Pachinko machine

The gaming machine enhances voice output by varying character voice presence and frequency, improving player engagement and state notifications.

JP7701333B2Active Publication Date: 2025-07-01SANKYO CO LTD
View PDF 6 Cites 0 Cited by

Patent Information

Application Number
JP2022151174
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-07-01
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Conventional gaming machines lack effective voice output enhancements, particularly in controlling advantageous states for players, and there is a need for improved notification effects using character voices.

Method used

A gaming machine that outputs voice of specific characters in various patterns, including situations where characters are displayed or not, with varying output frequencies, to enhance player engagement and notification of advantageous states.

Benefits of technology

The solution improves voice output by making characters more noticeable and providing clearer notifications of advantageous states, enhancing player interest and engagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007701333000001
    Figure 0007701333000001
  • Figure 0007701333000002
    Figure 0007701333000002
  • Figure 0007701333000003
    Figure 0007701333000003
Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] Some conventional gaming machines are capable of performing variable display and controllable to a jackpot gaming state (advantageous state) favorable to a player, and attempt to enhance the interest by outputting the voice of a character (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that there is room for improvement regarding voice output.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.

Means for Solving the Problems

[0006] A gaming machine controllable to an advantageous state, capable of executing a specific notification effect for notifying whether or not it is controlled to the advantageous state, capable of outputting voice, capable of displaying a character, wherein the character includes a specific character and at least a predetermined character and, wherein the voice includes the the voice of a specific character and at least the voice of the predetermined character and, In a situation where the character is not displayed when the voice is There is a first pattern that is output In a situation where the character is displayed the mouth of the character does not move and the There is a second pattern where voice is output In a situation where the character is displayed the mouth of the character moves and the There is a third pattern where voice is output The specific notification effect 、 Is an effect capable of notifying that control is performed to the advantageous state using the specific character In a specific variation in the normal state, in a situation where the specific character is displayed, the number of times the voice of the specific character is output is the In a situation where the specific character is not displayed the More than the number of times the voice of the specific character is output can be output, there are a case where the voice of the specific character is output in the second pattern and a case where the voice of the predetermined character is output in the second pattern, when the voice of the specific character is output in the second pattern, it can be suggested that it is controlled to the advantageous state, when the voice of the predetermined character is output in the second pattern, it can be notified that it is controlled to the advantageous state, It is characterized by this According to such a feature, the voice of the specific character can be output in various situations such as a situation where the specific character is displayed or not displayed, and furthermore, the number of times the voice of the specific character is output is increased in a situation where the specific character is displayed As a result, it is possible to make the specific character more noticeable, and as a result, it is possible to provide a gaming machine that has improved the voice output of the character For example, the following relationships of sub-variation patterns 16 and 47 are corresponding parts Sub-variation pattern 16 The number of times the voice of Mumu is output in a situation where Mumu is displayed: 9 times The number of times the voice of Mumu is output in a situation where Mumu is not displayed: 7 times Sub-variation pattern 47 The number of times the voice of Mumu is output in a situation where Mumu is displayed: 10 times The number of times the voice of Mumu is output in a situation where Mumu is not displayed: 7 times Sub-variation pattern 47 The number of times the voice of Mumu is output in a situation where Mumu is displayed: 10 times The number of times the voice of Mumu is output when Mumu is not displayed: 7 times Corresponding drawings: Figures 205 to 225

[0007] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Explanation of Drawings

[0008]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12-1

Figure 12-2

Figure 12-3

Figure 12-4

Figure 13

Figure 14

Figure 15

Figure 16

Figure 17

Figure 18

Figure 19

Figure 20

Figure 21

Figure 22

Figure 23

Figure 24

Figure 25

Figure 26

Figure 27

Figure 28

Figure 29

Figure 30

Figure 31

Figure 32

Figure 33

Figure 34

Figure 35

Figure 36

Figure 37

Figure 38

Figure 39

Figure 40

Figure 41

Figure 42

Figure 43

Figure 44

Figure 45

Figure 46

Figure 47

Figure 48

Figure 49

Figure 50

Figure 51

Figure 52

Figure 53

Figure 54

Figure 55

Figure 56

Figure 57

Figure 58

Figure 59

Figure 60

Figure 61

Figure 62

Figure 63

Figure 64

Figure 65

Figure 66

Figure 67

Figure 68

Figure 69

Figure 70

Figure 71

Figure 72

Figure 73

Figure 74

Figure 75

Figure 76

Figure 77

Figure 78

Figure 79

Figure 80

Figure 81

Figure 82

Figure 83

Figure 84

Figure 85

Figure 86

Figure 87

Figure 88

Figure 89

Figure 90

Figure 91

Figure 92

Figure 93

Figure 94

Figure 95

Figure 96

Figure 97

Figure 98

Figure 99

Figure 100

Figure 101

Figure 102

Figure 103

Figure 104

Figure 105

Figure 106

Figure 107

Figure 108

Figure 109

Figure 110

Figure 111

Figure 112

Figure 113

Figure 114

Figure 115

Figure 116

Figure 117

Figure 118

Figure 119

Figure 120

Figure 121

Figure 122

Figure 123

Figure 124

Figure 125

Figure 126

Figure 127

Figure 128

Figure 129

Figure 130

Figure 131

Figure 132

Figure 133

Figure 134

Figure 135

Figure 136

Figure 137

Figure 138

Figure 139

Figure 140

Figure 141

Figure 142

Figure 143

Figure 144

Figure 145

Figure 146

Figure 147

Figure 148

Figure 149

Figure 150

Figure 151

Figure 152

Figure 153

Figure 154

Figure 155

Figure 156

Figure 157

Figure 158

Figure 159

Figure 160

Figure 161

Figure 162

Figure 163

Figure 164

Figure 165

Figure 166

Figure 167

Figure 168

Figure 169

Figure 170

Figure 171

Figure 172

Figure 173

Figure 174

Figure 175

Figure 176

Figure 177

Figure 178

Figure 179

Figure 180

Figure 181

Figure 182

Figure 183

Figure 184

Figure 185

Figure 186

Figure 187

Figure 188

Figure 189

Figure 190

Figure 191

Figure 192

Figure 193

Figure 194

Figure 195

Figure 196

Figure 197

Figure 198

Figure 199

Figure 200

Figure 201

Figure 202

Figure 203

Figure 204

Figure 205

Figure 206

Figure 207

Figure 208

Figure 209

Figure 210

Figure 211

Figure 212

Figure 213

Figure 214

Figure 215

Figure 216

Figure 217

Figure 218

Figure 219

Figure 220

Figure 221

Figure 222

Figure 223

Figure 224

Figure 225

Figure 226

Figure 227

Figure 228

Figure 229

Figure 230

Figure 231

Figure 232

Figure 233

Figure 234

Figure 235

Figure 236

Figure 237

Figure 238

Figure 239

Figure 240

Figure 241

Figure 242

Figure 243

Figure 244

Figure 245

Figure 246

Figure 247

Figure 248

Figure 249

Figure 250

Figure 251

Figure 252

Figure 253

Mode for Carrying Out the Invention

[0009] The mode for carrying out the gaming machine according to the present invention will be described below based on examples. In the following examples, "variable display" of special symbols and decorative symbols may be expressed as "fluctuating display" or simply "fluctuation".

[0010] [Mode 1] The gaming machine of Mode 1 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising game control means, production execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the production execution means When the hold memory is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories is N. When a new hold memory is stored when the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the mode before completion, and when the timing when the next variable display is started in the situation of being in the intermediate mode different from the mode before completion is reached, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display when the number of hold memories is N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the Nth number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state. This can prevent obstacles to the movement of the pending display position that will be performed later and prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win game state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control CPU 120' in this embodiment, 'Pending memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the number of first special figure pending memories and the number of second special figure pending memories being 4' in this embodiment, 'Start mode' corresponds to the 'pending display shown as the image of the first frame of the appearance animation' in this embodiment, 'Completed mode' corresponds to the 'pending display shown as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, 'Intermediate mode' corresponds to the 'pending display shown as the images of the second frame to the 19th frame of the appearance animation' in this embodiment, 'Pending shift' corresponds to the'shift animation' in this embodiment, 'Specific period' corresponds to '330 ms which is the display execution period of the shift animation' in this embodiment, The "predetermined period" corresponds to the "660 ms which is the display execution period of the appearance animation" in the present embodiment, The "hold display position" corresponds to the "hold memory display area 5U" in the present embodiment.

[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, The hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, When the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, The performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode which is one mode before the completion mode when the hold memory is stored, During the hold shift start timing based on the timing when the next variable display starts, the hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period to the position corresponding to the next variable display, During the variable display with the number of hold memories N which is less than the predetermined number, during the execution of the variable display with the number of hold memories N When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing for the next variable display to start in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and displayed, When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the start of the next variable display, the hold display is started in the start mode at the hold display position corresponding to the N-th number, and after changing stepwise from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the hold display, It is characterized by this. According to this feature, when the hold memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the subsequent movement of the hold display position, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the stepwise change at the time of storing a new hold memory. Furthermore, by the discrimination immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new hold memory can be shown to the player more suitably. Corresponding drawings: FIGS. 72, 73, 75, 76

[0012] [Embodiment 3] The gaming machine of Form 3 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode when the hold memory is stored, can move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) which is a variable display in a situation where N hold memories are stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, changing from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, changing to the completion mode based on the timing to display the hold display, during the execution of the variable display with the number of hold memories 0 which is a variable display in a situation where no hold memory is stored, When a new reservation memory is stored while the period until the variable display ends with the reservation memory count being 0 is longer than the predetermined period, if a new reservation memory is stored, the reservation display is started in the start mode at the reservation display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the reservation display. When a new reservation memory is stored while the period until the variable display ends with the reservation memory count being 0 is shorter than the predetermined period, if a new reservation memory is stored, the reservation display is started in the start mode at the reservation display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the reservation display is changed to the completion mode based on this timing and displayed. It is characterized by this. According to this feature, when the reservation memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reservation display position that will be performed later, and misrecognition of the reservation memory count can be prevented. Also, by distinguishing the presence or absence of a change to the completion mode depending on whether the period until the next variable display starts is longer or shorter than the predetermined period, it is possible to suitably show the player the reservation memory count and the gradual change at the time of storing a new reservation memory. Furthermore, when the reservation memory count is 0, when the timing of storing a new reservation memory has no delay of the predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new reservation memory to the completion mode, even when the reservation memory count is 0, there is no hindrance to the movement of the reservation display position, and misrecognition of the reservation memory count can be prevented. Corresponding drawings: Figures 72, 73, 81, 82

[0013] [Embodiment 4] The gaming machine of Embodiment 4 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, game control means, performance execution means, comprising a holding memory means, The holding memory means can store information related to variable display as holding memory with a predetermined number as an upper limit, When the variable display ends, the game control means can execute the next variable display if there is holding memory corresponding to the next variable display, The effect execution means, When holding memory is stored, it can display a holding display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, During variable display, the holding display corresponding to the holding memory already stored can be moved from the position where it has been displayed for a specific period from the holding shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of holding memories N is less than the predetermined number, that is, during the variable display when the number of holding memories is N, When a new holding memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the holding display is started in the start mode at the holding display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the holding display is displayed, When a new holding memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the holding display is started in the start mode at the holding display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the mode before completion, the holding display is changed to the completion mode based on the timing and the holding display is displayed, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and by becoming the start mode and reaching the timing when the next variable display starts, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the Nth hold memory ends and a new hold memory is stored immediately after the next variable display starts, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the Nth number and is gradually changed from the start mode to the plurality of intermediate modes and then to the completion mode, and the hold display is displayed. During the execution of the variable display at the 0th hold memory number, which is a variable display in a situation where no hold memory is stored. When the period until the variable display at the 0th hold memory number ends is longer than the predetermined period and a new hold memory is stored, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the next variable display and is gradually changed from the start mode to the plurality of intermediate modes and then to the completion mode, and the hold display is displayed. When the period until the variable display at the 0th hold memory number ends is shorter than the predetermined period and is not immediately before the variable display at the 0th hold memory number ends, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, is changed to an intermediate mode different from the pre-completion mode from the start mode, and by reaching the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display at the time of the reserved memory number 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation of the start mode, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory number 0. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the middle mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. In addition, by distinguishing the presence or absence of a change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to preferably show the player the stepwise change at the time of the reserved memory number and the storage of a new reserved memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the stepwise change at the time of the storage of a new reserved memory. Furthermore, when the reserved memory number is 0, when the timing at which a new reserved memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the stepwise change at the time of the storage of the new reserved memory to the completion mode, even in a state where the reserved memory number is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84 In addition, in this embodiment, "Immediately before the variable display at the time of the reserved memory number 0 ends" corresponds to "a timing less than 33 ms until the variable display with 0 reserved memory numbers ends", "Immediately after the variable display at the time of the reserved memory number 0 ends" corresponds to "a timing less than 33 ms after the variable display with 0 reserved memory numbers ends".

[0014] [Form 5] The gaming machine of Form 5 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising gaming control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, the gaming control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is one mode before the completion mode, when hold memory is stored, can move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) being the variable display when the number of hold memories is stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode immediately before the completion mode, and when the timing when the next variable display starts occurs in the situation of being in an intermediate mode different from the mode immediately before the completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, a change is made to start the reserved display at the reserved display position corresponding to the Nth number in the start mode, change stepwise from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the reserved display. After displaying the reserved display in the completion mode, the display area used for the display of the reserved display is larger than the display area used for the change that starts the reserved display in the start mode, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, during the period from when the reserved display is displayed in the completion mode until the reserved shift start timing. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that occurs later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display starts is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even if the timing of the new display of the reserved display overlaps with the already displayed reserved display, since the display area used is wider for the stepwise change of the new reserved display, the player can recognize the reserved memory. Corresponding drawings: FIGS. 56, 72 to 74

[0015] [Aspect 6] The gaming machine of Aspect 6 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player. A game control means, a presentation execution means, and a hold memory means, and the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the presentation execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode which is one mode before the completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during execution of the variable display when the number of holds N is less than the predetermined number, i.e., the variable display when the number of hold memories is N, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode before completion, and when the next variable display starts in a situation where it is in an intermediate mode different from the mode before completion, it is changed to the completion mode based on the timing and the hold display is displayed, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and by reaching the timing at which the next variable display starts in the situation where the start mode is in effect, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the variable display at the time of the N-th suspended memory ends and a new suspended memory is stored immediately after the start of the next variable display, the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the suspended display. After displaying the suspended display in the completion mode, the display area used for the change in which the suspended display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the suspended display until the suspended shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the display area used for the new suspended display is wider, the player can recognize the suspended memory. Corresponding drawings: Figures 56, 72, 73, 75, 76

[0016] [Aspect 7] The gaming machine of Aspect 7 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means. The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends. The performance execution means can display a suspended display by gradually changing between a start mode, a completed mode, and a plurality of intermediate modes including a mode before the completed mode, which is the mode immediately before the completed mode, when a suspended memory is stored. The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display at the hold memory number N, which is a variable display in a situation where less than the predetermined number of N hold memories are stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed, When a new hold memory is stored after the variable display at the hold memory number N ends and before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored, When a new hold memory is stored when the period until the variable display at the hold memory number 0 ends is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. After displaying the reserved display in the completion mode, the display area used for the change in which the reserved display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reserved display during the period until the reserved shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the movement of the suspended display position that will be performed later, and it is possible to prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and it is possible to prevent misrecognition of the number of suspended memories. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination of the movement from the beginning of the suspended display, it is not necessary to change the gradual change to the completed state, and it is possible to show the player the gradual change. When the suspended display that was already displayed at the suspended display position corresponding to the Nth time moves, even if the suspended display newly displayed at the suspended display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even if the timing of newly displaying the suspended display overlaps with the already displayed suspended display, since the display area used is wider for the display of the new suspended display, the player can recognize the suspended memory. Corresponding Drawings: Figures 56, 72, 73, 81, 82

[0017] [Embodiment 8] The gaming machine of Embodiment 8 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is one mode before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode immediately before the completion mode, the pending display is changed to the completion mode based on the timing to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the pending display is changed to the completion mode based on the timing to display the pending display. When a new suspended memory is stored immediately after the variable display for the Nth suspended memory number ends and the next variable display starts, a change is executed over the predetermined period, which starts the suspended display at the suspended display position corresponding to the Nth number in the start mode, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the suspended display. During the execution of the variable display when the number of suspended memories is 0, which is a variable display in a situation where no suspended memory is stored. When a new suspended memory is stored during the period until the variable display when the number of suspended memories is 0 ends and this period is longer than the predetermined period, a change is executed over the predetermined period, which starts the suspended display at the suspended display position corresponding to the next variable display in the start mode, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the suspended display. When the period until the variable display when the number of suspended memories is 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display when the number of suspended memories is 0, and a new suspended memory is stored, the suspended display is started at the suspended display position corresponding to the next variable display in the start mode, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and displayed. When the period until the variable display when the number of suspended memories is 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display when the number of suspended memories is 0, and a new suspended memory is stored, the suspended display is started at the suspended display position corresponding to the next variable display in the start mode, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the suspended display is changed to the completion mode based on this timing and displayed. When a new suspended memory is stored immediately after the variable display when the number of suspended memories is 0 ends, the suspended display is displayed from the completion mode at the suspended display position corresponding to the next variable display of the variable display when the number of suspended memories is 0. After displaying the reservation display in the completion mode, the display area used for the change in which the reservation display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reservation display during the period until the reservation shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no hindrance to the subsequent movement of the pending display position and misrecognition of the number of pending memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, there is no hindrance to the movement of the pending display position and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the pending display overlaps with the already displayed pending display, since the display area used is wider for the gradual change of the new pending display, the player can recognize the pending memory. Corresponding Drawings: Figures 56, 72, 73, 75, 76, 81 to 84

[0018] [Form 9] The gaming machine of Form 9 is A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, when hold memory is stored, can execute a winning performance, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (less than the predetermined number) when a hold memory is stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode before completion, and when the next variable display starts in a situation where it is in an intermediate mode different from the mode before completion, it is changed to the completion mode based on the timing, and the hold display is displayed, When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, a change is made in which the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. During the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer and shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing the new reserved memory. Furthermore, by the discrimination immediately before and after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing the new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the stepwise change, the player can more easily recognize the reserved memory. Corresponding drawings: Figures 72 to 74, Figure 92 In addition, in this embodiment, The "winning performance" corresponds to the "flash performance at the time of winning".

[0019] [Form 10] The gaming machine of Form 10 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, when hold memory is stored, can execute a winning performance when hold memory is stored, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of hold memories N (less than the predetermined number) stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, If the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. If the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing for the next variable display to start in a situation where it is in the start mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. If a new suspended memory is stored immediately after the variable display at the N-th suspended memory number ends and the next variable display starts, the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, and after being gradually changed from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the suspended display. During the execution of the variable display at the N-th suspended memory number, if a new suspended memory is stored when the period until the next variable display starts is longer than the predetermined period, and during the execution of the variable display at the N-th suspended memory number, if a new suspended memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and during the execution of the variable display at the N-th suspended memory number, if a new suspended memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and if a new suspended memory is stored immediately after the variable display at the N-th suspended memory number ends and the next variable display starts, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0020] [Mode 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends. The performance execution means When a pending memory is stored, it is possible to gradually change a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, and display a pending display. When a pending memory is stored, it is possible to execute a winning performance. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display at the hold memory number N variable display, which is a variable display in a situation where less than the predetermined number of N hold memories are stored. When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after changing step by step from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display at the hold memory number 0 variable display, which is a variable display in a situation where no hold memory is stored. When a new hold memory is stored when the period until the variable display at the hold memory number 0 ends is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display with the reserved memory number N, when the period until the next variable display starts is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number N, when the period until the next variable display starts is shorter than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number 0, when the period until the execution of the variable display with the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number 0, when the period until the execution of the variable display with the reserved memory number 0 ends is shorter than the predetermined period and a new reserved memory is stored, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Thus, it is possible to prevent an obstacle to the movement of the pending display position that occurs later and to prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent an obstacle to the movement of the pending display position and to prevent misrecognition of the number of pending memories. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and it is possible to show the player the gradual change. Even when the pending display newly displayed at the Nth time overlaps when the pending display already displayed at the Nth time moves, since the display area used is wider for the pending display newly displayed, it is easy to visually recognize the pending display newly displayed and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: Figures 72, 73, 81, 82, 92

[0021] [Form 12] The gaming machine of Form 12 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, including gaming control means, performance execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, When the variable display ends, if there is a hold memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a hold memory is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When a hold memory is stored, a winning effect can be executed. During the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, during the variable display when the number of hold memories N is stored When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and is changed from the start mode to an intermediate mode different from the mode before completion. When the next variable display starts in a situation where it is in an intermediate mode different from the mode before completion, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and by reaching the timing at which the next variable display starts in the situation where the start mode is in effect, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the variable display at the N-th suspended memory ends and a new suspended memory is stored immediately after the start of the next variable display, a change is executed over the predetermined period in which the suspended display is started in the start mode at the suspended display position corresponding to the N-th number and is changed stepwise from the start mode to the plurality of intermediate modes and then to the completion mode, and the suspended display is displayed. During the execution of the variable display at the 0-th suspended memory number, which is a variable display in a situation where no suspended memory is stored. When the period until the end of the variable display at the 0-th suspended memory number is longer than the predetermined period and a new suspended memory is stored, a change is executed over the predetermined period in which the suspended display is started in the start mode at the suspended display position corresponding to the next variable display and is changed stepwise from the start mode to the plurality of intermediate modes and then to the completion mode, and the suspended display is displayed. When the period until the end of the variable display at the 0-th suspended memory number is shorter than the predetermined period and is not immediately before the end of the variable display at the 0-th suspended memory number, and a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, is changed to an intermediate mode different from the pre-completion mode from the start mode, and by reaching the timing at which the next variable display starts in the situation where the intermediate mode is different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display at the time of the reserved memory number 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation where the start mode is in effect, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display after the variable display at the time of the reserved memory number 0, When a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is longer than the predetermined period, when a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, when a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, when a new reserved memory is stored immediately after the variable display at the reserved memory number N ends and the next variable display is started, when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is longer than the predetermined period, when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is not the period immediately before the variable display at the reserved memory number 0 ends, when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is the period immediately before the variable display at the reserved memory number 0 ends, and when a new reserved memory is stored immediately after the variable display at the reserved memory number 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the held memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it does not hinder the movement of the held display position that is performed thereafter, and it is possible to prevent misrecognition of the number of held memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of held memories and the gradual change at the time of storing a new held memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new held memory. Furthermore, when the number of held memories is 0, when there is no delay of a predetermined period until the start of the next variable display at the timing when a new held memory is stored, by changing the gradual change at the time of storing the new held memory to the completed state, even when the number of held memories is 0, it does not hinder the movement of the held display position and it is possible to prevent misrecognition of the number of held memories. Also, when the number of held memories has reached the upper limit, even when a predetermined variable display ends, no held memory is stored until the next variable display starts. Therefore, the gradual change for the new held memory is not executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the held memory newly stored during the specific period in which the held display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the held display that has already been displayed at a predetermined number moves, even if the held display newly displayed at the predetermined number overlaps, since the display area used is wider for the held display newly displayed, it is easy to visually recognize the held display newly displayed and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the held memory. Corresponding drawings: Figures 72, 73, 75, 76, 81 - 84, 92

[0022] [Form 13] The gaming machine of Form 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, game control means, effect execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the effect execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display that is more likely to be controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode that is one mode before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode that is one mode before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) in a situation where N hold memories are stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the normal hold display at the hold display position corresponding to the (N + 1)th number in the normal start mode, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, a change is executed over the predetermined period, in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed to a normal intermediate mode different from the normal pre-completion mode from the normal start mode, and when the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, it is changed to the normal completion mode based on the timing to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed to a special intermediate mode different from the special pre-completion mode from the special start mode, and when the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, it is changed to the special completion mode based on the timing to display the special hold display. When the variable display at the N-th hold memory ends and a new hold memory is stored and the normal hold display is to be displayed before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, in which the normal hold display is started in the normal start mode at the hold display position corresponding to the N-th number, changed stepwise from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal hold display. When the variable display for the reserved memory number N ends, and a new reserved memory is stored and the special reserved display is to be displayed before the specific period elapses from the reserved shift start timing, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the start of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new reserved memory can be shown to the player more suitably. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning of the reserved display, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is displayed, the same laws regarding the change to the normal completion mode or the special completion mode of the gradual display and the execution of this change as when the normal reserved display is displayed are applied, so the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment, The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment, The "Normal Start Mode" corresponds to the "White Hold Display that is Displayed as the First Frame Image of the Appearance Animation due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Middle Mode" corresponds to the "Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the First Frame Image of the Appearance Animation due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Middle Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment.

[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, effect execution means, and hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, The game control means can execute the next variable display when there is hold storage corresponding to the next variable display when the variable display ends, The effect execution means When a hold memory is stored, it is possible to display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display. When a hold memory is stored, it is possible to display the normal hold display by gradually changing between a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode. When a hold memory is stored, it is possible to display the special hold display by gradually changing between a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it was displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display for the number of hold memories N (a variable display in a situation where less than the predetermined number of N hold memories are stored). When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period in which the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the normal start mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the special start mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be shown, a change is executed over the predetermined period, where the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and after changing step by step from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, to show the normal reserved display. When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be shown, a change is executed over the predetermined period, where the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after changing step by step from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, to show the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the subsequent movement of the reserved display position and misrecognition of the reserved memory count can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the stepwise change at the time of storing a new reserved memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, the reserved memory stored at the same timing as the start of the variable display is shown at the display position of the destination from the beginning, so there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is shown, the same law regarding the change to the normal completion mode or special completion mode of the stepwise display and the execution of the change is applied as when the normal reserved display is shown, so the reserved memory is more easily recognized by the player. Corresponding drawings: FIGS. 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of Form 15 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately before the special completion mode, during the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) being the variable display when the number of hold memories is N, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, the change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. During the execution of the variable display with hold memory count 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display with hold memory count 0 ends is longer than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, and this change is executed over the predetermined period to display the normal hold display. When the period until the variable display ends with the hold memory count being 0 is longer than the predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the next variable display, and after changing step by step from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special hold display. When the period until the variable display ends with the hold memory count being 0 is shorter than the predetermined period, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the variable display ends with the hold memory count being 0 is shorter than the predetermined period, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Further, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no hindrance to the movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Also, when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Further, even when a special suspended display is displayed, the same laws regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change apply as when a normal suspended display is displayed, so the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 81, 82

[0025] [Form 16] The gaming machine of Form 16 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, including gaming control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a hold memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a hold memory is stored, one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display can be displayed. When a hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a hold memory is stored, the special hold display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. During the hold shift start timing based on the timing when the next variable display is started, the hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (N is less than the predetermined number) when the number of hold memories is N, When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal mode before completion, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal mode before completion, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special mode before completion, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special mode before completion, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display at the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the normal reserved display is to be displayed, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the Nth item in the normal start mode, gradually changes from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal reserved display. When the variable display at the reserved memory number N ends and a new reserved memory is stored immediately after the next variable display starts and the special reserved display is to be displayed, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the Nth item in the special start mode, gradually changes from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special reserved display. During the execution of the variable display at the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the variable display at the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the next variable display in the normal start mode, gradually changes from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal reserved display. When the period until the variable display at the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the next variable display in the special start mode, gradually changes from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal before-completion mode, and when the next variable display is started in a situation of being in a normal intermediate mode different from the normal before-completion mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special before-completion mode, and when the next variable display is started in a situation of being in a special intermediate mode different from the special before-completion mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display is started in a situation of being in the normal start mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display is started in a situation of being in the special start mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When a new pending memory is stored immediately after the variable display at the time of the pending memory number 0 ends and the normal pending display is to be displayed, the normal pending display is displayed from the normal completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory number 0, When a new pending memory is stored immediately after the variable display at the time of the pending memory number 0 ends and the special pending display is to be displayed, the special pending display is displayed from the special completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory number 0, which is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts. Therefore, no gradual change for the new suspended memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, since the same law regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change applies as in the case when a normal suspended display is displayed, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 75, 76, 81 - 84

[0026] [Form 17] The gaming machine of Form 17 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can execute performances corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of hold displays including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode when hold memory is stored, when hold memory is stored during the first mode, can display the first-mode hold display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is one mode before the first-mode completion mode, when hold memory is stored during the second mode, can display the second-mode hold display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is one mode before the second-mode completion mode, can move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N being less than the predetermined number) which is a variable display in a situation where N numbers of hold memories are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, and when a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, and then changing to the first-mode completion mode, is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and when a new hold memory is stored and the second-mode hold display is to be displayed, the change of starting the second-mode hold display at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, and then changing to the second-mode completion mode, is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to an intermediate first-mode state different from the state before completion of the first mode, and when the next variable display starts in the situation of being in an intermediate first-mode state different from the state before completion of the first mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, and when a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to an intermediate second-mode state different from the state before completion of the second mode, and when the next variable display starts in the situation of being in an intermediate second-mode state different from the state before completion of the second mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When in the first mode, after the variable display for the reserved memory count N ends, and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the first-mode reserved display is to be shown, the first-mode reserved display is started in the first-mode start mode at the reserved display position corresponding to the Nth item, and after gradually changing from the first-mode start mode to the plurality of in-first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode reserved display. When in the second mode, after the variable display for the reserved memory count N ends, and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the second-mode reserved display is to be shown, the second-mode reserved display is started in the second-mode start mode at the reserved display position corresponding to the Nth item, and after gradually changing from the second-mode start mode to the plurality of in-second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode reserved display. It is characterized by this. According to this feature, if the reserved memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, for the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display, since the reserved display is shown at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the rule regarding the change to the completion mode of the gradual display is similarly applied, the reserved memory is easier for the player to recognize. Corresponding drawings: FIGS. 72 to 74, FIG. 92 Furthermore, in this form, "First Mode" corresponds to "Presentation Mode A" in this embodiment, "Second Mode" corresponds to "Presentation Mode B" in this embodiment, "First Mode Hold Display" corresponds to "Cube Hold Display in Presentation Mode A" in this embodiment, "Second Mode Hold Display" corresponds to "Regular Octahedron Hold Display in Presentation Mode B" in this embodiment, "First Mode Start Aspect" corresponds to "Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode A" in this embodiment, "First Mode Completion Aspect" corresponds to "Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode A" in this embodiment, "Second Mode Intermediate Aspect" corresponds to "Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B" in this embodiment, "Second Mode Start Aspect" corresponds to "Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode B" in this embodiment, "Second Mode Completion Aspect" corresponds to "Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode B" in this embodiment, "Second Mode Intermediate Aspect" corresponds to "Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B" in this embodiment.

[0027] [Form 18] The gaming machine of Form 18 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, presentation execution means, and hold memory means. The retention memory means can store information related to variable display as retention memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is retention memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When retention memory is stored, it can display a plurality of types of retention displays including a first-mode retention display corresponding to the first mode and a second-mode retention display corresponding to the second mode. When retention memory is stored during the first mode, it can display the first-mode retention display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When retention memory is stored during the second mode, it can display the second-mode retention display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, the retention display corresponding to the retention memory already stored can be moved from the position where it has been displayed for a specific period from the retention shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of retention memories N is less than the predetermined number and there are N retention memories stored, When a new retention memory is stored and the first-mode retention display is to be displayed while in the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the first-mode retention display is started in the first-mode start mode at the retention display position corresponding to the (N + 1)-th number, gradually changed from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changed to the first-mode completion mode, to display the first-mode retention display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts at a timing when it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts at a timing when it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. During the first mode, when the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by reaching the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. During the second mode, when the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by reaching the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. During the first mode, when the variable display at the N-th hold memory ends and a new hold memory is stored and the first-mode hold display is to be displayed immediately after the start of the next variable display, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the N-th number, gradually changed from the first-mode start mode to the plurality of first-mode intermediate modes, and then changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. During the second mode, when the variable display at the N-th hold memory ends and a new hold memory is stored and the second-mode hold display is to be displayed immediately after the start of the next variable display, a change is made in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the N-th number, gradually changed from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Also, the suspended memory newly stored at the same timing as the start of the variable display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0028] [Form 19] The gaming machine of Form 19 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, effect execution means, and suspended memory means. The suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is suspended memory corresponding to the next variable display when the variable display ends. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When suspended memory is stored, it can display a plurality of types of suspended displays including a first-mode suspended display corresponding to the first mode and a second-mode suspended display corresponding to the second mode. When the hold memory is stored during the first mode, it is possible to display the first mode hold display by gradually changing a plurality of intermediate first mode states including a first mode start state, a first mode completion state, and a first mode pre-completion state which is the state immediately before the first mode completion state, When the hold memory is stored during the second mode, it is possible to display the second mode hold display by gradually changing a plurality of intermediate second mode states including a second mode start state, a second mode completion state, and a second mode pre-completion state which is the state immediately before the second mode completion state, The hold display corresponding to the hold memory already stored during variable display can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories N is variable display, When a new hold memory is stored and the first mode hold display is to be displayed while in the first mode and the period until the next variable display starts is longer than the predetermined period, a change in which the first mode hold display starts in the first mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changes from the first mode start state to the plurality of intermediate first mode states, and then changes to the first mode completion state, is executed over the predetermined period to display the first mode hold display, When a new hold memory is stored and the second mode hold display is to be displayed while in the second mode and the period until the next variable display starts is longer than the predetermined period, a change in which the second mode hold display starts in the second mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changes from the second mode start state to the plurality of intermediate second mode states, and then changes to the second mode completion state, is executed over the predetermined period to display the second mode hold display, When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed from the first-mode start mode to an intermediate first-mode state different from the state before the completion of the first mode, and when the timing at which the next variable display starts is reached while in the intermediate first-mode state different from the state before the completion of the first mode, the first-mode hold display is changed to the first-mode completion state based on this timing and the first-mode hold display is displayed. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed from the second-mode start mode to an intermediate second-mode state different from the state before the completion of the second mode, and when the timing at which the next variable display starts is reached while in the intermediate second-mode state different from the state before the completion of the second mode, the second-mode hold display is changed to the second-mode completion state based on this timing and the second-mode hold display is displayed. During the execution of the variable display when the number of hold memories is 0, which is a variable display in a situation where no hold memory is stored. When it is in the first mode and the period until the variable display when the number of hold memories is 0 ends is longer than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, and the change of gradually changing from the first-mode start mode to the plurality of intermediate first-mode states and then to the first-mode completion state is executed over the predetermined period to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is longer than the predetermined period, a change is executed over the predetermined period, in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed stepwise from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode, to display the second-mode hold display. When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode of the first mode different from the state before completion of the first mode, and when the next variable display starts in a situation where it is in an intermediate mode of the first mode different from the state before completion of the first mode, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode of the second mode different from the state before completion of the second mode, and when the next variable display starts in a situation where it is in an intermediate mode of the second mode different from the state before completion of the second mode, it is changed to the second-mode completion mode based on this timing to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completion state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completion state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completion state, even when the number of pending memories is 0, it does not hinder the movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, for the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display, since the pending display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion state, and the player can be shown the gradual change. Even when the pending display that has already been displayed for the Nth time moves, even if the pending display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law regarding the change to the completion state of the gradual display is similarly applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, a performance execution means, and a pending memory means, the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means is capable of executing effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it is possible to display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it is possible to display the first mode pending display by gradually changing a plurality of intermediate modes of the first mode including a first mode start mode, a first mode completion mode, and a first mode pre-completion mode which is one mode before the first mode completion mode. When a pending memory is stored during the second mode, it is possible to display the second mode pending display by gradually changing a plurality of intermediate modes of the second mode including a second mode start mode, a second mode completion mode, and a second mode pre-completion mode which is one mode before the second mode completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When it is during the first mode and a new pending memory is stored and the first mode pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the first mode pending display starts in the first mode start mode at the pending display position corresponding to the (N + 1)-th number, gradually changes from the first mode start mode to the plurality of intermediate modes of the first mode, and then changes to the first mode completion mode, to display the first mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. When it is in the first mode, if the variable display at the N-th hold memory ends and a new hold memory is stored and the first-mode hold display is to be displayed immediately after the next variable display starts, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the first-mode start mode to the plurality of in-first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When it is in the second mode, if the variable display at the N-th hold memory ends and a new hold memory is stored and the second-mode hold display is to be displayed immediately after the next variable display starts, a change is made in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the second-mode start mode to the plurality of in-second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. During the execution of the variable display at the 0-th hold memory number, which is a variable display in a situation where no hold memory is stored. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, a change is executed over the predetermined period, in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed step by step from the first-mode start mode to the plurality of first-mode intermediate modes, and then changed to the first-mode completion mode, to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, a change is executed over the predetermined period, in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed step by step from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode, to display the second-mode hold display. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display at the time of the hold memory count of 0, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed to an intermediate first-mode state different from the pre-completion first-mode state, and when the next variable display is started in a situation where it is in an intermediate first-mode state different from the pre-completion first-mode state, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display. During the second mode, when the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the hold memory number 0, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, changed from the second mode start mode to a second mode intermediate mode different from the second mode pre-completion mode, and when the next variable display starts in a situation where it is in the second mode intermediate mode different from the second mode pre-completion mode, the second mode hold display is changed to the second mode completion mode based on this timing and the second mode hold display is displayed. During the first mode, when the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the hold memory number 0, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start mode at the hold display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the first mode start mode, the first mode hold display is changed to the first mode completion mode based on this timing and the first mode hold display is displayed. During the second mode, when the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the hold memory number 0, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the second mode start mode, the second mode hold display is changed to the second mode completion mode based on this timing and the second mode hold display is displayed. During the first mode, when a new hold memory is stored and the first mode hold display is to be displayed immediately after the variable display at the hold memory number 0 ends, the first mode hold display is displayed from the first mode completion mode at the hold display position corresponding to the next variable display after the variable display at the hold memory number 0. When in the second mode and a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second mode hold display is to be shown, the second mode hold display is shown from the second mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is similarly applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84, 92

[0030] [Form 21] The gaming machine of Form 21 is A gaming machine capable of variably displaying specific identification information and controllable to an advantageous state favorable to a player, game control means, effect control means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and an effect control means side light emitting means controlled by the effect control means, the storage means, is capable of storing information related to the variable display of specific identification information, as an area for storing information related to the variable display of specific identification information, includes the variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the game control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the effect control means is capable of changing the mode of the effect control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means, when information related to the variable display of specific identification information is stored in the variable display storage area, is capable of executing the variable display of specific identification information, when the variable display of specific identification information ends, is capable of executing the next variable display of specific identification information if there is storage of information related to the variable display of specific identification information in the first reserved storage area, when there is no storage of information related to the variable display of specific identification information in the storage means, stores information related to the variable display of specific identification information in the first reserved storage area when a game medium passes through a start area, and then moves the information related to the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the said variable display storage area, When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area and a game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and then, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area, Even if a game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area, The effect control means, When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display of specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display, When the hold memory number N variable display ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the Nth number, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. In particular, in a situation where no variable display is being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light-emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The 'production control means' corresponds to the 'production control CPU 120' in this embodiment, The'memory means' corresponds to the 'RAM 102, particularly the game control data holding area 001SG150' in this embodiment, The'specific identification information' corresponds to the '8 LEDs that make up the first special symbol display device 4A and the second special symbol display device 4B' in this embodiment, The 'light-emitting means on the game control means side' corresponds to the 'LEDs that make up the special figure unit 201, particularly the LEDs that make up the first suspended display 25A and the second suspended display 25B' in this embodiment, The 'light-emitting means on the production control means side' corresponds to the 'LEDs that make up the first sub-suspended display 151A and the second sub-suspended display 151B' in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of reservation number '0' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, the "first reservation memory area" corresponds to the "entry (storage area) of reservation numbers '1 to 4' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, the "start area" corresponds to the "first start winning opening (winning ball device 6A) and the second start winning opening (variable winning ball device 6B)" in the present embodiment.

[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state advantageous to the player, including game control means, performance control means, memory means, and a plurality of light emitting means, wherein the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means and light emitting means on the performance control means side controlled by the performance control means, the memory means is capable of storing information related to variable display of specific identification information, and includes, as an area for storing information related to variable display of specific identification information, the variable display memory area, a first reservation memory area which is an area for storing information related to variable display of specific identification information after the variable display memory area, and a plurality of reservation memory areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the light emitting means on the game control means side based on the fact that information related to variable display of specific identification information is stored in the reservation memory area, the performance control means is capable of changing the mode of the light emitting means on the performance control means side based on the fact that information related to variable display of specific identification information is stored in the reservation memory area, the game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the first hold storage area, the variable display of the next specific identification information can be executed. When there is no storage of information regarding the variable display of the specific identification information in the storage means, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then when the variable display of the specific identification information corresponding to the information regarding the variable display of the specific identification information stored in the variable display storage area ends, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the fact that information regarding the variable display of the specific identification information is stored in the first hold storage area, and then when moving the storage of the information regarding the variable display of the specific identification information stored in the first hold storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the fact that there is no storage of information regarding the variable display of the specific identification information in the hold storage area. When there is no storage of information regarding the variable display of specific identification information in the storage means, even if the game medium passes through the start area and the information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of specific identification information is stored in the first hold storage area, and it remains in the mode corresponding to the fact that the information regarding the variable display of specific identification information is not stored in the hold storage area. The effect control means When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of holds stored N (N being less than the predetermined number) of information regarding the variable display of specific identification information is being executed in a situation where the information regarding the variable display of specific identification information is stored in the hold storage area. When the period until the start of the next variable display of specific identification information is longer than a predetermined period and new information regarding the variable display of specific identification information is stored, the hold display is changed by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode over the predetermined period to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position that will be performed later and prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where no variable display is being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of pending memories is 1 to a mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be in effect for only an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding Drawings: FIGS. 39, 72, 73, 75, 76

[0032] [Form 23] The gaming machine of Form 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, a game control means, a presentation control means, a storage means, and a plurality of light emitting means, The plurality of light emitting means include a game control means side light emitting means controlled by the game control means and a presentation control means side light emitting means controlled by the presentation control means, The storage means is capable of storing information regarding the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, it is possible to execute the variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, it is possible to execute the variable display of the next specific identification information. When there is no storage of information related to the variable display of specific identification information in the storage means, when a game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area, and then when the variable display of specific identification information corresponding to the information related to the variable display of specific identification information stored in the variable display storage area ends, the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the case where there is no storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means, When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of reserved memories N is being executed, which is the variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the variable display of the next specific identification information starts in a situation where the mode is an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the variable display of the hold memory number 0, which is the variable display of specific identification information in a situation where information regarding specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display of the hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the end of the variable display of the hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the variable display of the next specific identification information starts in a situation where the mode is an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. In particular, in a situation where no variable display is being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will be shown for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 81, 82

[0033] [Embodiment 24] The gaming machine of Embodiment 24 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, including game control means, performance control means, memory means, and a plurality of light emitting means. The plurality of light-emitting means includes a game control means side light-emitting means controlled by the game control means and an effect control means side light-emitting means controlled by the effect control means. The storage means is capable of storing information regarding variable display of specific identification information, and includes a variable display storage area as an area for storing information regarding variable display of specific identification information, a first reserved storage area which is an area for storing information regarding variable display of specific identification information after the variable display storage area, and a plurality of storage areas including a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light-emitting means. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the effect control means side light-emitting means. The game control means can execute variable display of specific identification information when information regarding variable display of specific identification information is stored in the variable display storage area, and when the variable display of specific identification information ends, can execute the next variable display of specific identification information if there is storage of information regarding variable display of specific identification information in the first reserved storage area. When there is no storage of information regarding variable display of specific identification information in the storage means, when a game medium passes through the start area, information regarding variable display of specific identification information is stored in the first reserved storage area, and then the information regarding variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first holding storage area, and then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first holding storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding storage area and the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first holding storage area, and then, when moving the storage of information regarding the variable display of specific identification information stored in the first holding storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of information regarding the variable display of specific identification information in the holding storage area, Even if the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first holding storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first holding storage area, and is maintained in the mode corresponding to the non - storage of information regarding the variable display of specific identification information in the holding storage area, The effect control means, When information regarding the variable display of specific identification information is stored in the holding storage area, it is possible to display a holding display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre - completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing at which the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is not the period immediately before the start of the next variable display of specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is the period immediately before the start of the next variable display of specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in the start mode, it is changed to the completion mode based on the timing to display the hold display. When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory count N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the reserved display. When the variable display with a reserved memory count of 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When the period until the variable display with a reserved memory count of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the reserved display. When the period until the variable display with a reserved memory count of 0 ends is shorter than the predetermined period and it is not immediately before the variable display with a reserved memory count of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is displayed by changing to the completion mode based on the timing. When the period until the variable display with a reserved memory count of 0 ends is shorter than the predetermined period and it is immediately before the variable display with a reserved memory count of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the start mode, the reserved display is displayed by changing to the completion mode based on the timing. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown in the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0, which is characterized by the following. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the middle mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of the reserved memory count and the storage of the new reserved memory. Furthermore, by differentiating immediately before and after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of the storage of the new reserved memory. Furthermore, when the reserved memory count is 0, if the timing at which the new reserved memory is stored has no delay of the predetermined period until the start of the next variable display, by changing the stepwise change at the time of the storage of the new reserved memory to the completion mode, even when the reserved memory count is 0, there is no obstacle to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. In particular, in a situation where no variable display is being executed and there is no reserved memory, in terms of the processing of the game control means, after storing the information regarding the variable display of the new specific identification information due to the passage of the start area in the storage area in the first reserved memory area where the information regarding the variable display of the specific identification information is stored, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating the reserved memory count of 1 to the mode indicating the reserved memory count of 0, the mode indicating the reserved memory count of 1 will be shown for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable game environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76, 81 to 84

[0034] [Aspect 25] The gaming machine of Aspect 25 is A gaming machine capable of variably displaying specific identification information and controlling to an advantageous state favorable to a player, game control means, effect control means, display means, storage means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, The storage means, is capable of storing information related to the variable display of specific identification information, includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information related to the variable display of specific identification information is stored in the first reserved storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area is moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display for the hold storage number N, which is the variable display of specific identification information in the situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and at the timing when the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. It is characterized by this. According to this feature, if the pending memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. This prevents any hindrance to the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new pending memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of pending balls on the display means visible, it is possible to make the player recognize the number of pending memories using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game value first, it is possible to provide a stable game environment. Corresponding drawings: FIGS. 72 to 74, FIGS. 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of pending balls' corresponds to the 'pending display shown in the pending memory display area 5U' in this embodiment.

[0035] [Embodiment 26] The gaming machine of Embodiment 26 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state that is advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, and the memory means can store information related to the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and having a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. The effect control means can cause the display means to display a reserved ball number display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means. The game control means When information related to the variable display of specific identification information is stored in the variable display storage area, it is possible to execute the variable display of specific identification information. When the variable display of specific identification information ends, if there is information related to the variable display of specific identification information stored in the first reserved storage area, it is possible to execute the variable display of the next specific identification information. When there is information related to the variable display of specific identification information stored in the variable display storage area and there is no information related to the variable display of specific identification information stored in the first reserved storage area, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area. When there is information related to the variable display of specific identification information stored in the variable display storage area and there is no information related to the variable display of specific identification information stored in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the information related to the variable display of specific identification information being stored in the first reserved storage area. The effect control means When there is information storage regarding the variable display of specific identification information in the variable display storage area, and there is no information storage regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is one mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it was being displayed over a specific period starting from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is the variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period, and when information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is not the period immediately before the variable display of the next specific identification information starts, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is the period immediately before the variable display of the next specific identification information starts, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display at the N-th hold memory number ends, and information regarding the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that it does not interfere with the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of pending balls on the display means visible, it is possible to make the player recognize the number of pending memories using a plurality of means. In particular, by executing the control of the game control means for controlling games such as the granting of game value first, a stable game environment can be provided. Corresponding drawings: FIGS. 72, 73, 75, 76, 88, 89

[0036] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state advantageous to the player, a game control means, a performance control means, a display means, a storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means is capable of storing information related to the variable display of specific identification information, As a region for storing information related to the variable display of specific identification information, it includes the variable display storage region and the first pending storage region which is a region for storing information related to the variable display of specific identification information after the variable display storage region, and includes a plurality of storage regions with a predetermined number as the upper limit, Based on the fact that information regarding the variable display of specific identification information is stored in the said hold memory area, the game control means can change the mode of the light-emitting means on the game control means side. The effect control means can cause the display means to display a hold ball number display suggesting the number of information regarding the variable display of specific identification information stored in the said memory means. The game control means When information regarding the variable display of specific identification information is stored in the said variable display memory area, it can execute the variable display of specific identification information. When the variable display of specific identification information ends, if there is a memory of information regarding the variable display of specific identification information in the said first hold memory area, it can execute the next variable display of specific identification information. When there is a memory of information regarding the variable display of specific identification information in the said variable display memory area and there is no memory of information regarding the variable display of specific identification information in the said first hold memory area, when the game medium passes through the start area, it stores the information regarding the variable display of specific identification information in the said first hold memory area. When there is a memory of information regarding the variable display of specific identification information in the said variable display memory area and there is no memory of information regarding the variable display of specific identification information in the said first hold memory area, when the game medium passes through the start area, it sets the mode of the light-emitting means on the game control means side to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the said first hold memory area. The effect control means When there is a memory of information regarding the variable display of specific identification information in the said variable display memory area and there is no memory of information regarding the variable display of specific identification information in the said first hold memory area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the said first hold memory area, it sets the mode of the hold ball number display to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the said first hold memory area. When information regarding the variable display of specific identification information is stored in the retention memory area, it is possible to display a retention display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the retention display corresponding to the information regarding the variable display of specific identification information stored in the retention memory area is moved from the retention display position where it has been displayed over a specific period from a retention shift start timing based on the timing when the next variable display of specific identification information is started to a retention display position corresponding to the start of the next variable display of specific identification information. In the case where a variable display with a retention memory count N, which is a variable display of specific identification information in a situation where information regarding variable displays of N numbers of specific identification information less than the predetermined number is stored in the retention memory area, is being executed, When a period until the start of the next variable display of specific identification information is longer than a predetermined period and information regarding a variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the retention display is started in the start mode at the retention display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the retention display is displayed. When a period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding a variable display of new specific identification information is stored, the retention display is started in the start mode at the retention display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the retention display is displayed. In the case where a variable display with a retention memory count 0, which is a variable display of specific identification information in a situation where no information regarding specific identification information is stored in the retention memory area, is being executed, When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is displayed by changing to the completion mode based on the timing. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position that will be performed thereafter, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Further, when the reserved memory number is 0, when the timing of storing a new reserved memory has no grace period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completion mode, even when the reserved memory number is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory number can be recognized using a plurality of means. In particular, by first executing the control of the game control means that controls games such as granting of game values, a stable game environment can be provided. Corresponding Drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controlling to an advantageous state favorable to the player, game control means, performance control means, display means, storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means can store information related to the variable display of specific identification information, As a region for storing information related to the variable display of specific identification information, it includes the variable display storage region and the first reserved storage region which is a region for storing information related to the variable display of specific identification information after the variable display storage region, and includes a plurality of reserved storage regions with a predetermined number as the upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage region, the game control means can change the mode of the light-emitting means on the game control means side, The performance control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means When information related to the variable display of specific identification information is stored in the variable display storage region, it can execute the variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage region, it can execute the next variable display of specific identification information, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, store the information regarding the variable display of specific identification information in the first reserved storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, set the mode of the light-emitting means on the game control means side to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area and the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area, set the mode of the reserved ball number display to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, move the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display at the time of the reserved storage number N, which is the variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved storage area, is being executed. When information regarding variable display of new specific identification information is stored while the period until the start of variable display of the next specific identification information is longer than a predetermined period, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. When information regarding variable display of new specific identification information is stored while the period until the start of variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of variable display of the next specific identification information, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which variable display of the next specific identification information starts in a situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When information regarding variable display of new specific identification information is stored while the period until the start of variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of variable display of the next specific identification information, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which variable display of the next specific identification information starts in a situation of being in the start mode, the hold display is changed to the completion mode based on the timing to display the hold display. When information regarding variable display of new specific identification information is stored immediately after the variable display at the N-th hold memory number ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the N-th number, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. When the variable display at the 0-th hold memory number, which is the variable display of specific identification information in a situation where information regarding variable display of specific identification information is not stored in the hold memory area, is being executed. When the period until the variable display with the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the variable display of the next specific identification information is started in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and displayed. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing at which the variable display of the next specific identification information is started in a situation where it is in the start mode, the reserved display is changed to the completion mode based on this timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game values first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 81 - 84, 88, 89

[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means and light-emitting means on the performance control means side controlled by the performance control means, the memory means is It is possible to store information regarding variable display of specific identification information, As an area for storing information regarding variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information regarding variable display of specific identification information after the said variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, and a plurality of storage areas including the same, When the game control means executes variable display of specific identification information, it is possible to switch the mode of the light emitting means on the game control means side from the initial mode to the final mode, and it is possible to execute such switching a plurality of times, The game control means, When information regarding variable display of specific identification information is stored in the said variable display storage area, it is possible to execute variable display of specific identification information, When variable display of specific identification information ends, if there is storage of information regarding variable display in the first reserved storage area, it is possible to execute variable display of the next specific identification information, The effect control means, When variable display of specific identification information is executed, it is possible to cause the display means to display a specific display corresponding to the variable display, In a situation where information regarding variable display of specific identification information is not stored in the storage means, when a game medium passes through the start area, between when the mode of the light emitting means on the game control means side becomes the initial mode and becomes the final mode, start displaying the specific display, When variable display of specific identification information is not being executed, when information regarding variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre - completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing at which the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the pre - completion mode, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in an intermediate mode different from the pre - completion mode, it is changed to the completion mode based on this timing to display the hold display, When the hold memory number N variable display is terminated and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the Nth number, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, It is characterized by the above. According to this feature, if the pending memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the pending display position and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new pending memory can be shown to the player more suitably. Also, by executing the variable display of the specific identification information and then starting the specific display on the side of the effect control means, it is possible to make a plurality of means recognize that the variable display has started in response to the passage of the start area by the game medium. Among them, by starting the display of the specific display corresponding to the variable display from the initial state to the final state of the variable display of the specific identification information, it is possible to prevent the player from feeling that only the variable display of the specific identification information is being executed, and as a result, a suitable gaming environment can be provided. Corresponding drawings: FIGS. 72 to 74, FIG. 85 In addition, in this embodiment, The "light emitting means on the game control means side" is the "LEDs constituting the special drawing unit 201 in this embodiment, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "specific display" corresponds to the "active display" in this embodiment.

[0039] [Embodiment 30] The gaming machine of Embodiment 30 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, A game control means, a performance control means, a display means, a storage means, and a plurality of light emitting means, and the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, the storage means, is capable of storing information related to variable display of specific identification information, includes a variable display storage area as an area for storing information related to variable display of specific identification information, a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, and when the gam...

Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, capable of executing a specific notification effect for notifying whether it is controlled to the favorable state, capable of outputting sound, capable of displaying a character, the character includes at least a specific character and a predetermined character, the sound includes at least the sound of the specific character and the sound of the predetermined character, there is a first pattern in which the sound is output in a situation where the character is not displayed, there is a second pattern in which the sound is output without the mouth of the character moving in a situation where the character is displayed, there is a third pattern in which the mouth of the character moves and the sound is output in a situation where the character is displayed, the specific notification effect is an effect capable of notifying that control is performed to the favorable state using the specific character, in a specific change in the normal state, the number of times the sound of the specific character is output in a situation where the specific character is displayed can be output more than the number of times the sound of the specific character is output in a situation where the specific character is not displayed, there are a time when the sound of the specific character is output in the second pattern and a time when the sound of the predetermined character is output in the second pattern, when the sound of the specific character is output in the second pattern, it can suggest that it is controlled to the favorable state, A gaming machine that can notify that it is controlled to the favorable state when the sound of the predetermined character is output in the second pattern.

Citation Information

Patent Citations

  • Cantilever for pickup

    JP1987009501A

  • Game machine

    JP2002045475A

  • Game machine

    JP2002045525A

  • Game machine

    JP2019000586A

  • Game machine

    JP2021146127A