Pachinko machine

The gaming machine's structural design with flow paths, rolling obstacles, and detection mechanisms enhances player engagement by providing dynamic gameplay dynamics, improving interest in pachinko machines.

JP7706181B2Active Publication Date: 2025-07-11UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2023139618
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-08-30
Publication Date
2025-07-11
Estimated Expiration
2040-07-10

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, lack mechanisms to enhance player engagement and interest.

Method used

The gaming machine incorporates a structural design with a first part having a flow path for game balls, a second part with a flow path for guiding the balls, a detection mechanism for winning balls, and a distribution mechanism with rolling obstacles that change the ball's direction, allowing restricted movement to enhance gameplay dynamics.

Benefits of technology

The design improves gameplay interest by introducing dynamic ball movement and detection mechanisms, enhancing player engagement and excitement.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To increase interest of a game.SOLUTION: A game machine includes a first part P7400 having a ball flow path, a second part P7360 having a ball flow path, and a third part P7900 having ball detection means. The first part includes a distribution part P7700 for balls to a first flow path P7424a or a second flow path P7424b, a rolling obstacle part for balls rolling on the distribution part, and a third flow path P7612 that is connected to the distribution part. The distribution part has an inclined surface on which the balls from the third flow path roll from upstream to downstream. The rolling obstacle part includes a first protrusion part P7721 in a first direction that contacts the balls on the inclined surface, and a second protrusion part P7733b in a second direction that contacts the balls on the inclined surface. The first protrusion part is arranged upstream of the inclined surface than the second protrusion part. After the balls contact the first protrusion part and a rolling direction of the balls changes to a third direction, the balls may contact the second protrusion part and the rolling direction of the balls changes to a fourth direction.SELECTED DRAWING: Figure 236
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Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine.

Background Art

[0002] Conventionally, gaming machines such as pachinko machines have been known. For example, as described in Patent Document 1 it is like this.

[0003] Patent Document 1 discloses a gaming machine provided with a movable effect device that performs a predetermined movable effect by performing a rotating operation.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In such a gaming machine, it is desired to further improve the interest of the game.

[0006] The present invention has been made in view of the above-described problems, and an object thereof is to provide a gaming machine capable of improving the interest of the game.

Means for Solving the Problems

[0007] The gaming machine according to the present invention is a gaming machine having a structural part including a first part (for example, a tower device P7400, etc.), a second part (for example, a vibrating part P7360, etc.), and a third part (for example, a specific area unit P7900, etc.), wherein the first part includes a flow path (for example, a passage part P7612, etc.) of the game balls supplied to the first part. The second part includes a flow path (e.g., passage portion P7361b, etc.) for guiding the game ball to the first part. The third part includes a detection means (e.g., sensor portion P7911a, etc.) capable of detecting the winning of the game ball that has passed through the flow path of the first part. The first part includes a first flow path (e.g., specific region side guide portion P7424a, etc.), a second flow path different from the first flow path (e.g., non-specific region side guide portion P7424b, etc.), has a rolling surface on which the game ball can roll, and a distribution portion (e.g., third stage portion P7700, etc.) capable of distributing the game ball supplied to the first part to the first flow path or the second flow path, a rolling obstacle portion (e.g., rolling inhibition portion P7733, protrusion portion P7721, etc.) capable of changing the rolling direction of the game ball rolling on the distribution portion, and a third flow path (e.g., passage portion P7612, etc.) connected to the distribution portion. The distribution portion has an inclined surface on which the game ball moving from the third flow path to the distribution portion can roll from the upstream side to the downstream side. The rolling obstacle portion includes a first protruding portion (e.g., protrusion portion P7721, etc.) protruding in a first direction (e.g., upward, etc.) that can contact the game ball rolling on the inclined surface, and a second protruding portion (e.g., protrusion portion P7733b, etc.) protruding in a second direction different from the first direction (e.g., radially inward, etc.) that can contact the game ball rolling on the inclined surface. By disposing the first protruding portion upstream of the second protruding portion on the inclined surface with respect to the receiving position of the game ball moving from the third flow path to the distribution portion, after the game ball moving from the third flow path contacts the first protruding portion and the rolling direction changes to a third direction, it may further contact the second protruding portion and the rolling direction changes to a fourth direction different from the third direction. When the distribution portion is displaced, the game ball can move to the downstream side of the rolling surface, and depending on the displaced position of the distribution portion, the game ball Restricted by a movement restriction part provided outside the rolling surfaceWithout moving downstream from the rolling surface Enable movement to the first flow path or the second flow path when continuing to roll on the rolling surface, when the game ball moves to the first flow path downstream from the rolling surface, and when the game ball moves to the second flow path downstream from the rolling surface, there are cases, which is characterized by.

Effect of the Invention

[0008] According to the present invention, the interest of the game can be improved.

Brief Description of the Drawings

[0009]

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Mode for Carrying Out the Invention

[0010] As an example of a gaming machine according to an embodiment of the present invention, a first pachinko gaming machine, a second pachinko A pachinko gaming machine and a third pachinko gaming machine will be described as examples.

[0011] In this specification, unless otherwise specified, the front side of the pachinko gaming machine is the front direction, the back side of the pachinko gaming machine is the back direction, the left side when viewing the pachinko gaming machine from the front is the left direction, the right side when viewing the pachinko gaming machine from the front is the right direction, the upper side of the pachinko gaming machine is the upper direction, the p the lower side of the chinko gaming machine is the lower direction, the clockwise direction when viewing the pachinko gaming machine from the front is the right rotation direction, and conversely, the counterclockwise direction is defined as the left rotation direction.

[0012] Both the first pachinko gaming machine and the second pachinko gaming machine are so-called one-type pachinko gaming machines called "Digi Pachi". Among them, the first pachinko gaming machine is a pachinko gaming machine in which a first special symbol and a second special symbol can be variably displayed in parallel. Also, the second p chinko gaming machine is a pachinko gaming machine in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel. Among them, the first pachinko gaming machine is a pachinko gaming machine in which a first special symbol and a second special symbol can be variably displayed in parallel. Also, the second p chinko gaming machine is a pachinko gaming machine in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel. chinko gaming machine is a pachinko gaming machine in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel.

[0013] Also, the third pachinko gaming machine is a pachinko gaming machine called a 1-type 2-type hybrid machine that mixes a so-called one-type gaming machine called "Digi Pachi" and a two-type gaming machine called "Hane Mono". The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel. The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel. The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel. The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel. 1 special symbol and the second special symbol can be variably displayed in parallel. The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel. The third pachinko gaming machine described in this specification also has a first special symbol and a second special symbol. In this specification, an example in which only one of the first special symbol and the second special symbol can be variably displayed without being variably displayed in parallel will be described. However, it is not intended to exclude a pachinko gaming machine of a 1-type 2-type hybrid machine in which the first special symbol and the second special symbol can be variably displayed in parallel.

[0014] In this specification, when simply referred to as "special symbol", unless otherwise specified it means both the first special symbol and the second special symbol.

[0015] Also, the "variable display" as referred to in this specification is a concept that includes, for example, both the "fluctuating display" in which the symbols fluctuate and are displayed, and the "stopped display" in which the symbols are stopped and displayed, etc. The operation from the start of the fluctuating display until the stopped display is called one "variable display". When the symbols that are fluctuating and being displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process of the special symbol described later (hereinafter also referred to as "special symbol lottery") and the result of the winning determination process of the normal symbol (hereinafter also referred to as "normal symbol lottery") are determined. Note that even if the symbols appear to be stopped and look like they are, there may be a case where the symbols are displayed in a state where the result of the winning determination process of the special symbol or the winning determination process of the normal symbol has not been determined (for example, a temporarily stopped state), but such a state is included in the above-mentioned fluctuating display. Note that even if the symbols are, for example, temporarily stopped, at this point since the result of the winning determination process of the special symbol or the winning determination process of the normal symbol has not been determined, the symbols can be made to fluctuate and be displayed again.

[0016] Also, in this specification, when explaining the first pachinko machine, the second pachinko machine, and the third pachinko machine, in all cases, an example where the number of special symbols is two (the first special symbol, the second special symbol) will be given for explanation. However, for the second pachinko machine and the third pachinko machine, the number of special symbols may be one.

[0017] [1. The First Pachinko Machine] First, the first pachinko machine will be explained. ​​

[0018] [1-1. Appearance Configuration] FIG. 1 is an example of a perspective view showing the appearance of a first pachinko machine when viewed obliquely upward from the front right direction. FIG. 2 is an example of an exploded perspective view showing the first pachinko machine when viewed obliquely upward from the front right direction. FIG. 3 is an example of a perspective view showing the appearance of the first pachinko machine when viewed obliquely upward from the rear right direction.

[0019] [1-1-1. Basic Configuration] As shown in FIGS. 1 to 3, the first pachinko machine includes an outer frame 2, a base door 3, a glass door 4, a dish unit 5, a launching device 6, a display device 7 (see FIG. 2), a payout unit 8 (see FIGS. 2 and 3), a board unit 9 (see FIGS. 2 and 3), and a game board unit 10 (see FIG. 2), etc. Further, an LED unit 160 (see FIG. 2) is provided at the lower right part of the game board unit 10. Here, the outer frame 2, the base door 3, the glass door 4, the dish unit 5, the launching device 6, the display device 7, the payout unit 8, and the board unit 9 will be briefly described, and the details of the game board unit 10 and the LED unit 160 will be described later. Note that the above parentheses indicate the reference drawings for the configurations not shown in FIG. 1.

[0020] (Outer Frame) The outer frame 2 is a frame body having a substantially rectangular shape in a front view and has an opening 21 penetrating in the front-rear direction. This outer frame 2 is fixedly attached to the island equipment in the pachinko parlor. For example, a hinge (not shown in the reference numerals) is provided on the front side of the left end portion of the outer frame 2, and the base door 3 is pivotally supported by this hinge. By doing so, it is possible to rotate the base door 3 forward with respect to the outer frame 2 about the hinge.

[0021] Note that the outer frame 2 supports a number of members such as a payout unit 8, a substrate unit 9, a display device 7, a game board unit 10, a glass door 4, and a dish unit 5 via a base door 3, and thus requires high strength. On the other hand, in order to enhance the production effect, for example, the display device 7 (see FIG. 2) and the game board unit 10 are required to be enlarged. Therefore, by forming the outer frame 2 of, for example, thin metal plates, it is possible to increase the sizes of the display device 7 and the game board unit 10 while maintaining high strength. In particular, if the outer frame 2 is made of aluminum, it is also possible to reduce the weight.

[0022] (Base Door) On the back side of the base door 3, for example, a payout unit 8 and a substrate unit 9 are attached, and it supports these.

[0023] A game board unit 10 is fitted on the front side of the base door 3. Also, on the front side of, for example, the left end of the base door 3, hinges (not shown) are provided at the upper end, a midway portion below the approximate center in the vertical direction, and the lower end, respectively. A glass door 4 is pivotally supported by the hinges at the upper end and the midway portion, and a dish unit 5 is pivotally supported by the hinges at the midway portion and the lower end, respectively. By doing so, it is possible to pivot the glass door 4 and the dish unit 5 forward

[0024] together or individually with respect to the base door 3 about the hinges. Also, a launching device 6 is fixedly attached to, for example, the lower right side on the front side is attached. From this speaker 32, for example, voices such as characters displayed on the display device 7 such as voice performances, music, sound effects, voice announcements, error notifications, and other performance sounds are output.

[0025] Furthermore, on the side opposite to the hinge of the base door 3 (i.e., the right end), a locking device (not shown) is provided. This locking device has a function of locking the base door 3 with respect to the outer frame 2 or locking the glass door 4 with respect to the base door 3.

[0026] (Glass door) The glass door 4 is a frame-shaped member in which an opening 41 is formed. A protective glass 43 (see FIG. 2) having transparency is attached from the rear side to this opening 41. When the glass door 4 is closed with respect to the base door 3, the game area 105 formed in the game board unit 10 ( see FIG. 4 described later) and the protective glass 43 face each other. In this way, the game area 105 can be visually recognized from the front when the glass door 4 is closed with respect to the base door 3, and at the same time it is possible to prevent the game balls flowing down in the game area 105 from jumping forward.

[0027] Note that the protective glass 43 may be formed by attaching a plurality of (for example, two) glasses with a gap between them, or a plurality of glasses may be unitized so as to have a gap between them. Furthermore, in the case of being unitized, a light guide plate may be provided between the glasses, for example. The above-mentioned protective glass 43 is not limited to being made of glass, and may be made of, for example, transparent resin.

[0028] Also, at the lower part of the glass door 4, a game information providing service (for example, "UniMemo (registered trademark) ​​​​​For example, an operation unit 66 that can be operated by a player is provided to receive the offer of the "mark)". This operation unit 66 can also function as an operation unit that can be operated by the administrator of the game hall or the like on the hall menu screen.

[0029] Also, above the glass door 4, a speaker cover 45 is provided in front of the above-described speaker 32. Further, around the periphery of the opening 41 of the glass door 4, a number of LED groups 46 used for light emission effects and the like are arranged, and an LED cover is provided in front of these LED groups 46. The reference numeral 46 shown in FIGS. 1 and 2 is strictly speaking an LED cover, but for convenience, it will be described as the LED group 46. The LED group 46 is, for example, a light-emitting means for performing light notification and light emission effects in various variations, but it is not limited to LEDs as long as such light emission effects can be executed, and for example, liquid crystals, lamps, etc. may be used.

[0030] (Dish unit) The dish unit 5 is a unitized upper dish 51 and lower dish 52. The dish unit 5 is arranged at the lower front part of the base door 3 and below the glass door 4. This dish unit 5 is configured to be rotatable and openable with respect to the base door 3 so that, for example, when a ball jam occurs, a store clerk or the like in the game hall can eliminate the ball jam. Note that the dish unit 5 does not necessarily need to be provided with the upper dish 51 and the lower dish 52 respectively, and may be configured as a single dish.

[0031] The upper dish 51 is provided so as to be able to store game balls, and the game balls stored in the upper dish 51 are discharged ​​​​​​​​​​​​​It is launched from the shooting device 6 toward the game area 105 (see FIG. 4 described later). On the upper tray 51, there are payout ports 53, production buttons 54, etc. The game balls paid out as lent game balls or prize balls are paid out from the payout port 53 to the upper tray 51. The production button 54 is what is called a so-called "C HANCE button", a "push button", etc. The production button 54 may have a predetermined production function in addition to the operation function operated by the player. As the predetermined production function, for example, a function such as vibrating or protruding upward based on the result of the winning determination process of the special symbol corresponds. Also, it may also serve as the function of the operation unit 66 described above.

[0032] The lower tray 52 is mainly for storing the game balls that overflow from the upper tray 51. On the lower tray 5 2, there is a payout port 55 communicating with the upper tray 51, and the game balls that overflow from the upper tray 51 are paid out from the payout port 55 to the lower tray 52.

[0033] On the bottom surface of the lower tray 52, there is an opening (not shown in the reference numeral) that can be opened and closed by the operation of the player. When the opening formed on the bottom surface of the lower tray 52 is opened, the game balls stored in the lower tray 5 can be transferred to the ball box placed below the lower tray 52. Also, when a so-called each machine counting system is provided for each machine, not only is a ball box not required, but the game balls counted by the each machine counting system can be stored and the stored game balls can be used for the game again.

[0034] (Shooting device) The shooting device 6 is for shooting the game balls stored in the upper tray 51 toward the game area 105 (see FIG. 4 described later). The shooting device 6 is at the front lower right of the base door 3 and is under the tray It is arranged in the lower right of unit 5. The launching device 6 includes a panel body 61, a driving device (not shown) and a launching handle 62.

[0035] The panel body 61 is provided such that in a state where the dish unit 5 is closed with respect to the base door 3, the dish unit 5 and the launching device 6 fixedly attached to the base door 3 are integrated in appearance. It is provided.

[0036] The launching handle 62 is configured to be rotatable clockwise or counterclockwise and is arranged on the front surface side of the panel body 61. The above-mentioned driving device is arranged on the back surface side of the panel body 61 and is constituted by, for example, a launching solenoid (not shown). When the launching handle 62 is operated by a player, a game ball is launched by the operation of the driving device. When operating the launching handle 62, the greater the amount of rotation (operation amount) clockwise, the stronger the launching intensity of the game ball. The game ball launched from the launching device 6 arranged in the lower right of the dish unit 5 rolls in an arc along a guide rail 110 (see FIG. 4 described later) via a launching rail (not shown) and is launched into a game area 105 (see FIG. 4 described later). The arrangement position of the launching device 6 is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. It is launched. Note that when operating the launching handle 62, the greater the clockwise rotation amount (operation amount), the stronger the launching intensity of the game ball. The game ball launched from the launching device 6 arranged in the lower right of the dish unit 5 rolls in an arc along a guide rail 110 (see FIG. 4 described later) via a launching rail (not shown) and is launched into a game area 105 (see FIG. 4 described later). The arrangement position of the launching device 6 is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. When operating the launching handle 62, the greater the clockwise rotation amount (operation amount), the stronger the launching intensity of the game ball.

[0037] The game ball launched from the launching device 6 arranged in the lower right of the dish unit 5 rolls in an arc along a guide rail 110 (see FIG. 4 described later) via a launching rail (not shown) and is launched into a game area 105 (see FIG. 4 described later). The arrangement position of the launching device 6 is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. It rolls in an arc along a guide rail 110 (see FIG. 4 described later) via a launching rail (not shown) and is launched into a game area 105 (see FIG. 4 described later). The arrangement position of the launching device 6 is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. The game ball launched from the launching device 6 arranged in the lower right of the dish unit 5 rolls in an arc along a guide rail 110 (see FIG. 4 described later) via a launching rail (not shown) and is launched into a game area 105 (see FIG. 4 described later). The arrangement position of the launching device 6 is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. It is not limited to the lower right of the dish unit 5 and may be the lower left of the dish unit 5. In this case, the above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. The above-mentioned launching rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced. It can be enhanced.

[0038] (Display device) The display device 7 (see FIG. 2) has a display area for displaying various effect images related to the game and is attached so that the above-mentioned display area faces the opening of the game panel 100. It is attached. The display device 7 may be, for example, a liquid crystal display device, a 7-segment display device, a dot matrix display device, a display device composed of electroluminescence, etc., or may be one that projects an image using a projection device such as a projector. In the display area of the display device 7, for example, a discrimination symbol for effect (for example, a decorative symbol) is variably displayed to display the result of the winning determination process of the special symbol, or an effect image according to the result of the winning determination process of the special symbol, an effect image during the big win gaming state, a demo effect image, an effect image showing the holding status of the variable display of the special symbol, etc. are displayed. In this embodiment, although the display device 7 is attached to the game board unit 10, if the display area of the display device 7 is arranged to face the opening of the game panel 100, the display device 7 may be attached to the base door 3. Note that in this embodiment, one display device 7 is provided to display the above various effect images, but a plurality (for example, two) of display devices may be provided and the effect images may be displayed using these plurality of display devices. (Payout Unit) The payout unit 8 (see FIGS. 2 and 3) is arranged on the back side of the base door 3 and is composed of a ball passage 81, a payout device 82, etc. The game balls are supplied to the ball passage 81 from a storage tank 80 (see FIGS. 2 and 3). The storage tank 80 is supplied with game balls from island facilities (not shown). When the payout condition is satisfied, the payout device 82 pays out a predetermined number of the game balls supplied from the storage tank 80 to the ball passage 81 to, for example, the upper tray 51. Also, a power switch 95 is provided on the back side of the payout unit 8 as shown in FIG. 3.

[0039]

[0040]

[0041] (Substrate unit) The substrate unit 9 (see FIGS. 2 and 3) is arranged on the back side of the base door 3. The substrate uni t 9 is provided with various control boards and the like.

[0042] Specifically, as shown in FIG. 3, the main control circuit 200 (see FIG. 6 described later) is mounted on the main control board 91, the sub-control circuit 300 (see FIG. 6 described later) is mounted on the sub-control board 9 2, the payout / firing control circuit 400 (see FIG. 6 described later) for controlling the payout and firing of game balls is mounted on the payout / firing control board 93, and a power supply board on which a power supply circuit 450 (see FIG. 6 described later) for supplying power is mounted and the like are provided on the substrate unit 9.

[0043] In FIG. 3, for convenience, the main control board 91, the sub-control board 92, the payout / firing control board 9 3 and the power supply board 94 are shown by reference numerals, but all of these boards are housed in the substrate case.

[0044] Also, in this embodiment, the sub-control board 92 is configured as a one-board substrate (a substrate on which one control LSI or a plurality of LSIs are provided). However, it is not limited to this , for example, all or part of the display control circuit 304, the audio control circuit 305, the LED control circuit 306, and the accessory control circuit 307 (all of which are shown in FIG. 6 described later) and the like are separated into separate boards so that the sub-control board 92 may be configured with a plurality of boards.

[0045] [1-1-2. Pachinko game board unit] FIG. 4 is an example of a front view showing the appearance of the game board unit 10 provided in the first pachinko game machine. It is.

[0046] As shown in FIG. 4, the game board unit 10 mainly includes a game panel 100 in which a game area 105 where a launched game ball can roll is formed, a guide rail 110, a center accessory 115 disposed at a substantially central portion of the game area 105, a first start port 120, a general winning port 122, a passage gate unit 125, a special electric accessory unit 130, second start ports 140A and 140B, a normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. As described above, the LED unit 160 will be described later. The game panel 100 forms a game area 105 where a launched game ball can roll, a guide rail 110, a center accessory 115 disposed at a substantially central portion of the game area 105, a first start port 120, a general winning port 122, a passage gate unit 125, a special electric accessory unit 130, second start ports 140A and 140B, a normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. A center accessory 115 is disposed at a substantially central portion of the game area 105, a first start port 120, a general winning port 122, a passage gate unit 125, a special electric accessory unit 130, second start ports 140A and 140B, a normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. A first start port 120, a general winning port 122, a passage gate unit 125, a special electric accessory unit 130, second start ports 140A and 140B, a normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. Second start ports 140A and 140B, a normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. A normal electric accessory unit 145, a small win unit 150, an LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. An LED unit 160, an out port 178, and a back unit (not shown) disposed behind the game board unit 10. As described above, the LED unit 160 will be described later. As described above, the LED unit 160 will be described later.

[0047] (Game Panel) An opening (not shown) is formed in the game panel 100 at a position facing the display area of the display device 7. Also, game nails (not shown) and the like are implanted on the front surface of the game panel 100 along with the guide rail 110. The game ball launched from the launch device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game nails and the like, and flows downward toward the lower part of the game area 105 while changing its traveling direction. An opening (not shown) is formed in the game panel 100 at a position facing the display area of the display device 7. Also, game nails (not shown) and the like are implanted on the front surface of the game panel 100 along with the guide rail 110. The game ball launched from the launch device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game nails and the like, and flows downward toward the lower part of the game area 105 while changing its traveling direction. An opening (not shown) is formed in the game panel 100 at a position facing the display area of the display device 7. Also, game nails (not shown) and the like are implanted on the front surface of the game panel 100 along with the guide rail 110. The game ball launched from the launch device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game nails and the like, and flows downward toward the lower part of the game area 105 while changing its traveling direction. The game ball launched from the launch device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game nails and the like, and flows downward toward the lower part of the game area 105 while changing its traveling direction. The game ball launched from the launch device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game nails and the like, and flows downward toward the lower part of the game area 105 while changing its traveling direction.

[0048] Also, a back unit (not shown) provided with a decorative body is disposed behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 100 may be made of a transparent member, or for example, only the portion where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 Also, a back unit (not shown) provided with a decorative body is disposed behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 100 may be made of a transparent member, or for example, only the portion where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 Also, a back unit (not shown) provided with a decorative body is disposed behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 100 may be made of a transparent member, or for example, only the portion where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 Also, a back unit (not shown) provided with a decorative body is disposed behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 100 may be made of a transparent member, or for example, only the portion where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 Also, a back unit (not shown) provided with a decorative body is disposed behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 100 may be made of a transparent member, or for example, only the portion where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 Make 0 out of a member without a transparent part (e.g., made of wood), and provide a transparent member in part for an effect. The effect may be enhanced.

[0049] In this embodiment, the game panel 100 is transparent so that the back unit can be visually recognized when viewed from the front and is made of resin, but the entire game panel 100 may be transparent, or only a part thereof may be transparent .

[0050] (Guide rail) The guide rail 110 is composed of an arc-shaped outer rail and an inner rail (both without reference numerals). The game area 105 is partitioned (defined) by the guide rail 110. The outer rail and the inner rail have a function of guiding the game ball launched from the launcher 6 to the upper part of the game area 105.

[0051] (Center accessory) The center accessory 115 is configured to be fitted into the opening of the game panel 100 and has an arc-shaped center rail 116 above. The game balls launched toward the game area 105 are distributed left and right by the center rail 116.

[0052] In this first pachinko machine, among the game area 105, the area to the left of the center accessory 115 is referred to as the left area 106, and the area to the right of the center accessory 115 is referred to as the right area 107. The definitions of the left area and the right area are the same for the second pachinko machine and the third pachinko machine described later.

[0053] The game balls launched toward the game area 105 by the launcher 6 are in the left area 106 or ​​​​​​flows down the right area 107. The game balls flowing down the left area 106 or the right area 107 flow downward while changing their traveling directions due to collisions with game nails or the like implanted in the game panel 100. When the operation amount of the launch handle 62 is small, the launched game balls flow down the left area 106. On the other hand, when the operation amount of the launch handle 62 is large, the launched game balls flow down the right area 107.

[0054] In this specification, as an operation mode (way of hitting) of the launch handle 62, a way of hitting the game ball so that it flows down the left area 106 is called "left hitting", and a way of hitting the game ball so that it flows down the right area 107 is called "right hitting". In this way, the player can distribute the game balls toward the left area 106 or the right area 107.

[0055] In addition, in the center accessory 115, a warp entrance 117 through which the game balls flowing down the left area 106 can enter is formed at the left outer peripheral edge. The game balls that have entered the warp entrance 117 are configured to be guided to a stage 118 formed in the center accessory 115. The stage 118 is formed so that the game balls can roll in the left - right direction below and in front of the display area of the display device 7. Note that the stage 118 may be formed in multiple stages, such as an upper - stage stage and a lower - stage stage, for example.

[0056] A chance entrance 119 through which the game balls can enter is formed at the rear side of approximately the center in the left - right direction of the stage 118. The game balls that have entered the chance entrance 119 are configured to be released directly above the first start port 120. Therefore, the game balls that have entered the chance entrance 119 ​​​ Game balls that did not enter the warp entrance 117 or those that entered the warp entrance 117 but did not enter the chance entrance 119 have a high probability of winning (passing through) the first start port 120 compared to game balls that did not enter the chance entrance 119.

[0057] (First start port) The first start port 120 is arranged below the display area of the display device 7 and is arranged such that a game ball hit from the left can win (it is difficult or impossible for a game ball hit from the right to win). When a game ball wins at the first start port 120, it is detected by the first start port switch 121 (see FIG. 6 described later). Note that a game ball hit from the right may be able to win at the first start port 120. Also, instead of or in addition to the above first start port 120, a first start port may be provided such that a game ball hit from the right can win (it is difficult or impossible for a game ball hit from the left to win).

[0058] When the first start port switch 121 (see FIG. 6 described later) detects that a game ball has won (passed through) the first start port 120, various data related to the first special symbol (for example, the jackpot determination random value of the first special symbol, the symbol random value of the first special symbol, the reach determination random value of the first special symbol, and various random values such as the effect selection random value of the first special symbol, etc.) are extracted, and the extracted various data are stored up to a predetermined number (for example, a maximum of 4). The stored various data are used for the win determination process of the first special symbol when the start conditions are satisfied. When a game ball wins at the first start port 120, for example, 3 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball at the first start port 120 is not limited to this.

[0059] In this specification, the winning of a game ball into the first start port 120 is referred to as the first special symbol start winning, and various data related to the first special symbol (for example, the jackpot determination random value for the first special symbol, the symbol random value for the first special symbol, the reach determination random value for the first special symbol, and various random values such as the effect selection random value for the first special symbol, etc.) are referred to as the start information of the first special symbol. Also, the act of storing the start information of the first special symbol until the start condition is satisfied is referred to as holding, and the held start information of the first special symbol is also referred to as the "held ball of the first special symbol". The same applies to the second special symbol.

[0060] (General winning port) A plurality of general winning ports 122 are arranged in the lower left of the game area 105, and are arranged such that a left - hit game ball can win (a right - hit game ball has difficulty or is impossible to win). When a game ball wins in the general winning port 122, it is detected by the general winning port switch 123 (refer to FIG. 6 described later).

[0061] When the winning (passing) of a game ball into the general winning port 122 is detected by the general winning port switch 123 (refer to FIG. 6 described later), for example, 4 prize balls are paid out, but the number of prize balls paid out based on the winning of a game ball into the general winning port 122 is not limited to 4.

[0062] Also, in this embodiment, the general winning port 122 is arranged such that a right - hit game ball has difficulty or is impossible to win, but it is not necessarily limited to this. Instead of or in addition to the above - mentioned general winning port 122, a general winning port where a right - hit game ball can win may be provided.

[0063] (Pass - through gate unit) ​​​​​​​​​​​​​The passing gate unit 125 is arranged in the right area 107 and is configured such that a game ball hit to the right can pass through substantially. It is a unit body that integrates a passing gate 126 configured like this and a passing gate switch 127 (see FIG. 6 described later) that detects the passing of a game ball to the passing gate 126. is.

[0064] When the passing of a game ball to the passing gate 126 is detected by the passing gate switch 127, various data related to the normal symbol (for example, random number values for determining a win in the normal symbol, etc.) are extracted, and the extracted various data are stored up to a predetermined number (for example, a maximum of 4). The various data stored are used for the winning determination process of the normal symbol. Note that even if the passing of a game ball to the passing gate unit 125 is detected by the passing gate switch 127, no prize balls are paid out. Also, the passing gate unit 125 may be arranged in the left area 106 instead of or in addition to the right area 107. may be.

[0065] Also, the passing gate 126 may be made to function as a trigger for operating the accessory continuous operation device. That is, the transition condition from a non - jackpot game state (for example, a normal game state, etc.) to a jackpot game state is that both the condition device and the accessory continuous operation device operate, but when a stop display mode (symbol combination) indicating a jackpot is derived, the condition device is made to operate, but the accessory continuous operation device is made not to operate. And, on the premise that the condition device is operating, when a game ball passes through the passing gate 126, that is, when a game ball is detected by the passing gate switch 127 (see FIG. 6 described later), the accessory continuous operation device may be made to operate and the game may be shifted to the jackpot game state. may be.

[0066] In this specification, the passage of a game ball through the passing gate 126 is referred to as a start passage, and various data related to the normal symbols (for example, random number values for determining winning of the normal symbols, etc.) extracted by the passage of the game ball through the passing gate 126 are referred to as start information of the normal symbols. Also, the storage of the start information of the normal symbols until the start condition is satisfied is referred to as holding, and the held start information of the normal symbols is also referred to as "held balls of the normal symbols". The various data related to the normal symbols (for example, random number values for determining winning of the normal symbols, etc.) extracted by the passage of the game ball through the passing gate 126 are referred to as start information of the normal symbols. Also, the storage of the start information of the normal symbols until the start condition is satisfied is referred to as holding, and the held start information of the normal symbols is also referred to as "held balls of the normal symbols". The various data related to the normal symbols (for example, random number values for determining winning of the normal symbols, etc.) extracted by the passage of the game ball through the passing gate 126 are referred to as start information of the normal symbols. Also, the storage of the start information of the normal symbols until the start condition is satisfied is referred to as holding, and the held start information of the normal symbols is also referred to as "held balls of the normal symbols". The various data related to the normal symbols (for example, random number values for determining winning of the normal symbols, etc.) extracted by the passage of the game ball through the passing gate 126 are referred to as start information of the normal symbols. Also, the storage of the start information of the normal symbols until the start condition is satisfied is referred to as holding, and the held start information of the normal symbols is also referred to as "held balls of the normal symbols". The various data related to the normal symbols (for example, random number values for determining winning of the normal symbols, etc.) extracted by the passage of the game ball through the passing gate 126 are referred to as start information of the normal symbols. Also, the storage of the start information of the normal symbols until the start condition is satisfied is referred to as holding, and the held start information of the normal symbols is also referred to as "held balls of the normal symbols".

[0067] (Special Electric Device Unit) The special electric device unit 130 is a unit body integrating the big winning opening 131 for jackpot, the big winning opening counter switch 132 (see FIG. 6 described later) for detecting the winning (passage) of a game ball into the big winning opening 131 for jackpot, and the special electric device 133. The special electric device unit 130 is located at substantially the lower right part within the game area 105 and is arranged below the passing gate unit 125. The special electric device unit 130 is a unit body integrating the big winning opening 131 for jackpot, the big winning opening counter switch 132 (see FIG. 6 described later) for detecting the winning (passage) of a game ball into the big winning opening 131 for jackpot, and the special electric device 133. The special electric device unit 130 is located at substantially the lower right part within the game area 105 and is arranged below the passing gate unit 125. The special electric device unit 130 is a unit body integrating the big winning opening 131 for jackpot, the big winning opening counter switch 132 (see FIG. 6 described later) for detecting the winning (passage) of a game ball into the big winning opening 131 for jackpot, and the special electric device 133. The special electric device unit 130 is located at substantially the lower right part within the game area 105 and is arranged below the passing gate unit 125. The special electric device unit 130 is a unit body integrating the big winning opening 131 for jackpot, the big winning opening counter switch 132 (see FIG. 6 described later) for detecting the winning (passage) of a game ball into the big winning opening 131 for jackpot, and the special electric device 133. The special electric device unit 130 is located at substantially the lower right part within the game area 105 and is arranged below the passing gate unit 125. The special electric device unit 130 is a unit body integrating the big winning opening 131 for jackpot, the big winning opening counter switch 132 (see FIG. 6 described later) for detecting the winning (passage) of a game ball into the big winning opening 131 for jackpot, and the special electric device 133. The special electric device unit 130 is located at substantially the lower right part within the game area 105 and is arranged below the passing gate unit 125.

[0068] The big winning opening 131 for jackpot is arranged such that a game ball hit to the right can win (it is difficult or impossible for a game ball hit to the left to win). However, it is not limited to this, and instead of or in addition to the above big winning opening 131 for jackpot, a big winning opening for which a game ball hit to the left can win may be arranged, or a big winning opening for which a game ball can win may be arranged above the center device 115. The big winning opening 131 for jackpot is arranged such that a game ball hit to the right can win (it is difficult or impossible for a game ball hit to the left to win). However, it is not limited to this, and instead of or in addition to the above big winning opening 131 for jackpot, a big winning opening for which a game ball hit to the left can win may be arranged, or a big winning opening for which a game ball can win may be arranged above the center device 115. The big winning opening 131 for jackpot is arranged such that a game ball hit to the right can win (it is difficult or impossible for a game ball hit to the left to win). However, it is not limited to this, and instead of or in addition to the above big winning opening 131 for jackpot, a big winning opening for which a game ball hit to the left can win may be arranged, or a big winning opening for which a game ball can win may be arranged above the center device 115. The big winning opening 131 for jackpot is arranged such that a game ball hit to the right can win (it is difficult or impossible for a game ball hit to the left to win). However, it is not limited to this, and instead of or in addition to the above big winning opening 131 for jackpot, a big winning opening for which a game ball hit to the left can win may be arranged, or a big winning opening for which a game ball can win may be arranged above the center device 115. The big winning opening 131 for jackpot is arranged such that a game ball hit to the right can win (it is difficult or impossible for a game ball hit to the left to win). However, it is not limited to this, and instead of or in addition to the above big winning opening 131 for jackpot, a big winning opening for which a game ball hit to the left can win may be arranged, or a big winning opening for which a game ball can win may be arranged above the center device 115.

[0069] Also, the big winning opening 131 for jackpot is controlled such that a predetermined number (for example, 10) of game balls can win (pass through) when it is controlled to a jackpot game state which is a game state advantageous to the player. Also, the big winning opening 131 for jackpot is controlled such that a predetermined number (for example, 10) of game balls can win (pass through) when it is controlled to a jackpot game state which is a game state advantageous to the player. This is a winning opening that is opened. The jackpot large winning opening count switch 132 (see FIG. 6 described later) When the winning of a game ball into the jackpot large winning opening 131 is detected by, for example, 10 prize balls are payout. However, the number of prize balls paid out based on the winning of a game ball into the jackpot large winning opening 131 is not limited to 10.

[0070] The special electric accessory 133 includes a special electric shutter 134 that can move forward and backward in the front-rear direction, and a special electric solenoid 135 (see FIG. 6 described later) that operates this special electric shutter 134. The special electric accessory 133, that is, the special electric shutter 134, is configured to be able to transition between an open state in which winning (passing through) of a game ball into the jackpot large winning opening 131 is possible or easy, and a closed state in which winning (passing through) of a game ball into the jackpot large winning opening 131 is impossible or difficult. Note that the state transition of the jackpot large winning opening 131 from the closed state to the open state is performed over a predetermined number of rounds. That is, the jackpot game state is a game state in which a large number of game balls can be paid out as prize balls by performing round games in which the jackpot large winning opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period of time. (Second starting port) In this embodiment, as the second starting port, the second starting port 140A and the second starting port 140B are arranged in the game area 105, and both of these second starting ports 140A, 140B are configured such that a game ball hit on the right can win (it is difficult or impossible for a game ball hit on the left to win). However, it is not limited to this, and a game ball hit on the left may be able to win in the second starting port 140A or / and the second starting port 140B.

[0071] (Second starting port) In this embodiment, as the second starting port, the second starting port 140A and the second starting port 140B are arranged in the game area 105, and both of these second starting ports 140A, 140B are configured such that a game ball hit on the right can win (it is difficult or impossible for a game ball hit on the left to win). However, it is not limited to this, and a game ball hit on the left may be able to win in the second starting port 140A or / and the second starting port 140B. However, it is not limited to this, and a game ball hit on the left may be able to win in the second starting port 140A or / and the second starting port 140B.

[0072] ​​When a game ball wins a prize at the second start port 140A, it is detected by the second start port switch 141A (see FIG. 6 described later). Also, when a game ball wins a prize at the second start port 140B, it is detected by the second start port switch 141B (see FIG. 6 described later). Whether the game ball wins a prize at either of the second start ports 140A and 140B triggers the winning determination process for the second special symbol.

[0073] When the second start port switches 141A and 141B (see FIG. 6 described later) detect that a game ball has won a prize (passed through) at the second start ports 140A , 140B, the start information for the second special symbol is extracted, and the extracted start information is held until a predetermined number (for example, a maximum of 4) is reached. The held start information is used for the winning determination process of the second special symbol. When a game ball wins a prize at the second start port 140A , for example, 3 prize balls are paid out. On the other hand, when a game ball wins a prize at the second start port 140B, for example 1 prize ball is paid out. However, the number of prize balls paid out based on the winning of a game ball at the second start ports 140A and 140B is not limited to this. By the way, in this embodiment, downstream of the flow direction of the game balls that did not win a prize at the big winning port 131 for jackpot for balls hit to the right, there are two vertically arranged flow paths

[0074] 107a and 107b as the flow path of the game balls. The game balls that were hit to the right and did not win a prize at the big winning port 131 for jackpot and flowed further downstream are distributed to the upper flow path 107a or the lower flow path 107b by, for example, the branch pin 108 shown in FIG. 4. The second start port 140A is arranged so that the game balls distributed to the upper flow path 107a can win a prize, and most of the game balls flowing down the upper flow path 107a can win a prize.

[0075] ​ However, it is not essential to configure so that most of the game balls flowing down the upper flow path 107a enter the second starting port 140A. For example, it may be configured such that it is hardly expected that the game balls enter the second starting port 140A, or it may be configured such that the game balls flowing down the upper flow path 107a can enter with a predetermined expected value (for example, generally one-third to one-fifth). Note that the game balls that have flowed down the upper flow path 107a but have not won the second starting port 140A are configured to be discharged outside the machine through the out port 178. It is not essential to configure for winning, and for example, it may be configured such that it is hardly expected to win the second starting port 140A, or it may be configured such that the game balls flowing down the upper flow path 107a can enter with a predetermined expected value (for example, generally one-third to one-fifth). It may be a configuration where winning is hardly expected, or it may be a configuration where the game balls flowing down the upper flow path 107a can enter with a predetermined expected value (for example, generally one-third to one-fifth). Note that the game balls that have flowed down the upper flow path 107a but have not won the second starting port 140A are configured to be discharged outside the machine through the out port 178. Note that the game balls that have flowed down the upper flow path 107a but have not won the second starting port 140A are configured to be discharged outside the machine through the out port 178. Note that the game balls that have flowed down the upper flow path 107a but have not won the second starting port 140A are configured to be discharged outside the machine through the out port 178.

[0076] The second starting port 140B is arranged such that the game balls distributed to the lower flow path 107b can win, and the details thereof will be described later in the description of the normal electric accessory unit 145. The second starting port 140B is arranged such that the game balls distributed to the lower flow path 107b can win, and the details thereof will be described later in the description of the normal electric accessory unit 145. will be described later.

[0077] (Normal electric accessory unit) The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port. The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port. The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port. The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port. The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port. The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and is a unit body integrating a winning port through which a predetermined number of game balls are paid out as prize balls when the game balls win (pass through), a switch for detecting the winning of the game balls into this winning port, and the normal electric accessory 146. In this embodiment, the above winning port is the second starting port 140B, and the above switch is the second starting port switch 141B. However, it is not essential to set the above winning port as the second starting port 140B. For example, the first starting port may be set as the above winning port.

[0078] The normal electric accessory 146 includes a general-purpose electric shutter 147 that can advance and retreat in the front-rear direction, and a general-purpose electric solenoid 148 (see FIG. 6 described later) that operates this general-purpose electric shutter 147. The normal electric accessory 146, that is, the general-purpose electric shutter 147, is for the game balls to win the second starting port 140B. The normal electric accessory 146 includes a general-purpose electric shutter 147 that can advance and retreat in the front-rear direction, and a general-purpose electric solenoid 148 (see FIG. 6 described later) that operates this general-purpose electric shutter 147. The normal electric accessory 146, that is, the general-purpose electric shutter 147, is for the game balls to win the second starting port 140B. The normal electric accessory 146, that is, the general-purpose electric shutter 147, is for the game balls to win the second starting port 140B. (Pass-through) is possible or easy in the open state, and winning of the game ball into the second starting port 140B is impossible Or it is configured to be able to transition to a closed state that is difficult. Note that instead of the above-mentioned general-purpose shutter 147 that can advance and retreat in the front-rear direction, For example, a movable member composed of a pair of blade members called a so-called electric tulip may be adopted. Also, the movable member is not limited to a pair, and includes blade type, Door type, protruding plate type, etc.

[0079] (Small win unit) The small win unit 150 is a unit body that integrates a large winning port 151 for small wins, a large winning port count switch 152 for small wins that detects the winning (pass-through) of the game ball into the large winning port 151 for small wins (refer to FIG. 6 described later), A small win shutter 153 that can advance and retreat in the front-rear direction, and a small win solenoid 154 that can operate the small win shutter 153.

[0080] The small win shutter 153 can advance and retreat in the front-rear direction, so that the winning (pass-through) of the game ball into the large winning port 151 for small wins is possible or easy in the open state, and the winning of the game ball into the large winning port 151 for small wins is impossible or difficult in the closed state.

[0081] When a game ball wins when the large winning port 151 for small wins is opened, the winning game ball is detected by the large winning port count switch 152 for small wins (refer to FIG. 6 described later). When a game ball is detected by the large winning port count switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of the game ball into the large winning port 151 for small wins is Not limited to 10.

[0082] In addition, the small win unit 150 is disposed on the downstream side of the lower flow path 107b, which is downstream of the normal electric accessory unit 145. Therefore, when the second start port 140B is opened by the operation of the normal electric accessory 146, even if the big winning port 151 for small wins is opened, the game balls flowing down the lower flow path 107b will enter the second start port 140B provided on the upstream side before reaching the big winning port 151 for small wins, making it difficult (or impossible) to win the big winning port 151 for small wins. When the second start port 140B is opened by the operation of the normal electric accessory 146, even if the big winning port 151 for small wins is opened, the game balls flowing down the lower flow path 107b will enter the second start port 140B provided on the upstream side before reaching the big winning port 151 for small wins, making it difficult (or impossible) to win the big winning port 151 for small wins. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port.

[0083] In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port. In addition, in this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are provided separately, but the present invention is not limited to this. The big winning port opened during the execution of the big win game control process and the big winning port opened during the execution of the small win game control process may be the same big winning port.

[0084] (Outlet port) The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine. The outlet port 178 is for discharging game balls that have not won any of the various winning ports (e.g., the first start port 120, the second start ports 140A and 140B, the big winning port 131 for big wins, the general winning port 122, etc.) after being launched toward the game area 105, outside the machine. This outlet port 178 is provided on the most downstream side of the game area 105 so that it can discharge both left - hit and right - hit game balls outside the machine. However, in addition to the above - mentioned outlet port 178, an outlet port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the normal electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down the game area 105 outside the machine.

[0085] (Back unit) The back unit (not shown) has a decorative body and is provided on the rear side of the transparent game panel 100 as described above. This back unit includes a group of effect devices 58 such as movable effect devices controlled by a sub-control circuit 300 (see FIG. 6 described later). The group of effect devices 58 is arranged around the display area of the display device 7. At least one or more of these effect devices or the effect device components constituting the effect devices function as effect devices operable based on the result of the winning determination process of the special symbol. It is provided on the rear side of the game panel 100 which is transparent. This back unit includes a group of effect devices 58 such as movable effect devices controlled by a sub-control circuit 300 (see FIG. 6 described later). The group of effect devices 58 is arranged around the display area of the display device 7. Among these groups of effect devices 58, at least one or more of the effect devices or the effect device components constituting the effect devices function as effect devices operable based on the result of the winning determination process of the special symbol.

[0086] [1-1-3. LED Unit] The LED unit 160 is located at the lower right of the game board unit 10 and is arranged outside the game area 105 (see FIGS. 4 and 5). The LED unit 160 is a unit body that integrates various display parts. The LED unit 160 is located at the lower right of the game board unit 10 and is arranged outside the game area 105 (see FIGS. 4 and 5). The LED unit 160 is a unit body that integrates various display parts.

[0087] FIG. 5 is an example of a front view showing the LED unit 160 provided in the first pachinko game machine.

[0088] As shown in FIG. 5, the LED unit 160 includes a normal symbol display part 161, a normal symbol hold display part 162, a first special symbol display part 163, a second special symbol display part 164, a first special symbol hold display part 165, and a second special symbol hold display part 166. As shown in FIG. 5, the LED unit 160 includes a normal symbol display part 161, a normal symbol hold display part 162, a first special symbol display part 163, a second special symbol display part 164, a first special symbol hold display part 165, and a second special symbol hold display part 166.

[0089] (Normal Symbol Display Part) The normal symbol display part 161 displays the result of the winning determination process of the normal symbol and includes normal symbol display LEDs 161a and 161b. When the conditions for starting the variable display of the normal symbol (hereinafter referred to as the "starting conditions of the normal symbol") are satisfied, the normal symbol display LEDs 161 When the conditions for starting the variable display of the normal symbol (hereinafter referred to as the "starting conditions of the normal symbol") are satisfied, the normal symbol display LEDs 161 ​​​​​a variable display of a normal symbol in which 161a and 161b alternately light up and go out is started. The normal symbol When a predetermined time has elapsed since the start of the variable display of the normal symbol, the variable display of the normal symbol stops, and the normal result of the winning determination process of the symbol is derived.

[0090] If the result of the winning determination process of the normal symbol is a winning of the normal symbol, the combination of lighting and extinguishing of the normal symbol display LEDs 161 a, 161b becomes a specific stop display mode. For example, if the result of the winning determination process of the normal symbol is a winning of the normal symbol, the normal symbol display LED 161a lights up while the normal symbol display LED 161b goes out. On the other hand, if the result of the winning determination process of the normal symbol is a loss, for example, the normal symbol display LED 161a goes out while the normal symbol display LED 161b lights up. However, the stop display modes of the normal symbol display LEDs 161a and 161b indicating the result of the winning determination process of the normal symbol are not limited to this. And when the normal symbol is stopped and displayed in a specific stop display mode, it is determined to operate the normal electric accessory 146, and the general-purpose shutter 147 is driven to open and close in a predetermined pattern, and the game balls are more likely to win (pass through) the second start port 140B. (Reserved display section for normal symbol) The reserved display section 162 for the normal symbol displays the number of variable displays of the normal symbol that are reserved (hereinafter referred to as the "reservation number of the normal symbol") when the variable display of the normal symbol is reserved, and includes the reserved display LEDs 162a and 162b for the normal symbol. The above-mentioned "the variable display of the normal symbol is reserved" means that after the passage of a game ball through the passage gate 126 is detected and various data related to the normal symbol (for example, the random number value for determining the winning of the normal symbol, etc.) are extracted, from to

[0091] (Reserved display section for normal symbol) The reserved display section 162 for the normal symbol displays the number of variable displays of the normal symbol that are reserved (hereinafter referred to as the "reservation number of the normal symbol") when the variable display of the normal symbol is reserved, and includes the reserved display LEDs 162a and 162b for the normal symbol. The above-mentioned "the variable display of the normal symbol is reserved" means that after the passage of a game ball through the passage gate 126 is detected and various data related to the normal symbol (for example, the random number value for determining the winning of the normal symbol, etc.) are extracted, from to the normal This refers to the state until the start condition of the normal symbol is satisfied. The start condition of the normal symbol is satisfied when at least all of the following conditions are met: the normal symbol is not in variable display, and the variable display of the normal symbol is on hold. At least all of these conditions are met.

[0092] The hold display section 162 for the normal symbol displays the number of holds of the variable display of the normal symbol by the combination of lighting · and extinguishing of the hold display LEDs 162a and 162b for the normal symbol. For example, when the number of holds of the normal symbol is 1, the hold display LED 162a for the normal symbol lights up and the hold display LED 162b for the normal symbol extinguishes. When the number of holds of the normal symbol is 2, both of the hold display LEDs 162a and 162b for the normal symbol light up. When the number of holds of the normal symbol is 3, the hold display LED 162a for the normal symbol blinks and the hold display LED 162b for the normal symbol lights up. Further, when the number of holds of the normal symbol is 4, both of the hold display LEDs 162a and 162b for the normal symbol blink. However, the display modes of the hold display LEDs 162a and 162b for the normal symbol indicating the number of holds of the normal symbol are not limited to this.

[0093] (Special symbol display section) The special symbol display section displays the result of the winning determination process for the special symbol, and includes a first special symbol display section 163 and a second special symbol display section 164. The first special symbol display section 163 includes, for example, a first special symbol display LED group 163a composed of 8 LEDs. Similarly, the second special symbol display section 164 also includes, for example, a second special symbol display LED group 1 64a composed of 8 LEDs.

[0094] The conditions for starting the variable display of the first special symbol (hereinafter referred to as the "start conditions for the first special symbol") ​​​​​When it is established (hereinafter referred to as such), the variable display of the first special symbol starts, in which the first special symbol display LED group 163a lights and goes out alternately or mutually. When a predetermined time has elapsed since the start of the variable display of the first special symbol, the variable display of the first special symbol stops, and the result of the winning determination process of the first special symbol is derived. When the variable display of the first special symbol starts, the first special symbol display LED group 163a (for example, eight LEDs) that constitutes the first special symbol display unit 163 lights and goes out alternately or mutually. When a predetermined time has elapsed since the start of the variable display of the first special symbol, the variable display of the first special symbol stops, and the result of the winning determination process of the first special symbol is derived. When the result of the winning determination process of the first special symbol is a big win, the combination of lighting and extinguishing of the first special symbol display LED group 163a (for example, eight LEDs) that constitutes the first special symbol display unit 163 becomes a specific stop display mode.

[0095] When the first special symbol display unit 163 stops and is displayed in a specific stop display mode, the transition to the big win gaming state is determined. When the result of the winning determination process of the first special symbol is a big win, the combination of lighting and extinguishing of the first special symbol display LED group 163a (for example, eight LEDs) that constitutes the first special symbol display unit 163 becomes a specific stop display mode. When the first special symbol display unit 163 stops and is displayed in a specific stop display mode, the transition to the big win gaming state is determined. When the first special symbol display unit 163 stops and is displayed in a specific stop display mode, the transition to the big win gaming state is determined.

[0096] When the condition for starting the variable display of the second special symbol (hereinafter referred to as the "starting condition of the second special symbol") is satisfied, the variable display of the second special symbol starts, in which the second special symbol display LED group 164a lights and goes out alternately or mutually. When the condition for starting the variable display of the second special symbol (hereinafter referred to as the "starting condition of the second special symbol") is satisfied, the variable display of the second special symbol starts, in which the second special symbol display LED group 164a lights and goes out alternately or mutually. When the variable display of the second special symbol starts, the second special symbol display LED group 164a (for example, eight LEDs) that constitutes the second special symbol display unit 164 lights and goes out alternately or mutually. When a predetermined time has elapsed since the start of the variable display of the second special symbol, the variable display of the second special symbol stops, and the result of the winning determination process of the second special symbol is derived. When a predetermined time has elapsed since the start of the variable display of the second special symbol, the variable display of the second special symbol stops, and the result of the winning determination process of the second special symbol is derived.

[0097] When the result of the winning determination process of the second special symbol is a big win, the combination of lighting and extinguishing of the second special symbol display LED group 164a (for example, eight LEDs) that constitutes the second special symbol display unit 164 becomes a specific stop display mode. When the result of the winning determination process of the second special symbol is a big win, the combination of lighting and extinguishing of the second special symbol display LED group 164a (for example, eight LEDs) that constitutes the second special symbol display unit 164 becomes a specific stop display mode. When the second special symbol display unit 164 stops and is displayed in a specific stop display mode, the transition to the big win gaming state is determined. When the second special symbol display unit 164 stops and is displayed in a specific stop display mode, the transition to the big win gaming state is determined.

[0098] (Reserved display unit for special symbols) The reserved display unit for special symbols retains the variable display of the special symbol when it is reserved. The number of variable special symbols (hereinafter referred to as the "reserved number of special symbols") is displayed. It is equipped with a first special pattern reserved display unit 165 and a second special pattern reserved display unit 166.

[0099] When the variable display of the first special symbol is reserved, the first special symbol reserved display unit 165 This displays the number of reserved first special symbols, and the reserved display LED 165a for the first special symbol , 165b. "The variable display of the first special pattern is reserved" means that the first starting slot 1 When the ball enters (passes) through 20, various data related to the first special symbol (for example, Random number for determining the jackpot of the first special symbol, random number for the first special symbol, reach of the first special symbol The random number for judgment and the random number for selection of the performance used when determining the variation pattern of the first special pattern The state from when the random numbers (numbers, etc.) are extracted until the start condition of the first special symbol is established. The conditions for starting the first special symbol will be described later.

[0100] The first special symbol reserved display unit 165 includes first special symbol reserved display LEDs 165a, 165b. The number of reserved variable displays of the first special pattern is displayed by the combination of lighting and extinguishing of b. For example, when the number of reserved first special symbols is one, the reserved display LED 165a for the first special symbol is At the same time, the first special symbol reserved display LED 165b is turned off. When the number of reserved patterns is two, both of the reserved display LEDs 165a and 165b for the first special pattern are In addition, if the number of reserved first special symbols is three, the reserved display L for first special symbol will be The ED 165a flashes and the first special symbol reserved display LED 165b lights up. Furthermore, when the number of reserved first special symbols is four, the reserved display LED 165a for the first special symbol , both 165b blink. However, the hold for the first special symbol indicating the number of holds of the first special symbol The display modes of the display LEDs 165a and 165b are not limited to this.

[0101] The hold display unit 166 for the second special symbol displays the number of holds of the second special symbol when the variable display of the second special symbol is on hold, and includes hold display LEDs 166a , 166b for the second special symbol. "The variable display of the second special symbol is on hold" means that when a winning (passing) of a game ball into the second start ports 1 40A and 140B is detected and various data related to the second special symbol such as (for example, the jackpot determination random value for the second special symbol, the symbol random value for the second special symbol, the reach determination random value for the second special symbol, and various random values such as the production selection random value used when determining the variation pattern of the second special symbol) are extracted, it refers to the state until the start condition of the second special symbol is satisfied. Note that the start condition of the second special symbol will be described later.

[0102] The hold display unit 166 for the second special symbol displays the number of holds of the variable display of the second special symbol by the combination of lighting and extinguishing of the hold display LEDs 166a and 166 b. For example, when the number of holds of the second special symbol is 1, the hold display LED 166a for the second special symbol lights up and the hold display LED 166b for the second special symbol goes out. Also, when the number of holds of the second special symbol is 2, both the hold display LEDs 166a and 166b for the second special symbol light up. Further, when the number of holds of the second special symbol is 3, the hold display L ED 166a for the second special symbol blinks and the hold display LED 166b for the second special symbol lights up. Further, when the number of holds of the second special symbol is 4, the hold display LED 166a for the second special symbol lights up. , both 166b blink. However, the hold for the second special symbol indicating the number of holds of the second special symbol The display modes of the display LEDs 166a and 166b are not limited to this.

[0103] [1-2. Electrical Configuration] Next, with reference to FIG. 6, the control circuit of the first pachinko machine will be described. FIG. 6 is an example of a block diagram showing the control circuit of the first pachinko machine.

[0104] As shown in FIG. 6, the first pachinko machine mainly includes a main control circuit 200 for controlling the game, a sub-control circuit 300 for controlling effects according to the progress of the game, a payout / firing control circuit 400, and a power supply circuit 450.

[0105] [1-2-1. Main Control Circuit] The main control circuit 200 controls processes such as those executed when the power is turned on and processes related to game operations. It includes a main CPU 201, a main ROM 202 (read-only memory ), a main RAM 203 (read-write memory), an initial reset circuit 204, and a backup capacitor 207, etc., and is housed in a main board case (not shown). .

[0106] The main CPU 201 is connected to the main ROM 202, the main RAM 203, and the initial reset circuit 204, etc. The main CPU 201 incorporates a WDT (watchdog timer) for monitoring operations and functions for preventing fraud.

[0107] The main ROM 202 stores programs for controlling the operation of the first pachinko machine by the main CPU 201 and various tables, etc. The main CPU 201 、Execute various processes according to the programs stored in the main ROM 202. Do so.

[0108] The main RAM 203 is provided with a storage area for storing various data necessary for the progress of the game. This main RAM 203 functions as a temporary storage area of the main CPU 201 and stores various flags and variable values. In this embodiment, RAM is used as the temporary storage area of the main CPU 201, but it is not limited to this, and any readable and writable storage medium may be used.

[0109] The initial reset circuit 204 monitors the main CPU 201 and outputs a reset signal as needed.

[0110] The backup capacitor 207 has a function of temporarily supplying power so that the data stored in the main RAM 203 does not disappear during a power failure or the like. Do so.

[0111] Furthermore, the main control circuit 200 is also provided with an I / O port 205 that is communicably connected to various devices and the like, and a command output port 206 that is connected to be able to output various commands to the sub-control circuit 300. And so on. And so on.

[0112] In addition, various devices are connected to the main control circuit 200. For example, to the main control circuit 200, the above-mentioned normal symbol display unit 161, normal symbol hold display unit 162, first special symbol display unit 163, second special symbol display unit 164, first special symbol hold display unit 165, second special symbol hold display unit 166, normal electric solenoid 148, special electric solenoid 135, and the small hit solenoid 154 and the like are connected. Also, to the main control circuit 200, these In addition, a performance display monitor 170, an error notification monitor 172, etc. are also connected. The main control circuit 200 can control the operations of these devices by transmitting signals via the I / O port 205.

[0113] On the performance display monitor 170, performance display data, setting values described later, etc. are displayed under the control of the main CPU 201. The performance display data is, for example, data indicating the ratio of game balls paid out in a game state other than the jackpot game state with respect to the launch of a predetermined number (for example, 60,000) of game balls, and is also called a base value.

[0114] An error code is displayed on the error notification monitor 172. Also, on the error notification monitor 172, in addition to the error code, for example, in the case of a pachinko game machine with a setting function described later, a setting change in - progress code indicating that a setting change is in progress, a setting confirmation in - progress code indicating that a setting confirmation is in progress, etc. can also be displayed. Note that as the setting change in - progress code, a symbol that is not normally displayed in the special symbol display device (for example, a setting change symbol indicating that a setting change is in progress) may be displayed.

[0115] Also, the main control circuit 200 is connected to a first start port switch 121, a second start port switches 141A, 141B, a passing gate switch 127, a jackpot big winning port count switch 132, a general winning port switch 123, a small jackpot big winning port count switch 152, etc. When these switches are detected, a detection signal is output to the main control circuit 200 via the I / O port 205.

[0116] Furthermore, the main control circuit 200 is connected to a calling device (not shown) having functions such as calling a croupier and displaying the number of jackpot occurrences, an external terminal board 184 used when transmitting data to the hall computer 186 that manages the pachinko machines in the entire hall, a setting key 174 that is operated when changing or checking setting values in the case of a pachinko machine with a setting function described later, a backup clear switch 176 that can clear the backup data stored in the main RAM 203 according to the operation of the casino manager, and the like. In this embodiment, the backup clear switch 176 also serves as a switch for changing the setting value described later, but is not limited thereto, and a setting switch for changing the setting value may be provided. Also, the setting key 174 and the backup clear switch 176 are preferably housed in a predetermined case so that third parties other than the casino manager (e.g., players) cannot easily touch them. The "predetermined case" includes not only those with a structure where the setting key 174 and the backup clear switch 176 cannot be contacted without opening the case, but also those where cutouts are provided only at the corresponding positions of the setting key 174 and the backup clear switch 176 of the case, and when the casino manager uses a key for management to move the pachinko machine from the island equipment and expose the back, the casino manager can contact the setting key 174 or / and the backup clear switch 176. Note that in this embodiment, the setting key 174 and the backup clear switch 176 are the main

[0117]

[0118] Although it is connected to the control circuit 200, it is not limited to this. For example, it may be configured to be connected to the payout / firing control circuit 40 0 or the power supply circuit 450. Also in this case, third parties other than the manager of the game parlor should not be able to easily access the setting key 174 and the backup clear switch 176.

[0119] [1-2-2. Sub-control circuit] The sub-control circuit 300 includes a sub-CPU 301, a program ROM 302, a work RAM 3 03, a display control circuit 304, an audio control circuit 305, an LED control circuit 306, an accessory control circuit 307, and a command input port 308, etc. The sub-control circuit 300 executes effects according to the progress of the game in response to commands from the main control circuit 200. Although not shown in FIG. 6, the sub-control circuit 300 is also connected to an effect button 54 (see FIG. 1) that can be operated by the player, etc. Although not shown in FIG. 6, the sub-control circuit 300 is also connected to an effect button 54 (see FIG. 1) that can be operated by the player, etc. is also connected.

[0120] The program ROM 302 stores a program for controlling the game effects of the first pachinko machine by the sub-CPU 301, various tables, etc. The sub-CPU 30 1 has a function of executing various processes according to the program stored in the program ROM 302. In particular, the sub-CPU 301 controls the game effects according to various commands transmitted from the main control circuit 200. 1 has a function of executing various processes according to the program stored in the program ROM 302. In particular, the sub-CPU 301 controls the game effects according to various commands transmitted from the main control circuit 200. 1 has a function of executing various processes according to the program stored in the program ROM 302. In particular, the sub-CPU 301 controls the game effects according to various commands transmitted from the main control circuit 200. nds.

[0121] The work RAM 303 has a function of storing the values of various flags and variables as a temporary storage area of the sub-CPU 301. values.

[0122] The display control circuit 304 is a circuit for performing display control in the display device 7. The display control The control circuit 304 includes an image data processor (hereinafter referred to as VDP), an image data ROM in which data for generating various image data is stored, a frame buffer for temporarily storing image data , a D / A converter for converting the image data into an image signal, etc. .

[0123] In response to an image display command from the sub-CPU 301, the display control circuit 304 temporarily stores the image data to be displayed on the display device 7 in the frame buffer. Note that the image data to be displayed on the display device 7 includes various image data related to the game, such as decorative pattern image data showing a decorative pattern, background image data , and effect image data. .

[0124] Then, at a predetermined timing, the display control circuit 304 supplies the image data stored in the frame buffer to the D / A converter. The D / A converter converts the image data into an image signal and supplies the converted image signal to the display device 7 at a predetermined timing. When the image signal is supplied to the display device 7, an image related to the image signal is displayed on the display device 7 . In this way, the display control circuit 304 can perform control to display an image related to the game on the display device 7 . .

[0125] The audio control circuit 305 is a circuit for performing control related to the audio generated from the speaker 32. The audio control circuit 305 includes a sound source IC for performing control related to the audio, an audio data ROM for storing various audio data , and an amplifier (hereinafter referred to as AMP) for amplifying the audio signal , etc. .

[0126] The sound source IC controls the audio output from the speaker 32. The sound source IC is connected to the sub-CPU In response to the voice activation command from 301, one piece of voice data is selected from the plurality of voice data stored in the voice data ROM. Also, the sound source IC reads the selected voice data from the voice data ROM, converts the voice data into a predetermined voice signal, and supplies the converted voice signal to the AMP. The AMP amplifies the signals such as the voice and sound effects output from the speaker 32. The LED control circuit 306 is a circuit for controlling the LED group 46 including decorative LEDs and the like. The LED control circuit 306 includes a drive circuit for supplying an LED control signal, a decorative data ROM in which a plurality of types of LED decoration patterns are stored, and the like. The accessory control circuit 307 is a circuit for controlling the operation of each accessory (for example, one or more accessories among the production accessory group 58). The accessory control circuit 307 includes a drive circuit for supplying a drive signal to each accessory, an accessory data ROM in which an operation pattern is stored, and the like. Also, the accessory control circuit 307 selects one operation pattern from the plurality of operation patterns stored in the accessory data ROM in response to the accessory operation command from the sub-CPU 301. Then, the selected operation pattern is read out from the accessory data ROM, and the mechanical operation of each accessory is controlled by supplying a drive signal corresponding to the read operation pattern. Also, the lighting circuit selects one lighting pattern from the plurality of lighting patterns stored in the accessory data ROM based on the lighting command from the sub-CPU 301. Then, the selected lighting pattern is read out from the accessory data ROM, and a lighting control signal corresponding to the read lighting pattern is supplied.

[0127] The LED control circuit 306 is a circuit for controlling an LED group 46 including decorative LEDs and the like. The LED control circuit 306 includes a drive circuit for supplying an LED control signal, and a decorative data ROM storing a plurality of types of LED decoration patterns. and the like.

[0128] The accessory control circuit 307 is a circuit for controlling the operation of each accessory (for example, one or more accessories among the production accessory group 58). The accessory control circuit 307 includes a drive circuit for supplying a drive signal to each accessory, and an accessory data ROM storing an operation pattern. and the like.

[0129] Also, the accessory control circuit 307 selects one operation pattern from the plurality of operation patterns stored in the accessory data ROM in response to the accessory operation command from the sub-CPU 301. Then, the selected operation pattern is read out from the accessory data ROM, and the mechanical operation of each accessory is controlled by supplying a drive signal corresponding to the read operation pattern. Also, the lighting circuit selects one lighting pattern from the plurality of lighting patterns stored in the accessory data ROM based on the lighting command from the sub-CPU 301. Then, the selected lighting pattern is read out from the accessory data ROM, and a lighting control signal corresponding to the read lighting pattern is supplied. By supplying power, the lighting operation of each component is controlled.

[0130] The command input port 308 is connected to the command output port 206 and receives various commands transmitted from the main control circuit 200.

[0131] The payout / firing control circuit 400 controls the payout of prize balls and loaned balls. Connected to this payout / firing control circuit 400 are a payout device 82 capable of paying out game balls, a firing device 6 capable of firing game balls, a card unit 180 capable of executing control related to ball loans, etc.

[0132] When the payout / firing control circuit 400 receives a prize ball control command transmitted from the main control circuit 200, it sends a predetermined signal to the payout device 82 to control the payout device 82 to pay out game balls.

[0133] A ball loan operation panel 182 is connected to the card unit 180. The ball loan operation panel 182 is provided with a ball loan button for receiving a ball loan and a loan return button (both not shown) for receiving the return of a ball loan card in which cash data is stored. For example, when a ball loan operation is performed by a player, a loan ball control signal corresponding to the ball loan operation is transmitted to the card unit 180. The payout / firing control circuit 400 controls the payout device 82 to pay out game balls based on the loan ball control signal transmitted from the card unit 180. Note that the operation panel 182 is often provided on the pachinko machine side, but it may also be provided on the card unit 180 side.

[0134] ​​​​​​​​​​​​​In addition, the dispensing / launching control circuit 400 is configured to control the dispensing / launching of the coin when the launching handle 62 is rotated clockwise. Based on the rotation, the firing solenoid (not shown) is energized according to the rotation angle (amount of rotation). It supplies power and controls the launch of the game ball.

[0135] The power supply circuit 450 supplies the power supply voltage required for playing the game to the main control circuit 200 and the sub control circuit 200. This is a power supply circuit created to supply power to the circuit 300, the payout / launch control circuit 400, etc.

[0136] A power switch 95 and the like are connected to the power supply circuit 450. The power switch 95 , a pachinko game machine (more specifically, a main control circuit 200, a sub-control circuit 300, a payout / launch This is turned on when supplying the necessary power to the control circuit 400, etc.

[0137] [1-3. Game flow] Next, the game flow of the first pachinko game machine will be described with reference to FIG. 7 is an example of a game flow of the first pachinko gaming machine. The game flow shown in FIG. This is not a control flow, but a flow that can be understood by appearance.

[0138] As shown in FIG. 7, in a pachinko game, game balls are thrown by user operations such as a player. When the game ball is launched and enters one of the various winning holes (for example, the first starting hole 120, etc.), the game is started. The payout control process of the game ball is performed. In the pachinko game, there is a special symbol game using a special symbol. The special symbol game includes, for example, a start-up game using a regular symbol. A process for determining whether a special symbol has been won is performed based on the winning of the game ball into the slots 120, 140A, and 140B. This is a game in which the player determines whether or not to move to a jackpot game state. A main game is, for example, a game that performs a winning determination process for normal symbols based on the passage of game balls through the passage gate 126, activates the normal electric accessory 146, and determines whether to open the winning opening (in this embodiment, the second start opening 140B ). In this specification, the "special symbol game" may be referred to as a "game", but the "game" is a term used in a broad concept, and includes, for example, a normal symbol game and an in-game game using an operation unit such as the production button 54 (see FIG. 1). Also, in this specification, from the start of the variable display of the special symbol to the end of this variable display and the confirmation display (derivation) of the result of the winning determination process of the special symbol (more specifically, until the special symbol confirmation time elapses), it is regarded as one special symbol game. However, after the result of the winning determination process of the special symbol is derived, if it is controlled to a big win game state or a small win game state, from the start of the big win game state or the small win game state to the end is regarded as one special symbol game. When a stop display mode indicating a big win in the special symbol game is derived on the first special symbol display unit 163 or the second special symbol display unit 164, it is controlled to the big win game state. In the big win game state, a round game is executed in which the big win big winning opening 131 is opened for a predetermined time (for example,

[0139] up to 30,000 msec at maximum) by the operation of the special electric accessory 133, and the possibility of winning the big win big winning opening 131 is relatively increased. Also, when a stop display mode indicating a win of the normal symbol in the normal symbol game is derived on the normal symbol display unit 161, the winning opening (for example, in this embodiment, the second start opening 140B) is opened by the operation of the normal electric accessory 146. After the result of the winning determination process of the special symbol is derived, if it is controlled to a big win game state or a small win game state, from the start of the big win game state or the small win game state to the end is regarded as one special symbol game.

[0140] When a stop display mode indicating a big win in the special symbol game is derived on the first special symbol display unit 163 or the second special symbol display unit 164, it is controlled to the big win game state. In the big win game state, a round game is executed in which the big win big winning opening 131 is opened for a predetermined time (for example, up to 30,000 msec at maximum) by the operation of the special electric accessory 133, and the possibility of winning the big win big winning opening 131 is relatively increased. In the big win game state, a round game is executed in which the big win big winning opening 131 is opened for a predetermined time (for example, up to 30,000 msec at maximum) by the operation of the special electric accessory 133, and the possibility of winning the big win big winning opening 131 is relatively increased. When a stop display mode indicating a win of the normal symbol in the normal symbol game is derived on the normal symbol display unit 161, the winning opening (for example, in this embodiment, the

[0141] second start opening 140B) is opened by the operation of the normal electric accessory 146. second start opening 140B) is opened by the operation of the normal electric accessory 146. The second start port 140B) is in an open state, for example, the probability of winning the second start port 140B is relatively increased.

[0142] In addition, the games that can be executed in the pachinko game are not limited to the special symbol game and the normal symbol game, and new games different from these may be executable.

[0143] Hereinafter, an outline of the game flow of the special symbol game and the normal symbol game will be described.

[0144] [1-3-1. Special Symbol Game] As shown in FIG. 7, the special symbol game mainly includes a special symbol start winning process performed when a winning (passing) occurs in the first start port 120 or the second start ports 140A and 140B, and a special symbol control process performed based on the establishment of the start condition of the special symbol. and so on.

[0145] When a game ball wins in the first start port 120 or the second start ports 140A and 140B, the special symbol start winning process is performed. In this special symbol start winning process, various counters for special symbols (for example, jackpot determination counter, symbol determination counter, etc.) extract various data related to the special symbol (for example, jackpot determination random value, symbol random value, reach determination random value, and various random values such as production selection random value, etc.) respectively. Each extracted random value is reserved as start information. This special symbol start winning process is performed even during the execution of the special symbol control process.

[0146] In addition, in the special symbol control process, it is determined whether the start condition of the special symbol is satisfied. When the start condition of the special symbol is satisfied, the jackpot extracted from the jackpot determination counter of the special symbol​​​​​​ A winning determination process for a special symbol is performed, referring to a random value for determination to determine whether it is a "big win". After that, a stop symbol determination process for determining a stop symbol is performed. In the stop symbol determination process a random value for symbol determination extracted from a symbol determination counter for the special symbol and the result of the winning determination process of the special symbol are referred to, and a special symbol to be stopped and displayed is determined.

[0147] In this embodiment, if the probability change flag is on, probability change control is executed. In the above-mentioned winning determination process of the special symbol, when the probability change flag is off, it is determined to be a "big win" with a relatively low probability, and when the probability change flag is on, it is determined to be a "big win" with a relatively high probability. Hereinafter, in this specification, the probability of being determined to be a "big win" is referred to as the "big win probability".

[0148] The probability change flag is one of the management flags stored in the main RAM 203 and is a flag for managing whether to execute probability change control. When the probability change flag is on, the game progresses in a game state where probability change control is executed (for example, in this embodiment, a high-probability short game state or a high-probability non-short game state ). On the other hand, when the probability change flag is off, the game progresses in a game state where probability change control is not executed (for example, a normal game state or a low-probability short game state).

[0149] Next, a variation pattern determination process for the special symbol is performed. In this process, a random value is extracted from a variation pattern determination counter, and with reference to the random value, the result of the above-mentioned winning determination process of the special symbol, and the special symbol to be stopped and displayed as described above, the variation pattern (variable display pattern) of the special symbol is determined. Then, based on the result of the variation pattern ​A variable display control process for a different symbol is performed.

[0150] Once the special symbol variation pattern is determined, the next step is to determine the performance pattern. Then, based on the result of the performance pattern determination process, the display device 7 For example, decorative patterns and character effects displayed in the display area, and speakers The control process for the sound effects such as the voice and sound effects output from the input 32 is performed. The control process is performed by the sub CPU 301 .

[0151] Then, when the variable display control process of the special pattern and the performance control process are completed and a jackpot is reached, The jackpot game control process is executed in the jackpot game state. When the big win game state ends, the special symbol game ends and the In this case, the game state transition control process is performed according to the type of the big win. The state changes. For example, both the probability change flag and the time-saving flag are set to on. If it is a jackpot type, after the jackpot game state ends, the game transitions to a time-limited special game state.

[0152] On the other hand, if the winning combination is not a jackpot, i.e., a miss, the special symbol game ends. Although not shown in 7, in the case of a small hit, a small hit game control process is performed.

[0153] Then, each time the start condition of the special symbol is satisfied, various processes of the special symbol control process described above are performed. Repeated.

[0154] In addition, if a game ball enters the starting hole 120, 140A, or 140B during the special symbol control process, In this case, the special symbol start winning process is executed. Special symbol start information extracted when a game ball wins a prize at B (for example, jackpot determination random values, various random values such as symbol random values of special symbols, reach determination random values, and production selection random values and various other data) are held until the start conditions of the special symbol are satisfied.

[0155] In addition, in the first pachinko game machine, up to a total of 8 pieces of special symbol start information can be held, including 4 pieces of start information for the first special symbol and 4 pieces of start information for the second special symbol. However, the number of special symbol start information that can be held is not limited to this. For example, it may be possible to hold more start information for the first special symbol than that for the second special symbol, or it may be possible to hold more start information for the second special symbol than that for the first special symbol.

[0156] Although not shown in FIG. 7, before the start conditions of the special symbol are satisfied after the special symbol wins a start prize, when a game ball wins a prize (passes through) at the start openings 120, 140A, and 140B, preadjudication is performed to determine the win / loss (presence or absence of winning a "jackpot") and variation patterns based on the start information extracted, prior to the win determination process of the special symbol. Based on the result of this preadjudication, a preadjudication production function may be provided to perform a predetermined production. Note that the above preadjudication may be performed before the start information extracted by the winning of a game ball at the start openings 120, 140A, and 140B is held, or it may be performed after it is held. [1-3-2. Normal Symbol Game] As shown in FIG. 7, the normal symbol game mainly includes a normal symbol start passing process performed when a game ball passes through the passing gate 126, and when the start conditions of the normal symbol are satisfied.

[0157] As shown in FIG. 7, in the normal symbol game, mainly, when a game ball passes through the passing gate 126, a normal symbol start passing process is performed, and when the start conditions of the normal symbol are satisfied. ​​​It includes normal symbol control processing and the like that are performed based on the established situation.

[0158] When a game ball passes through the passing gate 126, the normal symbol start passing process is executed. In this normal symbol start passing process, starting information (for example, a random number value for determining a win of the normal symbol, etc.) of the normal symbol is extracted (acquired) from the counter for determining a win of the normal symbol, and the extracted starting information is held in reserve.

[0159] Also, in the normal symbol control processing, the main CPU 201 determines whether or not the starting condition of the normal symbol is satisfied. When starting the variable display of the normal symbol, the main CPU 201 refers to the random number value for determining a win of the normal symbol extracted from the counter for determining a win of the normal symbol, and executes a win determination process of the normal symbol to determine whether or not it is a "win of the normal symbol". Then, a variable pattern determination process is executed. In this process, the result of the win determination process of the normal symbol is referred to, and the variable pattern of the normal symbol is determined.

[0160] Next, the main CPU 201 refers to the result of the win determination process of the normal symbol and the determined variable pattern of the normal symbol, and executes a variable display control process for controlling the variable display of the normal symbol, and

[0161] a production control process for performing a predetermined production. Note that there are cases where the production control process is not executed.

[0161] And when the variable display control process and the production control process of the normal symbol are completed, the main CPU 201 determines whether or not a normal winning symbol indicating "win of the normal symbol" is derived on the normal symbol display unit 161 (see FIG. 6). When it is determined that a stop display mode indicating a normal win is derived, the main CPU 201 executes a game control process for a win of the normal symbol. This game control process for a win of the normal symbol In the main process, the normal electric accessory 146 (see FIGS. 4 and 6) operates, and it becomes possible for the game balls to win (pass) through the winning port (for example, in this embodiment, the second start port 140B (see FIG. 4)) or it becomes an easy open state. On the other hand, if it is determined that the stop display mode indicating a normal win has not been derived, the main CPU 201 does not execute the normal symbol winning game control process and ends the normal symbol control process.

[0162] In addition, in a game state where the time-saving control is not executed (for example, the normal game state), the probability of deriving the stop display mode indicating a normal win may be set to 0. The time-saving control is a special symbol shortening control that shortens the variable display time of the special symbol, and an electric support control that increases the frequency of operating the normal electric accessory 146 to open the winning port (in this embodiment, for example, the second start port 140B) to an open state, compared with when the time-saving control is not executed. At least one of these controls is relevant. This time-saving control may be a control that performs both the special symbol shortening control and the electric support control, or a control that performs only one of the special symbol shortening control and the electric support control.

[0163] And each time the start condition of the normal symbol is satisfied, the various processes of the above-described normal symbol control process are repeated.

[0164] In addition, when a game ball passes through the passing gate 126 during the normal symbol control process, the normal symbol start passing process is executed. Also, the start information of the normal symbol (for example, the random number value for determining a win of the normal symbol, etc.) extracted when the game ball passes through the passing gate 126 is held until the start condition of the normal symbol is satisfied.

[0165] The start of the variable display of the normal symbol is performed in the order in which it is held, and when the start condition of the normal symbol is satisfied,​​​​​​​​​ Then, for the start information that was the first to be held among the held start information of the normal symbols, variable display is executed.

[0166] Note that for various random number values (for example, the jackpot determination random number value for the first special symbol, the symbol random number value for the first special symbol, the reach determination random number value for the first special symbol, the jackpot determination random number value for the second special symbol, the second symbol random number value for the second special symbol, the reach determination random number value for the second special symbol, and the winning determination random number value for the normal symbol, etc.), the extraction method may be a software random number method that generates a random number value within a predetermined range (width) by executing a program by the main CPU 201, or a hard random number method that extracts a random number value from a counter in a random number generator in which the random number is updated at a predetermined cycle may be used.

[0167] [1-4. Basic Specifications] Next, with reference to FIGS. 8 to 12, the basic specifications of the first pachinko machine will be described.

[0168] Note that in the first pachinko machine, a normal game state in which neither probability variation control nor time shortening control is executed, a high-probability time shortening game state in which both probability variation control and time shortening control are executed, a high-probability non-time shortening game state in which probability variation control is executed but time shortening control is not executed, and a low-probability time shortening game state in which probability variation control is not executed but time shortening control is executed are prepared, and the main CPU 201 can advance the game in any of these game states. However, the game state advanced under the control of the main CPU 201 is not limited to this, and for any of the normal game state, high-probability time shortening game state, high-probability non-time shortening game state, and low-probability time shortening game state, it may not be advanced. For example, it may be set so as not to be advanced. ​​​​​​The game is made to progress in any one of the normal game state, high-probability short game state, and low-probability short game state, and the game is not made to progress in the high-probability non-short game state, etc. This may be done.

[0169] In this embodiment, left hitting is recommended in the normal game state, and right hitting is recommended in the high-probability short game state, high-probability non-short game state, and low-probability short game state. The sub CPU 301 executes control to display the recommended hitting method, for example, in the display area of the display device 7.

[0170] [1-4-1. Jackpot Probability for Each Set Value] FIG. 8 is an example of a table showing the jackpot probability (approximate) for each set value in the first pachinko game machine. As shown in FIG. 8, in the first pachinko game machine, using the above-described setting key 174 or backup clear switch 176 (both shown in FIG. 6), etc., it can be set to any one of a plurality of set values such as setting 1 to setting 6. In the case of a pachinko game machine with such a setting function, the jackpot probability varies according to the set value, and the main CPU 201 executes the winning determination process for the special symbol based on the set set value.

[0171] Specifically, in a game state where the probability variation control flag is off and the probability variation control is not executed (in this embodiment, for example, the normal game state and the low-probability short game state), the jackpot probability is, for example, about 1 / 319 for setting 1, about 1 / 314 for setting 2, about 1 / 309 for setting 3, about 1 / 304 for setting 4, about 1 / 299 for setting 5, and about 1 / 294 for setting 6, regardless of whether the winning determination process for the first special symbol or the winning determination process for the second special symbol is executed. ​​​​​​​​​​​​​When the probability variation flag for probability variation control is ON, the jackpot probability in the game state where probability variation control is executed (in this embodiment, for example, the high-probability short-game state and the high-probability non-short-game state) is approximately 1 / 77 for setting 1, approximately 1 / 76 for setting 2, approximately 1 / 75 for setting 3, approximately 1 / 74 for setting 4, approximately 1 / 73 for setting 5, and approximately 1 / 72 for setting 6. Although the small jackpot probability is not shown in FIG. 8, it may be made different according to the setting value, or it may be a common probability for settings 1 to 6. In addition, in this embodiment, although the jackpot probabilities are different for all setting values, it is not limited to this. For example, the same jackpot probability for setting 1 and setting 2, the same jackpot probability for setting 3 and setting 4, and the same jackpot probability for setting 5 and setting 6. That is, the jackpot probabilities may be made the same for multiple setting values.

[0172] Also, in this embodiment, although the jackpot probabilities are different according to the setting values, if the degree of advantage for the player is different according to the setting values, the object that is different according to the setting values is not necessarily limited to the jackpot probability. For example, in a pachinko machine where when a game ball wins in a specific winning opening, it is controlled to the jackpot game state, the winning probability for the specific winning opening may be made different according to the setting value. Note that it is not essential to make the pachinko machine a pachinko machine with a setting function.

[0173] Also, in this embodiment, although the jackpot probabilities are different according to the setting values, if the degree of advantage for the player is different according to the setting values, the object that is different according to the setting values is not necessarily limited to the jackpot probability. For example, in a pachinko machine where when a game ball wins in a specific winning opening, it is controlled to the jackpot game state, the winning probability for the specific winning opening may be made different according to the setting value. Note that it is not essential to make the pachinko machine a pachinko machine with a setting function. value. Note that it is not essential to make the pachinko machine a pachinko machine with a setting function.

[0174] [1-4-2. Special symbol hit determination table] FIG. 9 is an example of a special symbol hit determination table stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko machine. Note that the special symbol shown in FIG. 9 The winning determination table shows, as an example, the case of setting 1 shown in FIG. 8.

[0175] The winning determination table for special symbols is a table referred to in the winning determination process for special symbols , that is, based on the jackpot determination random number value obtained when a game ball wins a prize in the first start port 120 or the second start ports 140A and 140B , it is a table referred to when determining "jackpot", "small win" or "loss" by lottery. In this embodiment, the lottery targets in the winning determination process for the first special symbol are only "jackpot" and "loss". In contrast, the lottery targets in the winning determination process for the second special symbol are "jackpot", "small win" and "loss". However, the lottery targets in the winning determination process for the first special symbol may include "small win".

[0176] The jackpot determination random number value is, as described above, the random number value used in the winning determination process for special symbols . In this embodiment, the jackpot determination random number value is extracted from 0 to 65535 (65536 types) . However, the range of the generated random number value is not limited to the above.

[0177] In this embodiment, in the winning determination process for the first special symbol, it is determined as "jackpot" or "loss" based on the extracted jackpot determination random number value . In the winning determination table for the first special symbol , for each value (0 or 1) of the probability variation flag, the relationship between the range (width) of the jackpot determination random number value determined as "jackpot" and the corresponding jackpot determination value data, and the relationship between the range (width) of the jackpot determination random number value determined as "loss" and the corresponding loss determination value data are defined.

[0178] In this specification, when the value of the probability variation flag is "0", the probability variation flag is off, and when the value of the probability variation flag is "1", the probability variation flag is on.

[0179] Also, in the winning determination process of the second special symbol, based on the extracted big win determination random number value it is determined as "big win", "small win" or "loss". In the winning determination table of the second special symbol, for each value (0 or 1) of the probability variation flag, the relationship between the range (width) of the big win determination random number value determined as "big win" and the corresponding big win determination value data, the relationship between the range (width) of the big win determination random number value determined as "small win" and the corresponding small win determination value data, and also, the relationship between the range (width) of the big win determination random number value determined as "loss" and the corresponding loss determination value data are defined. In this embodiment, when the probability variation flag is off during the winning determination process of the first special symbol and the extracted big win determination random number value is any value from 0 to 204, it is determined as "big win", and the winning and losing determination value data is determined as "big win determination value data". Also, when the probability variation flag is off during the winning determination process of the first special symbol and the extracted big win determination random number value is not any value from 0 to 204, it is determined as "loss", and the determination value data is determined as "loss determination value data".

[0180] Also, when the probability variation flag is on during the winning determination process of the first special symbol and the extracted big win determination random number value is any value from 0 to 850, it is determined as "big win", and the determination value data is determined as "big win determination value data". Also, when the probability variation flag is on during the winning determination process of the first special symbol and the extracted big win determination random number value is not any value from 0 to 850 in any case, it is determined as "loss", and the determination value data is determined as "loss determination value data".

[0181] Also, when the probability variation flag is on during the winning determination process of the first special symbol and the extracted big win determination random number value is any value from 0 to 850, it is determined as "big win", and the determination value data is determined as "big win determination value data". Also, when the probability variation flag is on during the winning determination process of the first special symbol and the extracted big win determination random number value is not any value from 0 to 850 in any case, It is determined as a "loss", and the determination value data is determined as "loss determination value data".

[0182] Similarly, when performing the winning determination process for the second special symbol, if the probability change flag is off and the extracted random number value for big win determination is any value from 0 to 204, it is determined as a "big win", and the determination value data is determined as "big win determination value data". Also, when performing the winning determination process for the second special symbol, if the probability change flag is off and the extracted random number value for big win determination is any value from 205 to 22049 it is determined as a "small win", and the determination value data is determined as "small win determination value data". Furthermore, when performing the winning determination process for the second special symbol, if the probability change flag is off and the extracted random number value for big win determination is not any value from 0 to 22049 it is determined as a "loss", and the determination value data is determined as "loss determination value data". Also, when performing the winning determination process for the second special symbol, if the probability change flag is on and the extracted random number value for big win determination is any value from 0 to 850, it is determined as a "big win", and the determination value data is determined as "big win determination value data". Also, when performing the winning determination process for the second special symbol, if the probability change flag is on and the extracted random number value for big win determination is any value from 851 to 22695 it is determined as a "small win", and the determination value data is determined as "small win determination value data". Furthermore, when performing the winning determination process for the second special symbol, if the probability change flag is on and the extracted random number value for big win determination is not any value from 0 to 22695

[0183] it is determined as a "loss", and the determination value data is determined as "loss determination value data". it is determined as a "small win", and the determination value data is determined as "small win determination value data". Furthermore, when performing the winning determination process for the second special symbol, if the probability change flag is on and the extracted random number value for big win determination is not any value from 0 to 22695, it is determined as a "loss", and the determination value data is determined as "loss determination value data".

[0184] [1-4-3. Special Symbol Determination Table] ​​​​​FIG. 10 shows an example of a special symbol determination table stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko gaming machine. This is an example of the special symbol determination table stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko gaming machine.

[0185] The special symbol determination table is based on the symbol random number value of the special symbol obtained when a game ball wins in the first start port 120 or the second start ports 140A and 140B and the above-mentioned winning / losing determination value data. When a game ball wins in the first start port 120 or the second start ports 140A and 140B, the special symbol determination table is used to determine the stop symbol based on the symbol random number value of the special symbol and the above-mentioned winning / losing determination value data. It is a table referred to when selecting the "winning selection symbol command" and the "symbol designation command" that determine the stop symbol. The "winning selection symbol command" is a command for designating the winning symbol determined according to the winning type when the result of the winning determination process of the special symbol is a big win. The "winning selection symbol command" is a command for designating the winning symbol determined according to the winning type when the result of the winning determination process of the special symbol is a big win. The "symbol designation command" is a command for designating the symbol to be displayed when the variable display of the special symbol stops. The symbol random number value of the special symbol is extracted from, for example, 0 to 99 (100 types). According to the special symbol determination table shown in FIG. 10, when the big win determination value data is obtained as the result of the winning determination process of the first special symbol, for example, the winning selection symbol command and the symbol designation command are selected as follows. That is, when the symbol random number value of the first special symbol is 0 or 1, "z0" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 2 to 9, "z1" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 10 to 59,

[0186] "z2" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. That is, when the symbol random number value of the first special symbol is 0 or 1, "z0" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 2 to 9, "z1" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 10 to 59, "z2" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 2 to 9, "z1" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 10 to 59, "z2" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 10 to 59, "z2" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. When the symbol random number value of the first special symbol is any one of 10 to 59, "z2" is selected as the winning selection symbol command, and "zA1" is selected as the symbol designation command. "zA2" is selected. Further, when the symbol random number value of the first special symbol is any one of 60 to 99 "z3" is selected as the winning selection symbol command, and " zA2" is selected as the symbol designation command.

[0187] Also, when losing determination value data is obtained as a result of the winning determination process of the first special symbol, regardless of whether the symbol random number value of the first special symbol is any value from 0 to 99, the winning selection symbol command is not selected, and "zA3" is selected as the symbol designation command.

[0188] Also, when jackpot determination value data is obtained as a result of the winning determination process of the second special symbol, for example, the winning selection symbol command and the symbol designation command are selected as follows. That is, when the symbol random number value of the second special symbol is any one of 0 to 29, "z4" is selected as the winning selection symbol command, and "zA4" is selected as the symbol designation command. Also, when the symbol random number value of the second special symbol is any one of 30 to 59, "z5" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. Further, when the symbol random number value of the second special symbol is any one of 60 to 99, "z6" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command.

[0189] Also, when small win determination value data is obtained as a result of the winning determination process of the second special symbol, regardless of whether the symbol random number value of the special symbol is any value from 0 to 99, " z7" is selected as the winning selection symbol command, and "zA6" is selected as the symbol designation command.

[0190] Note that when small win determination value data is obtained as a result of the winning determination process of the second special symbol, the me The internal CPU 201 executes small win game control processing. In the small win game control processing, for example the small win shutter 153 (see FIG. 6) is actuated to execute control that enables (or facilitates) the winning (or passing through) of game balls into the big winning opening 151 for small wins (see FIG. 4 ), and prize balls can be paid out.

[0191] Also, when the result of the hit determination process for the second special symbol is "miss", regardless of whether the symbol random value is any of 0 to 99, the hit-time selection symbol command is not selected, and the symbol specification command "zA7" is selected.

[0192] In this embodiment, a so-called two-stage lottery is performed, in which the hit or miss determination value data is determined based on the big win determination random value extracted by referring to the hit determination table for special symbols (see FIG. 9), and then the hit-time selection symbol command and the symbol specification command are determined based on the symbol random value of the special symbol by referring to the special symbol determination table (see FIG. 10). However, it is not limited to this. For example, a so-called one-stage lottery may be performed in which the hit or miss of the special symbol, the hit-time selection symbol command, and the symbol specification command are determined based on the big win determination random value extracted and the symbol random value of the special symbol.

[0193] [1-4-4. Big win type determination table] FIG. 11 shows an example of the big win type determination table stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko machine. The big win type determination table corresponds to the hit-time selection symbol command determined corresponding to the symbol random value of the special symbol, and includes the number of rounds executed in the big win game state , the value of the probability variation flag, the number of probability variation times, the value of the time shortening flag, and ​​​​​​​​It is referred to when determining the types of big wins such as the number of short-time occurrences.

[0194] In this specification, similar to the case of the probability change flag, when the value of the short-time flag is "0" it means the short-time flag is off, and when the value of the short-time flag is "1" it means the short-time flag is on.

[0195] In this embodiment, when the result of the winning determination process of the first special symbol is "big win", the type of big win is determined as follows. For example, when the selected symbol command at the time of winning is "z0", the round number is "10", the probability change flag is on, the probability change count is "10000", and the short-time flag is determined to be off . Also, when the selected symbol command at the time of winning is "z1", the round number is "10", the probability change flag is on, the probability change count is "10000", the short-time flag is on, and the short-time count is "100 00". Also, when the selected symbol command at the time of winning is "z2", the round number is " 4", the probability change flag is on, the probability change count is "10000", the short-time flag is on, and the short-time count is " 10000". Furthermore, when the selected symbol command at the time of winning is "z3", the round number is "4", the probability change flag is off, the short-time flag is on, and the short-time count is determined to be "50" .

[0196] Also, when the result of the winning determination process of the second special symbol is "big win", the type of big win is as follows determined. For example, when the selected symbol command at the time of winning is "z4", the round number is "10", the probability change flag is on, the probability change count is "10000", and the short-time flag is determined to be off . Also, when the selected symbol command at the time of winning is "z5", the round number is "10", and the probability change flag is on, the probability change count is "10000", the short-time flag is on, and the short-time count is "10000" It is determined. Further, when the winning symbol command is "z6" and the number of rounds is "10" , the probability variation flag is off, the time-saving flag is on, and the number of time-saving times is determined to be "50".

[0197] However, the types of big wins shown in FIG. 11 are just examples and are not limited to this. Note that when the value of the probability variation flag is determined to be "0", the number of probability variation times is not determined, but the number of probability variation times may be set to "0" in the sense that the probability variation control cannot be executed.

[0198] Note that the "10000" of the number of probability variation times means that in the winning determination process of the special symbol after the end of the big win gaming state, it is determined to be a big win (that is, the next big win) and the probability variation control can be continuously executed until then.

[0199] [1-4-5. Variation Pattern Table of Special Symbols] FIG. 12 is an example of a variation pattern table of special symbols of the first pachinko gaming machine, (A) Variation pattern table of special symbols for low start, (B) Variation pattern table of special symbols for high start. Note that the column of "production content" in FIG. 12 is shown for convenience of understanding. The main CPU 201 determines the variation pattern of the first special symbol when based on the winning of the game ball into the first start port 120, and determines the variation pattern of the second special symbol when based on the winning of the game ball into the second start ports 140A and 140B .

[0200] In the normal gaming state where left hitting is recommended, for example, the variation pattern of the special symbol is determined with reference to the variation pattern table of the special symbol for low start shown in FIG. 12(A).

[0201] On the other hand, in game states where right-hand play is recommended, i.e. high probability time-saving game state, high probability non-time-saving game state In the low probability time-saving game state, for example, the special pattern for high start shown in FIG. 12(B) The variation pattern of the special symbol is determined by referring to the variation pattern table.

[0202] As shown in Figures 12(A) and (B), the variation pattern of the special symbols is Type, result of special pattern hit determination process (win / lose), random number value for reach determination, and performance selection However, it is not limited to this and may be determined based on any of the above. may additionally be determined based on other values.

[0203] The random number for reach judgment is selected from, for example, 0 to 249 (250 types), The random number for selection is selected from, for example, 0 to 99 (100 types). The range of values ​​is not limited to the above.

[0204] Refer to the table of special symbols for high start to see the special symbol variation pattern. If it is decided, refer to the special symbol variation pattern table for low start to determine the variation of the special symbol. The expected number of times the special symbol will be displayed per unit time is calculated based on the dynamic pattern. Especially, refer to the special symbol fluctuation pattern table for low start. When determining the fluctuation pattern of the second special symbol, for example, approximately 600,000 msec (e.g. For example, the long fluctuation A to C) shows a variable display for an extremely long period of time. When determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for The second special symbol can only be displayed for a very short period of time, for example 1000 msec (for example, ultra-fast fluctuation). A change in display is made.

[0205] The main CPU 201 transmits the determined variation pattern information to the sub CPU 301. The sub CPU 301 controls the display effects displayed in the display area of the display device 7 and the sound effects output from the speaker 32 based on the variation pattern information transmitted from the main CPU 201.

[0206] Although not shown in FIG. 12, for each set value, for example, the range of the random number value for effect selection may be changed so that the variation patterns (variable display times) of the special symbols to be determined are different.

[0207] Also, in this embodiment, for example, in the normal game state, the variation pattern of the special symbol for low start is determined with reference to the table of the variation pattern of the special symbol, and for example, in the high probability short game state, the high probability non- short game state or the low probability short game state, the variation pattern of the special symbol for high start is determined with reference to the table of the variation pattern of the special symbol, but it is not limited to this.

[0208] [1-5. Main control process] Next, with reference to FIGS. 13 to 39, the contents of various processes (various modules) executed by the main CPU 201 of the main control circuit 200 will be described. [1-5-1. Main control main process] Next, with reference to FIGS. 13 to 16, the main process ( main control main process) executed by the main CPU 201 will be described. FIGS. 13 to 16 are flowcharts showing an example of the main control main process in the first pachinko game machine.

[0209] The main CPU 201 first determines whether the power-off signal is at a high level (S ​​​​​​​11). Although not shown in the figure, the main CPU 201, needless to say, performs the setting of the stack pointer and the setting of the address of the interrupt vector table prior to S11. It goes without saying that the main CPU 201 performs the setting of the stack pointer and the setting of the address of the interrupt vector table prior to S11.

[0210] When it is determined in S11 that the power-off signal is not at the high level (when S11 is NO determination), the main CPU 201 repeats the determination process of S11. When it is determined in S11 that the power-off signal is not at the high level (when S11 is NO determination), the main CPU 201 repeats the determination process of S11.

[0211] On the other hand, when it is determined in S11 that the power-off signal is at the high level (when S11 is YES determination), the main CPU 201 transfers the process to S12. On the other hand, when it is determined in S11 that the power-off signal is at the high level (when S11 is YES determination), the main CPU 201 transfers the process to S12.

[0212] In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13. In S12, the main CPU 201 performs flag management processing for the backup clear switch 176 and the setting key 174 (S12). In this process, the on / off state of the backup clear switch 176 and the on / off state of the setting key 174 are saved. That is, the on / off state of the backup clear switch 176 and the setting key 174 are stored in the startup control flag area in the main RAM 203. Also, in this process, the game permission flag is set to off. After the main CPU 201 executes the process of S12, the process is transferred to S13.

[0213] In S13, the main CPU 201 performs a wait process. In this process, the startup wait on the sub-control circuit 300 side is performed. The startup wait time (wait period) in this case is, for example, 12000.07 msec. After the main CPU 201 executes the process of S13, the process is transferred to S14. In S13, the main CPU 201 performs a wait process. In this process, the startup wait on the sub-control circuit 300 side is performed. The startup wait time (wait period) in this case is, for example, 12000.07 msec. After the main CPU 201 executes the process of S13, the process is transferred to S14. In S13, the main CPU 201 performs a wait process. In this process, the startup wait on the sub-control circuit 300 side is performed. The startup wait time (wait period) in this case is, for example, 12000.07 msec. After the main CPU 201 executes the process of S13, the process is transferred to S14. In S13, the main CPU 201 performs a wait process. In this process, the startup wait on the sub-control circuit 300 side is performed. The startup wait time (wait period) in this case is, for example, 12000.07 msec. After the main CPU 201 executes the process of S13, the process is transferred to S14.

[0214] While waiting for the sub-control circuit 300 to start up, the main CPU 201 may, for example perform a check process for an interrupt request signal, an output process of the WDT when an interrupt request signal is generated, an output process of various sensor initialization signals at a predetermined time and so on.

[0215] In S14, the main CPU 201 determines whether the power-off before startup (previous time) was a normal power-off or not. In this process, based on the value stored in the power-off detection flag area in the main RAM 203, it is determined whether it is a normal power-off or an abnormal power-off.

[0216] If it is determined in S14 that it was not a normal power-off (if S14 is a NO determination), the main CPU 201 transfers the process to S18.

[0217] On the other hand, if it is determined in S14 that it was a normal power-off (if S14 is a YES determination ), the main CPU 201 calculates the checksum value of the work area stored in the main RAM 203 (S15), and then performs a collation process of the checksum value of the work area (S16) . After executing the process of S16, the main CPU 201 transfers the process to S17.

[0218] In S17, the main CPU 201 determines whether the collation result is abnormal or not.

[0219] If it is determined in S17 that the collation result is not abnormal, that is, normal (if S17 is a NO determination), the main CPU 201 transfers the process to S22. Note that the processes after S22 will be described later.

[0220] On the other hand, if it is determined in S17 that the collation result is abnormal, that is, not normal (if S If the determination in step S17 is YES, the main CPU 201 transfers the process to S18.

[0221] In S18, the main CPU 201 turns on the setting key 174 and the backup clear switch 176. It is determined whether at least one of the switches 176 is off. If both the setting key 174 and the backup clear switch 176 are on, N The result is O, and both the setting key 174 and the backup clear switch 176 are OFF. If so, and either the setting key 174 or the backup clear switch 176 If either one is off, the determination is YES.

[0222] In S18, at least the setting key 174 and the backup clear switch 176 are If it is determined that neither of them is off, i.e., both are on (S18 is NO If the determination is affirmative, the main CPU 201 moves the process to S21. More details will be given later.

[0223] On the other hand, in S18, the setting key 174 and the backup clear switch 176 If it is determined that at least one of them is off (if S18 is determined as YES), The main CPU 201 shifts the process to S19.

[0224] In S19, the main CPU 201 sets the security signal of the external terminal to ON. After executing the process of S19, the main CPU 201 shifts the process to S20.

[0225] In S20, the main CPU 201 displays an error on the performance display monitor 170 (see FIG. 6). This process is carried out by the I / O port 2 through which a signal is output to the performance display monitor 170. Set the data for error display at the output port 05. As a result, the performance display monitor will cause a predetermined LED within 170 to light up and an error display will be made. The main CPU 201 will enter an infinite loop after executing the process of S2 0.

[0226] In this way, when the previous power failure was not a normal power failure, or when the verification result of the checksum value of the work area stored in the main RAM 203 is not normal, the first pachinko machine will not be able to execute the game until both the setting key 174 and the backup clear switch 176 are determined to be on.

[0227] Next, the process of S21 will be described. In S21, the main CPU 201 stores a value indicating that it is a setting change in the startup control flag area in the main RAM 203. This process is a process performed during abnormal startup, and is designed to store the value indicating that it is a setting change again. After executing the process of S21, the main CPU 201 transfers the process to S 22.

[0228] In S22, the main CPU 201 clears the XINT detection flag area and the power failure detection flag area in the main RAM 203 (S22). After executing the process of S22, the main CPU 201 transfers the process to S23.

[0229] In S23, the main CPU 201 performs a startup state determination process. In this process, based on the value of the startup control flag stored in the startup control flag area in the main RAM 203, the current startup state (power failure recovery / setting change / setting confirmation / RAM clear) is determined. After executing the process of S23, the main CPU 201 transfers the process to S24. ​

[0230] In S24, the main CPU 201 performs RAM setting processing at startup. In this processing a clearing process ( for example, construction and address setting of the work area, etc.) of the work area (volatile area) in the main RAM 203 that manages flags and the like is performed. Note that this processing is commonly performed both at power failure recovery and at initialization, and the backup area is not cleared. After executing the processing of S24, the main CPU 201 transfers the processing to S25.

[0231] In S25, the main CPU 201 performs startup initial setting processing. In this processing, initial setting processing according to the current startup state (power failure recovery / setting change / setting confirmation / RAM clear) is performed. Note that the details of the startup initial setting processing will be described later with reference to FIG. 17. After executing the processing of S25, the main CPU 201 transfers the processing to S26.

[0232] In S26, the main CPU 201 performs interrupt prohibition processing. After the main CPU 201 executes the processing of S26, it transfers the processing to S27.

[0233] In S27, the main CPU 201 performs power failure processing. After the main CPU 201 performs the processing of S 27, it transfers the processing to S28. Note that the details of the power failure processing will be described later with reference to FIG. 18.

[0234] In S28, the main CPU 201 performs an update process for the initial value random number. In this process an update process for the initial value random number of various random number counters (for example, a random number counter for determining a big win of a special symbol, etc.) is performed. After the main CPU 201 executes the processing of S28, it transfers the processing to S2 9.

[0235] In S29, the main CPU 201 determines whether it is in a game permission state. This determination process is performed based on the value of the game permission flag.

[0236] If it is determined in S29 that it is not in the game permission state (when S29 is NO), the main CPU 201 transfers the process to S30.

[0237] On the other hand, if it is determined in S29 that it is in the game permission state (when S29 is YES), the main CPU 201 transfers the process to S31.

[0238] In S30, the main CPU 201 performs interrupt permission processing. After executing the process of S30, the main CPU 201 returns the process to S26 and performs the processes after S26.

[0239] In S31, the main CPU 201 performs register save processing. After executing the process of S31, the main CPU 201 transfers the process to S32.

[0240] In S32, the main CPU 201 performs performance display monitor aggregation calculation processing. In this processing, various base values are calculated and updated. Also, this processing is performed using an area (outside the area) different from the work area in the main RAM 203. After executing the process of S32, the main CPU 201 transfers the process to S33.

[0241] In S33, the main CPU 201 performs the restoration process of the register saved in S31. After executing the process of S33, the main CPU 201 transfers the process to S34.

[0242] In S34, the main CPU 201 performs an interrupt permission process. After the main CPU 201 executes the process of S34, it transfers the process to S35.

[0243] In S35, the main CPU 201 determines whether the system cycle time has elapsed. The system cycle time is, for example, 6 msec which is three times the interrupt cycle (for example, 2 msec). is 6 msec.

[0244] If it is determined in S35 that the system cycle time has not elapsed (when S35 is determined as NO), the main CPU 201 returns the process to the process of S26 and performs the processes after S26.

[0245] On the other hand, if it is determined in S35 that the system cycle time has elapsed (when S35 is determined as YES), the main CPU 201 transfers the process to S36.

[0246] In S36, the main CPU 201 performs the process of subtracting 1 three times from the value of the interrupt counter stored in the interrupt counter area of the main RAM 203. By this process, the value of the interrupt counter that manages the interrupt prohibited section in the main control main process is reset. After the main CPU 201 executes the process of S36, it transfers the process to S37.

[0247] Note that in this embodiment, in the main control main process, before the execution of various processes related to game control described later (for example, the processes of S37 to S44), an interrupt prohibited section of, for example, 6 msec (the process section of S26 to S35) is provided. Therefore, in this embodiment, various processes related to game control described later are executed, for example, every 6 msec (every system cycle). Note that , in this embodiment, an example in which the interrupt prohibition period is set to three times the interrupt period has been described, but it is not limited to this. Not limited thereto.

[0248] In S37, the main CPU 201 performs an update process of the system timer. The system timer is a timer that manages the system period (for example, 6 msec). The value of the system timer is stored in the system period management timer area in the work area of the main RAM 203. After executing the process of S37, the main CPU 201 transfers the process to S38.

[0249] In S38, the main CPU 201 performs main control command transmission / reception processing. In this processing , mainly, command transmission / reception processing for payout control is performed. After executing the process of S 38, the main CPU 201 transfers the process to S39.

[0250] In S39, the main CPU 201 performs special symbol control processing. In this processing, processing related to the special symbol game is performed. Details of this special symbol control processing will be described later with reference to FIG. 1 9. After executing the process of S39, the main CPU 201 transfers the process to S 40.

[0251] In S40, the main CPU 201 performs normal symbol control processing. In this processing, processing related to the normal symbol game is performed. Details of this normal symbol control processing will be described later with reference to FIG. 30. After executing the process of S40, the main CPU 201 transfers the process to S41.

[0252] In S41, the main CPU 201 performs game operation display unit control processing. In this processing, each display unit of the LED unit 160 (for example, the first special symbol display unit 163, the second Setting processing of display data to be output to the special symbol display unit 164 etc. is performed. Main CPU 2 01, after executing the process of S41, transfers the process to S42.

[0253] In S42, main CPU 201 performs game information data generation processing. In this processing control processing of the external terminal board pulse signal, setting processing of output data, generation processing of the test firing test signal etc. are performed. Note that the generation processing of the test firing test signal is performed using an area (outside the area) different from the work area in main RAM 203. Main CPU 201, after executing the process of S42 transfers the process to S43.

[0254] In S43, main CPU 201 performs port output processing. In this processing, setting (transfer) of output data to the command output port 206 (see Fig. 6) is performed. Main CPU 201, after executing the process of S43, transfers the process to S44.

[0255] In S44, main CPU 201 performs state monitoring processing. In this processing, firing position determination processing, game abnormality detection determination processing, payout abnormality detection determination processing, etc. are performed. In the firing position determination processing, if there is a change in the firing position (for example, right-handed or left-handed), the firing position command is reserved for transmission. In the game abnormality detection determination processing, if there is an abnormality, the game abnormality detection command is reserved for transmission. In the payout abnormality detection determination processing, if there is an abnormality, the payout abnormality detection command is reserved for transmission. Main CPU 201, after executing the process of S44, returns the process to S26 and performs the processing after S26.

[0256] [1-5-2. Initial setting processing at startup] ​​Next, referring to FIG. 17, the startup initial setting process performed in S25 during the main control main process (see FIGS. 13 to 16) will be described. FIG. 17 is a flowchart showing an example of the startup initial setting process in the first pachinko gaming machine. The main CPU 201 first performs a process of loading the startup control flag (S51). After the main CPU 201 executes the process of S51, it transfers the process to S52.

[0257] CPU 201 executes the process of S51, it transfers the process to S52. In S52, the main CPU 201 determines whether the value of the startup control flag indicates power-off recovery.

[0258] In S52, the main CPU 201 determines whether the value of the startup control flag indicates power-off recovery. If it is determined in S52 that the value of the startup control flag does not indicate power-off recovery (if S5

[0259] 2 results in a NO determination), the main CPU 201 transfers the process to S54. On the other hand, if it is determined in S52 that the value of the startup control flag indicates power-off recovery

[0260] (if S52 results in a YES determination), the main CPU 201 transfers the process to S53. In S53, the main CPU 201 performs the second normal game pre-processing. The details of this second normal game

[0261] pre-processing will be described later with reference to FIG. 37. When the second normal game pre-processing is performed, the game permission flag is set to on, and the game permission state is established. After the main CPU 201 executes the process of S53, it ends the startup initial setting process and transfers the process to the main control main process ( see FIGS. 13 to 16). In S54, the main CPU 201 determines whether the value of the startup control flag indicates setting change or setting

[0262] confirmation. ​

[0263] When it is determined in S54 that the value of the activation state flag is not a value indicating setting change or setting confirmation, that is when it is determined that the value indicates RAM clear (when S54 is NO determination), the main CPU U201 transfers the process to S56.

[0264] On the other hand, when it is determined in S54 that the value of the activation state flag is a value indicating setting change or setting confirmation (when S54 is YES determination), the main CPU 201 transfers the process to S55 and moves on.

[0265] In S55, the main CPU 201 performs the transmission reservation process for the setting operation command. Also, the setting operation command reserved for transmission in this process is sent to the sub-control circuit 300 in the production control command transmission process (refer to S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S55, the main CPU 201 ends the initial setting process at startup and returns the process to the main control main process (refer to FIGS. 13 to 16).

[0266] In S56, the main CPU 201 performs the first normal game pre-processing. For the details of this first normal game pre-processing, it will be described later with reference to FIG. 36. When the first normal game pre-processing is performed, the game permission flag is set to on, and the game permission state is entered. After executing the process of S56, the main CPU 201 ends the initial setting process at startup and returns the process to the main control main process ( refer to FIGS. 13 to 16).

[0267] [1-5-3. Power-off process] Next, with reference to FIG. 18, the power-off process performed in S27 during the main control main process (refer to FIGS. 13 to 16) will be described. FIG. 18 shows an example of the power-off process in the first pachinko game machine. ​ It is a flowchart showing an example.

[0268] First, the main CPU 201 determines whether the XINT detection flag is on (S 61).

[0269] If it is determined in S61 that the XINT detection flag is not on (when S61 is a NO determination ), the main CPU 201 ends the power-off process and returns the process to the main control main process (see FIGS. 1 3 to 16).

[0270] On the other hand, if it is determined in S61 that the XINT detection flag is on (when S61 is a YES ES determination), the main CPU 201 transfers the process to S62.

[0271] In S62, the main CPU 201 performs the calculation process of the checksum value. After the main C PU 201 executes the process of S62, it transfers the process to S63.

[0272] In S63, the main CPU 201 stores the checksum value and the value of the power-off detection flag respectively in the corresponding predetermined storage areas in the main RAM 203. In this case, it is stored in the backup area of the main RAM 203. After the main CPU 201 executes the process of S63, it transfers the process to S64.

[0273] In S64, the main CPU 201 performs the clearing process of the XINT detection flag. Then, after the main CPU 201 executes the process of S64, it performs the RAM access prohibition value setting process (S65). After the main CPU 201 executes the process of S65, it transfers the process to S66.

[0274] ​In S66, the main CPU 201 repeats the CPU reset waiting process until power failure. It does.

[0275] [1-5-4. Special symbol control process] Next, with reference to FIG. 19, the special symbol control process executed by the main CPU 201 will be described. FIGS. 19 and 20 are flowcharts showing an example of the special symbol control process performed in S39 during the main control main process (see FIGS. 13 to 16) in the first pachinko game machine. As shown in FIG. 19, first, in S71, the main CPU 201 loads the control state number of the second special symbol. The control state number of the special symbol is a number indicating the state (status) of the control process regarding the variable display (special symbol game) of each special symbol. After executing the process of S71, the main CPU 201 transfers the process to S72. Although not shown, when executing the special symbol control process, the main CPU 201 performs an address setting process of setting the addresses of the work areas of each special symbol in the main RAM 203 to a predetermined register prior to the process of S71. It is a chart.

[0276] As shown in FIG. 19, first, in S71, the main CPU 201 loads the control state number of the second special symbol. The control state number of the special symbol is a number indicating the state (status) of the control process regarding the variable display (special symbol game) of each special symbol. It is a number indicating the state of the control process (status) regarding the variable display (special symbol game) of each special symbol. The main CPU 201 transfers the process to S72 after executing the process of S71.

[0277] Although not shown, when executing the special symbol control process, the main CPU 201 Performs an address setting process of setting the addresses of the work areas of each special symbol in the main RAM 203 to a predetermined register prior to the process of S71. It is carried out.

[0278] Also, although not shown, when executing the special symbol control process, the main CPU 201 Also performs a process of checking the hold count of the first special symbol and the hold count of the second special symbol. Then, When the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, The main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, For the second special symbol, a reserved process for demo display Perform command transmission reservation processing. Note that the demo display command reserved for transmission in this processing will be the next During the production control command transmission processing (refer to S242 in FIG. 32 described later) in the next system timer interrupt process, it is transmitted to the sub-control circuit 300. Then, when the sub-control circuit 300 receives the demo display command, if such a demo display command is a demo display command for the main special symbol, the sub-CPU 301 performs a demo display effect. The main special symbol will be described in the sub-control processing described later. In S72, the main CPU 201 determines whether the second special symbol is at the timing of starting variable display based on the control state number of the second special symbol loaded in S71.

[0279] If it is determined in S72 that the second special symbol is not at the timing of starting variable display (if S 72 is NO), that is, if any process related to the second special symbol is being executed, the main CPU 201 transfers the process to S73. For example, during the execution of the big win game control process based on the result of the hit determination process of the second special symbol, S72 will be NO-determined.

[0280] On the other hand, if it is determined in S72 that the second special symbol is at the timing of starting variable display (if S72 is YES), the main CPU 201 transfers the process to S74. In S73, the main CPU 201 performs special symbol management processing. The details of this special symbol management processing will be described later with reference to FIG. 20. After the main CPU 201 executes the process of S73, it transfers the process to S74. In S73, the main CPU 201 performs special symbol management processing. The details of this special symbol management

[0281] processing will be described later with reference to FIG. 20. After the main CPU 201 executes the process of S73, it transfers the process to S74. In S73, the main CPU 201 performs special symbol management processing. The details of this special symbol management

[0282] processing will be described later with reference to FIG. 20. After the main CPU 201 executes the process of S73, it transfers the process to S74. processing will be described later with reference to FIG. 20. After the main CPU 201 executes the process of S73, it transfers the process to S74. processing will be described later with reference to FIG. 20. After the main CPU 201 executes the process of S73, it transfers the process to S74.

[0283] In S74, the main CPU 201 loads the control state number of the first special symbol. After executing the process of S74, the main CPU 201 transfers the process to S75.

[0284] In S75, the main CPU 201 determines whether the first special symbol is at the timing of starting variable display based on the control state number loaded in S74.

[0285] If it is determined in S75 that the first special symbol is not at the timing of starting variable display (when S 75 is a NO determination), that is, when any process related to the first special symbol is being executed , the main CPU 201 transfers the process to S76. For example, during the execution of the big win game control process based on the result of the hit determination process of the first special symbol, a NO determination is made in S75.

[0286] On the other hand, if it is determined in S75 that the first special symbol is at the timing of starting variable display (when S 75 is a YES determination), the main CPU 201 transfers the process to S77.

[0287] In S76, the main CPU 201 performs special symbol management processing. As described above, for the details of the special symbol management processing, refer to FIG. 20 and it will be described later. The main CPU 201 transfers the process to S77 after executing the process of S76.

[0288] In S77, the main CPU 201 loads the control state number of the second special symbol. After executing the process of S77, the main CPU 201 transfers the process to S78.

[0289] In S78, the main CPU 201 determines the control state of the second special symbol loaded in S77 Based on the number, it is determined whether or not it is time for the second special symbol to start being variably displayed.

[0290] If it is determined in S78 that the second special symbol is not at the timing to start variable display (S If the determination in step S78 is NO, the main CPU 201 transfers the process to step S80.

[0291] On the other hand, if it is determined in S78 that the second special symbol is at the timing of starting the variable display, If S78 is judged as YES, that is, no processing related to the second special symbol is executed. If the variable display is not yet started and variable display can be started, the main CPU 201 advances the process to S79.

[0292] In S79, the main CPU 201 performs special symbol management processing. The details of the special symbol management process will be described later with reference to FIG. After executing the process of S79, the process proceeds to S80.

[0293] In S80, the main CPU 201 loads the control state number of the first special symbol. After executing the process of S80, the main CPU 201 shifts the process to S81.

[0294] In S81, the main CPU 201 determines the control state of the first special symbol loaded in S80. Based on the number, it is determined whether or not it is time for the first special symbol to start being variable displayed.

[0295] If it is determined in S81 that the first special symbol is not at the timing to start variable display (S If the result of step 81 is NO, the main CPU 201 ends the special symbol control process and The process returns to the main control main process (see FIGS. 13 to 16).

[0296] On the other hand, when it is determined in S81 that the first special symbol is at the timing of starting variable display (when S81 is YES), that is, when no processing related to the first special symbol has been executed and variable display can be started, the main CPU 201 transfers the processing to S82. In this case, that is, when no processing related to the first special symbol has been executed and variable display can be started, the main CPU 201 transfers the processing to S82. In S82, the main CPU 201 performs special symbol management processing. As described above,

[0297] For details of the special symbol management processing, refer to FIG. 20 and it will be described later. After the main CPU 201 executes the processing of S82, it ends the special symbol control processing and returns the processing to the main control main processing ( refer to FIGS. 13 to 16).

[0298] Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described special symbol control processing (S7 1 to S82) within the interrupt prohibition section.

[0299] Thus, in this embodiment, when any processing related to the second special symbol is being executed, when any processing related to the first special symbol is being executed, when no processing related to the second special symbol is being executed and variable display can be started, when no processing related to the first special symbol is being executed and variable display can be started, in this order of priority, the special symbol management processing described later is executed.

[0300] [1-5-5. Special Symbol Management Processing] Next, with reference to FIG. 20, the special symbol management processing executed by the main CPU 201 in S73, S76, S7 9, and S82 during the special symbol control processing (refer to FIG. 19) will be described. FIG. 20 is a flowchart showing an example of the special symbol management processing in the first pachinko game machine.

[0301] ​​​​​ For example, when the special symbol management process is called and executed in S73 or S79 during the special symbol control process, the second special symbol becomes the processing target. When the special symbol management process is called and executed in S76 or S82 during the special symbol control process, the first special symbol becomes the processing target. For example, when the special symbol management process is called and executed in S73 or S79 during the special symbol control process, the second special symbol becomes the processing target. When the special symbol management process is called and executed in S76 or S82 during the special symbol control process, the first special symbol becomes the processing target. For example, when the special symbol management process is called and executed in S73 or S79 during the special symbol control process, the second special symbol becomes the processing target. When the special symbol management process is called and executed in S76 or S82 during the special symbol control process, the first special symbol becomes the processing target. For example, when the special symbol management process is called and executed in S73 or S79 during the special symbol control process, the second special symbol becomes the processing target. When the special symbol management process is called and executed in S76 or S82 during the special symbol control process, the first special symbol becomes the processing target.

[0302] In addition, the numerical values ("0" to "5") described in parentheses to the right of each process shown in FIG. 20 are the control state numbers of the special symbol to be processed. The main CPU 201 advances the special symbol game by executing each process corresponding to the control state number. In addition, the numerical values ("0" to "5") described in parentheses to the right of each process shown in FIG. 20 are the control state numbers of the special symbol to be processed. The main CPU 201 advances the special symbol game by executing each process corresponding to the control state number. In addition, the numerical values ("0" to "5") described in parentheses to the right of each process shown in FIG. 20 are the control state numbers of the special symbol to be processed. The main CPU 201 advances the special symbol game by executing each process corresponding to the control state number.

[0303] First, the main CPU 201 determines whether the waiting time of the special symbol is 0 (S91). First, the main CPU 201 determines whether the waiting time of the special symbol is 0 (S91).

[0304] If it is determined in S91 that the waiting time of the special symbol is not 0 (when S91 is NO determination), the main CPU 201 ends the special symbol management process and returns the process to the special symbol control process (see FIG. 19). If it is determined in S91 that the waiting time of the special symbol is not 0 (when S91 is NO determination), the main CPU 201 ends the special symbol management process and returns the process to the special symbol control process (see FIG. 19). If it is determined in S91 that the waiting time of the special symbol is not 0 (when S91 is NO determination), the main CPU 201 ends the special symbol management process and returns the process to the special symbol control process (see FIG. 19).

[0305] On the other hand, if it is determined in S91 that the waiting time of the special symbol is 0 (when S91 is YES determination), the main CPU 201 moves the process to S92. On the other hand, if it is determined in S91 that the waiting time of the special symbol is 0 (when S91 is YES determination), the main CPU 201 moves the process to S92.

[0306] In S92, the main CPU 201 loads the control state number of the special symbol. After executing the process of S92, the main CPU 201 moves the process to S93. Note that the main CPU 201 performs the processes after S93 based on the control state number read in the process of S92. In S92, the main CPU 201 loads the control state number of the special symbol. After executing the process of S92, the main CPU 201 moves the process to S93. Note that the main CPU 201 performs the processes after S93 based on the control state number read in the process of S92. In S92, the main CPU 201 loads the control state number of the special symbol. After executing the process of S92, the main CPU 201 moves the process to S93. Note that the main CPU 201 performs the processes after S93 based on the control state number read in the process of S92. In S92, the main CPU 201 loads the control state number of the special symbol. After executing the process of S92, the main CPU 201 moves the process to S93. Note that the main CPU 201 performs the processes after S93 based on the control state number read in the process of S92.

[0307] In S93, the main CPU 201 performs the special symbol variable display start process. This S9 The process of 3 is a process performed when the control state number of the special symbol is "0". For the details of this special symbol variable display start process, refer to FIG. 21 and it will be described later. When the control state number of the special symbol is not "0", the main CPU 201 transfers the process to S94. Regarding the details of the special symbol variable display start process, it will be described later with reference to FIG. 21. When the control state number of the special symbol is not "0", the main CPU 201 transfers the process to S94. In S94, the main CPU 201 performs the special symbol variable display end process. The process of this S94 is a process performed when the control state number of the special symbol is "1". For the details of this special symbol variable display end process, refer to FIGS. 22 and 23 and it will be described later. When the control state number of the special symbol is not "1", the main CPU 201 transfers the process to S95.

[0308] In S94, the main CPU 201 performs the special symbol variable display end process. The process of this S94 is a process performed when the control state number of the special symbol is "1". For the details of this special symbol variable display end process, refer to FIGS. 22 and 23 and it will be described later. When the control state number of the special symbol is not "1", the main CPU 201 transfers the process to S95. In S94, the main CPU 201 performs the special symbol variable display end process. The process of this S94 is a process performed when the control state number of the special symbol is "1". For the details of this special symbol variable display end process, refer to FIGS. 22 and 23 and it will be described later. When the control state number of the special symbol is not "1", the main CPU 201 transfers the process to S95. Regarding the details of this special symbol variable display end process, refer to FIGS. 22 and 23 and it will be described later. When the control state number of the special symbol is not "1", the main CPU 201 transfers the process to S95. In S95, the main CPU 201 performs the special symbol game determination process. The process of this S95 is a process performed when the control state number of the special symbol is "2". For the details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96. In S95, the main CPU 201 performs the special symbol game determination process. The process of this S95 is a process performed when the control state number of the special symbol is "2". For the details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96.

[0309] In S95, the main CPU 201 performs the special symbol game determination process. The process of this S95 is a process performed when the control state number of the special symbol is "2". For the details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96. In S95, the main CPU 201 performs the special symbol game determination process. The process of this S95 is a process performed when the control state number of the special symbol is "2". For the details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96. Regarding the details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96. In S96, the main CPU 201 performs the big winning opening preparation process. The process of this S96 is a process performed when the control state number of the special symbol is "3". For the details of this big winning opening preparation process, refer to FIG. 27 and it will be described later. When the control state number of the special symbol is not "3", the main CPU 201 transfers the process to S97.

[0310] In S96, the main CPU 201 performs the big winning opening preparation process. The process of this S96 is a process performed when the control state number of the special symbol is "3". For the details of this big winning opening preparation process, refer to FIG. 27 and it will be described later. When the control state number of the special symbol is not "3", the main CPU 201 transfers the process to S97. In S96, the main CPU 201 performs the big winning opening preparation process. The process of this S96 is a process performed when the control state number of the special symbol is "3". For the details of this big winning opening preparation process, refer to FIG. 27 and it will be described later. When the control state number of the special symbol is not "3", the main CPU 201 transfers the process to S97. Regarding the details of this big winning opening preparation process, refer to FIG. 27 and it will be described later. When the control state number of the special symbol is not "3", the main CPU 201 transfers the process to S97. In S97, the main CPU 201 performs the big winning opening control process. The process of this S97 is performed when the control state number of the special symbol is "4". This big winning opening control

[0311] In S97, the main CPU 201 performs the big winning opening control process. The process of this S97 is performed when the control state number of the special symbol is "4". This big winning opening control process is performed when the control state number of the special symbol is "4". This big winning opening control For details of the processing, refer to FIG. 28 and it will be described later. When the control state number of the special symbol is not "4", the main CPU 201 transfers the processing to S98.

[0312] In S98, the main CPU 201 performs the jackpot end processing. The processing of this S98 is the processing performed when the control state number of the special symbol is "5". For details of this jackpot end processing, refer to FIG. 29 and it will be described later.

[0313] After the main CPU 201 finishes the processing of S93 to S98, it returns the processing to the special symbol control processing ( refer to FIG. 19). Note that when the main CPU 201 is called in S73 in the special symbol control processing during the special symbol management processing, it returns the processing to S74, and when it is called in S76, it returns the processing to S77, and when it is called in S79, it returns the processing to S80 and when it is called in S82, the special symbol control processing also ends.

[0314] [1-5-6. Special Symbol Variable Display Start Processing][1-5-6. Special Symbol Variable Display Start Processing] Next, with reference to FIG. 21, the special symbol variable display start processing executed by the main CPU 201 in S93 during the special symbol management processing (refer to FIG. 20) will be described. FIG. 21 is a flowchart showing an example of the special symbol variable display start processing in the first pachinko gaming machine.

[0315] Note that when the special symbol variable display start processing is called in S93 during the special symbol management processing for which the first special symbol is the processing target, the first special symbol becomes the processing target. Similarly, when the special symbol variable display start processing is called in S93 during the special symbol management processing for which the second special symbol is the processing target, the second special symbol becomes the processing target.

[0316] ​ As shown in FIG. 21, first, the main CPU 201 determines whether or not the control state number of the special symbol is " 0" (S101).

[0317] If it is determined in S101 that the control state number of the special symbol is not "0" (when S101 is a NO determination), the main CPU 201 ends the special symbol variable display start process and returns the process to the special symbol management process (see FIG. 20).

[0318] On the other hand, if it is determined in S101 that the control state number of the special symbol is "0" (when S 101 is a YES determination), the main CPU 201 moves the process to S102.

[0319] In S102, the main CPU 201 determines whether or not the special symbol pause flag is off. The special symbol pause flag is a flag that stops the progress of the game so as not to proceed to the next process. Therefore, in this S102, even if S101 is a YES determination (that is, even if the start condition of the special symbol is satisfied), if the special symbol pause flag is not off but on (when S102 is a NO determination), the special symbol variable display start process does not proceed and ends.

[0320] If it is determined in S102 that the special symbol pause flag is not off but on (when S102 is a NO determination), as described above, the special symbol variable display start process does not proceed and the main CPU 201 ends the special symbol variable display start process. After that, the main CPU 201 returns the process to the special symbol management process (see FIG. 20).

[0321] On the other hand, if it is determined in S102 that the special symbol pause flag is off (when S102 If the determination is YES), the main CPU 201 transfers the process to S103.

[0322] In S103, the main CPU 201 performs a shift process on the start information of the special symbol. After executing the process of S103, the main CPU 201 transfers the process to S104.

[0323] In S104, the main CPU 201 performs a winning determination process for the special symbol. In this process a winning determination of the special symbol is made by referring to the special symbol winning determination table (see FIG. 6) and using the jackpot determination random value for the special symbol of the special symbol. In this embodiment, it is determined which of a jackpot, a minor win, and a loss is the case. In the winning determination process of the special symbol, first, a determination process as to whether or not it is a jackpot is performed. If it is determined in this process that it is not a jackpot, then a determination process as to whether or not it is a minor win is performed. If it is determined in this process that it is not a minor win, then it is determined that it is a loss. After executing the process of S104, the main CPU 201 transfers the process to S105

[0324] In S105, the main CPU 201 performs a special symbol determination process. This process is a process of determining or deciding the stop symbol of the special symbol corresponding to the result (for example, a jackpot, a minor win, or a loss) of the winning determination process of the special symbol (S104). In this process, by referring to the special symbol determination table (see FIG. 10) and using the symbol random value of the special symbol, the above-mentioned "winning selection symbol command" and "symbol designation command" are determined. In this embodiment, since there is one type of loss, when the winning determination process of the special symbol results in a loss, there is no need to determine the stop symbol. After executing the process of S105, the main CPU 201 transfers the process to S106 ​​​​​​​​​​​

[0325] In S106, the main CPU 201 performs a big win type determination process. When the result of the special symbol hit determination process is, for example, a big hit, the type of the big hit is determined. In this process, the big win type determination table (see FIG. 11) is referenced. Then, according to the "selection command at the time of winning" determined in the special symbol determination process (S105), The type of the winning combination is determined. In this embodiment, the number of types of winning combinations is set to multiple. There may be only one type of jackpot. Furthermore, instead of having multiple types of jackpots, In addition, or in addition, multiple types of other winnings (e.g., small winnings) may be provided. Alternatively, multiple types of misses may be provided. After executing the above, the process proceeds to S107.

[0326] In S107, the main CPU 201 performs a process of determining a variation pattern of the special symbol. This process is a process for determining or deciding the variation pattern of the special symbol. For example, the type of special symbol, the number of times the special symbol is hit, etc. are displayed in the moving pattern table (see FIG. 12). As a result of the judgment process (S104), the random number value for reach judgment and / or the random number value for performance selection, etc. In this embodiment, left hand shots are recommended. In the normal game state, the variation pattern table of the special symbols for the low start (see Figure 12 (A)) The special symbol variation pattern is determined by referring to the reference, and the game state in which right hitting is recommended (for example, For example, in high probability time-saving game state, high probability non-time-saving game state, low probability time-saving game state, The special symbol variation pattern is calculated by referring to the special symbol variation pattern table (see Figure 12(B)). is determined. After executing the process of S107, the main CPU 201 transfers the process to S10 8.

[0327] In S108, the main CPU 201 performs a variable display time setting process for special symbols. In this process, referring to the variable pattern table (see FIG. 12), the variable time corresponding to the variable pattern determined in the variable pattern determination process (S107) is determined as the variable time of the special symbol. After executing the process of S108, the main CPU 201 transfers the process to S10 9. In S109, the main CPU 201 performs a process of setting "1" to the control state number of the special symbol. In this way, by switching the control state number by performing the process of setting the control state number of the special symbol to "1", after the end of this special symbol variable display start process, a special symbol variable display end process (see S94 in FIG. 20) will be performed. After executing the process of S109, the main CPU 2

[0328] 01 transfers the process to S110. In S110, the main CPU 201 performs a game state designation parameter setting process. In this process, for example, an update process of parameters (such as the remaining number of times of probability variation and the remaining number of times of time shortening, etc.) related to the game state stored in a predetermined area in the main RAM 203 is performed. After executing the process of S110, the main CPU 201 transfers the process to S111. In S111, the main CPU 201 performs a game state management process. In this process, mainly, various flags related to the management of the game state (such as a probability variation flag and a time shortening flag, etc.) are updated. After executing the process of S111, the main CPU 201 transfers the process to S112.

[0329] In S112, the main CPU 201 performs a game state management process. In this process, mainly, various flags related to the management of the game state (such as a probability variation flag and a time shortening flag, etc.) are updated. In this process, for example, an update process of parameters (such as the remaining number of times of probability variation and the remaining number of times of time shortening, etc.) related to the game state stored in a predetermined area in the main RAM 203 is performed. After executing the process of S112, the main CPU 201 transfers the process to S113. In S113, the main CPU 201 performs a game state management process. In this process, mainly, various flags related to the management of the game state (such as a probability variation flag and a time shortening flag, etc.) are updated. After executing the process of S113, the main CPU 201 transfers the process to S114.

[0330] In S114, the main CPU 201 performs a game state management process. In this process, mainly, various flags related to the management of the game state (such as a probability variation flag and a time shortening flag, etc.) are updated. Perform the process. After executing the process of S111, the main CPU 201 transfers the process to S112. Transfer.

[0331] In S112, the main CPU 201 performs the transmission reservation process of the special symbol effect start command. Note that the special symbol effect start command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 below) during the next system timer interrupt process.

[0332] Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described special symbol variable display start process (especially, the game state management process (S111) and the special symbol effect start command transmission reservation process (S112)) within the interrupt prohibition section.

[0333] [1-5-7. Special Symbol Variable Display End Process] Next, with reference to FIGS. 22 and 23, the special symbol variable display end process executed by the main CPU 201 during the special symbol management process (see FIG. 20) in S94 will be described. FIGS. 22 and 23 are flowcharts showing an example of the special symbol variable display end process in the first pachinko game machine.

[0334] Note that when the special symbol variable display end process is called in S94 during the special symbol management process targeting the first special symbol, the first special symbol becomes the processing target. Similarly, when the special symbol variable display end process is called in S94 during the special symbol management process targeting the second special symbol, the second special symbol becomes the processing target. Also, in the special symbol variable display end process described below, the special symbol on the side that is the processing target is simply referred to as the "special symbol", and the other side that is not the processing target. The special symbol is referred to as "the other special symbol".

[0335] First, the main CPU 201 determines whether the control state number of the special symbol is "1" (S121). (S121).

[0336] If it is determined in S121 that the control state number of the special symbol is not "1" (when S121 is a NO determination), the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0337] On the other hand, if it is determined in S121 that the control state number of the special symbol is "1" (when S 121 is a YES determination), the main CPU 20 moves the process to S122.

[0338] In S122, the main CPU 20 loads the special symbol pause flag value. After the main CPU 201 executes the process of S122, it moves the process to S123.

[0339] In S123, the main CPU 20 determines whether the special symbol pause flag is off based on the special symbol pause flag value loaded in S122. (S123).

[0340] If it is determined in S123 that the special symbol pause flag is not off, that is, it is on (when S123 is a NO determination), the main CPU 20 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0341] On the other hand, if it is determined in S123 that the special symbol pause flag is off (when S123 is a YES determination), the main CPU 20 moves the process to S124.

[0342] In S124, the main CPU 201 sets the control state number of the special symbol to "2". By performing the process of setting the control state number of the special symbol to "2" in this way and switching the control state number, after the end of this special symbol variable display end process, the special symbol game judgment process (refer to S95 in FIG. 20) will be performed. After executing the process of S12 , the main CPU 201 transfers the process to S125. After executing the process of S124, the main CPU 201 transfers the process to S125.

[0343] In S125, the main CPU 201 performs the reservation process for transmitting the special symbol effect stop command . In this process, the process of stopping the variable display of the special symbol is also performed. Note that the special symbol effect stop command reserved for transmission in this process will be transmitted to the sub-control circuit 300 in the effect control command transmission process (refer to S242 in FIG. 32 described later) during the next system timer interrupt process . After executing the process of S125, the main CPU 201 transfers the process to S126 . After executing the process of S125, the main CPU 201 transfers the process to S126.

[0344] In S126, the main CPU 201 increments the value of the symbol determination number counter by 1. The symbol determination number counter is a counter for counting the number of times the special symbol is determined (the number of times the special symbol game is executed), and its count value is stored in a predetermined area in the main RAM 203. For example , a counter for managing the number of games of the special symbol game performed under specific states such as the remaining number of probability variation times and the remaining number of time shortening times may be provided, but the number of games of the special symbol game under specific states may also be managed by the symbol determination number counter . After executing the process of S126, the main CPU 201 transfers the process to S127. After executing the process of S126, the main CPU 201 transfers the process to S127. After executing the process of S126, the main CPU 201 transfers the process to S127.

[0345] In S127, the main CPU 201 performs the winning determination process of the special symbol (S10 in FIG. 21 Determine whether the result of the winning determination process for the special symbol (see S104 in FIG. 21) is a minor win or not.

[0346] In S127, when it is determined that the result of the winning determination process for the special symbol (see S104 in FIG. 21) is not a minor win (when S127 is a NO determination), the main CPU 201 transfers the process to S129.

[0347] On the other hand, in S127, when it is determined that the result of the winning determination process for the special symbol (see S104 in FIG. 21) is a minor win (when S127 is a YES determination), the main CPU 201 transfers the process to S128.

[0348] In S128, the main CPU 201 sets the special symbol pause flag for the other special symbol. By performing this process, it is possible to prevent the variable display of the other special symbol from starting or stopping during the execution of the minor win game control process. After executing the process of S128, the main CPU 201 transfers the process to S129.

[0349] In S129, the main CPU 201 determines whether the result of the winning determination process for the special symbol (see S10 4 in FIG. 21) is a big win or not.

[0350] In S129, when it is determined that the result of the winning determination process for the special symbol (see S104 in FIG. 21) is not a big win (when S129 is a NO determination), the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0351] On the other hand, in S129, when it is determined that the result of the winning determination process for the special symbol (see S104 in FIG. 21) is a big win (when S129 is a YES determination), the main CPU 201 , transfer the process to S130.

[0352] In S130, the main CPU 201 sets a special symbol stop flag for the other special symbol. By performing this process, it is possible to prevent the start of the variable display of the other special symbol during the execution of the big win game control process. After the main CPU 201 executes the process of S1 30, transfer the process to S131. After the process of S130 is executed, transfer the process to S131.

[0353] In S131, the main CPU 201 determines whether the other special symbol is in variable display (S131).

[0354] If it is determined in S131 that the other special symbol is not in variable display (when S131 is NO determination), the main CPU 201 ends the special symbol variable display end process and transfers the process to the special symbol management process (see Fig. 20). Return to the special symbol management process (see Fig. 20).

[0355] On the other hand, if it is determined in S131 that the other special symbol is in variable display (when S13 1 is YES determination), the main CPU 201 transfers the process to S132.

[0356] In S132, the main CPU 201 increments the value of the symbol determination number counter by 1. After the main CPU 201 executes the process of S132, transfer the process to S133.

[0357] In S133, the main CPU 201 sets the variable display stop flag. When this process is performed, a firing test signal is output to the outside. This firing test signal is a signal indicating that the other special symbol has been forcibly stopped in a losing state. After the main CPU 201 executes the process of S133, transfer the process to S134. After the process of S133 is executed, transfer the process to S134.

[0358] In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135. In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135. In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135. In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135. In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135. In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a miss. By performing this process, if the result of the winning determination process for the special symbol to be processed (refer to S104 in FIG. 21) is a big win, and the other special symbol is in variable display, and even if the result of the winning determination process for this other special symbol is a big win, the other special symbol will be forcibly stopped as a miss. After executing the process of S134, the main CPU 201 transfers the process to S135.

[0359] In S135, the main CPU 201 performs a process of clearing the work area related to the variable display of the other special symbol. After executing the process of S135, the main CPU 201 transfers the process to S136. In S135, the main CPU 201 performs a process of clearing the work area related to the variable display of the other special symbol. After executing the process of S135, the main CPU 201 transfers the process to S136. In S135, the main CPU 201 performs a process of clearing the work area related to the variable display of the other special symbol. After executing the process of S135, the main CPU 201 transfers the process to S136.

[0360] In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a miss. After executing the process of S136, the main CPU 201 transfers the process to S137. In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a miss. After executing the process of S136, the main CPU 201 transfers the process to S137. In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a miss. After executing the process of S136, the main CPU 201 transfers the process to S137. In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a miss. After executing the process of S136, the main CPU 201 transfers the process to S137. In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a miss. After executing the process of S136, the main CPU 201 transfers the process to S137.

[0361] In S137, the main CPU 201 sets "2" to the control state number of the other special symbol. After executing the process of S137, the main CPU 201 transfers the process to S138. In S137, the main CPU 201 sets "2" to the control state number of the other special symbol. After executing the process of S137, the main CPU 201 transfers the process to S138. In S137, the main CPU 201 sets "2" to the control state number of the other special symbol. After executing the process of S137, the main CPU 201 transfers the process to S138.

[0362] In S138, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S138, the main CPU 201 transfers the process to S139. In S138, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S138, the main CPU 201 transfers the process to S139.

[0363] In S139, the main CPU 201 performs a reservation process for transmitting another special symbol effect stop command. Note that the other special symbol effect stop command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S139, the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0364] As described above, in the special symbol variable display end process of the present embodiment, the special symbol stop flag is not set for the special symbol that is the processing target. When the result of the winning determination process (see S104 in FIG. 21) of this special symbol is a big win and the other special symbol is in variable display, a process of forcibly losing the variable display of the other special symbol is performed.

[0365] [1-5-8. Special Symbol Game Determination Process] Next, with reference to FIGS. 24 and 25, the special symbol game determination process executed by the main CPU 201 in S95 during the special symbol management process (see FIG. 20) will be described. FIGS. 24 and 25 are flowcharts showing an example of the special symbol game determination process in the first pachinko gaming machine.

[0366] Note that when this special symbol game determination process is called in S95 during the special symbol management process targeting the first special symbol, the first special symbol becomes the processing target. Similarly, when the special symbol game determination process is called in S95 during the special symbol management process targeting the second special symbol, the second special symbol becomes the processing target. ​​​​​​​​​​​​​​

[0367] The main CPU 201 first determines whether the control state number of the special symbol is "2" (S141). (S141).

[0368] If it is determined in S141 that the control state number of the special symbol is not "2" (when S141 is a NO determination), the main CPU 201 ends the special symbol game determination process and returns the process to the special symbol management process (see FIG. 20).

[0369] On the other hand, if it is determined in S141 that the control state number of the special symbol is "2" (when S 141 is a YES determination), the main CPU 201 moves the process to S142.

[0370] In S142, the main CPU 20 determines whether it is a big win, that is, whether the stopped special symbol is in a stop display mode indicating a big win.

[0371] In S142, if it is determined that it is not a big win, that is, the stopped special symbol is not in a stop display state indicating a big win (when S142 is a NO determination), the main CPU 201 moves the process to S143. On the other hand, in S142, if it is determined that it is a big win, that is, the stopped special symbol is in a stop display mode indicating a big win (when S142 is a YES determination), the main CPU 201 moves the process to S145.

[0372] In S143, the main CPU 20 determines whether it is a small win, that is, whether the stopped special symbol is in a stop display mode indicating a small win.

[0373] In S143, if it is determined that it is not a small win, that is, the stopped special symbol is in a stop display state When it is determined that it is not the case (when the determination in S143 is NO), the main CPU 201 moves the process to S144.

[0374] In S144, the main CPU 201 performs special symbol game end processing. This special symbol game end processing will be described later with reference to FIG. 26. Note that when the main CPU 201 performs the special symbol game end processing, it ends the special symbol game determination processing and returns the process to the special symbol management processing (see FIG. 20).

[0375] On the other hand, in S143, when it is determined that it is a small win, that is, the stopped special symbol shows a stop display mode indicating a small win (when the determination in S143 is YES), the main CPU 201 moves the process to S145.

[0376] In S145, the main CPU 201 performs start setting processing for jackpot game control processing or small win game control processing. In this processing, signals output to, for example, a hall computer 186 (both shown in FIG. 6) or an island computer (not shown) via the external terminal board 184 are generated and updated. Note that the signals generated and updated in this processing are signals related to the special symbols that are the processing targets of the special symbol game determination processing. After the main CPU 201 performs the processing of S145, it moves the process to S146. Note that signals output to, for example, a hall computer 186 or an island computer via the external terminal board 184 will be described later . In S146, the main CPU 201 performs processing to set round display LED data. After that, the main CPU 201, for example, for the opened big winning port (for example, the jackpot .

[0377] processing. Process for setting the upper limit value of the number of times of opening the large winning opening 131 (or the large winning opening 151 for small wins), processing (S147), large win signal setting processing to the external terminal board 184 (S148), processing for setting the control state number of the special symbol to "3" (S149), game state designation parameter setting processing (S150), and processing such as transmission reservation processing of the large win start display command (S151) are performed. Note that by performing the processing (S149) for setting the control state number of the special symbol to "3" and switching the control state number, after the end of this special symbol game determination processing, the large winning opening opening preparation processing (see S96 in FIG. 20) will be performed. Thereafter, the main CPU 201 ends the special symbol game determination processing and returns the processing to the special symbol management processing (see FIG. 20). Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described special symbol game determination processing

[0378] (S141 to S151) within the interrupt prohibition section.

[0379] [1-5-9. Special Symbol Game End Processing] Next, with reference to FIG. 26, the special symbol game end processing executed by the main CPU 201 in S1 44 during the special symbol game determination processing (see FIGS. 24 and 25) will be described. FIG. 26 is a flowchart showing an example of the special symbol game end processing in the first pachinko game machine.

[0380] The main CPU 201 first sets "0" to the control state number of the special symbol (S16 1). In this way, when the processing for setting the control state number of the special symbol to "0" is performed, the next execution of the special symbol game becomes possible. After the main CPU 201 executes the processing of S161 , the processing is transferred to S162.

[0381] ​​ In S162, the main CPU 201 performs processing for setting the game state designation parameter of the special symbol. After that, the main CPU 201 performs processing for reserving the transmission of the special symbol game end command ( S163). Note that the special symbol game end command reserved for transmission in this processing is the next time during the production control command transmission processing in the system timer interrupt processing (see S242 in FIG. 32 described later ), and is transmitted to the sub-control circuit 300. Then, after the processing of S163, the main CP U201 ends the special symbol game end processing and ends the special symbol game determination processing, and returns the processing to the special symbol management processing (see FIG. 20).

[0382] [1-5-10. Big winning opening preparation processing] Next, with reference to FIG. 27, the big winning opening preparation processing executed by the main CPU 201 in S96 during the special symbol management processing (see FIG. 20) will be described. FIG. 27 is a flowchart showing an example of the big winning opening preparation processing in the first pachi inko game machine.

[0383] Note that when this big winning opening preparation processing is called in S96 during the special symbol management processing targeting the first special symbol, the first special symbol becomes the processing target. Similarly, when the big winning opening preparation processing is called in S96 during the special symbol management processing targeting the second special symbol , the second special symbol becomes the processing target.

[0384] The main CPU 201 first determines whether the control state number of the special symbol is "3" or not ( S171).

[0385] If it is determined in S171 that the control state number of the special symbol is not "3" (S171 When the determination is NO), the main CPU 201 ends the big winning opening preparation process and transfers the process to the special symbol management process (see Fig. 20).

[0386] On the other hand, when it is determined in S171 that the control state number of the special symbol is "3" (when S 171 is YES determination), the main CPU 201 transfers the process to S172.

[0387] In S172, the main CPU 201 loads the big winning opening count value. The big winning opening count counter corresponds to a counter that counts the number of executions of the round game executed in the big win game state if the big win game control process is executed, and corresponds to a counter that counts the number of executions of the small win game control process if the small win game control process is executed. Note that the counted value of the big winning opening count counter (big winning opening count value) is stored in a predetermined area in the main RAM 203. After executing the process of S172, the main CPU 201 transfers the process to S173.

[0388] In S173, the main CPU 201 determines whether the number of openings of the big winning opening (for example, the big winning opening 13 1 or the small winning opening 151) reaches the upper limit value. Note that in this embodiment, the upper limit value of the number of openings of the big winning opening 131 opened in the big win game state for a certain number of rounds is, for example, as shown in the big win type determination table (see Fig. 11) to be 4 rounds or 10 rounds. On the other hand, the upper limit value of the number of openings of the small winning opening 151 opened in the small win game state is, for example, 1 time.

[0389] When it is determined in S173 that the number of openings of the big winning opening reaches the upper limit value (when S173 is Y If the determination is ES, the main CPU 201 shifts the process to S174.

[0390] In S174, the main CPU 201 sets the control state number of the special symbol to "5". In this way, the process of setting the control state number of the special symbol to "5" (S174) is performed. By switching the control state number, after the completion of the preparation process for opening the big prize hole, the big prize will be won. Then, the main CPU 201 performs the termination process (see S98 in FIG. 20). After executing the process of 74, the process proceeds to S175.

[0391] In S175, the main CPU 201 performs a game state designation parameter setting process. After that, the main CPU 201 performs a transmission reservation process for the big win end display command (S17 6) The command to display the end of the big win that is scheduled to be sent in this process will be sent to the next system timer. In the performance control command transmission process during the interrupt process (see S242 in FIG. 32 below), After the process of S176, the main CPU 201 The winning slot opening preparation process is terminated, and the process returns to the special symbol management process (see FIG. 20).

[0392] Returning to S173, if it is determined that the number of times the large prize opening has been opened is not the upper limit (S173 If the determination is NO, the main CPU 201 shifts the process to S177.

[0393] In S177, the main CPU 201 adds 1 to the large prize opening count counter value. After executing the process of S177, the main CPU 201 returns to the process of S178. Move to.

[0394] In S178, the main CPU 201 performs a process of selecting the big prize opening to be opened. In the process, as the large winning opening to be opened, if it is during the execution of the jackpot game control process, the large winning opening 131 for jackpot (see Fig. 4) is selected, and if it is during the execution of the minor jackpot game control process, the large winning opening 151 for minor jackpot (see Fig. 4) is selected. The main CPU 201 executes the process of S178 and then transfers the process to S179. In S179, the main CPU 201 performs various setting processes related to the large winning opening. In this process, for example, the number of openings of the large winning opening (the large winning opening 131 for jackpot, the large winning opening 151 for minor jackpot), the maximum opening time of the large winning opening, the maximum number of winning times at the large winning opening, the number of winning balls at the large winning opening, etc. are set. The number of openings of the large winning opening corresponds to the number of rounds if it is during the execution of the jackpot game control process, and corresponds to the number of openings of the large winning opening 151 for minor jackpot if it is during the execution of the minor jackpot game control process. Note that it is not the intention to exclude the case where the large winning opening is opened multiple times in one round or in the minor jackpot game control process. However, in this case, it is preferable to perform the control for managing the number of rounds and the control for managing the number of opening and closing times of the large winning opening as separate processes. After the main CPU 201 executes the process of S179, it transfers the process to S180.

[0395]

[0396] In addition, in this embodiment, the maximum opening time of the large winning opening is set to, for example, a maximum of 30000 msec if it is during the execution of the jackpot game control process, and is set to, for example, a maximum of 1800 msec if it is during the execution of the minor jackpot game control process. The maximum number of winning times at the large winning opening is set to, for example, a maximum of 10 if it is during the execution of the jackpot game control process, and is set to, for example, a maximum of 5 if it is during the execution of the minor jackpot game control process. The number of winning balls at the large winning opening is, for example, for jackpot

[0396] For both the large winning opening 131 and the large winning opening 151 for small wins, 10 are set. However, the values set in various setting processes related to the large winning opening are not limited to the above.

[0397] In S180, the main CPU 201 performs the large winning opening opening / closing control process. In this process the generation process of the opening / closing control data for the large winning opening (the large winning opening 131 for jackpot, the large winning opening 151 for small wins) is performed. After executing the process of S180, the main CPU 201 transfers the process to S 181.

[0398] In S181, the main CPU 201 sets the control state number of the special symbol to "4". By performing the process of setting the control state number of the special symbol to "4" (S181) and switching the control state number in this way, after the completion of this large winning opening release preparation process, the large winning opening release control process (see S97 in Fig. 20) will be performed. After executing the process of S181, the main CPU 201 transfers the process to S182.

[0399] In S182, the main CPU 201 performs the game state designation parameter setting process. After executing the process of S182, the main CPU 201 transfers the process to S183.

[0400] In S183, the main CPU 201 performs the transmission reservation process of the large winning opening display command during opening. The large winning opening display command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the production control command transmission process (see S242 in Fig. 32 described later) during the next system timer interrupt process. After executing the process of S183, the main CPU 201 ends the large winning opening release preparation process and returns the process to the special symbol management process (see Fig. 20).

[0401] [1-5-11. Big winning opening release control process] Next, referring to FIG. 28, the big winning opening release control process executed by the main CPU 201 in the special symbol management process (refer to FIG. 20) at S97 will be described. FIG. 28 shows the first pachi is a flowchart showing an example of the big winning opening release control process in a ninko gaming machine.

[0402] Note that when this big winning opening release control process is called at S97 in the special symbol management process that targets the first special symbol, the first special symbol becomes the processing target. Similarly, when the big winning opening release control process is called at S97 in the special symbol management process that targets the second special symbol , the second special symbol becomes the processing target.

[0403] The main CPU 201 first determines whether the control state number of the special symbol is "4" (S191).

[0404] If it is determined in S191 that the control state number of the special symbol is not "4" (when S191 is a NO determination), the main CPU 201 ends the big winning opening release control process and returns the process to the special symbol management process (refer to FIG. 20).

[0405] On the other hand, if it is determined in S191 that the control state number of the special symbol is "4" (when S 191 is a YES determination), the main CPU 201 moves the process to S192.

[0406] In S192, the main CPU 201 determines whether the number of game balls that have won in the big winning opening (big winning opening 131 for jackpot, small winning opening 151 for small win) is the maximum winning number. In this process, a big winning opening winning counter that counts the number of game balls winning in the big winning opening (for example , the big winning big winning opening count switch 132, the small winning big winning opening count switch 152 Whether the value counted by (see FIG. 6 etc.) is greater than or equal to the maximum number of winning is determined. The big winning opening winning counter value counted by the big winning opening counter is stored in a predetermined area in the main RAM 203. Whether the value counted by (see FIG. 6 etc.) is greater than or equal to the maximum number of winning is determined. The big winning opening winning counter value counted by the big winning opening counter is stored in a predetermined area in the main RAM 203. Whether the value counted by (see FIG. 6 etc.) is greater than or equal to the maximum number of winning is determined. The big winning opening winning counter value counted by the big winning opening counter is stored in a predetermined area in the main RAM 203.

[0407] In S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is not the maximum number of wins (when S192 is NO determination), the main CPU 201 transfers the process to S193. In S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is not the maximum number of wins (when S192 is NO determination), the main CPU 201 transfers the process to S193. In S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is not the maximum number of wins (when S192 is NO determination), the main CPU 201 transfers the process to S193.

[0408] On the other hand, in S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is greater than or equal to the maximum number of wins (when S192 is YES determination), the main CPU 201 transfers the process to S194. In S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is greater than or equal to the maximum number of wins (when S192 is YES determination), the main CPU 201 transfers the process to S194. In S192, when it is determined that the number of game balls winning in the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) is greater than or equal to the maximum number of wins (when S192 is YES determination), the main CPU 201 transfers the process to S194.

[0409] In S193, the main CPU 201 determines whether the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has elapsed. In this process, it is determined whether the maximum opening time set in the various setting processes related to the big winning opening (see S179 in FIG. 27) has elapsed. In S193, the main CPU 201 determines whether the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has elapsed. In this process, it is determined whether the maximum opening time set in the various setting processes related to the big winning opening (see S179 in FIG. 27) has elapsed. In S193, the main CPU 201 determines whether the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has elapsed. In this process, it is determined whether the maximum opening time set in the various setting processes related to the big winning opening (see S179 in FIG. 27) has elapsed. In S193, the main CPU 201 determines whether the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has elapsed. In this process, it is determined whether the maximum opening time set in the various setting processes related to the big winning opening (see S179 in FIG. 27) has elapsed.

[0410] In S193, when it is determined that the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has not elapsed (when S193 is NO determination), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (see FIG. 20). In S193, when it is determined that the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has not elapsed (when S193 is NO determination), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (see FIG. 20). In S193, when it is determined that the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has not elapsed (when S193 is NO determination), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (see FIG. 20). In S193, when it is determined that the maximum opening time of the big winning opening (the big winning opening 131 for big wins, the big winning opening 151 for small wins) has not elapsed (when S193 is NO determination), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (see FIG. 20).

[0411] On the other hand, when it is determined that the maximum opening time of the big winning opening (big winning opening 131 for jackpot, small winning opening 151 ) has elapsed (when S193 is determined to be YES), the main CPU 201 transfers the process to S194.

[0412] In S194, the main CPU 201 performs the closing process of the big winning opening (big winning opening 131 for jackpot, small winning opening 151). After executing the process of S194, the main CPU 201 transfers the process to S195.

[0413] In S195, the main CPU 201 performs the process of setting the control state number of the special symbol to "3". In this way, by performing the process of setting the control state number of the special symbol to "3" (S1 95) and switching the control state number, after the end of this big winning opening release control process, the big winning opening release preparation process (see S96 in FIG. 20) will be performed again. After executing the process of S195, the main CPU 201 transfers the process to S196.

[0414] In S196, the main CPU 201 performs the game state designation parameter setting process. After executing the process of S196, the main CPU 201 transfers the process to S197.

[0415] In S197, the main CPU 201 performs the transmission reservation process of the inter-round display command. The inter-round display command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt processing. Then, after the process of S197, the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (see FIG. 20).

[0416] [1-5-12. Jackpot End Processing] Next, referring to FIG. 29, the jackpot end processing executed by the main CPU 201 in S98 during the special symbol management processing (see FIG. 20) will be described. FIG. 29 is a flowchart showing an example of the jackpot end processing in the first pachinko gaming

[0417] Note that when this jackpot end processing is called in S9 8 of the special symbol management processing targeting the first special symbol, the first special symbol becomes the processing target. Similarly, when the jackpot end processing is called in S98 of the special symbol management processing targeting the second special symbol, the second special symbol becomes the processing target.

[0418] The main CPU 201 first determines whether the control state number of the special symbol is "5" (S201).

[0419] If it is determined in S201 that the control state number of the special symbol is not "5" (when S201 is a NO determination), the main CPU 201 ends the jackpot end processing and also ends the special symbol management processing (see FIG. 20), and returns the processing to the special symbol control processing (see FIG. 19). In this case, the processing returns to the p...

Claims

【Claim 1】 A gaming machine having a structural part including a first part, a second part, and a third part, wherein the first part includes a flow path for game balls supplied to the first part, the second part includes a flow path for guiding game balls to the first part, the third part includes a detection means capable of detecting winning of game balls that have passed through the flow path of the first part, the first part includes a first flow path, a second flow path different from the first flow path, a rolling surface on which game balls can roll, and a distributing part capable of distributing game balls supplied to the first part to the first flow path or the second flow path, a rolling obstacle part capable of changing the rolling direction of game balls rolling on the distributing part, and a third flow path connected to the distributing part, wherein the distributing part has an inclined surface on which game balls moving from the third flow path to the distributing part can roll from the upstream side to the downstream side, the rolling obstacle part includes a first protruding part protruding in a first direction that can contact a game ball rolling on the inclined surface, and a second protruding part protruding in a second direction different from the first direction that can contact a game ball rolling on the inclined surface, by disposing the first protruding part upstream of the second protruding part on the inclined surface with respect to the receiving position of the game ball moving from the third flow path to the distributing part, after the game ball moving from the third flow path contacts the first protruding part and the rolling direction changes to a third direction, it may further contact the second protruding part and the rolling direction changes to a fourth direction different from the third direction, when the distributing part is displaced, game balls can move to the downstream side of the rolling surface, and depending on the position where the distributing part is displaced, there are cases where the game balls continue to roll on the rolling surface, being restricted from moving to the downstream side of the rolling surface by a movement restricting part provided outside the rolling surface and being enabled to move to the first flow path or the second flow path without moving to the downstream side of the rolling surface, cases where the game balls move to the first flow path downstream of the rolling surface, and cases where the game balls move to the second flow path downstream of the rolling surface, characterized by the above.

Citation Information

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