Gaming machine
The gaming machine uses updated value displays to track symbol variations, addressing the player's need for clarity on symbol execution counts, thereby improving gaming state awareness.
Patent Information
- Application Number
- JP2023215493
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-12-21
- Publication Date
- 2025-07-09
- Estimated Expiration
- 2041-01-19
AI Technical Summary
In recent gaming machines, players struggle to accurately grasp the number of symbol variations executed without a big win game, leading to a lack of awareness of their gaming state.
A gaming machine with display means and control means that update value displays during gameplay, featuring a first value display updated per symbol variation and a second display with lower frequency, providing clear numerical information on symbol variations, including modes that change during gameplay and a demo state.
Enables players to accurately track the number of symbol variations, enhancing their understanding of the gaming state and reducing uncertainty.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to gaming machines such as pachinko machines and slot machines.
Background Art
[0002] In gaming machines typified by pachinko machines, etc., a win / loss determination is executed to determine whether or not a big win is won along with the start of symbol variation. When a big win is won in the win / loss determination, a big win game is started based on the end of the symbol variation. There are some that start a big win game when a big win is won. For example, Patent Document 1.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In recent years, in such gaming machines, for example, in order to reduce the disadvantages of the player, for example, the number of symbol variations continuously executed without sandwiching a big win game reaches a predetermined number, etc., the development of a function to transition to an advantageous gaming state based on the fulfillment of transition conditions not including the execution of a big win game has been progressing. Therefore, in recent gaming machines, it is necessary to accurately let the player recognize the number of times the symbol variation is executed.
[0005] Therefore, the present invention has been made in view of the above problems, and provides a gaming machine that can accurately let the player grasp the number of times the symbol variation is executed.
Means for Solving the Problems
[0006] According to the present invention , FigureA gaming machine that executes a pass / fail determination along with the start of handle movement and can grant a privilege based on the pass / fail determination, comprising display means having a display area and display control means for controlling the display means. The display control means can cause a value display for displaying value information that can be updated as the game progresses. The value display includes a first value display that is displayed in a first display area, is updated based on the start of symbol variation, and can specify the number of symbol variations to be executed until the symbol variation based on which the game state transitions. The first value display is updated each time the symbol variation is executed. The value information is related to the first value display. The second value display is displayed in a second display area different from the first display area and is related to the value information whose update frequency is lower than that of the value information related to the first value display. The second value display is configured to be displayable in a predetermined state where the game is not being executed. The first value display is configured to be displayable in both the predetermined state and during the game. The display can have multiple types of display modes. The number of display modes that the first value display can take during the game is greater than the number of display modes that the first value display can take in the predetermined state. The display mode related to the first value display can change during the execution of the symbol variation. In the symbol variation in which the display mode related to the first value display changes, the change in the display mode is executed after the symbol variation is started. In some cases where the privilege is determined to be granted by the pass / fail determination, the first value display is not displayed in the symbol variation in which the pass / fail determination is executed. A gaming machine is provided with these features.
Effects of the Invention
[0007] According to the present invention, a gaming machine is provided that can accurately let a player grasp the number of times the symbol variation is executed.
Brief Description of the Drawings
[0008]
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DETAILED DESCRIPTION OF THE INVENTION
[0009] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In all the drawings, the same components are denoted by the same reference numerals, and the description thereof will be omitted as appropriate. Further, in the following description, "front", "rear", "left", "right", "upper", and "lower" refer to the state as viewed from the front side (player side) of the gaming machine 10 as shown in FIG. 1 unless otherwise specified. In the following description, "advantageous (degree of advantage)" means being advantageous to the player. Further, unless otherwise specified, it refers to being advantageous in terms of the amount of prize balls (game media) obtained (including not only the payout of game balls but also the payout of medals), excluding production aspects such as so-called premium images.
[0010] <Features of the Present Invention> Before explaining the details of the gaming machine 10 in the present embodiment, the features of the invention (the present invention) described in the present embodiment will be explained. In explaining the features, the configurations in parentheses are examples of the configurations of the present embodiment corresponding to the immediately preceding configurations, and the configurations may be described in parentheses for the same purpose in the description of the gaming machine 10 after this explanation.
[0011] The present invention is a gaming machine that executes a winning or losing determination for determining whether to win a big win along with the start of symbol variation, and when winning the big win in the winning or losing determination, starts a big win game based on the end of the symbol variation, comprising display means (main display unit 81, left sub-display unit 82b), display control means (first sub-control board 200, second sub-control board 300) for controlling the display means, and the display control means is capable of performing numerical display for displaying numerical information that can be updated as the game progresses, the numerical display includes a first numerical display (first number display image khg1) related to the numerical information updated each time the symbol variation is executed, and a second numerical display (second number display image khg2) related to the numerical information with a lower update frequency of the numerical information than the numerical information related to the first numerical display, the second numerical display is displayed on the display means in a demo state where the game is not being executed, while it is not displayed during the game, the first numerical display is displayed at least during the game, and is characterized by the above.
[0012] According to the present invention, during the demo state, by displaying both the first numerical display and the second numerical display, it is possible to allow the player to recognize a large amount of numerical information. During the game, by restricting the numerical display to be displayed to the first numerical display, it is possible to make it easier for the player to recognize the numerical information that can be specified by the first numerical display.
[0013] Note that the update frequency refers to the frequency during the period in which an update opportunity can occur.
[0014] In addition, the phrase "the first numerical display is displayed at least during the game" allows the first numerical display to be displayed during the demo state.
[0015] The gaming machine 10 having the above characteristics will be specifically described based on the following embodiments.
[0016] <Regarding the structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. 1 to 5. FIG. 1 is a front view of the gaming machine 10, FIG. 2 is a view showing the symbol display device 90 disposed in the region II shown in FIG. 1, FIG. 3 is a bird's-eye view showing the operation button group disposed in the region III shown in FIG. 1 and its periphery, FIG. 4 is a view showing the game board 50 installed in the gaming machine 10, and FIG. 5 is a rear view of the gaming machine 10. Note that each component illustrated in FIGS. 1 to 5 is merely an example necessary for explaining the gaming machine 10 of the present embodiment, and components and functions not illustrated here may be added to the gaming machine 10. Further, the gaming machine 10 does not necessarily have to include all of the components illustrated here, and some components or functions may be omitted as long as the effects of the present invention are not impaired.
[0017] The gaming machine 10 of the present embodiment is a so-called pachinko machine that fires a game ball into the front area of a game board 50 (hereinafter referred to as the "game area 50a") where a large number of game pins (not shown) are erected, and conducts a game in which a prize ball is obtained when the game ball enters a winning opening (for example, a big winning opening 55, etc.). In the following description, the entry of a game ball into a winning opening may be simply expressed as "winning (at the winning opening)".
[0018] The gaming machine 10 includes a rectangular frame-shaped outer frame 15 that opens front and back, an intermediate frame 17 that detachably holds the game board 50 on the front opening side of the outer frame 15, and a front frame 20 configured to cover the front side of the game board 50.
[0019] The intermediate frame 17 is rotatably supported about the left end side by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed on the front side of the outer frame 15. The intermediate frame 17 can be locked and unlocked by a cylinder lock 23 (insert a door key into the cylinder lock 23 and turn the door key in a direction opposite to the unlocking direction of the front frame 20 (in this embodiment, to the right)).
[0020] The front frame 20 is rotatably supported about the left end side by the hinge mechanism 21 and can be opened and closed with respect to the intermediate frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (insert a door key into the cylinder lock 23 and turn the door key in a direction opposite to the unlocking direction of the intermediate frame 17 (in this embodiment, to the left)). Further, the front frame 20 includes a transparent member 25 disposed so as to cover the game area 50a, and the transparent member 25 provides perspective protection for the game area 50a and the game board 50. Further, the front frame 20 includes an upper ball receiver 27 and a lower ball receiver 29 for storing game balls, and the upper ball receiver 27 and the lower ball receiver 29 are vertically spaced apart and provided integrally with the front frame 20. Further, the front frame 20 includes an operation handle 31 on the right side of the lower ball receiver 29, and by rotating the operation handle 31, the game balls stored in the upper ball receiver 27 are fired toward the game area 50a.
[0021] Although not shown in FIGS. 1 to 5, the middle frame 17 is provided with a middle frame door opening sensor 76 for detecting whether the middle frame 17 is in an open state or a closed state with respect to the outer frame 15, and a front frame door opening sensor 77 for detecting whether the front frame 20 is in an open state or a closed state with respect to the middle frame 17. In the present embodiment, all of these door opening sensors turn ON in the open state and turn OFF in the closed state. However, these door opening sensors may be configured to turn OFF in the open state and turn ON in the closed state. Thereby, the gaming machine 10 can detect both the opening and closing state of the middle frame 17 with respect to the outer frame 15 and the opening and closing state of the front frame 20 with respect to the middle frame 17.
[0022] Further, as shown in FIG. 3, an operation button group operated by a player is arranged on the upper surface of the upper ball receiving tray 27. In this operation button group, as a main operation unit 39 electrically connected to a main control board 100 described later, a ball lending button 39a and a return button 39b for receiving a return operation of a prepaid card are provided. As an operation unit electrically connected to a first sub-control board 200 described later, an effect button 37 for receiving an operation of a player for switching an effect generated during a game or obtaining various information related to the gaming machine 10, and cursor buttons 38 (an upper cursor button 38a, a lower cursor button 38b, a left cursor button 38c, a right cursor button 38d, and a middle cursor button 38e) for instructing operations in the up, down, left, and right directions, etc. are included. Note that each operation unit is provided with a sensor for detecting an operation, and the control board to be connected detects the operation of each operation unit based on a change in the detection state of the sensor. Furthermore, a movable decorative body 22 operated by an actuator such as a motor (not shown) is provided on the side of the upper ball receiving tray 27.
[0023] A ball discharging mechanism 36 for discharging the game balls stored in the lower ball receiving tray 29 downward is provided below the lower ball receiving tray 29. By operating this ball discharging mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball receiving tray 29 opens, and the game balls naturally fall and are discharged from the bottom opening. Although illustration is omitted, the upper ball receiving tray 27 is provided with a mechanism that, like the ball removal mechanism 36, moves the stored balls to the lower ball receiving tray 29 by operation. By operating both this mechanism and the ball removal mechanism 36, it becomes possible to discharge the stored balls.
[0024] As shown in FIG. 1, a pair of speakers 33 (33a, 33b) are respectively disposed on the left and right sides of the upper frame portion 32 of the front frame 20. Further, the upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed of a light-transmissive cover, and frame lamps 35 (35a, 35b, 35c) are respectively disposed inside thereof. The speakers 33 and the frame lamps 35 can emit sound, light up, or turn off in conjunction with effects generated during the game, error notifications, etc.
[0025] The effect display device 80 is composed of a main display portion 81 disposed substantially at the center of the game board 50 and sub-display portions 82 disposed around the main display portion 81. The sub-display portions 82 further include an upper sub-display portion 82a disposed above the main display portion 81, a left sub-display portion 82b disposed on the left side of the main display portion 81, and a right sub-display portion 82c disposed on the right side of the main display portion 81. Here, the main display portion 81 is a fixed liquid crystal display device, and the upper sub-display portion 82a, the left sub-display portion 82b, and the right sub-display portion 82c are movable liquid crystal display devices that operate by an actuator such as a motor (not shown).
[0026] The main display portion 81 can display the variable display of a symbol sequence that is performed in conjunction with the variable display in the first special symbol display device 91 or the second special symbol display device 92 described later, and can also display various other effects. In the variable display of the symbol sequence (decorative symbols) displayed on the main display portion 81, the displayed decorative symbols form three symbol sequences. Although the direction of the variable display of each symbol sequence in the present embodiment is downward, this direction is not particularly limited. For example, it may be upward, left-right direction, depth direction, or a combination (diagonal direction) of these. Here, the depth direction refers to the virtual direction recognized by the player in a display mode using a method (for example, perspective method) that makes the player recognize as if the symbol column is variably displayed from the back to the front or vice versa in the main display unit 81, although it is actually a planar variable display on the display screen of the main display unit 81. In addition, the decorative symbols in the present embodiment include a "1 symbol" imitating the number "1", a "2 symbol" imitating the number "2", a "3 symbol" imitating the number "3", a "4 symbol" imitating the number "4", a "5 symbol" imitating the number "5", a "6 symbol" imitating the number "6", a "7 symbol" imitating the number "7", an "8 symbol" imitating the number "8", and a "9 symbol" imitating the number "9", and these symbols are provided in each symbol column. In the following description, the "1 symbol", "3 symbol", "5 symbol", "7 symbol", and "9 symbol" may be collectively referred to as "odd symbols", and the "2 symbol", "4 symbol", "6 symbol", and "8 symbol" may be collectively referred to as "even symbols".
[0027] Each of the sub-display units 82 is provided not only mainly for displaying effect images related to effects but also is configured to be movable. Note that the initial position of each is such that the upper sub-display unit 82a is above with respect to the main display unit 81, the left sub-display unit 82b is on the left with respect to the main display unit 81, the right sub-display unit 82c is on the right with respect to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of the sub-display unit 82 overlaps the display area of the main display unit 81.
[0028] In addition, although a liquid crystal display device is adopted for each of the effect display devices 80 (main display unit 81, upper sub-display unit 82a, left sub-display unit 82b, right sub-display unit 82c) in the present embodiment, the implementation of the present invention is not limited to this. For example, various types of display devices such as a drum type or a dot matrix type can be adopted as the effect display device 80.
[0029] On the lower right side of the main display unit 81, a plurality of light emitting diodes (hereinafter abbreviated as "LEDs") are arranged, and the display area of the symbol display device 90 is constituted by these LEDs. A special symbol and a normal symbol are displayed on the symbol display device 90. In addition, the symbol display device 90 is arranged at a position where it is more difficult for the player to visually recognize than the main display unit 81, and the display area of the symbol display device 90 has a smaller area than the display area of the main display unit 81. Note that the arrangement and number of the LEDs related to the symbol display device 90 in the present embodiment are as shown in FIG. 2, but this is only an example, and the arrangement and number of the LEDs related to the symbol display device 90 are not limited to this example.
[0030] The special symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether or not to operate a special electric accessory (for example, the special electric accessory 65). The special symbols in the present embodiment include the first special symbol displayed on the first special symbol display device 91 and the second special symbol displayed on the second special symbol display device 92. Note that the special symbol may be abbreviated as "special symbol", the first special symbol may be abbreviated as "special symbol 1", and the second special symbol may be abbreviated as "special symbol 2".
[0031] The normal symbol is a symbol that is stopped and displayed as a result of a symbol variation that determines whether or not to operate a normal electric accessory (for example, the normal electric accessory 61). The normal symbol in the present embodiment is displayed on the normal symbol display device 93. Note that the normal symbol may be abbreviated as "normal symbol", and the normal electric accessory may be referred to as "electric chew".
[0032] In addition, in the symbol display device 90, in addition to the above-described display devices, a first special symbol hold lamp 94, a second special symbol hold lamp 95, and a normal symbol hold lamp 96 are provided. The first special symbol holding lamp 94 enables identification of the number of symbol variations of special symbol 1 that are being held, the second special symbol holding lamp 95 enables identification of the number of symbol variations of special symbol 2 that are being held, and the normal symbol holding lamp 96 enables identification of the number of symbol variations of the normal symbol that are being held. In each case, the number of corresponding symbol variations can be identified by the lighting modes of two LEDs (in this embodiment, only the right LED always on = 1, both the left and right LEDs always on = 2, the right LED flashing + the left LED always on = 3, both the left and right LEDs flashing = 4).
[0033] In the following description, the symbol variation in which the special symbol is stopped from being variably displayed after being variably displayed by the first special symbol display device 91 or the second special symbol display device 92 is referred to as "the symbol variation of the special symbol", and in the following description, the symbol variation in which the normal symbol is stopped from being variably displayed after being variably displayed by the normal symbol display device 93 may be referred to as "the symbol variation of the normal symbol". Also, in the following description, the variable display of the symbol sequence (decorative symbol) displayed on the main display unit 81 described above may be referred to as "the symbol variation of the decorative symbol", distinguished from "the symbol variation of the special symbol" and "the symbol variation of the normal symbol". Note that in the following description, when simply referred to as "symbol variation", it means the symbol variation of the special symbol unless otherwise specified.
[0034] On the front surface of the game board 50, as shown in FIG. 4, a game area 50a is defined so that the launched game balls roll, due to the arrangement of a number of game pins (not shown), a windmill 52, and obstacles such as decorative members. Also, on the left side and upper side of the game area 50a, a curved outer rail 51 and an inner rail 53 are arranged to guide the game balls launched by the rotational operation of the operation handle 31 to the upper part of the game area 50a. Note that the outer rail 51 is located outside the inner rail 53 with respect to the center of the game area 50a. Here, the windmill 52 is a mechanism for changing the direction of the fall of the game balls and is in the shape of a nail.
[0035] The gaming machine 10 can adjust the strength of shooting out game balls according to the magnitude of the rotational operation amount (e.g., rotational angle) of the operation handle 31. Various obstacles are arranged in the game area 50a so that the game ball can roll through either the first flow path X (so-called left shot) where the relatively weakly shot game ball rolls or the second flow path Y (so-called right shot) where the relatively strongly shot game ball rolls.
[0036] FIG. 4 shows the main winning openings, including the big winning opening 55, the first start opening 57, the second start opening 59, the gate 63, and the general winning opening 67. However, the illustrated winning openings are just examples, and the number and arrangement thereof can be changed as appropriate.
[0037] The big winning opening 55 is arranged at the lower right part of the game area 50a. A big winning opening sensor 72 is attached to the big winning opening 55. Whether a winning occurs at the big winning opening 55 is determined based on the detection result of the big winning opening sensor 72, and a corresponding number (15 in this embodiment) of prize balls are awarded. In this embodiment, compared with the case of rolling from the first flow path X, the obstacles are arranged so that more game balls roll toward the big winning opening 55 when rolling from the second flow path Y.
[0038] A special electric accessory 65 is arranged above the big winning opening 55. The special electric accessory 65 is a member that can be alternately transitioned between an open state where it is easy to win at the big winning opening 55 and a closed state where it is difficult for balls to enter, and it transitions to either the open state or the closed state by a special electric accessory solenoid 66. More specifically, the special electric accessory 65 becomes open in a part of the jackpot game started due to a jackpot being derived by the special drawing win / loss determination described later. Along with this, winning at the big winning opening 55 is permitted. Thus, when the special electric accessory 65 is in the open state, since it becomes easy to win at the big winning opening 55, it can be said that the jackpot game, in which the chance of obtaining prize balls is significantly increased, is in an advantageous gaming state. In a big win game, the open state and the closed state of the special electric accessory 65 are alternately set. One open state (which may be referred to as a "round game" in some cases, and the total number of round games occurring in one big win may be referred to as the "number of rounds") ends based on a predetermined number (in this embodiment, 10) of game balls winning in the big winning opening 55, and the special electric accessory 65 enters the closed state. In addition, one open state also ends based on the elapse of a sufficient time (in this embodiment, 30 s (seconds)) for a predetermined number of game balls to win in the big winning opening 55. Here, in one round game, when the special electric accessory 65 is set from the open state to the closed state based on 10 game balls winning, it cannot immediately enter the closed state. Therefore, in one round game, it is possible for more than 10 game balls to win in the big winning opening 55.
[0039] The first starting opening 57 is arranged at the lower center of the game area 50a. A first starting opening sensor 70 is attached to the first starting opening 57. The winning in the first starting opening 57 is determined based on the detection result of the first starting opening sensor 70, and a corresponding number (in this embodiment, 4) of prize balls are awarded. In at least a part of the cases where the winning in the first starting opening 57 is determined, the symbol variation in FIG. 1 of the special drawing is performed. It should be noted that the game area 50a according to this embodiment is provided with obstacles such as game nails so that more game balls roll toward the first starting opening 57 when rolling from the first flow path X than when rolling from the second flow path Y.
[0040] The second starting opening 59 is arranged at the lower right of the game area 50a. A second starting opening sensor 71 is attached to the second starting opening 59. The winning in the second starting opening 59 is determined based on the detection result of the second starting opening sensor 71, and a corresponding number (in this embodiment, 1) of prize balls are awarded. In at least a part of the cases where the winning in the second starting opening 59 is determined, the symbol variation in FIG. 2 of the special drawing is performed. In addition, it is assumed that obstacles such as game pins are arranged in the game area 50a according to the present embodiment so that more game balls roll toward the second starting port 59 when rolling from the second flow path Y than when rolling from the first flow path X.
[0041] An ordinary electric accessory 61 is disposed in the flow path leading to the second starting port 59. The ordinary electric accessory 61 is a member that can be switched between an open state in which it is easy for a game ball to enter the second starting port 59 and a closed state in which it is difficult for a game ball to enter, and is switched to either the open state or the closed state by an ordinary electric accessory solenoid 62. More specifically, the ordinary electric accessory 61 becomes open in at least part of the ordinary drawing game performed by winning in the symbol variation of the ordinary drawing, and accordingly, winning in the second starting port 59 is permitted. Thus, when the ordinary electric accessory 61 is in the open state, it becomes easy to win in the second starting port 59. Therefore, while suppressing the decrease of game balls by prize balls, the opportunity to execute the symbol variation of special drawing 2 can be significantly increased.
[0042] The gate 63 is arranged at the right center of the game area 50a. A gate sensor 74 is attached to the gate 63, and winning in the gate 63 is determined based on the detection result of the gate sensor 74. In at least part of the case where winning in the gate 63 is determined, the symbol variation of the ordinary drawing is performed.
[0043] The general winning port 67 is arranged at the lower left of the game area 50a. A general winning port sensor 73 is attached to the general winning port 67, and winning in the general winning port 67 is determined based on the detection result of the general winning port sensor 73, and a number (4 in this embodiment) of prize balls associated with the general winning port 67 are awarded. In addition, in the present embodiment, the obstacles are arranged so that more game balls roll toward the general winning port 67 when rolling from the first flow path X than when rolling from the second flow path Y. However, the obstacles may be arranged so that more game balls roll toward the general winning port 67 when rolling from the second flow path Y. Also, a plurality of general winning ports 67 may be provided.
[0044] The out port 69 is disposed at the lowermost part of the game area 50a. Game balls that are launched into the game area 50a and do not enter any of the above-described winning ports fall into the out port 69 and are processed as out balls. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that have entered the winning ports and the out port, is provided.
[0045] On the back surface of the game board 50, as shown in FIG. 5, a main control board case 109 storing the main control board 100, a first sub-control board case 209 storing the first sub-control board 200, a second sub-control board case 309 storing the second sub-control board 300, a power control board case 509 storing the power control board 500, and a payout control board case 409 storing the payout control board 400 are mounted. In addition to the back surfaces of the first sub-control board case 209 and the second sub-control board case 309, an opening / closing cover 45 that covers a part of the back surface of the main control board case 109 is detachably mounted. Note that the main control board 100 is provided with a RAM clear switch 43. Also, the board cases and covers that cover the respective boards are made of transparent members, and the corresponding boards are visible through the respective cases and covers.
[0046] The power control board 500 includes a normal power supply circuit 501 that generates a normal power supply to be supplied to electronic components and electrical components such as the above-described control boards based on a primary power supply supplied from a power supply facility on the game island, a backup power supply circuit 502 that generates a backup power supply, and a power-off detection circuit 503 that detects a power-off (when the supply voltage by the normal power supply drops to a predetermined voltage). In addition, a power switch 40 is connected to the power control board 500. On the premise that the primary power is supplied from the power supply equipment on the gaming island, when the power switch 40 is turned on, the normal power supply circuit 501 on the power control board 500 generates the normal power supply, and the power is supplied to the electronic components and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when the power control board 500 detects a power failure by the power failure detection circuit 503, it transmits a power failure signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the payout control board 400. In addition, the backup power supply circuit 502 is configured to be charged when the power is supplied from the power supply equipment on the gaming island to the gaming machine 10. Note that the backup power supply circuit 502 may be provided on the payout control board 400, and the power failure detection circuit 503 may not be provided on the power control board 500 but may be provided on each of the main control board 100, the first sub-control board 200, and the payout control board 400.
[0047] In addition, on the back surface of the game board 50, above the opening / closing cover 45, there is arranged a game ball tank 46 in which the game balls supplied from the ball supply equipment on the gaming island are stored. The game ball tank 46 is further connected to a payout passage 49 that leads to the upper ball receiving tray 27 via a tank rail 47 and a payout unit 48. The balls paid out by the payout unit 48 are paid out to the upper ball receiving tray 27 through the payout passage 49.
[0048] So far, the structure of the gaming machine 10 in this embodiment has been described. However, these are just a specific example, and the present invention can also be implemented with another configuration.
[0049] <Regarding the control configuration of the gaming machine 10> Next, the control configuration of the gaming machine 10 according to the present embodiment will be described with reference to FIG. 6. FIG. 6 is a block diagram showing the control configuration of the gaming machine 10. Note that the control configuration shown in FIG. 6 is necessary for explaining the gaming machine 10 of the present embodiment, and the gaming machine 10 may include a control configuration not shown in FIG. 6.
[0050] The main control board 100 includes a CPU 101 that performs various arithmetic processes related to the game, a ROM 102 that stores data such as control programs and various lottery tables, a RAM 103 that functions as a work area and buffer memory serving as a temporary storage area, an I / O port 104 that inputs and outputs signals between the peripheral board and each device, and a random number circuit 105 that operates in a system separate from the program processing by the CPU 101 to generate a random number (hard random number). These are interconnected via an internal bus.
[0051] The CPU 101 reads out various control programs stored in the ROM 102 and performs arithmetic processes, thereby executing various processes related to the main control of the game. The RAM 103 is backed up by the backup power supply generated in the backup power supply circuit described later. Specifically, among the information stored in the RAM 103, various information that enables the gaming machine 10 to return to the state just before the power failure using this data at the time of power restoration (when the power is turned on) after the power failure occurs is configured to be backed up. For example, in addition to the data such as the stack pointer and each register held at the time of power failure, information related to the game such as the state of the gaming machine 10 at that time (game stop state or playable state), the current special drawing lottery state, and the current general drawing lottery state are targeted for backup. Note that this information is cleared (initialized) by the RAM clear process. Therefore, after the RAM is cleared, the special drawing variation pattern derivation state PA (special drawing low probability and general drawing low probability described later) described later is newly set. Furthermore, when the RAM clear process is executed, the symbol sequence related to the decorative symbol is in the state where the initial symbol combination (in this embodiment, "1 symbol - 3 symbols - 5 symbols") is stopped and displayed, and when the power is turned on and the RAM clear process is not executed and the symbol variation was not being executed at the time of the immediately preceding power failure, the initial symbol combination is also in the state where it is stopped and displayed. Also, this initial symbol combination is stopped and displayed only when the power is turned on and is not stopped by the execution of symbol variation.
[0052] In this embodiment, at least in addition to the area where such game-related information is stored (which may be referred to as the game-related area of the RAM 103), the area where the complement of the checksum and the backup flag related to the game-related area of the RAM 103 are stored (which may be referred to as the game-related backup information area of the RAM 103) is backed up. Then, at the time of power restoration, the gaming machine 10 returns using the various information stored in the backed-up game-related area of the RAM 103 and the game-related backup information area of the RAM 103. Note that there are no restrictions on the specific method of backup in this embodiment. For example, the area to be backed up in the RAM 103 may be realized in a configuration that can retain data non-volatilely even in the power-off state. As another example, among the RAM 103, different hardware may be provided for a first memory configured to retain data non-volatilely even in the power-off state and a second memory referred to when the gaming machine 10 is operating. In that case, the gaming machine 10 may back up the information to be backed up from the second memory to the first memory when power is cut off, and recover the backed-up information from the first memory to the second memory when power is restored.
[0053] Also, the main control board 100 is electrically connected to a first start port sensor 70, a second start port sensor 71, a big winning port sensor 72, a general winning port sensor 73, a gate sensor 74, an out ball sensor 75, a middle frame opening sensor 76, a front frame opening sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.
[0054] Also, the main control board 100 is electrically connected to a first special symbol display device 91, a second special symbol display device 92, a normal symbol display device 93, a first special symbol hold lamp 94, a second special symbol hold lamp 95, a normal symbol hold lamp 96, a normal electric accessory solenoid 62, and a special electric accessory solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, the main control board 100 is electrically connected to the main operation unit 39 and the RAM clear switch 43, and is configured to be able to detect operations of the main operation unit 39.
[0055] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are communicably connected only in a single direction from the main control board 100 to the first sub-control board 200, and various effect control commands are transmitted from the main control board 100 to the first sub-control board 200. Note that data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured such that it cannot request data transmission to the main control board 100. Also, in this embodiment, a parallel transmission method is adopted for data transmission from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be adopted.
[0056] The first sub-control board 200 includes a CPU 201 that performs various arithmetic processes related to game effects based on an effect control command from the main control board 100, a ROM 202 that stores data such as an effect control program and various lottery tables, a RAM 203 that functions as a work area and a buffer memory serving as a temporary storage area, and an I / O port 204 that inputs and outputs signals between peripheral boards and each device. These are interconnected via an internal bus, and the CPU 201 is configured to execute main control related to game effects according to a control program stored in the ROM 202. Note that the first sub-control board 200 is electrically connected to the effect button 37 and the cursor button 38, and is configured to be able to detect operations of the operation unit.
[0057] Also, the first sub-control board 200 generates an image control command for instructing an image to be displayed on the second sub-control board 300, a voice control command for instructing a voice to be output to the voice control board 310, lamp control data for controlling lighting of various lamps such as the frame lamp 35, movable control data for controlling movement of the movable decoration 22, the sub-display unit 82, etc. in an effect control process based on an effect control command from the main control board 100. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the audio control board 310 so as to enable bidirectional communication. While each control command (image control command, audio control command) is transmitted from the first sub-control board 200 to the second sub-control board 300 or the audio control board 310, as a response thereto, a response command (ACK command) indicating that the control command has been normally received is transmitted from each control board (the second sub-control board 300, the audio control board 310) to the first sub-control board 200.
[0058] Also, the first sub-control board 200 is electrically connected to the frame lamp 35 and transmits lamp control data via the I / O port 204. And the frame lamp 35 is configured such that its lighting is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable decoration 22 and the sub-display unit 82 and transmits movable control data via the I / O port 204. And the movable decoration 22 and the sub-display unit 82 are configured such that their movement is controlled by the movable control data transmitted from the first sub-control board 200.
[0059] The second sub-control board 300 includes a CPU 301 that performs various arithmetic processes related to image rendering based on an image control command from the first sub-control board 200, a ROM 302 that stores an image control program, various data, etc., a RAM 303 that functions as a work area and a buffer memory serving as a temporary storage area, and an I / O port 304 that inputs and outputs signals between the peripheral board and each device. The CPU 301 is configured to execute main control related to image rendering according to the control program stored in the ROM 302. In addition, although not shown in the figure, the second sub-control board 300 is equipped with a VDP that generates image data in accordance with the content of the effect determined by an effect content determination means 225 described later based on the control signal received from the CPU 301, and a sound source IC that generates acoustic data in accordance with the content of the effect based on the control signal received from the CPU 301. The VDP is a so-called image processor that reads image data stored in an image ROM in response to an instruction from the CPU 301, processes this image data, and transmits the generated image data to the main display unit 81 and the sub-display unit 82. Also, a high-speed VRAM used for the expansion and processing of the image data read from the image ROM is connected to this VDP.
[0060] The voice control board 310 includes a CPU 311 that performs various arithmetic processes related to voice effects based on the voice control command from the first sub-control board 200, a ROM 312 that stores a voice control program, voice data, etc., a RAM 313 that functions as a work area and buffer memory serving as a temporary storage area, and an I / O port 314 that inputs and outputs signals between the peripheral board and each device. The CPU 311 is configured to execute the main control related to voice effects according to the control program stored in the ROM 312. Therefore, the voice control board 310 reads the voice data stored in the ROM 312 in response to the voice control command received from the first sub-control board 200, synthesizes the read voice data, and transmits the final synthesized voice data to the speaker 33 via an amplifier, enabling the speaker 33 to output sound.
[0061] The payout control board 400 is mainly composed of a CPU, a ROM, and a RAM (all not shown in the figure). In addition, the payout control board 400 is connected to the main control board 100 so as to enable two-way communication. Based on the payout control command from the main control board 100, it executes control to drive the payout unit 48 to pay out game balls, and controls the launch of game balls by synchronously driving the ball feed mechanism and the launch mechanism based on the operation amount of the operation handle 31.
[0062] The power control board 500 includes a normal power supply circuit that generates a normal power supply to supply electronic components and electrical components such as the above-described control boards based on the primary power supply supplied from the power supply equipment of the game island, a backup power supply circuit that generates a backup power supply, and a power failure detection circuit (all not shown in the figure) that detects a power failure (the supply voltage by the normal power supply drops to a predetermined voltage drop). In addition, a power switch 40 is connected to the power control board 500. On the premise that the primary power supply is supplied from the power supply equipment of the game island, when the power switch 40 is turned on, the normal power supply circuit of the power control board 500 generates a normal power supply, and the power is supplied to electronic components and electrical components including the above-described control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). Also, when the power control board 500 detects a power failure by the power failure detection circuit, it transmits a power failure signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the payout control board 400. In addition, the backup power supply circuit is configured to be charged when the power supply equipment of the game island supplies power to the gaming machine 10. Note that the backup power supply circuit may be provided on the payout control board 400, and the power failure detection circuit may not be provided on the power control board 500 but may be provided on each of the main control board 100, the first sub-control board 200, and the payout control board 400.
[0063] <Regarding the functional configuration of the gaming machine 10> Next, with reference to FIG. 7, the functional configuration of the gaming machine 10 according to the present embodiment will be described. FIG. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in FIG. 7 is necessary for explaining the gaming machine 10 of the present embodiment, and the gaming machine 10 may include a functional configuration not shown in FIG. 7. Also, when explaining the functional configuration, FIGS. 8 to 13 will be referred to as necessary.
[0064] As shown in FIG. 7, the main control board 100 includes a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a preliminary determination means 125, a special pattern lottery means 130, a general pattern lottery means 135, a big win game control means 140, a symbol display control means 145, an electric accessory control means 150, a game state control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration process execution means 175, and a power-off process execution means 180. These means functionally represent what is realized by each control configuration on the main control board 100 described with reference to FIG. 6.
[0065] First, the main information storage means 160 is a means for temporarily storing data read by the means provided on the main control board 100, data derived by calculations in the means, etc. in corresponding storage areas. In particular, the data (effect control command) stored in the transmission command storage area of the main information storage means 160 is transmitted to the sub-command management means 270 of the first sub-control board 200 described later by the command transmission means after being stored.
[0066] The ball entry determination means 110 determines a winning at each winning port based on the detection results of sensors provided at each winning port.
[0067] The main random number generation means 115 can generate a plurality of types of random numbers with different update ranges by the random number circuit 105, and acquires (latches) one or more random numbers corresponding to the winning port from the random number circuit 105 at the timing when a winning at the winning port is determined. More specifically, when a winning at the first start port 57 or the second start port 59 is determined, the main random number generation means 115 acquires random numbers for special pattern win / loss determination, random numbers for special pattern stop symbol lottery, and random numbers for special pattern variation pattern lottery, which will be described later. When a winning at the gate 63 is determined, the random numbers for general pattern win / loss determination, random numbers for general pattern stop symbol lottery, and random numbers for general pattern variation pattern lottery, which will be described later, are stored in the corresponding storage area of the main information storage means 160. Note that the random number circuit 105 monitors whether a plurality of types of random numbers updated by itself are updated normally. When an update abnormality occurs in which the random numbers are not updated normally, information indicating that the abnormality has occurred is written into a specific storage area of the random number circuit 105. Therefore, the CPU 101 can recognize that an update abnormality has occurred in the random number circuit 105.
[0068] The main hold control means 120 performs control related to holding of symbol variations in the special drawing and holding of symbol variations in the general drawing. Regarding the special drawing 1, the random numbers for special drawing win / loss determination, the random numbers for special drawing stop symbol extraction, and the random numbers for special drawing variation pattern extraction, which are obtained triggered by winning at the first start port 57, are held (stored) as the operation hold information of the special drawing 1. More specifically, the main hold control means 120 includes a hold counter (hereinafter referred to as the "special drawing 1 hold counter") that is incremented by 1 each time the operation hold information of the special drawing 1 is held and decremented by 1 each time the operation hold information of the special drawing 1 is used (used in the drawing by the special drawing extraction means 130). Until the value of the special drawing 1 hold counter reaches the upper limit value (in this embodiment, 4), the operation hold information is stored in the storage area corresponding to the current special drawing 1 hold counter of the main information storage means 160. Each time the operation hold information is used, the used operation hold information is cleared, and the remaining operation hold information is moved (shifted) in order from the smallest special drawing 1 hold counter to the storage area corresponding to the special drawing 1 hold counter that is 1 less than the current special drawing 1 hold counter from the current storage area. Also, the main hold control means 120 performs the same control as described above separately for the special drawing 2 and the general drawing as for the special drawing 1, and the hold counter for the special drawing 2 is referred to as the special drawing 2 hold counter. Also, in the following description, "holding of operation hold information" may be expressed as "holding of symbol variation" or simply "holding". In addition, when the main hold control means 120 updates (increments or decrements) the operation hold information (hold counter) of the special drawing 1 or the special drawing 2, it generates an effect control command (hold command) including the special drawing 1 hold counter and the special drawing 2 hold counter, and stores the command in the transmission command storage area of the main information storage means 160. In addition, in this embodiment, when both the operation hold information corresponding to Special Figure 1 and the operation hold information corresponding to Special Figure 2 are held, a priority change is performed in which the operation hold information corresponding to Special Figure 2 is preferentially used.
[0069] The pre-determination means 125 executes a pre-determination for preview effects for at least a part of the case where the operation hold information of the special figure is held at a predetermined pre-determination timing. More specifically, the pre-determination means 125 reads out each random number of the operation hold information held this time, and executes a pre-determination for each of the special figure validity determination, special figure stop symbol lottery, and special figure variation pattern lottery, which will be described later. In each pre-determination, a lottery table (not shown) that is the same as or equivalent to the lottery table used for the lottery corresponding to each pre-determination is used. Therefore, the results of these pre-determinations will be the same as the results of the lottery to be executed later. In addition, the pre-determination means 125 generates an effect control command (pre-determination command) including the derived pre-determination result, and stores the command in the transmission command storage area of the main information storage means 160. Since the pre-determination command is transmitted (generated and stored in the transmission command storage area of the main information storage means 160) at least in part at a predetermined pre-determination timing, it will be transmitted following the above-described hold command. Here, the predetermined pre-determination timing refers to a timing when it is not during a big win game. For example, there is a timing when the operation hold information of the special figure is held. In this embodiment, when the operation hold information of Special Figure 1 is held during the general figure high probability described later, the pre-determination is regulated, so the transmission of the pre-determination command corresponding to the pre-determination is also regulated. On the other hand, regarding the case where the operation hold information of Special Figure 2 is held during the general figure low probability described later, the pre-determination may or may not be regulated.
[0070] The special figure lottery means 130 includes a special figure validity determination means 131, a special figure stop symbol lottery means 132, and a special figure variation pattern derivation means 133, and executes the processing by each means in the order of the special figure validity determination means 131, the special figure stop symbol lottery means 132, and the special figure variation pattern derivation means 133. When the variation start condition of the special figure is satisfied, the special figure lottery means 130 reads out the earliest operation hold information among the operation hold information held in the main information storage means 160. Note that "the variation start condition of the special figure is satisfied" means, as an example, that it is not during a big win game, that neither special figure 1 nor special figure 2 is in the middle of symbol variation (including during the stop display of the symbol variation related to special figure 1 or special figure 2), and that all conditions that there is operation hold information in at least one of special figure 1 and special figure 2 are satisfied.
[0071] Here, FIGS. 8 to 12 are diagrams schematically showing the lottery tables used in the main control board 100, and are referred to as necessary in the following description. In addition, in the lottery using the lottery table, including those other than these lottery tables, for the read random numbers, the lottery values stored in the lottery table are sequentially added in a predetermined order (if there is only one target lottery value, the number of additions is one), and the result corresponding to the lottery value with a carry (digit overflow) is derived as the result of the lottery. Similarly, in the description of the lottery table, for the sake of convenience of explanation, the lottery table is named, but it is only necessary that the data such as the lottery values included in the lottery table corresponding to the name be stored in each ROM in an identifiable manner, and these names do not specify the area where the data is stored. In the illustrated lottery table, for the sake of convenience of explanation, if there are items described and lottery values such as "-" and "0" are described, these do not necessarily indicate the data stored in each ROM. And winning the lottery with the result of "-" or "0" described as the lottery value does not occur. Further, if the same lottery value as the random number range used in the lottery (the number of random numbers that can be obtained within the range) is described in the lottery table, since the result is derived 100%, it is not necessarily necessary to conduct the lottery. Also, if the total value of the lottery values used in one lottery matches the random number range used in the lottery, a carry will always occur in the addition of the last lottery value, so it is not necessary to perform the addition, and in that case, the lottery value itself used for the addition is also unnecessary.
[0072] The special figure win / loss determination means 131 executes a special figure win / loss determination that, for each symbol variation, reads a random number for special figure win / loss determination and determines whether to win a big win or a loss by lottery using the read random number and the lottery table for special figure win / loss determination. FIG. 8(a) is a diagram schematically showing the lottery table for special figure win / loss determination, and the lottery table is commonly used in special figure 1 and special figure 2. Since the range of the random numbers used in the determination is 0 to 65535, when the special figure lottery state is a low probability (hereinafter, may be abbreviated as "special figure low probability"), a big win is derived with a probability of 205 / 65536 (about 1 / 320). Similarly, when the special figure lottery state has a high probability (hereinafter sometimes abbreviated as "special figure high probability"), a jackpot is derived with a probability of 600 / 65536 (about 1 / 109).
[0073] When the result of the special figure win / loss determination is a jackpot, the special figure stop symbol lottery means 132 reads out a random number for the special figure stop symbol lottery, and determines the stop symbol of the special figure by lottery using the read random number and the lottery table for the special figure stop symbol lottery. Figure 8(b) is a diagram schematically showing the lottery table for the special figure 1 stop symbol lottery. The range of the random number used in the lottery is 0 to 99. Therefore, when a jackpot is derived in the special figure 1, symbol A is determined as the stop symbol with a probability of 50 / 100 (1 / 2), and symbol B is determined as the stop symbol with a probability of 50 / 100 (1 / 2). Here, symbol A has a round number of 4, and is a symbol that becomes a special figure high probability and a general figure high probability (hereinafter sometimes referred to as a "probability change symbol") after the jackpot game ends. On the other hand, symbol B has a round number of 4, and is a symbol that becomes a special figure low probability and a general figure high probability (hereinafter sometimes referred to as a "normal symbol") after the jackpot game ends. Therefore, it can be said that symbol A is a more advantageous symbol than symbol B in the special figure lottery state after the jackpot game. Figure 8(c) is a diagram schematically showing the lottery table for the special figure 2 stop symbol lottery. The range of the random number used in the lottery is 0 to 99, the same as the special figure 1 stop symbol lottery. Therefore, when a jackpot is derived in the special figure 2, symbol a is determined as the stop symbol with a probability of 75 / 100 (about 1 / 1.33), and symbol b is determined as the stop symbol with a probability of 25 / 100 (1 / 4). Here, symbol a is a probability change symbol with a round number of 10 and a special figure high probability and a general figure high probability after the jackpot game ends, and symbol b is a normal symbol with a round number of 4 and a special figure high probability and a general figure high probability after the jackpot game ends. Therefore, it can be said that symbol a is a more advantageous symbol than symbol b in terms of the round number. In the following description, the jackpot related to symbol a may sometimes be referred to as a 10R probability change jackpot, and the jackpot related to symbol b may sometimes be referred to as a 4R probability change jackpot. In addition, when the result of the special figure win / loss determination is not a big win, the special figure stop symbol lottery means 132 uniformly determines the stop symbol as symbol C when the special figure 1 is a loss, and symbol c when the special figure 2 is a loss. In addition, in this embodiment, the ratio (50 / 100) of the high probability of the special figure after the end of the big win game by the special figure 1 is different from the ratio (100 / 100) of the high probability of the special figure after the end of the big win game by the special figure 2 (the symbol variation of the special figure 2 is more advantageous than the symbol variation of the special figure 1). Although the details are omitted, this difference is realized by changing whether or not to provide a round game (in this embodiment, provided in the fourth round game of the easy winning period related to the certain-variation big win) in which it is easy to pass through the V winning area provided in the big winning opening 55 during the big win game, and the function of setting the high probability of the special figure after the end of the big win game when the game ball passes through the V winning area provided in the V winning area (when the sensor provided in the V winning area detects the game ball), by changing the stop symbol of the special figure.
[0074] As described above, in the above-described embodiment, the big win selected in the symbol variation related to the special figure 2 has a higher degree of advantage than the big win selected in the symbol variation related to the special figure 1. According to this, the game interest can be further enhanced by the transition from the special figure variation pattern derivation state PA to the special figure variation pattern derivation state PD, which will be described later.
[0075] The special figure variation pattern derivation means 133 has a plurality of types of special figure variation pattern lottery tables to be referred to when determining the special figure variation pattern. Based on the current special figure variation pattern derivation state and the result of this special figure win / loss determination, one special figure variation pattern lottery table for determining the current special figure variation pattern is selected. Using the selected special figure variation pattern lottery table and a random number for the special figure variation pattern lottery, one special figure variation pattern is determined, and the variation time is determined based on the determined special figure variation pattern. Here, the variation time refers to the time from when the symbol variation related to the special figure (special figure 1 or special figure 2) starts until the symbol variation ends. Details of the transition conditions and the like will be described later. In the special drawing variation pattern derivation state in this embodiment, there are a special drawing variation pattern derivation state PA, a special drawing variation pattern derivation state PB, a special drawing variation pattern derivation state PC, and a special drawing variation pattern derivation state PD. And the above-described method for determining the special drawing variation pattern is adopted in the symbol variation of special drawing 1 in the special drawing variation pattern derivation state PA, and in the special drawing variation pattern derivation state PB, the special drawing variation pattern derivation state PC, and the special drawing variation pattern derivation state PD, it is adopted in the symbol variation of special drawing 2. Note that in the symbol variation related to the other special drawing in each special drawing variation pattern derivation state, one special drawing variation pattern determined in advance according to the result of the special drawing validity determination is determined.
[0076] FIG. 9(a) is a diagram schematically showing a special drawing variation pattern lottery table used for the symbol variation related to special drawing 1 in the special drawing variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the symbol variation related to special drawing 1 in the special drawing variation pattern derivation state PA, the special drawing variation pattern HNP to the special drawing variation pattern ASP-C can be determined. Specifically, when the result of the special drawing validity determination fails in the symbol variation related to special drawing 1 in the special drawing variation pattern derivation state PA, the special drawing variation pattern HNP is determined with a probability of 900 / 1000 (about 1 / 1.11), the special drawing variation pattern HRP is determined with a probability of 52 / 1000 (about 1 / 19.2), HSP1-A is determined with a probability of 13 / 1000 (about 1 / 76.9), HSP1-B is determined with a probability of 11 / 1000 (about 1 / 90.9), HSP2-A is determined with a probability of 9 / 1000 (about 1 / 111), HSP2-B is determined with a probability of 7 / 1000 (about 1 / 143), HSP3-A is determined with a probability of 5 / 1000 (1 / 200), and HSP3-B is determined with a probability of 3 / 1000 (about 1 / 333). In this case, the special drawing variation pattern ASP1-A to the special drawing variation pattern ASP-C are not determined. Note that details will be described later with reference to FIG. 9(b). When the special drawing variation pattern HNP is determined, the special drawing variation pattern is further specified using the value of the special drawing 1 hold counter at the start of this symbol variation. On the other hand, when the result of the special drawing win / loss determination is a big win in the symbol variation according to Special Drawing 1 in the special drawing variation pattern derivation state PA, the special drawing variation pattern ASP1-A is determined with a probability of 90 / 1000 (about 1 / 11.1), the special drawing variation pattern ASP1-B is determined with a probability of 110 / 1000 (about 1 / 9.09), the special drawing variation pattern ASP2-A is determined with a probability of 135 / 1000 (about 1 / 7.41), the special drawing variation pattern ASP2-B is determined with a probability of 165 / 1000 (about 1 / 6.06), the special drawing variation pattern ASP3-A is determined with a probability of 180 / 1000 (about 1 / 5.56), the special drawing variation pattern ASP3-B is determined with a probability of 220 / 1000 (about 1 / 4.56), and the special drawing variation pattern ASP-C is determined with a probability of 100 / 1000 (1 / 10). In this case, the special drawing variation patterns HNP to HSP3-B are not determined. Thus, in this embodiment, when the result of the special drawing win / loss determination is a loss in the symbol variation according to Special Drawing 1 in the special drawing variation pattern derivation state PA, any one of the special drawing variation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special drawing variation pattern HNP is determined at a rate of 900 / 1000 (about 1 / 1.11). Furthermore, when the result of the special drawing win / loss determination is a big win in the symbol variation according to Special Drawing 1 in the special drawing variation pattern derivation state PA, any one of the special drawing variation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the description of the special drawing variation patterns of this embodiment, when two special drawing variation patterns are described with "~" in between, the description of the special drawing variation patterns existing between the special drawing variation pattern described earlier and the special drawing variation pattern described later shall be omitted in accordance with the order described in the drawing related to the special drawing variation pattern lottery table for each special drawing variation pattern derivation state. Also, in the description of the special drawing variation patterns of this embodiment, regardless of whether there is a description of the corresponding variation time, if the names of the special drawing variation patterns are different, it indicates that they are different special drawing variation patterns, but if the corresponding variation times are the same, they may be treated as the same special drawing variation pattern.
[0077] FIG. 9(b) is a diagram schematically showing a special drawing variation pattern lottery table used when the special drawing variation pattern HNP is determined in the symbol variation related to the special drawing 1 in the special drawing variation pattern derivation state PA. The range of the random number used in this lottery (different from the random number used in the lottery related to the special drawing variation pattern lottery table shown in FIG. 9(a)) is 0 to 999. As shown in FIG. 9(b), among the special drawing variation patterns HNP that can be determined in the symbol variation related to the special drawing 1 in the special drawing variation pattern derivation state PA, there are a special drawing variation pattern HNP-A with a variation time of 3200 ms (milliseconds), a special drawing variation pattern HNP-B with a variation time of 5600 ms, a special drawing variation pattern HNP-C with a variation time of 8000 ms, and a special drawing variation pattern HNP-D with a variation time of 11200 ms. In this order, the variation time becomes longer. Specifically, when the special drawing 1 hold counter at the start of the current symbol variation is 3, the special drawing variation pattern HNP-A is determined with a probability of 1000 / 1000 (1 / 1). Similarly, when the special drawing 1 hold counter at the start of the current symbol variation is 2, the special drawing variation pattern HNP-A is determined with a probability of 150 / 1000 (about 1 / 6.67), and the special drawing variation pattern HNP-B is determined with a probability of 850 / 1000 (about 1 / 1.18). When the special drawing 1 hold counter at the start of the current symbol variation is 1, the special drawing variation pattern HNP-A is determined with a probability of 50 / 1000 (1 / 20), the special drawing variation pattern HNP-B is determined with a probability of 150 / 1000 (about 1 / 6.67), and the special drawing variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). When the special drawing 1 hold counter at the start of the current symbol variation is 0, the special drawing variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special drawing variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special drawing variation pattern HNP-D is determined with a probability of 850 / 1000 (about 1 / 1.18). In the following description, when the value of the reference special drawing hold counter is 3, it may be referred to as "hold 3", when the value of the special drawing hold counter is 2, it may be referred to as "hold 2", when the value of the special drawing hold counter is 1, it may be referred to as "hold 1", and when the value of the special drawing hold counter is 0, it may be referred to as "hold 0". Thus, when the special figure variation pattern HNP is determined in the special figure variation pattern derivation state PA, the special figure variation pattern (variation time) that is likely to be determined by the value of the special figure 1 hold counter at the start of the current symbol variation is different. More specifically, the smaller the value of the special figure 1 hold counter at the start of the current symbol variation, the more likely it is that a longer symbol variation will be determined (the larger the value of the special figure 1 hold counter at the start of the current symbol variation, the more likely it is that a shorter variation time will be determined). Also, such a special figure variation pattern HNP (hereinafter, may be referred to as the "basic special figure variation pattern") also exists in the special figure variation pattern derivation state PB, the special figure variation pattern derivation state PC, and the special figure variation pattern derivation state PD. In these special figure variation pattern derivation states, the hold counter to be referred to is different from that in the special figure variation pattern derivation state PA, and in each case, the value of the special figure 2 hold counter is referred to.
[0078] Figure 10(a) is a diagram schematically showing a special figure variation pattern lottery table used for the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PB. The range of the random number used in the lottery is 0 to 999. As shown in Figure 10(a), in the symbol variation related to the special figure 2 in the special figure variation pattern derivation state PB, the special figure variation pattern HNP to the special figure variation pattern ASP-F can be determined. Specifically, when the result of the special drawing win / loss determination is a loss in the symbol variation according to special drawing 2 in the special drawing variation pattern derivation state PB, the special drawing variation pattern HNP is determined with a probability of 960 / 1000 (about 1 / 1.04), the special drawing variation pattern HSP-D is determined with a probability of 20 / 1000 (1 / 50), the HSP-E is determined with a probability of 15 / 1000 (about 1 / 66.7), and the HSP-F is determined with a probability of 5 / 1000 (1 / 200). In this case, the special drawing variation patterns ASP-D to ASP-F are not determined. Note that although the details will be described later with reference to FIG. 10(b), when the special drawing variation pattern HNP is determined, the special drawing variation pattern is further specified using the value of the special drawing 2 hold counter at the start of the current symbol variation. And the method for determining the special drawing variation pattern using this special drawing 2 hold counter is the same in the special drawing variation pattern derivation state PC and the special drawing variation pattern derivation state PD described later. On the other hand, when the result of the special drawing win / loss determination is a big win in the symbol variation according to special drawing 2 in the special drawing variation pattern derivation state PB, the special drawing variation pattern ASP-D is determined with a probability of 500 / 1000 (1 / 2), the ASP-E is determined with a probability of 350 / 1000 (about 1 / 2.86), and the ASP-F is determined with a probability of 150 / 1000 (about 1 / 6.67). In this case, the special drawing variation patterns HNP to HSP-F are not determined. As described above, in this embodiment, when the result of the special drawing win / loss determination is a loss in the symbol variation according to special drawing 2 in the special drawing variation pattern derivation state PB, any one of the special drawing variation patterns HSP-D to HSP-F is determined at a ratio of 40 / 1000 (1 / 25), and the special drawing variation pattern HNP is determined at a ratio of 960 / 1000 (about 1 / 1.04). Furthermore, when the result of the special drawing win / loss determination is a big win in the special drawing variation pattern derivation state PB, any one of the special drawing variation patterns ASP-D to ASP-F is determined at a ratio of 1000 / 1000 (1 / 1).
[0079] Figure 10(b) is a diagram schematically showing a special drawing variation pattern lottery table used when the special drawing variation pattern HNP is determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB. The range of the random number used in this lottery (which is different from the random number used in the lottery related to the special drawing variation pattern lottery table shown in Figure 10(a)) is 0 to 999. As shown in Figure 10(b), among the special drawing variation patterns HNP that can be determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PB, there are a special drawing variation pattern HNP-E with a variation time of 1500 ms and a special drawing variation pattern HNP-F with a variation time of 10000 ms. Specifically, when the special drawing 2 hold counter at the start of this symbol variation = 3, when the special drawing 2 hold counter at the start of this symbol variation = 2, and when the special drawing 2 hold counter at the start of this symbol variation = 1, the special drawing variation pattern HNP-E is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special drawing variation pattern HNP-F is not determined. On the other hand, when the special drawing 2 hold counter at the start of this symbol variation = 0, the special drawing variation pattern HNP-F is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special drawing variation pattern HNP-E is not determined. Note that the special drawing variation pattern HNP-E and the special drawing variation pattern HNP-F are different from any of the special drawing variation patterns that can be determined when the special drawing variation pattern HNP is determined in the symbol variation related to special drawing 1 in the above-mentioned special drawing variation pattern derivation state PA, the special drawing variation patterns that can be determined when the special drawing variation pattern HNP is determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PC described later, and the special drawing variation patterns that can be determined when the special drawing variation pattern HNP is determined in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PD described later.
[0080] Figure 11(a) is a diagram schematically showing a special drawing variation pattern lottery table used in the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PC. The range of the random number used in this lottery is 0 to 999. As shown in Fig. 11(a), in the symbol variation related to Fig. 2 of the special figure variation pattern derivation state PC, the special figure variation patterns HNP to ASP-I can be determined. Specifically, when the result of the special figure validity determination is a miss in the symbol variation related to Fig. 2 at the special figure variation pattern derivation state PC, the special figure variation pattern HNP is determined with a probability of 950 / 1000 (about 1 / 1.05), the special figure variation pattern HSP-G is determined with a probability of 25 / 1000 (1 / 40), HSP-H is determined with a probability of 15 / 1000 (about 1 / 66.7), and HSP-I is determined with a probability of 10 / 1000 (1 / 100). In this case, the special figure variation patterns ASP-G to ASP-I are not determined. On the other hand, when the result of the special figure validity determination is a big win in the symbol variation related to Fig. 2 at the special figure variation pattern derivation state PC, the special figure variation pattern ASP-G is determined with a probability of 500 / 1000 (1 / 2), ASP-H is determined with a probability of 350 / 1000 (about 1 / 2.86), and ASP-I is determined with a probability of 150 / 1000 (about 1 / 6.67). In this case, the special figure variation patterns HNP to HSP-I are not determined. Thus, in this embodiment, when the result of the special figure validity determination is a miss in the symbol variation related to Fig. 2 at the special figure variation pattern derivation state PC, any one of the special figure variation patterns HSP-G to HSP-I is determined at a rate of 50 / 1000 (1 / 20), and the special figure variation pattern HNP is determined at a rate of 950 / 1000 (about 1 / 1.05). Furthermore, when the result of the special figure validity determination is a big win in the symbol variation related to Fig. 2 at the special figure variation pattern derivation state PC, any one of the special figure variation patterns ASP-G to ASP-I is determined at a rate of 1000 / 1000 (1 / 1).
[0081] Fig. 11(b) is a diagram schematically showing the special figure variation pattern lottery table used when the special figure variation pattern HNP is determined in the symbol variation related to Fig. 2 of the special figure variation pattern derivation state PC. The range of the random number used in this lottery (different from the random number used in the lottery related to the special figure variation pattern lottery table shown in Fig. 11(a)) is 0 to 999. As shown in FIG. 11(b), in the symbol variation related to FIG. 2 of the specific symbol variation pattern derivation state PC, the specific symbol variation pattern HNP that can be determined includes a specific symbol variation pattern HNP-G with a variation time of 2000 ms and a specific symbol variation pattern HNP-H with a variation time of 12000 ms. Specifically, when the specific symbol 2 hold counter at the start of the current symbol variation is 3, when the specific symbol 2 hold counter at the start of the current symbol variation is 2, and when the specific symbol 2 hold counter at the start of the current symbol variation is 1, the specific symbol variation pattern HNP-G is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the specific symbol variation pattern HNP-H is not determined. On the other hand, when the specific symbol 2 hold counter at the start of the current symbol variation is 0, the specific symbol variation pattern HNP-H is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the specific symbol variation pattern HNP-G is not determined. Note that the specific symbol variation pattern HNP-G and the specific symbol variation pattern HNP-H are different from any of the specific symbol variation patterns that can be determined when the specific symbol variation pattern HNP is determined in the symbol variation related to FIG. 1 of the above-mentioned specific symbol variation pattern derivation state PA, the specific symbol variation patterns that can be determined when the specific symbol variation pattern HNP is determined in the symbol variation related to FIG. 2 of the specific symbol variation pattern derivation state PB described later, and the specific symbol variation patterns that can be determined when the specific symbol variation pattern HNP is determined in the symbol variation related to FIG. 2 of the specific symbol variation pattern derivation state PD described later.
[0082] FIG. 12(a) is a diagram schematically showing a specific symbol variation pattern lottery table used in the symbol variation related to FIG. 2 of the specific symbol variation pattern derivation state PD, and the range of the random number used in the lottery is 0 to 999. As shown in FIG. 12(a), in the symbol variation related to FIG. 2 of the specific symbol variation pattern derivation state PD, the specific symbol variation pattern HNP to the specific symbol variation pattern ASPF can be determined. In particular, the specific symbol variation pattern HSP-G to the specific symbol variation pattern ASP-I are common to the specific symbol variation pattern derivation state PC. Specifically, when the result of the special figure win / loss determination is a loss in the symbol variation according to Special Figure 2 in the special figure variation pattern derivation state PD, the special figure variation pattern HNP is determined with a probability of 965 / 1000 (about 1 / 1.04), the special figure variation pattern HSP-G is determined with a probability of 30 / 1000 (about 1 / 33.3), HSP-H is determined with a probability of 3 / 1000 (about 1 / 333), and HSP-I is determined with a probability of 2 / 1000 (1 / 500). In this case, the special figure variation patterns ASP-G to ASP-I are not determined. On the other hand, when the result of the special figure win / loss determination is a big win in the symbol variation according to Special Figure 2 in the special figure variation pattern derivation state PD, the special figure variation pattern ASP-G is determined with a probability of 800 / 1000 (1 / 1.25), ASP-H is determined with a probability of 150 / 1000 (about 1 / 6.67), and ASP-I is determined with a probability of 50 / 1000 (1 / 20). In this case, the special figure variation patterns HNP to HSP-I are not determined. Note that, although details will be described later, in this embodiment, in the first rotation symbol variation of the special figure variation pattern derivation state PD, regardless of the result of the special figure win / loss determination in the symbol variation, when the symbol variation is the symbol variation according to Special Figure 1 and when the symbol variation is the symbol variation according to Special Figure 2, the special figure variation pattern is determined by a determination method different from the determination method described with reference to Fig. 12(a).
[0083] As described above, in the present embodiment, when the result of the special drawing validity determination fails in the symbol variation according to the special drawing 2 in the special drawing variation pattern derivation state PD, any one of the special drawing variation patterns HSP-G to HSP-I is determined at a rate of 35 / 1000 (about 1 / 28.6), and this rate is lower than the rate (1 / 20) at which any one of the special drawing variation patterns HSP-G to HSP-I is determined when the result of the special drawing validity determination fails in the symbol variation according to the special drawing 2 in the special drawing variation pattern derivation state PC. On the other hand, when the result of the special drawing validity determination fails in the symbol variation according to the special drawing 2 in the special drawing variation pattern derivation state PD, the special drawing variation pattern HNP is determined at a rate of 965 / 1000 (about 1 / 1.04), and this rate is higher than the rate (about 1 / 1.05) at which the special drawing variation pattern HNP is determined when the result of the special drawing validity determination fails in the symbol variation according to the special drawing 2 in the special drawing variation pattern derivation state PC. In addition, when the result of the special drawing validity determination is a big win in the symbol variation according to the special drawing 2 in the special drawing variation pattern derivation state PD, any one of the special drawing variation patterns ASP-G to ASP-I is determined at a rate of 1000 / 1000 (1 / 1).
[0084] In addition, the probability (about 1 / 33.3) that the special pattern HSP-G is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PD is higher than the probability (1 / 40) that the special pattern HSP-G is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PC. On the other hand, the probability (about 1 / 333) that the special pattern HSP-H is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PD is lower than the probability (about 1 / 66.7) that the special pattern HSP-H is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PC, and the probability (1 / 500) that the special pattern HSP-I is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PD is lower than the probability (1 / 100) that the special pattern HSP-I is determined when the result of the special pattern validity determination fails in the symbol variation related to the special pattern 2 in the special pattern variation pattern derivation state PC. Furthermore, the probability (1 / 1.25) that the special pattern variation pattern ASP-G is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PD is higher than the probability (1 / 2) that the special pattern variation pattern ASP-G is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PC. On the other hand, the probability (about 1 / 6.67) that the special pattern variation pattern ASP-H is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PD is lower than the probability (about 1 / 2.86) that the special pattern variation pattern ASP-H is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PC, and the probability (1 / 20) that the special pattern variation pattern ASP-I is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PD is lower than the probability (about 1 / 6.67) that the special pattern variation pattern ASP-I is determined when the result of the special pattern win / loss determination is a big win in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PC.
[0085] FIG. 12(b) is a diagram schematically showing a special pattern variation pattern lottery table used when the special pattern variation pattern HNP is determined in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PD, and the range of the random number used in the lottery (different from the random number used in the lottery related to the special pattern variation pattern lottery table shown in FIG. 12(a)) is 0 to 999. As shown in FIG. 12(b), among the special pattern variation patterns HNP that can be determined in the symbol variation related to special pattern 2 in the special pattern variation pattern derivation state PD, there are a special pattern variation pattern HNP-I with a variation time of 1000 ms and a special pattern variation with a variation time of 5000 ms. Specifically, when the special figure 2 retention counter at the start of the current symbol variation is 3, when the special figure 2 retention counter at the start of the current symbol variation is 2, and when the special figure 2 retention counter at the start of the current symbol variation is 1, the special figure variation pattern HNP-I is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special figure variation pattern HNP-J is not determined. On the other hand, when the special figure 2 retention counter at the start of the current symbol variation is 0, the special figure variation pattern HNP-J is determined with a probability of 1000 / 1000 (1 / 1). In these cases, the special figure variation pattern HNP-I is not determined. Note that the special figure variation pattern HNP-I and the special figure variation pattern HNP-J are different from any of the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to special figure 1 in the above-described special figure variation pattern derivation state PA, the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to special figure 2 in the special figure variation pattern derivation state PB described later, and the special figure variation patterns that can be determined when the special figure variation pattern HNP is determined in the symbol variation related to special figure 2 in the special figure variation pattern derivation state PC described later. Also, in the present embodiment, as described with reference to FIG. 12(b), in the symbol variation related to special figure 2 in the special figure variation pattern derivation state PB, the variation pattern is determined based on the value of the special figure 2 retention counter at the start of the symbol variation. However, in this symbol variation, regardless of the value of the special figure 2 retention counter at the start of the symbol variation, a predetermined special figure variation pattern (for example, the special figure variation pattern HNP-I) may be determined.
[0086] As described above, in the present embodiment, for the purpose of reducing the development cost (data volume) burden related to the special drawing variation pattern derivation state PD, the special drawing variation patterns that can be determined by lottery using the special drawing variation pattern lottery table used for the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PD include a part of the special drawing variation patterns that can be determined by lottery using the special drawing variation pattern lottery table used for the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PC (special drawing variation pattern HSP-G to special drawing variation pattern ASP-I). Note that the special drawing variation patterns that can be determined by lottery using the special drawing variation pattern lottery table used for the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PD may be composed only of the special drawing variation patterns that can be determined by lottery using the special drawing variation pattern lottery table used for the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PC, or the same special drawing variation pattern lottery table may be used for both the special drawing variation pattern derivation state PD and the special drawing variation pattern derivation state PC. In addition, the relationship between the special drawing variation patterns that can be determined by the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PC and the special drawing variation patterns that can be determined by the symbol variation related to special drawing 2 in the special drawing variation pattern derivation state PD in the present embodiment may be applied to the relationship between the special drawing variation pattern derivation state PB and the special drawing variation pattern derivation state PD.
[0087] Further, the special drawing variation pattern derivation means 133 generates an effect control command (variation start command) including the stop symbol of the special drawing determined as a result of the special drawing validity determination and the determined special drawing variation pattern at the start of the symbol variation, and stores the command in the transmission command storage area of the main information storage means 160.
[0088] Similar to the special drawing lottery means 130, when the pattern of the general drawing is not changing, the general drawing lottery means 135 reads out the earliest operation hold information among the operation hold information stored in the main information storage means 160, and uses the read random number to execute a general drawing pass / fail determination for determining the pass / fail of the general drawing. When winning in the general drawing where the general electric accessory 61 is to be controlled to the open state by the general drawing pass / fail determination, a general drawing stop symbol lottery for determining the stop symbol of the general drawing by lottery and a general drawing variation pattern lottery for determining the variation pattern (variation time) of the general drawing by lottery are executed. More specifically, in the general drawing pass / fail determination, there are a high-probability state of the general drawing lottery state (which may be abbreviated as "general drawing high probability") and a low-probability state of the general drawing lottery state (which may be abbreviated as "general drawing low probability"). Although the illustration of the lottery table is omitted, in this embodiment, in the general drawing high probability, the probability of winning in the general drawing is 65535 / 65536, and the probability of losing is 1 / 65536. On the other hand, in the general drawing low probability, the probability of winning in the general drawing is 1 / 65536, and the probability of losing is 65535 / 65536. Note that in the general drawing low probability, it may be set so as not to win in the general drawing (losing with a probability of 65536 / 65536).
[0089] In the general drawing stop symbol lottery, similar to the special drawing stop symbol lottery, one stop symbol is determined by lottery using a lottery table for general drawing stop symbol lottery (not shown) from a plurality of types of stop symbols with different patterns for the open state of the general electric accessory 61. When losing in the general drawing pass / fail determination, similar to special drawing 1 and special drawing 2, the stop symbol is uniformly determined.
[0090] Also, in the general drawing variation pattern lottery, similar to the special drawing variation pattern lottery, one general drawing variation pattern is determined by lottery using a lottery table for general drawing variation pattern lottery (not shown) from a plurality of types of general drawing variation patterns.
[0091] In this way, it can be said that the general drawing high probability is a state where the probability of winning in the general drawing is higher than that of the general drawing low probability, and the degree of advantage is higher than that of the general drawing low probability.
[0092] When the result of the special symbol winning / losing lottery is a big win, the big win game control means 140 determines the demo time related to the big win start demo and the demo time related to the big win end demo according to the determined big win symbol. Also, at the start of the big win, the big win game control means 140 generates an effect control command (big win start command) including the demo time related to the big win start demo, stores it in the transmission command storage area of the main information storage means 160, and at the end of the big win, generates an effect control command (big win end command) including the demo time related to the big win end demo and stores it in the transmission command storage area of the main information storage means 160.
[0093] The symbol display control means 145 variably displays the special symbol 1 on the first special symbol display device 91 according to the variation time based on the special symbol variation pattern of the special symbol 1, and stops and displays the special symbol 1 with the stop symbol determined by the special symbol stop symbol lottery after the elapse of the variation time. Similarly, according to the variation time based on the special symbol variation pattern of the second special symbol, the special symbol 2 is variably displayed on the second special symbol display device 92, and after the elapse of the variation time, the special symbol 2 is stopped and displayed with the stop symbol determined by the special symbol stop symbol lottery. Note that the symbol display control means 145 has a special symbol game timer for managing the time (variation time, stop display time) related to the display of the special symbol 1 and the special symbol 2. When stopping and displaying the special symbol (at the timing when the value of the special symbol game timer becomes "0"), it generates an effect control command (variation stop command) for requesting the definite stop display of the decorative symbol and stores the command in the transmission command storage area of the main information storage means 160. Here, the fixed stop display of the decorative symbol refers to the final stop display of the decorative symbol in the symbol variation, which is different from the temporary stop display of the decorative symbol that may occur during the execution of the symbol variation. And in the temporary stop display of the decorative symbol, for example, the decorative symbol in the stop display shakes slightly up and down (so-called shake variation), while in the fixed stop display of the decorative symbol, even when the same decorative symbol is in the stop display, the stop display mode of the fixed stop display of the decorative symbol is different from the stop display mode of the temporary stop display of the decorative symbol, such as the decorative symbol in the stop display not being accompanied by shake variation. Therefore, the player can recognize whether the stop display of the decorative symbol is a fixed stop display or a temporary stop display.
[0094] Also, the symbol display control means 145 variably displays the general symbol on the general symbol display device 93 according to the general symbol variation pattern (variation time) of the general symbol, and stops and displays the general symbol with the stop symbol determined by the general symbol stop symbol lottery after the elapse of the variation time. Note that the symbol display control means 145 has a general symbol game timer for managing the time (variation time, stop display time) related to the display of the general symbol.
[0095] The electric accessory control means 150 outputs a control signal to the special electric accessory solenoid 66 in the above-mentioned big win game, and releases the special electric accessory 65 according to the release pattern corresponding to the stop symbol of the special symbol.
[0096] Also, when winning the general symbol win / loss lottery, the electric accessory control means 150 outputs a control signal to the general electric accessory solenoid 62 to release the general electric accessory 61 according to the release pattern corresponding to the stop symbol of the general symbol.
[0097] The game state control means 155 controls the special symbol lottery state. Specifically, as described above, at the start of the big win game, regardless of the symbol related to the big win, the special symbol is set to low probability, at the end of the big win game related to the normal big win, the special symbol low probability is maintained, and at the end of the big win game related to the sure change big win, the special symbol is set to high probability. In addition, the game state control means 155 controls the normal drawing lottery state. Specifically, the game state control means 155 sets the normal drawing to a low probability regardless of the symbols related to the big win at the start of the big win. When the specified conditions are satisfied, it sets the normal drawing to a high probability until the symbols are changed a specified number of times, and sets the normal drawing to a low probability after the symbols are changed the specified number of times.
[0098] Such special drawing lottery states and normal drawing lottery states change in link with the above-described special drawing variation pattern derivation state, and the transition of the special drawing variation pattern derivation state is managed by the game state control means 155. Hereinafter, the transition of the special drawing variation pattern derivation state will be described with reference to FIGS. 13(a) and 13(b). Note that FIG. 13(a) is a state transition diagram showing the transition of the special drawing variation pattern derivation state, and FIG. 13(b) is a diagram showing the relationship of the average variation time for each special drawing variation pattern derivation state. As shown in FIG. 13(a), the special drawing variation pattern derivation state includes a special drawing variation pattern derivation state PA corresponding to a low probability of special drawing and a low probability of normal drawing, a special drawing variation pattern derivation state PB corresponding to a high probability of special drawing and a high probability of normal drawing, a special drawing variation pattern derivation state PC corresponding to a low probability of special drawing and a high probability of normal drawing, and a special drawing variation pattern derivation state PD corresponding to a low probability of special drawing and a high probability of normal drawing. Except during the big win game, one of these special drawing variation pattern derivation states is set. And there are transition conditions (i) to (vi) for the transition conditions between the special drawing variation pattern derivation state PA to the special drawing variation pattern derivation state PD. Specifically, the transition condition (i) is the end of the jackpot game related to the certain-variation jackpot, the transition condition (ii) is the end of the jackpot game related to the normal jackpot, the transition condition (iii) is the end of the 100th symbol variation (hereinafter referred to as the "special symbol variation pattern derivation state PC end symbol variation"), and the transition condition (iv) is the end of the 160th symbol variation (hereinafter referred to as the "special symbol variation pattern derivation state PB end symbol variation"). Further, the transition condition (v) is the end of the symbol variation in which the number of symbol variations continuously executed without sandwiching a jackpot game with a low-probability special symbol reaches 1000 times (hereinafter referred to as the "special symbol variation pattern derivation state PD transition symbol variation"), and the transition condition (vi) is the end of the symbol variation in which the number of symbol variations continuously executed without sandwiching a jackpot game in the special symbol variation pattern derivation state PD reaches 1200 times (hereinafter referred to as the "special symbol variation pattern derivation state PD end symbol variation").
[0099] In this embodiment, both the special symbol variation pattern derivation state PC and the special symbol variation pattern derivation state PD are of low probability for special symbols and high probability for normal symbols. Therefore, from the perspective of advantage, these special symbol variation pattern derivation states can also be said to be the same special symbol variation pattern derivation state. Also, when a jackpot game related to a normal jackpot is executed in the special symbol variation pattern derivation state PC, the special symbol variation pattern derivation state PC is set again after the end of the jackpot game (the count of symbol variations in the transition condition (iii) starts from 0). Similarly, when a jackpot game related to a certain-variation jackpot is executed in the special symbol variation pattern derivation state PB, the special symbol variation pattern derivation state PB is set again after the end of the jackpot game (the count of symbol variations in the transition condition (iv) starts from 0). When transitioning from the special symbol variation pattern derivation state PB to the special symbol variation pattern derivation state PC via the transition condition (ii) (not shown in the figure), it is an irregular case where the game ball did not pass through the V winning area provided in the big winning opening 55 during the 4th round game of the jackpot game. If the game ball was launched towards the second flow path Y during the jackpot game related to the jackpot won by the special symbol 2, the special symbol variation pattern derivation state PC based on the transition condition (ii) will not be set after the end of the jackpot game. Furthermore, in the present embodiment, although a normal jackpot is not derived in the symbol variation according to Special Figure 2, it is possible to derive a normal jackpot in the symbol variation according to Special Figure 2, and it may be configured to be able to transition from the special figure variation pattern derivation state PD to the special figure variation pattern derivation state PC via the jackpot game related to the normal jackpot. However, in this case, it is preferable that the ratio of the normal jackpot when a jackpot is determined in the special figure win / loss determination in the symbol variation according to Special Figure 2 is lower than the ratio of the normal jackpot when a jackpot is determined as a result of the special figure win / loss determination in the symbol variation according to Special Figure 1.
[0100] Also, in the present embodiment, the transition condition (v) is set as the number of consecutive symbol variations executed without sandwiching a jackpot game with a low probability of the special figure. Therefore, after transitioning from the special figure variation pattern derivation state PC to the special figure variation pattern derivation state PA, 100 symbol variations have already been counted, and when 900 symbol variations are executed without sandwiching a jackpot game in the special figure variation pattern derivation state PA, the transition condition (v) is satisfied. However, in such a case, it is not always necessary to set the count start timing related to the number of symbol variations as the timing when the special figure variation pattern derivation state PC is set. The count start timing related to the number of symbol variations may be set as the timing when transitioning to the special figure variation pattern derivation state PA, and the threshold value may be set to 900. On the other hand, after transitioning from the special figure variation pattern derivation state PB to the special figure variation pattern derivation state PA, the count of symbol variations starts from the time of the transition. Therefore, when 1000 symbol variations are executed without sandwiching a jackpot game in the special figure variation pattern derivation state PA, the transition condition (v) is satisfied. However, also in such a case, it is not always necessary to set the count start timing related to the number of symbol variations as the timing when transitioning to the special figure variation pattern derivation state PA. The count start timing related to the number of symbol variations may be set as the timing when the special figure variation pattern derivation state PB is set, and the threshold value may be set to 1160. Note that when a power failure recovery with RAM clear processing occurs, the number of executed symbol variations related to the transition condition (v) is cleared (initialized), while when a power failure recovery without RAM clear processing occurs, the number of executed symbol variations is maintained.
[0101] In addition, among the above-described transition conditions (i) to (vi), the transition conditions satisfied by the number of executions of the symbol variation include the end of the symbol variation corresponding to the transition condition. That is, the transition condition is configured to be satisfied at the end of the symbol variation corresponding to the transition condition, and a transition of the special symbol variation pattern derivation state occurs. However, it is not limited to this. In some or all of these transition conditions, the start of the symbol variation corresponding to the transition condition is included. That is, the transition condition may be satisfied at the start of the symbol variation corresponding to the transition condition, and a transition of the special symbol variation pattern derivation state may occur.
[0102] Furthermore, when transitioning from the special symbol variation pattern derivation state PD to the special symbol variation pattern derivation state PA according to the transition condition (vi), except when a jackpot game is newly executed and when a RAM clear process is executed, there is no transition to the special symbol variation pattern derivation state PD based on the number of executions of the symbol variation. Therefore, when a power failure recovery occurs without executing the RAM clear process, there is no transition to the special symbol variation pattern derivation state PD based on the number of executions of the symbol variation. However, when a jackpot game has been executed once, a transition from the special symbol variation pattern derivation state PA to the special symbol variation pattern derivation state PD can occur according to the transition condition (v). In the following description, after transitioning from the special symbol variation pattern derivation state PD to the special symbol variation pattern derivation state PA once, it may be expressed as after the game time through.
[0103] As shown in FIG. 13(b), the average variation times of the special symbol variation pattern derivation state PA, the special symbol variation pattern derivation state PB, the special symbol variation pattern derivation state PC, and the special symbol variation pattern derivation state PD are shortened in the order of the special symbol variation pattern derivation state PA, the special symbol variation pattern derivation state PC, the special symbol variation pattern derivation state PB, and the special symbol variation pattern derivation state PD. This is due to the length of the variation time related to the basic special symbol variation pattern that is most easily determined in each special symbol variation pattern derivation state.
[0104] Therefore, in the gaming machine 10, the gaming state management means (gaming state control means 155) can set, as the gaming state, a first gaming state (special symbol variation pattern derivation state PA) or a second gaming state (special symbol variation pattern derivation state PD) more advantageous than the first gaming state. Triggered by the end of the first symbol variation (special symbol variation pattern derivation state PD transition symbol variation) in the first gaming state, it is possible to transition the gaming state from the first gaming state to the second gaming state. Triggered by the end of the second symbol variation (special symbol variation pattern derivation state PD end symbol variation) in the second gaming state, it is possible to transition the gaming state from the second gaming state to the first gaming state. The first symbol variation is a symbol variation in which the number of symbol variations executed without intervening a jackpot game since the previous jackpot game ended is the first number of times (1000 times), or a symbol variation in which the number of symbol variations executed without intervening a jackpot game in the first gaming state is the first number of times. The second symbol variation is a symbol variation in which the number of symbol variations executed without intervening a jackpot game in the second gaming state is the second number of times (1200 times). In other words, it can be said so.
[0105] Furthermore, in the gaming machine 10, the number of symbol variations required to be executed until it becomes the first symbol variation (special symbol variation pattern derivation state PD transition symbol variation) is maintained when the RAM clear process is not executed at power-on, while it is initialized when the RAM clear process is executed at power-on. After the gaming state is transitioned from the second gaming state (special symbol variation pattern derivation state PD) to the first gaming state (special symbol variation pattern derivation state PA) triggered by the second symbol variation (special symbol variation pattern derivation state PD end symbol variation), the gaming state is not transitioned from the first gaming state to the second gaming state based on the number of executed symbol variations. When the gaming state is transitioned from the second gaming state to the first gaming state triggered by the second symbol variation, and then in the first gaming state after intervening a jackpot game, it is possible to transition the gaming state from the first gaming state to the second gaming state triggered by the end of the first symbol variation. In other words, it can be said so.
[0106] Further, when an update occurs in the special drawing lottery state, general drawing lottery state, and special drawing variation pattern derivation state, the game state control means 155 generates a production control command (game state designation command) including each updated state, and stores the command in the transmission command storage area of the main information storage means 160. Furthermore, in each special drawing variation pattern derivation state, the game state control means 155 counts the number of executions of symbol variations related to the transition to another special drawing variation pattern derivation state, and each time a symbol variation is started, it generates a production control command including the counted number of symbol variations, and stores the command in the transmission command area of the main information storage means 160. Note that the information included in the production control command may be the same as that included in the above-mentioned variation start command.
[0107] As described above, the main information storage means 160 is means for temporarily storing the data read by each means and the data derived by operations by each means, etc. in the corresponding storage areas.
[0108] The main error control means 165 monitors the input information of the I / O port 104 and determines whether the gaming machine 10 is in an error state. When it is determined that the machine is in an error state, it stores a production control command (error command) including information capable of specifying the error state in the transmission command storage area of the main information storage means 160.
[0109] When a production control command is stored in the transmission command storage area of the main information storage means 160, the main command management means 170 transmits the production control command to the first sub-control board 200. In principle, each production control command is transmitted in the order in which it is stored in the transmission command storage area of the main information storage means 160.
[0110] The power restoration process execution means 175 includes a return state setting means 176 and a playable state transition means 179.
[0111] The return state setting means 176 executes a return state setting process for setting the return state based on whether there is an abnormality in the RAM 103 at the time of power restoration, the state at the time of power cut-off immediately before the power restoration, the state of the RAM clear switch 43 at the time of power restoration, and the state of the middle frame opening door sensor 76 at the time of power restoration. The return states set by this process include a game stop state and a playable state (which may or may not involve the execution of the RAM clear process). Specifically, when there is an abnormality in the RAM 103 at the time of power restoration, regardless of the state of the RAM clear switch 43 and the middle frame opening door sensor 76 at the time of power restoration, the game stop state is set. Also, when there is no abnormality in the RAM 103 at the time of power restoration and the RAM clear switch 43 at the time of power restoration is ON (pressed state), the RAM clear process is executed on the condition that the middle frame opening door sensor 76 at the time of power restoration is ON and the playable state is set (when the middle frame opening door sensor 76 at the time of power restoration is OFF, the playable state is set without executing the RAM clear process), and when there is no abnormality in the RAM 103 at the time of power restoration and the RAM clear switch 43 at the time of power restoration is OFF (not pressed state), the playable state is set without executing the RAM clear process. Here, the game stop state is a return state in which the progress of the game becomes impossible by not executing the process according to the detection result of the sensor provided at each winning port (it is not necessary to consider the detection result of the sensor itself). On the other hand, the playable state is a return state in which the progress of the game becomes possible by executing the process according to the detection result of the sensor provided at each winning port. In particular, when the RAM clear process is not executed at the time of power restoration, it returns to the playable state at the time of power cut-off immediately before. For example, if the power cut-off immediately before was during the execution of a big win game, it returns to the big win game that was being executed, and if the power cut-off immediately before was during the execution of a symbol variation, it returns to the symbol variation that was being executed.
[0112] Whether there is an abnormality in the RAM 103 is determined by executing, on the area related to the game in the RAM 103, a RAM abnormality check performed at the beginning of the return state setting process (specifically, determining whether a backup flag is stored in the backup information area related to the target area (whether the backup flag is ON), and when the backup flag is stored (when the backup flag is ON), deriving the checksum of the complement stored in the target area and the backup information area related to the area, and when the calculation result is 0, determining that the target area is normal, and otherwise determining that the target area is abnormal).
[0113] When the playable state is set, the playable state transition means 179 executes a playable state transition process for transitioning to the playable state. Specifically, in the playable state transition process, when the output of the security signal is ON, the process of turning off the output of the security signal and the initial setting of the device are executed. Also, in the initial setting of the device, processes such as transmitting a launch permission command for permitting the launch of game balls to the payout control board 400, setting a state in which the entry of game balls into each winning port is valid, and setting data for starting the random number circuit 105 are executed.
[0114] Based on receiving a power-off signal from the power control board 500, the power-off process execution means 180 executes a power-off process. Specifically, for the area related to the game in the RAM 103, the process of deriving the checksum of the area and storing the complement of the checksum in the backup information area related to the game in the RAM 103, and the process of turning on the backup flag indicating that the power-off process has been executed for the area (storing the backup flag in the backup information area related to the game in the RAM 103) are executed.
[0115] As shown in FIG. 7, the first sub-control board 200 includes a sub-random number generation means 210, a normal effect control means 220, a sub-error control means 230, a lamp control means 240, a movable accessory control means 245, a volume adjustment means 250, a brightness adjustment means 255, a sub-information storage means 260, and a sub-command management means 270. These means functionally represent what is realized by each control configuration on the first sub-control board 200 described with reference to FIG. 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means provided on the first sub-control board 200, data derived by calculations in the means, etc. in corresponding storage areas. Also, the effect control command transmitted from the main command management means 170 is stored in the received command storage area of the sub-information storage means 260 by the sub-command management means 270. In the following description, the fact that the effect control command transmitted from the main command management means 170 is stored in the received command storage area of the sub-information storage means 260 by the sub-command management means 270 may sometimes be simply expressed as the reception of the effect control command.
[0116] The sub-random number generation means 210 can generate a random number (software random number) updated by program processing by the CPU 201, and acquires the random number at the timing when each lottery (details will be described later) by the normal effect control means 220 is executed.
[0117] The normal effect control means 220 includes an effect mode control means 221, an effect route determination means 222, a sub-hold control means 223, a pre-reading effect control means 224, an effect content determination means 225, a decorative symbol control means 226, and a big win effect control means 227.
[0118] When receiving a game state designation command, the effect mode control means 221 controls the transition of the effect mode in a manner that takes consistency with the special figure variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are generally classified into normal, certain-variable, chance-time, and play-time. Specifically, the normal mode corresponds to the special figure variation pattern derivation state PA, the certain-variable mode corresponds to the special figure variation pattern derivation state PB, the chance-time mode corresponds to the special figure variation pattern derivation state PC, and the play-time mode corresponds to the special figure variation pattern derivation state PD.
[0119] When the presentation route determination means 222 receives a pre-determination command, it determines (sets) the presentation route corresponding to the symbol variation held this time based on the result of the pre-determination included in the command (in this embodiment, the special figure variation pattern). Note that when the special figure variation pattern corresponding to the symbol variation is the above-mentioned special figure variation pattern HNP, the presentation route is not determined when the pre-determination command is transmitted. Instead, at the start of the symbol variation, the presentation route is determined based on the special figure variation pattern included in the variation start command (for example, if it is the special figure variation pattern derivation state PA, the special figure variation patterns HNP-A to HNP-D). Here, the presentation route defines the process of the presentation from the start to the end of the symbol variation, which notifies the result of the special figure success / failure determination in the symbol variation. The content of the presentation executed in the symbol variation will be determined according to the presentation route corresponding to the symbol variation by the presentation content determination means 225 described later.
[0120] The presentation routes in this embodiment are broadly classified into a losing presentation route that notifies that the result of the special figure success / failure determination in the current symbol variation is a loss (that is, the result of the special figure success / failure determination in the current symbol variation is not a big win), and a big win presentation route that notifies that the result of the special figure success / failure determination in the current symbol variation is a big win. Furthermore, the losing presentation route includes a non-developing losing presentation route where the developing presentation is not executed and a developing losing presentation route where the developing presentation is executed. As will be described later, when the big win presentation route is determined, the developing presentation is executed unless otherwise specified. Here, the development effect refers to the effect executed after the decorative pattern enters the reach state (a state where the decorative pattern stops displaying except for one pattern row, and the remaining pattern rows are in a fluctuating display state), and at the end of the effect, it indicates the effect of informing whether the result of the special figure hit or miss determination in the current pattern variation is a hit. Therefore, in the development effect corresponding to the development loss effect route, a series of effects corresponding to the development effect are executed, and at the end of the effect, it is informed that the result of the special figure hit or miss determination in the current pattern variation is not a hit. On the other hand, in the development effect corresponding to the hit effect route, a series of effects corresponding to the development effect are executed, and at the end of the effect, it is informed that the result of the special figure hit or miss determination in the current pattern variation is a hit. Also, as will be described later, in this embodiment, in one effect mode, for each determined special figure variation pattern, a different one effect route corresponds. Therefore, in the following description, the effect route for the special figure variation pattern may sometimes be simply expressed by the special figure variation pattern. However, a plurality of effect routes may be associated with one special figure variation pattern. In this case, one effect route may be determined from the plurality of effect routes corresponding to the determined special figure variation pattern. Hereinafter, the content of the effect route corresponding to each special figure variation pattern determined in each effect mode will be described.
[0121] First, the non-development loss effect route described above corresponds to the effect routes corresponding to the special figure variation patterns HNP-A to HNP-D and the special figure variation pattern HRP determined in the normal mode (special figure variation pattern derivation state PA). Specifically, for the special figure variation patterns HNP-A to HNP-D, there corresponds an effect route in which the decorative pattern stops displaying in a scattered state (a state where all pattern rows stop and the same decorative pattern is not stopped in each pattern row) without entering the reach state, thereby informing that the result of the special figure hit or miss determination in the current pattern variation is a miss. Here, the same decorative pattern refers to a decorative pattern imitating the same number, and the part other than the number constituting the decorative pattern may be different. Similarly, different decorative patterns refer to decorative patterns imitating different numbers. In the special figure variation pattern HRP, the decorative pattern reaches a reach state without passing through pseudo-variations, and then, without executing the development effect described later, the decorative pattern stops and is displayed in a scattered state, corresponding to an effect route that notifies that the result of the special figure validity determination in this figure variation is a miss. Here, pseudo-variation refers to a period delimited by, for example, the stop of the decorative pattern based on a certain rule (such as the stop of the decorative pattern where the 7-pattern stops in the middle pattern row like "5-pattern - 7-pattern - 6-pattern") during the period before the development effect starts. Therefore, it can be said that pseudo-variation occurs only when the number of pseudo-variations becomes 2. That is, when the variation of the decorative pattern until it forms a reach state is 1 time, it can be said that pseudo-variation does not occur, and in that case, it can also be said that 1 pseudo-variation is executed. Note that the maximum number of pseudo-variations in this embodiment is 3, but the maximum number of pseudo-variations is not limited to this, and any number of 2 or more can be adopted.
[0122] The above-described development miss effect route corresponds to the special figure variation patterns HSP1-A to HSP3-B. Specifically, in the special figure variation patterns HSP1-A and HSP1-B, the decorative pattern reaches a reach state without passing through pseudo-variations, and then, a development effect that notifies that the result of the special figure validity determination in this figure variation is a miss is executed, and an effect route in which the decorative pattern stops and is displayed in a scattered state after the end of the development effect corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. The development effect HEA corresponds to the special figure variation pattern HSP1-A, and the development effect HEB corresponds to the special figure variation pattern HSP1-B. In the special figure variation pattern HSP2-A and the special figure variation pattern HSP2-B, the decorative pattern reaches a winning state through two pseudo-variations, and then a development effect is executed to notify that the result of the special figure validity determination in this figure variation is a loss. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in a scattered state corresponds. Note that, similar to the special figure variation patterns HSP1-A and HSP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. The development effect HEA corresponds to the special figure variation pattern HSP2-A, and the development effect HEB corresponds to the special figure variation pattern HSP2-B. In the special figure variation pattern HSP3-A and the special figure variation pattern HSP3-B, the decorative pattern reaches a winning state through three pseudo-variations, and then a development effect is executed to notify that the result of the special figure validity determination in this figure variation is a loss. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in a scattered state corresponds. Note that, similar to the special figure variation patterns HSP1-A and HSP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. The development effect HEA corresponds to the special figure variation pattern HSP3-A, and the development effect HEB corresponds to the special figure variation pattern HSP3-B.
[0123] The above-mentioned big win effect route corresponds to the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B. Specifically, in the special figure variation pattern ASP1-A and the special figure variation pattern ASP1-B, the decorative pattern reaches a winning state without going through pseudo-variations, and then a development effect is executed to notify that the result of the special figure validity determination in this figure variation is a big win. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in a pattern alignment state (a state in which all pattern columns are stopped and the same decorative pattern is stopped in each pattern column) corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. The development effect HEA corresponds to the special figure variation pattern ASP1-A, and the development effect HEB corresponds to the special figure variation pattern ASP1-B. In special figure variation pattern ASP2-A and special figure variation pattern ASP2-B, the decorative pattern reaches a reach state through two pseudo variations, and then a development effect that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in alignment is corresponding. Note that, similar to special figure variation pattern ASP1-A and special figure variation pattern ASP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. Development effect HEA corresponds to special figure variation pattern ASP2-A, and development effect HEB corresponds to special figure variation pattern ASP2-B. In special figure variation pattern ASP3-A and special figure variation pattern ASP3-B, the decorative pattern reaches a reach state through three pseudo variations, and then a development effect that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in alignment is corresponding. Note that, similar to special figure variation pattern ASP1-A and special figure variation pattern ASP1-B, the types of development effects corresponding to each special figure variation pattern are different from each other. Development effect HEA corresponds to special figure variation pattern ASP3-A, and development effect HEB corresponds to special figure variation pattern ASP3-B. In special figure variation pattern ASP-C, the decorative pattern reaches a reach state without going through a pseudo variation, and then development effect HEC that notifies that the result of the special figure validity determination in this figure variation is a big win is executed. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in alignment is corresponding.
[0124] In this way, in the present embodiment, by corresponding to the same development effect, the effect route corresponding to the special figure variation pattern ASP1-A is made to correspond to the effect route corresponding to the special figure variation pattern HSP1-A, the effect route corresponding to the special figure variation pattern ASP1-B is made to correspond to the effect route corresponding to the special figure variation pattern HSP1-B, the effect route corresponding to the special figure variation pattern ASP2-A is made to correspond to the effect route corresponding to the special figure variation pattern HSP2-A, the effect route corresponding to the special figure variation pattern ASP2-B is made to correspond to the effect route corresponding to the special figure variation pattern HSP2-B, the effect route corresponding to the special figure variation pattern ASP3-A is made to correspond to the effect route corresponding to the special figure variation pattern HSP3-A, and the effect route corresponding to the special figure variation pattern ASP3-B is made to correspond to the effect route corresponding to the special figure variation pattern HSP3-B. As a result, the contents of the effects of the associated effect routes will match from the start to just before the end (the timing when the result of the special figure validity determination is shown by the development effect related to the effect route). Therefore, in the symbol variation in which the development effects HEA and HEB are executed, the player can be made to have an expectation of a big win. Also, the above-mentioned special figure variation patterns in which the effect routes in which the development effects HEA and HEB are executed are determined can also be said to be special figure variation patterns that make people expect a big win. The same applies to other effect modes described later. Note that there is no corresponding development losing effect route for the special figure variation pattern ASP-C. Therefore, when the development effect HEC is executed in the symbol variation, the player can be definitely made to recognize a big win. Therefore, it can be said that the effect route corresponding to the special figure variation pattern is an effect route in which a big win is determined, and it can also be said that the special figure variation pattern is a special figure variation pattern in which a big win is determined.
[0125] Also, as shown in Fig. 9(a), when the result of the special drawing validity determination is a miss, within the range where the number of pseudo fluctuations is the same, it becomes difficult to determine in the order of the special drawing variation patterns corresponding to the production routes where the development production HEA is executed (for example, the special drawing variation pattern HSP1-A), and the special drawing variation patterns corresponding to the production routes where the development production HEB is executed (for example, the special drawing variation pattern HSP1-B). And when the result of the special drawing validity determination is a big win, within the range where the number of pseudo fluctuations is the same, it becomes easier to determine in the order of the special drawing variation patterns corresponding to the production routes where the development production HEA is executed (for example, the special drawing variation pattern ASP1-A), and the special drawing variation patterns corresponding to the production routes where the development production HEB is executed (for example, the special drawing variation pattern ASP1-B). And as described above, the development production HEC is executed only when a big win is selected. Therefore, the expectation of a big win can be increased in the order of the development production HEA, the development production HEB, and the development production HEC. Note that the level of the big win expectation regarding such development production is the same in the relationships between the development production HED, the development production HEE, and the development production HEF, and between the development production HEG, the development production HEH, and the development production HEI, which will be described later.
[0126] Furthermore, as shown in Fig. 9(a), when the result of the special drawing validity determination is a miss, within the range of the same type of development production, it becomes difficult to determine in the order of the special drawing variation patterns corresponding to the production routes where no pseudo fluctuations occur (for example, the special drawing variation pattern HSP1-A), the special drawing variation patterns corresponding to the production routes where the number of pseudo fluctuations is 2 (for example, the special drawing variation pattern HSP2-A), and the special drawing variation patterns corresponding to the production routes where the number of pseudo fluctuations is 3 (for example, the special drawing variation pattern HSP3-A). And when the result of the special drawing validity determination is a big win, within the range of the same type of development production, it becomes easier to determine in the order of the special drawing variation patterns corresponding to the production routes where no pseudo fluctuations occur (for example, the special drawing variation pattern ASP1-A), the special drawing variation patterns corresponding to the production routes where the number of pseudo fluctuations is 2 (for example, the special drawing variation pattern ASP2-A), and the special drawing variation patterns corresponding to the production routes where the number of pseudo fluctuations is 3 (for example, the special drawing variation pattern ASP3-A). Therefore, as the number of times of executing the pseudo-variation increases, the expectation of a big win can be enhanced.
[0127] Also, as described above, in the special figure variation patterns HSP1-A, HSP1-B, HSP-C, ASP1-A, ASP1-B, and ASP-C, the reach state is achieved without going through the pseudo-variation, and in the special figure variation patterns HSP2-A, HSP2-B, ASP2-A, and ASP2-B, the reach state is achieved with two pseudo-variations, and in the special figure variation patterns HSP3-A, HSP3-B, ASP3-A, and ASP3-B, the reach state is achieved with three pseudo-variations. Therefore, the time until the reach state becomes longer in the order of the special figure variation pattern that reaches the reach state without going through the pseudo-variation, the special figure variation pattern that reaches the reach state with two pseudo-variations, and the special figure variation pattern that reaches the reach state with three pseudo-variations. However, in the symbol variation in which the special figure variation pattern ASP-C is determined, the time until the reach state is longer than that of the special figure variation patterns (special figure variation patterns HSP1-A, HSP1-B, ASP1-A, and ASP1-B) that reach the reach state without going through other pseudo-variations.
[0128] Next, the above-described non-developed losing effect routes correspond to the effect routes corresponding to the basic special figure variation patterns (special figure variation patterns HNP-E and HNP-F) that can be determined in the special figure variation pattern derivation state PB. Specifically, for the special figure variation patterns HNP-E and HNP-F, there corresponds an effect route that notifies that the result of the special figure win / loss determination in this symbol variation is a loss by having the decorative symbol stop and be displayed in a scattered state without reaching the reach state. Since this is the same for the basic special figure variation patterns in the special figure variation pattern derivation states PC and PD described later, the explanation is omitted for these special figure variation pattern derivation states.
[0129] For the special figure variation patterns HSP-D to HSP-F, the above-described losing development effect route corresponds. Specifically, for the special figure variation patterns HSP-D to HSP-F, the decorative pattern reaches a reach state without going through pseudo-variation, and then a development effect for notifying that the result of the special figure validity determination in this symbol variation is a loss is executed. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed in a scattered state corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern HSP-D, the development effect HED corresponds, for the special figure variation pattern HSP-E, the development effect HEE corresponds, and for the special figure variation pattern HSP-F, the development effect HEF corresponds. Also, for the special figure variation patterns ASP-D to ASP-F, the above-described jackpot effect route corresponds. Specifically, for the special figure variation patterns ASP-D to ASP-F, the decorative pattern reaches a reach state without going through pseudo-variation, and then a development effect for notifying that the result of the special figure validity determination in this symbol variation is a jackpot is executed. After the end of the development effect, an effect route in which the decorative pattern stops and is displayed with the patterns aligned corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For the special figure variation pattern ASP-D, the development effect HED corresponds, for the special figure variation pattern ASP-E, the development effect HEE corresponds, and for the special figure variation pattern ASP-F, the development effect HEF corresponds.
[0130] For the special figure variation patterns HSP-G to HSP-I that can be determined by the special figure variation pattern derivation state PC and the special figure variation pattern derivation state PD, the above-described losing development effect route corresponds. Specifically, for special figure variation patterns HSP-G to HSP-I, the decorative symbol reaches the reach state without passing through pseudo-variation, and then, a development effect that notifies that the result of the special figure validity determination in this symbol variation is a miss is executed. After the end of the development effect, an effect route in which the decorative symbol stops and is displayed in a scattered state corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For special figure variation pattern HSP-G, development effect HEG corresponds; for special figure variation pattern HSP-H, development effect HEH corresponds; and for special figure variation pattern HSP-I, development effect HEI corresponds. Also, for special figure variation patterns ASP-G to ASP-I, the above-mentioned jackpot effect route corresponds. Specifically, for special figure variation patterns ASP-G to ASP-I, the decorative symbol reaches the reach state without passing through pseudo-variation, and then, a development effect that notifies that the result of the special figure validity determination in this symbol variation is a jackpot is executed. After the end of the development effect, an effect route in which the decorative symbol stops and is displayed with the symbols aligned corresponds. Note that the types of development effects corresponding to each special figure variation pattern are different from each other. For special figure variation pattern ASP-G, development effect HEG corresponds; for special figure variation pattern ASP-H, development effect HEH corresponds; and for special figure variation pattern ASP-I, development effect HEI corresponds.
[0131] As described above, in the present embodiment, when the result of the special figure validity determination is incorrect in the special figure variation pattern derivation state PD, the ratio (about 1 / 28.6) at which any one of the special figure variation patterns HSP-G to HSP-I (all of which are special figure variation patterns corresponding to the production routes in which the development production is executed) is determined is lower than the ratio (1 / 20) at which any one of the special figure variation patterns HSP-G to HSP-I is determined when the result of the special figure validity determination is incorrect in the special figure variation pattern derivation state PC. On the other hand, the ratio (about 1 / 1.04) at which the special figure variation pattern HNP (the special figure variation pattern corresponding to the production route in which the development production is not executed) is determined when the result of the special figure validity determination is incorrect in the special figure variation pattern derivation state PD is higher than the ratio (about 1 / 1.05) at which the special figure variation pattern HNP is determined when the result of the special figure validity determination is incorrect in the special figure variation pattern derivation state PC. Furthermore, when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PC and when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PD, in both cases, any one of the special figure variation patterns ASP-G to ASP-I is determined at a ratio of 1000 / 1000 (1 / 1).
[0132] Therefore, in the present embodiment, the ratio at which the special figure variation pattern corresponding to the production route in which the development production is executed is determined by the lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PD is lower than the ratio at which the special figure variation pattern is determined by the lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PC. On the other hand, the ratio at which the special figure variation pattern corresponding to the production route in which the development production is not executed is determined by the lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PD is higher than the ratio at which the special figure variation pattern is determined by the lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PC. This contributes to making it difficult to impair the novelty with respect to the development presentation and suppressing the decline in the gaming interest in the special figure variation pattern derivation state PC after passing through the special figure variation pattern derivation state PD.
[0133] Furthermore, as described above, the probability (about 1 / 33.3) that the special figure variation pattern HSP-G is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PD is higher than the probability (1 / 40) that the special figure variation pattern HSP-G is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PC. On the other hand, the probability (about 1 / 333) that the special figure variation pattern HSP-H is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PD is lower than the probability (about 1 / 66.7) that the special figure variation pattern HSP-H is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PC, and the probability (1 / 500) that the special figure variation pattern HSP-I is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PD is lower than the probability (1 / 100) that the special figure variation pattern HSP-I is determined when the special figure pass / fail determination result is a miss in the special figure variation pattern derivation state PC. Furthermore, the probability (1 / 1.25) that the special figure variation pattern ASP-G is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PD is higher than the probability (1 / 2) that the special figure variation pattern ASP-G is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PC. On the other hand, the probability (about 1 / 6.67) that the special figure variation pattern ASP-H is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PD is lower than the probability (about 1 / 2.86) that the special figure variation pattern ASP-H is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PC, and the probability (1 / 20) that the special figure variation pattern ASP-I is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PD is lower than the probability (about 1 / 6.67) that the special figure variation pattern ASP-I is determined when the result of the special figure validity determination is a big win in the special figure variation pattern derivation state PC.
[0134] Therefore, in the present embodiment, when the special figure variation pattern corresponding to the production route in which the development production HEG is executed is determined by lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PD, the ratio of the special figure variation pattern corresponding to the production route in which the development production HEG is executed is determined is higher than the ratio of the special figure variation pattern corresponding to the production route in which the development production HEG is executed when the special figure variation pattern corresponding to the production route in which the development production is executed is determined by lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PC. On the other hand, when the special figure variation pattern corresponding to the production route in which the development production is executed is determined by lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PD, the ratio of the special figure variation pattern corresponding to the production route in which the development production HEH or the development production HEI is executed is determined is lower than the ratio of the special figure variation pattern corresponding to the production route in which the development production HEH or the development production HEI is executed when the special figure variation pattern corresponding to the production route in which the development production is executed is determined by lottery using the special figure variation pattern lottery table related to the special figure variation pattern derivation state PC. This contributes to making it difficult to impair the novelty of some development effects (development effect HEH or development effect HEI) in the special figure variation pattern derivation state PC after passing through the special figure variation pattern derivation state PD, and suppressing a decrease in the gaming interest in the special figure variation pattern derivation state PC. In particular, in contributing to such an effect, as in the present embodiment, it is preferable that the number of the above-mentioned some development effects (development effect HEH or development effect HEI) is larger than the number of the other development effects (development effect HEG).
[0135] When the sub-hold control means 223 receives a hold command (hereinafter, may simply be expressed as the occurrence of a hold winning), based on the information of the special figure 1 hold counter and the special figure 2 hold counter included in the command, it sets production data for displaying a number of hold images corresponding to the special figure 1 hold counter and a number of hold images corresponding to the special figure 2 hold counter in the hold display area (not shown) of the main display unit 81. Note that the hold image is an image that is the target of a hold prediction effect that changes in various manners suggesting the degree of advantage such as the expectation of a big win game.
[0136] When the prediction effect control means 224 receives a pre-determination command, it determines the content of the prediction effect based on the result of the pre-determination included in the command. The prediction effect is an effect that, for the purpose of improving the gaming interest, before the symbol variation of the prediction target is started, suggests the degree of expectation for the result of the special figure success / failure determination in the symbol variation of the prediction target or the content of the effect executed in the symbol variation of the prediction target. The symbol variation of the prediction target is a symbol variation related to the main special figure (in the special figure variation pattern derivation state PA, it is the special figure 1, and in the special figure variation pattern derivation state PB, the special figure variation pattern derivation state PC, or the special figure variation pattern derivation state PD, it is the special figure 2), and refers to a symbol variation held in the states of hold 1 to hold 3, or a symbol variation held during the execution of the symbol variation related to the special figure in the state of hold 0.
[0137] When the performance content determination means 225 receives a variation start command, it determines the content of the performance to be executed in the current symbol variation according to the performance route already determined by the performance route determination means 222. More specifically, the performance content determination means 225 determines the content of the performance (performance pattern) for each performance execution timing in the symbol variation by lottery or the like using a performance pattern lottery table corresponding to the performance route determined by the performance route determination means 222. By doing so, the content of the performance related to (executed according to) the determined performance route can be changed, and a connection can be given to the performance in one symbol variation. Also, even when the same performance route is determined, the executed performance can be made diverse. Note that, as the timing for determining the content of the performance, for example, the start time of the symbol variation can be mentioned.
[0138] When the decorative symbol control means 226 receives a variation start command, it determines the final combination (left symbol · middle symbol · right symbol) of the decorative symbols (definitely stopped and displayed) based on the stop symbol of the special symbol determined. Specifically, a symbol alignment composed of odd symbols is associated with symbol A, a symbol alignment composed of even symbols is associated with symbol B, and a scattered pattern is associated with symbol C or symbol c. Further, a symbol alignment composed of 7 symbols is associated with symbol a, and a symbol alignment composed of odd symbols excluding 7 symbols is associated with symbol b. In associating the determined combination of decorative symbols with the stop symbol of the special symbol, it is not necessarily the above-mentioned correspondence. For example, if the combination of decorative symbols determined with respect to the above-mentioned correspondence does not increase the degree of expectation, such as associating an even symbol alignment with symbol A, in some cases (at a lower rate than the rate of the above-mentioned correspondence), a combination of decorative symbols different from the above-mentioned correspondence may be adopted. Even in such a case, it can be said that the determined combination of decorative symbols corresponds to the stop symbol of the special symbol.
[0139] When the jackpot effect control means 227 receives a jackpot start command, it determines the content of the jackpot effect for notifying that the jackpot game is in progress based on the information included in the command and the like. Note that the jackpot effect includes a start demo effect for notifying the start of the jackpot game, a round effect for notifying that the round game is in progress, and an end demo effect for notifying the end of the jackpot game.
[0140] The normal effect control means 220 reads out the effect data of each device corresponding to each effect at the execution timing of each effect according to the content of the effect determined by the above-mentioned means provided in the first sub-control board 200. When there is effect data related to an image in the read effect data, an image control command is generated based on the effect data, and the command is stored in the transmission command storage area of the sub-information storage means 260. Further, when there is effect data related to sound in the read effect data, an audio voice control command is generated based on the effect data, and the command is stored in the transmission command storage area of the sub-information storage means 260. In particular, when the return state at the time of power restoration becomes a playable state with the execution of the RAM clear process, the normal effect control means 220 reads out the effect data for notifying that the playable state has been achieved with the execution of the RAM clear process, and when the return state at the time of power restoration becomes a playable state without the execution of the RAM clear process, the normal effect control means 220 reads out the effect data for notifying that the playable state has been achieved without the execution of the RAM clear process. Furthermore, when the return state at the time of power restoration becomes a game stop state, the normal effect control means 220 reads out the effect data for notifying that, in addition to the game stop state, the execution of the RAM clear process has become necessary. Although the details of these notifications are omitted, it is preferably continuously executed for a certain period of time (for example, 30 s) after the execution starts, and the effect device for executing the notification is not limited.
[0141] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern and reads out effect data for executing error notification according to the error notification pattern. Note that the error notification is executed with priority over the variable effect related to the symbol variation. Here, the fact that the error notification is executed with priority means that when the device related to the execution of the error notification and the device related to the execution of the variable effect are the same device, not only the error notification is executed in the device (the execution of the variable effect is restricted by the execution of the error notification), but also the error notification is executed in a manner that is more easily recognized than the variable effect in the device. Further, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether or not the gaming machine 10 is in an error state, and read out effect data for executing error notification when it is determined that the gaming machine 10 is in an error state.
[0142] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, when there is effect data corresponding to the lamp in the effect data read by the normal effect control means 220, the lamp control means 240 reads out the lamp control data based on the effect data, and transmits the read lamp control data to the lamp to be the execution target.
[0143] When there is effect data corresponding to the movable accessory in the effect data read by the normal effect control means 220, the movable accessory control means 245 reads out movable control data for controlling the movement of the movable decoration 22 or the sub-display unit 82 from the ROM 202 based on the effect data, transmits the read movable control data to the movable decoration 22 or the sub-display unit 82, and controls the movement of the movable decoration 22 or the sub-display unit 82.
[0144] As described above, the sub-information storage means 260 is a means for temporarily storing data read by the means provided in the first sub-control board 200, data derived by the calculation in the means, etc. in the corresponding storage areas.
[0145] The sub-command management means 270 receives the effect control command transmitted from the main control board 100 and stores the received effect command in the received command storage area of the sub-information storage means 260. Also, when an image control command is stored in the transmission command storage area of the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. Further, when an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. In principle, these commands are transmitted in the order stored in the transmission command storage area of the sub-information storage means 260.
[0146] As described above, in the gaming machine 10 according to the present embodiment, there is a play time function for transitioning from the special symbol variation pattern derivation state PA to the special symbol variation pattern derivation state PD (play time) according to the number of times of executing the symbol variation. This function is a privilege obtained when a jackpot is not won until the above-described special symbol variation pattern derivation state PD transition symbol variation occurs, and the granting of this privilege contributes to improving the gaming interest that has been reduced until then. Therefore, it is necessary to accurately let the player grasp the number of times of executing the symbol variation after the power is turned on or after the jackpot game ends (hereinafter, may be expressed as "the number of times of executing the symbol variation from a predetermined event").
[0147] On the other hand, in the present embodiment, there is a function for accurately letting the player grasp the number of times of executing the symbol variation from a predetermined event, and the details of this function will be described below. Note that the elements that necessitate accurately grasping the number of times of symbol variation from a predetermined event are not limited to those described above. Such elements include, for example, determining the quality of the game nails (the level of the percentage of the launched game balls winning at the winning ports such as the first start port 57 and the second start port 59), and in the symbol variation where the number of times of symbol variation from after power-on or after the big win game ends is a number including 7, when the result of the special figure validity determination related to the symbol variation is a big win, only in such a case, a special figure variation pattern accompanied by the execution of the development effect is determined to have a game property and the like.
[0148] <Regarding the number display image> First, in the present embodiment, as a function of accurately making the player grasp the number of times of symbol variation from a predetermined event, a number display image is displayed on the main display unit 81 and the left sub-display unit 82b. The number display image includes a first number display image and a second number display image. Hereinafter, with reference to FIGS. 14 and 15, the details of these number display images will be described. FIG. 14(a) shows a specific example of the number display image displayed during the game, and FIG. 14(b) shows a specific example of the number display image displayed during the demo state. FIG. 15 is a timing chart showing the setting period of the demo state in the present embodiment.
[0149] As shown in FIG. 14(a), during the game, the first number display image khg1 is displayed as the number display image. The first number display image khg1 is composed of characters "START ○○○○ times", and the number display image is displayed in the display area related to the left sub-display unit 82b. Specifically, the characters "START ○○○○ times" are those that can identify the number of times of symbol variation from a predetermined event. In the "○○○○" of the character image, the number of times of symbol variation from a predetermined event is displayed. And the execution number is updated each time the symbol variation is executed and cleared to 0 each time a predetermined event occurs. Therefore, it can be said that the first number display image khg1 is a display that can identify the number of times of symbol variation required until the special figure variation pattern derivation state PD transition symbol variation. During the game, the number display image is not displayed in the display area related to the main display unit 81.
[0150] As shown in Fig. 14(b), during the demo state, in addition to the first number display image khg1, the second number display image khg2 is displayed. The second number display image khg2 is composed of characters "Today's Data", characters "Jackpot: □□ times", and characters "First Jackpot: △△ times", and the number display image is displayed in the display area related to the main display unit 81. Specifically, the characters "Today's Data" indicate that each character image directly below is the data accumulated since the most recent power-on. The characters "Jackpot: □□ times" enable the identification of the number of jackpot games that have occurred. The "□□" in the character image displays the number of jackpot games that have occurred, and this number is updated each time a jackpot game ends. The characters "First Jackpot: △△ times" enable the identification of the number of first jackpots that have occurred. The "△△" in the character image displays the number of first jackpots that have occurred, and this number is updated each time the jackpot game related to the first jackpot ends. Here, the first jackpot refers to the jackpot won in the special figure variation pattern derivation state PA or the special figure variation pattern derivation state PD. Note that such a second number display image khg2 is not displayed during a game that is not in the demo state. Therefore, as shown in Fig. 14(a), the second number display image khg2 is displayed together with a telop image tg indicating that the demo state is being set. In particular, in this embodiment, the telop image tg is displayed across the display area related to the main display unit 81, the display area related to the left sub-display unit 82b, and the display area related to the right sub-display unit 82c. Also, the update frequency of the numerical values (the number of jackpot games that have occurred and the number of first jackpots that have occurred) included in the second number display image khg2 is lower than the update frequency of the numerical values included in the first number display image khg1.
[0151] As shown in FIG. 15, in the present embodiment, when the symbol variation is not being executed and a predetermined time (30 s in the present embodiment) has elapsed since the latest out ball was detected, a demo state is set. Then, the demo state ends when a new symbol variation is started. Therefore, the second number display image khg2 ends its display by this trigger. Note that any condition may be adopted as long as it is a condition satisfied after the symbol variation is not being executed, such as not including the detection of an out ball in the start condition of the demo state.
[0152] Thus, in the present embodiment, the second number display image khg2 is displayed in the demo state, and this display image is not displayed during the game. On the other hand, the first number display image khg1 that can identify the number of times the symbol variation is executed from a predetermined event is displayed not only during the demo state but also during the game. According to this, during the demo state, by displaying both the first number display image khg1 and the second number display image khg2, it is possible to make the player recognize a lot of numerical information. During the game, by limiting the number display image to be displayed to the first number display image khg1, it is possible to make it easier for the player to recognize the numerical information that can be specified by the first number display image khg1, that is, the number of times the symbol variation is executed from a predetermined event. Note that in achieving this effect, the first number display image khg1 may not be displayed during the demo state.
[0153] Therefore, in the gaming machine 10, the display control means (the first sub-control board 200, the second sub-control board 300) can cause a numerical display (number display image) that displays numerical information that can be updated as the game progresses. The numerical display includes a first numerical display (the first number display image khg1) related to the numerical information updated each time the symbol variation is executed, and a second numerical display (the second number display image khg2) related to the numerical information whose update frequency is lower than the numerical information related to the first numerical display. The second numerical display is displayed on the display means in the demo state where the game is not being executed, while it is not displayed during the game. The first numerical display is displayed at least during the game. In other words, it can be said like this.
[0154] Also, as shown in FIGS. 14(a) and 14(b), in the present embodiment, the display position where the first number display image khg1 is displayed during the demo state (the lower right position in the display area related to the main display unit 81) is different from the display position where the first number display image khg1 is displayed during the demo state (the lower position in the display area related to the left sub-display unit 82b). According to this, at the timing of transitioning from the demo state to the game state, attention can be focused on the first number display image khg1, making it easier to recognize the number of executions of the symbol variation from a predetermined event.
[0155] Therefore, in the gaming machine 10, the first numerical display (the first number display image khg1) is also displayed in the demo state, and in the demo state, it is displayed at least at the first display position (the lower right position in the display area related to the main display unit 81), and during the game, it is not displayed at the first display position but at a second display position different from the first display position (the lower position in the display area related to the left sub-display unit 82b).
[0156] In particular, in the present embodiment, in the demo state, the first number display image khg1 is displayed in the display area related to the main display unit 81, and during the game, the first number display image khg1 is displayed in the display area related to the left sub-display unit 82b. According to this, the effect of attracting attention to the first number display image khg1 can be enhanced, making it easier to recognize the number of executions of the symbol variation from a predetermined event.
[0157] Therefore, in the gaming machine 10, it can be paraphrased that the display means includes a first display means (the main display unit 81) and a second display means (the left sub-display unit 82b), the first display position is a display position within the display area in the first display means, and the second display position is a display position within the display area in the second display means.
[0158] <Regarding the Character Color Change of the First Number Display Image> The first number display image khg1 is a number display image that is displayed during the game including during the execution of the symbol variation. In the present embodiment, in the special symbol variation pattern derivation state PA, the character color of the image is changed to suggest the jackpot winning expectation degree related to the symbol variation being executed. Hereinafter, the details of the function will be described with reference to FIGS. 16 and 17. FIG. 16 is a diagram schematically showing a lottery table used for the lottery for determining the character color related to the first number display image khg1. The range of the random number used for the lottery is 0 to 99. FIG. 17 is a timing chart when the character color of the first number display image khg1 changes in the symbol variation newly started during the demo state.
[0159] As shown in FIG. 16, in the lottery for determining the character color related to the first number display image khg1, the effect route (special symbol variation pattern) determined in the current symbol variation is referred to. Specifically, when the effect route determined in the current symbol variation is a jackpot effect route, that is, when the result of the special symbol win-lose determination related to the current symbol variation is a jackpot, no change is determined with a probability of 50 / 100 (1 / 2), red is determined with a probability of 30 / 100 (about 1 / 3.33), and gold is determined with a probability of 20 / 100 (1 / 5). Here, no change indicates the default character color, black, and the first number display image khg1 displayed during the demo state is displayed in this black color. On the other hand, when the effect route determined in the current symbol variation is a developed loss effect route, that is, in part when the result of the special symbol win-lose determination related to the current symbol variation is a loss, no change is determined with a probability of 85 / 100 (about 1 / 1.18), red is determined with a probability of 10 / 100 (1 / 10), and gold is determined with a probability of 5 / 100 (1 / 20).
[0160] Thus, in the present embodiment, the first number display image khg1 can have three display modes (black, red, or gold) during the game, while it has one display mode (black) during the demo state. According to this, during the game in which the numerical value related to the first number display image khg1 is updated, it is possible to draw attention to the number display image and make it easier to recognize the number of executions of the symbol variation from a predetermined event. In addition, when achieving the said effect, the number of types of display modes of the first number display image khg1 displayed during the demo state is not limited to one. That is, if the number of types of display modes during the demo state is less than the number of types of display modes during the game, the number of types of display modes of the first number display image khg1 displayed during the demo state may be two or more. Moreover, the display mode related to the number display image is not limited to being realized by the difference in character color as in this embodiment. As long as it is a display mode that can be identified by the player through vision, such as being realized by the difference in character size or the difference in character font, the factor does not matter.
[0161] Therefore, in the gaming machine 10, it can be said that the first numerical display (the first number display image khg1) is a display that can have multiple types of display modes, and the number of display modes that the first numerical display can have during the game is more than the number of display modes that the first numerical display can have in the demo state.
[0162] In particular, the difference in the display mode of the first number display image khg1 in this embodiment suggests the jackpot winning expectancy. Therefore, during the game in which the numerical value related to the first number display image khg1 is updated, it becomes easier to draw attention to the number display image.
[0163] Subsequently, when the character color of the first number display image khg1 changes in the symbol variation newly started during the demo state, the flow shown in FIG. 17 occurs. Specifically, when the symbol variation is started in the demo state, the display of the first count display image khg1 in the left sub-display unit 82b is started, and the character color of the first count display image khg1 changes at a subsequent timing during the execution of the symbol variation. In particular, the change timing of the character color of the first count display image khg1 in this case is after the update timing of the numerical value related to the first count display image khg1, and the update timing itself is also at a timing after the start timing of the symbol variation.
[0164] Thus, in the present embodiment, when the character color of the first count display image khg1 changes in the symbol variation newly started during the demo state, by setting the change timing of the character color to a timing during the execution of the symbol variation and after the start of the symbol variation, it is possible to make it easier to recognize the change in the character color related to the first count display image khg1. Also, in this case, regarding the update timing of the numerical value related to the first count display image khg1, by setting it to a timing during the execution of the symbol variation and after the start of the symbol variation, it is possible to make it easier to recognize the update of the numerical value. Furthermore, in this case, by making the change timing of the character color and the update timing of the numerical value different from each other, the above-described effect can be enhanced. In particular, in order to achieve this effect, as in the present embodiment, it is preferable to provide the change timing of the character color after the update timing of the numerical value.
[0165] <Special Drawing Variation Pattern Derivation State PD Transition Diagram - Display of the First Count Display Image in Drawing Variation> First, with reference to FIGS. 18 and 19, the details of the display of the first count display image khg1 in the special drawing variation pattern derivation state PD transition drawing variation will be described. FIG. 18 is a diagram showing the flow of display of the first number display image khg1 when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a miss, and FIG. 19 is a diagram showing the flow of display of the first number display image khg1 when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a big win.
[0166] As shown in FIG. 18, when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a miss, the display of the first number display image khg1 is continuously performed from the start of the symbol variation until the end of the symbol variation. In the example shown in FIG. 18, since the predetermined event related to the first number display image khg1 is the end of the big win game related to the normal big win or the power-on accompanied by the RAM clear process, the numerical value related to the first number display image khg1 is 1000.
[0167] On the other hand, as shown in FIG. 19, when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a big win, the display of the first number display image khg1 ends at the start of the symbol variation. In the present embodiment, the non-display state of the first number display image khg1 continues at least until the end of the big win game related to the big win selected in the symbol variation.
[0168] Thus, in the present embodiment, when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a miss, the display of the first number display image khg1 is maintained, while when the result of the special drawing validity determination in the special drawing variation pattern derivation state PD transition symbol variation is a big win, the non-display of the first number display image khg1 continues throughout the symbol variation. According to this, while the first number display image khg1 is being displayed during the game, it is possible to reduce the sense of disappointment when the result of the special figure winning / losing determination in the special figure variation pattern derivation state PD transition symbol variation is a big win. The sense of disappointment mentioned here is caused by, for example, not being able to receive the benefits of a high-probability ordinary figure. In particular, when the big win selected in the symbol variation related to the second special figure is more advantageous than the big win selected in the symbol variation related to the first special figure as in this embodiment, the player will feel a greater sense of disappointment. In achieving the said effect, it is not necessary to make the first number display image khg1 invisible throughout the execution of the special figure variation pattern derivation state PD transition symbol variation. It may be made invisible only in a part during the execution of the said symbol variation. Further, in any case, it is preferable to make the first number display image khg1 invisible when the said symbol variation starts. Also, in achieving the said effect, the first number display image khg1 may be made invisible in a part when the result of the special figure winning / losing determination in the special figure variation pattern derivation state PD transition symbol variation is a big win.
[0169] Therefore, in the gaming machine 10, the first numerical display (the first number display image khg1) is a display that can specify the number of symbol variations that need to be executed until the first symbol variation (the special figure variation pattern derivation state PD transition symbol variation). When the result of the winning / losing determination in the first symbol variation is a miss, the display of the first numerical display is maintained in the first symbol variation. On the other hand, when the result of the winning / losing determination in the first symbol variation is a big win, the first numerical display may not be displayed in at least a part of the first symbol variation.
[0170] <Regarding the display of the first number display image after passing through the game time> As described above, when power is cut off and then restored after game time through and the RAM clear process is not executed during the power restoration, the special symbol variation pattern derivation state PD does not transition based on the number of times of symbol variation execution. However, if the result of the special symbol win / loss determination in the symbol variation at the 1000th rotation after the power restoration is a big win, there is a risk of giving the player a sense of disappointment. In reality, since the special symbol variation pattern derivation state PD does not transition by executing the symbol variation at the 1000th rotation after the power restoration, players who know this will not feel disappointed. However, not all players can grasp that the RAM clear process is not executed at the time of the power restoration. Therefore, the sense of disappointment mentioned here is caused by the player feeling that they cannot receive the benefits of a high-probability ordinary symbol, similar to the case where the result of the special symbol win / loss determination in the special symbol variation pattern derivation state PD transition symbol variation is a big win. And when, as in this embodiment, the big win selected in the symbol variation related to special symbol 2 has a higher degree of advantage than the big win selected in the symbol variation related to special symbol 1, it will make the player feel a greater sense of disappointment, similar to the case where the result of the special symbol win / loss determination in the special symbol variation pattern derivation state PD transition symbol variation is a big win. In contrast, in this embodiment, in the symbol variation at the 1000th rotation, when the result of the special symbol win / loss determination in the symbol variation is a big win, the display of the first number display image khg1 is contrived. Hereinafter, the details will be described with reference to FIG. 20. FIG. 20 is a diagram showing the flow of the display of the first number display image khg1 when power is cut off and then restored after game time through and the RAM clear process is not executed during the power restoration, and a big win is selected in the symbol variation at the 1000th rotation after the power restoration.
[0171] As shown in FIG. 20, when power is cut off and then restored during the play time through, and the RAM clear process is not executed during the restoration of power, and the result of the special symbol win / loss determination in the symbol variation at the 1000th rotation after the restoration of power is a big win, the display of the first number display image khg1 ends at the point when the symbol variation is started. In this embodiment, the non-display state of the first number display image khg1 continues at least until the big win game related to the big win selected in the symbol variation ends.
[0172] According to this, while the first number display image khg1 is being displayed during the game, it is possible to reduce the sense of disappointment when the result of the special symbol win / loss determination in the symbol variation at the 1000th rotation is a big win. In achieving this effect, it is not necessary to make the first number display image khg1 non-displayed throughout the execution of the symbol variation at the 1000th rotation, and it may be made non-displayed in a part during the execution of the symbol variation. Further, in any case, it is preferable to make the first number display image khg1 non-displayed starting from the start of the symbol variation. Also, in achieving this effect, the first number display image khg1 may be made non-displayed in a part when the result of the special symbol win / loss determination in the symbol variation at the 1000th rotation is a big win. In this case, it is preferable to make the ratio of the first number display image khg1 becoming non-displayed when the result of the special symbol win / loss determination in the symbol variation at the 1000th rotation is a big win smaller than the ratio of the first number display image khg1 becoming non-displayed when the result of the special symbol win / loss determination in the special symbol variation pattern derivation state PD transition symbol variation is a big win.
[0173] Therefore, in the gaming machine 10, when the game state transitions from the second game state (special symbol variation pattern derivation state PD) to the first game state (special symbol variation pattern derivation state PA) due to an opportunity related to the second symbol variation (ending symbol variation of the special symbol variation pattern derivation state PD), and then power is cut off, and the RAM clear process is not executed when power is turned on later, and when the result of the win / loss determination in the symbol variation executed without a jackpot game after the power-on is a win for the symbol variation that reaches the first number of times (1000 times), it can be said that the first numerical display (first number of times display image khg1) may not be displayed in at least a part of the symbol variation that reaches the first number of times.
[0174] <Regarding other modification examples> Regarding modification examples not described in the above explanation, they are listed below. First, the above-described first number of times display image khg1 does not need to be constantly displayed during the game and may be displayed only in a part of the game. Furthermore, the first number of times display image khg1 is not limited to displaying a numerical value that is incremented each time a symbol variation is executed as in the present embodiment, and may display a numerical value that is decremented each time a symbol variation is executed.
[0175] Also, the above-described second number of times display image khg2 does not need to be constantly displayed during the demo state and may be displayed only in a part of the demo state. This also applies to the display of the first number of times display image khg1 during the demo state.
[0176] Also, the timing for starting the display of the first number of times display image khg1 and the second number of times display image khg2 during the demo state may be triggered by, for example, a game operation such as an operation of the effect button 37. Furthermore, the timing for ending the display of these number of times display images is not limited to the start of a symbol variation and may also be triggered by a game operation.
[0177] Furthermore, each effect such as a display effect according to the present embodiment is not limited to the type of device that serves as the execution subject as long as each function can be satisfied.
[0178] In addition, in each special drawing variation pattern derivation state, if the special drawing variation pattern is determined using the special drawing variation pattern lottery table shown in FIGS. 9 to 12, it may be determined using another special drawing variation pattern lottery table, or the special drawing variation pattern may be determined without using the special drawing variation pattern lottery table (without conducting a lottery). However, in each special drawing variation pattern derivation state, it is preferable that the special drawing variation pattern is determined using the special drawing variation pattern lottery table shown in FIGS. 9 to 12 during a period that is more than half of the period during which the special drawing variation pattern derivation state continues.
[0179] Also, in the above-described present embodiment, both the special drawing variation pattern derivation state PA and the special drawing variation pattern derivation state PD have a low probability of a special drawing, and the ratio at which a big win occurs in one symbol variation is the same, but it is not limited to this. The ratio at which a big win occurs in one symbol variation in the special drawing variation pattern derivation state PD may be made higher than the ratio at which a big win occurs in one symbol variation in the special drawing variation pattern derivation state PA.
[0180] Also, regarding the high or low probability, ratio, and frequency in the present embodiment, as long as each relationship is ensured, the lower one may be set so as not to win, or the higher one may be set so as to always win. In either case, the lottery itself may not be conducted. Furthermore, each lottery value in the lottery table illustrated in the present embodiment is an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.
[0181] Also, regarding the number of times in the present embodiment, as long as the relationship regarding the number of times related to each function is ensured, each value of the number of times may adopt any value as long as it is greater than 0.
[0182] Also, in the above description, the return state at power restoration is determined by referring to the state of the RAM clear switch 43 at power restoration. However, it may be configured to refer to whether the ON state time of the RAM clear switch 43 from power restoration exceeds a specified time (for example, 3 s). By doing so, the occurrence of incorrect RAM clear processing can be further suppressed.
[0183] Also, in the above description, when determining the return state at power restoration, the state of the middle frame opening / closing sensor 76 (the open / closed state of the middle frame 17) is referred to. However, the return state may be set without referring to the state. In this case, uniformly, the return state at power restoration may be set according to the case where the middle frame opening / closing sensor 76 is ON (the middle frame 17 is in the open state).
[0184] Also, in the above-described embodiment, an example of applying the present invention to a pachinko machine is shown. However, the present invention can also be applied to a slot machine that executes a symbol variation for rotating a plurality of reels by using a predetermined number of medals and pays out medals based on the result of the symbol variation (the stop modes of the plurality of reels). In this case, the above-mentioned privileges will be those that are advantageous for obtaining medals in a slot machine, such as a big bonus, a regular bonus, an AT (assist time), etc.
[0185] The present invention described above is not limited to the above description, and includes various modifications, improvements, etc. as long as the object of the present invention is achieved.
[0186] <Supplementary Note> This embodiment includes the following technical idea. (1) A gaming machine that executes a winning determination for determining whether or not to win a jackpot along with the start of a symbol variation, and when winning the jackpot in the winning determination, starts a jackpot game based on the end of the symbol variation, display means, display control means for controlling the display means, and is provided with, The display control means can cause a numerical display that displays numerical information that can be updated as the game progresses. In the numerical display, there are a first numerical display related to the numerical information updated each time a symbol variation is executed, and a second numerical display related to the numerical information whose update frequency is lower than that of the numerical information related to the first numerical display. The second numerical display is displayed on the display means in a demo state where the game is not being executed, but is not displayed during the game. The first numerical display is displayed at least during the game. A gaming machine characterized by the above. (2) A gaming machine according to the above (1), The first numerical display Is also displayed in the demo state, In the demo state, it is displayed at least at a first display position, During the game, it is not displayed at the first display position but is displayed at a second display position different from the first display position. A gaming machine characterized by the above. (3) A gaming machine according to the above (2), The display means includes a first display means and a second display means, The first display position is a display position within the display area of the first display means, The second display position is a display position within the display area of the second display means. A gaming machine characterized by the above. (4) A gaming machine according to any one of the above (1) to (3), The first numerical display is a display that can take on a plurality of types of display modes, The number of display modes that the first numerical display can take during the game is greater than the number of display modes that the first numerical display can take in the demo state. A gaming machine characterized by the above. (5) A gaming machine according to any one of the above (1) to (4), It is provided with game state management means for managing the game state, The game state management means, As the game state, it is possible to set a first game state or a second game state more advantageous than the first game state, Upon the end of the first symbol variation in the first game state, it is possible to transition the game state from the first game state to the second game state, Upon the end of the second symbol variation in the second game state, it is possible to transition the game state from the second game state to the first game state, The first symbol variation, is a symbol variation in which the number of symbol variations executed without intervening the jackpot game since the previous jackpot game ended becomes the first number, or is a symbol variation in which the number of symbol variations executed without intervening the jackpot game in the first game state becomes the first number, The second symbol variation is a symbol variation in which the number of symbol variations executed without intervening the jackpot game in the second game state becomes the second number, The first numerical display is a display capable of specifying the number of symbol variations required to be executed until the first symbol variation, When the result of the success / failure determination in the first symbol variation is a failure, the display of the first numerical display is maintained in the first symbol variation, while, when the result of the success / failure determination in the first symbol variation is the jackpot, there are times when the first numerical display is not displayed in at least a part of the first symbol variation. A gaming machine characterized by the above. (6) The gaming machine according to (5) above, is capable of executing a RAM clear process at power-on, The number of symbol variations required to be executed until the first symbol variation, is maintained when the RAM clear process is not executed at power-on, while, is initialized when the RAM clear process is executed at power-on. After the game state is transitioned from the second game state to the first game state by the trigger related to the second pattern change, the game state is not transitioned from the first game state to the second game state based on the number of times the pattern change is executed, A game state transitions from the second game state to the first game state due to a trigger related to the second pattern variation, and in the first game state after the jackpot game is played, a game state transition from the first game state to the second game state is possible due to the end of the first pattern variation; When the power is cut off after the game state transitions from the second game state to the first game state due to an opportunity related to the second pattern change, and the RAM clear process is not executed when the power is turned on thereafter, and the result of the win / loss judgment in the pattern change in which the number of pattern changes executed without the jackpot game after the power is turned on is the first number, the first numerical display may not be displayed in at least a part of the first number of pattern changes. A gaming machine characterized by: [Explanation of symbols]
[0187] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball lending button 39b Return button 40 Power switch 43 RAM clear switch 46 Game ball tank 47 Tank rail 48 Payout unit 49 Payout passage 50 Game board 50a Game area 51 Outer rail 52 Windmill 53 Inner rail 54 Protection member 55 Big winning opening 57 First start opening 59 Second start opening 61 Normal electric accessory 62 Normal electric accessory solenoid 63 Gate 65 Special electric accessory 66 Special electric accessory solenoid 67 General winning opening 69 Out opening 70 First start opening sensor 71 Second start opening sensor 72 Big winning opening sensor 73 General winning opening sensor 74 Gate sensor 75 Out ball sensor 76 Middle frame opening sensor 77 Front frame opening sensor 80 Effect display device 81 Main display section 82 Sub display section 82a Upper sub display section 82b Left sub display section 82c Right sub display section 90 Symbol display device 91 First special symbol display device 92 Second special symbol display device 93 Normal symbol display device 94 First special symbol hold lamp 95 Second special symbol hold lamp 96 Normal symbol hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O port 105 Random number circuit 109 Main control board case 110 Ball entry determination means 115 Main random number generation means 120 Main hold control means 125 Pre-determination means 130 Special drawing lottery means 131 Special drawing success / failure determination means 132 Special drawing stop symbol lottery means 133 Special drawing variation pattern derivation means 135 Normal drawing lottery means 140 Big win game control means 145 Symbol display control means 150 Electric accessory control means 155 Game state control means 160 Main information storage means 165 Main error control means 170 Main command management means 175 Power restoration process execution means 176 Return state setting means 179 Game playable state transition means 180 Power-off process execution means 200 First sub-control board 201 CPU 202 ROM 203 RAM 204 I / O port 209 First sub-control board case 210 Sub random number generation means 220 Normal effect control means 221 Effect mode control means 222 Effect route determination means 223 Sub-hold control means 224 Pre-reading effect control means 225 Effect content determination means 226 Decoration symbol control means 227 Big win effect control means 230 Sub-error control means 240 Lamp control means 245 Movable accessory control means 260 Sub-information storage means 270 Sub-command management means 300 Second sub-control board 301 CPU 302 ROM 303 RAM 304 I / O port 309 Second sub-control board case 310 Audio control board 311 CPU 312 ROM 313 RAM 314 I / O port 400 Payout control board 409 Payout control board case 500 Power control board 501 Normal power supply circuit 502 Backup power supply circuit 503 Power failure detection circuit 509 Power control board case X First flow path Y Second flow path khg1 First count display image khg2 Second count display image tg Telop image
Claims
【Claim 1】 A gaming machine that executes a win / loss determination along with the start of symbol variation and can grant a privilege based on the win / loss determination, display means having a display area, display control means for controlling the display means, comprising: the display control means can cause a value display that displays value information that can be updated as the game progresses, in the value display, a first value display related to the value information that is displayed in a first display area, is updated each time a symbol variation that can identify the number of times of symbol variation to be executed before the symbol variation that is updated based on the start of symbol variation and the game state transitions is executed, a second value display related to the value information that is displayed in a second display area different from the first display area and the update frequency of the value information is lower than the value information related to the first value display, exist, the second value display is configured to be displayable in a predetermined state where the game is not being executed, the first value display, is configured to be displayable in both the predetermined state and during the game, is a display that can have multiple types of display modes, the number of display modes that the first value display can take during the game is greater than the number of display modes that the first value display can take in the predetermined state, the display mode related to the first value display can change during the execution of symbol variation, in the symbol variation in which the display mode related to the first value display changes, the change in the display mode is executed after the symbol variation is started, in some cases where the granting of a privilege is determined by the win / loss determination, the first value display is not displayed in the symbol variation in which the win / loss determination is executed, characterized by a gaming machine.
Citation Information
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