Pachinko machine
The gaming machine design with customizable performance features and sag suppression mechanisms addresses player disinterest and structural issues by preventing frame sagging and malfunctions, ensuring smooth operation and maintenance.
Patent Information
- Application Number
- JP2022204094
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-21
- Publication Date
- 2025-07-01
- Estimated Expiration
- 2042-12-21
AI Technical Summary
Gaming machines with large three-dimensional decorations and effect modes that do not effectively engage players, leading to player disinterest and potential structural deformities due to player posture, causing malfunctions.
A gaming machine design with customizable performance features, including sag suppression mechanisms for door and inner frames, allowing controlled unlocking states to prevent frame sagging and interference, ensuring smooth operation and player engagement.
Prevents frame sagging and malfunctions, maintaining machine integrity and player engagement, allowing staff to perform maintenance without structural damage.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state.
Background Art
[0002] Conventionally, a pachinko gaming machine, which is representative of gaming machines, mainly includes an outer frame for installation and fixation on a gaming island, an inner frame rotatably supported about the left side with respect to the outer frame, and a door frame rotatably supported about the left side with respect to the inner frame. It is possible to open and close the inner frame and the door frame with respect to the outer frame, and to open and close the door frame with respect to the inner frame. This type of pachinko gaming machine is decorated on the front surface of the door frame to appeal to game players. In recent years, however, there has been a tendency for gaming machines equipped with larger three-dimensional ornaments to increase (see, for example, Patent Document 1). In addition, as this type of gaming machine, there are gaming machines capable of executing an effect mode that notifies a player that a specific lamp lighting red when a special figure is won indicates a high degree of expectation (see, for example, Non-Patent Document 1), and gaming machines capable of executing an effect mode that generates vibration and notifies a player when three or four hold memories are stored in order to prevent the player from suffering disadvantages due to wasteful shots (see, for example, Non-Patent Document 2).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Non-Patent Documents
[0004]
Non-Patent Document 1
Non-Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0005] In the gaming machine described in the above Patent Document 1, the load on the door frame increases due to the large and three-dimensional decoration. Also, in the effect mode described in Non-Patent Document 1, when a specific lamp does not light up red, the expectation level for the player is low, so the player's interest in the low-expectation effect display when the specific lamp does not light up decreases. Further, in the effect mode described in Non-Patent Document 2, the number of holds in memory can be known even without visually recognizing the hold in memory display. Therefore, when these effect modes are executed, the player's interest in the effect display and the hold in memory display becomes extremely low. As a result, the number of players who play the so-called "while-hitting" game, where they hold the batting operation handle with one hand and fire while operating a mobile terminal with the other hand, is increasing. In particular, players who play this "while-hitting" game often lean on the gaming machine with their elbows on the upper plate of the gaming machine and operate the mobile terminal in a comfortable position. Thus, in addition to the load of large ornaments, a large load that was not expected during the manufacturing stage, such as a player leaning on it, is applied to the door frame and the inner frame. As a result, when the door frame and the inner frame are opened, they may be deformed, such as being twisted, or the opposite side of the rotation axis may sink downward and sag, causing problems such as malfunctions when closing the door frame and the inner frame. The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine capable of preventing malfunctions when closing a door frame.
Means for Solving the Problems
[0006] A gaming machine that can be controlled to an advantageous state, Comprising means for customizing the performance, The gaming machine, Is composed of parts including a door frame, an inner frame, and an outer frame, Further comprising a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame, There is a predetermined position where a player can apply a load in the vertical direction, It can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. The inner frame has by a first guiding part that slides a guiding part to guide the door frame toward the closed position. The outer frame has by a second guiding part that slides a guiding part to guide the inner frame toward the closed position. The length of the second guiding part guiding the guiding part of the inner frame is by longer than the length of the first guiding part guiding the guiding part of the door frame. by It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, since the door frame predetermined part near the bottom surface of the door frame does not contact the inner frame predetermined part, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 56, 67 to 69
[0007] Note that the present invention may have only the invention specific matters described in the claims of the present invention, or may have configurations other than the invention specific matters together with the invention specific matters described in the claims of the present invention.
Brief Description of the Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] A mode for carrying out the gaming machine according to the present invention will be described below.
[0010] [Mode 1] The gaming machine of Mode 1 is a gaming machine that can be controlled to an advantageous state, and is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, When the door frame is in the closed state, the door frame or the inner frame is provided with a specific internal entry part that enters the inside of the inner frame or the inside of the door frame, The door frame sags more in the vertical direction in the first unlocked state than in the closed state. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 55
[0011] [Form 2] The gaming machine of Form 2 is a gaming machine that can be controlled to an advantageous state, equipped with effect customization means for customizing effects, The gaming machine is composed of components including a door frame and an inner frame, further includes sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, can change between a closed state in which it is locked to the inner frame, a first unlocked state in which it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access component is provided at a position where it does not come into contact with a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 55
[0012] [Form 3] The gaming machine of Form 3 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided. The inner frame hangs down vertically more in the first unlocked state of the inner frame than in the state where the inner frame is in the closed state. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 60
[0013] [Form 4] The gaming machine of Form 4 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging vertically, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state where the inner frame is locked, a door frame first unlocked state where it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state where it is locked to the outer frame, an inner frame first unlocked state where it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state. Near the bottom surface of the inner frame, an inner frame identifying component that overlaps with the outer frame identifying component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first unlocking state of the inner frame than when it is in the inner frame closed state. The inner frame identifying component is provided at a position where it does not contact the outer frame identifying component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state of the inner frame and then becomes the inner frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame identifying component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame identifying component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 60
[0014] [Form 5] The gaming machine of Form 5 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a door frame closed state in which the inner frame is locked, a door frame first unlocking state in which the inner frame is unlocked from the locked state, and a door frame second unlocking state in which the door frame is more open than the door frame first unlocking state. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed inner frame state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store clerk to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0015] [Embodiment 6] The gaming machine of Embodiment 6 is A gaming machine that can be controlled to an advantageous state, It is provided with an effect customization means for customizing effects. The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame Has a predetermined position where a player can apply a load in the vertical direction. The door frame can change to a closed door frame state in which it is locked to the inner frame, a first unlocked state of the door frame when it is unlocked from the state of being locked to the inner frame, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 57 to 60
[0016] [Embodiment 7] The gaming machine of Embodiment 7 is A gaming machine that can be controlled to an advantageous state, It is provided with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame and an inner frame, It further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can be changed to a closed state in which it is locked to the inner frame, a first unlocked state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the door frame when the door frame is in the closed state. The door frame hangs vertically more when in the first unlocked state than when in the closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. Near the bottom surface of the door frame, a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame is provided when the door frame is in the closed state. The predetermined door frame component is installed at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state to the first unlocked state. It is characterized by the above. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 55
[0017] [Embodiment 8] The gaming machine of Embodiment 8 is A gaming machine that can be controlled to an advantageous state, Equipped with an effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from hanging vertically downward, The door frame There is a predetermined position where a player can apply a load in the vertical direction, It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than in the first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs down in the vertical direction more when it is in the first unlocked state than when it is in the closed state, The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame hangs down more than expected, when the door frame is unlocked, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform work smoothly. Furthermore, even if the game ball temporarily lands on the gaming cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0018] [Form 9] The gaming machine of Form 9 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The gaming machine is It is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame sags more vertically in the first unlocked state than in the closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked, the specific internal access part will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball accidentally lands on the upper part of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and the loss of the game ball and the safety of the player can be ensured. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0019] Form 10 The gaming machine of Form 10 is a gaming machine that can be controlled to an advantageous state and is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state which is a state where the door frame is more open than the first unlocked state, and the door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags vertically more in the first unlocked state than in the closed state, and the specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, Near the bottom surface of the door frame, there is provided a door frame predetermined part that overlaps a predetermined part of the inner frame when the door frame is in the closed state, and the door frame predetermined part is installed at a position where it does not contact the inner frame predetermined part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, which is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, since the predetermined parts of the door frame near the bottom surface of the door frame do not contact the predetermined parts of the inner frame, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53
[0020] [Form 11] The gaming machine of Form 11 is a gaming machine that can be controlled to an advantageous state, equipped with means for customizing the presentation, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access parts are installed at positions where they do not contact the parts of the inner frame different from the specific internal access parts or the parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific internal access part is provided in the door frame or the inner frame. The special part can come into contact with a switch provided in the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but is not pressed down by the predetermined depth. Thereafter, when the door frame is in the closed state, it is provided at a position where it comes into contact with the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, so the game can be played smoothly. Corresponding drawings: FIGS. 33, 39 - 48, 49, 50, 54, 55
[0021] [Form 12] The gaming machine of Form 12 is A gaming machine that can be controlled to an advantageous state, It is provided with an effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change between a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the closed state. The door frame hangs vertically more when it is in the first unlocked state than when it is in the closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the parts of the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if a game ball accidentally lands on the upper part of the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and the loss of the game ball and the safety of the player can be ensured. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0022] [Form 13] The gaming machine of Form 13 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the presentation, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with means for suppressing the vertical sagging of the door frame, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is open more than in the first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs down in the vertical direction more when it is in the first unlocked state than when it is in the closed state, The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to land on the gaming cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and the safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that can be controlled to an advantageous state, equipped with means for customizing effects, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. Near the bottom surface of the door frame, a door frame specific component that overlaps with a predetermined inner frame component of the inner frame is provided when the door frame is in the door frame closed state. The door frame specific component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the door frame closed state to the door frame first unlocked state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, the store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0024] [Form 15] The gaming machine of Form 15 is a gaming machine that can be controlled to an advantageous state, equipped with performance customization means for customizing the performance, The said gaming machine is composed of components including a door frame, an inner frame, and an outer frame, further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state which is a state where the door frame is more open than the door frame first unlocked state, The said inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state which is a state where the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the said inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, The said inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific component is provided at a position where it does not come into contact with the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not come into contact with the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform the work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not come into contact with the inner frame predetermined component, while preventing deterioration of the gaming machine, the game store staff can perform the work smoothly. Furthermore, even if the game ball happens to get on the gaming cabinet during the player's game, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0025] [Form 16] The gaming machine of Form 16 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame sags more in the vertical direction when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56, 67 to 69
[0026] [Form 17] The gaming machine of Form 17 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load in the vertical direction, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine further comprises a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part having an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage part to the payout part, a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and a predetermined restricting part for restricting the fall of a screw member that has fallen on the cover part to the guiding passage forming part is provided on the cover part, The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted in the predetermined restriction portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0027] [Form 18] The gaming machine of Form 18 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state which is the state when it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. Near the bottom surface of the inner frame, an inner frame identifying component is provided which overlaps with an outer frame identifying component of the outer frame when the inner frame is in the closed inner frame state. The inner frame hangs down more in the vertical direction in the first unlocked inner frame state than in the closed inner frame state. The door frame hangs down more in the vertical direction in the first unlocked door frame state than in the closed door frame state. The inner frame identifying component is provided at a position where it does not contact the outer frame identifying component when the inner frame changes from the second unlocked inner frame state to the first unlocked inner frame state and then to the closed inner frame state. Near the bottom surface of the door frame, a door frame predetermined component is provided which overlaps with a predetermined component of the inner frame when the door frame is in the closed door frame state. The door frame predetermined component is provided at a position where it does not contact the predetermined component of the inner frame when the door frame changes from the second unlocked door frame state to the first unlocked door frame state and then to the closed door frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame identifying component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame identifying component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the predetermined component of the inner frame, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0028] [Form 19] The gaming machine of Form 19 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine, is composed of parts including a door frame, an inner frame, and an outer frame, further comprises means for suppressing sagging to suppress the door frame from sagging vertically, The door frame, has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The door frame sags more vertically in the door frame first unlocked state than in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, Special parts are provided on the door frame or the inner frame, The special part and a switch provided on the inner frame or the door frame can come into contact, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part, The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0029] [Form 20] The gaming machine of Form 20 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame, The inner frame can change to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, when the inner frame is in the closed state of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided. The inner frame hangs down in the vertical direction more when it is in the first unlocking state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Furthermore, even if the game ball accidentally lands on the upper part of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0030] [Embodiment 21] The gaming machine of Embodiment 21 is A gaming machine that can be controlled to an advantageous state, It is provided with effect customization means for customizing effects, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more in the first unlocked state of the inner frame than in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Furthermore, even if the game ball happens to get on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0031] [Form 22] The gaming machine of form 22 is a gaming machine that can be controlled to a favorable state, and includes production customization means for customizing productions, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state where the door frame is locked to the inner frame, a door frame first unlocked state where the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state where the inner frame is locked to the outer frame, an inner frame first unlocked state where the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine further includes a storage part capable of storing game media, a payout part capable of paying out game media, a guiding passage forming part that has an open upper surface and forms a guiding passage for guiding the game media in the storage part to the payout part, and a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and further includes The cover part is provided with a predetermined restricting part for restricting the fall of the screw member that has fallen onto the cover part onto the guiding passage forming part. The inner frame has a shaft part that enables the opening and closing of the inner frame. The cover part is given a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is larger than the angle by which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if a screw is caught in the predetermined restricting part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0032] [Form 23] The gaming machine of Form 23 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame sags in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame sags in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame is provided with a corner portion on the back side of the shaft portion that enables opening and closing of the inner frame and on the depth side when the gaming machine is viewed from the front. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. Near the bottom surface of the door frame, a predetermined door frame component that overlaps with a predetermined inner frame component of the inner frame is provided when the door frame is in the closed state of the door frame. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, it is possible to prevent deterioration of the gaming machine and for the game store staff to work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 57 - 60
[0033] [Form 24] The gaming machine of Form 24 is a gaming machine that can be controlled to an advantageous state, and includes means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is higher than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to work smoothly. Further, even if a game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player's side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 to 48, 57 to 60, 67 to 69
[0034] [Form 25] The gaming machine of Form 25 is a gaming machine that can be controlled to an advantageous state, and is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform work smoothly. Furthermore, even if a game ball happens to get on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0035] [Form 26] The gaming machine of Form 26 is A gaming machine that can be controlled to an advantageous state, It is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to a closed inner frame state in which the inner frame is locked to the outer frame, a first unlocked inner frame state in which the inner frame is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The inner frame hangs down in the vertical direction more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed inner frame state to the first unlocked inner frame state. The gaming machine has a storage portion capable of storing game media, a payout portion capable of paying out game media, a guiding passage forming portion having an open upper surface and forming a guiding passage for guiding the game media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guiding passage forming portion, and further includes a predetermined restricting portion for restricting the fall of a screw member that has fallen on the cover portion to the guiding passage forming portion is provided on the cover portion. The inner frame has a shaft portion that enables opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle at which the inner frame hangs down when the inner frame changes from the closed inner frame state to the first unlocked inner frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since it is provided at a position where the corner of the inner frame does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform their work smoothly. Further, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion and the recovery of the screw becomes easy. Corresponding drawings: FIGS. 33, 39 to 48, 57 to 60, 61 to 64
[0036] [Form 27] The gaming machine of Form 27 is a gaming machine that can be controlled to an advantageous state, and includes performance customization means for customizing the performance, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, and the door frame sags more in the vertical direction when in the door frame first unlocked state than when in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Near the bottom surface of the door frame, there is provided a predetermined part of the door frame that overlaps with a predetermined part of the inner frame of the inner frame when the door frame is in the closed state of the door frame. The predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to perform work smoothly. Furthermore, since the predetermined part of the door frame near the bottom surface of the door frame does not contact the predetermined part of the inner frame, it is possible to prevent deterioration of the gaming machine and allow the game store staff to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 57 - 60
[0037] [Form 28] The gaming machine of Form 28 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame sags in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame sags in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Special parts are provided on the door frame or the inner frame. The special part and a switch provided on the inner frame or the door frame come into contact with each other, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. After that, when the door frame becomes the closed state of the door frame, it is provided at a position where it comes into contact with the switch and is pressed down by the predetermined depth. It is characterized by the above. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so it is possible to play the game smoothly. Corresponding drawings: Figures 33, 39 to 48, 50, 56
[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then becomes the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to perform their work smoothly. Further, even if a game ball happens to land on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 67 - 69
[0039] [Form 30] The gaming machine of Form 30 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform work smoothly. Further, even if a game ball temporarily gets on top of the game housing while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 67 - 69
[0040] [Form 31] The gaming machine of Form 31 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame. Further provided is a sagging prevention means for preventing the door frame from sagging in the vertical direction. The door frame is provided with a predetermined position where a player can apply a load in the vertical direction. capable of changing to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame is capable of changing to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. The gaming machine includes a storage portion capable of storing gaming media, a payout portion capable of paying out gaming media, a guiding passage forming portion having an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guiding passage forming portion, and further includes a predetermined restricting portion is provided on the cover portion for restricting the fall of a screw member that has fallen on the cover portion to the guiding passage forming portion. The inner frame has a shaft portion that enables opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if the game ball temporarily lands on the gaming cabinet during the game, it is difficult for the game ball to fall to the player's side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Additionally, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part, making it easy to recover the screw. Corresponding drawings: Figures 33, 39 - 48, 61 - 64
[0041] [Form 32] The gaming machine of Form 32 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame and an inner frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than the first unlocked state, The door frame or the inner frame is provided with a specific internal entry part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs vertically more in the first unlocked state than in the closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so the deterioration of the gaming machine can be prevented and the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49
[0042] [Form 33] The gaming machine of Form 33 is a gaming machine that can be controlled to an advantageous state, and is provided with performance customization means for customizing the performance. The gaming machine is composed of parts including a door frame and an inner frame. It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change among a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs vertically more in the first unlocked state than in the closed state, The specific internal access component is, when the door frame changes from the closed state to the first unlocked state, it is located at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component, Near the bottom surface of the door frame, when the door frame is in the closed state, a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame is provided, The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state to the first unlocked state, which is characterized by. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when the door frame is unlocked or locked, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51, 56
[0043] [Form 34] The gaming machine of Form 34 is, a gaming machine that can be controlled to an advantageous state, equipped with effect customization means for customizing effects, The gaming machine, is composed of components including a door frame and an inner frame, and further includes a sag suppression means for suppressing the door frame from hanging vertically downward. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, the door frame or the inner frame is provided with specific internal access parts that can enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, the door frame sags more in the vertical direction in the first unlocked state than in the closed state, the specific internal access parts are when the door frame changes from the closed state to the first unlocked state, they are positioned so as not to contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, they are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts, special parts different from the specific internal access parts are provided on the door frame or the inner frame, the special parts can come into contact with a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special parts, the special parts come into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but are not pressed down by the predetermined depth, and then, when the door frame becomes the closed state, they come into contact with the switch and are installed at positions where they are pressed down by the predetermined depth, which is characterized by the above. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame sags, it will not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 to 48, 49, 50, 54
[0044] [Form 35] The gaming machine of Form 35 is a gaming machine that can be controlled to an advantageous state, equipped with means for customizing the presentation, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes means for suppressing sagging to suppress the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a closed state in which it is locked to the inner frame, a first unlocked state in which it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with specific internal access parts that can enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access parts When the door frame changes from the closed state to the first unlocked state, it is in a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so it is possible to prevent deterioration of the gaming machine and allow the game store staff to work smoothly. Furthermore, even if the game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0045] [Form 36] The gaming machine of Form 36 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is open more than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs vertically more in the first unlocked state than in the closed state. The specific internal access component is When the door frame changes from the closed state to the first unlocked state, it is in a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided in a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if the game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0046] [Form 37] The gaming machine of Form 37 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, wherein the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, wherein the door frame has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, wherein the inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state is provided, the inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, the inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, which is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56
[0047] [Form 38] The gaming machine of Form 38 is a gaming machine that can be controlled to an advantageous state, and includes production customization means for customizing production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, In the vicinity of the bottom surface of the door frame, there is provided a predetermined door frame component that overlaps with a predetermined inner frame component of the inner frame when the door frame is in the closed state of the door frame. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0048] [Form 39] The gaming machine of Form 39 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes means for suppressing sagging that suppresses the door frame from sagging in the vertical direction, The door frame There is a predetermined position where a player can apply a load in the vertical direction, It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame where the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, a first inner frame unlocked state in which the inner frame is in a state after being unlocked from the state of being locked to the outer frame, and a second inner frame unlocked state in which the inner frame is more open than the first inner frame unlocked state. Near the bottom surface of the inner frame, an inner frame identifying component is provided that overlaps with the outer frame identifying component of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs down more in the vertical direction in the first inner frame unlocked state than in the inner frame closed state. The door frame hangs down more in the vertical direction in the first door frame unlocked state than in the door frame closed state. The inner frame identifying component is provided at a position where it does not contact the outer frame identifying component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state, and at a position where it does not contact the outer frame identifying component when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. A special component is provided on the door frame or the inner frame. The special component contacts a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special component. The special component contacts the switch when the door frame changes from the second door frame unlocked state to the first door frame unlocked state, but is not pressed down by the predetermined depth. Thereafter, when the door frame changes to the door frame closed state, the special component is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Also, even if the door frame sags, since it does not affect the occurrence of specific events, it is possible to perform the game smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0049] [Form 40] The gaming machine of Form 40 is a gaming machine that can be controlled to an advantageous state, equipped with performance customization means for customizing the performance, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, When the inner frame is in the inner frame first unlocked state from the inner frame closed state, the inner frame specific part is provided at a position where it does not contact the outer frame specific part, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame specific part. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0050] [Form 41] The gaming machine of Form 41 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame sags more in the vertical direction when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Furthermore, even if a gaming ball temporarily lands on the gaming cabinet during the player's game, the gaming ball is less likely to fall to the player side, and loss of the gaming ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0051] [Form 42] The gaming machine of Form 42 is a gaming machine that can be controlled to an advantageous state, and includes performance customization means for customizing performances, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes a storage part capable of storing game media, a payout part capable of paying out game media, and an induction passage forming part with an open upper surface that forms an induction passage for guiding the game media in the storage part to the payout part, A cover portion provided so as to cover a part of the upper surface of the guiding passage forming portion; further comprising; a predetermined restricting portion for restricting the fall of a screw member that has fallen onto the cover portion onto the guiding passage forming portion is provided on the cover portion; the inner frame has a shaft portion that enables the opening and closing of the inner frame; the cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side; the predetermined inclination is larger than the angle by which the inner frame sags when the inner frame changes from the inner frame closed state to the inner frame first unlocked state; characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine is prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if a screw is fitted in the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion and the recovery of the screw becomes easy. Corresponding drawings: FIGS. 33, 39 - 48, 56, 61 - 64
[0052] [Embodiment 43] The gaming machine of Embodiment 43 is a gaming machine capable of being controlled to an advantageous state, comprising effect customization means for customizing effects, the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising sag suppression means for suppressing the sag of the door frame in the vertical direction, the door frame has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking or locking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0053] [Form 44] The gaming machine of Form 44 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes means for suppressing sagging that suppresses the door frame from sagging in the vertical direction. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can be changed to a door frame closed state in which it is locked to the inner frame, a first unlocked state of the door frame when it is unlocked from the state of being locked to the inner frame, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame, the inner frame can be changed to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame, the inner frame sags in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame, the door frame sags in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame, the inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, the corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame, near the bottom surface of the door frame, there is provided a predetermined part of the door frame that overlaps with a predetermined part of the inner frame when the door frame is in the closed state of the door frame, the predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame, and is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to perform their work smoothly. Furthermore, since the predetermined component of the door frame near the bottom surface of the door frame does not contact the predetermined component of the inner frame, it is possible to prevent deterioration of the gaming machine and allow the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 57 - 60
[0054] [Form 45] The gaming machine of Form 45 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags in the vertical direction more when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is opposite to the shaft portion that enables the opening and closing of the inner frame. When the inner frame changes from the inner frame closed state to the inner frame first unlocked state, the corner portion is positioned so as not to contact the outer frame. Also, when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, the corner portion is positioned so as not to contact the outer frame. Special components are provided on the door frame or the inner frame. The special component can come into contact with a switch provided on the inner frame or the door frame, and when the switch is pressed down by a predetermined depth by the special component, a specific event can occur. When the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special component comes into contact with the switch but is not pressed down by the predetermined depth. Then, when the door frame changes to the door frame closed state, the special component comes into contact with the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of the specific event, so it is possible to play the game smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 57 - 60
[0055] [Form 46] The gaming machine of Form 46 is A gaming machine that can be controlled to an advantageous state and is equipped with effect customization means for customizing effects. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is provided with a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the casino staff to perform their work smoothly. Further, even if a game ball happens to land on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall towards the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 to 48, 57 to 60, 67 to 69
[0056] [Form 47] The gaming machine of Form 47 is a gaming machine that can be controlled to an advantageous state, and is equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame, When the inner frame changes from the inner frame closed state to the inner frame first unlocked state, the corner part is located at a position where it does not contact the outer frame, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0057] [Form 48] The gaming machine of Form 48 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame hangs down in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. The gaming machine further includes a storage portion capable of storing gaming media, a payout portion capable of paying out gaming media, a guide passage forming portion having an opening on the upper surface and forming a guide passage for guiding the gaming media in the storage portion to the payout portion, a cover portion provided so as to cover a part of the upper surface of the guide passage forming portion, and a predetermined restricting portion for restricting the fall of a screw member that has fallen on the cover portion to the guide passage forming portion is provided on the cover portion. The inner frame has a shaft portion that enables opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle at which the inner frame hangs down when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corners of the inner frame are provided at positions where they do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, making it easy to recover the screw. Corresponding Drawings: Figures 33, 39 - 48, 57 - 60, 61 - 64
[0058] [Form 49] The gaming machine of Form 49 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state, The door frame hangs vertically more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame hang down more than expected, when the inner frame is unlocked, since the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, the game store staff can perform their work smoothly while further preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0059] [Form 50] The gaming machine of Form 50 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from hanging down vertically. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which it is locked to the inner frame, a door frame first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame sags in the vertical direction more when it is in the door frame first unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the door frame first unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame sags in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. Near the bottom surface of the door frame, a door frame specific component that overlaps with a predetermined inner frame component of the inner frame is provided when the door frame is in the door frame closed state. The door frame specific component is installed at a position where it does not contact the predetermined inner frame component when the door frame changes from the door frame closed state to the door frame first unlocked state. is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store employees can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store employees can perform their work smoothly. Furthermore, since the door frame predetermined parts near the bottom surface of the door frame do not contact the inner frame predetermined parts, while preventing deterioration of the gaming machine, the store employees can perform their work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 49, 51 to 53, 56
[0060] [Mode 51] The gaming machine of Mode 51 is a gaming machine that can be controlled to an advantageous state, and includes performance customization means for customizing the performance, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is open more than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when unlocked from the state where the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is open more than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocking state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocking state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocking state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if a gaming ball accidentally lands on the upper part of the gaming cabinet while the player is playing, the gaming ball is less likely to fall to the player's side, preventing the loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0061] [Form 52] The gaming machine of Form 52 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the door frame closed state to the first door frame unlocked state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if the game balls happen to land on top of the gaming cabinet while the player is playing, the game balls are less likely to fall to the player's side, preventing loss of game balls and ensuring the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0062] [Form 53] The gaming machine of Form 53 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The said inner frame can change between an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocking state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocking state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocking state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. The gaming machine has a storage section capable of storing game media, a payout section capable of paying out game media, a guide passage forming section that has an open upper surface and forms a guide passage for guiding the game media in the storage section to the payout section, a cover section provided so as to cover a part of the upper surface of the guide passage forming section, and further includes a predetermined restricting section for restricting the fall of a screw member that has fallen on the cover section onto the guide passage forming section is provided on the cover section, The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover section is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is greater than the angle by which the inner frame hangs down when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when unlocking the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, when unlocking the inner frame, even if the screw is fitted into the predetermined restricted part of the cover member, since the inner frame has an inclination greater than the sag, the screw will not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 61 - 64
[0063] [Form 54] The gaming machine of Form 54 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state where the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The said inner frame can change to an inner frame closed state where it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when in the first unlocked state of the door frame than when in the closed state of the door frame. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state of the door frame to the first unlocked state and then to the closed state of the door frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when in the first unlocked state of the inner frame than when in the closed state of the inner frame. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access component will not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, since the inner frame specific component near the bottom surface of the inner frame is installed at a position where it does not contact the outer frame specific component of the outer frame, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0064] [Form 55] The gaming machine of Form 55 is A gaming machine that can be controlled to an advantageous state, It is provided with a production customization means for customizing the production. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame sags more in the vertical direction in the door frame first unlocked state than in the door frame closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame sags more in the vertical direction in the inner frame first unlocked state than in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. Near the bottom surface of the door frame, there is provided a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame when the door frame is in the closed state of the door frame. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component will not interfere with the components of the door frame or the inner frame, so while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, so while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 56
[0065] [Embodiment 56] The gaming machine of Embodiment 56 is A gaming machine that can be controlled to an advantageous state, Equipped with an effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state of the door frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. A special part different from the specific internal access part is provided on the door frame or the inner frame. The special part contacts a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed by the special part by a predetermined depth. The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts do not interfere with the parts of the door frame or the inner frame parts. Therefore, while preventing the deterioration of the gaming machine, the arcade staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, since it is provided at a position where the inner frame specific part near the bottom surface of the inner frame does not contact the outer frame specific part of the outer frame when closing the inner frame, the arcade staff can perform their work smoothly while further preventing the deterioration of the gaming machine. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be performed smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 49, 50, 54, 56
[0066] [Form 57] The gaming machine of Form 57 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, can change to a closed state of the door frame in which it is locked to the inner frame, a first unlocked state of the door frame when it is unlocked from the state of being locked to the inner frame, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, a first inner frame unlocked state in which the inner frame is in a state after being unlocked from the state of being locked to the outer frame, and a second inner frame unlocked state in which the inner frame is more open than the first inner frame unlocked state. The door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame hangs down in the vertical direction more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access parts are provided at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second door frame unlocked state to the first door frame unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs down in the vertical direction more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the staff at the gaming parlor can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the staff at the gaming parlor can perform their work smoothly. Furthermore, even if a gaming ball happens to land on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall towards the player side, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0067] [Form 58] The gaming machine of Form 58 is a gaming machine that can be controlled to an advantageous state, equipped with performance customization means for customizing the performance, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes sag suppression means for suppressing the sagging of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state where the inner frame is locked, a door frame first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The said inner frame can change among an inner frame closed state where it is locked to the outer frame, an inner frame first unlocked state which is the state when unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second door frame unlocked state to the first door frame unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the game balls happen to land on top of the gaming cabinet while the player is playing, it is difficult for the game balls to fall on the player's side, and it is possible to prevent the loss of game balls and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0068] [Form 59] The gaming machine of Form 59 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing the effects, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The said inner frame can change among an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, In the door frame or the inner frame, when the door frame is in the door frame closed state, there is provided a specific internal access component that enters the inside of the inner frame or the inside of the door frame. The door frame hangs down in the vertical direction more when it is in the first unlocking state of the door frame than when it is in the door frame closed state. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocking state of the door frame to the first unlocking state of the door frame and then becomes the door frame closed state. Near the bottom surface of the inner frame, when the inner frame is in the inner frame closed state, there is provided an inner frame specific component that overlaps with an outer frame specific component of the outer frame. The inner frame hangs down in the vertical direction more when it is in the first unlocking state of the inner frame than when it is in the inner frame closed state. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state of the inner frame and then becomes the inner frame closed state. The gaming machine has a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part having an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage part to the payout part, a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and further includes a predetermined restricting part for restricting the fall of a screw member that has fallen on the cover part to the guiding passage forming part is provided on the cover part. The inner frame has a shaft part that enables the opening and closing of the inner frame. The cover part is provided with a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is greater than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, when unlocking the inner frame, even if the screw is fitted into the predetermined restricting part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw will not flow back into the storage part, making it easy to recover the screw. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 61 - 64
[0069] (Configuration, etc. of Pachinko Gaming Machine 1) Figure 1 is a front view of the pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 that constitutes the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls as gaming media are launched from a predetermined ball shooting device 500 (see Figure 31) and driven into this gaming area.
[0070] The "variable display" of the special symbols, for example, means variably displaying a plurality of types of special symbols (the same applies to other symbols described later). The variations include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, enlargement / reduction of one or more symbols, etc. In the variation of the special symbols or the ordinary symbols described later, a plurality of types of special symbols or ordinary symbols are updated and displayed. In the variation of the decorative symbols described later, a plurality of types of decorative symbols are scroll-displayed or updated, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking display of a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.
[0071] Note that the special symbol variably displayed in the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as the "second special figure". Also, the special figure game using the first special figure is referred to as the "first special figure game", and the special figure game using the second special figure is also referred to as the "second special figure game". Note that there may be one type of special symbol display device that performs the variable display of the special symbol.
[0072] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.
[0073] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol, such as a decorative symbol (a symbol indicating a number, etc.), is performed. Here, in synchronization with the first special figure game or the second special figure game, the decorative symbols are variably displayed (for example, scroll display or update display in the vertical direction) in the respective decorative symbol display areas 5L, 5C, and 5R of "left", "center", and "right". Incidentally, the special figure game and the variable display of the decorative symbol that are executed in synchronization are collectively referred to simply as variable display.
[0074] In addition, in the upper left of the display screen (display area) of the image display device 5, a display area 5S for displaying a first hold memory number (for example, the number "0", etc.), a second hold memory number (for example, the number "4", etc.), and a small symbol corresponding to the decorative symbol is provided, and the small symbol is variably displayed in response to the variable display of the decorative symbol.
[0075] Incidentally, regarding the first hold memory number, the second hold memory number, the hold display, the small symbol, an error display (not shown) indicating an error state that has occurred in the pachinko machine 1, a right hit notification image prompting the player to perform a right hit operation, a time-saving remaining number display indicating the remaining number of times for time-saving, etc., by being displayed on the front side (upper layer) of the production image such as a character, it is possible to prevent the visibility of the production image from overlapping and reducing the visibility of the first hold memory number, the second hold memory number, the small symbol, and the error display. On the other hand, for the decorative symbol, it may be displayed on the back side (lower layer) of the production image so as to prevent the visibility of the production image from being reduced due to the overlapping of the decorative symbols.
[0076] At the lower part of the screen of the image display device 5, there are provided display areas (special figure hold memory display area 5U, active display area 5F) for displaying hold displays corresponding to variable displays whose execution is suspended and active displays corresponding to variable displays being executed. The hold display and the active display are collectively referred to as variable display corresponding displays corresponding to the variable display. In addition, in the present embodiment, a special figure hold memory display area 5U common to the first special symbol and the second special symbol is provided, but a first special figure hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is suspended is displayed, and a second special figure hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is suspended is displayed may be provided separately.
[0077] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.
[0078] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0079] The winning ball device 6A forms, for example, a first start winning opening that is always kept in a certain open state in which game balls can enter by a predetermined ball receiving member. When a game ball enters the first start winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the first special figure game can be started.
[0080] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning opening that changes between a closed state and an open state by means of a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece assumes an upright position, resulting in a closed state where game balls do not enter the second starting winning opening (it is also said that the second starting winning opening is in a closed state). On the other hand, in the variable winning ball device 6B, when the solenoid 81 is in the on state, the movable piece assumes a tilted position, resulting in an open state where game balls can enter the second starting winning opening (it is also said that the second starting winning opening is in an open state). When a game ball enters the second starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.
[0081] At predetermined positions on the game board 2 (for example, three positions in the lower left of the game area), a general winning opening 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.
[0082] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 includes a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.
[0083] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door (for the special electric accessory) is in the off state, the large winning opening door closes the large winning opening, and game balls cannot enter (pass through) the large winning opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door is in the on state, the large winning opening door opens the large winning opening, and game balls can easily enter the large winning opening.
[0084] When a game ball enters the large winning opening, a predetermined number (e.g., 14) of game balls are paid out as prize balls. When a game ball enters the large winning opening, more prize balls are paid out than when a game ball enters, for example, the first start winning opening, the second start winning opening, or the general winning opening 10.
[0085] When a game ball enters each winning opening including the general winning opening 10, it is also referred to as "winning". In particular, winning at the starting openings (the first start winning opening and the second start winning opening) is also referred to as a start winning.
[0086] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, the lower left of the game area). As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by lighting patterns such as numbers indicating "0" to "9" and "-". The normal symbols may include a pattern in which all the LEDs are turned off. Such variable display of normal symbols is also referred to as a normal symbol game.
[0087] A passage gate 41 through which game balls can pass is provided to the right of the image display device 5. Based on the game ball passing through the passage gate 41, a normal symbol game is executed.
[0088] A normal symbol hold display 25C is provided below the normal symbol display 20. The normal symbol hold display 25C includes, for example, 4 LEDs and displays the number of normal symbol games whose execution is on hold, that is, the normal symbol hold memory number, by the number of lit LEDs.
[0089] In addition to the above configuration, a windmill and a large number of obstacle pins for changing the flow direction and speed of game balls are provided on the surface of the game board 2. An out opening for taking in game balls that have not entered any winning opening is provided at the bottom of the game area.
[0090] The game area in the present embodiment is an area formed to the left of the image display device 5, and is a left game area 2L where the game balls can fall and win prizes at the general winning opening 10 and the first start winning opening formed by the winning ball device 6A. The game area is also an area formed to the right of the image display device 5, and is a right game area 2R where the game balls can fall and win prizes at the second start winning opening formed by the variable winning ball device 6B and the special winning opening formed by the special variable winning ball device 7, and can also pass through the passing gate 41.
[0091] In addition, the normal state (low base state) in the present embodiment is a game state in which the player mainly launches game balls toward the left game area 2L. The time shortening state, the probability variation state (high base state), and the big win game state in the present embodiment are game states in which the player mainly launches game balls toward the right game area 2R.
[0092] That is, the normal state in the present embodiment is a game field in which the variable display of the first special symbol is mainly executed. The time shortening state and the probability variation state in the present embodiment are game states in which the variable display of the second special symbol is mainly executed.
[0093] At the upper position of the game machine frame 3, speakers 8L and 8R for reproducing and outputting sound effects and the like are provided on the left and right, and a three-dimensional decoration unit 400 (the white-painted part in FIG. 1) to be described later is provided at the upper right. In addition, a speaker 8U is provided at the lower position of the game machine frame 3. A main lamp 9a is provided above the image display device 5 in the game machine frame 3. Side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the game area. A button lamp 9e is provided below the game board 2. The main lamp 9a, the side lamps 9b, and the button lamp 9e provided on the game machine frame 3 are also referred to as "frame lamps".
[0094] At a predetermined position of the game board 2 (the upper position of the image display device 5 in FIG. 1), a movable body 32 that operates according to an effect is provided, and a movable body lamp 9d is provided on the movable body 32. Further, an attacker lamp 9c is provided at a position near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f may be collectively referred to as the game effect lamp 9. Incidentally, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f are configured to include LEDs. Also, various lamps will be described later.
[0095] At the lower right position of the game machine frame 3, hitting operation handles 30L and 30R (also referred to as operation knobs) that are operated by a player or the like to fire game balls toward the game areas 2L and 2R by the hitting and firing device 500 are provided.
[0096] At a predetermined position of the game machine frame 3 below the game areas 2L and 2R, a hitting supply dish 61 (upper dish) is provided to hold (store) game balls paid out as winning balls or game balls lent by a predetermined ball lending machine so as to be supplyable to the hitting and firing device 500. Incidentally, the game machine frame 3 may be provided with a payout portion (hitting supply dish) for paying out winning balls when the upper dish is full, separately from the upper dish.
[0097] At the lower right side of the game machine frame 3 below the game areas 2L and 2R, an operation lever 31A that can be gripped and pressed by a player is attached. The operation on the operation lever 31A is detected by an operation lever sensor 35A (see FIG. 2). Incidentally, a vibration motor 40 is arranged on the operation lever 31A, and the operation lever 31A can be vibrated by driving the vibration motor 40.
[0098] At the lower center position of the gaming machine frame 3 below the gaming areas 2L and 2R, a push button 31B is provided that enables a player to perform a predetermined instruction operation by pressing or other means. Operations on the push button 31B are detected by a push sensor 35B (see FIG. 2).
[0099] In the pachinko gaming machine 1, an operation lever 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided.
[0100] (Outline of the progress of the game) By rotating the hitting operation handles 30L and 30R of the pachinko gaming machine 1 by the player, the game ball is launched toward the gaming area. When the game ball passes through the passage gate 41, the normal symbol game by the normal symbol display 20 starts. In addition, when the game ball passes through the passage gate 41 during the period of the previous normal symbol game execution (when the game ball passes through the passage gate 41 but the normal symbol game based on the passage cannot be immediately executed), the normal symbol game based on the passage is held until a predetermined upper limit number (for example, 4).
[0101] In this normal symbol game, if a specific normal symbol (normal symbol winning symbol) stops and is displayed, the display result of the normal symbol becomes "normal symbol win". On the other hand, if a normal symbol other than the normal symbol winning symbol (normal symbol losing symbol) stops and is displayed as the determined normal symbol, the display result of the normal symbol becomes "normal symbol lose". When it is "normal symbol win", opening control is performed to keep the variable prize ball device 6B open for a predetermined period (the second start winning opening becomes open).
[0102] When a game ball enters the first start winning opening formed in the prize ball device 6A, the first special symbol game by the first special symbol display device 4A starts.
[0103] When a game ball enters the second start winning opening formed in the variable prize ball device 6B, the second special symbol game by the second special symbol display device 4B starts.
[0104] During the period when the special figure game is being executed or during the period controlled to be in the jackpot game state described below, if a game ball enters (wins) the start winning opening (a start win occurs but the special figure game based on the start win cannot be immediately executed), the special figure game based on the entry is held in execution up to a predetermined upper limit number (for example, 4).
[0105] In the special figure game, if a specific special figure (jackpot figure, for example, "7", and the actual figure varies according to the jackpot type described below) is stopped and displayed as the determined special figure, it is a "jackpot", and if a special figure different from the jackpot figure (losing figure, for example, "-") is stopped and displayed, it is a "loss".
[0106] After the display result in the special figure game becomes a "jackpot", it is controlled to be in the jackpot game state as an advantageous state for the player.
[0107] In the jackpot game state, the large winning opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state continues until either the timing of the elapse of a predetermined period (for example, 29 seconds or 1.8 seconds) or the timing when the number of game balls entering the large winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period for opening the large winning opening in one round, and hereinafter is also referred to as the opening upper limit period. One cycle in which the large winning opening is in the open state in this way is called a round (round game). In the jackpot game state, the round can be repeatedly executed until a predetermined upper limit number (10 times or 2 times) is reached.
[0108] In the jackpot game state, the player can obtain prize balls by making the game balls enter the large winning opening. Therefore, the jackpot game state is an advantageous state for the player. The more rounds there are in the jackpot game state and the longer the opening upper limit period is, the more advantageous it is for the player.
[0109] Currently, jackpot types are set for "big wins". For example, multiple types are prepared for the opening mode of the big winning port (number of rounds and opening upper limit period), and the game state after the jackpot game state (normal state, time-limited state, probability-variable state, etc.), and the jackpot type is set accordingly. As jackpot types, there may be jackpot types where a large number of prize balls can be obtained, jackpot types with few prize balls, or jackpot types where almost no prize balls can be obtained.
[0110] After the jackpot game state ends, it may be controlled to a time-limited state or a probability-variable state according to the above-mentioned jackpot type.
[0111] In the time-limited state, control (time-limited control) to shorten the average special symbol variation time (the period for varying the special symbol) compared to the normal state is executed. In the time-limited state, control (high-opening control, high-base control) to make it easier for game balls to enter the second start winning port is also executed, such as shortening the average normal symbol variation time (the period for varying the normal symbol) compared to the normal state or increasing the probability of "winning in the normal symbol" in the normal symbol game compared to the normal state. Since the time-limited state is a state where the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.
[0112] In the probability-variable state (probability variation state), in addition to the time-limited control, probability-variable control to increase the probability that the display result becomes a "big win" compared to the normal state is executed. Since the probability-variable state is a state where the variation efficiency of the special symbol is improved and it is easier to get a "big win", it is an even more advantageous state for the player.
[0113] The time-limited state and the probability-variable state continue until any one of the end conditions, such as a predetermined number of special symbol games being executed and the next jackpot game state starting, is satisfied first. What has a predetermined number of special symbol games being executed as the end condition is also called "running out of times" (time-limited when running out of times, probability-variable when running out of times, etc.).
[0114] The normal state refers to a gaming state other than advantageous states such as jackpot gaming states that are advantageous to the player, special states such as time-saving states and probability-variable states, and is a state in which the pachinko gaming machine 1, such as the probability that the display result in the normal figure game becomes "normal figure win" and the probability that the display result in the special figure game becomes "jackpot", is controlled to be the same as the initial setting state of the pachinko gaming machine 1 (when, for example, a predetermined return process is not executed after power-on, as in the case when a system reset is performed).
[0115] The state in which probability-variable control is being executed is also referred to as the high-probability state, and the state in which probability-variable control is not being executed is also referred to as the low-probability state. The state in which time-saving control is being executed is also referred to as the high-base state, and the state in which time-saving control is not being executed is also referred to as the low-base state. Combining these, the time-saving state is also referred to as the low-probability high-base state, the probability-variable state is also referred to as the high-probability high-base state, the normal state is also referred to as the low-probability low-base state, etc. The high-probability state and the low-base state are also referred to as the high-probability low-base state.
[0116] Incidentally, the gaming state may change based on the fact that a game ball has passed through a specific area (for example, a specific area within the big winning opening) during the jackpot gaming state. For example, when the game ball passes through the specific area, it may be controlled to the probability-variable state after that jackpot gaming state.
[0117] (Progress of the performance, etc.) In the pachinko gaming machine 1, various effects (effects that notify the progress of the game or liven up the game) are executed according to the progress of the game. The said effect will be described below. Incidentally, the said effect is carried out by displaying various effect images on the image display device 5, but in addition to or instead of the said display, it may also be carried out as an effect using audio output from the speakers 8L, 8R, 8U, lighting or extinguishing of the game effect lamp 9, movement of the movable body 32, or any effect device including some or all of these.
[0118] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5, the variable display of the decorative symbols is started corresponding to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) in the first special figure game or the second special figure game is stopped and displayed, the determined decorative symbol (combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, is also stopped and displayed (derived).
[0119] During the period from the start to the end of the variable display of the decorative symbols, the mode of the variable display of the decorative symbols may become a predetermined reach mode (reach is established). Here, the reach mode refers to a mode in which the variable display continues for the decorative symbols that have not yet been stopped and displayed when the decorative symbols stopped and displayed on the screen of the image display device 5 constitute a part of the jackpot combination described later, etc.
[0120] Also, corresponding to the reach mode being achieved during the variable display of the decorative symbols, a reach effect is executed. In the pachinko gaming machine 1, a plurality of types of reach effects with different ratios (also referred to as jackpot reliability and jackpot expectancy) at which the display result (display result of the special figure game or display result of the variable display of the decorative symbols) becomes a "jackpot" according to the effect mode are executed. Examples of the reach effects include a normal reach and a super reach with a higher jackpot reliability than the normal reach.
[0121] When the display result of the special figure game becomes a "jackpot", on the screen of the image display device 5, a determined decorative symbol that becomes a predetermined jackpot combination is derived as the display result of the variable display of the decorative symbols (the display result of the variable display of the decorative symbols becomes a "jackpot"). As an example, the same decorative symbol (e.g., "7", etc.) is aligned and stopped and displayed on a predetermined effective line in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R.
[0122] In the case of a "probability-variable jackpot" that is controlled to enter the probability-variable state after the end of the big-win gaming state, odd-numbered decorative symbols (e.g., "7", etc.) are aligned and stop displaying. In the case of a "non-probability-variable jackpot (ordinary jackpot)" that is not controlled to enter the probability-variable state after the end of the big-win gaming state, even-numbered decorative symbols (e.g., "6", etc.) may be aligned and stop displaying. In this case, odd-numbered decorative symbols are also referred to as probability-variable symbols, and even-numbered decorative symbols are also referred to as non-probability-variable symbols (ordinary symbols). After reaching the reach mode with non-probability-variable symbols, an upgrading effect that finally results in a "probability-variable jackpot" may be executed.
[0123] When the display result of the special symbol game is "loss", the variable display mode of the decorative symbols does not become the reach mode, and as the display result of the variable display of the decorative symbols, a determined decorative symbol of a non-reach combination (also referred to as "non-reach loss") may stop displaying (the display result of the variable display of the decorative symbols becomes "non-reach loss"). Also, when the display result is "loss", after the variable display mode of the decorative symbols becomes the reach mode, as the display result of the variable display of the decorative symbols, a determined decorative symbol of a predetermined reach combination that is not a big-win combination (also referred to as "reach loss") may stop displaying (the display result of the variable display of the decorative symbols becomes "reach loss").
[0124] The effects that the pachinko gaming machine 1 can execute also include displaying the above variable display corresponding displays (hold display and active display). Also, as other effects, for example, a preview effect for previewing the big-win reliability, etc. is executed during the variable display of the decorative symbols. The preview effect includes a preview effect for previewing the big-win reliability in the currently executed variable display and a pre-reading preview effect for previewing the big-win reliability in the variable display before execution (the variable display whose execution is on hold). As the pre-reading preview effect, an effect that changes the display mode of the variable display corresponding display (hold display and active display) to a mode different from the normal mode may be executed.
[0125] In the image display device 5, a pseudo-sequence effect may be executed to make a single variable display appear as if it were multiple variable displays by temporarily pausing the decorative pattern during variable display of the decorative pattern and then resuming the variable display.
[0126] Even during the jackpot gaming state, a jackpot effect for notifying the jackpot gaming state is executed. As the jackpot effect, an effect for notifying the number of rounds or a promotion effect indicating that the value of the jackpot gaming state is improved may be executed.
[0127] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer-waiting demo effect is executed).
[0128] (Substrate Configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc. as shown in FIG. 2. In addition, various boards such as a payout control board, an information terminal board, and a launch control board are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also installed. The various control boards include not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and electrical components can be mounted, but also electronic circuit mounting boards on which electrical components are mounted on the electronic circuit board to realize specific electrical functions.
[0129] A power switch 91B is connected to the power supply board 17, and by operating (turning on) the power switch 91B, power from an AC power supply such as AC100V in an external power supply such as a commercial power supply can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 is provided with, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (such as DC12V or DC5V), etc.
[0130] The main board 11 is the control board on the main side and has the function of controlling the progress of the above-mentioned games in the pachinko machine 1 (including the execution of special figure games (including the management of holds), the execution of general figure games (including the management of holds), jackpot game states, game states, etc.). The main board 11 includes a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0132] The CPU 103 performs a process of controlling the progress of the game (a process that realizes the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as variable patterns described later, production control commands described later, and various tables referred to when making various decisions described later) are used, and the RAM 102 is used as the main memory. A part or all of the RAM 102 is a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 is stopped. Incidentally, all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.
[0133] The random number circuit 104 countably updates numerical data indicating various random number values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0134] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal symbol hold display 25C, etc., solenoid drive signals).
[0135] The switch circuit 110 captures detection signals (such as detection signals indicating that a game ball has passed or entered and the switch has turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), count switch 23) and transmits them to the game control microcomputer 100. By transmitting the detection signal, it is detected that a game ball has passed or entered.
[0136] The switch circuit 110 captures a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for putting control circuits such as the game control microcomputer 100 into an operation stop state, and it may be output using any of a power supply monitoring circuit, an IC with a watchdog timer built-in, or a system reset IC. The power-off signal becomes off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and becomes on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or more. The clear signal becomes on, for example, in response to a pressing operation on a clear switch 92 provided on the power supply board 17.
[0137] The output circuit 111 transmits a solenoid drive signal (for example, a signal for turning on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory or the solenoid 82 for the big winning port door.
[0138] The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (e.g., 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and a game ball detection sensor provided in a payout passage (not shown) through which the game balls paid out by the payout device pass. It is possible to stop the driving of the payout device according to the mode of the game ball detection signal received from the game ball detection sensor.
[0139] Also, the payout control board is connected to a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the hitting operation handles 30L and 30R. Based on the signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. Further, a signal indicating whether or not it is detected by the touch ring that the player is gripping the hitting operation handles 30L and 30R, and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0140] The main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress status of the game, etc.) to the effect control board 12 as part of the control of the progress of the game according to the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (e.g., the display result of the special figure game (including the big win type), the variation pattern used when executing the special figure game (details will be described later)), the status of the game (e.g., start or end of variable display, opening status of the big winning opening, occurrence of winning, number of holds stored, game state), commands specifying the occurrence of errors, etc.
[0141] The performance control board 12 is a sub-control board independent of the main board 11, which receives performance control commands and has the function of executing performances (various performances according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, etc.) based on the received performance control commands.
[0142] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0143] The performance control CPU 120 executes the programs stored in the ROM 121, and together with the display control unit 123, performs processes for executing performances (processes for realizing the above functions of the performance control board 12, including determination of the performances to be executed, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0144] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the operation lever sensor 35A or the push sensor 35B (signals output when an operation by the player is detected, and signals appropriately indicating the operation content).
[0145] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the performance control CPU 120.
[0146] The display control unit 123 supplies a video signal corresponding to the executed effect to the image display device 5 based on the effect execution instruction from the effect control CPU 120, thereby causing the image display device 5 to display the effect image. Further, display processing is performed to output the image data in the display image creation area of the VRAM area specified in the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched every V blank. For this reason, when drawing is performed on the area assigned as the drawing area in a certain V blank, the area switches to the display image creation area in the next V blank, so that the image data drawn in the previous V blank is displayed and output, and drawing is also performed in the other area during that time.
[0147] Further, in the display control unit 123, since an image for display on the image display device 5 is generated by overlapping (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these respective layers, and a display image creation area for further overlapping (compositing) the images drawn and arranged in each layer image drawing area to generate an image for display on the image display device 5. Note that each layer has the concept of upper, middle, and lower levels, and the higher the layer number of the image, the higher the display priority is set in the image display device 5, and the lower the layer number of the image, the lower the display priority is set in the image display device 5.
[0148] In the VRAM area, there are arranged a layer 1 image drawing area for drawing and arranging the image of layer 1, a layer 2 image drawing area for drawing and arranging the image of layer 2, and a layer 3 image drawing area for drawing and arranging the image of layer 3. Further, in the VRAM area, there are also arranged a displacement image creation area for creating a displacement image and a display image creation area.
[0149] The displacement image creation area is an area that creates an image obtained by overlapping (compositing) the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area as a displacement target image, and creates a displacement image by applying a displacement image to the displacement target image.
[0150] The image creation area is an area for creating a display image for displaying on the image display device 5, which is an image obtained by superimposing (compositing) the images drawn and arranged in the layer 1 image drawing area, the images drawn and arranged in the layer 2 image drawing area, and the images drawn and arranged in the layer 3 image drawing area, or an image obtained by superimposing (compositing) the image drawn and arranged in the layer 1 image drawing area and the displacement image created in the displacement image creation area.
[0151] Note that the image drawn and arranged in the layer 1 image drawing area is the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and arranged in the layer 2 image drawing area is an image with a lower display priority (display priority: medium) than the image drawn and arranged in the layer 1 image drawing area in the image display device 5, and the image drawn and arranged in the layer 3 image drawing area is set as the image with the lowest display priority (display priority: low) in the image display device 5. That is, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.
[0152] The layer 1 image drawing area is a drawing area for drawing these images to display a first interface image including a special figure retention memory display area 5U that can specifically display the first special figure retention count and the second special figure retention count at the lower part of the display screen of the image display device 5, and a second interface image including a small figure smaller than the display screen and a retention memory count display at the upper left part of the display screen of the image display device 5.
[0153] The layer 2 image drawing area is a drawing area for drawing these left, middle, and right decorative patterns to perform variable display of the decorative pattern at the central part of the display screen of the image display device 5.
[0154] And the layer 3 image drawing area is a drawing area for drawing the background display to display the background display over the entire display screen of the image display device 5.
[0155] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing each of the images (layer 1 images) drawn and arranged in the layer 1 image drawing area, the images (layer 2 images) drawn and arranged in the layer 2 image drawing area, and the images (layer 3 images) drawn and arranged in the layer 3 image drawing area. In particular, as described above, the images (the first interface image and the second interface image) drawn in the layer 1 image drawing area are set with the highest display priority, so they are displayed as the topmost layer images in the image display device 5. The images (ornamental patterns) drawn in the layer 2 image drawing area are set with a lower display priority than the images drawn in the layer 1 image drawing area, so they are displayed as middle layer images in the image display device 5. The images (background display) drawn in the layer 3 image drawing area are set with the lowest display priority, so they are displayed as lower layer images in the image display device 5.
[0156] In addition, in this embodiment, the transmittance (transparency) of the images drawn and arranged in each image drawing area is set to 0% so that the upper layer image cannot be visually recognized by the player at the overlapping portions of the lower layer image when they are superimposed. However, the present invention is not limited to this, and the transmittance (transparency) of the images drawn and arranged in each image drawing area may be set higher than 0% according to the situation, and images that are displayed transparently or temporarily hidden on the display screen of the image display device 5 may be provided.
[0157] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform voice output synchronized with the display of the effect image and the lighting / extinguishing of the game effect lamp 9. Also, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32.
[0158] The audio control board 13 is equipped with various circuits for driving the speakers 8L, 8R, and 8U. Based on the sound designation signal, it drives the speakers 8L, 8R, and 8U, and outputs the sound designated by the sound designation signal from the speakers 8L, 8R, and 8U.
[0159] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9 and the production LED 402. Based on the lamp signal, it drives the game effect lamp 9, and turns on / off the game effect lamp 9 in the manner specified by the lamp signal. In this way, the display control unit 123 controls the audio output and the turning on / off of the lamp.
[0160] Note that the control of the audio output, the turning on / off of the lamp (such as the supply of the sound designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the production control CPU 120.
[0161] The random number circuit 124 countably updates numerical data indicating various random values (production random numbers) used for executing various productions in a renewable manner. The production random numbers may be updated by the production control CPU 120 executing a predetermined computer program (updated by software).
[0162] The I / O 125 mounted on the production control board 12 includes an input port for capturing production control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).
[0163] Boards other than the main board 11, such as the production control board 12, the audio control board 13, and the lamp control board 14, are also referred to as sub-boards. Multiple sub-boards may be provided according to functions like in the pachinko game machine 1, or one sub-board may be configured to have multiple functions.
[0164] FIG. 3(A) is an explanatory diagram showing an example of the content of the effect control command used in the present embodiment. The effect control command has, for example, a two-byte configuration. The first byte indicates MODE (command classification), and the second byte represents EXT (command type). The most significant bit (bit 7) of the MODE data is always set to "0", and the most significant bit of the EXT data is set to "0". Note that the command format shown in FIG. 3(A) is just an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1, or may be a plurality of three or more.
[0165] In the example shown in FIG. 3(A), the command 8001H is the first variable display start command that designates the start of variable display in the special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is the second variable display start command that designates the start of variable display in the special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command that designates a variable pattern (variation time (variable display time)), such as a decorative symbol (also referred to as an effect symbol) that is variably displayed in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates that it is an unspecified hexadecimal number, and it may be any value set according to the instruction content by the effect control command. Note that in the variable pattern designation command, different EXT data is set according to the variable pattern to be designated and the like.
[0166] The command 8CXXH is a variable display result designation command, which is an effect control command for designating the variable display result of a special symbol, a decorative symbol, or the like. In the variable display result designation command, for example, as shown in FIG. 3(B), different EXT data is set according to the determination result (pre-determined result) as to whether the variable display result (also referred to as a variation display result) is "a loss" or "a big win", or the determination result (big win type determination result) as to which of a plurality of types the big win type is when the variable display result is "a big win".
[0167] In the variable display result specification command, for example, as shown in FIG. 3(B), command 8C00H is the first variable display result specification command indicating a pre-determined result that the variable display result is "miss". Command 8C01H is the second variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win A" and the big win type determination result. Command 8C02H is the third variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win B" and the big win type determination result. Command 8C03H is the fourth variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain change big win C" and the big win type determination result. Command 8C04H is the fifth variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "non-certain change big win" and the big win type determination result.
[0168] Command 8F00H is a symbol confirmation command that specifies the stop (confirmation) of symbol variation in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko machine 1 has cold-started (power has been turned on with the clear switch 92 pressed (power-on with initialization)). Note that cold start means that when power is turned on, without restoring the data before power-on, the data is initialized and then the various processes of the gaming machine are made executable. Command 9200H is a power-failure recovery designation command that specifies that the pachinko machine has hot-started (power has been turned on with the clear switch 92 not pressed (power-on without initialization)). Note that hot start means that when power is turned on, based on the backed-up data, the various processes of the gaming machine are made executable. When hot-starting, since it does not involve initialization, it is also referred to as power-on without initialization. Command 95XXH is a gaming state designation command that specifies the current gaming state of the pachinko machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state of the pachinko machine 1. As a specific example, command 9500H is set as the first gaming state designation command corresponding to a gaming state (low probability low base state, normal state) where neither time-saving control nor probability variation control is performed, and command 9501H is set as the second gaming state designation command corresponding to a gaming state (low probability high base state, time-saving state) where time-saving control is performed while probability variation control is not performed. Also, command 9502H is set as the third gaming state designation command corresponding to a gaming state (high probability high base state, time-saving with probability variation state). Note that the time-saving with probability variation state may sometimes simply be referred to as the "probability variation state". Command 96XXH is an error designation command that specifies that an error has occurred in the pachinko machine 1 and that the error has been cleared.
[0169] Command A0XXH is a winning start designation command (also referred to as a "fanfare command") that designates the display of a production image indicating the start of a big win game. Command A1XXH is a big winning opening notification command that notifies that it is a period during which the big winning opening is in an open state in the big win game state. Command A2XXH is a big winning opening post-notification command that notifies that it is a period during which the big winning opening has changed from an open state to a closed state in the big win game state. Command A3XXH is a winning end designation command that designates the display of a production image at the end of the big win game.
[0170] In the winning start designation command and the winning end designation command, for example, different EXT data may be set according to the pre-determined result and the big win type determination result by setting EXT data similar to the variable display result designation command. Alternatively, in the winning start designation command and the winning end designation command, the correspondence relationship between the pre-determined result and the big win type determination result and the EXT data to be set may be made different from the correspondence relationship in the variable display result designation command. In the big winning opening notification command and the big winning opening post-notification command, for example, different EXT data is set corresponding to the number of times of execution of rounds (for example, "0" to "10") in the big win state described later.
[0171] Command B100H is a first start port winning designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning opening formed by the winning ball device 6A is detected by the first start port switch 22A and a start win (first start win) has occurred. Command B200H is a second start port winning designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning opening formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start win (second start win) has occurred.
[0172] Command C1XXH is a first reserved memory number notification command that notifies the first special figure reserved memory number in order to identify the special figure reserved memory number. Command C2XXH is a second reserved memory number notification command that notifies the second special figure reserved memory number in order to identify the special figure reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the first start winning opening and the first start condition has been satisfied, the first start opening winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the second start winning opening and the second start condition has been satisfied, the second start opening winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to, for example, the start of execution of a special figure game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases).
[0173] Commands C4XXH and C6XXH are effect control commands (winning determination result designation commands) that indicate the content of the winning determination result. Among these, command C4XXH is a symbol designation command that indicates, as the winning determination result, whether the variable display result is a "big win" or not and the determination result of the big win type (probability variable or non-probability variable). Also, command C6XXH is a variation category command that indicates, as the winning determination result, the determination result of whether the random number value for variation pattern determination becomes any of the variation patterns of "non-reach", "super reach", or "other". Command E100H is a customer waiting demo designation command that designates the execution of a customer waiting demo (demo effect).
[0174] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.
[0175] The commands shown in FIG. 3(A) are just examples, and it is possible not to have some of these commands, or to use different commands instead of these, or to add commands different from these. For example, a prize ball number notification command for specifying the number of prize balls paid out based on the winning of a game ball in each winning port, a gate passage notification command for notifying that a game ball has passed through the passage gate 41, a notification command for notifying the remaining variable display times when probability variation control or time shortening control is executed, etc. may be provided.
[0176] FIG. 4 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 4, on the side of the main board 11, numerical data indicating each of the random values MR1 for special drawing result determination, MR2 for big win type determination, MR3 for variation pattern determination, and MR4 for normal drawing result determination is controlled to be countable. Incidentally, in order to enhance the game effect, random values other than these may be used. The random numbers used to control the progress of such games are also referred to as game random numbers.
[0177] The random number circuit 104 may be any that counts numerical data indicating some or all of these random values MR1 to MR4. The CPU 103 may, for example, use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data by software to count numerical data indicating some of the random values MR1 to MR4.
[0178] The random value MR1 for special figure display result determination is a random value used to determine whether to control the variable display result such as a special symbol in the special figure game to the "big win" state and enter the big win gaming state. For example, it takes values in the range of "1" to "65536". The random value MR2 for big win type determination is a random value used to determine the big win type to be one of "certain variable big win A", "certain variable big win B", "certain variable big win C", and "non-certain variable big win" when the variable display result is a "big win". For example, it takes values in the range of "1" to "100".
[0179] The random value MR3 for variation pattern determination is a random value used to determine the variation pattern in the variable display of special symbols and decorative symbols to be one of a plurality of pre-prepared types. For example, it takes values in the range of "1" to "997".
[0180] The random value MR4 for normal figure display result determination is a random value used to make decisions such as whether the variable display result in the normal figure game by the normal figure display 20 is a "normal figure win" or a "normal figure miss". For example, it takes values in the range of "3" to "13".
[0181] Figure 5 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special figure and the second special figure.
[0182] The display result determination table is a table referred to for determining whether to control the variable display result to the "big win" state and enter the big win gaming state based on the random value MR1 for special figure display result determination before the determined special symbol, which becomes the variable display result, is derived and displayed in the special figure game using the first special figure by the first special symbol display device 4A or the special figure game using the second special figure by the second special symbol display device 4B.
[0183] In the display result determination table, according to whether the game state in the pachinko gaming machine 1 is in the normal state or the time-saving state (low probability state), or the probability-variable state (high probability state), the numerical value (determination value) compared with the random number value MR1 for special figure display result determination is assigned to the special figure display results of "big win" or "loss".
[0184] In the display result determination table, the table data indicating the determination value compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the special figure display result as a "big win" and control it to the big win game state. In the display result determination table, when the game state is in the probability-variable state (high probability state), more determination values are assigned to the special figure display result of "big win" than when it is in the normal state or the time-saving state (low probability state). As a result, in the probability-variable state (high probability state) where probability-variable control is performed in the pachinko gaming machine 1, compared with the probability (about 1 / 300 in this embodiment) of determining to control the special figure display result as a "big win" and control it to the big win game state when it is in the normal state or the time-saving state (low probability state), the probability of determining to control the special figure display result as a "big win" and control it to the big win game state becomes higher (about 1 / 30 in this embodiment). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control it to the big win game state so that the probability of determining to control it to the big win game state is higher when the game state in the pachinko gaming machine 1 is in the probability-variable state (high probability state) than when it is in the normal state or the time-saving state.
[0185] FIG. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in the present embodiment is a table that is referred to for determining one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined that the special figure display result is to be controlled to the jackpot game state as a "jackpot". In the jackpot type determination table, depending on whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (the special figure game by the first special symbol display device 4A) or the second special figure (the special figure game by the second special symbol display device 4B), the numerical value (determination value) to be compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types such as "non-probability-variable jackpot", "probability-variable jackpot A", "probability-variable jackpot B", and "probability-variable jackpot C".
[0186] Here, regarding the jackpot type in the present embodiment, referring to FIG. 6(B), in the present embodiment, as the jackpot type, there are "probability-variable jackpot A", "probability-variable jackpot B", and "probability-variable jackpot C" in which probability-variable control and time-shortening control are executed after the end of the jackpot game state and the high-probability high-base state is entered, and "non-probability-variable jackpot" in which only time-shortening control is executed after the end of the jackpot game state and the low-probability high-base state is entered.
[0187] The jackpot game state due to "Certain Variable Jackpot A" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 10 times (so-called 10 rounds). On the other hand, the jackpot game state due to "Certain Variable Jackpot B" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 5 times (so-called 5 rounds). The jackpot game state due to "Certain Variable Jackpot C" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 2 times (so-called 2 rounds). Also, the jackpot game state due to "Non-Certain Variable Jackpot" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 5 times (so-called 5 rounds). Therefore, "Certain Variable Jackpot A" may be referred to as a 10-round (10R) certain variable jackpot, "Certain Variable Jackpot B" may be referred to as a 5-round (5R) certain variable jackpot, and "Certain Variable Jackpot C" may be referred to as a 2-round (2R) certain variable jackpot.
[0188] The certain variable control and the time shortening control started after the end of the jackpot game states of Certain Variable Jackpot A to Certain Variable Jackpot C are terminated on the condition that they are controlled to the jackpot game state. Also, the time shortening control started after the end of the jackpot game state of the non-certain variable jackpot is terminated on the condition that 100 variable displays are completed or that it is controlled to the jackpot game state before the 100 variable displays are completed. Therefore, if the jackpot that occurs again is any one of Certain Variable Jackpot A to Certain Variable Jackpot C, the certain variable control and the time shortening control are executed again after the end of the jackpot game state, so that the jackpot game states occur continuously without passing through the normal state, that is, a so-called consecutive winning state. That is, the certain variable state in the present embodiment is a game state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time shortening state in the present embodiment is a game state that is controlled to the normal state by executing 100 variable displays if the variable display result does not become a jackpot. For this reason, the time shortening state is also a game state that is controlled when the consecutive winning state can end.
[0189] In the setting example of the jackpot type determination table shown in FIG. 6(A), depending on whether the variable display special figure is the first special figure or the second special figure, the allocation of determination values for the jackpot types of "certain change jackpot A", "certain change jackpot B", "certain change jackpot C", and "non-certain change jackpot" is different. That is, when the variable display special figure is the first special figure, the determination values within a predetermined range (values in the range of "80" to "99") are allocated to the jackpot types of "certain change jackpot B" and "certain change jackpot C" with fewer rounds, while when the variable display special figure is the second special figure, no determination values are allocated to the jackpot types of "certain change jackpot B" and "certain change jackpot C". With such a setting, when determining the jackpot type to be one of multiple types based on the establishment of the first start condition for starting the special figure game using the first special figure by the first special display device 4A, and when determining the jackpot type to be one of multiple types based on the establishment of the second start condition for starting the special figure game using the second special figure by the second special display device 4B, the ratio of determining the jackpot type to "certain change jackpot B" or "certain change jackpot C" with fewer rounds can be made different. In particular, in the special figure game using the second special figure, it is determined that the jackpot type will not be controlled to a jackpot state with fewer rounds as "certain change jackpot B" or "certain change jackpot C". Therefore, for example, in a game state where it is easy for game balls to enter the second start winning opening formed by the variable winning ball device 6B due to high release control associated with time shortening control, it is possible to prevent the frequent occurrence of a jackpot state with few winning balls obtained, thereby preventing the decline of game interest.
[0190] In addition, in the setting example of the jackpot type determination table shown in FIG. 6(A), the allocation of the determination value for the "non-certain change" jackpot type is the same regardless of whether it is the special figure game of the first special figure or the second special figure. Therefore, the probability of becoming a non-certain change jackpot and the probability of becoming a certain change jackpot are the same regardless of whether it is the special figure game of the first special figure or the second special figure.
[0191] Therefore, as described above, depending on whether the assignment of the determination values for "certain variable big win B" and "certain variable big win C" differs depending on whether it is the special figure game of the first special figure or the second special figure, the assignment of the determination values for "certain variable big win A" also differs depending on whether it is the special figure game of the first special figure or the second special figure. For "certain variable big win A" with a large number of rounds, it is set so that it is more likely to be determined when it is the special figure game of the second special figure than when it is the special figure game of the first special figure.
[0192] In addition, even when it is the special figure game of the second special figure, a determination value within a predetermined range different from that in the case of the special figure game of the first special figure may be assigned to the big win type of "certain variable big win B" or "certain variable big win C". For example, when it is the special figure game of the second special figure, a smaller determination value than in the case of the special figure game of the first special figure may be assigned to the big win type of "certain variable big win B" or "certain variable big win C". Alternatively, regardless of whether it is the special figure game of the first special figure or the second special figure, common table data may be referred to for determining the big win type.
[0193] Figure 7 shows the variation patterns in the present embodiment. In the present embodiment, a plurality of variation patterns are prepared in advance corresponding to each of the cases where the variable display result is "loss", when the variable display mode of the decorative symbol is "non-reach" and when it is "reach", and also corresponding to the case where the variable display result is "big win". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "non-reach" is referred to as a non-reach variation pattern (also referred to as a "non-reach loss variation pattern"), and the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "reach" is referred to as a reach variation pattern (also referred to as a "reach loss variation pattern"). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation patterns corresponding to the case where the variable display result is "loss". The variation pattern corresponding to the case where the variable display result is "big win" is referred to as a big win variation pattern.
[0194] For the big win variation pattern and the reach variation pattern, there are a normal reach variation pattern in which the reach effect of the normal reach is executed and a super reach variation pattern in which the reach effect of the super reach is executed. In the present embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited thereto, and two or more types of normal reach variation patterns may be provided.
[0195] As shown in FIG. 7, the special figure variation time of the normal reach variation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than that of the super reach variation pattern.
[0196] In the present embodiment, since the big win expectancy for the variable display result to be a "big win" increases in the order of super reach, normal reach, and non-reach, in the normal reach variation pattern and the super reach variation pattern, the longer the special figure variation time, the higher the big win expectancy.
[0197] Also, in the present embodiment, as will be described later, these variation patterns are determined using only the random number value MR3 for variation pattern determination. However, the present invention is not limited thereto. For example, in addition to the random number value MR3 for variation pattern determination, a random number value for variation pattern type determination is provided, and the type of the variation pattern is first determined from these random number values for variation pattern type determination, and then the variation pattern belonging to the determined type is determined.
[0198] FIG. 8 is an explanatory diagram of the method for determining the variation pattern in the present embodiment. In the present embodiment, the variation pattern determination table to be selected is made different according to the display result of the variable display to be executed, the number of stored holds, the game state, and the like.
[0199] Specifically, as shown in FIGS. 8(A) to 8(D), when the game state is the normal state (low base state) and the variable display result is a miss, if the number of reserved memories of the special symbol for executing the variable display (the number of reserved memories of the same type) is 1 or less, the variation pattern is determined based on the miss variation pattern determination table A and the value of the random number MR3. If the number of reserved memories of the special symbol for executing the variable display is 2, the variation pattern is determined based on the miss variation pattern determination table B and the value of the random number MR3. If the number of reserved memories of the special symbol for executing the variable display is 3, the variation pattern is determined based on the miss variation pattern determination table C and the value of the random number MR3. Further, when the game state is the time-saving state or the probability-variable state (high base state) and the variable display result is a miss, the variation pattern is determined based on the miss variation pattern determination table D and the value of the random number MR3.
[0200] Then, as shown in FIG. 8(E), when the variable display result is a big win, the variation pattern is determined based on the big win variation pattern determination table and the value of the random number MR3 regardless of the game state and the number of reserved memories (the number of reserved memories of the same type).
[0201] For example, as shown in FIG. 8(A), when the miss variation pattern determination table A is selected, if the value of the random number MR3 is within the range of 1 to 660, the variation pattern is determined to be the non-reach miss variation pattern without shortening (PA1-1). If the value of the random number MR3 is within the range of 661 to 900, the variation pattern is determined to be the normal reach miss variation pattern (PA2-1). If the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be the super reach miss variation pattern (PA2-2).
[0202] Also, as shown in FIG. 8(B), when the deviation-use variation pattern determination table B is selected, if the value of the random number MR3 is within the range of 1 to 700, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-2); if the value of the random number MR3 is within the range of 701 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0203] Also, as shown in FIG. 8(C), when the deviation-use variation pattern determination table C is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0204] Also, as shown in FIG. 8(D), when the deviation-use variation pattern determination table D is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0205] As shown in FIGS. 8(C) and 8(D), when the number of the same type of hold memory is 3 in the low base state and when the variable display result fails, and when the variable display result fails in the high base state, the variation patterns (PA1-3) of the shortened non-reach failure are illustrated in a form of determining at the same ratio. However, the present invention is not limited to this. When the variable display result fails in the high base state, the variation patterns (PA1-3) of the shortened non-reach failure may be determined at a higher ratio than when the variable display result fails when the number of the same type of hold memory is 3 in the low base state.
[0206] Also, as shown in FIG. 8(E), when the variation pattern determination table for jackpot is selected, if the value of the random number value MR3 is within the range of 1 to 30, the variation pattern is determined as the variation pattern (PB1-1) of the normal reach jackpot, and if the value of the random number value MR3 is within the range of 31 to 997, the variation pattern is determined as the variation pattern (PB1-2) of the super reach jackpot.
[0207] In addition, in the present embodiment, when the variable display result is a jackpot, a form of determining the variation pattern at a ratio of 1 regardless of the jackpot type is illustrated. However, the present invention is not limited to this, and the determination ratios of a plurality of variation patterns for jackpot may be made different according to the jackpot type. By doing so, it is possible to draw the attention of the player to which variation pattern has resulted in a jackpot, and the gaming interest can be improved.
[0208] The RAM 102 provided in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM in which part or all of it is backed up by a backup power supply created on a predetermined power supply board. That is, even when the power supply to the pachinko game machine 1 stops, for a predetermined period (until the capacitor as the backup power supply discharges and the backup power supply becomes unable to supply power), part or all of the contents of the RAM 102 are saved. In particular, at least the data corresponding to the game state, that is, the control state of the game control means (such as the special figure process flag) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary to restore the control state to before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Also, the data corresponding to the control state and the data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
[0209] In such a RAM 102, as an area for holding various data used for controlling the progress of the game in the pachinko game machine 1, for example, a game control data holding area 005SG150 as shown in FIG. 9 is provided. The game control data holding area 005SG150 shown in FIG. 9 includes a first special figure hold memory section 005SG151A, a second special figure hold memory section 005SG151B, a general figure hold memory section 005SG151C, a game control flag setting section 005SG152, a game control timer setting section 005SG153, a game control counter setting section 005SG154, and a game control buffer setting section 005SG155.
[0210] The first special figure hold memory section 005SG151A stores, in the order of winning, the hold data of a special figure game (a special figure game using the first special figure in the first special figure display device 4A) that has not yet started although a first start winning (the first start winning) has occurred when a game ball has passed through (entered) the first start winning port formed by the winning ball device 6A.
[0211] The second special figure reserved memory unit 005SG151B stores, in the order of winning, the reserved data of a special figure game (a special figure game using the second special figure in the second special figure display device 4B) that has not yet started although a game ball has passed through (entered) the second start winning opening formed by the variable winning ball device 6B and a start winning (second start winning) has occurred.
[0212] As an example, the first special figure reserved memory unit 005SG151A stores, in association with a reservation number in the order of winning (detection order of game balls) at the first start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as reserved data until the number of stored data reaches a predetermined upper limit value (for example, "4"). Similarly, the second special figure reserved memory unit 005SG151B stores, in association with a reservation number in the order of winning (detection order of game balls) at the second start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as reserved data until the number of stored data reaches a predetermined upper limit value (for example, "4").
[0213] In this way, the reserved data stored in the first special figure reserved memory unit 005SG151A and the second special figure reserved memory unit 005SG151B indicates that the execution of the special figure game using the first special figure and the special figure game using the second special figure is reserved, and it becomes reserved information that enables determination of whether a big win occurs based on the variable display result (special figure display res...
Claims
【Claim 1】 A gaming machine that can be controlled to a favorable state, comprising effect customization means for customizing effects, wherein the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising a sagging suppression means for suppressing the door frame from sagging vertically, wherein the door frame has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, the inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, the inner frame sags vertically more in the inner frame first unlocked state than in the inner frame closed state, the inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, when the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame, the upper surface of the door frame is higher on the player side than on the inner frame side, the inner frame has a first guiding part for sliding the guided part of the door frame and guiding the door frame toward the closed position, the outer frame has a second guiding part for sliding the guided part of the inner frame and guiding the inner frame toward the closed position, A gaming machine, wherein the length of the second guiding part guiding the guided part of the inner frame is longer than the length of the first guiding part guiding the guided part of the door frame.
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