Pachinko machine

The gaming machine's structural design with flow paths and rolling obstacles enhances player engagement by offering dynamic gameplay, improving amusement value.

JP7706182B2Active Publication Date: 2025-07-11UNIVERSAL ENTERTAINMENT CORP
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Patent Information

Application Number
JP2023139619
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-08-30
Publication Date
2025-07-11
Estimated Expiration
2040-07-10

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko machines, lack features that enhance player engagement and interest.

Method used

The gaming machine incorporates a structural design with a flow path for game balls, including a distribution portion with rolling obstacles and detection means to enhance gameplay dynamics, allowing balls to move through different paths based on the position of the distribution portion, thereby increasing player interaction and excitement.

Benefits of technology

The design improves the amusement value of the game by providing varied gameplay experiences and enhancing player engagement.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To increase interest of a game.SOLUTION: A game machine includes a first part P7400 having a ball flow path, a second part P7360 having a ball flow path, and a third part P7900 having ball detection means. The first part includes a distribution part P7700 for balls to a first flow path P7424a or a second flow path P7424b, and a rolling obstacle part for the balls rolling on the distribution part. The rolling obstacle part includes a first protrusion part P7721 in a first direction that contacts the balls in the distribution part, and a second protrusion part P7733b in a second direction that contacts the balls in the distribution part. The first protrusion part and the second protrusion part are arranged so that at least a part of an interval between the first protrusion part and the second protrusion part is equal to or larger than a diameter of the game ball so that the game balls rolling on the distribution part can pass between the first protrusion part and the second protrusion part and flow into the first flow path.SELECTED DRAWING: Figure 240
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Description

Technical Field

[0001] The present invention relates to a gaming machine such as a pachinko machine, for example.

Background Art

[0002] Conventionally, gaming machines such as pachinko machines are well known. For example, as described in Patent Document 1 it is like this.

[0003] Patent Document 1 discloses a gaming machine provided with a movable effect device that performs a predetermined movable effect by performing a rotating operation.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In such a gaming machine, it is desired to further improve the interest of the game.

[0006] The present invention has been made in view of the above-described problems, and an object thereof is to provide a gaming machine capable of improving the interest of the game.

Means for Solving the Problems

[0007] The gaming machine according to the present invention is a gaming machine having a structural part including a first part (for example, tower device P7400, etc.), a second part (for example, vibrating part P7360, etc.), and a third part (for example, specific area unit P7900, etc.), wherein the first part includes a flow path (for example, passage part P7612, etc.) of the game balls supplied to the first part. The second part includes a flow path (e.g., passage portion P7361b, etc.) for guiding the game ball to the first part. The third part includes a detection means (e.g., sensor portion P7911a, etc.) capable of detecting the winning of the game ball that has passed through the flow path of the first part. The first part includes a first flow path (e.g., specific region side guide portion P7424a, etc.), a second flow path different from the first flow path (e.g., non-specific region side guide portion P7424b, etc.), has a rolling surface on which the game ball can roll, and a distribution portion (e.g., third stage portion P7700, etc.) capable of distributing the game ball supplied to the first part to the first flow path or the second flow path, and a rolling obstacle portion (e.g., rolling inhibition portion P7733, protrusion portion P7721, etc.) capable of changing the rolling direction of the game ball rolling on the distribution portion. The rolling obstacle portion includes a first protruding portion (e.g., protrusion portion P7721, etc.) protruding in a first direction (e.g., upward, etc.) that can contact the game ball rolling on the distribution portion, and a second protruding portion (e.g., protrusion portion P7733b, etc.) protruding in a second direction different from the first direction (e.g., radially inward, etc.) that can contact the game ball rolling on the distribution portion. The first protruding portion and the second protruding portion are arranged such that at least a part of the interval between the first protruding portion and the second protruding portion is equal to or greater than the diameter of the game ball, so that the game ball rolling on the distribution portion can pass between the first protruding portion and the second protruding portion and flow into the first flow path. When the distribution portion is displaced, the game ball can move to the downstream side of the rolling surface. Depending on the position where the distribution portion is displaced, the game ball , being restricted in movement by a movement restricting part provided outside the rolling surface either continues to roll on the rolling surface without moving to the downstream side of the rolling surface, , enabling movement to the first flow path or the second flow path or moves to the first flow path on the downstream side of the rolling surface, or moves to the second flow path on the downstream side of the rolling surface. It is characterized by the following.

Advantages of the Invention

[0008] According to the present invention, the amusement of the game can be improved.

Brief Description of the Drawings

[0009]

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Mode for Carrying Out the Invention

[0010] As an example of a gaming machine according to an embodiment of the present invention, a first pachinko gaming machine, a second pachinko gaming machine and a third pachinko gaming machine will be described as examples.

[0011] In this specification, unless otherwise specified, the front side of the pachinko gaming machine is the front direction, When looking at the back side of the pachinko machine towards the rear, the left side when looking at the pachinko machine from the front is defined as the left direction, the right side when looking at the pachinko machine from the front is defined as the right direction, the upper side of the pachinko machine is defined as the upward direction, the lower side of the pachinko machine is defined as the downward direction, the clockwise direction when looking at the pachinko machine from the front is defined as the right rotation direction, and conversely, the counterclockwise direction is defined as the left rotation direction.

[0012] Both the first pachinko machine and the second pachinko machine are so-called one-type pachinko machines called "Digi Pachi". Among them, the first pachinko machine is a pachinko machine in which the first special symbol and the second special symbol can be variably displayed in parallel. Also, the second pachinko machine is a pachinko machine in which only one of the first special symbol and the second special symbol can be variably displayed without being displayed in parallel.

[0013]

[0013]

[0014]

[0014]

[0015]

[0015] In addition, the "variable display" as used in this specification refers to a concept that includes, for example, both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Note that even if the symbols appear to be stopped, there may be a case where the symbols are displayed in a mode (for example, a temporarily stopped mode) in which the result of the winning determination process for the special symbols and the result of the winning determination process for the normal symbols are not determined, but such a mode is included in the above variable display. Note that even when the symbols are, for example, temporarily stopped, at this point, since the result of the winning determination process for the special symbols and the result of the winning determination process for the normal symbols are not determined, the symbols can be variably displayed again. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. In addition, the "variable display" as used in this specification refers to a concept that includes both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined. Also included is the concept of both a "variable display" in which symbols are variably displayed and a "stop display" in which symbols are stopped and displayed, and the operation from the start of the variable display until the stop display is referred to as one "variable display". When the symbols being variably displayed are stopped and displayed (hereinafter also referred to as "derived"), the result of the winning determination process for the special symbols described later (hereinafter also referred to as the "special symbol lottery") and the result of the winning determination process for the normal symbols (hereinafter also referred to as the "normal symbol lottery") are determined.

[0016] In addition, in this specification, when explaining the first pachinko machine, the second pachinko machine, and the third pachinko machine, the case where the number of special symbols is two (the first special symbol and the second special symbol) is taken as an example for explanation. However, for the second pachinko machine and the third pachinko machine, the number of special symbols may be one. In addition, in this specification, when explaining the first pachinko machine, the second pachinko machine, and the third pachinko machine, the case where the number of special symbols is two (the first special symbol and the second special symbol) is taken as an example for explanation. However, for the second pachinko machine and the third pachinko machine, the number of special symbols may be one. In addition, in this specification, when explaining the first pachinko machine, the second pachinko machine, and the third pachinko machine, the case where the number of special symbols is two (the first special symbol and the second special symbol) is taken as an example for explanation. However, for the second pachinko machine and the third pachinko machine, the number of special symbols may be one. In addition, in this specification, when explaining the first pachinko machine, the second pachinko machine, and the third pachinko machine, the case where the number of special symbols is two (the first special symbol and the second special symbol) is taken as an example for explanation. However, for the second pachinko machine and the third pachinko machine, the number of special symbols may be one.

[0017] [1. First Pachinko Machine] First, the first pachinko machine will be explained.

[0018] [1-1. Appearance Configuration] FIG. 1 is a perspective view showing the appearance of the first pachinko machine when viewed from the upper right obliquely forward. This is an example. FIG. 2 is an exploded perspective view of the first pachinko machine as seen from the upper right obliquely forward. This is an example. FIG. 3 shows the appearance of the first pachinko machine as seen from the upper right obliquely backward. This is an example of a perspective view.

[0019] [1-1-1. Basic Configuration] As shown in FIGS. 1 to 3, the first pachinko machine includes an outer frame 2, a base door 3, a glass door 4, a dish unit 5, a launching device 6, a display device 7 (see FIG. 2), a payout unit 8 (see FIGS. 2 and 3), a board unit 9 (see FIGS. 2 and 3), and a game board unit 10 (see FIG. 2 ). Further, an LED unit 160 (see FIG. 2) is provided at the lower right portion of the game board unit 10. Here, the outer frame 2, the base door 3, the glass door 4, the dish unit 5, the launching device 6, the display device 7, the payout unit 8 and the board unit 9 will be briefly described, and the details of the game board unit 10 and the LED unit 160 will be described later. Note that the above parentheses indicate the reference drawings for the configurations not shown in FIG. 1.

[0020] (Outer Frame) The outer frame 2 is a frame body having a substantially rectangular shape in front view and has an opening 21 penetrating in the front-rear direction. This outer frame 2 is fixedly attached to the island equipment in the pachinko parlor. For example, a hinge (not shown) is provided on the front side of the left end portion of the outer frame 2, and the base door 3 is pivotally supported by this hinge. By doing so, it is possible to rotate the base door 3 forward with respect to the outer frame 2 about the hinge.

[0021] Note that the outer frame 2 supports a number of members such as the payout unit 8, the board unit 9, the display device 7, the game board unit 10, the glass door 4 and the dish unit 5, which will be described later, via the base door 3. To hold it, high strength is required. On the other hand, for the purpose of enhancing the production effect For example, the enlargement of the display device 7 (see FIG. 2) and the game board unit 10 is required. Therefore By configuring the outer frame 2 with, for example, thin metal plates, while aiming for the enlargement of the display device 7 and the game board unit 10 High strength can be maintained. In particular, if the outer frame 2 is made of aluminum, It is also possible to achieve weight reduction.

[0022] (Base door) On the back side of the base door 3, for example, a payout unit 8 and a substrate unit 9 etc. are attached And it supports them.

[0023] The game board unit 10 is fitted on the front side of the base door 3. Also, on the For example, on the front side of the left end of the base door 3, at the upper end, the middle part below the approximate center in the vertical direction, and At each of the lower ends, hinges (reference numerals not shown) are provided, and the glass door 4 is pivotally supported by the hinges at the upper end and the middle part And the dish unit 5 is pivotally supported by the hinges at the middle part and the lower end respectively By doing so, the glass door 4 and the Dish unit 5 can be rotated forward integrally or individually with respect to the base door 3 around the hinges.

[0024] Also, on the front side of the base door 3, for example, on the lower right side, the launching device 6 is fixedly attached And on the upper left and right sides respectively, for example, speakers 32 (see FIG. 2) are fixedly attached From this speaker 32, for example, sound effects such as voices of characters displayed on the display device 7 Music, sound effects, announcements by voice, error notifications, etc. are output.

[0025] Furthermore, on the side opposite to the hinge of the base door 3 (i.e., the right end portion), a locking device (not shown) is provided. This locking device has a function of locking the base door 3 with respect to the outer frame 2 or locking the glass door 4 with respect to the base door 3.

[0026] (Glass door) The glass door 4 is a frame-shaped member in which an opening 41 is formed. A protective glass 43 having transparency is attached to the opening 41 from the rear side (see FIG. 2). When the glass door 4 is closed with respect to the base door 3, the game area 105 formed in the game board unit 10 ( see FIG. 4 described later) faces the protective glass 43. In this way, the game area 105 can be visually recognized from the front with the glass door 4 closed with respect to the base door 3, and at the same time the game balls flowing down in the game area 105 can be prevented from popping out forward.

[0027] Note that the protective glass 43 may be formed by attaching a plurality of (for example, two) glasses with a gap therebetween, or a plurality of glasses may be unitized so as to have a gap therebetween. Further, in the case of being unitized, a light guide plate or the like may be provided between the glasses. The above-mentioned protective glass 43 is not limited to being made of glass, and may be made of, for example, transparent resin.

[0028] Also, at the lower part of the glass door 4, an operation unit 66 that can be operated by, for example, a player to receive a game information providing service (for example, "Unime memo (registered trademark)") is provided. This operation unit 66 can also function as an operation unit that can be operated by the administrator of the game hall or the like on the hall menu screen. ​​

[0029] Also, above the glass door 4, a speaker cover 45 is provided in front of the above-described speaker 32. Further, around the periphery of the opening 41 of the glass door 4, a number of LED groups 46 used for light emission effects and the like are arranged, and an LED cover is provided in front of these LED groups 46. The reference numeral 46 shown in FIGS. 1 and 2 is strictly speaking an LED cover, but for the sake of convenience, it will be described as the LED group 46. The LED group 46 is, for example, a light-emitting means for performing light-based notifications and light emission effects with various variations. However, it is not limited to LEDs as long as such light emission effects can be executed, and for example, liquid crystals or lamps may be used. For example, when a ball jam occurs, the staff at the game arcade can eliminate the ball jam. As described above, the dish unit 5 is configured to be rotatable with respect to the base door 3 to open and close. Note that the dish unit 5 does not necessarily have to be provided with the upper dish 51 and the lower dish 52 respectively, and may be configured as an integral dish. The upper dish 51 is provided so as to be able to store game balls, and the game balls stored in the upper dish 51 are launched from the launching device 6 toward the game area 105 (see FIG. 4 described later). The upper dish 51 is provided with a payout port 53, an effect button 54, and the like. Game balls paid out as lent game balls or prize balls are paid out from the payout port 53 to the upper dish 51. The effect button 54 is a so-called "C"

[0030] (Dish Unit) The dish unit 5 is a unitized combination of an upper dish 51 and a lower dish 52. The dish unit 5 is disposed at the lower front part of the base door 3 and below the glass door 4.

[0031] ​​​​​​​​​​​​​​Those called "HANCE button", "push button", etc. The effect button 54 is , in addition to the operation function operated by the player, may have a predetermined effect function. The predetermined effect functions include, for example, functions such as vibrating or protruding upward based on the result of the winning determination process of special symbols. Moreover, it may also serve as the function of the operation unit 66.

[0032] The lower tray 52 is mainly for storing the game balls overflowing from the upper tray 51. The lower tray 5 2 is provided with a payout port 55 communicating with the upper tray 51, and the game balls overflowing from the upper tray 51 are paid out from the payout port 55 to the lower tray 52.

[0033] An opening (not shown in the reference numeral) that can be opened and closed by the operation of the player is formed on the bottom surface of the lower tray 52. When the opening formed on the bottom surface of the lower tray 52 is opened, the game balls stored in the lower tray 5 2 can be transferred to the ball box placed below the lower tray 52. In addition, when the so-called per-machine counting system is provided for each machine, not only is a ball box not required, but also the game balls counted by the per-machine counting system can be stored, and the stored game balls can be used for the game again.

[0034] (Launcher) The launcher 6 is for launching the game balls stored in the upper tray 51 toward the game area 105 (see FIG. 4 described later). The launcher 6 is at the front lower right of the base door 3 and is arranged at the lower right of the dish unit 5. The launcher 6 includes a panel body 61, a drive device (not shown), and a launch handle 62.

[0035] The panel body 61 is in a state where the dish unit 5 is closed with respect to the base door 3, and the dish unit ​The ball tray 5 and the launcher 6 fixedly attached to the base door 3 are provided so as to be integrally formed in appearance. It is provided.

[0036] The launch handle 62 is configured to be rotatable clockwise or counterclockwise and is disposed on the front surface side of the panel body 61. The above-described drive device is disposed on the back surface side of the panel body 61 and is constituted by, for example, a launch solenoid (not shown). When the launch handle 62 is operated by a player, a game ball is launched by the operation of the drive device. Note that when operating the launch handle 62, the greater the amount of rotation (operation amount) clockwise, the stronger the launch intensity of the game ball.

[0037] The game ball launched from the launcher 6 disposed in the lower right of the tray unit 5 rolls in an arc along the guide rail 110 (see FIG. 4 described later) via a launch rail (not shown) and is launched into the game area 105 (see FIG. 4 described later). Note that the arrangement position of the launcher 6 is not limited to the lower right of the tray unit 5 and may be the lower left of the tray unit 5. In this case, the above-described launch rail becomes unnecessary, and the area below the glass door 4 can be effectively utilized, and the versatility can be enhanced.

[0038] (Display device) The display device 7 (see FIG. 2) has a display area for displaying various effect images related to the game and is attached so that the above-described display area faces the opening of the game panel 100. The display device 7 may be, for example, a liquid crystal display device, a 7-segment display device, a dot matrix display device, a display device constituted by electroluminescence, etc., or may be one that projects an image using a projection device such as a projector. In the display area of the display device 7, for example, , variably display a performance identification symbol (for example, a decorative symbol) and display the result of the winning determination process of the special symbol or display a performance image according to the result of the winning determination process of the special symbol, a performance image during the big win gaming state, a performance image, a demo performance image, a performance image showing the suspension status of the variable display of the special symbol, etc. are displayed. In this embodiment, the display device 7 is attached to the game board unit 10. However, if the display area of the display device 7 is arranged so as to face the opening of the game panel 100, the display device 7 may be attached to the base door 3.

[0039] Note that in this embodiment, one display device 7 is provided to display the above various performance images. However, a plurality (for example, two) of display devices may be provided, and the performance images may be displayed using these plurality of display devices.

[0040] (Payout unit) The payout unit 8 (see FIGS. 2 and 3) is arranged on the back side of the base door 3 and is composed of a ball passage 81, a payout device 82, etc. The ball passage 81 is supplied with game balls from a storage tank 80 (see FIGS. 2 and 3). Note that the storage tank 80 is supplied with game balls from island facilities (not shown). The payout device 82 pays out a predetermined number of game balls among the game balls supplied from the storage tank 80 to the ball passage 81 to the upper plate 51, for example, when the payout condition is satisfied. Also, a power switch 95 is provided on the back side of the payout unit 8 as shown in FIG. 3.

[0041] (Board unit) The board unit 9 (see FIGS. 2 and 3) is arranged on the back side of the base door 3. Various control boards and the like are provided on the board unit 9.

[0042] ​​​​​​Specifically, as shown in FIG. 3, a main control circuit 200 (see FIG. 6 described later) is mounted on a main control board 91, a sub-control circuit 300 (see FIG. 6 described later) is mounted on a sub-control board 9 2, a payout / firing control circuit 400 (see FIG. 6 described later) for controlling the payout and firing of game balls is mounted on a payout / firing control board 93, and a power supply circuit 450 (see FIG. 6 described later) for supplying power is mounted on a power supply board and the like, which are provided in a board unit 9.

[0043] In FIG. 3, for the sake of convenience, the main control board 91, the sub-control board 92, the payout / firing control board 9 3 and the power supply board 94 are shown by reference numerals, but all of these boards are housed in a board case.

[0044] Also, in this embodiment, the sub-control board 92 is configured as a one-board substrate (a substrate on which one control LSI or a plurality of LSIs are provided). However, it is not limited to this. For example, all or part of the display control circuit 304, the audio control circuit 305, the LED control circuit 306, and the accessory control circuit 307 (all of which are shown in FIG. 6 described later) and the like may be on separate boards, so that the sub-control board 92 may be composed of a plurality of boards.

[0045] [1-1-2. Game Board Unit] FIG. 4 is an example of a front view showing the appearance of a game board unit 10 included in the first pachinko game machine. It is as follows.

[0046] As shown in FIG. 4, the game board unit 10 mainly includes a game panel 100 in which a game area 105 where the launched game balls can roll down is formed, a guide rail 110, a center accessory 115 disposed at a substantially central portion of the game area 105, a first start port 120, and a general entrance and the like. and the like. The winning opening 122, the passing gate unit 125, the special electric accessory unit 130, and the second start openings 140A and 140B, the ordinary electric accessory unit 145, the small win unit 150, and the L ED unit 160, the out opening 178, and a back unit (not shown) arranged behind the game board unit 10 are provided. As described above, the LED unit 160 will be described later.

[0047] (Game panel) An opening (not shown) is formed in the game panel 100 at a position facing the display area of the display device 7. Also, on the front surface of the game panel 100, guide rails 110 are provided and game pins (not shown) and the like are implanted. The game ball launched from the launching device 6 (see FIGS. 1 and 2) jumps out from the guide rail 110 toward the game area 105, collides with game pins and the like, changes its traveling direction, and flows downward toward the lower part of the game area 105.

[0048] Also, a back unit (not shown) provided with a decorative body is arranged behind the game panel 100 to enhance the production effect. The game panel 100 is made of a transparent resin so that the decorative body provided in the back unit can be visually recognized in a front view. In this case, the entire game panel 10 0 may be made of a transparent member, or for example, only the part where the decorative body provided in the back unit can be visually recognized in a front view may be made of a transparent member. Also, the game panel 1 00 may be made of a member having no transparent part (for example, wood), and a transparent member may be provided in part to enhance the production effect.

[0049] In this embodiment, the game panel 100 is transparent so that the back unit can be visually recognized in a front view. ​Although it is made of resin, the entire game panel 100 may be transparent, or only a part of it may be transparent.

[0050] (Guide rail) The guide rail 110 is composed of an arc-shaped outer rail and an inner rail (both without reference numerals). The game area 105 is partitioned (defined) by the guide rail 110. The outer rail and the inner rail have the function of guiding the game ball launched from the launcher 6 to the upper part of the game area 105.

[0051] (Center device) The center device 115 is configured to be fitted into the opening of the game panel 100 and is provided with an arc-shaped center rail 116 above. The game balls launched toward the game area 105 are distributed left and right by the center rail 116.

[0052] In this first pachinko game machine, among the game area 105, the area to the left of the center device 115 is referred to as the left area 106, and the area to the right of the center device 115 is referred to as the right area 107. The definitions of the left area and the right area are the same for the second pachinko game machine and the third pachinko game machine described later.

[0053] The game balls launched toward the game area 105 by the launcher 6 flow down through the left area 106 or the right area 107. The game balls flowing down through the left area 106 or the right area 107 flow downward while changing their traveling directions due to collisions with game pins or the like implanted in the game panel 100. When the operation amount of the launch handle 62 is small, the launched game balls flow down through the left area 106. On the other hand, when the operation amount of the launch handle 62 is large, the launched game balls flow down through the right area 107.​​​​​​​​​​​ flows down the right area 107.

[0054] In this specification, as an operation mode (way of hitting) of the firing handle 62, a way of firing the game ball so that it flows down the left area 106 is called "left hitting", and a way of firing the game ball so that it flows down the right area 107 is called "right hitting". In this way, the player can distribute the game balls to the left area 106 or the right area 107.

[0055] Also, in the center accessory 115, a warp entrance 117 through which the game balls flowing down the left area 106 can enter is formed at the left outer peripheral edge. The game balls that have entered the warp entrance 117 are configured to be guided to a stage 118 formed in the center accessory 115. The stage 118 is formed so that the game balls can roll in the left - right direction in front of and below the display area of the display device 7. Note that the stage 118 may be formed in multiple stages, such as an upper - stage stage and a lower - stage stage.

[0056] At the rear side of approximately the center in the left - right direction of the stage 118, a chance entrance 119 through which the game balls can enter is formed. The game balls that have entered the chance entrance 119 are configured to be released directly above the first start port 120. Therefore, the game balls that have entered the chance entrance 119 have a higher probability of winning (passing ) through the first start port 120 compared to the game balls that did not enter the warp entrance 117 or the game balls that entered the warp entrance 117 but did not enter the chance entrance 119.

[0057] (First start port) ​​​​The first start port 120 is arranged below the display area of the display device 7 and is arranged such that a left-hit game ball can be won (a right-hit game ball is difficult or impossible to win). When a game ball wins in the first start port 120, it is detected by the first start port switch 121 (see Fig. 6 described later). Note that a right-hit game ball may be able to win in the first start port 120. Also, instead of or in addition to the above first start port 120, a first start port may be provided such that a right-hit game ball can win (a left-hit game ball is difficult or impossible to win).

[0058] When the first start port switch 121 (see Fig. 6 described later) detects the winning (passing) of a game ball into the first start port 120, various data related to the first special symbol (for example, the jackpot determination random value of the first special symbol, the symbol random value of the first special symbol, the reach determination random value of the first special symbol, and various random values such as the production selection random value of the first special symbol, etc.) are extracted, and the extracted various data are stored up to a predetermined number (for example, a maximum of 4). The stored various data are used for the winning determination process of the first special symbol when the start conditions are satisfied. When a game ball wins in the first start port 120, for example, 3 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the first start port 120 is not limited to this.

[0059] In this specification, the winning of a game ball into the first start port 120 is referred to as the start winning of the first special symbol, and various data related to the first special symbol (for example, the jackpot determination random value of the first special symbol, the symbol random value of the first special symbol, the reach determination random value of the first special symbol, and various random values such as the production selection random value of the first special symbol, etc.) are referred to as the start information of the first special symbol. Also, the start ​ Retaining the start information of the first special symbol until the condition is satisfied is called retention, and the retained start information of the first special symbol is also referred to as the "retained ball of the first special symbol". The same applies to the second special symbol.

[0060] (General winning opening) A plurality of general winning openings 122 are arranged in the lower left of the game area 105, and are arranged so that a left-hit game ball can win (a right-hit game ball has difficulty or is impossible to win). When a game ball wins the general winning opening 122, it is detected by the general winning opening switch 123 (see FIG. 6 described later).

[0061] When the general winning opening switch 123 (see FIG. 6 described later) detects the winning (passing) of a game ball into the general winning opening 122, for example, 4 prize balls are paid out, but the number of prize balls paid out based on the winning of a game ball into the general winning opening 122 is not limited to 4.

[0062] Also, in this embodiment, the general winning opening 122 is arranged so that a right-hit game ball has difficulty or is impossible to win, but it is not necessarily limited to this. Instead of or in addition to the above general winning opening 122, a general winning opening where a right-hit game ball can win may be provided.

[0063] (Passage gate unit) The passage gate unit 125 is arranged in the right area 107, and is a unit body integrating a passage gate 126 configured so that a right-hit game ball can pass through substantially, and a passage gate switch 127 (see FIG. 6 described later) for detecting the passage of a game ball through the passage gate 126.

[0064] ​​​​​​​​​​​​When the passage of the game ball through the passage gate 126 is detected by the passage gate switch 127, various data related to the normal symbol (for example, random number values for determining winning in the normal symbol, etc.) are extracted, and the extracted various data are stored up to a predetermined number (for example, a maximum of 4). The various data stored are used for the winning determination process of the normal symbol. Note that even if the passage of the game ball through the passage gate unit 125 is detected by the passage gate switch 127, no prize balls are paid out. Also, the passage gate unit 125 may be arranged in the left area 106 instead of or in addition to the right area 107.

[0065] Further, the passage gate 126 may be enabled to serve as a trigger for operating the accessory continuous operation device. That is, the transition condition from a non - jackpot game state (for example, a normal game state, etc.) to a jackpot game state is that both the condition device and the accessory continuous operation device operate, but when a stop display mode (symbol combination) indicating a jackpot is derived, the condition device is operated but the accessory continuous operation device is not operated. And, on the premise that the condition device is operating, when the game ball passes through the passage gate 126, that is, when the game ball is detected by the passage gate switch 127 (see FIG. 6 described later), the accessory continuous operation device may be operated to shift to the jackpot game state.

[0066] In this specification, the passage of the game ball through the passage gate 126 is referred to as the start passage, and various data related to the normal symbol (for example, random number values for determining winning in the normal symbol, etc.) extracted by the passage of the game ball through the passage gate 126 are referred to as the start information of the normal symbol. Also, when the start condition is satisfied, Retaining the storage of the start information of the normal symbol until then is called "retention", and the retained start information of the normal symbol is also called the "retention ball of the normal symbol".

[0067] (Special electric accessory unit) The special electric accessory unit 130 integrates a big winning large winning opening 131, and a big winning large winning opening count switch 132 (see Fig. 6 described later) for detecting the winning (passing) of game balls into the big winning large winning opening 131 and a special electric accessory 133 into a unit body. The special electric accessory unit 130 is located in the lower right part of the game area 105, and is arranged below the passing gate unit 125.

[0068] The big winning large winning opening 131 is arranged such that a game ball hit from the right can win (it is difficult or impossible for a game ball hit from the left to win). However, it is not limited to this, and instead of or in addition to the above big winning large winning opening 131, a big winning large winning opening for which a game ball hit from the left can win may be arranged, or a big winning large winning opening for which a game ball can win may be arranged at the upper part of the center accessory 115.

[0069] In addition, the big winning large winning opening 131 is an opening that is opened so that a predetermined number (for example, 10) of game balls can win (pass) when it is controlled to be in a big winning game state, which is a game state advantageous to the player. When the big winning large winning opening count switch 132 (see Fig. 6 described later) detects the winning of a game ball into the big winning large winning opening 131, for example, 10 prize balls are payout. However, the number of prize balls paid out based on the winning of a game ball into the big winning large winning opening 131 is not limited to 10.

[0070] The special electric accessory 133 includes a special-electric shutter 134 that can move forward and backward in the front-rear direction, and a special-electric solenoid 135 (see FIG. 6 described later) that actuates the special-electric shutter 134. The special electric accessory 133, that is, the special-electric shutter 134, is configured to be capable of transitioning between an open state in which it is possible or easy for a game ball to enter (pass through) the big win big prize opening 131 and a closed state in which it is impossible or difficult for a game ball to enter (pass through) the big win big prize opening 131. Note that the transition from the closed state to the open state of the big win big prize opening 131 is performed over a predetermined number of rounds. That is, the big win game state is a game state in which a large number of game balls can be paid out as bonus balls by performing round games in which the big win big prize opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period. In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol. That is, the big win game state is a game state in which a large number of game balls can be paid out as bonus balls by performing round games in which the big win big prize opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period. In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol. That is, the big win game state is a game state in which a large number of game balls can be paid out as bonus balls by performing round games in which the big win big prize opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period. In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol.

[0071] (Second Starting Port) In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol. That is, the big win game state is a game state in which a large number of game balls can be paid out as bonus balls by performing round games in which the big win big prize opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period. In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol.

[0072] When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol. That is, the big win game state is a game state in which a large number of game balls can be paid out as bonus balls by performing round games in which the big win big prize opening 131 transitions from the closed state to the open state over a plurality of rounds over a predetermined period. In this embodiment, as the second starting port, a second starting port 140A and a second starting port 140B are arranged in the game area 105. Both of these second starting ports 140A and 140B are configured such that a game ball hit on the right can enter (it is difficult or impossible for a game ball hit on the left to enter). However, it is not limited to this, and a game ball hit on the left may be able to enter the second starting port 140A or / and the second starting port 140B. When a game ball enters the second starting port 140A, it is detected by a second starting port switch 141A (see FIG. 6 described later). When a game ball enters the second starting port 140B, it is detected by a second starting port switch 141B (see FIG. 6 described later). Regardless of whether a game ball enters either of the second starting ports 140A and 140B, it triggers the winning determination process of the second special symbol.

[0073] When the second start port switches 141A and 141B (see FIG. 6 described later) detect the winning (passing) of the game balls into the second start ports 140A , 140B, the start information of the second special symbol is extracted and the extracted start information is held until a predetermined number (for example, a maximum of 4). The held start information is used for the winning determination process of the second special symbol. When a game ball wins in the second start port 140A , for example, 3 prize balls are paid out. On the other hand, when a game ball wins in the second start port 140B , for example, 1 prize ball is paid out. However, the number of prize balls paid out based on the winning of the game balls into the second start ports 140A and 140B is not limited to this.

[0074] By the way, in this embodiment, on the downstream side as the flowing direction of the game balls that did not win in the big winning opening 131 for jackpot for the right - hit ones , there are two flowing paths 107a and 107b formed vertically as the flowing path of the game balls. The game balls that are right - hit and did not win in the big winning opening 131 for jackpot and flow further downstream are distributed to the upper flowing path 107a or the lower flowing path 107b by, for example, the branch pin 108 shown in FIG. 4 .

[0075] The second start port 140A is arranged so that the game balls distributed to the upper flowing path 107a can win , and most of the game balls flowing down the upper flowing path 107a can win . However, it is not essential to configure so that most of the game balls flowing down the upper flowing path 107a win in the second start port 140A. For example , it may be a configuration where winning in the second start port 140A is hardly expected, or it may be a configuration where a predetermined expected value (for example, generally 1 / 3 to 1 / 5) of the game balls flowing down the upper flowing path 107a can win. Note ​ The game balls that flowed down the upper flow path 107a but did not win the second start port 140A are configured to be discharged outside the machine through the out port 178.

[0076] The second start port 140B is arranged so that the game balls distributed to the lower flow path 107b can win However, the details will be described later in the description of the normal electric accessory unit 145 as follows.

[0077] (Normal electric accessory unit) The normal electric accessory unit 145 is arranged on the lower flow path 107b side, and when the game balls win (pass through), a winning port where a predetermined number of game balls are paid out as bonus balls, and a switch for detecting the winning of game balls into this winning port, and the normal electric accessory 146 are integrated into a unit body. In this embodiment, the above winning port is the second start port 140B, and the above switch is the second start port switch 141B. However, it is not essential to use the second start port 140 B as the above winning port. For example, the first start port may be used as the above winning port.

[0078] The normal electric accessory 146 includes a general-purpose electric shutter 147 that can advance and retreat in the front-rear direction, and a general-purpose electric solenoid 148 (see FIG. 6 described later) that operates this general-purpose electric shutter 147. The normal electric accessory 146, that is, the general-purpose electric shutter 147, can be in an open state where it is possible or easy for game balls to win (pass through) the second start port 140B, and a closed state where it is impossible or difficult for game balls to win the second start port 140B, and is configured to be able to transition between these states. Instead of the above general-purpose electric shutter 147 that can advance and retreat in the front-rear direction, for example, a movable member composed of a pair of blade members called a so-called electric tulip may be adopted. Also, the movable member is not limited to a pair, and may be of a blade type or the like. Instead of the above general-purpose electric shutter 147 that can advance and retreat in the front-rear direction, a movable member composed of, for example, a pair of blade members called an electric tulip may be adopted. Also, the movable member is not limited to a pair, and may be of a blade type member, and is not limited to a pair, and may be of a blade type It includes a door type, a protruding plate type, etc.

[0079] (Small win unit) The small win unit 150 is a unit body integrating a large winning opening 151 for small wins, a large winning opening counter switch 152 for small wins (refer to FIG. 6 described later) that detects the winning (passing) of a game ball into the large winning opening 151 for small wins, a small win shutter 153 that can advance and retreat in the front-rear direction, and a small win solenoid 154 that can operate the small win shutter 153. The large winning opening counter switch 152 for small wins detects the winning (passing) of a game ball into the large winning opening 151 for small wins. The small win shutter 153 is configured to be able to transition between an open state where it is possible or easy for a game ball to win (pass) into the large winning opening 151 for small wins by advancing and retreating in the front-rear direction, and a closed state where it is impossible or difficult for a game ball to win into the large winning opening 151 for small wins. When a game ball wins when the large winning opening 151 for small wins is open, the winning game ball is detected by the large winning opening counter switch 152 for small wins (refer to FIG. 6 described later). When a game ball is detected by the large winning opening counter switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the large winning opening 151 for small wins is not limited to 10.

[0080] The small win unit 150 is also arranged on the downstream side of the ordinary electric accessory unit 145 in the downstream flow path 107b below. Therefore, when the second start opening 140B is open due to the operation of the ordinary electric accessory 146, even if the large winning opening 151 for small wins is open, the game balls flowing down the downstream flow path 107b below cannot reach the large winning opening 151 for small wins. When a game ball wins when the large winning opening 151 for small wins is open, the winning game ball is detected by the large winning opening counter switch 152 for small wins (refer to FIG. 6 described later). When a game ball is detected by the large winning opening counter switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the large winning opening 151 for small wins is not limited to 10. The small win shutter 153 is configured to be able to transition between an open state where it is possible or easy for a game ball to win (pass) into the large winning opening 151 for small wins by advancing and retreating in the front-rear direction, and a closed state where it is impossible or difficult for a game ball to win into the large winning opening 151 for small wins.

[0081] When a game ball wins when the large winning opening 151 for small wins is open, the winning game ball is detected by the large winning opening counter switch 152 for small wins (refer to FIG. 6 described later). When a game ball is detected by the large winning opening counter switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the large winning opening 151 for small wins is not limited to 10. The large winning opening counter switch 152 for small wins detects the winning (passing) of a game ball into the large winning opening 151 for small wins. When a game ball is detected by the large winning opening counter switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the large winning opening 151 for small wins is not limited to 10. When a game ball wins when the large winning opening 151 for small wins is open, the winning game ball is detected by the large winning opening counter switch 152 for small wins (refer to FIG. 6 described later). When a game ball is detected by the large winning opening counter switch 152 for small wins, for example, 10 prize balls are paid out. However, the number of prize balls paid out based on the winning of a game ball into the large winning opening 151 for small wins is not limited to 10. is not limited to 10.

[0082] Also, the small win unit 150 is arranged on the downstream side of the ordinary electric accessory unit 145 in the downstream flow path 107b below. Therefore, when the second start opening 140B is open due to the operation of the ordinary electric accessory 146, even if the large winning opening 151 for small wins is open, the game balls flowing down the downstream flow path 107b below cannot reach the large winning opening 151 for small wins. Therefore, when the second start opening 140B is open due to the operation of the ordinary electric accessory 146, even if the large winning opening 151 for small wins is open, the game balls flowing down the downstream flow path 107b below cannot reach the large winning opening 151 for small wins. When the second start opening 140B is open due to the operation of the ordinary electric accessory 146, even if the large winning opening 151 for small wins is open, the game balls flowing down the downstream flow path 107b below cannot reach the large winning opening 151 for small wins. Even if the large winning opening 151 for small wins is open, the game balls flowing down the downstream flow path 107b below cannot reach the large winning opening 151 for small wins. Before that, in order to win the second start port 140B provided on the upstream side, the big winning port 1 for small wins It becomes difficult (or impossible) to win the 51.

[0083] In this embodiment, the big winning port 131 for big wins and the big winning port 151 for small wins are respectively Provided separately, but not limited to this, the big winning port opened when executing the big win game control process And the big winning port opened when executing the small win game control process may be the same big winning port .

[0084] (Out port) The out port 178 is for discharging the game balls that have been launched toward the game area 105 but have not won any of the various winning ports (for example, the first Start port 120, second start ports 140A and 140B, big winning port 131 for big wins, general winning port 122, etc.) outside the machine. This Out port 178 is provided on the most downstream side of the game area 105 so that it can discharge both the left - hit game balls and the right - hit game balls Outside the machine. However, in addition to the above - mentioned Out port 178, an out port may be provided at a position that is not the most downstream side, for example, between a plurality of general winning ports 122 or between the general electric accessory unit 145 and the small win unit 150, etc., to discharge the game balls flowing down in the game area 105 outside the machine.

[0085] (Rear unit) The rear unit (not shown) has a decorative body and is provided on the rear side of the transparent game panel 100 as described above. This rear unit includes an effect accessory group 58 such as a movable accessory controlled by a sub - control circuit 300 (see the following FIG. 6). The effect accessory Group 58 is arranged around the display area of the display device 7. Among these effect accessory groups 58 At least one or more accessory objects or accessory object constituent members for effect constituting the accessory object function as an accessory object for effect operable based on the result of the winning determination process of the special symbol. It functions as an accessory object for effect operable based on the result of the determination process.

[0086] [1-1-3. LED Unit] The LED unit 160 is located at the lower right part of the game board unit 10 and is arranged outside the game area 105 (see FIGS. 4 and 5). The LED unit 160 is a unit body integrating various display parts. It is a unit body integrating various display parts.

[0087] FIG. 5 is an example of a front view showing the LED unit 160 provided in the first pachinko game machine.

[0088] As shown in FIG. 5, the LED unit 160 includes a normal symbol display part 161, a normal symbol hold display part 162, a first special symbol display part 163, a second special symbol display part 164, a first special symbol hold display part 165, and a second special symbol hold display part 166. It includes a normal symbol display part 161, a normal symbol hold display part 162, a first special symbol display part 163, a second special symbol display part 164, a first special symbol hold display part 165, and a second special symbol hold display part 166.

[0089] (Normal Symbol Display Part) The normal symbol display part 161 displays the result of the winning determination process of the normal symbol and includes normal symbol display LEDs 161a and 161b. When the conditions for starting the variable display of the normal symbol (hereinafter referred to as the "starting conditions for the normal symbol") are satisfied, the variable display of the normal symbol in which the normal symbol display LEDs 161a and 161b alternately light and go out is started. When a predetermined time elapses after the start of the variable display of the normal symbol, the variable display of the normal symbol stops, and the result of the winning determination process of the normal symbol is derived. It includes normal symbol display LEDs 161a and 161b. When the conditions for starting the variable display of the normal symbol (hereinafter referred to as the "starting conditions for the normal symbol") are satisfied, the variable display of the normal symbol in which the normal symbol display LEDs 161a and 161b alternately light and go out is started. When the conditions for starting the variable display of the normal symbol are satisfied, the variable display of the normal symbol in which the normal symbol display LEDs 161a and 161b alternately light and go out is started. When a predetermined time elapses after the start of the variable display of the normal symbol, the variable display of the normal symbol stops, and the result of the winning determination process of the normal symbol is derived. When a predetermined time elapses after the start of the variable display of the normal symbol, the variable display of the normal symbol stops, and the result of the winning determination process of the normal symbol is derived.

[0090] When the result of the winning determination process of the normal symbol is a normal symbol win, the normal symbol display LEDs 161 ​​​The lighting and extinguishing combinations of 161a and 161b result in specific stop display modes. For example, in the case of the winning determination process of the normal symbol being a win for the normal symbol, the normal symbol display LED 161a lights up while the normal symbol display LED 161b goes out. On the other hand, when the result of the winning determination process of the normal symbol is a loss, for example, the normal symbol display LED 161a goes out while the normal symbol display LED 161b lights up. However, the stop display modes of the normal symbol display LEDs 161a and 161b indicating the result of the winning determination process of the normal symbol are not limited to this. And when the normal symbol is stopped and displayed in a specific stop display mode, it is determined to activate the normal electric accessory 146, and the general-purpose electric shutter 147 is driven to open and close in a predetermined pattern, making it easier for the game ball to enter (pass through) the second start port 140B.

[0091] (Reserved display section for normal symbol) The reserved display section 162 for the normal symbol displays the number of variable displays of the normal symbol that are reserved (hereinafter referred to as the "number of reserved normal symbols") when the variable display of the normal symbol is reserved, and is equipped with reserved display LEDs 162a and 162b for the normal symbol. The above "the variable display of the normal symbol is reserved" means the state from when the passage of the game ball through the passage gate 126 is detected and various data related to the normal symbol (for example, the random number value for winning determination of the normal symbol, etc.) are extracted until the start condition of the normal symbol is satisfied. Note that the start condition of the normal symbol is established when at least all of the following are satisfied: the normal symbol is not in the variable display state, and the variable display of the normal symbol is reserved.

[0092] The reserved display section 162 for the normal symbol lights up the reserved display LEDs 162a and 162b for the normal symbol ​​​​​​​​·The number of holds for the normal symbol variable display is indicated by the combination of lighting and extinguishing. For example, for the normal symbol when the number of holds is 1, the hold display LED 162a for the normal symbol lights up and the hold display LED 162b for the normal symbol goes out. Also, when the number of holds for the normal symbol is 2, both of the hold display LEDs 162a and 162b for the normal symbol light up. Further, when the number of holds for the normal symbol is 3, the hold display LED 162a for the normal symbol blinks and the hold display LED 162b for the normal symbol lights up. Moreover, when the number of holds for the normal symbol is 4, both of the hold display LEDs 162a and 162b for the normal symbol blink. However, the display modes of the hold display LEDs 162a and 162b for the normal symbol indicating the number of holds for the normal symbol are not limited to this.

[0093] (Special symbol display section) The special symbol display section displays the result of the winning determination process for the special symbol, and includes a first special symbol display section 163 and a second special symbol display section 164. The first special symbol display section 163 includes, for example, a first special symbol display LED group 163a composed of 8 LEDs. Similarly, the second special symbol display section 164 also includes, for example, a second special symbol display LED group 1 64a composed of 8 LEDs.

[0094] When the conditions for starting the variable display of the first special symbol (hereinafter referred to as the "starting conditions for the first special symbol") are satisfied, a variable display of the first special symbol is started in which the first special symbol display LED group 163a lights and extinguishes alternately or mutually. When the variable display of the first special symbol is started and a predetermined time has elapsed, the variable display of the first special symbol stops, and the result of the winning determination process for the first special symbol is derived.

[0095] ​​When the result of the hit determination process for the first special symbol is a big win, the first special symbol display unit 163 is configured such that the lighting and extinguishing combination of the first special symbol display LED group 163a (for example, 8 LEDs) becomes a specific stop display mode. When the first special symbol display unit 163 stops and displays in a specific stop display mode, the transition to the big win game state is determined.

[0096] When the conditions for starting the variable display of the second special symbol (hereinafter referred to as the "starting conditions for the second special symbol") are satisfied, the variable display of the second special symbol starts, where the second special symbol display LED group 164a lights and extinguishes alternately or mutually in repetition. After a predetermined time elapses since the start of the variable display of the second special symbol, the variable display of the second special symbol stops, and the result of the hit determination process for the second special symbol is derived.

[0097] When the result of the hit determination process for the second special symbol is a big win, the second special symbol display unit 164 is configured such that the lighting and extinguishing combination of the second special symbol display LED group 164a (for example, 8 LEDs) becomes a specific stop display mode. When the second special symbol display unit 164 stops and displays in a specific stop display mode, the transition to the big win game state is determined.

[0098] (Reserved display unit for special symbols) The reserved display unit for special symbols displays the number of variable displays of the special symbol that are reserved (hereinafter referred to as the "number of reserved special symbols") when the variable display of the special symbol is reserved, and includes a first reserved display unit 165 for the first special symbol and a second reserved display unit 166 for the second special symbol.

[0099] The first reserved display unit 165 for the first special symbol, when the variable display of the first special symbol is reserved, It is configured to display the number of holds of the first special symbol, and includes hold display LEDs 165a , 165b for the first special symbol. The phrase "the variable display of the first special symbol is on hold" means that when a game ball wins (passes) through the first start port 1 20 and various data related to the first special symbol (for example, the jackpot determination random number value for the first special symbol, the symbol random number value for the first special symbol, the reach determination random number value for the first special symbol, and the production selection random number value and other various random number values such as those used when determining the variation pattern of the first special symbol) are extracted, it refers to the state until the start condition of the first special symbol is satisfied. Note that the start condition of the first special symbol will be described later.

[0100] The hold display unit 165 for the first special symbol displays the number of holds of the variable display of the first special symbol by the combination of lighting and extinguishing of the hold display LEDs 165a, 165 b. For example, when the number of holds of the first special symbol is 1, the hold display LED 165a for the first special symbol lights up and the hold display LED 165b for the first special symbol goes out. Also, when the number of holds of the first special symbol is 2, both the hold display LEDs 165a, 165b for the first special symbol light up. Further, when the number of holds of the first special symbol is 3, the hold display L ED 165a for the first special symbol blinks and the hold display LED 165b for the first special symbol lights up. Further more, when the number of holds of the first special symbol is 4, both the hold display LEDs 165a, 165b for the first special symbol blink. However, the display modes of the hold display LEDs 165a, 165b for the first special symbol indicating the number of holds of the first special symbol are not limited to this.

[0101] The hold display unit 166 for the second special symbol, when the variable display of the second special symbol is on hold, It displays the number of holds for the second special symbol, and includes hold display LEDs 166a , 166b for the second special symbol. "The variable display of the second special symbol is on hold" means that when a game ball wins (passes through) the first start ports 1 40A and 140B, various data related to the second special symbol (for example, jackpot determination random values for the second special symbol, symbol random values for the second special symbol, reach determination random values for the second special symbol, and various random values such as performance selection random values used when determining the variation pattern of the second special symbol, etc.) are extracted, and then it refers to the state until the start condition of the second special symbol is satisfied. The start condition of the second special symbol will be described later.

[0102] The hold display unit 166 for the second special symbol displays the number of holds of the variable display of the second special symbol by the combination of lighting and extinguishing of the hold display LEDs 166a and 166 b. For example, when the number of holds of the second special symbol is 1, the hold display LED 166a for the second special symbol lights up and the hold display LED 166b for the second special symbol goes out. Also, when the number of holds of the second special symbol is 2, both the hold display LEDs 166a and 166b for the second special symbol light up. When the number of holds of the second special symbol is 3, the hold display LED 166a for the second special symbol blinks and the hold display LED 166b for the second special symbol lights up. Further, when the number of holds of the second special symbol is 4, both the hold display LEDs 166a and 166b for the second special symbol blink. However, the display modes of the hold display LEDs 166a and 166b for the second special symbol indicating the number of holds of the second special symbol are not limited to this.

[0103] [1 - 2. Electrical Configuration] Next, with reference to FIG. 6, the control circuit of the first pachinko game machine will be described. FIG. 6 is It is an example of a block diagram showing the control circuit of a first pachinko gaming machine.

[0104] As shown in FIG. 6, the first pachinko gaming machine mainly includes a main control circuit 200 that controls gaming, a sub-control circuit 300 that controls effects according to the progress of the game, a payout / firing control circuit 400, and a power supply circuit 450.

[0105] [1-2-1. Main control circuit] The main control circuit 200 controls processes such as those executed when the power is turned on and those related to gaming operations. It includes a main CPU 201, a main ROM 202 (read-only memory), a main RAM 203 (read / write memory), an initial reset circuit 204, and a backup capacitor 207, etc., and is housed in a main board case (not shown). .

[0106] The main CPU 201 is connected to the main ROM 202, the main RAM 203, the initial reset circuit 204, etc. The main CPU 201 incorporates a WDT (watchdog timer) for monitoring operations and functions for preventing fraud.

[0107] The main ROM 202 stores programs for controlling the operation of the first pachinko gaming machine by the main CPU 201 and various tables, etc. The main CPU 201 has a function of executing various processes according to the programs stored in the main ROM 202. .

[0108] The main RAM 203 is provided with a storage area for storing various data necessary for the progress of the game. This main RAM 203 serves as a temporary storage area for the main CPU 201 and stores various things. It has a function of storing the values of flags and variables. In this embodiment, the main CPU uses the RAM as the temporary storage area of 201, but it is not limited to this, and any readable and writable storage medium is acceptable.

[0109] The initial reset circuit 204 monitors the main CPU 201 and outputs a reset signal as necessary.

[0110] The backup capacitor 207 has a function of temporarily supplying power so that the data stored in the main RAM 203 does not disappear during a power failure or the like.

[0111] Furthermore, the main control circuit 200 is communicably connected to various devices and the like through an I / O port 205, and is also connected to a command output port 206 and the like that can output various commands to the sub-control circuit 300.

[0112] In addition, various devices are connected to the main control circuit 200. For example, to the main control circuit 200, the above-mentioned normal symbol display unit 161, normal symbol hold display unit 162, first special symbol display unit 163, second special symbol display unit 164, first special symbol hold display unit 165, second special symbol hold display unit 166, general solenoid 148, special solenoid 135, and , small hit solenoid 154, etc. are connected. Also, to the main control circuit 200, in addition to these , a performance display monitor 170 and an error notification monitor 172, etc. are also connected. The main control circuit 200 can control the operations of these devices by transmitting signals through the I / O port 205.

[0113] ​​​The performance display monitor 170 displays performance display data and The performance display data is, for example, a predetermined number (for example, 60,000 items). Indicates the percentage of balls paid out in a game state other than a jackpot game state with respect to the number of balls fired This is the data, also called the base value.

[0114] The error notification monitor 172 displays an error code. In addition to the error code, 72 may also contain the following information: , a code indicating that a setting change is in progress, and a code indicating that a setting confirmation is in progress It is also possible to display the setting confirmation code, etc. In addition, the setting change code is a special code. A pattern that is not normally displayed on the pattern display device (for example, a pattern indicating that settings are being changed) Alternatively, a setting change symbol indicating the change may be displayed.

[0115] In addition, the main control circuit 200 includes a first start port switch 121 and a second start port switch 141. A, 141B, a passing gate switch 127, a big winning entry port count switch 132, The general winning port switch 123 and the large winning port count switch 152 for small winnings are also connected. When these switches are detected, a detection signal is sent to the master via I / O port 205. The signal is output to the control circuit 200.

[0116] Furthermore, the main control circuit 200 is provided with a function for calling a hall attendant and a function for displaying the number of jackpots. A call device (not shown) that has the functions of calling, a hall computer that manages the pachinko machines in the entire hall, An external terminal board 184 used when transmitting data to a computer 186, A setting key 174 that is operated when changing or checking setting values in a penis slot machine , a backup clear switch 176 that can clear backup data stored in the main RAM 203 according to the operation of the casino manager , etc. are connected. In this embodiment , the backup clear switch 176 also serves as a switch when changing the setting values described later, but it is not limited to this, and a setting switch for changing the setting values may be provided .

[0117] In addition, the setting key 174 and the backup clear switch 176 are housed in a predetermined case so that third parties other than the casino manager (for example, players) cannot easily touch them . "Inside the predetermined case" includes not only those with a configuration that cannot contact the setting key 174 or the backup clear switch 176 without opening the case, but also those with cutouts only at the corresponding positions of the setting key 174 and the backup clear switch 176 of the case, and when the pachinko machine is rotated from the island equipment using the key managed by the casino manager to expose the back, the casino manager can touch the setting key 174 or / and the backup clear switch 176 . . . . . .

[0118] Note that in this embodiment, the setting key 174 and the backup clear switch 176 are connected to the main control circuit 200, but it is not limited to this. For example, they may be configured to be connected to a payout / firing control circuit 400 or a power supply circuit 450. Also in this case, it is preferable to prevent third parties other than the casino manager from easily touching the setting key 174 or the backup clear switch 176 . . . . ​

[0119] [1-2-2. Sub-control circuit] The sub-control circuit 300 includes a sub-CPU 301, a program ROM 302, a work RAM 3 03, a display control circuit 304, an audio control circuit 305, an LED control circuit 306, a device control circuit 307, a command input port 308, etc. The sub-control circuit 300 executes an effect according to the progress of the game in response to a command from the main control circuit 200. Although not shown in FIG. 6, an effect button 54 (see FIG. 1) that can be operated by the player is also connected to the sub-control circuit 300 etc.

[0120] The program ROM 302 stores a program for controlling the game performance of the first pachinko machine by the sub-CPU 301, various tables, etc. The sub-CPU 30 1 has a function of executing various processes according to the program stored in the program ROM 302. In particular, the sub-CPU 301 controls the game performance according to various commands transmitted from the main control circuit 200

[0121] The work RAM 303 has a function of storing values of various flags and variables as a temporary storage area of the sub-CPU 301

[0122] The display control circuit 304 is a circuit for performing display control on the display device 7. The display control circuit 304 includes an image data processor (hereinafter referred to as VDP), an image data ROM in which data for generating various image data is stored, a frame buffer for temporarily storing image data, a D / A converter for converting image data into an image signal, etc

[0123] The display control circuit 304 temporarily stores, in the frame buffer, the image data to be displayed on the display device 7 in response to an image display command from the sub-CPU 301. Note that the image data to be displayed on the display device 7 includes various types of image data related to the game, such as decorative pattern image data indicating a decorative pattern, background image data, and effect image data. Then, at a predetermined timing, the display control circuit 304 supplies the image data stored in the frame buffer to the D / A converter. The D / A converter converts the image data into an image signal and supplies the converted image signal to the display device 7 at a predetermined timing. When the image signal is supplied to the display device 7, an image related to the image signal is displayed on the display device 7. In this way, the display control circuit 304 can control the display device 7 to display an image related to the game. The audio control circuit 305 is a circuit for controlling the audio to be generated from the speaker 32. The audio control circuit 305 includes a sound source IC for controlling the audio, an audio data ROM for storing various types of audio data, an amplifier (hereinafter referred to as AMP) for amplifying the audio signal, and the like.

[0124] The sound source IC controls the audio output from the speaker 32. In response to an audio generation command from the sub-CPU 301, the sound source IC selects one piece of audio data from a plurality of pieces of audio data stored in the audio data ROM. Further, the sound source IC reads the selected audio data from the audio data ROM, converts the audio data into a predetermined audio signal, and supplies the converted audio signal to the AMP. The AMP amplifies signals such as the audio and sound effects output from the speaker 32.

[0125]

[0126] ​​​​​​​​​​​​​ is to be widened.

[0127] The LED control circuit 306 is a circuit for controlling an LED group 46 including decorative LEDs and the like. The LED control circuit 306 includes a drive circuit for supplying an LED control signal, a decorative data ROM in which a plurality of types of LED decoration patterns are stored, and the like.

[0128] The accessory control circuit 307 is a circuit for controlling the operation of each accessory (for example, one or a plurality of accessories among the effect accessory group 58). The accessory control circuit 307 includes a drive circuit for supplying a drive signal to each accessory, an accessory data ROM in which an operation pattern is stored, and the like.

[0129] Further, the accessory control circuit 307 selects one operation pattern from a plurality of operation patterns stored in the accessory data ROM in response to an accessory operation command from the sub-CPU 301. Then, the selected operation pattern is read from the accessory data ROM, and the mechanical operation of each accessory is controlled by supplying a drive signal corresponding to the read operation pattern. Also, the lighting circuit selects one lighting pattern from a plurality of lighting patterns stored in the accessory data ROM based on a lighting command from the sub-CPU 301. Then, the selected lighting pattern is read from the accessory data ROM, and the lighting operation of each accessory is controlled by supplying a lighting control signal corresponding to the read lighting pattern.

[0130] The command input port 308 is connected to the command output port 206 and receives various commands transmitted from the main control circuit 200.

[0131] The payout / firing control circuit 400 controls the payout of prize balls and loaned balls, and this payout · The payout / firing control circuit 400 is connected to a payout device 82 capable of paying out game balls, a firing device 6 capable of firing game balls, and a card unit 180 capable of executing control related to ball loans and the like.

[0132] When the payout / firing control circuit 400 receives a prize ball control command transmitted from the main control circuit 200, it transmits a predetermined signal to the payout device 82 and controls the payout device 82 to pay out game balls.

[0133] A ball loan operation panel 182 is connected to the card unit 180. The ball loan operation panel 182 is provided with a ball loan button for receiving a ball loan and a loan return button (both not shown) for receiving the return of a ball loan card in which cash data is stored. For example, when a ball loan operation is performed by a player, a loan ball control signal corresponding to the ball loan operation is transmitted to the card unit 180. The payout / firing control circuit 400 controls the payout device 82 to pay out game balls based on the loan ball control signal transmitted from the card unit 180. Note that the operation panel 182 is often provided on the pachinko game machine side, but it may also be provided on the card unit 180 side.

[0134] Also, when the firing handle 62 is rotated in the clockwise direction, the payout / firing control circuit 400 supplies power to a firing solenoid (not shown) according to the rotation angle (rotation amount) and controls the firing of game balls.

[0135] The power supply circuit 450 supplies the necessary power voltage for the game to the main control circuit 200, the sub-control​​​​​​​​​​​​ It is a power supply circuit created to supply power to the circuit 300, the payout and launch control circuit 400, etc.

[0136] The power supply circuit 450 is connected to a power switch 95 or the like. The power switch 95 is turned on when supplying power necessary for a pachinko game machine (more specifically, the main control circuit 200, the sub-control circuit 300, the payout and launch control circuit 400, etc.).

[0137] [1-3. Game flow] Next, with reference to FIG. 7, the game flow of the first pachinko game machine will be described. FIG. 7 is an example of the game flow of the first pachinko game machine. Note that the game flow shown in FIG. 7 is a flow that can be grasped by appearance, not a control flow.

[0138] As shown in FIG. 7, in a pachinko game, a game ball is launched by a user operation such as that of a player, and when the game ball wins a prize in various winning holes (for example, the first start hole 120, etc.), a payout control process for the game ball is performed. The pachinko game includes a special symbol game using special symbols and a normal symbol game using normal symbols. The special symbol game is, for example, a game in which a winning determination process for special symbols is performed based on the winning of a game ball in the start holes 120, 140A, 140B, etc., and it is determined whether to shift to a big win game state or the like. Also, the normal symbol game is, for example, a game in which a winning determination process for normal symbols is performed based on the passage of a game ball through the passing gate 126, and it is determined whether to operate the normal electric accessory 146 to open the winning hole (in this embodiment, the second start hole 140B ) or not. Note that in this specification, the "special symbol game" may be referred to as a "game" in some cases, but "game" is a term used in a broad concept. ) or not. Note that in this specification, the "special symbol game" may be referred to as a "game" in some cases, but "game" is a term used in a broad concept. and is a term used in a broad concept. and, for example, games such as normal symbol games and operations of the effect button 54 and the like (see FIG. 1 for example) are used Games such as production games are also included in the "game".

[0139] Also, in this specification, after the variable display of the special symbol is started, until this variable display ends and the result of the winning determination process of the special symbol is definitely displayed (derived) (more specifically, until the special symbol determination time elapses) is regarded as one special symbol game. However, after the result of the winning determination process of the special symbol is derived, when it is controlled to the big win game state or the small win game state , until the end of the big win game state or the small win game state is regarded as one special symbol game. When the stop display mode indicating a big win in the special symbol game is derived to the first special symbol display unit 163 or the second special symbol display unit 164, it is controlled to the big win game state. In the big win game state

[0140] a round game is executed in which the big win big winning opening 131 is opened for a predetermined time (for example a maximum of 30000 msec) by the operation of the special electric accessory 133, and the possibility of winning the big win big winning opening 131 is relatively increased. Also, when the stop display mode indicating a win in the normal symbol game is derived to the normal symbol display unit 16 1, the winning opening (for example, in this embodiment, the second start opening 140B) is opened by the operation of the normal electric accessory 146, and the possibility of winning the second start opening 140B is relatively increased.

[0141] In addition, the games executable in the pachinko game are not limited to the special symbol game and the normal symbol game and new games different from these may be executable.

[0142]

[0143] ​​​​ The following describes the outline of the game flow of the special symbol game and the normal symbol game.

[0144] [1-3-1. Special Symbol Game] As shown in FIG. 7, the special symbol game mainly includes a special symbol start winning process performed when a winning (passing) occurs in the first start port 120 or the second start ports 140A and 140B, and a special symbol control process performed based on the establishment of the start condition of the special symbol. etc. are included.

[0145] When a game ball wins in the first start port 120 or the second start ports 140A and 140B, the special symbol start winning process is performed. In this special symbol start winning process, various counters for the special symbol (for example, jackpot determination counter, symbol determination counter, etc.) are used to extract (acquire) various data related to the special symbol (for example, jackpot determination random value, symbol random value, reach determination random value, and various random values such as production selection random value, etc.). Each extracted random value is reserved as start information. This special symbol start winning process is performed even during the execution of the special symbol control process.

[0146] Also, in the special symbol control process, it is determined whether the start condition of the special symbol is established. If the start condition of the special symbol is established, a winning determination process for the special symbol is performed by referring to the jackpot determination random value extracted from the jackpot determination counter of the special symbol to determine whether it is a "jackpot". Then, a stop symbol determination process for determining the stop symbol is performed. In the stop symbol determination process, the special symbol to be stopped is determined by referring to the symbol determination random value extracted from the symbol determination counter of the special symbol and the result of the winning determination process

[0147] Note that in this embodiment, if the probability variation flag is on, probability variation control is executed. In the above special figure In the winning determination process of the pattern, when the probability variation flag is off, it is determined to be a "big win" with a relatively low probability and when the probability variation flag is on, it is determined to be a "big win" with a relatively high probability is determined. Hereinafter, in this specification, the probability of being determined to be a "big win" is referred to as the "big win probability".

[0148] Note that the probability variation flag is one of the management flags stored in the main RAM 203 and is a flag for managing whether to execute probability variation control. When the probability variation flag is on, the game progresses in a game state where probability variation control is executed (for example, in this embodiment, a high-probability short game state or a high-probability non-short game state ). On the other hand, when the probability variation flag is off, the game progresses in a game state where probability variation control is not executed (for example, a normal game state or a low-probability short game state). )

[0149] Next, the variable pattern determination process of the special symbol is performed. In this process, a random number value is extracted from the variable pattern determination counter, and with reference to the random number value, the result of the above-described winning determination process of the special symbol, and the special symbol to be stopped and displayed as described above, the variable pattern (variable display pattern) of the special symbol is determined. Then, based on the result of the variable pattern determination process of the special symbol, the variable display control process of the special symbol is performed.

[0150] When the variable pattern of the special symbol is determined, next, the effect pattern determination process for determining the effect pattern is performed. Then, based on the result of the effect pattern determination process, display effects such as decorative symbols and character effects displayed in the display area of the display device 7, and the speaker ​​​​​​​​​Performance control processing such as sound production of voices, sound effects, etc. output from the sound source 32 is performed. Note that the performance control processing is performed by the sub-CPU 301.

[0151] Then, when the variable display control processing and the performance control processing of the special symbol are completed and it is a big win, big win game control processing is performed. The big win game control processing is processing executed in the big win game state When the big win game state ends, the special symbol game ends, and game state transition control processing to a non-big win game state is performed. In this case, the game state transitions according to the type of big win. For example, when both the sure change flag and the time shortening flag are set to on and it is a big win type, after the end of the big win game state, it transitions to the sure change time shortening game state.

[0152] On the other hand, when it is not a big win, that is, a loss, the special symbol game ends. Although not shown in FIG. 7, when it is a small win, small win game control processing is performed.

[0153] And each time the start condition of the special symbol is satisfied, the various processes of the above-described special symbol control processing are repeated.

[0154] Note that when a game ball wins at the start ports 120, 140A, 140B during the special symbol control processing, special symbol start winning processing is executed. Also, the start information of the special symbol extracted at the time of winning of the game ball at the start ports 120, 140A, 140 B (for example, various random values such as a big win determination random value, a symbol random value of the special symbol, a reach determination random value, and a performance selection random value and various data such as various random values) are held until the start condition of the special symbol is satisfied. etc.

[0155] Also, in the first pachinko game machine, four pieces of start information of the first special symbol and the start of the second special symbol It is possible to hold the start information of the special symbols up to a maximum of 8 in total with 4 pieces of movement information, but the hold The number of start information of the special symbols that can be held is not limited to this. For example, the start information of the first special symbol can be held more than the start information of the second special symbol, or the start information of the second special symbol may be held more than the start information of the first special symbol.

[0156] Also, although not shown in FIG. 7, between when the special symbol starts winning and when the start condition of the special symbol is established, when a game ball wins (passes) through the start openings 120, 140A, and 140B, Based on the start information extracted at that time, a prediction determination is made to determine the win / loss (the presence or absence of a "big win" winning) and the variation pattern prior to the win determination process of the special symbol , and a prediction effect function may be provided to perform a predetermined effect based on the result of this prediction determination. Note that the above prediction determination may be performed before the start information extracted by the winning of the game ball through the start openings 120, 140A, and 140B is held, or may be performed after it is held.

[0157] [1-3-2. Normal Symbol Game] As shown in FIG. 7, the normal symbol game mainly includes a normal symbol start passing process performed when a game ball passes through the passing gate 126, and a normal symbol control process performed based on the establishment of the start condition of the normal symbol, etc.

[0158] When a game ball passes through the passing gate 126, the normal symbol start passing process is executed . In this normal symbol start passing process, start information (for example, a random number value for win determination of the normal symbol, etc.) of the normal symbol is extracted (acquired) from the win determination counter for the normal symbol, and the extracted start information is held. ​​​

[0159] Also, in the normal symbol control process, the main CPU 201 determines whether the start condition of the normal symbol is satisfied. When starting the variable display of the normal symbol, the main CPU 201 refers to the random number value for determining a win of the normal symbol extracted from the win determination counter for the normal symbol, and executes the win determination process of the normal symbol to determine whether it is a "win of the normal symbol". After that, the variable pattern determination process is executed. In this process, the result of the win determination process of the normal symbol is referred to, and the variable pattern of the normal symbol is determined. Next, the main CPU 201 refers to the result of the win determination process of the normal symbol and the determined variable pattern of the normal symbol, and executes the variable display control process for controlling the variable display of the normal symbol, and the effect control process for performing a predetermined effect. Note that the effect control process may not be executed in some cases.

[0160] Then, when the variable display control process and the effect control process of the normal symbol are completed, the main CPU 201 determines whether a normal winning symbol indicating "win of the normal symbol" has been derived to the normal symbol display unit 161 (see FIG. 6). When it is determined that a stop display mode indicating a normal win has been derived, the main CPU 201 executes the game control process for a win of the normal symbol. In this game control process for a win of the normal symbol, the normal electric accessory 146 (see FIGS. 4 and 6) operates, and winning (passing) of the game ball into the winning opening (for example, in this embodiment, for example, the second start opening 140B (see FIG. 4)) is possible or in an easy open state. On the other hand, when it is determined that a stop display mode indicating a normal win has not been derived,

[0161] the main CPU 201 does not execute the game control process for a win of the normal symbol and ends the normal symbol control process.

[0162] In addition, in a game state where the time-saving control is not executed (for example, a normal game state), a normal win is indicated. The probability that the stop display mode that causes the stop display mode is derived may be set to 0. Special pattern shortening control that shortens the variable display time of the special pattern compared to when it is not in use, and The electric device 146 is operated to open the winning hole (for example, the second starting hole 140B in this embodiment). At least one of the following two types of control is performed: This time-saving control may be a control that performs both special chart shortening control and electric support control. Alternatively, the control may be such that only one of the special chart shortening control and the electric support control is performed.

[0163] Then, each time the start condition of the normal symbol is satisfied, various processes of the normal symbol control process described above are performed. Repeated.

[0164] In addition, if a game ball passes through the passage gate 126 during the normal symbol control process, The pattern start passing process is executed. Also, the signal extracted when the game ball passes through the passing gate 126 is Start information for normal symbols (for example, random numbers for determining whether a normal symbol is a winning symbol, etc.) is set as the start condition for normal symbols. will be held until it is met.

[0165] In addition, the start of the variable display of the normal pattern will be performed in the order of reservation, and the start condition of the normal pattern will be met. Then, the start information of the reserved normal pattern that was reserved first Perform variable display.

[0166] In addition, various random number values (for example, the random number value for determining the jackpot of the first special pattern, the pattern of the first special pattern Random number value, random number value for determining the reach of the first special symbol, random number value for determining the jackpot of the second special symbol, Special symbol random number value, reach determination random number value for the second special symbol, and winning determination random number value for the normal symbol (etc.) The extraction method (such as the above) may use a software random number method that generates a random number value within a predetermined range (width) by executing a program by the main CPU 201, or may use a hard random number method that extracts a random number value from a counter in a random number generator where the random number is updated at a predetermined cycle

[0167] [1-4. Basic specifications] Next, with reference to FIGS. 8 to 12, the basic specifications of the first pachinko machine will be described

[0168] In the first pachinko machine, a normal game state in which neither probability variation control nor time shortening control is executed, a high probability time shortening game state in which both probability variation control and time shortening control are executed, a high probability non-time shortening game state in which probability variation control is executed but time shortening control is not executed, and a low probability time shortening game state in which probability variation control is not executed but time shortening control is executed are prepared, and the main CPU 201 can advance the game in any of these game states. However, the game states advanced under the control of the main CPU 201 are not limited to this, and for any of the normal game state, high probability time shortening game state, high probability non-time shortening game state, and low probability time shortening game state, the game may not be advanced. For example, in any of the normal game state, high probability time shortening game state, and low probability time shortening game state the game may be advanced, and the game may not be advanced in the high probability non-time shortening game state, etc

[0169] In this embodiment, left hitting is recommended in the normal game state, and in the high probability time shortening game state and high probability non- ​​​​​​​​​​​In the short game state and the low-probability short game state, right hitting is recommended. The sub-CPU 301 executes control to display, for example, the recommended hitting method in the display area of the display device 7.

[0170] [1-4-1. Jackpot Probability for Each Set Value] Figure 8 is an example of a table showing the jackpot probability (approximate) for each set value in the first pachinko game machine. As shown in Figure 8, in the first pachinko game machine, using the above-described setting key 17 4, backup clear switch 176 (both shown in Figure 6), etc., it can be set to any one of a plurality of set values such as setting 1 ~ setting 6. In the case of a pachinko game machine with such a setting function, the jackpot probability varies according to the set value , and the main CPU 201 executes the winning determination process of the special symbol based on the set set value.

[0171] Specifically, in the game state where the probability variation control flag is off and the probability variation control is not executed (in this embodiment, for example, the normal game state and the low-probability short game state), the jackpot probability is, for example, about 1 / 319 for setting 1, about 1 / 314 for setting 2, about 1 / 309 for setting 3, about 1 / 304 for setting 4, about 1 / 299 for setting 5, and about 1 / 294 for setting 6, regardless of whether the winning determination process of the first special symbol or the winning determination process of the second special symbol is executed. Also, in the game state where the probability variation control flag is on and the probability variation control is executed (in this embodiment, for example, the high-probability short game state and the high-probability non-short game state), the jackpot probability is about 1 / 77 for setting 1, about 1 / 76 for setting 2, about 1 / 75 for setting 3, about 1 / 74 for setting 4, about 1 / 73 for setting 5, and about 1 / 72 for setting 6. Note that the small win probability is shown in Figure 8. ​​​​​​However, it may be made different according to the set value, or may be a common probability in Settings 1 to 6 It is also acceptable

[0172] In addition, in this embodiment, the jackpot probabilities are different for all set values. However, it is not limited to this. For example, the same jackpot probability for Setting 1 and Setting 2, the same jackpot probability for Setting 3 and Setting 4, and the same jackpot probability for Setting 5 and Setting 6. That is, the jackpot probabilities may be the same for multiple set values

[0173] In addition, in this embodiment, the jackpot probability varies according to the set value. However, if the degree of advantage for the player varies according to the set value, the target that varies according to the set value is not necessarily limited to the jackpot probability For example, in a pachinko machine where a jackpot gaming state is controlled when a game ball wins a prize in a specific winning opening, the winning probability for the specific winning opening may be made different according to the set value It is not essential to use a pachinko machine with a setting function

[0174] [1-4-2. Jackpot determination table for special symbols] FIG. 9 shows an example of the jackpot determination table for special symbols stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko machine The jackpot determination table for special symbols shown in FIG. 9 shows an example of the case of Setting 1 shown in FIG. 8

[0175] The jackpot determination table for special symbols is a table referred to in the jackpot determination process for special symbols That is, based on the jackpot determination random number value obtained when a game ball wins a prize in the first start opening 120 or the second start openings 140A and 140B, it is determined whether it is a "jackpot", "minor jackpot" or "miss" ​​​​​It is a table referred to when determining by lottery. In this embodiment, the first special figure The lottery targets in the winning determination process of the pattern are only "big win" and "loss". In contrast However, the lottery targets in the winning determination process of the second special pattern are "big win", "small win" and "ha zure". However, "small win" may be included in the lottery targets in the winning determination process of the first special pattern .

[0176] The big win determination random value is, as described above, the random value used in the winning determination process of the special pattern . In this embodiment, the big win determination random value is extracted from 0 to 65535 (65536 types) . However, the range of the generated random value is not limited to the above.

[0177] In this embodiment, in the winning determination process of the first special pattern, it is determined as "big win" or "loss" based on the extracted big win determination random value . In the first special pattern winning determination table , for each value of the sure change flag (0 or 1), the relationship between the range (width) of the big win determination random value determined as "big win" and the corresponding big win determination value data, and the relationship between the range (width) of the big win determination random value determined as "loss" and the corresponding loss determination value data are specified. .

[0178] Note that in this specification, when the value of the sure change flag is "0", the sure change flag is off, and when the value of the sure change flag is "1", the sure change flag is on.

[0179] Also, in the winning determination process of the second special pattern, it is determined as "big win", "small win" or "loss" based on the extracted big win determination random value . In the second special pattern winning determination table ​For the bell, for each value (0 or 1) of the probability variation flag, the random number for jackpot determination determined as a "jackpot" The relationship between the range (width) of the numerical value and the jackpot determination value data corresponding thereto, and the range (width) of the random number value for jackpot determination determined as a "small win" The relationship with the small win determination value data corresponding thereto, and also The relationship between the range (width) of the random number value for jackpot determination determined as a "loss" and the loss determination value data corresponding thereto is defined.

[0180] In this embodiment, when the probability variation flag is off during the winning determination process of the first special symbol, and the extracted random number value for jackpot determination is any value from 0 to 204, it is determined as a "jackpot", and the winning and losing determination value data is determined as "jackpot determination value data". Also, when the probability variation flag is off during the winning determination process of the first special symbol, and the extracted random number value for jackpot determination is not any value from 0 to 204, it is determined as a "loss", and the determination value data is determined as "loss determination value data".

[0181] Also, when the probability variation flag is on during the winning determination process of the first special symbol, and the extracted random number value for jackpot determination is any value from 0 to 850, it is determined as a "jackpot", and the determination value data is determined as "jackpot determination value data". Also, when the probability variation flag is on during the winning determination process of the first special symbol, and the extracted random number value for jackpot determination is not any value from 0 to 850, in that case, it is determined as a "loss", and the determination value data is determined as "loss determination value data".

[0182] Similarly, when the probability variation flag is off during the winning determination process of the second special symbol, and the extracted random number value for jackpot determination is any value from 0 to 204, it is determined as a "jackpot", and the determination value data ​​​​​​​タ is determined as "big win determination value data". Also, during the winning determination process of the second special symbol, when the probability change flag is off and the extracted random number value for big win determination is any one of 205 to 22049 it is determined as "small win", and the determination value data is determined as "small win determination value data" Furthermore, during the winning determination process of the second special symbol, when the probability change flag is off and the extracted big if the random number value for win determination is not any of 0 to 22049, it is determined as "loss", and the determination value data is determined as "loss determination value data".

[0183] Also, during the winning determination process of the second special symbol, when the probability change flag is on and the extracted big win if the random number value for determination is any one of 0 to 850, it is determined as "big win", and the determination value data is determined as "big win determination value data". Also, during the winning determination process of the second special symbol, when the probability change f lag is on and the extracted random number value for big win determination is any one of 851 to 22695 it is determined as "small win", and the determination value data is determined as "small win determination value data" Furthermore, during the winning determination process of the second special symbol, when the probability change flag is on and the extracted big win if the random number value for determination is not any of 0 to 22695, it is determined as "loss", and the determination value data is determined as "loss determination value data".

[0184] [1 - 4 - 3. Special Symbol Determination Table] Figure 10 is an example of the special symbol determination table stored in the main ROM202 of the main control circuit 200 provided in the first pachinko game machine. It is an example of the special symbol determination table stored in the main ROM202 of the main control circuit 200 provided in the first pachinko game machine.

[0185] The special symbol determination table is based on the symbol random number value of the special symbol obtained when a game ball wins in the first start port 120 or the second start ports 140A, 140B and the above-mentioned winning or losing determination value data obtained when a game ball wins in the first start port 120 or the second start ports 140A, 140B. The "Winning Symbol Selection Command" and "Pattern Designation Command" determine the stopping symbol. This is the table that is referenced when selecting a special symbol. If the result of the winning judgment process is a big win, the winning pattern determined according to the type of big win is specified. The "designation command" is a command to specify the special symbol when the variable display of the special symbol is stopped. This is a command to specify the symbol to be displayed. The random number value of the special symbol is, for example, 0 to It is selected from 99 (100 types).

[0186] According to the special symbol determination table shown in FIG. 10, the result of the hit determination process of the first special symbol When the jackpot determination value data is obtained, for example, the hit selection command and the pattern The designated command is selected as follows: If the random number of the first special symbol is 0 or If is 1, "z0" is selected as the winning symbol selection command, and the symbol designation command "zA1" is selected as the first special symbol. Also, the random number of the first special symbol is between 2 and 9. If there is one, "z1" is selected as the winning symbol selection command, and "z2" is selected as the symbol designation command. "zA1" is selected. Also, if the random number of the first special symbol is between 10 and 59, In this case, "z2" is selected as the winning symbol selection command, and " zA2" is selected. Furthermore, if the random number value of the first special symbol is between 60 and 99, In this case, "z3" is selected as the winning symbol selection command, and " "zA2" is selected.

[0187] In addition, when the miss judgment value data is obtained as a result of the hit judgment process of the first special pattern, Regardless of whether the symbol random number value of the first special symbol is any value from 0 to 99, the winning selection symbol command is not selected, and the symbol designation command selects "zA3". That is, when the symbol random number value of the second special symbol is any value from 0 to 29, "z4" is selected as the winning selection symbol command, and "zA4" is selected as the symbol designation command. Also,

[0188] when the big win determination value data is obtained as a result of the winning determination process of the second special symbol, for example, the winning selection symbol command and the symbol designation command are selected as follows. That is, when the symbol random number value of the second special symbol is any value from 30 to 59, "z5" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. Further, when the symbol random number value of the second special symbol is any value from 60 to 99, "z6" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. when the symbol random number value of the second special symbol is any value from 30 to 59, "z5" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. Also, when the symbol random number value of the second special symbol is any value from 60 to 99, "z6" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. Furthermore, when the symbol random number value of the second special symbol is any value from 60 to 99, "z6" is selected as the winning selection symbol command, and "zA5" is selected as the symbol designation command. That is, when the symbol random number value of the second special symbol is any value from 0 to 29, "z4" is selected as the winning selection symbol command, and "zA4" is selected as the symbol designation command. Also,

[0189] when the small win determination value data is obtained as a result of the winning determination process of the second special symbol, regardless of whether the symbol random number value of the special symbol is any value from 0 to 99, "z7" is selected as the winning selection symbol command, and "zA6" is selected as the symbol designation command. That is, when the symbol random number value of the second special symbol is any value from 0 to 29, "z4" is selected as the winning selection symbol command, and "zA4" is selected as the symbol designation command. Also,

[0190] Note that when the small win determination value data is obtained as a result of the winning determination process of the second special symbol, the main CPU 201 executes the small win game control process. In the small win game control process, for example, the small win shutter 153 (see FIG. 6) is operated to execute control to bring it into an open state where it is possible or easy for game balls to enter (pass through) the small win big winning opening 151 (see FIG. 4), and prize balls can be paid out. ) and prize balls can be paid out. That is, when the symbol random number value of the second special symbol is any value from 0 to 29, "z4" is selected as the winning selection symbol command, and "zA4" is selected as the symbol designation command. Also,

[0191] Also, when the result of the winning determination process for the second special symbol is "loss", the symbol of the special symbol Regardless of whether the random value is any of 0 to 99, the winning selection symbol command is not selected, and the symbol specification command "zA7" is selected.

[0192] In this embodiment, with reference to the winning determination table for the special symbol (see FIG. 9), the winning / losing determination value data is determined based on the extracted random value for big win determination, and then, with reference to the special symbol determination table (see FIG. 10), the so-called two-stage lottery is performed to determine the winning selection symbol command and the symbol specification command based on the symbol random value of the special symbol. However, it is not limited to this. For example, based on the extracted random value for big win determination and the symbol random value of the special symbol, the so-called one-stage lottery may be performed to determine the winning / losing of the special symbol, the winning selection symbol command, and the symbol specification command.

[0193] [1-4-4. Big Win Type Determination Table] FIG. 11 shows an example of the big win type determination table stored in the main ROM 202 of the main control circuit 200 provided in the first pachinko machine. The big win type determination table is based on the winning selection symbol command determined corresponding to the symbol random value of the special symbol, and in the big win game state it is referred to when determining the number of rounds executed, the value of the probability variation flag, the number of probability variation times, the value of the time shortening flag, and the number of time shortening times, etc., for determining the type of big win.

[0194] In this specification, similar to the case of the probability variation flag, when the value of the time shortening flag is "0", it is the time shortening flag off, and when the value of the time shortening flag is "1", it is the time shortening flag on.

[0195] In this embodiment, when the result of the winning determination process for the first special symbol is "big win", the big win type is determined as follows. For example, when the selected symbol command at the time of winning is "z0", the round number is "10", the probability change flag is on, the probability change count is "10000", and the time shortening flag is off is determined. Also, when the selected symbol command at the time of winning is "z1", the round number is "10", the probability change flag is on, the probability change count is "10000", the time shortening flag is on, and the time shortening count is "100 00" is determined. Also, when the selected symbol command at the time of winning is "z2", the round number is " 4", the probability change flag is on, the probability change count is "10000", the time shortening flag is on, and the time shortening count is " 10000" is determined. Furthermore, when the selected symbol command at the time of winning is "z3", the round number is "4", the probability change flag is off, the time shortening flag is on, and the time shortening count is "50" is determined .

[0196] Also, when the result of the winning determination process for the second special symbol is "big win", the big win type is as follows determined. For example, when the selected symbol command at the time of winning is "z4", the round number is "10", the probability change flag is on, the probability change count is "10000", and the time shortening flag is off is determined . Also, when the selected symbol command at the time of winning is "z5", the round number is "10", the probability change flag is on, the probability change count is "10000", the time shortening flag is on, and the time shortening count is "10000" is determined. Furthermore, when the selected symbol command at the time of winning is "z6", the round number is "10" , the probability change flag is off, the time shortening flag is on, and the time shortening count is "50" is determined.

[0197] However, the types of big wins shown in FIG. 11 are just examples and are not limited to this. Note that when the value of the probability change flag is determined to be "0", the probability change count is not determined, but the probability change control is executed The variable number of probability variations may be set to "0" in the sense that it cannot be any other value.

[0198] Note that "10,000" for the variable number of probability variations means that probability variation control can be continuously executed until it is determined to be a big win in the big win determination process of the special symbol in the game state after the end of the big win game state (i.e., the next big win).

[0199] [1-4-5. Variable Pattern Table of Special Symbols] FIG. 12 is an example of a variable pattern table of special symbols of the first pachinko game machine, and (A) is a variable pattern table of special symbols for low start, and (B) is a variable pattern table of special symbols for high start. Note that the column of "production content" in FIG. 12 is shown for convenience to make it easier to understand. The main CPU 201 determines the variable pattern of the first special symbol when based on the winning of the game ball into the first start port 120, and determines the variable pattern of the second special symbol when based on the winning of the game ball into the second start ports 140A and 140B.

[0200] In the normal game state where left hitting is recommended, for example, the variable pattern of the special symbol is determined by referring to the variable pattern table of special symbols for low start shown in FIG. 12(A).

[0201] On the other hand, in the game states where right hitting is recommended, that is, in the high probability short game state, high probability non-short game state, or low probability short game state, for example, the variable pattern of the special symbol is determined by referring to the variable pattern table of special symbols for high start shown in FIG. 12(B).

[0202] As shown in FIGS. 12(A) and (B), the variable pattern of the special symbol is Category, result of winning determination process for special symbols (win / loss), reach determination random value, and effect selection It is determined based on the random value. However, it is not limited to this, and instead of any of the above, it may be determined based on other values or the like in addition.

[0203] Note that the reach determination random value is extracted, for example, from among 0 to 249 (250 types), and the effect selection random value is extracted, for example, from among 0 to 99 (100 types). However, the range of the generated random value is not limited to the above.

[0204] When determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for high start, compared with the case of determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for low start, the expected value of the variable display times of the special symbol per unit time is large. In particular, when determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for low start, the second special symbol is variably displayed for an extremely long time, for example, approximately 600000 msec (for example, long variation A to C). On the other hand, when determining the variation pattern of the special symbol by referring to the variation pattern table of the special symbol for high start, the second special symbol is variably displayed for an extremely short time, for example, 1000 msec (for example, ultra-fast variation).

[0205] The main CPU 201 transmits the determined variation pattern information to the sub CPU 301. The sub CPU 301 controls the display effects displayed in the display area of the display device 7 and the sound effects output from the speaker 32 based on the variation pattern information transmitted from the main CPU 201.

[0206] ​​​​​​Although not shown in FIG. 12, for each set value, for example, the range of the random number value for effect selection may be changed so that the variation pattern (variable display time) of the special symbol to be determined is different.

[0207] Also, in this embodiment, for example, in the normal game state, the variation pattern of the special symbol for low start is determined with reference to the table, and for example, in the high probability short game state, high probability non- short game state or low probability short game state, the variation pattern of the special symbol for high start is determined with reference to the table, but the present invention is not limited to this.

[0208] [1-5. Main control process] Next, with reference to FIGS. 13 to 39, the contents of various processes (various modules) executed by the main CPU 201 of the main control circuit 200 will be described. [1-5-1. Main control main process] Next, with reference to FIGS. 13 to 16, the main process ( main control main process) executed by the main CPU 201 will be described. FIGS. 13 to 16 are flowcharts showing an example of the main control main process in the first pachinko game machine.

[0209] The main CPU 201 first determines whether the power-off signal is at the High level (S 11). Although not shown, it goes without saying that the main CPU 201 sets the stack pointer and the address of the interrupt vector table prior to S11.

[0210] If it is determined in S11 that the power-off signal is not at the High level (when S11 is a NO determination case), the main CPU 201 repeats the determination process of S11.

[0211] ​​​On the other hand, if it is determined in S11 that the power interruption signal is at a high level (S11 is Y If the determination is ES, the main CPU 201 shifts the process to S12.

[0212] In S12, the main CPU 201 turns on the backup clear switch 176 and the setting In this process, the backup clearing switch 174 is cleared (S12). The on / off state of the switch 176 and the on / off state of the setting key 174 are saved. That is, the backup clear switch 176 and the setting key 174 are turned on / off. The OFF state is stored in the start control flag area in the main RAM 203. The game permission flag is set to OFF. The main CPU 201 executes the process of S12. After that, the process proceeds to S13.

[0213] In S13, the main CPU 201 performs a wait process. The control circuit 300 is waiting for startup. In this case, the startup waiting time (wait period) is, for example, For example, 12000.07 msec. After executing the process of S13, the main CPU 201 Thereafter, the process proceeds to S14.

[0214] During the waiting for the sub-control circuit 300 to start, the main CPU 201 For example, the check process for the interrupt request signal, the output process for the WDT when an interrupt request signal occurs, It is also possible to perform output processing of various sensor initialization signals during timing.

[0215] In S14, the main CPU 201 checks whether the power failure before the start (the previous time) was a normal power failure. In this process, the power interruption detection flag stored in the power interruption detection flag area in the main RAM 203 is determined. Based on the obtained value, it is determined whether it is a normal power-off or an abnormal power-off.

[0216] If it is determined in S14 that it is not a normal power-off (when S14 is NO), the main CPU 201 transfers the process to S18. The main CPU 201 transfers the process to S18.

[0217] On the other hand, if it is determined in S14 that it is a normal power-off (when S14 is YES), the main CPU 201 calculates the checksum value of the work area stored in the main RAM 203 (S15), and then performs a collation process on the checksum value of the work area (S16). After executing the process of S16, the main CPU 201 transfers the process to S17. In S17, the main CPU 201 determines whether the collation result is abnormal.

[0218] If it is determined in S17 that the collation result is not abnormal, that is, normal (when S17 is NO), the main CPU 201 transfers the process to S22. Note that the processes after S22 will be described later.

[0219] If it is determined in S17 that the collation result is abnormal, that is, not normal (when S17 is YES), the main CPU 201 transfers the process to S18. Note that the processes after S22 will be described later. The processes after S22 will be described later.

[0220] On the other hand, if it is determined in S17 that the collation result is abnormal, that is, not normal (when S17 is YES), the main CPU 201 transfers the process to S18. The main CPU 201 transfers the process to S18.

[0221] In S18, the main CPU 201 determines whether at least one of the setting key 174 and the backup clear switch 176 is off. That is, if both the setting key 174 and the backup clear switch 176 are on, it is a NO determination, and if both the setting key 174 and the backup clear switch 176 are off, it is a NO determination, and if both the setting key 174 and the backup clear switch 176 are off, it is a NO determination, and if both the setting key 174 and the backup clear switch 176 are off, In some cases, and either the setting key 174 or the backup clear switch 176 If either one is off, the determination is YES.

[0222] In S18, at least If it is determined that neither the setting key 174 nor the backup clear switch 176 is off, that is, both are on (when the determination in S18 is NO determination case), the main CPU 201 transfers the process to S21. Note that the process of S21 will be described later.

[0223] On the other hand, in S18, if it is determined that at least either one of the setting key 174 and the backup clear switch 176 is off (when the determination in S18 is YES determination case), the main CPU 201 transfers the process to S19.

[0224] In S19, the main CPU 201 sets the security signal of the external terminal to ON. After executing the process of S19, the main CPU 201 transfers the process to S20.

[0225] In S20, the main CPU 201 performs error display processing on the performance display monitor 170 (see Fig. 6). This processing sets error display data to the output port of I / O port 2 05 to which a signal is output to the performance display monitor 170. As a result, a predetermined LED in the performance display monitor 170 lights up, and an error display is performed. After executing the process of S2 0, the main CPU 20 enters an infinite loop.

[0226] In this way, when the previous power failure was not a normal power failure, or when the verification result of the checksum value of the work area stored in the main RAM 203 was not normal, the setting key 174 and the backup clear switch 176 are used. Until it is determined that both the call and backup clear switch 176 are on, the first pa In the pachinko gaming machine, the execution of the game cannot be made possible.

[0227] Next, the process of S21 will be described. In S21, the main CPU 201 stores a value indicating that it is a setting change in the startup control flag area in the main RAM 203. This process is a process performed at the time of abnormal startup, and is designed to store again the value indicating that it is a setting change. After the main CPU 201 executes the process of S21, the process proceeds to S 22.

[0228] In S22, the main CPU 201 performs a clearing process on the XINT detection flag area and the power-off detection flag area in the main RAM 203 (S22). After the main CPU 201 executes the process of S22, the process proceeds to S23.

[0229] In S23, the main CPU 201 performs a startup state determination process. In this process, based on the value of the startup control flag stored in the startup control flag area in the main RAM 203, the current startup state (power-off recovery / setting change / setting confirmation / RAM clear) is determined. After the main C PU 201 executes the process of S23, the process proceeds to S24.

[0230] In S24, the main CPU 201 performs a RAM setting process at startup. In this process a clearing process of the work area (volatile area) in the main RAM 203 that manages flags and the like ( for example, construction of the work area and address setting, etc.) is performed. Note that this process is commonly performed both at the time of power-off recovery and at the time of initialization, and the backup area is not cleared. After executing the process of S24, the main CPU 201 transfers the process to S25.

[0231] In S25, the main CPU 201 performs startup initial setting processing. In this processing, initial setting processing according to the current startup state (power-off recovery / setting change / setting confirmation / RAM clear) is performed. Note that the details of the startup initial setting processing will be described later with reference to FIG. 17. After executing the process of S25, the main CPU 201 transfers the process to S26.

[0232] In S26, the main CPU 201 performs interrupt prohibition processing. The main CPU 201 transfers the process to S27 after executing the process of S26.

[0233] In S27, the main CPU 201 performs power-off processing. The main CPU 201, after executing the process of S 27, transfers the process to S28. Note that the details of the power-off processing will be described later with reference to FIG. 18.

[0234] In S28, the main CPU 201 performs update processing of the initial value random number. In this processing , update processing of the initial value random number of various random number counters (for example, random number counter for determining a big win of a special symbol, etc.) is performed. The main CPU 201 transfers the process to S2 9 after executing the process of S28.

[0235] In S29, the main CPU 201 determines whether or not it is in a game permission state. This determination process is performed based on the value of the game permission flag.

[0236] If it is determined in S29 that it is not in a game permission state (if S29 is a NO determination), the me in CPU 201 transfers the process to S30.

[0237] On the other hand, when it is determined in S29 that the game is in an authorized state (when S29 is a YES determination), the main CPU 201 transfers the process to S31. In this case, the main CPU 201 transfers the process to S31.

[0238] In S30, the main CPU 201 performs an interrupt permission process. After executing the process of S30, the main CPU 201 returns the process to S26 and performs the processes after S26. After executing the process of S30, the main CPU 201 returns the process to S26 and performs the processes after S26.

[0239] In S31, the main CPU 201 performs a register save process. After executing the process of S31, the main CPU 201 transfers the process to S32. After executing the process of S31, the main CPU 201 transfers the process to S32.

[0240] In S32, the main CPU 201 performs a performance display monitor aggregation calculation process. In this process, various base values are calculated and updated. Also, this process is performed using an area (outside the area) separate from the work area in the main RAM 203. After executing the process of S32, the main CPU 201 transfers the process to S33. In this process, various base values are calculated and updated. Also, this process is performed using an area (outside the area) separate from the work area in the main RAM 203. After executing the process of S32, the main CPU 201 transfers the process to S33. After executing the process of S32, the main CPU 201 transfers the process to S33.

[0241] In S33, the main CPU 201 performs a restoration process of the register saved in S31. After executing the process of S33, the main CPU 201 transfers the process to S34. After executing the process of S33, the main CPU 201 transfers the process to S34.

[0242] In S34, the main CPU 201 performs an interrupt permission process. After executing the process of S34, the main CPU 201 transfers the process to S35. After executing the process of S34, the main CPU 201 transfers the process to S35.

[0243] In S35, the main CPU 201 determines whether the system cycle time has elapsed. The system cycle time is, for example, 6 msec which is three times the interrupt cycle (for example, 2 msec). The system cycle time is, for example, 6 msec which is three times the interrupt cycle (for example, 2 msec). In this case, the system cycle time is 6 msec.

[0244] If it is determined in S35 that the system cycle time has not elapsed (when S35 is determined as NO), the main CPU 201 returns the process to the process of S26 and performs the processes after S26. On the other hand, if it is determined in S35 that the system cycle time has elapsed (when S35 is determined as YES), the main CPU 201 moves the process to S36.

[0245] In S36, the main CPU 201 performs the process of subtracting 1 three times from the value of the interrupt counter stored in the interrupt counter area of the main RAM 203. By this process, the value of the interrupt counter that manages the interrupt prohibited section within the main control main process is reset. After executing the process of S36, the main CPU 201 moves the process to S37.

[0246] In S36, the main CPU 201 performs the process of subtracting 1 three times from the value of the interrupt counter stored in the interrupt counter area of the main RAM 203. By this process, the value of the interrupt counter that manages the interrupt prohibited section within the main control main process is reset. After executing the process of S36, the main CPU 201 moves the process to S37. main CPU 201 moves the process to S37 after executing the process of S36.

[0247] In this embodiment, within the main control main process, before executing various processes related to game control (for example, the processes of S37 to S44) described later, an interrupt prohibited section of, for example, 6 msec (the process section of S26 to S35) is provided. Therefore, in this embodiment, various processes related to game control described later are executed, for example, every 6 msec (per system cycle). In this embodiment, an example in which the interrupt prohibited section is three times the interrupt period has been described, but it is not limited to this.

[0248] In S37, the main CPU 201 performs the update process of the system timer. The system timer is a timer that manages the system cycle (for example, 6 msec). The value of the system timer is stored in the system cycle management timer area within the work area of the main RAM 203. After executing the process of S37, the main CPU 201 moves the process to S38. After executing the process of S37, the main CPU 201 moves the process to S38.​​​​​​​​​​

[0249] In S38, the main CPU 201 performs main control command transmission / reception processing. In this processing mainly, command transmission / reception processing for payout control is performed. After executing the processing of S 38, the main CPU 201 transfers the processing to S39.

[0250] In S39, the main CPU 201 performs special symbol control processing. In this processing, processing related to the special symbol game is performed. Details of this special symbol control processing will be described later with reference to FIG. 1 9. After executing the processing of S39, the main CPU 201 transfers the processing to S 40.

[0251] In S40, the main CPU 201 performs normal symbol control processing. In this processing, processing related to the normal symbol game is performed. Details of this normal symbol control processing will be described later with reference to FIG. 30. After executing the processing of S40, the main CPU 201 transfers the processing to S41.

[0252] In S41, the main CPU 201 performs game operation display unit control processing. In this processing, setting processing of display data output to each display unit (for example, the first special symbol display unit 163, the second special symbol display unit 164, etc.) of the LED unit 160 is performed. After executing the processing of S41, the main CPU 2 01 transfers the processing to S42.

[0253] In S42, the main CPU 201 performs game information data generation processing. In this processing control processing of the external terminal board pulse signal, setting processing of output data, generation processing of the test firing test signal etc. are performed. Note that the generation processing of the test firing test signal is different from the work area in the main RAM 203 It is performed using another area (outside the area). The main CPU 201 executes the process of S42 and then transfers the process to S43.

[0254] In S43, the main CPU 201 performs port output processing. In this process, a set (transfer) of output data to the command output port 206 (see FIG. 6) is performed. The main CPU 201 executes the process of S43 and then transfers the process to S44.

[0255] In S44, the main CPU 201 performs state monitoring processing. In this process, firing position determination processing, game abnormality detection determination processing, payout abnormality detection determination processing, etc. are performed. In the firing position determination processing, if there is a change in the firing position (for example, right shot or left shot), a firing position command is reserved for transmission. In the game abnormality detection determination processing, if there is an abnormality, a game abnormality detection command is reserved for transmission. In the payout abnormality detection determination processing, if there is an abnormality, a payout abnormality detection command is reserved for transmission. The main CPU 201 executes the process of S44 and then returns the process to S26 and performs the processes after S26.

[0256] [1-5-2. Initial setting process at startup] Next, with reference to FIG. 17, the initial setting process at startup performed in S25 during the main control main process (see FIGS. 13 to 16) will be described. FIG. 17 is a flowchart showing an example of the initial setting process at startup in the first pachinko game machine.

[0257] The main CPU 201 first performs a process of loading the startup control flag (S51). The main CPU 201 executes the process of S51 and then transfers the process to S52.

[0258] ​​​​​​In S52, the main CPU 201 determines whether the value of the startup control flag indicates power failure recovery.

[0259] If it is determined in S52 that the value of the startup control flag does not indicate power failure recovery (if S52 is a NO determination), the main CPU 201 transfers the process to S54.

[0260] On the other hand, if it is determined in S52 that the value of the startup control flag indicates power failure recovery (if S52 is a YES determination), the main CPU 201 transfers the process to S53.

[0261] In S53, the main CPU 201 performs second normal game pre-processing. Details of this second normal game pre-processing will be described later with reference to FIG. 37. When the second normal game pre-processing is performed the game permission flag is set to on, and the game is in a permitted state. After executing the process of S53, the main CPU 201 ends the startup initial setting process and returns the process to the main control main process ( see FIGS. 13 to 16).

[0262] In S54, the main CPU 201 determines whether the value of the startup control flag indicates setting change or setting confirmation.

[0263] If it is determined in S54 that the value of the startup state flag does not indicate setting change or setting confirmation, that is, if it is determined that the value indicates RAM clear (if S54 is a NO determination), the main CPU 201 transfers the process to S56.

[0264] On the other hand, if it is determined in S54 that the value of the startup state flag indicates setting change or setting confirmation (if S54 is a YES determination), the main CPU 201 transfers the process to S55. ​​​​​​

[0265] In S55, the main CPU 201 performs the transmission reservation process for the setting operation command. Also, the setting operation command reserved for transmission in this process is sent to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later). After executing the process of S55, the main CPU 201 ends the startup initial setting process and returns the process to the main control main process (see FIGS. 13 to 16).

[0266] In S56, the main CPU 201 performs the first normal game pre-processing. For details of this first normal game pre-processing, refer to FIG. 36 and it will be described later. When the first normal game pre-processing is performed, the game permission flag is set to on, and the game permission state is established. After executing the process of S56, the main CPU 201 ends the startup initial setting process and returns the process to the main control main process (see FIGS. 13 to 16).

[0267] [1-5-3. Power-off process] Next, referring to FIG. 18, the power-off process performed in S27 during the main control main process (see FIGS. 13 to 16) will be described. FIG. 18 is a flowchart showing an example of the power-off process in the first pachinko game machine.

[0268] The main CPU 201 first determines whether the XINT detection flag is on (S 61).

[0269] If it is determined in S61 that the XINT detection flag is not on (when S61 is a NO determination), the main CPU 201 ends the power-off process and returns the process to the main control main process (see FIGS. 13 to 16).

[0270] On the other hand, when it is determined in S61 that the XINT detection flag is on (when S61 is Y in the case of ES determination), the main CPU 201 transfers the process to S62.

[0271] In S62, the main CPU 201 performs a checksum value calculation process. The main C PU 201 transfers the process to S63 after executing the process of S62.

[0272] In S63, the main CPU 201 stores the checksum value and the value of the power-off detection flag respectively in corresponding predetermined storage areas in the main RAM 203. In this case, it is stored in the backup area of the main RAM 203. The main CPU 201 transfers the process to S64 after executing the process of S63. In S64, the main CPU 201 performs a clearing process of the XINT detection flag. Then, after executing the process of S64, the main CPU 201 performs a RAM access prohibition value setting process

[0273] (S65). The main CPU 201 transfers the process to S66 after executing the process of S65. In S66, the main CPU 201 repeatedly performs a CPU reset waiting process until power-off. In S66, the main CPU 201 repeatedly performs a CPU reset waiting process until power-off. The main CPU 201 transfers the process to S66 after executing the process of S65.

[0274] In S66, the main CPU 201 repeatedly performs a CPU reset waiting process until power-off. Repeat.

[0275] [1-5-4. Special symbol control process] Next, with reference to FIG. 19, the special symbol control process executed by the main CPU 201 will be described. FIGS. 19 and 20 are flowcharts showing an example of the special symbol control process performed in S39 during the main control main process (see FIGS. 13 to 16) in the first pachinko game machine. In the first pachinko game machine, FIGS. 19 and 20 show an example of the special symbol control process performed in S39 during the main control main process (see FIGS. 13 to 16). In the first pachinko game machine, FIGS. 19 and 20 show an example of the special symbol control process performed in S39 during the main control main process (see FIGS. 13 to 16). chart.

[0276] As shown in FIG. 19, first, in S71, the main CPU 201 loads the control status number of the second special symbol. The control status number of the special symbol is a number indicating the status of the control process regarding the variable display of each special symbol (special symbol game). After executing the process of S71, the main CPU 201 transfers the process to S72. The control status number of the special symbol is a number indicating the status of the control process regarding the variable display of each special symbol (special symbol game). After executing the process of S71, the main CPU 201 transfers the process to S72. After executing the process of S71, the main CPU 201 transfers the process to S72.

[0277] Although not shown, when executing the special symbol control process, the main CPU 201 performs an address setting process of setting the addresses of the work areas of each special symbol in the main RAM 203 to a predetermined register prior to the process of S71. Although not shown, when executing the special symbol control process, the main CPU 201 performs an address setting process of setting the addresses of the work areas of each special symbol in the main RAM 203 to a predetermined register prior to the process of S71. Although not shown, when executing the special symbol control process, the main CPU 201 performs an address setting process of setting the addresses of the work areas of each special symbol in the main RAM 203 to a predetermined register prior to the process of S71.

[0278] Also, although not shown, when executing the special symbol control process, the main CPU 201 also performs a process of checking the hold count of the first special symbol and the hold count of the second special symbol. Then, when the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the second special symbol. The demo display commands reserved in this process are transmitted to the sub-control circuit 300 in the production control command transmission process during the next system timer interrupt process (see S242 in FIG. 32 described later). When the sub-control circuit 300 receives the demo display command, if such a demo display command is a demo display command for the main special symbol, the sub-CPU 301 performs a demo display effect. The main special symbol will be described in the sub-control process described later. Also, although not shown, when executing the special symbol control process, the main CPU 201 also performs a process of checking the hold count of the first special symbol and the hold count of the second special symbol. Then, when the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the second special symbol. The demo display commands reserved in this process are transmitted to the sub-control circuit 300 in the production control command transmission process during the next system timer interrupt process (see S242 in FIG. 32 described later). When the sub-control circuit 300 receives the demo display command, if such a demo display command is a demo display command for the main special symbol, the sub-CPU 301 performs a demo display effect. The main special symbol will be described in the sub-control process described later. Then, when the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the second special symbol. Then, when the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the second special symbol. Then, when the hold count of the first special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the first special symbol, and when the hold count of the second special symbol is "0" for a certain period of time or more, the main CPU 201 performs a reserved process for transmitting a demo display command for the second special symbol. The demo display commands reserved in this process are transmitted to the sub-control circuit 300 in the production control command transmission process during the next system timer interrupt process (see S242 in FIG. 32 described later). The demo display commands reserved in this process are transmitted to the sub-control circuit 300 in the production control command transmission process during the next system timer interrupt process (see S242 in FIG. 32 described later). The demo display commands reserved in this process are transmitted to the sub-control circuit 300 in the production control command transmission process during the next system timer interrupt process (see S242 in FIG. 32 described later). When the sub-control circuit 300 receives the demo display command, if such a demo display command is a demo display command for the main special symbol, the sub-CPU 301 performs a demo display effect. When the sub-control circuit 300 receives the demo display command, if such a demo display command is a demo display command for the main special symbol, the sub-CPU 301 performs a demo display effect. The main special symbol will be described in the sub-control process described later.

[0279] In S72, the main CPU 201 determines whether the second special symbol is at the timing of starting variable display based on the control state of the second special symbol loaded in S71. Based on the number, it is determined whether the second special symbol is at the timing of starting variable display.

[0280] If it is determined in S72 that the second special symbol is not at the timing of starting variable display (when S 72 is a NO determination), that is, when any process related to the second special symbol is being executed the main CPU 201 transfers the process to S73. For example, during the execution of the big win game control process based on the result of the winning determination process of the second special symbol, a NO determination is made in S72. During the execution of the big win game control process based on the result of the winning determination process of the second special symbol, a NO determination is made in S72.

[0281] On the other hand, if it is determined in S72 that the second special symbol is at the timing of starting variable display (when S72 is a YES determination), the main CPU 201 transfers the process to S74.

[0282] In S73, the main CPU 201 performs special symbol management processing. Details of this special symbol management processing will be described later with reference to FIG. 20. After executing the process of S73, the main CPU 201 transfers the process to S74.

[0283] In S74, the main CPU 201 loads the control state number of the first special symbol. After executing the process of S74, the main CPU 201 transfers the process to S75.

[0284] In S75, the main CPU 201 determines whether the first special symbol is at the timing of starting variable display based on the control state number of the first special symbol loaded in S74.

[0285] If it is determined in S75 that the first special symbol is not at the timing of starting variable display (when S When 75 is a NO determination), that is, when any process related to the first special symbol is being executed the main CPU 201 transfers the process to S76. For example, during the execution of the big win game control process based on the result of the winning determination process of the first special symbol, a NO determination is made at S75.

[0286] On the other hand, when it is determined at S75 that the first special symbol is at the timing of starting variable display (when S75 is a YES determination), the main CPU 201 transfers the process to S77.

[0287] At S76, the main CPU 201 performs the special symbol management process. As described above, details of the special symbol management process will be described later with reference to FIG. 20. After executing the process of S76, the main CPU 201 transfers the process to S77.

[0288] At S77, the main CPU 201 loads the control state number of the second special symbol. After executing the process of S77, the main CPU 201 transfers the process to S78.

[0289] At S78, the main CPU 201 determines whether the second special symbol is at the timing of starting variable display based on the control state number of the second special symbol loaded at S77.

[0290] When it is determined at S78 that the second special symbol is not at the timing of starting variable display (when S 78 is a NO determination), the main CPU 201 transfers the process to S80.

[0291] On the other hand, when it is determined at S78 that the second special symbol is at the timing of starting variable display (when S 78 is a YES determination), that is, when any process related to the second special symbol is executed ​If variable display can be started without any issues, the main CPU 201 transfers the process to S79.

[0292] In S79, the main CPU 201 performs special symbol management processing. As described above, details of the special symbol management processing will be described later with reference to FIG. 20. The main CPU 201 transfers the process to S80 after executing the process of S79.

[0293] In S80, the main CPU 201 loads the control state number of the first special symbol. The main CPU 201 transfers the process to S81 after executing the process of S80.

[0294] In S81, the main CPU 201 determines whether the first special symbol is at the timing of starting variable display based on the control state number of the first special symbol loaded in S80.

[0295] If it is determined in S81 that the first special symbol is not at the timing of starting variable display (when S 81 is a NO determination), the main CPU 201 ends the special symbol control processing and transfers the process to the main control main processing (see FIGS. 13 to 16).

[0296] On the other hand, if it is determined in S81 that the first special symbol is at the timing of starting variable display (when S 81 is a YES determination), that is, when no processing related to the first special symbol has been executed at all and variable display can be started, the main CPU 201 transfers the process to S82.

[0297] In S82, the main CPU 201 performs special symbol management processing. As described above, details of the special symbol management processing will be described later with reference to FIG. 20. The main CPU 201 ends the special symbol control processing after executing the process of S82 and transfers the process to the main control main processing ( (Refer to FIGS. 13 to 16) and return.

[0298] Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described special symbol control process (S7 1 to S82) within the interrupt prohibition section.

[0299] As described above, in this embodiment, when any process related to the second special symbol is being executed, when any process related to the first special symbol is being executed, when no process related to the second special symbol is being executed and variable display can be started, when no process related to the first special symbol is being executed and variable display can be started, in this order of priority, the special symbol management process described below is executed.

[0300] [1-5-5. Special Symbol Management Process] Next, with reference to FIG. 20, the special symbol management process executed by the main CPU 201 in S73, S76, S7 9, and S82 during the special symbol control process (refer to FIG. 19) will be described. FIG. 20 is a flowchart showing an example of the special symbol management process in the first pachinko gaming machine.

[0301] Note that, for example, when the special symbol management process is called and executed in S73 or S79 during the special symbol control process, the second special symbol is the processing target, and when the special symbol management process is called and executed in S76 or S82 during the special symbol control process, the first special symbol is the processing target.

[0302] Also, the numerical values (from "0" to "5") described in parentheses on the right side of each process shown in FIG. 20 are the control state numbers of the special symbols that are the processing targets. The main CPU 201 corresponds to the control state numbers. By executing each corresponding process, a special symbol game is advanced.

[0303] The main CPU 201 first determines whether the waiting time for the special symbol is 0 (S9 1).

[0304] If it is determined in S91 that the waiting time for the special symbol is not 0 (when S91 is a NO determination case), the main CPU 201 ends the special symbol management process and returns the process to the special symbol control process (see Fig. 19).

[0305] On the other hand, if it is determined in S91 that the waiting time for the special symbol is 0 (when S91 is a YE S determination case), the main CPU 20 moves the process to S92.

[0306] In S92, the main CPU 20 loads the control state number of the special symbol. After the main CPU 201 executes the process of S92, it moves the process to S93. Note that the main C PU 201 performs the processes after S93 based on the control state number read in the process of S92 .

[0307] In S93, the main CPU 20 performs the special symbol variable display start process. This S9 3 process is a process performed when the control state number of the special symbol is "0". The details of this special symbol variable display start process will be described later with reference to Fig. 21. When the control state number of the special symbol is not "0", the main CPU 20 moves the process to S94.

[0308] In S94, the main CPU 20 performs the special symbol variable display end process. This S9 4 process is a process performed when the control state number of the special symbol is "1". The details of this special For details of the process for ending the display of the special symbol variation, refer to FIGS. 22 and 23 and it will be described later. In particular When the control state number of the special symbol is not "1", the main CPU 201 transfers the process to S95.

[0309] In S95, the main CPU 201 performs a special symbol game determination process. This process of S95 is a process that is performed when the control state number of the special symbol is "2". For details of this special symbol game determination process, refer to FIGS. 24 and 25 and it will be described later. When the control state number of the special symbol is not "2", the main CPU 201 transfers the process to S96.

[0310] In S96, the main CPU 201 performs a big winning opening preparation process. This process of S96 is a process that is performed when the control state number of the special symbol is "3". For details of this big winning opening preparation process, refer to FIG. 27 and it will be described later. When the control state number of the special symbol is not "3", the main CPU 201 transfers the process to S97.

[0311] In S97, the main CPU 201 performs a big winning opening control process. This process of S97 is performed when the control state number of the special symbol is "4". For details of this big winning opening control process, refer to FIG. 28 and it will be described later. When the control state number of the special symbol is not "4", the main CPU 201 transfers the process to S98.

[0312] In S98, the main CPU 201 performs a jackpot end process. This process of S98 is a process that is performed when the control state number of the special symbol is "5". For details of this jackpot end process, refer to FIG. 29 and it will be described later.

[0313] ​After the main CPU 201 finishes the processing of S93 to S98, it returns the processing to the special symbol control processing ( see FIG. 19). Note that when the main CPU 201 is called at S73 during the special symbol control processing in the special symbol management processing, it returns the processing to S74. When it is called at S76, it returns the processing to S77. When it is called at S79, it returns the processing to S80 and when it is called at S82, the special symbol control processing also ends.

[0314] [1-5-6. Special Symbol Variable Display Start Processing] Next, referring to FIG. 21, the special symbol variable display start processing executed by the main CPU 201 during S93 in the special symbol management processing (see FIG. 20) will be described. FIG. 21 is a flowchart showing an example of the special symbol variable display start processing in the first pachinko game machine.

[0315] Note that when the special symbol variable display start processing is called at S93 during the special symbol management processing targeting the first special symbol, the first special symbol becomes the processing target. Similarly, when the special symbol variable display start processing is called at S93 during the special symbol management processing targeting the second special symbol, the second special symbol becomes the processing target.

[0316] As shown in FIG. 21, the main CPU 201 first determines whether the control state number of the special symbol is " 0" (S101).

[0317] If it is determined in S101 that the control state number of the special symbol is not "0" (when S101 is a NO determination), the main CPU 201 ends the special symbol variable display start processing and returns the processing to the special symbol management processing (see FIG. 20).

[0318] ​​On the other hand, when it is determined in S101 that the control state number of the special symbol is "0" (when S 101 is a YES determination), the main CPU 201 transfers the process to S102.

[0319] In S102, the main CPU 201 determines whether the special symbol pause flag is off. The special symbol pause flag is a flag that stops the progress of the game so as not to proceed to the next process. Therefore, in this S102, even if S101 is a YES determination (that is, even if the start condition of the special symbol is satisfied), if the special symbol pause flag is not off but on (when S102 is a NO determination), the special symbol variable display start process does not proceed and ends.

[0320] When it is determined in S102 that the special symbol pause flag is not off but on (when S102 is a NO determination), as described above, the special symbol variable display start process does not proceed, and the main CPU 201 ends the special symbol variable display start process. After that, the main CP U201 returns the process to the special symbol management process (see Fig. 20).

[0321] On the other hand, when it is determined in S102 that the special symbol pause flag is off (when S102 is a YES determination), the main CPU 201 transfers the process to S103.

[0322] In S103, the main CPU 201 performs a shift process of the start information of the special symbol. After executing the process of S103, the main CPU 201 transfers the process to S104.

[0323] In S104, the main CPU 201 performs a winning determination process of the special symbol. This process Then, referring to the special symbol winning determination table (see FIG. 6), the winning determination of the special symbol is performed using the random number value for special symbol big win determination . In this embodiment, it is determined whether it is a big win, a small win, or a loss . In the winning determination process of the special symbol, first, a determination process as to whether it is a big win is performed. If it is determined that it is not a big win in this process, a determination process as to whether it is a small win is performed. If it is determined that it is not a small win in this process, it is determined that it is a loss . After executing the process of S104, the main CPU 201 transfers the process to S105 .

[0324] In S105, the main CPU 201 performs special symbol determination processing. This process is a process of determining or deciding the stop symbol of the special symbol corresponding to the result (for example, big win, small win, or loss) of the winning determination process of the special symbol (S104) . In this process, referring to the special symbol determination table (see FIG. 10), using the symbol random number value of the special symbol, the above-mentioned "selection symbol command when winning" and "symbol specification command" are determined. In this embodiment, since there is one type of loss category, when the winning determination process of the special symbol is a loss, it is not necessary to determine the stop symbol . After executing the process of S105, the main CPU 201 transfers the process to S106 .

[0325] In S106, the main CPU 201 performs big win type determination processing. This process is a process of determining or deciding the type of such big win when the result of the winning determination process of the special symbol is, for example, a big win . In this process, referring to the big win type determination table (see FIG. 11), according to the "selection symbol command when winning" determined in the special symbol determination process (S105), the big win type is determined or decided . In this process, referring to the big win type determination table (see FIG. 11), according to the "selection symbol command when winning" determined in the special symbol determination process (S105), the big win type is determined or decided The type of win is determined. In this embodiment, there are multiple types of big wins, but there may be only one type of big win. Furthermore, instead of or in addition to having multiple types of big wins, multiple types of other wins (e.g., small wins) may be provided, or multiple types of losses may be provided. After executing the process of S106, the main CPU 201 transfers the process to S107.

[0326] In S107, the main CPU 201 performs a special symbol variation pattern determination process. This process is a process for determining or judging the variation pattern of the special symbol. In this process, with reference to the variation pattern table (see FIG. 12), for example, according to the type of special symbol, the result of the win determination process (S104) for the special symbol, the reach determination random number value and / or the production selection random number value, etc., the variation pattern of the special symbol is determined. In this embodiment, in the normal game state where left-handed play is recommended, the variation pattern of the special symbol is determined by referring to the variation pattern table for the special symbol for low start (see FIG. 12(A)), and in the game state where right-handed play is recommended (e.g., high-probability short game state, high-probability non-short game state, low-probability short game state), the variation pattern of the special symbol is determined by referring to the variation pattern table for the special symbol for high start (see FIG. 12(B)). After executing the process of S107, the main CPU 201 transfers the process to S10 8. 8.

[0327] In S108, the main CPU 201 performs a special symbol variable display time setting process. In this process, with reference to the variation pattern table (see FIG. 12), the variation time corresponding to the variation pattern determined in the special symbol variation pattern determination process (S107) is the variation time of the special symbol. It is determined as time. After executing the process of S108, the main CPU 201 transfers the process to S109.

[0328] In S109, the main CPU 201 performs a process of setting "1" in the control state number of the special symbol. By performing the process of setting the control state number of the special symbol to "1" and switching the control state number in this way, after the end of this special symbol variable display start process, a special symbol variable display end process (refer to S94 in FIG. 20) will be performed. After executing the process of S109, the main CPU 2 01 transfers the process to S110. In S110, the main CPU 201 performs a game state designation parameter setting process.

[0329] In this process, for example, update processing of parameters (such as the number of remaining probability variation times and the number of remaining time shortening times, etc.) that replace the game state stored in a predetermined area in the main RAM 203 is performed. After executing the process of S110, the main CPU 201 transfers the process to S111. In S111, the main CPU 201 performs a game state management process. In this process, mainly, update processing of various flags related to the management of the game state (such as a probability variation flag and a time shortening flag, etc.) is performed. After executing the process of S111, the main CPU 201 transfers the process to S112

[0330] In S112, the main CPU 201 performs a transmission reservation process for a special symbol effect start command. Note that the special symbol effect start command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (refer to S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S112, the main CPU 201 transfers the process to

[0331] In S112, the main CPU 201 performs a transmission reservation process for a special symbol effect start command. Note that the special symbol effect start command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (refer to S242 in FIG. 32 described later) during the next system timer interrupt process. In this process, it is transmitted to the sub-control circuit 300.

[0332] In addition, the main CPU 201 sets an interruption prohibited section and executes the above-mentioned special symbol variable display start process. (especially, game status management processing (S111) and special pattern performance start command transmission reservation processing It is preferable to perform the above process (S112) within an interrupt disabled section.

[0333] [1-5-7. Special pattern variable display end processing] Next, referring to FIG. 22 and FIG. 23, in S94 of the special symbol management process (see FIG. 20), The special symbol variable display end process executed by the main CPU 201 will be described. 2 and 23 show an example of a special symbol variable display end process in the first pachinko gaming machine. 6 is a flowchart.

[0334] In addition, the special pattern variable display end process is during the special pattern management process for the first special pattern. When called in S94, the first special symbol is the target for processing. The display termination process was called in S94 during the special symbol management process for the second special symbol. In this case, the second special symbol is the processing target. In addition, the special symbol variable display end processing described below In this case, the special design of the person who is the subject of the processing is simply called the "special design", and the special design of the person who is not the subject of the processing is simply called the "special design". The special symbol is referred to as the "other special symbol."

[0335] First, the main CPU 201 determines whether the control state number of the special symbol is "1". (S121).

[0336] If it is determined in S121 that the control state number of the special symbol is not "1" (S121 If the result is NO, the main CPU 201 ends the special symbol variable display end process and Return to the special symbol management process (see FIG. 20).

[0337] On the other hand, when it is determined in S121 that the control state number of the special symbol is "1" (when S 121 is a YES determination), the main CPU 201 transfers the process to S122.

[0338] In S122, the main CPU 201 loads the special symbol pause flag value. The main CPU 201 transfers the process to S123 after executing the process of S122.

[0339] In S123, the main CPU 201 determines whether the special symbol pause flag is off based on the special symbol pause flag value loaded in S122. value.

[0340] When it is determined in S123 that the special symbol pause flag is not off, that is, it is on (when S123 is a NO determination), the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0341] On the other hand, when it is determined in S123 that the special symbol pause flag is off (when S123 is a YES determination), the main CPU 201 transfers the process to S124.

[0342] In S124, the main CPU 201 sets the control state number of the special symbol to "2". In this way, by performing the process of setting the control state number of the special symbol to "2" and switching the control state number, after the end of this special symbol variable display end process, the special symbol game judgment process (see S95 in FIG. 20) will be performed. The main CPU 201 transfers the process to S12 5 after executing the process of S12 4.

[0343] In S125, the main CPU 201 performs the reservation process for transmitting the special symbol effect stop command. In this process, the process of stopping the variable display of the special symbol is also performed. Note that the special symbol effect stop command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S125, the main CPU 201 transfers the process to S126.

[0344] In S126, the main CPU 201 increments the value of the symbol determination number counter by 1. The symbol determination number counter is a counter for counting the number of times the special symbol is determined (the number of times the special symbol game is executed), and the counted value is stored in a predetermined area in the main RAM 203. For example, a counter for managing the number of games of the special symbol game performed under a specific state such as the remaining number of probability variation times or the remaining number of time shortening times may be provided, but the number of games of the special symbol game under a specific state may be managed by the symbol determination number counter. After executing the process of S126, the main CPU 201 transfers the process to S127.

[0345] In S127, the main CPU 201 determines whether the result of the winning determination process of the special symbol (see S104 in FIG. 21) is a minor win.

[0346] In S127, when it is determined that the result of the winning determination process of the special symbol (see S104 in FIG. 21) is not a minor win (when S127 is a NO determination), the main CPU 201 transfers the process to S129.

[0347] On the other hand, in S127, when the result of the winning determination process of the special symbol (see S104 in FIG. 21) is When it is determined that it is a small win (when S127 is YES), the main CPU 201 transfers the process to S128.

[0348] In S128, the main CPU 201 sets the special symbol pause flag for the other special symbol. By performing this process, it is possible to prevent the variable display of the other special symbol from starting or stopping during the execution of the small win game control process. After the main CPU 201 executes the process of S128, it transfers the process to S129.

[0349] In S129, the main CPU 201 determines whether the result of the winning determination process of the special symbol (refer to S10 4 in FIG. 21) is a big win.

[0350] In S129, when it is determined that the result of the winning determination process of the special symbol (refer to S104 in FIG. 21) is not a big win (when S129 is NO), the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (refer to FIG. 20).

[0351] On the other hand, in S129, when it is determined that the result of the winning determination process of the special symbol (refer to S104 in FIG. 21) is a big win (when S129 is YES), the main CPU 201 transfers the process to S130.

[0352] In S130, the main CPU 201 sets the special symbol pause flag for the other special symbol. By performing this process, it is possible to prevent the variable display of the other special symbol from starting during the execution of the big win game control process. After the main CPU 201 executes the process of S1 30, it transfers the process to S131.

[0353] ​In S131, the main CPU 201 determines whether or not the other special symbol is being variably displayed. (S131).

[0354] If it is determined in S131 that the other special symbol is not being variably displayed (when S131 is an NO determination), the main CPU 201 ends the special symbol variable display end process and returns the process to the special symbol management process (see FIG. 20).

[0355] On the other hand, if it is determined in S131 that the other special symbol is being variably displayed (when S13 1 is a YES determination), the main CPU 201 moves the process to S132.

[0356] In S132, the main CPU 201 increments the value of the symbol determination number counter by 1. After the main CPU 201 executes the process of S132, it moves the process to S133.

[0357] In S133, the main CPU 201 sets the variable display stop flag. When this process is performed, a firing test signal is output to the outside. This firing test signal is a signal indicating that the other special symbol has been forcibly stopped as a losing result. After the main CPU 201 executes the process of S133, it moves the process to S134.

[0358] In S134, the main CPU 201 forcibly changes and sets the winning flag of the other special symbol to a losing state. By performing this process, even if the result of the winning determination process of the special symbol to be processed (see S104 in FIG. 21) is a big win and the other special symbol is being variably displayed and the result of the winning determination process of this other special symbol is a big win, the other special symbol will be forcibly stopped as a losing result. The main CPU 201 performs the process of S134 ​ After executing, transfer the process to S135.

[0359] In S135, the main CPU 201 performs a process of clearing the work area related to the variable display of the other special symbol. After executing the process of S135, the main CPU 201 transfers the process to S136.

[0360] In S136, the main CPU 201 performs a process of setting a predetermined confirmation waiting time for the timer of the other special symbol. In this process, the confirmation waiting time is set so that when the special symbol stops in the stop display mode indicating a big win, the other special symbol stops in the stop display mode indicating a loss. After executing the process of S136, the main CPU 201 transfers the process to S137. In S137, the main CPU 201 sets "2" in the control state number of the other special symbol. After executing the process of S137, the main CPU 201

[0361] transfers the process to S138. In S138, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S138, the main CPU 201 transfers the process to S139.

[0362] In S139, the main CPU 201 performs a process of reserving the transmission of the other special symbol effect stop command. Note that the other special symbol effect stop command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (refer to S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S139, the main CPU 201

[0363] ​​​​After executing the process, the special symbol variable display end process is terminated, and the process is returned to the special symbol management process (see Figure 2 0 reference).

[0364] In this way, in the special symbol variable display end process of this embodiment, the special symbol pause flag is not set for the special symbol to be processed, and the result of the winning determination process of this special symbol (see S104 in Figure 21 is a big win, and when the other special symbol is in variable display, the process of forcibly losing the variable display of the other special symbol is performed.

[0365] [1-5-8. Special symbol game determination process] Next, with reference to FIGS. 24 and 25, the special symbol game determination process executed by the main CPU 201 during the special symbol management process (see FIG. 20) will be described. FIGS. 24 and 25 are flowcharts showing an example of the special symbol game determination process in the first pachinko gaming machine.

[0366] When this special symbol game determination process is called in S95 during the special symbol management process that targets the first special symbol, the first special symbol becomes the target to be processed. Similarly, when the special symbol game determination process is called in S95 during the special symbol management process that targets the second special symbol the second special symbol becomes the target to be processed.

[0367] The main CPU 201 first determines whether the control state number of the special symbol is "2" (S141).

[0368] If it is determined in S141 that the control state number of the special symbol is not "2" (if S141 is a NO determination), the main CPU 201 terminates the special symbol game determination process and returns the process to Return to the special symbol management process (see Figure 20).

[0369] On the other hand, when it is determined in S141 that the control state number of the special symbol is "2" (when S 141 is a YES determination), the main CPU 201 transfers the process to S142.

[0370] In S142, the main CPU 201 determines whether it is a big win, that is, whether the stopped special symbol is in a stop display mode indicating a big win.

[0371] In S142, when it is determined that it is not a big win, that is, the stopped special symbol is not in a stop display state indicating a big win (when S142 is a NO determination), the main CPU 201 transfers the process to S143. On the other hand, in S142, when it is determined that it is a big win, that is, the stopped special symbol is in a stop display mode indicating a big win (when S142 is a YES determination), the main CPU 201 transfers the process to S145.

[0372] In S143, the main CPU 201 determines whether it is a small win, that is, whether the stopped special symbol is in a stop display mode indicating a small win.

[0373] In S143, when it is determined that it is not a small win, that is, the stopped special symbol is in a stop display state indicating a loss (when S143 is a NO determination), the main CPU 201 transfers the process to S144.

[0374] In S144, the main CPU 201 performs a special symbol game end process. This special symbol game end process will be described later with reference to Figure 26. Note that when the main CPU 201 performs the special symbol game end process, it ends the special symbol game determination process and transfers the process to the special symbol management Return to the process (see Fig. 20).

[0375] On the other hand, in S143, when it is determined that it is a small win, that is, the stopped special symbol indicates a stop display mode of a small win (when S143 is a YES determination), the main CPU 201 transfers the process to S145. In S145, the main CPU 201 performs a start setting process for a big win game control process or a small win game control

[0376] process. In this process, signals output to, for example, a hall computer 186 (both shown in Fig. 6) or an island computer (not shown) via the external terminal board 184 are generated and updated. Note that the signals generated and updated in this process are signals related to the special symbol that is the processing target of the special symbol game determination process. After performing the process of S145, the main CPU 201 transfers the process to S146. Note that signals output to, for example, a hall computer 186 or an island computer via the external terminal board 184 will be described later . In S146, the main CPU 201 performs a process of setting round display LED data. After that, the main CPU 201, for example, sets the upper limit value of the number of openings of the opened big winning port (for example, the big winning port 131 for big wins or the big winning port 151 for small wins) process (S147), a big win signal setting process to the external terminal board 184 (S148), a process of setting the control state number of the special symbol to "3" (S149), a game state designation parameter setting process

[0377] (S150), and a process such as a transmission reservation process of a big win start display command (S151). Note that by performing the process of setting the control state number of the special symbol to "3" (S149) to control (S150), and a process such as a transmission reservation process of a big win start display command (S151). After performing the process of S146, the main CPU 201 transfers the process to S152 . ​​​​​​By switching the standby state number, after the end of this special symbol game determination process, the big winning opening release preparation process (refer to S96 in FIG. 20) will be performed. Thereafter, the main CPU 201 ends the special symbol game determination process and returns the process to the special symbol management process (refer to FIG. 20).

[0378] Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described special symbol game determination process ( S141 to S151) within the interrupt prohibition section.

[0379] [1-5-9. Special Symbol Game Ending Process] Next, referring to FIG. 26, the special symbol game ending process executed by the main CPU 201 in the special symbol game determination process (refer to FIGS. 24 and 25) will be described. FIG. 26 is a flowchart showing an example of the special symbol game ending process in the first pachinko game machine. 26 is a flowchart showing an example of the special symbol game ending process in the first pachinko game machine. It is a chart.

[0380] The main CPU 201 first sets "0" in the control state number of the special symbol (S16 1). In this way, when the process of setting the control state number of the special symbol to "0" is performed, the next execution of the special symbol game becomes possible. After the main CPU 201 executes the process of S161 it moves the process to S162.

[0381] In S162, the main CPU 201 performs the process of setting the game state designation parameter of the special symbol. Thereafter, the main CPU 201 performs the transmission reservation process of the special symbol game end command ( S163). Note that the special symbol game end command reserved for transmission in this process is the next time during the production control command transmission process in the next system timer interrupt process (refer to S242 in FIG. 32 described later ) is transmitted to the sub-control circuit 300. After the process of S163, the main CPU U201 ends the special symbol game end process and the special symbol game determination process, and returns the process to the special symbol management process (see FIG. 20).

[0382] [1-5-10. Big winning opening preparation process] Next, referring to FIG. 27, the big winning opening preparation process executed by the main CPU 201 during the special symbol management process (see FIG. 20) will be described. FIG. 27 is a flowchart showing an example of the big winning opening preparation process in the first pachinko game machine.

[0383] Note that when this big winning opening preparation process is called in S96 during the special symbol management process that targets the first special symbol, the first special symbol becomes the processing target. Similarly, when the big winning opening preparation process is called in S96 during the special symbol management process that targets the second special symbol , the second special symbol becomes the processing target.

[0384] The main CPU 201 first determines whether the control state number of the special symbol is "3" (S171).

[0385] If it is determined in S171 that the control state number of the special symbol is not "3" (when S171 is a NO determination), the main CPU 201 ends the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20).

[0386] On the other hand, if it is determined in S171 that the control state number of the special symbol is "3" (when S 171 is a YES determination), the main CPU 201 moves the process to S172.

[0387] ​In S172, the main CPU 201 loads the jackpot opening count value. . When the jackpot game control process is being executed, the jackpot opening count counter corresponds to a counter that counts the number of times the round game executed in the jackpot game state. When the small win game control process is being executed, it corresponds to a counter that counts the number of times the small win game control process is executed. . Note that the count value of the jackpot opening count counter (jackpot opening count value) is stored in a predetermined area in the main RAM 203. After executing the process of S172, the main CPU 201 transfers the process to S173.

[0388] In S173, the main CPU 201 determines whether the number of openings of the jackpot opening (for example, the big win jackpot opening 13 1 or the small win jackpot opening 151) has reached the upper limit value. Note that in this embodiment, the upper limit value of the number of rounds for the big win jackpot opening 131 opened in the jackpot game state is, for example, as shown in the big win type determination table (see FIG. 11) 4 rounds or 10 rounds. On the other hand, the upper limit value of the number of openings of the small win jackpot opening 151 opened in the small win game state is, for example, 1 time.

[0389] If it is determined in S173 that the number of openings of the jackpot opening has reached the upper limit value (when S173 is YES determination), the main CPU 201 transfers the process to S174.

[0390] In S174, the main CPU 201 sets the control state number of the special symbol to "5". By performing the process of setting the control state number of the special symbol to "5" (S174) and switching the control state number in this way, after the completion of this jackpot opening preparation process, the big win The end process (see S98 in FIG. 20) will be performed. The main CPU 201 moves the process to S175 after executing the process of S1 74.

[0391] In S175, the main CPU 201 performs a game state designation parameter setting process. After that, the main CPU 201 performs a reservation process for transmitting a jackpot end display command (S17 6). Note that the jackpot end display command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt process. And after the process of S176, the main CPU 201 finishes the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20). In the effect control command transmission process during the system timer interrupt process (see S242 in FIG. 32 described later), the command is transmitted to the sub-control circuit 300. And after the process of S176, the main CPU 201 finishes the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20). And after the process of S176, the main CPU 201 finishes the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20). And after the process of S176, the main CPU 201 finishes the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20).

[0392] Returning to S173, if it is determined that the number of times the big winning opening is opened is not the upper limit value (when S173 is NO determination), the main CPU 201 moves the process to S177. If it is determined that the number of times the big winning opening is opened is not the upper limit value (when S173 is NO determination), the main CPU 201 moves the process to S177.

[0393] In S177, the main CPU 201 performs a process of adding 1 to the big winning opening count value. After executing the process of S177, the main CPU 201 moves the process to S178 In S177, the main CPU 201 performs a process of adding 1 to the big winning opening count value. After executing the process of S177, the main CPU 201 moves the process to S178 to move.

[0394] In S178, the main CPU 201 performs a selection process for the big winning opening to be opened. In this process, if it is during the execution of the jackpot game control process, the jackpot big winning opening 131 (see FIG. 4) is selected as the big winning opening to be opened, and if it is during the execution of the small jackpot game control process, the small jackpot big winning opening 151 (see FIG. 4) is selected. After executing the process of S178, the main CPU 201 moves the process to S179. In this process, if it is during the execution of the jackpot game control process, the jackpot big winning opening 131 (see FIG. 4) is selected as the big winning opening to be opened, and if it is during the execution of the small jackpot game control process, the small jackpot big winning opening 151 (see FIG. 4) is selected. After executing the process of S178, the main CPU 201 moves the process to S179. In this process, if it is during the execution of the jackpot game control process, the jackpot big winning opening 131 (see FIG. 4) is selected as the big winning opening to be opened, and if it is during the execution of the small jackpot game control process, the small jackpot big winning opening 151 (see FIG. 4) is selected. After executing the process of S178, the main CPU 201 moves the process to S179. After executing the process of S178, the main CPU 201 moves the process to S179.

[0395] In S179, the main CPU 201 performs various setting processes related to the big winning openings. In this process, for example, the opening times of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for minor win), the maximum opening time of the big winning openings, the maximum number of winning times for the big winning openings, the number of prize balls at the time of winning in the big winning openings, etc. are set. The number of opening times of the big winning openings corresponds to the number of rounds during the execution of the jackpot game control process, and corresponds to the number of opening times of the big winning opening 151 for minor win during the execution of the minor win game control process. Note that it is not the intention to exclude the case where the big winning opening is opened multiple times in one round or in the minor win game control process. However, in this case, it is preferable to perform the control for managing the number of rounds and the control for managing the opening and closing times of the big winning opening as separate processes. After executing the process of S179, the main CPU 201 transfers the process to S180. In addition, in this embodiment, the maximum opening time of the big winning opening is set to, for example, a maximum of 30000 msec during the execution of the jackpot game control process, and is set to, for example, a maximum of 1800 msec during the execution of the minor win game control process. The maximum number of winning times for the big winning opening is set to, for example, a maximum of 10 during the execution of the jackpot game control process, and is set to, for example, a maximum of 5 during the execution of the minor win game control process. The number of prize balls at the time of winning in the big winning opening is set to 10 for both the big winning opening 131 for jackpot and the big winning opening 151 for minor win. However, the values set in the various setting processes related to the big winning opening are not limited to the above. In S180, the main CPU 201 performs the big winning opening opening / closing control process. In this process,

[0396] the opening / closing control data of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for minor win) is, for example, set to a maximum of 30000 msec during the execution of the jackpot game control process, and is set to, for example, a maximum of 1800 msec during the execution of the minor win game control process. The maximum number of winning times for the big winning opening is set to, for example, a maximum of 10 during the execution of the jackpot game control process, and is set to, for example, a maximum of 5 during the execution of the minor win game control process. The number of prize balls at the time of winning in the big winning opening is set to 10 for both the big winning opening 131 for jackpot and the big winning opening 151 for minor win. However, the values set in the various setting processes related to the big winning opening are not limited to the above. is, for example, set to a maximum of 10 during the execution of the jackpot game control process, and is set to, for example, a maximum of 5 during the execution of the minor win game control process. The number of prize balls at the time of winning in the big winning opening is set to 10 for both the big winning opening 131 for jackpot and the big winning opening 151 for minor win. However, the values set in the various setting processes related to the big winning opening are not limited to the above. is set to 10 for both the big winning opening 131 for jackpot and the big winning opening 151 for minor win. However, the values set in the various setting processes related to the big winning opening are not limited to the above.

[0397] In S180, the main CPU 201 performs the big winning opening opening / closing control process. In this process, the opening / closing control data of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for minor win) The generation process is performed. After executing the process of S180, the main CPU 201 transfers the process to S 181.

[0398] In S181, the main CPU 201 sets the control state number of the special symbol to "4". In this way, by performing the process of setting the control state number of the special symbol to "4" (S181) and switching the control state number, after the completion of this big winning opening preparation process, the big winning opening control process (see S97 in FIG. 20) will be performed. After executing the process of S181, the main CPU 201 transfers the process to S182. After executing the process of S181, the main CPU 201 transfers the process to S182.

[0399] In S182, the main CPU 201 performs a game state designation parameter setting process. After executing the process of S182, the main CPU 201 transfers the process to S183.

[0400] In S183, the main CPU 201 performs a transmission reservation process for the big winning opening display command. The big winning opening display command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt process. After executing the process of S183, the main CPU 201 ends the big winning opening preparation process and returns the process to the special symbol management process (see FIG. 20).

[0401] [1-5-11. Big winning opening control process] Next, referring to FIG. 28, the big winning opening control process executed by the main CPU 201 in S97 during the special symbol management process (see FIG. 20) will be described. FIG. 28 is a flowchart showing an example of the big winning opening control process in the first pachinko game machine.

[0402] ​​​​​​ When this big winning opening control process is called during the special symbol management process that targets the first special symbol in S97, the first special symbol becomes the target of processing. Similarly, when the big winning opening control process is called in S97 during the special symbol management process that targets the second special symbol , the second special symbol becomes the target of processing.

[0403] The main CPU 201 first determines whether the control state number of the special symbol is "4" (S191).

[0404] If it is determined in S191 that the control state number of the special symbol is not "4" (when S191 is a NO determination), the main CPU 201 ends the big winning opening control process and returns the process to the special symbol management process (see FIG. 20).

[0405] On the other hand, if it is determined in S191 that the control state number of the special symbol is "4" (when S 191 is a YES determination), the main CPU 201 moves the process to S192.

[0406] In S192, the main CPU 201 determines whether the number of game balls that have won in the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) is the maximum winning number. In this process, it is determined whether the value counted by the big winning opening winning counter (for example, the jackpot big winning opening count switch 132, the small win big winning opening count switch 152 (both see FIG. 6), etc.) that counts the number of game balls winning in the big winning openings is a value equal to or greater than the maximum winning number. Note that the big winning opening winning counter value counted by the big winning opening winning counter is stored in a predetermined area in the main internal RAM 203. is stored in a predetermined area in the main internal RAM 203.

[0407] In S192, when it is determined that the number of winning game balls in the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) is not the maximum number of winning balls (when S192 is NO-determined), the main CPU 201 transfers the process to S193. On the other hand, in S192, when it is determined that the number of winning game balls in the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) is greater than or equal to the maximum number of winning balls (when S192 is YES-determined), the main CPU 201 transfers the process to S194. In S193, the main CPU 201 determines whether the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed. In this process, it is determined whether the maximum opening time set in the various settings processing related to the big winning openings (refer to S179 in FIG. 27) has elapsed.

[0408] If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has not elapsed (when S193 is NO-determined), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (refer to FIG. 20). If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed (when S193 is YES-determined), the main CPU 201 transfers the process to S194. In S194, the main CPU 201

[0409] In S193, the main CPU 201 determines whether the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed. In this process, it is determined whether the maximum opening time set in the various settings processing related to the big winning openings (refer to S179 in FIG. 27) has elapsed. If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has not elapsed (when S193 is NO-determined), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (refer to FIG. 20). If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed (when S193 is YES-determined), the main CPU 201 transfers the process to S194. In S194, the main CPU 201

[0410] In S193, if it is determined that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has not elapsed (when S193 is NO-determined), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (refer to FIG. 20). If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed (when S193 is YES-determined), the main CPU 201 transfers the process to S194. In S194, the main CPU 201 If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has not elapsed (when S193 is NO-determined), the main CPU 201 ends the big winning opening opening control process and returns the process to the special symbol management process (refer to FIG. 20).

[0411] If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed (when S193 is YES-determined), the main CPU 201 transfers the process to S194. In S194, the main CPU 201 If it is determined in S193 that the maximum opening time of the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) has elapsed (when S193 is YES-determined), the main CPU 201 transfers the process to S194.

[0412] In S194, the main CPU 201 determines for the big winning openings (the big winning opening 131 for jackpot and the big winning opening 151 for small win) Perform the closing process of the large winning opening 151). The main CPU 201 executes the process of S194 After that, transfer the process to S195.

[0413] In S195, the main CPU 201 performs the process of setting the control state number of the special symbol to "3". In this way, by performing the process of setting the control state number of the special symbol to "3" (S1 95) and switching the control state number, after the end of this large winning opening control process again, the large winning opening preparation process (see S96 in FIG. 20) will be performed. The main CPU 201 transfers the process to S196 after executing the process of S195.

[0414] In S196, the main CPU 201 performs the game state designation parameter setting process. The main CPU 201 transfers the process to S197 after executing the process of S196.

[0415] In S197, the main CPU 201 performs the transmission reservation process of the inter-round display command. The inter-round display command reserved for transmission in this process is the sub-control in the effect control command transmission process (see S242 in FIG. 32 described later) during the next system timer interrupt processing and is transmitted to the sub-control circuit 300. After the process of S197, the main CPU 201 ends the large winning opening control process and returns the process to the special symbol management process (see FIG. 20).

[0416] [1-5-12. Big win end process] Next, referring to FIG. 29, the big win end process executed by the main CPU 201 in S98 during the special symbol management process (see FIG. 20) will be described. FIG. 29 is a flowchart showing an example of the big win end process in the first pachinko game machine.

[0417] In addition, when this jackpot end process is called in S98 in the special symbol management process targeting the first special symbol, the first special symbol becomes the target to be processed. Similarly, when the jackpot end process is called in S98 in the special symbol management process targeting the second special symbol, the second special symbol becomes the target to be processed. 8, the first special symbol becomes the target to be processed. Similarly, when the jackpot end process is called in S98 in the special symbol management process targeting the second special symbol, the second special symbol becomes the target to be processed. symbol becomes the target to be processed.

[0418] The main CPU 201 first determines whether the control state number of the special symbol is "5" (S201). (S201).

[0419] If it is determined in S201 that the control state number of the special symbol is not "5" (when S201 is a NO determination), the main CPU 201 ends the jackpot end process and also ends the special symbol management process (see Fig. 20), and returns the process to the special symbol control process (see Fig. 19). In this case, the process returns to the process where the special symbol management process was called.

[0420] On the other hand, if it is determined in S201 that the control state number of the special symbol is "5" (when S 201 is a YES determination), the main CPU 201 moves the process to S202.

[0421] In S202, the main CPU 201 performs a special symbol game end setting process. In this process, the values of various flags (for example, probability variation flag, time shortening flag, etc.) are set or reset, or the values of various counters (for example, probability variation counter, time shortening counter, symbol determination number counter, big winning opening opening times counter, big winning opening winning counter, etc.) are set or reset. Note that the special symbol pause flag is reset in the special symbol game end setting process (S202). After the main CPU 201 executes the process of S202, the process is moved to S2 03. reset. After the main CPU 201 executes the process of S202, the process is moved to S2 03.

[0422] In S203, the main CPU 201 performs a special symbol game end process. In this process the special symbol game end process described with reference to FIG. 26 is performed. The main CPU 201 , after executing the process of S203, ends the jackpot end process and also ends the special symbol management process ( see FIG. 20), and returns the process to the special symbol control process (see FIG. 19). In this case, as described above, it returns to the process in which the special symbol management process was called.

[0423] Note that the main CPU 201 preferably sets an interrupt prohibition section and performs the above-described jackpot end process within the interrupt prohibition section.

[0424] [1-5-13. Normal symbol control process] Next, with reference to FIG. 30, the normal symbol control process executed by the main CPU 201 in S40 during the main control main process (see FIGS. 13 to 16) will be described.

[0425] FIG. 30 is a flowchart showing an example of the normal symbol control process in the first pachinko game machine. Note that the numbers described in parentheses (from "0" to "4") on the right side of each process in the flowchart shown in FIG. 30 are the control state numbers of the normal symbols. The main CPU 201 advances the normal symbol game by executing each process corresponding to the control state number of the normal symbol.

[0426] The main CPU 201 first determines whether the waiting time of the normal symbol is 0 (S2 11).

[0427] If it is determined in S211 that the waiting time of the normal symbol is not 0 (S211 is NO determination ​​​​In the case of a fixed value, the main CPU 201 ends the normal symbol control process and returns the process to S41 (see FIG. 1 6).

[0428] On the other hand, when it is determined in S211 that the waiting time of the normal symbol is 0 (when S211 is a YES determination), the main CPU 201 transfers the process to S212.

[0429] In S212, the main CPU 201 loads the control state number of the normal symbol (S 212). After executing the process of S212, the main CPU 201 transfers the process to S213 . Note that the main CPU 201 performs the processes after S213 based on the control state number read in the process of S212 .

[0430] In S213, the main CPU 201 performs the variable display start process of the normal symbol. This process of S213 is a process performed when the control state number of the normal symbol is "0". When the control state number of the normal symbol is not "0", the main CPU 201 transfers the process to S214 .

[0431] In S214, the main CPU 201 performs the variable display end process of the normal symbol. This process of S214 is a process performed when the control state number of the normal symbol is "1". In this process, the main CPU 201 performs various processes when ending the variable display of the normal symbol . When the control state number of the normal symbol is not "1", the main CPU 201 transfers the process to S 215.

[0432] In S215, the main CPU 201 performs the normal symbol game determination process. This S21 5 process is a process performed when the control state number of the normal symbol is "2". This general In the general symbol game determination process, the determination process of the result of deriving the general symbol (for example, a win or a loss of the general symbol) is performed. When the control state number of the general symbol is not "2", the main CPU 201 transfers the process to S216. When the control state number of the general symbol is not "2", the main CPU 201 transfers the process to S216. Transfer the process to S216.

[0433] In S216, the main CPU 201 performs the general electric accessory release process. This process in S216 is a process performed when the control state number of the general symbol is "3". In this process, for example, the release process of the general electric accessory 146 is performed in a predetermined manner. When the control state number of the general symbol is not "3", the main CPU 201 transfers the process to S217. This process in S216 is a process performed when the control state number of the general symbol is "3". In this process, for example, the release process of the general electric accessory 146 is performed in a predetermined manner. When the control state number of the general symbol is not "3", the main CPU 201 transfers the process to S217. In this process, for example, the release process of the general electric accessory 146 is performed in a predetermined manner. When the control state number of the general symbol is not "3", the main CPU 201 transfers the process to S217. When the control state number of the general symbol is not "3", the main CPU 201 transfers the process to S217. Transfer the process to S217.

[0434] In S217, the main CPU 201 performs the end process for each general symbol. This process in S217 is a process performed when the control state number of the general symbol is "4". When the main CPU 201 finishes this end process for each general symbol, it ends the general symbol control process and returns the process to the main control main process (see FIGS. 13 to 16). This process in S217 is a process performed when the control state number of the general symbol is "4". When the main CPU 201 finishes this end process for each general symbol, it ends the general symbol control process and returns the process to the main control main process (see FIGS. 13 to 16). When the main CPU 201 finishes this end process for each general symbol, it ends the general symbol control process and returns the process to the main control main process (see FIGS. 13 to 16). Return the process to the main control main process (see FIGS. 13 to 16).

[0435] Note that in this embodiment, the random number for determining a win of the general symbol is generated, for example, in the range (width) of 0 to 255, and 0 to 255 are used as the determination value data for a win of the general symbol. Since the probability of winning the general symbol is determined by the number of determination value data for a win of the general symbol with respect to the total random number of the random number for determining a win of the general symbol, for example, the probability of winning the general symbol is 255 / 256 in this embodiment. This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... Note that in this embodiment, the random number for determining a win of the general symbol is generated, for example, in the range (width) of 0 to 255, and 0 to 255 are used as the determination value data for a win of the general symbol. Since the probability of winning the general symbol is determined by the number of determination value data for a win of the general symbol with respect to the total random number of the random number for determining a win of the general symbol, for example, the probability of winning the general symbol is 255 / 256 in this embodiment. This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... Since the probability of winning the general symbol is determined by the number of determination value data for a win of the general symbol with respect to the total random number of the random number for determining a win of the general symbol, for example, the probability of winning the general symbol is 255 / 256 in this embodiment. This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... For example, the probability of winning the general symbol is 255 / 256 in this embodiment. This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... This probability of winning the general symbol is the same or almost the same whether the time-saving control is executed or not. However, the variable display of the general symbol is executed for a relatively long time, for example, 600 seconds, in a game state where the time-saving control is not executed, whereas the time-saving control... In a game state where the time-saving control is not executed, for example, it is executed for a relatively long time of 600 seconds, whereas the time-saving control... In the gaming state in which it is executed, it is executed for a relatively short time, for example, 1 second. In this way When the time limit control is executed, the execution frequency of the normal electric accessory release process, that is, the winning frequency of the game balls into the second start ports 140A and 140B is increased.

[0436] [1-5-14. External Maskable Interrupt Processing] Next, with reference to FIG. 31, the external maskable interrupt processing executed under the control of the main CPU 201 will be described. This processing is an interrupt processing that is performed in response to an external interrupt request generated, for example, at the time of power failure. Note that FIG. 31 is a flowchart showing an example of the external maskable interrupt processing in the first pachinko gaming machine. interrupt processing in the first pachinko gaming machine.

[0437] The main CPU 201 first performs a backup process of the protection register (S221). After executing the process of S221, the main C PU 201 transfers the process to S222.

[0438] In S222, the main CPU 201 reads the state of a predetermined input port of the I / O port 205. The above-mentioned predetermined input port is, for example, an input port in which states such as a power failure detection line, a backup clock switch line, a sensor abnormality detection line, a radio wave sensor line, an opening detection line, a magnetic sensor line, a vibration sensor line, a solenoid monitoring sensor line, etc. are set. After executing the process of S222, the main CPU 201 transfers the process to S2 input port in which states such as a power failure detection line, a backup clock switch line, a sensor abnormality detection line, a radio wave sensor line, an opening detection line, a magnetic sensor line, a vibration sensor line, a solenoid monitoring sensor line, etc. are set. After executing the process of S222, the main CPU 201 transfers the process to S2

[0439] In S223, the main CPU 201 determines whether or not it is a power failure detection.

[0440] If it is determined in S223 that it is not a power failure detection (when S223 is a NO determination), the main The in-CPU 201 transfers the process to S225. On the other hand, if it is determined in S223 that there is a power failure detection (when S223 is a YES determination), the main CPU 201 transfers the process to S22 4.

[0441] In S224, the main CPU 201 sets (turns on) the XINT detection flag. The XINT detection flag is a flag indicating a power failure, and the value of the XINT detection flag is stored in the XINT detection flag area within the working area of the main RAM 203. After executing the process of S2224, the main CPU 201 transfers the process to S225.

[0442] In S225, the main CPU 201 performs the restoration process of the protection register saved in S221. After executing the process of S225, the main CPU 201 transfers the process to S226

[0443] In S226, the main CPU 201 performs the interrupt permission process. After executing this process, the main CPU 201 ends the external maskable interrupt process.

[0444] [1-5-15. System Timer Interrupt Process] Next, with reference to FIG. 32, the system timer interrupt process executed by the main CPU 201 at an interrupt period of, for example, 2 msec will be described. Note that FIG. 32 is a flowchart showing an example of the system timer interrupt process executed in the first pachinko game machine

[0445] The main CPU 201 first performs the save process of the protection register (S231).

[0446] Next, the main CPU 201 determines whether the XINT detection flag is off (​​​​​​​​ S232). If it is determined that the XINT detection flag is not OFF (i.e., a power interruption has been detected), If so (NO in S232), the main CPU 201 transfers the process to S246. On the other hand, if it is determined that the XINT detection flag is off (i.e., power interruption is not detected), If so (YES in S232), the main CPU 201 advances the process to S233.

[0447] In S233, the main CPU 201 performs interrupt permission processing. The I / O port 201 reads the state of the input port of the I / O port 205 (S234), and Move to S235.

[0448] In S235, the main CPU 201 determines whether or not a game is permitted. In the process, the main CPU 201 determines whether or not a game is to be started based on the value of a start control flag, for example. The start control flag is used to determine whether the start state is permitted or not. Determine whether the state is return, setting change, setting confirmation, or RAM clear. For example, when the power is restored, it is determined that the game is permitted and the setting is changed. Furthermore, if the setting is checked or the RAM is cleared, it is determined that play is not permitted.

[0449] The start control flag is set by the backup clear switch 176 when the power is turned on. and the on / off information of the setting key 174. If both the backup clear switch 176 and the setting key 174 are off, the power is restored and the backup is If both the backup clear switch 176 and the setting key 174 are on, the setting is changed. If the backup clear switch 176 is off and the setting key 174 is on, the setting is confirmed. If the backup clear switch 176 is on and the setting key 174 is off, it is determined that the RAM is cleared. It is determined as such.

[0450] When it is determined in S235 that the game is not in the permission state (when S235 is NO), the main CPU 201 performs setting control processing (S236). In this setting control processing, setting change processing or setting confirmation processing is performed. That is, in this embodiment, the setting change processing and the setting confirmation processing are performed within a system timer interrupt processing that is performed, for example, at a cycle of 2 msec. This is performed when the game is not in the permission state, that is, when the game is in the non - permission state. Note that the details of the setting control processing (S236) will be described later with reference to FIG. 33. After executing the setting control processing (S2 36), the main CPU 201 transfers the process to S246. After executing the setting control processing (S236), the main CPU 201 transfers the process to S246.

[0451] Note that when the game is not in the permission state (when S235 is NO), the main CPU 201 sets the prohibition of launching game balls from the launching device 6 (see FIG. 6), invalidates various switches except for specific switches (for example, the setting key 174, the backup clear switch 176, etc.), and prohibits the payout of prize balls from the payout device 82, etc. It is preferable to do so.

[0452] On the other hand, when it is determined in S235 that the game is in the permission state (when S235 is YES), the main CPU 201 transfers the process to S237.

[0453] In S237, the main CPU 201 performs a process of incrementing the value of the interrupt counter by 1. The interrupt counter is a counter for counting (managing) the interrupt - prohibited section during the main control main process (see FIGS. 13 to 16), and the counted value of the interrupt counter is stored in the main RAM 2. The interrupt counter is a counter for counting (managing) the interrupt - prohibited section during the main control main process (see FIGS. 13 to 16), and the counted value of the interrupt counter is stored in the main RAM 2. It is stored in the interrupt counter area within the working area of 03. After executing the process of S237, the main CPU 201 transfers the process to S238. After executing the process of S237, the main CPU 201 transfers the process to S238.

[0454] In S238, the main CPU 201 performs the update process of the interrupt cycle timer. After executing the process of S238, the main CPU 201 transfers the process to S239. The interrupt cycle timer is a timer for managing the interrupt cycle (for example, 2 msec), and the count value of the interrupt cycle timer is stored in the interrupt cycle management timer area within the working area of the main RAM 203. After executing the process of S238, the main CPU 201 transfers the process to S239. The interrupt cycle timer is a timer for managing the interrupt cycle (for example, 2 msec), and the count value of the interrupt cycle timer is stored in the interrupt cycle management timer area within the working area of the main RAM 203. In S238, the main CPU 201 performs the update process of the interrupt cycle timer. After executing the process of S238, the main CPU 201 transfers the process to S239. The interrupt cycle timer is a timer for managing the interrupt cycle (for example, 2 msec), and the count value of the interrupt cycle timer is stored in the interrupt cycle management timer area within the working area of the main RAM 203. In S238, the main CPU 201 performs the update process of the interrupt cycle timer. After executing the process of S238, the main CPU 201 transfers the process to S239. The interrupt cycle timer is a timer for managing the interrupt cycle (for example, 2 msec), and the count value of the interrupt cycle timer is stored in the interrupt cycle management timer area within the working area of the main RAM 203. It is stored.

[0455] In S239, the main CPU 201 performs the random number update process. In this random number update process, the update processes of various random number counters (for example, the random number counter for determining the big win of the special symbol, etc.) are performed. By performing the random number update process at a predetermined cycle (2 msec in this embodiment), it becomes possible to ensure the reliability of various random numbers, which are important elements related to the appearance of winning balls. In S239, the main CPU 201 performs the random number update process. In this random number update process, the update processes of various random number counters (for example, the random number counter for determining the big win of the special symbol, etc.) are performed. By performing the random number update process at a predetermined cycle (2 msec in this embodiment), it becomes possible to ensure the reliability of various random numbers, which are important elements related to the appearance of winning balls. In S239, the main CPU 201 performs the random number update process. In this random number update process, the update processes of various random number counters (for example, the random number counter for determining the big win of the special symbol, etc.) are performed. By performing the random number update process at a predetermined cycle (2 msec in this embodiment), it becomes possible to ensure the reliability of various random numbers, which are important elements related to the appearance of winning balls. In S239, the main CPU 201 performs the random number update process. In this random number update process, the update processes of various random number counters (for example, the random number counter for determining the big win of the special symbol, etc.) are performed. By performing the random number update process at a predetermined cycle (2 msec in this embodiment), it becomes possible to ensure the reliability of various random numbers, which are important elements related to the appearance of winning balls. After executing the process of S239, the main CPU 201 transfers the process to S240.

[0456] In S240, the main CPU 201 performs the switch input detection process. Details of this switch input detection process will be described later with reference to FIG. 38. After executing the process of S240, the main CPU 201 transfers the process to S241. In S240, the main CPU 201 performs the switch input detection process. Details of this switch input detection process will be described later with reference to FIG. 38. After executing the process of S240, the main CPU 201 transfers the process to S241. After executing the process of S240, the main CPU 201 transfers the process to S241.

[0457] In S241, the main CPU 201 performs the winning information command setting process. In this process, the transmission reservation process of the effect control command (winning information command) is performed. After executing the process of S241, the main CPU 201 transfers the process to S242. In S241, the main CPU 201 performs the winning information command setting process. In this process, the transmission reservation process of the effect control command (winning information command) is performed. After executing the process of S241, the main CPU 201 transfers the process to S242. After executing the process of S241, the main CPU 201 transfers the process to S242.

[0458] In S242, the main CPU 201 performs production control command transmission processing. In this processing, the command reserved for transmission is sent from the main control circuit 200 to the sub-control circuit 300. After executing the processing of S242, the main CPU 201 transfers the processing to S243. .

[0459] In S243, the main CPU 201 performs register save processing. After executing the processing of S243, the main CPU 2 01 transfers the processing to S244.

[0460] In S244, the main CPU 201 performs performance display monitor control processing. In this processing , game determination processing, bonus ball addition determination processing, display content update processing of the performance display monitor 170, etc. are performed. The data stored in this processing is stored in an area (outside the area) different from the work area where the data necessary for the progress of the game is stored, that is, within the area to be backed up, for example, in a region where the data is not cleared even when the RAM is cleared. After executing the processing of S244, the main CPU 2 01 transfers the processing to S245.

[0461] In S245, the main CPU 201 performs the restoration processing of the register saved in S243. After executing the processing of S245, the main CPU 201 transfers the processing to S246. .

[0462] In S246, the main CPU 201 performs the restoration processing of the protection register saved in S231 and ends the system timer interrupt processing.

[0463] [1-5-16. Setting Control Processing] Next, referring to FIG. 33, in S236 during the system timer interrupt processing (refer to FIG. 32), the operation The setting control process will be described. FIG. 33 shows the setting control in the first pachinko machine, which is a flowchart showing an example of the process.

[0464] As shown in FIG. 33, the main CPU 201 first determines whether the value of the startup control flag indicates a setting change (S251).

[0465] If it is determined in S251 that the value of the startup control flag indicates a setting change (when S251 is a YES determination), the main CPU 201 performs a setting change process (S252). Details of this setting change process will be described later with reference to FIG. 34. After executing the setting change process (S252), the main CPU 201 moves the process to S255.

[0466] On the other hand, if it is determined in S251 that the value of the startup control flag does not indicate a setting change (when S251 is a NO determination), the main CPU 201 moves the process to S253.

[0467] In S253, the main CPU 201 determines whether the value of the startup control flag indicates a setting confirmation.

[0468] If it is determined in S253 that the value of the startup control flag indicates a setting confirmation (when S253 is a YES determination), the main CPU 201 performs a setting confirmation process (S254). Details of this setting confirmation process will be described later with reference to FIG. 35. After executing the setting confirmation process (S254), the main CPU 201 moves the process to S255.

[0469] On the other hand, if it is determined in S253 that the value of the startup control flag does not indicate a setting confirmation, ​​​​​​​That is, when it is determined that it is a RAM clear (when S253 is NO), the main CPU 201 transfers the process to S257.

[0470] In S255, the main CPU 201 performs setting operation display processing. In this processing, display processing of the currently set setting value is performed. After the main CPU 201 executes the process of S255, the process is transferred to S256.

[0471] In S256, the main CPU 201 performs effect control command transmission processing. In this processing, commands reserved for transmission within the setting change processing (S252), setting confirmation processing (S254), or startup initial setting processing (S25) (initialization command, power-off return command, or setting operation command) are transmitted to the sub-control circuit 300. After the main CPU 201 executes the process of S256, the process is transferred to S257.

[0472] In S257, the main CPU 201 performs output processing of the WDT (watchdog timer). In this processing (WDT output processing), reading processing of the WDT clear register address, clear processing of the WDT, and restart processing of the WDT are performed in this order. Although not described in other processing, this WDT output processing is performed as appropriate. After the process of S257, the main CPU 201 ends the setting control processing and returns the process to the system timer interrupt processing (see FIG. 32).

[0473] [1-5-17. Setting Change Processing] Next, with reference to FIG. 34, the setting change processing performed in S252 during the setting control processing (see FIG. 33) will be described. Note that FIG. 34 shows the setting change processing in the first pachinko game machine. It is a flowchart showing an example.

[0474] First, the main CPU 201 determines whether the backup clear switch 176 has been pressed. This process is performed by reading the information set in the input port of the I / O port 205.

[0475] If it is determined in S261 that the backup clear switch 176 has not been pressed (when S261 is a NO determination), the main CPU 201 transfers the process to S263. On the other hand, if it is determined that the backup clear switch 176 has been pressed (when S261 is a YE S determination), the main CPU 201 transfers the process to S262.

[0476] In S262, the main CPU 201 performs an update process within the set value range. After the main C PU 201 executes the process of S262, it transfers the process to S263.

[0477] In this embodiment, in the setting change process, the set value can be changed by operating the backup clear switch 176. However, instead of or in addition to this, for example a setting switch may be provided, and the set value may be changed by operating this setting switch.

[0478] In S263, the main CPU 201 determines whether the setting key 174 has been turned off (S263).

[0479] If it is determined in S263 that the setting key 174 has not been turned off (when S263 is a NO determination), the main CPU 201 ends the setting change process and transfers the process to the setting control process. Return to the management (refer to FIG. 33). On the other hand, when it is determined in S263 that the setting key 174 has been turned off (when S263 is a YES determination), the main CPU 201 transfers the process to S264. When this is done (when S263 is a YES determination), the main CPU 201 transfers the process to S264. Transfer.

[0480] In S264, the main CPU 201 performs the first normal game pre-processing. The details of this first normal game pre-processing will be described later with reference to FIG. 36. As described above, when this first normal game pre-processing is performed, the game permission flag is set to on, and the game permission state is established. After executing the first normal game pre-processing (S264), the main CPU 201 ends the setting change process and returns the process to the setting control process (refer to FIG. 33). Return.

[0481] [1-5-18. Setting confirmation process] Next, with reference to FIG. 35, the setting confirmation process performed in S253 during the setting control process (refer to FIG. 33) will be described. Note that FIG. 35 is a flowchart showing an example of the setting confirmation process in the first pachinko game machine. An example is shown.

[0482] The main CPU 201 first determines whether the setting key 174 has been turned off (S2 71). This determination process is performed in the same manner as the process of S263 in the above-described setting change process (refer to FIG. 34). Performed in the same way.

[0483] When it is determined in S271 that the setting key 174 has not been turned off (when S271 is a NO determination), the main CPU 201 ends the setting confirmation process and returns the process to the setting control process (refer to FIG. 33).

[0484] On the other hand, when it is determined in S271 that the setting key 174 has been turned off (when S271 is (In the case of a YES determination), the main CPU 201 performs second normal game preprocessing (S272). Details of this second normal game preprocessing will be described later with reference to FIG. 37. As described above, when this second normal game preprocessing is performed, the game permission flag is set to on, and the game is in a permitted state. After the execution of the second normal game preprocessing (S272), the main CPU 201 ends the setting confirmation process and returns the process to the setting control process (see FIG. 33).

[0485] [1-5-19. First normal game preprocessing] Next, with reference to FIG. 36, the first normal game preprocessing performed in S264 during the setting change process (see FIG. 34) will be described. FIG. 36 is a flowchart showing an example of the first normal game preprocessing in the first pachinko game machine. This first normal game preprocessing is also performed as initial setting processing at the time of power-off recovery, setting change, and setting confirmation in the initial setting processing at startup (see FIG. 17), that is, as initial setting processing at the time of RAM clear. The main CPU 201 first performs initialization-time RAM setting processing (S281). In this processing, a clearing process (for example, construction of a work area and address setting, etc.) of an area in the main RAM 203 where backup data is stored at the time of power-off (hereinafter referred to as the "backup area") is performed. Note that the area where data is stored in the performance display monitor control process (see S244 in FIG. 32) is not cleared. Also, in this processing, initial data is generated, and the generated initial data is stored in the constructed work areas in the main RAM 203, respectively. That is, the data backed up at the time of power-off is erased, and the game state is initialized.

[0486] The main CPU 201 first performs initialization-time RAM setting processing (S281). In this processing, an area in the main RAM 203 where backup data is stored at the time of power-off (hereinafter referred to as the "backup area") is cleared (for example, construction of a work area and address setting, etc.). Note that the area where data is stored in the performance display monitor control process (see S244 in FIG. 32) is not cleared. Also, in this processing, initial data is generated, and the generated initial data is stored in the constructed work areas in the main RAM 203, respectively. That is, the data backed up at the time of power-off is erased, and the game state is initialized. That is, the data backed up at the time of power-off is erased, and the game state is set to the initialized state. It becomes possible to return to the state. Although not shown, in this process, the game state is initialized and the game can be started by returning to the initialized state, and the game permission flag is set to on and the game permission state is entered. After the execution of the RAM setting process at initialization (S281), the main C PU201 transfers the process to S282.

[0487] In S282, the main CPU201 performs the process of reserving the transmission of the initialization command. The initialization command reserved for transmission in this process is transmitted to the sub-control circuit 300 in the production control command transmission process (S256) during the setting control process (see FIG. 33). When the process of S282 is executed, the main CPU201 ends the first normal game pre-processing. When this first normal game pre-processing is ended, the game permission flag is set to on and the game permission state is entered. 【...

Claims

【Claim 1】 A gaming machine having a structural part including a first part, a second part, and a third part, wherein the first part includes a flow path for game balls supplied to the first part, the second part includes a flow path for guiding game balls to the first part, the third part includes a detection means capable of detecting winning of game balls that have passed through the flow path of the first part, the first part includes a first flow path, a second flow path different from the first flow path, a rolling surface on which game balls can roll, and a distributing part capable of distributing game balls supplied to the first part to the first flow path or the second flow path, and a rolling obstacle part capable of changing the rolling direction of game balls rolling on the distributing part, wherein the rolling obstacle part includes a first protruding part protruding in a first direction capable of contacting a game ball rolling on the distributing part, and a second protruding part protruding in a second direction different from the first direction and capable of contacting a game ball rolling on the distributing part, and the first protruding part and the second protruding part are arranged such that at least a part of the distance between the first protruding part and the second protruding part is equal to or greater than the diameter of the game ball so that the game ball rolling on the distributing part can pass between the first protruding part and the second protruding part and flow into the first flow path, when the distributing part is displaced, the game ball can move to the downstream side of the rolling surface, and depending on the position where the distributing part is displaced, there are cases where the game ball continues to roll on the rolling surface where the movement of the game ball is restricted by a movement restricting part provided outside the rolling surface and the game ball cannot move to the downstream side of the rolling surface but can move to the first flow path or the second flow path, the game ball moves to the first flow path on the downstream side of the rolling surface, and the game ball moves to the second flow path on the downstream side of the rolling surface, characterized in that it is a gaming machine.

Citation Information

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