Pachinko machine

The gaming machine enhances player engagement by synchronizing display effects and operations within valid periods and transition states, addressing the lack of dynamic interaction in conventional machines.

JP7700439B2Active Publication Date: 2025-07-01SANYO BUSSAN KK
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Patent Information

Application Number
JP2020183339
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-10-30
Publication Date
2025-07-01
Estimated Expiration
2040-10-30

AI Technical Summary

Technical Problem

Conventional gaming machines lack the ability to enhance player engagement and interest through dynamic and interactive display effects that effectively manage player operations within valid periods and transition states.

Method used

The gaming machine incorporates operation means, main control means, and display means to execute specific operation corresponding effects within valid periods, allowing continuous execution of effects during specific modes, and provides notification means to inform players of timing transitions, thereby enhancing player engagement.

Benefits of technology

The solution enhances player interest by ensuring that display effects and operations are synchronized with game states, reducing misinterpretations and maintaining player engagement during transitions.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine capable of suitably increasing amusement of a specific operation corresponding performance.SOLUTION: A performance execution function of a sub-control device executes a long-pressing correspondence performance (for example, a long-pressing charge performance) during a predetermined display performance in execution of operation of a determination button in a specific mode (for example, a long-pressing mode) within a valid period for validating operation of the determination button, and continues to execute a long-pressing correspondence performance even if it is determined that operation in a long-pressing mode is missing within a period when presence or absence of operation of the determination button in a long-pressing mode is determined.SELECTED DRAWING: Figure 175
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Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine.

Background Art

[0002] Conventionally, as this type of gaming machine, For pachinko machines and the like there is a gaming machine (for example, Patent Document 1)

Prior Art Document

Patent Document

[0003]

Patent Document 1

Disclosure of the Invention

Problems to be Solved by the Invention

[0004] However, in the case of the conventional example having such a configuration, there are the following problems. That is, in the conventional gaming machine, Game the interestingness of Direction cannot be enhanced, and there is such a problem.

[0005] The present invention has been made in view of such circumstances, and Game the interestingness of Direction an object thereof is to provide a gaming machine capable of enhancing.

Means for Solving the Problems

[0006] In order to achieve such an object, the present invention has the following configuration. That is, the invention according to claim 1 is operation means for receiving an operation by a player, main control means for performing main control related to a game including determination related to the game, a gaming machine comprising display means capable of executing a predetermined display effect based on the result of the determination. The gaming machine is capable of setting a valid period during which operations of the operation means are made valid during the predetermined display effect, is provided with a measuring means capable of measuring a predetermined period with the start of the valid period, The gaming machine is capable of executing a specific operation corresponding effect when an operation of the operation means is performed in a specific mode within the valid period, and is configured such that the specific operation corresponding effect can be continuously executed when an operation different from the operation in the specific mode is started, when the elapse of the predetermined period is measured after the different operation is started, then even if the different operation End is performed so that at least the operation in the specific mode is performed, the specific operation corresponding effect is not continuously executed, is configured such that the specific operation corresponding effect can be continuously executed even when the operation in the specific mode is interrupted within the valid period, when the elapse of the predetermined period is measured after the interruption is started, then even if the interruption End is performed so that at least the operation in the specific mode is performed, the specific operation corresponding effect is not continuously executed, which is characterized in that.

[0007] [Operation and effect] According to the invention described in claim 1, Game the interestingness of Direction can be enhanced.

Effect of the invention

[0008] According to the gaming machine according to this invention, Game the interestingness of Direction can be enhanced, and a gaming machine can be provided.

Brief description of the drawings

[0009]

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Mode for Carrying Out the Invention

[0010] This specification also discloses an invention related to the following gaming machine and the problems to be solved by the invention.

[0011] <First Problem> Conventionally, as this type of gaming machine, for example, when shifting from a predetermined gaming state such as a jackpot round gaming state to the next gaming state, a gaming machine that executes a transition display effect such as a jackpot ending effect that displays a jackpot ending image on a display device. (For example, Japanese Patent Laid-Open No. 2013-230281 (pages 28-29, FIGS. 9, 10)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, this transitional display effect is included in a predetermined game state when this effect is started. However, in a conventional gaming machine, this transitional display effect may be misrecognized as being included in the next game state. In this case, the player may start an operation (for example, an operation of firing a game ball) necessary in the next game state even though the ending effect is being performed. In that case, various disadvantages may occur by misrecognizing that the current point in time when the transitional display effect is being executed is the next game state. For example, when shifting from the big win round game state to the support game state, if a game ball is fired before shifting to the support game state, the problem is that it becomes a wasted ball without receiving the benefits of the support game state. The invention according to the following (A1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that the current point in time when the transitional display effect is being executed is the next game state. The invention according to the following (A1) adopts the following configuration in order to achieve such an object.

[0012] (A1) When the game state shifts from a predetermined game state (for example, the big win round game state) to the next game state (for example, the support game state), from a predetermined timing (for example, after the end of the final round) at the end of the predetermined game state to the start timing of the next game state (for example, the start timing of the support game state), an execution means for executing a transitional display effect (for example, a big win ending effect) of displaying a predetermined image on the display means; notification means for notifying the player of non-arrival suggestion information (for example, the right hitting information 44k during ending, the next game state proximity information 44l, the ending countdown information 44v described later) suggesting that the start timing of the next game state has not arrived during the execution of the transitional display effect. A gaming machine characterized by the above.

[0013] According to the gaming machine described in (A1) above, when the gaming state transitions from a predetermined gaming state to the next gaming state, from a predetermined timing at the end stage of the predetermined gaming state to the start timing of the next gaming state, the execution means executes a transition display effect for displaying a predetermined image on the display means. During the execution of this transition display effect, the notification means notifies the player of non-arrival suggestion information that suggests to the player that the start timing of the second gaming state has not arrived. Thereby, it becomes easier for the player to recognize that the current time point when the transition display effect is being executed is the predetermined gaming state, in other words, that the current time point when the transition display effect is being executed is not yet the next gaming state. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time point when the transition display effect is being executed is the next gaming state.

[0014] (A2) In the gaming machine described in (A1) above, the predetermined gaming state is a first gaming state (for example, a jackpot round gaming state) that is advantageous to the player, the next gaming state is a different advantageous gaming state from the first gaming state, and includes a second gaming state (for example, a high probability support state, a low probability support state) in which it is possible for the player to obtain a different advantageous gaming value while operating the operation means, the non-arrival suggestion information includes advantageous gaming state non-arrival suggestion information (for example, the right hitting information 44k during ending, the next gaming state proximity information 44l, the ending countdown information 44v described later) that suggests to the player that the start timing of the second gaming state has not arrived during the execution of the transition display effect A gaming machine characterized by the above.

[0015] According to the gaming machine described in (A2) above, the next gaming state (second gaming state) that transitions from a predetermined gaming state (first gaming state) is an advantageous gaming state different from the first gaming state, and includes a gaming state in which a player can obtain another advantageous gaming value in a situation where the player is operating the operating means. Therefore, based on the misrecognition that the current time when the transition display effect is being executed is the second gaming state, the player is likely to operate the operating means to obtain another advantageous gaming value. However, since this operation is performed during the first gaming state, this other advantageous gaming value cannot be obtained. However, since advantageous gaming state not yet arrived suggesting information that suggests to the player that the start timing of the second gaming state has not arrived is notified during the execution of the transition display effect, it becomes difficult to misrecognize that the current time when the transition display effect is being executed is the second gaming state. In addition, since it is possible to suppress the player from operating the operating means by misrecognizing that this other advantageous gaming value can be obtained, it is also possible to reduce the wastefulness of the operation. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time when the transition display effect is being executed is the second gaming state.

[0016] (A3) In the gaming machine described in (A2) above, the first gaming state is a round gaming state in which a round game is performed a predetermined number of times, where one round is defined as the period from when a specific ball entry means is opened until it is closed based on the result of a lottery by a lottery means triggered by a ball entry into the ball entry means. The transition display effect is an effect at the end of the round gaming state that displays a predetermined image on the display means from a predetermined timing after the specific ball entry means has closed in the final round of the round gaming state until the start timing of the next gaming state (the start timing of the support gaming state). A gaming machine characterized by the above.

[0017] According to the gaming machine described in (A3) above, the first gaming state is a round gaming state in which a round game, where one round is defined as the period from when a specific ball entry means is opened until it is closed based on the result of a lottery by a lottery means triggered by the entry of a game ball into the ball entry means, is performed a predetermined number of times. The transition display effect is an effect at the end of the round gaming state in which a predetermined image is displayed on the display means from a predetermined timing after the specific ball entry means becomes closed in the final round of the round gaming state until the start timing of the next gaming state. Therefore, it is possible to reduce the disadvantages caused by misidentifying that the current time when the effect at the end of the round gaming state is being executed is the next gaming state.

[0018] (A4) In the gaming machine described in (A3) above, a variable ball entry means that changes between an open state in which a game ball easily enters and a closed state in which a game ball hardly enters, and the entry of the game ball triggers the lottery by the lottery means, and an operating ball entry means that is a ball entry means for a game ball to enter and the entry of the game ball triggers an operating lottery for operating the variable ball entry means, wherein the second gaming state is a support gaming state that makes it easier for the result of the operating lottery based on the entry of the operating ball entry means to be a specific result for operating the variable ball entry means, and the advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the support gaming state has not arrived during the execution of the transition display effect. A gaming machine characterized by the above.

[0019] According to the gaming machine described in (A4) above, the variable ball entry means is a ball entry means that changes between an open state where game balls are likely to enter and a closed state where game balls are less likely to enter, and the entry of the game balls triggers a lottery by the lottery means. The operating ball entry means is a ball entry means for game balls to enter, and the entry of the game balls triggers an operating lottery for activating the variable ball entry means. The second gaming state is a support gaming state that makes it more likely for the result of the operating lottery based on the entry of the operating ball entry means to be a specific result that activates the variable ball entry means. The advantageous gaming state not yet arrived suggestion information suggests to the player that the start timing of the support gaming state has not arrived during the execution of the transition display effect. As a result, the player is likely to accidentally fire a game ball during the execution of the transition display effect before transitioning to the support gaming state because they want to quickly enter a game ball into the operating ball entry means in the support gaming state. In this regard, by viewing the advantageous gaming state not yet arrived suggestion information during the execution of the transition display effect, it is possible to reduce the disadvantages caused by misidentifying that the current point in time when the transition display effect is being executed is the support gaming state.

[0020] (A5) In the gaming machine described in (A3) above, the second gaming state is a high-probability gaming state in which the probability of the result of the lottery by the lottery means being the specific result is higher than that in the normal gaming state, and the advantageous gaming state not yet arrived suggestion information suggests to the player that the start timing of the high-probability gaming state has not arrived during the execution of the transition display effect A gaming machine characterized by the above.

[0021] According to the gaming machine described in (A5) above, the second gaming state is a high-probability gaming state in which the probability of the result of the lottery by the lottery means being the specific result is higher than that in the normal gaming state. The advantageous gaming state not yet arrived suggestion information suggests to the player that the start timing of the high-probability gaming state has not arrived during the execution of the transition display effect. As a result, it is possible to reduce the disadvantages caused by misidentifying that the current point in time when the transition display effect is being executed is the high-probability gaming state.

[0022] (A6) In the gaming machine according to (A4) above, the second gaming state is a supported high-probability gaming state in which the probability that the result of the lottery by the lottery means becomes a specific result and the probability that the result of the activation lottery by the activation lottery means becomes a specific result are higher than those in the normal gaming state The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the supported high-probability gaming state has not arrived during the execution of the transition display effect. A gaming machine characterized by the above.

[0023] According to the gaming machine described in (A6) above, the second gaming state is a specific high-probability gaming state in which the probability that the result of the lottery by the lottery means becomes a specific result and the probability that the result of the activation lottery by the activation lottery means becomes a specific result are higher than those in the normal gaming state. The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the supported high-probability gaming state has not arrived during the execution of the transition display effect. Thereby, it is possible to reduce the disadvantage caused by misrecognizing that the current time when the transition display effect is being executed is the supported high-probability gaming state.

[0024] (A7) In the gaming machine according to (A1) above, the transition display effect is one in which a plurality of types of images are continuously executed in a predetermined combination, the predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result, the non-arrival suggestion information suggests to the player that the start timing of the next gaming state has not arrived until the timing when the plurality of types of images are continuously executed and finished in the predetermined combination. A gaming machine characterized by the above.

[0025] According to the gaming machine described in (A7) above, during the transition display effect, a plurality of types of images are continuously executed in a predetermined combination. The predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result. Therefore, conventionally, if a player mistakenly believes that the end timing of the display time of a certain image in the transition display effect is the end timing of a series of transition display effects, and then mistakenly believes that the display time of the subsequent image is when shifting to the next gaming state, there is a risk of suffering a disadvantage thereby. However, in the present invention, the upcoming suggestion information suggests to the player that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed and completed in the predetermined combination. Thereby, during the transition display effect, it is suggested by the upcoming suggestion information that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed and completed in the predetermined combination, so the risk of suffering the above-mentioned disadvantage is reduced.

[0026] (A8) In the gaming machine described in (A7) above, The transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, The combination patterns differ according to the type of the specific gaming state, A gaming machine characterized by this.

[0027] According to the gaming machine described in (A8) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns differ according to the type of the specific gaming state, so that a preferable combination of images for the player according to the type of the specific gaming state can be shown to the player as the transition display effect.

[0028] (A9) In the gaming machine described in (A8) above, The transition display effect corresponding to a predetermined type of the specific gaming state has a predetermined combination pattern formed by combining the plurality of types of images in a predetermined combination, The transition display effect corresponding to another type of the specific gaming state forms another combination pattern by reducing one or more of the plurality of types of images included in the predetermined combination pattern. The gaming machine is characterized by this.

[0029] According to the gaming machine described in (A9), the transition display effect corresponding to a predetermined type of specific gaming state has a predetermined combination pattern in which a plurality of types of images are combined in a predetermined combination. The transition display effect corresponding to another type of the specific gaming state forms another combination pattern by reducing one or more of the plurality of types of images included in this predetermined combination pattern. Thereby, for the gaming machine, the processing load when determining the transition display effect according to the type of the specific gaming state is reduced. In addition, since the combination pattern of the transition display effect is determined for each type of the specific gaming state, it becomes easier to provide the transition display effect associated with the type of the specific gaming state to the player.

[0030] (A10) In the gaming machine described in (A1), the transition display effect is such that a plurality of types of images are continuously executed in a predetermined combination, the predetermined combination is displayed in a different combination according to the type of the identification information variation display effect corresponding to the specific result when the result of the lottery by the lottery means becomes the specific result, the non-arrival suggestion information suggests to the player that the start timing of the next gaming state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination and finished. The gaming machine is characterized by this.

[0031] According to the gaming machine described in (A10) above, during the transition display effect, a plurality of types of images are continuously executed in a predetermined combination. The predetermined combination is displayed in a different combination according to the identification information variation display effect corresponding to the specific result when the result of the lottery by the lottery means is a specific result. Thereby, even when the same specific result that generates a certain type of specific gaming state is obtained, but the types of identification information variation display effects until that specific result are different, the disadvantage caused by the same transition display effect being displayed can be reduced. Also, during the transition display effect, it is suggested by the upcoming suggestion information that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed in a predetermined combination and finished, so even when the same specific result is obtained but different transition display effects are displayed, the risk of suffering the above-mentioned disadvantage is reduced.

[0032] (A11) In the gaming machine described in (A9) above, The transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, The combination patterns are different according to the length of time during which the identification information variation display effect is performed A gaming machine characterized by this.

[0033] According to the gaming machine described in (A11) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns are different according to the length of time during which the identification information variation display effect is performed, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the length of time of the identification information variation display effect.

[0034] (A12) In the gaming machine described in (A9) above, The transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, The combination pattern varies according to the probability of the specific result occurring in the identification information variable display effect. A gaming machine characterized by this.

[0035] According to the gaming machine described in (A12), the transition display effect has a plurality of combination patterns formed by combining predetermined images from among a plurality of types of images. The combination patterns vary according to the probability of a specific result occurring in the identification information variable display effect, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the probability of the specific result occurring in the identification information variable display effect.

[0036] (A13) In the gaming machine described in (A9), the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns vary according to the number of times the identification information variable display effect is executed from when the previous specific gaming state occurred until the next specific gaming state occurs. A gaming machine characterized by this.

[0037] According to the gaming machine described in (A13), the transition display effect has a plurality of combination patterns formed by combining predetermined images from among a plurality of types of images. The combination patterns vary according to the number of times the identification information variable display effect is executed from when the previous specific gaming state occurred until the next specific gaming state occurs, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the number of times the identification information variable display effect is executed from when the previous specific gaming state occurred until the next specific gaming state occurs.

[0038] (A14) In the gaming machine described in (A1), The combination pattern varies in accordance with whether the result of the lottery by the lottery means triggered by the ball entry into the ball entry means is a specific result or whether the result of the lottery by the lottery means triggered by the ball entry into the variable ball entry means is a specific result, such that the combinations of the plurality of types of images in the transition display effect are different. The gaming machine characterized by this.

[0039] According to the gaming machine described in (A14) above, the combination pattern varies in accordance with whether the result of the lottery by the lottery means triggered by the ball entry into the ball entry means is a specific result or whether the result of the lottery by the lottery means triggered by the ball entry into the variable ball entry means is a specific result, such that the combinations of the plurality of types of images in the transition display effect are different. Thus, according to the difference in the timing of the lottery, it is possible to show the player a favorable combination of images as the transition display effect during the transition.

[0040] (A15) In the gaming machine described in (A3) above, The upcoming suggestion information suggests to the player that the start timing of the next gaming state has not arrived immediately after the end of the final round in the round gaming state. The gaming machine characterized by this.

[0041] According to the gaming machine described in (A15) above, since the upcoming suggestion information suggests to the player that the start timing of the next gaming state has not arrived immediately after the end of the final round in the round gaming state, it is possible to reduce the disadvantages that would occur as a result of misidentifying that the transition to the next gaming state has occurred immediately after the end of the final round in the round gaming state.

[0042] (A16) In the gaming machine described in (A3) above, The upcoming suggestion information suggests to the player that the start timing of the next gaming state has not arrived simultaneously with the execution of the transition display effect. The gaming machine characterized by this.

[0043] According to the gaming machine described in (A16), since it suggests to the player that the start timing of the next gaming state has not arrived at the same time as the execution of the transition display effect, it is possible to reduce the disadvantages that would occur as a result of misidentifying that the transition to the next gaming state has occurred at the same time as the execution of the transition display effect.

[0044] (A17) In the gaming machine described in (A3), the non-arrival suggestion information suggests to the player that the start timing of the next gaming state has not arrived after a predetermined time has elapsed during the execution of the transition display effect. A gaming machine characterized by this.

[0045] According to the gaming machine described in (A17), since it suggests to the player that the start timing of the next gaming state has not arrived after a predetermined time has elapsed during the execution of the transition display effect, it is possible to reduce the disadvantages that would occur as a result of misidentifying that the transition to the next gaming state has occurred after a predetermined time has elapsed during the execution of the transition display effect.

[0046] (A18) When the gaming state transitions from a predetermined state (for example, a jackpot round gaming state, a self-character selection state of a confrontation-type reach development effect) to the next state (for example, a support gaming state, a confrontation execution state of a confrontation-type reach development effect), an execution means for executing a transition display effect (for example, a jackpot ending effect, a self-character selection effect of a confrontation-type reach development effect) that displays a predetermined image on the display means from a predetermined timing (for example, after the end of the final round, the start of self-character selection) of the predetermined state to a predetermined timing (for example, the start timing of the support gaming state, the confrontation start timing of a confrontation-type reach development effect) of the next state; During the execution of the transition display effect, notification means for notifying the player of non-arrival suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v) that suggests to the player that the start timing of the next state has not arrived is provided. The gaming machine is characterized by this.

[0047] According to the gaming machine described in (A18), when the game state transitions from a predetermined state (for example, jackpot round game state, self-character selectable state in the confrontation-type reach development effect) to the next state (for example, support game state, confrontation execution state in the confrontation-type reach development effect), from a predetermined timing (for example, after the end of the final round, start of self-character selection) of the predetermined state to a predetermined timing (for example, start timing of the support game state, confrontation start timing in the confrontation-type reach development effect) of the next state, execution means for executing a transition display effect (for example, jackpot ending effect, confrontation-type reach development effect) that displays a predetermined image on the display means, and notification means for notifying the player of non-arrival suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v) that suggests to the player that the start timing of the next state has not arrived during the execution of the transition display effect are provided. Thereby, it becomes easier for the player to recognize that the current point in time when the transition display effect is being executed is the predetermined state, in other words, that the current point in time when the transition display effect is being executed is not yet the next state. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current point in time when the transition display effect is being executed is the next state.

[0048] (A19) In the gaming machine described in (A18), The predetermined state is a predetermined game state (for example, a jackpot round game state), the next state is the next game state (for example, a support game state) that occurs after the predetermined game state, the predetermined timing of the predetermined state is the end stage of the predetermined game state (for example, the timing after the end of the final round), the predetermined timing of the next state is the start timing of the next game state (the start timing of the support game state), and the game machine is characterized by notifying the unarrived suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v).

[0049] According to the gaming machine described in (A19), the gaming machines described in (A1) to (A17) can be realized.

[0050] (A20) In the gaming machine described in (A18), The predetermined state is a predetermined display state (self-character selectable state) in a predetermined display effect (for example, a confrontation-type reach development effect), the next state is the next display state (confrontation execution state) that occurs after the predetermined display state in the predetermined display effect, the predetermined timing of the predetermined state is the predetermined timing in the predetermined display effect (for example, the self-character selection start timing of the reach development effect), the predetermined timing of the next state is the predetermined timing in the next display state (for example, the confrontation start timing of the confrontation-type reach development effect), and the game machine is characterized by notifying the unarrived suggestion information (for example, specific operation period end proximity information 44e).

[0051] According to the gaming machine described in (A20) above, the predetermined state is a predetermined display state (self-character selectable state) in a predetermined display effect (e.g., a confrontation-type reach development effect), the next state is the next display state (confrontation execution state) that occurs after the predetermined display state in the predetermined display effect, the predetermined timing of the predetermined state is the predetermined timing in the predetermined display effect (e.g., the self-character selection start timing of the reach development effect), the predetermined timing of the next state is the predetermined timing in the next display state (e.g., the confrontation start timing of the confrontation-type reach development effect), and non-arrival suggestion information (e.g., specific operation period end proximity information 44e) is notified. As a result, it becomes easier for the player to recognize that the current point in time when the transition display effect is being executed is the predetermined display state in the predetermined display effect, in other words, that the current point in time when the transition display effect is being executed is not yet the next display state in the predetermined display effect. Therefore, it is possible to reduce the disadvantages caused by mistakenly recognizing that the current point in time when the transition display effect is being executed is the next display state in the predetermined display effect.

[0052] (A21) In the gaming machine described in (A20) above, The transition display effect (e.g., the self-character selection effect of the confrontation-type reach development effect) is such that a plurality of types of images (e.g., first player information PYA, second player information PYB, third player information PYC, fourth player information) are continuously executed in a predetermined combination, The predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result (e.g., in the case of a sure-win jackpot, the first player information PYA to the fourth player information PYD are displayed, and in the case of a normal jackpot, the first player information PYA to the third player information PYC are displayed), The unarrived suggestion information (for example, the information 44e indicating proximity to the end of a specific operation period) suggests to the player that the start timing of the next display state has not arrived until the timing when the plurality of types of images are continuously executed and completed in the predetermined combination (for example, until the display of the first player information PYA to the fourth player information PYD is repeated twice). The gaming machine is characterized by this.

[0053] According to the gaming machine described in (A21), the transition display effect (for example, the self-character selection effect of the confrontation-type reach development effect) is such that a plurality of types of images (for example, the first player information PYA, the second player information PYB, the third player information PYC, the fourth player information PYD) are continuously executed in a predetermined combination, and the predetermined combination is displayed in different combinations according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result (for example, in the case of a big win with probability variation, the first player information PYA to the fourth player information PYD are displayed, and in the case of a normal big win, the first player information PYA to the third player information PYC are displayed). The unarrived suggestion information (for example, the information 44e indicating proximity to the end of a specific operation period) suggests to the player that the start timing of the next display state has not arrived until the timing when the plurality of types of images are continuously executed and completed in the predetermined combination (for example, until the display of the first player information PYA to the fourth player information PYD is repeated twice in the case of a big win with probability variation). Thus, conventionally, if a player mistakenly recognizes that the end timing of the display time of a certain image in the transition display effect is the end timing of a series of transition display effects, and then mistakenly recognizes that the display time of the subsequent image is when transitioning to the next gaming state, there is a risk of suffering disadvantages thereby. However, in the present invention, during the transition display effect, it is suggested by the unarrived suggestion information that the start timing of the next gaming state has not arrived until the timing when the plurality of types of images are continuously executed and completed in the predetermined combination, so the risk of suffering the above-mentioned disadvantages is reduced.

[0054] <Second problem> Conventionally, as a gaming machine of this type, for example, when an operation of an operation means by a player is performed within a predetermined period (for example, a high-speed variation period of symbols) during the variation display of identification information, a display of an image for a setting operation such as volume adjustment using this operation means is executed. When an operation of the operation means is performed outside the predetermined period (for example, a reach display period) during the variation display of the identification information, there is a gaming machine that does not execute the display of this image for volume adjustment operation (for example, Japanese Patent Application Laid-Open No. 2016-193546 (page 43, FIG. 28)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, even though the predetermined period during the variation display of the identification information has passed, it is easy to misrecognize that the predetermined period has not passed, and the period of the volume adjustment operation elapses without being able to perform the volume adjustment operation, and the player cannot enjoy the variation display of the identification information at a comfortable volume. This is the problem. The invention according to the following (B1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that a specific operation image can be displayed at the current time during the variation display of identification information.

[0055] (B1) When an operation of an operation means (for example, a decision button 81) by a player is performed within a predetermined period (for example, the display periods of a normal screen 43a, a demo screen 43b, and a high-speed variation screen 43c), at least a specific operation (volume adjustment operation) using the operation means is performed. Execution means for executing a display of a specific operation image (for example, a display of a specific operation screen 44b having a volume adjustment display), and when the operation of the operation means is performed outside the predetermined period (for example, a reach display period), the display of the specific operation image is not executed; Notification means for notifying the player of non-arrival suggestion information (for example, specific operation period middle information 44a and specific operation period end proximity information 44e described later) suggesting that the end timing of the displayable period of the specific operation image has not arrived during the predetermined period. A gaming machine characterized by the above.

[0056] According to the gaming machine described in (B1), when an operation of the operation means is performed by the player within a predetermined period, the execution means executes the display of an image for a specific operation for causing the player to perform at least a specific operation using the operation means, and when an operation of the operation means is performed outside the predetermined period, the execution means does not execute the display of the image for the specific operation. The notification means notifies the player of non-arrival suggestion information suggesting to the player that the timing of the end of the displayable period of the image for the specific operation has not arrived during this predetermined period. Thereby, it becomes easier for the player to recognize that the current time is not the timing when the end of the displayable period of the image for the specific operation has arrived yet, in other words, that the current time is a time when the display of the image for the specific operation is possible. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the display of the image for the specific operation is possible at the current time.

[0057] (B2) In the gaming machine described in (B1), The non-arrival suggestion information includes a specific operation possible period notification image notifying that it is a displayable period of the image for the specific operation. A gaming machine characterized by this.

[0058] According to the gaming machine described in (B2), the non-arrival suggestion information includes a specific operation possible period notification image notifying that it is a displayable period of the image for the specific operation. Thereby, it becomes easier for the player to recognize that a predetermined period during which the identification information variation display is being performed is a period during which a specific operation can be performed.

[0059] (B3) In the gaming machine described in (B1), The non-arrival suggestion information includes a remaining time notification image notifying the remaining time of the displayable period of the image for the specific operation or a remaining time suggestion image suggesting the remaining time of the displayable period of the image for the specific operation. A gaming machine characterized by this.

[0060] According to the gaming machine described in (B3), the upcoming suggestion information includes a remaining time notification image that notifies the remaining time of the displayable period of the specific operation image or a remaining time suggestion image that suggests the remaining time of the displayable period of the specific operation image. Thereby, it becomes easier for the player to recognize the remaining time of the period during which a specific operation can be performed within a predetermined period while the identification information is variably displayed.

[0061] (B4) In the gaming machine according to the above, when the specific operation image is displayed within the predetermined period, a non-notification period is provided during which the upcoming suggestion information is not notified thereafter. A gaming machine characterized by the above.

[0062] According to the gaming machine described in (B4), when the specific operation image is displayed within a predetermined period, a non-notification period is provided during which the display of the specific operation image is not executed thereafter. Thereby, it is possible to reduce the situation where the specific operation image is frequently displayed within a predetermined period (that is, the player performs an operation to display the specific operation image), and the player cannot sufficiently view the effects within the predetermined period.

[0063] (B5) In the gaming machine described in (B1), even when the specific operation image is displayed within the predetermined period, the upcoming suggestion information is continuously notified. A gaming machine characterized by the above.

[0064] According to the gaming machine described in (B5), even when the specific operation image is displayed within a predetermined period, the upcoming suggestion information is continuously notified. Thereby, even when the player performs a specific operation to display the specific operation image, it becomes easier to correct the content within the predetermined period.

[0065] (B6) In the gaming machine described in (B1), the upcoming suggestion information is also displayed while the specific operation image is being displayed. A gaming machine characterized by the above.

[0066] According to the gaming machine described in (B6) above, the upcoming suggestion information is also displayed while the specific operation image is being displayed. As a result, when the player views the display screen of the specific operation screen after seeing the upcoming suggestion information and operating the operation means, it becomes easier for the player to recognize the end timing of the displayable period of the specific operation image.

[0067] (B7) In the gaming machine described in (B1) above, even while the specific operation image is being displayed, the image being displayed during the predetermined period is made visible A gaming machine characterized by this.

[0068] According to the gaming machine described in (B7) above, even while the specific operation image is being displayed, the image being displayed during the predetermined period is made visible. Thus, it becomes easier for the player to recognize what the image being displayed during the predetermined period will be like even while the specific operation screen is being displayed.

[0069] (B8) In the gaming machine described in (B1) above, the upcoming suggestion information can be displayed during the high-speed variation period within the identification information variation display period, and is made non-displayable after the high-speed variation period even during the identification information variation display period A gaming machine characterized by this.

[0070] According to the gaming machine described in (B8) above, the upcoming suggestion information can be displayed during the high-speed variation period within the identification information variation display period, and is made non-displayable after the high-speed variation period even during the identification information variation display period. As a result, even during the identification information variation display period, after the end of the high-speed variation period, it becomes a period for showing to the player / wanting the player to see (result display of the variation display or reach effect), so the inconvenience caused by the display of the specific operation image can be reduced.

[0071] (B9) In the gaming machine described in (B1) above, The upcoming suggestion information is to be displayable during the production when shifting from the specific gaming state to the next gaming state in the case where the specific gaming state shifts to the next gaming state and the specific operation image becomes non-displayable in the next gaming state. A gaming machine characterized by the above.

[0072] According to the gaming machine described in (B9) above, the upcoming suggestion information is to be displayable during the production when shifting from the specific gaming state to the next gaming state in the case where the specific gaming state shifts to the next gaming state and the specific operation image becomes non-displayable in the next gaming state. Thereby, it is possible to reduce the inconvenience caused by the inability to perform the specific operation after the specific gaming state shifts to the next gaming state.

[0073] <Third problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which a jackpot round gaming state or a gaming state with a subsequent support state is a right-handed game (for example, Japanese Patent Application Laid-Open No. 2013-255733 (pages 2 to 3)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, since it is necessary to notify the player that it is a right-handed game during the jackpot round gaming state or during the gaming state with a subsequent support state, the main display screen or an LED is used to notify that it is a right-handed game. This right-handed notification is also performed during the ending production that is performed after the end of the final round in the jackpot round gaming state. Therefore, there is a problem that, although the jackpot round game has ended and the support state has not yet started during the ending production period, the player is led by the right-handed notification to perform a right-handed play, resulting in wasted balls. The invention according to the following (C1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that the current time is the execution timing of the right-handed game. The invention according to the following (C1) adopts the following configuration in order to achieve such an object.

[0074] (C1) In a predetermined game state, a first notification means for performing a right-handed hit notification for notifying a player that a game is being played with a right-handed hit; a second notification means for performing a right-handed hit notification for notifying a player that a game is being played with a right-handed hit in the next game state that occurs after the end of the predetermined game state; when shifting from the predetermined game state to the next game state, an execution means for executing a transition display effect of displaying a predetermined image on a display means from the end timing of the right-handed hit game in the predetermined game state to the start timing of the next game state; the first notification means performs a right-handed hit notification in a first mode during the right-handed hit game in the predetermined game state, and performs a right-handed hit notification in a second mode changed to a mode different from the first mode during the execution of the transition display effect A gaming machine characterized by the above.

[0075] According to the gaming machine described in (C1) above, the first notification means performs a right-handed hit notification for notifying a player that a game is being played with a right-handed hit in a predetermined game state. The second notification means performs a right-handed hit notification for notifying a player that a game is being played with a right-handed hit in the next game state that occurs after the end of the predetermined game state. The execution means executes a transition display effect of displaying a predetermined image on the display means from the end timing of the right-handed hit game in the predetermined game state to the start timing of the next game state when shifting from the predetermined game state to the next game state. The first notification means performs a right-handed hit notification in a first mode during the right-handed hit game in the predetermined game state, and performs a right-handed hit notification in a second mode changed to a mode different from the first mode during the execution of the transition display effect. As a result, the player can easily notice from the difference in the notification modes between the right-handed hit notification performed until the transition display effect is executed in the predetermined game state and the right-handed hit notification during the execution of the transition display effect that the current time is not during the right-handed hit game in the predetermined game state but during the execution of the transition display effect, and is not the execution timing of the right-handed hit game. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time during the execution of the transition display effect is the execution timing of the right-handed hit game.

[0076] (C2) In the gaming machine according to (C1), the predetermined gaming state is a round gaming state in which, based on the result of a lottery by a lottery means being a specific result, a round game with one round being from when a specific ball entry means is in an open state to when it is in a closed state is performed a predetermined number of times, the next gaming state is an advantageous gaming state advantageous to the player that occurs after the end of the round gaming state based on the result of the lottery being the specific result, the transition display effect is executed from the end timing of the final round in the round gaming state to the start timing of the advantageous gaming state when transitioning from the round gaming state to the advantageous gaming state, the first notification means performs a right-hit notification in the first mode during the round game and performs a right-hit notification in the second mode during the execution of the transition display effect A gaming machine characterized by the above.

[0077] According to the gaming machine described in (C2), the predetermined gaming state is a round gaming state in which, based on the result of a lottery by a lottery means being a specific result, a round game with one round being from when a specific ball entry means is in an open state to when it is in a closed state is performed a predetermined number of times. The next gaming state is an advantageous gaming state advantageous to the player that occurs after the end of the round gaming state based on the result of the lottery being the specific result. The transition display effect is executed from the end timing of the final round in the round gaming state to the start timing of the advantageous gaming state when transitioning from the round gaming state to the advantageous gaming state. The first notification means performs a right-hit notification in the first mode during the round game and performs a right-hit notification in the second mode during the execution of the transition display effect. Thereby, the player can easily notice from the difference in the notification modes between the right-hit notification during the round game and the right-hit notification during the execution of the transition display effect that the current time is not during the round game but during the execution of the transition display effect and is not the execution timing of the right-hit game. Therefore, it is possible to reduce the disadvantage caused by misrecognizing that the current time during the execution of the transition display effect is the execution timing of the right-hit game in the advantageous gaming state.

[0078] (C3) In the gaming machine according to (C1) above, the second mode is a mode that makes it more difficult for the player to perform a right-handed operation than the first mode. A gaming machine characterized by this.

[0079] According to the gaming machine described in (C3) above, the second mode of right-handed notification is a mode that makes it more difficult for the player to perform a right-handed operation than the first mode of right-handed notification. As a result, the recognition that the timing during the execution of the transition-time display effect is the execution timing of the right-handed game becomes lower, so it is possible to reduce the disadvantages caused by misrecognizing that the current time during the execution of the transition-time display effect is the execution timing of the right-handed game in an advantageous gaming state. A mode that makes it difficult to perform a right-handed operation is, for example, an image that makes the player hesitate to perform a right-handed operation, or an image in a less conspicuous mode described later.

[0080] (C4) In the gaming machine according to (C1) above, the second mode is a mode that is less conspicuous to the player than the first mode. A gaming machine characterized by this.

[0081] According to the gaming machine described in (C4) above, the second mode of right-handed notification is a mode that is less conspicuous to the player than the first mode of right-handed notification. As a result, the recognition that the timing during the execution of the transition-time display effect is the execution timing of the right-handed game becomes lower, so it is possible to reduce the disadvantages caused by misrecognizing that the current time during the execution of the transition-time display effect is the execution timing of the right-handed game in an advantageous gaming state. A less conspicuous mode is, for example, that if the right-handed notification is an image, the size of the image is small, or the color of the image is light. The image of the right-handed notification may gradually become smaller or the color of the image may gradually become lighter.

[0082] (C5) In the gaming machine according to (C1) above, the first notification means performs right-handed notification in a third mode suggesting a return from the second mode to the first mode at the end stage of the transition-time display effect. A gaming machine characterized by the following.

[0083] According to the gaming machine described in (C5) above, the first notification means performs a right-hit notification in a third mode that suggests returning from the second mode to the first mode at the end of the transition-time display effect. As a result, it is possible to quickly resume the right-hit notification at the timing when the transition-time display effect shifts to the next gaming state.

[0084] (C6) First notification means for performing a right-hit notification to notify the player that the game is being played with a right hit in a predetermined gaming state; Second notification means for performing a right-hit notification to notify the player that the game is being played with a right hit in the next gaming state that occurs after the end of the predetermined gaming state; Execution means for executing a transition-time display effect of displaying a predetermined image on the display means from the end timing of the right-hit game in the predetermined gaming state to the start timing of the next gaming state when transitioning from the predetermined gaming state to the next gaming state; Next gaming state proximity information notification means for notifying next gaming state proximity information indicating that the start timing of the next gaming state is approaching in the transition-time display effect, and comprising A gaming machine characterized by the following.

[0085] According to the gaming machine described in (C6) above, the next gaming state proximity information notification means notifies next gaming state proximity information indicating that the start timing of the next gaming state is approaching in the transition-time display effect. As a result, it is possible to reduce the disadvantages caused by misidentifying that the current time during the execution of the transition-time display effect is the execution timing of the right-hit game in the next gaming state.

[0086] (C7) First notification means for performing a right-hit notification to notify the player that the game is being played with a right hit in a predetermined gaming state; Second notification means for performing a right-hit notification to notify the player that the game is being played with a right hit in the next gaming state that occurs after the end of the predetermined gaming state; When shifting from the predetermined gaming state to the next gaming state, an execution means for executing a transition display effect of displaying a predetermined image on a display means from the end timing of the right hitting game in the predetermined gaming state to the start timing of the next gaming state; a next game operation start timing proximity information notification means for notifying next game operation start timing proximity information indicating that the start timing of the right hitting operation for the next gaming state is approaching; A gaming machine characterized by the above.

[0087] According to the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies next game operation start timing proximity information indicating that the start timing of the next gaming state is approaching. As a result, it becomes easier to grasp the start timing of the right hitting operation for the next gaming state. Therefore, it is possible to reduce the disadvantages caused by the inability to appropriately grasp the start timing of the right hitting operation for the next gaming state.

[0088] (C8) In the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information from the transition display effect to the next gaming state. A gaming machine characterized by the above.

[0089] According to the gaming machine described in (C8) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information from the transition display effect to the next gaming state. As a result, during the period of the transition display effect, the right hitting operation for the next gaming state can be kept in mind, and the right hitting operation can be executed quickly at an appropriate timing after entering the next gaming state.

[0090] (C9) In the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information in the transition display effect. A gaming machine characterized by the above.

[0091] According to the gaming machine described in (C9), the next game operation start time approaching information notifying means notifies the next game operation start time approaching information during the transition display performance. This allows the player to perform a right-hit operation for the next game state at an appropriate timing during the transition display performance.

[0092] <4th assignment> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which the player can change the volume (for example, JP-A-2007-089649 (pages 41-42)). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has the problem that the operation of changing the volume by the player is not very interesting. The invention related to (D1) below has been made in consideration of the above circumstances, and aims to provide a gaming machine that can increase the enjoyment of the player's operation to change the volume. The invention according to (D1) below has the following configuration in order to achieve the above object.

[0093] (D1) a display means capable of displaying a display effect relating to a game; a sound output means for outputting a sound in accordance with the display performance; an operation means operable by a player; a volume change control means for changing the volume of the sound output from the sound output means based on an operation on the operation means; The volume change control means can set the operation sound when changing the volume to a sound related to the display effect displayed during a period when the volume can be changed. A gaming machine characterized by:

[0094] According to the gaming machine described in (D1), there are a display means capable of displaying a display effect, a sound output means for outputting a sound in accordance with the display effect, an operation means operable by a player, a volume change control means capable of changing the volume of the sound output from the sound output means based on an operation on the operation means, and the volume change control means can make the operation sound at the time of volume change be a sound related to the display effect being displayed during the period when the volume can be changed. Thereby, since the player can change the volume while listening to the sound related to the display effect when changing the volume, the interestingness of the operation of the player changing the volume can be improved.

[0095] (D2) In the gaming machine described in (D1), The gaming machine is characterized in that the operation sound is a sound related to the changed display effect when the display effect at the time of volume change changes to a different display effect.

[0096] According to the gaming machine described in (D2), the operation sound is a sound related to the changed display effect when the display effect at the time of volume change changes to a different display effect. Thereby, since the player can change the volume while listening to the sound related to the display effect being displayed at the time of the change operation when changing the volume, the optimal volume can be set at the time of the change operation.

[0097] (D3) In the gaming machine described in (D1), The gaming machine is characterized in that the operation sound is a sound related to the display effect when the display effect at the time of volume change is a display effect that can be associated as predetermined, and is a sound not related to the display effect when the display effect at the time of volume change is a display effect that cannot be associated as predetermined.

[0098] According to the gaming machine described in (D3) above, the operation sound is a sound related to the display effect when the display effect at the time of volume change is an associable display effect determined in advance, and is a sound not related to the display effect when the display effect at the time of volume change is a non-associable display effect determined in advance. Thereby, when the display effect at the time of volume change is a non-associable display effect determined in advance, it is possible to prevent giving discomfort or inconvenience to the player by unreasonably associating with a display effect inappropriate for association.

[0099] (D4) In the gaming machine according to any one of (D1) to (D3) above, The display means is characterized in that it can display the display effect and volume information when the volume is changed.

[0100] According to the gaming machine described in (D4) above, the display means can display the display effect and volume information when the volume is changed. Thereby, the player can change the volume while watching the display effect and listening to the sound related to the display effect when the volume is changed, so that the interest of the operation of changing the volume by the player can be improved.

[0101] (D5) In the gaming machine according to any one of (D1) to (D4) above, The image of the display effect displayed during the volume change operation is a reduced display compared to the image of the display effect displayed before the volume change operation.

[0102] According to the gaming machine described in (D5) above, the image of the display effect displayed during the volume change operation is a reduced display compared to the image of the display effect displayed before the volume change operation. Thereby, since the image of the display effect is reduced during the volume change operation, the volume change operation becomes easier. In addition, the player can confirm the display effect being displayed as a reduced image while performing the volume change operation, so that the player can perform the volume change operation with confidence without worrying that the display effect will end during the volume change operation.

[0103] (D6) In the gaming machine according to any one of (D1) to (D4) above, The image of the display effect being displayed during the volume change operation is displayed in a manner where at least a part of it is visible behind the image for the volume change operation. The gaming machine is characterized by this.

[0104] According to the gaming machine described in (D6) above, the image of the display effect being displayed during the volume change operation is displayed in a manner where at least a part of it is visible behind the image for the volume change operation. As a result, a sufficient area for displaying the image for the volume change operation can be secured, making the volume change operation easier. Also, while the player is performing the volume change operation, they can confirm the display effect being displayed with the image superimposed behind it, so they can perform the volume change operation with peace of mind without worrying that the display effect will end during the volume change operation.

[0105] <Fifth Problem> Conventionally, as a gaming machine of this type, for example, there is a gaming machine that performs a display effect for displaying information visible to the player (for example, Japanese Patent Application Laid-Open No. 2006-081588 (pages 44 to 46)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, since the pattern in which information is displayed is fixed, there is a problem that the interestingness of the display effect is lacking. The invention according to (E1) below has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interestingness of the display effect. The invention according to (E1) below takes the following configuration in order to achieve such an object.

[0106] (E1) Display means capable of displaying a display effect related to the game, Display control means for performing control to display the display effect on the display means in a predetermined pattern, The predetermined pattern is A first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode, and a second pattern in which the predetermined display information is displayed for a display time shorter than the predetermined display time and in a display mode different from the predetermined display mode. A gaming machine characterized by this.

[0107] According to the gaming machine described in (E1), it includes display means capable of displaying a display effect related to the game, and display control means for controlling the display of the display effect on the display means in a predetermined pattern. The predetermined pattern includes a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode, and a second pattern in which the predetermined display information is displayed for a display time shorter than the predetermined display time and in a display mode different from the predetermined display mode. Thereby, it is possible to execute the display effect with various variations in which the display time and display mode for displaying the predetermined display information are different. As a result, the interestingness of the display effect can be improved.

[0108] (E2) In the gaming machine described in (E1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state in which the predetermined display time is shortened while maintaining the predetermined order. A gaming machine characterized by this.

[0109] According to the gaming machine described in (E2), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state in which the predetermined display time is shortened while maintaining the predetermined order. Thereby, it is possible to increase the variations of the display effect without impairing the identity of the content and the way of showing of the display effect between the first pattern and the second pattern.

[0110] (E3) In the gaming machine described in (E1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order, The gaming machine is characterized in that the second pattern is a pattern displayed in a composite state in which the predetermined information displayed in the predetermined order is combined.

[0111] According to the gaming machine described in (E3) above, the first pattern is a pattern in which predetermined display information is displayed in a predetermined order, and the second pattern is a pattern displayed in a composite state in which the predetermined information displayed in the predetermined order is combined. Thereby, it is possible to increase the variations of the display effect without impairing the identity of the content of the display effect between the first pattern and the second pattern.

[0112] (E4) In the gaming machine according to any one of (E1) to (E3) above, The gaming machine is characterized in that the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern.

[0113] According to the gaming machine described in (E4) above, the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. Thereby, in the display effect executed in the second pattern, by shortening the display time for displaying the predetermined display information, it is possible to utilize the generated surplus time to increase the variations of the display effect.

[0114] (E5) In the gaming machine according to (E1) to (E4) above, The gaming machine is characterized in that the predetermined display information is ending production information after a big hit round game.

[0115] According to the gaming machine described in (E5) above, the predetermined display information is ending production information after a big hit round game. Thereby, it is possible to increase the variations of the ending production after the big hit round game.

[0116] (E6) In the gaming machine according to (E1) to (E4) above, The gaming machine is characterized in that the predetermined display information is suggestive display information displayed during a reach effect.

[0117] According to the gaming machine described in (E6), it is suggestive display information displayed during a reach effect. The variations of the suggestive display displayed during a reach effect can be increased.

[0118] <Sixth problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which a display effect for displaying information visible to a player is performed (for example, Japanese Patent Application Laid-Open No. 2006-081588 (pages 44 to 46)). Also in this type of gaming machine, during the display effect, a display accompanied by an operation of the operation means may be performed. However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, since a part of the display effect is replaced with a display accompanied by an operation of the operation means, there is a problem that the interestingness of the display effect is reduced. The invention according to the following (F1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interestingness of a display effect. The invention according to the following (F1) adopts the following configuration in order to achieve such an object.

[0119] (F1) display means for displaying a display effect related to a game; operation means operable by a player according to the display effect; display control means for performing control to display the display effect on the display means, the display control means operation request execution means for performing control to display an operation request image for requesting an operation of the operation means to the player during the display effect; operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect triggered by an operation of the player with respect to the operation request image, the predetermined pattern When the operation requirement image is displayed and the player does not perform an operation on the operation requirement image, a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode; When the operation requirement image is displayed and the player performs an operation on the operation requirement image, the predetermined display information is displayed for a display time shorter than that of the first pattern and in a display mode different from that of the first pattern, and after the display of the predetermined display information ends, a second pattern in which the operation display effect is executed. A gaming machine characterized by the above.

[0120] According to the gaming machine described in (F1), there are provided a display means for displaying a display effect related to the game, an operation means operable by the player according to the display effect, and a display control means for controlling the display of the display effect on the display means. The display control means includes an operation requirement execution means for performing control to display an operation requirement image for requesting the player to operate the operation means during the display effect, and an operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect triggered by the player's operation on the operation requirement image. The predetermined pattern includes a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode when the operation requirement image is displayed and the player does not perform an operation on the operation requirement image, and a second pattern in which the predetermined display information is displayed for a display time shorter than that of the first pattern and in a display mode different from that of the first pattern when the operation requirement image is displayed and the player performs an operation on the operation requirement image, and the operation display effect is executed after the display of the predetermined display information ends. Thereby, when the operation means is effectively operated with respect to the operation requirement image, the interest of the display effect can be improved by enjoying the operation display effect without significantly impairing the interest of the display effect.

[0121] (F2) In the gaming machine described in (F1), The first pattern is a pattern in which the predetermined display information is displayed in a predetermined order for the predetermined display time. The gaming machine is characterized in that the second pattern is a pattern in which the predetermined display information is displayed in a shortened state with the predetermined display time shortened while maintaining the predetermined order.

[0122] According to the gaming machine described in (F2), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order within a predetermined display time, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state with the predetermined display time shortened while maintaining the predetermined order. As a result, it is possible to increase the variations of the operation display effect without impairing the identity of the content and the way of presentation of the display effect between the first pattern and the second pattern.

[0123] (F3) In the gaming machine described in (F1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order within the predetermined display time, The gaming machine is characterized in that the second pattern is a pattern in which the predetermined display information that was to be displayed in the predetermined order is displayed in a composite state in which the predetermined display time is shortened by being displayed in a composite manner.

[0124] According to the gaming machine described in (F3), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order within a predetermined display time, and the second pattern is a pattern in which the predetermined display information that was to be displayed in the predetermined order is displayed in a composite state in which the predetermined display time is shortened by being displayed in a composite manner. As a result, it is possible to increase the variations of the operation display effect without impairing the identity of the content of the display effect between the first pattern and the second pattern.

[0125] (F4) In the gaming machine according to any one of (F1) to (F3), The gaming machine is characterized in that the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern.

[0126] According to the gaming machine described in (E4) above, the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. As a result, in the display effect executed in the second pattern, by shortening the display time for displaying predetermined display information, it is possible to increase the variations of the operation display effect by utilizing the generated surplus time.

[0127] (F5) In the gaming machine described in (F1) to (F4) above, A gaming machine, characterized in that the predetermined display information is ending effect information after a big win round game.

[0128] According to the gaming machine described in (F5) above, the predetermined display information is ending effect information after a big win round game. As a result, it is possible to increase the variations of the operation display effect during the ending effect after the big win round game.

[0129] (F6) In the gaming machine described in (F1) to (F4) above, A gaming machine, characterized in that the predetermined display information is suggestive effect information displayed during a reach effect.

[0130] According to the gaming machine described in (F6) above, the predetermined display information is suggestive effect information displayed during a reach effect. As a result, it is possible to increase the variations of the operation display effect during the suggestive effect displayed during the reach effect.

[0131] <The 7th problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine that displays an ending image after the end of a big win round game (for example, Japanese Patent Laid-Open No. 2017-205375 (pages 89 to 90)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, there is a problem that it is difficult to further improve the interest in the ending effect of this type of gaming machine. The invention according to the following (G1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interest of the ending effect. The invention according to the following (G1) adopts the following configuration in order to achieve such an object.

[0132] (G1) display means capable of displaying a display effect triggered by a lottery based on the establishment of a start condition, display control means for controlling to display the display effect on the display means, and the display control means specific effect execution means for controlling to execute a specific effect during the display effect, ending effect execution means for controlling to display an ending effect for displaying predetermined information during an ending period from the end of a round game in which a variable ball entry means is changed from an open state in which a game ball can enter to a closed state in which a game ball cannot enter after the result of the lottery becomes a specific result, and is executed a predetermined number of times as one round, until the start of the next game; and the ending effect execution means is capable of controlling to display information related to the specific effect executed during the display effect in the ending effect A gaming machine characterized by the above.

[0133] According to the gaming machine described in (G1), it includes a display means capable of displaying a display effect triggered by a lottery based on the establishment of a start condition, and a display control means for controlling the display of the display effect on the display means. The display control means includes a specific effect execution means for performing control to execute a specific effect during the display effect, and an ending effect execution means for performing control to display an ending effect that displays predetermined information during an ending period from the end of a round game, which is defined as a period from when the variable ball entry means is set to an open state allowing a game ball to enter until it becomes a closed state where the game ball cannot enter, and is executed a predetermined number of times, to the start of the next game. The ending effect execution means is capable of controlling to display information related to the specific effect executed during the display effect in the ending effect. Thereby, the ending effect and the display effect leading up to the ending effect are associated by the specific effect, and the fun of the display effect continues to the ending effect through the specific effect, so that the interestingness of the ending effect can be improved.

[0134] (G2) In the gaming machine described in (G1), The gaming machine is characterized in that the information related to the specific effect is information indicating the components of the specific effect.

[0135] According to the gaming machine described in (G2), the information related to the specific effect is information indicating the components of the specific effect. Thereby, by displaying the components of the specific effect, it becomes easier to recall the display effect, and thus the interestingness of the ending effect can be further improved.

[0136] (G3) In the gaming machine described in (G1), The gaming machine is characterized in that the information related to the specific effect is information indicating the influence given to the player by the specific effect.

[0137] According to the gaming machine described in (G3) above, the information related to the specific performance is information indicating the influence given to the player by the specific performance. As a result, it is possible to appeal to the player who has been influenced by the specific performance, and thus the interestingness of the ending performance can be further improved.

[0138] (G4) In the gaming machine described in (G1) to (G3) above, The display performance in which the specific performance is executed is a variable display performance of identification information that enables identification of whether or not the result of the lottery is the specific result. A gaming machine characterized by this.

[0139] According to the gaming machine described in (G4) above, the display performance in which the specific performance is executed is a variable display performance of identification information that enables identification of whether or not the result of the lottery is the specific result. As a result, it becomes easier to remember the specific performance together with the variable display performance, and thus the interestingness of the ending performance can be improved.

[0140] (G5) In the gaming machine described in (G4) above, The display performance in which the specific performance is executed is a reach display performance of the identification information. A gaming machine characterized by this.

[0141] According to the gaming machine described in (G5) above, the display performance in which the specific performance is executed is a reach display performance of the identification information. As a result, it becomes easier to remember the specific performance together with the reach display performance, and thus the interestingness of the ending performance can be improved.

[0142] (G6) In the gaming machine described in (G1) to (G3) above, The display performance in which the specific performance is executed is a round display performance displayed during the round game. A gaming machine characterized by this.

[0143] According to the gaming machine described in (G6) above, the display performance in which the specific performance is executed is the round display performance displayed during the round game. As a result, it becomes easier to remember the specific performance together with the round display performance, so that the interestingness of the ending performance can be improved.

[0144] (G7) In the gaming machine described in (G1) to (G6) above, The gaming machine is characterized in that the specific performance is a specific suggestion performance suggesting that the possibility of the specific result is higher than when the specific performance is not executed.

[0145] According to the gaming machine described in (G7) above, the specific performance is a specific suggestion performance suggesting that the possibility of the specific result is higher than when the specific performance is not executed. As a result, for players who understand the meaning of the suggestion, it becomes easier to remember the specific suggestion performance, so that the interestingness of the ending performance can be improved.

[0146] (G8) In the gaming machine described in (G1) to (G6) above, The gaming machine is characterized in that the specific performance is a specific notification performance notifying that the possibility of the specific result is higher than when the specific performance is not executed.

[0147] According to the gaming machine described in (G8) above, the specific performance is a specific notification performance notifying that the possibility of the specific result is higher than when the specific performance is not executed. As a result, for players who see, hear, or physically feel the notification, it becomes easier to remember the specific notification performance, so that the interestingness of the ending performance can be improved.

[0148] (G9) In the gaming machine described in (G1) to (G8) above, The display control means includes selection request execution means for performing control to display a selection request image for requesting a predetermined selection to the player during the display performance, The gaming machine is characterized in that the specific performance is executed when there is a predetermined selection requested by the selection request image.

[0149] According to the gaming machine described in (G9), the display control means includes selection request execution means for performing control to display a selection request image that requests a predetermined selection from the player during the display effect. The specific effect is executed when there is a predetermined selection requested by the selection request image. As a result, since it becomes easier to remember the specific effect when there is a predetermined selection requested by the operation request image, the interestingness of the ending effect can be improved.

[0150] (G10) In the gaming machine described in (G1) to (G9), The gaming machine is characterized in that the selection request image is displayed during a variable display effect of identification information that enables identification of whether or not the result of the lottery is the specific result.

[0151] According to the gaming machine described in (G10), the selection request image is displayed during a variable display effect of identification information that enables identification of whether or not the result of the lottery is the specific result. As a result, the impression of the specific effect remains strongly along with the variable display effect, and the interestingness of the ending effect can be improved.

[0152] (G11) In the gaming machine described in (G1) to (G9), The gaming machine is characterized in that the selection request image is displayed during the ending effect, either simultaneously with information related to the specific effect or after displaying information related to the specific effect.

[0153] According to the gaming machine described in (G11), the selection request image is displayed during the ending effect, either simultaneously with information related to the specific effect or after displaying information related to the specific effect. As a result, it becomes possible to reconsider whether to make a predetermined selection while looking at the information related to the specific effect or after looking at the information related to the specific effect, and the interestingness of the ending effect can be improved.

[0154] (G12) In the gaming machine described in (G1) to (G11), The gaming machine is characterized in that the specific effect includes an effect that is executed when the specific effect can be executed on the occasion of a lottery based on the establishment of the start condition.

[0155] According to the gaming machine described in (G12), the specific effect may be executed when the specific effect can be executed on the occasion of a lottery based on the establishment of the start condition.

[0156] <Eighth problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some gaming machines of this type include decorative parts having a light-emitting area. (For example, see Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The inventions of (H0), (H00), and (H1) below have been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably changing the light-emitting area.

[0157] (H0) Irradiating means for irradiating light, control means for controlling the mode of the light irradiated from the irradiating means to a first mode capable of causing the first light-emitting area to emit light when the light irradiated from the irradiating means causes the first light-emitting area to emit light, The control means controls the mode of the light irradiated from the irradiating means to a second mode capable of causing the second light-emitting area to emit light when the light irradiated from the irradiating means causes the second light-emitting area to emit light A gaming machine characterized by this.

[0158] According to the gaming machine described in (H0), whether the light irradiated from the irradiating means causes the first light-emitting area to emit light or the second light-emitting area to emit light, it can be dealt with by controlling the mode of the light irradiated from the irradiating means, so that the light-emitting area can be suitably changed.

[0159] (H00) A decorative member disposed on the front side of the gaming machine body, and an irradiation means for irradiating light toward the back side of the decorative member, in a gaming machine, the gaming machine is capable of shifting a predetermined area of the decorative member that receives the light irradiated from the irradiation means to different positions, when the predetermined area is located at a first position, a first control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined area located at the first position as a first light-emitting area, and when the predetermined area is located at a second position, a second control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined area located at the second position as a second light-emitting area, and a control means is provided. A gaming machine characterized by this.

[0160] In the gaming machine according to the above (H00), a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating light toward the back side of the decorative member are provided. Since the gaming machine can shift a predetermined area of the decorative member that receives the light irradiated from the irradiation means to different positions, the impression on the front side of the gaming machine can be made different according to the change in the position of the predetermined area of the decorative member. When the predetermined area is located at a first position, a first control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined area located at the first position as a first light-emitting area, and when the predetermined area is located at a second position, a second control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined area located at the second position as a second light-emitting area, and a control means is provided. Therefore, by optimizing the irradiation direction of the light in accordance with the shift of the predetermined area of the decorative member, the light-emitting area can be suitably changed.

[0161] (H1) A decorative member disposed on the front side of the gaming machine body, and an irradiation means for irradiating light toward the back side of the decorative member, in a gaming machine, the gaming machine is capable of shifting a predetermined surface of the decorative member that receives the light irradiated from the irradiation means to different positions, When the predetermined surface is located at the first position, the control means executes a first control for causing the light irradiated from the irradiation means to cause the predetermined surface located at the first position to emit light as a first light-emitting region. When the predetermined surface is located at the second position, the control means executes a second control for causing the light irradiated from the irradiation means to cause the predetermined surface located at the second position to emit light as a second light-emitting region. A gaming machine characterized by the above.

[0162] In the gaming machine according to (H1), a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating light toward the back side of the decorative member are provided. Since the gaming machine can shift a predetermined surface of the decorative member that receives the light irradiated from the irradiation means to different positions, the impression on the front side of the gaming machine can be varied according to the change in the position of the predetermined surface of the decorative member. When the predetermined surface is located at the first position, the control means executes a first control for causing the light irradiated from the irradiation means to cause the predetermined surface located at the first position to emit light as a first light-emitting region. When the predetermined surface is located at the second position, the control means executes a second control for causing the light irradiated from the irradiation means to cause the predetermined surface located at the second position to emit light as a second light-emitting region. Therefore, by optimizing the irradiation direction of the light in accordance with the shift of the predetermined surface of the decorative member, the light-emitting region can be suitably changed.

[0163] (H2) In the gaming machine according to (H1), the decorative member is an exchangeable decorative cover disposed on the front side of the gaming machine body, the first light-emitting region is provided on the predetermined surface of the decorative cover, the second light-emitting region is provided on the predetermined surface of another decorative cover that is exchanged with the decorative cover A gaming machine characterized by the above.

[0164] According to the gaming machine according to (H2), even when the decorative cover disposed on the front side of the gaming machine body is exchanged for another decorative cover, the light-emitting region can be suitably changed.

[0165] (H3) In the gaming machine according to (H1) or (H2) above, The irradiation means is a light-emitting substrate mounted on the front part that constitutes the front surface of the gaming machine body, and the gaming machine is characterized by this.

[0166] According to the gaming machine described in (H3) above, even when the decorative cover disposed on the front part that constitutes the front surface of the gaming machine body is replaced with a separate decorative cover and the light-emitting substrate is provided on the front part side instead of the decorative cover side, the light-emitting area can be suitably changed.

[0167] (H4) In the gaming machine according to any one of (H1) to (H3) above, The first control includes at least any one of making the light irradiated from the irradiation means have an irradiation angle of the first irradiation angle with respect to the first light-emitting area, making the irradiation area of the light irradiated from the irradiation means with respect to the first light-emitting area be the first irradiation area, or making the irradiation distance between a predetermined point (for example, the center point) of the first light-emitting area and a predetermined point (for example, the center point) of the irradiation means be the first irradiation distance. The second control includes at least any one of making it a second irradiation angle different from the first irradiation angle, making it a second irradiation area different from the first irradiation area, or making it a second irradiation distance different from the first irradiation distance. The gaming machine is characterized by this.

[0168] According to the gaming machine described in (H4) above, the light-emitting area can be suitably changed by changing at least any one of the irradiation angle, irradiation area, and irradiation distance.

[0169] (H5) In the gaming machine according to (H2) to (H4) above, The separate decorative cover is characterized in that the second light-emitting area changes according to its shape, and the gaming machine is characterized by this.

[0170] According to the gaming machine described in (H5) above, even when the shape of the additional decorative cover changes from the shape of the decorative cover before the change, the light-emitting area can be suitably changed.

[0171] (H6) In the gaming machine described in (H2) to (H5) above, The gaming machine is characterized in that the decorative cover and the additional decorative cover can be replaced without using tools.

[0172] According to the gaming machine described in (H6) above, the replacement work for suitably changing the light-emitting area can also be easily performed.

[0173] (H7) In the gaming machine described in (H1) to (H6) above, The gaming machine is characterized in that at least one of rotation, pivoting, tilting, bending, curving, expanding and contracting, and movement including the front-rear direction and the left-right direction is possible for the irradiation means.

[0174] According to the gaming machine described in (H7) above, even when the light emitted from the irradiation means causes the first light-emitting area to emit light or when the light emitted from the irradiation means causes the second light-emitting area to emit light, the irradiation angle can be easily adjusted by rotation, pivoting, or tilting. Also, if it has a structure that can be bent with a hinge or the like, it can be bent, if it is a flexible substrate, it can be curved, and if it has a structure that can be expanded and contracted with a slide mechanism or the like, the irradiation area can be easily adjusted by expanding and contracting. The irradiation distance may be easily adjusted by movement including the front-rear direction and the left-right direction.

[0175] (H8) In the gaming machine described in (H1) to (H7) above, The gaming machine is provided with a light-transmitting means for transmitting the light emitted from the irradiation means to the first light-emitting area or the second light-emitting area, and at least one of rotation, pivoting, tilting, bending, curving, expanding and contracting, and movement including the front-rear direction and the left-right direction is possible for the light-transmitting means This is the characteristic of the gaming machine.

[0176] According to the gaming machine described in (H8), even if the irradiation means is configured to be tiltable and the light-transmitting means is configured to be tiltable, at least one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted in the same manner as in (H7).

[0177] (H9) In the gaming machine described in (H2), During the process of replacing the decorative cover with the separate decorative cover, the control means changes the irradiation means from a state where the first control can be executed to a state where the second control can be executed. A gaming machine characterized by this.

[0178] According to the gaming machine described in (H9), the light-emitting area can be suitably changed during the process of replacing the decorative cover with the separate decorative cover.

[0179] (H10) In the gaming machine described in (H9), The control means includes an input means for inputting the force generated during the process of replacing the decorative cover with the separate decorative cover, and an output means for changing the irradiation means from a state where the first control can be executed to a state where the second control can be executed based on the input force. A gaming machine characterized by this.

[0180] According to the gaming machine described in (H10), the light-emitting area can be suitably changed by using the force generated during the process of replacing the decorative cover with the separate decorative cover.

[0181] (H11) In the gaming machine described in (H10), The input means is a means for pushing the irradiation means into the separate decorative cover during the process of replacing the decorative cover with the separate decorative cover. A gaming machine characterized by this.

[0182] According to the gaming machine described in (H11), the light-emitting area can be suitably changed by using the force with which the separate decorative cover pushes the irradiation means during the process of replacing the decorative cover with the separate decorative cover.

[0183] (H12), (H10) or (H11) In the gaming machine described, Based on the input force, the output means causes the irradiation means to rotate, pivot, tilt, bend, curve, expand and contract, or move in at least one of the front-rear direction and the left-right direction, thereby changing the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed. A gaming machine characterized by the above.

[0184] According to the gaming machine described in (H12), at least one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted by using the force input during the process of attaching a separate decorative cover to the front surface instead of the decorative cover.

[0185] The configurations described in (H2) to (H12) may be provided in the gaming machines described in the above-mentioned (H0), (H00) or the following (I1), (J1).

[0186] <The 9th problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some of these types of gaming machines are equipped with decorative parts having a light-emitting area. (For example, refer to Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The invention of the following (I1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably changing the light-emitting area.

[0187] (I1) A decorative member disposed on the front side of a gaming machine body, In a gaming machine provided with irradiation means for irradiating light on the decorative member, Drive means capable of shifting a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position; Control means for executing first control to cause the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light-emitting region when the predetermined surface is shifted to the first position by the drive means, and executing second control to cause the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light-emitting region when the predetermined surface is shifted to the second position by the drive means. A gaming machine characterized by the above.

[0188] In the gaming machine according to (I1), it includes a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating the decorative member with light. Since the gaming machine is provided with drive means capable of shifting a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position, the light-emitting portion of the decorative member is not uniform, and the shift of the light-emitting portion of the decorative member is easy. When the predetermined surface is shifted to the first position by the drive means, the gaming machine executes first control to cause the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light-emitting region, and when the predetermined surface is shifted to the second position by the drive means, the gaming machine is provided with control means for executing second control to cause the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light-emitting region. Thus, the shift of the light-emitting portion is made easy, and by optimizing the irradiation direction of the light in accordance with the shift of the light-emitting portion, the light-emitting region can be suitably changed.

[0189] (I2) In the gaming machine according to (I1), The gaming machine body is a pachinko machine body, The pachinko machine body An outer frame forming the outer shell of the pachinko machine body, An inner frame supported by the outer frame so as to be openable and closable with respect to the outer frame with one side portion of the outer frame as an opening / closing axis, And a front frame attached to the inner frame so as to be openable and closable with respect to the inner frame with one side portion of the inner frame as an opening / closing axis. The inner frame includes a resin base that forms its outer shape, and a game board having a game area where game balls attached to the resin base flow down. The game board includes a symbol display device having a display screen on which display effects during the variable display of symbols and during a specific game state that occurs when the variable display of symbols results in a specific outcome are displayed, and an opening through which the display screen can be visually recognized. The front frame includes a transparent member frame portion that surrounds a transparent member through which the game area and the display screen can be visually recognized. The decorative member is visible from the front side of the front frame of the pachinko machine body. A gaming machine characterized by the above.

[0190] According to the gaming machine described in (I2), since the decorative member is visible from the front side of the front frame of the pachinko machine body, the transition of the light-emitting portion on the front side of the front frame of the pachinko machine body is made easy, and by optimizing the light irradiation direction in accordance with the transition of the light-emitting portion, the light-emitting area can be suitably changed.

[0191] (I3) In the gaming machine described in (I2), A gaming machine characterized in that the decorative member is attached to the transparent member frame portion of the front frame of the pachinko machine body.

[0192] According to the gaming machine described in (I3), since the decorative member is attached to the viewing member frame of the front frame of the pachinko machine body, the transition of the light-emitting portion in the viewing member frame of the front frame of the pachinko machine body is made easy, and by optimizing the light irradiation direction in accordance with the transition of the light-emitting portion in the viewing member frame, the light-emitting area in the viewing member frame can be suitably changed.

[0193] (I4) In the gaming machine described in (I2), A gaming machine characterized in that the decorative member is attached behind the transparent member of the front frame of the pachinko machine body and is visible through the transparent member.

[0194] According to the gaming machine described in (I4), since the decorative member is attached behind the transparent member of the front frame of the pachinko machine body and is visible through the transparent member, it facilitates the transition of the light-emitting portion behind the transparent member of the pachinko machine body. By optimizing the light irradiation direction in accordance with the transition of the light-emitting portion behind the transparent member, the light-emitting area behind the transparent member can be suitably changed.

[0195] (I5) In the gaming machine according to any one of (I2), The gaming machine is characterized in that the decorative member is disposed on any one of the upper, lower, left, and right sides within the gaming area of the game board.

[0196] According to the gaming machine described in (I5), the light-emitting area can be suitably changed at any position on the upper, lower, left, and right sides within the gaming area of the game board.

[0197] (I6) In the gaming machine according to any one of (I2), The gaming machine is characterized in that the decorative member is disposed on any one of the upper, lower, left, and right sides within the opening of the game board.

[0198] According to the gaming machine described in (I6), the light-emitting area can be suitably changed at any position on the upper, lower, left, and right sides within the opening of the game board.

[0199] (I7) In the gaming machine according to any one of (I1) to (I6), The irradiation means includes a light-emitting substrate and a posture changing means for changing the posture of the light-emitting substrate with respect to the predetermined surface of the decorative member. The gaming machine is characterized by this.

[0200] According to the gaming machine described in (I7), since the irradiation means includes a light-emitting substrate and a posture-changing means for changing the posture of the light-emitting substrate with respect to the predetermined surface of the decorative member, the light-emitting region can be suitably changed at each position.

[0201] (I8) In the gaming machine according to any one of (I1) to (I7), The first control includes at least any one of making the irradiation angle of the light irradiated from the irradiation means with respect to the first light-emitting region the first irradiation angle, making the irradiation area of the light irradiated from the irradiation means with respect to the first light-emitting region the first irradiation area, and making the irradiation distance between a predetermined point (for example, the center point) of the first light-emitting region and a predetermined point (for example, the center point) of the irradiation means the first irradiation distance. The second control includes at least any one of making a second irradiation angle different from the first irradiation angle, making a second irradiation area different from the first irradiation area, and making a second irradiation distance different from the first irradiation distance. A gaming machine characterized by this.

[0202] (I8) According to the gaming machine described in (I8), with a configuration in which the decorative member operates, the light-emitting region can be suitably changed by changing at least any one of the irradiation angle, irradiation area, and irradiation distance.

[0203] (I9) In the gaming machine according to any one of (I1) to (I8), It is provided with an operation means for receiving the operation of the player. A gaming machine characterized in that the decorative member operates according to the operation of the operation means.

[0204] According to the gaming machine described in (I9), even when the decorative member operates according to the operation of the operation means, the light-emitting region can be suitably changed at each position.

[0205] (I10) In the gaming machine described in (I9), The gaming machine is characterized in that the decorative member operates according to an operation of the operation means during a standby display except during a display effect display in the symbol display device.

[0206] According to the gaming machine described in (I10), when operating according to an operation of the operation means during a standby display in the symbol display device, the light emission area can be suitably changed at respective positions according to the operation.

[0207] (I11) In the gaming machine described in (I9), The gaming machine is characterized in that the decorative member operates according to an operation of the operation means during a display effect display in the symbol display device.

[0208] According to the gaming machine described in (I11), even when the decorative member operates during a display effect display in the symbol display device, the light emission area can be suitably changed at respective positions according to the operation.

[0209] (I12) In the gaming machine described in any one of (I1) to (I11), The gaming machine is characterized in that the irradiation means can be rotated, pivoted, tilted, bent, curved, expanded and contracted, or moved including in the front-rear direction and the left-right direction according to the operation of the decorative member.

[0210] (I13) In the gaming machine described in any one of (I1) to (I12), The control means changes the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed during a process in which the predetermined surface of the decorative member shifts from the first position to the second position. The gaming machine is characterized by this.

[0211] According to the gaming machine described in (I13), the light emission area can be suitably changed during a process in which the predetermined surface of the decorative member shifts from the first position to the second position.

[0212] (I14) In the gaming machine described in (I13), The control means includes an input means for inputting a force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position, and an output means for changing the irradiation means from a state capable of executing the first control to a state capable of executing the second control based on the input force. The gaming machine is characterized by this.

[0213] (According to the gaming machine described in (I14), the light-emitting area can be suitably changed by using the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position.

[0214] (In the gaming machine described in (I15) (I14), The input means is a means for applying a force for causing at least any one of rotation, pivoting, tilting, bending, curving, stretching and contracting, and movement including the front-rear direction and the left-right direction to the irradiation means in the process of the predetermined surface of the decorative member shifting from the first position to the second position. The gaming machine is characterized by this.

[0215] (According to the gaming machine described in (I15), the light-emitting area can be suitably changed by using the force applied to the irradiation means in the process of the predetermined surface of the decorative member shifting from the first position to the second position.

[0216] (In the gaming machine described in (I16) (I14) or (I15), The output means changes the irradiation means from a state capable of executing the first control to a state capable of executing the second control by causing the irradiation means to perform at least any one of rotation, pivoting, tilting, bending, curving, stretching and contracting, and movement including the front-rear direction and the left-right direction based on the input force. The gaming machine is characterized by this.

[0217] (According to the gaming machine described in (I16), at least any one of the irradiation angle, the irradiation area, and the irradiation distance can be easily adjusted by using the force input in the process of the predetermined surface of the decorative member shifting from the first position to the second position.

[0218] The configurations described in (I2) to (I16) above may be provided in the gaming machines described in the above (H0), (H00), (H1) or (J1) described below.

[0219] <The 10th problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some of these types of gaming machines are provided with decorative components having a light-emitting area. (For example, see Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, FIGS. 3 to 8)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The invention of (J1) below has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably changing a light-emitting area.

[0220] (J1) A decorative member disposed on the front side of a gaming machine body, In a gaming machine including irradiation means for irradiating light to the decorative member, The gaming machine is capable of shifting a predetermined surface of the decorative member that receives the light irradiated from the irradiation means to a first position and a second position, Detection means capable of detecting the shift of the predetermined surface of the decorative member, When it is detected that the predetermined surface has shifted to the first position, a first control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined surface located at the first position as a first light-emitting area, and when the predetermined surface has been shifted to the second position, a second control is executed to cause the light irradiated from the irradiation means to emit light with the predetermined surface located at the second position as a second light-emitting area. The gaming machine is provided with control means. A gaming machine characterized by the above.

[0221] According to the gaming machine described in (J1), it includes a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating light onto the decorative member. Since the gaming machine can shift a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position, the impression on the front side of the gaming machine can be made different according to the change in the position of the predetermined surface of the decorative member. Since the gaming machine is provided with a detection means capable of detecting the shift of the predetermined surface of the decorative member, the shift of the predetermined surface of the decorative member can be recognized. When it is detected that the predetermined surface has shifted to the first position, the gaming machine executes a first control in which the light irradiated from the irradiation means causes the predetermined surface located at the first position to emit light as a first light-emitting region, and when the predetermined surface has been shifted to the second position, the gaming machine is provided with a control means for executing a second control in which the light irradiated from the irradiation means causes the predetermined surface located at the second position to emit light as a second light-emitting region. Thus, by recognizing the shift of the predetermined surface of the decorative member and optimizing the irradiation direction of the light according to the shift of the predetermined surface, the light-emitting region can be suitably changed.

[0222] The "detection means" includes both non-contact type and contact type.

[0223] (J2) In the gaming machine described in (J1), the control means includes an input means for inputting a force generated during the process of the predetermined surface of the decorative member shifting from the first position to the second position, a contact type detection means capable of detecting that the predetermined surface of the decorative member has shifted from the first position to the second position based on the input force, and an output means for changing the irradiation means from a state capable of executing the first control to a state capable of executing the second control when it is detected that the predetermined surface has shifted from the first position to the second position. A gaming machine characterized by the above.

[0224] According to the gaming machine described in (J2), the light-emitting region can be suitably changed by utilizing the force generated during the process of the predetermined surface of the decorative member shifting from the first position to the second position.

[0225] (J3) In the gaming machine according to (J2) above, the input means is means for receiving the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position and pushing the contact type detection means in. A gaming machine characterized by this.

[0226] According to the gaming machine described in (J3) above, by utilizing the force that receives the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position and pushing the contact type detection means in, the light emitting area can be suitably changed.

[0227] (J4) In the gaming machine according to (J1) to (J3) above, the decorative member is a resin member having transparency and is configured so that it is difficult for the control means to visually recognize it. A gaming machine characterized by this.

[0228] According to the gaming machine described in (J4) above, since the decorative member is a resin member having transparency but is configured so that it is difficult for the control means to visually recognize it, the control means can be made inconspicuous.

[0229] (J5) In the gaming machine according to (J1) to (J4) above, A gaming machine characterized in that the control means is disposed so as not to overlap the front surface of the light emitting unit mounting surface of the irradiation means.

[0230] In the gaming machine described in (J5) above, since the control means is disposed so as not to overlap the front surface of the light emitting unit mounting surface of the irradiation means, the light emitting area can be suitably changed without blocking the light emitting unit mounting surface.

[0231] (J6) In the gaming machine according to (J5) above, A gaming machine characterized in that the input means is provided on either the left or right side surface of the irradiation means when the predetermined surface of the decorative member is shifted upward or downward in a front view of the gaming machine.

[0232] According to the gaming machine described in (J6), since the input means is provided on either the left or right side surface of the irradiation means when a predetermined surface of the decorative member is shifted upward or downward in a front view of the gaming machine, it is difficult to block the light emission region shifted in the vertical direction, and the light emission region can be suitably changed.

[0233] (J7) In the gaming machine described in (J5), The gaming machine is characterized in that the input means is provided on either the upper or lower side surface of the irradiation means when the predetermined surface of the decorative member is shifted leftward or rightward in a front view of the gaming machine.

[0234] According to the gaming machine described in (J7), since the input means is provided on either the upper or lower side surface of the irradiation means when a predetermined surface of the decorative member is shifted leftward or rightward in a front view of the gaming machine, it is difficult to block the light emission region shifted in the horizontal direction, and the light emission region can be suitably changed.

[0235] (J8) In the gaming machine described in (J5), The gaming machine is characterized in that the control means is provided on the back side of the irradiation means.

[0236] According to the gaming machine described in (J8), since the control means is provided on the back side of the irradiation means, the light emission region can be suitably changed in a state where a sufficient light emission region is secured on the front side of the control means without blocking the shifted light emission region.

[0237] (J9) In the gaming machine described in (J8), The gaming machine is characterized in that the input means is provided at a position on the back side of the irradiation means where a force generated in the process of the predetermined surface of the decorative member being shifted in an upper diagonal direction or a lower diagonal direction in a front view of the gaming machine can be input when the predetermined surface of the decorative member is shifted in the upper diagonal direction or the lower diagonal direction.

[0238] According to the gaming machine described in (J9), the input means is provided on the back side of the irradiation means when a predetermined surface of the decorative member is shifted in an upward diagonal direction or a downward diagonal direction in a front view of the gaming machine, and is provided at a position where the force generated in the process of shifting the predetermined surface in the upward diagonal direction or the downward diagonal direction can be input. Therefore, it does not interfere with the shifting of the decorative member, and the light-emitting area can be preferably changed without blocking the shifted light-emitting area.

[0239] The configuration described in the above (J2) to (J9) may be provided in the gaming machine described in the above (H0), (H00), (H1) or (I1).

[0240] <First Problem> Conventionally, as a representative example of a gaming machine, there is, for example, a pachinko machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry section becomes a specific result, the gaming state shifts to an opening / closing gaming state in which a specific ball entry section is opened and closed (see, for example, Patent Document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, FIG. 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, there is a problem that it is difficult to further improve the interest of the game. The invention of the following (K1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interest of the game.

[0241] (K1) A game board having a game area through which a gaming ball flows down, Ball entry means through which a gaming ball flowing down through the game area can enter, Specific ball entry means through which a gaming ball flowing down through the game area can enter, Detection means for detecting a gaming ball that has entered the ball entry means, Lottery means for performing a lottery as to whether a specific gaming state advantageous to the player occurs based on the detection of a gaming ball by the detection means, A variable display control means for displaying the result of the lottery by the lottery means on a display means as a result of a variable display of a pattern that can be visually recognized by a player; a state transition means for transitioning to an open / close game state in which an open / close game is executed a predetermined number of times, the open / close game being executed once from an open state in which the specific ball entry means can enter a game ball to a closed state in which the specific ball entry means cannot easily enter a game ball, when the variable display of the patterns is stopped and displayed as a specific combination of patterns based on the result of the lottery by the lottery means being a specific result; and a specific period control means for changing a specific period that can be determined in advance in the open / close game state according to the number of times the symbols change when the result of the lottery becomes the specific result. A gaming machine characterized by:

[0242] According to the gaming machine described in (K1), the game situation, such as the number of times the symbols change at the time of a specific result, can be appropriately reflected in the open / close game state. As a result, the interest of the game can be improved.

[0243] (K2) In the gaming machine described in (K1), The specific period is at least one of an opening period which notifies the start of the opening and closing game state, an interval period between each opening and closing game, and an ending period which notifies the end of the opening and closing game state.

[0244] According to the gaming machine described in (K2) above, the gaming situation can be appropriately reflected in the open / close gaming state by changing the specific period.

[0245] (K3) In the gaming machine according to (K1) or (K2), The specific period control means changes the specific period in accordance with the number of fluctuations from the time when the immediately preceding specific result was reached to the time when the specific result is reached.

[0246] According to the gaming machine described in (K3) above, the situation of how many gaming times there are from the point in time when the specific result occurred immediately before to the point in time when the specific result occurred can be suitably reflected in the opening / closing gaming state.

[0247] (K4) In the gaming machine according to any one of (K1) to (K3) above, the specific period control means changes the specific period in the opening / closing gaming state that has shifted from the high probability gaming state with a cut-off number of times, which continues until a state where the result of the lottery is more likely to be the specific result than in the normal gaming state reaches a predetermined number of fluctuations. The gaming machine is characterized by this.

[0248] According to the gaming machine described in (K4) above, the situation of whether it is the opening / closing gaming state shifted from the normal gaming state or the opening / closing gaming state shifted from the high probability gaming state with a cut-off number of times can be suitably reflected in the opening / closing gaming state.

[0249] (K5) In the gaming machine according to (K4) above, the specific period control means changes the specific period to a first time shorter than the reference specific period in a first state where the number of fluctuations consumed among the predetermined number of fluctuations is less than the remaining number of fluctuations. The gaming machine is characterized by this.

[0250] According to the gaming machine described in (K5) above, the role as a zone where opening / closing games occur continuously can be further enhanced, and the gaming situation can be suitably reflected in the opening / closing gaming state.

[0251] (K6) In the gaming machine according to (K5) above, the variable display control means sets the variable display time to a first variable display time shorter than the reference variable display time in the first state. The gaming machine is characterized by this.

[0252] According to the gaming machine described in (K6) above, the time taken for the variable display can be shortened, and the role as a zone where opening / closing games occur continuously can be further enhanced.

[0253] (K7) In the gaming machine according to (K5) or (K6) above, the specific period control means changes the specific period to a second period that is at least longer than the first period in the first state. The gaming machine is characterized by this.

[0254] According to the gaming machine described in (K7) above, by setting a longer specific period in the first state, balance can be achieved.

[0255] (K8) In the gaming machine according to any one of (K5) to (K7) above, the specific period control means changes the specific period to a second period that is at least longer than the first period in a second state where the number of executed variable times among the predetermined number of times is longer than the remaining number of variable times. The gaming machine is characterized by this.

[0256] According to the gaming machine described in (K8) above, by setting a longer specific period in the second state (for example, a so-called stuck state), balance can be achieved.

[0257] (K9) In the gaming machine according to (K8) above, the variable display control means sets the variable display time to a second variable display time that is at least longer than the first variable display time in the second state. The gaming machine is characterized by this.

[0258] According to the gaming machine described in (K9) above, it is possible to reduce the probability of quickly exiting the high-probability gaming state in the second state (for example, a so-called stuck state).

[0259] (K10) In the gaming machine according to (K8) or (K9) above, the specific period control means changes the specific period to a time that is at least shorter than the second period in the second state. The gaming machine is characterized by this.

[0260] According to the gaming machine described in (K10) above, it is possible to reduce the sense of drag in the opening and closing gaming state in the second state (for example, a so-called stuck state).

[0261] (K11) In the gaming machine described in (K10), A gaming machine characterized in that the variable display control means, in the second state, sets the variable display time to a variable display time that is at least shorter than the second variable display time.

[0262] According to the gaming machine described in (K11) above, a high-speed consumption zone with a short fluctuation time is provided even in the second state (for example, a so-called stuck state), making it possible to create a game that quickly shows the flow from the fluctuation there to the opening and closing game.

[0263] <Task 12> A typical example of a conventional gaming machine is a pachinko machine. In this type of gaming machine, for example, when a lottery based on the detection of a gaming ball in a specific ball entry part results in a specific result, the gaming state may be shifted to an opening / closing gaming state in which the specific ball entry part is opened or closed (for example, see Patent Document: JP2011-239836A (page 10, figure 8)). However, the conventional example having such a configuration has the following problems. In other words, there is a problem in that it is difficult to further improve the entertainment value of the game with conventional pachinko machines. The following invention (L00) has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can improve the entertainment value of the game.

[0264] (L00) A counting means for counting numerical information relating to a game; A display means capable of displaying the numerical information; a performance execution means for executing a predetermined performance based on the occurrence of a specific event; A selection means for selecting a predetermined period during which the predetermined performance is performed based on the occurrence of the specific event, The length of the predetermined period varies depending on the numerical information, The longer the length of the predetermined period, the more advantageous information the predetermined performance includes for the player. A gaming machine characterized by:

[0265] According to the gaming machine described in (L00), the length of a predetermined presentation selected based on the occurrence of a specific event changes according to numerical information related to the game, so that the interest of the game can be improved according to the counting status of the numerical information displayed on the display means.

[0266] (L01) In the gaming machine described in (L00), The counting means counts numerical information relating to a game being executed and displayed on the display means.

[0267] According to the gaming machine described in (L01) above, the interest in the game can be improved according to the counting status of the numerical information related to the game being displayed on the display means and executed.

[0268] (L02) In the gaming machine described in (L00) or (L01), The counting means counts numerical information displayed on the display means which increases or decreases as a game is played.

[0269] According to the gaming machine described in (L02) above, the interest of the game can be improved according to the counting status of the number information displayed on the display means, which increases or decreases with the execution of the game.

[0270] (L03) In the gaming machine according to any one of (L00) to (L02), A game board having a game area where game balls flow down; A ball entry means into which a game ball flowing down the game area can enter; A specific ball entry means into which a game ball flowing down the game area can enter; A detection means for detecting a game ball that has entered the ball entry means; and a lottery means for performing a lottery as to whether or not a specific game state advantageous to a player will occur based on the detection of the game ball by the detection means. The display means is capable of displaying the numerical information together with a predetermined display effect based on a lottery as to whether or not the specific gaming state will occur.

[0271] According to the gaming machine described in (L03), the entertainment value of the game can be improved according to a predetermined display effect displayed on the display means based on a lottery as to whether or not a specific gaming state will occur, and the counting status of the numerical information.

[0272] (L04) In the gaming machine according to any one of (L00) to (L03), The counting means counts number information related to a game in which a lottery is performed to determine whether or not the specific game state will be generated, The display means is capable of displaying the number information together with a predetermined display effect based on a lottery as to whether or not the specific game state will occur.

[0273] According to the gaming machine described in (L04), the entertainment value of the game can be improved by a predetermined display effect displayed on the display means based on a lottery as to whether or not a specific game state will be generated, and by the counting status of the number of times information regarding the game in which the lottery as to whether or not a specific game state will be generated is performed.

[0274] (L05) In the gaming machine described in (L03) or (L04), The effect execution means executes the predetermined effect when the specific event occurs based on a lottery by the lottery means.

[0275] According to the gaming machine described in (L05) above, it is possible to increase the interest of the game with respect to the occurrence of a specific event based on a lottery by the lottery means.

[0276] (L06) In the gaming machine according to (L03) or (L04), The selection means selects a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means, and is a gaming machine characterized by this.

[0277] According to the gaming machine described in the above (L06), depending on which period is selected as the predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means, the interest of the game can be improved.

[0278] (L07) In the gaming machine according to any one of the above (L03) to (L06), variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of the variable display of a symbol recognizable by the player's vision; state transition means for transitioning to an opening / closing game state in which an opening / closing game is executed a predetermined number of times, where the opening / closing game is defined as one time from an open state in which the specific ball entry means can enter a game ball to a closed state in which it is difficult for the specific ball entry means to enter a game ball, when the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event and the variable display of the symbol stops and is displayed as a specific combination of symbols; specific period control means for changing a specific period including an opening period, which is the predetermined period during which the predetermined effect for notifying the start of the opening / closing game state is performed, and an ending period, which is the predetermined period during which the predetermined effect for notifying the end of the opening / closing game state is performed, according to at least the number of times of symbol variation at the time when the result of the lottery becomes the specific result; and image display control means for controlling the display of a specific period corresponding image associated with the specific period. The image display control means displays the advantageous information during the display of the specific period corresponding image according to the display period of the specific period corresponding image. The gaming machine is characterized by this.

[0279] According to the gaming machine described in the above (L07), the interest of the opening / closing game state can be improved according to the display time of the specific period corresponding image.

[0280] (L08) In the gaming machine according to (L07) above, the image display control means displays the specific period corresponding image with a longer display period as the specific period is longer, and displays the advantageous information which is more advantageous as the display period of the specific period corresponding image is longer. The gaming machine is characterized by this.

[0281] According to the gaming machine described in (L08) above, the interestingness of the opening / closing gaming state can be improved according to the length of the display period of the specific period corresponding image.

[0282] (L09) In the gaming machine according to (L08) above, the image display control means displays the opening period corresponding image with a longer display period as the opening period is longer, and displays the advantageous information which is more advantageous as the display period of the opening period corresponding image is longer. The gaming machine is characterized by this.

[0283] According to the gaming machine described in (L09) above, the interestingness of the opening / closing gaming state can be improved according to the length of the display period of the opening period corresponding image.

[0284] (L10) In the gaming machine according to (L08) above, the image display control means displays the ending period corresponding image with a longer display period as the ending period is longer, and displays the advantageous information which is more advantageous as the display period of the ending period corresponding image is longer. The gaming machine is characterized by this.

[0285] According to the gaming machine described in (L10) above, the interestingness of the opening / closing gaming state can be improved according to the length of the display period of the ending period corresponding image.

[0286] (L11) In the gaming machine according to (L08) above, The image display control means displays an opening / ending period corresponding image with a longer display period as the total time of the ending period and the ending period is longer, and displays the advantageous information more advantageously as the display period of the opening / ending period corresponding image is longer. A gaming machine characterized by this.

[0287] According to the gaming machine described in (L11), the interest of the opening / closing gaming state can be improved according to the length of the display period of the opening / ending period corresponding image.

[0288] (L12) In the gaming machine described in any one of (L07) to (L11), The image display control means can display different information from the advantageous information in the specific period corresponding image, and when the different information is displayed, it is difficult for the advantageous information to be displayed. A gaming machine characterized by this.

[0289] According to the gaming machine described in (L12), the interest of the opening / closing gaming state can be improved according to whether different information from the advantageous information is displayed.

[0290] (L13) In the gaming machine described in (L12), The image display control means is characterized in that the longer the period during which the different information is displayed, the more difficult it is for the advantageous information to be displayed. A gaming machine characterized by this.

[0291] According to the gaming machine described in (L13), the interest of the opening / closing gaming state can be improved according to the length of the period during which the different information is displayed.

[0292] (L14) In the gaming machine described in any one of (L07) to (L13), The specific period control means changes the specific period according to the type of the symbol and the number of variations at the time when the specific result is obtained. A gaming machine characterized by this.

[0293] According to the gaming machine described in the above (L14), the interestingness of the opening / closing gaming state can be improved according to the type of symbol and the number of variations at the time when a specific result is obtained.

[0294] (L15) In the gaming machine described in the above (L14), The specific period control means can change the specific period to a first period when the type of the symbol is the first type, and can change the specific period to a second period longer than the first period when the type of the symbol is the second type. A gaming machine characterized by this.

[0295] According to the gaming machine described in the above (L15), the interestingness of the opening / closing gaming state can be improved according to the length of the specific period that varies depending on the type of symbol and the number of variations at the time when a specific result is obtained.

[0296] (L16) In the gaming machine described in the above (L14) or (L15), The specific period control means changes the specific period in the opening / closing gaming state that has shifted from a high-probability gaming state with a limited number of draws to a state where the result of the lottery is more likely to be the specific result than in the normal gaming state until a predetermined number of variations is reached. A gaming machine characterized by this.

[0297] According to the gaming machine described in the above (L16), the interestingness of the opening / closing gaming state when a specific result is obtained in the high-probability gaming state with a limited number of draws can be improved.

[0298] (L17) In the gaming machine described in the above (L16), The specific period control means changes the specific period to a period longer than the first period even when the type of the symbol is the first type and when the number of variations completed among the predetermined number of variations is more than the remaining number of variations. A gaming machine characterized by this.

[0299] According to the gaming machine described in the above (L17), when the number of executed variation times among the predetermined number of variation times is more than the remaining number of variation times, the interest of the opening / closing gaming state can be improved according to the remaining number of variation times.

[0300] (L18) In the gaming machine described in the above (L16), The specific period control means is characterized in that, even when the type of the symbol is the first type, when the number of executed variation times among the predetermined number of times is more than the remaining number of variation times, the specific period is changed to a period longer than the second period.

[0301] According to the gaming machine described in the above (L18), even when the type of the symbol is the first type rather than the second type, when the number of executed variation times among the predetermined number of variation times is more than the remaining number of variation times, the interest of the opening / closing gaming state can be improved according to the remaining number of variation times.

[0302] (L19) In the gaming machine described in any one of the above (L07) to (L18), The gaming machine is provided with setting means capable of stepwise determining the easiness of the lottery result becoming the specific result by a plurality of set values. The advantageous information is information indicating the set value.

[0303] According to the gaming machine described in the above (L19), the interest of the opening / closing gaming state can be improved depending on whether the information indicating the set value is displayed.

[0304] (L20) In the gaming machine described in any one of the above (L07) to (L18), When the result of the lottery is the specific result, the variation display control means does not notify the player whether the next gaming state occurring after the specific gaming state becomes a high-probability gaming state in which the result of the lottery is more likely to be the specific result than in the normal gaming state from the time of the variation display until the time of display of the pre-specific result. The gaming machine is characterized in that the advantageous information is information indicating whether or not the high-probability gaming state will be entered in the next gaming state.

[0305] According to the gaming machine described in (L20), it is possible to improve the interestingness of the opening / closing gaming state with respect to whether or not the high-probability gaming state will be entered in the next gaming state.

[0306] <13th Problem> Conventionally, as a typical example of a gaming machine, there is, for example, a pachinko machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry section becomes a specific result, the gaming state shifts to an opening / closing gaming state in which a specific ball entry section is opened and closed (see, for example, Patent Document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, FIG. 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, there is a problem that it is difficult to further improve the interestingness of the game. The invention described in the following (M00) has been made in view of such circumstances and aims to provide a gaming machine capable of improving the interestingness of the game. (M00) Counting means for counting numerical information related to a game, Display means capable of displaying the numerical information, Effect execution means for executing a predetermined effect based on the occurrence of a specific event, Selection means for selecting a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event, The length of the predetermined period varies according to the numerical information, A gaming machine characterized in that the ease of occurrence of an advantageous gaming state advantageous to a player varies according to the length of the predetermined period.

[0307] According to the gaming machine described in (M00), since the ease of occurrence of an advantageous gaming state changes according to the length of a predetermined effect selected based on the occurrence of a specific event, it is possible to improve the interestingness of the game according to the counting status of the numerical information displayed on the display means.

[0308] (M01) In the gaming machine described in (M00) above, the counting means counts number information related to the game executed and displayed on the display means, and is characterized as a gaming machine.

[0309] According to the gaming machine described in (M01) above, the interestingness of the game can be improved according to the counting status of the number information related to the game executed and displayed on the display means.

[0310] (M02) In the gaming machine described in (M00) or (M01) above, the counting means counts number information that increases or decreases as the game displayed on the display means is executed, and is characterized as a gaming machine.

[0311] According to the gaming machine described in (M02) above, the interestingness of the game can be improved according to the counting status of the number information that increases or decreases as the game displayed on the display means is executed.

[0312] (M03) In the gaming machine described in any one of (M00) to (M02) above, a game board having a game area where game balls flow down, a ball entry means through which the game balls flowing down the game area can enter, a specific ball entry means through which the game balls flowing down the game area can enter, a detection means for detecting the game balls that have entered the ball entry means, a lottery means for performing a lottery on whether or not the specific game state occurs based on the detection of the game balls by the detection means, and is provided with, the counting means counts the number of times information related to the game in which a lottery is performed on whether or not to generate the specific game state, and is characterized as a gaming machine.

[0313] According to the gaming machine described in (M03) above, the interestingness of the game can be improved according to the counting status of the number of times information related to the game in which a lottery is performed on whether or not to generate the specific game state.

[0314] (M04) In the gaming machine according to (M03) above, the effect execution means executes the predetermined effect based on the occurrence of the specific event based on the lottery by the lottery means. The gaming machine is characterized by this.

[0315] According to the gaming machine described in (M04) above, the interest of the game can be improved with respect to the occurrence of a specific event based on the lottery by the lottery means.

[0316] (M05) In the gaming machine according to (M03) or (M4) above, the selection means selects the predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means. The gaming machine is characterized by this.

[0317] According to the gaming machine described in (M05) above, the interest of the game can be improved depending on which period is selected as the predetermined period during which the predetermined effect is performed based on the occurrence of a specific event based on the lottery by the lottery means.

[0318] (M06) In the gaming machine according to any one of (M03) to (M05) above, variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of variable display of symbols recognizable by the player's vision; Based on the fact that the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event, when the variable display of the symbols stops and is displayed as a specific combination of symbols, as the specific gaming state, the opening / closing gaming state in which the opening / closing gaming is executed a predetermined number of times, where the specific ball entry means changes from an open state in which a game ball can be entered to a closed state in which it is difficult for the game ball to enter the specific ball entry means once, is shifted, or when a game ball that has entered the specific ball entry means during the opening / closing gaming state enters the specific area, after the end of the opening / closing gaming state, the state shift means for shifting to a high-probability gaming state in which the result of the lottery is more likely to be the specific result than in the normal gaming state; A specific period control means for changing a specific period that can be determined in advance in the opening / closing game state, in which when the result of the lottery becomes the specific result, at least according to the number of fluctuations of the symbol at the time when the specific result is obtained, the predetermined effect is performed during the predetermined period; A specific entrance opening / closing control means for operating a specific entrance opening / closing member that opens and closes a specific entrance of the specific entrance means in the opening / closing game state in a predetermined specific entrance opening / closing pattern between an open state and a closed state; A specific area opening / closing control means for operating a specific area opening / closing member that opens and closes the specific area in the opening / closing game state in a predetermined specific area opening / closing pattern between an open state and a closed state; When the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the opening timing of the specific entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters during the opening of the specific entrance opening / closing member is likely to enter the specific area; When the number of fluctuations of the symbol at the time when the specific result is obtained is the second number of fluctuations, the opening timing of the specific entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern are unlikely to match, and a game ball that enters during the opening of the specific entrance opening / closing member is unlikely to enter the specific area. A gaming machine characterized by the above.

[0319] According to the gaming machine described in (M06), since the rate of entering the specific area changes according to the number of fluctuations of the symbol at the time when the specific result is obtained, the interest of the opening / closing game state can be improved.

[0320] (M07) In the gaming machine described in (M06), When the number of fluctuations of the symbol at the time when the specific result is obtained is the first number of fluctuations, the specific period is different from the specific period at the second number of fluctuations, so that the opening timing of the specific entrance opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters during the opening of the specific entrance opening / closing member is likely to enter the specific area. A gaming machine characterized by the above.

[0321] According to the gaming machine described in (M07), the interestingness of the opening / closing gaming state can be improved by a simple control of varying a specific period that can be determined in advance in the opening / closing gaming state.

[0322] (M08) In the gaming machine described in (M06), when the result of the lottery is the specific result, the specific period control means changes a specific period including an opening period, which is a predetermined period in which a predetermined effect for notifying the start of the opening / closing gaming state is performed, and an interval time between each opening / closing gaming, according to at least the type of the symbol and the number of symbol variations at the time when the specific result is obtained. In the first number of variations, since the specific period when the type of the symbol is the specific symbol and the number of variations is the first number of variations is different from the specific period when the type of the symbol is the specific symbol and the number of variations is the second number of variations, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters during the opening of the specific ball entry part opening / closing member is likely to enter the specific area. A gaming machine characterized by this.

[0323] According to the gaming machine described in (M08), even if the type of the symbol at the time when the specific result is obtained is the same specific symbol, the ball entry rate into the specific area changes according to the number of variations, so the interestingness of the opening / closing gaming state can be improved.

[0324] (M09) In the gaming machine described in any one of (M07) to (M08), when the number of symbol variations at the time when the specific result is obtained is the first number of variations, since the specific period becomes shorter than the specific period in the second number of variations, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and a game ball that enters during the opening of the specific ball entry part opening / closing member is likely to enter the specific area. A gaming machine characterized by this.

[0325] According to the gaming machine described in (M09), the interestingness of the opening / closing gaming state can be improved by a simple control of shortening a specific period that can be predetermined in the opening / closing gaming state.

[0326] (M10) In the gaming machine described in any one of (M06) to (M09), the specific period is an opening period for notifying the start of the opening / closing gaming state A gaming machine characterized by this.

[0327] According to the gaming machine described in (M10), the interestingness of the opening / closing gaming state can be improved by a simple control of shortening the opening period.

[0328] (M11) In the gaming machine described in any one of (M06) to (M09), the specific period is an interval period between each opening / closing game A gaming machine characterized by this.

[0329] According to the gaming machine described in (M11), the interestingness of the opening / closing gaming state can be improved by a simple control even during the opening / closing gaming state.

[0330] (M12) In the gaming machine described in any one of (M06) to (M10), when the opening / closing gaming state shifts from a high-probability game state with a cut-off number of times, in which the state where the result of the lottery is more likely to be the specific result continues for a predetermined number of times than in the normal gaming state, to the opening / closing gaming state, the first number of fluctuations is the number of times in which the number of digested fluctuations among the predetermined number of fluctuations is larger than the remaining number of fluctuations, when the opening / closing gaming state shifts from the high-probability game state with a cut-off number of times to the opening / closing gaming state, the second number of fluctuations is the number of times in which the number of digested fluctuations among the predetermined number of fluctuations is smaller than the remaining number of fluctuations A gaming machine characterized by this.

[0331] According to the gaming machine described in the above (M12), the interest of the opening and closing gaming state can be improved in that the ball entry rate into the specific area increases as the number of executed variable times increases (increases significantly) in the high-probability variable count gaming state.

[0332] (M13) In the gaming machine described in any one of the above (M06) to (M10), when the opening and closing gaming state transitions from the high-probability variable count gaming state where the result of the lottery is more likely to be the specific result than in the normal gaming state and continues until a predetermined number of variable times is reached, the first number of variable times is the number in which the executed number of variable times among the predetermined number of variable times is less than the remaining number of variable times, when the opening and closing gaming state transitions from the high-probability variable count gaming state, the second number of variable times is the number in which the executed number of variable times among the predetermined number of variable times is more than the remaining number of variable times A gaming machine characterized by the above.

[0333] According to the gaming machine described in the above (M13), the interest of the opening and closing gaming state can be improved in that the ball entry rate into the specific area increases as the number of executed variable times in the high-probability variable count gaming state decreases.

[0334] <The 14th problem> Conventionally, as a representative example of a gaming machine, there is a pachinko machine, for example. This type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry part becomes a specific result, some transition the gaming state to an opening and closing gaming state in which a specific ball entry part is opened and closed (see, for example, Patent Document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in the conventional pachinko machine, there is a problem that it is difficult to further improve the interest of the game. The invention of the following (N00) has been made in view of such circumstances, etc., and an object thereof is to provide a gaming machine capable of improving the interest of the game.

[0335] (N00) An operation means for receiving an operation of a player related to a game, A counting means for counting first numerical information based on an operation in a first mode of the operation means, Determination means for determining whether or not a predetermined condition based on an operation in a second mode is achieved in a state changed to the operation in the second mode when the first numerical information counts a first predetermined number, and comprising When it is determined that the predetermined condition is achieved, a specific event advantageous to the player occurs A gaming machine characterized by this.

[0336] According to the gaming machine described in the above (N00), after the first numerical information based on the operation in the first mode counts the first predetermined number, if the operation is changed to the operation in the second mode and the predetermined condition based on the operation in the second mode is achieved, a specific event advantageous to the player can be obtained, so the interest of the game can be improved.

[0337] (N01) In the gaming machine described in the above (N00), The gaming machine is characterized in that the specific event is a suggestion or notification of the occurrence of an advantageous gaming state advantageous to the player.

[0338] According to the gaming machine described in the above (N01), if the predetermined condition based on the operation in the second mode is achieved, a suggestion or notification of the occurrence of an advantageous gaming state can be obtained, so the interest of the game can be improved.

[0339] (N02) In the gaming machine described in the above (N00) or (N01), The counting means counts second numerical information based on an operation in the second mode of the operation means, The determination means determines whether or not a predetermined condition based on the operation in the second mode is achieved until the second numerical information based on the operation in the second mode counts a second predetermined number A gaming machine characterized by this.

[0340] According to the gaming machine described in (N02) above, the interest of the game can be increased in that a predetermined condition based on operation in the second mode can be achieved before the second number information based on operation in the second mode counts to a second predetermined number.

[0341] (N03) In the gaming machine described in (N02), the first number information is number information counted based on an operation in the first mode that can be performed during the variably displayed identification information displayed on the display means, A gaming machine characterized in that the second number information is number information counted based on an operation in the second mode that can be performed during the varying display of the identification information displayed on the display means.

[0342] According to the gaming machine described in (N03) above, it is possible to increase the interest of the game during the variably displayed identification information.

[0343] (N04) In the gaming machine described in (N02), The first number information is number information displayed on the display means together with the variable display of the identification information displayed on the display means, A gaming machine characterized in that the second number information is number information displayed on the display means together with the varying display of the identification information displayed on the display means.

[0344] According to the gaming machine described in (N04) above, it is possible to increase the interest of the game during the variably displayed identification information.

[0345] (N05) In the gaming machine described in any one of (N00) to (N04), A gaming machine comprising an alarm means for notifying that the first number information has reached the first predetermined number.

[0346] According to the gaming machine described in (N05) above, the interest in the game can be improved by recognizing the intermediate progress that the first number information has reached the first predetermined number.

[0347] (N06) In the gaming machine according to any one of (N00) to (N05) above, a game board having a game area through which game balls launched based on the operations in the first aspect and the second aspect flow down; a first ball entry means through which game balls flowing down the game area based on the operation in the first aspect can enter; a second ball entry means through which game balls flowing down the game area based on the operation in the second aspect can enter; a specific ball entry means through which game balls flowing down the game area can enter; a specific area into which game balls entering the specific ball entry means can enter; a first detection means for detecting game balls entering the first ball entry means; a second detection means for detecting game balls entering the second ball entry means; a lottery means for conducting a lottery on whether a specific gaming state advantageous to the player occurs based on the detection of game balls by the first detection means and the second detection means; a variable display control means for causing the display means to display the result of the lottery by the lottery means as a result of variable display of the identification information recognizable by the player's vision; Based on the result of the lottery by the lottery means being a specific result, when the variable display of the identification information stops and is displayed in a specific combination, the specific ball entry means is shifted to an opening / closing gaming state in which an opening / closing game is executed a predetermined number of times, where the opening / closing game is defined as one time from a state where the specific ball entry means is open and game balls can enter to a state where the specific ball entry means is closed and it is difficult for game balls to enter. Or, when a game ball entering the specific ball entry means during the opening / closing gaming state enters the specific area, after the end of the opening / closing gaming state, until a predetermined number of variable times is reached, a high-probability gaming state is shifted to, in which the result of the lottery is more likely to be the specific result than in the normal gaming state. This is a state transition means. When the result of the lottery is the specific result, a specific period control means for changing a specific period that can be predetermined in the opening / closing gaming state according to at least the number of variable times of the identification information at the time when the specific result is obtained; Specific entrance opening / closing control means for operating a specific entrance opening / closing member that opens and closes a specific entrance portion of the specific entrance means in the opening / closing game state in a predetermined specific entrance opening / closing pattern between an open state and a closed state; Specific area opening / closing control means for operating a specific area opening / closing member that opens and closes the specific area in the opening / closing game state in a predetermined specific area opening / closing pattern between an open state and a closed state, and comprising: The counting means counts, as the predetermined number of variations, the total of the number of variations of the identification information based on the detection of the game balls by the first detection means as the first numerical information and the number of variations of the identification information based on the detection of the game balls by the second detection means as the second numerical information. In the high-probability game state, the determination means determines that the predetermined number of variations has been reached when, as the first condition, a variation display of the identification information based on the detection of the game balls by the first detection means is performed a first number of variations, and, as the second condition, a variation display of the identification information based on the detection of the game balls by the second detection means is performed a second number of variations. When the variation display of the identification information based on the detection of the game balls by the first detection means at the time of the specific result is within the first number of variations, it is difficult for the opening timings of the specific entrance opening / closing pattern and the specific area opening / closing pattern to match, and it is difficult for the game balls that enter during the opening of the specific entrance opening / closing member to enter the specific area. When the variation display of the identification information based on the detection of the game balls by the second detection means at the time of the specific result is within the second number of variations, the opening timings of the specific entrance opening / closing pattern and the specific area opening / closing pattern are likely to match, and it is easy for the game balls that enter during the opening of the specific entrance opening / closing member to enter the specific area. A gaming machine characterized by the above.

[0348] According to the gaming machine described in (N06), since the ball entry rate into the specific area changes according to the number of variations of the identification information at the time of the specific result, the interestingness of the opening / closing game state can be improved.

[0349] (N07) In the gaming machine according to the above (N06), when the variation display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variations, the counting is started until the variation display of the identification information based on the detection of the game ball by the second detection means reaches the second number of variations. The gaming machine is characterized by this.

[0350] According to the gaming machine described in the above (N07), even when the specific result is not obtained within the first number of variations, the interest of the opening / closing gaming state can be improved until the second number of variations is reached.

[0351] (N08) In the gaming machine according to the above (N07), when the variation display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variations, the gaming machine is characterized by including counting start notification means for notifying that the counting until the variation display of the identification information based on the detection of the game ball by the second detection means reaches the second number of variations is started.

[0352] According to the gaming machine described in the above (N08), even when the operation mode changes midway, the interest of the opening / closing gaming state can be improved by making it recognized in advance.

[0353] (N09) In the gaming machine according to any one of the above (N07) or (N08), when the variation display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variations, the gaming machine is characterized by including ball entry possibility notification means for notifying that the possibility of the game ball entering the specific area during the opening of the specific ball entry part opening / closing member is increased.

[0354] According to the gaming machine described in (N09) above, even if the specific result is not achieved within the first number of fluctuations, the player is made to recognize that there is an increased possibility of the ball entering the specific area if the specific result is achieved within the second number of fluctuations, thereby making it possible to increase the interest of the opening and closing gaming state.

[0355] (N10) In the gaming machine according to any one of (N07) to (N09), A gaming machine characterized by comprising a launch notification means for notifying the player to launch a gaming ball toward the second ball entry means when the changing display of the identification information based on the detection of a gaming ball by the first detection means does not result in the specified result within the first number of changes.

[0356] According to the gaming machine described in (N10) above, even if the launch destination changes midway, the launch operation can be smoothly changed, so that the interest of the opening and closing game state can be improved.

[0357] (N11) In the gaming machine according to any one of (N07) to (N10), The first ball entry means is provided in an area of ​​the game area where a game ball shot by a left hit can enter, The second ball entry means is provided in an area of ​​the game area where a game ball shot by right-hand hitting can enter. A gaming machine characterized by:

[0358] According to the gaming machine described in (N11) above, the firing operation can be changed so that the entire gaming area can be used, thereby improving the interest of the opening and closing gaming state.

[0359] (N12) In the gaming machine according to any one of (N07) to (N11), A game value to be awarded when the variation display of the identification information based on the detection of the game ball by the first detection means results in a specific result is different from a game value to be awarded when the variation display of the identification information based on the detection of the game ball by the second detection means results in a specific result. A gaming machine characterized by:

[0360] According to the gaming machine described in (N12) above, the interest in the opening and closing gaming state can be increased by creating a difference in the gaming value obtained depending on whether or not a specific result is obtained within the first number of fluctuations.

[0361] <Assignment 15> A typical example of a conventional gaming machine is a pachinko machine. In this type of gaming machine, for example, when a lottery based on the detection of a gaming ball in a specific ball entry part results in a specific result, the gaming state may be shifted to an opening / closing gaming state in which the specific ball entry part is opened or closed (for example, see Patent Document: JP2011-239836A (page 10, figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, for example, there is a problem in that it is difficult to further improve the entertainment value of the game. The invention of (O00) below has been made in consideration of the above circumstances, and aims to provide a gaming machine that can increase the entertainment value of the game.

[0362] (O00) A game board having a game area where game balls flow down; A variable ball entry means has a predetermined opening and closing member and is variable between an open state in which a game ball flowing down the game area is allowed to enter the game ball and a closed state in which a game ball flowing down the game area is not allowed to enter the game ball; A counting means for counting numerical information relating to a game; and a state change means for changing a state in which it is difficult for a game ball to enter the variable ball entry means to a state in which it is easy for a game ball to enter the variable ball entry means based on the fact that the number information has reached a predetermined number. A gaming machine characterized by:

[0363] According to the gaming machine described in (O00) above, the ease of a ball entering the variable ball entry means changes depending on the counting status of the numerical information related to the game, thereby making the game more entertaining.

[0364] (O01) In the gaming machine described in (O00), The state change means maintains a state in which it is difficult for a gaming ball to enter the variable ball entry means until the number information reaches the predetermined number.

[0365] According to the gaming machine described in (O01) above, the ease of scoring into the variable scoring means changes depending on the counting situation when the numerical information relating to the game reaches a predetermined number, thereby improving the interest of the game.

[0366] (O02) In the gaming machine according to (O00) or (O01), The state change means maintains a state in which a gaming ball can easily enter the variable ball entry means for a predetermined period of time after the number information reaches a predetermined number.

[0367] According to the gaming machine described in (O02) above, when the numerical information relating to the game reaches a predetermined number, it becomes easier for the ball to enter the variable ball entry means for a predetermined period of time, thereby increasing the interest of the game.

[0368] (O03) In the gaming machine according to any one of (O00) to (O02), The counting means counts numerical information relating to a game after an advantageous gaming state that is advantageous to a player has ended.

[0369] According to the gaming machine described in (O03) above, it is possible to increase the interest of the game after the end of an advantageous gaming state that is advantageous to the player.

[0370] (O04) In the gaming machine according to (O03), The counting means counts numerical information relating to gaming during a specific period after the end of the advantageous gaming state.

[0371] According to the gaming machine described in (O04) above, it is possible to increase the interest of the game in the specific period following the end of a specific gaming state that is advantageous to the player.

[0372] (O05) In the gaming machine according to any one of (O02) to (O04), The state change means maintains a state in which it is easy for a gaming ball to enter the variable ball entry means for the specified period, and then returns the state to a state in which it is difficult for a gaming ball to enter the variable ball entry means.

[0373] According to the gaming machine described in (O05) above, it is possible to increase the interest in the game during the predetermined period until the variable ball entry means returns to a state in which it is difficult for the gaming ball to enter the variable ball entry means.

[0374] (O06) In the gaming machine according to any one of (O00) to (O05), A ball entry section into which a game ball flowing down the game area can enter; A detection unit that detects a game ball that has entered the ball entry section; A lottery unit that performs a lottery to determine whether or not a specific game state advantageous to a player will occur based on the detection of the game ball by the detection unit, The counting means counts number information relating to a game in which a lottery is performed to determine whether or not the specific game state will occur.

[0375] According to the gaming machine described in (O06) above, the interest of the game can be improved according to the counting status of the number information related to the game in which a lottery is performed to determine whether or not a specific game state will occur.

[0376] (O07) In the gaming machine according to (O06), A ball entry means as the ball entry section into which a game ball flowing down the game area can enter; An opening and closing ball entry means as the ball entry section that opens and closes between an open state in which a game ball flowing down the game area can enter and a closed state in which a game ball cannot enter; A first specific ball entry means through which a game ball flowing down the game area can enter; A second specific ball entry means as the variable ball entry means by which a game ball flowing down the game area can enter; a first detection means as the detection unit for detecting a game ball that has entered the ball entry means; a second detection means as the detection unit for detecting a game ball that has entered the opening / closing ball entry means; a lottery means as the lottery unit for performing a lottery as to whether a specific game state advantageous to the player occurs based on the detection of the game ball by the first detection means and the second detection means; a variable display control means for causing the display means to display the result of the lottery by the lottery means as a result of variable display of identification information recognizable by the player's vision; Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is a first specific result (for example, a big win), when the variable display of the identification information stops and is displayed in a first specific combination (for example, a complete big win), a first opening / closing game state is set, in which an opening / closing game is performed once, where the first specific ball entry means changes from an open state in which a game ball can enter to a closed state in which it is difficult for a game ball to enter. After the end of the first opening / closing game state, a high-probability game state is entered, in which the result of the lottery is more likely to be the first specific result than in the normal game state, the opening / closing ball entry means is more likely to be in an open state with a higher frequency than in the normal game state, and the opening / closing ball entry means is in an open state for a longer time than in the normal game state, or a non-support state that does not become the support state. A first state transition means for transitioning to such a state is provided; Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is a second specific result (for example, a small win), when the variable display of the identification information stops and is displayed in a second specific combination (for example, a complete small win), a second state transition means for transitioning to a second opening / closing game state is provided, in which an opening / closing game is performed a second number of times, which is less than the first number of times, where the second specific ball entry means changes from an open state in which a game ball can enter to a closed state in which it is difficult for a game ball to enter once; The state change means When the number of times of variable display of the identification information at the time when the second specific result is counted by the counting means is within the period of the first number of times of variable display, the state is set such that it is difficult for a game ball to enter during the open state of the second specific ball entry means; When the number of variations of the symbol at the time when the second specific result is counted by the counting means is within the period of the second number of variations, the game ball is made likely to enter during the open state of the second specific ball entry means. A gaming machine characterized by this.

[0377] According to the gaming machine described in (O07), since the ease of entry of the game ball into the second specific ball entry means changes according to the number of variations of the identification information at the time when the lottery result becomes the second specific result, the interest of the second opening / closing gaming state can be improved.

[0378] (O08) In the gaming machine described in (O07), When the result of the lottery becomes the second specific result, there is provided specific period control means for changing a specific period that can be determined in advance in the second opening / closing gaming state according to at least the number of variations of the identification information at the time when the second specific result is obtained, The state change means, When the number of variations of the identification information at the time when the second specific result is counted by the counting means is within the period of the first number of variations, the specific period is set to the first specific period, so that it is difficult for the game ball to enter during the open state of the second specific ball entry means, When the number of variations of the identification information at the time when the second specific result is counted by the counting means is within the period of the second number of variations, the specific period is set to the second specific period that is longer than the first specific period, so that the game ball is made likely to enter during the open state of the second specific ball entry means A gaming machine characterized by this.

[0379] According to the gaming machine described in (O08), since the ease of entry of the game ball into the second specific ball entry means changes according to the number of variations of the identification information at the time when the lottery result becomes the second specific result, the interest of the second opening / closing gaming state can be improved.

[0380] (O09) In the gaming machine described in any one of (O00) to (O08), The state change function of this gaming machine is characterized in that, when a first specific result occurs, the state in which it is difficult for a gaming ball to enter the variable ball entry means is maintained until the numerical information becomes a predetermined number, and, when a second specific result occurs, the state in which it is difficult for a gaming ball to enter the variable ball entry means is maintained even after the numerical information becomes the predetermined number.

[0381] According to the gaming machine described in (O09), the ease of a ball entering the variable ball entry means changes depending on the type of specific result and the counting situation triggered by the numerical information related to the game reaching a predetermined number, thereby improving the interest of the game.

[0382] For example, when a specific result occurs during a value-added game state, the player is not explicitly informed of whether it is the first or second specific result, but a common display presentation is given until the numerical information regarding the game during the value-added game state reaches a predetermined number, thereby giving the player a sense of anticipation as to whether the variable ball entry means will change to a state where it is easier for the game ball to enter it.

[0383] (O10) In the gaming machine according to any one of (O02) to (O08), The state change function of this gaming machine is characterized in that after maintaining a state in which it is easy for a gaming ball to enter the variable ball entry means for the specified period, if a third specific result occurs as the specific result, the state change function returns the variable ball entry means to a state in which it is difficult for a gaming ball to enter the variable ball entry means.

[0384] According to the gaming machine described in (O10) above, it is possible to increase the interest in the game during the predetermined period until the variable ball entry means returns to a state in which it is difficult for the gaming ball to enter the variable ball entry means.

[0385] (O11) In the gaming machine according to any one of (O00) to (O10), The state change function of this gaming machine is characterized in that it switches between a state in which it is easy for a gaming ball to enter the variable ball entry means and a state in which it is difficult for a gaming ball to enter the variable ball entry means, depending on numerical information regarding the game counted in the value-added game state.

[0386] According to the gaming machine described in (O11), a gaming value based on balls entering the variable ball entry means can be awarded in a balanced manner in accordance with the numerical information regarding the game counted in the value-added gaming state, thereby improving the interest of the game in the value-added gaming state.

[0387] (O12) In the gaming machine according to any one of (O00) to (O10), The state change function of this gaming machine is characterized in that the state in which the gaming ball is more likely to enter the variable ball entry means is gradually switched depending on numerical information regarding the game counted in the value-added game state.

[0388] According to the gaming machine described in (O12), the gaming value awarded based on the ball entering the variable ball entry means can be gradually increased or decreased in accordance with the numerical information regarding the game counted in the value-added gaming state, thereby improving the interest of the game in the value-added gaming state.

[0389] <Assignment 16> Conventionally, as an example of this type of gaming machine, there is a gaming machine that executes a specific operation-responsive presentation during a predetermined display presentation when an operation means such as an operation button or an operation lever is operated in a specific manner within a valid period during which the operation of the operation means is valid (for example, JP 2015-112124 A (pages 39-40, FIG. 20)). However, the conventional example having such a configuration has the following problems. In other words, the problem is that it is not possible to suitably improve the interest of the specific operation-responsive presentation. The inventions relating to (P1-0), (P2-0), and (P4-0) below have been made in consideration of the above circumstances, and aim to provide a gaming machine that can optimally increase the interest of specific operation-responsive presentations. The inventions relating to the following (P1-0), (P2-0), and (P4-0) have the following configurations in order to achieve the above object.

[0390] (P1-0) an operation means for receiving an operation by a player; main control means for performing main control related to a game, and a game machine comprising: presentation execution means for causing a display means to execute a predetermined display presentation based on a result of determination by the main control means, wherein the presentation execution means is capable of executing a specific operation corresponding presentation during the predetermined display presentation when an operation of the operation means is performed in a specific mode within a valid period in which the operation of the operation means is valid, and continues to execute the specific operation corresponding presentation even when it is determined that there is no operation in the specific mode within a period in which it is determined whether there is an operation in the specific mode of the operation means. A game machine characterized by the above.

[0391] According to the game machine described in (P1-0), even if the operation in the specific mode of the operation means is interrupted after the specific operation corresponding presentation is started, if the operation in the specific mode is resumed within the period in which it is determined whether there is an operation in the specific mode, the execution of the specific operation corresponding presentation is continued, so there is no need to start over the operation of the operation means and wait for the time until the specific operation corresponding presentation returns to the state before interruption. As a result, the interestingness of the specific operation corresponding presentation can be suitably improved.

[0392] (P1-1) In the game machine described in (P1-0), the presentation execution means includes operation detection means capable of detecting an operation of the operation means by a player at predetermined intervals within the valid period, and when the operation of the operation means is performed in a specific mode, thereafter, based on whether or not an operation of the operation means by the player is detected at determination timings provided at specific intervals longer than the predetermined interval, it is determined whether to continue the execution of the specific operation corresponding presentation. A game machine characterized by the above.

[0393] According to the gaming machine described in the above (P1-1), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, if the operation of the operation means by the player resumes by the determination timing, the execution of the specific operation corresponding effect continues. Therefore, it is not necessary to start over the operation of the operation means and wait for the time until the specific operation corresponding effect returns to the state before interruption. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0394] (P1-2) In the gaming machine described in the above (P1-1), After the operation of the operation means is performed in a specific mode, the effect execution means continues to execute the specific operation corresponding effect even after the determination timing based on the detection of the operation of the operation means by the player at the determination timing. The gaming machine is characterized by this.

[0395] According to the gaming machine described in the above (P1-2), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, if the operation of the operation means by the player resumes by the determination timing, the execution of the specific operation corresponding effect continues even after this determination timing. Therefore, it is not necessary to start over the operation of the operation means and wait for the time until the specific operation corresponding effect returns to the state before interruption. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0396] (P1-3) In the gaming machine described in the above (P1-1) or (P1-2), After the operation of the operation means is performed in a specific mode, the effect execution means ends the specific operation corresponding effect at the determination timing based on the absence of the detection of the operation of the operation means by the player at the determination timing. The gaming machine is characterized by this.

[0397] According to the gaming machine described in the above (P1-3), after the specific operation corresponding effect is started, if the detection of the player's operation is interrupted and the operation of the operation means by the player is not resumed by the determination timing, the specific operation corresponding effect ends at this determination timing, so it is easy to reduce neglecting the operation. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0398] (P1-4) In the gaming machine according to any one of the above (P1-1) to (P1-3), The effect execution means is characterized in that, after the operation of the operation means is performed in a specific mode and when the detection of the operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives.

[0399] According to the gaming machine described in the above (P1-4), even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0400] (P1-5) In the gaming machine according to the above (P1-4), The effect execution means is characterized in that, after the operation of the operation means is performed in a specific mode and when the detection of the operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and based on the detection of the operation of the operation means by the player at the determination timing, the execution of the specific operation corresponding effect is further continued.

[0401] According to the gaming machine described in the above (P1-5), even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives, and if the operation is resumed, the specific operation corresponding effect can be further enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0402] (P1-6) In the gaming machine according to the above (P1-4) or (P1-5), After the operation of the operation means is performed in a specific mode, when the detection of an operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and at the determination timing, based on the fact that no operation of the operation means by the player is detected, the gaming machine is characterized in that the execution of the specific operation corresponding effect is terminated.

[0403] According to the gaming machine described in the above (P1-6), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, the specific operation corresponding effect can be enjoyed until the determination timing arrives. However, if the operation is neglected, the specific operation corresponding effect can no longer be enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0404] (P1-7) In the gaming machine according to the above (P1-4), After the operation of the operation means is performed in a specific mode, when the detection of an operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and at the determination timing, a lottery is performed based on the fact that an operation of the operation means by the player is detected, and when the result of the lottery is a winning, the gaming machine is characterized in that the execution of the specific operation corresponding effect is further continued.

[0405] According to the gaming machine described in the above (P1-7), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, the specific operation corresponding effect can be enjoyed until the determination timing arrives. If the operation is resumed and the lottery is won, the specific operation corresponding effect can be further enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0406] (P1-8) In the gaming machine according to the above (P1-7), After the operation of the operation means is performed in a specific manner, when detection of an operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and at the determination timing, a lottery is performed based on detection of an operation of the operation means by a player. When the result of the lottery is a loss, the execution of the specific operation corresponding effect is terminated. The gaming machine is characterized by this.

[0407] According to the gaming machine described in (P1-8), even if detection of a player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives. If the operation is resumed and the lottery is won, the specific operation corresponding effect can be enjoyed further, but if the lottery is lost, the specific operation corresponding effect can no longer be enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0408] (P2-0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on a result of determination by the main control means, The effect execution means, During a valid period in which an operation of the operation means is valid, when the operation of the operation means is performed in a specific manner, a specific operation corresponding effect is executed during the predetermined display effect, and Even when an operation different from the operation in the specific manner is performed within a period in which the presence or absence of the operation of the operation means in the specific manner is determined, the execution of the specific operation corresponding effect is continued The gaming machine is characterized by this.

[0409] According to the gaming machine described in the above (P2-0), even if an operation different from the operation in a specific mode is performed after the start of the specific operation corresponding effect, the execution of the specific operation corresponding effect continues. Therefore, just because an operation different from the operation in a specific mode is performed, it is not necessary to start over the operation of the operation means. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0410] (P2-0A) In the gaming machine described in the above (P2-0), the effect execution means shows the result of the different operation during the execution of one of the predetermined display effects, A gaming machine characterized in that the result of the different operation shown during the execution of one of the predetermined display effects is also shown during the execution of the next predetermined display effect or during the execution of a subsequent predetermined display effect.

[0411] According to the gaming machine described in the above (P2-0A), the result of the different operation performed during the execution of one of the predetermined display effects is shown not only during the execution of one of the predetermined display effects but also during the execution of subsequent predetermined display effects. Thereby, the interestingness of the specific operation corresponding effect can be suitably improved through different operations.

[0412] (P2-0B) In the gaming machine described in the above (P2-0), the effect execution means varies the display mode of the specific operation corresponding effect according to a predetermined condition obtained as a result of the determination, The specific operation corresponding effect is characterized in that when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode, the predetermined condition obtained as a result of the determination is suggested by the difference in the display mode of the specific operation corresponding effect. A gaming machine characterized by the above.

[0413] According to the gaming machine described in the above (P2-0B), the interestingness of the specific operation corresponding effect can be suitably improved by the difference in the display mode of the specific operation corresponding effect according to the predetermined conditions obtained as the result of the determination. Further, during the specific operation corresponding effect, there is an interesting aspect that a suggestion of the predetermined conditions obtained as the result of the determination is given by performing an operation different from the operation of the specific mode. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.

[0414] (P2-1) In the gaming machine described in the above (P2-0B), The effect execution means is a gaming machine characterized by varying the display mode of the specific operation corresponding effect according to the predetermined conditions obtained as the result of the determination.

[0415] According to the gaming machine described in the above (P2-1), the interestingness of the specific operation corresponding effect can be suitably improved by the difference in the display mode of the specific operation corresponding effect according to the predetermined conditions obtained as the result of the determination.

[0416] (P2-2) In the gaming machine described in the above (P2-1), The specific operation corresponding effect is a gaming machine characterized in that when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode, the predetermined conditions obtained as the result of the determination are suggested by the difference in the display mode of the specific operation corresponding effect.

[0417] According to the gaming machine described in the above (P2-2), there is an interesting aspect that a suggestion of the predetermined conditions obtained as the result of the determination is given by performing an operation different from the operation of the specific mode during the specific operation corresponding effect.

[0418] (P2-3) In the gaming machine described in the above (P2-0) or (P2-1), The specific operation corresponding effect is a gaming machine characterized in that when the operation of the operation means by the player is not detected at the determination timing after the operation of the operation means is performed in the specific mode, the display mode is different.

[0419] According to the gaming machine described in the above (P2-3), after the specific operation corresponding effect is started, when the operation of the operation means is released, the interest of the specific operation corresponding effect can be suitably improved according to the difference in the display mode after the release.

[0420] (P2-4) In the gaming machine described in the above (P2-0) or (P2-3), The specific operation corresponding effect is a gaming machine characterized in that, after the operation of the operation means is performed in a specific mode, when the operation of the operation means by the player is not detected at the determination timing, the manner of change of the display mode is different.

[0421] According to the gaming machine described in the above (P2-4), after the specific operation corresponding effect is started, when the operation of the operation means is released, the interest of the specific operation corresponding effect can be suitably improved according to the difference in the manner of change of the display mode after the release.

[0422] (P2-5) In the gaming machine described in the above (P2-0) or (P2-3), The specific operation corresponding effect is a gaming machine characterized in that, after the operation of the operation means is performed in a specific mode, when the operation of the operation means by the player is not detected at the determination timing, and when the operation of the operation means by the player is detected after the determination timing, the manner of change of the display mode is different.

[0423] According to the gaming machine described in the above (P2-5), after the specific operation corresponding effect is started, the operation of the operation means is released, but when the operation is restarted thereafter, the interest of the specific operation corresponding effect can be suitably improved according to the manner of change of the display mode.

[0424] (P2-6) In the gaming machine described in the above (P2-0) or (P2-3), The specific operation corresponding effect is a gaming machine characterized in that when, after the operation of the operation means is performed in a specific mode, no detection of the operation of the operation means by the player is made at the determination timing, and when detection of the operation of the operation means by the player is made after the determination timing, the presence or absence of execution of specific notification is different.

[0425] According to the gaming machine described in (P2-6), after the specific operation corresponding effect is started, if the operation of the operation means is released and then the operation is resumed, the interest of the specific operation corresponding effect can be suitably improved depending on the presence or absence of execution of specific notification.

[0426] (P2-7) In the gaming machine described in (P2-6), The specific notification is a notification of the presence or absence of resumption of the specific operation corresponding effect, and is a gaming machine characterized in that.

[0427] According to the gaming machine described in (P2-7), after the specific operation corresponding effect is started, if the operation of the operation means is released and then the operation is resumed, the interest of the specific operation corresponding effect can be suitably improved by notifying the presence or absence of resumption of the specific operation corresponding effect.

[0428] (P2-8) In the gaming machine described in any one of (P2-0) or (P2-1) to (P2-7), The predetermined condition is the degree of expectation that the result of the determination becomes a specific result, and is a gaming machine characterized in that.

[0429] According to the gaming machine described in (P2-8), since the degree of expectation that the result of the determination becomes a specific result is suggested by the difference in the display mode of the specific operation corresponding effect, the interest of the specific operation corresponding effect can be suitably improved.

[0430] (P2-9) In the gaming machine described in (P2-8), The predetermined condition is a change pattern of the display mode of the specific operation corresponding effect determined according to the degree of expectation, and is a gaming machine characterized in that.

[0431] According to the gaming machine described in (P2-9), since the degree of expectation that the determination result will be a specific result is suggested by the difference in the change pattern of the display mode of the specific operation corresponding effect, the interestingness of the specific operation corresponding effect can be suitably improved.

[0432] (P3-1) In the gaming machine described in (P1-1), The effect execution means is characterized in that when the detection of the operation of the operation means disappears during the execution of the specific operation corresponding effect, a predetermined effect is executed for a predetermined period without ending the specific operation corresponding effect.

[0433] According to the gaming machine described in (P3-1), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, a predetermined effect is executed for a predetermined period without ending the specific operation corresponding effect. Therefore, the interestingness of the specific operation corresponding effect can be suitably improved compared to the case where the effect ends when the detection of the operation is interrupted.

[0434] (P3-2) In the gaming machine described in (P3-1), The predetermined effect is characterized in that it is an effect that continues the specific operation corresponding effect for the predetermined period.

[0435] According to the gaming machine described in (P3-2), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the specific operation corresponding effect is associated for a predetermined period. Therefore, since there is unity in the effect before and after the detection of the operation is interrupted, the interestingness of the specific operation corresponding effect can be suitably improved compared to the case where the effect ends when the detection of the operation is interrupted.

[0436] (P3-3) In the gaming machine described in (P3-2), The predetermined effect is characterized in that it is an effect that continues the change in the display mode of the specific operation corresponding effect for the predetermined period.

[0437] According to the gaming machine described in the above (P3-3), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the change in the display mode is continued for a predetermined period. Therefore, since there is continuity in the change of the display mode before and after the detection of the operation is interrupted, the interest of the specific operation corresponding effect can be suitably improved compared to the case where the effect is terminated when the detection of the operation is interrupted.

[0438] (P4-0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The effect execution means, During the valid period of validating the operation of the operation means, when the operation of the operation means is performed in a specific mode, a specific operation corresponding effect is executed during the predetermined display effect, The specific operation corresponding effect is characterized in that when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode, the result of the determination can be suggested by a mode of another effect different from the specific operation corresponding effect executed during the specific operation corresponding effect and the mode of the specific operation corresponding effect. A gaming machine characterized by this.

[0439] According to the gaming machine described in the above (P4-0), during the specific operation corresponding effect, an interesting aspect occurs in that an operation different from the operation of the specific mode is performed, and the result of the determination is suggested by a mode of another effect different from the specific operation corresponding effect and the mode of the specific operation corresponding effect. As a result, the interest of the specific operation corresponding effect can be suitably improved.

[0440] (P4-1) In the gaming machine described in the above (P3-1), The predetermined effect is an effect different from the specific operation corresponding effect, which is executed during the predetermined period. A gaming machine characterized by this.

[0441] According to the gaming machine described in the above (P4-1), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific manner, an effect different from the specific operation corresponding effect is executed for a predetermined period. Therefore, the interestingness of the specific operation corresponding effect can be suitably improved by the effect different from the specific operation corresponding effect, as compared with the case where the effect is terminated when the detection of the operation is interrupted.

[0442] (P4-2) In the gaming machine described in the above (4-0) or (P4-1), The gaming machine is characterized in that the other effect is an effect that suggests or notifies the player that the operation of the operation means has disappeared, which is executed for the predetermined period.

[0443] According to the gaming machine described in the above (P4-2), when the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific manner, it is possible to notify the player that it is necessary to resume the operation by another effect for a predetermined period. Therefore, the interestingness of the specific operation corresponding effect can be suitably improved, as compared with the case where the effect is terminated when the detection of the operation is interrupted.

[0444] (P4-3) In the gaming machine described in the above (4-0) or (P4-1), The gaming machine is characterized in that the effect execution means executes the predetermined effect for the predetermined period until the determination timing arrives.

[0445] According to the gaming machine described in the above (P4-3), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific manner, the predetermined effect is executed for a predetermined period until the determination timing arrives. Therefore, the interestingness of the specific operation corresponding effect can be suitably improved, as compared with the case where the effect is terminated when the detection of the operation is interrupted.

[0446] (P4-4) In the gaming machine described in the above (P4-3), The effect execution means is a gaming machine characterized by suggesting or notifying the player that the operation of the operation means has disappeared at the determination timing after executing the predetermined effect during the predetermined period until the determination timing arrives.

[0447] According to the gaming machine described in (P4-4), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, after the predetermined effect is executed during the predetermined period until the determination timing arrives, it is possible to notify the player that it is necessary to resume the operation at the determination timing. Therefore, the interest of the specific operation corresponding effect can be preferably improved compared to the case where the effect ends when the detection of the operation is interrupted.

[0448] (P4-5) In the gaming machine described in (P4-3), The effect execution means is a gaming machine characterized by executing an effect that suggests or notifies the end of the specific operation corresponding effect at the determination timing after executing the predetermined effect during the predetermined period until the determination timing arrives.

[0449] According to the gaming machine described in (P4-5), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, after the predetermined effect is executed during the predetermined period until the determination timing arrives, it is possible to notify the player of the end of the effect at the determination timing. Therefore, the interest of the specific operation corresponding effect can be preferably improved compared to the case where the effect ends when the detection of the operation is interrupted.

[0450] (P5-0) In the gaming machine described in any one of (P1-0) to (P4-5), The effect execution means is provided with an effect continuation lottery means for lottery whether to continue the operation corresponding effect within the valid period for validating the operation of the operation means and within the period in which the operation of the operation means is performed in a specific mode. When the operation of the operation means is performed in a specific mode, and then, at a determination timing provided every specific interval longer than the predetermined interval, it is determined that the player is operating the operation means, and the lottery result of the effect continuation lottery is a result of continuing the execution of the specific operation corresponding effect, the execution of the specific operation corresponding effect after the next specific interval is continued. The gaming machine is characterized by this.

[0451] According to the gaming machine described in (P5-0), since the execution of the specific operation corresponding effect is continued based on the detection of the operation at the determination timing and the lottery result of the effect continuation lottery, the interest of the specific operation corresponding effect can be preferably improved more than in the case where the execution of the specific operation corresponding effect is continued if the detection of the operation continues.

[0452] (P5-1) In the gaming machine described in (P1-1), The effect execution means includes an effect continuation lottery means for lottery whether to continue the operation corresponding effect within a valid period in which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific mode. When it is determined at the determination timing that the player is operating the operation means, and the lottery result of the effect continuation lottery is a result of continuing the execution of the specific operation corresponding effect, the execution of the specific operation corresponding effect at the next specific interval is continued. The gaming machine is characterized by this.

[0453] According to the gaming machine described in (P5-1), since the execution of the specific operation corresponding effect is continued based on the detection of the operation at the determination timing and the lottery result of the effect continuation lottery, the interest of the specific operation corresponding effect can be preferably improved more than in the case where the execution of the specific operation corresponding effect is continued if the detection of the operation continues.

[0454] (P5-2) In the gaming machine described in (P5-0) or (P5-1), The effect continuation lottery means is characterized in that at the determination timing, it lotteries whether to continue the operation corresponding effect at the next specific interval.

[0455] According to the gaming machine described in (P5-2), since the production continuation lottery is performed at the determination timing, the number of lottery opportunities increases compared to the case where the specific operation corresponding production is determined by lottery at the start of the production. Therefore, the interestingness of the specific operation corresponding production can be suitably improved.

[0456] (P5-3) In the gaming machine described in (P5-0) or (P5-1), The production continuation lottery means is a gaming machine characterized by lotterying whether to continue the operation corresponding production at the next specific interval at an interval shorter than the specific interval.

[0457] According to the gaming machine described in (P5-3), since the production continuation lottery is performed at an interval shorter than the specific interval, the number of lottery opportunities increases compared to the case where it is lotteryed at the determination timing. Therefore, the interestingness of the specific operation corresponding production can be suitably improved.

[0458] (P5-4) In the gaming machine described in (P5-0) or (P5-1), The production execution means is a gaming machine characterized in that, after the operation of the operation means is performed in a specific mode and the detection of the operation of the operation means by the player disappears within the effective period, based on the lottery result of the production continuation lottery, even after the detection of the operation of the operation means disappears, the operation corresponding production is continued.

[0459] According to the gaming machine described in (P5-4), after the specific operation corresponding production is started, when the detection of the player's operation is interrupted, whether to continue the execution of the specific operation corresponding production is determined according to the lottery result of the production continuation lottery. Therefore, since the variations of the production when the detection of the player's operation is interrupted are expanded, the interestingness of the specific operation corresponding production can be suitably improved.

[0460] <17th problem> Conventionally, as this type of gaming machine, for example, when an operation such as pressing an operation button or pulling an operation lever is performed during an operation valid period, there is a gaming machine that executes a numerical change effect that changes numerical information according to the operation during a predetermined display effect (for example, Japanese Patent Application Laid-Open No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, there is a problem that the interestingness of the display effect accompanied by the numerical change effect cannot be further improved. The invention according to the following (Q0) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interestingness of a display effect accompanied by a numerical change effect. The invention according to the following (Q0) takes the following configuration in order to achieve such an object.

[0461] (Q0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, An effect execution means for causing a display means to execute a predetermined display effect based on a result of determination by the main control means, the gaming machine comprising: The effect execution means, During an effective period in which the operation of the operation means is valid, a numerical information display effect execution means for executing a numerical information display effect of displaying numerical information during the predetermined display effect based on the operation of the operation means is provided, When predetermined numerical information is displayed in the numerical information display effect, the numerical information display effect execution means executes a specific change effect of changing the predetermined numerical information to different specific information A gaming machine characterized by this.

[0462] According to the gaming machine described in the above (Q0), the interestingness of the display effect accompanied by the numerical change effect can be improved.

[0463] (Q1) In the gaming machine described in the above (Q0), The numerical information display effect execution means executes the specific change effect so that the numerical information displayed as a result of the numerical information display effect does not become specific suggestion information that suggests the specific information. The gaming machine is characterized by this.

[0464] According to the gaming machine described in (Q1) above, if misunderstanding of the result of the display effect is reduced, the reliability of the display effect can be improved. Therefore, the fun of the display effect accompanied by the numerical change effect can be improved.

[0465] (Q2) In the gaming machine described in (Q1) above, When the specific change effect increases or decreases the numerical information based on the operation of the operation means and the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information, the specific change effect changes the specific suggestion information to non-specific information that does not suggest the specific information. The gaming machine is characterized by this.

[0466] According to the gaming machine described in (Q2) above, the reliability of the display effect can be improved.

[0467] (Q3) In the gaming machine described in (Q1) above, When the specific change effect increases or decreases the numerical information based on the operation of the operation means and the numerical information displayed as a result of the numerical information display effect becomes the specific suggestion information, the specific change effect adds non-specific information that does not suggest the specific information to the specific suggestion information. The gaming machine is characterized by this.

[0468] According to the gaming machine described in (Q3) above, the reliability of the display effect can be improved.

[0469] (Q4) In the gaming machine described in any one of (Q1) to (Q3) above, The numerical information display effect is a numerical change effect that increases or decreases the numerical information displayed during the predetermined display effect within the valid period in which the operation of the operation means is valid, based on the operation of the operation means. The gaming machine is characterized by this.

[0470] According to the gaming machine described in (Q4) above, the reliability of the display effect accompanied by the numerical change effect can be improved.

[0471] (Q5) In the gaming machine described in (Q4) above, The gaming machine is characterized in that the numerical change effect increases or decreases a numerical value according to the number of operations of the operation means.

[0472] According to the gaming machine described in (Q5) above, the reliability of the display effect accompanied by the numerical change effect that changes numerical information according to the number of operations of the operation means can be improved.

[0473] <The 18th problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine that executes an effect of changing predetermined information during a display effect (for example, Japanese Patent Application Laid-Open No. 2015-116229 (pages 99-100, FIG. 83)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, there is a problem that the change of the predetermined information is not correctly displayed, and the reliability of the display effect including the change of the predetermined information cannot be improved in some cases. The invention according to the following (R0) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the reliability of a display effect including a change of predetermined information. The invention according to the following (R0) takes the following configuration in order to achieve such an object.

[0474] (R0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A display control means for outputting a display command for causing a display means to display a display effect including predetermined information, A gaming machine comprising: sub-control means for outputting an instruction command for instructing the display control means to change the display of the predetermined information from one piece of information to another based on the result of determination by the main control means or based on the operation of the operation means. Error determination means for determining whether an error has occurred in which the other information instructed by the instruction command does not match the predetermined information displayed by the display command. Error handling means for performing predetermined error handling corresponding to the error when the error has occurred. A gaming machine characterized by the above.

[0475] According to the gaming machine described in (R0), when it is instructed to change the predetermined information from one piece of information to another based on the result of determination by the main control means or the operation of the operation means, if the instructed other information does not match the predetermined information displayed by the display control means, error handling corresponding to the error is performed, so that it is possible to reduce the attenuation of the player's mood due to the error and improve the interest of the display effect including the change of the predetermined information.

[0476] (R1) In the gaming machine described in (R0), A gaming machine characterized by comprising error notification means for notifying the occurrence of the error.

[0477] According to the gaming machine described in (R1), since the occurrence of the error is notified, the reliability of the effect of changing the predetermined information is improved, so that the interest of the display effect including the change of the predetermined information can be improved.

[0478] (R2) In the gaming machine described in (R1), The display control means includes means for outputting a completion command indicating that the change of the predetermined information has been executed to the sub-control means when the change of the predetermined information is executed. The sub-control means includes error determination means for determining whether an error has occurred in which the other information indicated by the instruction command does not match the predetermined information indicated by the completion command. The gaming machine is characterized by this.

[0479] According to the gaming machine described in (R2) above, when, despite the sub-control means instructing a change in other information, the display control means has not been able to execute a change in the predetermined information, the occurrence of that error is notified. Therefore, the reliability of the effect of changing the predetermined information is improved, and the interestingness of the display effect including the change in the predetermined information can be improved.

[0480] (R3) In the gaming machine described in (R1) or (R2) above, The gaming machine is characterized in that the predetermined information is gaming display information that changes based on the result of determination by the main control means.

[0481] According to the gaming machine described in (R3) above, when, despite the sub-control means instructing a change in the gaming display information, the display control means has not been able to execute a change in the gaming display information, the occurrence of that error is notified. Therefore, the reliability of the effect of changing the gaming display information is improved, and the interestingness of the display effect including the change in the gaming display information can be improved.

[0482] (R4) In the gaming machine described in (R3) above, The gaming machine is characterized in that the gaming display information is gaming numerical information that changes based on the result of determination by the main control means.

[0483] According to the gaming machine described in (R4) above, when, despite the sub-control means instructing a change in the gaming numerical information, the display control means has not been able to execute a change in the gaming numerical information, the occurrence of that error is notified. Therefore, the reliability of the effect of changing the gaming numerical information is improved, and the interestingness of the display effect including the change in the gaming numerical information can be improved.

[0484] The game numerical information is, for example, the remaining number of variations or the number of variations completed in a probability variation state or a time shortening state.

[0485] (R5) In the gaming machine according to (R1) or (R2) above, The predetermined information is operation display information that changes based on the operation of the operation means, and the gaming machine is characterized by this.

[0486] According to the gaming machine described in (R5) above, when, despite the sub-control means instructing a change in the operation display information, the display control means fails to execute the change in the operation display information, the occurrence of the error is notified. Therefore, the reliability of the effect of changing the operation display information is improved, and the interestingness of the display effect including the change in the operation display information can be enhanced.

[0487] (R6) In the gaming machine according to (R5) above, The operation display information is operation numerical information that changes based on the operation of the operation means, and the gaming machine is characterized by this.

[0488] According to the gaming machine described in (R6) above, when, despite the sub-control means instructing a change in the operation numerical information, the display control means fails to execute the change in the operation numerical information, the occurrence of the error is notified. Therefore, the reliability of the effect of changing the operation numerical information is improved, and the interestingness of the display effect including the change in the operation numerical information can be enhanced.

[0489] (R7) In the gaming machine according to any one of (R1) to (R6) above, The error notification means is characterized by displaying the error as an error image in the display information during the display effect.

[0490] According to the gaming machine described in (R7) above, since the error is displayed as an error image in the display information during the display effect, it is possible to make it easier to notice the occurrence of the error.

Example

[0491] The pachinko machine of Example 1 will be described in detail with reference to the drawings. FIG. 1 is a front view of the pachinko machine 10 of Example 1 of the present invention. FIG. 2 is a front perspective view of the pachinko machine 10. FIG. 3 is a rear view of the pachinko machine 10. FIG. 4 is a right side view of the pachinko machine 10, showing the state in which the electric decoration cover is attached in a cross section taken along line AA in FIG. 1. FIG. 5 is a left side view of the pachinko machine 10, showing the state in which the electric decoration cover is attached in a cross section taken along line BB in FIG. 1. FIG. 6 is a plan view of the pachinko machine 10. FIG. 7 is a front view of the game board 30. FIG. 8 is a block diagram showing the electrical configuration of the pachinko machine 10. FIG. 9 is an explanatory diagram showing (a) the display content of the third symbol display device 42 and (b) the hold display.

[0492] In the following examples, unless otherwise specified, the directions of up, down, left, right, front, and back (or depth, front) are described based on the state of viewing the game board from the front, that is, the front view of the game board.

[0493] As shown in FIGS. 1 and 2, the pachinko machine 10 includes an outer frame 11 that forms the outer shell of the pachinko machine 10 and is fixed to a game island in a game hall, and an inner frame 12 that is supported by the outer frame 11 so as to be openable and closable with one side portion (for example, the left side portion in the front view) of the outer frame 11 as an opening and closing axis J1, and a front frame set 14 that is attached to the inner frame 12 so as to be openable and closable with one side portion (for example, the left side portion in the front view) of the inner frame 12 as an opening and closing axis J2.

[0494] The outer frame 11 is formed of wooden plates into a rectangular shape as a whole in the front view, and each plate is assembled by a detachable fastener such as a small screw. In the present embodiment, for example, the outer dimensions of the outer frame 11 in the vertical direction are 809 mm (inner dimensions 771 mm), and the outer dimensions in the horizontal direction are 518 mm (inner dimensions 480 mm). Note that the outer frame 11 may be formed of a resin, a light metal such as aluminum, or the like.

[0495] The inner frame 12 is roughly classified into a resin base 12a (see Fig. 2) as a main member forming its outer shape, and a game board 30 (see Fig. 7) attached to the resin base 12a. Further, as shown in Figs. 1 and 2, the inner frame 12 includes a front frame set 14 that can be opened on one side on the front side of the resin base 12a.

[0496] Specifically, when viewed from the front, the resin base 12a is a plate-shaped member having a substantially rectangular outer shape and an opening (an opening having the same size as a game area 30a (see Fig. 7) described later) with the substantially central portion as the opening center.

[0497] The front frame set 14 is attached to the inner frame 12 so as to be openable and closable about a vertical opening and closing axis J2 on the left side when viewed from the front. Specifically, the front frame set 14 is configured to be rotatable forward with the left side as the opening and closing base end side and the right side as the opening and closing tip side when viewed from the front.

[0498] The game board 30 (see Fig. 7) is detachably attached from the back side of the resin base 12a such that its game area 30a is positioned in the opening of the resin base 12a.

[0499] Here, the front frame set 14 will be described in more detail.

[0500] As shown in Fig. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Similar to the inner frame 12, it can be opened forward about an opening and closing axis J2 extending vertically on the left side when viewed from the front of the pachinko machine 10.

[0501] As shown in Fig. 1, when the front frame set 14 is viewed from the front, it is roughly classified into a lower plate portion 13 located at the lowermost part, an upper plate portion 21 located above the lower plate portion 13, and a glass frame portion 23 located above the upper plate portion 21.

[0502] The front frame set 14 is formed by attaching these lower plate portions 13, upper plate portions 21, and glass frame portions 23 to respective locations on the front side of the base plate body 14a, which is a resin-molded component of the front frame set 14.

[0503] As shown in FIG. 1, the lower plate portion 13 is a component in which the component forming the lower plate 15 and components surrounding the component are integrated, and is fixed to the lowermost location in the front view of the base plate body 14a by a fastening tool such as a screw so as to be located at the lowermost location of the front frame set 14. This lower plate portion 13 is provided with a lower plate 15 and a ball removal lever 17 on its front side.

[0504] As shown in FIGS. 1 and 2, the lower plate 15 as a ball tray is provided from the left end when the width of the front frame set 14 is divided into approximately three equal parts to the location covering "2 / 3", and the game balls discharged from the discharge port 16 can be stored in the lower plate 15. The ball removal lever 17 is for removing (discharging) the game balls in the lower plate 15. By moving this ball removal lever 17 to the left side in FIG. 1, a predetermined location (for example, approximately the central location) on the bottom surface of the lower plate 15 is opened, and the game balls stored in the lower plate 15 can be removed downward to the outside through the opening portion on the bottom surface of the lower plate 15.

[0505] The game ball launch handle 18 is disposed to protrude forward on the right side of the lower plate 15. In response to the operation of the game ball launch handle 18 by the player, the game balls are driven into the game board 30 (see FIG. 7) by the launch device 229 (see FIGS. 3 and 8). Another operation to be described later may be the operation of the game ball launch handle 18.

[0506] As shown in FIG. 1, the sound output portion 24 is provided at two locations, left and right, at the upper part in the front view of the front frame set 14, and is formed by a plurality of output ports for outputting the sound from the speakers provided inside or at the back of the front frame set 14. Only a part of this output port is shown in FIG. 1, and the overall illustration is omitted.

[0507] As shown in FIG. 1, the upper plate portion 21 is a component in which components forming the upper plate 19 and components surrounding the components are integrated, and is fixed to the lower portion of the front frame set 14 (the position above the aforementioned lower plate 15) in the front view of the base plate body 14a by a fastening tool such as a screw so as to be positioned there, and includes the upper plate 19 as a tray for game balls. Here, the upper plate 19 is a ball tray for temporarily storing game balls and guiding them toward the launching device 229 while aligning them in a row.

[0508] Also, as shown in FIG. 1, the upper plate portion 21 is provided with various operation buttons operated by a player at its upper surface portion. As these operation buttons, a frame button 80 composed of a plurality of push buttons is provided at a position close to the ball storage space of the upper plate 19 at the upper surface portion of the upper plate portion 21. The frame button 80 includes a determination button 81 and left selection buttons 82 and right selection buttons 83 arranged on both the left and right sides of the determination button 81. In addition to the push button type, for example, a lever type, a touch sensor type, etc. may also be used. Another operation to be described later may be an operation of the left selection button 82 and the right selection button 83.

[0509] As shown in FIG. 1, the glass frame portion 23 includes a window portion 101 formed above the upper plate portion 21 and various electrical decoration portions provided around the window portion 101.

[0510] That is, as shown in FIG. 1, in the front frame set 14, a window portion 101 having a substantially vertically long elliptical shape is formed at the central portion of the glass frame portion 23 located above the upper dish portion 21 so that most of the game area 30a (see FIG. 7) of the game board 30 can be visually recognized from the outside. Specifically, the window portion 101 has a substantially vertically long elliptical shape with a hollow center (opening portion 101a), and a glass unit (not shown) is attached to the back side of the front frame set 14 so as to cover the opening portion 101a with a glass plate 137 having a substantially vertically long elliptical shape or the like. The glass unit 140 has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. Note that the substantially central portion of the window portion 101 may be made linear, and the glass plate 137 may be made to conform to that shape. Further, the glass plate 137 is not limited to glass, and the material and the like are not limited as long as it is a transparent plate having a predetermined strength.

[0511] Furthermore, as shown in FIG. 1, the glass frame portion 23 includes various lighting decoration portions 300 (first lighting decoration portion 301, second lighting decoration portion 302, and third lighting decoration portion 303) around the window portion 101. That is, as shown in FIG. 1, in the front frame set 14, in a state where it is viewed from the front, the first lighting decoration portion 301 (left lighting decoration portion) incorporating an LED or the like is provided at the left position around the window portion 101, and the second lighting decoration portion 302 (right lighting decoration portion) incorporating an LED or the like is provided at the right position around the window portion 101, and the third lighting decoration portion 303 (upper lighting decoration portion) incorporating an LED or the like is provided at the upper position around the window portion 101. These lighting decoration portions change and control the light emission mode such as lighting and blinking according to changes in the game state at the time of a big hit or a predetermined reach, and play a role of enhancing the production effect during the game.

[0512] In this pachinko machine 10, the first lighting decoration portion 301, the second lighting decoration portion 302, and the third lighting decoration portion 303 function as big hit lamps, and notify that a big hit is in progress by lighting and blinking at the time of a big hit. In addition, the first lighting decoration portion 301 and the second lighting decoration portion 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that lights up during the payout of prize balls and an error display lamp 106 that lights up at the time of a predetermined error.

[0513] Also, at a position diagonally downward to the right at the periphery of the window portion 101, a small window 107 made of a transparent resin is provided so that a part of the surface of the inner frame 12, the surface of the game board 30, etc. can be visually recognized. Since a predetermined portion of this small window 107 is planar, a certificate or the like attached to the lower right corner of the game board 30 can be suitably read mechanically from the planar portion of the small window 107.

[0514] Also, a ball lending operation unit 120 is disposed below the right side of the window portion 101, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the ball lending operation unit 120 is operated with a bill or a card (e.g., a prepaid card) or the like inserted into a card unit (ball lending unit) (not shown) disposed on the side of the pachinko machine 10, game balls are lent according to the operation. The ball lending button 121 is operated to obtain lent balls based on information recorded on a card or the like (recording medium), and lent balls are supplied to the upper tray 19 as long as there is a remaining balance on the card or the like. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. Note that a frequency display unit (not shown) may be further provided in the ball lending operation unit 120. This frequency display unit (not shown) displays the remaining balance information of a card or the like. In a pachinko machine in which game balls are directly lent from a ball lending device or the like to the upper tray without passing through a card unit, that is, a so-called cash machine, the ball lending operation unit 120 is unnecessary. Therefore, a decorative sticker or the like is attached to the installation portion of the ball lending operation unit 120. Thereby, the ball lending operation units of the pachinko machine using a card unit and the cash machine can be made common.

[0515] Next, the configuration of the game board 30 will be described with reference to FIG. 7. As shown in FIG. 7, the game board 30 includes a game board 30b made of wood (for example, plywood) having a rectangular shape when viewed from the ...

Claims

【Claim 1】 operation means for receiving an operation by a player; main control means for performing main control related to the game, including determination related to the game; a gaming machine comprising display means capable of executing a predetermined display effect based on the result of the determination, wherein the gaming machine is capable of setting a valid period during which the operation of the operation means is valid during the predetermined display effect, is provided with measurement means capable of measuring a predetermined period with the start of the valid period, the gaming machine is configured such that when an operation of the operation means is performed in a specific mode within the valid period, a specific operation corresponding effect can be executed, and when an operation different from the operation in the specific mode is started thereafter, the specific operation corresponding effect can be continuously executed; when the elapse of the predetermined period is measured after the different operation is started, the specific operation corresponding effect is configured not to be continuously executed even if the different operation is terminated and at least an operation in the specific mode is performed thereafter; is configured such that the specific operation corresponding effect can be continuously executed even when the operation in the specific mode is interrupted within the valid period; when the elapse of the predetermined period is measured after the interruption is started, the specific operation corresponding effect is configured not to be continuously executed even if the interruption is terminated and at least an operation in the specific mode is performed thereafter. A gaming machine characterized by the above.

Citation Information

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