Pachinko machine

The gaming machine uses variable display techniques to enhance the visibility and prominence of bonus objects through image enlargement, sound effects, and light changes, addressing the issue of conspicuousness in conventional systems and increasing player engagement.

JP7704725B2Active Publication Date: 2025-07-08SANKYO CO LTD
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Patent Information

Application Number
JP2022147903
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-16
Publication Date
2025-07-08
Estimated Expiration
2042-09-16

AI Technical Summary

Technical Problem

Conventional gaming machines fail to effectively make bonus objects conspicuous during big wins, limiting player engagement and excitement.

Method used

The gaming machine employs variable display techniques, including image enlargement, sound effects, and light effects to enhance the visibility and prominence of bonus objects, with controlled display periods and luminance changes to maintain player attention.

Benefits of technology

The enhanced display methods increase player engagement by making bonus objects more noticeable and prevent a decrease in visibility, while also adding to the overall production effect.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine including display means capable of displaying a presentation display.

Background Art

[0002] As a conventional gaming machine, there is one that displays a "BONUS determined" object as an indication at the time of determining a big win, and gives an effect to the "BONUS determined" object to make the "BONUS determined" object conspicuous (for example, see Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that an effect is merely displayed on the "BONUS determined" object, and the object as a display cannot be effectively made conspicuous.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine capable of more effectively making an object conspicuous.

Means for Solving the Problems

[0006] The gaming machine according to claim 1 of the present invention is Identification information a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to a player, display means, sound output means, light emitting means, According to the performance status, it is possible to display a plurality of types of images including objects on the display means, output a plurality of types of sounds including specific sounds from the sound output means, and make the light emitting means emit light based on a plurality of types of luminance data. It is provided with an effect control means, The display means is, Reach where the variable display of identification information becomes the reach state In the situation, The identification information in the reach state It is possible to display so as to enlarge the object, The identification information in the reach state It is possible to display an effect of sequentially enlarging an image imitating the shape of the object, The sound output means is the above-mentioned The identification information in the reach state It is possible to output the specific sound corresponding to the object, The above-mentioned The identification information in the reach state The object is the above-mentioned Identification information The period in which the object is displayed without the effect corresponding to the object is longer than the period in which the object is displayed with the effect corresponding to the object, The identification information in the reach state The object is the above-mentioned Identification information The period in which the object is displayed without the effect corresponding to the object is longer, The above-mentioned The identification information in the reach state The object is the above-mentioned Identification information During the period in which the object is displayed with the effect corresponding to the object, The identification information in the reach state The object and the above-mentioned Identification information The object To the tray The corresponding effect Overall And can be visually recognized, The above-mentioned The identification information in the reach state The output period of the specific sound is shorter than the display period of the object, The above-mentioned The identification information in the reach state The output period of the specific sound is longer than the display period of the effect corresponding to the object, The effect control means is the above-mentioned The identification information in the reach state Among the display periods of the effects corresponding to the object, the light emitting means is made to emit light based on specific luminance data over the first period, and the light emitting means is made to emit light based on luminance data different from the specific luminance data over the second period after the first period has elapsed. According to this, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Further, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent a significant decrease in visibility while making the object prominent. Furthermore, the production effect can be suitably enhanced by a specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Moreover, it is possible to provide a gaming machine that enhances the production effect by changing the impression of one effect by switching the luminance data during the display period of the effect. Corresponding drawings: FIGS. 110, 112, 113, 114, 115, 116, 121

[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] [Mode 1] The gaming machine of Mode 1 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The display means in the first situation, can display so as to operate an object corresponding to the first situation, in the second situation, can display so as to change the display size of an object corresponding to the second situation, At a timing related to the completion of the operation of the object in the first situation, start displaying the effect corresponding to the object in the first situation, and make the period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without overlapping longer than the period during which they are displayed overlapping, and display the effect corresponding to the object in the first situation, At a timing related to the display size of the object in the second situation becoming the specified size, start displaying the effect corresponding to the object in the second situation, and make the period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without overlapping longer than the period during which they are displayed overlapping, and display the effect corresponding to the object in the second situation, The length of the period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed overlapping is different from the length of the period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed overlapping. It is characterized by this. According to this feature, by displaying the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be preferably made conspicuous. Furthermore, by displaying a plurality of different types of objects with effects at multiple timings, the number of timings at which the player pays attention to the production increases. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to provide a gaming machine that prevents the visibility from being significantly reduced while making the object conspicuous. Corresponding drawings: Figures 46, 48, 53, 54, 55, 59, 112, 114, 115, 116, 121

[0010] [Form 2] The gaming machine of Form 2 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising display means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect state, wherein the display means is capable of displaying so as to operate an object corresponding to the first situation in the first situation, is capable of displaying so as to operate an object corresponding to the second situation in the second situation, is capable of displaying an effect corresponding to the object in the first situation at a timing related to the completion of the operation of the object in the first situation, is capable of displaying an effect corresponding to the object in the second situation at a timing related to the completion of the operation of the object in the second situation, the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed without overlapping is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed in an overlapping manner, the period in which the object in the second situation and the effect corresponding to the object in the second situation are displayed without overlapping is longer than the period in which the object in the second situation and the effect corresponding to the object in the second situation are displayed in an overlapping manner, and the length of the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed in an overlapping manner is different from the length of the period in which the object in the second situation and the effect corresponding to the object in the second situation are displayed in an overlapping manner. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be preferably made prominent. Furthermore, by displaying a plurality of different types of objects with effects at multiple timings, the number of timings at which the player pays attention to the production increases. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to provide a gaming machine that prevents the visibility from being significantly reduced while making the object prominent. Corresponding drawings: Figures 46, 48, 53, 54, 55, 59, 112, 114, 115, 116, 121

[0011] [Form 3] The gaming machine of Form 3 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, display means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, and the display means is in the first situation, it can be displayed so as to change the display size of the object corresponding to the first situation, in the second situation, it can be displayed so as to change the display size of the object corresponding to the second situation, at a timing related to the display size of the object in the first situation becoming a specified size, an effect corresponding to the object in the first situation can be displayed, at a timing related to the display size of the object in the second situation becoming a specified size, an effect corresponding to the object in the second situation can be displayed, the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed without overlapping is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed in an overlapping manner, The period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without overlapping is longer than the period during which they are displayed overlapping, The length of the period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed overlapping is different from the length of the period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed overlapping, which is characterized by this. According to this feature, by displaying the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be made suitably conspicuous. Furthermore, by displaying a plurality of different types of objects with effects at multiple timings, the number of timings at which the player pays attention to the production increases. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to provide a gaming machine that prevents the visibility from being significantly reduced while making the object conspicuous. Corresponding drawings: Figures 48, 54, 55, 59, 112, 114, 115, 116, 121

[0012] [Form 4] The gaming machine of Form 4 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, a display means, a sound output means, and an effect control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a specific sound from the sound output means according to the production situation. The display means can display the object so as to operate in a specific situation, and can display an effect corresponding to the object, in the specific situation, The sound output means can output the specific sound corresponding to the object in the specific situation in the specific situation. The period in which the object in the specific situation and the effect corresponding to the object in the specific situation are not superimposed and displayed is longer than the period in which the object in the specific situation and the effect corresponding to the object in the specific situation are superimposed and displayed. The output period of the specific sound is shorter than the display period of the object in the specific situation. The output period of the specific sound is longer than the display period of the effect corresponding to the object in the specific situation. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be preferably made conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, it is possible to provide a gaming machine that preferably enhances the production effect by a specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figures 46, 48, 50, 54, 55, 59, 110, 112, 113, 114, 115, 116, 121

[0013] [Mode 5] The gaming machine of Mode 5 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, Display means, Production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, The display means is In the first situation, it can be displayed so as to operate the object corresponding to the first situation over a predetermined period in the first situation. In the second situation, it is possible to display so as to operate an object corresponding to the second situation over a predetermined period in the second situation, After the elapse of the predetermined period in the first situation, it is possible to display an enlarged first effect corresponding to the object in the first situation, After the elapse of the predetermined period in the second situation, it is possible to display an enlarged second effect corresponding to the object in the second situation, After the elapse of the predetermined period in the first situation and after the elapse of the predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation, The period in which the object and the first effect in the first situation are displayed without overlapping is longer than the period in which the object and the first effect in the first situation are displayed in an overlapping manner, The period in which the object and the second effect in the second situation are displayed without overlapping is longer than the period in which the object and the second effect in the second situation are displayed in an overlapping manner, which is characterized by the above. According to this feature, by displaying so as to enlarge the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made conspicuous. Furthermore, the impression degree of the object can be multiplicatively enhanced by the third effect displayed together with the first effect or the second effect. Furthermore, it is possible to provide a gaming machine that can prevent the visibility from being significantly reduced while making the object conspicuous by setting the display period of the effect to be shorter than the display period of the object. Corresponding drawings: Figures 54, 55, 114, 115, 121

[0014] [Mode 6] The gaming machine of Mode 6 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, a display means, and a production control means capable of causing the display means to display a plurality of types of images including an object according to a production situation, wherein the display means, in a first situation, can be displayed so as to operate an object corresponding to the first situation over a predetermined period in the first situation, in a second situation, can be displayed so as to operate an object corresponding to the second situation over a predetermined period in the second situation, after the elapse of the predetermined period in the first situation, a first effect corresponding to the object in the first situation can be displayed in an enlarged manner, after the elapse of the predetermined period in the second situation, a second effect corresponding to the object in the second situation can be displayed in an enlarged manner, after the elapse of the predetermined period in the first situation and after the elapse of the predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation, the period in which the object and the first effect in the first situation are not superimposed and displayed is longer than the period in which the object and the first effect in the first situation are superimposed and displayed, the period in which the object and the second effect in the second situation are not superimposed and displayed is longer than the period in which the object and the second effect in the second situation are superimposed and displayed, after the elapse of the predetermined period in the first situation, the timing at which the first effect becomes non-displayed and the timing at which the third effect becomes non-displayed are different, after the elapse of the predetermined period in the second situation, the timing at which the second effect becomes non-displayed and the timing at which the third effect becomes non-displayed are different, which is characterized by this. According to this feature, by displaying so as to expand the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made conspicuous. Further, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, it is possible to provide a gaming machine that synergistically enhances the impression degree of the object by a third effect displayed together with the first effect or the second effect. Corresponding drawings: FIGS. 54, 55, 114, 115, 121

[0015] [Mode 7] The gaming machine of Mode 7 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, display means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, and the display means is in a first situation, it is possible to display so as to operate an object corresponding to the first situation for a predetermined period in the first situation, in a second situation, it is possible to display so as to operate an object corresponding to the second situation for a predetermined period in the second situation, after the elapse of the predetermined period in the first situation, it is possible to display by expanding a first effect corresponding to the object in the first situation, after the elapse of the predetermined period in the second situation, it is possible to display by expanding a second effect corresponding to the object in the second situation, after the elapse of the predetermined period in the first situation and after the elapse of the predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation, The period during which the object and the first effect in the first situation are displayed without overlapping is longer than the period during which the object and the first effect in the first situation are displayed with overlapping, The period during which the object and the second effect in the second situation are displayed without overlapping is longer than the period during which the object and the second effect in the second situation are displayed with overlapping, After the elapse of a predetermined period in the first situation, the timing at which the display of the first effect starts is different from the timing at which the display of the third effect starts, After the elapse of a predetermined period in the second situation, the timing at which the display of the second effect starts is different from the timing at which the display of the third effect starts, It is characterized by this. According to this feature, by displaying so as to expand the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, it is possible to provide a gaming machine that synergistically enhances the impression degree of the object by the third effect displayed together with the first effect or the second effect. Corresponding drawings: Figures 54, 55, 114, 115, 121

[0016] [Mode 8] The gaming machine of Mode 8 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, Display means, Effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, The display means is In the first situation, it is possible to display so as to operate the object corresponding to the first situation over a predetermined period in the first situation, In the second situation, it is possible to display so as to operate an object corresponding to the second situation over a predetermined period in the second situation, After the elapse of the predetermined period in the first situation, it is possible to display an enlarged first effect corresponding to the object in the first situation, After the elapse of the predetermined period in the second situation, it is possible to display an enlarged second effect corresponding to the object in the second situation, After the elapse of the predetermined period in the first situation and after the elapse of the predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation, The period in which the object and the first effect in the first situation are displayed without overlapping is longer than the period in which the object and the first effect in the first situation are displayed in an overlapping manner, The period in which the object and the second effect in the second situation are displayed without overlapping is longer than the period in which the object and the second effect in the second situation are displayed in an overlapping manner, After the elapse of the predetermined period in the first situation, The timing at which the display of the first effect starts and the timing at which the display of the third effect starts are different, The timing at which the first effect becomes non-displayed and the timing at which the third effect becomes non-displayed are different, After the elapse of the predetermined period in the second situation, The timing at which the display of the second effect starts and the timing at which the display of the third effect starts are different, The timing at which the second effect becomes non-displayed and the timing at which the third effect becomes non-displayed are different, which is characterized by the above. According to this feature, by displaying so as to expand the effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be preferably made conspicuous. Further, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, it is possible to provide a gaming machine that multiplicatively enhances the impression degree of the object by a third effect displayed together with the first effect or the second effect. Corresponding drawings: FIGS. 54, 55, 114, 115, 121

[0017] [Embodiment 9] The gaming machine of Embodiment 9 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, a display means, a light-emitting means, an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation and capable of causing the light-emitting means to emit light based on a plurality of types of luminance data, The display means can display the object so as to move in a specific situation, an effect corresponding to the object can be displayed, the period during which the object in the specific situation and the effect corresponding to the object in the specific situation are not superimposed is longer than the period during which the object in the specific situation and the effect corresponding to the object in the specific situation are superimposed and displayed, The effect control means causes the light-emitting means to emit light based on specific luminance data over a first period among the display periods of the effect corresponding to the object in the specific situation, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from significantly decreasing while making the object prominent. Moreover, it is possible to provide a gaming machine that can change the impression of a single effect by switching the luminance data during the display period of the effect, thereby enhancing the production effect. Corresponding drawings: FIGS. 109 to 117

[0018] [Form 10] The gaming machine of Form 10 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, a display means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the production situation. The display means is in a first situation, capable of displaying the object corresponding to the first situation so as to operate, capable of displaying the effect corresponding to the object in the first situation in an enlarged manner, in a second situation, capable of displaying the object corresponding to the second situation so as to operate, capable of displaying the effect corresponding to the object in the second situation in an enlarged manner, the period in which the object in the first situation and the effect corresponding to the object in the first situation are not superimposed and displayed is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed and displayed, the period in which the object in the second situation and the effect corresponding to the object in the second situation are not superimposed and displayed is longer than the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed and displayed. The effect corresponding to the object in the first situation is a mode that imitates the object in the first situation in a first pattern, and the effect corresponding to the object in the second situation is a mode that imitates the object in the second situation in a second pattern different from the first pattern. It is characterized by this. According to this feature, by displaying the effect corresponding to the target object so as to be enlarged, the presence of the object itself can be enhanced, and the fact that the object is displayed can be preferably made conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, by displaying a plurality of types of objects with effects at a plurality of timings and varying the display pattern of the effects according to the type of object, it is possible to provide a gaming machine that further enhances the degree of attention to the object and the effect. Corresponding drawings: Figures 50, 59, 83, 85

[0019] [Mode 11] The gaming machine of Mode 11 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, a display means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The display means is in the first situation, capable of displaying the object corresponding to the first situation, and capable of displaying the effect corresponding to the object in the first situation in an enlarged manner, in the second situation, capable of displaying the object corresponding to the second situation, and capable of displaying the effect corresponding to the object in the second situation in an enlarged manner, The period during which the object in the first situation and the effect corresponding to the object in the first situation are not displayed overlappingly is longer than the period during which they are displayed overlappingly, The period during which the object in the second situation and the effect corresponding to the object in the second situation are not displayed overlappingly is longer than the period during which they are displayed overlappingly, The effect corresponding to the object in the first situation becomes non-displayed before expanding and overlapping in the display area of the variable display information object indicating the situation of variable display, The effect corresponding to the object in the second situation is displayed so as not to overlap the display area of the variable display information object in the first period during the display period, and is displayed so as to expand and overlap the display area of the variable display information object in the second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target object so as to expand, the presence of the object itself can be enhanced, and it can be suitably made conspicuous that the object is displayed. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, by varying the display range of the effect depending on different types of objects with effects, it is possible to provide a gaming machine that further enhances the degree of attention to the object and the effect. Corresponding drawings: Figures 50, 59, 88, 91

[0020] [Form 12] The gaming machine of Form 12 is A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, Display means, An effect control means capable of causing the display means to display a plurality of types of images including an object according to a performance state. The display means In the first situation, It is possible to display an object corresponding to the first situation, It is possible to display by enlarging an effect corresponding to the object in the first situation, In the second situation, It is possible to display an object corresponding to the second situation, It is possible to display by enlarging an effect corresponding to the object in the second situation, The period in which the object in the first situation and the effect corresponding to the object in the first situation are not superimposed and displayed is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are superimposed and displayed. The period in which the object in the second situation and the effect corresponding to the object in the second situation are not superimposed and displayed is longer than the period in which the object in the second situation and the effect corresponding to the object in the second situation are superimposed and displayed. The effect corresponding to the object in the first situation becomes non-displayed before expanding and superimposing on the display area of the hold information object corresponding to the number of holds. The effect corresponding to the object in the second situation is displayed so as not to overlap the display area of the hold information object in the first period during the display period, and is displayed so as to expand and overlap the display area of the hold information object in the second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object in an enlarged manner, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Further, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent a significant decrease in visibility while making the object prominent. Furthermore, by varying the display range of the effect according to different types of objects with effects, it is possible to provide a gaming machine that further enhances the degree of attention to the object and the effect. Corresponding drawings: FIGS. 50, 59, 88, 91

[0021] [Form 13] The gaming machine of Form 13 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, display means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The display means is in the first situation, capable of displaying an object corresponding to the first situation, capable of displaying an effect corresponding to the object in the first situation in an enlarged manner, in the second situation, capable of displaying an object corresponding to the second situation, capable of displaying an effect corresponding to the object in the second situation in an enlarged manner, the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed without overlapping is longer than the period in which the object in the first situation and the effect corresponding to the object in the first situation are displayed in an overlapping manner, The period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in an overlapping manner is shorter than the period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without overlapping, The effect corresponding to the object in the first situation becomes non-displayed before expanding and overlapping with the display area of the launch instruction object that prompts the launch of the game medium to a specific area in the game area, The effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of the launch instruction object during the first period within the display period, and is displayed so as to expand and overlap with the display area of the launch instruction object during the second period after the elapse of the first period, It is characterized by this. According to this feature, by displaying the effect corresponding to the target object in an enlarged manner, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, it is possible to provide a gaming machine that further enhances the degree of attention to the object and the effect by varying the display range of the effect depending on different types of objects accompanied by the effect. Corresponding drawings: Figures 61, 64, 66, 95, 96

[0022] [Form 14] The gaming machine of Form 14 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, A display means, An effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, The display means is In the first situation, It is possible to display the object corresponding to the first situation for a predetermined period, It is possible to expand and display the effect corresponding to the object in the first situation, In the second situation, it is possible to display the object corresponding to the second situation over a specific period longer than the predetermined period, it is possible to display the effect corresponding to the object in the second situation, while the effect corresponding to the object in the first situation is in a form imitating the object in the first situation, the effect corresponding to the object in the second situation is not in a form imitating the object in the second situation, which is characterized by this. According to this feature, by displaying the effect corresponding to the target object, the presence of the object itself can be enhanced, and it is possible to suitably make the fact that the object is displayed prominent. Furthermore, depending on the type of object whose display period is set differently, there are situations where the effect is displayed so as to expand in a form imitating the object and situations where it is not, so it is possible to provide a gaming machine that suitably varies the degree of impression for various objects. Corresponding drawings: FIGS. 46 and 47

[0023] [Form 15] The gaming machine of Form 15 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, The display means In the first situation, it is possible to display the first object corresponding to the first situation composed of a predetermined number of single objects, and it is possible to expand and display the effect corresponding to the first object, In the second situation, It is possible to display a second object corresponding to the second situation constituted by a specific number of single objects greater than the predetermined number. It is possible to display an effect corresponding to the second object. While the first effect is in a mode imitating the object in the first situation, the second effect is not in a mode imitating the object in the second situation. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and it can be suitably made noticeable that the object is displayed. Furthermore, there are situations where the effect is displayed in a mode imitating the object and situations where it is not, depending on the type of object set to have different display numbers, so that it is possible to provide a technique for suitably varying the degree of impression for various objects. Corresponding drawings: Figures 46 and 47

[0024] [Form 16] The gaming machine of Form 16 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying effect identification information for variable display, Effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, and is provided with The display means At the timing when the variable display of the effect identification information starts, it is possible to display the effect identification information in an enlarged manner. After the variable display of the effect identification information starts, it is possible to display the effect identification information in a reach mode. When the effect identification information is displayed in the reach mode, it is possible to display the effect corresponding to the effect identification information in the reach mode in an enlarged manner. The period during which the effect corresponding to the production identification information in the reach mode and the production identification information in the reach mode are not superimposed and displayed is longer than the period during which the production identification information in the reach mode and the effect corresponding to the production identification information in the reach mode are superimposed and displayed. When the production identification information is enlarged and displayed at the timing when the variable display of the production identification information is started, an effect different from that when the production identification information is in the reach mode is displayed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, and it is possible to suitably make it noticeable that the variable display of the production identification information has started and that the production identification information is displayed in the reach mode. Furthermore, the type of effect associated with the production identification information can be varied according to the display status of the production identification information, and the degree of attention to the production identification information can be increased with a suitable display method according to the situation. Furthermore, by setting the display period of the effect when the production identification information is displayed in the reach mode to be shorter than the display period of the production identification information, it is possible to provide a gaming machine that can make the production identification information noticeable while preventing a significant decrease in visibility. Corresponding drawings: Figures 43, 50, 109, 113

[0025] [Form 17] The gaming machine of Form 17 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, and is provided with The display means is After the variable display of the production identification information is started, it is possible to display the production identification information in the reach mode, When the production identification information is displayed in the reach mode, it is possible to display the effect corresponding to the production identification information in the reach mode in an enlarged manner. After the variable display of the performance identification information is started, it is possible to display the performance identification information in a predetermined mode that does not display the performance identification information in the reach mode and is not controlled to the advantageous state. The period in which the performance identification information in the reach mode and the effect corresponding to the performance identification information in the reach mode are not superimposed and displayed is longer than the period in which they are superimposed and displayed. When the performance identification information is displayed in the predetermined mode, an effect different from that when the performance identification information is in the reach mode is displayed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target performance identification information, the presence of the performance identification information itself can be enhanced, and it is possible to preferably make it conspicuous that the performance identification information is displayed in the reach mode and that the performance identification information is displayed in the predetermined mode. Furthermore, the type of effect associated with the performance identification information can be varied according to the display status of the performance identification information, and the degree of attention to the performance identification information can be increased in a suitable display method according to the situation. Furthermore, by setting the display period of the effect when the performance identification information is displayed in the reach mode to be shorter than the display period of the performance identification information, it is possible to provide a gaming machine that can prevent the visibility from being significantly reduced while making the performance identification information conspicuous. Corresponding drawings: FIGS. 44, 45, 50, 113, 121

[0026] [Form 18] The gaming machine of Form 18 is A gaming machine that can be controlled to an advantageous state that is advantageous to the player, Display means capable of displaying performance identification information for variable display, Performance control means capable of displaying a plurality of types of images including an object on the display means according to the performance situation, and is provided with The display means is After the variable display of the performance identification information is started, it is possible to display the performance identification information in the reach mode. When displaying the effect identification information in the reach mode, it is possible to expand and display the effect corresponding to the effect identification information in the reach mode. It is possible to display the effect identification information in the reach mode and then display the effect identification information in a specific mode suggesting that it is not controlled to the advantageous state. The period in which the effect identification information in the reach mode and the effect corresponding to the effect identification information in the reach mode are not superimposed is longer than the period in which the effect identification information in the reach mode and the effect corresponding to the effect identification information in the reach mode are superimposed and displayed. When the effect identification information is displayed in the specific mode, the effect when the effect identification information is displayed in the reach mode is not displayed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target effect identification information, the presence of the effect identification information itself can be enhanced, and it is possible to suitably make it conspicuous that the effect identification information is displayed in the reach mode and that the effect identification information is displayed in the specific mode. Furthermore, the presence or absence of the display of the effect can be made different according to the display status of the effect identification information, and the degree of attention to the effect identification information can be increased by an appropriate display method according to the situation. Furthermore, by setting the display period of the effect when the effect identification information is displayed in the reach mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that can make the effect identification information conspicuous while preventing a significant decrease in visibility. Corresponding drawings: FIGS. 50, 51, 52, 113, 121

[0027] [Form 19] The gaming machine of Form 19 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying effect identification information for variable display, Effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, and is provided with The display means is After the variable display of the performance identification information is started, the performance identification information can be displayed in the reach mode, when the performance identification information is displayed in the reach mode, an effect corresponding to the performance identification information that has become the reach mode can be enlarged and displayed, after the performance identification information is displayed in the reach mode, the performance identification information can be displayed in a special mode indicating that it is controlled to the advantageous state, when the performance identification information is displayed in the special mode, an effect corresponding to the performance identification information that has become the special mode can be enlarged and displayed, the period in which the performance identification information that has become the reach mode and the effect corresponding to the performance identification information that has become the reach mode are displayed without overlapping is longer than the period in which they are displayed in an overlapping manner, the period in which the performance identification information that has become the special mode and the effect corresponding to the performance identification information that has become the special mode are displayed without overlapping is longer than the period in which they are displayed in an overlapping manner, both the effect corresponding to the performance identification information when the performance identification information is displayed in the reach mode and the effect corresponding to the performance identification information when the performance identification information is displayed in the special mode are in a mode imitating the performance identification information, which is characterized by. According to this feature, by displaying the effect corresponding to the target performance identification information, the presence of the performance identification information itself can be enhanced, and it is possible to suitably make it conspicuous that the performance identification information is displayed in the reach mode and that the performance identification information is displayed in the special mode. Furthermore, the type of effect associated with the performance identification information can be varied according to the display status of the performance identification information, and the degree of attention to the performance identification information can be increased in a suitable display method according to the situation. Moreover, by setting the display period of the effect when the performance identification information is displayed in the reach mode or the special mode to be shorter than the display period of the performance identification information, it is possible to provide a gaming machine that can make the performance identification information conspicuous while preventing a significant decrease in visibility. Corresponding Drawings: Figures 50, 59, 113, 116, 121

[0028] [Form 20] The gaming machine of Form 20 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying effect identification information for variable display, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, and is provided with The display means is capable of expanding and displaying the effect identification information at the timing when the variable display of the effect identification information starts, after the variable display of the effect identification information starts, capable of displaying the effect identification information in a special mode indicating that it is controlled to the advantageous state, when the effect identification information is displayed in the special mode, capable of expanding and displaying an effect corresponding to the effect identification information in the special mode, the period in which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are not superimposed is longer than the period in which they are superimposed, when the effect identification information is expanded and displayed at the timing when the variable display of the effect identification information starts, an effect different from when the effect identification information is displayed in the special mode is displayed, which is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, the start of the variable display of the production identification information, and the fact that the production identification information is displayed in a special mode can be suitably made prominent. Furthermore, depending on the display status of the production identification information, the type of effect associated with the production identification information can be varied to increase the degree of attention to the production identification information in a suitable display manner according to the situation. Moreover, by setting the display period of the effect when the production identification information is displayed in a special mode to be shorter than the display period of the production identification information, it is possible to provide a gaming machine that can make the production identification information prominent while preventing a significant decrease in visibility. Corresponding drawings: Figures 43, 59, 109, 116, 121

[0029] [Form 21] The gaming machine of Form 21 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying production identification information for performing variable display, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, and the display means is after the start of the variable display of the production identification information, capable of displaying the production identification information in a reach mode, after the start of the variable display of the production identification information, capable of displaying the production identification information in a predetermined mode indicating that it is not controlled to the advantageous state without displaying the production identification information in the reach mode, after displaying the production identification information in the reach mode, capable of displaying the production identification information in a special mode indicating that it is controlled to the advantageous state, when the production identification information is displayed in the special mode, capable of displaying an enlarged effect corresponding to the production identification information that has become the special mode, the period in which the production identification information that has become the special mode and the effect corresponding to the production identification information that has become the special mode are not superimposed is longer than the period in which they are superimposed When the effect identification information is displayed in the predetermined mode, an effect different from that when the effect identification information is displayed in the special mode is displayed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to suitably make it conspicuous that the effect identification information is displayed in the special mode and that the effect identification information is displayed in the predetermined mode. Furthermore, the type of effect associated with the effect identification information can be varied according to the display status of the effect identification information, and the degree of attention to the effect identification information can be increased in a suitable display method according to the situation. Furthermore, by setting the display period of the effect when the effect identification information is displayed in the special mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that prevents the visibility from being significantly reduced while making the effect identification information conspicuous. Corresponding drawings: FIGS. 44, 45, 59, 116, 121

[0030] [Form 22] The gaming machine of Form 22 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying effect identification information that performs variable display, Effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The display means is After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a specific mode indicating that it is not controlled to the advantageous state, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode indicating that it is controlled to the advantageous state, When the effect identification information is displayed in the special mode, an effect corresponding to the effect identification information in the special mode can be enlarged and displayed, The period during which the produced effect corresponding to the produced identification information in the special mode and the produced identification information in the special mode are displayed overlappingly is shorter than the period during which the produced identification information in the special mode and the produced effect corresponding to the produced identification information in the special mode are displayed without overlapping, When the produced identification information is displayed in the specific mode, the effect when the produced identification information is displayed in the special mode is not displayed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target produced identification information, the presence of the produced identification information itself can be enhanced, and it is possible to suitably make it conspicuous that the produced identification information is displayed in the special mode. Furthermore, the presence or absence of the display of the effect can be made different according to the display state of the produced identification information, and the degree of attention to the produced identification information can be increased with an appropriate display method according to the situation. Furthermore, by setting the display period of the effect when the produced identification information is displayed in the special mode to be shorter than the display period of the produced identification information, it is possible to provide a gaming machine that can prevent the visibility from being significantly reduced while making the produced identification information conspicuous. Corresponding drawings: FIGS. 51, 52, 59, 116, 121

[0031] [Form 23] The gaming machine of Form 23 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, A display means, A sound output means, An effect control means capable of displaying a plurality of types of images including an object on the display means according to the production situation and outputting a plurality of types of sounds including a specific sound from the sound output means, The display means is In the first situation, it is possible to display so as to operate an object corresponding to the first situation over a predetermined period in the first situation, After the elapse of the predetermined period in the first situation, it is possible to display by expanding a first effect corresponding to the object in the first situation, In the second situation, it is possible to display so as to operate an object corresponding to the second situation over a predetermined period in the second situation, after the elapse of the predetermined period in the second situation, it is possible to display an enlarged second effect corresponding to the object in the second situation, after the elapse of the predetermined period in the first situation and after the elapse of the predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation, In the third situation, it is possible to display so as to operate an object corresponding to the third situation, it is possible to display a fourth effect corresponding to the object in the third situation, the period in which the object and the first effect in the first situation are displayed without overlapping is longer than the period in which the object and the first effect in the first situation are displayed in an overlapping manner, the period in which the object and the second effect in the second situation are displayed without overlapping is longer than the period in which the object and the second effect in the second situation are displayed in an overlapping manner, the period in which the object and the fourth effect in the third situation are displayed without overlapping is longer than the period in which the object and the fourth effect in the third situation are displayed in an overlapping manner, the sound output means can output the specific sound corresponding to the object in the third situation in the third situation, the output period of the specific sound is shorter than the display period of the object in the third situation, the output period of the specific sound is longer than the display period of the fourth effect, which is characterized by the above. According to this feature, by displaying an effect corresponding to the object of interest, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Furthermore, the impression level of the object can be synergistically enhanced by a third effect displayed together with the first effect or the second effect. Moreover, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object prominent. Furthermore, it is possible to provide a gaming machine that suitably enhances the production effect by a specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: FIGS. 54, 55, 59, 114 - 116, 121

[0032] [Form 24] The gaming machine of Form 24 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, sound output means, light emitting means, and production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, outputting a plurality of types of sounds including a specific sound from the sound output means, and causing the light emitting means to emit light based on a plurality of types of luminance data. The display means can display the object so as to move in a specific situation, and can display an effect corresponding to the object, The sound output means can output the specific sound corresponding to the object in the specific situation in the specific situation, The period during which the object in the specific situation and the effect corresponding to the object in the specific situation are not superimposed is longer than the period during which the object in the specific situation and the effect corresponding to the object in the specific situation are superimposed and displayed, The output period of the specific sound is shorter than the display period of the object in the specific situation. The output period of the specific sound is longer than the display period of the effect corresponding to the object in the specific situation. The effect control means causes the light emitting means to emit light based on specific luminance data over a first period among the display periods of the effect corresponding to the object in the specific situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and it is possible to suitably make the fact that the object is displayed conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, the production effect can be suitably enhanced by a specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Furthermore, it is possible to provide a gaming machine that enhances the production effect by changing the impression of one effect by switching the luminance data during the display period of the effect. Corresponding drawings: Figures 110, 112, 113, 114, 115, 116, 121

[0033] [Form 25] The gaming machine of Form 25 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, Display means, Sound output means, Effect control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a specific sound from the sound output means according to the production situation, The display means is In the first situation, It is possible to display an object corresponding to the first situation over a predetermined period. It is possible to expand and display the effect corresponding to the object in the first situation. In the second situation, It is possible to display the object corresponding to the second situation over a specific period longer than the predetermined period. It is possible to display the effect corresponding to the object in the second situation. In the third situation, It is possible to display the object corresponding to the third situation so as to operate. It is possible to expand and display the effect corresponding to the object in the third situation. The sound output means can output the specific sound corresponding to the object in the third situation in the third situation. The output period of the specific sound is shorter than the display period of the object in the third situation. The output period of the specific sound is longer than the display period of the effect corresponding to the object in the third situation. The effect corresponding to the object in the first situation is in a mode imitating the object in the first situation. The effect corresponding to the object in the second situation is not in a mode imitating the object in the second situation. The effect corresponding to the object in the third situation is in a mode imitating the object in the third situation. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent a significant decrease in visibility while making the object prominent. Moreover, depending on the type of object for which the display period is set differently, there are situations where the effect is displayed so as to expand in a manner imitating the object and situations where it is not, which can make the degree of impression on various objects different. Additionally, it is possible to provide a gaming machine that suitably enhances the production effect by a specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figures 46, 47, 50, 59, 110, 111, 113, 116, 121

[0034] [Form 26] The gaming machine of Form 26 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, sound output means, production control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a specific sound from the sound output means according to the production situation, and the display means in the first situation, is capable of displaying a first object corresponding to the first situation composed of a predetermined number of single objects, is capable of displaying an effect corresponding to the first object in an enlarged manner, in the second situation, is capable of displaying a second object corresponding to the second situation composed of a specific number of single objects more than the predetermined number, is capable of displaying an effect corresponding to the second object, in the third situation, It is possible to display and operate an object corresponding to the third situation, It is possible to display and enlarge an effect corresponding to the object in the third situation, The sound output means can output the specific sound corresponding to the object in the third situation in the third situation, The output period of the specific sound is shorter than the display period of the object in the third situation, The output period of the specific sound is longer than the display period of the effect corresponding to the object in the third situation, The first effect is in a mode imitating the first object, The second effect is not in a mode imitating the second object, The effect corresponding to the object in the third situation is in a mode imitating the object in the third situation, It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and it is possible to suitably make the fact that the object is displayed conspicuous. Furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, the specific sound output over an output period that is shorter than the display period of the object and longer than the display period of the effect can suitably enhance the production effect. Furthermore, there are situations where the effect is displayed so as to expand in a mode imitating the object and situations where it is not, depending on the type of object set to have different display numbers, so that it is possible to provide a gaming machine that differentiates the degree of impression on various objects. Corresponding drawings: Figures 46, 47, 50, 59, 110, 111, 113, 116, 121

[0035] [Form 27] The gaming machine of Form 27 is A gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying production identification information for variable display, sound output means, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation and outputting a plurality of types of sounds including a predetermined sound from the sound output means, The display means, is capable of expanding and displaying production identification information at the timing when the variable display of the production identification information starts, is capable of displaying the production identification information in a reach mode after the variable display of the production identification information starts, when the production identification information is displayed in the reach mode, is capable of expanding and displaying an effect corresponding to the production identification information that has become the reach mode, the period in which the production identification information that has become the reach mode and the effect corresponding to the production identification information that has become the reach mode are displayed without overlapping is longer than the period in which they are displayed in an overlapping manner, when the production identification information is expanded and displayed at the timing when the variable display of the production identification information starts, an effect different from the effect corresponding to the production identification information when the production identification information is displayed in the reach mode is displayed, the sound output means is capable of outputting the predetermined sound when the production identification information is displayed in the reach mode, the output period of the predetermined sound is shorter than the display period of the production identification information displayed in the reach mode, the output period of the predetermined sound is longer than the display period of the effect corresponding to the production identification information when it is displayed in the reach mode, which is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, the start of the variable display of the production identification information, and the fact that the production identification information is displayed in the reach mode can be preferably made prominent. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from significantly decreasing while making the production identification information prominent. Furthermore, depending on the display status of the production identification information, the type of effect associated with the production identification information can be varied to increase the degree of attention to the production identification information in a suitable display method according to the situation. Furthermore, it is possible to provide a gaming machine that preferably enhances the production effect by a predetermined sound output over an output period that is shorter than the display period of the production identification information when displayed in the reach mode and longer than the display period of the effect. Corresponding drawings: Figures 43, 50, 109, 113, 121

[0036] [Form 28] The gaming machine of Form 28 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Sound output means, Production control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a predetermined sound from the sound output means according to the production situation, The display means is After the start of the variable display of the production identification information, it is possible to display the production identification information in the reach mode, When the production identification information is displayed in the reach mode, it is possible to display an enlarged effect corresponding to the production identification information that has become the reach mode, After the start of the variable display of the production identification information, it is possible to display the production identification information in a predetermined mode that does not display the production identification information in the reach mode and indicates that it is not controlled to the advantageous state, The period during which the effect corresponding to the production identification information in the reach mode and the production identification information in the reach mode are not superimposed and displayed is longer than the period during which the production identification information in the reach mode and the effect corresponding to the production identification information in the reach mode are superimposed and displayed. When the production identification information is displayed in the predetermined mode, an effect different from the effect corresponding to the production identification information when the production identification information is displayed in the reach mode is displayed. The sound output means can output the predetermined sound when the production identification information is displayed in the reach mode. The output period of the predetermined sound is shorter than the display period of the production identification information displayed in the reach mode. The output period of the predetermined sound is longer than the display period of the effect corresponding to the production identification information when it is displayed in the reach mode. It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself is enhanced, and the fact that the production identification information is displayed in the reach mode and the fact that the production identification information is displayed in the predetermined mode can be suitably made prominent. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information prominent. Furthermore, by varying the type of effect associated with the production identification information according to the display status of the production identification information, it is possible to increase the degree of attention to the production identification information in a suitable display method according to the situation. Furthermore, it is possible to provide a gaming machine that suitably enhances the production effect by a predetermined sound output over an output period that is shorter than the display period of the production identification information when it is displayed in the reach mode and longer than the display period of the effect. Corresponding drawings: Figures 44, 45, 50, 113, 121

[0037] [Form 29] The gaming machine of Form 29 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Sound output means, An effect control means capable of causing the display means to display a plurality of types of images including objects according to the performance status and causing the sound output means to output a plurality of types of sounds including a predetermined sound. The display means After the variable display of the performance identification information is started, the performance identification information can be displayed in a reach mode. When the performance identification information is displayed in the reach mode, an effect corresponding to the performance identification information in the reach mode can be enlarged and displayed. The performance identification information is displayed in the reach mode, and then the performance identification information can be displayed in a specific mode suggesting that it is not controlled to the advantageous state. The period in which the performance identification information in the reach mode and the effect corresponding to the performance identification information in the reach mode are not superimposed is longer than the period in which they are superimposed. When the performance identification information is displayed in the specific mode, the effect corresponding to the performance identification information when the performance identification information was displayed in the reach mode is not displayed. The sound output means can output the predetermined sound when the performance identification information is displayed in the reach mode. The output period of the predetermined sound is shorter than the display period of the performance identification information displayed in the reach mode. The output period of the predetermined sound is longer than the display period of the effect corresponding to the performance identification information when it was displayed in the reach mode. It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, and it is possible to suitably make prominent the fact that the production identification information is displayed in a reach mode and that the production identification information is displayed in a specific mode. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information prominent. Furthermore, it is possible to vary the presence or absence of the display of the effect according to the display state of the production identification information and increase the degree of attention to the production identification information in an appropriate display method according to the situation. It is possible to provide a gaming machine that preferably enhances the production effect by a predetermined sound output over an output period that is shorter than the display period of the production identification information when it is displayed in the reach mode and longer than the display period of the effect. Corresponding drawings: Figures 50, 51, 52, 113, 121

[0038] [Form 30] The gaming machine of Form 30 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying production identification information for variable display, sound output means, production control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a predetermined sound from the sound output means according to the production situation, and the display means is capable of displaying the production identification information in a reach mode after the start of the variable display of the production identification information, when the production identification information is displayed in the reach mode, capable of expanding and displaying an effect corresponding to the production identification information that has become the reach mode, after displaying the production identification information in the reach mode, capable of displaying the production identification information in a special mode indicating that it is controlled to the advantageous state, when the production identification information is displayed in the special mode, capable of expanding and displaying an effect corresponding to the production identification information that has become the special mode, The period during which the effect identification information in the reach mode and the effect corresponding to the effect identification information in the reach mode are displayed without overlapping is longer than the period during which they are displayed in an overlapping manner. The period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without overlapping is longer than the period during which they are displayed in an overlapping manner. Both the effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode and the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode are in a form imitating the effect identification information. The sound output means can output the predetermined sound when the effect identification information is displayed in the reach mode. The output period of the predetermined sound is shorter than the display period of the effect identification information displayed in the reach mode. The output period of the predetermined sound is longer than the display period of the effect corresponding to the effect identification information when it is displayed in the reach mode. It is characterized by the above. According to this feature, by displaying the effect corresponding to the target effect identification information, the presence of the effect identification information itself can be enhanced, and the fact that the effect identification information is displayed in the reach mode and the fact that the effect identification information is displayed in the special mode can be preferably made prominent. Furthermore, by setting the display period of the effect when the effect identification information is displayed in the reach mode or the special mode to be shorter than the display period of the effect identification information, it is possible to prevent a significant decrease in visibility while making the effect identification information prominent. Moreover, the type of the effect associated with the effect identification information can be varied according to the display status of the effect identification information, and the degree of attention to the effect identification information can be increased in a suitable presentation method according to the situation. Furthermore, it is possible to provide a gaming machine that preferably enhances the effect by the predetermined sound output over an output period that is shorter than the display period of the effect identification information when it is displayed in the reach mode and longer than the display period of the effect. Corresponding drawings: FIGS. 50, 59, 113, 116, 121

[0039] [Form 31] The gaming machine of Form 31 is a gaming machine that can be controlled to a favorable state advantageous to the player, display means capable of displaying effect identification information for variable display, sound output means, and effect control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a specific sound from the sound output means according to the effect situation, The display means is capable of enlarging and displaying the effect identification information at the timing when the variable display of the effect identification information starts, capable of displaying the effect identification information in a special mode indicating that it is controlled to the favorable state after the variable display of the effect identification information starts, capable of enlarging and displaying an effect corresponding to the effect identification information in the special mode when the effect identification information is displayed in the special mode, the period in which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are not superimposed is longer than the period in which they are superimposed, when the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information starts, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode is displayed, the sound output means can output the specific sound when the effect identification information is displayed in the special mode, the output period of the specific sound is shorter than the display period of the effect identification information displayed in the special mode, the output period of the specific sound is longer than the display period of the effect corresponding to the effect identification information displayed in the special mode, which is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, the start of the variable display of the production identification information, and the fact that the production identification information is displayed in a special mode can be suitably made prominent. Further, by setting the display period of the effect when the production identification information is displayed in the special mode to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information prominent. Further, depending on the display status of the production identification information, the type of the effect associated with the production identification information can be varied, and the degree of attention to the production identification information can be increased in a suitable display manner according to the situation. Further, it is possible to provide a gaming machine that suitably enhances the production effect by a specific sound output over an output period that is shorter than the display period of the production identification information when displayed in the special mode and longer than the display period of the effect. Corresponding drawings: FIGS. 43, 59, 109, 116, 121

[0040] [Form 32] The gaming machine of Form 32 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Sound output means, Production control means capable of displaying a plurality of types of images including an object on the display means and outputting a plurality of types of sounds including a specific sound from the sound output means according to the production situation, The display means After the start of the variable display of the production identification information, it is possible to display the production identification information in a reach mode, After the start of the variable display of the production identification information, it is possible to display the production identification information in a predetermined mode that does not display the production identification information in the reach mode and indicates that it is not controlled to the advantageous state, After displaying the production identification information in the reach mode, it is possible to display the production identification information in a special mode indicating that it is controlled to the advantageous state, When the production identification information is displayed in the special mode, it is possible to display an enlarged effect corresponding to the production identification information that has become the special mode. The period during which the production identification information that has become the special mode and the effect corresponding to the production identification information that has become the special mode are displayed without overlapping is longer than the period during which they are displayed in an overlapping manner. When the production identification information is displayed in the predetermined mode, an effect different from the effect corresponding to the production identification information when it is displayed in the special mode is displayed. The sound output means can output the specific sound when the production identification information is displayed in the special mode. The output period of the specific sound is shorter than the display period of the production identification information displayed in the special mode. The output period of the specific sound is longer than the display period of the effect corresponding to the production identification information when it is displayed in the special mode. It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself is enhanced, and it is possible to suitably make it conspicuous that the production identification information is displayed in the special mode and that the production identification information is displayed in the predetermined mode. Furthermore, by setting the display period of the effect when the production identification information is displayed in the special mode to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information conspicuous. Moreover, it is possible to increase the degree of attention to the production identification information by varying the type of effect associated with the production identification information according to the display status of the production identification information and presenting it in a suitable way according to the situation. Furthermore, it is possible to provide a gaming machine that suitably enhances the production effect by a specific sound output over an output period that is shorter than the display period of the production identification information when it is displayed in the special mode and longer than the display period of the effect. Corresponding drawings: FIGS. 44, 45, 59, 16, 121

[0041] [Form 33] The gaming machine of Form 33 is A gaming machine that can be controlled to an advantageous state advantageous to a player, display means capable of displaying effect identification information for variable display, sound output means, According to the production situation, it is possible to display a plurality of types of images including objects on the display means, and it is possible to output a plurality of types of sounds including specific sounds from the sound output means, and an effect control means, The display means, After the variable display of the effect identification information is started, it is possible to display the effect identification information in a reach mode, When the effect identification information is displayed in the reach mode, it is possible to display an enlarged effect corresponding to the effect identification information in the reach mode, After the effect identification information is displayed in the reach mode, it is possible to display the effect identification information in a specific mode indicating that it is not controlled to the advantageous state, After the effect identification information is displayed in the reach mode, it is possible to display the effect identification information in a special mode indicating that it is controlled to the advantageous state, When the effect identification information is displayed in the special mode, it is possible to display an enlarged effect corresponding to the effect identification information in the special mode, The period in which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are not superimposed is longer than the period in which they are superimposed, When the effect identification information is displayed in the specific mode, the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode is not displayed, The sound output means can output the specific sound when the effect identification information is displayed in the reach mode, The output period of the specific sound is shorter than the display period of the effect identification information displayed in the reach mode, The output period of the specific sound is longer than the display period of the effect corresponding to the effect identification information displayed in the reach mode, It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, and it can be suitably made noticeable that the production identification information is displayed in a special mode. Further, by setting the display period of the effect when the production identification information is displayed in a special mode to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information noticeable. Furthermore, the presence or absence of the display of the effect can be varied according to the display state of the production identification information, and the degree of attention to the production identification information can be increased in an appropriate display method according to the situation. Additionally, it is possible to provide a gaming machine that suitably enhances the production effect by a predetermined sound output over an output period that is shorter than the display period of the production identification information when displayed in the reach mode and longer than the display period of the effect. Corresponding drawings: Figures 16, 50, 51, 52, 59, 121

[0042] [Form 34] The gaming machine of Form 34 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, a display means, a light emitting means, and production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation and capable of causing the light emitting means to emit light based on a plurality of types of luminance data. The display means in the first situation, can be displayed so as to operate an object corresponding to the first situation over a predetermined period in the first situation, in the second situation, can be displayed so as to operate an object corresponding to the second situation over a predetermined period in the second situation, after the elapse of the predetermined period in the first situation, can be displayed by enlarging a first effect corresponding to the object in the first situation, after the elapse of the predetermined period in the second situation, can be displayed by enlarging a second effect corresponding to the object in the second situation, After the elapse of a predetermined period in the first situation and after the elapse of a predetermined period in the second situation, a third effect different from the first effect and the second effect can be displayed together with the first effect after the elapse of the predetermined period in the first situation, and can be displayed together with the second effect after the elapse of the predetermined period in the second situation. In a third situation, it is possible to display to operate an object corresponding to the third situation. it is possible to display a fourth effect corresponding to the object in the third situation. The period during which the object and the first effect in the first situation are displayed without overlapping is longer than the period during which the object and the first effect in the first situation are displayed in an overlapping manner. The period during which the object and the second effect in the second situation are displayed without overlapping is longer than the period during which the object and the second effect in the second situation are displayed in an overlapping manner. The period during which the object and the fourth effect in the third situation are displayed without overlapping is longer than the period during which the object and the fourth effect in the third situation are displayed in an overlapping manner. The effect control means causes the light emitting means to emit light based on specific luminance data over a first period within the display period of the fourth effect, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Further, by setting the display period of the effect to be shorter than the display period of the object, it is possible to prevent a significant decrease in visibility while making the object prominent. Furthermore, the impression degree of the object can be synergistically enhanced by a third effect displayed together with the first effect or the second effect. Moreover, it is possible to provide a gaming machine that changes the impression of a single effect by switching luminance data during the display period of the effect to enhance the production effect. Corresponding drawings: Figures 54, 55, 50, 59, 113 - 116, 121

[0043] [Form 35] The gaming machine of Form 35 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, light emitting means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation and capable of causing the light emitting means to emit light based on a plurality of types of luminance data, The display means is in a first situation, able to display an object corresponding to the first situation over a predetermined period, able to display an effect corresponding to the object in the first situation in an enlarged manner, in a second situation, able to display an object corresponding to the second situation over a specific period longer than the predetermined period, able to display an effect corresponding to the object in the second situation, in a third situation, able to display an object corresponding to the third situation so as to operate, able to display an effect corresponding to the object in the third situation in an enlarged manner, During the display period of the effect corresponding to the object in the third situation, the lighting control means causes the light-emitting means to emit light based on specific luminance data over a first period, and causes the light-emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. The effect corresponding to the object in the first situation is in a form imitating the object in the first situation. The effect corresponding to the object in the second situation is not in a form imitating the object in the second situation. The effect corresponding to the object in the third situation is in a form imitating the object in the third situation. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be made suitably conspicuous. Furthermore, by setting the display period of the effect that is displayed so as to expand in a form imitating the object to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object conspicuous. Furthermore, by changing the luminance data during the display period of the effect, the impression of one effect is changed to enhance the production effect. Furthermore, depending on the type of object whose display period is set differently, there are situations where the effect is displayed so as to expand in a form imitating the object and situations where it is not, so it is possible to provide a gaming machine that varies the degree of impression for various objects. Corresponding drawings: Figures 46, 47, 50, 59, 110, 111, 113, 116, 121

[0044] [Form 36] The gaming machine of Form 36 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a display means, a light-emitting means, According to the performance status, it is possible to display a plurality of types of images including objects on the display means, and there is provided an effect control means capable of causing the light emitting means to emit light based on a plurality of types of luminance data. The display means is In the first situation, it is possible to display a first object corresponding to the first situation composed of a predetermined number of single objects, and it is possible to display the first effect corresponding to the first object in an enlarged manner. In the second situation, it is possible to display a second object corresponding to the second situation composed of a specific number of single objects greater than the predetermined number, and it is possible to display the second effect corresponding to the second object. In the third situation, it is possible to display the object corresponding to the third situation so as to operate, and it is possible to display the effect corresponding to the object in the third situation in an enlarged manner. The effect control means causes the light emitting means to emit light based on specific luminance data over a first period among the display periods of the effects corresponding to the objects in the third situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the elapse of the first period. The first effect is in a mode imitating the first object. The second effect is not in a mode imitating the second object. The effect corresponding to the object in the third situation is in a mode imitating the object in the third situation. It is characterized by this. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself can be enhanced, and the fact that the object is displayed can be suitably made prominent. Further, by setting the display period of the effect displayed so as to expand in a manner imitating the object to be shorter than the display period of the object, it is possible to prevent the visibility from being significantly reduced while making the object prominent. Further, by changing the luminance data during the display period of the effect, the impression of a single effect is changed to enhance the production effect. Further, depending on the type of object set to have different display numbers, there are situations where the effect is displayed so as to expand in a manner imitating the object and situations where it is not, so that it is possible to provide a gaming machine that varies the degree of impression on various objects. Corresponding drawings: FIGS. 46, 47, 50, 59, 110, 111, 113, 116, 121

[0045] [Form 37] The gaming machine of Form 37 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying production identification information for variable display, light emitting means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation and capable of causing the light emitting means to emit light based on a plurality of types of luminance data, The display means can display the production identification information in an enlarged manner at the timing when the variable display of the production identification information starts, can display the production identification information in a reach mode after the variable display of the production identification information starts, when the production identification information is displayed in the reach mode, an effect corresponding to the production identification information in the reach mode can be displayed in an enlarged manner, The period during which the effect corresponding to the production identification information in the reach mode and the production identification information in the reach mode are not superimposed and displayed is longer than the period during which the production identification information in the reach mode and the effect corresponding to the production identification information in the reach mode are superimposed and displayed. When the production identification information is enlarged and displayed at the timing when the variable display of the production identification information is started, an effect different from the effect corresponding to the production identification information when the production identification information is displayed in the reach mode is displayed. The production control means causes the light emitting means to emit light based on predetermined luminance data over a first period among the display periods of the effect corresponding to the production identification information in the reach mode, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself is enhanced, and it is possible to suitably make it noticeable that the variable display of the production identification information has started and that the production identification information is displayed in the reach mode. Furthermore, by setting the display period of the effect when the production identification information is displayed in the reach mode to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information noticeable. Furthermore, it is possible to change the type of effect associated with the production identification information according to the display status of the production identification information and increase the degree of attention to the production identification information in a suitable display method according to the situation. Furthermore, it is possible to provide a gaming machine that changes the impression of one effect by switching the luminance data during the display period of the effect and enhances the production effect. Corresponding drawings: FIGS. 43, 50, 109, 113, 121

[0046] [Form 38] The gaming machine of Form 38 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for performing variable display, Light emitting means, According to the performance status, it is possible to display a plurality of types of images including objects on the display means, and there is provided an effect control means capable of causing the light emitting means to emit light based on a plurality of types of luminance data. The display means After the variable display of the performance identification information is started, it is possible to display the performance identification information in a reach mode. When the performance identification information is displayed in the reach mode, it is possible to display an enlarged effect corresponding to the performance identification information in the reach mode. After the variable display of the performance identification information is started, it is possible to display the performance identification information in a predetermined mode that does not display the performance identification information in the reach mode and does not suggest being controlled to the advantageous state. The period during which the performance identification information in the reach mode and the effect corresponding to the performance identification information in the reach mode are displayed without overlapping is longer than the period during which they are displayed in an overlapping manner. When the performance identification information is displayed in the predetermined mode, an effect different from the effect corresponding to the performance identification information when the performance identification information is displayed in the reach mode is displayed. The effect control means causes the light emitting means to emit light based on predetermined luminance data over a first period among the display periods of the effects corresponding to the performance identification information, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying an effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, the fact that the production identification information is displayed in a reach mode, and the fact that the production identification information is displayed in a predetermined mode can be preferably made prominent. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from significantly decreasing while making the production identification information prominent. Furthermore, depending on the display status of the production identification information, the type of effect associated with the production identification information can be varied to increase the degree of attention to the production identification information in a suitable display manner according to the situation. Furthermore, it is possible to provide a gaming machine that can change the impression of a single effect by switching the luminance data during the display period of the effect to enhance the production effect. Corresponding drawings: FIGS. 44, 45, 50, 121

[0047] [Form 39] The gaming machine of Form 39 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying production identification information for variable display, light emitting means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation and capable of causing the light emitting means to emit light based on a plurality of types of luminance data, The display means is capable of displaying the production identification information in a reach mode after the variable display of the production identification information is started, when the production identification information is displayed in the reach mode, capable of displaying an enlarged effect corresponding to the production identification information that has become the reach mode, capable of displaying the production identification information in a specific mode that suggests that it will not be controlled to the advantageous state after displaying the production identification information in the reach mode, The period during which the effect corresponding to the production identification information in the reach mode and the production identification information in the reach mode are not superimposed and displayed is longer than the period during which the production identification information in the reach mode and the effect corresponding to the production identification information in the reach mode are superimposed and displayed. When the production identification information is displayed in the specific mode, the effect corresponding to the production identification information when the production identification information is displayed in the reach mode is not displayed. During the display period of the effect corresponding to the production identification information in the reach mode, the light emitting means emits light based on predetermined luminance data over a first period, and the light emitting means emits light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed. It is characterized by this. According to this feature, by displaying the effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, and it is possible to suitably make it noticeable that the production identification information is displayed in the reach mode and that the production identification information is displayed in the specific mode. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from being significantly reduced while making the production identification information noticeable. Furthermore, the presence or absence of the display of the effect can be made different according to the display state of the production identification information, and the degree of attention to the production identification information can be increased with an appropriate display method according to the situation. Furthermore, it is possible to provide a gaming machine that enhances the production effect by changing the impression of one effect by switching the luminance data during the display period of the effect. Corresponding drawings: Figures 50, 51, 52, 121

[0048] [Form 40] The gaming machine of Form 40 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Light emitting means, According to the performance status, it is possible to display a plurality of types of images including objects on the display means, and there is provided an effect control means capable of causing the light emitting means to emit light based on a plurality of types of luminance data. The display means is After the variable display of the performance identification information is started, it is possible to display the performance identification information in a reach mode. When the performance identification information is displayed in the reach mode, it is possible to expand and display an effect corresponding to the performance identification information that has become the reach mode. After the performance identification information is displayed in the reach mode, it is possible to display the performance identification information in a special mode indicating that it is controlled to the advantageous state. When the performance identification information is displayed in the special mode, it is possible to expand and display an effect corresponding to the performance identification information that has become the special mode. The period in which the performance identification information that has become the reach mode and the effect corresponding to the performance identification information that has become the reach mode are not superimposed and displayed is longer than the period in which they are superimposed and displayed. The period in which the performance identification information that has become the special mode and the effect corresponding to the performance identification information that has become the special mode are not superimposed and displayed is longer than the period in which they are superimposed and displayed. The light emitting means is When the performance identification information is displayed in the reach mode, it is possible to emit light based on special luminance data not related to the effect corresponding to the performance identification information that has become the reach mode. When the performance identification information is displayed in the special mode, it is possible to emit light based on specific luminance data related to the effect corresponding to the performance identification information that has become the special mode. It is characterized by this. According to this feature, by displaying an enlarged effect corresponding to the target production identification information, the presence of the production identification information itself can be enhanced, the production identification information can be made to reach a reach state, and the production identification information can be made to stand out as a special state. Furthermore, by setting the display period of the effect to be shorter than the display period of the production identification information, it is possible to prevent the visibility from significantly decreasing while making the production identification information stand out. Additionally, it is possible to provide a gaming machine that emits light from a light-emitting means based on luminance data corresponding to the display state of the production identification information and enhances the degree of attention to the production identification information in a suitable display manner. Corresponding drawings: Figures 50, 59, 116, 121, 129

[0049] [Form 41] The gaming machine of Form 41 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, display means, production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, and the display means, in the advantageous state, is capable of displaying a first object that prompts the launch of a gaming medium to a specific area in the gaming area, is capable of displaying a second object that prompts the launch of a gaming medium to the specific area in a manner different from the first object, the first object starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, the second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object, which is characterized by this. According to this feature, it is possible to preferably instruct the launch of the gaming medium by means of objects that prompt the launch of the gaming medium to two types of specific areas with different display patterns. Corresponding drawings: Figures 69, 71, 99

[0050] [Form 42] The gaming machine of form 42 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising display means, game control means, and effect control means capable of displaying a plurality of types of images including objects on the display means according to the effect situation, wherein the game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, and the display means is capable of displaying a first object that prompts launching to a predetermined area in the game area when a game medium enters a specific area in the game area in the normal state, and is capable of displaying a second object that prompts launching to the predetermined area when controlled to the normal state without being controlled to the advantageous state in the special state, wherein the first object starts to be displayed without an effect and then is displayed with a staying effect, and the second object starts to be displayed without an effect and then is displayed with a staying effect different from that of the first object, which is characterized thereby. According to this feature, it is possible to preferably instruct the launching of the game medium by using two types of objects that prompt the launching of the game medium to a predetermined area with different display patterns according to the situation. Corresponding drawings: FIGS. 76, 77, 130

[0051] [Form 43] The gaming machine of form 43 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising display means, game control means, and effect control means capable of displaying a plurality of types of images including objects on the display means according to the effect situation, wherein the game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, The display means is capable of displaying a first object that prompts the launch of a game medium to a specific area in the game area in the advantageous state, and when it is controlled to the normal state instead of the advantageous state in the special state, is capable of displaying a second object that prompts the launch of the game medium to a predetermined area in the game area, the first object starts to be displayed without an effect and then is displayed with a staying effect, the second object starts to be displayed without an effect and then is displayed with a staying effect different from that of the first object, which is characterized in that. According to this feature, it is possible to preferably instruct the launch of the game medium by making the display patterns of the object that prompts the launch of the game medium to the specific area and the object that prompts the launch of the game medium to the predetermined area different. Corresponding drawings: FIGS. 71 and 76

[0052] [Embodiment 44] The gaming machine of Embodiment 44 is a gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to the player, and includes an operation means operable by the player, a display means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, the effect control means can execute a predetermined effect that suggests the degree of expectation of being controlled to the advantageous state using the operation means in the normal state, the display means is capable of displaying a first object imitating the operation means before the predetermined effect is executed, and is capable of displaying a second object that prompts the launch of a game medium to a specific area in the game area in the advantageous state, the first object starts to be displayed with an appearance effect and then is displayed with a staying effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object. It is characterized by this. According to this feature, the operation of the first object with different display patterns at the time of appearance and staying can suitably promote the operation to the operation means. Further, the second object with different display patterns at the time of appearance and staying can suitably instruct the launch of the game medium to the specific area. Corresponding drawings: Figures 46, 47, 56, 57, 71

[0053] [Form 45] The gaming machine of Form 45 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, operation means operable by the player, display means, game control means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation. The game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, The effect control means can execute a predetermined effect that suggests the degree of expectation of being controlled to the advantageous state using the operation means in the special state, The display means can display a first object imitating the operation means before the predetermined effect is executed, and can display a second object that promotes the launch of the game medium to a specific area in the game area in the advantageous state. The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object. It is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can preferably encourage the operation on the operation means, and further, the second object with different display patterns at the time of appearance and stay can preferably instruct the launch of the game medium to the specific area. Corresponding drawings: FIGS. 61, 62, 71

[0054] [Embodiment 46] The gaming machine of Embodiment 46 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, an operation means operable by the player, a display means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, the effect control means is capable of executing a specific effect for notifying whether or not it is controlled to the advantageous state using the operation means in the normal state, the display means is capable of displaying a first object imitating the operation means before the specific effect is executed, and is capable of displaying a second object for promoting the launch of the game medium to a specific area in the gaming area in the advantageous state, the first object starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, the second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object, which is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can preferably encourage the operation on the operation means, and further, the second object with different display patterns at the time of appearance and stay can preferably instruct the launch of the game medium to the specific area. Corresponding drawings: FIGS. 58, 71

[0055] [Embodiment 47] The gaming machine of form 47 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprises operation means operable by the player, display means, game control means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, wherein the game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, the effect control means can execute a specific effect for notifying whether or not the advantageous state is controlled using the operation means in the special state, the display means can display a first object imitating the operation means before the specific effect is executed, and can display a second object for promoting the launch of a game medium to a specific area in the game area in the advantageous state, the first object starts to be displayed with an appearance effect and then is displayed with a staying effect different from the appearance effect, the second object starts to be displayed without an appearance effect and then is displayed with a staying effect different from that of the first object, which is characterized in that. According to this feature, the operation to the operation means can be suitably promoted by the first object with different display patterns at the time of appearance and at the time of staying, and further, the launch of the game medium to the specific area can be suitably instructed by the second object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: Fig. 67, Fig. 71

[0056] [Form 48] The gaming machine of form 48 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprises operation means operable by the player, display means, game control means, An effect control means capable of causing the display means to display a plurality of types of images including objects according to the performance state, The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, The effect control means can execute a special effect for notifying that the special state is controlled using the operation means in the advantageous state, The display means, Before the special effect is executed, a first object imitating the operation means can be displayed, In the advantageous state, a second object for prompting the launch of the game medium to a specific area in the game area can be displayed, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, It is characterized by this. According to this feature, the operation to the operation means can be suitably promoted by the first object with different display patterns at the time of appearance and staying, and further, the launch of the game medium to the specific area can be suitably instructed by the second object with different display patterns at the time of appearance and staying. Corresponding drawings: FIGS. 71, 72, 79

[0057] [Embodiment 49] The gaming machine of Embodiment 49 is, A gaming machine that can be controlled to an advantageous state advantageous to the player, A display means capable of displaying effect identification information for performing variable display, An effect control means capable of causing the display means to display a plurality of types of images including objects according to the performance state, The display means, After the variable display of the production identification information is started in the normal state, it is possible to display the production identification information in a special mode that notifies that it is controlled to the advantageous state. In the advantageous state, it is possible to display a predetermined object that promotes the launch of the game medium to a specific area in the game area. The production identification information displayed in the special mode starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from when the production identification information is displayed in the special mode. It is characterized by this. According to this feature, it is possible to suitably notify that it is controlled to the advantageous state by the production identification information in the special mode with different display patterns at the time of appearance and staying. Furthermore, it is possible to suitably instruct the launch of the game medium to the specific area by the predetermined object with different display patterns at the time of appearance and staying. Corresponding drawings: FIG. 59, FIG. 71

[0058] [Embodiment 50] The gaming machine of Embodiment 50 is A gaming machine that can be controlled to an advantageous state that is advantageous for the player, Display means capable of displaying production identification information that performs variable display, Game control means, Production control means capable of displaying a plurality of types of images including an object on the display means according to the production situation, and is provided with The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, The display means is After the variable display of the production identification information is started in the special state, it is possible to display the production identification information in a special mode that notifies that it is controlled to the advantageous state. In the advantageous state, it is possible to display a predetermined object that promotes the launch of the game medium to a specific area in the game area. The production identification information displayed in the special mode starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that when the production identification information is displayed in the special mode. It is characterized by this. According to this feature, it is possible to suitably notify that control is in an advantageous state by the production identification information in a special mode in which the display pattern is different at the time of appearance and at the time of stay. Furthermore, it is possible to suitably instruct the launch of the game medium to a specific area by the predetermined object in which the display pattern is different at the time of appearance and at the time of stay. Corresponding drawings: FIGS. 68 and 71

[0059] [Mode 51] The gaming machine of Mode 51 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying production identification information for variable display, Game control means, Production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, and is provided with The game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, The display means is After the variable display of the production identification information is started in the normal state, it is possible to display the production identification information in a special mode for notifying that control is in the advantageous state, After the variable display of the production identification information is started in the special state, it is possible to display the production identification information in the special mode, It is possible to display a predetermined object that promotes the launch of the game medium to a specific area in the game area in the advantageous state, The production identification information displayed in the special mode in the normal state starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect. In the special state, the effect identification information displayed in the special mode starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that when the effect identification information is displayed in the special mode in the normal state or the special state. It is characterized by this. According to this feature, it is possible to preferably notify that the control is in an advantageous state by the effect identification information in the special mode with different display patterns at the time of appearance and at the time of staying. Further, it is possible to preferably instruct the launch of the game medium to a specific area by the predetermined object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: FIGS. 59, 68, 71

[0060] [Mode 52] The gaming machine of Mode 52 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying effect identification information for performing variable display, Effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, When the display means is controlled to the advantageous state after the start of variable display of the effect identification information in the normal state, It is possible to display a first object corresponding to the name of the advantageous state, It is possible to display a second object that promotes the launch of the game medium to a specific area in the game area, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that when the first object is displayed. It is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can preferably indicate the types of advantageous states, and further, the second object with different display patterns at the time of appearance and stay can preferably instruct the launch of the game medium to a specific area. Corresponding drawing: Figure 69

[0061] [Form 53] The gaming machine of Form 53 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying effect identification information for variable display, game control means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, the game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, when the display means is controlled to the advantageous state after the start of the variable display of the effect identification information in the special state, it can display a first object corresponding to the name of the advantageous state, and can display a second object that prompts the launch of the game medium to a specific area in the game area, the first object starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, the second object is displayed with a stay effect different from that of the first object, and is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can preferably indicate the types of advantageous states, and further, the second object with a display pattern different from that of the first object can preferably instruct the launch of the game medium to a specific area. Corresponding drawing: Figure 70

[0062] [Form 54] The gaming machine of Form 54 is A gaming machine that can be controlled to an advantageous state favorable to the player, display means capable of displaying production identification information for variable display, game control means, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, The game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, The display means, when controlled to the first advantageous state after the variable display of the production identification information is started in the normal state, is capable of displaying a first object corresponding to the name of the first advantageous state, is capable of displaying a second object that prompts the launch of a game medium to a specific area in the game area, when controlled to the second advantageous state after the variable display of the production identification information is started in the special state, is capable of displaying a third object corresponding to the name of the second advantageous state, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, The third object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, It is characterized by this. According to this feature, the types of advantageous states can be suitably indicated by the first object and the third object with different display patterns at the time of appearance and stay, and furthermore, the launch of the game medium to the specific area can be suitably indicated by the second object with different display patterns at the time of appearance and stay. Corresponding drawings: Fig. 69, Fig. 70

[0063] [Embodiment 55] The gaming machine of Embodiment 55, A gaming machine that can be controlled to an advantageous state favorable to the player, display means capable of displaying production identification information for variable display, game control means, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, The game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after the variable display of the production identification information is started in the normal state, it is possible to display a first object corresponding to the name of the special state, it is possible to display a second object that prompts the launch of a game medium to a specific area in the game area, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, which is characterized by the above. According to this feature, it is possible to suitably show that the game in the special state can be made possible by the first object with different display patterns at the time of appearance and at the time of staying. Furthermore, it is possible to suitably instruct the launch of the game medium to the specific area by the second object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: FIGS. 71 and 75

[0064] [Embodiment 56] The gaming machine of Embodiment 56 is a gaming machine that can be controlled to an advantageous state favorable to the player, display means capable of displaying production identification information for variable display, game control means, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state. When the display means is controlled to the advantageous state after the variable display of the effect identification information is started in the special state, it can display a first object corresponding to the name of the special state, and can display a second object that prompts the launch of the game medium to a specific area in the game area. The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object is displayed with a staying effect different from that of the first object. It is characterized by this. According to this feature, it can be suitably shown that the game in the special state can continue with the first object having different display patterns at the time of appearance and staying. Furthermore, the second object having a display pattern different from that of the first object can suitably indicate the launch of the game medium to the specific area. Corresponding drawings: FIGS. 71 and 75

[0065] [Embodiment 57] The gaming machine of Embodiment 57 is a gaming machine that can be controlled to an advantageous state advantageous to the player, a display means capable of displaying effect identification information for variable display, a game control means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation. The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state. The display means can display the effect identification information in a special mode that notifies that it is controlled to the advantageous state after the variable display of the effect identification information is started in the normal state. After displaying the effect identification information in the special mode, It is possible to display a first object corresponding to the name of the advantageous state, It is possible to display a second object that prompts the launch of a game medium to a specific area in the game area, It is possible to display a third object corresponding to the name of the special state, The effect identification information displayed in the special mode is started to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The first object is started to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The second object is started to be displayed without an appearance effect, and then is displayed with a staying effect different from when the effect identification information is displayed in the special mode or when it is the first object, The third object is started to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, It is characterized by this. According to this feature, it is possible to suitably notify that it is controlled to an advantageous state by the effect identification information in a special mode in which the display pattern is different at the time of appearance and at the time of staying. Further, it is possible to suitably indicate the type of the advantageous state by the first object in which the display pattern is different at the time of appearance and at the time of staying. Further, it is possible to suitably instruct the launch of the game medium to the specific area by the second object in which the display pattern is different at the time of appearance and at the time of staying. Further, it is possible to suitably indicate that the game in the special state becomes possible by the third object in which the display pattern is different at the time of appearance and at the time of staying. Corresponding drawings: FIGS. 59, 69, 75

[0066] [Form 58] The gaming machine of Form 58 is A gaming machine that can be controlled to an advantageous state advantageous to the player, Display means capable of displaying effect identification information for performing variable display, Game control means, An effect control means capable of causing a display means to display a plurality of types of images including an object according to a performance state, The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, The display means, After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in a special mode notifying that the state is controlled to the advantageous state, In the special state, a first object that prompts the launch of a game medium to a specific area in the game area can be displayed, After displaying the effect identification information in the special mode, A second object corresponding to the name of the advantageous state can be displayed, A third object corresponding to the name of the special state can be displayed, The effect identification information displayed in the special mode starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The first object is displayed with a staying effect different from when the effect identification information is displayed in the special mode, The second object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, The third object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, It is characterized by this. According to this feature, it is possible to suitably notify that control is in an advantageous state by effect discrimination information in a special mode in which the display pattern is different at the time of appearance and at the time of staying. Further, when the effect discrimination information is displayed in a special mode, a first object having a different effect from the staying time can suitably instruct the shooting of a game medium to a specific area. Further, a second object having a different display pattern at the time of appearance and at the time of staying can suitably indicate the type of advantageous state. Further, a third object having a different display pattern at the time of appearance and at the time of staying can suitably indicate that a game in a special state is possible. Corresponding drawings: FIGS. 68, 70, 75

[0067] [Mode 59] The gaming machine of Mode 59 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, operation means operable by the player, display means, game control means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, the game control means is capable of controlling to a special state more advantageous than the normal state after controlling the advantageous state, the effect control means is capable of executing a predetermined effect suggesting the degree of expectation of being controlled to the advantageous state using the operation means in the normal state, the display means can display a first object imitating the operation means before the execution of the predetermined effect, can display a second object that promotes shooting to a predetermined area in the game area when controlled to the normal state without being controlled to the advantageous state in the special state, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object. It is characterized by this. According to this feature, the operation to the operation means can be preferably promoted by the first object with different display patterns at the time of appearance and at the time of staying, and further, the launching of the game medium to the predetermined area can be preferably instructed by the second object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: FIGS. 46, 47, 76

[0068] [Form 60] The gaming machine of Form 60 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, operation means operable by the player, display means, game control means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, The effect control means can execute a specific effect for notifying whether or not the advantageous state is controlled using the operation means in the normal state, The display means can display a first object imitating the operation means before the specific effect is executed, and can display a second object for promoting the launch to a predetermined area in the game area when it is controlled to the normal state without being controlled to the advantageous state in the special state, The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object. It is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can suitably prompt the operation on the operation means, and further, the second object with different display patterns at the time of appearance and stay can suitably instruct the launch of the game medium to a predetermined area. Corresponding drawings: FIGS. 58 and 76

[0069] [Aspect 61] The gaming machine of Aspect 61 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, an operation means operable by the player, a display means, a game control means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The game control means can control to a special state more advantageous than the normal state after the control of the advantageous state, The effect control means can execute a specific effect for notifying whether or not the advantageous state is controlled using the operation means in the special state, The display means can display a first object imitating the operation means before the specific effect is executed, and can display a second object for prompting the launch to a predetermined area in the game area when the advantageous state is not controlled and the normal state is controlled in the special state, The first object starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object, which is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can suitably promote the operation to the operation means, and further, the second object with different display patterns at the time of appearance and stay can suitably instruct the launch of the game medium to a predetermined area. Corresponding drawings: Figures 67 and 76

[0070] [Form 62] The gaming machine of Form 62 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, operation means operable by the player, display means, game control means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state, The effect control means can execute a special effect for notifying that the special state is controlled by using the operation means in the advantageous state, The display means can display a first object imitating the operation means before the special effect is executed, and can display a second object that promotes the launch to a predetermined area in the game area when controlled to the normal state without being controlled to the advantageous state in the special state, The first object starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object, which is characterized by this. According to this feature, the first object with different display patterns at the time of appearance and stay can suitably promote the operation to the operation means, and further, the second object with different display patterns at the time of appearance and stay can suitably instruct the launching of the game medium to the predetermined area. Corresponding drawings: FIGS. 72 and 76

[0071] [Embodiment 63] The gaming machine of Embodiment 63 is a gaming machine that can be controlled to an advantageous state advantageous to the player, display means capable of displaying effect identification information for variable display, game control means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation, the game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, the display means is capable of displaying the effect identification information in a special mode for notifying that it is controlled to the advantageous state after the variable display of the effect identification information is started in the normal state, capable of displaying a predetermined object that promotes the launch to a predetermined area in the game area when it is controlled to the normal state without being controlled to the advantageous state in the special state, the effect identification information displayed in the special mode starts to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect, the predetermined object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from when the effect identification information is displayed in the special mode, which is characterized by the above. According to this feature, the effect identification information in the special mode with different display patterns at the time of appearance and stay can suitably notify that it is controlled to the advantageous state, and further, the second object with different display patterns at the time of appearance and stay can suitably instruct the launching of the game medium to the predetermined area. Corresponding description: FIGS. 59 and 76

[0072] [Form 64] The gaming machine of Form 64 is a gaming machine that can be controlled to an advantageous state favorable to the player, display means capable of displaying production identification information for variable display, game control means, production control means capable of causing the display means to display a plurality of types of images including an object according to the production situation, and is provided with the game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, the display means is when controlled to the advantageous state after the start of variable display of production identification information in the normal state, capable of displaying a first object corresponding to the name of the advantageous state, when controlled to the normal state without being controlled to the advantageous state in the special state, capable of displaying a second object that prompts firing to a predetermined area in the game area, the first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect, the second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object, and is characterized by this. According to this feature, the type of the advantageous state can be suitably indicated by the first object with different display patterns at the time of appearance and at the time of staying, and further, the firing of the game medium to the predetermined area can be suitably indicated by the second object with different display patterns at the time of appearance and at the time of staying. Corresponding description: FIGS. 69 and 76

[0073] [Form 65] The gaming machine of Form 65 is a gaming machine that can be controlled to an advantageous state favorable to the player, display means capable of displaying production identification information for variable display, game control means, A game control device comprising: an effect control means capable of causing a display means to display a plurality of types of images including an object according to a game state; The game control means is capable of controlling the game to a special state more advantageous than the normal state after controlling the advantageous state; The display means, in the special state, is capable of displaying a first object corresponding to the name of the advantageous state when it is controlled to the advantageous state after variable display of effect identification information is started; is capable of displaying a second object that prompts launching to a predetermined area in the game area when it is controlled to the normal state without being controlled to the advantageous state; The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that of the first object; characterized by the above. According to this feature, the type of the advantageous state can be preferably indicated by the first object with different display patterns at the time of appearance and at the time of staying, and further, the launching of the game medium to the predetermined area can be preferably indicated by the second object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: Fig. 70, Fig. 76

[0074] [Mode 66] The gaming machine of Mode 66 is a gaming machine capable of being controlled to an advantageous state advantageous to a player, a display means capable of displaying effect identification information for performing variable display, a game control means, and an effect control means capable of causing the display means to display a plurality of types of images including an object according to a game state; The game control means is capable of controlling the game to a special state more advantageous than the normal state after controlling the advantageous state; The display means, When, after the start of the variable display of the effect identification information in the normal state, the game machine is controlled to the first advantageous state, it is possible to display a first object corresponding to the name of the first advantageous state. When, after the start of the variable display of the effect identification information in the special state, the game machine is controlled to the second advantageous state, it is possible to display a second object corresponding to the name of the second advantageous state. When, in the special state, the game machine is not controlled to the second advantageous state but is controlled to the normal state, it is possible to display a third object that prompts the launch to a predetermined area in the game area. The first object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The second object starts to be displayed with an appearance effect, and then is displayed with a staying effect different from the appearance effect. The third object starts to be displayed without an appearance effect, and then is displayed with a staying effect different from that when the first object or the second object is displayed. It is characterized by this. According to this feature, the types of advantageous states can be suitably indicated by the first object and the second object with different display patterns at the time of appearance and at the time of staying. Further, the launch of the game medium to the predetermined area can be suitably indicated by the third object with different display patterns at the time of appearance and at the time of staying. Corresponding drawings: FIGS. 69, 70, 76

[0075] [Mode 67] The gaming machine of Mode 67 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, operation means operable by the player, display means, and effect control means capable of causing the display means to display a plurality of types of images including an object according to the effect situation. The effect control means, in the normal state, It is possible to execute a predetermined effect that suggests the degree of expectation to be controlled to the advantageous state using the operation means, It is possible to execute a specific effect that notifies whether or not it is controlled to the advantageous state using the operation means, The display means can display a predetermined object imitating the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed, The predetermined object at the first timing starts to be displayed with a first appearance effect and then is displayed with a staying effect, The predetermined object at the second timing starts to be displayed with a second appearance effect and then is displayed with a staying effect, The period during which the predetermined object is displayed with the second appearance effect is longer than the period during which the predetermined object is displayed with the first appearance effect, which is characterized by this. According to this feature, by making the effects at the time of appearance different at the first timing and the second timing, a difference is created in the degree of impression on the predetermined object to enhance the interest, and furthermore, by making the effects during staying common, it is possible to appropriately prompt the operation to the operation means at any timing. Corresponding drawings: FIGS. 46, 47, 56 to 58

[0076] [Aspect 68] The gaming machine of Aspect 68 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, operation means operable by the player, display means, game control means, and effect control means capable of displaying a plurality of types of images including objects on the display means according to the effect situation, The game control means can be controlled to a special state more advantageous than the normal state after controlling the advantageous state, The effect control means, in the special state, It is possible to execute a predetermined effect that suggests the degree of expectation to be controlled to the advantageous state using the operation means. It is possible to execute a specific effect that notifies whether or not it is controlled to the advantageous state using the operation means. The display means can display a predetermined object imitating the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed. The predetermined object at the first timing starts to be displayed with a first appearance effect and then is displayed with a staying effect. The predetermined object at the second timing starts to be displayed with a second appearance effect and then is displayed with a staying effect. The period during which the predetermined object is displayed with the second appearance effect is longer than the period during which the predetermined object is displayed with the first appearance effect. It is characterized by this. According to this feature, by making the effects at the time of appearance different at the first timing and the second timing, a difference is created in the degree of impression on the predetermined object to increase the interest. Further, by making the effects during the stay common, it is possible to appropriately prompt the operation to the operation means at any timing. Corresponding drawings: FIGS. 61, 62, 66, 67, 117, 121

[0077] [Mode 69] The gaming machine of Mode 69 is A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, An operation means operable by the player, A display means, A game control means, An effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, and is provided with The game control means can be controlled to a special state more advantageous than the normal state after the control of the advantageous state. The effect control means is It is possible to execute a first effect that suggests the degree of expectation of being controlled to the advantageous state using the operation means in the normal state, It is possible to execute a second effect that notifies whether or not the operation means is used to control to the advantageous state in the normal state, It is possible to execute a third effect that suggests the degree of expectation of being controlled to the advantageous state using the operation means in the special state, It is possible to execute a fourth effect that notifies whether or not the operation means is used to control to the advantageous state in the special state, The display means can display a predetermined object imitating the operation means at a first timing before the first effect is executed, a second timing before the second effect is executed, a third timing before the third effect is executed, and a fourth timing before the fourth effect is executed. The predetermined object at the first timing starts to be displayed with a first appearance effect and then is displayed with a staying effect. The predetermined object at the second timing starts to be displayed with a second appearance effect and then is displayed with a staying effect. The predetermined object at the third timing starts to be displayed with a first appearance effect and then is displayed with a staying effect. The predetermined object at the fourth timing starts to be displayed with a second appearance effect and then is displayed with a staying effect. The period during which the predetermined object is displayed with the second appearance effect is longer than the period during which the predetermined object is displayed with the first appearance effect. It is characterized by this. According to this feature, by varying the effects at the time of appearance according to the timing, a difference is created in the degree of impression on the predetermined object to increase the interest, and furthermore, by making the effects during staying common, the operation to the operation means can be appropriately promoted at any timing. Corresponding drawings: Figures 46, 47, 56 - 58, 61, 62, 67, 117, 121

[0078] [Form 70] The gaming machine of Form 70 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, and effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, The effect control means is capable of executing a predetermined effect during the period when variable display is being performed, is capable of executing a demonstration effect during the period when variable display is not being performed, The display means is capable of displaying a first object and a first effect corresponding to the first object when the predetermined effect is executed, is capable of displaying a second object and a second effect corresponding to the second object when the demonstration effect is executed, while the second object and the second effect cannot be displayed during the execution period of the predetermined effect, and the first object and the first effect can be displayed during the execution period of the demonstration effect, which is characterized by this. According to this feature, a gaming machine can be provided that enhances the special feeling of the demonstration effect with the second object and the second effect that are only displayed during the execution period of the demonstration effect, and enables the player to actively watch the demonstration effect. Corresponding drawings: None (see Modification Example 6)

[0079] [Form 71] The gaming machine of Form 71 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, Game control means for determining a variable display pattern when the first start condition or the second start condition is satisfied, Effect control means capable of causing the display means to display a plurality of types of images including objects according to the effect situation, The effect control means can execute a demonstration effect during a period when variable display is not performed, The display means, During a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the game control means, a plurality of preview objects and an effect corresponding to each of the plurality of preview objects can be displayed, During the execution period of the demonstration effect, a plurality of non-preview objects and an effect corresponding to each of the plurality of non-preview objects can be displayed, The number of types of preview objects that can be displayed during variable display differs depending on the type of variable display pattern corresponding to being controlled to the advantageous state that can be determined by the game control means when the first start condition is satisfied, Among the variable display patterns corresponding to being controlled to the advantageous state that can be determined by the game control means when the first start condition is satisfied, the number of types of effects displayed during the variable display period based on the special variable display pattern in which the number of types of preview objects is the largest is larger than the number of types of effects displayed during the execution period of the demonstration effect, It is characterized by this. According to this feature, during the demonstration effect, by displaying a plurality of effects, the demonstration effect can be suitably enhanced. Furthermore, by making the number of effects that can be displayed during the variable display based on the special variable display pattern larger than during the demonstration effect, the variable display based on the special variable display pattern can be further enhanced. Corresponding drawings: Figures 24, 34, 35, 36, 81, 82

[0080] [Aspect 72] The gaming machine of Aspect 72 is, A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, display means, game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied, production control means capable of causing the display means to display a plurality of types of images including objects according to the production situation, The production control means can execute a demonstration production during a period when variable display is not performed, The display means, During a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed, During the execution period of the demonstration production, a plurality of non-preview objects and effects corresponding to each of the plurality of non-preview objects can be displayed, The number of types of preview objects that can be displayed during variable display differs depending on the type of variable display pattern corresponding to being controlled to the advantageous state that can be determined by the game control means when the second start condition is satisfied, Among the variable display patterns corresponding to being controlled to the advantageous state that can be determined by the game control means when the second start condition is satisfied, the number of types of effects displayed during the variable display period based on the special variable display pattern with the largest number of types of preview objects is larger than the number of types of effects displayed during the execution period of the demonstration production, It is characterized by this. According to this feature, by displaying a plurality of effects also during the demonstration production, the demonstration production can be suitably livened up. Furthermore, by making the number of effects that can be displayed during the variable display based on the special variable display pattern larger than during the demonstration production, the variable display based on the special variable display pattern can be made more lively. Corresponding drawings: FIGS. 24, 34, 35, 36, 81, 82

[0081] [Form 73] The gaming machine of Form 73 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, gaming control means for determining a variable display pattern when a first start condition or a second start condition is satisfied, effect control means capable of causing the display means to display a plurality of types of images including objects according to the production situation, and is provided with, the effect control means can execute a demonstration effect during a period in which variable display is not performed, the display means is during a variable display period based on a variable display pattern corresponding to being controlled to the advantageous state determined by the gaming control means, capable of displaying a plurality of preview objects and an effect corresponding to each of the plurality of preview objects, during the execution period of the demonstration effect, capable of displaying a plurality of non-preview objects and an effect corresponding to each of the plurality of non-preview objects, depending on the type of the variable display pattern corresponding to being controlled to the advantageous state determinable by the gaming control means when the first start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different, depending on the type of the variable display pattern corresponding to being controlled to the advantageous state determinable by the gaming control means when the second start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different, Among the variable display patterns corresponding to being controlled to the advantageous state determinable by the gaming control means when the first start condition is satisfied, the number of types of effects displayed during the variable display period based on the special variable display pattern with the largest number of types of preview objects is larger than the number of types of effects displayed during the execution period of the demonstration effect, Among the variable display patterns that are controlled to the advantageous state determinable by the game control means when the second start condition is satisfied, the number of types of effects displayed during the variable display period based on the special variable display pattern in which the number of types of preview objects is the largest is larger than the number of types of effects displayed during the execution period of the demonstration effect. It is characterized by this. According to this feature, during the demonstration effect as well, by displaying a plurality of effects, the demonstration effect is suitably heightened. Further, by making the number of effects that can be displayed during the variable display based on the special variable display pattern or the special variable display pattern larger than that during the demonstration effect, the variable display based on the special variable display pattern or the special variable display pattern can be further heightened. Corresponding drawings: FIGS. 24, 34, 35, 36, 81, 82

[0082] [Aspect 74] The gaming machine of Aspect 74 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, display means, game control means for determining a variable display pattern when the first start condition or the second start condition is satisfied, and effect control means capable of causing the display means to display a plurality of types of images including objects according to the effect situation, and the effect control means can execute a demonstration effect during a period when variable display is not performed, the display means is capable of displaying a plurality of preview objects and effects corresponding to each of the plurality of preview objects during a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, and is capable of displaying a plurality of non-preview objects and effects corresponding to each of the plurality of non-preview objects during the execution period of the demonstration effect, Depending on the type of variable display pattern corresponding to not being controlled to the advantageous state determinable by the game control means when the first start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different. Among the variable display patterns corresponding to not being controlled to the advantageous state determinable by the game control means when the first start condition is satisfied, the number of types of effects displayed during the variable display period based on a predetermined variable display pattern in which the number of types of preview objects is the largest is larger than the number of types of effects displayed during the execution period of the demonstration effect. It is characterized by this. According to this feature, during the demonstration effect, a plurality of effects are also displayed to suitably enliven the demonstration effect. Furthermore, by making the number of effects that can be displayed during variable display based on a predetermined variable display pattern larger than during the demonstration effect, the variable display based on the predetermined variable display pattern can be suitably enlivened. Corresponding drawings: FIGS. 24, 32, 33, 35, 36, 81, 82

[0083] [Aspect 75] The gaming machine of Aspect 75 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, a display means, a game control means for determining a variable display pattern when the first start condition or the second start condition is satisfied, an effect control means capable of causing the display means to display a plurality of types of images including objects according to the effect situation, and is provided with the effect control means can execute a demonstration effect during a period when variable display is not being performed, the display means is during the variable display period based on the variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, it is possible to display a plurality of preview objects and effects corresponding to each of the plurality of preview objects, During the execution period of the demonstration effect, a plurality of surprise objects and effects corresponding to each of the plurality of surprise objects can be displayed. Depending on the type of variable display pattern corresponding to not being controlled to the advantageous state determinable by the game control means when the second start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different. Among the variable display patterns corresponding to not being controlled to the advantageous state determinable by the game control means when the second start condition is satisfied, the number of types of effects displayed during the variable display period based on the specific variable display pattern with the largest number of types of preview objects is larger than the number of types of effects displayed during the execution period of the demonstration effect. It is characterized by this. According to this feature, during the demonstration effect, a plurality of effects are also displayed to suitably enliven the demonstration effect. Further, by increasing the number of effects that can be displayed during the variable display based on the specific variable display pattern compared to during the demonstration effect, the variable display based on the specific variable display pattern can be suitably enlivened. Corresponding drawings: Figures 24, 32, 33, 35, 36, 81, 82

[0084] [Aspect 76] The gaming machine of Aspect 76 is A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, Display means, Game control means for determining a variable display pattern when the first start condition or the second start condition is satisfied, Effect control means capable of causing the display means to display a plurality of types of images including objects according to the effect situation, and is provided with The effect control means can execute a demonstration effect during a period when variable display is not performed. The display means is During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and an effect corresponding to each of the plurality of preview objects can be displayed. During the execution period of the demonstration effect, a plurality of non-preview objects and an effect corresponding to each of the plurality of non-preview objects can be displayed. Depending on the type of the variable display pattern corresponding to not being controlled to the advantageous state determinable by the game control means when the first start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different. Depending on the type of the variable display pattern corresponding to not being controlled to the advantageous state determinable by the game control means when the second start condition is satisfied, the number of types of preview objects that can be displayed during variable display is different. Among the variable display patterns corresponding to not being controlled to the advantageous state determinable by the game control means when the first start condition is satisfied, the number of types of effects displayed during the variable display period based on a predetermined variable display pattern in which the number of types of preview objects is the largest is larger than the number of types of effects displayed during the execution period of the demonstration effect. Among the variable display patterns corresponding to not being controlled to the advantageous state determinable by the game control means when the second start condition is satisfied, the number of types of effects displayed during the variable display period based on a specific variable display pattern in which the number of types of preview objects is the largest is larger than the number of types of effects displayed during the execution period of the demonstration effect. It is characterized by this. According to this feature, during the demonstration effect, by displaying a plurality of effects, the demonstration effect can be suitably enhanced. Further, by making the number of effects that can be displayed during variable display based on a predetermined variable display pattern or a specific variable display pattern larger than that during the demonstration effect, the variable display based on the predetermined variable display pattern or the specific variable display pattern can be further enhanced. Corresponding Drawings: Figures 24, 32, 33, 35, 36, 81, 82

[0085] [Form 77] The gaming machine of Form 77 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, display means, gaming control means for starting variable display based on the fulfillment of the first start condition or the second start condition, presentation control means capable of causing the display means to display a plurality of types of images including objects according to the presentation situation, and is provided with: The gaming control means is controllable to a first advantageous state or a second advantageous state after the end of the variable display started based on the fulfillment of the first start condition, The presentation control means is capable of executing a demonstration presentation during a period when variable display is not being performed, The display means is in the first advantageous state, capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects, in the second advantageous state, capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects, during the execution period of the demonstration presentation, capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects, The number of types of effects that can be displayed by the display means during the control period of the first advantageous state is larger than the number of types of effects that can be displayed by the display means during the execution period of the demonstration presentation, The number of types of effects that can be displayed by the display means during the control period of the second advantageous state is larger than the number of types of effects that can be displayed by the display means during the execution period of the demonstration presentation. It is characterized by this. According to this feature, during the demonstration performance, a plurality of effects are displayed to appropriately enliven the demonstration performance. Furthermore, by increasing the number of effects that can be displayed in the first advantageous state and the second advantageous state compared to during the demonstration performance, the first advantageous state and the second advantageous state can be appropriately enlivened. Corresponding drawings: Figures 25, 36, 81, 82

[0086] [Form 78] The gaming machine of Form 78 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, a display means, a game control means for starting variable display based on the fulfillment of a first start condition or a second start condition, and a performance control means capable of causing the display means to display a plurality of types of images including objects according to the performance situation, the game control means is controllable to a first advantageous state or a second advantageous state after the end of the variable display started based on the fulfillment of the second start condition, the performance control means is capable of executing a demonstration performance during a period when variable display is not being performed, the display means is capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects in the first advantageous state, is capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects in the second advantageous state, is capable of displaying a plurality of objects and effects corresponding to each of the plurality of objects during the execution period of the demonstration performance, the number of types of effects that the display means can display during the control period of the first advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance, The number of types of effects that can be displayed by the display means during the control period of the second advantageous state is greater than the number of types of effects that can be displayed by the display means during the execution period of the demonstration effect. It is characterized by this. According to this feature, during the demonstration effect, a plurality of effects are displayed to suitably enliven the demonstration effect. Furthermore, by increasing the number of effects that can be displayed in the first advantageous state and the second advantageous state compared to during the demonstration effect, the first advantageous state and the second advantageous state can be suitably enlivened. Corresponding drawing: Fig. 131, Modification Example 7

[0087] The embodiments for carrying out the present invention will be described below based on examples.

[0088] (Configuration of Pachinko Machine 1, etc.) Fig. 1 is a front view of a pachinko machine 1, showing the layout of main members. The pachinko machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball shooting device and driven into this game area.

[0089] Note that the "variable display" of special symbols means, for example, variably displaying a plurality of types of special symbols (the same applies to other symbols described later). Examples of the variation include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, and enlargement / reduction of one or more symbols. In the variation of special symbols and ordinary symbols described later, a plurality of types of special symbols or ordinary symbols are updated and displayed. In the variation of the decorative symbols described later, a plurality of types of decorative symbols are scroll-displayed or updated, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking display of a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.

[0090] The special symbol that is variably displayed on the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol that is variably displayed on the second special symbol display device 4B is also referred to as the "second special figure". Also, the special figure game using the first special figure is called the "first special figure game", and the special figure game using the second special figure is also called the "second special figure game". Note that there may be one type of special symbol display device that performs variable display of the special symbol.

[0091] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.

[0092] For example, on the screen of the image display device 5, in synchronization with the first special figure game or the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol, such as a decorative symbol (a symbol indicating a number, etc.), is performed. Here, in synchronization with the first special figure game or the second special figure game, the decorative symbols are variably displayed (for example, scroll display or update display in the vertical direction) in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special figure game and the variable display of the decorative symbols that are executed in synchronization are collectively referred to simply as variable display.

[0093] Also, on the upper left of the display screen (display area) of the image display device 5, a display area 5S for displaying the first hold memory number (for example, the number "0", etc.), the second hold memory number (for example, the number "4", etc.), and a small symbol corresponding to the decorative symbol is provided, and the small symbol is variably displayed corresponding to the variable display of the decorative symbol.

[0094] Also, for the first reserved memory number, the second reserved memory number, the reserved display, the small handle, an error display (not shown) indicating an error state occurring in the pachinko gaming machine 1, a right hit notification image prompting the player to perform a right hit operation, a time-saving remaining count display indicating the remaining number of times for time-saving, etc., by being displayed in front of (upper layer) the production image such as a character (object image), it is possible to prevent the production images from overlapping and reducing the visibility of the first reserved memory number, the second reserved memory number, the small handle, and the error display. On the other hand, for the decorative symbol, by being displayed behind (lower layer) the production image, it is possible to prevent the decorative symbol from overlapping and reducing the visibility of the production image.

[0095] Also, the above-mentioned small handle is also referred to as the fourth symbol. The fourth symbol is a symbol indicating that the special symbol (the first special symbol, the second special symbol) is variably displayed. For example, in a display device such as the image display device 5, it is variably displayed by a certain operation in a manner that can always be visually recognized. When the fourth symbol is variably displayed, an effect is performed such that the production content including the variable display of the decorative symbol disappears from the screen in an instant, or an effect is performed such that the movable body 32 shields all or part of the screen of the image display device 5. Even if the decorative symbol is difficult to recognize, it becomes possible to recognize whether it is currently in a variably displayed state. The production control CPU 120 performs variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on receiving the first variable display start command. Also, the production control CPU 120 performs variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on receiving the second variable display start command.

[0096] At the lower part of the screen of the image display device 5, there are provided display areas (special drawing hold memory display area 5U, active display area 5F) for displaying hold displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays in execution. The hold display and the active display are collectively referred to as variable display corresponding displays corresponding to variable displays. In addition, in the present embodiment, a special drawing hold memory display area 5U common to the first special symbol and the second special symbol is provided. However, a first special drawing hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is pending is displayed and a second special drawing hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is pending is displayed may be provided separately. In addition, in the present embodiment, the special drawing hold memory display area 5U is a display area for displaying a hold display corresponding to the first special symbol when the game state is the normal state, and is a display area for displaying a hold display corresponding to the second special symbol when the game state is the time-saving state or the probability-variable state. Further, the active display area 5F is a display area for displaying an active display corresponding to the first special symbol when the game state is the normal state, and is a display area for displaying an active display corresponding to the second special symbol when the game state is the time-saving state or the probability-variable state.

[0097] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.

[0098] Below the image display device 5, a winning ball device 6A is provided, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.

[0099] The winning ball device 6A forms a first starting winning opening that is always kept in a certain open state in which game balls can enter by, for example, a predetermined ball receiving member. When a game ball enters the first starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the first special drawing game can be started.

[0100] The variable winning ball device 6B (ordinary electric game device) forms a second starting winning opening that changes between a closed state and an open state by a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric game device having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece stands up, resulting in a closed state where game balls do not enter the second starting winning opening (it is also said that the second starting winning opening is in the closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece tilts, resulting in an open state where game balls can enter the second starting winning opening (it is also said that the second starting winning opening is in the open state). When a game ball enters the second starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.

[0101] At predetermined positions on the game board 2 (in the example shown in FIG. 1, three positions in the lower left of the game area and one position above the variable winning ball device 6B), a general winning opening 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.

[0102] Between the winning ball device 6A and the variable winning ball device 6B, a first special variable winning ball device 7A and a second special variable winning ball device 7B having a large winning opening are provided. The first special variable winning ball device 7A includes a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a first large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door. The second special variable winning ball device 7B includes a large winning opening door that is driven to open and close by a solenoid 83 (see FIG. 2), and forms a second large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.

[0103] In the first special variable winning ball device 7A, when the solenoid 82 for the big winning port door (for special electric accessory) is in the off state, the big winning port door closes the first big winning port, and the game balls cannot enter (pass through) the first big winning port. On the other hand, in the first special variable winning ball device 7A, when the solenoid 82 for the big winning port door is in the on state, the big winning port door opens the first big winning port, and the game balls can easily enter the first big winning port.

[0104] Similarly, in the second special variable winning ball device 7B, when the solenoid 83 for the big winning port door (for special electric accessory) is in the off state, the big winning port door closes the second big winning port, and the game balls cannot enter (pass through) the second big winning port. On the other hand, in the second special variable winning ball device 7B, when the solenoid 83 for the big winning port door is in the on state, the big winning port door opens the second big winning port, and the game balls can easily enter the second big winning port.

[0105] The game balls that enter the first big winning port are detected by the first count switch 23 (see Fig. 2), and the game balls that enter the second big winning port are detected by the second count switch 24 (see Fig. 2). When the game balls are detected by these first count switch 23 and second count switch 24, that is, when the game balls enter the big winning port, a predetermined number (for example, 15) of game balls are paid out as prize balls. When the game balls enter the big winning port, more prize balls are paid out than when the game balls enter the first start winning port, the second start winning port, and the general winning port 10.

[0106] The entry of game balls into each winning port including the general winning port 10 is also referred to as "winning". In particular, the winning at the start ports (the first start winning port, the second start winning port) is also referred to as the start winning.

[0107] At a predetermined position on the game board 2 (in the example shown in FIG. 1, the lower left of the game area), a normal symbol display 20 is provided. As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like, and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by numbers indicating "0" to "9", lighting patterns such as "-", etc. The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.

[0108] To the right of the image display device 5, a passage gate 41 through which the game balls can pass is provided. Based on the game balls passing through the passage gate 41, a normal symbol game is executed.

[0109] Below the normal symbol display 20, a normal symbol hold display 25C is provided. The normal symbol hold display 25C includes, for example, 4 LEDs, and displays the number of normal symbol games whose execution is on hold, that is, the normal symbol hold memory number, by the number of lit LEDs.

[0110] On the surface of the game board 2, in addition to the above configuration, a windmill and a large number of obstacle pins for changing the flow direction and speed of the game balls are provided. At the bottom of the game area, an out port is provided for taking in game balls that have not entered any winning ports.

[0111] In addition, the game area in this embodiment is an area formed to the left of the image display device 5, and a left game area 2L where the game balls can win the general winning port 10 and the first start winning port formed by the winning ball device 6A when the game balls flow down; and an area formed to the right of the image display device 5, and a right game area 2R where the game balls can win the second start winning port formed by the variable winning ball device 6B, the first big winning port or the second big winning port formed by the special variable winning ball device 7 and can pass through the passage gate 41 when the game balls flow down.

[0112] Still, the normal state in the present embodiment is a gaming state in which the player mainly launches the game ball toward the left gaming area 2L, and the time-limited state, the probability-variable state, and the big-win gaming state in the present embodiment are gaming states in which the player launches the game ball toward the right gaming area 2R.

[0113] Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3. Side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the gaming area. A button lamp 9e is provided below the game board 2. The main lamp 9a, the side lamps 9b, and the button lamp 9e provided on the gaming machine frame 3 are also referred to as "frame lamps".

[0114] A movable body 32 that operates according to the effect is provided at a predetermined position of the game board 2 (the upper position of the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacker lamp 9c is provided near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, the side lamps 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f may be collectively referred to as the game effect lamp 9. Still, the main lamp 9a, the side lamps 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f are configured to include LEDs. Also, various lamps will be described later.

[0115] A hitting operation handle (operation knob) 30 that is operated by a player or the like to launch the game ball toward the gaming area by a ball hitting and launching device is provided at the lower right position of the gaming machine frame 3.

[0116] At a predetermined position of the gaming machine frame 3 below the gaming area, there is provided a hitting ball supply tray (upper tray) that can hold (store) the gaming balls paid out as prize balls or the gaming balls lent out by a predetermined ball lending machine and supply them to the hitting ball launching device. In addition, the gaming machine frame 3 may be provided with a payout unit (hitting ball supply tray) for paying out prize balls when the upper tray is full, separately from the upper tray.

[0117] At a predetermined position of the gaming machine frame 3 below the gaming area, a stick controller 31A that can be gripped by the player and tilted is attached. The stick controller 31A is provided with a trigger button that can be pressed by the player. Operations on the stick controller 31A are detected by a controller sensor unit 35A (see FIG. 2).

[0118] At a predetermined position of the gaming machine frame 3 below the gaming area, a push button 31B that enables a player to perform a predetermined instruction operation by pressing or the like is provided. Operations on the push button 31B are detected by a push sensor 35B (see FIG. 2).

[0119] In the pachinko gaming machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided.

[0120] (Outline of the progress of the game) By a rotational operation of the hitting ball operation handle 30 of the pachinko gaming machine 1 by the player, the gaming ball is launched toward the gaming area. When the gaming ball passes through the passage gate 41, a normal pattern game by the normal pattern display 20 is started. In addition, when the gaming ball passes through the passage gate 41 during the period of execution of the previous normal pattern game or the like (when the gaming ball passes through the passage gate 41 but the normal pattern game based on the passage cannot be executed immediately), the normal pattern game based on the passage is held up to a predetermined upper limit number (for example, 4).

[0121] In this ordinary symbol game, if a specific ordinary symbol (ordinary symbol for a win) stops and is displayed, the display result of the ordinary symbol becomes "win in ordinary symbols". On the other hand, if an ordinary symbol other than the ordinary symbol for a win (ordinary symbol for a miss), which is a confirmed ordinary symbol, stops and is displayed, the display result of the ordinary symbol becomes "miss in ordinary symbols". When it becomes "win in ordinary symbols", opening control is performed to keep the variable prize ball device 6B in an open state for a predetermined period (the second start winning opening becomes open).

[0122] When a game ball enters the first start winning opening formed in the prize ball device 6A, the first special symbol game by the first special symbol display device 4A is started.

[0123] When a game ball enters the second start winning opening formed in the variable prize ball device 6B, the second special symbol game by the second special symbol display device 4B is started.

[0124] In addition, during the period when the special symbol game is being executed or during the period when the game is controlled to be in a big win game state, if a game ball enters (wins) the start winning opening (a start win occurs but the special symbol game based on the start win cannot be immediately executed), the special symbol game based on the entry is postponed until a predetermined upper limit number (for example, 4).

[0125] In the special symbol game, if a specific special symbol (big win symbol, for example, "7", the actual symbol varies according to the big win type described later) stops and is displayed as the confirmed special symbol, it becomes a "big win", and if a special symbol different from the big win symbol (miss symbol, for example, "-") stops and is displayed, it becomes a "miss".

[0126] After the display result in the special symbol game becomes a "big win", the game is controlled to be in a big win game state, which is an advantageous state for the player.

[0127] In the big win gaming state, the first big winning opening and the second big winning opening formed by the special variable winning ball device 7 are opened in a predetermined manner. The open state continues until the earlier of the timing when a predetermined period (for example, 29 seconds or 1.8 seconds) elapses and the timing when the number of game balls entering the big winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period during which the big winning opening can be opened in one round, and hereinafter is also referred to as the opening upper limit period. One cycle in which the big winning opening is in the open state in this way is called a round (round game). In the big win gaming state, the round can be repeatedly executed until a predetermined upper limit number of times (10 times, 6 times, etc.) is reached.

[0128] In the big win gaming state, the player can obtain prize balls by making the game balls enter the big winning opening. Therefore, the big win gaming state is an advantageous state for the player. The more rounds there are in the big win gaming state and the longer the opening upper limit period is, the more advantageous it is for the player.

[0129] In addition, big win types are set for the "big win". For example, multiple types of opening modes of the big winning opening (number of rounds and opening upper limit period) and game states after the big win gaming state (normal state, time-saving state, probability-variable state, etc.) are prepared, and the big win types are set accordingly. As big win types, there may be provided big win types in which many prize balls can be obtained, big win types with few prize balls, or big win types in which almost no prize balls can be obtained.

[0130] After the big win gaming state ends, it may be controlled to a time-saving state or a probability-variable state according to the above big win type.

[0131] In the short-time state, control (short-time control) is executed to shorten the average special symbol variation time (the period during which the special symbol varies) compared to the normal state. In the short-time state, control (high-opening control, high-base control) is also executed to make it easier for the game balls to enter the second start winning opening, such as shortening the average normal symbol variation time (the period during which the normal symbol varies) compared to the normal state, or improving the probability of "winning per normal symbol" in the normal symbol game compared to the normal state. Since the short-time state is a state where the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.

[0132] In the probability variation state, in addition to the short-time control, probability variation control is executed to increase the probability that the display result becomes a "big win" compared to the normal state. Since the probability variation state is a state where the variation efficiency of the special symbol is improved and it is easy to get a "big win", it is an even more advantageous state for the player.

[0133] The short-time state and the probability variation state continue until any one of the end conditions, such as a predetermined number of special symbol games being executed and the next big win game state being started, is satisfied first. What is called "running out of times" when the execution of a predetermined number of special symbol games becomes the end condition (running out of times short-time, running out of times probability variation, etc.).

[0134] The normal state refers to a game state other than advantageous states such as the big win game state advantageous to the player and special states such as the short-time state and the probability variation state. The pachinko game machine 1, such as the probability of the display result becoming "winning per normal symbol" in the normal symbol game and the probability of the display result becoming a "big win" in the special symbol game, is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when a system reset is performed and no predetermined return process is executed after power-on).

[0135] The state in which the probability variation control is being executed is also referred to as the high probability state, and the state in which the probability variation control is not being executed is also referred to as the low probability state. The state in which the time shortening control is being executed is also referred to as the high base state, and the state in which the time shortening control is not being executed is also referred to as the low base state. By combining these, the time shortening state is also referred to as the low probability high base state, the probability variation state is also referred to as the high probability high base state, the normal state is also referred to as the low probability low base state, etc. The high probability state and the low base state are also referred to as the high probability low base state.

[0136] In addition, in this embodiment, the big winning openings that become the open mode in a specific round (for example, the 6th round) differ according to the big winning type. In the big winning type in which the second winning opening becomes the open mode in the specific round, the game balls enter the second big winning opening, that is, after the big winning game ends, the game state is controlled to the probability variation state (high probability high base state) based on the detection by the second count switch 24.

[0137] (Advancement of the performance, etc.) In the pachinko gaming machine 1, various effects (effects for notifying the progress of the game or livening up the game) are executed according to the progress of the game. The said effect will be demonstrated below. In addition, although the said effect is performed by displaying various effect images on the image display device 5, in addition to or instead of the said display, it may be performed as an effect using the sound output from the speakers 8L and 8R, the lighting or extinguishing of the game effect lamp 9, the movement of the movable body 32, or any effect device including some or all of these.

[0138] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5, the variable display of the decorative symbols is started corresponding to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) stops being displayed in the first special figure game or the second special figure game, the determined decorative symbol (combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, also stops being displayed (derived).

[0139] During the period from the start to the end of the variable display of the decorative symbol, the mode of the variable display of the decorative symbol may become a predetermined reach mode (reach is established). Here, the reach mode means, for example, a mode in which the variable display continues for the decorative symbols that have not yet been stopped being displayed when the decorative symbol stopped being displayed on the screen of the image display device 5 constitutes a part of the jackpot combination described later.

[0140] In addition, a reach effect is executed in response to the reach mode being achieved during the variable display of the decorative symbol. In the pachinko gaming machine 1, a plurality of types of reach effects are executed in which the ratio (also called jackpot reliability or jackpot expectancy) at which the display result (display result of the special figure game or display result of the variable display of the decorative symbol) becomes a "jackpot" differs according to the effect mode. Examples of reach effects include a normal reach and a super reach with a higher jackpot reliability than the normal reach.

[0141] When the display result of the special figure game becomes a "jackpot", on the screen of the image display device 5, a fixed decorative symbol that becomes a predetermined jackpot combination is derived as the display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "jackpot"). As an example, the same decorative symbol (for example, "7", etc.) stops being displayed aligned on a predetermined effective line in the decorative symbol display areas 5L, 5C, and 5R of "left", "center", and "right".

[0142] When the display result of the special figure game becomes a "miss", the mode of the variable display of the decorative symbol does not become a reach mode, and a fixed decorative symbol of a non-reach combination (also called "non-reach miss") may be stopped being displayed as the display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "non-reach miss"). Also, when the display result becomes a "miss", after the mode of the variable display of the decorative symbol becomes a reach mode, a fixed decorative symbol of a predetermined reach combination that is not a jackpot combination (also called "reach miss") may be stopped being displayed as the display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "reach miss").

[0143] The effects that the pachinko gaming machine 1 can execute also include displaying the above variable display-compatible displays (hold display and active display). Further, as other effects, for example, a preview effect that previews the jackpot reliability is executed during the variable display of the decorative symbols. The preview effect includes a preview effect that previews the jackpot reliability in the variable display being executed and a pre-read preview effect that previews the jackpot reliability in the variable display before execution (the variable display whose execution is on hold). As the pre-read preview effect, an effect that changes the display mode of the variable display-compatible display (hold display and active display) to a mode different from the normal one may be executed.

[0144] Also, in the image display device 5, a pseudo-sequence effect that makes a single variable display appear to be a plurality of variable displays by temporarily pausing the decorative symbols during the variable display of the decorative symbols and then resuming the variable display may be executed.

[0145] Even during the jackpot gaming state, a jackpot-in effect that notifies the jackpot gaming state is executed. As the jackpot-in effect, an effect that notifies the number of rounds or an upgrading effect that indicates that the value of the jackpot gaming state is improving may be executed.

[0146] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer-waiting demo effect is executed).

[0147] (Board Configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc. as shown in FIG. 2. In addition, on the back of the pachinko gaming machine 1, various boards such as a payout control board, an information terminal board, a launch control board, etc. are arranged. Furthermore, a power supply board 17 is also installed. The various control boards include not only an electronic circuit board such as a printed wiring board on which a conductor pattern is formed and electrical components can be mounted, but also an electronic circuit mounting board configured by mounting electrical components on the electronic circuit board to realize a specific electrical function.

[0148] A power supply board 17 is connected with a power switch 91. By operating (turning on) the power switch 91, power from an AC power source such as AC 100V in an external power source like a commercial power supply can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 is provided with, for example, a rectifying circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (such as DC 12V or DC 5V), and the like.

[0149] The main board 11 is a main - side control board and has a function of controlling the progress of the above - mentioned games in the pachinko game machine 1 (including the execution of special - figure games (including reservation management), the execution of general - figure games (including reservation management), jackpot game states, game states, etc.). The main board 11 has a game - control microcomputer 100, a switch circuit 110, an output circuit 111, and the like.

[0150] The game - control microcomputer 100 mounted on the main board 11 is, for example, a single - chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random - number circuit 104, an I / O (Input / Output port) 105, and a real - time clock 106.

[0151] By executing the program stored in the ROM 101, the CPU 103 performs processing for controlling the progress of the game (processing for realizing the functions of the main board 11). At this time, various data stored in the ROM 101 (data such as variable patterns described later, production control commands described later, and various tables referred to when making various determinations described later) are used, and the RAM 102 is used as the main memory. A part or all of the RAM 102 serves as a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 stops. Note that all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.

[0152] The random number circuit 104 countably updates numerical data indicating various random values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).

[0153] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal hold display 25C, etc., solenoid drive signals).

[0154] The switch circuit 110 captures detection signals (detection signals indicating that a game ball has passed or entered and the switch has been turned on, etc.) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), first count switch 23, second count switch 24) and transmits them to the game control microcomputer 100. By transmitting the detection signal, it is detected that a game ball has passed or entered.

[0155] The switch circuit 110 receives the reset signal, power-off signal, and clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for putting control circuits such as the game control microcomputer 100 into an operation stop state, and it may be output using any one of a power supply monitoring circuit, a built-in IC of a watchdog timer, and a system reset IC. The power-off signal becomes off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and becomes on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or more. The clear signal becomes on, for example, in response to a pressing operation on a clear switch 92 provided on the power supply board 17.

[0156] The output circuit 111 transmits the solenoid drive signal (for example, a signal for turning on the solenoid 81, solenoids 82 and 83) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory, the solenoid 82 for a big winning opening door, and the solenoids 83.

[0157] Also, the pachinko game machine 1 in the present embodiment is also provided with a payout control board (not shown). The payout control board is driven with a payout device for paying out a predetermined number of game balls (for example, 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and a game ball detection sensor provided in a payout passage through which the game balls paid out by the payout device pass are connected, and it is possible to stop the drive of the payout device according to the mode of the game ball detection signal received from the game ball detection sensor.

[0158] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the hitting operation handle 30 are connected to the payout control board. Based on the signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. Further, a signal indicating whether or not the touch ring is detected and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.

[0159] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress of the game, etc.) to the effect control board 12 according to the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (for example, the display result of the special figure game (including the big win type), the variable pattern used when executing the special figure game (details will be described later)), the game situation (for example, the start and end of variable display, the opening status of the big winning opening, the occurrence of winning, the number of stored holds, the game state), commands specifying the occurrence of errors, etc.

[0160] The effect control board 12 is a sub-side control board independent of the main board 11, and has a function of receiving an effect control command and executing an effect (various effects according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, etc.) based on the received effect control command.

[0161] The effect control board 12 is equipped with an effect control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.

[0162] The performance control CPU 120 executes processes for performing performances together with the display control unit 123 (processes for realizing the above functions of the performance control board 12, including determination of performances to be executed, etc.) by executing programs stored in the ROM 121. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0163] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the controller sensor unit 35A or the push sensor 35B (signals output when an operation by a player is detected, and signals appropriately indicating the operation content).

[0164] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the performance control CPU 120.

[0165] The display control unit 123 supplies a video signal corresponding to the performance to be executed to the image display device 5 based on an instruction to execute a performance from the performance control CPU 120, thereby causing the image display device 5 to display a performance image. Further, display processing is performed to output the image data of the display image creation area in the VRAM area designated by the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched every V blank. For this reason, when drawing is performed on the area assigned as the drawing area in a certain V blank, in the next V blank, it switches to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and during that time, drawing is also performed in the other area.

[0166] Further, as shown in FIG. 3, since the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these respective layers, and a display image creation area for generating an image to be displayed on the image display device 5 by further superimposing (compositing) the images drawn and arranged in each layer image drawing area. Note that there are concepts of upper, middle, and lower in each layer image drawing area, and the higher the layer number of the upper layer image drawing area, the higher the display priority is set in the image display device 5, and the lower the layer number of the lower layer drawing area, the lower the display priority is set in the image display device 5.

[0167] As shown in FIG. 4, in the VRAM area, there are a layer 1 image drawing area for drawing and arranging a background image as the image of layer 1, a layer 2 image drawing area for drawing and arranging a decorative pattern as the image of layer 2, a layer 3 image drawing area for drawing and arranging an object image such as a character as the image of layer 3, a layer 4 image drawing area for drawing and arranging an enlarged effect image described later as the image of layer 4, a layer 5 image drawing area for drawing and arranging a decorative effect image described later as the image of layer 5, a layer 6 image drawing area for drawing and arranging a crack precursor image (such as a glass plate image) described later as the image of layer 6, a layer 7 image drawing area for drawing and arranging a glass plate image A as a crack target image to be displayed in place of the glass plate image and a fragment image generated by the cracking of the glass plate image A as the image of layer 7, a layer 8 image drawing area for drawing and arranging an operation effect image described later as the image of layer 8, a layer 9 image drawing area for drawing and arranging a whiteout image 003SG303 described later as the image of layer 9, a layer 10 image drawing area for drawing and arranging an operation promotion image described later as the image of layer 10, a layer 11 image drawing area for drawing and arranging variable display corresponding display (hold display or active display) as the image of layer 11, a layer 12 image drawing area for drawing and arranging an image of a right strike display or a left strike display described later as the image of layer 12, and a layer 13 image drawing area for drawing and arranging a small pattern (fourth pattern) as the image of layer 13 are arranged.

[0168] Furthermore, the enlargement effect in the present embodiment refers to an image that imitates (is in a similar relationship with) the target image in each effect and is enlarged over time, has a higher transmittance than the target image, and has a gradually increasing transmittance as it is enlarged (see FIGS. 83 to 97). The decoration effect in the present embodiment refers to an image that has a different shape from the target image in each effect and has the same transmittance as the target image at least at the start of display (transmittance 0%) (see FIGS. 98 and 99). Also, compared with the decoration effect, the development cost of the enlargement effect is lower. Specifically, for the decoration effect, since dedicated material data is prepared and the material data is appropriately processed, it takes a certain amount of time to create the image. In contrast, for the enlargement effect, since it can be created by diverting the material data of the decorative pattern, it is an image that can be created in a short period of time. That is, the enlargement effect is an image that can effectively make the target image to be noticed stand out while having a low development cost.

[0169] In the present embodiment, an image to be displayed on the display screen of the image display device 5 can be generated by superimposing the respective images drawn and arranged in these layer 1 image drawing areas to layer 13 image drawing areas. Further, as shown in FIGS. 4 and 5, the image drawn in the layer 1 image drawing area is set to have the lowest display priority, the image drawn in the layer 2 image drawing area is set to have a higher display priority than the image drawn in the layer 1 image drawing area, the image drawn in the layer 3 image drawing area is set to have a higher display priority than the image drawn in the layer 2 image drawing area, the image drawn in the layer 4 image drawing area is set to have a higher display priority than the image drawn in the layer 3 image drawing area, the image drawn in the layer 5 image drawing area is set to have a higher display priority than the image drawn in the layer 4 image drawing area, the image drawn in the layer 6 image drawing area is set to have a higher display priority than the image drawn in the layer 5 image drawing area, the image drawn in the layer 7 image drawing area is set to have a higher display priority than the image drawn in the layer 6 image drawing area, the image drawn in the layer 8 image drawing area is set to have a higher display priority than the image drawn in the layer 7 image drawing area, the image drawn in the layer 9 image drawing area is set to have a higher display priority than the image drawn in the layer 8 image drawing area, the image drawn in the layer 10 image drawing area is set to have a higher display priority than the image drawn in the layer 9 image drawing area, the image drawn in the layer 11 image drawing area is set to have a higher display priority than the image drawn in the layer 10 image drawing area, the image drawn in the layer 12 image drawing area is set to have a higher display priority than the image drawn in the layer 11 image drawing area, and the image drawn in the layer 13 image drawing area is set to have a higher display priority than the image drawn in the layer 12 image drawing area.

[0170] That is, the image drawn in the layer 1 image drawing area is the image displayed in the bottom layer in the image display device 5, the image drawn in the layer 2 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 1 image drawing area in the image display device 5, the image drawn in the layer 3 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 2 image drawing area in the image display device 5, the image drawn in the layer 4 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 3 image drawing area in the image display device 5, the image drawn in the layer 5 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 4 image drawing area in the image display device 5, the image drawn in the layer 6 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 5 image drawing area in the image display device 5, the image drawn in the layer 7 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 6 image drawing area in the image display device 5, the image drawn in the layer 8 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 7 image drawing area in the image display device 5, the image drawn in the layer 9 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 8 image drawing area in the image display device 5, the image drawn in the layer 10 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 9 image drawing area in the image display device 5, the image drawn in the layer 11 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 10 image drawing area in the image display device 5, the image drawn in the layer 12 image drawing area is the image displayed in the upper layer (prioritized display) than the image drawn in the layer 11 image drawing area in the image display device 5, and the image drawn in the layer 13 image drawing area is the image displayed in the top layer in the image display device 5.

[0171] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform sound output synchronized with the display of the effect image and lighting / extinguishing of the game effect lamp 9. Further, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.

[0172] The sound control board 13 is equipped with various circuits for driving the speakers 8L and 8R, drives the speakers 8L and 8R based on the sound designation signal, and outputs the sound designated by the sound designation signal from the speakers 8L and 8R.

[0173] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, drives the game effect lamp 9 based on the lamp signal, and lights / extinguishes the game effect lamp 9 in the mode designated by the lamp signal. In this way, the display control unit 123 controls the sound output and the lighting / extinguishing of the lamp.

[0174] Note that the control of the sound output, the lighting / extinguishing of the lamp (such as the supply of the sound designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the effect control CPU 120.

[0175] The random number circuit 124 countably updates numerical data indicating various random values (random numbers for effects) used for executing various effects in a manner that can be updated. The random numbers for effects may be updated by the effect control CPU 120 executing a predetermined computer program (updated by software).

[0176] The I / O 125 mounted on the effect control board 12 includes an input port for capturing effect control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).

[0177] Boards other than the main board 11, such as the performance control board 12, the audio control board 13, and the lamp control board 14, are also referred to as sub-boards. A pachinko gaming machine 1 may be provided with a plurality of sub-boards according to functions, or one sub-board may be configured to have a plurality of functions.

[0178] FIG. 6(A) is an explanatory diagram showing an example of the content of the performance control command used in the present embodiment. The performance control command has, for example, a two-byte configuration. The first byte indicates MODE (classification of the command), and the second byte represents EXT (type of the command). The most significant bit (bit 7) of the MODE data is always set to "0", and the most significant bit of the EXT data is set to "0". Note that the command format shown in FIG. 6(A) is only an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1, or may be a plurality of three or more.

[0179] In the example shown in FIG. 6(A), the command 8001H is the first variable display start command for designating the start of variable display in the special symbol game using the first special symbol in the first special symbol display device 4A. The command 8002H is the second variable display start command for designating the start of variable display in the special symbol game using the second special symbol in the second special symbol display device 4B. The command 81XXH is a variable pattern designation command for designating a variable pattern (variable time (variable display time)), such as a decorative symbol (also referred to as a performance symbol) variably displayed in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates that it is an unspecified hexadecimal number, and it may be any value set according to the instruction content by the performance control command. Note that in the variable pattern designation command, different EXT data is set according to the variable pattern to be designated and the like.

[0180] Command 8CXXH is a variable display result specifying command, which is an effect control command for specifying variable display results such as special symbols and decorative symbols. In the variable display result specifying command, for example, as shown in FIG. 6(B), different EXT data are set according to the determination result (pre-determined result) as to whether the variable display result (also referred to as the variable display result) is "a loss" or "a big win", or the determination result (big win type determination result) as to which of multiple types the big win type is when the variable display result is "a big win".

[0181] In the variable display result specifying command, for example, as shown in FIG. 6(B), command 8C00H is the first variable display result specifying command indicating the pre-determined result that the variable display result is "a loss". Command 8C01H is the second variable display result specifying command notifying the pre-determined result and the big win type determination result that the variable display result is "a big win" and the big win type is "big win A". Command 8C02H is the third variable display result specifying command notifying the pre-determined result and the big win type determination result that the variable display result is "a big win" and the big win type is "big win B". Command 8C03H is the fourth variable display result specifying command notifying the pre-determined result and the big win type determination result that the variable display result is "a big win" and the big win type is "big win C".

[0182] Command 8F00H is a symbol confirmation command that specifies the stopping (confirmation) of symbol variation in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5. Command 95XXH is a game state specification command that specifies the current game state in the pachinko gaming machine 1. In the game state specification command, for example, different EXT data is set according to the current game state in the pachinko gaming machine 1. As a specific example, command 9500H is set as the first game state specification command corresponding to a game state (low probability low base state, normal state) in which neither time reduction control nor probability variation control is performed, command 9501H is set as the second game state specification command corresponding to a game state (low probability high base state, time reduction state) in which time reduction control is performed while probability variation control is not performed, and command 9502H is set as the third game state specification command corresponding to a game state (high probability high base state, probability variation state) in which time reduction control and probability variation control are both performed. Note that the high probability high base state may sometimes be simply referred to as the "probability variation state".

[0183] Command A0XXH is a jackpot start specification command (also referred to as a "fanfare command") that specifies the display of a production image indicating the start of a jackpot game. Command A1XXH is a big winning opening open notification command that notifies that the big winning opening is in an open state during the jackpot game state. Command A2XXH is a big winning opening post-open notification command that notifies that the big winning opening has changed from an open state to a closed state during the jackpot game state. Command A3XXH is a jackpot end specification command that specifies the display of a production image at the end of the jackpot game.

[0184] In the winning start specification command or the winning end specification command, for example, different EXT data may be set according to the pre-determined result or the jackpot type determination result by setting EXT data similar to the variable display result specification command. Alternatively, in the winning start specification command or the winning end specification command, the correspondence relationship between the pre-determined result and the jackpot type determination result and the EXT data to be set may be made different from the correspondence relationship in the variable display result specification command. In the big winning opening notification command or the big winning opening post-notification command, for example, different EXT data are set corresponding to the number of times the round is executed (e.g., from "0" to "10") in the jackpot state described later.

[0185] Command B100H is a first start port winning designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning port formed by the winning ball device 6A is detected by the first start port switch 22A and a start winning (first start winning) occurs. Command B200H is a second start port winning designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning port formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start winning (second start winning) occurs. Command B300H is a big winning port winning designation command that notifies that 15 bonus balls are paid out based on the fact that a game ball that has passed (entered) through the first big winning port or the second big winning port of the special variable winning ball device 7 is detected by the first count switch 23 or the second count switch 24 and a winning occurs.

[0186] Command C1XXH is the first reserved memory number notification command that notifies the first special figure reserved memory number in order to identify the special figure reserved memory number. Command C2XXH is the second reserved memory number notification command that notifies the second special figure reserved memory number in order to identify the special figure reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the first start winning opening and the first start condition has been satisfied, the first start opening winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the second start winning opening and the second start condition has been satisfied, the second start opening winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to, for example, the start of execution of the special figure game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases).

[0187] Commands C4XXH and C6XXH are effect control commands (winning determination result designation commands) that indicate the content of the winning determination result. Among these, command C4XXH is a symbol designation command that indicates, as the winning determination result, whether the variable display result is a "big win" or not and the determination result of the big win type (probability variable, non-probability variable, sudden probability variable). Also, command C6XXH is a variation category command that indicates, as the winning determination result, the determination result of which variation pattern the random number value for variation pattern determination will be, either "non-reach", "super reach", or "other (normal reach)".

[0188] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.

[0189] Command D000H is a V-win notification command for notifying that a game ball has won in the second big win prize opening in the big win game state, that is, that a game ball has been detected by the second count switch 24. Hereinafter, in this embodiment, the detection of a game ball by the second count switch 24 during the big win game may be described as "V-win". "V-win" in this embodiment refers to the execution of both time shortening control and probability variation control (being controlled to a high probability high base state) in the high base state after the end of the big win game in which the win occurred.

[0190] Command 9F00H is a customer waiting demo display specification command for specifying the execution of a customer waiting demonstration display (customer waiting demo).

[0191] Note that the commands shown in FIG. 6(A) are examples, and it may not have some of these commands, different commands may be used instead of these commands, or commands different from these commands may be added. For example, a prize ball number notification command for specifying the number of prize balls paid out based on a game ball winning in each prize opening, a gate passage notification command for notifying that a game ball has passed through the passage gate 41, a notification command for notifying the remaining variable display times when probability variation control or time shortening control is executed, etc. may be provided.

[0192] FIG. 7 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 7, on the side of the main board 11, numerical data indicating each of the random value MR1 for special figure display result determination, the random value MR2 for big win type determination, the random value MR3 for variation pattern type determination, the random value MR4 for variation pattern determination, the random value MR5 for normal figure display result determination, and the random value MR6 for initial value determination of the random value MR5 is controlled to be countable. Note that random values other than these may be used to enhance the game effect. The random numbers used to control the progress of such games are also referred to as game random numbers.

[0193] The random number circuit 104 may be any circuit that counts numerical data indicating some or all of these random values MR1 to MR6. For example, the CPU 103 may use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), to update various numerical data by software, so as to count the numerical data indicating some of the random values MR1 to MR6.

[0194] The random value MR1 for special figure display result determination is a random value used to determine whether to control the variable display result such as a special symbol in the special figure game to the jackpot game state with the jackpot as the result. For example, it takes a value in the range of "0" to "65536". The random value MR2 for jackpot type determination is a random value used to determine the jackpot type to be one of "jackpot A", "jackpot B", and "jackpot C" when the variable display result is the jackpot. For example, it takes a value in the range of "0" to "99".

[0195] The random value MR3 for variation pattern type determination is a random value used to determine the variation pattern type in the variable display of the special symbol or the decorative symbol to be one of "non-reach", "normal reach", and "super reach". For example, it takes a value in the range of "0" to "4095".

[0196] The random value MR4 for variation pattern determination is a random value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol to be one of a plurality of types prepared in advance. For example, it takes a value in the range of "0" to "255".

[0197] The random value MR5 for normal figure display result determination is a random value used to make a determination such as whether to set the variable display result in the normal figure game by the normal figure display 20 to "normal figure win" or "normal figure loss". For example, it takes a value in the range of "3" to "13".

[0198] The random value MR6 for MR initial value determination is a random value used to determine the initial value of the random value MR5, and takes a value in the range of, for example, "3" to "13".

[0199] FIG. 8 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, as the display result determination table, a common display result determination table is used in the first special drawing and the second special drawing. However, the present invention is not limited to this, and individual display result determination tables may be used for the first special drawing and the second special drawing.

[0200] The display result determination table is a table referred to for determining whether to control the variable display result as a "big win" and enter the big win game state based on the random value MR1 for special drawing display result determination before the determined special symbol that becomes the variable display result is derived and displayed in the special drawing game using the first special drawing by the first special symbol display device 4A or the special drawing game using the second special drawing by the second special symbol display device 4B.

[0201] In the display result determination table, the value (determination value) compared with the random value MR1 for special drawing display result determination is assigned to the special drawing display results of "big win" and "miss" according to whether the game state in the pachinko machine 1 is in the normal state or the time-limited state (low probability state) or the probability variable state (high probability state).

[0202] In the display result determination table, the table data indicating the determination value to be compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the jackpot game state with the special figure display result as a "big win". In the display result determination table, when the game state is the probability variable state (high probability state), more determination values are assigned to the special figure display result of "big win" than when it is the normal state or the time shortening state (low probability state). As a result, compared with the probability (about 1 / 300 in this embodiment) that the pachinko gaming machine 1 is determined to control the special figure display result as a "big win" and enter the jackpot game state when in the time shortening state (low probability state), the probability of being determined to control the special figure display result as a "big win" and enter the jackpot game state becomes higher (about 1 / 30 in this embodiment). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control the jackpot game state so that the probability of being determined to control the jackpot game state is higher when the game state of the pachinko gaming machine 1 is the probability variable state (high probability state) than when it is in the normal state or the time shortening state.

[0203] FIG. 9(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in this embodiment is a table referred to for determining one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined to control the jackpot game state with the special figure display result as a "big win". In the jackpot type determination table, according to whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (special figure game by the first special symbol display device 4A) or the second special figure (special figure game by the second special symbol display device 4B), the numerical value (determination value) to be compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types such as "jackpot A", "jackpot B", "jackpot C".

[0204] Here, the jackpot types in this embodiment will be described with reference to FIG. 9(B). In this embodiment, as jackpot types, Jackpot A, Jackpot B, and Jackpot C are provided, in which time shortening control is executed for up to 100 variable displays after the end of the jackpot gaming state. Further, these Jackpot A, Jackpot B, and Jackpot C are also jackpots in which probability variation control is executed for up to 100 variable displays after the end of the jackpot gaming state when a game ball wins in the second major winning opening (so-called V winning) in the sixth round of the jackpot gaming state.

[0205] The jackpot gaming state by "Jackpot A" is a jackpot (a 6-round jackpot that cannot result in a V win) gaming state in which the first major winning opening is changed to an open state advantageous to the player in the first to sixth rounds for 6 repetitions, the jackpot gaming state by "Jackpot B" is a jackpot (a 6-round jackpot that can result in a V win) gaming state in which the first major winning opening is changed to an open state advantageous to the player in the first to fifth rounds while the second major winning opening is changed to an open state advantageous to the player in the sixth round, and the jackpot gaming state by "Jackpot C" is a jackpot (a 10-round jackpot that can result in a V win) gaming state in which the first major winning opening is changed to an open state advantageous to the player in the first to fifth rounds and the seventh to tenth rounds while the second major winning opening is changed to an open state advantageous to the player in the sixth round.

[0206] In this embodiment, since at least time shortening control is executed after the end of the jackpot gaming state, if a jackpot occurs while the time shortening control is being executed, time shortening control (and probability variation control) is executed again after the end of the jackpot gaming state, resulting in a so-called consecutive winning state where jackpot gaming states occur continuously without passing through the normal state.

[0207] Note that in this embodiment, an example is shown in which three types of jackpots, Jackpot A to Jackpot C, are provided as jackpot types, but the present invention is not limited to this, and two or fewer types or four or more types of jackpot types may be provided.

[0208] Also, as shown in FIG. 9(A), in the jackpot type determination table, depending on whether the variable display special figure is the first special figure or the second special figure, the assignment of the determination values for the jackpot types of "Jackpot A", "Jack...

Claims

Claim 1: A gaming machine capable of variably displaying identification information and controllable to an advantageous state favorable to a player, a display means, a sound output means, a light emitting means, and an effect control means capable of displaying a plurality of types of images including an object on the display means according to the effect situation, outputting a plurality of types of sounds including a specific sound from the sound output means, and emitting the light emitting means based on a plurality of types of luminance data, wherein the display means is in a reach situation where the variable display of the identification information becomes a reach state, is capable of displaying so as to enlarge the identification information object in the reach state, is capable of displaying an effect of sequentially enlarging an image imitating the shape of the identification information object in the reach state, the sound output means is capable of outputting the specific sound corresponding to the identification information object in the reach state, the period in which the identification information object in the reach state is displayed without an effect corresponding to the identification information object is longer than the period in which the identification information object in the reach state is displayed with an effect corresponding to the identification information object, during the period in which the identification information object in the reach state is displayed with an effect corresponding to the identification information object, the identification information object in the reach state and the entire effect corresponding to the identification information object are visible, the output period of the specific sound is shorter than the display period of the identification information object in the reach state, the output period of the specific sound is longer than the display period of the effect corresponding to the identification information object in the reach state, and the effect control means emits the light emitting means based on specific luminance data over a first period among the display periods of the effect corresponding to the identification information object in the reach state, and emits the light emitting means based on luminance data different from the specific luminance data over a second period after the first period has elapsed. A gaming machine.

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