Gaming machine

The gaming machine uses variable display and sound control to enhance marketability by focusing player attention on suggestive effects and vocal music, addressing the need for improved music output in gaming machines.

JP7701946B2Active Publication Date: 2025-07-02SANKYO CO LTD
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Patent Information

Application Number
JP2023018401
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-02-09
Publication Date
2025-07-02
Estimated Expiration
2043-02-09

AI Technical Summary

Technical Problem

There is room for improvement in gaming machines that output music to enhance their marketability.

Method used

The gaming machine is equipped with presentation control means to perform variable display of decorative identification information and sound output means to output various types of music and suggestive effects, including instrumental and vocal music, with specific effects restricting music output during certain periods to maintain player interest.

Benefits of technology

This configuration enhances player engagement by focusing attention on suggestive effects and vocal music, preventing interest impairment and catering to players who prefer singing, thereby improving marketability.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To improve a game machine capable of outputting music.SOLUTION: In a period before a weak SP ready-to-win development, instrumental music can be output and multiple types of notice performances can be executed. In a period after a strong SP ready-to-win development, vocal music can be output and multiple types of notice performances can be executed. In a period before the weak SP ready-to-win development, a music restriction performance that limits the output of instrumental music can be executed when executed among the notice performances. In a period after the strong SP ready-to-win development, the music restriction performance that limits the output of vocal music can be executed when executed among the notice performances. The types of music restriction performances executed in the period after the strong SP ready-to-win development are fewer than the types of music restriction performances executed in the period before the weak SP ready-to-win development.SELECTED DRAWING: Figure 68
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Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko gaming machine capable of outputting music.

Background Art

[0002] Conventionally, gaming machines that output music during games have been known. For example, Patent Document 1 discloses a gaming machine that plays BGM (FIG. 26).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, there has been room for improvement in gaming machines that output music in order to enhance their marketability.

[0005] The present invention has been made under such circumstances, and its object is to enhance the marketability of gaming machines that output music.

Means for Solving the Problems

[0006] The gaming machine according to claim 1 of the present invention is a gaming machine (pachinko gaming machine 1) capable of performing variable display of special identification information (variable display of special symbols) and controllable to an advantageous state (big win gaming state) advantageous to the player, comprising presentation control means (presentation control CPU 120), display means (image display device 5), and sound output means (speakers 8L, 8R), wherein the presentation control means It is possible to perform variable display of decorative identification information (variable display of decorative patterns) on the display means in correspondence with variable display of special identification information. During the variable display of decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a plurality of types of suggestive effects (pre-warning effects) that output effect sounds different from music and suggest being controlled in the advantageous state. As a suggestive effect, it is possible to execute a specific effect that outputs a specific sound different from music. As music, there are instrumental music without singing and vocal music with singing. In the first period (the period before the development of weak SP reach) of the variable display period of the decorative identification information, it is possible to output the instrumental music. It is possible to execute any one of a plurality of types of suggestive effects (pre-warning effects) including the specific effect. In the second period (the period after the development of strong SP reach) after the first period of the variable display period of the decorative identification information has elapsed, it is possible to output the vocal music. It is possible to execute any one of a plurality of types of suggestive effects (pre-warning effects) including the specific effect. Among the plurality of types of suggestive effects executable in the first period, there is a suggestive effect (music restriction effect) that restricts the output of the instrumental music when executed. Among the plurality of types of suggestive effects executable in the second period, there is a suggestive effect (music restriction effect) that restricts the output of the vocal music when executed. The number of types of suggestive effects executable in the second period is less than the number of types of suggestive effects executable in the first period (the number of types of music restriction effects executed in the period after the development of strong SP reach is less than the number of types of music restriction effects executed in the period before the development of weak SP reach). When the specific effect is executed in the first period and the specific sound is output, the output of the instrumental music is restricted. When the specific effect is executed and the specific sound is output during the second period, the output of the vocal music is restricted. The execution ratio of the specific effect during the second period is lower than that during the first period. く, The execution period of the specific performance in the second period is shorter than the execution period of the specific performance in the first period, In the second period, the performance sound corresponding to the suggestive performance that does not restrict the output of the vocal music includes the voice of a predetermined character, and the specific sound that restricts the output of the vocal music includes the voice of the predetermined character , a gaming machine.

[0007] According to this embodiment, when any type of suggestive effect is executed during the first period, the output of the instrumental music is restricted, so that the player can be made to focus on the suggestive effect. When any type of suggestive effect is executed during the second period, the output of the vocal music is restricted, so that the player can be made to focus on the suggestive effect. Therefore, it is possible to prevent the interest in the suggestive effect from being impaired. Furthermore, when a vocal piece is being output, the number of types of suggestive effects that can be executed is less than when an instrumental music is being output. Therefore, the player's interest can be directed towards singing, and a gaming machine that takes into consideration players who want to listen to singing attentively can be provided.

[0008] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

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Mode for Carrying Out the Invention

[0010] [Embodiment 1] The gaming machine of Embodiment 1 is A gaming machine capable of variably displaying special identification information and controlling it to an advantageous state favorable to the player, an effect control means, a display means, and a sound output means, and the effect control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a plurality of types of suggestive effects that output an effect sound different from the music and suggest that it is controlled to the advantageous state, as music, there are an instrumental music without singing and a vocal music with singing, in a first period among the variable display periods of the decoration identification information, it is possible to output the instrumental music, and it is possible to execute any one of the plurality of types of suggestive effects, in a second period after the first period among the variable display periods of the decoration identification information has elapsed, it is possible to output the vocal music, and it is possible to execute any one of the plurality of types of suggestive effects, among the plurality of types of suggestive effects executable in the first period, there is a suggestive effect that restricts the output of the instrumental music when executed, among the plurality of types of suggestive effects executable in the second period, there is a suggestive effect that restricts the output of the vocal music when executed, A gaming machine in which the number of types of suggestive effects executable in the second period is less than the number of types of suggestive effects executable in the first period.

[0011] According to this embodiment, when a certain type of suggestive performance is executed in the first period, the output of the instrumental music can be restricted to direct the player's attention to the suggestive performance. When a certain type of suggestive performance is executed in the second period, the output of the vocal music can be restricted to direct the player's attention to the suggestive performance. Therefore, it is possible to prevent the interest in the suggestive performance from being impaired. Further, when the vocal music is being output, the number of types of suggestive performances that can be executed is less than when the instrumental music is being output. Thus, the player's attention can be directed to the singing, and a gaming machine that takes into consideration players who want to listen to the singing attentively can be provided. Corresponding drawing: FIG. 68

[0012] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, comprising performance control means, display means, and sound output means, wherein the performance control means is capable of variably displaying decorative identification information on the display means in correspondence with the variable display of the special identification information, and during the variable display of the decorative identification information, is capable of outputting a plurality of types of music from the sound output means, and is capable of executing a specific performance that is a performance indicating being controlled to the advantageous state and outputs a specific sound different from the music, As the music, there are an instrumental music without singing and a vocal music with singing, in the first period of the variable display period of the decorative identification information, the instrumental music can be output, and the specific performance can be executed, after the first period of the variable display period of the decorative identification information has elapsed, in the second period, the vocal music can be output, and the specific performance can be executed, When the specific performance is executed during the first period, the output of the instrumental music is restricted corresponding to the output of the specific sound. When the specific performance is executed during the second period, the output of the vocal music is restricted corresponding to the output of the specific sound. The execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, a gaming machine.

[0013] According to this form, when the specific performance is executed in the first period, the output of the instrumental music is restricted, so that the specific sound can be surely heard. When the specific performance is executed in the second period, the output of the vocal music is restricted, so that the specific sound can be surely heard. Therefore, the interest of the specific performance can be prevented from being impaired. Furthermore, since the execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, the interest of the player can be directed to singing, and a gaming machine that takes into account players who want to concentrate on listening to singing can be provided. Corresponding drawings: Figures 51, 57, 97, 101

[0014] [Form 3] The gaming machine of Form 3 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state favorable to the player, performance control means, display means, sound output means, a specific part that the player can touch, and is provided with The performance control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a vibration performance that vibrates the specific part, As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decoration identification information, the instrumental music can be output, as the vibration effect, a first vibration effect of vibrating the specific part in a first pattern can be executed, In the second period after the first period of the variable display period of the decoration identification information has elapsed, the vocal music can be output, as the vibration effect, a second vibration effect of vibrating the specific part in a second pattern different from the first pattern can be executed, the output of the instrumental music is performed without being restricted together with the execution of the first vibration effect, the output of the vocal music is restricted corresponding to the execution of the second vibration effect, a gaming machine.

[0015] According to this form, in the first period, the first vibration effect of vibrating the specific part in the first pattern is executed, and in the second period, the second vibration effect of vibrating the specific part in the second pattern is executed, so that the vibration effect can be diversified. Furthermore, since the output of the instrumental music is performed without being restricted together with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect, while the player can feel the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's attention can be concentrated on the vibration of the specific part. Corresponding drawings: FIG. 76, FIG. 104

[0016] [Form 4] The gaming machine of Form 4 is a gaming machine that can perform variable display of special identification information and can be controlled to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and a movable body, and is provided with The performance control means can perform variable display of the decoration identification information on the display means in correspondence with variable display of special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a movable body performance for operating the movable body, it is possible to output performance sound from the sound output means corresponding to the movable body operated by the movable body performance, As music, there are instrumental music without singing and vocal music with singing, In a first period among the variable display periods of the decoration identification information, it is possible to output the instrumental music, As the movable body performance, it is possible to execute a first movable body performance for operating the movable body in a predetermined pattern, it is possible to output a first performance sound corresponding to the movable body operating in the predetermined pattern, In a second period after the first period among the variable display periods of the decoration identification information has elapsed, it is possible to output the vocal music, it is possible to execute a second movable body performance for operating the movable body in a specific pattern different from the predetermined pattern, it is possible to output a second performance sound corresponding to the movable body operating in the specific pattern, The output of the instrumental music is restricted corresponding to the output of the first performance sound, The output of the vocal music is restricted corresponding to the output of the second performance sound, a gaming machine.

[0017] According to this embodiment, a first movable body effect that operates a movable body in a predetermined pattern is executed in a first period, and a first effect sound is output. A second movable body effect that operates the movable body in a specific pattern is executed in a second period, and a second effect sound is output, so that the movable body effects can be diversified. Further, the output of the instrumental music is restricted corresponding to the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound. As a result, the player's consciousness will focus on the movable body effects and the effect sounds without being directed to the music, so that it is possible to prevent the reduction of the effect of the movable body effects. Corresponding drawings: FIGS. 77 and 104

[0018] [Embodiment 5] The gaming machine of Embodiment 5 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, an effect control means, a display means, and a sound output means, wherein the effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, after temporarily stopping the display of the decoration identification information once, it is possible to execute a re-variable display effect for re-variably displaying the decoration identification information, as the music, there are an instrumental music without singing and a vocal music with singing, in a non-reach period before the decoration identification information reaches a reach mode during the variable display period of the decoration identification information, it is possible to output a first instrumental music as the instrumental music, and it is possible to execute the re-variable display effect, During the reach period after the decorative identification information reaches the reach mode within the variable display period of the decorative identification information, as the instrumental music, a second instrumental music can be output. When the re-variable display effect is executed, During the non-reach period, it is possible to output a vocal music without outputting the first instrumental music. During the reach period, it is possible to output the vocal music without outputting the second instrumental music. A gaming machine.

[0019] According to this form, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the production effect can be enhanced by the instrumental music according to the gaming scene. Moreover, when the re-variable display effect is executed, during the non-reach period, it is possible to output the vocal music without outputting the first instrumental music, and during the reach period, it is possible to output the vocal music without outputting the second instrumental music, thereby creating a special feeling by the combination of the re-variable display effect and the vocal music and enhancing the player's expectation. Corresponding drawings: Figures 90, 91, 92, 93

[0020] [Form 6] The gaming machine of Form 6 is A gaming machine that can perform variable display of special identification information and can be controlled to an advantageous state advantageous to the player, Production control means, Display means, Sound output means, An operation means operable by the player, and includes The production control means is It is possible to perform variable display of decorative identification information on the display means in correspondence with the variable display of special identification information. During the variable display of the decorative identification information, It is possible to output a plurality of types of music from the sound output means, It is possible to execute a promotion effect that prompts an operation on the operation means, It is possible to output an effect sound from the sound output means in response to the execution of the promotion effect, As music, there are instrumental music without singing and vocal music with singing, In a first period of the variable display period of the decoration identification information, It is possible to output the instrumental music, As the promotion effect, it is possible to execute a first promotion effect, As the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect, In a second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music, As the promotion effect, it is possible to execute a second promotion effect, As the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect, The output of the instrumental music is performed without being restricted together with the output of the first effect sound, The output of the vocal music is restricted corresponding to the output of the second effect sound, a gaming machine.

[0021] According to this embodiment, an instrumental music piece can be output in the first period, the first promotion performance can be executed and the first performance sound can be output, a vocal music piece can be output in the second period, the second promotion performance can be executed and the second performance sound can be output, and thus the performance effect can be enhanced by the combination of the output music piece and the performance sound. Moreover, the output of the instrumental music piece is performed without being restricted together with the output of the first performance sound, and the output of the vocal music piece is restricted corresponding to the output of the second performance sound. Thus, in the first period, the performance effect of the first promotion performance can be enhanced by the output of the instrumental music piece and the first performance sound, and in the second period, since the output of the vocal music piece is restricted, the second performance sound can be surely heard, so that the appeal of the second promotion performance can be prevented from being impaired. Corresponding drawings: FIGS. 82, 83, 84, 102, 103

[0022] [Embodiment 7] The gaming machine of Embodiment 7 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, performance control means, display means, sound output means, and operation means operable by the player, and the performance control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music pieces from the sound output means, is capable of executing a post-operation performance based on the operation of the operation means, as music pieces, there are an instrumental music piece without singing and a vocal music piece with singing, in the first period of the variable display period of the decoration identification information, a first post-operation performance can be executed based on the operation of the operation means, In a second period after the first period among the variable display periods of the decoration identification information, based on the operation of the operation means, either a post-second-operation effect or a post-third-operation effect can be executed. When the post-first-operation effect is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction. When the post-second-operation effect is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output the instrumental music. When the post-third-operation effect is executed, the output of the vocal music is restricted for a special period, and after the elapse of the special period, it is possible to output a type of instrumental music different from the instrumental music that can be output after the elapse of the predetermined period or the specific period. A gaming machine.

[0023] According to this form, when the post-first-operation effect is executed, the output of the instrumental music is restricted, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction. When the post-second-operation effect is executed, the output of the vocal music is restricted, and after the elapse of the specific period, it is possible to output the instrumental music. When the post-third-operation effect is executed, the output of the vocal music is restricted, and after the elapse of the special period, it is possible to output a type of instrumental music different from the instrumental music that can be output after the elapse of the predetermined period or the specific period. By doing so, it is possible to diversify the combination of the music whose output is restricted and the music whose output is possible when the post-operation effect is executed, and it is possible to improve the interest by controlling the output of the music. Corresponding drawings: Figures 77, 104, 105, 117

[0024] [Form 8] The gaming machine of Form 8 is A gaming machine that can perform variable display of special identification information and can be controlled to an advantageous state favorable to the player, Effect control means capable of executing an effect, a display means, a sound output means, and is provided with, the production control means, is capable of performing variable display of decoration identification information on the display means in response to variable display of special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, in a first period among the variable display periods of the decoration identification information, it is possible to execute a predetermined production that performs display of a caption and outputs a first character voice sound corresponding to the caption display, in a second period among the variable display periods of the decoration identification information, it is possible to execute a special production that performs display of subtitles and outputs a second character voice sound corresponding to the subtitle display, a production that suggests being controlled in the advantageous state and is capable of executing a specific production that outputs a specific sound, as music, there are an instrumental music without singing and a vocal music with singing, in the first period, it is possible to output the instrumental music, in the second period, it is possible to output the vocal music, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, the output of the vocal music, is performed without being restricted together with the output of the second character voice sound, a gaming machine that is restricted corresponding to the output of the specific sound.

[0025] According to this form, during the first period, instrumental music can be output, and during the second period, vocal music can be output. However, the output of instrumental music is restricted corresponding to the output of the first character voice sound, and the output of vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, across the first period and the second period, it is possible to adopt a production configuration that emphasizes voices such as character voice sounds and singing, while clearly emphasizing that, regarding the specific sound, it can be controlled to be in an advantageous state by prioritizing over singing. However, there is room for improvement in the gaming machine that outputs music in order to enhance its marketability. The present invention has been made under such circumstances, and its object is to enhance the marketability of the gaming machine that outputs music. Corresponding drawings: Fig. 88, Fig. 101

[0026] [Form 9] The gaming machine of Form 9 is a gaming machine that can variably display special identification information and can be controlled to an advantageous state that is advantageous for the player, comprising production control means, display means, and sound output means, wherein the production control means can perform variable display of decorative identification information on the display means corresponding to the variable display of special identification information, during the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a plurality of types of suggestive productions that output production sounds different from music and are suggestive of being controlled to the advantageous state, as a suggestive production, it is possible to execute a specific production that outputs a specific production sound, as music, there are instrumental music without singing and vocal music with singing, during the first period within the variable display period of the decorative identification information, it is possible to output the instrumental music It is possible to execute any one of a plurality of types of suggestive performances including the specific performance, in a second period after the first period among the variable display periods of the decoration identification information, it is possible to output the vocal music, It is possible to execute any one of a plurality of types of suggestive performances including the specific performance, Among the plurality of types of suggestive performances that can be executed in the first period, there is a suggestive performance that restricts the output of the instrumental music when executed, Among the plurality of types of suggestive performances that can be executed in the second period, there is a suggestive performance that restricts the output of the vocal music when executed, When the specific performance is executed in the first period, the output of the instrumental music is restricted corresponding to the output of the specific performance sound, When the specific performance is executed in the second period, the output of the vocal music is restricted corresponding to the output of the specific performance sound, The number of types of suggestive performances that can be executed in the second period is less than the number of types of suggestive performances that can be executed in the first period, The execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, a gaming machine.

[0027] According to this embodiment, when any type of suggestive performance is executed in the first period, the output of the instrumental music is restricted, so that the player can be made to direct their attention to the suggestive performance. When any type of suggestive performance is executed in the second period, the output of the vocal music is restricted, so that the player can be made to direct their attention to the suggestive performance. Therefore, it is possible to prevent the interest in the suggestive performance from being impaired. Furthermore, when the vocal music is being output, the number of types of suggestive performances that can be executed is less than when the instrumental music is being output, so that the player's attention can be directed to the singing, and a gaming machine that takes into consideration players who want to listen to the singing attentively can be provided. In addition, when a specific performance is executed during the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific performance is executed during the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, it is possible to prevent the interest of the specific performance from being impaired. Further, since the execution ratio of the specific performance in the second period is lower than that in the first period, the player's interest can be directed to singing, and it is possible to provide a gaming machine that takes into account players who want to concentrate on listening to singing. Corresponding drawings: Figures 51, 57, 68, 97, 101

[0028] [Embodiment 10] The gaming machine of Embodiment 10 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, performance control means, display means, sound output means, and a specific part that can be touched by the player, The performance control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a plurality of types of suggestive performances that are performances suggesting being controlled to the advantageous state and output performance sounds different from the music, it is possible to execute a vibration performance that vibrates the specific part, As music, there are instrumental music without singing and vocal music with singing, During the first period of the variable display period of the decoration identification information, it is possible to output the instrumental music, it is possible to execute any one of a plurality of types of suggestive performances including a first vibration performance that vibrates the specific part in a first pattern, In a second period after the first period among the variable display periods of the decoration identification information, the vocal music can be output, any one of a plurality of types of suggestive effects including a second vibration effect that vibrates the specific part in a second pattern different from the first pattern can be executed, Among the plurality of types of suggestive effects executable in the first period, there is a suggestive effect that restricts the output of the instrumental music when executed, Among the plurality of types of suggestive effects executable in the second period, there is a suggestive effect that restricts the output of the vocal music when executed, The number of types of suggestive effects executable in the second period is less than the number of types of suggestive effects executable in the first period, The output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, The output of the vocal music is restricted corresponding to the execution of the second vibration effect, a gaming machine.

[0029] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of the instrumental music is restricted to draw the player's attention to the suggestive effect. When any type of suggestive effect is executed in the second period, the output of the vocal music is restricted to draw the player's attention to the suggestive effect. Therefore, it is possible to prevent the interest in the suggestive effect from being impaired. Furthermore, when the vocal music is being output, the number of types of suggestive effects that can be executed is less than when the instrumental music is being output. Therefore, the player's attention can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. In addition, by executing a first vibration effect that vibrates a specific part in a first pattern during a first period and a second vibration effect that vibrates the specific part in a second pattern during a second period, the vibration effects can be diversified. Further, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can experience the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Corresponding drawings: Figures 68, 76, 104

[0030] [Form 11] The gaming machine of Form 11 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state favorable to the player, production control means, display means, sound output means, and a movable body, and the production control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a plurality of types of suggestive effects that output suggestive effect sounds different from the music and are suggestive of being controlled to the advantageous state, it is possible to execute a movable body effect that operates the movable body, it is possible to output a movable body effect sound from the sound output means corresponding to the movable body operated by the movable body effect, As music, there are instrumental music without singing and vocal music with singing, During a first period of the variable display period of the decoration identification information, it is possible to output the instrumental music, It is possible to execute any one of a plurality of types of suggestive effects including a first movable body effect for operating the movable body in a predetermined pattern, It is possible to output a first effect sound corresponding to the movable body that operates in the predetermined pattern, In a second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music, It is possible to execute any one of a plurality of types of suggestive effects including a second movable body effect for operating the movable body in a specific pattern different from the predetermined pattern, It is possible to output a second effect sound corresponding to the movable body that operates in the specific pattern, Among the plurality of types of suggestive effects that can be executed in the first period, there is a suggestive effect that restricts the output of the instrumental music when executed, Among the plurality of types of suggestive effects that can be executed in the second period, there is a suggestive effect that restricts the output of the vocal music when executed, The number of types of suggestive effects that can be executed in the second period is less than the number of types of suggestive effects that can be executed in the first period, The output of the instrumental music is restricted corresponding to the output of the first effect sound, The output of the vocal music is restricted corresponding to the output of the second effect sound, a gaming machine.

[0031] According to this embodiment, when any type of suggestive effect is executed in the first period, the output of the instrumental music is restricted, so that the player can be made interested in the suggestive effect. When any type of suggestive effect is executed in the second period, the output of the vocal music is restricted, so that the player can be made interested in the suggestive effect. Therefore, it is possible to prevent the interest in the suggestive effect from being impaired. Furthermore, when the vocal music is being output, the number of types of suggestive effects that can be executed is less than when the instrumental music is being output, so that the player's interest can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. In addition, a first movable body effect for operating a movable body in a predetermined pattern is executed in a first period, and a first effect sound is output. A second movable body effect for operating the movable body in a specific pattern is executed in a second period, and a second effect sound is output, whereby the movable body effects can be diversified. Furthermore, the output of an instrumental piece is restricted corresponding to the output of the first effect sound, and the output of a vocal piece is restricted corresponding to the output of the second effect sound, so that the player's attention is concentrated on the movable body effects and the effect sounds without being directed to the music, thus preventing the reduction of the effect of the movable body effects. Corresponding drawings: FIGS. 68, 77, 104

[0032] [Form 12] The gaming machine of Form 12 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, an effect control means, a display means, and a sound output means, wherein the effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a plurality of types of suggestive effects that are effects suggesting being controlled to the advantageous state and output different effect sounds from the music, as a suggestive effect, is capable of executing a re-variable display effect of once temporarily stopping the display of the decoration identification information and then re-variably displaying the decoration identification information, as music, there are an instrumental piece without singing and a vocal piece with singing, in a first period of the variable display period of the decoration identification information, the instrumental piece can be output, and any one of a plurality of types of suggestive effects including the re-variable display effect can be executed, In a second period after the first period among the variable display periods of the decorative identification information, as the vocal music, it is possible to output a predetermined vocal music, it is possible to execute any one of a plurality of types of suggestion effects excluding the re-variable display effect, Among the plurality of types of suggestion effects executable in the first period, there is a suggestion effect that restricts the output of the instrumental music when executed, Among the plurality of types of suggestion effects executable in the second period, there is a suggestion effect that restricts the output of the predetermined vocal music when executed, The number of types of suggestion effects executable in the second period is less than the number of types of suggestion effects executable in the first period, In a non-reach period before the decorative identification information in the first period becomes a reach mode, as the instrumental music, it is possible to output a first instrumental music, it is possible to execute the re-variable display effect, In a reach period after the decorative identification information in the first period becomes a reach mode, as the instrumental music, it is possible to output a second instrumental music, When the re-variable display effect is executed, in the non-reach period, it is possible to output a specific vocal music as the vocal music without outputting the first instrumental music, In the reach period, it is possible to output the specific vocal music without outputting the second instrumental music, a gaming machine.

[0033] According to this embodiment, when any type of suggestive performance is executed in the first period, the output of the instrumental music can be restricted to draw the player's attention to the suggestive performance. When any type of suggestive performance is executed in the second period, the output of the vocal music can be restricted to draw the player's attention to the suggestive performance. Therefore, it is possible to prevent the interest in the suggestive performance from being impaired. Furthermore, when a vocal song is being output, the number of types of suggestive performances that can be executed is less than when an instrumental music is being output. Thus, the player's attention can be directed to the singing, and a gaming machine that takes into consideration players who want to listen to the singing attentively can be provided. Also, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the production effect can be enhanced by the instrumental music according to the gaming scenario. Moreover, when the re-variable display performance is executed, it is possible to output the vocal music without outputting the first instrumental music during the non-reach period, and it is possible to output the vocal music without outputting the second instrumental music during the reach period. This can create a special feeling by the combination of the re-variable display performance and the vocal music, and can increase the player's sense of expectation. Corresponding drawings: Figures 68, 90, 91, 92, 93

[0034] [Embodiment 13] The gaming machine of Embodiment 13 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state favorable to the player, comprising production control means, display means, sound output means, and operation means operable by the player, wherein the production control means is capable of variably displaying decorative identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decorative identification information, It is possible to output a plurality of types of music from the sound output means. There are a plurality of types of suggestive effects that suggest being controlled in the advantageous state and output an effect sound different from the music, and these suggestive effects can be executed. It is possible to execute a promoting effect that prompts an operation on the operation means. It is possible to output an effect sound from the sound output means in response to the execution of the promoting effect. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music. It is possible to execute any one of the plurality of types of suggestive effects. As the promoting effect, it is possible to execute a first promoting effect. As the effect sound, it is possible to output a first effect sound corresponding to the first promoting effect. In the second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music. It is possible to execute any one of the plurality of types of suggestive effects. As the promoting effect, it is possible to execute a second promoting effect. As the effect sound, it is possible to output a second effect sound corresponding to the second promoting effect. Among the plurality of types of suggestive effects that can be executed in the first period, there is a suggestive effect that restricts the output of the instrumental music when executed. Among the plurality of types of suggestive effects that can be executed in the second period, there is a suggestive effect that restricts the output of the vocal music when executed. The number of types of suggestive effects that can be executed in the second period is less than the number of types of suggestive effects that can be executed in the first period. The output of the instrumental music is performed without being restricted together with the output of the first effect sound. The output of the vocal music is restricted corresponding to the output of the second effect sound. A gaming machine.

[0035] According to this embodiment, when a certain type of suggestive performance is executed in the first period, the output of the instrumental music can be restricted to draw the player's attention to the suggestive performance. When a certain type of suggestive performance is executed in the second period, the output of the vocal music can be restricted to draw the player's attention to the suggestive performance. Therefore, it is possible to prevent the interest in the suggestive performance from being impaired. Further, when the vocal music is being output, the number of types of suggestive performances that can be executed is less than when the instrumental music is being output. Therefore, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. Also, in the first period, it is possible to output an instrumental music, execute a first promotion performance, and output a first performance sound. In the second period, it is possible to output a vocal music, execute a second promotion performance, and output a second performance sound. Thus, the performance effect can be enhanced by the combination of the output music and the performance sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound. In the first period, the performance effect of the first promotion performance can be enhanced by the output of the instrumental music and the first performance sound. In the second period, since the output of the vocal music is restricted, the second performance sound can be surely heard, so that the interest in the second promotion performance can be prevented from being impaired. Corresponding drawings: Figures 68, 82, 83, 84, 102, 103

[0036] [Embodiment 14] The gaming machine of Embodiment 14 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, comprising performance control means, display means, sound output means, and operation means operable by the player, wherein the performance control means is It is possible to perform variable display of decorative identification information on the display means in correspondence with variable display of special identification information, During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means, It is possible to execute a plurality of types of suggestive effects that output an effect sound different from the music, which is an effect suggesting being controlled to the advantageous state, It is possible to execute a post-operation effect based on the operation of the operation means, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decorative identification information, it is possible to execute any one of a plurality of types of suggestive effects, it is possible to execute a first post-operation effect, In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to execute any one of a plurality of types of suggestive effects, it is possible to execute either a second post-operation effect or a third post-operation effect, Among the plurality of types of suggestive effects that can be executed in the first period, there is a suggestive effect that restricts the output of instrumental music when executed, Among the plurality of types of suggestive effects that can be executed in the second period, there is a suggestive effect that restricts the output of vocal music when executed, The number of types of suggestive effects that can be executed in the second period is less than the number of types of suggestive effects that can be executed in the first period, When the first post-operation effect is executed, the output of instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to perform without restricting the output of the instrumental music, When the second post-operation effect is executed, the output of vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output instrumental music, When the post-third-operation performance is executed, the output of vocal music is restricted for a special period, and after the expiration of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. A gaming machine.

[0037] According to this form, when a certain type of suggestive performance is executed in the first period, the output of instrumental music is restricted, so that the player can be made to pay attention to the suggestive performance. When a certain type of suggestive performance is executed in the second period, the output of vocal music is restricted, so that the player can be made to pay attention to the suggestive performance. Therefore, it is possible to prevent the interest of the suggestive performance from being impaired. Furthermore, when a vocal song is being output, the number of types of suggestive performances that can be executed is less than when an instrumental music is being output. Therefore, the player's attention can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. Also, when the post-first-operation performance is executed, the output of instrumental music is restricted, and after the expiration of a predetermined period, it is possible to output instrumental music without restricting the output. When the post-second-operation performance is executed, the output of vocal music is restricted, and after the expiration of a specific period, it is possible to output instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted, and after the expiration of a special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. By this, when the post-operation performance is executed, the combination of the music whose output is restricted and the music whose output is possible can be diversified, and the interest by the output control of the music can be improved. Corresponding drawings: Figures 68, 77, 104, 105, 117

[0038] [Form 15] The gaming machine of Form 15 is A gaming machine that can variably display special identification information and can be controlled to an advantageous state that is advantageous to the player, Performance control means, display means, sound output means, and is provided with The performance control means is capable of performing variable display of decoration identification information on the display means in response to variable display of special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, It is possible to execute a plurality of types of suggestive performances that output suggestive performance sounds different from the music, which are performances suggesting being controlled in the advantageous state, It is possible to execute a predetermined performance that performs display of a line of dialogue and outputs a first character voice sound corresponding to the display of the line of dialogue, It is possible to execute a special performance that performs display of subtitles and outputs a second character voice sound corresponding to the display of the subtitles, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decoration identification information, it is possible to output the instrumental music, it is possible to execute any one of a plurality of types of suggestive performances, it is possible to execute the predetermined performance, In the second period after the first period of the variable display period of the decoration identification information has elapsed, it is possible to output the vocal music, it is possible to execute any one of a plurality of types of suggestive performances, it is possible to execute the special performance, Among the plurality of types of suggestive performances that can be executed in the first period, there is a suggestive performance that restricts the output of the instrumental music when executed, Among the plurality of types of suggestive performances that can be executed in the second period, there is a suggestive performance that restricts the output of the vocal music when executed, The number of types of suggestive performances that can be executed in the second period is less than the number of types of suggestive performances that can be executed in the first period, The output of the instrumental music is restricted corresponding to the output of the first character voice sound, The output of the vocal music is performed without being restricted together with the output of the second character voice sound, a gaming machine.

[0039] According to this embodiment, when any type of suggestive performance is executed in the first period, the output of the instrumental music is restricted, so that the player can be made to direct their attention to the suggestive performance. When any type of suggestive performance is executed in the second period, the output of the vocal music is restricted, so that the player can be made to direct their attention to the suggestive performance. Therefore, it is possible to prevent the interest of the suggestive performance from being impaired. Furthermore, when a vocal song is being output, the number of types of suggestive performances that can be executed is less than when an instrumental music is being output. Therefore, the player's attention can be directed to the singing, and a gaming machine that takes into consideration players who want to listen to the singing attentively can be provided. Also, in the first period, it is possible to output instrumental music, and in the second period, it is possible to output vocal music. However, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, over the first period and the second period, it is possible to adopt a production configuration that emphasizes voices such as character voice sounds and singing, while clearly emphasizing that the specific sound is controlled to a favorable state by being prioritized over the singing. Corresponding drawings: Figures 68, 88, 101

[0040] [Embodiment 16] The gaming machine of Embodiment 16 is a gaming machine capable of variably displaying special identification information and controlling to a favorable state advantageous to the player, production control means, display means, and sound output means, and the production control means is It is possible to perform variable display of decorative identification information on the display means in correspondence with variable display of special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a plurality of types of suggestive effects that output an effect sound different from the music and suggest being controlled to the advantageous state. It is possible to execute a special effect that performs subtitle display and outputs a character voice sound corresponding to the subtitle display. It is possible to execute a specific effect that outputs a specific sound. As music, there are an instrumental music without singing and a vocal music with singing. In the first period of the variable display period of the decorative identification information, it is possible to output the instrumental music. It is possible to execute any one of a plurality of types of suggestive effects. In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to output the vocal music. It is possible to execute any one of a plurality of types of suggestive effects. It is possible to execute the special effect. It is possible to execute the specific effect. Among the plurality of types of suggestive effects executable in the first period, there is a suggestive effect that restricts the output of the instrumental music when executed. Among the plurality of types of suggestive effects executable in the second period, there is a suggestive effect that restricts the output of the vocal music when executed. The number of types of suggestive effects executable in the second period is less than the number of types of suggestive effects executable in the first period. The output of the vocal music is performed without being restricted together with the output of the character voice sound. A gaming machine in which the output of the specific sound is restricted.

[0041] According to this embodiment, when any type of suggestive performance is executed in the first period, the output of the instrumental music can be restricted to draw the player's attention to the suggestive performance. When any type of suggestive performance is executed in the second period, the output of the vocal music can be restricted to draw the player's attention to the suggestive performance. Therefore, it is possible to prevent the interest in the suggestive performance from being impaired. Further, when a vocal song is being output, the number of types of suggestive performances that can be executed is less than when an instrumental music is being output. Thus, the player's attention can be directed to the singing, and a gaming machine that takes into account players who want to concentrate on listening to the singing can be provided. Also, in the first period, it is possible to output an instrumental music, and in the second period, it is possible to output a vocal music. However, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, across the first period and the second period, it is possible to adopt a production configuration that emphasizes sounds such as character voice sounds and singing. On the other hand, with regard to the specific sound, it can be clearly emphasized that it is controlled to an advantageous state by giving priority over the singing. Furthermore, since it is possible to execute a specific performance that outputs a specific sound in the first period of the variable display period of the decoration identification information, the interest in the first period can be further improved. Corresponding drawings: Figures 51, 57, 68, 88, 97, 101

[0042] [Embodiment 17] The gaming machine of Embodiment 17 is a gaming machine that variably displays special identification information and can be controlled to an advantageous state that is advantageous to the player, comprising performance control means, display means, sound output means, and a specific part that can be touched by the player. The performance control means is It is possible to perform variable display of the decorative identification information on the display means in correspondence with variable display of the special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a specific effect that outputs a specific sound different from the music, which is an effect suggesting that it is controlled to the advantageous state. It is possible to execute a vibration effect that vibrates the specific part. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decorative identification information, it is possible to output the instrumental music. It is possible to execute the specific effect. As the vibration effect, it is possible to execute a first vibration effect that vibrates the specific part in a first pattern. In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to output the vocal music. It is possible to execute the specific effect. As the vibration effect, it is possible to execute a second vibration effect that vibrates the specific part in a second pattern different from the first pattern. The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period. The output of the instrumental music is performed without being restricted together with the execution of the first vibration effect. is restricted corresponding to the output of the specific sound. The output of the vocal music is restricted corresponding to the execution of the second vibration effect. A gaming machine that is restricted corresponding to the output of the specific sound.

[0043] According to this embodiment, when a specific effect is executed in the first period, the output of the instrumental music is restricted so that a specific sound can be surely heard. When the specific effect is executed in the second period, the output of the vocal music is restricted so that the specific sound can be surely heard. Therefore, it is possible not to impair the interest of the specific effect. Further, since the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, it is possible to direct the player's interest to singing, and it is possible to provide a gaming machine that takes into account players who want to concentrate on listening to singing. In addition, in the first period, a first vibration effect in which a specific part is vibrated in a first pattern is executed, and in the second period, a second vibration effect in which the specific part is vibrated in a second pattern is executed, so that the vibration effects can be diversified. Further, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can feel the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Corresponding drawings: Figures 51, 57, 76, 97, 101, 104

[0044] [Embodiment 18] The gaming machine of Embodiment 18 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and a movable body, and the effect control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, An effect suggesting being controlled to the advantageous state and capable of executing a specific effect that outputs a specific sound different from the music Capable of executing a movable body effect that moves the movable body Capable of outputting an effect sound from the sound output means corresponding to the movable body that operates by the movable body effect As music, there are an instrumental music without singing and a vocal music with singing In a first period among the variable display periods of the decoration identification information Capable of outputting the instrumental music Capable of executing the specific effect As the movable body effect, capable of executing a first movable body effect that moves the movable body in a predetermined pattern Capable of outputting a first effect sound corresponding to the movable body that operates in the predetermined pattern In a second period after the first period among the variable display periods of the decoration identification information has elapsed Capable of outputting the vocal music Capable of executing the specific effect Capable of executing a second movable body effect that moves the movable body in a specific pattern different from the predetermined pattern Capable of outputting a second effect sound corresponding to the movable body that operates in the specific pattern The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period The output of the instrumental music Is restricted corresponding to the output of the first effect sound Is restricted corresponding to the output of the specific sound The output of the vocal music Is restricted corresponding to the output of the second effect sound A gaming machine that is restricted corresponding to the output of the specific sound.

[0045] According to this embodiment, when a specific effect is executed in the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific effect is executed in the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, the interest of the specific effect can be prevented from being impaired. Further, since the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. In addition, a first movable body effect that operates a movable body in a predetermined pattern and outputs a first effect sound is executed in the first period, and a second movable body effect that operates the movable body in a specific pattern and outputs a second effect sound is executed in the second period, so that the movable body effects can be diversified. Further, the output of the instrumental music is restricted corresponding to the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound, so that the player's consciousness will be concentrated on the movable body effect and the effect sound without being directed to the music. Therefore, it is possible to prevent the effect of the movable body effect from being reduced. Corresponding drawings: FIGS. 51, 57, 77, 97, 101, 104

[0046] [Embodiment 19] The gaming machine of Embodiment 19 is a gaming machine capable of variably displaying special identification information and controlling it to an advantageous state advantageous to the player, an effect control means, a display means, and a sound output means, and the effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, An effect suggesting being controlled to the advantageous state, capable of executing a specific effect that outputs a specific sound different from the music After temporarily pausing the display of the decoration identification information once, it is possible to execute a re-variable display effect that re-performs the variable display of the decoration identification information. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decoration identification information It is possible to output the instrumental music. It is possible to execute the specific effect. In the second period after the first period of the variable display period of the decoration identification information has elapsed As the vocal music, it is possible to output a predetermined vocal music. It is possible to execute the specific effect. When the specific effect is executed in the first period, the output of the instrumental music is restricted corresponding to the output of the specific sound. When the specific effect is executed in the second period, the output of the predetermined vocal music is restricted corresponding to the output of the specific sound. The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period. In the non-reach period before the decoration identification information becomes the reach mode in the first period As the instrumental music, it is possible to output a first instrumental music. It is possible to execute the re-variable display effect. In the reach period after the decoration identification information becomes the reach mode in the first period, as the instrumental music, it is possible to output a second instrumental music. When the re-variable display effect is executed In the non-reach period, it is possible to output a specific vocal music as the vocal music without outputting the first instrumental music. A gaming machine capable of outputting the specific vocal music without outputting the second instrumental music during the reach period.

[0047] According to this embodiment, when a specific effect is executed in the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific effect is executed in the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, the interest of the specific effect can be prevented from being impaired. Furthermore, since the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to concentrate on listening to singing can be provided. Also, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the production effect can be enhanced by the instrumental music according to the gaming scene. Moreover, when the re-variable display effect is executed, during the non-reach period, it is possible to output the vocal music without outputting the first instrumental music, and during the reach period, it is possible to output the vocal music without outputting the second instrumental music. This can create a special feeling by the combination of the re-variable display effect and the vocal music, and enhance the player's sense of expectation. Corresponding drawings: Figures 51, 57, 90, 91, 92, 93, 97, 101

[0048] [Embodiment 20] The gaming machine of Embodiment 20 is A gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, production control means, display means, sound output means, and operation means operable by the player, and the production control means is It is possible to perform variable display of the decorative identification information on the display means in correspondence with variable display of the special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a specific effect that outputs a specific sound different from the music, which is an effect suggesting being controlled to the advantageous state. It is possible to execute a promotion effect that prompts an operation on the operation means. It is possible to output an effect sound from the sound output means in correspondence with the execution of the promotion effect. As music, there are an instrumental music without singing and a vocal music with singing. In a first period among the variable display periods of the decorative identification information, it is possible to output the instrumental music. It is possible to execute the specific effect. As the promotion effect, it is possible to execute a first promotion effect. As the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect. In a second period after the first period among the variable display periods of the decorative identification information has elapsed, it is possible to output the vocal music. It is possible to execute the specific effect. As the promotion effect, it is possible to execute a second promotion effect. As the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect. The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period. The output of the instrumental music is performed without being restricted together with the output of the first effect sound. is restricted corresponding to the output of the specific sound. The output of the vocal music is restricted corresponding to the output of the second effect sound and is restricted corresponding to the output of the specific sound. A gaming machine.

[0049] According to this means, when a specific performance is executed in the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific performance is executed in the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, the interest of the specific performance can be prevented from being impaired. Furthermore, since the execution ratio of the specific performance in the second period is lower than that in the first period, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to concentrate on listening to singing can be provided. Also, in the first period, it is possible to output an instrumental music, execute a first promotion performance, and output a first performance sound. In the second period, it is possible to output a vocal music, execute a second promotion performance, and output a second performance sound. Thus, the performance effect can be enhanced by the combination of the output music and the performance sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound. Therefore, in the first period, the performance effect of the first promotion performance can be enhanced by the output of the instrumental music and the first performance sound, and in the second period, the second performance sound can be surely heard because the output of the vocal music is restricted. Thus, the interest of the second promotion performance can be prevented from being impaired. Corresponding drawings: FIGS. 51, 57, 82, 83, 84, 97, 101, 102, 103

[0050] [Embodiment 21] The gaming machine of Embodiment 21 is a gaming machine capable of variably displaying special identification information and controlling it to an advantageous state favorable to the player, comprising performance control means, display means, sound output means, and operation means operable by the player. The performance control means It is possible to perform variable display of decorative identification information on the display means in correspondence with variable display of special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a specific effect that outputs a specific sound different from the music, which is an effect suggesting that it is controlled to the advantageous state. It is possible to execute a post-operation effect based on the operation of the operation means. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decorative identification information, it is possible to execute the specific effect. It is possible to execute a first post-operation effect based on the operation of the operation means. In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to execute the specific effect. It is possible to execute either a second post-operation effect or a third post-operation effect based on the operation of the operation means. When the specific effect is executed in the first period, the output of the instrumental music is restricted corresponding to the output of the specific sound. When the specific effect is executed in the second period, the output of the vocal music is restricted corresponding to the output of the specific sound. The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period. When the first post-operation effect is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction. When the second post-operation effect is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output the instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted over a special period, and after the expiration of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. A gaming machine.

[0051] According to this form, when a specific performance is executed in the first period, the output of instrumental music is restricted, so that a specific sound can be surely heard. When a specific performance is executed in the second period, the output of vocal music is restricted, so that a specific sound can be surely heard. Therefore, it is possible not to impair the interest of the specific performance. Furthermore, since the execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, the interest of the player can be directed to singing, and a gaming machine that takes into account players who want to listen to singing intensively can be provided. Also, when the post-first-operation performance is executed, the output of instrumental music is restricted, and after the expiration of a predetermined period, it is possible to perform without restricting the output of instrumental music. When the post-second-operation performance is executed, the output of vocal music is restricted, and after the expiration of a specific period, it is possible to output instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted, and after the expiration of a special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. By this, the combination of the music whose output is restricted and the music whose output is possible when the post-operation performance is executed can be diversified, and the interest by the output control of the music can be improved. Corresponding drawings: Figures 51, 57, 77, 97, 101, 104, 105, 117

[0052] [Form 22] The gaming machine of Form 22 is A gaming machine that can variably display special identification information and can be controlled to an advantageous state that is advantageous to the player, Performance control means, A display means, and a sound output means, wherein the effect control means is capable of variably displaying decoration identification information on the display means in response to the variable display of special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a specific effect that outputs a specific sound different from the music, which is an effect suggesting being controlled in the advantageous state, is capable of executing a predetermined effect that displays a line of dialogue and outputs a first character voice sound corresponding to the line of dialogue, is capable of executing a special effect that displays a subtitle and outputs a second character voice sound corresponding to the subtitle, as music, there are an instrumental music without singing and a vocal music with singing, in a first period among the variable display period of the decoration identification information, is capable of outputting the instrumental music, is capable of executing the specific effect, is capable of executing the predetermined effect, in a second period after the first period among the variable display period of the decoration identification information has elapsed, is capable of outputting the vocal music, is capable of executing the specific effect, is capable of executing the special effect, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, is restricted corresponding to the output of the specific sound, the output of the vocal music is performed without being restricted together with the output of the second character voice sound, is restricted corresponding to the output of the specific sound, wherein the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, a gaming machine.

[0053] According to this embodiment, when a specific performance is executed in the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific performance is executed in the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, it is possible not to impair the interest of the specific performance. Further, since the execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to listen to singing attentively can be provided. Also, in the first period, instrumental music can be output, and in the second period, vocal music can be output. However, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of the specific sound. Therefore, over the first period and the second period, it is possible to adopt a production configuration that emphasizes voices such as character voice sounds and singing. On the other hand, regarding the specific sound, it is possible to clearly emphasize that it is controlled to an advantageous state by giving priority over singing. Corresponding drawings: FIGS. 51, 57, 88, 97, 101

[0054] [Embodiment 23] The gaming machine of Embodiment 23 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state advantageous to the player, an effect control means, a display means, and a sound output means, The effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, and it is possible to execute a specific effect that outputs a specific sound different from the music and suggests that it is controlled to the advantageous state. It is possible to execute a special effect that displays a subtitle display and outputs a character voice sound corresponding to the subtitle display, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music, It is possible to execute the specific effect, In the second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music, It is possible to execute the specific effect, It is possible to execute the special effect, The output of the instrumental music is restricted corresponding to the output of the specific sound, The output of the vocal music is, Performed without being restricted together with the output of the character voice sound, Restricted corresponding to the output of the specific sound, The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, a gaming machine.

[0055] According to this embodiment, when the specific effect is executed in the first period, the output of the instrumental music is restricted so that the specific sound can be surely heard. When the specific effect is executed in the second period, the output of the vocal music is restricted so that the specific sound can be surely heard. Therefore, it is possible to prevent the interest of the specific effect from being impaired. Furthermore, since the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, it is possible to direct the player's interest to singing, and it is possible to provide a gaming machine that takes into consideration players who want to concentrate on listening to singing. Also, during the first period, instrumental music can be output, and during the second period, vocal music can be output. However, the output of instrumental music is restricted corresponding to the output of the first character voice sound, and the output of vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, across the first period and the second period, an effect configuration that emphasizes voices such as character voice sounds and singing can be achieved. On the other hand, regarding the specific sound, it can be clearly emphasized that it is controlled to an advantageous state by prioritizing over singing. Corresponding drawings: Figures 51, 57, 88, 97, 101

[0056] [Form 24] The gaming machine of Form 24 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, comprising effect control means, display means, sound output means, a specific part that the player can touch, and a movable body, wherein the effect control means can perform variable display of decoration identification information on the display means corresponding to the variable display of special identification information, during the variable display of decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a vibration effect that vibrates the specific part, it is possible to execute a movable body effect that operates the movable body, it is possible to output an effect sound from the sound output means corresponding to the movable body that operates by the movable body effect, As music, there are instrumental music without singing and vocal music with singing, During the first period of the variable display period of the decoration identification information, the instrumental music can be output, As the vibration effect, it is possible to execute a first vibration effect that vibrates the specific part in a first pattern. As the movable body effect, it is possible to execute a first movable body effect that operates the movable body in a predetermined pattern. It is possible to output a first effect sound corresponding to the movable body that operates in the predetermined pattern. In a second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music. As the vibration effect, it is possible to execute a second vibration effect that vibrates the specific part in a second pattern different from the first pattern. It is possible to execute a second movable body effect that operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second effect sound corresponding to the movable body that operates in the specific pattern. The output of the instrumental music Is performed without being restricted along with the execution of the first vibration effect. Is restricted corresponding to the output of the first effect sound. The output of the vocal music Is restricted corresponding to the execution of the second vibration effect. The output of the second effect sound is restricted, a gaming machine.

[0057] According to this embodiment, in the first period, the first vibration effect that vibrates the specific part in the first pattern is executed, and in the second period, the second vibration effect that vibrates the specific part in the second pattern is executed, so that the vibration effect can be diversified. Furthermore, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can feel the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's attention can be focused on the vibration of the specific part. In addition, a first movable body effect that operates the movable body in a predetermined pattern is executed in the first period, and a first effect sound is output. A second movable body effect that operates the movable body in a specific pattern is executed in the second period, and a second effect sound is output, thereby diversifying the movable body effect. Furthermore, the output of the instrumental music is restricted corresponding to the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound. As a result, the player's attention is concentrated on the movable body effect and the effect sound without being directed to the music, so that it is possible to prevent the effect of the movable body effect from deteriorating. Corresponding drawings: FIGS. 76, 77, 104

[0058] [Mode 25] The gaming machine of Mode 25 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and a specific part that can be touched by the player, The effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, is capable of executing a vibration effect that vibrates the specific part, is capable of executing a re-variable display effect that once temporarily stops displaying the decoration identification information and then re-variably displays the decoration identification information, As music, there are an instrumental music without singing and a vocal music with singing, In the first period of the variable display period of the decoration identification information, it is possible to output the instrumental music, As the vibration effect, it is possible to execute a first vibration effect that vibrates the specific part in a first pattern, In a second period after the first period among the variable display periods of the decoration identification information has elapsed, as the vocal music, it is possible to output a predetermined vocal music, as the vibration effect, it is possible to execute a second vibration effect that vibrates the specific part in a second pattern different from the first pattern, the output of the instrumental music is performed without being restricted together with the execution of the first vibration effect, the output of the predetermined vocal music is restricted corresponding to the execution of the second vibration effect, in a non-reach period before the decoration identification information in the first period becomes a reach mode, as the instrumental music, it is possible to output a first instrumental music, it is possible to execute the re-variable display effect, in a reach period after the decoration identification information in the first period has become a reach mode, as the instrumental music, it is possible to output a second instrumental music, when the re-variable display effect is executed, in the non-reach period, it is possible to output a specific vocal music as the vocal music without outputting the first instrumental music, in the reach period, it is possible to output the specific vocal music without outputting the second instrumental music, a gaming machine.

[0059] According to this embodiment, a first vibration effect that vibrates a specific part in a first pattern is executed in a first period, and a second vibration effect that vibrates the specific part in a second pattern is executed in a second period, so that the vibration effects can be diversified. Further, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can experience the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Also, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the production effect can be enhanced by the instrumental music according to the game scene. Moreover, when the re-variable display effect is executed, during the non-reach period, it is possible to output the vocal music without outputting the first instrumental music, and during the reach period, it is possible to output the vocal music without outputting the second instrumental music. Thus, a special feeling can be created by the combination of the re-variable display effect and the vocal music, and the player's sense of anticipation can be enhanced. Corresponding drawings: Figures 76, 90, 91, 92, 93, 104

[0060] [Embodiment 26] The gaming machine of Embodiment 26 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and an operation means operable by the player, and the effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, It is possible to output a plurality of types of music from the sound output means, It is possible to execute a vibration effect that vibrates the operation means, It is possible to execute a promotion effect that prompts an operation on the operation means, It is possible to output an effect sound from the sound output means in response to the execution of the promotion effect, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music, As the vibration effect, it is possible to execute a first vibration effect that vibrates the operation means in a first pattern, As the promotion effect, it is possible to execute a first promotion effect, As the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect, In the second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music, As the vibration effect, it is possible to execute a second vibration effect that vibrates the operation means in a second pattern different from the first pattern, As the promotion effect, it is possible to execute a second promotion effect, As the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect, The output of the instrumental music is Performed without being restricted together with the execution of the first vibration effect, Performed without being restricted together with the output of the first effect sound, The output of the vocal music is Restricted in response to the execution of the second vibration effect, A gaming machine that is restricted in response to the output of the second effect sound.

[0061] According to this embodiment, a first vibration effect that vibrates a specific part in a first pattern is executed in a first period, and a second vibration effect that vibrates the specific part in a second pattern is executed in a second period, so that the vibration effects can be diversified. Furthermore, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can experience the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's attention can be concentrated on the vibration of the specific part. Also, in the first period, an instrumental music can be output, a first promotion effect can be executed, and a first effect sound can be output. In the second period, a vocal music can be output, a second promotion effect can be executed, and a second effect sound can be output. Thus, the effect of the performance can be enhanced by the combination of the output music and the effect sound. Moreover, the output of the instrumental music is performed without being restricted along with the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound. Therefore, in the first period, the effect of the first promotion effect can be enhanced by the output of the instrumental music and the first effect sound. In the second period, since the output of the vocal music is restricted, the second effect sound can be surely heard, so that the interest of the second promotion effect can be prevented from being impaired. Corresponding drawings: FIGS. 76, 82, 83, 84, 102, 103, 104

[0062] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine capable of variably displaying special identification information and controlling it to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and an operation means operable by the player, wherein the effect control means It is possible to perform variable display of the decorative identification information on the display means in correspondence with the variable display of the special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a vibration effect that vibrates the operation means. Based on the operation of the operation means, it is possible to execute a post-operation effect. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decorative identification information, as the vibration effect, it is possible to execute a first vibration effect that vibrates the operation means in a first pattern. Based on the operation of the operation means, it is possible to execute a first post-operation effect. In the second period after the first period of the variable display period of the decorative identification information has elapsed, as the vibration effect, it is possible to execute a second vibration effect that vibrates the operation means in a second pattern different from the first pattern. Based on the operation of the operation means, it is possible to execute either a second post-operation effect or a third post-operation effect. The output of the instrumental music is performed without being restricted together with the execution of the first vibration effect. The output of the vocal music is restricted in correspondence with the execution of the second vibration effect. When the first post-operation effect is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to perform the output of the instrumental music without restriction. When the second post-operation effect is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to perform the output of the instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted for a special period, and after the elapse of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the elapse of the predetermined period or the specific period. A gaming machine.

[0063] According to this form, by executing the first vibration performance that vibrates the specific part in the first pattern in the first period and the second vibration performance that vibrates the specific part in the second pattern in the second period, the vibration performance can be diversified. Furthermore, the output of the instrumental music is performed without being restricted along with the execution of the first vibration performance, and the output of the vocal music is restricted corresponding to the execution of the second vibration performance. Therefore, while the player can feel the vibration of the specific part while listening to the instrumental music, when the second vibration performance is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Also, when the post-first-operation performance is executed, the output of the instrumental music is restricted, and after the elapse of a predetermined period, it is possible to perform the output of the instrumental music without restriction. When the post-second-operation performance is executed, the output of the vocal music is restricted, and after the elapse of a specific period, it is possible to perform the output of the instrumental music. When the post-third-operation performance is executed, the output of the vocal music is restricted, and after the elapse of a special period, it is possible to perform the output of an instrumental music of a type different from the instrumental music that can be output after the elapse of the predetermined period or the specific period. By this, the combination of the music whose output is restricted and the music whose output becomes possible when the post-operation performance is executed can be diversified, and the interest by the output control of the music can be improved. Corresponding drawings: FIGS. 76, 77, 104, 105, 117

[0064] [Form 28] The gaming machine of Form 28 is A gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, Performance control means, A display means, a sound output means, and a specific part that can be touched by a player, wherein the effect control means can perform variable display of decoration identification information on the display means in response to variable display of special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a vibration effect that vibrates the specific part, it is possible to execute a predetermined effect that performs display of a line of dialogue and outputs a first character voice sound corresponding to the display of the line of dialogue, it is possible to execute a special effect that performs display of subtitles and outputs a second character voice sound corresponding to the display of the subtitles, as music, there are an instrumental music without singing and a vocal music with singing, during a first period of the variable display period of the decoration identification information, it is possible to output the instrumental music, as the vibration effect, it is possible to execute a first vibration effect that vibrates the specific part in a first pattern, it is possible to execute the predetermined effect, during a second period after the first period of the variable display period of the decoration identification information has elapsed, it is possible to output the vocal music, as the vibration effect, it is possible to execute a second vibration effect that vibrates the specific part in a second pattern different from the first pattern, it is possible to execute the special effect, the output of the instrumental music is performed without being restricted together with the execution of the first vibration effect, and is restricted corresponding to the output of the first character voice sound, the output of the vocal music is restricted corresponding to the execution of the second vibration effect, and is performed without being restricted together with the output of the second character voice sound, a gaming machine.

[0065] According to this embodiment, a first vibration effect that vibrates a specific part in a first pattern is executed in a first period, and a second vibration effect that vibrates the specific part in a second pattern is executed in a second period, so that the vibration effects can be diversified. Further, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while listening to the instrumental music, the player can experience the vibration of the specific part. On the other hand, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Also, in the first period, an instrumental music can be output, and in the second period, a vocal music can be output. However, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted along with the output of the second character voice sound. Therefore, an effect configuration that emphasizes sounds such as character voice sounds and singing can be achieved over the first period and the second period. Corresponding drawings: FIGS. 76, 88, 101, 104

[0066] [Embodiment 29] The gaming machine of Embodiment 29 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and a specific part that can be contacted by the player, The effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, and it is possible to execute a vibration effect that vibrates the specific part, It is possible to execute a special effect that displays a subtitle display and outputs a character voice sound corresponding to the subtitle display. It is an effect that suggests being controlled to the advantageous state and can execute a specific effect that outputs a specific sound. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music. As the vibration effect, it is possible to execute a first vibration effect that vibrates the specific part in a first pattern. In the second period after the first period of the variable display period of the decoration identification information has elapsed, It is possible to output the vocal music. As the vibration effect, it is possible to execute a second vibration effect that vibrates the specific part in a second pattern different from the first pattern. It is possible to execute the special effect. It is possible to execute the specific effect. The output of the instrumental music is performed without being restricted together with the execution of the first vibration effect. The output of the vocal music is Restricted corresponding to the execution of the second vibration effect. Performed without being restricted together with the output of the character voice sound. A gaming machine that is restricted corresponding to the output of the specific sound.

[0067] According to this means, a first vibration effect that vibrates a specific part in a first pattern is executed in a first period, and a second vibration effect that vibrates the specific part in a second pattern is executed in a second period, so that the vibration effects can be diversified. Furthermore, the output of the instrumental music is performed without being restricted along with the execution of the first vibration effect, and the output of the vocal music is restricted corresponding to the execution of the second vibration effect. Therefore, while the player can experience the vibration of the specific part while listening to the instrumental music, when the second vibration effect is executed, the output of the vocal music is restricted, so that the player's consciousness can be concentrated on the vibration of the specific part. Also, in the first period, it is possible to output instrumental music, and in the second period, it is possible to output vocal music. However, the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted along with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, over the first period and the second period, it is possible to adopt an effect configuration that emphasizes voices such as character voice sounds and singing, while with respect to the specific sound, it is possible to clearly emphasize that it is controlled to an advantageous state by giving priority over singing. Corresponding drawings: FIGS. 76, 88, 101, 104

[0068] [Mode 30] The gaming machine of Mode 30 is a gaming machine that can perform variable display of special identification information and can be controlled to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and a movable body, and the effect control means can perform variable display of decoration identification information on the display means corresponding to the variable display of special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, and can execute a movable body effect that operates the movable body, After temporarily pausing the display of the decorative identification information once, it is possible to execute a re-variable display effect that re-performs the variable display of the decorative identification information. It is possible to output an effect sound from the sound output means corresponding to the movable body that operates by the movable body effect. As music pieces, there are instrumental music pieces without singing and vocal music pieces with singing. In the first period of the variable display period of the decorative identification information, It is possible to output the instrumental music piece. As the movable body effect, it is possible to execute a first movable body effect that operates the movable body in a predetermined pattern. It is possible to output a first effect sound corresponding to the movable body that operates in the predetermined pattern. In the second period after the first period of the variable display period of the decorative identification information has elapsed, As the vocal music piece, it is possible to output a predetermined vocal music piece. It is possible to execute a second movable body effect that operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second effect sound corresponding to the movable body that operates in the specific pattern. The output of the instrumental music piece is restricted corresponding to the output of the first effect sound. The output of the predetermined vocal music piece is restricted corresponding to the output of the second effect sound. In the non-reach period before the decorative identification information reaches the reach mode in the first period, As the instrumental music piece, it is possible to output a first instrumental music piece. It is possible to execute the re-variable display effect. In the reach period after the decorative identification information reaches the reach mode in the first period, as the instrumental music piece, it is possible to output a second instrumental music piece. When the re-variable display effect is executed, In the non-reach period, it is possible to output a specific vocal music piece as the vocal music piece without outputting the first instrumental music piece. A gaming machine capable of outputting the specific vocal music without outputting the second instrumental music during the reach period.

[0069] According to this embodiment, a first movable body effect that operates a movable body in a predetermined pattern is executed in the first period and a first effect sound is output, and a second movable body effect that operates the movable body in a specific pattern is executed in the second period and a second effect sound is output, so that the movable body effects can be diversified. Further, the output of the instrumental music is restricted corresponding to the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound, so that the player's attention is concentrated on the movable body effects and the effect sounds without being directed to the music. Therefore, it is possible to prevent the effect of the movable body effects from being reduced. Also, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the effect of the instrumental music can be enhanced according to the gaming scene. Moreover, when the re-variable display effect is executed, it is possible to output the vocal music without outputting the first instrumental music during the non-reach period, and it is possible to output the vocal music without outputting the second instrumental music during the reach period, thereby creating a special feeling by the combination of the re-variable display effect and the vocal music and enhancing the player's expectation. Corresponding drawings: FIGS. 77, 90, 91, 92, 93, 104

[0070] [Embodiment 31] The gaming machine of Embodiment 31 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, a movable body, and an operation means operable by the player, The performance control means can perform variable display of the decorative identification information on the display means in response to variable display of the special identification information, during the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a movable body performance that operates the movable body, it is possible to execute a promotion performance that prompts an operation on the operation means, it is possible to output a predetermined performance sound from the sound output means corresponding to the movable body operated by the movable body performance, it is possible to output a specific performance sound from the sound output means corresponding to the execution of the promotion performance, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decorative identification information, it is possible to output the instrumental music, as the movable body performance, it is possible to execute a first movable body performance that operates the movable body in a predetermined pattern, it is possible to output a first predetermined performance sound corresponding to the movable body operating in the predetermined pattern, as the promotion performance, it is possible to execute a first promotion performance, as the performance sound, it is possible to output a first specific performance sound corresponding to the first promotion performance, In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to output the vocal music, as the second movable body performance, it is possible to execute a second movable body performance that operates the movable body in a specific pattern different from the predetermined pattern, it is possible to output a second predetermined performance sound corresponding to the movable body operating in the specific pattern, as the promotion performance, it is possible to execute a second promotion performance, as the performance sound, it is possible to output a second specific performance sound corresponding to the second promotion performance, The output of the instrumental music is restricted corresponding to the output of the first predetermined performance sound, performed without being restricted together with the output of the first specific performance sound, the output of the vocal music is restricted corresponding to the output of the second predetermined performance sound, a gaming machine that is restricted corresponding to the output of the second specific performance sound.

[0071] According to this embodiment, a first movable body performance for operating a movable body in a predetermined pattern is executed in a first period, and a first predetermined performance sound is output. A second movable body performance for operating the movable body in a specific pattern is executed in a second period, and a second predetermined performance sound is output, so that the movable body performance can be diversified. Furthermore, the output of the instrumental music is restricted corresponding to the output of the first predetermined performance sound, and the output of the vocal music is restricted corresponding to the output of the second predetermined performance sound. As a result, the player's consciousness will focus on the movable body performance and the performance sound without being directed to the music, so that it is possible to prevent the performance effect of the movable body performance from deteriorating. Also, in the first period, it is possible to output an instrumental music, execute a first promotion performance, and output a first specific performance sound. In the second period, it is possible to output a vocal music, execute a second promotion performance, and output a second specific performance sound. Thus, the performance effect can be enhanced by the combination of the output music and the performance sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first specific performance sound, and the output of the vocal music is restricted corresponding to the output of the second specific performance sound. In the first period, the performance effect of the first promotion performance can be enhanced by the output of the instrumental music and the first specific performance sound. In the second period, since the output of the vocal music is restricted, the second specific performance sound can be surely heard, so that the interest of the second promotion performance can be prevented from being impaired. Corresponding drawings: FIGS. 77, 82, 83, 84, 102, 103, 104

[0072] [Embodiment 32] The gaming machine of Embodiment 32 is A gaming machine capable of variably displaying special identification information and controlling to an advantageous state favorable to the player, comprising presentation control means, display means, sound output means, a movable body, and operation means operable by the player, wherein the presentation control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a movable body presentation for operating the movable body, is capable of executing a post-operation presentation based on the operation of the operation means, is capable of outputting a presentation sound from the sound output means in correspondence with the movable body operated by the movable body presentation, as music, there are an instrumental music without singing and a vocal music with singing, in a first period among the variable display periods of the decoration identification information, as the movable body presentation, it is capable of executing a first movable body presentation for operating the movable body in a predetermined pattern, is capable of outputting a first presentation sound corresponding to the movable body operating in the predetermined pattern, is capable of executing a first post-operation presentation based on the operation of the operation means, in a second period after the first period among the variable display periods of the decoration identification information has elapsed, is capable of executing a second movable body presentation for operating the movable body in a specific pattern different from the predetermined pattern, is capable of outputting a second presentation sound corresponding to the movable body operating in the specific pattern, is capable of executing either a second post-operation presentation or a third post-operation presentation based on the operation of the operation means, the output of the instrumental music is restricted corresponding to the output of the first presentation sound, The output of the vocal music is restricted corresponding to the output of the second performance sound, when the post-first-operation performance is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction, when the post-second-operation performance is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output the instrumental music, when the post-third-operation performance is executed, the output of the vocal music is restricted for a special period, and after the elapse of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the elapse of the predetermined period or the specific period, a gaming machine.

[0073] According to this means, a first movable body performance for operating a movable body in a predetermined pattern is executed and a first performance sound is output in a first period, and a second movable body performance for operating the movable body in a specific pattern is executed and a second performance sound is output in a second period, whereby the movable body performance can be diversified. Furthermore, since the output of the instrumental music is restricted corresponding to the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound, the player's consciousness will concentrate on the movable body performance and the performance sound without being directed to the music, so that it is possible to prevent the performance effect of the movable body performance from deteriorating. Also, when the post-first-operation effect is executed, the output of the instrumental music is restricted, and after a predetermined period has elapsed, it is possible to output the instrumental music without restriction. When the post-second-operation effect is executed, the output of the vocal music is restricted, and after a specific period has elapsed, it is possible to output the instrumental music. When the post-third-operation effect is executed, the output of the vocal music is restricted, and after a special period has elapsed, it is possible to output an instrumental music of a different type from the instrumental music that can be output after a predetermined period or a specific period. By doing so, it is possible to diversify the combination of the music whose output is restricted and the music whose output is possible when the post-operation effect is executed, and it is possible to improve the interest by controlling the output of the music. Corresponding drawings: FIGS. 77, 77, 104, 105, 117

[0074] [Mode 33] The gaming machine of Mode 33 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, effect control means, display means, sound output means, and a movable body, and the effect control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a movable body effect that operates the movable body, it is possible to execute a predetermined effect that displays a caption and outputs a first character voice sound corresponding to the caption display, it is possible to execute a special effect that displays a subtitle and outputs a second character voice sound corresponding to the subtitle display, it is possible to output an effect sound from the sound output means in correspondence with the movable body that operates by the movable body effect, As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decoration identification information, the instrumental music can be output, as the moving body performance, a first moving body performance for operating the moving body in a predetermined pattern can be executed, a first performance sound corresponding to the moving body operating in the predetermined pattern can be output, the predetermined performance can be executed, In the second period after the first period of the variable display period of the decoration identification information has elapsed, the vocal music can be output, a second moving body performance for operating the moving body in a specific pattern different from the predetermined pattern can be executed, a second performance sound corresponding to the moving body operating in the specific pattern can be output, the special performance can be executed, The output of the instrumental music is restricted corresponding to the output of the first performance sound, is restricted corresponding to the output of the first character voice sound, The output of the vocal music is restricted corresponding to the output of the second performance sound, A gaming machine that is performed without being restricted together with the output of the second character voice sound.

[0075] According to this means, in the first period, a first moving body performance for operating the moving body in a predetermined pattern is executed and a first performance sound is output, and in the second period, a second moving body performance for operating the moving body in a specific pattern is executed and a second performance sound is output, so that the moving body performance can be diversified. Furthermore, the output of the instrumental music is restricted corresponding to the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound, so that the player's consciousness can be concentrated on the moving body performance and the performance sound without being directed to the music, and it is possible to prevent the performance effect of the moving body performance from deteriorating. Also, during the first period, instrumental music can be output, and during the second period, vocal music can be output. However, the output of instrumental music is restricted corresponding to the output of the first character voice sound, and the output of vocal music is performed without being restricted together with the output of the second character voice sound and is restricted corresponding to the output of a specific sound. Therefore, over the first period and the second period, while an effect configuration emphasizing voices such as character voice sounds and singing can be adopted, regarding the specific sound, it can be clearly emphasized that it is controlled to an advantageous state by prioritizing over singing. Corresponding drawings: FIGS. 77, 88, 101, 104

[0076] [Form 34] The gaming machine of Form 34 is a gaming machine capable of variably displaying special identification information and controlling it to an advantageous state favorable to the player, comprising effect control means, display means, sound output means, and a movable body, wherein the effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a movable body effect for operating the movable body, is capable of executing a special effect for performing subtitle display and outputting a character voice sound corresponding to the subtitle display, is capable of executing a specific effect that outputs a specific sound and is an effect suggesting being controlled to the advantageous state, is capable of outputting an effect sound from the sound output means corresponding to the movable body operated by the movable body effect, As music, there are instrumental music without singing and vocal music with singing, During the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music, As the movable body performance, it is possible to execute a first movable body performance that operates the movable body in a predetermined pattern, It is possible to output a first performance sound corresponding to the movable body that operates in the predetermined pattern, In the second period after the first period among the variable display periods of the decoration identification information has elapsed, It is possible to output the vocal music, It is possible to execute a second movable body performance that operates the movable body in a specific pattern different from the predetermined pattern, It is possible to output a second performance sound corresponding to the movable body that operates in the specific pattern, It is possible to execute the special performance, It is possible to execute the specific performance, The output of the instrumental music is restricted corresponding to the output of the first performance sound, The output of the vocal music is Restricted corresponding to the output of the second performance sound, It is performed without being restricted together with the output of the character voice sound, A gaming machine that is restricted corresponding to the output of the specific sound.

[0077] According to this embodiment, when the specific performance is executed in the first period, the output of the instrumental music is restricted so that the specific sound can be surely heard. When the specific performance is executed in the second period, the output of the vocal music is restricted so that the specific sound can be surely heard. Therefore, it is possible to prevent the interest of the specific performance from being impaired. Furthermore, since the execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, it is possible to direct the player's interest towards singing, and it is possible to provide a gaming machine that takes into consideration players who want to listen to singing intensively. In addition, a first movable body effect that operates the movable body in a predetermined pattern is executed in the first period, and a first effect sound is output. A second movable body effect that operates the movable body in a specific pattern is executed in the second period, and a second effect sound is output, whereby the movable body effects can be diversified. Further, the output of the instrumental music is restricted corresponding to the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound, so that the player's attention is concentrated on the movable body effects and the effect sounds without being directed to the music. Therefore, it is possible to prevent the effect of the movable body effects from deteriorating. Furthermore, the output of the vocal music is restricted corresponding to the output of the second effect sound, and is performed without being restricted together with the output of the character voice sound, and is restricted corresponding to the output of a specific sound. Therefore, it is possible to adopt an effect configuration that emphasizes sounds such as the character voice sound and singing. On the other hand, regarding the second effect sound and the specific sound, by giving priority over singing, it is possible to emphasize that the expectation level is high. Corresponding drawings: FIGS. 51, 57, 77, 88, 97, 101, 104

[0078] [Form 35] The gaming machine of Form 35 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, an effect control means, a display means, a sound output means, and an operation means operable by the player, The effect control means is capable of variably displaying decoration identification information on the display means corresponding to the variable display of the special identification information, During the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, after temporarily pausing the display of the decoration identification information once, it is possible to execute a re-variable display effect for re-variably displaying the decoration identification information, and it is possible to execute a promotion effect for prompting an operation on the operation means. It is possible to output performance sounds from the sound output means in response to the execution of the promotion performance, As music pieces, there are instrumental music pieces without singing and vocal music pieces with singing, In the first period of the variable display period of the decoration identification information, It is possible to output the instrumental music piece, As the promotion performance, it is possible to execute a first promotion performance, As the performance sound, it is possible to output a first performance sound corresponding to the first promotion performance, In the second period after the first period of the variable display period of the decoration identification information has elapsed, As the vocal music piece, it is possible to output a predetermined vocal music piece, As the promotion performance, it is possible to execute a second promotion performance, As the performance sound, it is possible to output a second performance sound corresponding to the second promotion performance, The output of the instrumental music piece is performed without being restricted together with the output of the first performance sound, The output of the predetermined vocal music piece is restricted corresponding to the output of the second performance sound, In the non-reach period before the decoration identification information in the first period becomes the reach mode, As the instrumental music piece, it is possible to output a first instrumental music piece, It is possible to execute the re-variable display performance, In the reach period after the decoration identification information in the first period has become the reach mode, as the instrumental music piece, it is possible to output a second instrumental music piece, When the re-variable display performance is executed, In the non-reach period, it is possible to output a specific vocal music piece as the vocal music piece without outputting the first instrumental music piece, In the reach period, it is possible to output the specific vocal music piece without outputting the second instrumental music piece, a gaming machine.

[0079] According to this embodiment, since the first instrumental music can be output during the non-reach period and the second instrumental music can be output during the reach period, the production effect can be enhanced by the instrumental music according to the game scene. Moreover, when the re-variable display production is executed, it is possible to output the vocal music without outputting the first instrumental music during the non-reach period, and it is possible to output the vocal music without outputting the second instrumental music during the reach period. Thus, a special feeling can be created by the combination of the re-variable display production and the vocal music, and the expectation of the player can be enhanced. Also, since the instrumental music can be output during the first period, the first promotion production can be executed and the first production sound can be output, and the vocal music can be output during the second period, the second promotion production can be executed and the second production sound can be output, the production effect can be enhanced by the combination of the output music and the production sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first production sound, and the output of the vocal music is restricted corresponding to the output of the second production sound. Thus, during the first period, the production effect of the first promotion production can be enhanced by the output of the instrumental music and the first production sound, and during the second period, since the output of the vocal music is restricted, the second production sound can be surely heard, so that the interest of the second promotion production can be prevented from being impaired. Corresponding drawings: Figures 82, 83, 84, 90, 91, 92, 93, 102, 103

[0080] [Embodiment 36] The gaming machine of Embodiment 36 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, production control means, display means, and sound output means, wherein the production control means It is possible to perform variable display of the decorative identification information on the display means in correspondence with variable display of the special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a re-variable display effect in which the decorative identification information is once temporarily stopped from being displayed and then the re-variable display of the decorative identification information is performed. It is possible to execute a predetermined effect of performing the display of the dialogue display and outputting the first character voice sound corresponding to the dialogue display. It is possible to execute a special effect of performing the display of the subtitle display and outputting the second character voice sound corresponding to the subtitle display. As music, there are an instrumental music without singing and a vocal music with singing. In the first period of the variable display period of the decorative identification information, it is possible to output the instrumental music. It is possible to execute the predetermined effect In the second period of the variable display period of the decorative identification information, as the vocal music, it is possible to output a predetermined vocal music. It is possible to execute the special effect. The output of the instrumental music is restricted corresponding to the output of the first character voice sound. The output of the predetermined vocal music is performed without being restricted together with the output of the second character voice sound. In the non-reach period before the decorative identification information becomes the reach mode in the first period, as the instrumental music, it is possible to output a first instrumental music. It is possible to execute the re-variable display effect. In the reach period after the decorative identification information becomes the reach mode in the first period, as the instrumental music, it is possible to output a second instrumental music. When the re-variable display effect is executed, During the non-reach period, it is possible to output a specific vocal piece as the vocal piece without outputting the first instrumental piece. A gaming machine capable of outputting the specific vocal piece without outputting the second instrumental piece during the reach period.

[0081] According to this embodiment, since the first instrumental piece can be output during the non-reach period and the second instrumental piece can be output during the reach period, the production effect can be enhanced by the instrumental piece according to the gaming scene. Moreover, when the re-variable display production is executed, it is possible to output the vocal piece without outputting the first instrumental piece during the non-reach period, and it is possible to output the vocal piece without outputting the second instrumental piece during the reach period, thereby creating a special feeling by the combination of the re-variable display production and the vocal piece and enhancing the player's expectation. In addition, since the output of the instrumental piece is restricted corresponding to the output of the first character voice sound and the output of the vocal piece is performed without being restricted together with the output of the second character voice sound, it is possible to adopt a production configuration that emphasizes voice sounds such as character voice sounds and singing over the first period and the second period. Corresponding drawings: FIGS. 88, 90, 91, 92, 93, 101

[0082] [Embodiment 37] The gaming machine of Embodiment 37 is A gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, Production control means, Display means, Sound output means, And operation means operable by the player, and The production control means is Capable of variably displaying decoration identification information on the display means in correspondence with the variable display of special identification information. During the variable display of the decorative identification information, it is possible to output multiple types of music from the sound output means, it is possible to execute a promotion effect that prompts an operation on the operation means, it is possible to execute a post-operation effect based on the operation of the operation means, it is possible to output an effect sound from the sound output means in response to the execution of the promotion effect, As music, there are instrumental music without singing and vocal music with singing, In the first period of the variable display period of the decorative identification information, as the promotion effect, it is possible to execute a first promotion effect, as the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect, it is possible to execute a first post-operation effect based on the operation of the operation means, In the second period after the first period of the variable display period of the decorative identification information has elapsed, as the promotion effect, it is possible to execute a second promotion effect, as the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect, it is possible to execute either a second post-operation effect or a third post-operation effect based on the operation of the operation means, The output of the instrumental music is performed without being restricted together with the output of the first effect sound, The output of the vocal music is restricted corresponding to the output of the second effect sound, When the first post-operation effect is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to perform the output of the instrumental music without restriction, When the second post-operation effect is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to perform the output of the instrumental music, When the performance after the third operation is executed, the output of vocal music is restricted for a special period, and after the expiration of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. A gaming machine.

[0083] According to this embodiment, an instrumental music can be output in the first period, the first promotion performance can be executed, and the first performance sound can be output. In the second period, a vocal music can be output, the second promotion performance can be executed, and the second performance sound can be output. Thus, the production effect can be enhanced by the combination of the output music and the production sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound. In the first period, the production effect of the first promotion performance can be enhanced by the output of the instrumental music and the first performance sound. In the second period, since the output of the vocal music is restricted, the second performance sound can be surely heard, so that the interest of the second promotion performance can be prevented from being impaired. Also, when the performance after the first operation is executed, the output of the instrumental music is restricted, and after the expiration of a predetermined period, it is possible to output the instrumental music without restriction. When the performance after the second operation is executed, the output of the vocal music is restricted, and after the expiration of a specific period, it is possible to output the instrumental music. When the performance after the third operation is executed, the output of the vocal music is restricted, and after the expiration of a special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. Thus, the combination of the music whose output is restricted and the music whose output is possible when the performance after the operation is executed can be diversified, and the interest by the output control of the music can be improved. Corresponding drawings: FIGS. 77, 82, 83, 84, 102, 103, 104, 105, 117

[0084] Form 38 The gaming machine of Form 38 is a gaming machine capable of variably displaying special identification information and controllable to an advantageous state favorable to the player, comprising production control means, display means, sound output means, and operation means operable by the player. The production control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a promotion production for prompting an operation on the operation means, is capable of executing a predetermined production for displaying a caption and outputting a first character voice sound corresponding to the caption display, is capable of executing a special production for displaying a subtitle and outputting a second character voice sound corresponding to the subtitle display, is capable of outputting a production sound from the sound output means in correspondence with the execution of the promotion production, As music, there are an instrumental music without singing and a vocal music with singing, in a first period of the variable display period of the decoration identification information, the instrumental music can be output, as the promotion production, a first promotion production can be executed, as the production sound, a first production sound corresponding to the first promotion production can be output, the predetermined production can be executed, in a second period after the first period of the variable display period of the decoration identification information has elapsed, the vocal music can be output, as the promotion production, a second promotion production can be executed, as the production sound, a second production sound corresponding to the second promotion production can be output, the special production can be executed, The output of the instrumental music is performed without being restricted together with the output of the first performance sound, restricted corresponding to the output of the first character voice sound, The output of the vocal music is restricted corresponding to the output of the second performance sound, a gaming machine that is performed without being restricted together with the output of the second character voice sound.

[0085] According to this form, it is possible to output an instrumental music in the first period, execute the first promotion performance and output the first performance sound, output a vocal music in the second period, execute the second promotion performance and output the second performance sound, so that the production effect can be enhanced by the combination of the output music and the performance sound. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound. Thus, in the first period, the production effect of the first promotion performance can be enhanced by the output of the instrumental music and the first performance sound, and in the second period, the second performance sound can be surely heard because the output of the vocal music is restricted, so that the interest of the second promotion performance can be prevented from being impaired. In addition, since the output of the instrumental music is restricted corresponding to the output of the first character voice sound, and the output of the vocal music is performed without being restricted together with the output of the second character voice sound, it is possible to adopt a production configuration that emphasizes voices such as character voice sounds and singing over the first and second periods. Corresponding drawings: FIGS. 82, 83, 84, 88, 101, 102, 103

[0086] [Form 39] The gaming machine of Form 39 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, production control means, display means, a sound output means, an operation means operable by a player, and the effect control means is capable of variably displaying decoration identification information on the display means in response to the variable display of special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a promotion effect for prompting an operation on the operation means, it is possible to execute a special effect for performing subtitle display and outputting a character voice sound corresponding to the subtitle display, it is possible to execute a specific effect that is an effect suggesting being controlled in the advantageous state and outputs a specific sound, it is possible to output an effect sound from the sound output means in response to the execution of the promotion effect, As music, there are an instrumental music without singing and a vocal music with singing, in a first period among the variable display periods of the decoration identification information, it is possible to output the instrumental music, as the promotion effect, it is possible to execute a first promotion effect, as the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect, in a second period after the first period among the variable display periods of the decoration identification information has elapsed, it is possible to output the vocal music, as the promotion effect, it is possible to execute a second promotion effect, as the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect, it is possible to execute the special effect, it is possible to execute the specific effect, the output of the instrumental music is performed without being restricted together with the output of the first effect sound, the output of the vocal music is restricted corresponding to the output of the second effect sound, performed without being restricted together with the output of the character voice sound, a gaming machine restricted corresponding to the output of the specific sound.

[0087] According to this embodiment, when a specific effect is executed in the first period, the output of the instrumental music is restricted so that the specific sound can surely be heard. When a specific effect is executed in the second period, the output of the vocal music is restricted so that the specific sound can surely be heard. Therefore, the interest of the specific effect can be prevented from being impaired. Further, since the execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period, the player's interest can be directed to singing, and a gaming machine that takes into consideration players who want to concentrate on listening to singing can be provided. Also, since an instrumental music can be output in the first period, the first promotion effect can be executed and the first effect sound can be output, a vocal music can be output in the second period, the second promotion effect can be executed, and the second effect sound can be output, the effect of the output music and the effect sound can be enhanced by the combination. Moreover, the output of the instrumental music is performed without being restricted together with the output of the first effect sound, and the output of the vocal music is restricted corresponding to the output of the second effect sound. Thus, in the first period, the effect of the first promotion effect can be enhanced by the output of the instrumental music and the first effect sound. In the second period, since the output of the vocal music is restricted, the second effect sound can surely be heard. Therefore, the interest of the second promotion effect can be prevented from being impaired. Furthermore, since the output of the vocal music is restricted corresponding to the output of the second effect sound, and is performed without being restricted together with the output of the character voice sound, and is restricted corresponding to the output of the specific sound, an effect configuration that emphasizes voices such as the character voice sound and singing can be adopted. On the other hand, regarding the second effect sound and the specific sound, by giving priority over singing, it can be emphasized that the expectation level is high. Corresponding drawings: FIGS. 51, 57, 82, 83, 84, 88, 97, 101, 102, 103

[0088] [Form 40] The gaming machine of Form 40 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, and includes presentation control means, display means, sound output means, and operation means operable by the player, wherein the presentation control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, and during the variable display of the decoration identification information, is capable of outputting a plurality of types of music from the sound output means, is capable of executing a post-operation presentation based on the operation of the operation means, is capable of executing a predetermined presentation for displaying a speech and outputting a first character voice sound corresponding to the speech display, is capable of executing a special presentation for displaying a subtitle and outputting a second character voice sound corresponding to the subtitle display, As music, there are an instrumental music without singing and a vocal music with singing, During a first period within the variable display period of the decoration identification information, it is capable of executing a first post-operation presentation based on the operation of the operation means, and is capable of executing the predetermined presentation, During a second period after the first period within the variable display period of the decoration identification information has elapsed, it is capable of executing either a second post-operation presentation or a third post-operation presentation based on the operation of the operation means, and is capable of executing the special presentation, When the first post-operation presentation is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction, When the post-second-operation performance is executed, the output of vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted for a special period, and after the elapse of the special period, it is possible to output a different type of instrumental music from the instrumental music that can be output after the elapse of the predetermined period or the specific period. The output of instrumental music is restricted corresponding to the output of the first character voice sound. The output of vocal music is performed without being restricted together with the output of the second character voice sound, a gaming machine.

[0089] According to this embodiment, when the post-first-operation performance is executed, the output of instrumental music is restricted, and after the elapse of a predetermined period, it is possible to output instrumental music without restricting the output. When the post-second-operation performance is executed, the output of vocal music is restricted, and after the elapse of a specific period, it is possible to output instrumental music. When the post-third-operation performance is executed, the output of vocal music is restricted, and after the elapse of a special period, it is possible to output a different type of instrumental music from the instrumental music that can be output after the elapse of the predetermined period or the specific period. Thus, when the post-operation performance is executed, the combination of the music whose output is restricted and the music whose output is possible can be diversified, and the interest by the output control of music can be improved. In addition, since the output of instrumental music is restricted corresponding to the output of the first character voice sound, and the output of vocal music is performed without being restricted together with the output of the second character voice sound, it is possible to adopt a performance configuration that emphasizes voices such as character voice sounds and singing over the first period and the second period. Corresponding drawings: Figures 77, 88, 101, 104, 105, 117

[0090] [Embodiment 41] The gaming machine of Embodiment 41 is A gaming machine capable of variably displaying special identification information and controllable to an advantageous state advantageous to the player, a production control means, a display means, a sound output means, and an operation means operable by the player, and the production control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a post-operation production based on the operation of the operation means, it is possible to execute a special production that performs subtitle display and outputs a character voice sound corresponding to the subtitle display, it is possible to execute a specific production that is a production suggesting being controlled to the advantageous state and outputs a specific sound, as music, there are an instrumental music without singing and a vocal music with singing, in a first period of the variable display period of the decoration identification information, it is possible to execute a first post-operation production based on the operation of the operation means, in a second period after the first period of the variable display period of the decoration identification information has elapsed, it is possible to execute either a second post-operation production or a third post-operation production based on the operation of the operation means, it is possible to execute the special production, it is possible to execute the specific production, when the first post-operation production is executed, the output of the instrumental music is restricted for a predetermined period, and after the elapse of the predetermined period, it is possible to output the instrumental music without restriction, when the second post-operation production is executed, the output of the vocal music is restricted for a specific period, and after the elapse of the specific period, it is possible to output the instrumental music, When the performance after the third operation is executed, the output of the vocal music is restricted for a special period, and after the expiration of the special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. The output of the vocal music is performed without being restricted together with the output of the character voice sound. A gaming machine that is restricted corresponding to the output of the specific sound.

[0091] According to this embodiment, when a specific performance is executed in the first period, the output of the instrumental music is restricted, so that the specific sound can be surely heard. When a specific performance is executed in the second period, the output of the vocal music is restricted, so that the specific sound can be surely heard. Therefore, it is possible not to impair the interest of the specific performance. Furthermore, since the execution ratio of the specific performance in the second period is lower than the execution ratio of the specific performance in the first period, it is possible to direct the player's interest to singing, and it is possible to provide a gaming machine that takes into account players who want to listen to singing intensively. Also, when the performance after the first operation is executed, the output of the instrumental music is restricted, and after the expiration of a predetermined period, it is possible to perform without restricting the output of the instrumental music. When the performance after the second operation is executed, the output of the vocal music is restricted, and after the expiration of a specific period, it is possible to output the instrumental music. When the performance after the third operation is executed, the output of the vocal music is restricted, and after the expiration of a special period, it is possible to output an instrumental music of a type different from the instrumental music that can be output after the expiration of the predetermined period or the specific period. By this, it is possible to diversify the combination of the music whose output is restricted and the music whose output is possible when the performance after the operation is executed, and it is possible to improve the interest by the output control of the music. Furthermore, the output of the vocal music is performed without being restricted together with the output of the second character voice sound, and is restricted corresponding to the output of a specific sound. Therefore, while an effect configuration that emphasizes voices such as character voice sounds and singing can be adopted, it can be clearly emphasized that regarding the specific sound, it is controlled to be in an advantageous state by prioritizing over singing. Corresponding drawings: Figures 51, 57, 77, 88, 97, 101, 104, 105, 117

[0092] A mode for implementing the gaming machine according to the present invention will be described below with reference to the drawings.

[0093] (Configuration of Pachinko Machine 1, etc.) Figure 1 is a front view of Pachinko Machine 1 and shows the layout of main members. The pachinko machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball shooting device and driven into this game area.

[0094] Note that the "variable display" of the special symbol means, for example, variably displaying a plurality of types of special symbols (the same applies to other symbols described later). Examples of the variation include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, and enlargement / reduction of one or more symbols. In the variation of the special symbol or the ordinary symbol described later, a plurality of types of special symbols or ordinary symbols are updated and displayed. In the variation of the decorative symbol described later, a plurality of types of decorative symbols are scroll-displayed or updated-displayed, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking display of a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.

[0095] The special symbol that is variably displayed on the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol that is variably displayed on the second special symbol display device 4B is also referred to as the "second special figure". Also, the special figure game using the first special figure is referred to as the "first special figure game", and the special figure game using the second special figure is also referred to as the "second special figure game". Note that there may be one type of special symbol display device that performs variable display of special symbols.

[0096] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.

[0097] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol, such as decorative symbols (symbols indicating numbers, etc.), is performed. Here, in synchronization with the first special figure game or the second special figure game, decorative symbols are variably displayed (for example, scroll display or update display in the vertical direction) in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special figure game and the variable display of decorative symbols that are executed in synchronization are collectively referred to simply as variable display.

[0098] Also, a display area 5S for displaying the first hold memory number (for example, the number "0", etc.), the second hold memory number (for example, the number "4", etc.), and small symbols corresponding to the decorative symbols is provided at the upper left of the display screen (display area) of the image display device 5, and the small symbols are variably displayed corresponding to the variable display of the decorative symbols.

[0099] Also, regarding the first reserved memory number, the second reserved memory number, the reserved display, the small handle, an error display (not shown) indicating an error state occurring in the pachinko gaming machine 1, a right-hit notification image prompting the player to perform a right-hit operation, a time-saving remaining number display indicating the remaining number of times for time-saving, etc., by being displayed in front of (upper layer) the production image such as a character (object image), it is possible to prevent the production image from overlapping and reducing the visibility of the first reserved memory number, the second reserved memory number, the small handle, and the error display. On the other hand, regarding the decorative symbol, by being displayed behind (lower layer) the production image, it is possible to prevent the decorative symbol from overlapping and reducing the visibility of the production image.

[0100] Also, the above-mentioned small handle is also referred to as the fourth symbol. The fourth symbol is a symbol indicating that the special symbol (the first special symbol, the second special symbol) is variably displayed, and is variably displayed by a certain operation in a manner that can always be visually recognized in a display device such as the image display device 5. When the fourth symbol is variably displayed, an effect is performed such that the production content including the variable display of the decorative symbol disappears from the screen in an instant, or an effect is performed such that the movable body 32 shields all or part of the screen of the image display device 5. Even if the decorative symbol is difficult to recognize, it is possible to recognize whether it is currently in a variably displayed state. The production control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on receiving the first variable display start command. Also, the production control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on receiving the second variable display start command.

[0101] At the lower part of the screen of the image display device 5, there are provided display areas (special figure hold memory display area 5U, active display area 5F) for displaying a hold display corresponding to a variable display whose execution is pending and an active display corresponding to a variable display in execution. The hold display and the active display are collectively referred to as a variable display corresponding display corresponding to the variable display. In addition, in the present embodiment, a special figure hold memory display area 5U common to the first special symbol and the second special symbol is provided. However, a first special figure hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is pending is displayed, and a second special figure hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is pending is displayed, may be provided separately. In addition, in the present embodiment, the special figure hold memory display area 5U is a display area for displaying a hold display corresponding to the first special symbol when the game state is the normal state, and is a display area for displaying a hold display corresponding to the second special symbol when the game state is the time reduction state or the probability variation state. Further, the active display area 5F is a display area for displaying an active display corresponding to the first special symbol when the game state is the normal state, and is a display area for displaying an active display corresponding to the second special symbol when the game state is the time reduction state or the probability variation state.

[0102] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.

[0103] Below the image display device 5, a winning ball device 6A is provided, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.

[0104] The winning ball device 6A forms a first starting winning port that is always kept in a certain open state where a game ball can enter by a predetermined ball receiving member. When a game ball enters the first starting winning port, a predetermined number (for example, 3) of prize balls are paid out, and the first special figure game can be started.

[0105] The variable winning ball device 6B (ordinary electric game device) forms a second starting winning opening that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric game device having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece assumes an upright position, thereby entering a closed state in which game balls do not enter the second starting winning opening (it is also said that the second starting winning opening is in the closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece assumes an inclined position, so that the variable winning ball device 6B enters an open state in which game balls can enter the second starting winning opening (it is also said that the second starting winning opening is in the open state). When a game ball enters the second starting winning opening, a predetermined number (for example, three) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.

[0106] At predetermined positions on the game board 2 (in the example shown in FIG. 1, three positions in the lower left of the game area and one position above the variable winning ball device 6B), a general winning opening 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning openings 10, a predetermined number (for example, ten) of game balls are paid out as prize balls.

[0107] Between the winning ball device 6A and the variable winning ball device 6B, a first special variable winning ball device 7A and a second special variable winning ball device 7B having a big winning opening are provided. The first special variable winning ball device 7A includes a big winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a first big winning opening as a specific area that changes between an open state and a closed state by the big winning opening door. The second special variable winning ball device 7B includes a big winning opening door that is driven to open and close by a solenoid 83 (see FIG. 2), and forms a second big winning opening as a specific area that changes between an open state and a closed state by the big winning opening door.

[0108] In the first special variable winning ball device 7A, when the solenoid 82 for the big winning opening door (for the special electric accessory) is in the off state, the big winning opening door closes the first big winning opening, and game balls cannot enter (pass through) the first big winning opening. On the other hand, in the first special variable winning ball device 7A, when the solenoid 82 for the big winning opening door is in the on state, the big winning opening door opens the first big winning opening, and game balls can easily enter the first big winning opening.

[0109] Similarly, in the second special variable winning ball device 7B, when the solenoid 83 for the big winning opening door (for the special electric accessory) is in the off state, the big winning opening door closes the second big winning opening, and game balls cannot enter (pass through) the second big winning opening. On the other hand, in the second special variable winning ball device 7B, when the solenoid 83 for the big winning opening door is in the on state, the big winning opening door opens the second big winning opening, and game balls can easily enter the second big winning opening.

[0110] Game balls that enter the first big winning opening are detected by the first count switch 23 (see Figure 2), and game balls that enter the second big winning opening are detected by the second count switch 24 (see Figure 2). When game balls are detected by these first count switch 23 and second count switch 24, that is, when game balls enter the big winning opening, a predetermined number (for example, 15) of game balls are paid out as prize balls. When game balls enter the big winning opening, more prize balls are paid out than when game balls enter the first starting winning opening, the second starting winning opening, or the general winning opening 10, for example.

[0111] When game balls enter each winning opening including the general winning opening 10, it is also called "winning". In particular, winning at the starting openings (the first starting winning opening, the second starting winning opening) is also called starting winning.

[0112] At a predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area), a normal symbol display 20 is provided. As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like, and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by numbers indicating "0" to "9", lighting patterns such as "-", etc. The normal symbols may include a pattern in which all the LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.

[0113] To the right of the image display device 5, a passage gate 41 through which a game ball can pass is provided. Based on the game ball passing through the passage gate 41, a normal symbol game is executed.

[0114] Below the normal symbol display 20, a normal symbol hold display 25C is provided. The normal symbol hold display 25C includes, for example, 4 LEDs, and displays the number of normal symbol games whose execution is on hold, that is, the normal symbol hold memory number, by the number of lit LEDs.

[0115] On the surface of the game board 2, in addition to the above configuration, a windmill and a large number of obstacle pins for changing the flow direction and speed of the game balls are provided. At the bottom of the game area, an out port is provided for taking in game balls that have not entered any winning ports.

[0116] In addition, the game area in the present embodiment is an area formed to the left of the image display device 5, and a left game area 2L where game balls can win at the general winning port 10 and the first start winning port formed by the winning ball device 6A as the game balls flow down; and an area formed to the right of the image display device 5, and a right game area 2R where game balls can win at the second start winning port formed by the variable winning ball device 6B, the first big winning port or the second big winning port formed by the special variable winning ball device 7 and can pass through the passage gate 41 as the game balls flow down.

[0117] Still, the normal state in the present embodiment is a gaming state in which the player mainly launches the game ball toward the left gaming area 2L, and the time-limited state, the sure-change state, and the big-win gaming state in the present embodiment are gaming states in which the player launches the game ball toward the right gaming area 2R.

[0118] At the upper left and right positions of the gaming machine frame 3, speakers 8L and 8R for reproducing and outputting sound effects and the like are provided. A main lamp 9a is provided at the upper position of the image display device 5 in the gaming machine frame 3. Side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the gaming area. A button lamp 9e is provided below the game board 2. The main lamp 9a, the side lamps 9b, and the button lamp 9e provided on the gaming machine frame 3 are also referred to as "frame lamps".

[0119] At a predetermined position of the game board 2 (the upper position of the image display device 5 in FIG. 1), a movable body 32 that operates according to the effect is provided, and a movable body lamp 9d is provided on the movable body 32. In addition, an attacker lamp 9c is provided near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, the side lamps 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f may be collectively referred to as the game effect lamp 9. Still, the main lamp 9a, the side lamps 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f are configured to include LEDs. Also, various lamps will be described later.

[0120] At the lower right position of the gaming machine frame 3, a hitting operation handle (operation knob) 30 that is operated by a player or the like to launch the game ball toward the gaming area by a ball hitting and launching device is provided.

[0121] At a predetermined position of the gaming machine frame 3 below the gaming area, there is provided a hitting ball supply tray (upper tray) that can hold (store) the gaming balls paid out as prize balls or the gaming balls lent out by a predetermined ball lending machine so as to supply them to the hitting ball launching device. Note that, separately from the upper tray, a payout unit (hitting ball supply tray) for paying out prize balls when the upper tray is full may be provided on the gaming machine frame 3.

[0122] At a predetermined position of the gaming machine frame 3 below the gaming area, a stick controller 31A that can be gripped by a player and tilted is attached. The stick controller 31 is provided with a trigger button that can be pressed by the player. Operations on the stick controller 31A are detected by a controller sensor unit 35A (see FIG. 2).

[0123] At a predetermined position of the gaming machine frame 3 below the gaming area, a push button 31B is provided that enables a player to perform a predetermined instruction operation by pressing or the like. Operations on the push button 31B are detected by a push sensor 35B (see FIG. 2).

[0124] In the pachinko gaming machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting the operations (such as operations) of the player, but other detection means may be provided.

[0125] (Outline of the progress of the game) By a rotational operation of the hitting ball operation handle 30 of the pachinko gaming machine 1 by the player, the gaming ball is launched toward the gaming area. When the gaming ball passes through the passage gate 41, a normal pattern game by the normal pattern display 20 is started. Note that, when the gaming ball passes through the passage gate 41 during the period of execution of the previous normal pattern game or the like (when the gaming ball passes through the passage gate 41 but the normal pattern game based on the passage cannot be executed immediately), the normal pattern game based on the passage is held until a predetermined upper limit number (for example, 4).

[0126] In this normal symbol game, if a specific normal symbol (normal symbol for a win) stops and is displayed, the display result of the normal symbol becomes "a win on the normal symbol". On the other hand, as a determined normal symbol, if a normal symbol other than the normal symbol for a win (a miss on the normal symbol) stops and is displayed, the display result of the normal symbol becomes "a miss on the normal symbol". When it becomes "a win on the normal symbol", opening control is performed to keep the variable winning ball device 6B open for a predetermined period (the second start winning opening becomes open).

[0127] When a game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol display device 4A starts the first special symbol game.

[0128] When a game ball enters the second start winning opening formed in the variable winning ball device 6B, the second special symbol display device 4B starts the second special symbol game.

[0129] In addition, during the period when the special symbol game is being executed and during the period when the game is controlled to be in the big win game state described later, if a game ball enters (wins) the start winning opening (a start win occurs but the special symbol game based on the start win cannot be immediately executed), the special symbol game based on the entry is held until a predetermined upper limit number (for example, 4).

[0130] In the special symbol game, if a specific special symbol (big win symbol, for example, "7", the actual symbol varies according to the big win type described later) stops and is displayed as the determined special symbol, it becomes "big win", and if a special symbol different from the big win symbol (miss symbol, for example, "-") stops and is displayed, it becomes "miss".

[0131] After the display result in the special symbol game becomes "big win", the game is controlled to be in the big win game state, which is an advantageous state for the player.

[0132] In the big win gaming state, the first big winning opening and the second big winning opening formed by the special variable winning ball device 7 are opened in a predetermined manner. The open state continues until the earlier timing of the elapse of a predetermined period (for example, 29 seconds or 1.8 seconds) and the timing until the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period during which the big winning opening can be opened in one round, and hereinafter is also referred to as the opening upper limit period. One cycle in which the big winning opening is in the open state in this way is called a round (round game). In the big win gaming state, the round can be repeatedly executed until a predetermined upper limit number of times (10 times, 6 times, etc.) is reached.

[0133] In the big win gaming state, the player can obtain prize balls by making the game balls enter the big winning opening. Therefore, the big win gaming state is an advantageous state for the player. The more rounds there are in the big win gaming state and the longer the opening upper limit period is, the more advantageous it is for the player.

[0134] In addition, a big win type is set for the "big win". For example, a plurality of types of opening modes of the big winning opening (number of rounds and opening upper limit period) and gaming states after the big win gaming state (normal state, time-saving state, probability-variable state, etc.) are prepared, and the big win type is set according to these. As the big win type, there may be provided a big win type in which many prize balls can be obtained, a big win type with few prize balls, or a big win type in which almost no prize balls can be obtained.

[0135] After the big win gaming state ends, it may be controlled to a time-saving state or a probability-variable state according to the above big win type.

[0136] In the short-time state, control (short-time control) is executed to shorten the average special symbol variation time (the period during which the special symbol varies) compared to the normal state. In the short-time state, control (high-opening control, high-base control) is also executed to make it easier for game balls to enter the second start winning opening, for example, by shortening the average normal symbol variation time (the period during which the normal symbol varies) compared to the normal state or by increasing the probability of "winning per normal symbol" in the normal symbol game compared to the normal state. Since the short-time state is a state in which the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.

[0137] In the probability variation state, in addition to the short-time control, probability variation control is executed to increase the probability that the display result becomes a "big win" compared to the normal state. Since the probability variation state is a state in which the variation efficiency of the special symbol is improved and it is easy to get a "big win", it is an even more advantageous state for the player.

[0138] The short-time state and the probability variation state continue until any one of the end conditions, such as a predetermined number of special symbol games being executed or the next big win game state being started, is satisfied first. What is called "running out of times" when the execution of a predetermined number of special symbol games becomes the end condition is also referred to as "running out of times in short-time", "running out of times in probability variation", etc.

[0139] The normal state refers to a game state other than advantageous states such as a big win game state advantageous to the player and special states such as the short-time state and the probability variation state, and the pachinko gaming machine 1, such as the probability that the display result in the normal symbol game becomes "winning per normal symbol" and the probability that the display result in the special symbol game becomes a "big win", is controlled to be the same as the initial setting state of the pachinko gaming machine 1 (for example, when no predetermined return process is executed after power-on as in the case of a system reset).

[0140] The state in which the probability variation control is being executed is also referred to as the high probability state, and the state in which the probability variation control is not being executed is also referred to as the low probability state. The state in which the time shortening control is being executed is also referred to as the high base state, and the state in which the time shortening control is not being executed is also referred to as the low base state. By combining these, the time shortening state is also referred to as the low probability high base state, the probability variation state is also referred to as the high probability high base state, the normal state is also referred to as the low probability low base state, etc. The high probability state and the low base state are also referred to as the high probability low base state.

[0141] In addition, in this embodiment, the big winning openings that become the opening mode in a specific round (for example, the 6th round) differ according to the big winning type. In the big winning type in which the second winning opening becomes the opening mode in the specific round, the game balls enter the second big winning opening. That is, based on the detection by the second count switch 24, after the big winning game ends, the game state is controlled to the probability variation state (high probability high base state).

[0142] (Advancement of the performance, etc.) In the pachinko gaming machine 1, various effects (effects for notifying the progress of the game or livening up the game) are executed according to the progress of the game. The said effect will be demonstrated below. In addition, although the said effect is performed by displaying various effect images on the image display device 5, in addition to or instead of the said display, it may be performed as an effect using the sound output from the speakers 8L and 8R, the lighting and extinguishing of the game effect lamp 9, the movement of the movable body 32, or an arbitrary effect device including some or all of these.

[0143] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5, the variable display of the decorative symbols is started corresponding to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) stops being displayed in the first special figure game or the second special figure game, the determined decorative symbol (combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, also stops being displayed (derived).

[0144] During the period from the start to the end of the variable display of the decorative symbol, the mode of the variable display of the decorative symbol may become a predetermined reach mode (reach is established). Here, the reach mode and, for the decorative symbol that has not yet stopped being displayed when the decorative symbol stopped being displayed on the screen of the image display device 5 constitutes a part of the jackpot combination described later, the variable display continues, etc.

[0145] In addition, a reach effect is executed in response to the reach mode being achieved during the variable display of the decorative symbol. In the pachinko gaming machine 1, multiple types of reach effects are executed in which the ratio (also called jackpot reliability or jackpot expectancy) at which the display result (display result of the special figure game or display result of the variable display of the decorative symbol) becomes a "jackpot" varies according to the effect mode. Examples of reach effects include a normal reach and a super reach with a higher jackpot reliability than the normal reach.

[0146] When the display result of the special figure game becomes a "jackpot", on the screen of the image display device 5, as the display result of the variable display of the decorative symbol, a determined decorative symbol that becomes a predetermined jackpot combination is derived (the display result of the variable display of the decorative symbol becomes a "jackpot"). As an example, the same decorative symbol (for example, "7", etc.) stops being displayed aligned on a predetermined effective line in the decorative symbol display areas 5L, 5C, 5R of "left", "center", and "right".

[0147] When the display result of the special figure game becomes a "miss", the mode of the variable display of the decorative symbol does not become a reach mode, and as the display result of the variable display of the decorative symbol, a determined decorative symbol of a non-reach combination (also called "non-reach miss") may stop being displayed (the display result of the variable display of the decorative symbol becomes "non-reach miss"). Also, when the display result becomes a "miss", after the mode of the variable display of the decorative symbol becomes a reach mode, as the display result of the variable display of the decorative symbol, a determined decorative symbol of a predetermined reach combination that is not a jackpot combination (also called "reach miss") may stop being displayed (the display result of the variable display of the decorative symbol becomes "reach miss").

[0148] The effects that the pachinko gaming machine 1 can execute include displaying the above variable display-compatible displays (hold display and active display). Also, as other effects, for example, a preview effect that previews the jackpot reliability is executed during the variable display of the decorative symbols. The preview effect includes a preview effect that previews the jackpot reliability in the variable display being executed and a pre-read preview effect that previews the jackpot reliability in the variable display before execution (the variable display whose execution is on hold). As the pre-read preview effect, an effect that changes the display mode of the variable display-compatible display (hold display and active display) to a mode different from the normal one may be executed.

[0149] Also, in the image display device 5, a pseudo continuous effect that makes a single variable display appear as if it were a plurality of variable displays may be executed by temporarily pausing the decorative symbols during the variable display of the decorative symbols and then resuming the variable display.

[0150] Even during the jackpot gaming state, a jackpot-in effect that notifies the jackpot gaming state is executed. As the jackpot-in effect, an effect that notifies the number of rounds or an upgrading effect that indicates that the value of the jackpot gaming state is improving may be executed.

[0151] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer-waiting demo effect is executed).

[0152] (Board Configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc., as shown in FIG. 2. In addition, on the back of the pachinko gaming machine 1, various boards such as a payout control board, an information terminal board, a launch control board, etc. are arranged. Furthermore, a power supply board 17 is also installed. The various control boards include not only an electronic circuit board such as a printed wiring board on which conductor patterns are formed and electrical components can be mounted, but also an electronic circuit mounting board configured by mounting electrical components on the electronic circuit board to realize a specific electrical function.

[0153] A power switch 91 is connected to the power supply board 17. By operating the power switch 91 (turning it on), power can be supplied from an external power source such as AC 100V in a commercial power supply to electrical components including various control boards such as the main board 11 and the effect control board 12 from the power supply board 17. The power supply board 17 is provided with, for example, a rectifying circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (such as DC 12V or DC 5V), and the like.

[0154] The main board 11 is the main control board and has a function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (including the execution of the special figure game (including the management of holds), the execution of the general figure game (including the management of holds), the jackpot game state, the game state, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.

[0155] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.

[0156] The CPU 103 performs a process of controlling the progress of the game (a process that realizes the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as variable patterns described later, production control commands described later, and various tables referred to when making various determinations described later) are used, and the RAM 102 is used as the main memory. A part or all of the RAM 102 serves as a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 is stopped. Incidentally, all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.

[0157] The random number circuit 104 countably updates numerical data indicating various random values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).

[0158] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal symbol hold display 25C, etc., solenoid drive signals).

[0159] The switch circuit 110 captures detection signals (detection signals indicating that a game ball has passed or entered and the switch has been turned on, etc.) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), first count switch 23, second count switch 24) and transmits them to the game control microcomputer 100. By transmitting the detection signal, it is detected that a game ball has passed or entered.

[0160] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for putting control circuits such as the game control microcomputer 100 into an operation stop state, and it may be output using any one of a power supply monitoring circuit, an IC incorporating a watchdog timer, and a system reset IC. The power-off signal turns off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and turns on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or longer. The clear signal turns on, for example, in response to a pressing operation on a clear switch 92 provided on the power supply board 17.

[0161] The output circuit 111 transmits a solenoid drive signal (for example, a signal for turning on solenoids 81, 82, and 83) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory, the solenoid 82 for a big winning opening door, and the solenoid 83.

[0162] Also, the pachinko game machine 1 in the present embodiment is also provided with a payout control board (not shown). The payout control board is driven to pay out a predetermined number of game balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and is connected to a game ball detection sensor provided in a payout passage through which the game balls paid out by the payout device pass. It is possible to stop the drive of the payout device according to the mode of the game ball detection signal received from the game ball detection sensor.

[0163] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the hitting operation handle 30 are connected to the payout control board. Based on the signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. Further, a signal indicating whether or not the touch ring is detected and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.

[0164] The main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress of the game, etc.) to the effect control board 12 as part of the control of the progress of the game according to the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (for example, the display result of the special figure game (including the big win type), the variation pattern used when executing the special figure game (details will be described later)), the situation of the game (for example, the start and end of the variable display, the opening status of the big winning opening, the occurrence of a winning, the number of stored holds, the game state), commands specifying the occurrence of an error, etc.

[0165] The effect control board 12 is a sub-side control board independent of the main board 11, and has a function of receiving an effect control command and executing an effect (various effects according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, etc.) based on the received effect control command.

[0166] The effect control board 12 is equipped with an effect control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.

[0167] The dedicated CPU 120 for performance control executes processes for performing performances together with the display control unit 123 (processes for realizing the functions of the performance control board 12, including determination of performances to be executed, etc.) by executing programs stored in the ROM 121. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0168] The dedicated CPU 120 for performance control may also instruct the display control unit 123 to execute a performance based on detection signals (signals output when an operation by a player is detected, and signals appropriately indicating the operation content) from the controller sensor unit 35A or the push sensor 35B.

[0169] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the dedicated CPU 120 for performance control.

[0170] The display control unit 123 supplies a video signal corresponding to the performance to be executed to the image display device 5 based on an instruction to execute a performance from the dedicated CPU 120 for performance control, thereby causing the image display device 5 to display a performance image. Also, display processing is performed to output the image data in the display image creation area of the VRAM area designated in the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched every vertical blanking interval (V blank). For this reason, when drawing is performed on the area assigned as the drawing area in a certain V blank, it switches to the display image creation area in the next V blank, so that the image data drawn in the previous V blank is displayed and output, and drawing is also performed in the other area during that time.

[0171] Further, as shown in FIG. 3, since the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these respective layers, and a display image creation area for generating an image to be displayed on the image display device 5 by further superimposing (compositing) the images drawn and arranged in each layer image drawing area. Note that there are concepts of upper, middle, and lower in each layer image drawing area, and the image in the upper layer image drawing area is set to have a higher display priority in the image display device 5, and the image in the lower layer drawing area is set to have a lower display priority in the image display device 5.

[0172] As shown in FIG. 4, in the VRAM area, there are a layer 1 image drawing area for drawing and arranging a background image as the image of layer 1, a layer 2 image drawing area for drawing and arranging a decorative pattern as the image of layer 2, a layer 3 image drawing area for drawing and arranging an object image such as a character as the image of layer 3, a layer 4 image drawing area for drawing and arranging an enlarged effect image described later as the image of layer 4, a layer 5 image drawing area for drawing and arranging a decorative effect image described later as the image of layer 5, a layer 6 image drawing area for drawing and arranging a crack precursor image (such as a glass plate image) described later as the image of layer 6, a layer 7 image drawing area for drawing and arranging a glass plate image A as a crack target image to be displayed in place of the glass plate image and a fragment image generated by the cracking of the glass plate image A as the image of layer 7, a layer 8 image drawing area for drawing and arranging an operation effect image described later as the image of layer 8, a layer 9 image drawing area for drawing and arranging a whiteout image 003SG303 described later as the image of layer 9, a layer 10 image drawing area for drawing and arranging an operation promotion image described later as the image of layer 10, a layer 11 image drawing area for drawing and arranging variable display corresponding display (hold display or active display) as the image of layer 11, a layer 12 image drawing area for drawing and arranging an image of a right-handed display or a left-handed display described later as the image of layer 12, and a layer 13 image drawing area for drawing and arranging a small pattern (fourth pattern) as the image of layer 13 are arranged.

[0173] The enlargement effect in the present embodiment is an image that imitates (is in a similar relationship with) the target image and is enlarged and displayed over time in each effect. It is an image with a higher transmittance than the target image, and the transmittance gradually increases as it is enlarged (see FIGS. 83 to 97). The decoration effect in the present embodiment is an image with a different shape from the target image in each effect, and is an image with at least the same transmittance (transmittance 0%) as the target image at the start of display (see FIGS. 98 and 99). Also, compared with the decoration effect, the development cost of the enlargement effect is lower. Specifically, the decoration effect is an image that requires a certain amount of time for creation because dedicated material data is prepared and the material data is appropriately processed, while the enlargement effect can be created by diverting the material data of the decorative pattern, so it is an image that can be created in a short period of time. That is, the enlargement effect is an image that can effectively make the target image to be noticed stand out while having a low development cost.

[0174] In this embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing each image drawn and arranged in these layer 1 image drawing areas to layer 13 image drawing areas. Also, as shown in FIGS. 4 and 5, the image drawn in the layer 1 image drawing area is set to have the lowest display priority, the image drawn in the layer 2 image drawing area is set to have a higher display priority than the image drawn in the layer 1 image drawing area, the image drawn in the layer 3 image drawing area is set to have a higher display priority than the image drawn in the layer 2 image drawing area, the image drawn in the layer 4 image drawing area is set to have a higher display priority than the image drawn in the layer 3 image drawing area, the image drawn in the layer 5 image drawing area is set to have a higher display priority than the image drawn in the layer 4 image drawing area, the image drawn in the layer 6 image drawing area is set to have a higher display priority than the image drawn in the layer 5 image drawing area, the image drawn in the layer 7 image drawing area is set to have a higher display priority than the image drawn in the layer 6 image drawing area, the image drawn in the layer 8 image drawing area is set to have a higher display priority than the image drawn in the layer 7 image drawing area, the image drawn in the layer 9 image drawing area is set to have a higher display priority than the image drawn in the layer 8 image drawing area, the image drawn in the layer 10 image drawing area is set to have a higher display priority than the image drawn in the layer 9 image drawing area, the image drawn in the layer 11 image drawing area is set to have a higher display priority than the image drawn in the layer 10 image drawing area, the image drawn in the layer 12 image drawing area is set to have a higher display priority than the image drawn in the layer 11 image drawing area, and the image drawn in the layer 13 image drawing area is set to have a higher display priority than the image drawn in the layer 12 image drawing area.

[0175] That is, the image drawn in the layer 1 image drawing area is the image displayed in the bottom layer in the image display device 5, the image drawn in the layer 2 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 1 image drawing area in the image display device 5, the image drawn in the layer 3 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 2 image drawing area in the image display device 5, the image drawn in the layer 4 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 3 image drawing area in the image display device 5, the image drawn in the layer 5 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 4 image drawing area in the image display device 5, the image drawn in the layer 6 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 5 image drawing area in the image display device 5, the image drawn in the layer 7 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 6 image drawing area in the image display device 5, the image drawn in the layer 8 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 7 image drawing area in the image display device 5, the image drawn in the layer 9 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 8 image drawing area in the image display device 5, the image drawn in the layer 10 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 9 image drawing area in the image display device 5, the image drawn in the layer 11 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 10 image drawing area in the image display device 5, the image drawn in the layer 12 image drawing area is the image displayed (prioritized) in the upper layer than the image drawn in the layer 11 image drawing area in the image display device 5, and the image drawn in the layer 13 image drawing area is the image displayed in the top layer in the image display device 5.

[0176] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform voice output synchronized with the display of the production image and the lighting / extinguishing of the game effect lamp 9. Also, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.

[0177] The sound control board 13 is equipped with various circuits for driving the speakers 8L and 8R, drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound designated by the sound designation signal from the speakers 8L and 8R.

[0178] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and lights / extinguishes the game effect lamp 9 in the mode designated by the lamp signal. In this way, the display control unit 123 controls the voice output and the lighting / extinguishing of the lamp.

[0179] Note that the control of the voice output, the lighting / extinguishing of the lamp (such as the supply of the sound designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the production control CPU 120.

[0180] The random number circuit 124 countably updates numerical data indicating various random values (production random numbers) used for executing various productions in a updatable manner. The production random numbers may be updated by the production control CPU 120 executing a predetermined computer program (updated by software).

[0181] The I / O 125 mounted on the production control board 12 includes an input port for capturing production control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signal, sound designation signal, lamp signal).

[0182] Boards other than the main board 11, such as the performance control board 12, the audio control board 13, and the lamp control board 14, are also referred to as sub-boards. A pachinko gaming machine 1 may be provided with a plurality of sub-boards according to functions, or one sub-board may be configured to have a plurality of functions.

[0183] FIG. 6(A) is an explanatory diagram showing an example of the content of the performance control command used in the present embodiment. The performance control command has, for example, a two-byte configuration, where the first byte indicates MODE (classification of the command) and the second byte represents EXT (type of the command). The leading bit (bit 7) of the MODE data is always set to "0", and the leading bit of the EXT data is set to "0". Note that the command format shown in FIG. 6(A) is only an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1, or may be a plurality of three or more.

[0184] In the example shown in FIG. 6(A), the command 8001H is the first variable display start command for specifying the start of variable display in the special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is the second variable display start command for specifying the start of variable display in the special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern specification command for specifying the variable pattern (variation time (variable display time)) of the decorative symbols (also referred to as performance symbols) variably displayed in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates that it is an unspecified hexadecimal number, and it may be any value set according to the instruction content by the performance control command. Note that in the variable pattern specification command, different EXT data is set according to the specified variable pattern and the like.

[0185] Command 8CXXH is a variable display result specification command, which is an effect control command for specifying variable display results such as special symbols and decorative symbols. In the variable display result specification command, for example, as shown in Fig. 6(B), different EXT data are set according to the determination result (pre-determined result) of whether the variable display result (also referred to as the variable display result) is "failure" or "big win", or the determination result (big win type determination result) of which of multiple types the big win type is when the variable display result is "big win".

[0186] In the variable display result specification command, for example, as shown in Fig. 6(B), command 8C00H is the first variable display result specification command indicating the pre-determined result that the variable display result is "failure". Command 8C01H is the second variable display result specification command notifying the pre-determined result and the big win type determination result that the variable display result is "big win" and the big win type is "big win A". Command 8C02H is the third variable display result specification command notifying the pre-determined result and the big win type determination result that the variable display result is "big win" and the big win type is "big win B". Command 8C03H is the fourth variable display result specification command notifying the pre-determined result and the big win type determination result that the variable display result is "big win" and the big win type is "big win C".

[0187] Command 8F00H is a symbol determination command that specifies the stoppage (confirmation) of symbol variation in each of the decoration symbol display areas 5L, 5C, and 5R of "left", "center", and "right" in the image display device 5. Command 95XXH is a game state designation command that designates the current game state in the pachinko gaming machine 1. In the game state designation command, for example, different EXT data is set according to the current game state in the pachinko gaming machine 1. As a specific example, command 9500H is set as the first game state designation command corresponding to a game state (low probability low base state, normal state) in which neither time shortening control nor probability variation control is performed, command 9501H is set as the second game state designation command corresponding to a game state (low probability high base state, time shortening state) in which time shortening control is performed while probability variation control is not performed, and command 9502H is set as the third game state designation command corresponding to a game state (high probability high base state, probability variation state) in which time shortening control and probability variation control are performed. Note that the high probability high base state may sometimes be simply referred to as the "probability variation state".

[0188] Command A0XXH is a jackpot start instruction command (also referred to as a "fanfare command") that specifies the display of a production image indicating the start of a jackpot game. Command A1XXH is a large In the jackpot game state, it is a large winning opening open notification command that notifies that it is the period during which the large winning opening is in an open state. Command A2XXH is a large winning opening post-opening notification command that notifies that it is the period during which the large winning opening changes from an open state to a closed state in the jackpot game state. Command A3XXH is a jackpot end designation command that specifies the display of a production image at the end of the jackpot game.

[0189] In the winning start specification command or the winning end specification command, for example, different EXT data may be set according to the pre-determined result or the jackpot type determination result, such as by setting EXT data similar to the variable display result specification command. Alternatively, in the winning start specification command or the winning end specification command, the correspondence relationship between the pre-determined result and the jackpot type determination result and the EXT data to be set may be made different from the correspondence relationship in the variable display result specification command. In the big winning opening notification command and the big winning opening after notification command, for example, different EXT data are set corresponding to the number of times of execution of the round in the jackpot state described later (for example, from "0" to "10").

[0190] Command B100H is a first start port winning designation command for notifying that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning port formed by the winning ball device 6A is detected by the first start port switch 22A and a start winning (first start winning) has occurred. Command B200H is a second start port winning designation command for notifying that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning port formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start winning (second start winning) has occurred. Command B300H is a big winning port winning designation command for notifying that 15 bonus balls are to be paid out based on the fact that a game ball that has passed (entered) through the first big winning port or the second big winning port of the special variable winning ball device 7 is detected by the first count switch 23 or the second count switch 24 and a winning has occurred.

[0191] Command C1XXH is a first reserved memory number notification command that notifies the first special figure reserved memory number in order to identify the special figure reserved memory number. Command C2XXH is a second reserved memory number notification command that notifies the second special figure reserved memory number in order to identify the special figure reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the first start winning opening is passed (entered) by a game ball and the first start condition is satisfied, and the first start opening winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, the second start winning opening is passed (entered) by a game ball and the second start condition is satisfied, and the second start opening winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to, for example, the start of execution of the special figure game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases).

[0192] Commands C4XXH and C6XXH are effect control commands (winning determination result designation commands) that indicate the content of the winning determination result. Among these, command C4XXH is a symbol designation command that indicates, as the winning determination result, whether the variable display result is a "big win" or not and the determination result of the big win type (probability variation, non-probability variation, sudden probability variation). Also, command C6XXH is a variation category command that indicates, as the winning determination result, the determination result of which variation pattern the random number value for variation pattern determination will be, either "non-reach", "super reach", or "other (normal reach)".

[0193] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.

[0194] Command D000H is a V-win notification command for notifying that a game ball has won a prize in the second large winning opening in the big win gaming state, that is, that a game ball has been detected by the second count switch 24. Hereinafter, in the present embodiment, the detection of a game ball by the second count switch 24 during big win gaming may be described as "V-win". The "V-win" in the present embodiment refers to the execution of both time-saving control and probability-variable control (being controlled to a high-probability high-base state) in the high-base state after the big win gaming in which the win has occurred.

[0195] Command 9F00H is a customer-waiting demo display specification command for specifying the execution of a customer-waiting demonstration display (customer-waiting demo).

[0196] Note that the commands shown in FIG. 6(A) are examples, and it is also possible not to have some of these commands, or to use different commands instead of these commands, or to add commands different from these commands. For example, a prize ball number notification command for specifying the number of prize balls paid out based on a game ball winning a prize at each winning opening, a gate passage notification command for notifying that a game ball has passed through the passage gate 41, a notification command for notifying the remaining variable display times for which probability-variable control and time-saving control are executed, etc. may be provided.

[0197] FIG. 7 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 7, on the side of the main board 11, numerical data indicating each of the random value MR1 for special figure display result determination, the random value MR2 for big win type determination, the random value MR3 for variation pattern type determination, the random value MR4 for variation pattern determination, the random value MR5 for normal figure display result determination, and the random value MR6 for initial value determination of the random value MR5 is controlled to be countable. Note that, in order to enhance the game effect, random values other than these may be used. The random numbers used for controlling the progress of such games are also referred to as game random numbers.

[0198] The random number circuit 104 may be any circuit that counts numerical data indicating some or all of these random values MR1 to MR6. The CPU 103 may update various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting section (not shown), to count numerical data indicating some of the random values MR1 to MR6.

[0199] The random value MR1 for special figure display result determination is a random value used to determine whether to control the variable display result such as a special symbol in the special figure game to the "big win" state as a big win game state. For example, it takes a value in the range of "0" to "65536". The random value MR2 for big win type determination is a random value used to determine the big win type to be either "big win A", "big win B", or "big win C" when the variable display result is "big win". For example, it takes a value in the range of "0" to "99".

[0200] The random value MR3 for variation pattern type determination is a random value used to determine the variation pattern type in the variable display of the special symbol or the decorative symbol to be either "non-reach", "normal reach", or "super reach". For example, it takes a value in the range of "0" to "4095".

[0201] The random value MR4 for variation pattern determination is a random value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol to be one of a plurality of types prepared in advance. For example, it takes a value in the range of "0" to "255".

[0202] The random value MR5 for normal figure display result determination is a random value used to make a determination such as whether the variable display result in the normal figure game by the normal figure display 20 is a "normal figure win" or a "normal figure miss". For example, it takes a value in the range of "3" to "13".

[0203] The random value MR6 for initial MR value determination is a random value used to determine the initial value of the random value MR5, and takes a value in the range of, for example, "3" to "13".

[0204] FIG. 8 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for both the first special symbol display device 4A and the second special symbol display device 4B as the display result determination table. However, the present invention is not limited to this, and individual display result determination tables may be used for the first special figure and the second special figure.

[0205] The display result determination table is a table referred to for determining whether to control the variable display result as a "big win" and enter the big win game state based on the random value MR1 for special figure display result determination, before the determined special symbol that becomes the variable display result is derived and displayed in the special figure game using the first special figure by the first special symbol display device 4A or the special figure game using the second special figure by the second special symbol display device 4B.

[0206] In the display result determination table, the value (determination value) to be compared with the random value MR1 for special figure display result determination is assigned to the special figure display results of "big win" and "miss" according to whether the game state in the pachinko machine 1 is in the normal state or the time-saving state (low probability state), or the probability variable state (high probability state).

[0207] In the display result determination table, the table data indicating the determination value compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the jackpot game state with the special figure display result as "big win". In the display result determination table, when the game state is the probability variable state (high probability state), more determination values are assigned to the special figure display result of "big win" than when it is the normal state or the time reduction state (low probability state). As a result, the probability that the pachinko gaming machine 1 determines to control the special figure display result as "big win" and enter the jackpot game state (about 1 / 30 in this embodiment) is higher than the probability (about 1 / 300 in this embodiment) when the machine is in the time reduction state (low probability state). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control the jackpot game state so that the probability of determining to control the jackpot game state is higher when the game state of the pachinko gaming machine 1 is the probability variable state (high probability state) than when it is in the normal state or the time reduction state.

[0208] FIG. 9(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table referred to for determining one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined to control the jackpot game state with the special figure display result as "big win". In the jackpot type determination table, according to whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (special figure game by the first special symbol display device 4A) or the second special figure (special figure game by the second special symbol display device 4B), the numerical value (determination value) compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types such as "jackpot A", "jackpot B", and "jackpot C".

[0209] Here, the jackpot types in this embodiment will be described with reference to FIG. 9(B). In this embodiment, as jackpot types, Jackpot A, Jackpot B, and Jackpot C are provided, in which time shortening control is executed for up to 100 variable displays after the end of the jackpot gaming state. Further, these Jackpot A, Jackpot B, and Jackpot C are also jackpots in which probability variation control is executed for up to 100 variable displays after the end of the jackpot gaming state when a game ball wins in the second large winning opening (so-called V winning) in the sixth round of the jackpot gaming state.

[0210] The jackpot gaming state by "Jackpot A" is a jackpot (a 6-round and V-winning-impossible jackpot) gaming state in which the rounds that change the first large winning opening to an advantageous open state for the player are repeated 6 times from the first round to the sixth round. The jackpot gaming state by "Jackpot B" is a jackpot (a 6-round and V-winning-possible jackpot) gaming state in which the first large winning opening is changed to an advantageous open state for the player from the first round to the fifth round, while the second large winning opening is changed to an advantageous open state for the player in the sixth round. The jackpot gaming state by "Jackpot C" is a jackpot (a 10-round and V-winning-possible jackpot) gaming state in which the first large winning opening is changed to an advantageous open state for the player from the first round to the fifth round and from the seventh round to the tenth round, while the second large winning opening is changed to an advantageous open state for the player in the sixth round.

[0211] In this embodiment, since at least time shortening control is executed after the end of the jackpot gaming state, when a jackpot occurs while the time shortening control is being executed, time shortening control (and probability variation control) is executed again after the end of the jackpot gaming state, and a so-called continuous winning state occurs in which jackpot gaming states occur continuously without passing through the normal state.

[0212] Note that in this embodiment, an example is shown in which three types of Jackpot A to Jackpot C are provided as jackpot types, but the present invention is not limited to this, and two or more types, or four or more types of jackpot types may be provided.

[0213] Also, as shown in FIG. 9(A), in the jackpot type determination table, depending on whether the variable display special figure is the first special figure or the second special figure, the allocation of determination values for the jackpot types of "Jackpot A", "Jackpot B", and "Jackpot C" is different. That is, when the variable display special figure is the first special figure, the determination values within a predetermined range (values in the range of "0" to "49") are allocated to the jackpot types of "Jackpot A" and "Jackpot B" with fewer rounds, while when the variable display special figure is the second special figure, no determination values are allocated to the jackpot types of "Jackpot A" and "Jackpot B". With such a setting, when determining the jackpot type to be one of multiple types in the special figure game using the first special figure by the first special symbol display device 4A, and when determining the jackpot type to be one of multiple types in the special figure game using the second special figure by the second special symbol display device 4B, the ratio of determining the jackpot type to "Jackpot A" or "Jackpot B" with fewer rounds can be made different. In particular, in the special figure game using the second special figure, it is determined that the jackpot type will not be controlled to a jackpot state with fewer rounds as "Jackpot A" or "Jackpot B". Therefore, for example, in a game state where game balls easily enter the second start winning opening formed by the variable winning ball device 6B due to high release control associated with time shortening control, it is possible to prevent the frequent occurrence of a jackpot state with few winning balls obtained and the resulting decline in game interest.

[0214] FIGS. 10 and 11 are explanatory diagrams showing specific examples of the variation patterns in the present embodiment. The variation patterns of the present embodiment are roughly composed of a losing variation pattern in which the variable display result is a loss and a jackpot variation pattern in which the variable display result is a jackpot.

[0215] As shown in FIG. 10, the deviation variation patterns can be roughly classified into non-reach deviation variation patterns (variation pattern type is non-reach variation pattern) where deviation occurs without executing any reach effects, normal reach variation patterns (variation pattern type is normal reach variation pattern) where deviation occurs after executing the reach effect of normal reach, low-base weak super reach A variation patterns (variation pattern type is low-base weak super reach A variation pattern) where deviation occurs after executing the reach effect of low-base weak super reach A or low-base weak super reach B in the normal state (low-base state), low-base strong super reach A variation patterns (variation pattern type is low-base strong super reach A variation pattern) where deviation occurs after finally executing the reach effect of low-base strong super reach A in the normal state (low-base state), low-base strong super reach B variation patterns (variation pattern type is low-base strong super reach B variation pattern) where deviation occurs after finally executing the reach effect of low-base strong super reach B in the normal state (low-base state), low-base strong super reach C variation patterns (variation pattern type is low-base strong super reach C variation pattern) where deviation occurs after finally executing the reach effect of low-base strong super reach C in the normal state (low-base state), low-base strongest super reach variation patterns (variation pattern type is low-base strongest super reach variation pattern) where deviation occurs after finally executing the reach effect of low-base strongest super reach in the normal state (low-base state), high-base super reach A variation patterns (variation pattern type is high-base super reach A variation pattern) where deviation occurs after finally executing the reach effect of high-base super reach A in the time-saving state or probability-variable state (high-base state), high-base super reach B variation patterns (variation pattern type is high-base super reach B variation pattern) where deviation occurs after finally executing the reach effect of high-base super reach B in the time-saving state or probability-variable state (high-base state),In the short-time state or the probability-variable state (high-base state), a variation pattern of the high-base super reach C (the variation pattern type is the variation pattern of the high-base super reach C) that will result in a miss if the reach effect of the high-base super reach C is finally executed, and a variation pattern of the high-base super reach D (the variation pattern type is the variation pattern of the high-base super reach D) that will result in a miss if the reach effect of the high-base super reach D is finally executed in the short-time state or the probability-variable state (high-base state) are provided.

[0216] As the variation pattern types of non-reach variation patterns, there are four types of variation patterns: PA1-1 where the special figure variation time is 12000 ms and no reach effect is executed when the number of reserved special figures for variable display in the normal state is 2 or less; PA1-2 where the special figure variation time is 5000 ms and no reach effect is executed when the number of reserved special figures for variable display in the normal state is 3; PA1-3 where the special figure variation time is 2000 ms and no reach effect is executed during short-time control (short-time state or probability-variable state); and PA1-4 where the special figure variation time is 8000 ms and no reach effect is executed during short-time control (short-time state or probability-variable state).

[0217] As the variation pattern types of normal reach variation patterns, there are three types of variation patterns: PA2-1A where the special figure variation time is 20000 ms and the reach effect of the normal reach will result in a miss; PA2-1B where the special figure variation time is 35000 ms and the reach effect of the normal reach will result in a miss after a pseudo-continuous effect is executed once; and PA2-1C where the special figure variation time is 50000 ms and the reach effect of the normal reach will result in a miss after a pseudo-continuous effect is executed twice.

[0218] As for the variation pattern type being the low-base weak super reach variation pattern, there are two types of variation patterns: PA2-2 where the special figure variation time is 73000 ms, and after the pseudo continuous performance is executed twice, the reach performance of the normal reach and the reach performance of the low-base weak super reach A are executed and then it results in a miss; PA2-3 where the special figure variation time is 83000 ms, and after the pseudo continuous performance is executed twice, the reach performance of the normal reach and the reach performance of the low-base weak super reach B are executed and then it results in a miss.

[0219] As for the variation pattern type being the low-base strong super reach A variation pattern, there are three types of variation patterns: PA2-4 where the special figure variation time is 103000 ms (93000 ms plus the 10000 ms of the miss notification period), and after two pseudo continuous performances, the reach performance of the normal reach, the reach performance of the low-base weak super reach A, and then the reach performance of the low-base strong super reach A are executed and then it results in a miss; PA2-5 where the special figure variation time is 113000 ms (103000 ms plus the 10000 ms of the miss notification period), and after two pseudo continuous performances, the reach performance of the normal reach, the reach performance of the low-base weak super reach B, and then the reach performance of the low-base strong super reach A are executed and then it results in a miss; PA2-6 where the special figure variation time is 50000 ms (40000 ms plus the 10000 ms of the miss notification period), and after the reach performance of the normal reach is executed, the reach performance of the low-base strong super reach A is executed and then it results in a miss.

[0220] As for the variation pattern type being the variation pattern of low base strong super reach B, the special figure variation time deviates from 108000 ms, and it is 118000 ms when adding the 10000 ms of the deviation notification period. After the execution of two pseudo - continuous performances, the reach performance of normal reach, and the reach performance of low base weak super reach A, the reach performance of low base strong super reach B is executed and it will deviate, which is PA2 - 7. The special figure variation time deviates from 113000 ms, and it is 123000 ms when adding the 10000 ms of the deviation notification period. After the execution of two pseudo - continuous performances, the reach performance of normal reach, and the reach performance of low base weak super reach B, the reach performance of low base strong super reach B is executed and it will deviate, which is PA2 - 8. The special figure variation time deviates from 45000 ms, and it is 55000 ms when adding the 10000 ms of the deviation notification period. After the execution of the reach performance of normal reach, the reach performance of low base strong super reach B is executed and it will deviate, which is PA2 - 9. Three types of variation patterns are provided.

[0221] As for the variation pattern type being the variation pattern of low base strong super reach C, the special figure variation time deviates from 118000 ms, and it is 128000 ms when adding the 10000 ms of the deviation notification period. After the execution of two pseudo - continuous performances, the reach performance of normal reach, and the reach performance of low base weak super reach A, the reach performance of low base strong super reach C is executed and it will deviate, which is PA2 - 10. The special figure variation time deviates from 123000 ms, and it is 133000 ms when adding the 10000 ms of the deviation notification period. After the execution of two pseudo - continuous performances, the reach performance of normal reach, and the reach performance of low base weak super reach B, the reach performance of low base strong super reach C is executed and it will deviate, which is PA2 - 11. The special figure variation time deviates from 50000 ms, and it is 60000 ms when adding the 10000 ms of the deviation notification period. After the execution of the reach performance of normal reach, the reach performance of low base strong super reach C is executed and it will deviate, which is PA2 - 12. Three types of variation patterns are provided.

[0222] As the variation pattern type of the low base strongest super reach, the special figure variation time deviates from 128000 ms, and after adding the 10000 ms of the deviation notification period, it is 138000 ms. After the execution of two pseudo - continuous performances, the reach performance of the normal reach, and the reach performance of the low base weak super reach A, the reach performance of the low base strongest super reach is executed and becomes a deviation, PA2 - 13. The special figure variation time deviates from 133000 ms, and after adding the 10000 ms of the deviation notification period, it is 143000 ms. After the execution of two pseudo - continuous performances, the reach performance of the normal reach, and the reach performance of the low base weak super reach B, the reach performance of the low base strongest super reach is executed and becomes a deviation, PA2 - 14. The special figure variation time deviates from 60000 ms, and after adding the 10000 ms of the deviation notification period, it is 70000 ms. After the execution of the reach performance of the normal reach, the reach performance of the low base strongest super reach is executed and becomes a deviation, PA2 - 15. Three types of variation patterns are provided.

[0223] As for the variation pattern type being the variation pattern of high-base super reach A, the special figure variation time is 40,000 ms, which is the 30,000 ms of deviation plus the 10,000 ms of deviation notification period. After the reach effect of the normal reach is executed, one type of variation pattern of PA2-16 where the reach effect of high-base super reach A is executed and then it becomes a deviation is provided. As for the variation pattern type being the variation pattern of high-base super reach B, the special figure variation time is 40,000 ms, which is the 30,000 ms of deviation plus the 10,000 ms of deviation notification period. After the reach effect of the normal reach is executed, one type of variation pattern of PA2-17 where the reach effect of high-base super reach B is executed and then it becomes a deviation is provided. As for the variation pattern type being the variation pattern of high-base super reach C, the special figure variation time is 40,000 ms, which is the 30,000 ms of deviation plus the 10,000 ms of deviation notification period. After the reach effect of the normal reach is executed, one type of variation pattern of PA2-18 where the reach effect of high-base super reach C is executed and then it becomes a deviation is provided. As for the variation pattern type being the variation pattern of high-base super reach D, the special figure variation time is 30,000 ms, which is the 30,000 ms of deviation plus the 10,000 ms of deviation notification period. After the reach effect of the normal reach is executed, one type of variation pattern of PA2-19 where the reach effect of high-base super reach D is executed and then it becomes a deviation is provided.

[0224] Also, as shown in FIG. 11, as for the jackpot variation pattern, similar to the deviation variation pattern, variation patterns of variation pattern types such as low-base strong super reach A, low-base strong super reach B, low-base strong super reach C, low-base strongest super reach, high-base super reach A, high-base super reach B, high-base super reach C, and high-base super reach D are provided.

[0225] More specifically, as shown in FIG. 11, as the variation pattern type of the low-base strong super reach A, the special figure variation time is 108,000 ms, which is the sum of 93,000 ms and 15,000 ms of the jackpot notification period. After two pseudo continuous performances, the reach performance of the normal reach, and the reach performance of the base weak super reach A are executed, the reach performance of the low-base strong super reach A is executed and a jackpot occurs in PB1-2. The special figure variation time is 118,000 ms, which is the sum of 103,000 ms and 15,000 ms of the jackpot notification period. After two pseudo continuous performances, the reach performance of the normal reach, and the reach performance of the low-base weak super reach B are executed, the reach performance of the low-base strong super reach A is executed and a jackpot occurs in PB1-3. The special figure variation time is 55,000 ms, which is the sum of 40,000 ms and 15,000 ms of the jackpot notification period. After the reach performance of the normal reach is executed, the reach performance of the low-base strong super reach A is executed and a jackpot occurs in PB1-4. Three types of variation patterns are provided.

[0226] As the variation pattern type of the low-base strong super reach B, the special figure variation time is 123,000 ms, which is the sum of 108,000 ms and 15,000 ms of the jackpot notification period. After two pseudo continuous performances, the reach performance of the normal reach, and the reach performance of the base weak super reach A are executed, the reach performance of the low-base strong super reach B is executed and a jackpot occurs in PB1-5. The special figure variation time is 128,000 ms, which is the sum of 113,000 ms and 15,000 ms of the jackpot notification period. After two pseudo continuous performances, the reach performance of the normal reach, and the reach performance of the low-base weak super reach B are executed, the reach performance of the low-base strong super reach B is executed and a jackpot occurs in PB1-6. The special figure variation time is 60,000 ms, which is the sum of 45,000 ms and 15,000 ms of the jackpot notification period. After the reach performance of the normal reach is executed, the reach performance of the low-base strong super reach B is executed and a jackpot occurs in PB1-7. Three types of variation patterns are provided.

[0227] As for the variation pattern type being the variation pattern of low-base strong super reach C, the special figure variation time is 133,000 ms which is the sum of 118,000 ms and 15,000 ms of the jackpot notification period. After two pseudo-continuous performances, the reach performance of normal reach, and the reach performance of low-base weak super reach A are executed, the reach performance of low-base strong super reach C is executed and it becomes a jackpot, PB1-8. The special figure variation time is 138,000 ms which is the sum of 123,000 ms and 15,000 ms of the jackpot notification period. After two pseudo-continuous performances, the reach performance of normal reach, and the reach performance of low-base weak super reach B are executed, the reach performance of low-base strong super reach C is executed and it becomes a jackpot, PB1-9. The special figure variation time is 65,000 ms which is the sum of 50,000 ms and 15,000 ms of the jackpot notification period. After the reach performance of normal reach, the reach performance of low-base strong super reach C is executed and it becomes a jackpot, PB1-10. Three types of variation patterns are provided.

[0228] As for the variation pattern type being the variation pattern of low-base strongest super reach, the special figure variation time is 143,000 ms which is the sum of 128,000 ms and 15,000 ms of the jackpot notification period. After two pseudo-continuous performances, the reach performance of normal reach, and the reach performance of low-base weak super reach A are executed, the reach performance of low-base strongest super reach is executed and it becomes a jackpot, PB1-11. The special figure variation time is 148,000 ms which is the sum of 133,000 ms and 15,000 ms of the jackpot notification period. After two pseudo-continuous performances, the reach performance of normal reach, and the reach performance of low-base weak super reach B are executed, the reach performance of low-base strongest super reach is executed and it becomes a jackpot, PB1-12. The special figure variation time is 75,000 ms which is the sum of 60,000 ms and 15,000 ms of the jackpot notification period. After the reach performance of normal reach, the reach performance of low-base strongest super reach is executed and it becomes a jackpot, PB1-13. Three types of variation patterns are provided.

[0229] As for the variation pattern type being the variation pattern of high base super reach A, the special figure variation time is 45,000 ms, which is 30,000 ms plus the big win notification period of 15,000 ms. After the reach effect of the normal reach, the reach effect of the high base super reach A is executed and a single variation pattern of PB1-14 that results in a big win is provided. As for the variation pattern type being the variation pattern of high base super reach B, the special figure variation time is 45,000 ms, which is 30,000 ms plus the big win notification period of 15,000 ms. After the reach effect of the normal reach, the reach effect of the high base super reach B is executed and a single variation pattern of PB1-15 that results in a big win is provided. As for the variation pattern type being the variation pattern of high base super reach C, the special figure variation time is 45,000 ms, which is 30,000 ms plus the big win notification period of 15,000 ms. After the reach effect of the normal reach, the reach effect of the high base super reach C is executed and a single variation pattern of PB1-16 that results in a big win is provided. As for the variation pattern type being the variation pattern of high base super reach D, the special figure variation time is 45,000 ms, which is 30,000 ms plus the big win notification period of 15,000 ms. After the reach effect of the normal reach, the reach effect of the high base super reach D is executed and a single variation pattern of PB1-17 that results in a big win is provided.

[0230] The determination table stored in the ROM101 includes a plurality of variation pattern type determination tables for determining the variation pattern type according to the game state and the variable display result, the variation pattern determined by the variation pattern type determination table, the game state, the variable display result, and a plurality of variation pattern type determination tables for determining the variation pattern according to the reserved storage number of the special symbol for executing the variable display (the reserved storage number for the variable display target).

[0231] In this embodiment, a variation pattern type determination table corresponding to the game state and the variable display result is selected. Next, the selected variation pattern type determination table is compared with the read random value MR3 to determine the variation pattern type.

[0232] For example, when the game state is the normal state and the variable display result is a loss, select the loss variable pattern type determination table A shown in Fig. 12(A), and compare the loss variable pattern type determination table A with the value of the random number MR3 to determine the variable pattern type. When the value of the random number MR3 is in the range of 0 to 3299, determine the variable pattern type as "non-reach"; when the value of the random number MR3 is in the range of 3300 to 4053, determine the variable pattern type as "normal reach"; when the value of the random number MR3 is in the range of 4054 to 4073, determine the variable pattern type as "low base weak super reach"; when the value of the random number MR3 is in the range of 4074 to 4081, determine the variable pattern type as "low base strong super reach A"; when the value of the random number MR3 is in the range of 4082 to 4089, determine the variable pattern type as "low base strong super reach B"; when the value of the random number MR3 is in the range of 4090 to 4094, determine the variable pattern type as "low base strong super reach C"; when the value of the random number MR3 is in the range of 4095, determine the variable pattern type as "low base strongest super reach".

[0233] Also, when the game state is the time-limited state or the probability-variable state and the variable display result is a loss, select the loss variable pattern type determination table B shown in Fig. 12(B), and compare the loss variable pattern type determination table B with the value of the random number MR3 to determine the variable pattern type. When the value of the random number MR3 is in the range of 0 to 3849, determine the variable pattern type as "non-reach"; when the value of the random number MR3 is in the range of 3850 to 4048, determine the variable pattern type as "normal reach"; when the value of the random number MR3 is in the range of 4049 to 4066, determine the variable pattern type as "high base super reach A"; when the value of the random number MR3 is in the range of 4067 to 4083, determine the variable pattern type as "high base super reach B"; when the value of the random number MR3 is in the range of 4084 to 4094, determine the variable pattern type as "high base super reach C"; when the value of the random number MR3 is in the range of 4095, determine the variable pattern type as "high base super reach D".

[0234] In addition, when the game state is the normal state and the variable display result is a big win, select the big win variable pattern type determination table A shown in Fig. 12(C), and compare the big win variable pattern type determination table A with the value of the random number MR3 to determine the variable pattern type. When the value of the random number MR3 is in the range of 0 to 75, determine the variable pattern type as "low base strong super reach A"; when the value of the random number MR3 is in the range of 976 to 2075, determine the variable pattern type as "low base strong super reach B"; when the value of the random number MR3 is in the range of 2076 to 3380, determine the variable pattern type as "low base strong super reach C"; when the value of the random number MR3 is in the range of 3381 to 4095, determine the variable pattern type as "low base strongest super reach".

[0235] In addition, when the game state is the time-saving state or the probability-variable state and the variable display result is a big win, select the big win variable pattern type determination table B shown in Fig. 12(D), and compare the big win varia...

Claims

【Claim 1】 A gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to a player, comprising production control means, display means, and sound output means, wherein the production control means is capable of variably displaying decoration identification information on the display means in correspondence with the variable display of the special identification information, during the variable display of the decoration identification information, it is possible to output a plurality of types of music from the sound output means, it is possible to execute a plurality of types of suggestive productions that are productions suggesting being controlled to the advantageous state and output production sounds different from the music, as a suggestive production, it is possible to execute a specific production that outputs a specific sound different from the music, as the music, there are an instrumental music without singing and a vocal music with singing, in a first period among the variable display periods of the decoration identification information, it is possible to output the instrumental music, it is possible to execute any one of a plurality of types of suggestive productions including the specific production, in a second period after the first period among the variable display periods of the decoration identification information has elapsed, it is possible to output the vocal music, it is possible to execute any one of a plurality of types of suggestive productions including the specific production, among the plurality of types of suggestive productions executable in the first period, there is a suggestive production that restricts the output of the instrumental music when executed, among the plurality of types of suggestive productions executable in the second period, there is a suggestive production that restricts the output of the vocal music when executed, the number of types of suggestive productions executable in the second period is less than the number of types of suggestive productions executable in the first period, when the specific production is executed in the first period and the specific sound is output, the output of the instrumental music is restricted, when the specific production is executed in the second period and the specific sound is output, the output of the vocal music is restricted, the execution ratio of the specific production in the second period is lower than the execution ratio of the specific production in the first period, the execution period of the specific production in the second period is shorter than the execution period of the specific production in the first period, in the second period, the production sound corresponding to the suggestive production that does not restrict the output of the vocal music includes the voice of a predetermined character, and the specific sound that restricts the output of the vocal music includes the voice of the predetermined character, a gaming machine.

Citation Information

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