Gaming machine

By integrating variable displays and controllable advantageous states with light and sound effects, the gaming machine enhances player engagement and marketability, addressing the lack of interaction in existing gaming machines.

JP7698423B2Active Publication Date: 2025-06-25SANKYO CO LTD
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Patent Information

Application Number
JP2021004623
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-01-15
Publication Date
2025-06-25
Estimated Expiration
2041-01-15

AI Technical Summary

Technical Problem

Gaming machines, such as pachinko and slot machines, lack enhanced marketability due to insufficient player engagement and interaction features.

Method used

The gaming machine incorporates variable displays and controllable advantageous states with specific and post-effects, including light and sound emissions, operation prompts, and result notifications, to enhance player engagement and marketability.

Benefits of technology

The implementation of variable displays and controllable states increases player interest and engagement, thereby improving the marketability of gaming machines.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To enhance interest regarding a game machine capable of controlling a game state to a special state on the basis of the number of execution times of variable display.SOLUTION: An execution ratio (for example, 5% for losing) of "character notice" per variable display in "a time-shortening state B" is lower than an execution ratio (for example, 20% for losing) of "character notice" per variable display in "a time-shortening state A", and is lower than an execution ratio (for example, 80% for a jackpot and 30% for losing) of "character notice" per variable display in "a probability variable state", and an execution ratio (for example, 20%) of "ready-to-win notice" per variable display in "a time-shortening state B" is lower than an execution ratio (for example, 40%) of "ready-to-win notice" per variable display in "a time-shortening state A", and is lower than an execution ratio (for example 50%) of "ready-to-win notice" per variable display in "a probability variable state".SELECTED DRAWING: Figure 11-50
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Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] In gaming machines such as pachinko machines and slot machines, there are those that can execute a super reach effect (specific effect) for notifying whether or not control is being performed to a jackpot gaming state using a character, and a symbol re-drawing effect (post-effect) that is performed after a jackpot is notified (for example, see Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In gaming machines having the functions and configurations of Patent Document 1, there was room for improving the marketability.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with enhanced marketability.

Means for Solving the Problems

[0006] (A) The gaming machine according to claim 1 is a gaming machine controllable to an advantageous state favorable to a player, a movable body, a light emitter, operation means operable by a player, sound output means, a specific effect capable of notifying that it is controlled to the advantageous state, an operation effect for prompting an operation on the operation means in the specific effect, a movable body effect for operating the movable body, a result notification effect and a post-effect executed after the movable body effect, and effect execution means capable of executing them, and includes the advantageous state includes a first advantageous state and a second advantageous state more favorable to the player than the first advantageous state, the effect execution means is As the specific performance, it is possible to execute a first specific performance of displaying a specific character before the movable body performance, a second specific performance of displaying a special character before the movable body performance, and a third specific performance of not displaying either the specific character or the special character before the movable body performance. As the post-performance, it is possible to execute a first post-performance of displaying the specific character after executing the result notification performance in the first specific performance. As the post-performance, it is possible to execute a second post-performance of displaying the special character after executing the result notification performance in the second specific performance. As the post-performance, it is possible to execute a third post-performance which is a performance mode related to the third specific performance and does not display either the specific character or the special character after executing the result notification performance in the third specific performance. As the operation performance, it is possible to execute a first operation performance of executing the operation performance in the first specific performance. As the operation performance, it is possible to execute a second operation performance of executing the operation performance in the second specific performance. As the movable body performance, it is possible to execute a first movable body performance of executing the movable body performance in the first specific performance. As the movable body performance, it is possible to execute a second movable body performance of executing the movable body performance in the second specific performance. As the result notification performance, it is possible to execute a first result notification performance of executing the result notification performance in the first specific performance. As the result notification performance, it is possible to execute a second result notification performance of executing the result notification performance in the second specific performance. It is possible to cause the light emitter to emit light in the post-performance, the operation performance, the movable body performance, and the result notification performance. It is possible to output performance sounds from the sound output means in the post-performance, the operation performance, the movable body performance, and the result notification performance. The post-performance can be executed when the first condition is satisfied and when the second condition, which is more advantageous for the player than the first condition, is satisfied. When the first condition is satisfied, after executing the common part as the post-effect, it is possible to execute a first part that suggests that the first condition has been satisfied. When the second condition is satisfied, after executing the common part as the post-effect, it is possible to execute a second part that suggests that the second condition has been satisfied. Before When the second condition is satisfied The second part of the first post-effect When executing Before When the second condition is satisfied The second part of the second post-effect It is possible to cause the light emitter to emit light by a specific light emission pattern common to the case of execution when the second condition is satisfied. When executing the third post-performance when the second condition is satisfied That is, when the second part of the third post-effect is executed It is possible to cause the light emitter to emit light by a light emission pattern different from the specific light emission pattern. In the first operation performance, it is possible to output the performance sound from the sound output means by a sound output pattern common to the second operation performance. In the first movable body performance, It is possible to cause the light emitter to emit light by a light emission pattern common to the second movable body performance. It is possible to output the performance sound from the sound output means by a sound output pattern common to the second movable body performance. In the first result notification performance, it is possible to output the performance sound from the sound output means by a sound output pattern common to the second result notification performance. The ratio controlled to the second advantageous state varies depending on which of the first specific performance, the second specific performance, and the third specific performance is executed. Characterized by this. Furthermore, another gaming machine Is a gaming machine that performs variable display of special identification information based on the establishment of a start condition and can be controlled to an advantageous state that is advantageous for the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than the non-special state. Decision means that can determine to control to the advantageous state. Decoration variable display means for performing variable display of decoration identification information corresponding to variable display of special identification information, Production execution means capable of executing production including a production that encourages whether or not to set the mode of variable display of decoration identification information to a specific mode, Launch means capable of launching a game medium into the game area according to the operation of the player, Among the first flow path and the second flow path through which the game medium can flow down in the game area, guidance display means for performing guidance display that prompts the player to launch the game medium toward the second flow path using image display, The guidance display includes a first guidance display and a second guidance display, The guidance display means, Before the display of the name of the advantageous state, which is part of the start production for notifying the start of control of the advantageous state, is completed within a predetermined period after the display result of the variable display becomes the specific display result, the second guidance display is performed, and after the completion of the display of the name of the advantageous state, the first guidance display is performed and the second guidance display is continued, In a period after the predetermined period, the first guidance display is terminated while the second guidance display is continued, In a special state after the control of the advantageous state has ended, the second guidance display is continued, Comprising, The special state includes a first special state controlled when the advantageous state controlled from the non-special state ends, and a second special state controlled on the condition that variable display has been executed a predetermined number of times, The execution ratio of the encouragement production per variable display in the second special state is lower than the execution ratio of the encouragement production per variable display in the first special state, Characterized by this. According to this feature, in the second special state controlled after a predetermined number of variable displays, considering that the period not controlled to the advantageous state continues for a long time, the number of times of being encouraged to display the specific display decreases, so a suitable second special state can be provided. Furthermore, suitable guidance display becomes possible and the commercial value is improved.

[0007] Further, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] The mode for carrying out the gaming machine according to the present invention will be described below with reference to the drawings.

[0010] (Feature Part 069SG Form) (SG2020 - 069) The gaming machine of Form 1 - 1 is a gaming machine (e.g., pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (e.g., winning of a game ball into the start winning opening) and can be controlled to an advantageous state (e.g., jackpot gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a sure-win state, and a short-time state B), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the special symbol normal process), Variable display pattern determination means that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from among a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and includes, The special state includes a first special state (for example, the short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), When it is a variable display in which the determination means does not determine to control to the advantageous state, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is less than the number of variable display patterns that can be determined in the first special state (for example, when the variable display result is "loss", the number of loss variation patterns (for example, 2) that the CPU 103 can determine in the "short-time state B" is less than the number of variable display patterns (for example, 3) that can be determined in the "short-time state A", and is also less than the number of loss variation patterns (for example, 4) that can be determined in the "sure-win state"), When the variable display is such that it is not determined by the determination means to be controlled to the advantageous state, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state (for example, when the variable display result is "failure", the average time of the variable display time of the failure variation pattern determined by the CPU 103 in the "time-saving state B" (for example, about 2.2 seconds) is less than the average time of the variable display time of the failure variation pattern determined in the "time-saving state A" (for example, about 5.58 seconds), and is also less than the average time of the variable display time of the failure variation pattern determined in the "probability variation state" (for example, about 4.83 seconds). Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable displays a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, for the variable display where it is not determined to be controlled to the advantageous state, the types of variable display patterns are few and the average period of the variable display period is short, so the consumption speed of the variable display is higher than in other states, and thus a suitable second special state can be provided.

[0011] The gaming machine of Form 1-2 is the gaming machine described in Form 1-1, It is possible to perform variable displays of multiple columns of decorative identification information (for example, decorative patterns displayed in the decorative pattern display areas 5L, 5R, 5C), The start order of the variable displays of the decorative identification information for each column is common in the case where the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed in the variable display where it is not determined by the determination means to be controlled to the advantageous state in the first special state, and the case where the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed in the variable display where it is not determined by the determination means to be controlled to the advantageous state in the second special state, The time until the variable display speed of the decoration identification information of each column that has started variable display reaches the maximum speed is different between the case where the mode of the variable display of the decoration identification information does not become a specific mode and a non-specific display result is displayed in the variable display where it is not determined by the determination means to control to the advantageous state in the first special state, and the case where the mode of the variable display of the decoration identification information does not become a specific mode and a non-specific display result is displayed in the variable display where it is not determined by the determination means to control to the advantageous state in the second special state (for example, the start order of the variable display of the decorative pattern in the decorative pattern display areas 5L, 5R, and 5C is the same when the non-reach deviation variation pattern is present in the probability-variable state and the short-time state A, and when the non-reach deviation variation pattern is present in the short-time state B, but the time until the decorative pattern in the decorative pattern display areas 5L, 5R, and 5C reaches the maximum speed is shorter in the short-time state B than in the probability-variable state and the short-time state A (tb1~tb2 < ta1~ta3). Refer to Fig. 11-51), It is characterized by this. According to this feature, in the first special state and the second special state, while the start order of the variable display of the decoration identification information of each column is common, the time until the maximum speed is reached is different, so different impressions can be given for each state to enhance the interest.

[0012] The gaming machine of Form 1-3 is the gaming machine described in Form 1-1 or Form 1-2, and it is possible to perform variable display of decoration identification information (for example, decorative patterns) in multiple columns, The stop order of the variable display of the decorative identification information for each column differs between the case where in the first special state, in a variable display where it is not determined by the determination means to control to the advantageous state, the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed, and the case where in the second special state, in a variable display where it is not determined by the determination means to control to the advantageous state, the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed (for example, the stop order of the variable display of the decorative patterns in the decorative pattern display areas 5L, 5R, and 5C is that when the non-reach deviation variation pattern is in the probability variation state or the time shortening state A, the stop display is in the order of left → right → middle, and when the non-reach deviation variation pattern is in the time shortening state B, the left, middle, and right are stopped and displayed simultaneously. Refer to FIG. 11-51). It is characterized by this. According to this feature, in the first special state and the second special state, the stop order of the variable display of the decorative identification information for each column is different, so different impressions can be given for each state to enhance the interest.

[0013] The gaming machine of Form 1-4 is a gaming machine according to any one of Forms 1-1 to 1-3, and is capable of performing variable display of decorative identification information (for example, decorative patterns) in multiple columns, and the stop order of the variable display of the decorative identification information for each column is common between the case where in the first special state, in a variable display where it is not determined by the determination means to control to the advantageous state, the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed, and the case where in the second special state, in a variable display where it is not determined by the determination means to control to the advantageous state, the mode of the variable display of the decorative identification information does not become a specific mode and a non-specific display result is displayed. The time from when one piece of decorative identification information among a plurality of pieces stops being displayed until the next piece of decorative identification information stops being displayed is different between when a non-specific display result is displayed without the variable display mode of the decorative identification information becoming a specific mode in a variable display in which it is not determined by the determination means to control to the advantageous state in the first special state, and when a non-specific display result is displayed without the variable display mode of the decorative identification information becoming a specific mode in a variable display in which it is not determined by the determination means to control to the advantageous state in the second special state (for example, the order of stopping the variable display of the decorative patterns in the decorative pattern display areas 5L, 5R, and 5C is the same when the non-reach deviation variation pattern is present in the probability-variable state and the time-saving state A, and when the non-reach deviation variation pattern is present in the time-saving state B, but the time from when the decorative pattern stops being displayed in one of the decorative pattern display areas 5L, 5R, and 5C until the next decorative pattern stops being displayed may be made different between when the non-reach deviation variation pattern is present in the probability-variable state and the time-saving state A, and when the non-reach deviation variation pattern is present in the time-saving state B). It is characterized by this. According to this feature, the time from when one piece of decorative identification information stops being displayed until the next piece of decorative identification information stops being displayed is different between the first special state and the second special state, so that different impressions can be given for each state and the interest can be enhanced.

[0014] The gaming machine of Form 1-5 is the gaming machine according to any one of Forms 1-1 to 1-4, It is possible to perform variable display of a plurality of pieces of decorative identification information (for example, decorative patterns), It is provided with output means capable of outputting a stop sound when the decorative identification information of each column stops being displayed. The number of times the stop sound is output in the variable display of 1 varies depending on whether the variable display mode of the decoration identification information does not become a specific mode and a non-specific display result is displayed in the variable display in which it is not determined by the determination means to be controlled to the advantageous state in the first special state, and whether the variable display mode of the decoration identification information does not become a specific mode and a non-specific display result is displayed in the variable display in which it is not determined by the determination means to be controlled to the advantageous state in the second special state. (For example, in the variable display of 1, when the output pattern of the symbol stop sound in the probability-variable state and the short-time state A is a non-reach deviation pattern, the left, middle, and right stop displays at different timings, so it is 3 times. When the output pattern of the symbol stop sound in the short-time state B is a non-reach deviation pattern, the left, middle, and right stop displays at the same timing, so it is 1 time. Refer to Fig. 11-51.) It is characterized by this. According to this feature, it is possible to draw attention to the stop of the decoration identification information by the stop sound, and by the fact that the number of times the stop sound is output is different between the first special state and the second special state, different impressions can be given for each state to enhance the interest.

[0015] The gaming machine of Form 1-6 is the gaming machine according to any one of Forms 1-1 to 1-5, It is possible to perform variable display of multiple columns of decoration identification information (for example, decorative symbols), It is provided with output means capable of outputting a stop sound when the decoration identification information of each column stops being displayed, The number of times the stop sound is output in the variable display of 1 is common in the case where the mode of the variable display of the decoration identification information does not become a specific mode and an unspecified display result is displayed in the variable display in which it is not determined by the determination means to control to the advantageous state in the first special state, and the case where the mode of the variable display of the decoration identification information does not become a specific mode and an unspecified display result is displayed in the variable display in which it is not determined by the determination means to control to the advantageous state in the second special state (for example, the number of times the symbol stop sound is output in the variable display of 1 may be common in the case of a non-reach deviation variation pattern in the sure-win state and the short-time state A, and the case of a non-reach deviation variation pattern in the short-time state B). It is characterized by this. According to this feature, it is possible to draw attention to the stop of the decoration identification information by the stop sound, and by making the number of times the stop sound is output common between the first special state and the second special state, the development cost can be reduced.

[0016] The gaming machine of Forms 1-7 is the gaming machine according to any one of Forms 1-1 to 1-6, It is possible to perform variable display of decoration identification information (for example, decorative symbols), When it is a variable display that displays an unspecified display result without the mode of the variable display of the decoration identification information becoming a specific mode when it is not determined by the determination means to control to the advantageous state, it is provided with display means capable of executing a specific operation display for specifically operating the decoration identification information when the decoration identification information is stopped and displayed, When the decoration identification information is stopped and displayed in the first special state, the specific operation display is executed, and when the decoration identification information is stopped and displayed in the second special state, the specific operation display is not executed (for example, in the sure-win state and the short-time state A, when it is a non-reach deviation variation pattern, the specific operation display (symbol stop action) is performed, whereas in the short-time state B, when it is a non-reach deviation variation pattern, the specific operation display (symbol stop action) is not performed. Refer to FIGS. 11-51 to 11-54). It is characterized by this. According to this feature, in the first special state, the production effect can be enhanced by a specific operation display, while in the second special state, a smooth variable display can be realized by not executing the specific operation display.

[0017] The gaming machine of Form 1-8 is a gaming machine described in any one of Forms 1-1 to 1-7, and it is possible to perform a variable display of decoration identification information (for example, decorative patterns), when the mode of the variable display of the decoration identification information does not become a specific mode and a non-specific display result is displayed in a variable display when it is not determined by the determination means to control to the advantageous state, it is provided with a display means capable of executing a specific operation display for causing the decoration identification information to perform a specific operation when stopping the display of the decoration identification information, The display mode of the specific operation display is common between the case where the decoration identification information is stopped and displayed in the first special state and the case where the decoration identification information is stopped and displayed in the second special state (for example, the specific operation display (pattern stop action) is common between the case of a non-reach deviation variation pattern in the probability variable state and the short time state A and the case of a non-reach deviation variation pattern in the short time state B, so while enhancing the production effect with the specific operation display, the mode of the specific operation display is made common between the probability variable state, the short time state A and the short time state B. See FIGS. 11-51 to 11-54), which is characterized by this. According to this feature, while enhancing the production effect with the specific operation display, the development cost can be reduced by making the mode of the specific operation display common between the first special state and the second special state.

[0018] The gaming machine of Form 1-9 is a gaming machine described in any one of Forms 1-1 to 1-8, and it is possible to perform a variable display in synchronization with decoration identification information (for example, decorative patterns) and predetermined identification information (for example, small patterns) different from the decoration identification information. The period from when the identification information stops being displayed until a predetermined identification information stops being displayed is shorter in the case where the mode of the variable display of the decorative identification information becomes a non-specific mode and a non-specific display result is displayed in a variable display when it is determined by the determination means not to control to the advantageous state in the second special state, than in the case where the mode of the variable display of the decorative identification information becomes a non-specific mode and a non-specific display result is displayed in a variable display when it is determined by the determination means not to control to the advantageous state in the first special state (for example, the period from when the decorative pattern stops being displayed until the small pattern stops being displayed is shorter in the case of a non-reach deviation variation pattern in the time-shortened state B than in the case of a non-reach deviation variation pattern in the probability-variable state and the time-shortened state A {t1(ta6~ta7)>t2(tb3~tb4)}. See Fig. 11-51), It is characterized by this. According to this feature, smooth variable display can be realized in the second special state.

[0019] The gaming machine of Form 1-10 is a gaming machine according to any one of Forms 1-1 to 1-9, is capable of performing variable display of decorative identification information (for example, a decorative pattern), the minimum period from when the decorative identification information stops being displayed in a single variable display in the first special state until the variable display of the decorative identification information starts in the next variable display, and the minimum period from when the decorative identification information stops being displayed in a single variable display in the second special state until the variable display of the decorative identification information starts in the next variable display, are common (for example, the pattern determination period (ta7~ta8) which is the minimum period from when the decorative pattern stops being displayed in a single variable display in the probability-variable state and the time-shortened state A until the variable display of the decorative pattern starts in the next variable display, and the pattern determination period (tb4~tb5) which is the minimum period from when the decorative pattern stops being displayed in a single variable display in the time-shortened state B until the variable display of the decorative pattern starts in the next variable display, are common. See Fig. 11-51), It is characterized by this. According to this feature, by sharing control considering drawing processes until the decorative identification information completely stops being displayed, the development cost can be reduced.

[0020] The gaming machine of Form 1-11 is a gaming machine described in any of Forms 1-1 to 1-10, when it is a variable display in which it is not determined by the determination means to control to the advantageous state, the variable display pattern determination means determines a variable display pattern that can be determined in the second special state, and when it is a variable display in which it is not determined by the determination means to control to the advantageous state, the variable display pattern determination means determines a variable display pattern that can be determined in the first special state, are common (for example, when the variable display result is "loss", the CPU 103 determines a loss variation pattern (for example, "non-reach A") that can be determined in the "time shortening state B", and a loss variation pattern (for example, "non-reach A") that can be determined in the "time shortening state A" and the "probability variation state", are common parts), which is characterized by this. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0021] (SG2020-070) The gaming machine of Form 2-1 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, state control means (for example, the part where the CPU 103 can be controlled to a normal state, a time shortening state A in which the variable display efficiency of a special symbol (especially the second special symbol) is improved, a probability variation state, and a time shortening state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, determination means (for example, the part where the CPU 103 executes jackpot determination processing in step 069SGS62 in the special symbol normal processing) that can determine to control to the advantageous state, A variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns having different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and is provided with The special state includes a first special state (for example, a time-saving state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, a second special state (for example, a time-saving state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, a sure-win state) controlled when the advantageous state controlled from the first special state or the second special state ends. When the variable display is such that it is determined by the determination means not to be controlled to the advantageous state, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is less than the number of variable display patterns that can be determined in the first special state and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is "loss", the number of loss variation patterns (for example, 2) that the CPU 103 can determine in the "time-saving state B" is less than the number of variable display patterns (for example, 3) that can be determined in the "time-saving state A" and less than the number of loss variation patterns (for example, 4) that can be determined in the "sure-win state"). When the variable display is such that it is not determined by the determination means to be controlled to the advantageous state, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, when the variable display result is "loss", the average time of the variable display time of the loss variation pattern determined by the CPU 103 in the "short time state B" (for example, about 2.2 seconds) is less than the average time of the variable display time of the loss variation pattern determined in the "short time state A" (for example, about 5.58 seconds) and less than the average time of the variable display time of the loss variation pattern determined in the "probability variation state" (for example, about 4.83 seconds). See FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable displays a predetermined number of times, considering that the period in which it is not controlled to the advantageous state continues for a long time, for the variable display where it is not determined by the determination means to be controlled to the advantageous state, since the number of types of variable display patterns is small and the average period of the variable display period is short, the consumption speed of the variable display is higher than in other states, and thus a preferable second special state can be provided.

[0022] The gaming machine of Mode 2-2 is the gaming machine described in Mode 2-1, When the variable display is such that it is not determined by the determination means to be controlled to the advantageous state, the variable display pattern determinable by the variable display pattern determination means in the second special state and, when the variable display is such that it is not determined by the determination means to be controlled to the advantageous state, the variable display pattern determinable by the variable display pattern determination means in at least one of the first special state and the third special state are common (for example, the loss variation pattern (for example, non-reach, SP reach D) determinable by the CPU 103 in the short time state B and the loss variable display pattern (for example, non-reach, SP reach D) determinable in at least one of the short time state A and the probability variation state are common), It is characterized by the following. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, it is possible to reduce the development cost and the program capacity.

[0023] The gaming machine of Form 2-3 is the gaming machine described in Form 2-1 or Form 2-2, When it is a variable display that is not determined to be controlled to the advantageous state by the determination means, the variable display pattern determined by the variable display pattern determination means in the second special state, and when it is a variable display that is not determined to be controlled to the advantageous state by the determination means, the variable display pattern determined by the variable display pattern determination means in both the first special state and the third special state are common (for example, the deviation variation pattern (for example, non-reach, SP reach D) that can be determined by the CPU 103 in the time-saving state B, and the deviation variable display pattern (for example, non-reach, SP reach D) that can be determined in both the time-saving state A and the probability-variable state are common parts), It is characterized by the following. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, it is possible to reduce the development cost and the program capacity.

[0024] The gaming machine of Form 2-4 is the gaming machine described in any one of Forms 2-1 to 2-3, The average period of the control period controlled in the second special state is shorter than the average period of the control period controlled in the third special state, and the average period of the control period controlled in the third special state is shorter than the average period of the control period controlled in the first special state (for example, it is preferable that the average time of the control period controlled in the time-saving state B is shorter than the average time of the control period controlled in the probability-variable state, and the average time of the control period controlled in the probability-variable state is shorter than the average time of the control period controlled in the time-saving state A), It is characterized by the following. According to this feature, in the second special state, the average period of the control period is shorter than that in the third special state, so that the digestion speed of the variable display can be increased, and a suitable second special state can be provided. In the first special state, the average period of the control period is longer, so that the interest of the game can be enhanced.

[0025] The gaming machine of Form 2-5 is a gaming machine described in any one of Forms 2-1 to 2-4, When it is a variable display that is not determined by the determination means to be controlled to the advantageous state, the number of variable display patterns that can be determined by the variable display pattern determination means in the second special state is less than the number of variable display patterns that can be determined in the first special state, and the number of variable display patterns that can be determined in the first special state is less than the number of variable display patterns that can be determined in the third special state (for example, the number of deviation variation patterns (for example, 2) that the CPU 103 can determine in the time-saving state B is less than the number of deviation variation patterns (for example, 3) that can be determined in the time-saving state A, and the number of deviation variation patterns (for example, 3) that can be determined in the time-saving state A is less than the number of deviation variation patterns (for example, 4) that can be determined in the sure-win state (part)), It is characterized by this. According to this feature, in the second special state, the number of variable display patterns that can be determined is reduced to prioritize the digestion of the variable display, while in the third special state, the number of variable display patterns that can be determined is increased to enhance the interest of the game.

[0026] (SG2020-071) The gaming machine of Form 1-12 is a gaming machine described in any one of Forms 1-1 to 1-11, It performs variable display based on the establishment of the start condition (for example, winning of the game ball into the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a sure-win state, and a short-time state B), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the normal special symbol process), Variable display pattern determination means that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from among a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and is provided with The special state includes a first special state (for example, the short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), When it is variable display determined by the determination means to control to the advantageous state, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is less than the number of variable display patterns that can be determined in the first special state (for example, when the variable display result is "big win", the number of big win variation patterns (for example, 1) that the CPU 103 can determine in the "short-time state B" is less than the number of variable display patterns (for example, 2) that can be determined in the "short-time state A", and is also less than the number of losing variation patterns (for example, 3) that can be determined in the "sure-win state"), When the variable display is determined by the determination means to be controlled to the advantageous state, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state (for example, when the variable display result is "big win", the average time of the variable display time of the big win variation pattern determined by the CPU 103 in the "time shortening state B" (for example, about 40 seconds) is less than the average time of the variable display time of the big win variation pattern determined in the "time shortening state A" (for example, about 62.8 seconds), and is also less than the average time of the variable display time of the big win variation pattern determined in the "probability variation state" (for example, about 51.1 seconds). Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period in which it is not controlled to the advantageous state continues for a long time, in the variable display determined to be controlled to the advantageous state, the development cost can be suppressed because the types of variable display patterns are few, and it can be controlled to the advantageous state without being frivolously incited, so a suitable second special state can be provided.

[0027] The gaming machine of Form 1-13 is the gaming machine according to any one of Forms 1-1 to 1-12, The variable display determined by the determination means to be controlled to the advantageous state includes a variable display part that executes variable display of identification information, and a post-performance part that notifies game value information capable of specifying the magnitude of the game value given in the advantageous state after the end of the variable display part, The execution period of the variable display part in the first special state is different from the execution period of the variable display part in the second special state, The execution period of the post-performance part in the first special state and the execution period of the post-performance part in the second special state are common (for example, the variable display times (50 seconds, 40 seconds) of the variable display parts in the time-short state A and the probability variable state, and the variable display time (25 seconds) of the variable display part in the time-short state B are different. On the other hand, the symbol determination times (15 seconds) of the post-performance parts in the time-short state A and the probability variable state, and the symbol determination time (15 seconds) of the post-performance part in the time-short state B are common. Refer to Fig. 11-61), which is characterized by this. According to this feature, in the first special state and the second special state, the development cost can be reduced by making the execution periods of the post-performance in the variable display determined to be controlled to the advantageous state common.

[0028] The gaming machine of Form 1-14 is the gaming machine described in any one of Forms 1-1 to 1-13, and is capable of performing variable display of identification information, the variable display determined to be controlled to the advantageous state by the determination means includes a variable display part that executes variable display of identification information, and a post-performance part that notifies gaming value information capable of specifying the magnitude of the gaming value given in the advantageous state after the end of the variable display part, the display means is provided with a specific operation display capable of executing a specific operation for the identification information when the identification information is stopped and displayed during the execution period of the variable display part in the variable display determined to be controlled to the advantageous state by the determination means, the execution period of the variable display part in the first special state and the execution period of the variable display part in the second special state are different, The execution period of the specific operation display in the first special state and the execution period of the specific operation display in the second special state are common (for example, the variable display times (50 seconds, 40 seconds) of the variable display parts in the time-short state A and the probability-variable state are different from the variable display time (25 seconds) of the variable display part in the time-short state B. On the other hand, the display times (ta3 to ta4) of the big-win specific operation displays in the time-short state A and the probability-variable state are common with the display times (ta3 to ta4) of the big-win specific operation display in the time-short state B. Refer to Fig. 11-61), It is characterized by this. According to this feature, the development cost can be reduced by making the execution periods of the specific operation displays in the variable displays determined to be controlled in the advantageous state common between the first special state and the second special state.

[0029] The gaming machine of Form 1-15 is a gaming machine according to any one of Forms 1-1 to 1-14, When it is a variable display determined to be controlled in the advantageous state by the determination means, the variable display pattern that the variable display pattern determination means can determine in the second special state and the variable display pattern that the variable display pattern determination means can determine in the first special state when it is a variable display determined to be controlled in the advantageous state by the determination means are common (for example, when the variable display result is "big win", the deviation variation pattern (for example, "SP reach D") that the CPU 103 can determine in the "time-short state B" and the deviation variation pattern (for example, "SP reach D") that can be determined in the "probability-variable state" are common parts), It is characterized by this. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0030] (SG2020-072) The gaming machine of Form 2-6 is a gaming machine according to any one of Forms 2-1 to 2-5, A gaming machine (e.g., pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (e.g., winning in a start winning opening for a gaming ball) and can be controlled to an advantageous state (e.g., jackpot gaming state, etc.) advantageous to the player, State control means (e.g., the part where CPU 103 can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, such as a normal state, a short-time control state A where short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time control state B) Determination means (e.g., the part where CPU 103 executes a jackpot determination process in step 069SGS62 in the normal process of the special symbol) that can determine to control to the advantageous state Variable display pattern determination means (e.g., the part where CPU 103 determines any one of a plurality of types of variable display patterns with different variable display periods based on the variable display result in the variable pattern setting process of step 069SGS111) that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means is provided with The special state includes a first special state (e.g., short-time control state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, a second special state (e.g., short-time control state B) that is controlled on the condition that variable display has been executed a predetermined number of times (e.g., 900 times), and a third special state (e.g., probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. When the variable display is determined by the determination means to be controlled to the advantageous state, the number of variable display patterns that can be determined by the variable display pattern determination means in the second special state is less than the number of variable display patterns that can be determined in the first special state and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is "big win", the number of big win variation patterns (for example, 1) that can be determined by the CPU 103 in the "time shortening state B" is less than the number of variable display patterns (for example, 2) that can be determined in the "time shortening state A" and less than the number of losing variation patterns (for example, 3) that can be determined in the "probability variation state"). When the variable display is determined by the determination means to be controlled to the advantageous state, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, when the variable display result is "big win", the average time (for example, about 40 seconds) of the variable display time of the big win variation pattern determined by the CPU 103 in the "time shortening state B" is less than the average time (for example, about 62.8 seconds) of the variable display time of the big win variation pattern determined in the "time shortening state A" and less than the average time (for example, about 51.1 seconds) of the variable display time of the big win variation pattern determined in the "probability variation state". See FIG. 11-50). It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period in which it is not controlled to the advantageous state continues for a long time, in the variable display determined to be controlled to the advantageous state, the development cost can be suppressed because the types of variable display patterns are few, and it can be controlled to the advantageous state without being frivolously incited, so a suitable second special state can be provided.

[0031] The gaming machine of Form 2-7 is the gaming machine according to any one of Forms 2-1 to 2-6, When it is a variable display determined by the determination means to be controlled to the advantageous state, the variable display pattern determined by the variable display pattern determination means in the second special state, and when it is a variable display determined by the determination means to be controlled to the advantageous state, the variable display pattern determined by the variable display pattern determination means in at least one of the first special state and the third special state are common (for example, the big win variation pattern (for example, SP reach D) that can be determined by the CPU 103 in the time-saving state B, and the big win variable display pattern (for example, SP reach D) that can be determined in at least one of the time-saving state A and the probability variation state (for example, the probability variation state) are common parts), It is characterized by this. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0032] The gaming machine of Form 2-8 is the gaming machine according to any one of Forms 2-1 to 2-7, When it is a variable display determined by the determination means to be controlled to the advantageous state, at least a part of the variable display pattern determined by the variable display pattern determination means in the second special state and the variable display pattern determined by the variable display pattern determination means in both the first special state and the third special state are common (for example, the big win variation pattern (for example, non-SP route) that can be determined by the CPU 103 in the time-saving state B, and the big win variable display pattern (for example, non-SP route) that can be determined in both the time-saving state A and the probability variation state are common parts), It is characterized by this. According to this feature, by not setting a variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0033] The gaming machine of Form 2-9 is the gaming machine according to any one of Forms 2-1 to 2-8, The average period of the control period controlled in the second special state is shorter than the average period of the control period controlled in the third special state, and the average period of the control period controlled in the third special state is shorter than the average period of the control period controlled in the first special state (for example, the average time of the control period controlled in the short-time state B is shorter than the average time of the control period controlled in the probability-variable state, and the average time of the control period controlled in the probability-variable state is shorter than the average time of the control period controlled in the short-time state A). It is characterized by this. According to this feature, in the second special state, the average period of the control period is shorter than that in the third special state, so that the digestion speed of the variable display is increased, and a suitable second special state can be provided. In the first special state, the average period of the control period is long, so that the interest of the game can be enhanced.

[0034] The gaming machine of Form 2-10 is a gaming machine according to any one of Forms 2-1 to 2-9, When it is a variable display determined to be controlled to the advantageous state by the determination means, the number of variable display patterns that can be determined by the variable display pattern determination means in the second special state is less than the number of variable display patterns that can be determined in the first special state, and the number of variable display patterns that can be determined in the first special state is less than the number of variable display patterns that can be determined in the third special state (for example, the number of jackpot variation patterns (for example, 1) that the CPU 103 can determine in the short-time state B is less than the number of jackpot variation patterns (for example, 2) that can be determined in the short-time state A, and the number of jackpot variation patterns (for example, 2) that can be determined in the short-time state A is less than the number of jackpot variation patterns (for example, 3) that can be determined in the probability-variable state). It is characterized by this. According to this feature, in the second special state, the number of variable display patterns that can be determined is reduced to prioritize the digestion of the variable display, while in the third special state, the number of variable display patterns that can be determined is increased to enhance the interest of the game.

[0035] (SG2020-073) The gaming machines of Forms 1-16 are gaming machines described in any of Forms 1-1 to 1-15, which perform variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball into a start winning port), and are gaming machines (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, with state control means (for example, the part where CPU103 can be controlled to a normal state, a short-time state A where short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B) that can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, decision means (for example, the part where CPU103 executes jackpot determination processing in step 069SGS62 in the special symbol normal processing) that can determine to control to the advantageous state, variable display pattern determination means (for example, the part where CPU103 determines any one of a plurality of types of variable display patterns with different variable display periods of special identification information based on the determination result of the decision means in the variable pattern setting process of step 069SGS111) that can determine one variable display pattern from among a plurality of types of variable display patterns, decoration variable display means (for example, the part where the effect control CPU120 executes variable display of decorative patterns as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol) that performs variable display of decoration identification information corresponding to the variable display of special identification information, and are provided with, the special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, and a second special state (for example, short-time state B) that is controlled on the condition that variable display of special identification information has been executed a predetermined number of times (for example, 900 times), When the variable display pattern determination means determines that it is a variable display of special identification information that is not determined to be controlled to the advantageous state by the determination means, after the display mode of the variable display of the decoration identification information becomes a specific mode (for example, a reach mode), a first non-specific variable display pattern (for example, "SP reach A to E miss") that displays the display result (for example, a losing display result) of the variable display of the special identification information, and a second non-specific variable display pattern (for example, "non-reach miss") that displays the display result of the variable display of the special identification information without the display mode of the variable display of the decoration identification information becoming a specific mode can be determined. When it is a variable display of special identification information that is not determined to be controlled to the advantageous state by the determination means in the second special state, the ratio at which the second non-specific variable display pattern is determined is higher than the ratio at which the second non-specific variable display pattern is determined when it is a variable display of special identification information that is not determined to be controlled to the advantageous state by the determination means in the first special state (for example, when the variable display result is "miss" in the "time-saving state B", the ratio (for example, 97%) at which the CPU 103 determines the "non-reach miss variation pattern" is higher than the ratio (for example, 95%) at which the CPU 103 determines the "non-reach miss variation pattern" when the variable display result is "miss" in the "time-saving state A", and is also higher than the ratio (for example, 95%) at which the CPU 103 determines the "non-reach miss variation pattern" when the variable display result is "miss" in the "probability variation state". Refer to FIG. 11-50). It is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, in the variable display where it is not determined to be controlled to the advantageous state, by making the display mode of the variable display a specific mode, it is less likely to be provoked maliciously, so a suitable second special state can be provided.

[0036] The gaming machine of form 1-17 is a gaming machine according to any one of forms 1-1 to 1-16, It is possible to perform variable display of decoration identification information (for example, decorative patterns). The period from the start to the stop of the variable display of the decoration identification information in the second non-specific variable display pattern is shorter than the period from the start of the variable display of the decoration identification information in the first non-specific variable display pattern until the mode of the variable display becomes the specific mode (for example, the variable display period (tb0 to tb1) of the non-reach deviation variation pattern is shorter than the period (tb0 to tb3) from the start of the variable display of the decorative pattern until the mode of the variable display becomes the reach mode in the super-reach deviation variation pattern. Refer to Fig. 11-62), which is characterized by this. According to this feature, since the variable display ends in a period shorter than the period until the mode of the variable display becomes the specific mode, a suitable second special state can be provided.

[0037] The gaming machine of Form 1-18 is a gaming machine according to any one of Forms 1-1 to 1-17, and is capable of performing variable display of a plurality of columns of decoration identification information (for example, decorative patterns), and the period from the start to the stop of the variable display of the decoration identification information of a predetermined column among the plurality of columns in the second non-specific variable display pattern is shorter than the period from the start to the stop of the variable display of the decoration identification information of the predetermined column in the first non-specific variable display pattern (for example, in the non-reach deviation variation pattern, the period (tb0 to tb1) from the start to the stop of the variable display of the decorative pattern in the left decorative pattern display area 5L is shorter than the period (tb0 to tb2) from the start to the stop of the variable display of the decorative pattern in the left decorative pattern display area 5L in the super-reach deviation variation pattern. Refer to Fig. 11-62), which is characterized by this. According to this feature, since the variable display of the decoration identification information of the predetermined column ends in a short period, a suitable second special state can be provided.

[0038] The gaming machine of Form 1-19 is a gaming machine according to any one of Forms 1-1 to 1-18, The second non-specific variable display pattern that can be determined by the variable display pattern determination means in the second special state and the second non-specific variable display pattern that can be determined in the first special state are common (for example, the non-reach deviation variation pattern (for example, non-reach) that can be determined by the CPU 103 in the short-time state B and the non-reach deviation variation pattern (for example, non-reach) that can be determined in at least one of the short-time state A and the probability-variable state are common parts). It is characterized by this. According to this feature, by not setting the second non-specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0039] (SG2020-074) The gaming machine of Form 2-11 is a gaming machine described in any of Forms 2-1 to 1-10, which performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball into the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, state control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B), determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes jackpot determination processing in step 069SGS62 in the special symbol normal process), variable display pattern determination means that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods of special identification information based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from among a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), Decoration variable display means for performing variable display of decoration identification information corresponding to variable display of special identification information (for example, the part where the effect control CPU 120 executes variable display of decorative patterns as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol), and is provided with The special state includes a first special state (for example, a time-saving state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, a second special state (for example, a time-saving state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, a sure-change state) controlled when the advantageous state controlled from the first special state or the second special state ends. When the variable display pattern determination means determines that it is variable display of special identification information for which it has not been determined by the determination means to control to the advantageous state, a first non-specific variable display pattern (for example, "SP reach A to E miss", etc.) that displays the display result (for example, a losing display result) of the variable display of special identification information after the mode of variable display of decoration identification information becomes a specific mode (for example, a reach mode), and a second non-specific variable display pattern (for example, "non-reach miss", etc.) that displays the display result of the variable display of special identification information without the mode of variable display of decoration identification information becoming a specific mode can be determined. When it is a variable display of special identification information for which it is not determined by the determination means to control to the advantageous state in the second special state, the ratio at which the second non-specific variable display pattern is determined is higher than the ratio at which the second non-specific variable display pattern is determined when it is a variable display of special identification information for which it is not determined by the determination means to control to the advantageous state in the first special state, and is also higher than the ratio at which the second non-specific variable display pattern is determined when it is a variable display of special identification information for which it is not determined by the determination means to control to the advantageous state in the third special state (for example, the ratio (for example, 97%) at which the "non-reach loss variation pattern" is determined by the CPU 103 when the variable display result is "loss" in the "short-time state B" is higher than the ratio (for example, 95%) at which the "non-reach loss variation pattern" is determined by the CPU 103 when the variable display result is "loss" in the "short-time state A", and is also higher than the ratio (for example, 95%) at which the "non-reach loss variation pattern" is determined by the CPU 103 when the variable display result is "loss" in the "probability variation state". Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, in the variable display for which it is not determined to control to the advantageous state, by making the mode of the variable display a specific mode, it is less likely to be provoked mischievously, so a suitable second special state can be provided.

[0040] The gaming machine of form 2-12 is a gaming machine according to any one of forms 2-1 to 2-11, The second non-specific variable display pattern that can be determined by the variable display pattern determination means in the second special state and the second non-specific variable display pattern that can be determined in at least one of the first special state and the third special state are common (for example, the non-reach deviation variation pattern (for example, non-reach) that can be determined by the CPU 103 in the short-time state B and the non-reach deviation variation pattern (for example, non-reach) that can be determined in at least one of the short-time state A and the probability variation state are common parts). It is characterized by this. According to this feature, by not setting the second non-specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0041] The gaming machine of Form 2-13 is a gaming machine according to any one of Forms 2-1 to 2-12, The second non-specific variable display pattern that can be determined by the variable display pattern determination means in the second special state and the second non-specific variable display pattern that can be determined in both the first special state and the third special state are common (for example, the non-reach deviation variation pattern (for example, non-reach) that can be determined by the CPU 103 in the short-time state B and the non-reach deviation variation pattern (for example, non-reach) that can be determined in both the short-time state A and the probability variation state are common parts). It is characterized by this. According to this feature, by not setting the second non-specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0042] (SG2020-075) The gaming machine of Form 1-20 is a gaming machine according to any one of Forms 1-1 to 1-19, It is a gaming machine (for example, pachinko gaming machine 1) that can perform variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a sure-win state, and a short-time state B), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the normal special symbol process), Variable display pattern determination means that can determine one variable display pattern from a plurality of types of variable display patterns with different variable display periods of special identification information based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), Decoration variable display means that performs variable display of decoration identification information corresponding to the variable display of special identification information (for example, the part where the effect control CPU 120 executes variable display of decorative patterns as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol), and includes, The special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, and a second special state (for example, short-time state B) that is controlled on the condition that variable display of special identification information has been executed a predetermined number of times (for example, 900 times), The variable display pattern determination means includes a first specific variable display pattern (for example, "SP reach A~C, E big win", etc.) that displays the display result of the variable display of special identification information after the mode of the variable display of decoration identification information becomes a specific mode when it is the variable display of special identification information determined by the determination means to control to the advantageous state, and a second specific variable display pattern (for example, "SP reach D (immediate win or full rotation)", "SP non-pass", etc.) that displays the display result of the variable display of special identification information without the mode of the variable display of decoration identification information becoming a specific mode, and can be determined, When it is a variable display of special identification information determined to be controlled to the advantageous state by the determination means in the second special state, the ratio at which the second specific variable display pattern is determined is higher than the ratio at which the second specific variable display pattern is determined when it is a variable display of special identification information determined to be controlled to the advantageous state by the determination means in the first special state (for example, the ratio (for example, 90%) at which the "SP reach D jackpot variation pattern (instant win effect or full rotation effect) that does not go through the reach mode" is determined in the time-saving state B is higher than the ratio (for example, 5%) at which the "SP non-pass A jackpot variation pattern" that does not go through the reach mode is determined in the time-saving state A, and is also higher than the ratio (for example, 5%) at which the "SP non-pass A jackpot variation pattern" that does not go through the reach mode is determined in the probability-variable state. Refer to FIG. 11-69), It is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, in the variable display determined to be controlled to the advantageous state, by making the mode of variable display a specific mode, it can be controlled to the advantageous state without being frivolously incited, and thus a suitable second special state can be provided.

[0043] The gaming machine of Form 1-21 is a gaming machine described in any one of Forms 1-1 to 1-20, It is possible to perform variable display of decoration identification information (for example, decorative patterns), It is provided with display means capable of executing a first specific operation display for specifically operating the decoration identification information when the mode of variable display becomes a specific mode, and a second specific operation display (for example, pattern stop action display) for specifically operating the decoration identification information when the decoration identification information is stopped and displayed, In the first specific variable display pattern, the display means executes the first specific operation display and the second specific operation display. However, in the second specific variable display pattern, the display means does not execute the first specific operation display but executes the second specific operation display (for example, in the variation pattern of SP Reach E via Reach, the Reach specific operation display and the big win specific operation display are executed. However, in the variation pattern of SP Reach D without going through Reach, the Reach specific operation display is not executed and the big win specific operation display is executed. Refer to Fig. 11-55). It is characterized by this. According to this feature, in the second special state, since the first specific operation display is performed less likely to be teased maliciously, a suitable second special state can be provided.

[0044] The gaming machine of Form 1-22 is a gaming machine according to any one of Forms 1-1 to 1-21, The second specific variable display pattern that can be determined by the variable display pattern determining means in the second special state and the second specific variable display pattern that can be determined in the first special state are common (for example, the non-Reach deviation variation pattern (for example, non-Reach) that can be determined by the CPU 103 in the time shortening state B and the non-Reach deviation variation pattern (for example, non-Reach) that can be determined in at least one of the time shortening state A and the probability variation state are common). It is characterized by this. According to this feature, by not setting the second specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0045] (SG2020-076) The gaming machine of Form 2-14 is a gaming machine according to any one of Forms 2-1 to 2-13, It is a gaming machine (for example, pachinko gaming machine 1) that performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, big win gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the normal special symbol process), Variable display pattern determination means that can determine one variable display pattern from a plurality of types of variable display patterns with different variable display periods of special identification information based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), Decoration variable display means that performs variable display of decoration identification information corresponding to the variable display of special identification information (for example, the part where the effect control CPU 120 executes variable display of decorative patterns as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol), and includes, The special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, short-time state B) that is controlled on the condition that variable display of special identification information has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. When the variable display pattern determining means determines that it is a variable display of special identification information determined to be controlled to the advantageous state by the determining means, the display result of the variable display of the special identification information is displayed after the mode of the variable display of the decoration identification information becomes a specific mode (for example, "SP reach A to C, E jackpot", etc.), and a second specific variable display pattern (for example, "SP reach D (instant win or full rotation)", "SP non-pass A", etc.) that displays the display result of the variable display of the special identification information without the mode of the variable display of the decoration identification information becoming a specific mode can be determined. When it is a variable display of special identification information determined to be controlled to the advantageous state by the determining means in the second special state, the ratio at which the second specific variable display pattern is determined is higher than the ratio at which the second specific variable display pattern is determined when it is a variable display of special identification information determined to be controlled to the advantageous state by the determining means in the first special state, and is also higher than the ratio at which the second specific variable display pattern is determined when it is a variable display determined to be controlled to the advantageous state by the determining means in the third special state (for example, the ratio (for example, 90%) at which "SP reach D jackpot variation pattern (instant win effect or full rotation effect) without passing through the reach mode" is determined in time-saving state B is higher than the ratio (for example, 5%) at which "SP non-pass A jackpot variation pattern" without passing through the reach mode is determined in time-saving state A, and is also higher than the ratio (for example, 5%) at which "SP non-pass A jackpot variation pattern" without passing through the reach mode is determined in the sure-win state. Refer to FIG. 11-69). It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period not controlled to the advantageous state continues for a long time, in the variable display determined to be controlled to the advantageous state, by making the mode of the variable display a specific mode, it can be controlled to the advantageous state without being unnecessarily incited, so a suitable second special state can be provided.

[0046] The gaming machine of Form 2-15 is a gaming machine according to any one of Forms 2-1 to 2-14, The second specific variable display pattern that can be determined by the variable display pattern determination means in the second special state and the second specific variable display pattern that can be determined in at least one of the first special state and the third special state are common (for example, the non-reach big win variation pattern (for example, non-SP route) that can be determined by the CPU 103 in the short-time state B and the non-reach big win variation pattern (for example, non-SP route) that can be determined in at least one of the short-time state A and the probability variation state are common parts). It is characterized by this. According to this feature, by not setting the second specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0047] The gaming machine of Mode 2-16 is the gaming machine described in any one of Modes 2-1 to 2-15, The second specific variable display pattern that can be determined by the variable display pattern determination means in the second special state and the second specific variable display pattern that can be determined in both the first special state and the third special state are common (for example, the non-reach big win variation pattern (for example, non-SP route) that can be determined by the CPU 103 in the short-time state B and the non-reach deviation variation pattern (for example, non-SP route) that can be determined in both the short-time state A and the probability variation state are common parts). It is characterized by this. According to this feature, by not setting the second specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0048] (SG2020-077) The gaming machine of Mode 1-23 is the gaming machine described in any one of Modes 1-1 to 1-22, Based on the fulfillment of the first starting condition (for example, winning a prize in the first starting winning opening of the game ball), variable display of the first identification information (for example, the first special symbol) is performed. Based on the fulfillment of the second starting condition (for example, winning a prize in the second starting winning opening of the game ball), variable display of the second identification information (for example, the second special symbol) is performed. A gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a jackpot gaming state) advantageous to the player, State control means that can be controlled between a non-special state and a special state in which the second starting condition is more likely to be fulfilled than the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a time-saving state B), First holding memory means that can store information related to the variable display of the first identification information as holding memory (for example, the part where the CPU 103 executes the starting winning determination process in step S101 in the special symbol process), Second holding memory means that can store information related to the variable display of the second identification information as holding memory (for example, the part where the CPU 103 executes the starting winning determination process in step S101 in the special symbol process), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes the jackpot determination process in step 069SGS62 in the special symbol normal process), Variable display pattern determination means that can determine one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process in step 069SGS111), Effect execution means that can execute an effect including a suggestive effect indicating that it is controlled to the advantageous state, is provided, The special state includes a first special state (e.g., short-time state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a second special state (e.g., short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (e.g., 900 times). When the variable display pattern determining means determines a variable display that is not stored in the second holding memory means in the first special state and the second special state and is not determined by the determining means to be controlled to the advantageous state, the variable display pattern (e.g., "non-reach") of a predetermined variable display period capable of storing the holding memory in the second holding memory means can be determined. When variable display is executed in the predetermined variable display pattern in the first special state, the effect execution means can execute the suggestive effect in the variable display. When variable display is executed in the predetermined variable display pattern in the second special state, the suggestive effect is not executed in the variable display (for example, when variable display is executed in a deviation variation pattern determined when the number of stored memories is 0 in the "short-time state A" and when variable display is executed in a deviation variation pattern determined when the number of stored memories is 0 in the "probability variation state", the suggestive effects such as "moving body preview" and "character preview" are executed in the variable display, while when variable display is executed in a deviation variation pattern determined when the number of stored memories is 0 in the "short-time state B", the suggestive effects such as "moving body preview" and "character preview" are not executed in the variable display. Refer to FIG. 11-50). It is characterized by this. According to this feature, in the second special state controlled after variable display a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, in the variable display of the predetermined variable display pattern, it is not frivolously incited by the suggestive effect, so a suitable second special state can be provided.

[0049] The gaming machine of Form 1-24 is a gaming machine according to any one of Forms 1-1 to 1-23, In the second special state, when the variable display is such that it is not determined by the determining means to be controlled to the advantageous state, the suggestion effect is not executed by the effect execution means, and when the variable display is such that it is determined by the determining means to be controlled to the advantageous state, the suggestion effect is executed by the effect execution means (for example, in the time-saving state B, in the case of a losing variation pattern, "moving body preview" or "character preview" may not be executed, and in the case of a jackpot variation pattern, "moving body preview" or "character preview" may be executed), which is characterized by this. According to this feature, in the second special state, it is possible to increase the interest by attracting attention to whether or not the suggestion effect is executed.

[0050] The gaming machine of Form 1-25 is a gaming machine according to any one of Forms 1-1 to 1-24, and is capable of performing variable display of decoration identification information (for example, decorative patterns), The variable display pattern determining means includes a variable display pattern for displaying the display result of the variable display after the mode of the variable display of the decoration identification information becomes a specific mode, The suggestion effect includes a provoking effect that provokes whether or not the mode of the variable display becomes a specific mode (for example, the suggestion effect indicating that the game is controlled to the jackpot gaming state may include "reach preview" or "button preview" as a provoking effect that provokes whether or not the mode of the variable display is a reach mode (whether or not a reach is established)), which is characterized by this. According to this feature, in the second special state, it is possible to increase the interest by attracting attention to whether or not the suggestion effect is executed.

[0051] The gaming machine of Form 1-26 is a gaming machine according to any one of Forms 1-1 to 1-25, Based on the determination result of the determination means, the performance execution means can execute a plurality of types of suggestive performances including a first suggestive performance and a second suggestive performance with a higher rate of being controlled to the advantageous state than when the first suggestive performance is executed (for example, based on the variable display result, a first suggestive performance (for example, line A or small vibration), and a second suggestive performance (for example, line B or large vibration) with a higher rate of being controlled to the jackpot gaming state than when the first suggestive performance is executed). It is characterized by this. According to this feature, in the second special state, it is possible to increase the interest by attracting attention to whether or not a suggestive performance is executed.

[0052] (SG2020-078) The gaming machine of form 2-17 is a gaming machine according to any one of forms 2-1 to 2-16, performing variable display of first identification information (for example, first special symbol) based on the establishment of the first start condition (for example, winning of a game ball into the first start winning opening), and performing variable display of second identification information (for example, second special symbol) based on the establishment of the second start condition (for example, winning of a game ball into the second start winning opening), and being a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, state control means (for example, the part where CPU103 can be controlled to a normal state, a time-saving state A where time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a time-saving state B) that can be controlled to a non-special state and a special state where the second start condition is more likely to be established than the non-special state, first retention storage means (for example, the part where CPU103 executes the start winning determination process in step S101 in the special symbol process) that can store information related to the variable display of the first identification information as retention storage, second retention storage means (for example, the part where CPU103 executes the start winning determination process in step S101 in the special symbol process) that can store information related to the variable display of the second identification information as retention storage, Determination means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the big win determination process in step 069SGS62 in the special symbol normal process), and Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and Effect execution means capable of executing an effect including a suggestive effect suggesting that it is controlled to the advantageous state (for example, the part where the effect control CPU 120 can execute "moving body notice" or "character notice"), and comprising The special state includes a first special state (for example, time shortening state A) controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, time shortening state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, sure win state) controlled when the advantageous state controlled from the first special state or the second special state ends. The variable display pattern determination means can determine a predetermined variable display pattern (for example, "non-reach") with a predetermined variable display period capable of storing the hold memory in the second hold memory means when it is a variable display in which the hold memory is not stored in the second hold memory means in the first special state, the second special state, and the third special state, and the determination means does not determine to control to the advantageous state. The effect execution means can execute the suggestive effect in the variable display when the variable display is executed in the predetermined variable display pattern in the first special state and when the variable display is executed in the predetermined variable display pattern in the third special state, and does not execute the suggestive effect in the variable display when the variable display is executed in the predetermined variable display pattern in the second special state (for example, when the variable display is executed in the deviation variation pattern determined when the number of stored memories is 0 in the "time shortening state A", and when the variable display is executed in the deviation variation pattern determined when the number of stored memories is 0 in the "probability variation state", the suggestive effects such as "moving body preview" and "character preview" are executed in the variable display, while when the variable display is executed in the deviation variation pattern determined when the number of stored memories is 0 in the "time shortening state B", the suggestive effects such as "moving body preview" and "character preview" are not executed in the variable display. Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable displays a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, in the variable display of the predetermined variable display pattern, since it is not unduly incited by the suggestive effect, a suitable second special state can be provided.

[0053] (SG2020-079) The gaming machine of form 1-27 is a gaming machine according to any one of forms 1-1 to 1-26, which performs variable display of identification information (for example, decorative symbols) based on the establishment of a start condition (for example, winning of a game ball into the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, and has state control means (for example, the part where the CPU 103 can be controlled to a normal state, a time shortening state A where time shortening control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability variation state, and a time shortening state B) that can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, A holding memory means capable of storing information related to the variable display of identification information as holding memory (for example, the part where the CPU 103 executes the start winning determination process in step S101 of the special symbol process), and A determination means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the big win determination process in step 069SGS62 of the special symbol normal process), and An information transmission means capable of transmitting information related to the game (for example, an effect control command) (for example, the CPU 103), and An effect execution means capable of executing an effect including a preview effect suggesting that the holding memory stored in the holding memory means is controlled to the advantageous state based on the information received from the information transmission means (for example, the part where the effect control CPU 120 can execute the preview effect), and comprises The special state includes a first special state (for example, the time shortening state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the time shortening state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and The effect execution means can determine one preview effect pattern from a plurality of types of preview effect patterns (for example, "countdown preview", "holding change preview", "symbol chance eye preview", "effect display preview"), and When it is a variable display in which the determination means does not determine to control to the advantageous state, the number of preview effect patterns that the effect execution means can determine in the second special state is less than the number of preview effect patterns that can be determined in the first special state (for example, when the variable display result fails in the "time shortening state B", the number of types of preview previews (for example, 0) that the effect control CPU 120 can determine is less than the number of types of preview previews (for example, 3) that the effect control CPU 120 can determine when the variable display result fails in the "time shortening state A", and is also less than the number of types of preview previews (for example, 4) that the effect control CPU 120 can determine when the variable display result fails in the "certain variable state") When it is a variable display in which it is not determined by the determination means to control to the advantageous state in the second special state, the ratio at which the preview performance is executed is lower than the ratio at which the preview performance is executed when it is a variable display in which it is not determined by the determination means to control to the advantageous state in the first special state (for example, the execution ratio of the preview notice (for example, 0%) when the variable display result fails in the "time-saving state B" is lower than the execution ratio of the preview notice (for example, 30%) when the variable display result fails in the "time-saving state A", and is also lower than the execution ratio of the preview notice (for example, 40%) when the variable display result fails in the "certain change state". Refer to FIG. 11-50), which is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period in which it is not controlled to the advantageous state continues for a long time, in the variable display in which it is not determined to control to the advantageous state, the number of preview performance patterns is small, so the development cost can be suppressed, and since it is less likely to be mischievously incited by the preview performance, a suitable second special state can be provided.

[0054] The gaming machine of Form 1-28 is the gaming machine according to any one of Forms 1-1 to 1-27, As preview performance patterns that can be commonly executed by the performance execution means in the first special state and the second special state, there are a first preview performance pattern and a second preview performance pattern in which the ratio of being controlled to the advantageous state is higher than when the first preview performance pattern is executed. The ratio at which the first advance notice effect pattern is executed in the second special state is lower than the ratio at which the first advance notice effect pattern is executed in the first special state (for example, as the advance notice effect patterns that the effect control CPU 120 can commonly execute in the time shortening state A, the time shortening state B, and the probability variation state, there are a first advance notice effect pattern (for example, the "pending change notice", "symbol chance eye notice", "effect display notice" "blue" pattern), and a second advance notice effect pattern (for example, the "pending change notice", "symbol chance eye notice", "effect display notice" "red" pattern) in which the ratio of being controlled to the advantageous state is higher than when the first advance notice effect pattern is executed, and the ratio at which the first advance notice effect pattern is executed in the time shortening state B (for example, 0%, see FIG. 11-43(D)) is lower than the ratio at which the first advance notice effect pattern is executed in the time shortening state A and the probability variation state (for example, 10%, see FIG. 11-43(C))), which is characterized by this. According to this feature, in the second special state, since there is little chance of being deliberately incited by the first advance notice effect, a suitable second special state can be provided.

[0055] The gaming machine of Form 1-29 is the gaming machine according to any one of Forms 1-1 to 1-28, as the advance notice effect patterns that the effect execution means can commonly execute in the first special state and the second special state, there are a first advance notice effect pattern and a second advance notice effect pattern in which the ratio of being controlled to the advantageous state is higher than when the first advance notice effect pattern is executed, The ratio at which the second pre-reading preview effect pattern is executed in the second special state is higher than the ratio at which the second pre-reading preview effect pattern is executed in the first special state (for example, as pre-reading preview effect patterns that can be commonly executed by the effect control CPU 120 in the time shortening state A, the time shortening state B, and the probability variation state, there are a first pre-reading preview effect pattern (for example, a "pending change notice", a "pattern chance point notice", a "blue" pattern of an "effect display notice"), and a second pre-reading preview effect pattern (for example, a "pending change notice", a "pattern chance point notice", a "red" pattern of an "effect display notice") in which the ratio of being controlled to the advantageous state is higher than when the first pre-reading preview effect pattern is executed. The ratio at which the second pre-reading preview effect pattern is executed in the time shortening state B (for example, 90%, see Fig. 11-43(D)) is higher than the ratio at which the second pre-reading preview effect pattern is executed in the time shortening state A and the probability variation state (for example, 50 - 70%, see Fig. 11-43(C)). It is characterized by this. According to this feature, since the second pre-reading preview effect is likely to be executed in the second special state, a suitable second special state can be provided.

[0056] The gaming machine of Form 1-30 is a gaming machine according to any one of Forms 1-1 to 1-29, The pre-reading preview effect pattern that can be executed by the effect execution means in the first special state and the pre-reading preview effect pattern that can be executed by the effect execution means in the second special state are common (for example, the pre-reading preview effect pattern that can be executed by the effect control CPU 120 in the time shortening state A and the probability variation state and the pre-reading preview effect pattern that can be executed by the effect control CPU 120 in the time shortening state B are common (for example, a "pattern chance point notice")). It is characterized by this. According to this feature, by not setting a pre-reading preview effect pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0057] (SG2020-080) The gaming machine of Form 2-18 is a gaming machine described in any of Forms 2-1 to 1-17, which performs variable display of identification information (e.g., decorative symbols) based on the establishment of a start condition (e.g., winning of a game ball in a start winning port), and is a gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player, with state control means (e.g., the part where CPU103 can be controlled to a normal state, a time-saving state A where time-saving control is executed with an improved variation efficiency of a special symbol (especially the second special symbol), a probability-variable state, and a time-saving state B) that can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, with holding memory means (e.g., the part where CPU103 executes a start winning determination process in step S101 of a special symbol process) that can store information related to the variable display of identification information as holding memory, with determination means (e.g., the part where CPU103 executes a jackpot determination process in step 069SGS62 of a special symbol normal process) that can determine to control to the advantageous state, with information transmission means (e.g., CPU103) that can transmit information related to the game (e.g., production control commands), and with production execution means (e.g., the part where a production control CPU120 can execute a preview production) that can execute a production including a preview production suggesting that the holding memory stored in the holding memory means is controlled to the advantageous state based on the information received from the information transmission means, and is provided with, wherein the special state includes a first special state (e.g., time-saving state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, a second special state (e.g., time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (e.g., 900 times), and a third special state (e.g., probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. The performance execution means can determine one of a plurality of types of pre-reading preview performance patterns (for example, "countdown preview", "pending change preview", "pattern chance preview", "effect display preview"). When it is a variable display that is not determined by the determination means to be controlled to the advantageous state, the number of pre-reading preview performance patterns that can be determined by the performance execution means in the second special state is less than the number of pre-reading preview performance patterns that can be determined in the first special state and less than the number of pre-reading preview performance patterns that can be determined in the third special state (for example, when the variable display result is off in the "time shortening state B", the number of types of pre-reading previews that can be determined by the performance control CPU 120 (for example, 0) is less than the number of types of pre-reading previews that can be determined by the performance control CPU 120 (for example, 3) when the variable display result is off in the "time shortening state A", and less than the number of types of pre-reading previews that can be determined by the performance control CPU 120 (for example, 4) when the variable display result is off in the "certain change state") When it is a variable display that is not determined by the determination means to be controlled to the advantageous state in the second special state, the ratio at which the pre-reading preview performance is executed is lower than the ratio at which the pre-reading preview performance is executed when it is a variable display that is not determined by the determination means to be controlled to the advantageous state in the first special state and lower than the ratio at which the pre-reading preview performance is executed when it is a variable display that is not determined by the determination means to be controlled to the advantageous state in the third special state (for example, the execution ratio of the pre-reading preview (for example, 0%) when the variable display result is off in the "time shortening state B" is lower than the execution ratio of the pre-reading preview (for example, 30%) when the variable display result is off in the "time shortening state A", and lower than the execution ratio of the pre-reading preview (for example, 40%) when the variable display result is off in the "certain change state". See Figure 11-50). It is characterized by this. According to this feature, in the second special state controlled through variable displays for a predetermined number of times, considering that the period not controlled to the advantageous state continued for a long time, in the variable display where it is not determined to control to the advantageous state, the number of preview performance patterns is small, so the development cost can be suppressed, and since it is less likely to be provoked by the preview performance, a suitable second special state can be provided.

[0058] The gaming machine of Form 2-19 is a gaming machine described in any one of Forms 2-1 to 2-18, the preview performance pattern determinable by the performance execution means in the second special state and the preview performance pattern determinable by the performance execution means in at least one of the first special state and the third special state are common (for example, the preview performance pattern determinable by the performance control CPU 120 in the short-time state B and the preview performance pattern determinable by the performance control CPU 120 in at least one of the short-time state A and the probability-variable state are common (for example, the part of "symbol chance eye preview")), and is characterized by this. According to this feature, by not setting a preview performance pattern determinable only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0059] The gaming machine of Form 2-20 is a gaming machine described in any one of Forms 2-1 to 2-19, the preview performance pattern determinable by the performance execution means in the second special state and the preview performance pattern determinable by the performance execution means in both the first special state and the third special state are common (for example, the preview performance pattern determinable by the performance control CPU 120 in the short-time state B and the preview performance pattern determinable by the performance control CPU 120 in both the short-time state A and the probability-variable state are common (for example, the part of "symbol chance eye preview")), and is characterized by this. According to this feature, by not setting the second specific variable display pattern that can be determined only in the second special state, the development cost can be reduced and the program capacity can be reduced.

[0060] The gaming machine of form 2-21 is a gaming machine described in any of forms 2-1 to 2-20, The number of the preview announcement performance patterns that can be determined by the performance execution means in the second special state is less than the number of the preview announcement performance patterns that can be determined by the performance execution means in the first special state, and the number of the preview announcement performance patterns that can be determined by the performance execution means in the first special state is less than the number of the preview announcement performance patterns that can be determined by the performance execution means in the third special state (for example, the number of types of preview announcements (for example, 0) that can be determined by the performance control CPU 120 when the variable display result fails in the "time shortening state B" is less than the number of types of preview announcements (for example, 3) that can be determined by the performance control CPU 120 when the variable display result fails in the "time shortening state A", and is also less than the number of types of preview announcements (for example, 4) that can be determined by the performance control CPU 120 when the variable display result fails in the "certain variable state"). It is characterized by this. According to this feature, in the second special state, the number of preview announcement performance patterns that can be determined is reduced to prioritize the consumption of variable display, while in the third special state, the number of preview announcement performance patterns that can be determined is increased to enhance the interest of the game.

[0061] (SG2020-081) The gaming machine of form 1-31 is a gaming machine described in any of forms 1-1 to 1-30, It performs variable display based on the establishment of the start condition (for example, winning of the game ball into the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a sure-win state, and a short-time state B), Operation detection means capable of detecting the operation of a player (for example, the effect control CPU 120, the push sensor 35B), Effect execution means capable of executing an effect including an operation promotion effect for prompting the operation of the player (for example, the part where the effect control CPU 120 can execute a "button notice"), and is provided with The special state includes a first special state (for example, the short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). The execution ratio of the operation promotion effect per variable display in the second special state is lower than the execution ratio of the operation promotion effect per variable display in the first special state (for example, the execution ratio of the button notice per variable display in the "short-time state B" (for example, 10% for a big win and 5% for a loss) is lower than the execution ratio of the button notice per variable display in the "short-time state A" (for example, 80% for a big win and 20% for a loss), and is also lower than the execution ratio of the button notice per variable display in the "sure-win state" (for example, 80% for a big win and 30% for a loss). Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled after variable display has been executed a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, the number of times of prompting the player to operate in one variable display is small, so a suitable second special state can be provided.

[0062] The gaming machine of Form 1-32 is the gaming machine according to any one of Forms 1-1 to 1-31, In the case where the variable display is determined by the determination means to be controlled to the advantageous state in the second special state, the ratio at which the operation promotion effect is executed by the effect execution means is higher than the ratio at which the operation promotion effect is executed by the effect execution means in the case where the variable display is determined by the determination means not to be controlled to the advantageous state (for example, in the time shortening state B, when the variable display result is a big win, the ratio (for example, 10%) at which the "button preview" is executed by the effect control CPU 120 is higher than the ratio (for example, 5%) at which the "button preview" is executed by the effect control CPU 120 when the variable display result is a loss), which is characterized by the following. According to this feature, it is possible to attract attention to the execution of the operation promotion effect in the second special state and improve the interest.

[0063] The gaming machine of Form 1-33 is the gaming machine according to any one of Forms 1-1 to 1-32, As operation promotion effect patterns executable by the effect execution means, there are a first operation promotion effect pattern and a second operation promotion effect pattern in which the ratio of being controlled to the advantageous state is higher than when the first operation promotion effect pattern is executed, In the second special state, the ratio at which the second operation promotion effect pattern is executed is higher than the ratio at which the second operation promotion effect pattern is executed in the first special state (for example, as an effect pattern of "button preview", there are a "one-shot" pattern and a "continuous press" or "long press" pattern in which the ratio of being controlled to the big win gaming state is higher than when the "one-shot" pattern is executed. In the time shortening state B, the ratio (for example, 10%) at which the "one-shot" pattern is executed is lower than the ratio (for example, 40%) at which the "continuous press" or "long press" pattern is executed in the time shortening state A or the certain variable state. However, the ratio at which the "one-shot" pattern is executed in the time shortening state B may be made higher than the ratio at which the "continuous press" or "long press" pattern is executed in the time shortening state A or the certain variable state), which is characterized by the following. According to this feature, when the operation promotion effect is executed in the second special state, it often becomes the second operation promotion effect pattern, so the interest can be improved.

[0064] The gaming machine of Form 1-34 is a gaming machine described in any of Forms 1-1 to 1-33, The period during which the operation promotion effect is executed in the first special state and the period during which the operation promotion effect is executed in the second special state are common (for example, the period during which "button notice" is executed in the time shortening state A or the probability variation state and the period during which "button notice" is executed in the time shortening state B are common (for example, the period during which "reach notice" is executed)), which is characterized by this. According to this feature, by making the execution period of the operation promotion effect common between the first special state and the second special state, the development cost can be reduced.

[0065] The gaming machine of Form 1-35 is a gaming machine described in any of Forms 1-1 to 1-34, The effect execution means can execute an operation promotion preparation effect before executing the operation promotion effect, The period during which the operation promotion preparation effect is executed in the first special state and the period during which the operation promotion preparation effect is executed in the second special state are common (for example, when the effect control CPU 120 can execute an operation promotion preparation effect (for example, an effect in which the push button 31B to be operated is faded in or an effect display is displayed before the operation valid period starts, although not particularly shown) before executing "button notice", the period during which the operation promotion preparation effect is executed in the time shortening state A or the probability variation state and the period during which the operation promotion preparation effect is executed in the time shortening state B are preferably common), which is characterized by this. According to this feature, by making the execution period of the operation promotion preparation effect common between the first special state and the second special state, the development cost can be reduced and it is possible to suitably notify that the operation promotion effect is to be executed.

[0066] (SG2020-082) The gaming machine of Form 2-22 is a gaming machine described in any of Forms 2-1 to 2-21, which performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, state control means (for example, the part where CPU 103 can be controlled to a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, operation detection means (for example, the production control CPU 120, push sensor 35B) that can detect the operation of the player, production execution means (for example, the part where the production control CPU 120 can execute "button notice") that can execute a production including an operation promotion production for promoting the operation of the player, and includes, the special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, The execution ratio of the operation promotion effect per variable display in the second special state is lower than the execution ratio of the operation promotion effect per variable display in the first special state and lower than the execution ratio of the operation promotion effect per variable display in the third special state (for example, the execution ratio of button prediction per variable display in the "time-saving state B" (for example, 10% for a big win and 5% for a loss) is lower than the execution ratio of button prediction per variable display in the "time-saving state A" (for example, 80% for a big win and 20% for a loss), and lower than the execution ratio of button prediction per variable display in the "probability-variable state" (for example, 80% for a big win and 30% for a loss). Refer to FIG. 11-50), which is characterized by. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period during which it is not controlled to an advantageous state continues for a long time, the number of times of prompting the player to perform an operation in one variable display is small, so a suitable second special state can be provided.

[0067] (SG2020-083) The gaming machine of form 1-36 is a gaming machine described in any one of forms 1-1 to 1-35, which performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning port), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big win gaming state, etc.) advantageous to the player, state control means that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled to a normal state, a time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a time-saving state B), determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the special symbol normal process), operation detection means that can detect the operation of the player (for example, the effect control CPU 120, the push sensor 35B), An effect execution means capable of executing an effect including an action promotion effect that prompts the player's action and a specific effect that notifies that it is controlled to the advantageous state (for example, a part where the effect control CPU 120 can execute a "correct / incorrect button effect" and a "movable body effect"), is provided with The special state includes a first special state (for example, a time shortening state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, a time shortening state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). As the effect execution patterns of the action promotion effect and the specific effect that the effect execution means can execute in one variable display, there are a first effect execution pattern (for example, "pattern A-2, A-3") that executes the specific effect after executing the action promotion effect, and a second effect execution pattern (for example, "pattern A-1") that executes the specific effect without executing the action promotion effect. When it is determined by the determination means in the second special state to control to the advantageous state, the ratio at which the second effect execution pattern is executed is higher than the ratio at which the second effect execution pattern is executed when it is determined by the determination means in the first special state to control to the advantageous state (for example, in the time shortening state B, the ratio (for example, 90%) of executing an "instant win effect" that executes a "movable body effect" without executing a "correct / incorrect button effect" in the SP reach D big win variable pattern is higher than the ratio (for example, 0%) of executing an "instant win effect" that executes a "movable body effect" without executing a "correct / incorrect button effect" in the SP reach D big win variable pattern in the time shortening state A, and is also higher than the ratio (for example, 0%) of executing an "instant win effect" or a "full rotation effect" that executes a "movable body effect" without executing a "correct / incorrect button effect" in the SP reach D big win variable pattern in the probability variable state. Refer to FIG. 11-69), which is characterized by the above. According to this feature, in the second special state controlled after a variable display for a predetermined number of times, when it is notified to the player that it has been determined to control to the advantageous state in consideration of the fact that the period not controlled to the advantageous state has continued for a long time, the player is less likely to be prompted to perform an operation. Therefore, a suitable second special state can be provided.

[0068] (SG2020-084) The gaming machine of form 2-23 is a gaming machine described in any of forms 2-1 to 2-22, which performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, with state control means (for example, the part where the CPU 103 can be controlled to a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, determination means (for example, the part where the CPU 103 executes a jackpot determination process in step 069SGS62 in the special symbol normal process) that can determine to control to the advantageous state, operation detection means (for example, the production control CPU 120, push sensor 35B) that can detect the operation of the player, production execution means (for example, the part where the production control CPU 120 can execute a "button notice" and a "win / loss button production") that can execute a production including an operation promotion production for prompting the operation of the player and a specific production for notifying that the player is controlled to the advantageous state, and is provided with, the special state includes a first special state (for example, short-time state A) controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, short-time state B) controlled on the condition that variable display for a predetermined number of times (for example, 900 times) has been executed, and a third special state (for example, probability-variable state) controlled when the advantageous state controlled from the first special state or the second special state ends, As the performance execution patterns of the operation promotion performance and the specific performance that can be executed in the variable display of 1 by the performance execution means, there are a first performance execution pattern (for example, "Pattern A-2, A-3") in which the specific performance is executed after the operation promotion performance is executed, and a second performance execution pattern (for example, "Pattern A-1") in which the specific performance is executed without executing the operation promotion performance. When it is determined by the determination means to control to the advantageous state in the second special state, the ratio at which the second performance execution pattern is executed is higher than the ratio at which the second performance execution pattern is executed when it is determined by the determination means to control to the advantageous state in the first special state, and is also higher than the ratio at which the second performance execution pattern is executed when it is determined by the determination means to control to the advantageous state in the third special state (for example, in the time-saving state B, the execution ratio (for example, 90%) of the "instant win performance" that executes the "movable body performance" without executing the "win / loss button performance" in the SP reach D jackpot variation pattern is higher than the ratio (for example, 0%) of executing the "movable body performance" without executing the "win / loss button performance" in the SP reach D jackpot variation pattern in the time-saving state A, and is also higher than the ratio (for example, 0%) of executing the "movable body performance" without executing the "win / loss button performance" in the certain variable state. Refer to FIG. 11-69). It is characterized by this. According to this feature, in the second special state controlled after a predetermined number of variable displays, considering that the period during which it is not controlled to the advantageous state continues for a long time, when it is notified that it has been determined to control to the advantageous state, the player is less likely to be prompted to act, so a suitable second special state can be provided.

[0069] (SG2020-085) The gaming machine of form 1-37 is a gaming machine according to any one of forms 1-1 to 1-36, A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, a jackpot gaming state, etc.) advantageous to the player. State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B), Operation detection means capable of detecting the operations of a player (for example, the effect control CPU 120, the push sensor 35B), Effect execution means capable of executing an effect including an operation promotion effect for prompting the operations of a player (for example, the part where the effect control CPU 120 can execute a "button notice"), and is provided with The special state includes a first special state (for example, the short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), As types of the operation promotion effect that the effect execution means can execute, there are a first operation promotion effect for prompting a player to perform an operation once (for example, an operation promotion display for a "single strike" operation) and a second operation promotion effect for prompting a player to perform an operation over a predetermined operation period (for example, an operation promotion display for a "rapid fire" or "long press" operation), The effect execution means can execute both the first operation promotion effect and the second operation promotion effect in the first special state, and can execute the first operation promotion effect in the second special state while not executing the second operation promotion effect (for example, the effect control CPU 120 can determine whether to execute either a "single strike pattern" or a "rapid fire pattern, long press pattern" in the "probability-variable state" and the "short-time state A", and can determine the "single strike pattern" in the "short-time state B" while not determining the execution of the "rapid fire pattern, long press pattern". Refer to FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled after a variable display for a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, it is less likely to prompt the player to perform troublesome operations such as operating over a predetermined operation period, so a suitable second special state can be provided.

[0070] (SG2020-086) The gaming machine of form 2-24 is a gaming machine described in any of forms 2-1 to 2-23, which performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, and includes state control means (for example, the part where the CPU 103 can be controlled to a normal state, a time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a time-saving state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, operation detection means (for example, the production control CPU 120, push sensor 35B) capable of detecting the operation of the player, and production execution means (for example, the part where the production control CPU 120 can execute "button notice") capable of executing a production including a motion promotion production for prompting the operation of the player. It is provided with The special state includes a first special state (for example, time-saving state A) controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, time-saving state B) controlled on the condition that variable display for a predetermined number of times (for example, 900 times) has been executed, and a third special state (for example, probability-variable state) controlled when the advantageous state controlled from the first special state or the second special state ends. As the types of the motion promotion production that the production execution means can execute, there are a first motion promotion production (for example, operation promotion display of "one-shot" operation) for prompting the player to perform an operation once, and a second motion promotion production (for example, operation promotion display of "continuous hitting" or "long pressing" operation) for prompting the player to perform an operation over a predetermined operation period. The effect execution means can execute both the first effect for promoting operation and the second effect for promoting operation in the first special state and the third special state, and can execute the first effect for promoting operation in the second special state while not executing the second effect for promoting operation (for example, the effect control CPU 120 can determine whether to execute either the "one-shot pattern" or the "rapid-fire pattern and long-press pattern" in the "probability variable state" and the "time reduction state A", and can determine the "one-shot pattern" in the "time reduction state B" while not determining the execution of the "rapid-fire pattern and long-press pattern". Refer to FIG. 11-50), which is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, it is possible to provide a preferable second special state because it is less likely to prompt the player to perform troublesome operations such as operating over a predetermined operation period.

[0071] (SG2020-087) The gaming machine of embodiment 1-38 is a gaming machine according to any one of embodiments 1-1 to 1-37, which performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) favorable to the player, state control means that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled to a normal state, a time reduction state A in which time reduction control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability variable state, and a time reduction state B), determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a jackpot determination process in step 069SGS62 in the special symbol normal process), effect execution means that can execute an effect including a suggestive effect suggesting being controlled to the advantageous state (for example, the part where the effect control CPU 120 can execute a "moving body preview"), and includes The special state includes a first special state (e.g., short-time state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, and a second special state (e.g., short-time state B) that is controlled on the condition that variable displays have been executed a predetermined number of times (e.g., 900 times). Based on the determination result of the determination means, the effect execution means can execute a plurality of types of suggestive effects including a first suggestive effect (e.g., "vibration (small)") and a second suggestive effect (e.g., "vibration (large)") with a higher ratio of being controlled to the advantageous state than when the first suggestive effect is executed. The execution ratio of the suggestive effect per one variable display in the second special state is lower than the execution ratio of the suggestive effect per one variable display in the first special state (e.g., the execution ratio of "moving body notice" per one variable display in "short-time state B" (e.g., jackpot 0%, loss 0%) is lower than the execution ratio of "moving body notice" per one variable display in "short-time state A" (e.g., jackpot 90%, loss 30%) and is also lower than the execution ratio of "moving body notice" per one variable display in "certain change state" (e.g., jackpot 90%, loss 40%). See Fig. 11-50). It is characterized by this. According to this feature, in the second special state controlled after variable displays a predetermined number of times, considering that the period not being controlled to the advantageous state continues for a long time, the number of times suggesting being controlled to the advantageous state decreases, so a suitable second special state can be provided.

[0072] The gaming machine of Form 1-39 is the gaming machine according to any one of Forms 1-1 to 1-38, When the variable display is determined by the determination means to be controlled to the advantageous state, the rate at which the suggestion effect is executed in the second special state is higher than the rate at which the suggestion effect is executed in the first special state when the variable display is determined by the determination means to be controlled to the advantageous state (for example, when the variable display result is a big win, the rate at which "moving body notice" is executed in the short-time state B (for example, 0%) is lower than the rate at which "moving body notice" is executed in the short-time state A or the certain change state when the variable display result is a big win (for example, 90%), but the rate at which "moving body notice" is executed in the short-time state B when the variable display result is a big win may be made higher than the rate at which "moving body notice" is executed in the short-time state A or the certain change state when the variable display result is a big win). It is characterized by this. According to this feature, the interest can be improved by making the degree of attention to the suggestion effect different between the first special state and the second special state.

[0073] The gaming machine of Form 1-40 is a gaming machine according to any one of Forms 1-1 to 1-39, When the variable display is determined by the determination means to be controlled to the advantageous state, the rate at which the first suggestion effect is executed in the second special state is higher than the rate at which the first suggestion effect is executed in the first special state when the variable display is determined by the determination means to be controlled to the advantageous state (for example, when the variable display result is a big win, the rate at which the "small vibration" pattern is executed in the short-time state B (for example, 0%) is lower than the rate at which the "small vibration" pattern is executed in the short-time state A or the certain change state when the variable display result is a big win (for example, 30%), but the rate at which the "small vibration" pattern is executed in the short-time state B when the variable display result is a big win may be made higher than the rate at which the "small vibration" pattern is executed in the short-time state A or the certain change state when the variable display result is a big win (for example, 30%)). It is characterized by this. According to this feature, the degree of attention to the suggestive performance can be made different between the first special state and the second special state, thereby improving the interest.

[0074] (SG2020-088) The gaming machine of form 2-25 is a gaming machine described in any one of forms 2-1 to 2-24, which performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, a state control means (for example, the part where the CPU 103 can be controlled to a normal state, a time-saving state A in which the CPU 103 executes time-saving control with improved variation efficiency of a special symbol (especially the second special symbol), a probability-variable state, and a time-saving state B) that can be controlled between a non-special state and a special state in which the start condition is more likely to be established than the non-special state, a determination means (for example, the part where the CPU 103 executes a jackpot determination process in step 069SGS62 in the normal process of the special symbol) that can determine to control to the advantageous state, a performance execution means (for example, the part where the performance control CPU 120 can execute "moving body notice") that can execute a performance including a suggestive performance that suggests being controlled to the advantageous state, and includes, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, the performance execution means can execute a plurality of types of suggestive performances including a first suggestive performance (for example, "vibration (small)") and a second suggestive performance (for example, "vibration (large)") in which the ratio of being controlled to the advantageous state is higher than when the first suggestive performance is executed, based on the determination result of the determination means, The execution ratio of the suggestive effect per variable display in the second special state is lower than the execution ratio of the suggestive effect per variable display in the first special state and lower than the execution ratio of the suggestive effect per variable display in the third special state (for example, the execution ratio of the "moving body notice" per variable display in the "time-saving state B" (for example, jackpot 0%, loss 0%) is lower than the execution ratio of the "moving body notice" per variable display in the "time-saving state A" (for example, jackpot 90%, loss 30%) and lower than the execution ratio of the "moving body notice" per variable display in the "certain change state" (for example, jackpot 90%, loss 40%). See Fig. 11-50), which is characterized in that. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period not controlled to the advantageous state continues for a long time, the number of times suggested to be controlled to the advantageous state decreases, so that a suitable second special state can be provided.

[0075] (SG2020-089) The gaming machine of Form 1-41 is a gaming machine described in any one of Forms 1-1 to 1-40, which performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball in the start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, state control means that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled to the normal state, the time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, the certain change state, and the time-saving state B), determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes jackpot determination processing in step 069SGS62 in the special symbol normal processing), A decorative variable display means for performing a variable display of decorative identification information corresponding to a variable display of special identification information (for example, a part where the effect control CPU 120 executes a variable display of a decorative pattern as a plurality of types of decorative identification information in synchronization with the first special symbol or the second special symbol), and An effect execution means capable of executing an effect including a prompting effect for prompting whether or not to make the mode of the variable display of the decorative identification information a specific mode (for example, a part where the effect control CPU 120 can execute "character preview" or "reach preview"), and Comprising The special state includes a first special state (for example, a time-saving state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, a time-saving state B) controlled on the condition that a variable display has been executed a predetermined number of times (for example, 900 times). The execution ratio of the prompting effect per variable display in the second special state is lower than the execution ratio of the prompting effect per variable display in the first special state (for example, the execution ratio of "character preview" (for example, jackpot 10%, loss 5%) per variable display in "time-saving state B" is lower than the execution ratio of "character preview" (for example, jackpot 80%, loss 20%) per variable display in "time-saving state A", and is also lower than the execution ratio of "character preview" (for example, jackpot 80%, loss 30%) per variable display in the "probability variable state". Also, the execution ratio of "reach preview" (for example, 20%) per variable display in "time-saving state B" is lower than the execution ratio of "reach preview" (for example, 40%) per variable display in "time-saving state A", and is also lower than the execution ratio of "reach preview" (for example, 50%) per variable display in the "probability variable state". See Fig. 11-50), It is characterized by this. According to this feature, in the second special state controlled after a predetermined number of variable displays, considering that the period not controlled to the advantageous state continues for a long time, the number of times of prompting whether to display a specific display is reduced, so that a suitable second special state can be provided.

[0076] (SG2020-090) The gaming machine of form 2-26 is a gaming machine described in any of forms 2-1 to 2-25, which performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, with state control means (for example, the part where the CPU 103 can be controlled to a normal state, a short-time state A where short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B) that can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, decision means (for example, the part where the CPU 103 executes jackpot determination processing in step 069SGS62 in the special symbol normal processing) that can determine to control to the advantageous state, decoration variable display means (for example, the part where the effect control CPU 120 executes variable display of a decoration pattern as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol) that performs variable display of decoration identification information corresponding to the variable display of special identification information, effect execution means (for example, the part where the effect control CPU 120 can execute a "character preview" or a "reach preview") that can execute an effect including a provoking effect that provokes whether or not the mode of variable display of decoration identification information is a specific mode, and includes, the special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, The execution ratio of the excitement presentation per variable display in the second special state is lower than the execution ratio of the excitement presentation per variable display in the first special state and lower than the execution ratio of the excitement presentation per variable display in the third special state (for example, the execution ratio of the "character preview" per variable display in the "time-saving state B" (for example, jackpot 10%, loss 5%) is lower than the execution ratio of the "character preview" per variable display in the "time-saving state A" (for example, jackpot 80%, loss 20%) and lower than the execution ratio of the "character preview" per variable display in the "certain-variable state" (for example, jackpot 80%, loss 30%). Also, the execution ratio of the "reach preview" per variable display in the "time-saving state B" (for example, 20%) is lower than the execution ratio of the "reach preview" per variable display in the "time-saving state A" (for example, 40%) and lower than the execution ratio of the "reach preview" per variable display in the "certain-variable state" (for example, 50%). Refer to FIG. 11-50), which is characterized in that. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period during which it is not controlled to an advantageous state continues for a long time, the number of times of being excited as to whether to display a specific display is reduced, so that a suitable second special state can be provided.

[0077] (SG2020-091) The gaming machine of Form 1-42 is a gaming machine according to any one of Forms 1-1 to 1-41, which performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, state control means capable of controlling between a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the CPU 103 can be controlled to a normal state, a time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a certain-variable state, and a time-saving state B), Determination means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the jackpot determination process in step 069SGS62 in the special symbol normal process), An operable movable body (for example, the movable body 32), Effect execution means capable of executing an effect including a movable body effect for operating the movable body and a specific effect for notifying that control is to the advantageous state (for example, the part where the effect control CPU 120 can execute "movable body notice" and "movable body effect"), Comprising, The special state includes a first special state (for example, the time shortening state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the time shortening state B) controlled on condition that variable display has been executed a predetermined number of times (for example, 900 times), As an effect execution pattern of the movable body effect and the specific effect that the effect execution means can execute in one variable display, a first effect execution pattern (for example, "pattern A-2, A-3") that executes the movable body effect before the execution period of the specific effect and also executes the movable body effect during the execution period of the specific effect, and a second effect execution pattern (for example, "pattern A-1") that does not execute the movable body effect before the execution period of the specific effect and executes the movable body effect during the execution period of the specific effect, The ratio at which the second effect execution pattern is executed when it is determined by the determination means to control to the advantageous state in the second special state is higher than the ratio at which the second effect execution pattern is executed when it is determined by the determination means to control to the advantageous state in the first special state (for example, the execution ratio (for example, 90%) of "pattern A-1" when the variable display result fails in the "time shortening state B" is higher than the execution ratio (for example, 10%) of "pattern A-1" when the variable display result fails in the "time shortening state A", and is also higher than the execution ratio (for example, 20%) of "pattern A-1" when the variable display result fails in the "certain variable state". See FIG. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable display for a predetermined number of times, when it is determined to control to the advantageous state considering that the period not controlled to the advantageous state continued for a long time, since the movable body is rarely operated mischievously even before the specific effect, a suitable second special state can be provided.

[0078] The gaming machine of Form 1-43 is a gaming machine described in any one of Forms 1-1 to 1-42, the control data used for controlling the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the first special state, and the control data used for controlling the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the second special state are common (for example, the control data (for example, control data corresponding to extended commands such as D100, S200) used for controlling the operation of the movable body 32 or the push button 31B in the "movable body effect" in the case of a big win in the time shortening state A or the probability variation state, and the control data (for example, control data corresponding to extended commands such as D100, S200) used for controlling the operation of the movable body 32 or the push button 31B in the "movable body effect" in the case of a big win in the time shortening state B are common), and is characterized by this. According to this feature, by making the control data used for controlling the movable body common between the first special state and the second special state, the development cost can be reduced.

[0079] The gaming machine of Form 1-44 is a gaming machine described in any one of Forms 1-1 to 1-43, is provided with light emitting means capable of emitting light, The control data used for controlling the light-emitting means that emits light in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the first special state, and the control data used for controlling the light-emitting means that emits light in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the second special state are common (for example, the control data used for controlling the movable body LED 208 and the frame LEDs 9L1 to 9L12, 9R1 to 9R12 that emit light in conjunction with the movement of the movable body 32 in the "movable body effect" in the case of a big win in the time-saving state A or the certain change state (for example, the control data corresponding to an extended command such as B000), and the control data used for controlling the movable body LED 208 that emits light in conjunction with the movement of the movable body 32 in the "movable body effect" in the case of a big win in the time-saving state B (for example, the control data corresponding to an extended command such as B000) are common parts), which is characterized by this. According to this feature, by making the control data used for controlling the light-emitting means that emits light in conjunction with the movable body effect in the first special state and the second special state common, the development cost can be reduced.

[0080] The gaming machine of Form 1-45 is a gaming machine according to any one of Forms 1-1 to 1-44, and includes display means capable of displaying an effect image for emphasizing the movable body. The effect image displayed by the display means in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the first special state, and the effect image displayed by the display means in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the second special state are common (for example, the effect image (see the movable body effect image 069SG456 in FIG. 11-59(D1)) displayed in conjunction with the movement of the movable body 32 by the "movable body effect" when hitting the jackpot in the time shortening state A or the probability variation state, and the effect image (see the movable body effect image 069SG456 in FIG. 11-59(D1)) displayed in conjunction with the movement of the movable body 32 by the "movable body effect" when hitting the jackpot in the time shortening state B are common parts). It is characterized by this. According to this feature, by making the effect images displayed in conjunction with the movable body effect in the first special state and the second special state common, the development cost can be reduced.

[0081] The gaming machine of Form 1-46 is the gaming machine according to any one of Forms 1-1 to 1-45, and includes vibration means capable of executing vibration of a predetermined part, The vibration mode executed by the vibration means in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the first special state, and the vibration mode executed by the vibration means in conjunction with the movement of the movable body in the movable body effect when it is determined by the determination means to control to the advantageous state in the second special state are common (for example, the vibration mode executed by the vibration motor 61 in conjunction with the movement of the movable body 32 by the "movable body effect" when hitting the jackpot in the time shortening state A or the probability variation state, and the vibration mode executed by the vibration motor 61 in conjunction with the movement of the movable body 32 by the "movable body effect" when hitting the jackpot in the time shortening state B are common parts). It is characterized by this. According to this feature, by sharing the vibration modes that are executed in conjunction with the movable body performance in the first special state and the second special state, the development cost can be reduced.

[0082] The gaming machine of Form 1-47 is a gaming machine described in any of Forms 1-1 to 1-46, When it is determined by the determination means to control to the advantageous state in the first special state, the ratio at which the first performance execution pattern is executed is higher than the ratio at which the first performance execution pattern is executed when it is determined by the determination means to control to the advantageous state in the second special state (for example, when the variable display result is a big win in the time-saving state A or the probability-variable state, the ratio (for example, 80 to 90%) at which "Pattern A-2, A-3 (first performance execution pattern)" is executed is higher than the ratio (for example, 10%) at which "Pattern A-2, A-3 (first performance execution pattern)" is executed when the variable display result is a big win in the time-saving state B), It is characterized by this. According to this feature, in the first special state, it is possible to improve the interest by attracting attention to whether or not the movable body operates.

[0083] The gaming machine of Form 1-48 is a gaming machine described in any of Forms 1-1 to 1-47, The execution frequency of the movable body performance in the second special state is lower than the execution frequency of the movable body performance in the first special state (for example, the execution frequency (for example, about 10%) of the "movable body performance" in the time-saving state B is lower than the execution frequency (for example, 80 to 90%) of the "movable body performance" in the time-saving state A or the probability-variable state), It is characterized by this. According to this feature, in the second special state, the movable body is rarely operated mischievously, so a suitable second special state can be provided.

[0084] (SG2020-092) The gaming machine of Form 2-27 is a gaming machine described in any of Forms 2-1 to 2-15, A gaming machine (e.g., pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (e.g., winning in the start winning opening of a game ball) and can be controlled to an advantageous state (e.g., jackpot gaming state, etc.) advantageous to the player, State control means (e.g., the part where CPU 103 can be controlled to a non-special state and a special state where the start condition is more likely to be established than the non-special state, such as a normal state, a time-saving state A where the CPU 103 executes time-saving control with improved variation efficiency of a special symbol (especially the second special symbol), a probability-variable state, and a time-saving state B), Determination means (e.g., the part where CPU 103 executes jackpot determination processing in step 069SGS62 in the normal processing of special symbols) that can determine to control to the advantageous state, An operable movable body (e.g., movable body 32), Effect execution means (e.g., the part where the effect control CPU 120 can execute an effect including a movable body effect for operating the movable body and a specific effect for notifying that it is controlled to the advantageous state) that can execute an effect, Comprising, The special state includes a first special state (e.g., time-saving state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, a second special state (e.g., time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (e.g., 900 times), and a third special state (e.g., probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, As the effect execution patterns of the movable body effect and the specific effect that the effect execution means can execute in one variable display, there is a first effect execution pattern (e.g., "pattern A-2, A-3") that executes the movable body effect before the execution period of the specific effect and also executes the movable body effect during the execution period of the specific effect, and a second effect execution pattern (e.g., "pattern A-1") that does not execute the movable body effect before the execution period of the specific effect and executes the movable body effect during the execution period of the specific effect, When it is determined by the determination means to control to the advantageous state in the second special state, the ratio at which the second effect execution pattern is executed is higher than the ratio at which the second effect execution pattern is executed when it is determined by the determination means to control to the advantageous state in the first special state, and is also higher than the ratio at which the second effect execution pattern is executed when it is determined by the determination means to control to the advantageous state in the third special state (for example, the execution ratio of "pattern A-1" when the variable display result fails in "time-saving state B" (for example, 90%) is higher than the execution ratio of "pattern A-1" when the variable display result fails in "time-saving state A" (for example, 10%), and is also higher than the execution ratio of "pattern A-1" when the variable display result fails in "certain variable state" (for example, 20%). Refer to Fig. 11-50), It is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, when it is determined to control to the advantageous state, since the moving body is rarely operated mischievously even before the specific effect, a suitable second special state can be provided.

[0085] (SG2020-093) The gaming machine of form 1-49 is a gaming machine according to any one of forms 1-1 to 1-48, which performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, state control means (for example, the part where CPU103 can be controlled to a normal state, a time-saving state A in which time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a certain variable state, and a time-saving state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, determination means (for example, the part where CPU103 executes jackpot determination processing in step 069SGS62 in the special symbol normal processing) that can determine to control to the advantageous state, Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns having different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and A specific effect for notifying that control is performed in the advantageous state when the variable display is determined by the determination means to be controlled in the advantageous state, and a post-effect for notifying game value information (for example, the planned number of balls to be ejected) that can specify the magnitude of the game value given in the advantageous state and that is executed after the specific effect, and effect execution means capable of executing an effect including the above (for example, the part where the effect control CPU 120 can execute the "movable body effect" and the "post-effect"), and is provided with The special state includes a first special state (for example, the time shortening state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the time shortening state B) that is controlled on the condition that a variable display has been executed a predetermined number of times (for example, 900 times), and When the variable display is determined by the determination means to be controlled in the advantageous state, the number of variable display patterns that the variable display pattern determination means can determine in the second special state is less than the number of variable display patterns that can be determined in the first special state (for example, when the variable display result is "big win", the number of big win variation patterns (for example, 1) that the CPU 103 can determine in the "time shortening state B" is less than the number of variable display patterns (for example, 2) that can be determined in the "time shortening state A", and is also less than the number of losing variation patterns (for example, 3) that can be determined in the "probability variation state" part), When it is a variable display determined to be controlled to the advantageous state by the determination means, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state (for example, when the variable display result is "big win", the average time of the variable display time of the big win variation pattern determined by the CPU 103 in the "time shortening state B" (for example, about 40 seconds) is less than the average time of the variable display time of the big win variation pattern determined in the "time shortening state A" (for example, about 62.8 seconds), and is also less than the average time of the variable display time of the big win variation pattern determined in the "certain probability state" (for example, about 51.1 seconds). Refer to Fig. 11-50), The production mode of the post-production is common between the case where the post-production is executed in the first special state and the case where the post-production is executed in the second special state (for example, regarding the production mode of the "post-production" that notifies the planned number of balls to be ejected in the big win game state notified to be controlled to the big win game state by the SP reach production, as shown in Fig. 11-60, it is common among the "time shortening state B", the "certain probability state", and the "time shortening state A". Refer to Fig. 11-50), It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period in which it is not controlled to the advantageous state continues for a long time, the variable display determined to be controlled to the advantageous state has a small number of types of variable display patterns and a short average period of the variable display period, so that the digestion speed of the variable display increases, and after it is notified that it is controlled to the advantageous state, it can be excited with the same production as the first special state, so that a suitable second special state can be provided.

[0086] The gaming machine of Form 1-50 is the gaming machine described in any one of Forms 1-1 to 1-49, The specific effect executed when it is determined by the determination means to control to the advantageous state in the first special state and the specific effect executed when it is determined by the determination means to control to the advantageous state in the second special state are common (for example, the "moving body effect" executed when the variable display result is a big win in the time shortening state A or the probability variation state and the "moving body effect" executed when the variable display result is a big win in the time shortening state B are common parts. Refer to FIG. 11-59(D1)), It is characterized by this. According to this feature, by making the specific effects common between the first special state and the second special state, the development cost can be reduced.

[0087] The gaming machine of Form 1-51 is a gaming machine described in any one of Forms 1-1 to 1-50, It is provided with light emitting means capable of emitting light, The control data used for controlling the light emitting means to emit light in conjunction with the post-effect in the first special state and the control data used for controlling the light emitting means to emit light in conjunction with the post-effect in the second special state are common (for example, the control data used for controlling the moving body LED 208 to emit light in conjunction with the "post-effect" in the time shortening state A or the probability variation state and the control data used for controlling the moving body LED 208 to emit light in conjunction with the "post-effect" in the time shortening state B are common (for example, the light emission control data executed based on the extended command D300)), It is characterized by this. According to this feature, by making the control data used for controlling the light emitting means to emit light in conjunction with the post-effect common between the first special state and the second special state, the development cost can be reduced.

[0088] The gaming machine of Form 1-52 is a gaming machine described in any one of Forms 1-1 to 1-51, It is provided with vibration means capable of executing vibration of a predetermined part, The vibration mode executed by the vibration means in conjunction with the post-performance in the first special state and the vibration mode executed by the vibration means in conjunction with the post-performance in the second special state are common (for example, the vibration mode executed by the vibration motor 61 in conjunction with the "post-performance" in the short-time state A or the probability variable state and the vibration mode executed by the vibration motor 61 in conjunction with the "post-performance" in the short-time state B are common (for example, the vibration control data executed based on the extended command S300) part). It is characterized by this. According to this feature, by making the vibration modes executed in conjunction with the post-performance in the first special state and the second special state common, the development cost can be reduced.

[0089] (SG2020-094) The gaming machine of form 2-28 is a gaming machine described in any of forms 2-1 to 2-27, Variable display is performed based on the establishment of the start condition (for example, winning of the game ball into the start winning opening), and it is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled between the normal state, the short-time state A in which the variation efficiency of the special symbol (especially the second special symbol) is improved, the probability variable state, and the short-time state B), Determination means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the jackpot determination process in step 069SGS62 in the special symbol normal process), Variable display pattern determination means capable of determining one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), When it is a variable display determined by the determination means to be controlled to the advantageous state, a specific effect for notifying that it is controlled to the advantageous state, and a post-effect for notifying game value information (for example, the planned number of balls to be ejected) that can specify the magnitude of the game value imparted in the advantageous state and that is executed after the specific effect, an effect execution means (for example, a part of the effect control CPU 120 that can execute a "movable body effect" and a "post-effect") capable of executing an effect including the above, is provided with, The special state includes a first special state (for example, a time-saving state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, a second special state (for example, a time-saving state B) that is controlled on the condition that variable displays have been executed a predetermined number of times (for example, 900 times), and a third special state (for example, a probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. When it is a variable display determined by the determination means to be controlled to the advantageous state, the number of variable display patterns that can be determined by the variable display pattern determination means in the second special state is less than the number of variable display patterns that can be determined in the first special state and less than the number of variable display patterns that can be determined in the third special state (for example, when the variable display result is a "big win", the number of big win variation patterns (for example, 1) that the CPU 103 can determine in the "time-saving state B" is less than the number of variable display patterns (for example, 2) that can be determined in the "time-saving state A" and less than the number of losing variation patterns (for example, 3) that can be determined in the "probability-variable state"). When the variable display is determined by the determination means to be controlled to the advantageous state, the average period of the variable display period of the variable display pattern determined by the variable display pattern determination means in the second special state is shorter than the average period of the variable display period of the variable display pattern determined in the first special state and shorter than the average period of the variable display period of the variable display pattern determined in the third special state (for example, when the variable display result is "big win", the average time of the variable display time of the big win variation pattern determined by the CPU 103 in the "time shortening state B" (for example, about 40 seconds) is less than the average time of the variable display time of the big win variation pattern determined in the "time shortening state A" (for example, about 62.8 seconds) and less than the average time of the variable display time of the big win variation pattern determined in the "probability variation state" (for example, about 51.1 seconds). Refer to Fig. 11-50), The production mode of the post-production is common when the post-production is executed in the first special state, when the post-production is executed in the second special state, and when the post-production is executed in the third special state (for example, regarding the production mode of the "post-production" that notifies the planned number of balls to be put out in the big win game state where it is notified that it is controlled to the big win game state by the SP reach production, as shown in Fig. 11-60, it is common among the "time shortening state B", the "probability variation state", and the "time shortening state A". Refer to Fig. 11-50), It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period not controlled to the advantageous state continued for a long time, the variable display determined to be controlled to the advantageous state has fewer types of variable display patterns and a shorter average period of the variable display period, so that the digestion speed of the variable display increases. After it is notified that it is controlled to the advantageous state, it can be livened up with a common production in the first special state and the third special state, so that a suitable second special state can be provided.

[0090] (SG2020-095) The gaming machine of Form 1-53 is the gaming machine described in any one of Forms 1-1 to 1-52, and Based on the fulfillment of the first start condition (for example, winning in the first start winning opening of the game ball), variable display of the first identification information (for example, the first special symbol) is performed. Based on the fulfillment of the second start condition (for example, winning in the second start winning opening of the game ball), variable display of the second identification information (for example, the second special symbol) is performed. It is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, State control means that can be controlled between a non-special state and a special state in which the second start condition is more likely to be fulfilled than the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a time-saving state A where time-saving control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a time-saving state B), First hold memory means that can store information regarding the variable display of the first identification information as hold memory (for example, the part where the CPU 103 executes the start winning determination process in step S101 of the special symbol process), Second hold memory means that can store information regarding the variable display of the second identification information as hold memory (for example, the part where the CPU 103 executes the start winning determination process in step S101 of the special symbol process), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes the jackpot determination process in step 069SGS62 of the special symbol normal process), Variable display pattern determination means that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from among a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and includes, The special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, and a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), The variable display pattern determination means, In the case of a variable display in which no hold memory is stored in the second hold memory means in the first special state and it is not determined by the determination means to control to the advantageous state, a predetermined variable display pattern (for example, "non-reach") of a predetermined variable display period in which it is possible to store hold memory in the second hold memory means can be determined. In the case of a variable display in which no hold memory is stored in the second hold memory means in the second special state and it is not determined by the determination means to control to the advantageous state, it is possible to determine a special variable display pattern of a special variable display time shorter than the predetermined variable display period (for example, when the number of hold memories is 0 in the probability-variable state or the time-shortened state A, the CPU 103 can determine a variable display pattern with a long variable display time for saving hold memory in the second hold memory (for example, non-reach A with a variable time of 7 seconds, SP reach variation with a variable time of 25 seconds or 40 seconds, etc.). On the other hand, when the number of hold memories is 0 in the time-shortened state B, a shortened non-reach variation pattern with a variable display time shorter than the variable display pattern with a long variable display time (for example, non-reach A with a variable time of 7 seconds, SP reach variation with a variable time of 25 seconds or 40 seconds, etc.) (for example, ultra-shortened non-reach with a variable time of 1.5 seconds or shortened non-reach A with a variable time of 3 seconds) can be determined. Refer to Fig. 11-69), It is characterized by this. According to this feature, in the second special state controlled through a predetermined number of variable displays, considering that the period in which it is not controlled to the advantageous state continues for a long time, even when no hold memory is stored, a predetermined variable display pattern with a long variable display period is determined and the digestion speed of the variable display does not decrease, so a suitable second special state can be provided.

[0091] (SG2020-096) The gaming machine of embodiment 2-29 is a gaming machine described in any one of embodiments 2-1 to 2-28, Based on the fulfillment of the first start condition (e.g., winning of a game ball at the first start winning opening), variable display of first identification information (e.g., first special symbol) is performed. Based on the fulfillment of the second start condition (e.g., winning of a game ball at the second start winning opening), variable display of second identification information (e.g., second special symbol) is performed. A gaming machine (e.g., pachinko gaming machine 1) that can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player, State control means (e.g., the part where the CPU 103 can be controlled to a non-special state and a special state where the second start condition is more likely to be fulfilled than the non-special state), such as a normal state, a short-time state A where short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B), First holding memory means (e.g., the part where the CPU 103 executes the start winning determination process in step S101 of the special symbol process) that can store information related to the variable display of the first identification information as holding memory, Second holding memory means (e.g., the part where the CPU 103 executes the start winning determination process in step S101 of the special symbol process) that can store information related to the variable display of the second identification information as holding memory, Determination means (e.g., the part where the CPU 103 executes the jackpot determination process in step 069SGS62 of the special symbol normal process) that can determine to control to the advantageous state, Variable display pattern determination means (e.g., the part where the CPU 103 determines any one of a plurality of types of variable display patterns based on the variable display result in the variable pattern setting process of step 069SGS111) that can determine one variable display pattern from among a plurality of types of variable display patterns with different variable display periods based on the determination result of the determination means, is provided, The special state includes a first special state (e.g., short-time state A) that is controlled when the advantageous state controlled from the non-special state (e.g., normal state) ends, a second special state (e.g., short-time state B) that is controlled on the condition that variable display has been executed a predetermined number of times (e.g., 900 times), and a third special state (e.g., probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. The variable display pattern determining means is capable of determining a predetermined variable display pattern (e.g., "non-reach") for a predetermined variable display period that allows the second holding memory means to store a hold memory when it is a variable display in which no hold memory is stored in the second holding memory means in the first special state or the third special state and it is not determined by the determining means to control to the advantageous state. is capable of determining a special variable display pattern for a special variable display time shorter than the predetermined variable display period when it is a variable display in which no hold memory is stored in the second holding memory means in the second special state and it is not determined by the determining means to control to the advantageous state (e.g., when the number of hold memories is 0 in the probability-variable state or the short-time state A, the CPU 103 can determine a variable display pattern with a long deviation variation time (e.g., non-reach A with a variation time of 7 seconds, SP reach variation with a variation time of 25 seconds or 40 seconds, etc.) for saving a hold memory in the second holding memory, while when the number of hold memories is 0 in the short-time state B, it can determine a shortened non-reach variation pattern with a shorter variable display time than the variable display pattern with a long deviation variation time (e.g., non-reach A with a variation time of 7 seconds, SP reach variation with a variation time of 25 seconds or 40 seconds, etc.) (e.g., ultra-shortened non-reach with a variation time of 1.5 seconds, shortened non-reach A with a variation time of 3 seconds). See FIG. 11-69). It is characterized by this. According to this feature, in the second special state controlled after a variable display for a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, even when the hold memory is not stored, a predetermined variable display pattern with a long variable display period is determined and the digestion speed of the variable display does not decrease, so that a suitable second special state can be provided.

[0092] (SG2020-097) The gaming machine of Form 1-54 is a gaming machine described in any of Forms 1-1 to 1-53, which performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning port), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, and includes state control means (for example, the part where CPU 103 can be controlled to a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability-variable state, and a short-time state B) that can be controlled to a non-special state and a special state in which the start condition is more likely to be established than the non-special state, and effect execution means (for example, the part where the effect control CPU 120 can execute a "burst-in effect") that can execute an effect including a special state start effect for notifying the start of control of the special state by displaying a special state start display when the control of the special state is started, and is provided with wherein the special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, and a second special state (for example, short-time state B) that is controlled on the condition that variable display for a predetermined number of times (for example, 900 times) is executed, and the effect execution means displays the special state start display in the special state start effect when the control of the first special state is started, When the control of the second special state is started, the special state start display is displayed in the special state start effect, and a special display that is not displayed when the control of the first special state is started is displayed (for example, when the control of the short time state A is started, the intrusion image 069SG470 is displayed in the short time intrusion effect A, and when the control of the sure change state is started, the intrusion image 069SG472 composed of the intrusion image 069SG470 and the sure change image 069SG471 is displayed in the sure change intrusion effect. On the other hand, when the control of the short time state B is started, in the short time intrusion effect B, the intrusion image 069SG470 common to the intrusion images 069SG470 displayed when entering the short time state A and the sure change state is displayed, and the play time images 069SG473A and 069SG473B as special displays that are not displayed when the control of the sure change state or the short time state A is started are displayed. Refer to FIGS. 11-50, 11-63, and 11-64). It is characterized by this. According to this feature, in the second special state controlled through variable display for a predetermined number of times, considering that the period not controlled to the advantageous state continues for a long time, in the special state start effect, not only the special state start display common to when the control of the first special state is started, but also a special display that is not displayed when the control of the first special state is started is displayed, so the start of the second special state can be enhanced.

[0093] The gaming machine of Form 1-55 is a gaming machine according to any one of Forms 1-1 to 1-54, determining means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the big win determination process in step 069SGS62 in the special symbol normal process), and variable display pattern determining means capable of determining one variable display pattern from a plurality of types of variable display patterns having different variable display periods based on the determination result of the determining means (for example, the part where the CPU 103 determines any one of a plurality of types of variable patterns based on the variable display result in the variable pattern setting process of step 069SGS111), and is provided, The variable display pattern determination means can determine a special variable display pattern for a variable display period capable of executing the special state start effect in the variable display in which the control of the second special state is started (for example, the effect control CPU 120 may be able to determine a special variation pattern having a variable display time capable of executing a "burst effect" in the case of a short arrival variation during relief). It is characterized by this. According to this feature, the special state start effect can be suitably executed.

[0094] (SG2020-098) The gaming machine of form 2-30 is a gaming machine described in any of forms 2-1 to 2-29, A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning opening) and can be controlled to an advantageous state (for example, a big win gaming state, etc.) advantageous to the player, State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be established than the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short time state A in which short time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a probability variation state, and a short time state B), Effect execution means capable of executing an effect including a special state start effect for notifying the start of control of the special state by displaying a special state start display when the control of the special state is started (for example, the part where the effect control CPU 120 can execute a "burst effect"), It is provided with The special state includes a first special state (for example, short time state A) controlled when the advantageous state controlled from the non-special state (for example, normal state) ends, a second special state (for example, short time state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability variation state) controlled when the advantageous state controlled from the first special state or the second special state ends. The effect execution means When the control of the third special state is started, the special state start display is displayed in the special state start effect, When the control of the second special state is started, the special state start display is displayed in the special state start effect, and a special display that is not displayed when the control of the third special state is started is displayed (for example, when the control of the time-saving state A is started, the entry image 069SG470 is displayed in the time-saving entry effect A, and when the control of the sure-variable state is started, the entry image 069SG472 consisting of the entry image 069SG470 and the sure-variable image 069SG471 is displayed in the sure-variable entry effect. On the other hand, when the control of the time-saving state B is started, in the time-saving entry effect B, the common entry image 069SG470 to the entry image 069SG470 displayed when entering the time-saving state A and the sure-variable state is displayed, and the play time images 069SG473A and 069SG473B as special displays that are not displayed when the control of the sure-variable state or the time-saving state A is started are displayed. Refer to FIG. 11-50, FIG. 11-63, FIG. 11-64), It is characterized by this. According to this feature, in the second special state controlled through a variable display a predetermined number of times, considering that the period not controlled to the advantageous state continued for a long time, in the special state start effect, not only the special state start display common to when the control of the third special state is started, but also a special display that is not displayed when the control of the third special state is started is displayed, so the start of the second special state can be livened up.

[0095] (SG2020-119) The gaming machine of form 1-56 is a gaming machine according to any one of forms 1-1 to 1-55, A gaming machine (for example, pachinko gaming machine 1) that performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball in the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state, etc.) advantageous to the player, State control means that can be controlled between a non-special state and a special state in which the start condition is more likely to be satisfied than in the non-special state (for example, the part where the CPU 103 can be controlled between a normal state, a short-time state A in which short-time control for improving the variation efficiency of a special symbol (especially the second special symbol) is executed, a sure-win state, and a short-time state B), Determination means that can determine to control to the advantageous state (for example, the part where the CPU 103 executes a big win determination process in step 069SGS62 in the normal special symbol process), Variable display pattern determination means that can determine one variable display pattern from a plurality of types of variable display patterns with different variable display periods of special identification information based on the determination result of the determination means (for example, the part where the CPU 103 determines any one of a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), Decoration variable display means that performs variable display of decoration identification information corresponding to the variable display of special identification information (for example, the part where the effect control CPU 120 executes variable display of a decorative pattern as a plurality of types of decoration identification information in synchronization with the first special symbol and the second special symbol), and includes, The special state includes a first special state (for example, the short-time state A) that is controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, and a second special state (for example, the short-time state B) that is controlled on the condition that variable display of special identification information has been executed a predetermined number of times (for example, 900 times), The advantageous state includes a first advantageous state (for example, big win A (6R), big win B (6R)) and a second advantageous state (for example, big win C (10R)) that is more advantageous to the player than the first advantageous state, When it is determined by the determination means to control to the advantageous state, the decoration variable display means can execute a special decoration variable display (for example, SP reach D (full rotation)) that variably displays a specific display result that is displayed as the display result of the variable display of the decoration identification information determined by the determination means to control to the advantageous state for a predetermined period and then stops displaying, When it is determined by the determination means to control to the second advantageous state in the second special state, the rate at which the special decorative variable display is executed is higher than the rate at which the special decorative variable display is executed when it is determined by the determination means to control to the second advantageous state in the first special state (for example, when "big win C (10R)" is determined as the big win type in the time-saving state B, the rate (for example, 100%) at which the effect control CPU 120 executes the "full rotation effect" is higher than the rate (for example, 0% (non-execution)) at which the effect control CPU 120 executes the "SP reach D (full rotation)" when "big win C (10R)" is determined as the big win type in the time-saving state A, and is higher than the rate (for example, 0% (non-execution)) at which the effect control CPU 120 executes the "SP reach D (full rotation)" when "big win C (10R)" is determined as the big win type in the probability-variable state. Refer to Fig. 11-69), It is characterized by this. According to this feature, in the second special state controlled through variable display a predetermined number of times, considering that the period during which it is not controlled to the advantageous state continues for a long time, when it is determined to control to the second advantageous state with a high degree of advantage, a special variable display is likely to be executed, so a suitable second special state can be provided.

[0096] (SG2020-120) The gaming machine of Form 2-31 is a gaming machine described in any of Forms 2-1 to 2-30, It is a gaming machine (for example, pachinko gaming machine 1) that performs variable display of special identification information based on the establishment of a start condition (for example, winning of a game ball in the start winning opening) and can be controlled to an advantageous state (for example, big win gaming state, etc.) advantageous to the player, State control means (for example, the part where the CPU 103 can control between a non-special state and a special state where the start condition is more likely to be established than the non-special state, including a normal state, a time-saving state A in which the CPU 103 executes time-saving control to improve the variation efficiency of a special symbol (especially the second special symbol), a probability-variable state, and a time-saving state B), Determination means capable of determining to control to the advantageous state (for example, the part where the CPU 103 executes the jackpot determination process in step 069SGS62 in the special symbol normal process), and Variable display pattern determination means capable of determining one variable display pattern from a plurality of types of variable display patterns having different variable display periods of special identification information based on the determination result of the determination means (for example, the part where the CPU 103 determines any one from a plurality of types of variation patterns based on the variable display result in the variation pattern setting process of step 069SGS111), and Decorative variable display means for performing variable display of decorative identification information corresponding to the variable display of special identification information (for example, the part where the effect control CPU 120 executes variable display of decorative patterns as a plurality of types of decorative identification information in synchronization with the first special symbol and the second special symbol), and is provided with The special state includes a first special state (for example, the time shortening state A) controlled when the advantageous state controlled from the non-special state (for example, the normal state) ends, a second special state (for example, the time shortening state B) controlled on the condition that variable display of special identification information has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, the sure win state) controlled when the advantageous state controlled from the first special state or the second special state ends. The advantageous state includes a first advantageous state (for example, jackpot A (6R), jackpot B (6R)) and a second advantageous state (for example, jackpot C (10R)) that is more advantageous to the player than the first advantageous state. When it is determined by the determination means to control to the advantageous state, the decorative variable display means is capable of executing a special decorative variable display (for example, SP reach D (full rotation)) in which a specific display result displayed as a display result of variable display of the decorative identification information determined by the determination means to control to the advantageous state is variably displayed for a predetermined period and then stopped. When it is determined by the determination means to control to the second advantageous state in the second special state, the ratio at which the special decoration variable display is executed is higher than the ratio at which the special decoration variable display is executed when it is determined by the determination means to control to the second advantageous state in the first special state and is also higher than the ratio at which the special decoration variable display is executed when it is determined by the determination means to control to the second advantageous state in the third special state (for example, when "big win C (10R)" is determined as the big win type in the time-saving state B, the ratio (for example, 100%) at which the effect control CPU 120 executes the "full rotation effect" is higher than the ratio (for example, 0% (non-execution)) at which the effect control CPU 120 executes the "SP reach D (full rotation)" when "big win C (10R)" is determined as the big win type in the time-saving state A, and is also higher than the ratio (for example, 0% (non-execution)) at which the effect control CPU 120 executes the "SP reach D (full rotation)" when "big win C (10R)" is determined as the big win type in the probability variable state. Refer to FIG. 11-69), It is characterized by this. According to this feature, in the second special state controlled through variable display for a predetermined number of times, considering that the period in which it is not controlled to the advantageous state has continued for a long time, when it is determined to control to the second advantageous state with a high degree of advantage, a special variable display is likely to be executed, so a suitable second special state can be provided.

[0097] (Feature part 099SG form) (SG2020-099) The gaming machine of form 1 of feature part 099SG is A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball in the start winning opening) and can be controlled to an advantageous state (for example, big win gaming state) advantageous to the player, It is provided with state control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled to a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability variable state) in which the start condition is more likely to be established than the non-special state, The special state includes a first special state (for example, short-time state A) that is controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, short-time state B) that is controlled on the condition that variable displays have been executed a predetermined number of times (for example, 900 times). The end condition of the first special state includes that variable displays have been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that variable displays have been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. A period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the second special state by the first number of times is smaller than a period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the first special state by the first number of times (for example, as shown in FIG. 12-30, a period value ψ obtained by multiplying a period value β, which is the average variation time of one variation in the short-time state B, by 110 is smaller than a period value χ obtained by multiplying a period value α, which is the average variation time of one variation in the short-time state A, by 110). It is characterized by this. According to this feature, the variable displays in the second special state controlled by executing variable displays a predetermined number of times in the non-special state can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0098] (SG2020-100) The gaming machine of form 2 Performs variable displays based on the establishment of a start condition (for example, winning of a game ball into a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player. It is provided with state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, short-time state A, short-time state B, certain probability state) where the start condition is more likely to be established than in the non-special state. The special state includes a first special state (for example, a time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, a time-saving state B) that is controlled on the condition that variable displays a predetermined number of times (for example, 900 times) have been executed, and a third special state (for example, a probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. The end condition of the first special state includes that a variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that a variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. The end condition of the third special state includes that a variable display has been executed a third number of times (for example, 110 times), which is less than the second number of times, in the third special state. The period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the second special state by the first number of times is smaller than the period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the first special state by the first number of times and is also smaller than the period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the third special state by the first number of times (for example, as shown in FIGS. 12-30, the period value ψ obtained by multiplying the period value β, which is the average variation time of the variation of 1 in the time-saving state B, by 110 is smaller than the period value χ obtained by multiplying the period value α, which is the average variation time of the variation of 1 in the time-saving state A, by 110, and the period value ψ is smaller than the period value ω obtained by multiplying the period value γ, which is the average variation time of the variation of 1 in the probability-variable state, by 110). It is characterized by this. According to this feature, since the variable display in the second special state, which is controlled by executing a predetermined number of variable displays in the non-special state, can progress faster than the first special state, the gaming interest of the second special state can be improved.

[0099] (SG2020-101) The gaming machine of form 3 performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening), and is a gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, comprises state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability variation state) in which the start condition is more likely to be established than the non-special state, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), the end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state, the end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times) greater than the first number of times in the second special state, a period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the second special state by the second number of times is smaller than a period value obtained by multiplying the average variable display period of one variable display not controlled to the advantageous state executed in the first special state by the second number of times (for example, as shown in FIG. 12-30, the period value ψ' obtained by multiplying the period value β, which is the average variation time of one variation in the time-saving state B, by 1100 is smaller than the period value χ' obtained by multiplying the period value α, which is the average variation time of one variation in the time-saving state A, by 1100), is characterized by this. According to this feature, the variable display in the second special state, which is controlled by executing variable display a predetermined number of times in the non-special state, can progress faster than the first special state, so the gaming interest of the second special state can be improved.

[0100] (SG2020-102) The gaming machine of form 4 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball in a start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, comprising state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability-variable state) in which the start condition is more likely to be established than in the non-special state, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, the end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state, the end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times) greater than the first number of times in the second special state, the end condition of the third special state includes that variable display has been executed a third number of times (for example, 110 times) less than the second number of times in the third special state, The period value obtained by multiplying the average variable display period of the one variable display not controlled to the advantageous state executed in the second special state by the second number is smaller than the period value obtained by multiplying the average variable display period of the one variable display not controlled to the advantageous state executed in the first special state by the second number and is also smaller than the period value obtained by multiplying the average variable display period of the one variable display not controlled to the advantageous state executed in the third special state by the second number (for example, as shown in FIGS. 12-30, the period value ψ' obtained by multiplying the period value β which is the average variation time of the variation of 1 in the time shortening state B by 1100 is smaller than the period value χ' obtained by multiplying the period value α which is the average variation time of the variation of 1 in the time shortening state A by 1100, and the period value ψ' is a part smaller than the period value ω' obtained by multiplying the period value γ which is the average variation time of the variation of 1 in the probability variation state by 1100). It is characterized by this. According to this feature, the variable display in the second special state controlled by executing the variable display a predetermined number of times in the non-special state can progress faster than the first special state, so the gaming interest of the second special state can be improved.

[0101] (SG2020-103) The gaming machine of form 5 is A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, Comprising state control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled to a non-special state (for example, normal state) and a special state (for example, time shortening state A, time shortening state B, probability variation state) in which the start condition is more likely to be established than the non-special state, The special state includes a first special state (for example, time shortening state A) controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, time shortening state B) controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). The end condition of the first special state includes that a variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that a variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. It further includes a holding storage means (for example, the first special figure holding storage unit 099SG151A or the second special figure holding storage unit 099SG151B) capable of storing information related to the variable display as holding storage. The period value obtained by multiplying the average variable display period of the non-controlled 1 variable display for the advantageous state started when the number of holding storages stored in the holding storage means is 0 in the second special state by the first number of times is smaller than the period value obtained by multiplying the average variable display period of the non-controlled 1 variable display for the advantageous state started when the number of holding storages stored in the holding storage means is 0 in the first special state by the first number of times (for example, as shown in FIGS. 12-21, the period value ξ obtained by multiplying the average variable display period of the variable display whose variable display result deviates when the number of second special figure holding storages is 0 in the short-time state B by 110 is smaller than the period value ν obtained by multiplying the average variable display period of the variable display whose variable display result deviates when the number of second special figure holding storages is 0 in the short-time state A by 110). It is characterized by this. According to this feature, the variable display in the second special state, which is controlled by executing a variable display a predetermined number of times in the non-special state, can progress faster than the first special state, so the gaming interest of the second special state can be improved.

[0102] (SG2020-104) The gaming machine of form 6 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player. State control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, a normal state) and a special state (for example, a time-saving state A, a time-saving state B, a probability variation state) in which the start condition is more likely to be satisfied than in the non-special state. The special state includes a first special state (for example, a time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, a time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, a probability variation state) that is controlled when the advantageous state controlled from the first special state or the second special state ends. The end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. The end condition of the third special state includes that variable display has been executed a third number of times (for example, 110 times), which is less than the second number of times, in the third special state. It further includes hold memory means (for example, the first special figure hold memory unit 099SG151A and the second special figure hold memory unit 099SG151B) that can store information related to variable display as hold memory. The period value obtained by multiplying the first number of times by the average variable display period for the variable display of 1 that is not controlled to the advantageous state, which is started when the number of suspended memories stored in the suspended memory means is 0 in the second special state, is smaller than the period value obtained by multiplying the first number of times by the average variable display period for the variable display of 1 that is not controlled to the advantageous state, which is started when the number of suspended memories stored in the suspended memory means is 0 in the first special state, and is also smaller than the period value obtained by multiplying the first number of times by the average variable display period for the variable display of 1 that is not controlled to the advantageous state, which is started when the number of suspended memories stored in the suspended memory means is 0 in the third special state (for example, as shown in FIGS. 12-21, the period value ξ obtained by multiplying 110 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the time shortening state B is smaller than the period value ν obtained by multiplying 110 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the time shortening state A, and the period value ξ is smaller than the period value π obtained by multiplying 110 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the probability variable state), It is characterized by this. According to this feature, the variable display in the second special state, which is controlled by performing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0103] (SG2020-105) The gaming machine of form 7 is A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, State control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, a normal state) and a special state (for example, a time-saving state A, a time-saving state B, a probability variation state) in which the start condition is more likely to be satisfied than in the non-special state. The special state includes a first special state (for example, a time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, a time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). The end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. It further includes a hold memory means (for example, the first special figure hold memory unit 099SG151A or the second special figure hold memory unit 099SG151B) that can store information related to variable display as hold memory. The period value obtained by multiplying the second number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 0 in the second special state is smaller than the period value obtained by multiplying the second number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 0 in the first special state (for example, as shown in FIGS. 12-22, the period value ξ' obtained by multiplying 1100 by the average variable display period of the variable display whose result is a miss and starts when the number of second special figure hold memories is 0 in the time-saving state B is smaller than the period value ν' obtained by multiplying 1100 by the average variable display period of the variable display whose result is a miss and starts when the number of second special figure hold memories is 0 in the time-saving state A). It is characterized by this. According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than the first special state, so the gaming interest of the second special state can be improved.

[0104] (SG2020-106) The gaming machine of form 8 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, equipped with state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability-variable state) where the start condition is more likely to be established than the non-special state, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, time-saving state B) that is controlled on the condition that variable display is executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, the end condition of the first special state includes that variable display is executed a first number of times (for example, 110 times) in the first special state, the end condition of the second special state includes that variable display is executed a second number of times (for example, 1100 times) more than the first number of times in the second special state, the end condition of the third special state includes that variable display is executed a third number of times (for example, 110 times) less than the second number of times in the third special state, further equipped with hold memory means (for example, first special figure hold memory section 099SG151A and second special figure hold memory section 099SG151B) that can store information related to variable display as hold memory, The period value obtained by multiplying the second number by the average variable display period of the variable display of 1 that is not controlled to the advantageous state started when the number of suspended memories stored in the suspended memory means in the second special state is 0 is smaller than the period value obtained by multiplying the second number by the average variable display period of the variable display of 1 that is not controlled to the advantageous state started when the number of suspended memories stored in the suspended memory means in the first special state is 0, and is also smaller than the period value obtained by multiplying the second number by the average variable display period of the variable display of 1 that is not controlled to the advantageous state started when the number of suspended memories stored in the suspended memory means in the third special state is 0 (for example, as shown in FIGS. 12-22, the period value ξ'obtained by multiplying 1100 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the short-time state B is smaller than the period value ν'obtained by multiplying 1100 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the short-time state A, and the period value ξ'is smaller than the period value π'obtained by multiplying 1100 by the average variable display period of the variable display whose variable display result deviates when the number of second special figure suspended memories is 0 in the probability variable state), It is characterized by this. According to this feature, the variable display in the second special state controlled by performing the variable display a predetermined number of times in the non-special state can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0105] (SG2020-107) The gaming machine of form 9 is A gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, State control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, a normal state) and a special state (for example, a time-saving state A, a time-saving state B, a probability variation state) in which the start condition is more likely to be satisfied than in the non-special state. The special state includes a first special state (for example, the time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, the time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). The end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. It further includes hold memory means (for example, the first special figure hold memory unit 099SG151A and the second special figure hold memory unit 099SG151B) that can store information related to variable display as hold memory. The period value obtained by multiplying the first number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 1 in the second special state is smaller than the period value obtained by multiplying the first number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 1 in the first special state (for example, as shown in FIGS. 12-19, the period value λ obtained by multiplying 110 by the average variable display period of the variable display whose result is a miss and starts when the number of second special figure hold memories is 1 in the time-saving state B is smaller than the period value κ obtained by multiplying 110 by the average variable display period of the variable display whose result is a miss and starts when the number of second special figure hold memories is 1 in the time-saving state A). It is characterized by the above. According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0106] (SG2020-108) The gaming machine of form 10 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into a start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, comprising state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability-variable state) where the start condition is more likely to be established than in the non-special state, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, the end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state, the end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times) more than the first number of times in the second special state, the end condition of the third special state includes that variable display has been executed a third number of times (for example, 110 times) less than the second number of times in the third special state, further comprising holding storage means (for example, first special symbol holding storage unit 099SG151A and second special symbol holding storage unit 099SG151B) that can store information related to variable display as holding storage, The period value obtained by multiplying the average variable display period of the variable display of 1 that is not controlled to the advantageous state, which starts when the number of stored memories stored in the stored memory means in the second special state is 1, by the first number of times, is smaller than the period value obtained by multiplying the average variable display period of the variable display of 1 that is not controlled to the advantageous state, which starts when the number of stored memories stored in the stored memory means in the first special state is 1, by the first number of times, and is also smaller than the period value obtained by multiplying the average variable display period of the variable display of 1 that is not controlled to the advantageous state, which starts when the number of stored memories stored in the stored memory means in the third special state is 1, by the first number of times (for example, as shown in FIGS. 12-19, the period value λ obtained by multiplying the average variable display period of the variable display whose variable display result fails, which starts when the number of stored memories in the second special figure is 1 in the time shortening state B, by 110, is smaller than the period value κ obtained by multiplying the average variable display period of the variable display whose variable display result fails, which starts when the number of stored memories in the second special figure is 1 in the time shortening state A, by 110, and the period value λ is smaller than the period value μ obtained by multiplying the average variable display period of the variable display whose variable display result fails, which starts when the number of stored memories in the second special figure is 1 in the probability variation state, by 110), is characterized by this. According to this feature, the variable display in the second special state, which is controlled by performing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0107] (SG2020-109) The gaming machine of form 11 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball into the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, State control means (for example, the part where the CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, a normal state) and a special state (for example, a time-saving state A, a time-saving state B, a probability-variable state) in which the start condition is more likely to be satisfied than in the non-special state. The special state includes a first special state (for example, a time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, and a second special state (for example, a time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times). The end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state. The end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times), which is more than the first number of times, in the second special state. It further includes hold memory means (for example, the first special symbol hold memory unit 099SG151A and the second special symbol hold memory unit 099SG151B) that can store information related to variable display as hold memory. The period value obtained by multiplying the second number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 1 in the second special state is smaller than the period value obtained by multiplying the second number of times by the average variable display period of one variable display that is not controlled to the advantageous state and starts when the number of hold memories stored in the hold memory means is 1 in the first special state (for example, as shown in FIGS. 12-20, the period value λ' obtained by multiplying 1100 by the average variable display period of the variable display whose result is a miss and starts when the number of second special symbol hold memories is 1 in the time-saving state B is smaller than the period value κ' obtained by multiplying 1100 by the average variable display period of the variable display whose result is a miss and starts when the number of second special symbol hold memories is 1 in the time-saving state A). It is characterized by this. According to this feature, the variable display in the second special state, which is controlled by executing the variable display a predetermined number of times in the non-special state, can progress faster than in the first special state, so the gaming interest of the second special state can be improved.

[0108] (SG2020-110) The gaming machine of form 12 is a gaming machine (for example, pachinko gaming machine 1) that performs variable display based on the establishment of a start condition (for example, winning of a game ball in the start winning opening) and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player, equipped with state control means (for example, the part where CPU 103 executes the special symbol process shown in FIG. 6) that can be controlled between a non-special state (for example, normal state) and a special state (for example, time-saving state A, time-saving state B, probability-variable state) where the start condition is more likely to be established than in the non-special state, the special state includes a first special state (for example, time-saving state A) that is controlled when the advantageous state controlled from the non-special state ends, a second special state (for example, time-saving state B) that is controlled on the condition that variable display has been executed a predetermined number of times (for example, 900 times), and a third special state (for example, probability-variable state) that is controlled when the advantageous state controlled from the first special state or the second special state ends, the end condition of the first special state includes that variable display has been executed a first number of times (for example, 110 times) in the first special state, the end condition of the second special state includes that variable display has been executed a second number of times (for example, 1100 times) more than the first number of times in the second special state, the end condition of the third special state includes that variable display has been executed a third number of times (for example, 110 times) less than the second number of times in the third special state, further equipped with holding memory means (for example, first special figure holding memory section 099SG151A and second special figure holding memory section 099SG151B) that can store information related to variable display as holding memory, The period value obtained by multiplying the second number by the average variable display period for the variable display of 1 that is not controlled to the advantageous state, which is started when the number of suspended memories stored in the suspended memory means in the second special state is 1, is smaller than the period value obtained by multiplying the second number by the average variable displ...

Claims

【Claim 1】 A gaming machine that can be controlled to an advantageous state favorable to a player, a movable body, a light emitter, operation means operable by the player, sound output means, a specific effect capable of notifying that it is controlled to the advantageous state, an operation effect that prompts an operation on the operation means in the specific effect, a movable body effect that operates the movable body, a result notification effect and a post-effect executed after the movable body effect, and an effect execution means capable of executing them, comprising, the advantageous state includes a first advantageous state and a second advantageous state more favorable to the player than the first advantageous state, the effect execution means, as the specific effect, a first specific effect that displays a specific character before the movable body effect, a second specific effect that displays a special character before the movable body effect, and a third specific effect that displays neither the specific character nor the special character before the movable body effect, and is capable of executing them, as the post-effect, a first post-effect that displays the specific character after executing the result notification effect in the first specific effect is executable, as the post-effect, a second post-effect that displays the special character after executing the result notification effect in the second specific effect is executable, as the post-effect, a third post-effect that is an effect mode related to the third specific effect and displays neither the specific character nor the special character after executing the result notification effect in the third specific effect is executable, as the operation effect, a first operation effect that executes the operation effect in the first specific effect is executable, as the operation effect, a second operation effect that executes the operation effect in the second specific effect is executable, as the movable body effect, a first movable body effect that executes the movable body effect in the first specific effect is executable, as the movable body effect, a second movable body effect that executes the movable body effect in the second specific effect is executable, as the result notification effect, a first result notification effect that executes the result notification effect in the first specific effect is executable, as the result notification effect, a second result notification effect that executes the result notification effect in the second specific effect is executable, it is possible to cause the light emitter to emit light in the post-effect, the operation effect, the movable body effect, and the result notification effect, In the post-performance, the operation performance, the movable body performance, and the result notification performance, it is possible to output performance sounds from the sound output means. The post-performance can be executed when the first condition is satisfied and when a second condition that is more advantageous for the player than the first condition is satisfied. When the first condition is satisfied, after executing a common part as the post-performance, it is possible to execute a first part that suggests that the first condition is satisfied. When the second condition is satisfied, after executing the common part as the post-performance, it is possible to execute a second part that suggests that the second condition is satisfied. When executing the second part of the first post-performance when the second condition is satisfied, it is possible to cause the light-emitting body to emit light with a specific light-emitting pattern common to the case of executing the second part of the second post-performance when the second condition is satisfied. When executing the third post-performance when the second condition is satisfied, and when the second part of the third post-performance is executed, it is possible to cause the light-emitting body to emit light with a light-emitting pattern different from the specific light-emitting pattern. In the first operation performance, it is possible to output the performance sound from the sound output means with a sound output pattern common to the second operation performance. In the first movable body performance, It is possible to cause the light-emitting body to emit light with a light-emitting pattern common to the second movable body performance. It is possible to output the performance sound from the sound output means with a sound output pattern common to the second movable body performance. In the first result notification performance, it is possible to output the performance sound from the sound output means with a sound output pattern common to the second result notification performance. The ratio controlled to the second advantageous state varies depending on which of the first specific performance, the second specific performance, and the third specific performance is executed. A gaming machine characterized by the above.

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