Gaming machine

The gaming machine enhances voice output during variable displays by using timed sound effects with character displays, addressing the lack of engagement in conventional systems and improving player interaction.

JP7701332B2Active Publication Date: 2025-07-01SANKYO CO LTD
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Patent Information

Application Number
JP2022151102
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-07-01
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Conventional gaming machines lack effective voice output enhancements during variable displays, particularly in jackpot gaming states, which can detract from player engagement.

Method used

The gaming machine is designed to output specific voice patterns corresponding to character displays, with distinct sounds for when characters are shown or moving, and to prioritize sounds at the timing of complete character displays, enhancing the player's perception of an advantageous state through timed sound effects.

Benefits of technology

This approach improves the sound output experience by aligning sound effects with character display timings, creating a more engaging and recognizable gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] Some conventional gaming machines are capable of performing variable display and controllable to a jackpot gaming state (advantageous state) favorable to a player, and attempt to enhance the interest by outputting character voices (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that there is room for improvement in voice output.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.

Means for Solving the Problems

[0006] It is possible to control to an advantageous state that is advantageous to the player, A gaming machine, capable of outputting voice, wherein the voice includes a predetermined voice corresponding to character display, and it is possible to display a character, wherein the character includes at least a first character and a second character, the there is a first pattern output in a situation where no character is displayed the voice and there is a second pattern output in a situation where the character is displayed the mouth of the character does not move and the There is a second pattern in which sound is output, in the situation where the character is being displayed the mouth of the character moves and the There is a third pattern in which sound is output, the There is a specific situation where character display is performed, In the specific situation, the character display is shown step by step, In the specific situation, the when a part of the character display is shown, an effect sound different from the predetermined sound is output, and then the the effect sound is continuously output, the when the entire character display is shown the a predetermined sound the is output so as to be prioritized over the effect sound and there are a case where the voice of the first character is output in the second pattern and a case where the voice of the second character is output in the second pattern, when the voice of the first character is output in the second pattern, it is possible to suggest that it is controlled to the advantageous state, when the voice of the second character is output in the second pattern, it is possible to notify that it is controlled to the advantageous state, which is characterized by this. According to such a feature, in a situation where step-by-step character display is performed, if the corresponding sound is output before the timing when the entire character display is shown, there will be a time difference between when the player can recognize the display and when the sound is recognized. Therefore, the sound corresponding to the character display is output at the timing when the entire character display is shown. Furthermore, at the timing when the character display starts, by boosting the specific situation with the emission of the effect sound, while the effect sound is being output, the sound corresponding to the character display is preferentially output, so that a series of flows in the specific situation can be suitably produced. As a result, a gaming machine with improved sound output for characters can be provided. Corresponding drawings: Figures 178 to 181, Figures 226 to 231

[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Explanation of Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] The mode for carrying out the gaming machine according to the present invention will be described below based on examples. In the following examples, "variable display" of special symbols and decorative symbols may be expressed as "fluctuating display" or simply "fluctuation".

[0010] [Mode 1] The gaming machine of Mode 1 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, comprising game control means, production execution means, and reservation storage means, wherein the reservation storage means can store information related to variable display as reservation storage with a predetermined number as an upper limit, the game control means can execute the next variable display when there is reservation storage corresponding to the next variable display when the variable display ends, the production execution means can display a reservation display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, when the reservation storage is stored, The hold display corresponding to the hold memory already stored during the variable display is moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display at the number of hold memories N (a variable display in a situation where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When the variable display at the number of hold memories N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, which is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win gaming state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control CPU 120' in this embodiment, 'Suspended memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the number of first special figure suspended memories and the number of second special figure suspended memories being 4' in this embodiment, 'Start mode' corresponds to the'suspended display shown as the image of the first frame of the appearance animation' in this embodiment, 'Completed mode' corresponds to the'suspended display shown as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, 'Intermediate mode' corresponds to the'suspended display shown as the images of the second frame to the 19th frame of the appearance animation' in this embodiment, 'Suspended shift' corresponds to the'shift animation' in this embodiment, 'Specific period' corresponds to '330 ms which is the display execution period of the shift animation' in this embodiment, The "predetermined period" corresponds to the "660 ms which is the display execution period of the appearance animation" in the present embodiment, The "reserved display position" corresponds to the "reserved memory display area 5U" in the present embodiment.

[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and reserved memory means, The reserved memory means can store information related to variable display as reserved memory with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is reserved memory corresponding to the next variable display, The performance execution means can display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the previous mode of the completion mode, when the reserved memory is stored, During the variable display, the reserved display corresponding to the reserved memory already stored can be moved from the position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of reserved memories N (N less than the predetermined number) when the number of reserved memories is N, When a new reserved memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the reserved display, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, when the hold memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the subsequent movement of the hold display position, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the next variable display starts is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the stepwise change at the time of storing a new hold memory. Furthermore, by the distinction immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new hold memory can be shown to the player more suitably. Corresponding drawings: FIGS. 72, 73, 75, 76

[0012] [Embodiment 3] The gaming machine of Form 3 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode when hold memory is stored, can move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (less than the predetermined number) being the variable display when the number of hold memories is N, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, changing from the start mode to an intermediate mode different from the mode immediately before the completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the mode immediately before the completion mode, changing to the completion mode based on the timing to display the hold display, during the execution of the variable display with the number of hold memories 0 being the variable display when no hold memory is stored, When a new hold memory is stored while the period until the variable display ends with the hold memory count being 0 is longer than the predetermined period, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is made over the predetermined period to display the hold display. When a new hold memory is stored while the period until the variable display ends with the hold memory count being 0 is shorter than the predetermined period, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on that timing and displayed. It is characterized by this. According to this feature, when the hold memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the subsequent movement of the hold display position, and misrecognition of the hold memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the hold memory count and the gradual change at the time of storing a new hold memory. Furthermore, when the hold memory count is 0, when the timing of storing a new hold memory has no grace period until the start of the next variable display, by changing the gradual change at the time of storing the new hold memory to the completion mode, even when the hold memory count is 0, there is no hindrance to the movement of the hold display position, and misrecognition of the hold memory count can be prevented. Corresponding drawings: Figures 72, 73, 81, 82

[0013] [Form 4] The gaming machine of Form 4 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, Comprising a holding memory means, The holding memory means can store information related to variable display as holding memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is holding memory corresponding to the next variable display. The effect execution means When holding memory is stored, it is possible to display a holding display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. During the variable display, the holding display corresponding to the holding memory already stored can be moved from the position where it has been displayed over a specific period from the holding shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of holding memories N is less than the predetermined number, that is, during the variable display when the number of holding memories is N. When a new holding memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, starting the holding display in the start mode at the holding display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode to display the holding display. When a new holding memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the holding display is started in the start mode at the holding display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the mode before completion, it is changed to the completion mode based on this timing to display the holding display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the start mode and reaching the timing when the next variable display starts, the hold display is changed to the completion mode based on the timing and displayed, When the variable display at the hold memory number N ends and a new hold memory is stored immediately after the next variable display starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored, When the period until the variable display at the hold memory number 0 ends is longer than the predetermined period and a new hold memory is stored, a change of starting the hold display in the start mode at the hold display position corresponding to the next variable display, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period and is not immediately before the variable display at the hold memory number 0 ends, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and by becoming the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed, When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display at the time of the reserved memory count 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory count 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory count 0. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the middle mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by distinguishing the presence or absence of change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of the reserved memory count and the storage of a new reserved memory. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, when the timing of storing a new reserved memory has no delay of a predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completion mode, even when the reserved memory count is 0, there is no obstacle to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Corresponding drawings: Figures 72, 73, 75, 76, 81 - 84 In addition, in this form, 'Immediately before the variable display at the time of the reserved memory count 0 ends' corresponds to 'the timing less than 33 ms until the variable display with 0 reserved memory counts ends', 'Immediately after the variable display at the time of the reserved memory count 0 ends' corresponds to 'the timing less than 33 ms after the variable display with 0 reserved memory counts ends'.

[0014] [Form 5] The gaming machine of Form 5 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, including game control means, performance execution means, and hold memory means. The hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display. The performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode when hold memory is stored. During a variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (N less than the predetermined number) when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display. when the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode immediately before the completion mode, and when the timing when the next variable display starts arrives in a situation where it is in an intermediate mode different from the mode immediately before the completion mode, it is changed to the completion mode based on the timing to display the hold display. When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, a change is made to start the reserved display in the start mode at the reserved display position corresponding to the Nth number, change stepwise from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the reserved display. After displaying the reserved display in the completion mode, the display area used for the display of the reserved display is smaller than the display area used for the change that starts the reserved display in the start mode, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, during the period from the display in the completion mode until the reserved shift start timing. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by the discrimination immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even if the timing of the new display of the reserved display overlaps with the already displayed reserved display, since the display area used is wider for the stepwise change of the new reserved display, the player can recognize the reserved memory. Corresponding drawings: FIGS. 56, 72 to 74

[0015] [Embodiment 6] The gaming machine of Embodiment 6 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player. A game control means, a performance execution means, and a reservation memory means, and the reservation memory means can store information regarding variable display as reservation memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is reservation memory corresponding to the next variable display, the performance execution means, when reservation memory is stored, can display a reservation display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, during variable display, the reservation display corresponding to the reservation memory already stored can be moved from the position where it has been displayed for a specific period from the reservation shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display when the number of reservation memories N is less than the predetermined number, i.e., the variable display when the number of reservation memories is N, when a new reservation memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the reservation display in the start mode at the reservation display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the reservation display, when a new reservation memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the reservation display is started in the start mode at the reservation display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the reservation display is changed to the completion mode based on the timing to display the reservation display, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing to start the next variable display in the situation where the start mode is set, the suspended display is changed to the completion mode based on this timing and displayed, When the variable display at the time of the N-th suspended memory ends and a new suspended memory is stored immediately after the start of the next variable display, the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the suspended display, After displaying the suspended display in the completion mode, the display area used for the change in which the suspended display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the suspended display until the suspended shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the display area used for the new suspended display is wider, the player can recognize the suspended memory. Corresponding drawings: FIGS. 56, 72, 73, 75, 76

[0016] [Aspect 7] The gaming machine of Aspect 7 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means. The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is suspended memory corresponding to the next variable display when the variable display ends. The performance execution means can display a suspended display by gradually changing a start state, a completed state, and a plurality of intermediate states including a state before completion, which is the state immediately before the completed state, when the suspended memory is stored. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (variable display when the number of hold memories is less than the predetermined number), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored after the variable display with the number of hold memories N ends and before the specific period elapses from the hold shift start timing, a change is made to start the hold display at the hold display position corresponding to the Nth number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. During the execution of the variable display with the number of hold memories 0 (variable display when there is no hold memory stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored while the period until the variable display ends with the hold memory count of 0 is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display is started in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing and the hold display is displayed. After displaying the hold display in the completion mode, the display area used for the change in which the hold display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold display during the period until the hold shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it does not hinder the movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. When the pending display that was already displayed at the pending display position corresponding to the Nth time moves, even if the pending display newly displayed at the pending display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the pending display overlaps with the already displayed pending display, since the display area used is wider for the display of the new pending display, the player can recognize the pending memory. Corresponding Drawings: Figures 56, 72, 73, 81, 82

[0017] [Mode 8] The gaming machine of Mode 8 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, performance execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is one mode before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode immediately before the completion mode, the pending display is changed to the completion mode based on the timing to display the pending display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the pending display is changed to the completion mode based on the timing to display the pending display. When a new pending memory is stored immediately after the variable display for the Nth pending memory number ends and the next variable display starts, a change is executed over the predetermined period. The change is to start the pending display at the pending display position corresponding to the Nth number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the pending display. During the execution of the variable display when the number of pending memories is 0, which is a variable display in a situation where no pending memory is stored. When a new pending memory is stored during the period until the variable display when the number of pending memories is 0 ends and this period is longer than the predetermined period, a change is executed over the predetermined period. The change is to start the pending display at the pending display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the pending display. When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display when the number of pending memories is 0, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the next variable display, changed to an intermediate mode different from the mode before completion from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the mode before completion, the pending display is changed to the completion mode based on this timing and the pending display is displayed. When the period until the variable display when the number of pending memories is 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display when the number of pending memories is 0, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the pending display is changed to the completion mode based on this timing and the pending display is displayed. When a new pending memory is stored immediately after the variable display when the number of pending memories is 0 ends, the pending display is displayed from the completion mode at the pending display position corresponding to the next variable display of the variable display when the number of pending memories is 0. After displaying the reservation display in the completion mode, the display area used for the change in which the reservation display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reservation display during the period until the reservation shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This can prevent obstacles to the movement of the pending display position that will occur later and prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new pending memory. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent obstacles to the movement of the pending display position and prevent misrecognition of the number of pending memories. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts. Therefore, no gradual change for the new pending memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, it is easy to visually recognize the newly displayed pending display and misrecognition can be prevented. Furthermore, even if the timing of newly displaying the pending display overlaps with the already displayed pending display, since the display area used is wider for the gradual change of the new pending display, the player can recognize the pending memory. Corresponding drawings: FIGS. 56, 72, 73, 75, 76, 81 to 84

[0018] [Mode 9] The gaming machine of Mode 9 is A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to a player, comprising game control means, production execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the production execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, when hold memory is stored, can execute a winning production, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display when the number of holds N is less than the predetermined number, that is, during the variable display when the number of hold memories is N, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode immediately before the completion mode is reached, the hold display is changed to the completion mode based on the timing to display the hold display, When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. During the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer and shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by the discrimination immediately before and after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the gradual change, the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 72 to 74, FIG. 92 In addition, in this embodiment, The "winning performance" corresponds to the "flash performance at the time of winning".

[0019] [Form 10] The gaming machine of Form 10 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the performance execution means when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, when hold memory is stored, can execute a winning performance, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of hold memories N (N less than the predetermined number) when a certain number of hold memories less than the predetermined number are stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th one, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. During the execution of the variable display at the N-th hold memory, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, during the execution of the variable display at the N-th hold memory, when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, during the execution of the variable display at the N-th hold memory, when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, and when the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0020] [Aspect 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, The game control means can execute the next variable display when there is suspended memory corresponding to the next variable display when the variable display ends, The performance execution means, When suspended memory is stored, it is possible to gradually change and display a suspended display including a start state, a completed state, and a plurality of intermediate states including a state before the completed state which is the state before the completed state, When suspended memory is stored, it is possible to execute a winning performance, It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started at the hold display position corresponding to the (N + 1)-th number in the start mode, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is shorter than the predetermined period, the hold display is started at the hold display position corresponding to the next variable display in the start mode, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. During the execution of the variable display of the reserved memory number N, when the period until the start of the next variable display is longer than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number N, when the period until the start of the next variable display is shorter than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number 0, when the period until the end of the variable display of the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display of the reserved memory number 0, when the period until the end of the variable display of the reserved memory number 0 is shorter than the predetermined period and a new reserved memory is stored, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Thus, it is possible to prevent an obstacle to the movement of the pending display position that occurs later and to prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent an obstacle to the movement of the pending display position and to prevent misrecognition of the number of pending memories. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and it is possible to show the player the gradual change. Even when the pending display newly displayed at the Nth time overlaps when the pending display that has already been displayed at the Nth time moves, since the display area used is wider for the pending display newly displayed, it is easy to visually recognize the pending display newly displayed and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding Drawings: FIGS. 72, 73, 81, 82, 92

[0021] [Mode 12] The gaming machine of Mode 12 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, including gaming control means, performance execution means, and pending memory means. The pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the pending memory is stored, it is possible to execute a winning effect. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display with the number of pending memories N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the pending display is displayed. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, it is changed to the completion mode based on the timing, and the pending display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the start mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the variable display at the suspended memory number N ends and a new suspended memory is stored immediately after the start of the next variable display, a change is made in which the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the suspended display. During the execution of the variable display at the suspended memory number 0, which is a variable display in a situation where no suspended memory is stored. When the period until the end of the variable display at the suspended memory number 0 is longer than the predetermined period and a new suspended memory is stored, a change is made in which the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the suspended display. When the period until the end of the variable display at the suspended memory number 0 is shorter than the predetermined period and is not immediately before the end of the variable display at the suspended memory number 0, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display at the time of the reserved memory number 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and by becoming the timing at which the next variable display is started in the situation where the start mode is in effect, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display after the variable display at the time of the reserved memory number 0, During the execution of the variable display at the reserved memory number N, when a new reserved memory is stored when the period until the next variable display is started is longer than the predetermined period, and during the execution of the variable display at the reserved memory number N, when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, and when a new reserved memory is stored, and during the execution of the variable display at the reserved memory number N, when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, and when a new reserved memory is stored, and when the variable display at the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display is started, and during the execution of the variable display at the reserved memory number 0, when a new reserved memory is stored when the period until the variable display at the reserved memory number 0 ends is longer than the predetermined period, and during the execution of the variable display at the reserved memory number 0, when the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is not the period immediately before the variable display at the reserved memory number 0 ends, and when a new reserved memory is stored, and during the execution of the variable display at the reserved memory number 0, when the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is the period immediately before the variable display at the reserved memory number 0 ends, and when a new reserved memory is stored, and when a new reserved memory is stored immediately after the variable display at the reserved memory number 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by distinguishing the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Furthermore, when the number of suspended memories is 0, when there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so no gradual change for the new suspended memory is executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: Figures 72, 73, 75, 76, 81 - 84, 92

[0022] [Form 13] The gaming machine of Form 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, a game control means, a presentation execution means, and a hold memory means, and the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the presentation execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display that is more likely to be controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing among a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing among a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display when the number of hold memories N is less than the predetermined number and the number of hold memories is N (hold memory number N variable display), when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, a change is executed over the predetermined period, which starts the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, changes stepwise from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, it is changed to the normal completion mode based on the timing to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, it is changed to the special completion mode based on the timing to display the special hold display. When the variable display at the N-th hold memory ends and a new hold memory is stored and the normal hold display is to be displayed before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, which starts the normal hold display in the normal start mode at the hold display position corresponding to the N-th number, changes stepwise from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal hold display. When the variable display for the reserved memory count N ends, and a new reserved memory is stored and the special reserved display is to be shown before the specific period elapses from the reserved shift start timing, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, if the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new reserved memory can be shown to the player more suitably. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning of the reserved display, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is shown, the same laws regarding the change to the normal completion mode or the special completion mode of the gradual display and the execution of this change as when the normal reserved display is shown are applied, so the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment, The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment, The "Normal Start Mode" corresponds to the "White Hold Display that is displayed as the first frame image of the Appearance Animation when it is determined that the execution of the Hold Change Effect is not performed" in this embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is displayed as the 20th frame image of the Appearance Animation and the first frame image of the Shift Animation when it is determined that the execution of the Hold Change Effect is not performed" in this embodiment, The "Normal Intermediate Mode" corresponds to the "Hold Display that is displayed as the images from the 2nd frame to the 19th frame of the Appearance Animation when it is determined that the execution of the Hold Change Effect is not performed" in this embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is displayed as the first frame image of the Appearance Animation when it is determined that the execution of the Hold Change Effect is performed" in this embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is displayed as the 20th frame image of the Appearance Animation and the first frame image of the Shift Animation when it is determined that the execution of the Hold Change Effect is performed" in this embodiment, The "Special Intermediate Mode" corresponds to the "Blue or Red Hold Display that is displayed as the images from the 2nd frame to the 19th frame of the Appearance Animation when it is determined that the execution of the Hold Change Effect is performed" in this embodiment.

[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, effect execution means, and hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is hold storage corresponding to the next variable display, The effect execution means When a hold memory is stored, it is possible to display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display. When a hold memory is stored, it is possible to display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode. When a hold memory is stored, it is possible to display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it was displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories is N. When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change in which the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode is executed over the predetermined period to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the normal start mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the special start mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be shown, a change is executed over the predetermined period in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, changed stepwise from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be shown, a change is executed over the predetermined period in which the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the subsequent movement of the reserved display position and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, the reserved memory stored at the same timing as the start of the variable display is displayed at the display position of the destination from the beginning, so there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is shown, the same laws regarding the change to the normal completion mode or the special completion mode of the stepwise display and the execution of the change are applied as when the normal reserved display is shown, so that the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of Form 15 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher expectation of being controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate states including a normal start mode, a normal completion mode, and a normal pre-completion mode which is one mode before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate states including a special start mode, a special completion mode, and a special pre-completion mode which is one mode before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N < the predetermined number) which is a variable display in a situation where N numbers of hold memories less than the predetermined number are stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period to display the normal hold display by starting the normal hold display in the hold display position corresponding to the (N + 1)-th number in the normal start mode, gradually changing from the normal start mode to the plurality of normal intermediate states, and then changing to the normal completion mode, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. During the execution of the variable display at hold memory number 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display at hold memory number 0 ends is longer than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, and this change is executed over the predetermined period to display the normal hold display. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special reserved display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Further, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Also, when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Further, even when a special suspended display is displayed, the same laws regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change are applied as when a normal suspended display is displayed, so that the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 69, 72, 73, 81, 82

[0025] [Aspect 16] The gaming machine of Aspect 16 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a stored reservation corresponding to the next variable display, the next variable display can be executed. The effect execution means When a stored reservation is stored, it is possible to display one of a plurality of types of stored reservations including a normal stored display and a special stored display that is controlled to a more advantageous state than the normal stored display with a higher degree of expectation. When a stored reservation is stored, it is possible to display the normal stored display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode that is one mode before the normal completion mode. When a stored reservation is stored, it is possible to display the special stored display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode that is one mode before the special completion mode. During the variable display, the stored display corresponding to the stored reservation already stored can be moved from the position where it was displayed over a specific period from the stored shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of stored reservations N is less than the predetermined number, that is, the variable display when the number of stored reservations N, When a new stored reservation is stored and the normal stored display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the normal stored display is started in the normal start mode at the stored display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode to display the normal stored display. When a new stored reservation is stored and the special stored display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the special stored display is started in the special start mode at the stored display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode to display the special stored display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal completion-before mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal completion-before mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special completion-before mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special completion-before mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, changed step by step from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, changed step by step from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special reserved display. During the execution of the variable display for the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed step by step from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal reserved display. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed step by step from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal reserved display is changed to the normal completion mode based on the timing and the normal reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special reserved display is changed to the special completion mode based on the timing and the special reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the normal start mode, the normal reserved display is changed to the normal completion mode based on the timing and the normal reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the special start mode, the special reserved display is changed to the special completion mode based on the timing and the special reserved display is displayed. When a new pending memory is stored immediately after the variable display at the time of the pending memory count 0 ends and the normal pending display is to be displayed, the normal pending display is displayed from the normal completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory count 0, When a new pending memory is stored immediately after the variable display at the time of the pending memory count 0 ends and the special pending display is to be displayed, the special pending display is displayed from the special completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory count 0, It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, the pending display newly displayed is easy to visually recognize and misrecognition can be prevented. Furthermore, even when a special pending display is displayed, since the same rules regarding the change to the normal completed state or the special completed state of the gradual display and the execution or non-execution of the change apply as when a normal pending display is displayed, the player can more easily recognize the pending memory. Corresponding Drawings: FIGS. 69, 72, 73, 75, 76, 81 to 84

[0026] [Form 17] The gaming machine of form 17 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and held memory means, wherein the held memory means can store information regarding variable display as held memory with a predetermined number as the upper limit, wherein the game control means can execute the next variable display when there is held memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can execute performances corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of held displays including a first mode held display corresponding to the first mode and a second mode held display corresponding to the second mode when held memory is stored, when held memory is stored during the first mode, can display the first mode held display by gradually changing a plurality of in - first - mode intermediate modes including a first - mode start mode, a first - mode completion mode, and a first - mode pre - completion mode which is the mode immediately before the first - mode completion mode, when held memory is stored during the second mode, can display the second mode held display by gradually changing a plurality of in - second - mode intermediate modes including a second - mode start mode, a second - mode completion mode, and a second - mode pre - completion mode which is the mode immediately before the second - mode completion mode, it is possible to move the held display corresponding to the held memory already stored during variable display from the position where it has been displayed over a specific period from the held - shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of held memories N (N less than the predetermined number) which is a variable display in a situation where N number of held memories less than the predetermined number are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the change of starting the second-mode hold display at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to a first-mode intermediate mode different from the pre-first-mode-completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in a first-mode intermediate mode different from the pre-first-mode-completion mode, it is changed to the first-mode completion mode based on the timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to a second-mode intermediate mode different from the pre-second-mode-completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in a second-mode intermediate mode different from the pre-second-mode-completion mode, it is changed to the second-mode completion mode based on the timing to display the second-mode hold display. In the first mode, when the variable display at the retention memory number N ends, and a new retention memory is stored before the expiration of the specific period from the retention shift start timing and the first-mode retention display is to be displayed, the first-mode retention display is started in the first-mode start mode at the retention display position corresponding to the Nth item, and after gradually changing from the first-mode start mode to the plurality of in-first-mode intermediate modes, a change to the first-mode completion mode is executed over the predetermined period to display the first-mode retention display. In the second mode, when the variable display at the retention memory number N ends, and a new retention memory is stored before the expiration of the specific period from the retention shift start timing and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the Nth item, and after gradually changing from the second-mode start mode to the plurality of in-second-mode intermediate modes, a change to the second-mode completion mode is executed over the predetermined period to display the second-mode retention display. It is characterized by this. According to this feature, when the retention memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the retention display position that will be performed thereafter, and misrecognition of the retention memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the retention memory number and the gradual change at the time of storing a new retention memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new retention memory. Also, since the retention memory newly stored during the specific period in which the retention display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the player can be shown the gradual change. Also, even if the mode of the effect is different, since the law related to the change to the completion mode of the gradual display is also applied, the player can more easily recognize the retention memory. Corresponding drawings: FIGS. 72 to 74, FIG. 92 Still, in this form, 'First Mode' corresponds to 'Presentation Mode A' in this embodiment, 'Second Mode' corresponds to 'Presentation Mode B' in this embodiment, 'First Mode Hold Display' corresponds to 'Hold Display of Cube in Presentation Mode A' in this embodiment, 'Second Mode Hold Display' corresponds to 'Hold Display of Octahedron in Presentation Mode B' in this embodiment, 'First Mode Start Aspect' corresponds to 'Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode A' in this embodiment, 'First Mode Completion Aspect' corresponds to 'Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode A' in this embodiment, 'Second Mode Intermediate Aspect' corresponds to 'Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Start Aspect' corresponds to 'Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Completion Aspect' corresponds to 'Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode B' in this embodiment, 'Second Mode Intermediate Aspect' corresponds to 'Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment.

[0027] [Form 18] The gaming machine of Form 18 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising gaming control means, presentation execution means, and hold memory means. The retention memory means can store information related to variable display as retention memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is retention memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When retention memory is stored, it can display a plurality of types of retention displays including a first mode retention display corresponding to the first mode and a second mode retention display corresponding to the second mode. When retention memory is stored during the first mode, it can display the first mode retention display by gradually changing a plurality of intermediate modes of the first mode including a first mode start mode, a first mode completion mode, and a first mode pre-completion mode which is one mode before the first mode completion mode. When retention memory is stored during the second mode, it can display the second mode retention display by gradually changing a plurality of intermediate modes of the second mode including a second mode start mode, a second mode completion mode, and a second mode pre-completion mode which is one mode before the second mode completion mode. During the variable display, it is possible to move the retention display corresponding to the retention memory already stored from the position where it has been displayed for a specific period from the retention shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of retention memories N (when the number of retention memories is less than the predetermined number), When a new retention memory is stored and the first mode retention display is to be displayed while in the first mode and the period until the next variable display starts is longer than the predetermined period, the change of starting the first mode retention display at the retention display position corresponding to the (N + 1)th number, gradually changing from the first mode start mode to the plurality of intermediate modes of the first mode, and then changing to the first mode completion mode is executed over the predetermined period to display the first mode retention display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed stepwise from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed to an intermediate first-mode state different from the pre-completion first-mode state from the first-mode start mode, and changed to the first-mode completion mode based on the timing when the next variable display starts in a situation where it is in an intermediate first-mode state different from the pre-completion first-mode state to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed to an intermediate second-mode state different from the pre-completion second-mode state from the second-mode start mode, and changed to the second-mode completion mode based on the timing when the next variable display starts in a situation where it is in an intermediate second-mode state different from the pre-completion second-mode state to display the second-mode hold display. When it is during the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on this timing, When it is during the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on this timing, When it is during the first mode, if the variable display at the time of the N hold memories ends and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display, When it is during the second mode, if the variable display at the time of the N hold memories ends and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change of starting the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Thus, it does not interfere with the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, the pending memory newly stored at the same timing as the start of the variable display is displayed at the display position of the destination of the movement from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the rule regarding the change of the gradual display to the completed state is similarly applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0028] [Mode 19] The gaming machine of Mode 19 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, an effect execution means, and a pending memory means, the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, the effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, and can display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode when a pending memory is stored. When the suspended memory is stored during the first mode, it is possible to display the first-mode suspended display by gradually changing a plurality of intermediate first-mode states including a first-mode start state, a first-mode completion state, and a pre-first-mode-completion state which is the state immediately before the first-mode completion state, When the suspended memory is stored during the second mode, it is possible to display the second-mode suspended display by gradually changing a plurality of intermediate second-mode states including a second-mode start state, a second-mode completion state, and a pre-second-mode-completion state which is the state immediately before the second-mode completion state, It is possible to move the suspended display corresponding to the suspended memory already stored during variable display from the position where it has been displayed for a specific period from the suspended shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of suspended memories N is less than the predetermined number, that is, the variable display when the number of suspended memories N is displayed, When a new suspended memory is stored and the first-mode suspended display is to be displayed while in the first mode and the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the first-mode suspended display is started in the first-mode start state at the suspended display position corresponding to the (N + 1)-th item, gradually changed from the first-mode start state to the plurality of intermediate first-mode states, and then changed to the first-mode completion state, to display the first-mode suspended display, When a new suspended memory is stored and the second-mode suspended display is to be displayed while in the second mode and the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the second-mode suspended display is started in the second-mode start state at the suspended display position corresponding to the (N + 1)-th item, gradually changed from the second-mode start state to the plurality of intermediate second-mode states, and then changed to the second-mode completion state, to display the second-mode suspended display, When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an intermediate first-mode state different from the state before the completion of the first mode, and when the next variable display starts in a situation where it is in an intermediate first-mode state different from the state before the completion of the first mode, it is changed to the first-mode completion state based on this timing to display the first-mode hold display. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an intermediate second-mode state different from the state before the completion of the second mode, and when the next variable display starts in a situation where it is in an intermediate second-mode state different from the state before the completion of the second mode, it is changed to the second-mode completion state based on this timing to display the second-mode hold display. During the execution of the variable display with hold memory count 0, which is a variable display in a situation where no hold memory is stored. When it is in the first mode and the period until the variable display with hold memory count 0 ends is longer than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, gradually changed from the first-mode start mode to the plurality of intermediate first-mode states, and then changed to the first-mode completion state, and this change is executed over the predetermined period to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is longer than the predetermined period, a change is executed over the predetermined period, in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, and is gradually changed from the second-mode start mode to the plurality of second-mode intermediate modes and then to the second-mode completion mode, to display the second-mode hold display. When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed from the first-mode start mode to an intermediate first-mode state different from the state before completion of the first mode, and when the next variable display starts in a situation where the state is an intermediate first-mode state different from the state before completion of the first mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed from the second-mode start mode to an intermediate second-mode state different from the state before completion of the second mode, and when the next variable display starts in a situation where the state is an intermediate second-mode state different from the state before completion of the second mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Further, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no hindrance to the movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Even when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the suspended memories are easier for the player to recognize. Corresponding drawings: Figures 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising gaming control means, effect execution means, and suspended memory means, wherein the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it is possible to display a plurality of types of pending displays including a first-mode pending display corresponding to the first mode and a second-mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it is possible to display the first-mode pending display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When a pending memory is stored during the second mode, it is possible to display the second-mode pending display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display with the number of pending memories N When it is during the first mode and a new pending memory is stored and the first-mode pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the first-mode pending display at the pending display position corresponding to the (N + 1)-th number, gradually changing from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an intermediate first-mode mode different from the pre-completion first-mode mode, and when the next variable display starts in a situation where it is in an intermediate first-mode mode different from the pre-completion first-mode mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an intermediate second-mode mode different from the pre-completion second-mode mode, and when the next variable display starts in a situation where it is in an intermediate second-mode mode different from the pre-completion second-mode mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on the timing. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on the timing. When it is in the first mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the first-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When it is in the second mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the second-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When in the first mode and the period until the variable display at the time of the hold memory number 0 ends is longer than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory number 0 ends is longer than the predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the variable display at the time of the hold memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the hold memory number 0, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed to an intermediate first-mode state different from the pre-completion first-mode state from the first-mode start mode, and when the next variable display is started in a situation where it is in an intermediate first-mode state different from the pre-completion first-mode state, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the hold memory count of 0, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, changed from the second mode start mode to a second mode intermediate mode different from the second mode pre-completion mode, and when it becomes the timing at which the next variable display is started in the situation of being in a second mode intermediate mode different from the second mode pre-completion mode, the second mode hold display is changed to the second mode completion mode based on this timing and the second mode hold display is displayed. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the hold memory count of 0, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start mode at the hold display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation of being in the first mode start mode, the first mode hold display is changed to the first mode completion mode based on this timing and the first mode hold display is displayed. When in the second mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the hold memory count of 0, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation of being in the second mode start mode, the second mode hold display is changed to the second mode completion mode based on this timing and the second mode hold display is displayed. When in the first mode and a new hold memory is stored immediately after the variable display at the time of the hold memory count of 0 ends and the first mode hold display is to be displayed, the first mode hold display is displayed from the first mode completion mode at the hold display position corresponding to the next variable display after the variable display at the time of the hold memory count of 0. When in the second mode and a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second-mode hold display is to be shown, the second-mode hold display is shown from the second-mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the rule regarding the change to the completed state of the gradual display is similarly applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 - 84, 92

[0030] [Form 21] The gaming machine of Form 21 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state favorable to the player, game control means, performance control means, storage means, a plurality of light emitting means, and is provided with, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, The storage means, can store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and a first reserved storage area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means can change the mode of the performance control means side light emitting means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the said variable display storage area, When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area and the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and then, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of information regarding the variable display of specific identification information in the reserved storage area, When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in the mode corresponding to the non - storage of information regarding the variable display of specific identification information in the reserved storage area, The presentation control means, When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode one before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing at which the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, and when the variable display with the number of hold memories N (variable display at the time of the number of hold memories N) which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number of N specific identification information is stored in the hold memory area is being executed, when the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display, when the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display, when the variable display at the time of the number of hold memories N ends and information regarding the variable display of new specific identification information is stored before the specific period elapses from the hold shift start timing, a change in which the hold display is started in the start mode at the hold display position corresponding to the N-th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode is executed over the predetermined period to display the hold display, is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the pending display position and misrecognition of the number of pending memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where the variable display is not being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of pending memories is 1 to the mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The 'production control means' corresponds to the 'production control CPU 120' in this embodiment, The'memory means' corresponds to the 'RAM 102, particularly the game control data holding area 001SG150' in this embodiment, The'specific identification information' corresponds to the '8 LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B' in this embodiment, The 'light emitting means on the game control means side' corresponds to the 'LEDs constituting the special figure unit 201, particularly the LEDs constituting the first pending display 25A and the second pending display 25B' in this embodiment, The 'light emitting means on the production control means side' corresponds to the 'LEDs constituting the first sub-pending display 151A and the second sub-pending display 151B' in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of reservation number '0' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, the "first reservation memory area" corresponds to the "entry (storage area) of reservation numbers '1 to 4' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, and the "start area" corresponds to the "first start winning opening (winning ball device 6A) and the second start winning opening (variable winning ball device 6B)" in the present embodiment.

[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of variably displaying specific identification information and controlling to an advantageous state favorable to the player, comprising game control means, performance control means, memory means, and a plurality of light emitting means, wherein the plurality of light emitting means includes game control means side light emitting means controlled by the game control means and performance control means side light emitting means controlled by the performance control means, the memory means is capable of storing information related to the variable display of specific identification information, and includes a variable display memory area as an area for storing information related to the variable display of specific identification information, a first reservation memory area which is an area for storing information related to the variable display of specific identification information after the variable display memory area, and a plurality of reservation memory areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the game control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the performance control means is capable of changing the mode of the performance control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if information regarding the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed. When there is no storage of information regarding the variable display of the specific identification information in the storage means, when the game medium passes through the start area, information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of the specific identification information is stored in the first reserved storage area, and then when the variable display of the specific identification information corresponding to the information regarding the variable display of the specific identification information stored in the variable display storage area ends, the information regarding the variable display of the specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of the specific identification information in the first reserved storage area, and then when moving the storage of the information regarding the variable display of the specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of the specific identification information in the reserved storage area. When the storage means does not store information regarding the variable display of the specific identification information, even if the game medium passes through the start area and the information regarding the variable display of the specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of the specific identification information is stored in the first reserved storage area, and instead, the mode corresponding to the fact that the information regarding the variable display of the specific identification information is not stored in the reserved storage area is maintained. The effect control means When information regarding the variable display of the specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of the specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of the specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the next variable display of the specific identification information is started to the reserved display position corresponding to the start of the next variable display of the specific identification information. When the variable display with the reserved storage count N, which is the variable display of the specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed, When the period until the start of the next variable display of the specific identification information is longer than the predetermined period and new information regarding the variable display of the specific identification information is stored, a change is executed over the predetermined period to display the reserved display by starting the reserved display in the start mode at the reserved display position corresponding to the (N + 1)-th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. In particular, in a situation where no variable display is being executed and there are no suspended memories, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area when passing through the start area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of suspended memories is 1 to a mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76

[0032] [Form 23] The gaming machine of Form 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, performance control means, storage means, and a plurality of light emitting means, The plurality of light emitting means include light emitting means on the game control means side controlled by the game control means and light emitting means on the performance control means side controlled by the performance control means. The storage means can store information regarding the variable display of specific identification information, A plurality of storage areas including a variable display storage area as a storage area for storing information related to variable display of specific identification information, a first reserved storage area which is a storage area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means When information related to variable display of specific identification information is stored in the variable display storage area, it is possible to execute variable display of specific identification information. When the variable display of specific identification information is completed, if there is storage of information related to variable display of specific identification information in the first reserved storage area, it is possible to execute variable display of the next specific identification information. When there is no storage of information related to variable display of specific identification information in the storage means, when the game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, and then the information related to variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, and then when the variable display of specific identification information corresponding to the information related to variable display of specific identification information stored in the variable display storage area is completed, the information related to variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the reserved storage count N, which is the variable display of specific identification information in the situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the intermediate mode is different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display of the hold memory number 0, which is the variable display of specific identification information in a situation where information regarding specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display of the hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. When the period until the end of the variable display of the hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the intermediate mode is different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the suspended display position that will be performed later and prevent misrecognition of the number of suspended memories. Further, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, when the timing at which a new suspended memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent an obstacle to the movement of the suspended display position and prevent misrecognition of the number of suspended memories. In particular, in a situation where no variable display is being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will be obtained for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding Drawings: FIGS. 39, 72, 73, 81, 82

[0033] [Mode 24] The gaming machine of Mode 24 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, storage means, and a plurality of light emitting means. The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and an effect control means side light emitting means controlled by the effect control means. The storage means is capable of storing information regarding variable display of specific identification information, and includes a variable display storage area as an area for storing information regarding variable display of specific identification information, a first reserved storage area which is an area for storing information regarding variable display of specific identification information after the variable display storage area, and a plurality of storage areas including a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light emitting means. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the effect control means side light emitting means. The game control means can execute variable display of specific identification information when information regarding variable display of specific identification information is stored in the variable display storage area, and can execute variable display of the next specific identification information when there is storage of information regarding variable display of specific identification information in the first reserved storage area when variable display of specific identification information is completed. When there is no storage of information regarding variable display of specific identification information in the storage means, when a game medium passes through the start area, information regarding variable display of specific identification information is stored in the first reserved storage area, and then the information regarding variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the said variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area and the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and then, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. Even when the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area is maintained as it is. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period starting from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, When the variable display of the number of stored holds N, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display, When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and not the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on that timing and the hold display is displayed, When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the start mode, the hold display is changed to the completion mode based on that timing and the hold display is displayed, When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory count N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the reserved display. When the variable display at the time of the reserved memory count 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When information regarding the variable display of new specific identification information is stored during a period until the variable display at the time of the reserved memory count 0 ends and the period is longer than the predetermined period, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the reserved display. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and it is not immediately before the variable display at the time of the reserved memory count 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation of being in the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing to display the reserved display. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and it is immediately before the variable display at the time of the reserved memory count 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation of being in the start mode, the reserved display is changed to the completion mode based on the timing to display the reserved display. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of storing the reserved memory count and the new reserved memory. Furthermore, by differentiating just before and immediately after the start of the next variable display, the stepwise change at the time of storing the new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, if the timing of storing the new reserved memory has no delay for a predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completion mode, even when the reserved memory count is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, particularly in a situation where no variable display is being executed and there is no reserved memory, in terms of the processing of the game control means, after storing the information regarding the variable display of the new specific identification information in the memory area where the information regarding the variable display of the specific identification information is stored in the first reserved memory area, the information is moved to the variable display memory area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating a reserved memory count of 1 to the mode indicating a reserved memory count of 0, the mode indicating a reserved memory count of 1 will occur for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: Figures 39, 72, 73, 75, 76, 81 - 84

[0034] [Form 25] The gaming machine of Form 25 is A gaming machine capable of variably displaying specific identification information and controlling it to an advantageous state favorable to the player, game control means, effect control means, display means, storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means, can store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and the first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light-emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, it can execute the variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, it can execute the next variable display of specific identification information, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, it stores the information related to the variable display of specific identification information in the first reserved storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area is moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of specific identification information with the number of holds stored in the hold storage area being N, which is less than the predetermined number, is being executed, that is, in the situation where information regarding the variable display of N specific identification information is stored in the hold storage area. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is displayed by changing to the completion mode based on the timing. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game value first, a stable game environment can be provided. Corresponding drawings: FIGS. 72 to 74, FIGS. 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of suspended balls' corresponds to the'suspended display shown in the suspended memory display area 5U' in this embodiment.

[0035] [Embodiment 26] The gaming machine of Embodiment 26 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including a game control means, a performance control means, a display means, a storage means, and a plurality of light-emitting means, the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, the storage means is capable of storing information related to the variable display of specific identification information, Including a variable display storage area as an area for storing information related to the variable display of specific identification information, and a first reserved storage area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and including a plurality of reserved storage areas with a predetermined number as an upper limit, and including a plurality of storage areas, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light-emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the variable display of the next specific identification information can be executed, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, store the information related to the variable display of specific identification information in the first reserved storage area, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area and the game medium passes through the start area, set the mode of the light-emitting means on the game control means side to a mode corresponding to the storage of information related to the variable display of specific identification information in the first reserved storage area, The effect control means, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is the variable display of specific identification information in a situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is not the period immediately before the variable display of the next specific identification information starts, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is the period immediately before the variable display of the next specific identification information starts, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the pending display position is not hindered, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Also, by making the light-emitting means on the game control means side visible first and then making the display means' display of the number of pending balls visible, the number of pending memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game value first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 88, 89

[0036] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state advantageous to the player, a game control means, a performance control means, a display means, a storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means is capable of storing information related to the variable display of specific identification information, includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first pending memory area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of memory areas including a plurality of pending memory areas with a predetermined number as an upper limit, Based on the information regarding the variable display of the specific identification information being stored in the said hold memory area, the said game control means can change the mode of the light-emitting means on the game control means side. The said effect control means can cause the display means to display a hold ball number display suggesting the number of pieces of information regarding the variable display of the specific identification information stored in the said storage means. The said game control means When information regarding the variable display of the specific identification information is stored in the said variable display memory area, it can execute the variable display of the specific identification information. When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the said first hold memory area, it can execute the variable display of the next specific identification information. When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the said first hold memory area, when the game medium passes through the start area, it stores the information regarding the variable display of the specific identification information in the said first hold memory area. When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the said first hold memory area, when the game medium passes through the start area, it sets the mode of the light-emitting means on the game control means side to a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the said first hold memory area. The said effect control means When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the said first hold memory area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the said first hold memory area, it sets the mode of the hold ball number display to a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the said first hold memory area. When information regarding the variable display of specific identification information is stored in the reserved memory area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved memory area is moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. In the case where a variable display with a reserved memory count N, which is a variable display of specific identification information in a situation where information regarding variable displays of N numbers of specific identification information less than the predetermined number is stored in the reserved memory area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding a new variable display of specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the reserved display is displayed. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding a new variable display of specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display of specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the reserved display is displayed. In the case where a variable display with a reserved memory count 0, which is a variable display of specific identification information in a situation where no information regarding specific identification information is stored in the reserved memory area, is being executed, When the period until the variable display with the reserved memory count of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory count of 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is displayed by changing to the completion mode based on the timing. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, when the reserved memory count is 0, when the timing of storing a new reserved memory has no delay of the predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new reserved memory to the completion mode, even when the reserved memory count is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory count can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game values first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state favorable to the player, comprising game control means, performance control means, display means, memory means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, the memory means is capable of storing information related to the variable display of specific identification information, and includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the light-emitting means on the game control means side based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means is capable of causing the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the memory means, the game control means is capable of executing the variable display of specific identification information when information related to the variable display of specific identification information is stored in the variable display storage area, and is capable of executing the next variable display of specific identification information when there is storage of information related to the variable display of specific identification information in the first reserved storage area when the variable display of specific identification information is completed, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when a game medium passes through the start area, store the information regarding the variable display of specific identification information in the first hold storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when a game medium passes through the start area, set the mode of the light-emitting means on the game control means side to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when a game medium passes through the start area, after the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first hold storage area, set the mode of the held ball number display to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a pre-completion mode. When the variable display of specific identification information is being executed, move the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display at the time of the stored memory number N, which is a variable display of specific identification information, is being executed in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold storage area. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation of being in the start mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the variable display at the 0-th hold memory number, which is the variable display of specific identification information in a situation where no information regarding the variable display of specific identification information is stored in the hold memory area, is being executed. When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display for the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display for the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the start mode, it is changed to the completion mode based on this timing to display the reserved display. When information regarding the variable display of new specific identification information is stored immediately after the variable display for the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display for the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game values first, a stable game environment can be provided. Corresponding Drawings: FIGS. 72, 73, 75, 76, 81 to 84, 88, 89

[0038] [Aspect 29] The gaming machine of Aspect 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, the plurality of light-emitting means include light-emitting means on the game control means side controlled by the game control means and light-emitting means on the performance control means side controlled by the performance control means, the memory means is It is possible to store information related to the variable display of specific identification information. As areas for storing information related to the variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the said variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, and includes a plurality of storage areas. When the game control means executes the variable display of specific identification information, the mode of the light emitting means on the game control means side can be switched from the initial mode to the final mode, and it is possible to execute the switching a plurality of times. The game control means When information related to the variable display of specific identification information is stored in the said variable display storage area, it is possible to execute the variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information related to the variable display in the first reserved storage area, it is possible to execute the variable display of the next specific identification information. The effect control means When the variable display of specific identification information is executed, it is possible to display a specific display corresponding to the variable display on the display means. In a situation where information related to the variable display of specific identification information is not stored in the storage means, when the game medium passes through the start area, between when the mode of the light emitting means on the game control means side becomes the initial mode and becomes the final mode, start the display of the specific display. When the variable display of specific identification information is not executed, when information related to the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a mode before the completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, and When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display of specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display, When the hold memory number N variable display is terminated and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the N-th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, which is characterized by the above. According to this feature, if the suspended memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the suspended display position that is performed later and to prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, by executing the variable display of specific identification information and then starting the specific display on the side of the effect control means, it is possible to make a plurality of means recognize that the variable display has started corresponding to the passage of the start area by the game medium. Among them, by starting the display of the specific display corresponding to the variable display from the initial state to the final state of the variable display of the specific identification information, it is possible to prevent the player from feeling that only the variable display of the specific identification information is being executed, and as a result, it is possible to provide a suitable gaming environment. Corresponding drawings: FIGS. 72 to 74, FIG. 85 In addition, in this embodiment, The "light emitting means on the game control means side" is the "LEDs constituting the special figure unit 201 in this embodiment, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "specific display" corresponds to the "active display" in this embodiment.

[0039] [Embodiment 30] The gaming machine of Embodiment 30 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, A game control means, a performance control means, a display means, a storage means, and a plurality of light emitting means, wherein the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, the storage means, is capable of storing information related to variable display of specific identification informatio...

Claims

A gaming machine that can be controlled to an advantageous state advantageous to a player, capable of outputting sound, the sound including a predetermined sound corresponding to a character display, capable of displaying a character, the character including at least a first character and a second character, there is a first pattern in which the sound is output in a situation where the character is not displayed, there is a second pattern in which the sound is output in a situation where the character is displayed and the mouth of the character does not move, there is a third pattern in which the mouth of the character moves and the sound is output in a situation where the character is displayed, there is a specific situation for performing the character display, in the specific situation, the character display is displayed step by step, in the specific situation, an effect sound different from the predetermined sound is output at the timing when a part of the character display is displayed, and then the effect sound is continuously output, and the predetermined sound is output with priority over the effect sound at the timing when the entire character display is displayed, there are a case where the sound of the first character is output in the second pattern and a case where the sound of the second character is output in the second pattern, when the sound of the first character is output in the second pattern, it is possible to suggest that it is controlled to the advantageous state, A gaming machine that can notify that it is controlled to the advantageous state when the sound of the second character is output in the second pattern.

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