Gaming machine
Patent Information
- Application Number
- JP2022155852
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-09-29
- Publication Date
- 2025-07-15
- Estimated Expiration
- 2042-09-29
AI Technical Summary
There is a need to enhance player engagement and interest in gaming machines such as pachinko machines, as existing systems lack mechanisms to sustain and increase player attention and anticipation during gameplay.
The gaming machine incorporates a display means capable of executing predetermined effects and awarding gaming values, with a first performance that can be executed in a specific gaming state and a second performance that suggests a more advantageous state without deriving the first performance, thereby increasing the expectation level for the occurrence of the predetermined state.
This design effectively increases player attention and engagement by creating anticipation through the display of potential more advantageous outcomes, enhancing the overall gaming experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, there have been gaming machines in which a lottery is held for a winning prize based on the establishment of a predetermined starting condition, and when a winning prize is won, a predetermined gaming medium is paid out to the player in accordance with the establishment of a predetermined acquisition condition (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2008-295672 A Summary of the Invention [Problem to be solved by the invention]
[0004] It is necessary to improve the entertainment value of the gaming machines as exemplified above, and there is still room for improvement in this regard.
[0005] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can appropriately increase attention to the game. [Means for solving the problem]
[0006] In order to achieve this purpose, the gaming machine described in claim 1 is a gaming machine equipped with a display means capable of executing a predetermined effect, and a gaming value granting means capable of granting a predetermined gaming value to a player when the display result of the display means is derived, wherein the display means is configured to be capable of displaying a first effect that can be executed in a specific gaming state, and a second effect that can suggest a state that is more advantageous than the first effect, and during a predetermined period of time, the gaming machine derives the second effect without deriving the first effect, thereby increasing the expectation of generating the predetermined state. Effect of the Invention
[0007] According to the gaming machine described in claim 1, the gaming machine is provided with a display means capable of executing a predetermined effect, and a gaming value granting means capable of granting a predetermined gaming value to a player when the display result of the display means is derived, the display means is configured to be capable of displaying a first effect executable in a specific gaming state and a second effect capable of suggesting a state more advantageous than the first effect, and the gaming machine is configured to derive the second effect without deriving the first effect during a predetermined period, thereby increasing the expectation of generating the predetermined state. This has the effect of favorably increasing the attention to the game. [Brief description of the drawings]
[0008] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a rear view of the pachinko machine. [Diagram 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4] (a) is a schematic oblique view of the area around the ordinary electric unit 59, (b) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 4(a) is viewed from direction IVb (the front view direction of the game board 13), and (c) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 4(b) is viewed from direction IVc. [Diagram 5] (a) is a schematic oblique view of an ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a protruding state, and (b) is a schematic oblique view of an ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a retracted state (non-protruding state). [Figure 6] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 7] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 8] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 9] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 10] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 11] 1A is a diagram showing a schematic diagram of an example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic diagram of an example of a special chart 2 jackpot type table. [Figure 12] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 13] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 14] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 15] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 16] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 17] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 18] This is a timing chart showing the transition of the game state when a small prize type for which the time-saving end condition is not met is won by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving D" is won in the "second time-saving state". [Figure 19]This is a timing chart showing the transition of the game state when a small prize type is won when the time-saving end condition based on the number of times the time-saving has been applied is met by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag. For example, this is a timing chart when the small prize type "time-saving A" is won in the "first time-saving state". [Figure 20] This is a timing chart showing the transition of the game state when a small prize type is won when the time-saving end condition based on the number of small prize wins is met by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving A" is won in the "second time-saving state". [Figure 21] This is a timing chart showing the transition of the game state when a variable display resulting in a miss is executed by the variable display of the second special pattern during the "time-shortened state" when the time-shortened end condition based on the number of times the time-shortened state is met, the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when a variable display resulting in a miss is executed in the "first time-shortened state". [Figure 22] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Diagram 23] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 24] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Diagram 25]FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 26] FIG. 13 is a diagram illustrating an example of a G table of a stop pattern table. [Figure 27] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 28] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss, FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win, and FIG. 1C is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win. [Figure 29] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Diagram 30] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Diagram 31] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Diagram 32] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Diagram 33] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Diagram 34] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Diagram 35] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Diagram 36] This is a flowchart showing the special drawing 1 start winning processing executed by the MPU in the main control unit. [Figure 37] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 38] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 39] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Diagram 40] This is a flowchart showing the process of determining the condition for ending the time-saving feature for small wins, which is executed by the MPU in the main control device. [Diagram 41] 10 is a flowchart showing a time-saving A determination process executed by an MPU in the main control device. [Diagram 42] 13 is a flowchart showing a time-saving B determination process executed by an MPU in the main control device. [Diagram 43] 13 is a flowchart showing a time-saving C determination process executed by an MPU in the main control device. [Diagram 44] 13 is a flowchart showing a time-saving D determination process executed by an MPU in the main control device. [Diagram 45] 10 is a flowchart showing a time-saving G determination process executed by an MPU in the main control device. [Figure 46] 10 is a flowchart showing a time-saving E determination process executed by an MPU in the main control device. [Figure 47] 10 is a flowchart showing a time-saving F determination process executed by an MPU in the main control device. [Figure 48] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 49] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 50] 13 is a flowchart showing the time-saving counting process for small wins executed by the MPU in the main control device. [Figure 51] 10 is a flowchart showing a time-saving A counting process executed by an MPU in the main control device. [Figure 52]10 is a flowchart showing a time-saving B counting process executed by an MPU in the main control device. [Diagram 53] 11 is a flowchart showing a time-saving C counting process executed by the MPU in the main control device. [Figure 54] 11 is a flowchart showing a time-saving D counting process executed by the MPU in the main control device. [Figure 55] 10 is a flowchart showing the time-saving G counting process executed by the MPU in the main control device. [Figure 56] 10 is a flowchart showing a time-saving E counting process executed by the MPU in the main control device. [Figure 57] 10 is a flowchart showing a time-saving F counting process executed by an MPU in the main control device. [Figure 58] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 59] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 60] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Figure 61] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Figure 62] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 63] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 64] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 65] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 66] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 67]4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 68] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 69] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Figure 70] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 71] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 72] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 73] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 74] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 75] A flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 76] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 77] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time-saving state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b) and a silhouette that appears to be that of an enemy character has appeared, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c) and an enemy character has appeared and the reach performance has begun. [Figure 78]77(d) shows a state in which the execution of the dynamic display of the second special pattern has progressed further from the state shown in FIG. 77(d) and the variable element of the Super Reach has begun; (b) shows a state in which the execution of the dynamic display of the second special pattern has progressed further from the state shown in (a) and the main character has won and won a small win that can pass through a specific area; and (c) shows a state in which the execution of the dynamic display of the second special pattern has progressed further from the state shown in (a) and the result of the dynamic display is displayed in which the main character has been defeated and a loss has been obtained. [Figure 79] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 2" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "second time-reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the execution of the dynamic display of the second special pattern has progressed from the state in (b), an enemy character has appeared, and the reach performance has begun, and (d) is a diagram showing the state in which the execution of the dynamic display of the second special pattern has further progressed from the state in (c), and the variable elements of the super reach have begun. [Figure 80] (a) is a diagram showing the state in which a successful result is executed in the Super Reach variable presentation from the state of Figure 79(d), and a small win that can pass through a specific area is won. (b) is a diagram showing the state in which a small win opening has started and a right-hit notification presentation has been executed from the state of (a). (c) is a diagram showing the state in which a failed result is executed in the Super Reach variable presentation from the state of Figure 79(d), and a small win that cannot pass through a specific area is won. (d) is a diagram showing the state in which a small win opening has started and a presentation for when passage through a specific area is not possible from the state of (c). [Figure 81](a) is a diagram showing the state from the state of Figure 80(b) where the big win ending is being executed when the small win type "Time-saving B" is won, (b) is a diagram showing the state from the state of (a) where the "third time-saving state" has been entered and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state from the state of (b) where the dynamic display of the second special pattern has progressed and an enemy character has appeared to begin the reach performance, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has further progressed and the variable elements of the super reach have begun. [Figure 82] (a) is a diagram showing the state in which, from the state of Figure 81(d), a performance that results in a failure in the Super Reach variable performance is executed, and a small win that cannot pass through a specific area is won. (b) is a diagram showing the state in which, from the state of (a), a small win opening has started and the performance when passing through a specific area is not possible is executed. (c) is a diagram showing the state in which, from the state of (b), the small win game has ended and the dynamic display of the next second special pattern has started. [Figure 83] (a) is a diagram showing the state in which the ending of the jackpot based on winning the small jackpot type "Time Reduction E" is being executed from the state of Figure 82(c), (b) is a diagram showing the state in which the state has transitioned to the "fourth time-reduction state" from the state of (a) and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the small jackpot type "Time Reduction G" has been won from the state of (b), and (d) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (b). [Figure 84] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of a second embodiment. [Figure 85] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the second embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the second embodiment. [Figure 86]A diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the second embodiment. [Figure 87] This is a list explaining the trigger for transitioning to each game state in the second embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 88] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 89] FIG. 11 is a schematic diagram showing an example of a big win opening table stored in the ROM of the second embodiment. [Figure 90] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the second embodiment. [Figure 91] FIG. 11 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the second embodiment; [Figure 92] 13(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the second embodiment, and (b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the second embodiment. [Figure 93] FIG. 13 is a diagram illustrating an example of an H table of the stop pattern table according to the second embodiment. [Figure 94] (a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss stored in a ROM, (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win stored in a ROM, and (c) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win stored in a ROM. [Figure 95](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned to the "first time-saving state" from (a) and the dynamic display of the second special pattern has begun and the variable elements of the super reach have begun, (c) is a diagram showing the state in which a small jackpot that cannot pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which a small jackpot type "Time-saving No. A" that can pass through a specific area has been won from the state in (b). [Figure 96] 95(d) is a diagram showing a state in which a small win opening is started from the state of FIG. 95(d) and information on the number of rounds and the destination game state based on the small win type that has been won is announced; (b) is a diagram showing a state in which a small win type "Time Reduction B" that can pass through a specific area has been won from the state of FIG. 95(b); (c) is a diagram showing a state in which a small win opening is started from the state of (b) and information on the number of rounds and the destination game state based on the small win type that has been won is announced; and (d) is a diagram showing a state in which a jackpot type "Time Reduction 3" has been won from the state of FIG. 95(b). [Figure 97] 96(d), where a jackpot opening has started and information on the number of rounds and the destination game state based on the jackpot type that has been won has been announced; (b) is a diagram showing a state from the state of FIG. 96(c), where a jackpot ending is being executed based on the winning of the small jackpot type "time-saving B"; (c) is a diagram showing a state from the state of (b), where a dynamic display of the second special pattern has been executed and the small jackpot type "time-saving A" that can pass through a specific area has been won; and (d) is a diagram showing a state from the state of (c), where a small jackpot opening has started and information on the number of rounds and the destination game state based on the winning small jackpot type has been announced. [Figure 98]97(b) is a diagram showing a state in which a dynamic display of the second special pattern is executed from the state of FIG. 97(b), and the small win type "Time Reduction C" that can pass through a specific area is won; (b) is a diagram showing a state in which a small win opening is started from the state of (a), and information on the number of rounds and the destination game state based on the won small win type is announced; (c) is a diagram showing a state in which a dynamic display of the second special pattern is executed from the state of FIG. 97(b), and the jackpot type "Time Reduction 3" is won; and (d) is a diagram showing a state in which a jackpot opening is started from the state of (c), and information on the number of rounds and the destination game state based on the won jackpot type is announced. [Figure 99] (a) is a diagram showing a state from the state of Figure 98(b) in which a jackpot ending is being executed based on winning the small jackpot type "Time-saving C", (b) is a diagram showing a state from the state of (a) in which a dynamic display of a second special pattern is executed and the small jackpot type "Time-saving D", which can pass through a specific area, is won, (c) is a diagram showing a state from the state of (b) in which a small jackpot opening has started and information on the number of rounds and the destination game state based on the won small jackpot type is announced, and (d) is a diagram showing a state from the state of (a) in which a dynamic display of a second special pattern is executed and the small jackpot type "Time-saving E", which can pass through a specific area, is won. [Figure 100] 99(d), where a small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won has been announced; (b) is a diagram showing a state in which a big win ending is being executed based on the winning of the small win type "Time-saving E" from the state of (a); (c) is a diagram showing a state in which a dynamic display of the second special pattern has been executed and the small win type "Time-saving D" that can pass through a specific area has been won from the state of (b); and (d) is a diagram showing a state in which a small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won from the state of (c) has been announced. [Figure 101]FIG. 100(a) is a diagram showing a state in which dynamic display of the second special pattern is executed from the state of FIG. 100(b), and the small win type “Time Reduction E” that can pass through a specific area is won, and FIG. 100(b) is a diagram showing a state in which a small win opening is started from the state of (a), and information on the number of rounds and the destination game state based on the small win type that has been won is announced. [Figure 102] A block diagram showing the ROM and RAM provided in the main control device 110 of the pachinko machine 10 of the third embodiment. [Figure 103] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the third embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the third embodiment. [Figure 104] FIG. 13 is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the third embodiment. [Figure 105] This is a list explaining the trigger for transitioning to each game state in the third embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the time period during which the first special pattern changes, the time period during which the second special pattern changes, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 106] A diagram showing the firing mode in each game state in the third embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 107] FIG. 13 is a schematic diagram showing an example of a big win opening table of the third embodiment stored in the ROM. [Figure 108] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the third embodiment. [Figure 109] FIG. 13 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the third embodiment; [Figure 110]13(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the third embodiment, and (b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the third embodiment. [Figure 111] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time-saving state" where the dynamic display of the second special pattern has begun and the variable elements of the super reach have started, (c) is a diagram showing the state in which the small jackpot type "Time-saving No. A" that can pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which the small jackpot opening has begun from the state in (c) and information on the number of rounds and the game state to transition to based on the small jackpot type that has been won is announced. [Figure 112] (a) is a diagram showing the state from the state of Figure 111(b) where the small win type "Time Reduction B" which can pass through a specific area has been won, (b) is a diagram showing the state from the state of (a) where a small win opening has started and information on the number of rounds and the destination game state based on the won small win type has been announced, (c) is a diagram showing the state from the state of Figure 111(b) where the jackpot type "Time Reduction 3" has been won, and (d) is a diagram showing the state from the state of (c) where a jackpot opening has started and information on the number of rounds and the destination game state based on the won jackpot type has been announced. [Figure 113] (a) is a diagram showing the state in which the state has transitioned from that of Figure 112(b) to the "second time-shortened state", in which the dynamic display of the second special pattern has begun and the variable elements of the Super Reach have begun; (b) is a diagram showing the state in which the small win type "time-shortened C", which can pass through a specific area, has been won from the state of (a); (c) is a diagram showing the state in which the small win opening has begun from the state of (b), in which information on the number of rounds and the destination game state based on the won small win type has been announced; and (d) is a diagram showing the state in which the small win type "time-shortened D", which can pass through a specific area, has been won from the state of (a). [Fig. 114](a) is a diagram showing a state in which a small win opening has started from the state of Figure 113(d) and information on the number of rounds and the destination game state based on the type of small win that has been won has been announced; (b) is a diagram showing a state in which a big win type "Time Reduction 3" has been won from the state of Figure 113(a); (c) is a diagram showing a state in which a big win opening has started from the state of (b) and information on the number of rounds and the destination game state based on the type of big win that has been won has been announced; and (d) is a diagram showing a state in which a transition has been made to the "Third Time Reduction State" from the state of (a), dynamic display of the second special pattern has begun, and the variable elements of the Super Reach have begun. [Figure 115] (a) is a diagram showing the state from the state of Figure 114(d) where the small win type "Time Reduction E" that can pass through a specific area has been won, (b) is a diagram showing the state from the state of (a) where the small win opening has started and information on the number of rounds and the destination game state based on the won small win type has been announced, (c) is a diagram showing the state from the state of (a) where the jackpot type "Time Reduction 3" has been won, and (d) is a diagram showing the state from the state of (c) where the jackpot opening has started and information on the number of rounds and the destination game state based on the won jackpot type has been announced. [Fig. 116] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the fourth embodiment. [Fig. 117] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to a first special symbol stored in the ROM of the pachinko machine 10 of the fourth embodiment, and FIG. 13(b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to a second special symbol stored in the ROM of the pachinko machine 10 of the fourth embodiment. [Fig. 118] FIG. 13 is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the fourth embodiment. [Figure 119]This is a list explaining the trigger for transitioning to each game state in the fourth embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the time period during which the first special pattern changes, the time period during which the second special pattern changes, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 120] A diagram showing the firing mode in each game state in the fourth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 121] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the fourth embodiment. [Figure 122] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the fourth embodiment. [Figure 123] FIG. 13 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the fourth embodiment; [Figure 124] A flowchart showing the process of determining the condition for ending the time-saving for small wins in the fourth embodiment. [Fig. 125] 13 is a flowchart showing a time-saving H determination process according to a fourth embodiment. [Fig. 126] 13 is a flowchart showing a time-saving I determination process according to the fourth embodiment. [Figure 127] 13 is a flowchart showing a time-saving J determination process according to a fourth embodiment. [Figure 128] 13 is a flowchart showing a time-saving K determination process according to a fourth embodiment. [Figure 129] 13 is a flowchart showing the time-saving counting process for small wins in the fourth embodiment. [Fig. 130] 13 is a flowchart showing a time-saving H counting process according to the fourth embodiment. [Fig. 131] 13 is a flowchart showing a time-saving I counting process according to the fourth embodiment. [Fig. 132] 13 is a flowchart showing a time-saving J counting process according to the fourth embodiment. [Fig. 133] 13 is a flowchart showing a time-saving K counting process according to the fourth embodiment. [Fig. 134]A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the fifth embodiment. [Fig. 135] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the fifth embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the fifth embodiment. [Fig. 136] FIG. 13 is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the fifth embodiment. [Fig. 137] This is a list explaining the trigger for transitioning to each game state in the fifth embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the time period during which the first special pattern changes, the time period during which the second special pattern changes, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 138] A diagram showing the firing mode in each game state in the fifth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 139] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the fifth embodiment. [Fig. 140] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the fifth embodiment. [Fig. 141] FIG. 13 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the fifth embodiment; [Fig. 142] 13 is a flowchart showing the variable performance processing of the fifth embodiment. [Fig. 143] 13 is a flowchart showing the display special diagram 1 stop type command setting process in the fifth embodiment. [Fig. 144] 13 is a flowchart showing the display special diagram 2 stop type command setting process in the fifth embodiment. [Fig. 145](a) is a diagram showing the state in which the dynamic display of the first special pattern in the "normal game state" has selected the jackpot type "Time Reduction 3", (b) is a diagram showing the state in which the jackpot opening has started from the state of (a), (c) is a diagram showing the state in which the state has transitioned to the "Third Time Reduction State" from the state of (b) and the dynamic display of the second special pattern has selected the small jackpot type "Time Reduction C", and (d) is a diagram showing the state in which the small jackpot opening has started from the state of (c). [Fig. 146] (a) is a diagram showing the state after transition from the state of Figure 145(d) to the "second time-shortened state" and the dynamic display of the second special pattern has selected the small win type "time-shortened B", (b) is a diagram showing the state after the small win opening has started from the state of (a), (c) is a diagram showing the state after transition from the state of (b) to the "first time-shortened state" and the dynamic display of the second special pattern has selected the small win type "time-shortened A", and (d) is a diagram showing the state after the small win opening has started from the state of (c). [Fig. 147] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of a sixth embodiment. [Fig. 148] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the sixth embodiment. [Figure 149] (a) is a schematic diagram showing an example of a jackpot random number table corresponding to the first special pattern stored in the ROM of the sixth embodiment, and (b) is a schematic diagram showing an example of a jackpot random number table corresponding to the second special pattern stored in the ROM of the sixth embodiment. [Fig. 150] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the sixth embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the sixth embodiment. [Fig. 151] FIG. 13 is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the sixth embodiment. [Fig. 152] This is a list explaining the trigger for transitioning to each game state in the sixth embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the time period during which the first special pattern changes, the time period during which the second special pattern changes, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 153] A diagram showing the firing mode in each game state in the sixth embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 154] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the sixth embodiment. [Fig. 155] FIG. 13 is a schematic diagram showing an example of a small win opening table stored in the ROM of the sixth embodiment. [Fig. 156] FIG. 23 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the sixth embodiment; [Fig. 157] 13(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the sixth embodiment, and (b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the sixth embodiment. [Fig. 158] 13 is a flowchart showing a timer interrupt process according to the sixth embodiment. [Fig. 159] A flowchart showing the start winning processing in the sixth embodiment. [Fig. 160] A flowchart showing the special chart change processing in the sixth embodiment. [Fig. 161] A figure showing an example of an arrangement of third patterns on the third pattern display device when dynamic display of special patterns is executed in each game state ("normal game state," "first time-shortened state," "second time-shortened state," and "third time-shortened state") of the sixth embodiment. [Fig. 162] FIG. 23 is a schematic diagram showing an example of a normal electric coupling release table stored in a ROM in the seventh embodiment. [Fig. 163]This is a timing chart showing the transition of the game state when a small prize type for which the time-saving end condition is not met is won by the changing display of the second special pattern during the "4th time-shortened state" of the seventh embodiment, the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag. For example, this is a timing chart when the small prize type "time-shortened D" is won in the "4th time-shortened state". [Fig. 164] This is a list explaining the trigger for transitioning to each game state in the seventh embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the time period during which the first special pattern changes, the time period during which the second special pattern changes, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 165] A diagram showing the firing mode in each game state in the seventh embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 166] FIG. 23 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the seventh embodiment; [Fig. 167] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Fig. 168] FIG. 2 is a rear view of the pachinko machine. [Fig. 169] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 170] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 171] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 172] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 173] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 174]1A is a diagram showing a schematic diagram of an example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic diagram of an example of a special chart 2 jackpot type table. [Fig. 175] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 176] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 177] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Fig. 178] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 179] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Fig. 180] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Fig. 181] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in special chart 1, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in special chart 1. [Fig. 182] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in the special chart 2, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in the special chart 2. [Fig. 183]This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the first special pattern, and the variable display of the second special pattern, and the drive timing of the normal electric solenoid and the solenoid for the large prize opening and closing plate during left-handed play in the "normal game state." [Fig. 184] This is a timing chart when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in a low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Fig. 185] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display has been executed in a low probability state for the special symbol reaches 900 times due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Fig. 186] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric role and the solenoid for the large prize opening and closing plate during right-hand play in the "probability changing state" and the "normal pattern high probability time shortening state." [Fig. 187] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric function and the solenoid for the large prize opening and closing plate during right-hand play in the "latent probability changing state." [Fig. 188] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 189] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 190]1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 191] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 192] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 193] 2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area; FIG. [Fig. 194] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 195] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 196] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 197] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 198] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 199] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 200] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 201] This is a flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control unit. [Fig. 202] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Fig. 203] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 204]13 is a flowchart showing another stop process executed by an MPU in the main control device. [Fig. 205] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 206] 13 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Fig. 207] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 208] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 209] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 210] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 211] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 212] This is a flowchart showing the processing during the opening of a small win executed by the MPU in the main control device. [Fig. 213] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 214] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 215] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 216] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 217] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 218] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 219]This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 220] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 221] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 222] 11 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Fig. 223] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed when there are two more times to execute the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing a state in which the number of times the special pattern changing display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing a state in which the next changing display of the first special pattern has started, the changing display of the ``Super Reach'' presentation mode is being executed in the central part of the main display area Dm, and the changing display of the second special pattern has also started, and (d) is a diagram showing a state in which, from the state of (c), only the changing display of the second special pattern has ended, the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state'', where right hit instructions for the main display and hitting instructions for the presentation are displayed. [Fig. 224]13A to 13D are diagrams showing the transition of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in the pachinko machine 10 of the eighth embodiment, where (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed when there are two more times to execute the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a) and the variable presentation of the special symbol until the ceiling is reached is no longer executed. (c) is a diagram showing a state in which the number of times has been reduced to one, and (b) is a diagram showing a state in which the next display of the first special pattern has started, the display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the display of the second special pattern has also started. (d) is a diagram showing a state in which, from the state of (c), only the display of the second special pattern has ended and the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instruction for the presentation is not being executed. [Fig. 225] In the pachinko machine 10 of the eighth embodiment, it is a figure showing the transition of the variable performance on the third pattern display device 81 when the ceiling is reached by the variable performance of the second special pattern during the "normal game state", (a) is a figure showing a state in which a performance result that becomes a miss is displayed in the variable performance of the "Super Reach" performance mode executed in the variable display of the first special pattern from the state of FIG. 224 (d), (b) is a figure showing a state in which the variable performance of the "Super Reach" performance mode executed in the variable display of the first special pattern from the state of (a) is ended, (c) is a diagram showing the state in which the third pattern, which is a losing combination, is displayed in the main display area Dm, and (b) is a diagram showing the state in which the main display area Dm is notified that the ceiling has been reached and the state has transitioned to the ``normal low probability time shortened state'', and instructions on how to play for the special effect are being executed, and (d) is a diagram showing the state in which the notification of the transition to the ``normal low probability time shortened state'' and instructions on how to play for the special effect have ended, and the third pattern displayed in the ``normal low probability time shortened state'' has switched from the first special pattern to the second special pattern, from the state in (c). [Fig. 226] A block diagram showing the electrical configuration of a voice lamp control device in the 9th embodiment. [Fig. 227] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 9th embodiment. [Fig. 228] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 9th embodiment. [Fig. 229] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 9th embodiment. [Fig. 230] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 9th embodiment. [Fig. 231] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 9th embodiment. [Fig. 232] 13 is a flowchart showing a ceiling reach notification process executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 233] In a conventional pachinko machine, the figure shows the transition of the variable display on the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state". Figure 233(a) shows a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached during the "normal game state". Figure 233(b) shows a state in which the variable display of the first special pattern has ended from the state of Figure 233(a), and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one more time. Figure 233(c) is a diagram showing the state in which, from the state of Figure 233(b), the next varying display of the first special pattern has begun, a display notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the varying display of the second special pattern has also begun. Figure 233(d) is a diagram showing the state in which, from the state of Figure 233(c), only the varying display of the second special pattern has ended during the execution of the ceiling reaching notification display, the player has reached the ceiling, the player has transitioned to the "normal pattern low probability time shortened state", and right hit instructions for the main display and hitting instructions for the display are displayed. [Fig. 234]In the pachinko machine 10 of the ninth embodiment, a diagram showing the transition of the variable display on the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", FIG. 234(a) is a diagram showing a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached during the "normal game state", and FIG. 234(b) is a diagram showing a state in which the variable display of the first special pattern has ended from the state of FIG. 234(a), and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one more time. Figure 234(c) is a diagram showing a state in which, from the state of Figure 234(b), the next changing display of the first special pattern has begun, a display notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the changing display of the second special pattern has also begun. Figure 234(d) is a diagram showing a state in which, from the state of Figure 234(c), only the changing display of the second special pattern has ended and the ceiling has been reached during the execution of the ceiling reaching notification display, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instructions for the display are not being executed. [Fig. 235] In the pachinko machine 10 of the ninth embodiment, a figure showing the progress of the variable presentation in the third pattern display device 81 when the ceiling is reached by the variable presentation of the second special pattern during the "normal game state", Figure 235 (a) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of Figure 234 (d), and the ceiling reach counter 81c displayed in the upper left part of the main display area Dm in Figures 234 (a) to 234 (d) has been erased, and Figure 235 (b) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of Figure 235 (a), FIG. 235(c) is a diagram showing the state when the display of the changing special pattern has ended, and FIG. 235(b) is a diagram showing the state when the ceiling reaching notification display has ended, it has been notified that the ceiling has been reached and the transition to the "normal pattern low probability time shortened state" has occurred, and instructions on how to play for the display are being executed, and FIG. 235(d) is a diagram showing the state when the notification of the transition to the "normal pattern low probability time shortened state" and instructions on how to play for the display have ended, and the third pattern displayed in the "normal pattern low probability time shortened state" has switched from the first special pattern to the second special pattern. [Fig. 236]This is a timing chart for the case where during the "normal game state" in the 10th embodiment, the ceiling is reached due to the changing display of special pattern 1, and the state transitions to the "normal low probability time shortened state", and at the time when the changing display of special pattern 1, which will cause the ceiling to be reached, ends, the changing display of special pattern 2 is being executed in parallel. [Fig. 237] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 10th embodiment. [Fig. 238] 23 is a flowchart showing the ceiling reach notification extension process executed by an MPU in the voice lamp control device in the tenth embodiment. [Fig. 239] In the pachinko machine 10 of the ninth embodiment, a diagram showing the transition of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 239 (a) is a diagram showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are being executed in parallel in a state in which there is one more execution of the variable display of the special pattern until the ceiling is reached during the "normal game state", and a ceiling reach notification presentation is being executed in the main display area Dm, Figure 239(b) is a diagram showing the state from the state of Figure 239(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state". Figure 239(c) is a diagram showing the state from the state of Figure 239(b) where the ceiling reach notification display has ended and instructions on how to play for the display have been executed. Figure 239(d) is a diagram showing the state from the state of Figure 239(c) where instructions on how to play for the display have ended and the display of the second special pattern, which is being executed, is being executed in the center of the main display area Dm. [Fig. 240]In the pachinko machine 10 of the tenth embodiment, a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 240 (a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel in the "normal game state" when there is one more execution of the variable presentation of the special pattern until the ceiling is reached, and the ceiling reach notification presentation is being executed in the main display area Dm, Figure 240 (b) is a diagram showing a state in which only the variable presentation of the first special pattern has ended and reached the ceiling from the state of Figure 240 (a), and the state has transitioned to the "normal pattern low probability time shortened state", Figures 240 (c) and 240 (d) are diagrams showing a state in which the variable presentation of the second special pattern is continuing to be executed from the state of Figure 240 (b), and the ceiling reach notification presentation is continuing to be executed. [Fig. 241] FIG. 241(a) is a diagram showing the progression of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during execution of the variable presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the 10th embodiment. FIG. 241(a) is a diagram showing the state from the state of FIG. 240(d) where the variable display of the second special pattern has ended. FIG. 241(b) is a diagram showing the state from the state of FIG. 241(a) where the ceiling reach notification presentation has ended and instructions on how to play for the presentation have been executed. FIG. 241(c) is a diagram showing the state from the state of FIG. 241(b) where instructions on how to play for the presentation have ended and execution of the variable display of the second special pattern has begun. [Fig. 242] This is a timing chart for when the ceiling is reached due to the changing display of special pattern 2 during the "normal game state" in the 11th embodiment, and the state transitions to the "normal pattern low probability time shortening state." [Fig. 243] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 244] 16 is a flowchart showing the ceiling reach standby processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 245]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 246] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 247] FIG. 247(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the “normal game state” of the eleventh embodiment. FIG. 247(a) is a diagram showing a state in which the variable display of the first special pattern and the second special pattern are being executed in parallel when there are two more executions of the variable display of the special pattern until the ceiling is reached during the “normal game state”. FIG. 247(b) is a diagram showing the state in which the variable display of the first special pattern is executed in parallel from the state of FIG. 247(a). Figure 247(c) is a diagram showing a state where only the varying display has ended and the number of times the special pattern varying display will be executed until the ceiling is reached has been reduced to one. Figure 247(b) is a diagram showing a state where the next varying display of the first special pattern has started and the ceiling reaching waiting performance is being executed, and Figure 247(d) is a diagram showing a state where only the varying display of the second special pattern has ended and the ceiling has been reached, the state has transitioned to the "normal pattern low probability time shortened state" and a right hit instruction for the main display is displayed. [Fig. 248] FIG. 248(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the 11th embodiment. FIG. 248(a) is a diagram showing a state in which, from the state of FIG. 247(d), the waiting presentation for reaching the ceiling has ended, a notification has been given that the ceiling has been reached and that the state has transitioned to the "normal pattern low probability time shortening state", and instructions on how to play for the presentation are being executed. FIG. 248(b) is a diagram showing a state in which, from the state of FIG. 248(a), the notification of the transition to the "normal pattern low probability time shortening state" and instructions on how to play for the presentation have ended, and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortening state" has switched from the first special pattern to the second special pattern. FIG. 248(c) is a diagram showing a state in which, from the state of FIG. 248(b), the variable display of the second special pattern has begun to be executed. [Fig. 249]This is a timing chart for the case where during the "normal game state" of the 12th embodiment, the ceiling is reached by the changing display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot is reached by the changing display of special pattern 2 while the changing display of special pattern 1 is being executed. [Fig. 250] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 12th embodiment. [Fig. 251] 12 is a flowchart showing the ceiling reach effect switching process executed by an MPU in a voice lamp control device in the 12th embodiment. [Fig. 252] FIG. 252(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the “normal game state” of the twelfth embodiment. FIG. 252(a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are both stopped when there is one more execution of the variable presentation of the special pattern until the ceiling is reached during the “normal game state”. FIG. 252(b) is a diagram showing a state in which the variable presentation of the first special pattern has started from the state of FIG. 252(a) and the ceiling reach notification presentation is being executed. FIG. 252(c) is a diagram showing a state in which the variable presentation of the second special pattern that will result in a jackpot being won has started from the state of FIG. 252(b) and the ceiling reach notification presentation has been interrupted. FIG. 252(d) is a diagram showing a state in which the variable presentation of the second special pattern that will result in a jackpot being won has stopped from the state of FIG. 252(c). [Fig. 253]FIG. 253(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the 12th embodiment. FIG. 253(a) is a diagram showing a state in which the number of times the variable display of the special pattern has been executed is 99 times in the "normal high probability time shortened state" entered from the state of FIG. 252(d) due to a jackpot being hit with the variable display of the second special pattern. FIG. 253(b) is a diagram showing a state in which the variable display of the second special pattern has stopped and the time-shortening end condition has been met, entering the "normal game state" from the state of FIG. 253(a). FIG. 253(c) is a diagram showing a state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern, from the state of FIG. 253(b). [Fig. 254] A front view of the game board 13 of the pachinko machine 10 of the thirteenth embodiment. [Figure 255] 13(a) is a diagram showing a schematic example of a normal winning random number table of the 13th embodiment, (b) is a diagram showing a schematic example of a normal winning time table of the 13th embodiment, and (c) is a diagram showing a schematic example of a normal electric role release table of the 13th embodiment. [Fig. 256] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Fig. 257] FIG. 2 is a rear view of the pachinko machine. [Fig. 258] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 259] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 260] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 261] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 262] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 263]1A is a diagram showing a schematic diagram of an example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic diagram of an example of a special chart 2 jackpot type table. [Fig. 264] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 265] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 266] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Fig. 267] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 268] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 269] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Fig. 270] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 271] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 272] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 273] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 274] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 275] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 276] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 277] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 278] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 279] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 280] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 281] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 282] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 283] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 284] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 285] 13 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Fig. 286] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 287] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 288] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 289]13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 290] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 291] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 292] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 293] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 294] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 295] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 296] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 297] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 298] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 299] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 300] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 301] 11 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device. [Fig. 302] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 303]FIG. 303(a) shows the change presentation in the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", where FIG. 303(a) is a diagram showing the state when the jackpot game ends and the state transitions to the "normal pattern high probability time shortening state", FIG. 303(b) is a diagram showing the state from the state of FIG. 303(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, FIG. 303(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" ends and the state transitions to the "normal game state" from the state of FIG. 303(b), and FIG. 303(d) is a diagram showing the state from the state of FIG. 303(c) where the change display of the second special pattern that was being executed in FIG. 303(c) has stopped. [Fig. 304] 15(a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 15th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 15th embodiment. [Fig. 305] This is a list explaining the trigger for transitioning to each game state in the 15th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 306] A diagram showing the firing patterns in each game state in the 15th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 307] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 15th embodiment. [Fig. 308] A diagram showing a schematic diagram of an example of a reservation number table for special drawing 2 in the 15th embodiment. [Fig. 309] FIG. 23( a ) is a diagram showing an example of an E table of the stop pattern table in the fifteenth embodiment, and FIG. 23( b ) is a diagram showing an example of an F table of the stop pattern table in the fifteenth embodiment. [Fig. 310]15(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the 15th embodiment, and FIG. 15(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the 15th embodiment. [Fig. 311] 15(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the 15th embodiment, and FIG. 15(b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the 15th embodiment. [Fig. 312] FIG. 23 is a diagram illustrating an example of a time-saving termination condition table in the fifteenth embodiment. [Fig. 313] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 15th embodiment. [Fig. 314] 15 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 15th embodiment. [Fig. 315] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Fig. 316] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 15th embodiment. [Fig. 317] This is a list explaining the trigger for transitioning to each game state in the 16th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 318] A diagram showing the firing mode in each game state in the 16th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 319] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 16th embodiment. [Fig. 320] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 16th embodiment. [Fig. 321]FIG. 23( a ) is a diagram showing an example of a G table of the stop pattern table in the sixteenth embodiment, and FIG. 23( b ) is a diagram showing an example of an H table of the stop pattern table in the sixteenth embodiment. [Fig. 322] 16(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in special chart 1 in the 16th embodiment, and FIG. 16(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in special chart 1 in the 16th embodiment. [Fig. 323] 16(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the 16th embodiment, and FIG. 16(b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the 16th embodiment. [Fig. 324] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 16th embodiment. [Fig. 325] A front view of the game board of a pachinko machine in the 17th embodiment. [Fig. 326] This is a block diagram showing the electrical configuration of a pachinko machine in the 17th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 327] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 17th embodiment. [Fig. 328] 17(a) is a diagram showing a special chart 1 jackpot random number table of the 17th embodiment, and FIG. 17(b) is a diagram showing a special chart 2 jackpot random number table of the 17th embodiment. [Fig. 329] 17(a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 17th embodiment, and FIG. 17(b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 17th embodiment. [Fig. 330] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 17th embodiment. [Fig. 331]This is a list explaining the trigger for transitioning to each game state in the 17th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 332] A diagram showing the firing mode in each game state in the 17th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 333] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 17th embodiment. [Fig. 334] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 17th embodiment. [Fig. 335] 17(a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 17th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 17th embodiment. [Fig. 336] FIG. 23 is a diagram showing a schematic diagram of an example of a big win opening table in the seventeenth embodiment. [Figure 337] FIG. 22 is a diagram showing a schematic diagram of an example of a small win opening table in the seventeenth embodiment. [Figure 338] FIG. 23 is a diagram illustrating an example of a time-saving end condition table in the seventeenth embodiment. [Fig. 339] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 17th embodiment. [Fig. 340] A diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area in the 17th embodiment. [Fig. 341] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the seventeenth embodiment. [Fig. 342] A flowchart showing the start winning processing executed by the MPU in the main control device in the 17th embodiment. [Figure 343]A flowchart showing special chart change processing executed by the MPU in the main control device in the 17th embodiment. [Fig. 344] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 17th embodiment. [Figure 345] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 17th embodiment. [Fig. 346] 20 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 17th embodiment. [Figure 347] 23 is a flowchart showing a relief reach counting process executed by an MPU in the main control device in the seventeenth embodiment. [Fig. 348] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the seventeenth embodiment. [Figure 349] 20 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 17th embodiment. [Fig. 350] 23 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device in the seventeenth embodiment. [Fig. 351] A flowchart showing the processing during opening of the large prize opening upon a small win, which is executed by the MPU in the main control device in the 17th embodiment. [Fig. 352] 17 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 17th embodiment. [Fig. 353] 17 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 17th embodiment. [Fig. 354] 23 is a flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 355] 23 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 17th embodiment. [Figure 356] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 17th embodiment. [Figure 357] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 358] FIG. 23 is a front view of a pachinko machine according to the 18th embodiment of the present invention. [Figure 359] FIG. 2 is a rear view of the pachinko machine. [Figure 360] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 361] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 362] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 363] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 364] FIG. 13 is a diagram showing an example of a jackpot random number table. [Figure 365] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Fig. 366] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 367] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 368] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 369] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 370]1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 371] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Fig. 372] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 373] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 374] FIG. 13 is a diagram showing a schematic example of a probability change area opening table. [Figure 375] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Figure 376] This is a diagram showing a schematic example of a special chart 2 special variable area effective table. [Figure 377] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 378] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 379] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 380] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 381] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 382] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 383] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 384] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Figure 385] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 386] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 387] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 388] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 389] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 390] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 391]13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 392] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 393] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 394] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 395] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 396] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 397] 13 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Figure 398] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 399] This is a flowchart showing the process of determining whether or not a player has passed through a special probability area, which is executed by the MPU in the main control unit. [Figure 400] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 401] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 402] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 403] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 404] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 405] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 406]11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 407] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 408] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 409] This is a flowchart showing the command reception processing during a jackpot executed by the MPU in the voice lamp control device. [Fig. 410] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 411] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 412] This is a flowchart showing the performance processing during a jackpot executed by an MPU in a voice lamp control device. [Fig. 413] 13 is a flowchart showing a voting performance process executed by an MPU in a voice lamp control device. [Fig. 414] This is a flowchart showing the performance processing during the opening of the special probability area executed by the MPU in the voice lamp control device. [Fig. 415] 13 is a flowchart showing the competition presentation processing executed by an MPU in the voice and lamp control device. [Fig. 416] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 417]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 416(b), and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round, from the state of (a). [Fig. 418] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state shown in Figure 417(b), and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state shown in (a). [Fig. 419] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 418(b) where the third round has ended and progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is continuing, the player has played with the right hand to win the variable winning device 65 and the ball has passed into the special probability area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is continuing, the special probability area 65d has been closed, and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and progressed to the fifth round. [Fig. 420] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing a state in which the ball has progressed from the state of FIG. 419(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing a state in which the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing a state in which the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing a state in which the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Fig. 421]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played following the state shown in Figure 420(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the 9th round is being played following the state shown in (a). [Fig. 422] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 421(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Fig. 423] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 422(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the 10th round is still being executed. [Fig. 424] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 423(b), and (b) showing the state after a certain period of time (approximately a few seconds) has passed since the state shown in (a), with the jackpot ending still being executed and the successful result of the "competition presentation" being displayed. [Fig. 425] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing a state after a certain period (about a few seconds) has passed since the state of Figure 424(a), with the jackpot ending still being executed and the result of the "competition presentation" being displayed as being unsuccessful, and (b) showing a state after a certain period (about a few seconds) has passed since the state of Figure 424(b), with the jackpot ending still being executed. [Fig. 426]This shows the progression of the presentation on the third pattern display device during a jackpot game, and illustrates the state after a certain period of time (about a few seconds) has passed since the state in Figure 425(a), and the jackpot ending is still being executed. [Fig. 427] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 428] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 427(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Fig. 429] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 428(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Fig. 430] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 429(b) where the first round has ended and progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special probability area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and progressed to the third round, and (d) is a diagram showing the state from the state of (c) where progress has been made to the fourth round without the ball passing through the special probability area 65d of the third round. [Fig. 431]The figures show the progression of the presentation on the third pattern display device during a jackpot game, in which (a) is a diagram showing a state in which the fourth round continues from the state of Figure 430(d), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, (b) is a diagram showing a state in which the fourth round has ended and the game has progressed to the fifth round from the state of (a), (c) is a diagram showing a state in which the fifth round continues from the state of (b), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, and (d) is a diagram showing a state in which the fifth round has ended and the game has progressed to the sixth round from the state of (c). [Fig. 432] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played following the state shown in Figure 431(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the sixth round is being played following the state shown in (a). [Fig. 433] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 432(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Fig. 434] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is continuing from the state shown in Figure 433(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun, from the state shown in (a). [Fig. 435] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 434(b), and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state of (a). [Fig. 436] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 435(b), the 10th round has continued, and the winning result of the "competition presentation" is displayed, and (b) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 435(b), the 10th round has continued, and the losing result of the "competition presentation" is displayed. [Fig. 437] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 436(a), and (b) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 436(b). [Fig. 438] A front view of the game board of a pachinko machine in the 19th embodiment. [Fig. 439] This is an enlarged front view showing a schematic front view of the variable winning device in the 19th embodiment. [Fig. 440] 19(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the first special probability area opening / closing plate 65e1 is in an open state (submerged state) and the five special probability area opening / closing plates, the second special probability area opening / closing plate 65e2 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 19th embodiment; and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the second special probability area opening / closing plate 65e2 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 and the third special probability area opening / closing plate 65e3 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 19th embodiment. [Fig. 441]19(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third variable probability area opening / closing plate 65e3 is in an open state (submerged state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state) in the nineteenth embodiment; 19th embodiment, (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when the fourth special probability area opening / closing plate 65e4 is in the open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the third special probability area opening / closing plate 65e3, the fifth special probability area opening / closing plate 65e5 and the sixth special probability area opening / closing plate 65e6, are all in the closed state (protruding state). [Figure 442] 19(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the nineteenth embodiment. [Figure 443] 19(a) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when all six special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the sixth special probability area opening / closing plate 65e6, are in a closed state (protruding state) in the 19th embodiment. [Figure 444] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th embodiment, mainly showing the electrical configuration of the main control device. [Figure 445]FIG. 23 is a diagram showing a schematic example of a probability change area opening table in the 19th embodiment. [Fig. 446] FIG. 22 is a diagram showing a schematic example of a special chart 1 special variable area effective table in the 19th embodiment. [Figure 447] FIG. 23 is a diagram showing a schematic example of a special chart 2 special variable area effective table in the 19th embodiment. [Figure 448] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 449] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "special probability B" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 450] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the 19th embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 451] 20 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 452] A flowchart showing the processing during the opening of the large prize opening executed by the MPU in the main control device in the 19th embodiment. [Fig. 453] A front view of a pachinko machine in a twentieth embodiment of the present invention. [Fig. 454] FIG. 2 is a rear view of the pachinko machine. [Fig. 455] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 456] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 457] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 458] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 459] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 460] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 461] 1A is a diagram showing a schematic example of a special chart 1 small prize type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 462] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 463] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 464] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 465] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, and FIG. 1B is a diagram showing an example of Table B of the stop pattern table. [Fig. 466] FIG. 1A is a diagram showing an example of a C table of the stop pattern table, and FIG. 1B is a diagram showing an example of a D table of the stop pattern table. [Fig. 467] FIG. 1A is a diagram showing an example of an E table of the stop pattern table, and FIG. 1B is a diagram showing an example of an F table of the stop pattern table. [Fig. 468] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 miss, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 small win. [Fig. 469] 1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 470] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 471] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 472] This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 473] This shows the drive patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball is not allowed to pass through the specific area. [Fig. 474]This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type ``Time-saving D (small prize B)'' is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 475] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 476] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 477] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 478] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 479] This table summarizes the difference in the average number of balls acquired for the two game states when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, the player does not play with the right hand at the time of the small jackpot winning, but returns to "normal game state A" to execute the dynamic display of the special pattern again, and when the rescue condition is met the number of times, the player transitions to the "normal pattern low probability time-saving state." [Fig. 480] FIG. 10 is a diagram illustrating an example of a break-even number table. [Figure 481] 2 is a block diagram mainly showing the electrical configuration of a display control device. FIG. [Figure 482] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 483] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 484] 13 is an explanatory diagram illustrating a rear surface C. FIG. [Figure 485] A diagram showing a schematic example of a variable display data table. [Figure 486] FIG. 10 is a diagram illustrating an example of an additional data table. [Figure 487] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 488] FIG. 10 is a diagram illustrating an example of a drawing list. [Figure 489] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 490] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 491] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 492] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 493] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 494] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 495] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 496] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 497] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 498] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 499] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 500] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 501] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 502] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Figure 503] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Figure 504] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 505] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 506] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 507] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 508] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 509] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 510] 11 is a flowchart showing a base value process executed by an MPU in the main control device. [Figure 511] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 512] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Figure 513] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 514] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 515] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 516]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 517] 11 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device. [Figure 518] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 519] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Fig. 520] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Fig. 521] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 522] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 523] 4 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 524] 1A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 1B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 525] 11 is a flowchart showing a command determination process executed by an MPU in the display control device. [Fig. 526] 13A is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and FIG. 13B is a flowchart showing the demo command processing executed by the MPU in the display control device. [Figure 527] 13 is a flowchart showing the variable performance command processing executed by an MPU in a display control device. [Figure 528]13A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 529] 11 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Fig. 530] 11 is a flowchart showing a hit-related command process executed by an MPU in the display control device. [Fig. 531] 11 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Figure 532] 13A is a flowchart showing rear-image-related command processing executed by an MPU in a display control device, and FIG. 13B is a flowchart showing error command processing executed by an MPU in a display control device. [Figure 533] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 534] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 535] 13A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Fig. 536] 11 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Figure 537] 13A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 538] 11 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 539]11 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Fig. 540] 1 is a flowchart showing a drawing process executed by an MPU in a display control device. [Figure 541] 13 shows the progression of the presentation on the third pattern display device when a small win on special chart 1 is won in "normal game state A", where (a) is a diagram showing the state in which the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter in "normal game state A" is at "637" (i.e., the rescue priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Fig. 542] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 21st embodiment. [Figure 543] FIG. 23 is a diagram illustrating an example of a break-even number table in the twenty-first embodiment. [Fig. 544] 21 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the 21st embodiment. [Figure 545] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 546] 23 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the 21st embodiment. [Figure 547] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 21st embodiment. [Figure 548]23 is a flowchart showing hit-related command processing executed by an MPU in a display control device in the twenty-first embodiment. [Figure 549] 21 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 550] This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing a state in which the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period) when the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a). [Fig. 551]The transition of the presentation on the third symbol display device 81 when the special symbol 1 small win is won in the "normal game state A" of the 22nd embodiment is shown. (a) is a diagram showing a state in which the special symbol 1 small win is won during the period (i.e., the ambiguous notification period) in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" and the opening of the small win game is being executed. (b) is a diagram showing a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (b) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (b), and (d) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (c) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (c). [Figure 552] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 553] The diagram shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to a big win state, and the state returns to the "normal game state A", and the variable display of the first special pattern is being executed. [Fig. 554] FIG. 24 is a block diagram showing the electrical configuration of a display control device according to a 24th embodiment. [Figure 555]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 24th embodiment. [Fig. 556] 24(a) is a flowchart showing rear image command processing executed by an MPU in a display control device in the 24th embodiment, and (b) is a flowchart showing error command processing executed by an MPU in a display control device in the 24th embodiment. [Figure 557] 11 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 24th embodiment, where (a) is a diagram showing a state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing a state from (a) in which the variable display of the special pattern that was being executed has won the special chart 1 small win, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing a state in which the opening of the small win game is being executed from the state of (b). [Figure 558] 25 shows the transition of the presentation on the third pattern display device 81 when the special chart 1 small win is won in the "normal game state A" of the 25th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops; (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a); (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the big win state, and the game returns to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops; and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 559]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 25th embodiment, where (a) shows the state in which, from the state of Figure 558(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) shows the state in which the opening of the small win game is being executed from the state of (a). [Fig. 560] A block diagram showing the electrical configuration of the main control device in the 26th embodiment. [Fig. 561] FIG. 26 is a diagram illustrating an example of a table of the number of times a relief condition is satisfied in the twenty-sixth embodiment. [Fig. 562] A block diagram showing the electrical configuration of a voice lamp control device in the 26th embodiment. [Fig. 563] This is a table summarizing the difference in the average number of balls acquired for each game state when a special symbol 1 small jackpot is won in the "normal game state A" of the 26th embodiment, the average number of balls acquired when a right-hand hit is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand hit is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortening state." [Fig. 564] This is a table summarizing the difference in the average number of balls acquired for each game state when a special symbol 1 small jackpot is won in the "normal game state A" of the 26th embodiment, the average number of balls acquired when a right-hand hit is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand hit is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortening state." [Fig. 565] FIG. 26 is a diagram illustrating an example of a break-even number table in the twenty-sixth embodiment. [Fig. 566] 26 is a flowchart showing the start-up process executed by the MPU in the main control device in the 26th embodiment. [Figure 567] 26 is a flowchart showing a lottery process for determining the number of times a rescue condition is met, which is executed by an MPU in the main control device in the twenty-sixth embodiment. [Figure 568] 26 is a flowchart showing a winning process executed by the MPU in the main control device in the 26th embodiment. [Fig. 569] A flowchart showing the big win end processing executed by the MPU in the main control device in the 26th embodiment. [Fig. 570] 26 is a flowchart showing base value processing executed by an MPU in the main control device in the 26th embodiment. [Fig. 571] 26 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the 26th embodiment. [Fig. 572] 26 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the 26th embodiment. [Fig. 573] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 574] 26 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the 26th embodiment. [Figure 575] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 26th embodiment. [Fig. 576]13 shows the transition of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 27th embodiment, where (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand hit play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Figure 577] 28 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 28th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Figure 578] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 29th embodiment. [Fig. 579] 29 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the 29th embodiment. [Fig. 580]29 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the “normal game state A” of the 29th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the “normal game state A” is “541” (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Fig. 581] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 29th embodiment, where (a) is a figure showing the state from the state of Figure 580(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a figure showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Fig. 582] A front view of the game board in the 30th embodiment. [Fig. 583] FIG. 31 is a front view of a pachinko machine according to the 31st embodiment of the present invention. [Fig. 584] FIG. 2 is a rear view of the pachinko machine. [Figure 585] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 586] (a) is a schematic cross-sectional view of the first non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in an open state. [Figure 587](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in an open state. [Figure 588] 2 is a schematic cross-sectional view of an ordinary electric utility unit as viewed from the front. FIG. [Figure 589] 589(a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in FIG. 589(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in FIG. 589(b), and the second ball A2 has entered the normal electric unit, and (d) is a diagram showing the state in which the first ball A1 has been detected as entering by the first non-electric role start port switch as a detection unit, the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in FIG. 589(c). [Fig. 590] 589(d) shows the state in which the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve serving as a guiding device, from the state shown in FIG. 589(d), and FIG. 590(b) shows the state in which the second ball A2 has been detected as having entered the ball by the second non-electric feature starter switch serving as a sensing unit, and the ball inlet switching valve serving as a guiding device has been moved to the first position, which is a predetermined mode, by the switching device, from the state shown in FIG. 590(a). [Fig. 591] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 592] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 593] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 594] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 595] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 596] 1A is a diagram showing a schematic diagram of an example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic diagram of an example of a special chart 2 jackpot type table. [Figure 597] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 598] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 599] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 600] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 601] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Fig. 602] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 603] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 604]1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 605] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 606] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 607] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 608] This is a timing chart for right-hand play during the "time-shortened state", and is a timing chart showing the "time-shortened state" after a big win based on a small win of the changing display of special pattern 2 shown in Figure 607. [Figure 609] This is a timing chart for right-hand play during "normal game state B", and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 610] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 611] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 612] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 613] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 614] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 615] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 616]4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 617] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 618] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 619] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 620] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 621] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 622] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 623] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 624] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 625] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 626] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Figure 627] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Fig. 628] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 629] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 630] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 631]13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 632] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 633] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 634] 13 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Fig. 635] 4 is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Fig. 636] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 637] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 638] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 639] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 640] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 641] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 642] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 643]643(a) is a diagram showing a state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing a state in which the jackpot round has progressed to the 6th round from the state of FIG. 643(a) and the "Challenge Battle" presentation is currently in progress; (c) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state of FIG. 643(b) and the "Challenge Battle" presentation is still in progress, with a roulette presentation being executed during the "Challenge Battle" presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot round is still in progress from the state of FIG. 643(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Fig. 644] 643(d) is a diagram showing a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 643(d), and the "Challenge Battle" presentation has failed due to the selection of the "X" option in the roulette presentation; (b) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state shown in FIG. 643(b), and the "Challenge Battle" presentation is still in progress, with the roulette presentation being executed during the "Challenge Battle" presentation; (c) is a diagram showing a state in which the 7th round of the jackpot has continued from the state shown in FIG. 644(b), and the "Medium Technique" option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot has continued from the state shown in FIG. 644(c), and the result of the "Challenge Battle" presentation can be displayed by pressing a button. [Fig. 645]644(d) (a) is a diagram showing a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 644(d), the movable parts have moved, and the "Challenge Battle" presentation has been a success; 645(b) is a diagram showing a state in which the jackpot round has progressed to the 9th round from the state shown in FIG. 645(a), the success of the "Challenge Battle" presentation is being announced; 645(c) is a diagram showing a state in which the jackpot round has progressed to the 10th round from the state shown in FIG. 645(b), and a continuation suggestion presentation of the "consecutive wins" state is being executed; and 645(d) is a diagram showing a state in which the jackpot round has ended from the state shown in FIG. 645(c), and the ending is being executed. [Fig. 646] 645(d) is a diagram showing a state in which the jackpot ending has ended and the state has shifted to a "time-shortened state" from the state of FIG. 645(d), and the dynamic display of the second special pattern is in progress; (b) is a diagram showing a state in which the reserved balls of the dynamic display of the second special pattern have been successfully stored from the state of FIG. 646(a), and further, the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing a state in which the small jackpot game has started from the state of FIG. 646(b), the ball has passed through specific area 73d, and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing a state in which the state has shifted from the state of FIG. 646(c) to the first jackpot state based on the small jackpot winning of the second special pattern, and the second round is in progress. [Fig. 647] 646(d), (a) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has progressed to the 10th round; (b) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has ended and the ending is being played from the state of FIG. 647(a); (c) is a diagram showing the state where the ending of the first jackpot based on a small jackpot winning of the second special symbol has ended and the remaining reservation of the dynamic display of the second special symbol has been played and the small jackpot type "Normal C" has been won from the state of FIG. 647(c); and (d) is a diagram showing the state where the small jackpot game has started from the state of FIG. 647(c), the ball has passed through a specific area, and the game has transitioned to the second jackpot based on a small jackpot winning of the second special symbol. [Fig. 648] (a) is a diagram showing the state in which the state has shifted from that of Figure 647(d) to the second jackpot state based on a small jackpot winning of the second special pattern, with the second round being in progress; (b) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of Figure 648(a); (c) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has ended and the ending is being executed, from the state of Figure 648(b); and (d) is a diagram showing the state in which the ending of the second jackpot based on a small jackpot winning of the second special pattern has ended, the remaining reservation of the dynamic display of the second special pattern has been executed, and the small jackpot type "normal C" has been won, from the state of Figure 648(c). [Fig. 649] 648(d) (a) is a diagram showing the state where a small prize game has started from the state of FIG. 648(d), the ball has passed through a specific area, and the state has shifted to the third big prize based on the small prize winning of the second special pattern, (b) is a diagram showing the state where a state has shifted from the state of FIG. 649(a) to the third big prize state based on the small prize winning of the second special pattern, with the second round being in progress, (c) is a diagram showing the state where the third big prize based on the small prize winning of the second special pattern has progressed to the tenth round from the state of FIG. 649(b), and (d) is a diagram showing the state where the third big prize based on the small prize winning of the second special pattern has ended from the state of FIG. 649(c), with the ending being in progress. [Fig. 650]649(d) is a diagram showing a state in which the ending of the third jackpot based on a small jackpot winning of the second special pattern has ended, and the remaining reservation of the dynamic display of the second special pattern has been executed, resulting in a win of the small jackpot type "normal C", from the state of FIG. 650(a) is a diagram showing a state in which the small jackpot game has started, the ball has passed through a specific area, and the game has transitioned to the fourth jackpot based on a small jackpot winning of the second special pattern, from the state of FIG. 650(b) is a diagram showing a state in which the game has transitioned to the fourth jackpot state based on a small jackpot winning of the second special pattern, with the second round being played, and (d) is a diagram showing a state in which the fourth jackpot based on a small jackpot winning of the second special pattern has progressed to the tenth round, from the state of FIG. 650(c). [Fig. 651] A front view of the game board of a pachinko machine in the 32nd embodiment. [Fig. 652] A front view of the game board of a pachinko machine in the 33rd embodiment. [Fig. 653] 652 (lower part of FIG. 652), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa as shown in enlarged view A of FIG. 652 (lower part of FIG. 652) in the 33rd embodiment. FIG. 652 (a) is a schematic cross-sectional view of the first non-electric role unit in the 33rd embodiment, when viewed from the direction of LXXIa as shown in enlarged view A of FIG. 652 (lower part of FIG. 652), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit 54 is in an open state, when viewed from the direction of LXXIa as shown in enlarged view A of FIG. 652 (lower part of FIG. 652) in the 33rd embodiment. [Fig. 654] (a) is a schematic cross-sectional view of the second non-electric role unit in the 33rd embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric role unit is in a closed state in the 33rd embodiment, and (c) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric role unit is in an open state in the 33rd embodiment. [Fig. 655]652(a) is a schematic cross-sectional view of the second non-electric prop unit in the 33rd embodiment, as shown in enlarged view A of FIG. 652 (the lower part of FIG. 652), when viewed from the direction of LXXIIIa, and FIG. 652(b) is a schematic cross-sectional view for explaining the flow pattern of the balls when the second non-electric prop unit is in the open state in the 33rd embodiment. [Fig. 656] A front view of the game board of a pachinko machine in the 34th embodiment. [Fig. 657] 656 (a) is a schematic cross-sectional view of the second non-electric prop unit in the 34th embodiment, as viewed from the direction of LXXVa, as shown in enlarged view B of FIG. 656 (the lower part of FIG. 656); (b) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric prop unit is in a closed state in the 34th embodiment; and (c) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric prop unit is in an open state in the 34th embodiment. [Fig. 658] A front view of the game board of a pachinko machine in the 35th embodiment. [Fig. 659] A schematic cross-sectional view of a normal electric utility unit 72 in the 35th embodiment when viewed from the front. [Fig. 660] 660(a) is a diagram showing the state in the 35th embodiment, in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 660(a) in which the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state from the state of Figure 660(b) in which the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved all the way to the second position passes through the left discharge path. [Fig. 661]661(a) is a diagram showing the state in the 35th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 661(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state from the state of Figure 661(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is the predetermined mode, passes through the right-side discharge path. [Fig. 662] This is a block diagram showing the electrical configuration of a pachinko machine in the 35th embodiment, mainly showing the electrical configuration of the main control device. [Fig. 663] A flowchart showing the ball inlet switching valve control processing executed by the MPU in the main control device in the 35th embodiment. [Fig. 664] A flowchart showing the command determination processing executed by the MPU in the voice lamp control device in the 35th embodiment. [Fig. 665] A front view of the game board of a pachinko machine in the 36th embodiment. [Fig. 666] 666(a) is a schematic cross-sectional view of an ordinary electric utility unit in the 36th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 666(a) which is a schematic cross-sectional view of a path sorting device as a resistance portion within an ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 666(a) which is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft portion. [Fig. 667]667(a) is a diagram showing the state in the 36th embodiment, in which the first ball D1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 667(a), in which the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device which acts as a resistance section, and the second ball D2 passes through the normal electric switch; (c) is a diagram showing the state from the state of FIG. 667(b), in which the first ball D1 enters the right-hand path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c; and (d) is a diagram showing the state from the state of FIG. 667(c), in which the first ball D1 passes through the right-hand path and enters the junction, and the second ball D2 enters the recess of the path sorting device which has returned to its initial state. [Fig. 668] 667(d) shows the state in the 36th embodiment, in which the first ball D1 passes through the junction and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right-hand path from the path sorting device in a rotating state; (b) shows the state in which the first ball D1 is detected as entering the right-hand path by the first non-electric role start switch as a detection unit from the state in FIG. 668(a), and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; FIG. 668(c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and FIG. 668(b) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in FIG. 668(b). FIG. 668(d) is a diagram showing the state in which the second ball D2 has been detected as entering by the second non-electric feature start switch serving as a sensing unit, and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in FIG. 668(c). [Fig. 669]669(a) is a diagram showing the state in the 36th embodiment, in which the first ball E1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 669(a), in which the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path; (c) is a diagram showing the state from the state of FIG. 669(b), in which the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path; and (d) is a diagram showing the state from the state of FIG. 669(c), in which the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Fig. 670] 669(d) in the 36th embodiment, (a) is a diagram showing a state in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section, and (b) is a diagram showing a state in which the first ball E1 is detected as entering the first non-electric role start switch as the detection section, and the ball inlet switching valve as the guide means is moved to the second position, which is a specific mode, by the change means, and the second ball E2 passes through the deceleration section, from the state of FIG. 670(a). FIG. 670(c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in FIG. 670(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 670(d) is a diagram showing the state in which the second ball E2 has been detected as entering by the second non-electric feature start port switch serving as a sensing section, from the state in FIG. 670(c), and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined state, by the change means. [Fig. 671]671(a) is a diagram showing the state in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close contact state in the 36th embodiment, (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-distribution path in a close contact state from the state of FIG. 671(a), (c) is a diagram showing the state in which the first ball F1 enters the right path from the path distributing device in a rotating state from the state of FIG. 671(b), and the second ball F2 rolls on the outer curved portion of the path distributing device as a resistance section and enters the left path, and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 671(c). [Fig. 672] 671(d) shows a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and FIG. 672(b) shows a state in which the first ball F1 is detected as entering the first non-electric role start switch as the detection section, and the ball inlet switching valve as the guide means is moved to the second position, which is a specific mode, by the change means, and the second ball F2 passes through the deceleration section, from the state shown in FIG. FIG. 672(c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction, from the state in FIG. 672(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 672(d) is a diagram showing the state in which the second ball F2 has been detected as entering by the second non-electric feature starter switch serving as a sensing section and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined state, by the change means, from the state in FIG. 672(c). [Fig. 673] A front view of the game board of a pachinko machine in the 37th embodiment. [Fig. 674] This is a front view of a pachinko machine 10 in the 38th embodiment with the front frame 14 opened from the outer frame 11 and the inner frame 12. [Fig. 675] A front view of the game board of a pachinko machine in the 39th embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] First Embodiment Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 83. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.
[0010] As shown in Fig. 1, a pachinko machine 10 comprises an outer frame 11, the outer shell of which is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12, which is formed to have substantially the same external shape as the outer frame 11 and is supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side as viewed from the front (see Fig. 1), in order to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side, with the side where the hinges 18 are provided serving as the axis for opening and closing.
[0011] A game board 13 (see FIG. 3) having a number of nails and winning holes (ball entry holes) 63, 64, 71, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 7) that launches balls to the front area of the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13, and the like. Details of the game board 13 will be described later with reference to FIG. 3.
[0012] On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front face, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front side, with the side where the hinges 19 are provided serving as the axis for opening and closing. The locks on the inner frame 12 and the front frame 14 can be released by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0013] The front frame 14 is assembled with decorative resin parts, electric parts, etc., and has a window 14c formed in a substantially elliptical shape at its approximate center. A glass unit 16 having two glass sheets is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0014] In the front frame 14, the upper tray 17 for storing balls is formed in a generally box-like shape with an open top that protrudes forward, and prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and this inclination guides balls dropped into the upper tray 17 to the ball launching unit 112a (see FIG. 7). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.
[0015] The frame button 22 is a button that is pressed by the player when changing the stage of the performance displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the performance content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable performance").
[0016] Furthermore, the frame button 22 may be configured to be pressed by the player to notify the result at the timing of notifying whether or not the jackpot has been won in a variable presentation with a high expectation of a jackpot, such as the variable element of a "special reach". When suggesting to the player to operate the frame button 22 at the timing of notifying the player of the possibility of winning the jackpot in this way, it is more effective if the third symbol display device 81 indicates in advance that the frame button 22 will be operable.
[0017] If the third pattern display device 81 notifies the player at the timing when the frame button 22 becomes operable, the player will recognize the notification and then attempt to operate the frame button 22 (prescribed action). Depending on the player, therefore, he or she may not be able to operate the frame button 22 within the time period in which pressing the frame button 22 is valid, and may not be able to see the performance (specific action) that would have been notified by operating the frame button 22.
[0018] On the other hand, in the third pattern display device 81, by suggesting that the frame button 22 will become operable (predetermined event) before the timing when the frame button 22 becomes operable (for example, 5 seconds before (predetermined event suggestion period)), the player can recognize in advance that the frame button 22 will soon become operable, so that the frame button 22 can be made operable within the time period when operation of the frame button 22 is valid (specific operation period).
[0019] Furthermore, in variable presentations with a high expectation of a jackpot, such as the variable elements of a "special reach," by displaying a hint in advance that the frame button 22 will be operable (a specific event), the player's expectations of the "special reach" are increased, and the player's sense of gambling in operating the frame button 22 is heightened, thereby further increasing interest.
[0020] The variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of the game board 13 enters a specific winning hole (for example, the first starting hole 64 or the second starting hole 71 (see Figure 3) described below), and after the pattern (the third pattern described below) changes for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.
[0021] Furthermore, the stage refers to a presentation mode that provides uniformity to various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: "town stage," "sky stage," and "island stage." The above-mentioned variable presentations and various presentations such as "reach display" performed during the variable presentations are designed to be performed according to the theme given to each stage.
[0022] In addition, the "reach display" refers to a display just before the "big win display" indicating the occurrence of a big win in the variable performance executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 6) described later stop as the same symbol, and the center symbol row Z2 (see FIG. 6) has not yet stopped and continues to vary.
[0023] In the pachinko machine 10 of this embodiment, the "reach displays" are roughly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation is referred to as a "variable element"), a "super reach" variable element that is executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "normal reach", and a "special reach" variable element that is similarly executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "super reach".
[0024] The stage is changed when the frame button 22 is pressed by the player during a period when no variation performance is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation performance. Each time the frame button 22 is operated, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" →... Immediately after the power is turned on, the "town stage" is set as the initial stage.
[0025] In addition, when a variable element of a "normal reach" is started in the variable performance performed by the third pattern display device 81 (see Figure 3) described later, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", a selection screen for the variable element of the "super reach" or the variable element of the "special reach" may be configured to be displayed on the third pattern display device 81 during the variable element of the "normal reach".
[0026] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of the "Super Reach" or the "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of the "Super Reach" or the "Special Reach" are determined based on the performance candidate selected when the variable elements of the "Super Reach" or the "Special Reach" develop into the variable elements of the "Super Reach", and the variable elements of the "Special Reach" are executed by the third pattern display device 81 according to the determination.
[0027] In the first embodiment, the frame button 22 is configured as a button to be pressed, but instead of the frame button 22, it may be configured as an operation lever that can be tilted by the player in a predetermined direction (for example, forward, backward, rightward, or leftward with respect to the pachinko machine 10) with respect to the pachinko machine 10. Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable element of the "super reach" or the variable element of the "special reach" may be determined.
[0028] In addition, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 may be any position as long as it is a position where the player can press it, and for example, it may be positioned on the top side of the upper tray 17, or it may be positioned near the lower tray 50 (top or side) described later.
[0029] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light-emitting modes by turning on or blinking in response to changes in the game state, such as when a jackpot is hit or a specified "reach display" is reached, and serve to enhance the presentation effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereafter abbreviated as "LEDs").
[0030] In the pachinko machine 10, these illumination units 29-33 function as performance lamps such as jackpot lamps, and when a jackpot or "reach display" occurs, the built-in LEDs of the illumination units 29-33 light up or flash to notify the player that a jackpot is occurring or that the player is in the "reach display" state just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.
[0031] A small window 35 is formed by attaching transparent resin to the underside of the right-side illumination section 32 from the back side so that the back side of the front frame 14 can be seen, and the certificate stamps and the like affixed to the attachment space K1 (see FIG. 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination sections 29-33 to create a more brilliant appearance.
[0032] A ball lending operation unit 40 is disposed below the window portion 14c. The ball lending operation unit 40 is provided with a number display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball lending unit, not shown) arranged on the side of the pachinko machine 10, balls are lent out in response to the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED is lit to display the remaining balance in numbers as the remaining balance information. The ball lending button 42 is operated to obtain loan balls based on information recorded on a card, etc. (recording medium), and loan balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit.
[0033] In addition, in pachinko machines where balls are directly dispensed from a ball dispenser to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to commonize pachinko machines using a card unit and cash machines.
[0034] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is arranged, which is operated by the player to shoot the ball into the front of the game board 13. Inside the operating handle 51, there are built-in a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 7), a push-button type shooting stop switch 51b for stopping the shooting of the ball while it is being pressed, and a variable resistor (not shown) for detecting the amount of rotation of the operating handle 51 by a change in electrical resistance.
[0035] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes in accordance with the amount of rotation, and the ball is shot with a strength corresponding to the resistance value of the variable resistor which changes in accordance with the amount of rotation of the operating handle 51, thereby shooting the ball into the front of the game board 13 with a flight distance corresponding to the operation of the player. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are turned off.
[0036] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "dollar box") for receiving the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0037] Next, as shown in Fig. 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is unitized with a main board (main control device 110), a voice lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is unitized with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115) and a card unit connection board 116.
[0038] The back pack unit 94 is a unit formed by the back pack 92 forming the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each control, a port for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as necessary.
[0039] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each stored in the board boxes 100 to 104. The board boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to store the respective control devices and boards.
[0040] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) are connected (connected by a crimping structure) between the box base and the box cover by a sealing unit (not shown). In addition, a sealing seal (not shown) is affixed to the connection between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcefully open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0041] A base display device 401 is disposed on the main board constituting the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (awarded) for 100 balls shot in a normal game state) during normal play, while displaying a probability setting value in a setting change mode and a setting confirmation mode. The base display device 401 is also configured to be able to display an error history.
[0042] Additionally, on the main board constituting the main control device 110, there are provided a setting key 501 used to change the set probability setting value or to check the set probability setting value, and an error display button 502 used to display an error history on the base display device 401. The setting key 501 and the error display button 502 are provided protruding from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.
[0043] The payout unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently inclined toward the downstream side, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and performing ball payout by a predetermined electrical configuration of a payout motor 216 (see FIG. 7). The tank 130 is successively replenished with balls supplied from the island equipment of the game hall, and the payout device 133 appropriately pays out the required number of balls. A vibrator 134 for applying vibration to the tank rail 131 is attached to the tank rail 131.
[0044] In addition, the payout control device 111 is provided with a state recovery switch 120, the launch control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state recovery switch 120 is operated to resolve ball jams (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see FIG. 7). The operation knob 121 is operated to adjust the firing force of the launch solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0045] Next, a specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base plate 60 machined into a substantially square shape when viewed from the front, a number of nails, windmills and rails 61, 62 for guiding balls, a left general winning opening 63 and a right general winning opening 63a through which a predetermined prize ball can be obtained by a winning ball entering the opening, a variable winning device 65 that opens when a big win of the third pattern occurs, a small winning opening unit 73 that opens when a small win of the third pattern occurs, a small winning opening unit 74 that opens when one of the third patterns (so-called special patterns) occurs, and a small winning opening unit 75 that opens when one of the third patterns (so-called special patterns) occurs. It is constructed by assembling together a first starting hole 64 which triggers the drawing of the first special pattern, which is the first symbol, a second starting hole 71 which triggers the drawing of the second special pattern which is one of the third patterns, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role 72 which allows a ball to enter the second starting hole 71 when in the open state, a third pattern display device 81, and a variable display device unit 80 which has a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.
[0046] The left general winning opening 63, the right general winning opening 63a, the first start opening 64, the variable winning device 65, the small winning opening unit 73, the through gate 67, the second start opening 71, the normal electric role 72, and the variable display unit 80 are disposed in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with wood screws or the like. In addition, the front center part of the game board 13 can be seen from the front side of the inner frame 12 through the window part 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG. 3.
[0047] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an arc-shaped inner rail 61 formed from a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The inner rail 61 and the outer rail 62 surround the front periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the ball. The game area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) defined on the front of the game board 13 by the two rails 61, 62 and the arc member 70.
[0048] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 7) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip part (upper left part of FIG. 3) of the inner rail 61, and prevents the ball once guided to the upper part of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip part (upper right part of FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight part of the ball, and a ball launched with a predetermined force or more hits the return rubber 69 and bounces back to the center while its force is attenuated (hereinafter, the act of launching a ball with the force of hitting the return rubber 69 and passing the right side of the variable display unit 80 as viewed from the front is referred to as a "right-handed play", while the act of launching a ball and passing the left side of the variable display unit 80 as viewed from the front is referred to as a "left-handed play"). In the first embodiment, in a left-handed game, the ball can or easily enters the first starting hole 64 and the left general winning hole 63, while the ball is difficult or does not enter the second starting hole 71, the variable winning device 65, the small winning hole unit 73, the through gate 67, and the right general winning hole 63a. Also, in a right-handed game, the ball can or easily enter the second starting hole 71, the variable winning device 65, the small winning hole unit 73, the through gate 67, and the right general winning hole 63a, while the ball is difficult or does not enter the first starting hole 64 and the left general winning hole 63.
[0049] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed thereto.
[0050] At the upper right side of the game area as viewed from the front (upper right side of Fig. 3), a special symbol display device 37 is provided with a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, which are composed of a plurality of LEDs serving as light-emitting means. The special symbol display device 37 performs variable display of the first special symbol and the second special symbol (hereinafter, the variable display of both special symbols is referred to as "dynamic display") according to each control performed by the main control device 110 (see Fig. 7) described later, and also displays the game status of the pachinko machine 10.
[0051] The status LED group 37a indicates, by its lighting state, the number of reserved balls, which is the number of balls (reserved balls) that have not yet been displayed as a variable display among the balls that have won (entered) the first starting hole 64 described later. The number of jackpot rounds (hereinafter, the round may be simply referred to as "R") and error display are also indicated by the lighting state of the status LED group 37a corresponding to the state. The status LED group 37a is configured so that each LED has a different light emission color (e.g., red, green, blue), and the combination of the light emission colors can indicate various game states of the pachinko machine 10 with a small number of LEDs.
[0052] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described later in order to divide the number of winning balls in a jackpot, is opened to when it is closed. In the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have elapsed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.
[0053] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol indicating the result of a first lottery game executed based on the entry of a ball into the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol indicating the result of a second lottery game executed based on the entry of a ball into the second starting hole 71.
[0054] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit up one by one in sequence, starting from the top LED in the upper LED group 37b1 and the lower LEDs are repeatedly lit) until a variable time (dynamic display time) determined based on a winning entry into the first starting hole 64 provided in the center of the surface of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0055] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit one by one in sequence, starting from the uppermost LED in the lower LED group 37b2, and this lighting pattern is repeatedly displayed) until a variable time (dynamic display time) determined based on a winning entry into the second starting hole 71 provided on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0056] In both LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the small win. Details of the stop patterns of each LED group will be described later.
[0057] In this pachinko machine 10, a hit / miss judgment (a hit lottery) is performed on whether or not a ball that has entered the first start hole 64 or the second start hole 71 is a hit / miss judgment, and if a hit / miss judgment determines that a hit is a hit, the type of hit is also judged according to the winning hole 64, 71 into which the ball has entered, and the variable winning device 65 is opened / closed according to each hit / miss judgment. If a hit / miss judgment in the dynamic display of the second special symbol determines that a hit is a small hit, the small winning hole unit 73 and a specific area solenoid 73f described later are opened / closed. Then, if a ball is detected by a specific area switch 73g described later with the opening of the specific area solenoid 73f provided in the small winning hole unit 73, the variable winning device 65 is opened / closed according to each small win type in the dynamic display of the second special symbol.
[0058] In the first embodiment, the types of jackpots that are determined include a "3-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 1")" in which the variable winning device 65 opens three times based on winning at the first starting hole 64, and a "3-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 2")" in which the variable winning device 65 opens three times (see FIG. 11(a)). Also, a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving 3")" in which the variable winning device 65 opens ten times based on winning at the second starting hole 71 is provided (see FIG. 11(b)).
[0059] In addition, the types of small wins determined in the first embodiment include, based on the winning of the second starting port 71, a "3-round time-saving big win (hereinafter, sometimes referred to as "time-saving A")" in which the small winning port unit 73 opens once and the variable winning device 65 opens twice, an "8-round time-saving big win (hereinafter, sometimes referred to as "time-saving B")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times, an "8-round time-saving big win (hereinafter, sometimes referred to as "time-saving C")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times, There are various types of time-saving grand prize available: a "3-round time-saving grand prize (hereinafter sometimes referred to as "time-saving D")" in which the variable winning device 65 opens twice; an "8-round time-saving grand prize (hereinafter sometimes referred to as "time-saving E")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times; an "8-round time-saving grand prize (hereinafter sometimes referred to as "time-saving F")" in which the small winning port unit 73 opens once and the variable winning device 65 opens seven times; and a "10-round time-saving grand prize (hereinafter sometimes referred to as "time-saving G")" in which the small winning port unit 73 opens once and the variable winning device 65 opens nine times (see Figure 12).
[0060] Here, the "normal gaming state" refers to a gaming state other than the "time-shortened state", in which the probability of winning a big prize and the probability of winning a small prize for each special symbol are fixed, the probability of winning a normal symbol is lower than in the "time-shortened state", and the opening time of the normal electric role 72 is short. In other words, the "normal gaming state" is a state in which the probability of winning a big prize and the probability of winning a small prize are equal to those in the "time-shortened state", but the probability of winning a normal symbol is lower than in the "time-shortened state", and the opening time of the normal electric role 72 is also short.
[0061] Details will be described later, but in the "normal game state", when a so-called right-hand shot is played, it is not a game state in which the ball is likely to enter the second starting hole 71 (hereinafter, the state in which the ball is likely to enter the second starting hole 71 may be referred to as the "winning assistance state"), but is the most disadvantageous game state for the player. In the "normal game state", when a ball shot in a right-hand shot is detected (for example, the ball passing through the through gate 67, etc.), a predetermined alarm (for example, a voice output of "Please return to left-hand shot game" or a display of "Please return to left-hand shot game" on the third symbol display device 81) is output in order to inform the player and hall personnel that a game that is not encouraged is being played. By configuring in this way, it is possible to suppress the continued execution of a non-recommended right-hand shot game in the "normal game state", and to realize the game performance according to the game specifications.
[0062] Next, the "time-shortened state" refers to a state in which the probability of winning each special symbol is low, like the "normal game state," but the probability of winning with the normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric role 72 is lengthened (hereinafter, the increase in the probability of winning with the normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric role 72 may be referred to as the "time-shortened function"). In this "time-shortened state," the normal electric role 72 provided on the upper side of the second starting hole 71 when viewed from the front becomes more likely to be in an open state, and the ball shot in right-hand play becomes more likely to enter the second starting hole 71.
[0063] That is, in the "time-shortened state", the probability of winning a special symbol is the same as in the "normal game state", but a win by a normal symbol is more likely to be derived in a shorter time than in the "normal game state", and the open state of the normal electric role 72 is longer. Therefore, in the "time-shortened state", it is easier to make the ball shot by right-hitting play enter the second starting hole 71, so that it is possible to play while suppressing the decrease in the number of balls by obtaining a prize ball (for example, 1 ball / entry) based on the entry into the second starting hole 71.
[0064] In the pachinko machine 10 of the first embodiment, of the winning holes (normal electric hole 72, variable winning device 65, small winning hole unit 73 and right-side general winning hole 63a) which can be won when right-hand play is performed, the normal electric hole 72 is located at the most upstream side, so that when right-hand play is performed during the "time-shortened state", almost all of the balls fired are capable of winning the open normal electric hole 72.
[0065] For this reason, even if the dynamic display of the second special pattern during the "time-shortened state" results in a small jackpot and the small prize slot unit 73 described below is opened, the small prize slot unit 73 is arranged downstream of the normal electric role 72, so that almost all of the balls fired will enter the normal electric role 72, making it difficult for the game balls to reach the open small prize slot unit 73, and therefore making it difficult for the small prize slot unit 73 to be won.
[0066] In the pachinko machine 10 of the first embodiment, the "time-shortened state" is configured to be capable of generating a plurality of states (in the first embodiment, "first time-shortened state," "second time-shortened state," "third time-shortened state," and "fourth time-shortened state") with different end conditions for the "time-shortened state" (described later in the time-shortened state end condition table 202m in FIG. 17). Then, until any of the time-shortened end conditions is met, the probability of winning a normal symbol becomes a high probability state. Note that, when the time-shortened end condition is met, the "time-shortened state" is switched to a "normal game state."
[0067] The "first time-shortened state" is a game state that occurs after the end of a big win when a big win type or a small win type that is granted a "time-shortened function" is won, and is a state in which the "time-shortened function" is granted mainly until the dynamic display of the second special symbol is executed once, or until the small win type "time-shortened E" or the small win type "time-shortened F" is won once. Then, if the big win state does not occur after the time-shortened end condition is established, the "first time-shortened state" transitions to the "normal game state". In addition, the "first time-shortened state" transitions to the "normal game state" when the dynamic display of the first special symbol is executed five times, or when the dynamic display of the first special symbol and the second special symbol is executed a total of five times, and it is determined that the end condition of the "first time-shortened state" is established.
[0068] Although details will be described later, the pachinko machine 10 of the first embodiment is configured so that the timing for terminating the "time-saving function" differs depending on the time-saving termination condition that has been met and the type of dynamic display that will cause the time-saving termination condition to be met (whether or not it is a small win).
[0069] Specifically, when the time-saving end condition is met based on the number of times the time-saving function is activated (the number of times the dynamic display of the first special pattern is executed, the number of times the dynamic display of the second special pattern is executed, or the total number of times the dynamic display of the first special pattern and the second special pattern is executed), if the corresponding dynamic display does not result in a small win (i.e., in the case of a miss or a big win), the "time-saving function" is configured to end when the dynamic display ends.
[0070] On the other hand, when the time-saving end condition based on the number of times the time-saving function is executed (the number of times the dynamic display of the first special pattern is executed, the number of times the dynamic display of the second special pattern is executed, or the total number of times the dynamic display of the first special pattern and the second special pattern is executed) is met and the corresponding dynamic display has won a small prize, the "time-saving function" does not end when the dynamic display ends, but is configured to end 5 seconds after the opening operation of the small prize opening unit 73 has ended.
[0071] In addition, if the time-saving end condition based on the number of times the small prize has been won (the number of times each of the small prize types "Time-saving A," "Time-saving B," "Time-saving C," "Time-saving D," "Time-saving E," "Time-saving F," or "Time-saving G" has been won) is met, the "time-saving function" is configured to end at the end of the dynamic display which results in the small prize being won (before the small prize entry unit 73 is opened) (see Figure 17).
[0072] Therefore, for example, if the small win type "Time-saving A" is won on the first spin of the dynamic display of the second special pattern in the "first time-saving state", the execution of this dynamic display establishes the time-saving end condition based on the number of times the time-saving has been performed (the number of times the dynamic display of the second special pattern has been executed), but the time-saving end condition based on the number of times the small win has been won (the number of times the small win type "Time-saving A" has been won) is not established (see Figure 17).
[0073] Therefore, in this case, the dynamic display of the second special pattern on the first spin ends, and 5 seconds after the completion of the opening operation of the small prize winning port unit 73 based on the winning of the small prize type "Time-saving A", the "time-saving function" ends and the game transitions to the "normal game state".
[0074] Therefore, during the opening operation of the small winning hole unit 73 based on the winning of the small winning type "time-saving A", the "time-saving state" is set. For this reason, as described above, in the "time-saving state", almost all balls shot by right-hitting play win the normal electric role 72, and it becomes difficult to win the small winning hole unit 73 during the opening operation.
[0075] As a result, the ball becomes difficult to detect by the specific area switch 73g provided in the small prize winning port unit 73, and the big win state based on the winning of the small prize type "time-saving A" becomes difficult to occur. And, the "time-saving function" ends 5 seconds after the opening operation of the small prize winning port unit 73 based on the winning of the small prize type "time-saving A" is completed, and the game is configured to transition to the "normal game state."
[0076] As a second example, if the small win type "Time-saving A" is won on the first spin of the dynamic display of the second special pattern in the "second time-saving state", in this dynamic display, the time-saving end condition based on the number of times the time-saving has occurred (the number of times the dynamic display of the first special pattern has been executed, the number of times the dynamic display of the second special pattern has been executed, or the total number of times the dynamic display of the first special pattern and the second special pattern has been executed) is not met, but the time-saving end condition based on the number of times the small win has been won (the number of times the small win type "Time-saving A" has been won) is met (see Figure 17).
[0077] Therefore, in this case, the "time-saving function" ends when the dynamic display of the second special pattern on the first spin ends (before the small prize slot unit 73 opens), and the game is configured to transition to the "normal game state."
[0078] Therefore, during the opening operation of the small winning port unit 73 based on winning the small winning type "Time-saving A", the "normal game state" is established, and it is impossible or difficult to win the normal electric role 72, so the ball fired by right-hitting game will flow downstream of the normal electric role 72.
[0079] Furthermore, in the "normal game state", the variable winning device 65 is in a closed state, making it impossible or difficult to win a prize in the variable winning device 65, so that a ball shot by right-hand play flows down the downstream side of the variable winning device 65, making it possible or easy to win a prize in the open small winning port unit 73.
[0080] This makes it easier for the specific area switch 73g provided in the small winning port unit 73 to detect the ball, making it easier for a big win state to occur based on winning the small win type "time-saving A".
[0081] In this way, the pachinko machine 10 of the first embodiment is configured to generate a state in which it is impossible or difficult to win a prize in the small prize winning port unit 73 and a state in which it is possible or easy to win a prize, for each type of small prize that is established, by varying the timing of terminating the "time-saving function" depending on the time-saving termination condition that has been established and the type of dynamic display that will cause the time-saving termination condition to be established (whether it is a small prize or not).
[0082] As a result, when a small win is won in the "time-shortened state", a state is created in which the ball cannot or has difficulty passing through the specific area 73d and a big win cannot or does not occur, and a state in which the ball can or has difficulty passing through the specific area 73d and a big win can or does not occur, and depending on each "time-shortened state" (i.e., the "first time-shortened state", "second time-shortened state", "third time-shortened state" or "fourth time-shortened state"), it is possible to configure a small win type in which a big win cannot or does not occur, and a small win type in which a big win can or does occur (hereinafter, the small win type in which a big win can or does occur easily may be referred to as a "small win type that can pass through a specific area").
[0083] Next, the "second time-saving state" is a game state that occurs after the end of a big win or small win type that grants the "time-saving function", and is a state in which the "time-saving function" is granted, mainly until the small win type "time-saving A", "time-saving B" or "time-saving C" is won once. Then, after the time-saving end condition is met, it transitions to the "normal game state". In addition, in the "second time-shortened state", if the dynamic display of the first special pattern has been executed 10,000 times, if the dynamic display of the second special pattern has been executed 10,000 times, if the dynamic display of the first special pattern and the second special pattern has been executed a total of 10,000 times, if the small prize type "time-shortened D" has been won 100 times, if the small prize type "time-shortened E" has been won 100 times, if the small prize type "time-shortened F" has been won 100 times, or if the small prize type "time-shortened G" has been won 100 times, it is determined that the termination condition of the "second time-shortened state" has been met, and the state will transition to the "normal game state".
[0084] In the pachinko machine 10 of the first embodiment, in the "second time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small win type "time-shortened A", "time-shortened B" or "time-shortened C" is high until any of the time-shortened ending conditions is met, namely, the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times in total, the dynamic display of the first special pattern and the second special pattern is executed 10,000 times, or the small win type "time-shortened D", "time-shortened E", "time-shortened F" or "time-shortened G" is won 100 times, so the "second time-shortened state" is essentially a gaming state in which the next jackpot is guaranteed.
[0085] Next, the "third time-saving state" is a game state that occurs after the end of a big win or small win type that grants the "time-saving function", and is a state in which the "time-saving function" is granted, mainly until the small win type "time-saving C" is won twice, or the small win type "time-saving D", "time-saving E", or "time-saving F" is won once. Then, after the time-saving end condition is met, the game state transitions to the "normal game state". In addition, in the "third time-shortened state", if the dynamic display of the first special pattern has been executed 10,000 times, if the dynamic display of the second special pattern has been executed 10,000 times, if the dynamic display of the first special pattern and the second special pattern has been executed a total of 10,000 times, if the small prize type "time-shortened A" has been won 100 times, if the small prize type "time-shortened B" has been won 100 times, or if the small prize type "time-shortened G" has been won 100 times, it is determined that the termination condition of the "third time-shortened state" has been met, and the state will transition to the "normal game state".
[0086] In the pachinko machine 10 of the first embodiment, in the "third time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small win types "time-shortened C", "time-shortened D", "time-shortened E" or "time-shortened F" is high until any of the time-shortened ending conditions is met, namely, the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times in total, or the dynamic display of the first special pattern and the second special pattern is executed 10,000 times in total, or the small win types "time-shortened A", "time-shortened B" or "time-shortened G" are won 100 times, so the "third time-shortened state" is essentially a gaming state in which the next jackpot is guaranteed.
[0087] Next, the "fourth time-saving state" is a game state that occurs after the end of a big win or small win type that grants the "time-saving function", and is a state in which the "time-saving function" is granted, mainly until the small win type "time-saving G" is won once. Then, after the time-saving end condition is established, it transitions to the "normal game state". In addition, in the "fourth time-shortened state", if the dynamic display of the first special pattern has been executed 10,000 times, if the dynamic display of the second special pattern has been executed 10,000 times, if the dynamic display of the first special pattern and the second special pattern has been executed a total of 10,000 times, if the small prize type "time-shortened A" has been won 100 times, if the small prize type "time-shortened B" has been won 100 times, if the small prize type "time-shortened C" has been won 100 times, if the small prize type "time-shortened D" has been won 100 times, if the small prize type "time-shortened E" has been won 100 times, or if the small prize type "time-shortened F" has been won 100 times, it is determined that the termination condition of the "fourth time-shortened state" has been established, and the state transitions to the "normal game state".
[0088] In the pachinko machine 10 of the first embodiment, in the "fourth time-shortened state", the probability of winning a jackpot or deriving a jackpot based on winning the small win type "time-shortened G" is high until any of the time-shortened ending conditions is met, namely, the dynamic display of the first special pattern is executed 10,000 times, the dynamic display of the second special pattern is executed 10,000 times, the dynamic display of the first special pattern and the second special pattern is executed a total of 10,000 times, or the small win type "time-shortened A", "time-shortened B", "time-shortened C", "time-shortened D", "time-shortened E" or "time-shortened F" is won 100 times, so the "fourth time-shortened state" is essentially a gaming state in which the next jackpot is guaranteed.
[0089] In addition, in the "time-shortened state", if it is detected that a ball has been released by a left-handed hit (for example, detection of a ball entering the first starting hole 64), a predetermined warning (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a non-recommended game is being played. By configuring in this way, it is possible to suppress the continued playing of non-recommended left-handed games in the "time-shortened state", and to realize gameplay according to the game specifications.
[0090] Here, each jackpot type will be explained. The jackpot type "Time-saving 1" is a jackpot with a maximum number of rounds of 3, in which the jackpot opening / closing plate 65a of the variable winning device 65 is opened from the 1st round to the 3rd round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "Time-saving 1" can be selected, and the system is configured to transition to the "first time-saving state" after the jackpot ends.
[0091] Next, the jackpot type "time-saving 2" is a jackpot with a maximum number of rounds of 3, in which the large prize opening plate 65a of the variable prize-winning device 65 is opened from the first round to the third round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, this jackpot type "time-saving 2" can be selected, and the system is configured to transition to the "second time-saving state" after the jackpot ends.
[0092] Next, the jackpot type "Time Reduction 3" is a jackpot with a maximum number of rounds of 10, in which the large prize opening / closing plate 65a of the variable prize-winning device 65 is opened from the 1st round to the 10th round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, this jackpot type "Time Reduction 3" can be selected, and the system is configured to transition to the "4th time-shortened state" after the jackpot ends.
[0093] Next, the small prize type will be explained. The small prize type "time-shortened A" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a big prize with a maximum total number of rounds of 3 rounds, and the small prize opening unit 73 is opened during the small prize game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small prize opening unit 73 of the first round, and the specific area 73d is opened. When a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large prize opening opening plate 65a of the variable prize-winning device 65 is opened from the second round to the third round as a big prize game. After the small prize and the big prize of this small prize type "time-shortened A" are finished, it is configured to transition to the "first time-shortened state".
[0094] On the other hand, even if the small prize of this small prize type "time-saving A" is won, if the specific area switch 73g does not detect a ball during the small prize game of the first round, the variable winning device 65 is not opened from the second round to the third round, and the big prize game is not awarded (hereinafter, this phenomenon may be referred to as the small prize type "small prize A"). And, after the end of the small prize type "small prize A", since the big prize game is not being executed, the game state at the time of winning the small prize type "small prize A" is returned to.
[0095] By configuring in this manner, when the small win type "Time-saving A" is won, whether or not a big win game occurs can be controlled by whether or not the ball is passed through the specific area 73d during the first round of the small win game.
[0096] Therefore, for example, if the small win type "Time-saving A" is won in the "second time-saving state", the time-saving end condition based on the number of times the small win type is won is met, and the "time-saving function" ends at the end of the dynamic display in which the small win type "Time-saving A" is won (before the small winning port unit 73 is opened), so that by performing a right-hit play during the first round of small win play, the ball can or will easily pass through the specific area 73d, and by passing the ball through the specific area 73d, the game transitions to a big win game.
[0097] On the other hand, if the small win type "Time-saving A" is won in the "third time-shortened state", the "time-shortened function" will not end at the end of the dynamic display which indicates that the small win type "Time-saving A" has been won (before the small winning port unit 73 is opened), and even if a right-hand hit is performed during the first round of small win play, almost all of the balls will enter the open normal electric role 72, and the specific area 73d will become a state in which the balls cannot or have difficulty passing through, and the game will return to the "third time-shortened state" without transitioning to a big win game.
[0098] Next, the small win type "time reduction B" is a small win and a big win with a maximum total number of rounds of 8 rounds, and the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. Then, when a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a big win game. After the small win and the big win of this small win type "time reduction B" are finished, it is configured to transition to the "third time reduction state".
[0099] Next, the small win type "time reduction C" is a small win and a big win with a maximum total number of rounds of 8 rounds, and the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. Then, when a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a big win game. After the small win and the big win of this small win type "time reduction C" are finished, it is configured to transition to the "third time reduction state".
[0100] Next, the small win type "time reduction D" is a small win and a big win with a maximum total number of rounds of 3 rounds, and the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. Then, when a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the third round as a big win game. After the small win and the big win of this small win type "time reduction D" are finished, it is configured to transition to the "first time reduction state".
[0101] Next, the small win type "time reduction E" is a small win and a big win with a maximum total number of rounds of 8 rounds, and the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. Then, when a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a big win game. After the small win and the big win of this small win type "time reduction E" are finished, it is configured to transition to the "fourth time reduction state".
[0102] Next, the small win type "time reduction F" is a small win and a big win with a maximum total number of rounds of 8 rounds, and the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. Then, when a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the eighth round as a big win game. After the small win and the big win of this small win type "time reduction F" are finished, it is configured to transition to the "fourth time reduction state".
[0103] Next, the small win type "time-shortened G" is a small win and a big win with a maximum total number of 10 rounds, in which the small winning hole unit 73 is opened during the small win game of the first round, and the specific area solenoid 73f (see FIG. 7) described later is driven with the opening of the small winning hole unit 73 of the first round, and the specific area 73d is opened. When a ball is detected by the specific area switch 73g (see FIG. 7) provided in the specific area 73d, the large winning hole opening and closing plate 65a of the variable winning device 65 is opened from the second round to the tenth round as a big win game. After the small win and the big win of this small win type "time-shortened G" are finished, it is configured to transition to the "second time-shortened state".
[0104] In the pachinko machine 10 of the first embodiment, the specific area switch 73g is configured to be able to detect the passage of the ball at all times, but the specific area switch 73g may be configured to be enabled and disabled. Specifically, for example, the specific area switch 73g may be set to enable ball passage detection only during a small win game or only during the period when the specific area solenoid 73f is turned on until a predetermined period has elapsed since the small winning port solenoid 73b was turned on, and the specific area switch 73g may be set to disable ball passage detection at times other than the above-mentioned example to prevent the occurrence of a big win game state based on the passage of the ball into the specific area 73d at times other than the above-mentioned example. In this case, if the ball passes through the specific area switch 73g at times other than the above-mentioned example, that is, when the specific area switch 73g is in an invalid state, the ball may pass through the specific area 73d due to the occurrence of some abnormality (for example, fraudulent activity, etc.), and an abnormality detection process such as an error notification may be executed.
[0105] Here, the display mode of the special LED group 37b for each jackpot type and each small jackpot type will be described. As the stop display (lighting display) of the upper LED group 37b1 for the first special symbol, a total of 64 display patterns are provided, including one display pattern corresponding to a loss, 31 display patterns corresponding to the jackpot type "Time Reduction 1", and 32 display patterns corresponding to the jackpot type "Time Reduction 2". Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are associated in advance. Therefore, when a player looks at the display pattern of the upper LED group 37b1, he or she can recognize the stop display of a loss, but it is configured to be difficult to distinguish whether the stop display is for the jackpot type "Time Reduction 1" or "Time Reduction 2".
[0106] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there is one display pattern corresponding to a miss, eight display patterns corresponding to the small win type "time-saving A", eight display patterns corresponding to the small win type "time-saving B", eight display patterns corresponding to the small win type "time-saving C", eight display patterns corresponding to the small win type "time-saving D", eight display patterns corresponding to the small win type "time-saving E", eight display patterns corresponding to the small win type "time-saving F", eight display patterns corresponding to the small win type "time-saving G", and seven display patterns corresponding to the big win type "time-saving 3", for a total of 64 display patterns. And, like the upper LED group 37b1, each display pattern does not have a specific regularity for each big win type or small win type, and a random display pattern is previously associated with it. Therefore, when a player looks at the display pattern of the lower LED group 37b2, he or she can recognize the stop display of a miss, but it is configured in such a way that it is difficult to distinguish whether the stop display is for the jackpot type "Time Reduction 3" or the small jackpot type "Time Reduction A," "Time Reduction B," "Time Reduction C," "Time Reduction D," "Time Reduction E," "Time Reduction F," or "Time Reduction G." By configuring it in this way, even if each big win type or small win type is displayed in the stop display of the special LED group 37b of the special pattern display device 37, it is difficult for the player to recognize the big win type or small win type that has been won unless he / she understands all the big win types or small win types corresponding to each stop display. Therefore, it is difficult to identify which big win type or small win type it is just from the display result of the variable performance, and a gameplay that allows the player to guess which big win type or small win type it is is created, and the fun of the game can be improved.
[0107] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp for indicating a game state in which the launch of a ball in a right-hit game is encouraged. This right-hit notification lamp 37c is in an unlit state in a "normal game state" in which left-hit game is encouraged and right-hit game is not encouraged, while it is in an lit state in a "time-shortened state" in which right-hit game is encouraged, or during a small win game or a big win game. The player can recognize whether or not the state is one in which right-hit game should be played by checking this right-hit notification lamp 37c or the right-hit game suggestion display on the third symbol display device 81.
[0108] In the game area of the game board 13, there are arranged a plurality of general winning holes 63 and a right general winning hole 63a, in which 3 to 15 balls are paid out as prize balls when a ball wins. The right general winning hole 63a is arranged downstream of the normal electric role 72, the variable winning device 65, and the small winning hole unit 73 in the ball flow direction, and is configured to be able to win when none of the normal electric role 72, the variable winning device 65, and the small winning hole unit 73 wins during right-hand play.
[0109] By configuring in this manner, even if none of the normal electric feature 72, the variable winning device 65 and the small winning port unit 73 are won during right-hand play in the "time-shortened state" or during small win play or jackpot play, the ball can still be won in the right-side general winning port 63a, so the player does not need to stop firing balls even during periods when the normal electric feature 72, the variable winning device 65 and the small winning port unit 73 are all closed, such as during the jackpot opening time or jackpot interval time, thereby improving the operating rate of the pachinko machine 10.
[0110] In addition, a variable display unit 80 is disposed in the center of the game area. The variable display unit 80 includes a third pattern display device 81 composed of a liquid crystal display (hereinafter simply abbreviated as "display device") that performs a variable performance of a third pattern according to the game state while synchronizing with the dynamic display of the first special pattern or the second special pattern in the special pattern display device 37, triggered by a ball entering the first start hole 64 or the second start hole 71 (hereinafter, the ball entering the first start hole 64 or the second start hole 71 may be referred to as a "start winning"), and a second pattern display device 83 composed of an LED that can perform a variable display of a normal pattern, triggered by the passage of a ball through the through gate 67 (hereinafter, the second pattern display device 83 may be referred to as the "normal pattern display device 83" for convenience of explanation). In addition, a center frame 86 is disposed in the variable display unit 80 so as to surround the outer periphery of the third pattern display device 81.
[0111] The third pattern display device 81 is composed of a large 17-inch liquid crystal display, and the display content is controlled by a display control device 114 (see Figure 7) described later, so that, for example, three pattern columns Z1 to Z3 (see Figure 6), left, center and right, are displayed.
[0112] Each symbol row Z1-Z3 (see FIG. 6) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol row Z1-Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common in the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game state according to the control of the main control device 110 is performed by the special symbol display device 37, a decorative display according to the display of the special symbol display device 37 is performed using the third symbol of the third symbol display device 81. Note that, instead of a display device, for example, the third symbol display device 81 may be configured using a reel, an LED, or the like.
[0113] The pachinko machine 10 of the first embodiment has four reserve areas so that data corresponding to the start winning of the first special symbol 1 can be stored (reserved) up to four times, but does not have a reserve area for storing (reserving) data corresponding to the start winning of the second special symbol. Therefore, when the dynamic display of either the first special symbol or the second special symbol is being executed, or when the dynamic display of the first special symbol is reserved and a start winning occurs in the second start hole 71, the dynamic display of the second special symbol is not executed in association with the winning, and is not stored (reserved).
[0114] In other words, the dynamic display of the second special pattern is executed based on a start winning into the second start hole 71 only when the dynamic display of neither the first special pattern nor the second special pattern is executed and the dynamic display of the first special pattern is not pending.
[0115] Although details will be described later, the dynamic display of the second special pattern does not have a reserved area in order to prevent the dynamic display of the second special pattern from being executed due to remaining reservations immediately after transitioning from the "time-shortened state" to the "normal game state."
[0116] More specifically, the pachinko machine 10 of the first embodiment is configured so that the probability of winning a small prize in the dynamic display of the second special pattern is about 46% (see FIG. 10(b)). In addition, if the dynamic display of the second special pattern has four reserved balls like the dynamic display of the first special pattern, the dynamic display of the second special pattern can be executed a maximum of four times immediately after the transition from the "time-shortened state" to the "normal game state".
[0117] And, when the dynamic display of the second special symbol is executed four times, the probability that any of the dynamic displays will win a small win or a big win is 90% or more. Furthermore, as described above, if any of the small win types is won and the game state at the timing when the small winning hole unit 73 is opened is not the "time shortening state" (i.e., if it is the "normal game state"), the ball shot by right-hitting game cannot or is difficult to enter the normal electric role 72 in the closed state, and it becomes easy or possible to enter the small winning hole unit 73, so that it passes through the specific area 73d in the small winning hole unit 73 and can generate a big win.
[0118] Therefore, when the dynamic display of the second special pattern has a number of reserved balls, immediately after transitioning from the "time-shortened state" to the "normal game state", it is possible that a jackpot can easily be generated based on a small jackpot by executing the remaining reserved balls of the dynamic display of the second special pattern, and the player may win more balls than originally expected.
[0119] Therefore, in order to avoid such an event, the pachinko machine 10 of the first embodiment is configured not to provide a reservation area for the dynamic display of the second special symbol.
[0120] Here, the display contents of the third symbol display device 81 will be described with reference to Fig. 6. Fig. 6 is a drawing for explaining the display screen of the third symbol display device 81, Fig. 6(a) is a diagram showing the area division setting and the effective line setting of the display screen, and Fig. 6(b) is a diagram showing an example of the actual display screen.
[0121] The third design is composed of 10 main designs numbered "0" to "9". Each main design is composed of a wooden box with a number from "0" to "9" added on top of the rear design. The main designs with odd numbers ("1", "3", "5", "7", "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0", "2", "4", "6", "8") have additional designs imitating characters such as planes, furoshiki, and helmets added to almost the entire front of the wooden box, and even numbers are added in small green on the lower right side of the additional designs so that they are displayed in front of the additional designs.
[0122] In the pachinko machine 10 of the first embodiment, when the result of the lottery for any special symbol by the main control device 110 (see FIG. 7) described later is a jackpot, or when the result is a small jackpot type that can pass through a specific area, a variable performance in which the same main symbols are aligned is performed, and a jackpot or small jackpot occurs after the variable performance is completed. For example, in the "normal game state", when the jackpot type "Time Reduction 1" that transitions to the "first time-shortening state" after the jackpot is won, a variable performance is performed in which the main symbols with the numbers "0", "2", "4", "6", and "8" are aligned. In addition, when the jackpot type "Time Reduction 2" that transitions to the "second time-shortening state" after the jackpot is won, a variable performance is performed in which the main symbols with the numbers "1", "3", "5", "7", and "9" are aligned.
[0123] In the pachinko machine 10 of the first embodiment, when the jackpot type "Time Reduction 2" is won, all main symbols are configured to appear. Specifically, even when the jackpot type "Time Reduction 2" is won, for example, a variation effect may be performed in which the same main symbols with the numbers "2" or "8" are aligned. By configuring in this way, for example, the content of the game value that can be awarded cannot be determined at the time when the variation effect stops, and by performing a promotion effect during the jackpot, the game can be varied and the interest of the game can be increased.
[0124] As shown in Figure 6(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower 2 / 3 consisting of a main display area Dm which displays the varying third pattern and a cockpit display area Db which displays the number of reserved balls, etc., and the remaining upper 1 / 3 consisting of a secondary display area Ds which displays preview effects, characters, etc.
[0125] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern row Z1 is displayed in the display area Dm1, the center pattern row Z2 is displayed in the display area Dm2, and the right pattern row Z3 is displayed in the display area Dm3.
[0126] In each of the symbol rows Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, in each of the symbol rows Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and the variable performance is performed by scrolling from top to bottom with periodicity for each of the symbol rows Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol rows Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol row Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol row Z2 and the right symbol row Z3.
[0127] In addition, in the main display area Dm, the third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol rows Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and the third symbols are stopped and displayed on the active line L1 in the order of the left symbol row Z1 → right symbol row Z3 → center symbol row Z2, during the variable presentation corresponding to the special symbols set (displayed) for each game state. If the third symbols are stopped and line up in a combination of jackpot symbols (combination of the same main symbols) on the active line L1, a jackpot video is displayed as a jackpot of the special symbols set (displayed) for each game state.
[0128] The sub-display area Ds is provided horizontally above the main display area Dm, and is further divided into three equal small areas Ds1 to Ds3 in the left-right direction. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview performance images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a big win will result from the variable display in the main display area Dm.
[0129] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have entered the first starting hole 64 corresponding to the special pattern set for each game state and for which the variable display (variable performance) has not yet been executed.
[0130] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern, and a right hit instruction 89 for the main display.
[0131] The fourth pattern display area 87 for special pattern 1 is composed of a reserved number display 87a for special pattern 1 that displays the reserved number of the dynamic display of the first special pattern in numbers, and a variable area 87b for special pattern 1 that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.
[0132] The reserved number display 87a for special drawing 1 is configured to be able to display the reserved number of the dynamic display of the first special pattern in the range of "0" to "4" by a number pattern. Specifically, when the reserved number display 87a for special drawing 1 displays "0", it indicates that the reserved number of the dynamic display of the first special pattern is 0, when the reserved number display 87a for special drawing 1 displays "1", it indicates that the reserved number of the dynamic display of the first special pattern is 1, when the reserved number display 87a for special drawing 1 displays "2", it indicates that the reserved number of the dynamic display of the first special pattern is 2, when the reserved number display 87a for special drawing 1 displays "3", it indicates that the reserved number of the dynamic display of the first special pattern is 3, and when the reserved number display 87a for special drawing 1 displays "4", it indicates that the reserved number of the dynamic display of the first special pattern is 4.
[0133] In other words, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the reserved ball number of the dynamic display of the first special pattern in the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the reserved ball number of the reserved pattern display area Db1 described later.
[0134] The special pattern 1 variable area 87b is a display area for showing the execution and result of the dynamic display of the first special pattern, and is configured to be able to change the display color of the square pattern. Specifically, when the dynamic display of the first special pattern is being executed, the display color of the square pattern in the special pattern 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the first special pattern is being executed. Then, when the dynamic display of the first special pattern stops, the square pattern in the special pattern 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0135] More specifically, when the square pattern in the special pattern 1 variable area 87b stops in white, it indicates that the dynamic display of the first special pattern was a miss, and when the square pattern in the special pattern 1 variable area 87b stops in red, it indicates that the dynamic display of the first special pattern was a big win. That is, the square pattern in the special pattern 1 variable area 87b is displayed so as to correspond to the display contents of the upper LED group 37b1 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in the "normal game state" in which the dynamic display of the first special pattern is displayed in the main display area Dm.
[0136] The fourth pattern display area 88 for special pattern 2 does not have a function for holding the dynamic display of the second special pattern, and is therefore composed only of the variable area 88 for special pattern 2, which can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.
[0137] The special pattern 2 variable area 88 is a display area for showing the execution and result of the dynamic display of the second special pattern, and is configured to be able to change the display color of the square pattern, similar to the special pattern 1 variable area 87b. Specifically, when the dynamic display of the second special pattern is being executed, the display color of the square pattern in the special pattern 2 variable area 88 changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special pattern is being executed. Then, when the dynamic display of the second special pattern stops, the square pattern in the special pattern 2 variable area 88 is displayed in a display color corresponding to the lottery result of the dynamic display.
[0138] More specifically, when the square pattern in the special pattern 2 variable area 88 stops in white, it indicates that the dynamic display of the second special pattern was a miss, when the square pattern in the special pattern 2 variable area 88 stops in red, it indicates that the dynamic display of the second special pattern was a big win, and when the square pattern in the special pattern 2 variable area 88 stops in blue, it indicates that the dynamic display of the second special pattern was a small win. That is, the square pattern in the special pattern 2 variable area 88 is displayed so as to correspond to the display contents of the lower LED group 37b2 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in all game states in which the dynamic display of the second special pattern is displayed in the main display area Dm.
[0139] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the "time-shortened state" in which right-hit play is encouraged, during small win play, or during big win play.
[0140] In addition, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm and the super reach performance), and is configured to be displayed in the foreground (foreground layer).
[0141] On the actual display screen of the third symbol display device 81, as shown in FIG. 6(b), for example, in the "normal game state", a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, moving images are displayed in the left small area Ds1 and the right small area Ds3, and a display indicating that the state is easier to transition to a big win than usual, and a launch mode that is encouraged according to the game state, etc. are suggested to the player. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, the color of the boy's hair, which is usually black, or the color of the headband, which is usually white, changes, or another character appears, and a preview performance is performed.
[0142] In the pachinko machine 10 of the first embodiment, when a ball enters the first starting hole 64 while a variable performance (dynamic display) of the third pattern corresponding to the first special pattern is being performed on the third pattern display device 81 (special pattern display device 37), the number of times the ball enters (number of reserved balls) is reserved up to a maximum of four times. The number of reserved balls is displayed by the special pattern display device 37 and is also displayed in the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1, and further, the variable performance of the corresponding special pattern according to the game state is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 of the cockpit display area Db.
[0143] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (in the normal display mode, a "○" pattern (white circle pattern)) for one reserved ball (one reserved ball count) of the first special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable performance of the first special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.
[0144] That is, in the first to fourth reserved pattern display areas Db1a to Db1d, when one reserved pattern is displayed in the first reserved pattern display area Db1a, it indicates that the number of reserved balls of the first special pattern set to be displayed according to the game status is one, when two reserved patterns, one each in the first and second reserved pattern display areas Db1a and Db1b, are displayed, it indicates that the number of reserved balls of the first special pattern set to be displayed according to the game status is two, when three reserved patterns, one each in the first to third reserved pattern display areas Db1a to Db1c, it indicates that the number of reserved balls of the first special pattern set to be displayed according to the game status is three, and when four reserved patterns, one each in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls of the first special pattern set to be displayed according to the game status is four. Furthermore, when no reserved patterns are displayed in the first to fourth reserved pattern display areas Db1a to Db1d, this indicates that the number of reserved balls for the first special pattern, which is set to be displayed according to the game status, is 0 and there are no reserved variable effects.
[0145] In the pachinko machine 10 of the first embodiment, only one of the first lottery game of the first special symbol and the second lottery game of the second special symbol can be executed, and the lottery game of the first special symbol can be executed preferentially, but the first lottery game of the first special symbol and the lottery game of the second special symbol may be executed simultaneously. Furthermore, the variable presentation of the first special symbol and the variable presentation of the second special symbol may be displayed simultaneously on the third symbol display device 81.
[0146] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided in which an execution symbol indicating that a variable performance is being performed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, on the right side of the first reserved symbol display area Db1a, and is configured to display an execution symbol larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol.
[0147] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable performance executed in the main display area Dm ends, and the displayed reserved symbol is moved and displayed as the reserved symbol on the lower side with the erasure of the execution symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal game state", if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable performance of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is moved (shifted) and displayed as the execution symbol in the execution symbol display area Db0. In addition, the reserved symbol displayed in the second reserved symbol display area Db1b is moved (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is moved (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.
[0148] In the first embodiment, the number of reserved balls for the variable performance based on the ball entering the first starting hole 64 is configured to be reserved up to four times, but the maximum number of reserved balls is not limited to four times, and may be set to three times or less, or five times or more (for example, eight times). Also, the number of reserved balls for the variable performance based on the ball entering the second starting hole 71 may be configured to be reserved up to four times, or may be set to three times or less, or five times or more (for example, eight times). Furthermore, instead of displaying the reserved pattern in the cockpit display area Db, the number of reserved balls may be displayed as numbers in a part of the third pattern display device 81, or the area divided into four may be displayed in a different manner (for example, color or lighting pattern) according to the number of reserved balls. Also, since the number of reserved balls is displayed by the special pattern display device 37, the number of reserved balls does not have to be displayed on the third pattern display device 81. Furthermore, the variable display unit 80 may be provided with four reserved lamps indicating the number of reserved balls, the number corresponding to the maximum number of reserved balls for the first special pattern and the second special pattern, and the number of reserved balls may be displayed according to the number of reserved lamps that are lit.
[0149] In addition, when the third pattern display device 81 executes a "normal reach" presentation mode (predetermined state) described below, the third patterns in the left pattern column Z1 and the right pattern column Z3 may be stopped at the same pattern, and the third patterns in the middle pattern column Z2 may be scrolled in ascending (or descending) order or patterns 1 may be displayed in sequence, so that a state in which a pattern that will result in a jackpot is displayed (predetermined high value indication mode) and a state in which a pattern that will result in a loss is displayed (predetermined low value indication mode) may be periodically executed.
[0150] Furthermore, when the "normal reach" presentation mode progresses to a "special reach" presentation mode (special state), a special development presentation (special suggestion presentation) may be performed, such as by moving the reels or turning on a lamp.
[0151] Furthermore, when the third pattern display device 81 executes the "Super Reach" presentation mode (specific state) described below, the probability of a jackpot is higher than in the "Normal Reach" presentation mode, so regardless of the lottery result for the dynamic display of special patterns, the time for the teasing presentation with the jackpot pattern (specific high value suggestion mode) is set to be longer than the time for the teasing presentation with the losing pattern (specific low value suggestion mode), thereby effectively increasing the player's expectation of a jackpot.
[0152] Furthermore, in cases where the "Super Reach" presentation mode has a higher probability of a jackpot than the "Normal Reach" presentation mode, but the probability of a jackpot is not sufficiently high (for example, a jackpot result will be derived at least once when executed twice), the presentation mode may be configured to encourage progression to the "Special Reach" presentation mode instead of encouraging a jackpot pattern.
[0153] Furthermore, when the third pattern display device 81 executes a "normal reach" presentation mode or a "super reach" presentation mode (predetermined game state), it may be configured not only to suggest a jackpot (i.e., a state in which the third patterns in each pattern row are lined up), but also to suggest development into a presentation mode with higher expectations.
[0154] For example, in a "normal reach" presentation mode, a "super" icon suggesting development to a "super reach" presentation mode, a "special" icon suggesting development to a "special reach" presentation mode, a "jackpot" icon suggesting a jackpot, and a "miss" icon suggesting a miss may be provided, and the player may be guided as to which icon will stop using a roulette presentation (a display suggesting the transition destination) or the like.
[0155] By configuring in this manner, even if the probability of a big win in the "normal reach" presentation mode is not sufficiently high, the "super" icon or the like, which suggests the development to the "super reach" presentation mode, can be stopped to allow the player to experience a successful presentation that is not a miss, thereby increasing the interest of the game.
[0156] Furthermore, when multiple icons or the like are used to create the effect of which one will stop, as described above, multiple combinations of icons or the like can be prepared to increase interest in the effect.
[0157] For example, in a roulette presentation, if one of four icons is to be selected, the basic icon combination is composed of four icons: a "Super" icon, a "Special" icon, a "Big Win" icon, and a "Miss" icon. If the change pattern is one in which the "Normal Reach" presentation mode progresses to a "Super Reach" presentation mode, a combination containing multiple "Super" icons can be displayed to suggest to the player the progression to the "Super Reach" presentation mode.
[0158] Also, in the "Super Reach" or "Special Reach" presentation mode, for example, a "jackpot confirmed reach" may be prepared as a presentation for confirming a jackpot, and a "jackpot confirmed reach" icon may be prepared as one of the icons in the roulette presentation. By configuring in this way, since the "jackpot confirmed reach" icon exists among the icons displayed in the roulette presentation, if the "jackpot confirmed reach" icon is selected, a jackpot is confirmed (post-transition value imparting means), and therefore the player's expectations can be effectively increased.
[0159] Furthermore, if a combination of icons is prepared in which all four icons are the same icon, for example, if all four icons are "special" icons, it is possible to confirm the development to a "special reach" presentation mode with a high expectation of a jackpot (transition confirmation suggestion means); similarly, if all four icons are "jackpot confirmed reach" icons, the development to a "jackpot confirmed reach" will be confirmed, and a jackpot will also be confirmed after the development to that presentation, thereby further increasing the excitement.
[0160] In addition, in the roulette presentation, when the character image shoots an arrow and shows which icon the arrow will hit, the expectation of the roulette presentation can be increased by providing variations in the effect color of the aura surrounding the character image (expectation suggestion display). For example, the basic aura effect color is set to white, and red or rainbow is displayed as the effect color when an icon other than the "miss" icon is selected, thereby effectively suggesting the development to one of the development destinations.
[0161] Returning to Fig. 3, the explanation will be continued. On the right side of the variable display unit 80 as viewed from the front, a normal electric unit 59 is disposed. This normal electric unit 59 is mainly composed of a through gate 67, a retractable normal electric unit 72 having a retractable plate 72a, and a speed reducer 59a (see Fig. 4(a)). The speed reducer 59a is composed of rear side speed reducers 59a1, 59a3, 59a5 and front side speed reducers 59a2, 59a4 (see Fig. 4(a)).
[0162] The retractable normal electric role 72 is configured to drive and control one retractable plate 72a to a protruding state or a recessed state according to the variable display result of the normal symbol. When the retractable plate 72a is in a protruding state (closed state), the ball shot in a right-hand hit game rolls to the right along the incline on the upper surface of the retractable plate 72a, and when the ball rolls to the right end of the retractable plate 72a while the retractable plate 72a maintains the protruding state, it flows down to the variable winning device 65 side arranged downstream of the normal electric role unit 59.
[0163] Here, the configuration of the normal electric role unit 59 will be specifically described with reference to Fig. 4. Fig. 4(a) is a schematic perspective view of the periphery of the normal electric role unit 59, Fig. 4(b) is a schematic cross-sectional view of the normal electric role unit 59 when Fig. 4(a) is viewed from the IVb direction (the front view direction of the game board 13), and Fig. 4(c) is a schematic cross-sectional view of the normal electric role unit 59 when Fig. 4(b) is viewed from the IVc direction. For ease of explanation, Figure 4(b) is a diagram excluding the parts on the front side of ordinary electric utility unit 59 when viewed from the front (front cover part 59c, see Figure 4(a) described later), and Figure 4(c) is a diagram excluding the parts on the top surface of ordinary electric utility unit 59 (top cover part 59b, see Figure 4(a) described later). Ordinary electric utility unit 59 is represented in a schematic cross-sectional view showing the internal structure of ordinary electric utility unit 59, and each of the constituent parts (parts) will be explained.
[0164] As shown in Figure 4(a), the ordinary electric unit 59 is composed of a through gate 67 which forms the only route by which the ball can enter the ordinary electric unit 59, a retractable ordinary electric unit 72 having a retractable plate 72a which is configured so that it can be displaced between a protruding state and a retracted state, a plurality of deceleration sections 59a (rear side deceleration sections 59a1, 59a3, 59a5 and front side deceleration sections 59a2, 59a4) with which the ball collides when it rolls along the upper surface of the retractable plate 72a, an upper cover section 59b, a front side cover section 59c, and a base section 59d.
[0165] In the pachinko machine 10 of the first embodiment, a nail (see Figure 3) planted at an upper position of the normal electric role unit 59 and an upper surface cover part 59b (see Figure 4 (a)) covering the upper surface of the normal electric role unit 59 are configured to prevent a ball from entering the inside of the normal electric role unit 59 from any route other than the route that enters the through gate 67.
[0166] In addition, when a ball is released in right-hand play, the nail (see Figure 3) planted at an upper position of the normal electric role unit 59 is configured to cause all balls to pass through the through gate 67 and flow down into the normal electric role unit 59, so that if the normal electric role 72 is in an open state, the ball enters the second starting port 71 in the normal electric role 72, and if the normal electric role 72 is in a closed state, the ball rolls along the upper surface of the entry and exit board 72a and flows down toward the variable winning device 65 (see Figure 3).
[0167] The through gate 67 of the normal electric unit 59 is integrally formed in the upper left part of the normal electric unit 59, and a through hole (not shown) for the ball to pass through is provided in the vertical direction. When a ball passes through this through gate 67, a through gate switch (not shown) provided in the through hole is turned on, and when the through gate switch is turned on, a winning lottery for the normal symbol is performed by the main control device 110. This through gate 67 is only a lottery trigger for the variable display of the normal symbol, and is configured not to pay out prize balls or the like even if a ball passes through it.
[0168] In the first embodiment, the through gate 67 has an alarm function in the case of a right hit in the "normal gaming state". Specifically, when the through gate 67 detects the passage of a ball in the "normal gaming state", it is determined that a right hit game is being performed, and an alarm sound is output from the sound output device 226 (see FIG. 7). By configuring in this way, it is possible to suppress the execution of a right hit game by a player in the "normal gaming state" where right hit games are not encouraged, and it is possible to maintain the playability of the present invention.
[0169] The retractable normal electric role 72 of the normal electric role unit 59 is integrally formed at the bottom of the normal electric role unit 59. In this retractable normal electric role 72, one retractable plate 72a capable of guiding the balls that flow into the normal electric role unit 59 to the variable winning device 65 arranged downstream of the normal electric role unit 59 is provided in a state inclined (for example, 10 degrees) to the right side when viewed from the front, and a retractable plate solenoid (not shown) capable of displacing and driving the retractable plate 72a to a protruding state or a retracted state is provided.
[0170] The retractable plate 72a is formed with a width of 55 mm and a depth of 20 mm, and is formed with a constant thickness (for example, 1 mm) over the entire length. In normal (non-operated) times, the retractable plate 72a protrudes from the surface of the game board 13 toward the front of the pachinko machine 10 (see FIG. 5(a)). When a variable display of a normal symbol is won, the retractable plate solenoid is driven and the retractable plate is stored in a through hole (not shown) provided in the game board 13 (see FIG. 5(b)). When the retractable plate 72a protrudes, it is disposed so as to block the lower part of the normal electric unit 59 and guide the ball flowing down from the upstream side to the right (the direction flowing down toward the variable winning device 65).
[0171] When the main control device 110 of the first embodiment wins a prize with the variable display of the normal symbol, it drives the solenoid for the above-mentioned in / out board for a predetermined time, and maintains the in / out board 72a in a state of being submerged in the base 59d of the normal electric role unit 59 for the predetermined time (see FIG. 5(b)). When the in / out board 72a is in a protruding state (see FIG. 5(a)), the ball that has flowed into the normal electric role unit 59 rolls along the slope on the upper surface of the in / out board 72a and is guided to the variable winning device 65 side. On the other hand, when the in / out board 72a is in a state of being submerged in the base 59d (see FIG. 5(b)), the ball does not roll on the upper surface of the submerged in / out board 72a, but flows down to the lower side of the normal electric role unit 59 and enters the second starting hole 71 (see FIG. 4(b)).
[0172] The deceleration section 59a of the ordinary electric unit 59 is composed of a plurality of rib-shaped rear deceleration sections 59a1, 59a3, 59a5 (see Figure 4(c)) provided on the base 59d (see Figure 4(c)) where the ordinary electric unit 59 contacts the game board 13, and a plurality of rib-shaped front deceleration sections 59a2, 59a4 (see F...
Claims
[Claim 1] A display means capable of executing a predetermined performance; a game value granting means for granting a predetermined game value to a player when a display result of the display means is derived, The display means includes: A first effect that can be executed in a specific game state and a second effect that can suggest a state more advantageous than the first effect are displayed. The gaming machine includes: During a predetermined period, the second effect is generated without the first effect being generated, thereby increasing the expectation of the occurrence of a predetermined state. A gaming machine characterized by: