Pachinko machine

JP7701625B2Active Publication Date: 2025-07-02SAMMY CORPORATION
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Patent Information

Application Number
JP2022042825
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-17
Publication Date
2025-07-02
Estimated Expiration
2042-03-17

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To improve conditions under which a suppression function operates and performance of the suppression function so that a problem does not occur for both a player and a game parlor.SOLUTION: When difference number data reaches a predetermined number, a game machine may become to be in a suppression state in which a game does not proceed. When the difference number data reaches the predetermined number while identification information in which a stop display mode is determined to be a predetermined mode is variably displayed, a special game corresponding to the identification information is not executed thereafter. When the difference number data reaches the predetermined number while the special game is executed, the execution of the special game is continued.SELECTED DRAWING: Figure 488
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Claims

【Claim 1】 Comprising a first control means, The first control means is capable of executing a specific process that is repeatedly executed, A special electric component that can be displaced between an open state and a closed state, And an ordinary electric component that can be displaced between an open state and a closed state Are provided, The first control means, Has a first storage area in which a program for controlling the progress of the game is stored, and a second storage area in which a program different from the program for controlling the progress of the game is stored, It is possible to store difference data regarding the increase number from the reference based on the situation where the difference between the number of game values given after power-on and the number of game values used is the smallest, When the difference data reaches a predetermined number, it is configured to be able to enter a suppression state where the progress of the game is not made, The initial value of the difference data is 0, In the specific process, it is possible to execute an update process of the difference data, In the update process of the difference data, it is possible to execute a predetermined addition process and a predetermined subtraction process, When the predetermined subtraction process is executed in a situation where the difference data is 0, the difference data after the execution of the predetermined subtraction process is the initial value of 0, When the difference data reaches a specific number less than the predetermined number, while executing a predetermined process for outputting a test signal, a connector for outputting a test signal is not mounted and the test signal regarding the predetermined process is not output outside the gaming machine, When the first condition is satisfied, until the first end condition is satisfied, the special electric component is configured to execute a first operation that can at least take the open state, When the second condition is satisfied, until the second end condition is satisfied, the ordinary electric component is configured to execute a second operation that can at least take the open state, In a situation where the special electric component is executing the first operation, when the difference data reaches the predetermined number, until the first end condition is satisfied, the special electric component is configured to continue the first operation, In a situation where the ordinary electric component is executing the second operation, when the difference data reaches the predetermined number, even if the second end condition is not satisfied, the ordinary electric component is configured to end the second operation, In a situation where the special electric component is executing the first operation, when the difference data reaches the predetermined number, it is configured not to enter a suppression state at the timing of the arrival, In a situation where the ordinary electric actuator is performing the second operation, when the difference data reaches the predetermined number, it is configured to enter a suppression state. As a process by the program stored in the second storage area, a process for determining whether or not the difference data has reached the predetermined number is executed. As a process by the program stored in the first storage area, a process for setting to a suppression state is configured to be executed. The gaming machine is characterized by the above.

Citation Information

Patent Citations

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