Gaming machine

JP7709054B2Active Publication Date: 2025-07-16SAMMY CORPORATION
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Patent Information

Application Number
JP2022058524
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-31
Publication Date
2025-07-16
Estimated Expiration
2042-03-31

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

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Abstract

To improve for example a condition for operating a suppression function and performance of the suppression function so as to prevent both of a player and a game parlor from suffering from any problems.SOLUTION: When difference number data reach a predetermined number, a game state is configured so as to be in a suppression state for preventing progress of a game.SELECTED DRAWING: Figure 397
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Claims

【Claim 1】 An effect display unit capable of displaying an effect, Initialization means for performing initialization, Comprising: Having a normal game and a special game more advantageous than the normal game, After the main game identification information is stopped and displayed in a stop display mode of a predetermined mode, it is configured to be able to execute a special game, It is possible to store information regarding the difference between the number of game values given and the number of game values used, When the information regarding the difference reaches a predetermined number, the game progress is configured to be in a suppressed state where it does not proceed, It is configured to be able to display a suppression display for notifying that it is in a suppressed state on the effect display unit, When the information regarding the difference reaches the predetermined number at a predetermined timing during the execution of the special game, it is configured to execute a predetermined effect, The predetermined effect is an effect suggesting that it will enter a suppressed state at a specific timing after the end of the special game, When the information regarding the difference reaches the predetermined number at the predetermined timing during the execution of the special game, it is configured such that it does not enter a suppressed state at that predetermined timing, but enters a suppressed state at the specific timing after the end of the special game, When the information regarding the difference reaches the predetermined number during the variable display of the main game identification information in which the stop display mode becomes the predetermined mode, it enters a suppressed state, and the special game corresponding to the main game identification information is not executed, During the execution of the special game, it is configured to be able to execute an awarding effect regarding the number of awarded game values, During the execution of the special game, when the number of awarded game values reaches a first specific number greater than the predetermined number, it is configured to execute a specific awarding effect as the awarding effect, When the power supply is cut off in a situation where the specific awarding effect and the predetermined effect are being executed, and then the power supply is newly supplied in a state where the initialization means has not been operated, the specific awarding effect is not executed, while the predetermined effect is configured to be executed, When the information regarding the difference reaches a second specific number less than the predetermined number, while performing a predetermined process for outputting a test signal which is a signal regarding a type test, a connector for outputting the test signal is not installed and the test signal regarding the predetermined process is not output outside the gaming machine, A gaming machine characterized by the above.

Citation Information

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