Gaming machine

JP7700914B2Active Publication Date: 2025-07-01SANYO BUSSAN KK
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Patent Information

Application Number
JP2024050408
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-03-26
Publication Date
2025-07-01
Estimated Expiration
2040-07-31

AI Technical Summary

Benefits of technology

【0008】 請求項1記載の遊技機によれば、演出効果を改善できる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of improving a performance effect.SOLUTION: A front layer-side movable device K400 is configured to be displaceable independent of a rear layer-side movable device K800 so as to avoid such a situation that the operation speed of the front layer-side movable device K400 is limited by the weight of the rear layer-side movable device K800, to speed up the operations of the front layer-side movable device K400 and the rear layer-side movable device K800 and improve performance effects of the front layer-side movable device K400 and the rear layer-side movable device K800. Alternatively, it becomes possible to change over between a state of dynamically performing with the front layer-side movable device K400 and a state of drawing an attention to a series of shape, with the front layer-side movable device K400 immobilized.SELECTED DRAWING: Figure 1785
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Claims

1. A gaming machine in which a first means can be arranged on a first layer, and a second means can be arranged on a second layer overlapping the first layer when viewed in a predetermined direction, The second means and the first means are independently displaceable, and the first means and the second means, which are arranged in a predetermined area when viewed in the predetermined direction, can be viewed in a series of viewing patterns.

2. 2. The gaming machine according to claim 1, wherein the first means is configured to be switchable between a movable state and a non-movable state having different visual patterns, and in the non-movable state, the game machine is viewed in the series of visual patterns.

3. 3. The gaming machine according to claim 1, wherein the first means comprises an operating means and an operated means, and the displacement of the operating means occurs in response to a state of the operated means.