accessory reservation area 235 of the RAM 204 at the timing when a game ball wins in the through gate 35. Then, based on the electric accessory release counter C4 stored in the electric accessory execution area RCE, a support lottery for determining whether to open the electric accessory 34a is performed. Along with this support lottery, variable display on the general drawing display unit 38 is performed. When winning the support lottery, a transition is made to the support state, and the electric accessory 34a is opened. Then, when not winning the support lottery or when the support state based on winning ends, the electric accessory release counter C4 in the electric accessory execution area RCE is erased.

[0127] In this embodiment, since a new electric accessory release counter C4 (hold information on the general drawing side) is not acquired (stored) during the execution of one support lottery, even if a winning occurs in the through gate 35 while the electric accessory release counter C4 is stored in the electric accessory execution area RCE, no new hold information on the general drawing side is stored. In other words, in the electric accessory execution area RCE, based on the occurrence of a winning in the through gate 35 in a situation where no support lottery and the support state based on it have been performed, the hold information on the general drawing side is stored and the support lottery is started.

[0128] Here, the outline of the support lottery and the support state implemented based on winning in the through gate 35 and the relationship with the occurrence of winning in the first operation port 33 and the second operation port 34 will be described with reference to FIG. 11.

[0129] As shown in Fig. 11(a), when a support lottery is conducted based on winning at the through gate 35, the time required for the support lottery, that is, the time during which the pattern is variably displayed on the general drawing display unit 38, is a predetermined variable time (0.3 sec) in this embodiment. And the probability of winning in the support lottery is approximately 99.6%. Specifically, if the obtained electric accessory opening counter C4 is within the range of 0 to 249, it is a support win, and if it is 250, it is a non-win. And when a support win occurs, the electric accessory 34a is opened once, and the opening duration is 1.5 sec.

[0130] That is, when winning occurs at the through gate 35, it is almost a support win, and the electric accessory 34a is opened from 0.3 sec to 1.8 sec after winning at the through gate 35.

[0131] Here, as already described, the through gate 35 is arranged directly above the first operation port 33, and when winning occurs at the through gate 35, winning also occurs at the first operation port 33. Also, the second operation port 34 is arranged on the downstream side of the first operation port 33, and winning becomes possible when the electric accessory 34a is in an open state.

[0132] The positional relationship among the through gate 35, the first operation port 33, and the second operation port 34 will be described in more detail with reference to Fig. 11(b). The through gate 35 and the first operation port 33 are arranged such that the time required for the game ball to flow down from the position of the through gate 35 (more specifically, the position where the game ball is detected by the through win detection sensor 35a) to the position of the first operation port 33 (more specifically, the position where the game ball is detected by the first win detection sensor 33a) is approximately 0.1 sec. That is, the game ball that wins at the through gate 35 wins at the first operation port 33 about 0.1 sec after the winning timing.

[0133] On the other hand, the through gate 35 and the second operation port 34 are arranged such that the time required for the game ball to flow down from the position of the through gate 35 to the position of the second operation port 34 (more specifically, the position where the game ball is detected by the second winning detection sensor 34c) is about 0.4 seconds longer than the flow-down time between the through gate 35 and the first operation port 33. That is, the game ball that did not win at the through gate 35 reaches the second operation port 34 0.4 seconds after passing by the through gate 35.

[0134] When the player operates the launch operation device 28, the game ball is launched from the game ball launch mechanism 27 at a predetermined launch cycle of 0.6 seconds. Therefore, for example, the game ball launched next after the game ball that won at the through gate 35 basically reaches the vicinity of the through gate 35 about 0.6 seconds later. If this game ball does not win at the through gate 35, it reaches the vicinity of the second operation port 34 about 0.4 seconds after passing by the through gate 35. That is, about 1.0 second after the previous winning at the through gate 35, the subsequent game ball reaches the second operation port 34. As described above, the support lottery is performed when winning at the through gate 35, and the support state is shifted based on the result. In this support state, the electric accessory 34a is in the open state from 0.3 seconds to 1.8 seconds after winning at the through gate 35. That is, when winning occurs at the through gate 35 and the subsequent game ball does not win at the through gate 35, the subsequent game ball easily reaches the electric accessory 34a at the timing when the electric accessory 34a is in the open state, and the game ball easily wins at the second operation port 34.

[0135] The winning timing for each winning part 33 to 35 will be described in more detail with reference to FIG. 11(c).

[0136] For example, assuming that a winning entry into the through gate 35 occurs at the timing of t1, at the timing of t2, which is approximately 0.1 seconds after the timing of t1, the game ball that won entry into the through gate 35 wins entry into the first activation port 33. Also, a support lottery is conducted from the timing of t1, and the general diagram variation on the general diagram display unit 38 is carried out until the timing of t3, which is 0.3 seconds later. Then, at the timing of t3, a transition is made to the support state, and the electric accessory 34a is set to the open state. This support state continues for 1.5 seconds, and the electric accessory 34a is set to the open state from the timing of t3 until the timing of t6, which is 1.5 seconds later.

[0137] The game ball launched next after the game ball that won entry into the through gate 35 at the timing of t1 reaches the through gate 35 at the timing of t4, which is approximately 0.6 seconds later. If the game ball does not win entry into the through gate 35, the game ball reaches the electric accessory 34a at the timing of t5, which is 0.4 seconds later. As described above, at the timing of t5, the electric accessory 34a is in the open state, and the game ball that reaches the electric accessory 34a at the timing of t5 can win entry into the second activation port 34.

[0138] Here, the game ball launched next after the game ball that reaches the through gate 35 at the timing of t4 also reaches the second activation port 34 at a timing when it can win entry into the second activation port 34 if it does not win entry into the through gate 35. On the other hand, the game ball launched next after the game ball that reaches the through gate 35 at the timing of t4 reaches the second activation port 34 at a timing when it can reach the second activation port 34 even if it does not win entry into the through gate 35, but the electric accessory 34a is in the closed state, making it difficult for the game ball to win entry into the second activation port 34. In other words, it can be said that after a winning entry into one through gate 35, the winning entry of game balls among the game balls launched after the winning game ball into the second activation port 34 is restricted for a predetermined number (3) or more of game balls. That is, for one support winning, among the subsequent game balls, a configuration is such that two game balls less than the predetermined number can win entry into the second activation port 34.

[0139] In addition, since the electric accessory 34a is in the closed state at the timing when the game ball that won a prize at the through gate 35 at the timing of t1 reaches the second operation port 34, it is difficult for the game ball to win a prize at the second operation port 34. Therefore, it can be said that after winning a prize at one through gate 35, it is also restricted for the game ball launched before the winning game ball to win a prize at the second operation port 34.

[0140] Therefore, with respect to one support winning, the configuration is such that at most two game balls can win a prize at the second operation port 34.

[0141] Here, when a game ball wins a prize at the first operation port 33 at the timing of t2, the game turn on the first special figure side is executed based on the winning. Assuming that the variable display time of the game turn on the first special figure side is set to, for example, 10 seconds, the game turn on the first special figure side continues from the timing of t2 to the timing of t7 which is 10 seconds after the timing of t2. In the present embodiment, the variable display time of the game turn on the first special figure side is set so that the timing from t3 to t6 when the electric accessory 34a is in the open state is included in the timing from t2 to t7 when the game turn on the first special figure side is executed. In other words, when a winning at the second operation port 34 can occur, the game turn on the first special figure side is being executed, and when the game turn on the second special figure side based on the winning at the second operation port 34 is started, the game turn on the first special figure side is being executed.

[0142] As already described, in the MPU 202, the variable display time in the first special figure display unit AS and the second special figure display unit BS is determined using the values of the variable type counters CS stored in each execution area RAE, RBE. When making this determination, the variable display time table storage area 223 of the ROM 203 is used. Also, in the MPU 202, the stop results in the first special figure display unit AS and the second special figure display unit BS are determined using the values of the jackpot random number counters CA1, CB1 and the jackpot type counters CA2, CB2 stored in each execution area RAE, RBE. When making this determination, the stop result table storage area 224 of the ROM 203 is used.

[0143] <Regarding various processes executed by the main control device 81> Next, the timer interrupt process and the normal process executed by the MPU 202 in the main control device 81 to advance the game in each game round will be described. In addition to the above-mentioned timer interrupt process and normal process, the MPU 202 executes a main process that is started when the power is turned on and an NMI interrupt process that is started by the input of a power failure signal to the NMI terminal (non-maskable terminal). However, the description of these processes will be omitted.

[0144] <Timer interrupt process> First, the timer interrupt process will be described with reference to the flowchart of FIG. 12. This process is periodically started by the MPU 202 (for example, at a cycle of 2 msec).

[0145] In step S101, the reading process of various detection sensors is executed. That is, the states of various detection sensors connected to the main control device 81 are read, and the state of the detection sensor (detection information from the detection sensor) is determined to save the detection information (winning detection information). For example, when it is determined that a game ball has won a prize at the through gate 35, the first operating port 33, or the second operating port 34, the corresponding winning detection flag such as the through winning detection flag, the first operating port winning detection flag, and the second operating port winning detection flag is stored. When it is determined that a game ball has entered the big winning port 321, the winning detection flag for the big winning port is stored. When a winning occurs at the second variable winning device 32B (when the game ball is detected by the counting detection sensor 361), the winning detection flag for winning at the second variable winning device 32B is stored. Also, when it is determined that the game ball has passed through the V winning area 356, the detection flag for V winning is stored. And when it is determined that the game ball has passed through the discharge area 357, the detection flag for discharge is stored. In a configuration without other sensors such as a configuration without the second variable winning device 32B, the state reading process of those sensors may not be performed.

[0146] After that, in step S102, the update of the random number initial value counter CINI is executed. Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when its counter value reaches the maximum value. Then, the updated value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 204.

[0147] In the subsequent step S103, the update of the jackpot random number counter C1, the jackpot type counter C2, and the electric accessory release counter C4 is executed. Specifically, the jackpot random number counter C1, the jackpot type counter C2, and the electric accessory release counter C4 are each incremented by 1 and cleared to 0 when their counter values reach the maximum value. Then, the updated values of the respective counters C1, C2, and C4 are stored in the corresponding buffer areas of the RAM 204.

[0148] In the subsequent step S104, the winning process for the through gate is executed in accordance with the winning of the through gate 35. After executing the winning process for the through gate in step S104, the process proceeds to step S105, where the winning process for the operating ports is executed in accordance with the winning of the operating ports 33 and 34, and this timer interrupt process ends.

[0149] <Winning process for the through gate> Here, with reference to the flowchart of FIG. 13, the winning process for the through gate will be described.

[0150] In step S201, it is determined based on the detection state of the through winning detection sensor 35a whether or not a game ball has won the through gate 35. When it is determined that the game ball has won the through gate 35, in step S202, it is determined whether or not the accessory reservation storage number SN stored in the electric accessory reservation area 235 is less than the upper limit value (1 in this embodiment). The accessory reservation storage number SN is incremented by 1 when a support lottery is performed in the electric accessory execution area RCE based on the winning of the through gate 35, and is decremented by 1 when the support lottery results in a non-winning, or when the support state based on the support winning ends in the case of winning the support lottery.

[0151] If it is determined in step S201 that the game ball did not win in the through gate 35, or if it is determined in step S202 that the value of the accessory hold memory number SN is greater than or equal to the upper limit value (not 0), the present winning process ends without storing the value of the electric accessory release counter C4.

[0152] On the other hand, when the game ball wins in the through gate 35 and the accessory hold memory number SN is 0, the process proceeds to step S203, and the accessory hold memory number SN is incremented by 1. In the subsequent step S204, the value of the electric accessory release counter C4 updated in step S103 is stored in the electric accessory execution area RCE of the electric accessory hold area 235 of the RAM204. Then, the present winning process ends.

[0153] <Winning process for the operating port> Next, the winning process for the operating port will be described with reference to the flowchart of FIG. 14.

[0154] In step S301, it is determined based on the detection state of the detection sensor corresponding to the first operating port 33 whether the game ball has won (started winning) in the first operating port 33. If it is determined that the game ball has won in the first operating port 33, in step S302, a prize ball command for causing the payout control device 77 to pay out 4 game balls is set. In the subsequent step S303, it is determined whether the first start hold memory number RaN stored in the hold ball storage area 232 is less than the maximum number (1) that can be stored (whether it is 0). The first start hold memory number RaN is incremented by 1 when a win / loss lottery is performed in the first execution area RAE based on winning in the first operating port 33, and is decremented by 1 when the result is a normal loss result that does not correspond to the opening / closing execution mode in the win / loss lottery, or when the opening / closing execution mode based on the lottery result ends in a result corresponding to the opening / closing execution mode (big win result, various special loss results).

[0155] If the number is less than the maximum number, that is, if it is 0, in step S304, a process of adding 1 to the first start hold memory number RaN is executed. Thereafter, in step S305, an information acquisition process of storing the values of the jackpot random number counter C1 (CA1), the jackpot type counter C2 (CA2), and the variation type counter CS (CSA) in the first execution area RAE is performed. In the subsequent step S306, a setting process of the first hold command is executed. In such a process, information indicating that a winning has occurred in the first winning port 33 is output to the effect control device 82 side, and information on the game turn (information on the game result, information on the variable display time, etc.) regarding the hold information acquired based on the current winning in the first winning port 33 is output to the effect control device 82 side.

[0156] In this embodiment, in a situation where hold information is stored in the first execution area RAE, even if a winning occurs in the first winning port 33, the hold information is not acquired. Therefore, even if a winning occurs in the first winning port 33 in such a situation, the first hold command is not output. In other words, the case where a winning occurs in the first winning port 33, the hold information is acquired, and the first hold command is output is the case where the game turn on the first special drawing side can be started immediately when a winning occurs in the first winning port 33. At the start of the game turn on the first special drawing side, game commands (variable command, type command) described later are output. Therefore, in any situation, a configuration may be adopted in which the first hold command is not output. The same applies to the second hold command described later.

[0157] If a negative determination is made in either step S301 or step S303, or after the process of step S306 is executed, the process proceeds to step S307. In step S307, it is determined whether or not a game ball has won (started winning) at the second operation port 34 based on the detection state of a detection sensor corresponding to the second operation port 34. If it is determined that the game ball has won at the second operation port 34, a prize ball command for causing the payout control device 77 to pay out 5 game balls is set in step S308. In the subsequent step S309, it is determined whether or not the second start hold memory number RbN stored in the hold ball storage area 232 is less than the maximum number that can be stored (1) (whether it is 0). The second start hold memory number RbN is incremented by 1 when a win / loss lottery is performed in the second execution area RBE based on a win at the second operation port 34, and is decremented by 1 when a normal losing result that does not correspond to the opening / closing execution mode, or a result corresponding to the opening / closing execution mode (big win result, various special losing results) occurs and the opening / closing execution mode based on the lottery result ends.

[0158] If it is less than the maximum number, that is, if it is 0, the process of incrementing the second start hold memory number RbN by 1 is executed in step S310. Thereafter, in step S311, an information acquisition process of storing the values of the big win random number counter C1 (CB1), the big win type counter C2 (CB2), and the variation type counter CS (CSB) in the second execution area RBE is performed. In the subsequent step S312, the setting process of the second hold command is executed. In such a process, information indicating that a win has occurred at the second operation port 34 is output to the effect control device 82 side, and information on the game turn (information on the game result, information on the variable display time, etc.) regarding the hold information acquired based on the current win at the second operation port 34 is output to the effect control device 82 side. If a negative determination is made in either step S307 or step S309, or after the process of step S312 is executed, the winning process for this operation port ends.

[0159] Note that the winning ball commands set in step S302 and step S308 are transmitted to the payout control device 77 in the external output process of the normal process described later. Also, the hold commands set in step S306 and step S312 are transmitted to the effect control device 82 in the external output process of the normal process. These hold commands include information on which of the first operation port 33 and the second operation port 34 the winning is based on. When the effect control device 82 receives the hold command, the display control device 212 causes the symbol display device 41 side to perform variable display by each symbol column Z1 to Z3 and perform display setting of the first special symbol display area GA and the second special symbol display area GB in the display screen G.

[0160] <Normal process> Next, the flow of the normal process will be described with reference to the flowchart of FIG. 15. The normal process is a process that starts after the main process that is activated when the power is turned on is executed, and the main processes of the game are executed in the normal process. As an overview, the processes of steps S401 to S408 are executed as periodic processes with a cycle of 4 msec, and the counter update processes of steps S410 and S411 are executed in the remaining time.

[0161] In the normal process, first, the external output process is executed in step S401. In the external output process of step S401, output data such as timer interrupt processing or commands set in the previous normal process is transmitted to each control device on the sub side. Specifically, it is determined whether there is a winning ball command, and if the winning ball command is set, it is transmitted to the payout control device 77. Also, when effect commands such as a variable command, a type command, a variable end command, and a hold command are set, they are transmitted to the effect control device 82.

[0162] Next, in step S402, an update of the variation type counter CS is executed. Specifically, the variation type counter CS is incremented by 1, and when the counter value reaches the maximum value, the counter value is cleared to 0. Then, the updated value of the variation type counter CS is stored in the corresponding buffer area of the RAM 204.

[0163] In the subsequent step S403, a first game round control process for controlling a game based on winning at the first operation port 33 is executed. In this first game round control process, a jackpot determination on the first special symbol side, setting of variable display of symbols by the symbol display device 41, display control of the first special symbol display unit AS, etc. are performed.

[0164] After executing the first game round control process in step S403, the process proceeds to step S404, and a second game round control process for controlling a game based on winning at the second operation port 34 is executed. In this second game round control process, a jackpot determination on the second special symbol side, setting of variable display of symbols by the symbol display device 41, display control of the second special symbol display unit BS, etc. are performed.

[0165] After executing each game round control process in step S403 and step S404, in step S405, a game state transition process is executed. By this game state transition process, the game state transitions to an opening / closing execution mode or the like.

[0166] In the subsequent step S306, an electric accessory support process for driving and controlling the electric accessory 34a provided at the second operation port 34 is executed. In this electric accessory support process, an electric accessory release lottery for determining whether to set the electric accessory 34a to the open state is performed using numerical information obtained from the electric accessory release counter C4 stored in the electric accessory execution area RCE of the electric accessory reservation area 235 of the RAM 204, and when the electric accessory release state is selected as the winning result, the opening / closing process of the electric accessory 34a is executed.

[0167] In the subsequent step S307, V distribution setting processing regarding drive control of the shutter drive unit 359 in the second variable winning device 32B is executed. In such processing, based on the transition to the opening / closing execution mode (in this embodiment, the opening / closing execution mode based on various special non-winning results) in which the drive control of the shutter drive unit 359 should be performed, the drive control of the shutter drive unit 359 is performed, and a switching is made as to whether to distribute the game balls that have reached the branch position to the V winning area 356 or to the discharge area 357.

[0168] The processing of steps S403 to S407 will be described in detail later.

[0169] In step S408, game ball launch control processing is executed. In the game ball launch control processing, on the condition that a launch permission signal is input from the power supply and launch control device 78, the solenoid of the game ball launch mechanism 27 is excited once every predetermined period (for example, 0.6 sec). As a result, the game balls are launched toward the game area PE.

[0170] In the subsequent step S409, it is determined whether or not the execution timing of the next normal processing has arrived, that is, whether or not a predetermined time (4 msec in this embodiment) has elapsed since the start of the previous normal processing. Then, within the remaining time until the execution timing of the next normal processing arrives, the update of the random number initial value counter CINI and the variation type counter CS is repeatedly executed.

[0171] That is, in step S410, the update of the random number initial value counter CINI is executed. Specifically, the random number initial value counter CINI is incremented by 1, and when its counter value reaches the maximum value, it is cleared to 0. Then, the updated value of the random number initial value counter CINI is stored in the corresponding area of the RAM 204. Also, in step S411, the update of the variation type counter CS is executed. Specifically, the variation type counter CS is incremented by 1, and when their counter values reach the maximum value, they are cleared to 0. Then, the updated value of the variation type counter CS is stored in the corresponding area of the RAM 204.

[0172] Here, since the execution times of the processes in steps S401 to S408 vary according to the game state, the remaining time until the execution timing of the next normal process arrives fluctuates and is not constant. Therefore, by repeatedly updating the random number initial value counter CINI using such remaining time, the random number initial value counter CINI (that is, the initial value of the big win random number counter C1) can be randomly updated, and similarly, the variation type counter CS can also be randomly updated.

[0173] <First game round control process> Next, the first game round control process in step S403 will be described with reference to the flowcharts in FIGS. 16 to 18.

[0174] In the first game round control process, first, at step S501, it is determined whether it is in the opening / closing execution mode. Specifically, it is determined whether an opening / closing execution mode flag (opening / closing execution state information) is stored (memorized) in the various flag storage areas 234 of the RAM 204. The opening / closing execution mode flag is stored when the game state is shifted to the opening / closing execution mode in the game state transition process described later, and is erased when the opening / closing execution mode is terminated in the game state transition process.

[0175] If it is in the opening / closing execution mode, the process of this game round control process is terminated without executing any of the processes after step S502, that is, the game round start processing in steps S503 to S507 and the game round progress processing in steps S508 to S516. That is, if it is in the opening / closing execution mode, the first game round on the first special figure side is not started regardless of whether a winning has occurred in the first winning port 33.

[0176] When not in the opening / closing execution mode, at step S502, it is determined whether or not the first special figure display unit AS is in the variable display state. This determination is made by determining whether or not a first variable display in-progress flag (first variable display in-progress information) is stored (memorized) in the various flag storage areas 234 of the RAM 204. The first variable display in-progress flag is stored when starting the variable display for the first special figure display unit AS, and is erased when the variable display ends.

[0177] When the first special figure display unit AS is not in the variable display state, the process proceeds to the game round start processing of steps S503 to S507. In the game round start processing, first, at step S503, it is determined whether or not the first start hold memory number RaN is "0". The case where the first start hold memory number RaN is "0" means that no winning has occurred at the first operation port 33. Therefore, the first game round control process is terminated as it is. When the first start hold memory number RaN is not "0", at step S504, it is determined whether or not a second winning flag or a second special losing flag is stored in the various flag storage areas 234 of the RAM 204.

[0178] The second winning flag is a flag that is stored when winning a big hit in the lottery on the second special figure side, and is erased at the end of the opening / closing execution mode based on the big hit. Also, the second special losing flag is a flag that is stored at the start of the opening / closing execution mode executed based on any special losing result in the lottery on the second special figure side (more specifically, at the end of the game round that is the special losing result), and is erased at the end of the opening / closing execution mode based on the special losing result. When the second winning flag or the second special losing result flag is stored, the first game round control process is terminated as it is.

[0179] That is, in the present embodiment, while enabling the lottery system on the first special drawing side and the lottery system on the second special drawing side to be executed in parallel, when a jackpot result is obtained in one lottery system, the start of the game turns of the other lottery system is restricted. By doing so, it is possible to avoid a situation where, despite obtaining a jackpot result in one lottery system, the result of the other lottery system is so concerning that one cannot concentrate on the opening / closing execution mode based on the jackpot result.

[0180] In addition, not only for the jackpot in the other lottery system, but also for the special losing result, the start of the game turns of the other lottery system is restricted based on the result. By doing so, it is possible to avoid a situation where, during the execution of a game turn with a special losing result, a game turn with a jackpot result in the other lottery system is started, causing the opening / closing execution modes to overlap.

[0181] However, if the game result of the other lottery system is a jackpot result, after the execution of the lottery that results in the jackpot, that is, after the start of the game turns of the other lottery system that results in the jackpot, the start of the other game turns is restricted. If the game result of the other lottery system is a special losing result, after the start of the opening / closing execution mode based on the special losing result (after the end of the game turn with the special losing result), the start of the other game turns is restricted. By doing so, while ensuring that one jackpot result is not affected by the other lottery result, if one lottery result is a special losing result, it is possible to leave room for the other lottery result to be a jackpot result.

[0182] In this way, in the present embodiment, while having a configuration that enables multiple lottery systems to be executed in parallel, a configuration is adopted in which a result that can restrict the other is set. That is, these multiple lottery systems may be executed in parallel or independently. While aiming to improve the efficiency of the lottery and the gaming properties through parallel lotteries, it is possible to highlight the lottery system on the side that one wishes to attract attention to.

[0183] If the second winning flag or the second special losing flag is not stored in step S504, the first data setting process is executed in step S505. In the first data setting process, the hold information stored in the first execution area RAE, that is, the jackpot random number counter CA1, the jackpot type counter CA2, and the variation type counter CSA are set as hold information for winning determination. In this embodiment, since a process equivalent to the first data setting process is performed when winning at the first winning port 33, this process can be omitted.

[0184] In step S506, a first variation start process for starting the variation display in the first special drawing display unit AS and the symbol display device 41 is executed. Then, after transmitting and setting the variation command and the type command for starting these variation displays in step S507, the first game turn control process ends. The variation command and the type command are transmitted to the effect control device 82 in the external output process of the normal process. The effect control device 82 performs a process for controlling the display control device 212 to start the variation display of each symbol column Z1 to Z3 and the change display of the first special drawing display area GA on the display screen G based on the received variation command and type command.

[0185] Here, the first variation start process in step S506 will be described with reference to the flowchart of FIG. 17.

[0186] In the first variation start process, first, in step S601, the winning determination table for the first special drawing (FIG. 9(a)) is acquired, and a winning determination is made in step S602. Specifically, it is determined whether the value of the jackpot random number counter CA1 stored in the first execution area RAE matches any of the values set as jackpot winning, advantageous special losing result winning, and disadvantageous special losing result winning in the winning determination table for the first special drawing.

[0187] After the process of step S602, in steps S603 to S617, a process for setting the game result of the current game round is executed, and a process for setting a stop result in the case of ending the variable display executed on the first special figure display unit AS in the current game round is executed. In this case, when setting the stop result, various stop result tables (stop result information groups) stored in the stop result table storage area 224 as the stop result information group storage means in the ROM 203 are referred to.

[0188] Specifically, first, in step S603, it is determined whether the lottery result in step S602 is a jackpot win. If it is a jackpot win, in steps S604 to S610, a process for setting the game result in the case of a jackpot win and a process for setting the stop result are executed.

[0189] In step S604, a process of storing a first winning flag in the various flag storage areas 234 of the RAM 204 is executed. The first winning flag is a flag that is stored when winning a jackpot in the lottery on the first special figure side and is erased at the end of the opening / closing execution mode based on the jackpot. When the first winning flag is stored, processes for restricting the start of the game round on the second special figure side and aborting the variable display are performed.

[0190] In the subsequent step S605, a distribution determination is made with reference to the distribution table for the first special figure display unit (FIG. 10(a)). Specifically, it is determined whether the value of the jackpot type counter CA2 stored in the first execution area RAE is included in the numerical range of the 16R jackpot result or the numerical range of the 8R jackpot result.

[0191] In step S606, based on the processing result of step S605, it is determined whether the current jackpot is a 16R jackpot result. If it is a 16R jackpot result, the process proceeds to step S607, and a stop result setting process for 16R jackpot is executed to end the variable display of the first special figure display unit AS in a state where the stop result indicating the occurrence of a 16R jackpot is displayed on the first special figure display unit AS. Also, in step S608, a first side 16R flag, which is information indicating that the current game result is a 16R jackpot result of the lottery system on the first special figure side, is stored in the various flag storage areas 234 of the RAM 204.

[0192] When a negative determination is made in step S606, it means that the current jackpot result is an 8R jackpot result. In this case, in step S609, a stop result setting process for 8R jackpot is executed to end the variable display of the first special figure display unit AS in a state where the stop result indicating the occurrence of an 8R jackpot is displayed on the first special figure display unit AS. Also, in step S610, a first side 8R flag, which is information indicating that the current game result is an 8R jackpot result, is stored in the various flag storage areas 234 of the RAM 204.

[0193] When it is determined in step S603 that the result is not a jackpot, the process proceeds to step S611, and it is determined whether the current losing result is any of the special losing results. If it is any of the special losing results, the process proceeds to step S612, and it is determined whether it is a favorable special losing result. If it is a favorable special losing result, in step S613, a stop result setting process for favorable special losing is executed to end the variable display of the first special figure display unit AS in a state where the stop result indicating the occurrence of a favorable special losing result is displayed on the first special figure display unit AS. Also, in step S614, a first side favorable release flag, which is information indicating that the opening / closing execution mode based on the current game result is based on the favorable special losing result of the lottery system on the first special figure side, is stored in the various flag storage areas 234 of the RAM 204.

[0194] When a negative determination is made in step S612, it means that the current game result is an unfavorable special miss result. In this case, in step S615, a stop result setting process for an unfavorable special miss is executed to end the variable display of the first special figure display unit AS in a state where the stop result in which an unfavorable special miss result occurs is displayed on the first special figure display unit AS. Also, in step S616, a first-side unfavorable release flag, which is information indicating that the opening / closing execution mode based on the current game result is based on the lottery-based unfavorable special miss result on the first special figure side, is stored in the various flag storage areas 234 of the RAM 204.

[0195] When it is determined in step S611 that the result is not a special miss result, it means that the current miss result is a normal miss result. In this case, in step S617, a stop result setting process for a normal miss is executed to end the variable display of the first special figure display unit AS in a state where the stop result in which a normal miss result occurs is displayed on the first special figure display unit AS.

[0196] After executing any one of the processes in step S608, step S610, step S614, step S616, and step S617, the process proceeds to step S618. In step S618, an update process of the first game round counter provided in the various counter areas 233 of the RAM 204 is executed.

[0197] The first game round counter is a counter for grasping the number of game rounds executed on the first special figure side after a predetermined game result. More specifically, it is a counter for grasping the number of game rounds executed on the first special figure side after a jackpot result in the win / loss lottery on the first special figure side. In step S618, a process of incrementing the first game round counter by 1 is executed.

[0198] In the subsequent step S619, setting processing for the first variable display time is executed. The setting processing for the first variable display time is processing for setting the variable display time of the game round on the first special figure side that starts this time. This setting processing will be described in detail later. After that, after starting the variable display in the first special figure display unit AS in step S620, the first variable start processing ends.

[0199] Returning to the explanation of the first game round control process (FIG. 16), if it is determined in step S502 that the variable display of the first special figure display unit AS is being performed, the process proceeds to step S508. In step S508, it is determined whether the variable display time in the game round on the first special figure side that is being executed has elapsed.

[0200] Here, in the present embodiment, at the start of the game round on the first special figure side, numerical information corresponding to the length of the variable display time is input to the first elapsed counter provided in the various counter areas 233 of the RAM 204. The first elapsed counter is updated so as to subtract at a predetermined cycle. And when it is grasped that the variable display time of the game round on the first special figure side has ended with the initial value (0). In step S508, when the first elapsed counter is not the initial value (0), it is determined that the variable display time has not elapsed.

[0201] If it is determined in step S508 that the variable display time has not elapsed, in step S509, it is determined whether the second winning flag or the second special losing flag is stored in the RAM 204. If the second winning flag is not stored, the process proceeds to step S510, the variable display processing is executed, and then the first game round control process ends. The variable display processing is processing for performing variable display (light emission control of the light emitting unit) in the first special figure display unit AS.

[0202] If it is determined in step S509 that the second winning flag or the second special losing flag is stored, the forced termination processing of steps S511 and S512 is performed.

[0203] In the forced termination process of step S511, as shown in the flowchart of FIG. 18, in step S701, a process is executed to rewrite the game result of the ongoing game round to an abnormal result. Here, if the game result of the ongoing game round is any special abnormal result, the corresponding flag is stored as described above. Specifically, if the current forced termination process is for the game round on the first special figure side, the first side favorable release flag or the first side unfavorable release flag is stored. In the rewriting process of step S701, by deleting this release flag, the process of setting the game result of this game round to an abnormal result is performed.

[0204] Then, in step S702, a process is executed to clear the variable display time of the ongoing game round, that is, a process of rewriting the first elapsed counter to the initial value (0) is executed to end this forced termination process.

[0205] In step S512, a forced termination command is transmitted and set to cause the sub-side effect control device 82 to recognize that an event has occurred to forcibly end the ongoing first game round. The forced termination command is transmitted to the effect control device 82 in the external output process of the normal process. Based on the received forced termination command, the effect control device 82 executes a process such as controlling the display control device 212 to change the content of the variable display of the symbols on the display screen G.

[0206] As already described, when the other second special figure side game round is being executed at the start of the first special figure side game round, if the lottery result of the second special figure side game round is a big win result, the first special figure side game round is not started. Also, even if the second special figure side game round is not being executed at the start of the first special figure side game round, if the opening / closing execution mode based on the second special figure side game result is being implemented, the first special figure side game round is not started. As will be described later, this relationship also applies at the start of the second special figure side game round. At the start of the second special figure side game round, if the first special figure side game round is being executed and it is a big win result, the second special figure side game round is not started, and even if the opening / closing execution mode based on the first special figure side game result is being implemented, the second special figure side game round is not executed.

[0207] That is, the case where the game turn on the first special drawing screen starts is either when neither the game turn on the second special drawing screen nor the opening / closing execution mode is being executed, when the game turn on the second special drawing screen is being executed and it is a special losing result or a normal losing result. And the case where it is determined in step S509 that the second winning flag or the second special losing flag is stored and the forced termination processing in steps S511 and S512 is performed is after the start of a game turn in the lottery system on the first special drawing screen that is not a jackpot result, and during the game turn on the first special drawing screen, a game turn on the second special drawing screen is started and the started game turn is a jackpot result, or during the game turn on the first special drawing screen, a game turn with a special losing result on the second special drawing screen ends and the opening / closing execution mode is started. In such a case, the game turn on the first special drawing screen is forcibly terminated, and the game turn on the second special drawing screen and the opening / closing execution mode based on the game turn are preferentially executed.

[0208] When the variable display time has elapsed in step S508 and it is the end timing of the game turn on the first special drawing screen, the process proceeds to step S513. In step S513, it is determined whether the first side advantageous release flag or the first side disadvantageous release flag is stored. The case where these flags are stored is when the game result of the game turn on the first special drawing screen that ends this time is an advantageous special losing result or a disadvantageous special losing result. In this case, in step S514, a process of storing the first special losing flag in the various flag storage areas 234 of the RAM 204 is executed. As a result, the start of the game turn on the second special drawing screen is restricted or the ongoing game turn on the second special drawing screen is forcibly terminated.

[0209] If a negative determination is made in step S513, or after the process of step S514 is executed, the process for ending variation is executed in step S515. In such a process, the first special drawing display unit AS is controlled so that the stop result set in the first variation start process is displayed. Then, after setting the variation end command in step S516, the first game round control process ends. The variation end command is transmitted to the effect control device 82 in the external output process in the normal process. Based on receiving the variation end command, the effect control device 82 controls the display control device 212 so that the variation display by each symbol column Z1 to Z3 being executed and the change display of the first special drawing display area GA end as the stop result corresponding to the current game result.

[0210] Here, when the game result of the game round on the first special drawing side is a special loss result, there are two cases: when the current game round ends through the forced end process of step S511, and when the current game round ends through the process for ending variation of step S515. In this case, when passing through the forced end process of step S511, since the game result is rewritten to the normal loss result and ends as described above, the corresponding release flag (the first-side advantageous release flag or the first-side disadvantageous release flag) is erased, and the first special loss flag is not stored. On the other hand, when passing through the process for ending variation of step S515, since the game result ends without being rewritten, the corresponding release flag is maintained, and the first special loss flag is stored. That is, in the case of a special loss result where the opening / closing execution mode is to be implemented after the game round ends, the game round ends with the type of the current special loss result stored, and when the opening / closing execution mode is not implemented after the game round ends (the opening / closing execution mode of the other lottery system is implemented), the type of the current special loss result is erased (the type of the special loss result of the other lottery system is stored). By doing so, in a configuration where game rounds resulting in special loss results overlap, it becomes possible to clearly grasp which lottery system's opening / closing execution mode it is without increasing the types of flags.

[0211] <Second Game Round Control Process> Next, the second game round control process in the normal process will be described with reference to the flowcharts of FIGS. 19 and 20. Note that since the second game round control process is basically the same as the first game round control process, the differences will be mainly described.

[0212] That is, in the second game round control process, first, in step S801, it is determined whether it is in the open / close execution mode in the same manner as in step S501. If it is in the open / close execution mode, the second game round control process is terminated as it is. In step S802, it is determined whether the variable display of the second special figure display unit BS is in progress. If it is not in the variable display, in step S803, with reference to the second start hold memory count RbN, it is determined whether the hold information on the second special figure side is stored. If the hold information on the second special figure side is stored, in step S804, it is determined whether the first winning flag or the first special miss flag is stored. If neither is stored, in step S805, the second data setting process is executed, in step S806, the second variable start process is executed, and then, in step S807, the variable command and the type command are set as the transmission targets to the effect control device 82, and then the second game round control process is terminated.

[0213] The second variable start process in step S806 corresponds to the above-mentioned first variable start process. That is, as shown in the flowchart of FIG. 20, in steps S901 to S903, the processes for determining the game result in the current second special figure side game round are executed. In this case, in step S901, different from step S601, the second special figure hit determination table (FIG. 9(b)) is acquired. As already described, although the probability of a big win result is the same in the lottery systems on the first special figure side and the second special figure side, the probabilities of a favorable special miss result and an unfavorable special miss result are different in each lottery system. More specifically, the probability of a favorable special miss result is higher on the second special figure side than on the first special figure side, and the probability of an unfavorable special miss result is higher on the first special figure side than on the second special figure side.

[0214] After performing the determination process in step S902, in step S903, it is determined whether the game result of the current game round on the second special figure side is a big win result. If it is a big win result, the process proceeds to step S904, and a process of storing the second winning flag in the RAM 204 is executed. By this process, it becomes possible to restrict the start of the game round on the first special figure side by making an affirmative determination in step S504, or to forcibly end the game round on the first special figure side by making an affirmative determination in step S509.

[0215] In step S905, a distribution determination process is executed. In such a process, unlike step S605, a distribution table for the second special figure (Fig. 10(b)) is acquired, and the type of the current big win result is determined. As already described, in the distribution table for the second special figure, it is set to be distributed to a 16R big win result or an 8R big win result. And the probability of getting a 16R big win result is higher on the second special figure side than on the first special figure side.

[0216] In step S906, it is determined whether the current big win result is a 16R big win result. If it is a 16R big win result, the processes for the 16R big win result are performed in steps S907 and S908. The processes in steps S907 and S908 are generally the same as the processes in steps S607 and S608. However, in step S908, in order for the MPU 202 to be able to distinguish between the 16R big win result on the first special figure side and the 16R big win result on the second special figure side, a process of storing the second side 16R flag in the RAM 204 is executed instead of the first side 16R flag.

[0217] When it is determined in step S906 that the result is not a 16R jackpot result, it means that the current jackpot result is an 8R jackpot result. In this case, the processes for the 8R jackpot result are performed in steps S909 and S910. Steps S909 and S910 are generally the same as the processes of steps S609 and S610. However, in step S610, the process of storing the second-side 8R flag in the RAM204 instead of the first-side 8R flag is executed so that the MPU202 can distinguish between the 8R jackpot result on the first special drawing side and the 8R jackpot result on the second special drawing side.

[0218] When a negative determination is made in step S903, the processes for a loss are performed in steps S911 to S917. These processes are generally the same as the processes of steps S611 to S617 above. However, in step S914, the second-side advantageous release flag is stored instead of the first-side advantageous release flag, and in step S916, the second-side disadvantageous release flag is stored instead of the first-side disadvantageous release flag. Thereby, it becomes possible to distinguish between the advantageous special loss result on the first special drawing side and the advantageous special loss result on the second special drawing side, and it also becomes possible to distinguish between the disadvantageous special loss result on the first special drawing side and the disadvantageous special loss result on the second special drawing side.

[0219] After executing any of the processes in steps S908, S910, S914, S916, and S917, the process proceeds to step S918. In step S918, the update process of the second game turn counter provided in the various counter areas 233 of the RAM204 is executed.

[0220] The second game turn counter corresponds to the first game turn counter described above, and is a counter for grasping the number of game turns executed on the second special drawing side after a predetermined game result. More specifically, it is a counter for grasping the number of game turns executed on the second special drawing side after a jackpot result in the win / loss lottery on the second special drawing side. In step S918, the process of incrementing the second game turn counter by 1 is executed.

[0221] In the subsequent step S919, the setting process for the second variable display time is executed. The setting process for the second variable display time is a process for setting the variable display time of the game round on the second special figure side that starts this time. This setting process will be described in detail later. After that, after executing the process of starting the variable display in step S920, the second variable start process is terminated.

[0222] Returning to the explanation of the second game round control process (FIG. 19), if it is determined in step S802 that the variable display by the second special figure display unit BS is in progress, it is determined in step S808 whether the variable display time in the game round on the second special figure side that is being executed has elapsed.

[0223] Here, in the present embodiment, at the start of the game round on the second special figure side, numerical information corresponding to the length of the variable display time is input to the second elapsed counter provided in the various counter areas 233 of the RAM 204. The second elapsed counter is updated so as to subtract at a predetermined cycle. And when it is grasped that the variable display time of the game round on the second special figure side has ended with the initial value (0). In step S808, when the second elapsed counter is not the initial value (0), it is determined that the variable display time has not elapsed.

[0224] If it is determined in step S808 that the variable display time has not elapsed, it is determined in step S809 whether the first winning flag or the first special losing flag is stored in the RAM 204. Such processing corresponds to the processing of step S509 above, and during the execution of the game round that results in a special losing result or a normal losing result on the second special figure side, whether a big win has occurred in the lottery on the first special figure side, or whether the opening / closing execution mode based on the special losing result on the first special figure side has been started.

[0225] If it is determined in step S809 that neither the first winning flag nor the first special losing flag is stored, then after executing the variable display process for performing the variable display of the second special symbol display unit BS in step S810, the second game turn control process ends. If it is determined in step S809 that the first winning flag or the first special losing flag is stored, then the forced termination process is executed in step S811. Such a process is substantially the same as the process in FIG. 18, and a process of rewriting the game result of the game turn being executed in step S701 (the second special symbol side game turn in this case) to an ordinary losing result is executed, and a process of clearing the variable display time is performed in step S702. However, in this case, in step S701, when the lottery result in the second special symbol side game turn being executed is a special losing result, a process of rewriting the game result to an ordinary losing result is performed. More specifically, a process of rewriting to an ordinary losing result is executed by erasing the second side advantageous release flag or the second side disadvantageous release flag. Then, in step S812, the forced termination command is set as the transmission target to the effect control device 82, and the second game turn control process ends.

[0226] If the variable display time has elapsed in step S808 and it is the end timing of the game turn on the second special symbol side, then the process proceeds to step S813. In step S813, it is determined whether the second side advantageous release flag or the second side disadvantageous release flag is stored. The case where these flags are stored means that the game result of the second special symbol side game turn to end this time is an advantageous special losing result or a disadvantageous special losing result. In this case, a process of storing the second special losing flag is executed in step S814. As a result, the start of the game turn on the first special symbol side is restricted, or the game turn on the first special symbol side being executed is forcibly ended.

[0227] If a negative determination is made in step S813, or after the process of step S814 is executed, the process for ending variation is executed in step S815. In such a process, the second special drawing display unit BS is controlled so that the stop result set in the second variation start process is displayed. Then, after setting the variation end command in step S816, the second game round control process ends. The variation end command is transmitted to the effect control device 82 in the external output process in the normal process. Based on receiving the variation end command, the effect control device 82 controls the display control device 212 so that the variation display by each symbol column Z1 to Z3 being executed and the change display of the first special drawing display area GA end as the stop result corresponding to the current game result.

[0228] Similar to the case of the first game round control process, in the second game round control process, when the game result of the game round on the second special drawing side is a special loss result, there are two cases where the current game round ends through the forced end process of step S811 and where the current game round ends through the variation end process of step S815. In this case, when passing through the forced end process of step S811, the corresponding release flag (the second-side advantageous release flag or the second-side disadvantageous release flag) is erased, and the second special loss flag is not stored. On the other hand, when passing through the variation end process of step S815, the corresponding release flag is maintained, and the second special loss flag is stored.

[0229] As described above, in the present embodiment, the first game round control process and the second game round control process enable two lottery-based game rounds to be executed independently, and when a big win occurs in one lottery system, the start of the game round in the other lottery system is restricted or the game round being executed is forced to end. By doing so, even when multiple lottery systems are performed in parallel, it is possible to suppress a decrease in the degree of attention to the big win result.

[0230] Also, when a special losing result occurs in one lottery system, although the start of the other game round is not restricted during the execution of the game round with the special losing result, based on the end of the game round with the special losing result (the start of the opening / closing execution mode), the start of the other game round is restricted and the other game round being executed is forcibly ended.

[0231] Therefore, there may be a case where game rounds with special losing results are executed in parallel in both lottery systems. In this case, the opening / closing execution mode of the side where the game round ended first is implemented, and the special losing result of the other side is rewritten as a normal losing result. For example, during the execution of a game round that becomes either a favorable special losing result or an unfavorable special losing result in the lottery system on the first special drawing side, a game round that becomes either a favorable special losing result or an unfavorable special losing result can be executed in the lottery system on the second special drawing side. In this case, if the game round on the first special drawing side ends first, the opening / closing execution mode based on the special losing result on the first special drawing side is implemented, and if the game round on the second special drawing side ends first, the opening / closing execution mode based on the special losing result on the second special drawing side is implemented. Thus, in a configuration where special losing results overlap in the game rounds of both lottery systems, depending on which game round ends first, the opening / closing execution mode to be implemented is made different, so it is possible to draw a high level of interest not only in the game results of both lottery systems but also in their progress.

[0232] <Game state transition process> Next, the game state transition process in step S405 will be described with reference to the flowcharts in FIGS. 21 to 23.

[0233] First, in step S1001, it is determined whether it is in the opening / closing execution mode. If it is not in the opening / closing execution mode, the process proceeds to step S1002, and it is determined whether any of the winning flags including the first winning flag and the second winning flag, any of the special non-winning flags including the first special non-winning flag and the second special non-winning flag, or the V winning flag is stored in the RAM 204. The V winning flag is a flag stored at the end of the opening / closing execution mode based on the fact that the game ball that won in the second variable winning device 32B passed through the V winning area 356 in the opening / closing execution mode based on the special non-winning result. Based on the storage of the V winning flag, a new opening / closing execution mode is implemented after the opening / closing execution mode based on the special non-winning result.

[0234] If none of the flags are stored in step S1002, the game state transition process is terminated as it is. If any of the flags are stored, the process proceeds to step S1003, and it is determined whether it is the end timing of the variable display of the corresponding game round or the end timing of the corresponding opening / closing execution mode. More specifically, if any of the winning flags or any of the special non-winning flags are stored, it is determined whether it is the end timing of the corresponding game round, and if the V winning flag is stored, it is determined whether it is the end timing of the corresponding opening / closing execution mode. If it is not any of the end timings, the game state transition process is terminated as it is.

[0235] If it is any end timing, the process proceeds to step S1004 to execute the start process of the opening / closing execution mode. In this start process, an opening standby time (start standby period) for waiting without starting the opening of the first variable prize device 32A or the second variable prize device 32B for the opening of the opening / closing execution mode is set. Specifically, the standby time information for opening stored in advance in the ROM 203 is set in the standby time counter area provided in each counter area 233 of the RAM 204. In this case, the standby time information set according to the type of the opening / closing execution mode is different, and the standby time information is set so that the opening / closing execution mode corresponding to any jackpot result has a longer standby time than the opening / closing execution mode corresponding to a special miss result. For example, in the opening / closing execution mode corresponding to any jackpot result, the count value of the standby time information is set so that the standby time is 1 sec, and in the opening / closing execution mode corresponding to a special miss result, the count value of the standby time information is set so that the standby time is 0.5 sec. The value of the standby time information set here is decremented by 1 each time the timer interrupt process is executed.

[0236] Particularly in this embodiment, as a result of the win / loss lottery, a special miss result frequently occurs, and the opening / closing execution mode based on the special miss result is implemented almost every game round. Therefore, by setting the opening standby time short in the opening / closing execution mode corresponding to the special miss result as described above, it is possible to realize a smooth game progress.

[0237] In addition, it may be configured to vary the opening standby time according to the type of special deviation result. For example, the opening standby time for a favorable special deviation result may be made longer than that for an unfavorable special deviation result. By doing so, it becomes possible to notify the player of a more advantageous opening / closing execution mode before the start. Also, during the opening / closing execution mode based on the special deviation result, since whether or not the game ball can pass through the V-winning area 356 is the essence of the game, it is also preferable that the opening standby time for the favorable special deviation result is long in terms of ensuring time for preparations for the launch operation and the like. However, when making the opening standby time for the favorable special deviation result long, it is necessary to ensure that the standby time does not overlap with the period during which the shutter 358 is distributed to the V-winning area 356, or even if there is an overlap, there should be a non-overlapping time and the game ball should be able to win in the second variable winning device 32B during the non-overlapping time.

[0238] In the subsequent step S1005, in order to set the number of rounds in the current opening / closing execution mode, the presence or absence of a special deviation flag is checked. That is, it is determined whether any of the first special deviation flag and the second special deviation flag is stored. If neither of the special deviation flags is stored, in step S1006, it is determined whether any of the first side 16R flag, the second side 16R flag, and the V winning flag is stored. The case where any of these flags is stored means that the current opening / closing execution mode is an opening / closing execution mode based on a 16R jackpot result, or an opening / closing execution mode implemented after a V win (inflow of game balls into the V winning area 356) occurs during an opening / closing execution mode based on a special deviation result. In this case, in step S1007, "16" is set in the first round counter RC1 provided in the various counter areas 233 of the RAM 204. The first round counter RC1 is for counting the number of rounds of the opening / closing execution mode. If a negative determination is made in step S1006, the current opening / closing execution mode is an opening / closing execution mode based on an 8R jackpot result, and in this case, in step S1008, "8" is set in the first round counter RC1. Then, if it is determined in step S1005 that any of the special deviation flags is stored, in step S1009, "1" is set in the first round counter RC1.

[0239] After executing the process of step S1007, step S1008, or step S1009, an opening command is set in step S1010. This set opening command is transmitted to the effect control device 82 in the external output process in the normal process. This opening command includes information on the type of game result that triggered the opening execution mode. Based on the received opening command, the effect control device 82 determines the content of the effect corresponding to the opening execution mode and controls various devices so that the determined content of the effect is executed. The content of this effect includes the display mode in the symbol display device 41, and this determined display mode is output from the effect control device 82 to the display control device 212 as a display content command. Based on the display content command received from the effect control device 82, the display control device 212 controls the symbol display device 41 so that a display (for example, video display) corresponding to the current opening execution mode is performed. For example, in the opening execution mode based on a big win result, the symbol display device 41 is controlled to notify that fact and to notify the number of rounds (16 or 8) in the opening execution mode. In this case, even in the opening execution mode of 16 rounds, it may not be notified from the beginning, but a so-called upgrading effect may be performed in which it is notified as if it were the opening execution mode of 8 rounds and then it is notified that it is 16 rounds in the middle. Also, for example, in the opening execution mode based on any special losing result, the symbol display device 41 is controlled to notify that fact and to notify that a 16-round opening execution mode will occur after a V win. And in the opening execution mode newly started based on a V win (the opening execution mode based on the V winning flag), the symbol display device 41 is controlled to bless it. Note that in the opening execution mode based on an adverse special losing result, basically, since a V win does not occur and the game property is such that the opening execution mode based on the adverse special losing result frequently occurs, it may be configured not to perform the notification for the opening execution mode based on the adverse special losing result. In this way, it is possible to eliminate the annoyance caused by frequently notifying the opening execution mode in which winning is not possible.

[0240] In the subsequent step S1011, after executing the external signal setting process, the present game state transition process is terminated. In the external signal setting process, it is determined whether any of the various 16R flags and various 8R flags are stored in the RAM 204. If any of the flags are stored, the signal output state of the output terminal for the jackpot signal provided on the external terminal board 79 is set to the jackpot signal output state. Thereby, when the output terminal for the jackpot signal is connected to the management control device on the game hall side, a jackpot signal is output to the management control device, and the management control device can recognize that a jackpot has occurred in the pachinko machine 10.

[0241] Also, in the external signal setting process, when any of the special miss flags are stored in the RAM 204, the signal output state of the output terminal for the special miss signal provided on the external terminal board 79 is set to the special miss signal output state. Thereby, when the output terminal for the special miss signal is connected to the management control device on the game hall side, a special miss signal is output to the management control device, and the management control device can recognize that an opening / closing execution mode based on the special miss result has occurred in the pachinko machine 10.

[0242] Note that depending on the type of the special miss result, the determination of whether to set the special miss signal output state may be different. For example, among the advantageous special miss result and the disadvantageous special miss result, based on the advantageous special miss result, the signal output state of the output terminal for the special miss signal provided on the external terminal board 79 may be set to the special miss signal output state, and based on the disadvantageous special miss result, it may be configured not to be the special miss signal output state. In this way, on the management control device on the game hall side, it is possible to recognize that an opening / closing execution mode based on the advantageous special miss result has occurred, while it is not necessary to recognize the opening / closing execution mode based on the disadvantageous special miss result that occurs frequently, and it is possible to avoid the complexity of data management and the increase in processing load due to frequent signal output.

[0243] Also, in the external signal setting process, when the V winning flag is stored in the RAM 204, the signal output state of the output terminal for the V winning signal provided on the external terminal board 79 is set to the V winning signal output state. As a result, when the output terminal for the V winning signal is connected to the management control device on the pachinko parlor side, the V winning signal is output to the management control device, and the management control device can recognize that the opening / closing execution mode based on the V winning has occurred in the pachinko machine 10.

[0244] If it is determined in step S1001 that the opening / closing execution mode is in progress, the process proceeds to step S1012. In step S1012, it is determined whether or not the standby time for the opening has elapsed. If the standby time for the opening has not elapsed, the present game state transition process is terminated as it is. If the standby time for the opening has elapsed, the big winning opening / closing process is executed in step S1013. Here, the big winning opening / closing process will be described with reference to the flowchart of FIG. 22.

[0245] First, in step S1101, it is determined whether or not the big winning opening 321 or the distribution opening 351 is open. Specifically, such determination is made based on the drive states of the drive unit 323 of the first variable winning device 32A and the drive unit 353 of the second variable winning device 32B. If the big winning opening 321 and the distribution opening 351 are not open, in step S1102, it is determined whether or not the value of the first round counter RC1 is "0", and in step S1103, it is determined whether or not the value of the first timer counter TC1 provided in the various counter areas 233 of the RAM 204 is "0". The first timer counter TC1 is a counter for the MPU 202 to identify various control timings during the opening / closing execution mode, and it is a counter that is decremented by 1 each time the timer interrupt process is executed.

[0246] If the value of the first-round counter RC1 is "0" or the value of the first timer counter TC1 is not "0", the main winning opening / closing process is terminated as it is. On the other hand, if the value of the first-round counter RC1 is not "0" and the value of the first timer counter TC1 is "0", the process proceeds to step S1104 to determine whether any special deviation flag is stored in the RAM 204. The case where no special deviation flag is stored means that the current opening / closing execution mode is the opening / closing execution mode based on the jackpot result or the opening / closing execution mode based on the V winning. In this case, the first release process is executed in step S1105. In the first release process, the drive unit 323 of the first variable winning device 32A is driven and controlled to perform a process of opening the main winning opening 321. Thereby, winning in the first variable winning device 32A is permitted.

[0247] Thereafter, in step S1106, in order to set the period for maintaining the open state of the first variable winning device 32A, a process of setting "15000" (corresponding to 30.0 sec) in the long-time mode in the first timer counter TC1 is executed. Thereby, a round game in which the first variable winning device 32A is in the open state in the long-time mode is started.

[0248] On the other hand, if any special deviation flag is stored in step S1104, it means that the current opening / closing execution mode is the opening / closing execution mode based on the special deviation result. In this case, the second release process is executed in step S1107. In the second release process, the drive unit 353 of the second variable winning device 32B is driven and controlled to perform a process of opening the distribution inlet 351. Thereby, winning in the second variable winning device 32B is permitted.

[0249] After that, in step S1108, it is determined whether the current special deviation result is a favorable special deviation result. Specifically, it is determined whether any one of the first-side favorable release flag and the second-side favorable release flag is stored. If it is a favorable special deviation result, the process proceeds to step S1106, and the process of setting "15000" in the long-time mode in the first timer counter TC1 is executed as described above. As a result, a round game in which the second variable winning device 32B is in the open state in the long-time mode is started.

[0250] If it is determined in step S1108 that it is not a favorable special deviation result but an unfavorable special deviation result, in step S1109, the process of setting "150" (corresponding to 0.3 sec) in the short-time mode in the first timer counter TC1 is executed. As a result, a round game in which the second variable winning device 32B is in the open state in the short-time mode is started.

[0251] After executing the process of step S1106 or step S1109, in step S1110, "10" is set in the winning counter PC provided in the various counter areas 233 of the RAM204. The winning counter PC is a counter for counting the number of winnings in the variable winning devices 32A and 32B.

[0252] After that, in step S1111, after setting the open command as the output target to the effect control device 82, this main winning opening / closing process is terminated. The open command includes information on which of the variable winning devices 32A and 32B is to be in the open state. Based on the received open command, the effect control device 82 determines the content of the effect corresponding to the variable winning device 32A or 32B to be in the open state, and controls various devices so that the determined content of the effect is executed.

[0253] If the big winning opening 321 or the distribution opening 351 is open in step S1101, the process proceeds to step S1112 to determine whether the value of the first timer counter TC1 is "0". If the value of the first timer counter TC1 is not "0", in step S1113, it is determined whether a winning has occurred in any of the variable winning devices 32A, 32B. Specifically, it is determined whether the passage of the game ball is detected based on the detection state of the detection sensor 325 for the big winning opening or the detection sensor 361 for counting. If no winning has occurred, the big winning opening opening / closing process is terminated as it is. On the other hand, if a winning has occurred, in step S1114, the value of the winning counter PC is decremented by 1.

[0254] In the subsequent step S1115, based on the detection state of the detection sensor 362 for V winning, it is determined whether the game ball has flowed into the V winning area 356. If the flow into the V winning area 356 has occurred, in step S1116, a process of storing the V winning flag in the various flag storage areas 234 of the RAM 204 is executed. The V winning flag is a flag for the MPU 202 to recognize that a V winning (the flow of the game ball into the V winning area 356) has occurred in the current opening / closing execution mode.

[0255] If it is determined in step S1115 that no V winning has occurred, or after the process of step S1116 is executed, in step S1117, it is determined whether the value of the winning counter PC is "0". If it is not "0", the big winning opening opening / closing process is terminated as it is.

[0256] If the value of the first timer counter TC1 is "0" in step S1112, or if the value of the winning counter PC is "0" in step S1117, it means that the big winning opening closing condition is satisfied. In such a case, in step S1118, the corresponding drive units 323, 353 are set to the non-driven state to close the big winning opening 321 or the distribution opening 351.

[0257] In the subsequent step S1119, the value of the first-round counter RC1 is decremented by 1, and in step S1120, it is determined whether the value of the first-round counter RC1 is "0". If the value of the first-round counter RC1 is not "0", then in step S1121, "1000" (i.e., 2 sec) is set in the first timer counter TC1. Thereafter, in step S1122, a closing command is set, and the main winning opening / closing process ends. This set closing command is transmitted to the effect control device 82 in the external output process in the normal process. Based on the received closing command, the effect control device 82 determines the content of the effect corresponding to the closing of the variable winning devices 32A and 32B, and controls various devices so that the determined effect content is executed.

[0258] If it is determined in step S1120 that the value of the first-round counter RC1 is "0", then in step S1123, the ending start process is executed. In this start process, an ending standby time for waiting without starting the next game round for the ending in the opening / closing execution mode is set. Specifically, the standby time information for ending, which is stored in advance in the ROM 203, is set in the standby time counter area provided in the various counter areas 233 of the RAM 204. The value of the standby time information set here is decremented by 1 each time the timer interrupt process is executed.

[0259] After that, in step S1124, after setting the ending command, the main winning opening / closing process ends. This set ending command is transmitted to the effect control device 82 in the external output process in the normal process. Based on the received ending command, the effect control device 82 determines the content of the effect corresponding to the end of the opening / closing execution mode, and controls various devices so that the determined content of the effect is executed. The content of this effect includes the display mode in the symbol display device 41, and this determined display mode is output from the effect control device 82 to the display control device 212 as a display content command. Based on the display content command received from the effect control device 82, the display control device 212 controls the symbol display device 41 to perform a display (for example, video display) corresponding to the current opening / closing execution mode.

[0260] Note that the standby time for ending set in step S1123 may be varied according to the trigger for shifting to the opening / closing execution mode that ends this time. For example, the standby time for ending of the opening / closing execution mode based on the jackpot result may be set to be longer than the standby time for ending of the opening / closing execution mode based on the special losing result. Also, the length of the standby time for ending may be varied according to the type of the special losing result. For example, the standby time for ending of the opening / closing execution mode based on the advantageous special losing result may be set to be longer than the standby time for ending of the opening / closing execution mode based on the disadvantageous special losing result.

[0261] Returning to the description of the game state transition process (FIG. 21), after executing the main winning opening / closing process in step S1013, it is determined in step S1014 whether the value of the first round counter RC1 is "0". Also, in step S1015, it is determined whether the standby time for ending has elapsed. If the value of the first round counter RC1 is not "0" or the standby time for ending has not elapsed, the game state transition process is terminated as it is.

[0262] On the other hand, when the value of the first round counter RC1 is "0" and the waiting time for ending has elapsed, in step S1016, the transition process at the end of the opening / closing execution mode is executed, and after the end process of the opening / closing execution mode is executed in step S1017, the game state transition process ends. In the end process of the opening / closing execution mode, the effect control device 82 and the like are controlled to perform an effect for ending the opening / closing execution mode.

[0263] Here, the transition process at the end of the opening / closing execution mode will be described with reference to the flowchart of FIG. 23.

[0264] First, in step S1201, it is determined whether any of the winning flags, i.e., the first winning flag, the second winning flag, and the V winning flag, is stored. That is, it is ascertained whether the current opening / closing execution mode is an opening / closing execution mode based on a big win result, or an opening / closing execution mode that has shifted after a passage through the V winning area 356 has occurred during an opening / closing execution mode based on a special losing result. If an affirmative determination is made in step S1201, in step S1202, a process of resetting the first game round counter and the second game round counter to their initial values (0) is executed. In the subsequent step S1203, a process of erasing the various winning flags grasped in step S1201 is executed.

[0265] If a negative determination is made in step S1201, or after the process of step S1203 is executed, in step S1204, it is determined whether the V winning flag is stored. That is, it is determined whether the opening / closing execution mode to be ended this time is an opening / closing execution mode based on a special losing result, and whether a passage through the V winning area 356 has occurred during the opening / closing execution mode. If the V winning flag is stored, in step S1205, a process of storing the V winning flag in the various flag storage areas 234 of the RAM 204 is executed. As a result, it becomes possible to make an affirmative determination in step S1002 of the game state transition process, and following the end of the current opening / closing execution mode, an opening / closing execution mode based on a V win will be newly started.

[0266] If a negative determination is made in step S1204, or after the process of step S1205 is executed, in step S1206, a process of erasing various special deviation flags (first special deviation flag, second special deviation flag) is executed. Note that if the special deviation flag is not stored, that state is maintained. In the subsequent step S1207, a process of erasing various release flags (first side advantageous release flag, first side disadvantageous release flag, second side advantageous release flag, second side disadvantageous release flag) is executed. Note that if the release flag is not stored, that state is maintained. Then, in step S1208, a process of erasing the game result flags for jackpot (first side 16R flag, first side 8R flag, second side 16R flag, second side 8R flag) is executed. Note that if the game result flag for jackpot is not stored, that state is maintained. After that, the transition process at the end of this process is terminated.

[0267] <Electric accessory support process> Next, the electric accessory support process of step S406 in the normal process will be described with reference to the flowcharts of FIGS. 24 and 25.

[0268] First, in step S1301, it is determined whether or not support is in progress. Specifically, it is determined whether or not a support in progress flag is stored in the various flag storage areas 234 of the RAM 204. The support in progress flag is a flag that is stored when the electric accessory 34a is in an open state and is erased when it returns to the closed state.

[0269] If the support in progress flag is not stored, the process proceeds to step S1302, and it is determined whether or not a support winning flag is stored in the various flag storage areas 234 of the RAM 204. The support winning flag is a flag that is stored when a winning for the open state is determined in the lottery for whether or not to open the electric accessory 34a, and is erased when the support in progress flag is stored.

[0270] If the support winning flag is not stored, the process proceeds to step S1303, and it is determined whether the value of the second timer counter TC2 provided in the various counter areas 233 of the RAM 204 is "0". If the value of the second timer counter TC2 is not "0", the process for supporting this electric role ends as it is.

[0271] If the value of the second timer counter TC2 is "0", at step S1304, it is determined whether it is the end timing of the pattern change display on the general diagram display unit 38. If it is the end timing of the change display, at step S1305, after setting the out display, the process for supporting this electric role ends. By setting the out display, the change display of the pattern on the general diagram display unit 38 ends in a state where the out display is stopped.

[0272] If the value of the second timer counter TC2 is "0" and it is not the end timing of the change display, at step S1306, it is determined whether the value of the accessory reservation memory number SN stored in the accessory reservation area 235 is greater than "0". If the value of the accessory reservation memory number SN is "0", the process for supporting this electric role ends as it is. If the value of the accessory reservation memory number SN is greater than "0", an open lottery is performed at step S1307. Specifically, when the value of the electric accessory release counter C4 stored in the electric role execution area RCE is between 0 and 249, the open lottery is a winning one. At the same time as the open lottery, "150" (i.e., 0.3 sec) is set in the second timer counter TC2. Note that the second timer counter TC2 is decremented by 1 each time the timer interrupt process is activated.

[0273] In the subsequent step S1308, it is determined whether the result of the open lottery in step S1307 is a support win. If it is not a support win, the process for supporting this electric role ends without executing the process of step S1309. If it is a support win, at step S1309, the support winning flag is stored, and after setting "1" in the second round counter area RC2 provided in the RAM 204, the process for supporting this electric role ends.

[0274] If it is determined in step S1302 that the support winning flag is stored, the process proceeds to step S1310. In step S1310, it is determined whether the value of the second timer counter TC2 is "0". If the value of the second timer counter TC2 is not "0", since the pattern is being variably displayed on the general drawing display unit 38, the support process for this electric accessory is terminated as it is. If the value of the second timer counter TC2 is "0", in step S1311, a winning display is set. As a result, the variable display of the pattern on the general drawing display unit 38 is terminated while the winning display is stopped. In the subsequent step S1312, a support-in progress flag is stored, and after erasing the support winning flag, the support process for this electric accessory is terminated.

[0275] If it is determined in step S1301 that the support-in progress flag is stored, the process proceeds to step S1313, and after executing an electric accessory opening / closing process for controlling the opening and closing of the electric accessory 34a, the support process for this electric accessory is terminated. The electric accessory opening / closing control process will be described with reference to the flowchart of FIG. 25.

[0276] First, in step S1401, it is determined whether the electric accessory 34a is in the open state. Whether the electric accessory 34a is in the open state is determined by whether the electric accessory drive unit 34b is in the drive state. If the electric accessory 34a is open, the process proceeds to step S1402, and it is determined whether the value of the second timer counter TC2 is "0".

[0277] If the value of the second timer counter TC2 is not "0", the electric accessory opening / closing process is terminated as it is. If the value of the second timer counter TC2 is "0", the process proceeds to step S1403, and a closing process for controlling the electric accessory 34a to the closed state is performed.

[0278] After that, in step S1404, after subtracting 1 from the value of the second round counter RC2 provided in various counter areas 233 of the RAM 204, it is determined in step S1405 whether the value of the second round counter RC2 is "0". The second round counter RC2 is a counter for specifying the number of opening times of the electric accessory 34a in the support state. If the value of the second round counter RC2 is not "0", the main electric accessory opening / closing process is terminated as it is. If the value of the second round counter RC2 is "0", after erasing the support flag in step S1406, the main electric accessory opening / closing process is terminated.

[0279] On the other hand, if the electric accessory 34a is not in the open state, a negative determination is made in step S1401 and the process proceeds to step S1407. In step S1407, it is determined whether the second timer counter TC2 is "0". If the second timer counter TC2 is not "0", the main electric accessory opening / closing process is terminated as it is. If the second timer counter TC2 is "0", in step S1408, an opening process for controlling the electric accessory 34a to the open state is executed. Then, after setting "750" (i.e., 1.5 sec) in the second timer counter TC2 in step S1409, the main electric accessory opening / closing process is terminated.

[0280] <V Distribution Setting Process> Next, the V distribution setting process in step S407 of the normal process will be described with reference to the flowchart in FIG. 26.

[0281] First, at step S1501, it is determined whether it is the start timing of the opening / closing execution mode. If it is the start timing, then at step S1502, a process of setting "500" (i.e., 1.0 sec) to the third timer counter TC3 provided in the various counter areas 233 of the RAM 204 is executed. In the subsequent step S1503, a process of setting "1" to the distribution counter HC provided in the various counter areas 233 of the RAM 204 is executed. The third timer counter TC3 is a counter that is decremented by 1 each time the timer interrupt process is activated. Also, the distribution counter HC is a counter for the MPU 202 to grasp the number of operations of the shutter 358.

[0282] If a negative determination is made at step S1501, or after the process of step S1503 is executed, the process proceeds to step S1504. At step S1504, by grasping the driving state of the driving unit 359 for the shutter, it is determined whether the shutter 358 is arranged at a position where it distributes the game balls to the V winning area 356. If it is arranged at a position where it distributes the game balls to the discharge area 357 instead of the V winning area 356, the process proceeds to step S1505, and it is determined whether the above third timer counter TC3 is "0". If it is "0", then at step S1506, it is determined whether the distribution counter HC is "0". If the third timer counter TC3 is not "0" at step S1505, or if the distribution counter HC is "0" at step S1506, it is considered that it is not the timing for the drive control of the driving unit 359 for the shutter, and the V distribution setting process is terminated as it is.

[0283] If an affirmative determination is made at step S1505 and a negative determination is made at step S1506, then at step S1507, a process for starting the drive control of the driving unit 359 for the shutter and switching the shutter 358 to a position where it distributes the game balls to the V winning area 356 is performed. Then, after performing a process of setting "1500" (i.e., 3.0 sec) to the third timer counter TC3 at step S1508, the V distribution setting process is terminated.

[0284] If it is determined in step S1504 that the shutter 358 is disposed at a position for distributing game balls to the V winning area 356, the process proceeds to step S1509. In step S1509, it is determined whether the third timer counter TC3 is "0". If it is not "0", the V distribution setting process is terminated as it is. If it is "0", in step S1510, the drive control of the drive unit 359 for the shutter is terminated, and a process for switching the shutter 358 to a position for distributing game balls to the discharge area 357 is performed. Then, in step S1511, the distribution counter HC is decremented by 1, and then the V distribution setting process is terminated.

[0285] As described above, in the V distribution setting process, regardless of the type of the opening / closing execution mode, control is performed to switch the position of the shutter 358 at a uniform timing. In this case, it is switched to the V winning area 356 side 1.0 sec after the start timing of the opening / closing execution mode, and after the state is maintained for 3.0 sec, it is switched to the discharge area 357 side. That is, if a game ball wins the second variable winning device 32B between 1.0 sec and 4.0 sec after the start of the opening / closing execution mode, the game ball is distributed to the V winning area 356 side.

[0286] In this case, as already described, in the opening / closing execution mode based on the advantageous special miss result and the disadvantageous special miss result, the opening standby time from the start of the opening / closing execution mode until the second variable winning device 32B is opened is set to 0.5 sec. After the elapse of the opening standby time, if it is an advantageous special miss result, the second variable winning device 32B is set to the open state with 30.0 sec as the upper limit opening time, and if it is a disadvantageous special miss result, the second variable winning device 32B is set to the open state until 0.3 sec elapses. That is, if it is an advantageous special miss result, it is set as the period during which the second variable winning device 32B is in the open state from 0.5 sec to 30.5 sec after the start of the opening / closing execution mode, and if it is a disadvantageous special miss result, it is set as the period during which the second variable winning device 32B is in the open state from 0.5 sec to 0.8 sec after the start of the opening / closing execution mode.

[0287] That is, a game ball that wins the second variable winning device 32B during the opening / closing execution mode based on a favorable special deviation result reaches the shutter 358 at the timing when the shutter 358 is disposed at a position where it is distributed to the V winning area 356 side, and the game ball is distributed to the V winning area 356 side. Further, a game ball that wins the second variable winning device 32B during the opening / closing execution mode based on an unfavorable special deviation result reaches the shutter 358 at the timing when the shutter 358 is disposed at a position where it is distributed to the discharge area 357 side, and the game ball is distributed to the discharge area 357 side. In addition, in the opening / closing execution mode based on an unfavorable special deviation result, since the period during which the open state is maintained is shorter than the firing cycle (0.6 sec), in the first place, it is difficult for a winning of the second variable winning device 32B to occur during the opening / closing execution mode.

[0288] Then, based on passing through the V winning area 356 during one round of the opening / closing execution mode based on a special deviation result, a V winning flag is stored, and thereafter, by performing a process of rewriting it to a V winning flag, after the opening / closing execution mode, a new opening / closing execution mode is started. In the new opening / closing execution mode, "16" is input to the first round counter RC1 in step S1006, and 16 rounds of game play are performed on the first variable winning device 32A side, and it becomes possible to cause a large number of game balls to win the first variable winning device 32A. On the other hand, if it is not possible to pass through the V winning area 356 during the opening / closing execution mode based on a special deviation result, the opening / closing execution mode simply ends, and thereafter, a new opening / closing execution mode is not started.

[0289] As described above, a significant difference in the degree of advantage for the player is provided between the opening / closing execution mode based on a favorable special deviation result and the opening / closing execution mode based on an unfavorable special deviation result. Therefore, it is considered that as a player, one hopes that the opening / closing execution mode based on a favorable special deviation result is implemented.

[0290] As described above, in the success / failure determination process on the first special figure side, the probability of an unfavorable special miss result is set higher than the probability of a favorable special miss result, and the success / failure table is set so that an unfavorable special miss result is established in almost every success / failure determination. Also, in the success / failure determination process on the second special figure side, the probability of a favorable special miss result is set higher than the probability of an unfavorable special miss result, and the success / failure table is set so that a favorable special miss result is established in almost every success / failure determination. Therefore, it can be said that the success / failure determination on the second special figure side is set to be more advantageous for the player than the success / failure determination on the first special figure side.

[0291] However, in order to perform the success / failure determination on the second special figure side, it is necessary to award a game ball to the second operation port 34, and the second operation port 34 is configured to allow awarding based on awarding to the through gate 35 where awarding to the first operation port 33 will occur. That is, in order to award to the second operation port 34, it is necessary to award to the first operation port 33, and without causing awarding to the first operation port 33, it is impossible to cause awarding to the second operation port 34.

[0292] Also, in the electric role support process, the electric accessory 34a is set to be in an open state 0.3 seconds after awarding to the through gate 35 occurs. And it is set to maintain that open state for 1.5 seconds. That is, the period from 0.3 seconds to 1.8 seconds after a specific event occurs where awarding to the through gate 35, that is, awarding to the first operation port 33 occurs, is set as the period during which awarding to the second operation port 34 is possible. And, as will be described later, the game turn on the first special figure side based on awarding to the first operation port 33 is set so that the variable display time is longer than this 1.8 seconds.

[0293] That is, the timing at which a winning in the second operation port 34 can occur is the timing when the game turn on the first special drawing side is being executed. Outside of the execution of the game turn on the first special drawing side, no winning in the second operation port 34 occurs. As described above, in the winning determination process on the first special drawing side, an unfavorable special losing result is established almost every time, and during the execution of the game turn in which the opening and closing execution mode based on the unfavorable special losing result is to be implemented, a winning in the second operation port 34 occurs, and the winning determination process on the second special drawing side is performed. And, as described above, in the winning determination process on the second special drawing side, a favorable special losing result is established almost every time.

[0294] Here, in the first game turn control process and the second game turn control process, when a special losing result is established in both lottery systems, the special losing result on the side where the variable display time has elapsed first is given priority and implemented. Therefore, if the game turn on the first special drawing side ends first, the opening and closing execution mode based on the unfavorable special losing result that is almost always established is implemented, and if the game turn on the second special drawing side ends first, the opening and closing execution mode based on the favorable special losing result that is almost always established is implemented. That is, depending on the relationship between the variable display time set in the game turn on the first special drawing side and the variable display time set in the game turn on the second special drawing side, which lottery system's result the opening and closing execution mode is based on changes.

[0295] <Variable display time setting process> Hereinafter, the variable display time setting process implemented in the first game turn control process and the second game turn control process will be described with reference to the flowcharts of FIGS. 27 and 28. Note that the first variable display time setting process (FIG. 27) implemented in the first game turn control process and the second variable display time setting process (FIG. 28) implemented in the second game turn control process have basically the same processing configuration, so these will be described together. Also, when explaining each variable display time setting process, reference will be made to the variable table time table shown in FIG. 29 as well.

[0296] As shown in FIGS. 27 and 28, in step S1601 (step S1701), a process of grasping the corresponding game turn counter is executed. That is, on the first special drawing side, the first game turn counter is grasped, and on the second special drawing side, a process of grasping the second game turn counter is executed. As already described, the first game turn counter is a counter that is incremented by 1 each time a game turn on the first special drawing side is executed (step S618), and is a counter that is reset at the end of the opening / closing execution mode (16R or 8R opening / closing execution mode) based on the winning flag. Also, the second game turn counter is a counter that is incremented by 1 each time a game turn on the second special drawing side is executed (step S918), and is a counter that is reset at the end of the opening / closing execution mode based on the winning flag.

[0297] After the execution of step S1601 (step S1701), in step S1602 (step S1702), a process of acquiring the corresponding variable display time table is executed. That is, on the first special drawing side, the first variable display time table is acquired, and on the second special drawing side, the second variable display time table is acquired. The first variable display time table and the second variable display time table are stored in the variable display time table storage area 223 of the ROM 203.

[0298] As shown in FIG. 29, the first variable display time table and the second variable display time table have the variable display time determined based on the value of the corresponding game turn counter and the value of the variation type counter CS in the hold information for the game turn to start this time.

[0299] In the first variable display time table on the first special drawing side, as the variable display time for the game turn on the first special drawing side, the variable display time of the first short variation that is 10.0 sec and the variable display time of the first long variation that is 30.0 sec are set. That is, if the variable display time of the first long variation is selected, the game turn on the first special drawing side will end later than when the variable display time of the first short variation is selected, and depending on the relationship with the game turn on the second special drawing side, the game turn on the second special drawing side is likely to end first.

[0300] When the value of the first game round counter is in the range of 1 to 100, that is, in the first to 100th game rounds on the first special symbol side after the reset of the first game round counter, the value of the variation type counter CSA is allocated so that the first short variation is more likely to be selected than the first long variation. Specifically, if the value of the variation type counter CSA is 0 to 99 or 101 to 199, the first short variation is selected, and if the value of the variation type counter CSA is 100, the first long variation is selected. That is, the first short variation is selected with a probability of 199 / 200, and the first long variation is selected with a probability of 1 / 200.

[0301] When the value of the first game round counter is in the range of 101 to 110, that is, in the 101st to 110th game rounds on the first special symbol side after the reset of the first game round counter, the value of the variation type counter CSA is allocated so that the first long variation is more likely to be selected compared to the case of 1 to 100 above. Specifically, if the value of the variation type counter CSA is 0 to 90 or 101 to 199, the first short variation is selected, and if the value of the variation type counter CSA is 91 to 100, the first long variation is selected. That is, the first short variation is selected with a probability of 190 / 200, and the first long variation is selected with a probability of 10 / 200.

[0302] After that, when the value of the first game round counter is in the range of 111 to 200, 211 to 300, 311 to 400, 411 to 500, that is, in the 111th to 200th, 211th to 300th, 311th to 400th, 411th to 500th game rounds on the first special symbol side after the reset of the first game round counter, it is set so that the first short variation and the first long variation are selected with the same probability as in the first to 100th rounds above. On the other hand, when the value of the first game round counter is in the range of 201 to 210, 301 to 310, 401 to 410, that is, in the 201st to 210th, 301st to 310th, 401st to 410th game rounds on the first special symbol side after the reset of the first game round counter, it is set so that the first short variation and the first long variation are selected with the same probability as in the 101st to 110th rounds above.

[0303] After the value of the first game round counter reaches 501 or later, that is, after the reset of the first game round counter, in the game rounds on the first special symbol side from the 501st round onward, the variable display time of the first long variation is set to be selected with a 100% probability.

[0304] That is, in the first variable display time table on the first special symbol side, the first short variation is almost selected, and there is a first zone of lottery times (from the 1st round to the 100th round, from the 111th round to the 200th round, from the 211th round to the 300th round, from the 311th round to the 400th round, from the 411th round to the 500th round) where the first long variation is difficult to be selected, a second zone (from the 101st round to the 110th round, from the 201st round to the 210th round, from the 301st round to the 310th round, from the 401st round to the 410th round) where the first long variation is more likely to be selected compared to the first zone, and a third zone where the first long variation is even more likely to be selected than the second zone are set. In other words, in the game rounds on the first special symbol side, for the lottery times in the first zone, the variable display time of the first short variation is likely to be set, and in relation to the game rounds on the second special symbol side, the game rounds on the first special symbol side are more likely to end first. Also, in the game rounds on the first special symbol side, for the lottery times in the second zone, the variable display time of the first long variation is more likely to be selected than in the first zone, so in relation to the game rounds on the second special symbol side, the game rounds on the second special symbol side are more likely to end first than in the first zone. And in the game rounds on the first special symbol side, for the lottery times in the third zone, the variable display time of almost the first long variation is selected, so in relation to the game rounds on the second special symbol side, the game rounds on the second special symbol side are more likely to end first.

[0305] In the second variable display time table on the second special symbol side, as the variable display time of the game rounds on the second special symbol side, the variable display time of the second short variation which is 5.0 sec and the variable display time of the second long variation which is 20.0 sec are set. That is, when the variable display time of the second short variation is selected, the game rounds on the second special symbol side will end earlier than when the variable display time of the second long variation is selected, and due to the relationship with the game rounds on the first special symbol side, the game rounds on the second special symbol side are more likely to end first.

[0306] When the value of the second game turn counter is in the range of 1 to 100, that is, in the first to 100th game turns on the second special figure side after the reset of the second game turn counter, the value of the variation type counter CSB is allocated so that the second long variation is more likely to be selected than the second short variation. Specifically, if the value of the variation type counter CSB is from 0 to 198, the second long variation is selected, and if the value of the variation type counter CSB is 199, the second short variation is selected. That is, the second long variation is selected with a probability of 199 out of 200, and the second short variation is selected with a probability of 1 out of 200.

[0307] When the value of the second game turn counter is in the range of 101 to 110, that is, in the 101st to 110th game turns on the second special figure side after the reset of the second game turn counter, the value of the variation type counter CSB is allocated so that the second short variation is more likely to be selected compared to the case of 1 to 100 above. Specifically, if the value of the variation type counter CSB is from 0 to 190, the second long variation is selected, and if the value of the variation type counter CSB is from 191 to 199, the second short variation is selected. That is, the second long variation is selected with a probability of 190 out of 200, and the second short variation is selected with a probability of 10 out of 200.

[0308] After that, when the value of the second game turn counter is in the ranges of 111 to 200, 211 to 300, 311 to 400, and 411 to 500, that is, in the 111th to 200th, 211th to 300th, 311th to 400th, and 411th to 500th game turns on the second special figure side after the reset of the second game turn counter, it is set so that the second long variation and the second short variation are selected with the same probability as in the first to 100th turns above. On the other hand, when the value of the second game turn counter is in the ranges of 201 to 210, 301 to 310, and 401 to 410, that is, in the 201st to 210th, 301st to 310th, and 401st to 410th game turns on the second special figure side after the reset of the second game turn counter, it is set so that the second long variation and the second short variation are selected with the same probability as in the 101st to 110th turns above.

[0309] Then, after the value of the second game count reaches 501 or more, that is, after the reset of the second game count, in the second special figure side game turns from the 501st turn onwards, the variable display time of the second short variation is set to be selected with a 100% probability.

[0310] That is, in the second variable display time table on the second special figure side, the second long variation is almost selected, and there is a first zone of the number of lottery times where the second short variation is difficult to be selected (from the 1st turn to the 100th turn, from the 111th turn to the 200th turn, from the 211th turn to the 300th turn, from the 311th turn to the 400th turn, from the 411th turn to the 500th turn), a second zone where the second short variation is more likely to be selected compared to the first zone (from the 101st turn to the 110th turn, from the 201st turn to the 210th turn, from the 301st turn to the 310th turn, from the 401st turn to the 410th turn), and a third zone where the second short variation is even more likely to be selected than the second zone are set. In other words, in the game turns on the second special figure side, for the number of lottery times in the first zone, the variable display time of the second long variation is likely to be set, and in relation to the game turns on the first special figure side, the game turns on the first special figure side are more likely to end first. Also, in the game turns on the second special figure side, for the number of lottery times in the second zone, the variable display time of the second short variation is more likely to be selected than in the first zone, so in relation to the game turns on the first special figure side, the game turns on the second special figure side are more likely to end first than in the first zone. And in the game turns on the second special figure side, for the number of lottery times in the third zone, the variable display time of the second short variation is almost selected, so in relation to the game turns on the first special figure side, the game turns on the second special figure side are more likely to end first.

[0311] In this embodiment, the first to third zones on the first special drawing side and the first to third zones on the second special drawing side are set to overlap. More specifically, the value of the first game turn counter set in the first to third zones on the first special drawing side and the value of the second game turn counter set in the first to third zones on the second special drawing side are set to be the same. Therefore, in the first zone, the game turns on the first special drawing side are more likely to end first due to the relationship between the variable display times of the two special drawings. In the second zone, the game turns on the second special drawing side are more likely to end earlier than in the first zone due to the relationship between the variable display times of the two special drawings. In the third zone, the game turns on the second special drawing side are more likely to end first due to the relationship between the variable display times of the two special drawings. By doing so, in the first zone, the opening and closing execution mode based on the disadvantageous special miss result on the first special drawing side is more likely to be implemented. In the second zone, compared with the first zone, the opening and closing execution mode based on the advantageous special miss result on the second special drawing side is more likely to be implemented. In the third zone, the opening and closing execution mode based on the advantageous special miss result on the second special drawing side is more likely to be implemented.

[0312] Here, the first game turn counter is a counter for grasping the number of lottery draws on the first special drawing side, and the second game turn counter is a counter for grasping the number of lottery draws on the second special drawing side. Therefore, in this embodiment, the number of lottery draws on the first special drawing side and the number of lottery draws on the second special drawing side are configured to be grasped separately. By doing so, the independence of multiple lottery systems is ensured, and even if a deviation occurs in the number of lottery draws between the two lottery systems, for example, when only the lottery on the first special drawing side is implemented and the lottery on the second special drawing side is not implemented, it is possible to allow it.

[0313] However, as described above, in this embodiment, since the lottery on the first special drawing side is a condition for receiving the lottery on the second special drawing side, the case where the second game turn counter is incremented is when the first game turn counter has been incremented slightly earlier. Therefore, basically, the second game turn counter and the first game turn counter have the same value.

[0314] On the one hand, in order to receive the lottery on the first special figure side, it is not necessary to receive the lottery on the second special figure side, and it is conceivable that a game is played in which only the lottery on the first special figure side is carried out. However, as shown in the distribution table of FIG. 10, the distribution table on the second special figure side is more advantageous for the player than the distribution table on the first special figure side. Further, when the electric accessory 34a is in the open state, it becomes possible to easily win the second winning port 34, and five prize balls are paid out based on the winning. Incidentally, when a game ball is launched aiming at the second winning port 34 in a situation where the electric accessory 34a is in the open state, the game ball wins the second winning port 34 with a probability of about 50%. Therefore, when the electric accessory 34a is in the open state, it is more beneficial for the player (about 3 plus) not to consider the win / loss lottery even if the game ball is launched aiming at the second winning port 34. Therefore, normally, it is considered that the player will carry out the lottery on the second special figure side following the lottery on the first special figure side in order to receive the above-mentioned advantageous distribution. Because of such a configuration, even if the same values are assigned to the first to third zones in the variable display time tables of both lottery systems, it is unlikely that any inconvenience will occur, and it is possible to generate a special deviation result as designed by the designer.

[0315] <State of game progress> Next, the state of game progress of the present embodiment will be described with reference to the timing charts of FIGS. 30 to 32. Note that FIG. 30 shows an outline of the game mainly carried out in the first zone, and FIGS. 31 and 32 show an outline of the game exceptionally carried out in the first zone and the games likely to be carried out in the second and third zones.

[0316] Assuming that a winning occurs at the through gate 35 at the timing of ta1, a support lottery is carried out, and at the same time, the variable display (general figure variation) on the general figure display unit 38 is started from the timing of ta1. As already described, this variable display ends in a relatively short time of 0.3 sec, and the electric accessory 34a is set in the open state at the timing of ta3. The open state is maintained for 1.5 sec, and the electric accessory 34a is set in the closed state at the timing of ta5.

[0317] At the timing of ta2, which is immediately after winning the through gate 35 at the timing of ta1, the game ball that won the through gate 35 wins the first activation port 33. And at the timing of ta2, the determination process on the first special figure side is carried out, and the game turn on the first special figure side is started. The figure shows the case where the variable display time of the first short variation is selected as the variable display time of this game turn.

[0318] Suppose that a winning occurs at the second activation port 34 at the timing of ta4 when the electric accessory 34a is in the open state during the execution of the game turn on the first special figure side. In this case, at the timing of ta4, the determination process on the second special figure side is carried out, and the game turn on the second special figure side is started. The figure shows the case where the variable display time of the second long variation is selected as the variable display time of this game turn.

[0319] In the situation where the game turns on both special figures are being carried out in parallel as described above, the variable display time on the first special figure side is the short variation, and the variable display time on the second special figure side is set to the long variation. The variable display time of the game turn on the first special figure side is set to become 0 at the timing of ta6, and the variable display time of the game turn on the second special figure side is set to become 0 at the timing of ta10, which is later than ta6. In this case, the variable display time on the first special figure side becomes 0 first, and at the timing of ta6, the game turn on the first special figure side ends, and the game turn on the second special figure side is forcibly ended at the same timing of ta6 based on the end of the game turn on the first special figure side (based on the start of the opening and closing execution mode based on the disadvantageous special miss result).

[0320] Suppose that the opening and closing execution mode based on the disadvantageous special miss result on the first special figure side is started at the timing of ta6. Then, the second variable winning device 32B is set to the open state from the timing of ta6 to the timing of ta7. In actuality, after the elapse of the waiting time for opening from the timing of ta6, the second variable winning device 32B is set to the open state, but for the convenience of the figure, it is shown as the same timing.

[0321] The shutter 358 as a distribution member in the second variable winning device 32B becomes a mode of distributing game balls to the V winning area 356 at the timing of ta8 which is after the elapse of a predetermined period T (1.0 sec) from the start of the opening / closing execution mode. This mode of V distribution is maintained until the timing of ta9. However, since the period from ta6 to ta7 when the second variable winning device 32B is in the open state and the timing from ta8 to ta9 when the shutter 358 is in the mode of V distribution do not overlap, passage through the V winning area 356 is unlikely to occur during the opening / closing execution mode.

[0322] As described above, in the first zone, basically, short variation is selected in the game turns on the first special figure side, and long variation is selected in the game turns on the second special figure side. Therefore, the game turns on the first special figure side end first, and an opening / closing execution mode based on an unfavorable special off result that almost always holds in the win / loss determination on the first special figure side is implemented.

[0323] Here, also in the first zone, relatively low probability-wise, long variation is selected in the game turn on the first special figure side, and short variation is selected in the game turn on the second special figure side.

[0324] In FIG. 31, tb1 to tb4 show the cases where winning occurs at the through gate 35, the first operating port 33, and the second operating port 34 at the same timing as ta1 to ta4 in FIG. 30. However, it shows the case where the game turn on the first special figure side started at the timing of tb3 is the first short variation, and the game turn on the second special figure side started at the timing of tb4 is the second short variation. In this case, in the game turn on the first special figure side, a variation display time that becomes 0 is set at the timing of tb8, and in the game turn on the second special figure side, a variation display time that becomes 0 is set at the timing of tb6 which is earlier than tb8.

[0325] Then, the variation display time on the second special figure side becomes 0 first. At the timing of tb6, the game turn on the second special figure side ends, and the game turn on the first special figure side is forcibly ended at the same timing of tb6 based on the end of the game turn on the second special figure side (based on the start of the opening / closing execution mode based on an advantageous special off result).

[0326] Assuming that the opening / closing execution mode based on the advantageous special deviation result on the second special figure side is started at the timing of tb6, the second variable winning device 32B is set to the open state from the timing of tb6 to the timing of tb10. In actuality, after the elapse of the waiting time for opening from the timing of tb6, the second variable winning device 32B is set to the open state, which is the same as in the case of FIG. 30 above.

[0327] The shutter 358 as the vibrating member in the second variable winning device 32B becomes a mode of V distribution that distributes game balls to the V winning area 356 at the timing of tb7, which is after the elapse of a predetermined period T from the start of the opening / closing execution mode. This mode of V distribution is maintained until the timing of tb9. Since the period from tb6 to tb10 when the second variable winning device 32B is in the open state and the timing from tb7 to tb9 when the shutter 358 is in the mode of V distribution overlap, it is easy for the game balls to pass through the V winning area 356 during the opening / closing execution mode. As a result, after the opening / closing execution mode, another 16 rounds of the opening / closing execution mode will be implemented.

[0328] In FIG. 32, in tc1 to tc4, it shows the case where winning occurs at the same timing as ta1 to ta4 in FIG. 30 for the through gate 35, the first operation port 33, and the second operation port 34. However, it shows the case where the game round on the first special figure side started at the timing of tc3 is the first long variation, and the game round on the second special figure side started at the timing of tc4 is the second long variation. In this case, in the game round on the first special figure side, a variation display time that becomes 0 is set at the timing of tc9, and in the game round on the second special figure side, a variation display time that becomes 0 is set at the timing of tc6, which is earlier than tc9.

[0329] Then, the variation display time on the second special figure side becomes 0 first. At the timing of tc6, the game round on the second special figure side ends, and the game round on the first special figure side is forcibly ended at the same timing of tc6 based on the end of the game round on the second special figure side (based on the start of the opening / closing execution mode based on the advantageous special deviation result).

[0330] Assuming that the opening / closing execution mode based on the advantageous special deviation result on the second special figure side is started at the timing of tc6, the second variable winning device 32B is set to the open state at the timing from tc6 to tc10. In practice, after the elapse of the waiting time for opening from the timing of tc6, the second variable winning device 32B is set to the open state, which is the same as the cases of FIGS. 30 and 31.

[0331] The shutter 358 as the distribution member in the second variable winning device 32B becomes a mode of distributing game balls to the V winning area 356 at the timing of tc7, which is after the elapse of a predetermined period T from the start of the opening / closing execution mode. This mode of V distribution is maintained until the timing of tc8. Since the period from tc6 to tc10 when the second variable winning device 32B is in the open state overlaps with the timing from tc7 to tc8 when the shutter 358 is in the mode of V distribution, it is easy for game balls to pass through the V winning area 356 during the opening / closing execution mode. As a result, after the opening / closing execution mode, another 16 rounds of opening / closing execution mode will be implemented.

[0332] As described above, even in the first zone, if the first long variation is selected in the game turn on the first special figure side or the second short variation is selected in the game turn on the second special figure side, the game turn on the second special figure side may end first. Therefore, the opening / closing execution mode based on the advantageous special deviation result may be implemented. Thus, even if it is the first zone, it is not the case that no expectation can be placed on the advantageous special deviation result at all, and it becomes possible to draw interest to the variation display time set for each game turn in the first zone.

[0333] Then, when shifting to the second zone while waiting for game turns with the first long variation or the second short variation that occur with a relatively low probability as described above in the first zone, on the first special figure side, the first long variation becomes more likely to be selected, and on the second special figure side, the second short variation becomes more likely to be selected. In this case, when the first long variation is selected on the first special figure side (the second long variation is selected on the second special figure side), the situation shown in FIG. 32 occurs, and the opening / closing execution mode based on the advantageous special losing result is implemented. Also, when the second short variation is selected on the second special figure side (the first short variation is selected on the first special figure side), the situation shown in FIG. 31 occurs, and in this case as well, the opening / closing execution mode based on the advantageous special losing result is implemented. In addition, when the first long variation is selected on the first special figure side and the second short variation is selected on the second special figure side, the game turns on the second special figure side will end first, and the opening / closing execution mode based on the advantageous special losing result is implemented. This is common also in the third zone.

[0334] Particularly, in the case of the third zone, on the first special figure side, the first long variation is selected with a 100% probability, and on the second special figure side, the second short variation is selected with a 100% probability. Therefore, if the lottery of both lottery systems is carried out until the third zone, the opening / closing execution mode based on the advantageous special losing result will be implemented, and the third zone can function as a so-called ceiling.

[0335] As described above, the possibility of implementing the advantageous special losing result changes in the first zone, the second zone, and the third zone. In this case, in the win / loss determination process, it is not that the probability of becoming the advantageous special losing result changes, but only the selected variation display time changes. In this way, since it is possible to change between a state where it is easy to give benefits to the player and a state where it is difficult to give benefits without changing the probability of the win / loss determination process, the degree of freedom of the game is improved, and a novel gameplay can be suitably realized.

[0336] Furthermore, in the success / failure determination process on the first special figure side, although basically a disadvantageous special exception result is made to hold almost every time, a favorable special exception result also holds with a relatively low probability. In this case, even in the basic pattern where the game turn on the first special figure side ends first as described above, an opening / closing execution mode based on the favorable special exception result rather than the disadvantageous special exception result will be implemented. Also, in the success / failure determination process on the first special figure side and the success / failure determination process on the second special figure side, when a big win result occurs, the player can obtain a privilege regardless of the result of the other success / failure determination process or the length of the variable display time. In this way, by providing various privilege-granting patterns in addition to the length of the variable display time, diversification of the game can be achieved, and the degree of attention to the game can be suitably maintained.

[0337] On the other hand, in the success / failure determination process on the second special figure side, although basically a favorable special exception result is made to hold almost every time, a disadvantageous special exception result also holds with a relatively low probability. In this case, even in the pattern where the game turn on the second special figure side ends first, an opening / closing execution mode based on the disadvantageous special exception result rather than the favorable special exception result will be implemented. Therefore, privileges will not be uniformly granted even in the pattern where the game turn on the second special figure side ends first, and this can also contribute to ensuring the degree of attention to the game.

[0338] The combinations and probabilities in which substantial privileges are granted to the player in relation to both variable display times will be explained.

[0339] The probability that the combination of the variation display times of the first short variation and the second long variation is selected in the first zone is the product of 199 / 200 and 199 / 200, which is 39601 / 40000 (about 99%). On the other hand, the probability that the combination of the variation display times of the first short variation and the second short variation or the combination of the variation display times of the first long variation and the second long variation is selected in the first zone is the product of 199 / 200 and 1 / 200 respectively, and the probability is 199 / 40000 (about 0.5%) respectively. And the probability that the combination of the variation display times of the first long variation and the second short variation is selected in the first zone is the product of 1 / 200 and 1 / 200, which is 1 / 40000. That is, in the first zone, about 99% of the game rounds on the first special figure side end first, and about 1% of the game rounds on the second special figure side end first. As already explained, the win / loss determination on the first special figure side results in almost an unfavorable special miss result, and the win / loss determination on the second special figure side results in almost a favorable special miss result. Therefore, in the first zone, it can be said that the opening and closing execution mode based on almost unfavorable special miss results is implemented.

[0340] The probability that the combination of the variation display times of the first short variation and the second long variation is selected in the second zone is the product of 190 / 200 and 190 / 200, which is 36100 / 40000 (about 90%). On the other hand, the probability that the combination of the variation display times of the first short variation and the second short variation or the combination of the variation display times of the first long variation and the second long variation is selected in the second zone is the product of 190 / 200 and 10 / 200 respectively, and the probability is 1900 / 40000 (about 5%) respectively. And the probability that the combination of the variation display times of the first long variation and the second short variation is selected in the second zone is the product of 10 / 200 and 10 / 200, which is 100 / 40000. That is, in the second zone, about 90% of the game rounds on the first special figure side end first, and about 10% of the game rounds on the second special figure side end first. Then, compared with the first zone, the probability that the game rounds on the second special figure side end first is about 10 times higher.

[0341] Here, in this embodiment, a pattern of variable display time in which the game turn on the second special drawing side ends earlier than the game turn on the first special drawing side is provided. The pattern includes a pattern in which the first long variation is selected as the variable display time on the first special drawing side and a pattern in which the second short variation is selected as the variable display time on the second special drawing side. Therefore, as described above, even when the game turn on the second special drawing side ends earlier in the same way, the combination patterns become diversified.

[0342] Furthermore, as a result of the win / loss determination on the first special drawing side, although it is almost an unfavorable special miss result, in addition to the case of a favorable special miss result and the case of a jackpot result, there is also a case of a normal miss result. Then, like in the first zone, even when the game turn on the first special drawing side ends earlier, if the result of the win / loss determination on the first special drawing side is a favorable special miss result, the opening / closing execution mode based on the favorable special miss result is implemented. If it is a normal miss result, even if the game turn on the first special drawing side ends earlier, the game turn on the second special drawing side will not be forcibly ended. As a result, the opening / closing execution mode based on the favorable special miss result on the second special drawing side is implemented. Also, if the game result on the first special drawing side is a jackpot result, even if a winning occurs at the second winning port 34, the game turn on the second special drawing side will not start.

[0343] On the other hand, as a result of the win / loss determination on the second special drawing side, although it is almost a favorable special miss result, in addition to the case of an unfavorable special miss result and the case of a jackpot result, there is also a case of a normal miss result. Then, even if the game turn on the second special drawing side ends earlier than the game turn on the first special drawing side, if the result of the win / loss determination on the second special drawing side is an unfavorable special miss result, the opening / closing execution mode based on the unfavorable special miss result is implemented. If it is a normal miss result, the game turn on the first special drawing side will not be forcibly ended. As a result, the opening / closing execution mode based on the unfavorable special miss result on the first special drawing side is implemented.

[0344] In this way, in the present embodiment, by utilizing the relationship in the lengths of the variable display times between the game rounds on the first special drawing side and the game rounds on the second special drawing side, the gaming property is realized, such as which game round's game result is reflected to grant a privilege. Without changing the probability of the win / loss lottery for each game round as the probability of privilege granting, a novel gaming property is realized by changing the length of the variable display time using a variable display time table and each game round counter. Moreover, by making the results of the win / loss lottery diverse, it is possible to create a pattern where no privilege is granted even when the game round ends first and the game result is reflected, or a pattern where a privilege is granted even when the game round does not end first and the game result is not reflected, achieving a significant diversification of the game.

[0345] <Variable display processing on the side of the effect control device 82> Next, an outline of the variable display processing executed on the side of the effect control device 82 will be described with reference to the flowchart of FIG. 33. The variable display processing is processing for performing variable display in each symbol column Z1 to Z3 of the display screen G. For the detailed configuration on the side of the effect control device 82, refer to the description of other embodiments.

[0346] As described above, in the present embodiment, the game rounds on the first special drawing side and the game rounds on the second special drawing side are carried out overlappingly. And each game round is carried out separately in the first special drawing display section AS and the second special drawing display section BS in the main display section 37, and is also carried out separately in the first special drawing display area GA and the second special drawing display area GB on the display screen G. That is, the change display in the first special drawing display area GA on the display screen G is linked (matched) with the change display in the first special drawing display section AS in the main display section 37, and the change display in the second special drawing display area GB is linked (matched) with the change display in the second special drawing display section BS. On the other hand, the change display in each symbol column Z1 to Z3 is set such that there are timings corresponding to the change display of the game round on the first special drawing side and the timings corresponding to the change display of the game round on the second special drawing side, respectively. That is, the change display in each symbol column Z1 to Z3 is a change display corresponding to either the game round on the first special drawing side or the game round on the second special drawing side.

[0347] And when this change display processing receives start information (command for change) of the game round on the first special drawing side or the game round on the second special drawing side from the main control device 81 side, it starts the change display of each symbol column Z1 to Z3. Also, when new start information of a game round is received during the execution of the change display, it compares the game round of the change display being executed with the game round corresponding to the received start information, and determines whether to continue the change display being executed or switch to the change display of the game round corresponding to the received start information. And finally, it controls so that the change display of the symbol columns Z1 to Z3 ends in accordance with the end timing of the game round in the main display section 37 on the main control device 81 side. Incidentally, the change display in the first special drawing display area GA and the change display in the second special drawing display area GB are controlled in the same way as the control of the first special drawing display section AS and the second special drawing display section BS by the first game round control processing and the second game round control processing on the main control device 81 side in the processing (processing for the first special drawing display area GA and processing for the second special drawing display area GB) started separately from this change display processing.

[0348] Regarding the variable display process, specifically, in step S1801, it is determined whether a variable command is received from the main control device 81 side. If no variable command is received, it is considered that it is not the start timing or switching timing of the variable display, and this variable display process is terminated as it is. On the other hand, if a variable command is received, in step S1802, it is determined whether the variable display of each symbol column Z1 to Z3 is being executed. If it is not being executed, in step S1803, the process of starting the variable display of each symbol column Z1 to Z3 is executed, and then the variable display process is terminated. In step S1803, the received variable command is analyzed, and at the same time, the received type command is analyzed, and the display control device 212 is controlled so that the variable display corresponding to the game result of this game round and the variable display time is started.

[0349] Note that the case where a variable command is received in step S1801 and a negative determination is made in step S1802 means that it is the start timing of the game round on the first special drawing side, and the variable display started in step S1803 corresponds to the variable display of the game round on the first special drawing side.

[0350] If the variable display of each symbol column Z1 to Z3 is being executed in step S1802, in step S1804, it is determined whether the variable command received this time corresponds to a jackpot result. Note that the case where an affirmative determination is made in step S1802 is the case where a variable command corresponding to the game round on the second special drawing side is received while the variable display of each symbol column Z1 to Z3 is being executed as the game round on the first special drawing side. As already explained, if it is a jackpot result in the game round on the first special drawing side, the game round on the second special drawing side is not started. Therefore, the case where an affirmative determination is made in step S1802 is the case where the game round on the second special drawing side is started during the execution of the game round on the first special drawing side, which results in a special loss result or a normal loss result.

[0351] If a negative determination is made in step S1804, that is, if the game turns on the first special drawing side, which is the deviation result, overlap with the game turns on the second special drawing side, the process of grasping the variable display time is executed in step S1805. In step S1805, a process is performed to grasp the remaining variable display time of the game turn on the first special drawing side that is being executed and the variable display time of the game turn on the second special drawing side received this time. Then, in step S1806, it is determined whether the game turn being executed ends first. That is, it is determined whether the remaining variable display time of the game turn on the first special drawing side is shorter than the variable display time of the game turn on the second special drawing side received this time. If an affirmative determination is made in step S1806, the switching of each symbol column Z1 to Z3 by the variable command received this time is not performed, and the variable display process is ended as it is.

[0352] On the other hand, if it is determined in step S1804 that it is a jackpot result, or if it is determined in step S1806 that the game turn on the second special drawing side ends first, the variable rewriting process is executed in step S1807, and then this variable display process is ended. In the variable rewriting process, a process is executed to rewrite each symbol column Z1 to Z3 being executed from the one on the first special drawing side to the one on the second special drawing side.

[0353] As already described, in this embodiment, as a result of the variable display of each symbol column Z1 to Z3, when the opening / closing execution mode based on the jackpot result is implemented, the combination of odd symbols is stopped on any of the effective lines L1 to L5 to end the variable display. Also, when the opening / closing execution mode based on the advantageous special deviation result is implemented, the combination of even symbols is stopped on any of the effective lines L1 to L5 to end the variable display. On the other hand, in the case of the normal deviation result or the disadvantageous special deviation result, the variable display is ended so that the combination of the same symbols does not stop. That is, in step S1803 and step S1807, as the final stop result, a process is performed to set the stop result corresponding to the result of the game turn on the starting or rewriting side.

[0354] In steps S1803 and S1807, together with the stop result of the start / rewrite variable display, the production pattern of the variable display is also determined.

[0355] Here, the modes of variable display of each symbol column Z1 to Z3 will be described in detail. That is, first, high-speed variable display is started for all the symbol columns Z1 to Z3. In this case, it is impossible or difficult to recognize which symbol is being displayed. Then, the mode of variable display of the upper symbol column Z1 switches from high-speed variable display to low-speed variable display where the player can recognize or easily recognize the displayed symbol. And when the variable display of the upper symbol column Z1 ends, the mode of variable display of the lower symbol column Z3 switches from high-speed variable display to low-speed variable display. Then, the variable display of the lower symbol column Z3 ends. In this case, a reach line is formed by the main symbols with the same number assigned to any of the effective lines L1 to L5 being stopped and displayed. And when the variable display of the middle symbol column Z2 switches from high-speed variable display to low-speed variable display and an opening / closing execution mode occurs, the variable display of the symbols in the middle symbol column Z2 ends such that the main symbol with the same number as the main symbol forming the reach line is stopped and displayed on the reach line.

[0356] In the present embodiment, when a winning occurs in the through gate 35 and the electric accessory 34a is in an open state, and in a situation where the open state is maintained, the variable display pattern is set such that the high-speed variable display mode is maintained for all the symbol columns Z1 to Z3. That is, after a winning occurs in the first operation port 33 and the game turn on the first special drawing side starts, when the electric accessory 34a is in an open state and a winning in the second operation port 34 can occur, the high-speed variable display of all the symbol columns Z1 to Z3 is maintained. Thereby, when the game turn on the second special drawing side starts during the execution of the variable display on the first special drawing side in each symbol column Z1 to Z3, it is possible to avoid the occurrence of inconveniences such as being unable to rewrite to the stop result corresponding to the game result on the second special drawing side because any of the symbol columns Z1 to Z3 has already stopped.

[0357] More specifically, the period from the start of the variable display of each symbol column Z1 to Z3 until the upper and lower symbol columns Z1 and Z3 stop is predetermined. More specifically, the upper and lower symbol columns Z1 and Z3 stop approximately 3.0 seconds after the start of the variable display. That is, the upper and lower symbol columns Z1 and Z3 stop at a timing later than the latest timing (1.8 seconds later) at which the game turn on the second special symbol side can start after the start of the game turn on the first special symbol side. By doing so, it becomes possible to easily change the production pattern of each symbol column Z1 to Z3 when a reach display occurs and when a reach display does not occur after receiving the variable command on the second special symbol side.

[0358] Regarding the relationship between the game result of each game turn and the variable display processing, it will be described while referring to the table showing the relationship between each game turn and the opening / closing execution mode shown in FIG. 34 and the table showing the relationship between the production pattern and the rewriting process shown in FIG. 35.

[0359] As shown in FIGS. 34 and 35, for example, when the game result of the game turn on the first special symbol side is an unfavorable special miss result and the variable display time is the first short variation, basically the game turn on the first special symbol side ends first, and the opening / closing execution mode based on the unfavorable special miss result is implemented. Therefore, as the production pattern of the game turn starting in the variable start process of step S1803, a production pattern corresponding to non-occurrence of reach in which the reach line is not formed by the upper and lower symbol columns Z1 and Z3 is set. In this case, when the game turn on the second special symbol side starts (step S1802: YES), and the game turn on the second special symbol side is not a big hit result and the variable display time is the second long variation, an affirmative determination is made in step S1806, and the game turn production ends with a stop result of a scattered state in which the same symbols do not align and stop in each symbol column Z1 to Z3 as they are. The production continuation time of the game turn implemented in each symbol column Z1 to Z3 of the display screen G is the same length as the variable display time on the first special symbol side, which is the variable display time of the first short variation.

[0360] On the one hand, when the game result of the game round on the first special drawing side is an unfavorable special miss result and the variable display time is the first short variation, if the variable display time of the game round on the second special drawing side is the second short variation, the game round on the second special drawing side may end first, so the game result on the second special drawing side can be reflected. In this case, a negative determination is made in step S1806, and the variable rewrite process in step S1807 is executed. If the game result on the second special drawing side is a favorable special miss result, in the variable rewrite process, an even-symbol reach line is formed by the upper and lower symbol columns Z1, Z3, and the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2. On the other hand, if the game result on the second special drawing side is an unfavorable special miss result or a normal miss result, in the variable rewrite process, an even-symbol reach line is formed by the upper and lower symbol columns Z1, Z3, and the production pattern is rewritten so that a symbol different from the symbol forming the reach line stops on the reach line of the middle symbol column Z2. That is, the reach display corresponding to the game result on the second special drawing side is rewritten so as to be executed after receiving the variable command on the second special drawing side. However, when the game result on the second special drawing side is a normal miss result, although the game round on the second special drawing side may end first, the opening / closing execution mode based on the game round on the first special drawing side will be executed. Therefore, the miss reach display after receiving the variable command on the second special drawing side is rewritten so as to end at the end timing of the game round on the first special drawing side. When the game round on the second special drawing side is a jackpot result, in the variable rewrite process in step S1807, a reach line is formed by odd symbols, and the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2. When the opening / closing execution mode on the second special drawing side is executed, the production continuation time of the game rounds executed in each symbol column Z1 to Z3 of the display screen G is shorter than the variable display time on the first special drawing side, and is the total length of the time from the start timing of the game round on the first special drawing side to the start timing of the game round on the second special drawing side and the variable display time of the second short variation on the second special drawing side. That is, it is shorter than the originally planned production continuation time of each symbol column Z1 to Z3.If the game result on the second special figure side is an ordinary miss result, the production continuation time of the game rounds implemented in each symbol column Z1 to Z3 on the display screen G is the same length as the variable display time on the first special figure side, which is the variable display time of the first short variation.

[0361] The relationship between the variable display times of these first special figure and second special figure, and the production continuation times of each symbol column Z1 to Z3 is the same below. When the production rewrite process is not implemented, the production continuation times of each symbol column Z1 to Z3 are the same length as the variable display time on the first special figure side. When the production rewrite process is implemented, it is the length obtained by adding the time from the start timing of the game round on the first special figure side to the start timing of the game round on the second special figure side and the variable display time of the second short variation on the second special figure side.

[0362] In the case where the game result of the game round on the first special figure side is an unfavorable special miss result and the variable display time is the first long variation, regardless of the variable display time on the second special figure side, the game round on the second special figure side may end earlier. Therefore, as the production pattern of the game round starting with the variable start process in step S1803, a production pattern corresponding to the occurrence of a reach where a reach line is formed by the even symbols in the upper and lower symbol columns Z1 and Z3 is set. Here, it is set so that a symbol different from the symbol forming the reach line stops on the reach line of the middle symbol column Z2. Then, when the game round on the second special figure side is started (step S1802: YES), if the game round on the second special figure side is not a jackpot result, a negative determination is made in step S1806 for either the second short variation or the second long variation, and the variable rewrite process in step S1807 is implemented. If the game result on the second special figure side is a favorable special miss result, the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2. If the game result on the second special figure side is an unfavorable special miss result or an ordinary miss result, the production pattern is rewritten so that the same symbol as the symbol forming the reach line does not stop on the reach line of the middle symbol column Z2. In this case, the symbols in the middle symbol column Z2 are selected according to the production continuation time.

[0363] When the game result of the game round on the first special reel side is an unfavorable special miss result and the variable display time is the first long variation, and when the game round on the second special reel side is a jackpot result, a positive determination is made in step S1804, and the variable rewrite process of step S1807 is performed. In this case, the production pattern is rewritten so that the reach line is formed by odd symbols instead of even symbols, and the production pattern is rewritten so that the odd symbols stop on the reach line of the middle symbol column Z2.

[0364] When the game result of the game round on the first special symbol reel side is an advantageous special miss result and the variable display time is the first short variation, basically the game round on the first special symbol reel side ends first, and the opening / closing execution mode based on the advantageous special miss result is implemented. Therefore, as the production pattern of the game round starting in the variable start process of step S1803, a production pattern corresponding to the occurrence of a reach where a reach line is formed by the even symbols of the upper and lower symbol columns Z1 and Z3 is set. Here, it is set so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2. Then, when the game round on the second special symbol reel side starts (step S1802: YES), if the game round on the second special symbol reel side is not a big win result or is a miss result but is the second long variation, the variable rewrite process is not performed, so the reach display by the above even symbols is carried out as it is. On the other hand, when the game round on the second special symbol reel side is a big win result, the symbol forming the reach line is rewritten from an even symbol to an odd symbol in the variable rewrite process. Also, if the game round on the second special symbol reel side is a miss result and is the second short variation, it is rewritten to a production pattern corresponding to the game result on the second special symbol reel side by the variable rewrite process. That is, if the second special symbol reel side is an advantageous special miss result, the reach line is formed by the even symbols that stop on the middle symbol column Z2 at the end timing of the game round on the second special symbol reel side so that the middle symbol column Z2 stops in accordance with the end timing of the game round on the second special symbol reel side, and the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the middle symbol column Z2. Also, if the second special symbol reel side is a disadvantageous special miss result, the production pattern is rewritten so that a symbol different from the symbol forming the reach line stops on the reach line of the middle symbol column Z2. And if the second special symbol reel side is a normal miss result, although the production pattern is rewritten, the production continuation time and stop result by each symbol column Z1 to Z3 are not changed, and the production pattern is rewritten so that a predetermined character appears. That is, in this case, although the game round on the second special symbol reel side ends earlier than the game round on the first special symbol reel side, it is a case where the game result on the first special symbol reel side is reflected and the stop result set at the start of the game round on the first special symbol reel side is used as it is.

[0365] When the game result of the game round on the first special reel is an advantageous special miss result and the variable display time is the first long variation, regardless of the variable display time on the second special reel side, the game round on the second special reel side can end earlier. Therefore, as the production pattern of the game round started in the variable start process of step S1803, a production pattern corresponding to the occurrence of a reach where a reach line is formed by even symbols in the upper and lower symbol columns Z1 and Z3 is set. Here, it is set so that a symbol different from the symbol forming the reach line stops on the reach line of the middle symbol column Z2. Then, when the game round on the second special reel side is started (step S1802: YES), if the game round on the second special reel side is not a jackpot result, a negative determination is made in step S1806 for both the second short variation and the second long variation, and the variable rewriting process of step S1807 is performed. If the game result on the second special reel side is an advantageous special miss result, the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2. If the game result on the second special reel side is a disadvantageous special miss result, the production pattern is rewritten so that the same symbol as the symbol forming the reach line does not stop on the reach line of the middle symbol column Z2. In this case, the symbols in the middle symbol column Z2 are selected according to the production continuation time. If the game result on the second special reel side is a normal miss result, the production pattern is rewritten so that the same symbol as the symbol forming the reach line stops on the reach line of the middle symbol column Z2.

[0366] When the game result of the game round on the first special reel is an advantageous special miss result and the variable display time is the first long variation, and when the game round on the second special reel side is a jackpot result, an affirmative determination is made in step S1804, and the variable rewriting process of step S1807 is performed. In this case, the production pattern is rewritten so that the reach line is formed by odd symbols instead of even symbols, and the production pattern is rewritten so that the same odd symbol stops on the reach line of the middle symbol column Z2.

[0367] When the game result of the game round on the first special figure side is an abnormal result, regardless of the variable display time, if the game round on the second special figure side starts, basically the opening and closing execution mode corresponding to the game round on the second special figure side is implemented. Therefore, as the production pattern of the game round starting in the variable start process of step S1803, a production pattern corresponding to non-occurrence of a reach is set in which a reach line is not formed by the upper and lower symbol columns Z1 and Z3. Here, although no reach line is formed in each symbol column Z1 to Z3, it is set so that a predetermined symbol combination (3·4·1) stops on a predetermined effective line. If the second special figure side is a big win result, it is rewritten to a production pattern of a reach display by odd symbols in the variable rewrite process. When the second special figure side is not a big win result and the variable display time is the second short variable, the variable rewrite process is implemented regardless of the variable display time on the first special figure side, and it is rewritten to the content corresponding to the game result on the second special figure side. That is, if the second special figure side is an unfavorable special abnormal result or a normal abnormal result, a reach display by even symbols is performed, and the production pattern is rewritten so that the stopped symbol in the middle symbol column Z2 is a symbol different from the symbol forming the reach line. Also, if it is a favorable special abnormal result, a reach display by even symbols is performed, and the production pattern is rewritten so that the stopped symbol in the middle symbol column Z2 is the same symbol as the symbol forming the reach line. When the variable display time on the second special figure side is the second long variable and the first special figure side is the first long variable, similarly to the above, it is rewritten to the content corresponding to the game result on the second special figure side. On the other hand, if the second special figure side is the second long variable and the first special figure side is the first short variable, the production rewrite process is not implemented. Therefore, in this case, the production in which a predetermined symbol combination (3·4·1) stops on a predetermined effective line is implemented as it is. That is, when a predetermined symbol combination stops on a predetermined effective line, there may be a case where the opening and closing execution mode of the high payout mode based on the favorable special abnormal result on the second special figure side is implemented, there may be a case where the opening and closing execution mode of the low payout mode based on the unfavorable special abnormal result on the second special figure side is implemented, and there may be a case where the opening and closing execution mode is not implemented.

[0368] If the game result of the game round on the first special figure side is a big win result, the production pattern is not rewritten regardless of the variable display time. In this case, in step S1803, a reach line is formed by the odd symbols, and the production pattern is set so that the odd symbols stop on the reach line of the middle symbol column Z2.

[0369] According to the present embodiment described in detail above, the following excellent effects can be achieved.

[0370] Depending on the length of the variable display time set in the game round on the first special figure side or the game round on the second special figure side, which game round ends first is different. When the game round on the first special figure side ends first, the opening and closing execution mode based on the disadvantageous special miss result is implemented, and when the game round on the second special figure side ends first, the opening and closing execution mode based on the advantageous special miss result is implemented. In the opening and closing execution mode based on the advantageous special miss result, it becomes possible to pass through the V winning area 356, and then it becomes possible to implement a new opening and closing execution mode. On the other hand, in the opening and closing execution mode based on the disadvantageous special miss result, it is not possible to pass through the V winning area 356, and then it is not possible to implement a new opening and closing execution mode. That is, when the game round on the first special figure side ends first, the player cannot obtain a privilege, and when the game round on the second special figure side ends first, the player can obtain a privilege. In this way, by making the game playability such that a privilege can be obtained depending on elements such as the timing of performing the success or failure determination and the length of the variable display time, a novel game playability completely different from the conventional game playability in which the ease of obtaining a privilege changes depending on the probability of the success or failure determination can be realized.

[0371] In particular, the game playability such as which game round is likely to end first as described above is realized by the length of the variable display time of each game round. Therefore, without changing the probability of the success or failure determination, by simply changing the length of the variable display time, the ease of obtaining a privilege can be changed, and the degree of freedom in game design is greatly improved.

[0372] A configuration is adopted in which the relationship between the lengths of the variable display times is realized by a predetermined variable display time table, and a variable display time table is used in which the length of the selected variable display time changes based on the number of executions of each game round (the first game round counter and the second game round counter). By doing so, it becomes possible to preset the number of executions of game rounds with different degrees of ease of obtaining benefits, such as the number of executions of game rounds where benefits are easily obtained (the second zone and the third zone) and the number of executions of game rounds where benefits are difficult to obtain (the first zone). Therefore, it is possible to manage the game properties to a certain extent on the side of the gaming machine, and based on the above game properties, it is possible to use them as selection materials when selecting the gaming table on which the player sits.

[0373] Regarding the relationship between the case where the game round on the first special drawing side is more likely to end first (the first zone) and the case where the game round on the second special drawing side is more likely to end first than that case (the second zone and the third zone) among the two game rounds executed in parallel, a configuration is adopted in which the lengths of the variable display times of both game rounds are involved. Therefore, for example, rather than changing only the length of the variable display time of the game round on the second special drawing side to change the ease of ending first of the game round on the second special drawing side, there are a wider variety of change patterns. Thus, the patterns in which the game round on the second special drawing side ends first can be made diverse.

[0374] The first zone, the second zone, and the third zone are set in a common variable display time table. As a result, it is possible to reduce the memory capacity compared to a configuration in which a plurality of variable display time tables are stored.

[0375] A configuration is adopted in which the setting mode of the variable display time in the common variable display time table is changed using the first game round counter and the second game round counter. As a result, while using the above common variable display time table, it is possible to change the setting mode of the variable display time as in the first to third zones.

[0376] The first game round counter and the second game round counter are configured to be reset after an opening / closing execution mode of 8 rounds or 16 rounds. As a result, it becomes possible to link with the number of game rounds executed after substantial benefits are given to the first to third zones. In the external signal setting process (step S1011), it is configured to output information that an opening / closing execution mode of 8 rounds or 16 rounds is to be implemented. Therefore, in a configuration where the output information is displayed on a data display device or the like installed in the game hall, it can be used as a selection material for selecting a game table on which a player seats.

[0377] In the pass / fail determination process on the first special drawing side and the pass / fail determination process on the second special drawing side, when the results of the opening / closing execution mode overlap, there are cases of implementing the opening / closing execution mode on the first special drawing side and implementing the opening / closing execution mode on the second special drawing side. Therefore, in a configuration where a plurality of lottery systems are executed in parallel, it is possible to make the player play while predicting which opening / closing execution mode will be implemented, and it becomes possible to realize new game properties.

[0378] In this case, since it is configured to prioritize the opening / closing execution mode of the side where the game round ended first, the fairness of the game is ensured as compared with, for example, a configuration where the prioritized side is determined by the degree of advantage. That is, for example, if the advantageous side for the player becomes the non-prioritized side, the player will suffer a great disadvantage, and if the priority / non-priority is determined by lottery or the like on the game machine side, there may be a sense of distrust that the advantageous side is intentionally made non-prioritized. Therefore, as described above, if the configuration is to prioritize the side that ended first, it is very easy for the player to understand and easy to feel a sense of fairness.

[0379] However, the case where the opening / closing execution modes overlap as described above assumes an overlap between so-called small wins where one round of game is played, namely, a beneficial special miss result and an adverse special miss result. In the case where a big win in which a plurality of rounds of game are played overlaps with a small win, the big win is prioritized. By doing so, it is possible to prevent causing a great disadvantage to the player.

[0380] <Second Embodiment> In this embodiment, after a predetermined opening / closing execution mode, the variable display time table is switched. FIG. 36(a) is a flowchart showing the variable display time table switching process in this embodiment. The variable display time table switching process is started, for example, at the end process (step S1017) of the opening / closing execution mode in the game state transition process (FIG. 21) at the end of the opening / closing execution mode. In this variable display time table switching process, since the transition trigger of the current opening / closing execution mode is specified, the various flags indicating the game results that are the transition triggers are erased. Therefore, before the transition process (step S1016) at the end of the opening / closing execution mode where the various flags are erased, it is preferable to adopt a configuration in which the end process of the opening / closing execution mode is performed, or the variable display time table switching process itself is performed before the transition process at the end of the opening / closing execution mode in step S1016, and after the transition process at the end of the opening / closing execution mode, the end process (step S1017) of the opening / closing execution mode is performed. This is the same for other embodiments.

[0381] In step S1901, it is determined whether the opening / closing execution mode to end this time is the 16-round opening / closing execution mode. That is, if it is at the end of the opening / closing execution mode based on the 16R jackpot result or the V winning, an affirmative determination is made in step S1901. If a negative determination is made in step S1901 and the current opening / closing execution mode is the opening / closing execution mode based on the 8R jackpot result or the special miss result, the normal table is set as the variable display time in step S1902, and this switching process ends. If an affirmative determination is made in step S1901, the special table is set as the variable display time table in step S1903, and this switching process ends.

[0382] Normally, as shown in FIG. 36(b), regardless of the first game round counter and the second game round counter, the first short variation, the first long variation, the second long variation, and the second short variation are determined only by the variation type counter CS (CSA, CSB). That is, the probability of selecting each variation display time is constant regardless of the number of lottery draws (the number of times the game round is executed). Therefore, the game round that ends first between the game round on the first special figure side and the game round on the second special figure side is constant regardless of the number of lottery draws (the number of times the game round is executed), and the possibility of implementing the opening / closing execution mode based on the advantageous special miss result is also constant.

[0383] On the other hand, as shown in FIG. 36(c), for the special table, when the first game round counter and the second game round counter are in the range of 1 to 100, that is, in the lottery draws from the first to the 100th time, the first long variation and the second short variation are relatively likely to be selected (a pattern corresponding to the second zone in the first embodiment). After the 101st time, it is determined by the variation type counter CS (CSA, CSB) regardless of the value of the game round counter (the same as the normal table). Therefore, after the 16-round opening / closing execution mode, in the lottery draws from the first to the 100th time, the game round on the second special figure side is more likely to end first between the game round on the first special figure side and the game round on the second special figure side, and the possibility of implementing the opening / closing execution mode based on the advantageous special miss result becomes higher.

[0384] As described above, if the configuration is such that the variation display time table is switched based on a predetermined game result, it is possible to intentionally create a mode in which the opening / closing execution mode based on the advantageous special miss result is likely to continue winning, a mode in which it is difficult to continue winning, etc., without changing the probability of the win / loss lottery. Therefore, it can greatly contribute to the realization of new game properties.

[0385] In this embodiment, after the 16-round opening / closing execution mode, until a predetermined number (100 times) of lottery draws (game rounds) are executed, the opening / closing execution mode based on the advantageous special miss result is likely to be implemented. Therefore, it is possible to improve the superiority of implementing the 16-round opening / closing execution mode and to increase the ups and downs of the game. Therefore, the game properties can be improved.

[0386] In particular, when a jackpot result is obtained in the winning or losing lottery on the first special drawing side based on winning the first operation port 33, and when a jackpot result is obtained in the winning or losing lottery on the second special drawing side based on winning the second operation port 34, the case where a jackpot result is obtained based on winning the second operation port 34 is configured to be more likely to implement the opening and closing execution mode of 16 rounds. Therefore, it can be said that it is easier to shift to the so-called continuous winning mode in which the above special table is set by winning the second operation port 34. By adopting such a configuration, it is also possible to make it difficult to select a game different from the design of implementing only the game rounds on the first special drawing side, that is, winning the first operation port 33 and then not winning the second operation port 34.

[0387] If a configuration for switching the variable display time table based on the game result is used as in this embodiment, not only the switching between the continuous winning mode and the non-continuous winning mode as in this embodiment, but also various game properties such as the transition to the third zone (ceiling) shown in the first embodiment can be realized by the variable display time table. Specifically, for example, a variable display time table corresponding to the third zone is set, and as a predetermined game result, it is configured to be set to the variable display time table corresponding to the third zone after the opening and closing execution mode of 16 rounds. In this way, after the opening and closing execution mode of 16 rounds, the opening and closing execution mode based on the advantageous special losing result is immediately implemented, and then the opening and closing execution mode of 16 rounds is implemented. Thereby, it is possible to substantially realize continuous winning in one game without changing the probability of the winning or losing lottery. Also, as a normal table, it may be configured to use the variable display time table shown in the first embodiment, or it may be configured that the variable display time table shown in the first embodiment is set after the opening and closing execution mode of 8 rounds. In this way, it is possible to realize different game properties corresponding to the variable display time table, which can greatly contribute to the diversification of the game.

[0388] <The Third Embodiment> In the present embodiment, the relationship between the game turns on the first special figure side and the game turns on the second special figure side is determined by the variable display time on the general figure side based on winning on the through gate 35.

[0389] FIG. 37 shows the variable display time table in the present embodiment. As shown in FIG. 37(a), in the present embodiment, the variable display time of the game turns on the first special figure side is fixed at a predetermined time (10 sec) regardless of the value of the variation type counter CSA. Also, the variable display time of the game turns on the second special figure side is fixed at a predetermined time (5 sec) regardless of the value of the variation type counter CSB. Note that in the present embodiment, a longer variable display time is set on the first special figure side than on the second special figure side.

[0390] As shown in FIG. 37(b), in the present embodiment, a variable display time table for the general figure is also defined. Here, in the present embodiment, as a result of the win / loss lottery (support lottery) for the general figure, a plurality of types of winning results are set, and a first winning result and a second winning result are set. The first winning result is distributed with a probability of 248 out of 250 depending on the value of the electric accessory opening counter C4. The second winning result is distributed with a probability of 1 out of 250 depending on the value of the electric accessory opening counter C4. In addition, as a result of the win / loss lottery on the general figure side, a non-winning result is provided, and the non-winning result is distributed with a probability of 1 out of 250 depending on the value of the electric accessory opening counter C4. That is, the probability of becoming any one of the first winning result and the second winning result in the win / loss lottery for the general figure is 249 out of 250, which is the same as in each of the above embodiments.

[0391] Both the first winning result and the second winning result open the electric accessory 34a once to an open state, and the opening duration (support duration) is 1.5 sec. That is, the opening modes of the electric accessory 34a are common for the first winning result and the second winning result, and the game balls can win at the second operating port 34 in any of the winning results.

[0392] On the one hand, as shown in FIG. 37(b), the variable display time in the support lottery is different between the first winning result and the second winning result. Specifically, if it is the first winning result, 6 seconds is set as the long variation, and if it is the second winning result, 2 seconds is set as the short variation, which is shorter than that in the case of the first winning result. That is, in the case of the first winning result, it is possible to win the second activation port 34 from 6 seconds to 7.5 seconds after the game ball wins the through gate 35, and in the case of the second winning result, it is possible to win the second activation port 34 from 2 seconds to 3.5 seconds after the game ball wins the through gate 35.

[0393] If the result of the winning or losing lottery on the general drawing side is a non-winning result, the variable display time is set to 2 seconds, which is short, similar to the second winning result. However, in the case of such a non-winning result, since the electric accessory 34a is not in the open state, winning the second activation port 34 does not occur.

[0394] Next, the electric accessory support process of the present embodiment will be described with reference to the flowchart of FIG. 38.

[0395] In the present embodiment, it is determined in step S2001 whether or not it is in the support state, in the same manner as in step S1301 above. If it is not in the support state, it is determined in step S2002 whether or not the support winning flag is stored, in the same manner as in step S1302. As described above, in the present embodiment, the first winning result and the second winning result are set as the winning results for the support winning, and the support winning flag is stored based on these first winning result and second winning result.

[0396] If the support winning flag is not stored, in step S2003, it is determined whether the second timer counter TC2 is "0". If it is not "0", the electric accessory support process is terminated as it is. If it is "0", in step S2004, it is determined whether it is the end timing of the pattern change display in the general drawing display unit 38. If it is the end timing, in step S2005, the out display is set and then the electric accessory support process is terminated. The processing of steps S2003 to S2005 is the same as the processing of steps S1303 to S1305.

[0397] If it is not the end timing of the change display in step S2004, the process proceeds to step S2006. In step S2006, similar to step S1306 above, it is determined whether the value of the accessory hold memory number SN is greater than "0". If the value of the accessory hold memory number SN is "0", the electric accessory support process for this time is terminated as it is.

[0398] If the value of the accessory hold memory number SN is greater than "0", a release lottery is performed in step S2007. Then, in step S2008, based on the processing result of step S2007, it is determined whether the current result is the first winning result. If it is the first winning result, in step S2009, "3000" (i.e., 6 seconds) is set in the second timer counter TC2 as the current change display time on the general drawing side. On the other hand, if it is not the first winning result, that is, if it is the second winning result or a non-winning result, in step S2010, "1000" (i.e., 2 seconds) is set in the second timer counter TC2 as the current change display time on the general drawing side.

[0399] After the process of step S2009 or step S2010, in step S2011, it is determined whether the result of the release lottery in step S2007 is a support win (the first win result or the second win result). If it is a support win, in step S2012, a support win flag is set, and after setting "1" in the second round counter RC2, the process for the electric role support ends. If it is determined in step S2011 that the result is a non-win, the process for the electric role support ends as it is.

[0400] If it is determined in step S2002 that the support win flag is set, in steps S2013 to S2015, the same processes as those in steps S1310 to S1312 are performed. Also, if it is determined in step S2001 that it is in the support state, in step S2016, the same process as the electric role opening / closing process in step S1313 is executed.

[0401] The flow of the game in this embodiment will be described using the timing charts in FIGS. 39 and 40.

[0402] FIG. 39 shows the case where the result of the release lottery on the normal drawing side is the first win result. That is, when winning the through gate 35 at the timing of t1 and then winning the first operating port 33 at the timing of t2 immediately after that, since the win / loss lottery on the normal drawing side this time is the first win result, the variable display time on the normal drawing side is set as a long variation of 6 seconds, and such variable display time elapses at the timing of t3. Also, as described above, the variable display time on the first special drawing side is uniformly set to 10 seconds, and such variable display time elapses at the timing of t5.

[0403] In this case, the electric accessory 34a is in an open state from the timing of t3 when the variable display time on the normal drawing side set this time elapses for 1.5 seconds, and is in a closed state at the timing of t4. That is, winning is possible at the second operating port 34 from the timing of t3 to the timing of t4. Incidentally, at the timing of t3 to t4, the variable display time of the game turn on the first special drawing side has not elapsed and is in the process of variation.

[0404] For example, when a game ball wins a prize at the second operation port 34 at the timing of t3 when the electric accessory 34a is in the open state, the variable display time on the second special drawing side is uniformly set to 5 seconds, and such variable display time is set to elapse at the timing of t6. In this case, the timing of t6 is after the timing of t5 when the variable display time of the game turn on the first special drawing side elapses. Then, among the two game turns that vary in parallel, the game turn on the first special drawing side will end first, so the opening and closing execution mode on the first special drawing side (mostly the opening and closing execution mode based on an unfavorable special miss result) will be implemented. And when the game turn on the first special drawing side ends at the timing of t5, the game turn on the second special drawing side is forcibly ended at the same timing of t5, and the opening and closing execution mode on the second special drawing side (mostly the opening and closing execution mode based on a favorable special miss result) will not be implemented.

[0405] Also, when a game ball wins a prize at the second operation port 34 at the timing of t4 which is the latest timing when the electric accessory 34a is in the open state and such open state is maintained, the variable display time on the second special drawing side is set to 5 seconds, and such variable display time is set to elapse at the timing of t7. Even in this case, the timing of t7 is after the timing of t5 when the variable display time of the game turn on the first special drawing side elapses, the opening and closing execution mode on the first special drawing side among the two special drawings is implemented, and the ope...

Claims

【Claim 1】 Launching means for launching a game ball into the game area based on the player's launch operation; A first ball entry part and a second ball entry part provided in the game area and capable of receiving game balls; First lottery means for performing a first lottery to determine whether to grant a privilege to the player based on a game ball entering the first ball entry part; Second lottery means for performing a second lottery to determine whether to grant a privilege to the player based on a game ball entering the second ball entry part; comprising a configuration in which the distribution of the privileges granted by the privilege based on the first lottery and the privilege based on the second lottery is different; means capable of controlling to a first state in which a privilege is more likely to be granted based on the first lottery than the second lottery, and a second state in which a privilege is more likely to be granted based on the second lottery than the first lottery; First switching means capable of updating predetermined numerical information based on the first lottery or the second lottery, and switching from the second state to the first state when the predetermined numerical information is updated to a predetermined value; Second switching means capable of switching from the first state to the second state after a privilege based on a specific result is granted when the result of the first lottery or the second lottery is a specific result; Setting means capable of setting a first numerical value different from a second numerical value as a specific value that is the difference in the predetermined numerical information from when the second state is started until the predetermined numerical information is updated to the predetermined value; comprising configured to be able to perform notification that enables the player to distinguish between the case where the first numerical value is set as the specific value and the case where the second numerical value is set; Even if the result of the first lottery or the result of the second lottery is the same result, when the result of a predetermined determination different from the first lottery and the second lottery is the first result, the first numerical value can be set as the specific value, and when the result of the predetermined determination is a second result different from the first result, the second numerical value can be set as the specific value. A gaming machine characterized by this.

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