gaming machines
Patent Information
- Application Number
- JP2022119197
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-07-27
- Publication Date
- 2025-07-23
- Estimated Expiration
- 2042-07-27
AI Technical Summary
Gaming machines face challenges in efficiently arranging gaming components to ensure efficient game progress and visibility, particularly with complex gaming specifications.
The gaming machine incorporates an inflow section for single-ball flow, with detection and guiding mechanisms to manage game ball entries, and switching mechanisms to control entry into different ball entry sections based on predetermined conditions, optimizing game progression and visibility.
This configuration allows for efficient arrangement of gaming components, enhancing game efficiency and visibility, thereby improving player experience.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, there are gaming machines in which a lottery for winning or the like is held based on the establishment of a specified start condition, and when a winning prize is won, a specified gaming medium is paid out to the player in accordance with the establishment of a specified acquisition condition.
[0003] In recent gaming machines, various gaming components are provided as gaming specifications become more complex. Therefore, when arranging various gaming components, it is necessary to consider the efficiency of the game and the efficiency of visibility and distinguishability for the player (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2008-295672 A Summary of the Invention [Problem to be solved by the invention]
[0005] In gaming machines such as those exemplified above, it is necessary to efficiently arrange each gaming component in order to ensure efficient game progress and visibility, and there is still room for improvement in this regard.
[0006] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that enables efficient game progress and improved visibility. [Means for solving the problem]
[0007] In order to achieve this object, the gaming machine described in claim 1 includes an inlet section for inletting gaming balls one by one, a first movable body operable to cause gaming balls to inlet into the inlet section when a predetermined condition is met, a first ball entry section which becomes an opportunity for causing a second movable body different from the first movable body to execute a predetermined operation based on the entry of the gaming ball flowing in from the inlet section, a first detection section for detecting the entry of the gaming ball into the first ball entry section, and a specific third movable body different from the first movable body and the second movable body based on the entry of the gaming ball flowing in from the inlet section. a second ball entry section which serves as a trigger for executing the above operation, a second detection section for detecting the entry of a game ball into the second ball entry section, and a guiding means which acts on the progress of the game ball flowing in from the inlet section to guide the game ball to a predetermined flow path, and this gaming machine also has a switching means which switches the guiding means, which is in a first state in which the game ball flowing in from the inlet section is guided to the first ball entry section, to a second state in which it is not possible for the game ball to enter the first ball entry section but it is possible for the game ball to enter the second ball entry section, when a predetermined number of game balls enter the first ball entry section. Effect of the Invention
[0008] According to the gaming machine of claim 1, there is provided an inflow section for inflowing gaming balls one by one, a first movable body operable to cause gaming balls to flow into the inflow section when a predetermined condition is met, a first ball entry section which becomes an opportunity for causing a second movable body different from the first movable body to execute a predetermined action based on the entry of a gaming ball flowing in from the inflow section, a first detection section for detecting the entry of a gaming ball into the first ball entry section, and a specific action being caused to a third movable body different from the first movable body and the second movable body based on the entry of a gaming ball flowing in from the inflow section. A gaming machine including a second ball entry section that triggers the execution of a game, a second detection section for detecting the entry of a game ball into the second ball entry section, and a guide means for guiding the game ball into a predetermined flow path by acting on the progress of the game ball that has flowed in from the inlet section, and the gaming machine includes a switching means for switching the guide means, which is in a first state for guiding the game ball that has flowed in from the inlet section to the first ball entry section, to a second state in which the game ball cannot enter the first ball entry section but can enter the second ball entry section when a predetermined number of game balls enter the first ball entry section. This has the effect of allowing efficient placement of the game components, and improving the progress of the game and visibility. [Brief description of the drawings]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a rear view of the pachinko machine. [Diagram 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4] (a) is a schematic cross-sectional view of the first non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in an open state. [Diagram 5](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in an open state. [Figure 6] 2 is a schematic cross-sectional view of an ordinary electric utility unit as viewed from the front. FIG. [Figure 7] 7(a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state; (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in FIG. 7(a); (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in FIG. 7(b), and the second ball A2 has entered the normal electric unit; and (d) is a diagram showing the state in which the first ball A1 has been detected as entering by the first non-electric role start port switch as a detection unit, and the ball inlet switching valve as a guide device has been moved to a second position, which is a specific mode, by the switching device from the state in FIG. 7(c), and the second ball A2 has entered the normal electric path. [Figure 8] 7(a) is a diagram showing the state from the state of FIG. 7(d) in which the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve serving as a guiding device, and FIG. 8(b) is a diagram showing the state from the state of FIG. 8(a) in which the second ball A2 has been detected as having entered the ball by the second non-electric feature start port switch serving as a sensing unit, and the ball inlet switching valve serving as a guiding device has been moved to the first position, which is a predetermined mode, by the switching device. [Figure 9] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 10] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 11] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 12]This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 13] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 14] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 15] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 16] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 17] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 18] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 19] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Figure 20] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 21] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 22]1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 23] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 24] FIG. 13 is a diagram showing an example of a small prize opening table. [Diagram 25] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 26] This is a timing chart for right-hand play during the "time-shortened state", and is a timing chart showing the "time-shortened state" after a big win based on a small win of the variable display of special pattern 2 shown in Figure 25. [Figure 27] This is a timing chart for right-hand play during "normal game state B", and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 28] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 29] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Diagram 30] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Diagram 31] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Diagram 32] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Diagram 33] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Diagram 34]4 is a flowchart showing main processing executed by an MPU in the main control device. [Diagram 35] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Diagram 36] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 37] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 38] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 39] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Diagram 40] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Diagram 41] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Diagram 42] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Diagram 43] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Diagram 44] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Diagram 45] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Diagram 46] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 47] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 48] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Figure 49]13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 50] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 51] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 52] 13 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 53] 4 is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 54] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 55] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Figure 56] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 57] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 58] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 59] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 60] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 61]61(a) is a diagram showing a state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing a state in which the jackpot round has progressed to the 6th round from the state of FIG. 61(a) and the "Challenge Battle" presentation is in progress; (c) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state of FIG. 61(b) and the "Challenge Battle" presentation is still in progress, with a roulette presentation being executed during the "Challenge Battle" presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot round is still in progress from the state of FIG. 61(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 62] 61(d) shows a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 61(d), and the "Challenge Battle" presentation has failed due to the selection of the "X" option in the roulette presentation; (b) shows a state in which the jackpot round has progressed to the 7th round from the state shown in FIG. 61(b), and the "Challenge Battle" presentation is still in progress, with the roulette presentation being executed during the "Challenge Battle" presentation; (c) shows a state in which the 7th round of the jackpot has continued from the state shown in FIG. 62(b), and the "Medium Technique" option has been selected by pressing a button in the roulette presentation; and (d) shows a state in which the 7th round of the jackpot has continued from the state shown in FIG. 62(c), and the result of the "Challenge Battle" presentation can be displayed by pressing a button. [Figure 63]62(d) shows the state where the jackpot round has progressed to the 8th round from the state shown in FIG. 62(d), the movable parts have moved, and the "Challenge Battle" presentation has been a success; (b) shows the state where the jackpot round has progressed to the 9th round from the state shown in FIG. 63(a), announcing the success of the "Challenge Battle" presentation; (c) shows the state where the jackpot round has progressed to the 10th round from the state shown in FIG. 63(b), and a continuation suggestion presentation of the "consecutive wins" state is being executed; and (d) shows the state where the jackpot round has ended from the state shown in FIG. 63(c), and the ending is being executed. [Figure 64] 63(d) is a diagram showing a state in which the jackpot ending has ended and the state has shifted to a "time-shortened state" from the state of FIG. 63(d), and the dynamic display of the second special pattern is in progress; (b) is a diagram showing a state in which the reserved balls for the dynamic display of the second special pattern have been successfully stored from the state of FIG. 64(a), and further, the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing a state in which the small jackpot game has started from the state of FIG. 64(b), the ball has passed through specific area 73d, and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing a state in which the state has shifted from the state of FIG. 64(c) to the first jackpot state based on the small jackpot winning of the second special pattern, and the second round is in progress. [Figure 65] 64(d), (a) is a diagram showing the state where the first jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round; (b) is a diagram showing the state where the first jackpot based on a small jackpot winning with the second special symbol has ended and the ending is being played from the state of FIG. 65(a); (c) is a diagram showing the state where the ending of the first jackpot based on a small jackpot winning with the second special symbol has ended and the remaining reservation of the dynamic display of the second special symbol has been played, resulting in a win of the small jackpot type "normal C" from the state of FIG. 65(c); and (d) is a diagram showing the state where the small jackpot game has started from the state of FIG. 65(c), the ball has passed through a specific area, and the game has transitioned to the second jackpot based on a small jackpot winning with the second special symbol. [Figure 66](a) is a diagram showing the state in which the state has shifted from the state of Figure 65(d) to the second jackpot state based on a small jackpot winning of the second special pattern, with the second round being in progress; (b) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of Figure 66(a); (c) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has ended and the ending is being executed, from the state of Figure 66(b); and (d) is a diagram showing the state in which the ending of the second jackpot based on a small jackpot winning of the second special pattern has ended, the remaining reservation of the dynamic display of the second special pattern has been executed, and the small jackpot type "normal C" has been won, from the state of Figure 66(c). [Figure 67] 66(d), (a) is a diagram showing the state where a small prize game has started, and the ball has passed through a specific area to transition to the third big prize based on a small prize win of the second special pattern; (b) is a diagram showing the state where a game has transitioned from the state of FIG. 67(a) to the third big prize state based on a small prize win of the second special pattern with the second round in progress; (c) is a diagram showing the state where a third big prize based on a small prize win of the second special pattern has progressed to the 10th round from the state of FIG. 67(b); and (d) is a diagram showing the state where a third big prize based on a small prize win of the second special pattern has ended and the ending is in progress from the state of FIG. 67(c). [Figure 68] 67(d), (a) is a diagram showing the state where the ending of the third jackpot based on a small jackpot winning with the second special pattern has ended, and the remaining reservation of the dynamic display of the second special pattern has been executed, resulting in a win of the small jackpot type "normal C." 68(a), (b) is a diagram showing the state where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning with the second special pattern. 68(c) is a diagram showing the state where the state has shifted to the fourth jackpot state based on a small jackpot winning with the second special pattern, and the second round is in progress, from the state of FIG. 68(b). 68(d) is a diagram showing the state where the fourth jackpot based on a small jackpot winning with the second special pattern has progressed to the 10th round, from the state of FIG. 68(c). [Figure 69] A front view of the game board of a pachinko machine in the second embodiment. [Figure 70] FIG. 11 is a front view of a game board of a pachinko machine in a third embodiment. [Figure 71] 70 (lower part of FIG. 70), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit 54 is in an open state when the first non-electric role unit is viewed from the direction LXXIa as shown in enlarged view A of FIG. 70 (lower part of FIG. 70) in the third embodiment. FIG. 70 (a) is a schematic cross-sectional view of the first non-electric role unit in the third embodiment when viewed from the direction LXXIa as shown in enlarged view A of FIG. 70 (lower part of FIG. 70), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit 54 is in an open state when the first non-electric role unit is viewed from the direction LXXIa as shown in enlarged view A of FIG. 70 (lower part of FIG. 70) in the third embodiment. [Figure 72] (a) is a schematic cross-sectional view of the second non-electric role unit in the third embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric role unit is in a closed state in the third embodiment, and (c) is a schematic cross-sectional view for explaining the flow of the ball when the second non-electric role unit is in an open state in the third embodiment. [Figure 73] 70A is a schematic cross-sectional view of the second non-electric prop unit in the third embodiment, as viewed from the direction of LXXIIIa, as shown in enlarged view A (lower part of FIG. 70) of FIG. 70, and FIG. 70B is a schematic cross-sectional view for explaining the flow pattern of the balls when the second non-electric prop unit is in an open state in the third embodiment. [Figure 74] A front view of the game board of a pachinko machine in the fourth embodiment. [Figure 75] 74 (lower part of FIG. 74), (b) is a schematic cross-sectional view for explaining the flow-down behavior of the ball when the second non-electric role unit is in a closed state in the fourth embodiment; and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the ball when the second non-electric role unit is in an open state in the fourth embodiment. [Figure 76] A front view of the game board of a pachinko machine in the fifth embodiment. [Figure 77] 13 is a schematic cross-sectional view of a normal electric utility unit 72 in a fifth embodiment as viewed from the front. FIG. [Figure 78] 78(a) is a diagram showing a state in the fifth embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing a state in which, from the state in Figure 78(a), the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing a state in which, from the state in Figure 78(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved all the way to the second position passes through the left discharge path. [Figure 79] 79(a) is a diagram showing the state in the fifth embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 79(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state from the state of Figure 79(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is the predetermined mode, passes through the right-side discharge path. [Figure 80] A block diagram showing the electrical configuration of a pachinko machine in the fifth embodiment, mainly showing the electrical configuration of the main control device. [Figure 81]13 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device in the fifth embodiment. [Figure 82] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 83] A front view of the game board of a pachinko machine in the sixth embodiment. [Figure 84] 84(a) is a schematic cross-sectional view of an ordinary electric utility unit in the sixth embodiment when viewed from the front, (b) is an enlarged view of the portion LXXXIVb in FIG. 84(a) which is a schematic cross-sectional view of a path sorting device as a resistance portion within an ordinary electric utility unit, and (c) is an enlarged view of the portion LXXXIVb in FIG. 84(a) which is a schematic cross-sectional view of the path sorting device when rotated approximately 90 degrees clockwise around the rotating shaft portion. [Figure 85] 85(a) is a diagram showing the state in the sixth embodiment in which the first ball D1 enters the normal electric unit in an open state, (b) is a diagram showing the state in which, from the state of FIG. 85(a), the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch, (c) is a diagram showing the state in which, from the state of FIG. 85(b), the first ball D1 enters the right-hand path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c, and (d) is a diagram showing the state in which, from the state of FIG. 85(c), the first ball D1 passes through the right-hand path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Figure 86]85(d) in the sixth embodiment, the first ball D1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball D2 enters the right path from the path sorting device in a rotating state. (b) is a diagram showing a state in which the first ball D1 is detected as entering the right path by the first non-electric role start switch as the detection unit from the state of FIG. 86(a), and the ball inlet switching valve as the guide means is moved to the second position, which is a specific mode, by the change means. FIG. 86(c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and FIG. 86(b) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in FIG. 86(b). FIG. 86(d) is a diagram showing the state in which the second ball D2 has been detected as entering by the second non-electric feature start port switch serving as a sensing unit, and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in FIG. 86(c). [Figure 87] 87(a) is a diagram showing the state in the sixth embodiment in which the first ball E1 enters the normal electric unit in an open state, (b) is a diagram showing the state from the state of FIG. 87(a) in which the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path, (c) is a diagram showing the state from the state of FIG. 87(b) in which the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path, and (d) is a diagram showing the state from the state of FIG. 87(c) in which the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Figure 88]87(d) in the sixth embodiment, (a) is a diagram showing a state in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section; (b) is a diagram showing a state in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section, from the state in FIG. 88(a), (b) is a diagram showing a state in which the first ball E1 passes through the junction and the ball inlet switching valve as the guide means moves to the second position, which is a specific mode, by the change means, from the state in FIG. FIG. 88(c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in FIG. 88(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 88(d) is a diagram showing the state in which the second ball E2 has been detected as entering by the second non-electric feature start port switch serving as a sensing section, from the state in FIG. 88(c), and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means. [Figure 89] 89(a) is a diagram showing the state in the sixth embodiment in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close contact state, (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-distribution path in a close contact state from the state of FIG. 89(a), (c) is a diagram showing the state in which the first ball F1 enters the right path from the path distributing device in a rotating state from the state of FIG. 89(b), and the second ball F2 rolls on the outer curved portion of the path distributing device as a resistance section and enters the left path, and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 89(c). [Figure 90]89(d) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and FIG. 90(b) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and FIG. 90(c) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and FIG. 90(c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction, (b) is a diagram showing the state in which the second ball F2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in Figure 90(b), and (d) is a diagram showing the state in which the second ball F2 has been detected as entering by the second non-electric feature start port switch serving as a sensing section, and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in Figure 90(c). [Figure 91] A front view of the game board of a pachinko machine in the seventh embodiment. [Figure 92] This is a front view of a pachinko machine 10 in the eighth embodiment with the front frame 14 opened from the outer frame 11 and the inner frame 12. [Figure 93] A front view of the game board of a pachinko machine in the ninth embodiment. [Figure 94] FIG. 23 is a front view of a pachinko machine in a tenth embodiment of the present invention. [Figure 95] FIG. 2 is a rear view of the pachinko machine. [Figure 96] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 97] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 98] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 99] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 100]1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 101] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 102] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 103] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 104] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Figure 105] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 106] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Figure 107] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 108] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in special chart 1, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in special chart 1. [Fig. 109] 1A is a diagram showing an example of a fluctuation pattern table for a miss or small win in the special chart 2, and FIG. 1B is a diagram showing an example of a fluctuation pattern table for a big win in the special chart 2. [Figure 110]This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the first special pattern, and the variable display of the second special pattern, and the drive timing of the normal electric solenoid and the solenoid for the large prize opening and closing plate during left-handed play in the "normal game state." [Figure 111] This is a timing chart when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in a low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Figure 112] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display has been executed in a low probability state for the special symbol reaches 900 times due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Figure 113] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric role and the solenoid for the large prize opening and closing plate during right-hand play in the "probability changing state" and the "normal pattern high probability time shortening state." [Fig. 114] This is a timing chart that shows a schematic relationship between the timing of ball detection at the through gate, the first starting port, the upper second starting port, and the lower second starting port, the timing of execution of the variable display of the normal pattern, the variable display of the special pattern 1, and the variable display of the special pattern 2, and the drive timing of the solenoid for the normal electric function and the solenoid for the large prize opening and closing plate during right-hand play in the "latent probability changing state." [Fig. 115] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 116] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 117]1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 118] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 119] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 120] 2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area; FIG. [Figure 121] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 122] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 123] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 124] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 125] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 126] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 127] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 128] This is a flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control unit. [Figure 129] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Fig. 130] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 131]13 is a flowchart showing another stop process executed by an MPU in the main control device. [Fig. 132] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 133] 13 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Fig. 134] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 135] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 136] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 137] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 138] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 139] This is a flowchart showing the processing during the opening of a small win executed by the MPU in the main control device. [Fig. 140] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 141] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 142] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 143] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 144] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 145] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 146]This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Fig. 147] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 148] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 149] 13 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Fig. 150] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed when there are two more times to execute the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing a state in which the number of times the special pattern changing display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing a state in which the next changing display of the first special pattern has started, the changing display of the ``Super Reach'' presentation mode is being executed in the central part of the main display area Dm, and the changing display of the second special pattern has also started, and (d) is a diagram showing a state in which, from the state of (c), only the changing display of the second special pattern has ended, the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state'', where right hit instructions for the main display and hitting instructions for the presentation are displayed. [Fig. 151]13A to 13D are diagrams showing the transition of the variable display on the third symbol display device 81 when the ceiling is reached by the variable display of the second special symbol during the "normal game state" in the pachinko machine 10 of the tenth embodiment, where (a) is a diagram showing a state in which only the variable display of the first special symbol is being executed when there are two more times to execute the variable display of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable display of the first special symbol has ended from the state of (a) and the variable display of the special symbol until the ceiling is reached is executed. (c) is a diagram showing a state in which the number of times has been reduced to one, and (b) is a diagram showing a state in which the next display of the first special pattern has started, the display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the display of the second special pattern has also started. (d) is a diagram showing a state in which, from the state of (c), only the display of the second special pattern has ended and the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instruction for the presentation is not being executed. [Fig. 152] 151(a) shows a state in which a result of the variable presentation of the "Super Reach" presentation mode being executed in the variable display of the first special symbol is displayed as a miss, from the state of FIG. 151(d); and (b) shows a state in which the variable presentation of the "Super Reach" presentation mode being executed in the variable display of the first special symbol is ended, from the state of (a); (c) is a diagram showing the state in which the third pattern, which is a losing combination, is displayed in the main display area Dm, and (b) is a diagram showing the state in which the main display area Dm is notified that the ceiling has been reached and the state has transitioned to the ``normal low probability time shortened state'', and instructions on how to play for the special effect are being executed, and (d) is a diagram showing the state in which the notification of the transition to the ``normal low probability time shortened state'' and instructions on how to play for the special effect have ended, and the third pattern displayed in the ``normal low probability time shortened state'' has switched from the first special pattern to the second special pattern, from the state in (c). [Fig. 153] A block diagram showing the electrical configuration of a voice lamp control device in the 11th embodiment. [Fig. 154] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 155] 13 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 156] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 157] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 158] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 159] 23 is a flowchart showing a ceiling reach notification process executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 160] In a conventional pachinko machine, FIG. 160(a) shows a state in which only the first special symbol variable display is being executed in a state in which there are two more times to execute the variable display of the special symbol until the ceiling is reached in the "normal game state" during the "normal game state", and FIG. 160(b) shows a state in which the first special symbol variable display has ended and the number of times to execute the variable display of the special symbol until the ceiling is reached has been reduced to one time from the state of FIG. 160(a). Figure 160(c) is a diagram showing the state in which, from the state in Figure 160(b), the next varying display of the first special pattern has begun, an effect notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the varying display of the second special pattern has also begun. Figure 160(d) is a diagram showing the state in which, from the state in Figure 160(c), only the varying display of the second special pattern has ended during the execution of the ceiling reaching notification effect, the player has reached the ceiling, the player has transitioned to the "normal pattern low probability time shortened state", and right hit instructions for the main display and hitting instructions for the effect are displayed. [Fig. 161] In the pachinko machine 10 of the eleventh embodiment, a diagram showing the transition of the variable display on the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", FIG. 161(a) is a diagram showing a state in which only the variable display of the first special pattern is being executed in a state in which there are two more times to execute the variable display of the special pattern until the ceiling is reached during the "normal game state", and FIG. 161(b) is a diagram showing a state in which the variable display of the first special pattern has ended from the state of FIG. 161(a), and the number of times to execute the variable display of the special pattern until the ceiling is reached has been reduced to one more time. Figure 161(c) is a diagram showing the state in which, from the state of Figure 161(b), the next varying display of the first special pattern has begun, an effect notifying the player of reaching the ceiling is being executed in the center of the main display area Dm, and the varying display of the second special pattern has also begun. Figure 161(d) is a diagram showing the state in which, from the state of Figure 161(c), only the varying display of the second special pattern has ended and the ceiling has been reached during the execution of the ceiling reaching notification effect, and the state has transitioned to the "normal pattern low probability time shortened state", where only the right hit instruction for the main display is displayed, and the hitting instructions for the effect are not being executed. [Fig. 162] In the pachinko machine 10 of the eleventh embodiment, a figure showing the progress of the variable presentation in the third pattern display device 81 when the ceiling is reached by the variable presentation of the second special pattern during the "normal game state", FIG. 162(a) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of FIG. 161(d), and the ceiling reach counter 81c displayed in the upper left part of the main display area Dm in FIG. 161(a) to FIG. 161(d) has been erased, and FIG. 162(b) is a figure showing a state in which the ceiling reach notification presentation in the variable display of the first special pattern is still being executed from the state of FIG. 162(a), FIG. 162(c) is a diagram showing the state when the variable display of the first special symbol has ended, and FIG. 162(b) is a diagram showing the state when the ceiling-reaching notification display has ended, it has been notified that the ceiling has been reached and the transition to the "normal symbol low-probability time-shortened state" has occurred, and instructions on how to play for the display are being executed, and FIG. 162(d) is a diagram showing the state when the notification of the transition to the "normal symbol low-probability time-shortened state" and instructions on how to play for the display have ended, and the third symbol displayed in the "normal symbol low-probability time-shortened state" has switched from the first special symbol to the second special symbol, from the state of FIG. 162(c). [Fig. 163] This is a timing chart for the case where during the "normal game state" in the 12th embodiment, the ceiling is reached due to the changing display of special pattern 1 and the state transitions to the "normal low probability time shortened state", and at the time when the changing display of special pattern 1, which will cause the ceiling to be reached, ends, the changing display of special pattern 2 is being executed in parallel. [Fig. 164] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 12th embodiment. [Fig. 165] 23 is a flowchart showing the ceiling reach notification extension process executed by an MPU in a voice lamp control device in the twelfth embodiment. [Fig. 166] In the pachinko machine 10 of the eleventh embodiment, FIG. 166(a) shows the transition of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state". FIG. 166(b) shows the state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel and the ceiling reaching notification presentation is being executed in the main display area Dm in the state where there is one more execution of the variable presentation of the special pattern until the ceiling is reached during the "normal game state". Figure 166(b) is a diagram showing the state from the state of Figure 166(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state", Figure 166(c) is a diagram showing the state from the state of Figure 166(b) where the ceiling reach notification display has ended and instructions on how to play for the display have been executed, and Figure 166(d) is a diagram showing the state from the state of Figure 166(c) where instructions on how to play for the display have ended and the display of the second special pattern, which is being executed, is being executed in the center of the main display area Dm. [Fig. 167]In the pachinko machine 10 of the 12th embodiment, a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal game state", Figure 167 (a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are being executed in parallel in the "normal game state" when there is one more execution of the variable presentation of the special pattern until the ceiling is reached, and the ceiling reach notification presentation is being executed in the main display area Dm, Figure 167 (b) is a diagram showing a state in which only the variable presentation of the first special pattern has ended and reached the ceiling from the state of Figure 167 (a), and the state has transitioned to the "normal pattern low probability time shortened state", Figures 167 (c) and 167 (d) are diagrams showing a state in which the variable presentation of the second special pattern is continuing to be executed from the state of Figure 167 (b), and the ceiling reach notification presentation is continuing to be executed. [Fig. 168] FIG. 168(a) is a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during execution of the variable presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the 12th embodiment. FIG. 168(a) is a diagram showing the state from the state of FIG. 167(d) where the variable display of the second special pattern has ended. FIG. 168(b) is a diagram showing the state from the state of FIG. 168(a) where the ceiling reach notification presentation has ended and instructions on how to play for the presentation have been executed. FIG. 168(c) is a diagram showing the state from the state of FIG. 168(b) where instructions on how to play for the presentation have ended and execution of the variable display of the second special pattern has begun. [Fig. 169] This is a timing chart for when the ceiling is reached due to the changing display of special pattern 2 during the "normal game state" in the 13th embodiment, and the state transitions to the "normal pattern low probability time shortening state." [Fig. 170] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 13th embodiment. [Fig. 171] 23 is a flowchart showing the ceiling reach standby processing executed by an MPU in a voice lamp control device in the 13th embodiment. [Fig. 172]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 173] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 174] FIG. 174(a) is a diagram showing the progress of the variable presentation in the third symbol display device 81, which is performed based on the execution of the dynamic display of the first special symbol or the second special symbol when the ceiling is reached in the “normal game state” of the thirteenth embodiment. FIG. 174(a) is a diagram showing a state in which the variable display of the first special symbol and the second special symbol is being executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the “normal game state”. FIG. 174(b) is a diagram showing the state in which the variable display of the first special symbol is executed in parallel from the state of FIG. 174(a). Figure 174(c) is a diagram showing a state where only the varying display has ended and the number of times the special pattern varying display will be executed until the ceiling is reached has been reduced to one. Figure 174(b) is a diagram showing a state where the next varying display of the first special pattern has started and the ceiling reaching waiting performance is being executed, and Figure 174(d) is a diagram showing a state where only the varying display of the second special pattern has ended and the ceiling has been reached, the state has transitioned to the "normal pattern low probability time shortened state" and a right hit instruction for the main display is displayed. [Fig. 175] FIG. 175(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the 13th embodiment. FIG. 175(d) is a diagram showing a state in which the waiting presentation for reaching the ceiling has ended, a notification has been given that the ceiling has been reached and that the state has transitioned to the "normal pattern low probability time shortening state", and instructions on how to play for the presentation are being executed. FIG. 175(b) is a diagram showing a state in which the notification of the transition to the "normal pattern low probability time shortening state" and instructions on how to play for the presentation have ended, from the state in FIG. 175(a), and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortening state" has switched from the first special pattern to the second special pattern. FIG. 175(c) is a diagram showing a state in which the variable display of the second special pattern has begun to be executed from the state in FIG. 175(b). [Fig. 176]This is a timing chart for the case where during the "normal game state" of the 14th embodiment, the ceiling is reached by the changing display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot is hit by the changing display of special pattern 2 while the changing display of special pattern 1 is being executed. [Fig. 177] A flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the 14th embodiment. [Fig. 178] A flowchart showing the ceiling reach performance switching processing executed by an MPU in a voice lamp control device in the 14th embodiment. [Fig. 179] FIG. 179(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81 which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the “normal game state” of the fourteenth embodiment. FIG. 179(a) is a diagram showing a state in which the variable presentation of the first special pattern and the variable presentation of the second special pattern are both stopped when there is one more execution of the variable presentation of the special pattern until the ceiling is reached. FIG. 179(b) is a diagram showing a state in which the variable presentation of the first special pattern has started from the state of FIG. 179(a) and the ceiling reached notification presentation is being executed. FIG. 179(c) is a diagram showing a state in which the variable presentation which results in a jackpot for the second special pattern has started from the state of FIG. 179(b) and the ceiling reached notification presentation has been interrupted. FIG. 179(d) is a diagram showing a state in which the variable presentation which results in a jackpot for the second special pattern has stopped from the state of FIG. 179(c). [Fig. 180]FIG. 180(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81, which is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" in the 14th embodiment. FIG. 180(a) is a diagram showing a state in which the number of times the variable display of the special pattern has been executed is 99 times in the "normal high probability time shortened state" entered from the state of FIG. 179(d) due to a jackpot being hit with the variable display of the second special pattern. FIG. 180(b) is a diagram showing a state in which the variable display of the second special pattern has stopped and the time-shortening end condition has been met, entering the "normal game state" from the state of FIG. 180(a). FIG. 180(c) is a diagram showing a state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern, from the state of FIG. 180(b). [Fig. 181] A front view of the game board 13 of the pachinko machine 10 of the 15th embodiment. [Fig. 182] 15(a) is a diagram showing a schematic example of a normal winning random number table of the 15th embodiment, (b) is a diagram showing a schematic example of a normal winning time table of the 15th embodiment, and (c) is a diagram showing a schematic example of a normal electric role release table of the 15th embodiment. [Fig. 183] FIG. 23 is a front view of a pachinko machine according to the sixteenth embodiment of the present invention. [Fig. 184] FIG. 2 is a rear view of the pachinko machine. [Fig. 185] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 186] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 187] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 188] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 189] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 190]1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 191] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 192] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 193] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Fig. 194] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 195] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 196] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 197] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 198] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 199] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 200] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 201] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 202] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 203] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 204] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 205] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 206] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 207] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 208] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 209] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 210] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 211] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 212] 13 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Fig. 213] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 214] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 215] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 216]13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 217] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 218] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 219] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 220] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 221] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 222] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 223] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 224] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 225] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 226] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 227] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 228] 11 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device. [Fig. 229] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 230]FIG. 230(a) shows the change presentation in the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", where FIG. 230(a) is a diagram showing the state when the jackpot game ends and transitions to the "normal pattern high probability time shortening state", FIG. 230(b) is a diagram showing the state from the state of FIG. 230(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, FIG. 230(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" ends and transitions to the "normal game state" from the state of FIG. 230(b), and FIG. 230(d) is a diagram showing the state from the state of FIG. 230(c) where the change display of the second special pattern that was being executed in FIG. 230(c) has stopped. [Fig. 231] 17(a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 17th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 17th embodiment. [Fig. 232] This is a list explaining the trigger for transitioning to each game state in the 17th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 233] A diagram showing the firing mode in each game state in the 17th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 234] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 17th embodiment. [Fig. 235] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 17th embodiment. [Fig. 236] FIG. 23( a ) is a diagram showing an example of an E table of the stop pattern table in the seventeenth embodiment, and FIG. 23( b ) is a diagram showing an example of an F table of the stop pattern table in the seventeenth embodiment. [Fig. 237]17(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the 17th embodiment, and FIG. 17(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the 17th embodiment. [Fig. 238] 17(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the 17th embodiment, and FIG. 17(b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the 17th embodiment. [Fig. 239] FIG. 23 is a diagram illustrating an example of a time-saving end condition table in the seventeenth embodiment. [Fig. 240] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 17th embodiment. [Fig. 241] 17 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 17th embodiment. [Fig. 242] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 17th embodiment. [Fig. 243] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Fig. 244] This is a list explaining the trigger for transitioning to each game state in the 18th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 245] A diagram showing the firing mode in each game state in the 18th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 246] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 18th embodiment. [Fig. 247] A diagram showing a schematic diagram of an example of a reservation number table for special drawing 2 in the 18th embodiment. [Fig. 248]FIG. 23( a ) is a diagram showing an example of a G table of a stop pattern table in the 18th embodiment, and FIG. 23( b ) is a diagram showing an example of an H table of a stop pattern table in the 18th embodiment. [Fig. 249] 18(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in special chart 1 in the 18th embodiment, and FIG. 18(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in special chart 1 in the 18th embodiment. [Fig. 250] 17(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the 18th embodiment, and FIG. 17(b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the 18th embodiment. [Fig. 251] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 18th embodiment. [Fig. 252] A front view of the game board of a pachinko machine in the 19th embodiment. [Fig. 253] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th embodiment, mainly showing the electrical configuration of the main control device. [Fig. 254] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 19th embodiment. [Figure 255] 19(a) is a diagram showing a special chart 1 jackpot random number table of the 19th embodiment, and FIG. 19(b) is a diagram showing a special chart 2 jackpot random number table of the 19th embodiment. [Fig. 256] 19(a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 19th embodiment, and FIG. 19(b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 19th embodiment. [Fig. 257] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 19th embodiment. [Fig. 258]This is a list explaining the trigger for transitioning to each game state in the 19th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 259] A diagram showing the firing patterns in each game state in the 19th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 260] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 19th embodiment. [Fig. 261] A diagram showing a schematic example of a reservation number table for special chart 2 in the 19th embodiment. [Fig. 262] 19(a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 19th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 19th embodiment. [Fig. 263] FIG. 23 is a diagram showing a schematic example of a big win opening table in the nineteenth embodiment. [Fig. 264] FIG. 22 is a diagram showing a schematic diagram of an example of a small win opening table in the 19th embodiment. [Fig. 265] FIG. 23 is a diagram illustrating an example of a time-saving termination condition table in the nineteenth embodiment. [Fig. 266] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 19th embodiment. [Fig. 267] A diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area in the 19th embodiment. [Fig. 268] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 269] A flowchart showing the start winning processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 270]A flowchart showing special chart change processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 271] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 272] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 273] 20 is a flowchart showing the time-saving counting process executed by the MPU in the main control device in the 19th embodiment. [Fig. 274] 23 is a flowchart showing a relief reach counting process executed by an MPU in the main control device in the 19th embodiment. [Fig. 275] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the 19th embodiment. [Fig. 276] 20 is a flowchart showing the small win opening / closing control processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 277] 23 is a flowchart showing a specific area device opening / closing control process executed by the MPU in the main control device in the 19th embodiment. [Fig. 278] A flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening when a small prize is won in the 19th embodiment. [Fig. 279] 20 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 280] 20 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 281] 23 is a flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 19th embodiment. [Fig. 282] 23 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 19th embodiment. [Fig. 283] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 19th embodiment. [Fig. 284] 20 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the 19th embodiment. [Fig. 285] A front view of a pachinko machine in a twentieth embodiment of the present invention. [Fig. 286] FIG. 2 is a rear view of the pachinko machine. [Fig. 287] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 288] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 289] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 290] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 291] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 292] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Fig. 293] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 294] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 295] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 296] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 297]1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Figure 298] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 299] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 300] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 301] FIG. 13 is a diagram showing a schematic example of a probability change area opening table. [Fig. 302] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Fig. 303] This is a diagram showing a schematic example of a special chart 2 special variable area effective table. [Fig. 304] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 305] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 306] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 307] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 308] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 309] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 310] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 311] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 312] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 313] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 314] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 315] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 316] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 317] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 318]13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 319] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 320] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 321] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 322] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 323] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 324] 13 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Fig. 325] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 326] This is a flowchart showing the process of determining whether or not a player has passed through a special probability area, which is executed by the MPU in the main control unit. [Fig. 327] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 328] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 329] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 330] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 331] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 332] 1 is a flowchart showing the main processing executed by an MPU in a voice lamp control device. [Figure 333]11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 334] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 335] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 336] This is a flowchart showing the command reception processing during a jackpot executed by the MPU in the voice lamp control device. [Figure 337] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 338] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 339] This is a flowchart showing the performance processing during a jackpot executed by an MPU in a voice lamp control device. [Fig. 340] 13 is a flowchart showing a voting performance process executed by an MPU in a voice lamp control device. [Fig. 341] This is a flowchart showing the performance processing during the opening of the special probability area executed by the MPU in the voice lamp control device. [Fig. 342] 13 is a flowchart showing the competition presentation processing executed by an MPU in the voice and lamp control device. [Figure 343] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Figure 344]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 343(b), and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round from the state of (a). [Figure 345] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state shown in Figure 344(b), and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state shown in (a). [Fig. 346] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 345(b) where the third round has ended and progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is being played continuously, with the player playing with the right hand to win the variable winning device 65 and pass the ball into the special probability area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is being played continuously, with the special probability area 65d closed and the variable winning device 65 still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and progressed to the fifth round. [Figure 347] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing a state in which the ball has progressed from the state of FIG. 346(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing a state in which the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing a state in which the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing a state in which the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Fig. 348]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state shown in Figure 347(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the 9th round is being played continuing. [Fig. 349] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 348(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Fig. 350] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 349(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the 10th round is still being executed. [Fig. 351] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 350(b), and (b) showing the state after a certain period of time (approximately a few seconds) has passed since the state shown in (a), with the jackpot ending still being executed and the successful result of the "competition presentation" being displayed. [Fig. 352] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing a state after a certain period (about a few seconds) has passed since the state of Figure 351(a), with the jackpot ending still being executed and the result of the "competition presentation" being displayed as being unsuccessful, and (b) showing a state after a certain period (about a few seconds) has passed since the state of Figure 351(b), with the jackpot ending still being executed. [Figure 353]This shows the progression of the presentation on the third pattern display device during a jackpot game, and illustrates the state after a certain period of time (about a few seconds) has passed since the state in Figure 352(a), and the jackpot ending is still being executed. [Fig. 354] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Figure 355] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 354(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Figure 356] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 355(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Figure 357] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 356(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special probability area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special probability area 65d in the third round. [Figure 358]The figures show the progression of the presentation on the third pattern display device during a jackpot game, in which (a) is a diagram showing the state in which the fourth round continues from the state of Figure 357(d), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed to the fifth round from the state of (a), (c) is a diagram showing the state in which the fifth round continues from the state of (b), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed to the sixth round from the state of (c). [Figure 359] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played following the state shown in Figure 358(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the sixth round is being played following the state shown in (a). [Figure 360] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 359(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Fig. 361] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is continuing from the state shown in Figure 360(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun, from the state shown in (a). [Fig. 362] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 361(b), and the 9th round is still being played, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round, from the state of (a). [Figure 363] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 362(b), the 10th round has continued, and the winning result of the "competition presentation" is displayed, and (b) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 362(b), the 10th round has continued, and the losing result of the "competition presentation" is displayed. [Fig. 364] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 363(a), and (b) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 363(b). [Figure 365] A front view of the game board of a pachinko machine in the 21st embodiment. [Fig. 366] This is an enlarged front view showing a schematic front view of the variable winning device in the 21st embodiment. [Figure 367] 21(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the first special probability area opening / closing plate 65e1 is in an open state (submerged state) and the five special probability area opening / closing plates, the second special probability area opening / closing plate 65e2 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 21st embodiment; and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the second special probability area opening / closing plate 65e2 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 and the third special probability area opening / closing plate 65e3 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 21st embodiment. [Figure 368]21(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third variable probability area opening / closing plate 65e3 is in an open state (submerged state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state) in the twenty-first embodiment; 21. (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when the fourth special probability area opening / closing plate 65e4 is in the open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the third special probability area opening / closing plate 65e3, the fifth special probability area opening / closing plate 65e5 and the sixth special probability area opening / closing plate 65e6, are all in the closed state (protruding state) in the twenty-first embodiment. [Figure 369] 21(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the fifth special probability area opening / closing plate 65e5 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the fourth special probability area opening / closing plate 65e4 and the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the sixth special probability area opening / closing plate 65e6 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the fifth special probability area opening / closing plate 65e5, are all in a closed state (protruding state) in the twenty-first embodiment. [Figure 370] 21(a) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when all six special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the sixth special probability area opening / closing plate 65e6, are in a closed state (protruding state) in the 21st embodiment. [Fig. 371] This is a block diagram showing the electrical configuration of a pachinko machine in the 21st embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 372]A diagram showing a schematic example of a probability change area opening table in the 21st embodiment. [Fig. 373] A diagram showing a schematic example of a special chart 1 special variable area effective table in the 21st embodiment. [Fig. 374] A diagram showing a schematic example of a special chart 2 special variable area effective table in the 21st embodiment. [Figure 375] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 376] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "special probability B" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 377] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "special probability C" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 378] A flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 21st embodiment. [Figure 379] A flowchart showing the processing during the opening of the large prize opening executed by the MPU in the main control device in the 21st embodiment. [Figure 380] FIG. 22 is a front view of a pachinko machine according to a 22nd embodiment of the present invention. [Figure 381] FIG. 2 is a rear view of the pachinko machine. [Figure 382] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 383] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 384] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 385] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 386] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 387] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 388] 1A is a diagram showing a schematic example of a special chart 1 small prize type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 389] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 390] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 391] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 392] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, and FIG. 1B is a diagram showing an example of Table B of the stop pattern table. [Figure 393] FIG. 1A is a diagram showing an example of a C table of the stop pattern table, and FIG. 1B is a diagram showing an example of a D table of the stop pattern table. [Figure 394] FIG. 1A is a diagram showing an example of an E table of the stop pattern table, and FIG. 1B is a diagram showing an example of an F table of the stop pattern table. [Figure 395] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 miss, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 small win. [Figure 396] 1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 397] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 398] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 399] This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 400] This shows the drive patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball is not allowed to pass through the specific area. [Fig. 401]This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type ``Time-saving D (small prize B)'' is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 402] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 403] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 404] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 405] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 406] This table summarizes the difference in the average number of balls acquired for the two game states when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, the player does not play with the right hand at the time of the small jackpot winning, but returns to "normal game state A" to execute the dynamic display of the special pattern again, and when the rescue condition is met the number of times, the player transitions to the "normal pattern low probability time-saving state." [Fig. 407] FIG. 10 is a diagram illustrating an example of a break-even number table. [Fig. 408] 2 is a block diagram mainly showing the electrical configuration of a display control device. FIG. [Fig. 409] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on. [Fig. 410] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Fig. 411] 13 is an explanatory diagram illustrating the rear surface C. FIG. [Fig. 412] A diagram showing a schematic example of a variable display data table. [Fig. 413] FIG. 10 is a diagram illustrating an example of an additional data table. [Fig. 414] FIG. 10 is a diagram illustrating an example of a transfer data table. [Fig. 415] FIG. 10 is a diagram illustrating an example of a drawing list. [Fig. 416] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 417] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 418] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 419] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 420] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 421] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 422] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 423] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 424] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 425] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 426] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 427] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 428] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 429] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 430] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Fig. 431] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 432] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 433] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 434] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 435] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 436] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 437] 11 is a flowchart showing a base value process executed by an MPU in the main control device. [Fig. 438] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 439] 11 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device. [Fig. 440] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 441] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 442] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 443]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 444] 11 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device. [Figure 445] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 446] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 447] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 448] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 449] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Fig. 450] 4 is a flowchart showing main processing executed by an MPU in the display control device. [Fig. 451] 1A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 1B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Fig. 452] 11 is a flowchart showing a command determination process executed by an MPU in the display control device. [Fig. 453] 13A is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and FIG. 13B is a flowchart showing the demo command processing executed by the MPU in the display control device. [Fig. 454] 13 is a flowchart showing the variable performance command processing executed by an MPU in a display control device. [Fig. 455]13A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Fig. 456] 11 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Fig. 457] 11 is a flowchart showing hit-related command processing executed by an MPU in the display control device. [Fig. 458] 11 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Fig. 459] 13A is a flowchart showing rear-image related command processing executed by an MPU in a display control device, and FIG. 13B is a flowchart showing error command processing executed by an MPU in a display control device. [Fig. 460] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 461] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Fig. 462] 13A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Fig. 463] 11 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Fig. 464] 13A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Fig. 465] 11 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Fig. 466]11 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Fig. 467] 1 is a flowchart showing a drawing process executed by an MPU in a display control device. [Fig. 468] 13 shows the progression of the presentation on the third pattern display device when a small win on special chart 1 is won in "normal game state A", where (a) is a diagram showing the state in which the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter in "normal game state A" is at "637" (i.e., the rescue priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Fig. 469] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 23rd embodiment. [Fig. 470] FIG. 23 is a diagram illustrating an example of a break-even number table in the twenty-third embodiment. [Fig. 471] 23 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the 23rd embodiment. [Fig. 472] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Fig. 473] 23 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the 23rd embodiment. [Fig. 474] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 23rd embodiment. [Fig. 475]23 is a flowchart showing hit-related command processing executed by an MPU in a display control device in the twenty-third embodiment. [Fig. 476] 23 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 477] This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "551" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a). [Fig. 478]The transition of the presentation on the third symbol display device 81 when the special symbol 1 small win is won in the "normal game state A" of the 24th embodiment is shown. (a) is a diagram showing a state in which the special symbol 1 small win is won during the period of "524 to 563 spins" (i.e., the ambiguous notification period) in the "normal game state A" when the value of the rescue counter 203r is "524 to 563 spins" and the opening of the small win game is being executed. (b) is a diagram showing a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (b) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (b), and (d) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (c) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (c). [Fig. 479] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 25th embodiment. [Fig. 480] The diagram shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 25th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to a big win state, and the state returns to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 481] A block diagram showing the electrical configuration of a display control device in a 26th embodiment. [Figure 482]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 483] 26(a) is a flowchart showing rear image command processing executed by an MPU in a display control device in the 26th embodiment, and (b) is a flowchart showing error command processing executed by an MPU in a display control device in the 26th embodiment. [Figure 484] 11 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 26th embodiment, where (a) is a diagram showing a state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing a state from the state of (a) in which the variable display of the special pattern that was being executed has won the special chart 1 small win, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing a state in which the opening of the small win game is being executed from the state of (b). [Figure 485] 27 shows the transition of the presentation on the third pattern display device 81 when the special chart 1 small win is won in the "normal game state A" of the 27th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops; (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a); (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the big win state, and the game returns to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops; and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Figure 486]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 27th embodiment, where (a) shows the state in which, from the state of Figure 485(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) shows the state in which the opening of the small win game is being executed from the state of (a). [Figure 487] A block diagram showing the electrical configuration of the main control device in the 28th embodiment. [Figure 488] FIG. 28 is a diagram illustrating an example of a table of the number of times a relief condition is satisfied in the twenty-eighth embodiment. [Figure 489] A block diagram showing the electrical configuration of a voice lamp control device in the 28th embodiment. [Fig. 490] This is a table summarizing the difference in the average number of balls acquired for each game state when a special symbol 1 small jackpot is won in the "normal game state A" of the 28th embodiment, the average number of balls acquired when a right-hand hit is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand hit is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortening state." [Figure 491] This is a table summarizing the difference in the average number of balls acquired for each game state when a special symbol 1 small jackpot is won in the "normal game state A" of the 28th embodiment, the average number of balls acquired when a right-hand hit is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand hit is not performed when the small jackpot is won, the game returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time shortening state." [Fig. 492] FIG. 28 is a diagram illustrating an example of a break-even number table in the twenty-eighth embodiment. [Figure 493] 28 is a flowchart showing the start-up process executed by the MPU in the main control device in the 28th embodiment. [Figure 494] 28 is a flowchart showing a rescue condition fulfillment count lottery process executed by an MPU in a main control device in the 28th embodiment. [Fig. 495] 28 is a flowchart showing a winning process executed by the MPU in the main control device in the 28th embodiment. [Figure 496] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 28th embodiment. [Figure 497] 28 is a flowchart showing base value processing executed by the MPU in the main control device in the 28th embodiment. [Figure 498] 28 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the 28th embodiment. [Figure 499] 28 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the 28th embodiment. [Figure 500] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 28th embodiment. [Fig. 501] 28 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the 28th embodiment. [Figure 502] This is a flowchart showing the right-hit notification presentation processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 503]13 shows the transition of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 29th embodiment, where (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand hit play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Figure 504] 30 shows the transition of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 30th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Figure 505] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 31st embodiment. [Figure 506] 31 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the thirty-first embodiment. [Figure 507]3 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 31st embodiment, where (a) is a diagram showing the state where the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal game state A" is at "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state where the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state where the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state where the variable display of the next first special pattern has started from the state of (c). [Figure 508] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 31st embodiment, where (a) is a figure showing the state from the state of Figure 507(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a figure showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Figure 509] A front view of the game board in the 32nd embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] First Embodiment Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 68. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.
[0011] Conventionally, there is a gaming machine that, after a predetermined period of time has elapsed, transitions to a game state that is advantageous to a player and awards the player a profit. In the advantageous game state, if a predetermined condition is established by the player's play, the player can obtain a prize ball.
[0012] In such gaming machines, as the gaming specifications become more complex, a variety of gaming components are provided, and when arranging these gaming components, it is necessary to take into consideration efficiency in gaming, as well as visibility and distinguishability for the player.
[0013] Specifically, for example, in conventional gaming machines, the complex arrangement of various gaming components reduces the visibility and distinguishability of the flow of gaming balls and the display devices. In addition, the complex arrangement of various gaming components complicates the game method, and inefficiencies in game progress are observed. For this reason, players may be confused by the complexity of gameplay due to the low visibility and inefficiencies in game progress, and may stop playing.
[0014] The present invention has been made in consideration of the above problems, and aims to provide a gaming machine in which the gaming components are efficiently arranged, and visibility and identifiability of the flow pattern of the gaming balls and the displays, etc. are ensured, allowing players to play efficiently without becoming confused.
[0015] More specifically, for example, in the pachinko machine 10 of the first embodiment, two non-electric device start ports are arranged within the normal electric unit, and the non-electric devices that are opened by the ball entering each non-electric device start port are arranged on the right side of the play area, thereby efficiently arranging the play components and ensuring visibility and identifiability of the flow pattern of the game balls and the displays, etc., with the aim of providing a game machine that allows players to play efficiently without becoming confused.
[0016] In order to achieve this object, the pachinko machine 10 of the first embodiment includes an inflow section that allows game balls to flow in one by one, a first movable body operable to allow game balls to flow into the inflow section when a predetermined condition is met, a first ball entry section that triggers a second movable body different from the first movable body to execute a predetermined action based on the game ball flowing in from the inflow section entering the first ball entry section, a first detection section for detecting the entry of a game ball into the first ball entry section, a second ball entry section that triggers a third movable body different from the first movable body and the second movable body to execute a specific action based on the game ball flowing in from the inflow section entering the first ball entry section, and A gaming machine equipped with a second detection unit for detecting the entry of a gaming ball into the ball section, and a guiding means for acting on the progress of the gaming ball flowing in from the inlet section to guide the gaming ball into a predetermined flow path, wherein the gaming machine is equipped with a switching means for switching the guiding means, which is in a first state in which the gaming ball flowing in from the inlet section is guided to the first ball entry section, to a second state in which entry into the first ball entry section is impossible but entry into the second ball entry section is possible when a predetermined number of gaming balls enter the first ball entry section, and when the gaming machine is viewed from the front, the position of the third movable body is located vertically above the position of the second movable body.
[0017] As a specific configuration of the present invention, this gaming machine has an entrance section as an inflow section, a prerequisite as a predetermined condition, a moving body as a first movable body, an acting object as a second movable body, a prescribed action as a predetermined action, an action port as a first ball entry section, a detection section as a first detection section, an actual moving body as a third movable body, a designated action as a specific action, an inflow port as a second ball entry section, a sensing section as a second detection section, a guide device as a guiding means, a predetermined mode as a first state, a specific mode as a second state, a switching device as a switching means, selection candidates as selection elements, a collection as a predetermined list, a setting control as a setting means, an extraction control as an extraction means, a progress control as a progress means, an unfavorable state as a normal game state, a beneficial state as an advantageous game state, a state change control as a game state changing means, an unfavorable element as a predetermined selection element, an advantageous element as a specific selection element, and a game operation as a predetermined operation.
[0018] In addition, for example, in the present embodiment, the inlet portion through which the game balls flow in will be described as an entry portion into the normal electric unit 72, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and may be, for example, a general winning port through which a ball can enter to obtain a predetermined prize ball, a variable winning device that opens when a big win occurs, a specific area within the variable winning device, a small winning port unit that opens when a small win occurs, a specific area within the small winning port unit, a starting port that triggers the drawing of a special pattern, an entry port that triggers the drawing of a normal pattern, a warp entrance that can be a winning route to the starting port, an entry from a return ball prevention member that can be an entry route into the game area, an entry into a specific area limited by nails or the like, or an entrance that is part of the game area into which the game ball can enter by operating the operating handle that launches the game ball at a specific amount.
[0019] Also, for example, as a specific operation, in this embodiment, the opening operation of the second non-electric role unit 55 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific ball entry port, a gaming ball entering a specific area, a gaming ball becoming capable of being fired into a specific area, a gaming ball being fired, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control device to the sub-control device, the sub-control device receiving a command, the display control device receiving a command, a specific presentation being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, and the like.
[0020] Furthermore, for example, in this embodiment, the second non-electric role unit 55 is used as an example of a third movable body capable of executing a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball collide with another ball and rotates, and during the rotation other balls collide with the distribution means, a distribution means capable of switching the flow into a condition device that can generate a jackpot game state, a movable role that can suggest the expected probability of winning a specific pattern of a dynamic display of a special pattern or a variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern of a dynamic display of a special pattern or a variable display of a normal pattern, or a main display for main control that performs a lottery for the dynamic display of a special pattern or the variable display of a normal pattern, and a liquid crystal display for sub-control.
[0021] Furthermore, for example, as a switching means for switching the state of the guiding means, the present embodiment uses the drive control of the ball inlet switching valve 75 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such drive control include drive control that distributes the ball's flow path by driving at regular intervals, drive control that switches the flow path when a ball flows in, drive control that causes a ball to rotate when it collides with another ball and during the rotation, thereby changing the flow direction of the other ball, drive control that allows a ball to enter a specific ball inlet, or drive control that can switch the flow into a condition device that can generate a jackpot game state.
[0022] Furthermore, for example, as a predetermined operation, in this embodiment, the opening operation of the first non-electric role unit 54 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific ball entry port, a gaming ball entering a specific area, a gaming ball becoming capable of being launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the power to the gaming machine being turned on, a command being sent from the main control device to the sub-control device, the sub-control device receiving a command, the display control device receiving a command, a specific presentation being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, and the like.
[0023] In addition, for example, the predetermined condition will be described in this embodiment taking the winning of the variable display of normal symbols as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of the predetermined condition include the dynamic display of special symbols starting to be executed, the dynamic display of special symbols being executed, the execution period of the dynamic display of special symbols being a certain period or more, the execution period of the dynamic display of special symbols being within a certain period, the dynamic display of special symbols stopping to be executed, the period from when the dynamic display of special symbols stops to when the next dynamic display of special symbols can be started to be executed, the dynamic display of special symbols being unable to be executed, the dynamic display of special symbols winning a big win, the dynamic display of special symbols winning a small win, the dynamic display of special symbols winning a time-saving pattern, the dynamic display of special symbols corresponding to a fall, the number of times the dynamic display of special symbols is executed in a specific game state reaching a certain value, in a specific gaming state, the number of times the dynamic display of a special pattern is executed reaches a certain value without generating a jackpot, in a specific gaming state, the dynamic display of a specific pattern wins a certain number of times in a small jackpot, the number of reserved balls of the dynamic display of a special pattern reaches a certain number, the number of reserved balls of the dynamic display of a special pattern becomes less than a certain number, the number of times the variable display of a normal pattern is executed reaches a certain value, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a gaming ball can be launched into a specific area, the gaming machine is powered on, a command is sent from the main control device to the sub-control device, the sub-control device receives the command, the display control device receives the command, a period for executing various processes passes, an instruction to execute various processes is generated, a command to execute various processes is generated, and so on.
[0024] In addition, for example, in this embodiment, the first non-electric role start port switch 76a or the second non-electric role start port switch 77a is used as an example of the first detection unit or the second detection unit for detecting the entry of a game ball, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a switch that starts the dynamic display of a special pattern when a ball is detected, a switch that starts the variable display of a normal pattern when a ball is detected, a switch that awards a certain number of prize balls to the player when a ball is detected, a switch that enables a transition to a jackpot game state when a ball is detected, a switch that enables a transition to a probability fluctuation state when a ball is detected, a switch that issues some kind of error notification when a ball is detected, a switch that issues some kind of error notification when a ball is not detected, a switch that can suggest certain information regarding the game when a ball is detected, and a switch that enables a specific action to be performed on a specific movable object when a ball is detected.
[0025] Furthermore, for example, a small win is used as an example of a specific selection element that is more advantageous to the player than a predetermined selection element in this embodiment, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples of such elements include an element that can award game value to the player, an element that can transition to an advantageous game state, an element whose result in a variable presentation cannot be judged as a failure, and an element that can award useful information to the player.
[0026] In addition, for example, in this embodiment, the jackpot random number table 202a is used as an example of a predetermined list from which a selection element can be selected, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such lists include a list from which the result of a jackpot lottery for the dynamic display of a special pattern can be extracted, a list from which the result of a lottery for a variable display of a normal pattern can be extracted, a list from which the type of result when the dynamic display of a special pattern is selected as a jackpot, a list from which the type of result when the dynamic display of a special pattern is selected as a small jackpot, a list from which the result of a lottery as to whether or not the dynamic display of a special pattern corresponds to a fall-down lottery, a list from which the condition for ending a specific game state can be extracted, a list from which the stop pattern of the dynamic display of a special pattern can be extracted, a list from which the execution period of the dynamic display of a special pattern can be extracted, a list from which the number of times a specific game state continues, and a list from which an element that can be selected from multiple options can be extracted as one performance during a variable performance.
[0027] Furthermore, for example, in this embodiment, the second ball entry section into which the game ball enters is described using the second non-electric device starting port 77 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a general entry port where a ball can enter to obtain a specified prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers the drawing of a special pattern, an entry port that triggers the drawing of a normal pattern, a warp entrance that can be a route for entering the start port, an entry from a return ball prevention member that can be a route for entering the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which the game ball can enter by operating the operating handle that launches the game ball at a specific amount.
[0028] In addition, for example, in this embodiment, the first non-electric role unit 54 is described as an example of a second movable body capable of executing a predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball collide with it and rotates, and during the rotation other balls collide with it, changing the flow direction of the other balls, a distribution means capable of switching the flow into a condition device that can generate a jackpot game state, a movable role that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern of the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control that performs lotteries for the dynamic display of a special pattern or the variable display of a normal pattern, and a liquid crystal display for sub-control.
[0029] Furthermore, for example, in this embodiment, a normal electric opening and closing plate 72a is used as an example of the first movable body that can operate to allow game balls to flow into the inlet section, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include an opening and closing plate that allows balls to enter a variable winning device, an opening and closing plate that allows balls to enter a small winning port, a distribution means that distributes the flow path of the balls by driving at regular intervals, a distribution means that switches the flow path when a ball flows in, a distribution means that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a distribution means that can switch the inflow to a condition device that can generate a jackpot game state, a distribution means that allows game balls to flow in by the player's operation, or a launch drive source that allows game balls to be launched by the player's operation.
[0030] In addition, for example, in this embodiment, the first non-electric device starting port 76 is used as an example of the first entry section where the game ball enters, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such entries include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that is opened when a big win occurs, a specific area within the variable entry device, a small entry port unit that is opened when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, an entry port through which a ball can enter by winning a normal pattern, a warp entrance that can be a route for entry to the start port, an entry from a return ball prevention member that can be a route for entry into the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which a game ball can enter by operating the operating handle that launches the game ball at a specific amount.
[0031] Furthermore, for example, as selection elements that can be extracted by the extraction means from a predetermined list, in this embodiment, a big win, a small win, or a miss is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such elements include elements that can be extracted as a big win lottery result for the dynamic display of a special pattern, elements that can be extracted as a lottery result for the variable display of a normal pattern, elements that can be extracted as a type of when the dynamic display of a special pattern is won as a big win, elements that can be extracted as a type of when the dynamic display of a special pattern is won as a small win, elements that can be extracted as a lottery result as to whether or not the dynamic display of a special pattern falls under a fall lottery, elements that can be extracted as an end condition for a specific game state, elements that can be extracted as a stop pattern for the dynamic display of a special pattern, elements that can be extracted as the execution period of the dynamic display of a special pattern, elements that can be extracted as the number of times a specific game state continues, and elements that can be selected from multiple options as one performance during a variable performance.
[0032] In addition, for example, as a guide means for guiding game balls to a specified flow path, in this embodiment, a ball inlet switching valve 75 is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a structure that distributes the ball's flow path by being driven at regular intervals, a structure that switches the flow path when a ball flows in, a structure that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a structure that allows balls to enter a specific ball inlet, or a structure that can switch the flow to a condition device that can generate a jackpot game state.
[0033] Furthermore, for example, as the first state or the second state, in this embodiment, the initial state of the ball inlet switching valve 75 or the driven state of the ball inlet switching valve 75 is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of the first state or the second state include the state of a specific movable body before the power of the gaming machine is turned on, the state of a specific movable body immediately after the power of the gaming machine is turned on, the state before the power of the gaming machine is turned on, the state after the power of the gaming machine is turned on, the pre-movement state when the movable body moves at regular intervals, the post-movement state when the movable body moves at regular intervals, the state of a specific movable body in a standby state in which the dynamic display of a special pattern is not being executed, the state of a specific movable body while the dynamic display of a special pattern is being executed, the state of a specific movable body when the dynamic display of a special pattern has stopped, the state in which the movable body has moved based on the dynamic display of a special pattern winning a specified pattern, the state in which the movable body has moved based on the variable display of a normal pattern winning a specified pattern, the state in which the movable body has moved based on a gaming ball entering a specific ball inlet, and the case in which multiple movable bodies are in any of the above states.
[0034] Furthermore, for example, as an extraction means capable of extracting one selection element from a predetermined list, in this embodiment, an extraction process for a jackpot random number is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such extraction means include an extraction process for a jackpot random number counter, an extraction process for a jackpot type counter, an extraction process for a small jackpot type counter, an extraction process for a stop pattern selection counter, an extraction process for a variable type counter, an extraction process for a normal jackpot counter, an extraction process for a fall random number counter, and an extraction process for a lottery counter for determining a variable presentation.
[0035] Furthermore, for example, as a means for progressing the game, in this embodiment, a change start process is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such means include a means for progressing the execution of the dynamic display of special patterns, a means for progressing the execution of the variable display of ordinary patterns, a means for progressing the variable presentation of the dynamic display of special patterns, and a means for progressing the game so that the player can play it.
[0036] In addition, for example, as an advantageous gaming state that is more advantageous to the player than the normal gaming state, the present embodiment will explain the "time-shortened state" as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a "time-shortened state," a "probability-changing state," a "latent probability-changing state," a big win gaming state, a small win gaming state, and a small win RUSH state.
[0037] Furthermore, for example, as a game state changing means capable of changing the game state, the present embodiment will explain using the time-saving flag 203k as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a flag that can change the jackpot probability of the dynamic display of special patterns, a flag that can change the hit probability of the variable display of normal patterns, and a flag that can change the opening time of normal electric roles.
[0038] In addition, for example, as a predetermined selection element related to not being able to obtain a predetermined game value, in this embodiment, a miss is used as an example to explain it, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples of this include an element that cannot award game value to the player, an element that results in a failure in one performance in a variable performance, etc.
[0039] Furthermore, for example, as a setting means capable of setting one setting list from multiple types of setting lists, in this embodiment, a setting change process is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a function to select one lottery table from multiple types of lottery tables, and a function to select one selection list from multiple types of selection lists.
[0040] In addition, for example, as a predetermined operation by a player, in this embodiment, the firing of a gaming ball is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such operations include operating a launch handle, an operation to launch a gaming ball, an operation to stop the firing of a gaming ball, an operation of an operating device such as a button mounted on the gaming machine, an operation to cause a sensor mounted on the gaming machine to sense something, and an operation to remove balls stored in the gaming machine.
[0041] As shown in Fig. 1, a pachinko machine 10 comprises an outer frame 11, the outer shell of which is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12, which is formed to have substantially the same external shape as the outer frame 11 and is supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side as viewed from the front (see Fig. 1), in order to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side, with the side where the hinges 18 are provided serving as the axis for opening and closing.
[0042] A game board 13 (see FIG. 3) having a number of nails and winning holes (ball entry holes) 63, 64, 65, 71a, 71b, 72, 73, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 10) that launches balls to the front area of the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13, and the like. Details of the game board 13 will be described later with reference to FIG. 3.
[0043] On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front side, with the side where the hinge 19 is provided as a support part serving as the axis for opening and closing. The locks on the inner frame 12 and the front frame 14 can be released by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0044] The front frame 14 is assembled with decorative resin parts, electric parts, etc., and has a window 14c formed in a substantially elliptical shape at its approximate center. A glass unit 16 having two glass sheets is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0045] In the front frame 14, the upper tray 17 for storing balls is formed in a generally box-like shape with an open top that protrudes forward, and prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and this inclination guides balls dropped into the upper tray 17 to the ball launching unit 112a (see FIG. 10). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.
[0046] The frame button 22 is a button that is pressed by the player when changing the stage of the performance displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the performance content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable performance").
[0047] The variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described later, and as described later, is executed when a ball fired into the front area of the game board 13 as a game operation enters a specific winning hole (for example, the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b (see Figure 3) described later), and after the pattern (the third pattern described later) changes for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.
[0048] Furthermore, the stage refers to a presentation mode that provides uniformity to various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: "town stage," "sky stage," and "island stage." The above-mentioned variable presentations and various presentations such as "reach display" performed during the variable presentations are designed to be performed according to the theme given to each stage.
[0049] In addition, the "reach display" refers to a display just before the "big win display" indicating the occurrence of a big win in the variable performance executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop as the same symbol, and the center symbol row Z2 (see FIG. 9) continues to vary without stopping yet.
[0050] In the pachinko machine 10 of this embodiment, the "reach displays" are roughly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation is referred to as a "variable element"), a "super reach" variable element that is executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "normal reach", and a "special reach" variable element that is similarly executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "super reach".
[0051] The stage is changed when the frame button 22 is pressed by the player during a period when no variation performance is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation performance. Each time the frame button 22 is operated, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" →... Immediately after the power is turned on, the "town stage" is set as the initial stage.
[0052] In addition, when a variable element of a "normal reach" is started in the variable performance performed by the third pattern display device 81 (see Figure 3) described later, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", a selection screen for the variable element of the "super reach" or the variable element of the "special reach" may be configured to be displayed on the third pattern display device 81 during the variable element of the "normal reach".
[0053] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of the "Super Reach" or the "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of the "Super Reach" or the "Special Reach" are determined based on the performance candidate selected when the variable elements of the "Super Reach" or the "Special Reach" develop into the variable elements of the "Super Reach", and the variable elements of the "Special Reach" are executed by the third pattern display device 81 according to the determination.
[0054] In the first embodiment, the frame button 22 is configured as a button to be pressed, but instead of the frame button 22, it may be configured as an operation lever that can be tilted by the player in a predetermined direction (for example, forward, backward, rightward, or leftward with respect to the pachinko machine 10) with respect to the pachinko machine 10. Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable element of the "super reach" or the variable element of the "special reach" may be determined.
[0055] In addition, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 may be any position as long as it is a position where the player can press it, and for example, it may be positioned on the top side of the upper tray 17, or it may be positioned near the lower tray 50 (top or side) described later.
[0056] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light-emitting modes by turning on or blinking in response to changes in the game state, such as when a jackpot is hit or a specified "reach display" is reached, and serve to enhance the presentation effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereafter abbreviated as "LEDs").
[0057] In the pachinko machine 10, these illumination units 29-33 function as performance lamps such as jackpot lamps, and when a jackpot or "reach display" occurs, the built-in LEDs of the illumination units 29-33 light up or flash to notify the player that a jackpot is occurring or that the player is in the "reach display" state just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.
[0058] A small window 35 is formed by attaching transparent resin to the underside of the right-side illumination section 32 from the back side so that the back side of the front frame 14 can be seen, and the certificate stamps and the like affixed to the attachment space K1 (see FIG. 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination sections 29-33 to create a more brilliant appearance.
[0059] A ball lending operation unit 40 is disposed below the window portion 14c. The ball lending operation unit 40 is provided with a number display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball lending unit, not shown) arranged on the side of the pachinko machine 10, balls are lent out in response to the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED is lit to display the remaining balance in numbers as the remaining balance information. The ball lending button 42 is operated to obtain loan balls based on information recorded on a card, etc. (recording medium), and loan balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit.
[0060] In addition, in pachinko machines where balls are directly dispensed from a ball dispenser to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to commonize pachinko machines using a card unit and cash machines.
[0061] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is arranged, which is operated by the player to shoot the ball into the front of the game board 13. Inside the operating handle 51, there are built-in a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 10), a push-button type shooting stop switch 51b for stopping the shooting of the ball while it is being pressed, and a variable resistor (not shown) for detecting the amount of rotation of the operating handle 51 by a change in electrical resistance.
[0062] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on as a prerequisite, and the resistance value of the variable resistor changes in response to the amount of rotation, and the ball is shot with a strength corresponding to the resistance value of the variable resistor which changes in response to the amount of rotation of the operating handle 51, thereby shooting the ball into the front of the game board 13 with a flight distance corresponding to the operation of the player. Also, when the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are turned off.
[0063] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "dollar box") for receiving the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0064] Next, as shown in Fig. 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is unitized with a main board (main control device 110), a voice lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is unitized with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115) and a card unit connection board 116.
[0065] The back pack unit 94 is a unit formed by the back pack 92 forming the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each control, a port for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as necessary.
[0066] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each stored in the board boxes 100 to 104. The board boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to store the respective control devices and boards.
[0067] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) are connected (connected by a crimping structure) between the box base and the box cover by a sealing unit (not shown). In addition, a sealing seal (not shown) is affixed to the connection between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcefully open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0068] A base display device 401 is disposed on the main board constituting the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (awarded) for 100 balls shot in a normal game state) during normal play, while displaying a probability setting value in a setting change mode and a setting confirmation mode. The base display device 401 is also configured to be able to display an error history.
[0069] Additionally, on the main board constituting the main control device 110, there are provided a setting key 501 used to change the set probability setting value or to check the set probability setting value, and an error display button 502 used to display an error history on the base display device 401. The setting key 501 and the error display button 502 are provided protruding from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.
[0070] The payout unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently inclined toward the downstream side, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and performing ball payout by a predetermined electrical configuration of a payout motor 216 (see FIG. 10). The tank 130 is successively replenished with balls supplied from the island equipment of the game hall, and the payout device 133 appropriately pays out the required number of balls. A vibrator 134 for applying vibration to the tank rail 131 is attached to the tank rail 131.
[0071] In addition, the payout control device 111 is provided with a state recovery switch 120, the launch control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state recovery switch 120 is operated to resolve ball jams (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see FIG. 10). The operation knob 121 is operated to adjust the launch force of the launch solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0072] Next, a specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base plate 60 cut into a substantially square shape when viewed from the front, a number of nails for guiding balls, windmills and rails 61, 62 as guide devices, a general winning hole 63 and a right general winning hole 63a through which a ball can enter to obtain a predetermined prize ball, a variable winning device 65 that opens when a big win of the third symbol occurs, a small winning hole unit 73 that opens when a small win of the third symbol occurs, a first starting hole 64 that serves as a lottery trigger for a first special symbol that is one of the third symbols (so-called special symbols), a lower second starting hole 71a and an upper second starting hole 72a that serve as a lottery trigger for a second special symbol that is one of the third symbols, and a variable winning device 65a that opens when a small win of the third symbol occurs. It is constructed by assembling together a movable opening 71b, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role unit 72 which, when open, allows a ball to enter the first non-electric role starting opening 76 or the second non-electric role starting opening 77 described below, a first non-electric role unit 54 which, when open, allows a ball to enter the lower second starting opening 71a, a second non-electric role unit 55 which, when open, allows a ball to enter the upper second starting opening 71b, a movable role 23, a variable display device unit 80 which has a third pattern display device 81 and a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.
[0073] The general winning opening 63, the right general winning opening 63a, the first starting opening 64, the variable winning device 65, the small winning opening unit 73, the first non-electric role unit 54, the second non-electric role unit 55, the through gate 67, the normal electric role unit 72, the movable role 23, and the variable display unit 80 are disposed in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with wood screws or the like. In addition, the front center part of the game board 13 can be seen from the front side of the inner frame 12 through the window part 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIGS. 3 to 8.
[0074] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an arc-shaped inner rail 61 formed from a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The inner rail 61 and the outer rail 62 surround the front periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the ball. The game area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) defined on the front of the game board 13 by the two rails 61, 62 and the arc member 70.
[0075] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 10) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip part (upper left part of FIG. 3) of the inner rail 61, and prevents the ball once guided to the upper part of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip part (upper right part of FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight part of the ball, and a ball launched with a predetermined force or more hits the return rubber 69 and bounces back to the center while its force is attenuated (hereinafter, the act of launching a ball with the force of hitting the return rubber 69 and passing the right side of the variable display unit 80 as viewed from the front is referred to as a "right-handed play", while the act of launching a ball and passing the left side of the variable display unit 80 as viewed from the front is referred to as a "left-handed play"). In the first embodiment, in a left-handed game, a ball can or easily enter the first start port 64 or the general winning port 63 as an inlet, while the ball is difficult or does not enter the lower second start port 71a, the upper second start port 71b, the variable winning device 65, the small winning port unit 73, the normal electric role unit 72, the through gate 67, or the right general winning port 63a. Also, in a right-handed game, a ball can or easily enter the lower second start port 71a, the upper second start port 71b, the variable winning device 65, the small winning port unit 73, the normal electric role unit 72, the through gate 67, or the right general winning port 63a, while the ball is difficult or does not enter the first start port 64 or the general winning port 63.
[0076] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed thereto.
[0077] At the lower left side of the game area as viewed from the front (lower left side of Fig. 3), a special symbol display device 37 provided with a status LED group 37a composed of a plurality of LEDs as light emitting means, a special LED group 37b, and a right hit notification lamp 37c is fixed to a base plate 60. The special symbol display device 37 performs variable display of the first special symbol and the second special symbol (hereinafter, the variable display of both special symbols is referred to as "dynamic display") according to each control performed by the main control device 110 (see Fig. 10) described later, and also displays the game status of the pachinko machine 10.
[0078] In the first embodiment of the pachinko machine 10, the player is configured to be able to determine the execution status of the dynamic display of each special pattern and the number of balls reserved for the dynamic display of each special pattern by checking this special pattern display device 37. Therefore, the special pattern display device 37 as an acting object is disposed at the bottommost position of the game board 13 so as not to be blocked by game balls, the third pattern display device 81, the movable gimmick 23, etc., and at the frontmost position of the game board 13 to ensure visibility.
[0079] In addition, in this gaming machine, in addition to the special symbol display device 37, a third symbol display device 81 controlled by the sound lamp control device 113 is provided. The special symbol display device 37 and the third symbol display device 81 are controlled by different control devices (i.e., the main control device 110 and the sound lamp control device 113), respectively, but are configured to be synchronized with respect to the start and end timings of dynamic display of special symbols and the results of the execution.
[0080] This synchronization is achieved by transmitting the change pattern and stop type, etc. determined in the main control device 110 to the voice lamp control device 113 using a change pattern command and a stop type command, etc.
[0081] The status LED group 37a indicates the number of reserved balls, which is the number of balls (reserved balls) that have not yet been displayed as a variable display among the balls that have entered the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b, by the lighting state. The number of jackpot rounds (hereinafter, the round may be simply referred to as "R") and error display are also indicated by the lighting state of the status LED group 37a corresponding to the state. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, blue), and various game states of the pachinko machine 10 can be indicated by the combination of the light emission colors with a small number of LEDs.
[0082] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described later in order to divide the number of winning balls in a jackpot, is opened to when it is closed. In the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have elapsed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.
[0083] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol indicating the result of a first lottery game executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol indicating the result of a second lottery game executed based on a ball entering the lower second starting hole 71a or the upper second starting hole 71b as the action hole.
[0084] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit up one by one in sequence, starting from the top LED in the upper LED group 37b1 and the lower LEDs are repeatedly lit) until a variable time (dynamic display time) determined based on a winning entry into the first starting hole 64 provided in the center of the surface of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0085] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit up one by one in sequence, starting from the uppermost LED in the lower LED group 37b2, and this lighting pattern is repeatedly displayed) until a variable time (dynamic display time) determined based on a winning entry into the lower second starting hole 71a or the upper second starting hole 71b provided on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0086] In both LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (classification) of the small win. Details of the stop patterns of each LED group will be described later.
[0087] In this pachinko machine 10, a hit / miss judgment (a hit lottery) is performed on whether or not a ball that enters the first start hole 64, the lower second start hole 71a, or the upper second start hole 71b is a hit, and if a hit / miss judgment determines that a hit is a hit, the type of hit is also determined according to the winning hole 64, 71a, or 71b into which the ball entered, and the variable winning device 65 is opened / closed according to each hit type. If a hit / miss judgment in the dynamic display of the second special symbol determines that a hit is a small hit, the small winning hole unit 73 and a specific area solenoid 73f (see FIG. 10) described later are opened / closed. If a ball is detected by a specific area switch 73g (see FIG. 10) provided in the small winning hole unit 73 when the specific area solenoid 73f is opened, the variable winning device 65 is opened / closed according to each small win type in the dynamic display of the second special symbol.
[0088] In the first embodiment, the types of jackpots that are determined include a "10-round normal jackpot (hereinafter, sometimes referred to as "normal A")" in which the variable winning device 65 opens 10 times based on winning at the first starting hole 64, and a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving A") in which the variable winning device 65 opens 10 times (see FIG. 14(a)). In addition, a "10-round normal jackpot (hereinafter, sometimes referred to as "normal B")" in which the variable winning device 65 opens 10 times based on winning at the lower second starting hole 71a or the upper second starting hole 71b is provided (see FIG. 14(b)).
[0089] In addition, the types of small wins determined in the first embodiment include a "1-round non-time-saving small win (hereinafter sometimes referred to as "small win A")" in which the small winning port unit 73 opens once based on an entry into the lower second starting port 71a or the upper second starting port 71b, and a "10-round normal big win (hereinafter sometimes referred to as "normal C")" in which the small winning port unit 73 opens once and the variable winning device 65 opens nine times (see Figure 15).
[0090] Here, the "normal gaming state" refers to a gaming state other than the "time-shortened state", in which the probability of winning a big win and the probability of winning a small win for each special symbol are fixed, and the probability of winning a normal symbol is lower than in the "time-shortened state". In other words, the "normal gaming state" is a state in which the probability of winning a big win and the probability of winning a small win are equal to those in the "time-shortened state", but the probability of winning a normal symbol is lower than in the "time-shortened state".
[0091] Details will be described later, but in the "normal game state", when a so-called right-hand hit game is played, it is not a game state in which the ball is likely to enter the normal electric unit 72 (hereinafter, the state in which the ball is likely to enter the normal electric unit 72 may be referred to as the "winning assistance state"), but is the most disadvantageous game state for the player. In the "normal game state", when a ball shot in a right-hand hit game is detected (for example, the ball passing through the through gate 67, etc.), a predetermined alarm (for example, a voice output of "Please return to left-hand hit game" or a display of "Please return to left-hand hit game" on the third symbol display device 81) is output in order to inform the player and hall personnel that a game that is not recommended is being played. By configuring in this way, it is possible to suppress the continuous execution of a non-recommended right-hand hit game in the "normal game state", and to realize the game performance according to the game specifications.
[0092] In addition, in the pachinko machine 10 of the first embodiment, as a "normal game state", a "normal game state A" in which right-hand play is prohibited and left-hand play is encouraged, and the dynamic display of the first special pattern may be mainly executed, and a "normal game state B" in which right-hand play is not prohibited and reserved balls for the dynamic display of the second special pattern remain after the end of the "time-shortening state" as a beneficial state, are configured to occur (see Figure 17).
[0093] The "normal game state A" is a game state to which the player is shifted after initialization by clearing the RAM, when there are no reserved balls of the second special pattern remaining at the end of the "time-shortened state", after winning the jackpot type "normal A", or after the end of the "normal game state B". As described above, right-handed play is prohibited, and the game is configured to allow left-handed play to allow the ball to enter the first starting hole 64 (see Figure 17).
[0094] "Normal game state B" (hereinafter, "normal game state A" and "normal game state B" may be collectively referred to as "normal game state") is a game state that occurs after the end condition of the "time-shortened state" is met, in which reserved balls for the dynamic display of the second special pattern remain, and continues until the lottery results for the dynamic display of the second special pattern are displayed for all reserved balls. Note that, in the pachinko machine 10 of the first embodiment, the dynamic display of the second special pattern is configured to be executed with priority over the dynamic display of the first special pattern (so-called special pattern 2 priority variation).
[0095] In addition, as described above, this "normal gaming state B" is configured so that right-hand play is not prohibited, and the above-mentioned alarm sound and alarm display are not executed even if a ball is detected by the through gate 67 as a detection unit by right-hand play. Then, in this "normal gaming state B", after all remaining reserved balls of the dynamic display of the second special pattern are executed, the state is configured to transition to the "normal gaming state A".
[0096] Next, the "time-shortened state" as a beneficial state refers to a state in which the probability of winning each special symbol is low, like the "normal game state", but the probability of winning the normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric role unit 72 is lengthened (hereinafter, the increase in the probability of winning the normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric role unit 72 may be referred to as the "time-shortened function"). In this "time-shortened state", the normal electric role unit 72 provided at the lower right side of the game board 13 when viewed from the front is more likely to be in an open state, and the ball shot by right-handed play as a game operation is more likely to enter the first non-electric role start port 76 or the second non-electric role start port 77.
[0097] That is, in the "time-shortened state" as a beneficial state, the probability of winning a special symbol is the same as in the "normal game state", but a win by a normal symbol is more likely to be derived in a shorter time than in the "normal game state", and the open state of the normal electric role unit 72 is longer. Therefore, in the "time-shortened state", it is configured so that it is easier to make the ball shot by right-handed play enter the normal electric role unit 72 as an entry part, and also easier to make the ball enter two non-electric roles, the first non-electric role unit 54 that is opened based on the ball entering the first non-electric role start port 76 as an action port, or the second non-electric role unit 55 that is opened based on the ball entering the normal electric role unit 72 entering the second non-electric role start port 77 as an inflow port.
[0098] In addition, although details will be described later, the pachinko machine 10 of the first embodiment is configured to be able to derive a jackpot (including a jackpot based on winning a small jackpot) with a high probability when the dynamic display of the second special symbol is executed based on the entry of a game ball into the first non-electric role unit 54 or the second non-electric role unit 55. Furthermore, it is configured so that the period from when the dynamic display of the second special symbol starts to be executed until the jackpot is derived is also short (see Figs. 22 and 24).
[0099] For this reason, in the "time-shortened state" as a beneficial state, by playing a right-hit game according to a right-hit suggestion (for example, see a right-hit suggestion message 81g in FIG. 64(a)) made by the third symbol display device 81 described later, the reserved balls of the dynamic display of the second special symbol are stored, and multiple big wins can be easily derived. Details of the first non-electric role unit 54 and the second non-electric role unit 55 will be described later in FIG. 4 and FIG. 5, and the contents of the performance by the third symbol display device 81 in the "time-shortened state" will be described later in FIG. 61 to FIG. 68.
[0100] In the pachinko machine 10 of the first embodiment, the "time-saving state" as a beneficial state is a high probability state of the winning probability of the normal symbol until the end condition of the "time-saving state" (described later in the time-saving end condition table 202m in FIG. 28) is satisfied. Also, after the time-saving end condition is satisfied and the ending time of the normal electric unit 72 ends, if there are reserved balls remaining for the dynamic display of the second special symbol or the dynamic display of the second special symbol is being executed, the state transitions to "normal game state B", and if there are no reserved balls remaining for the dynamic display of the second special symbol and the dynamic display of the second special symbol is not being executed, the state transitions to "normal game state A".
[0101] In addition, in the "time-shortened state" or "normal game state B", if it is detected that a ball has been shot by a left-handed hit as a game operation (for example, detection of a ball entering the first starting hole 64, etc.), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a game that is not encouraged is being played. By configuring in this way, it is possible to suppress the continued execution of a non-recommended left-handed hit game in the "time-shortened state" or "normal game state B", and to realize game play according to the game specifications.
[0102] In addition, the pachinko machine 10 of the first embodiment is not equipped with a so-called ceiling function, but when the probability of winning a special symbol is in a low probability state and a jackpot is not won a predetermined number of times in succession in the dynamic display, as a relief measure for the player, the machine may be configured to be equipped with a function to generate a "normal symbol low probability time shortened state" in which the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state, but the fluctuation time of the normal symbol is shortened and the opening time of the normal electric unit 72 is lengthened.
[0103] Here, each big win type will be explained. The big win type "normal A" is a big win with a maximum number of rounds of 10 rounds, and the big win opening plate 65a of the variable winning device 65 is opened from the 1st round to the 10th round. In the first embodiment, when a big win is won in the dynamic display of the first special pattern, the big win type "normal A" can be selected as a selection candidate, and it is configured to transition to the "normal game state A" after the big win ends.
[0104] Next, the jackpot type "time-saving A" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 65a of the variable winning device 65 is opened from the 1st round to the 10th round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, the jackpot type "time-saving A" can be selected as a selection candidate, and is configured to transition to the "time-saving state" as a beneficial state after the jackpot ends.
[0105] Next, the jackpot type "normal B" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 65a of the variable winning device 65 is opened from the 1st round to the 10th round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, the jackpot type "normal B" can be selected as a selection candidate, and if there are reserved balls remaining in the dynamic display of the second special symbol after the jackpot ends, the game transitions to "normal game state B," and if there are no reserved balls remaining in the dynamic display of the second special symbol after the jackpot ends, the game transitions to "normal game state A."
[0106] Next, the small prize type will be explained. The small prize type "normal C" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a big prize with a maximum total number of rounds of 10 rounds, and the small prize opening unit 73 is opened during the small prize game of the first round, and the specific area solenoid 73f (see FIG. 10) described later is driven with the opening of the small prize opening unit 73 of the first round, and the specific area 73d is opened. When a ball is detected by the specific area switch 73g (see FIG. 10) as a detection unit provided in the specific area 73d, the large prize opening opening plate 65a of the variable prize device 65 is opened as a big prize game from the second round to the tenth round. After the small prize and the big prize of this small prize type "normal C" are finished, if the reserved ball of the dynamic display of the second special pattern remains, it is configured to transition to "normal game state B", and if the reserved ball of the dynamic display of the second special pattern does not remain, it is configured to transition to "normal game state A".
[0107] Although details will be described later, the dynamic display of the second special pattern is set in the special pattern 2 jackpot random number table 202a2 so that a random number value that will win a small jackpot is more likely to be selected than a random number value that will win a jackpot, and is configured so that a small jackpot is more likely to be selected when the dynamic display of the second special pattern is executed (described later in FIG. 13).
[0108] On the other hand, even if the small prize of this small prize type "normal C" is won, if the specific area switch 73g does not detect a ball during the small prize game of the first round, the variable winning device 65 of the second round to the tenth round will not be opened and the big prize game will not be awarded (hereinafter, this phenomenon may be referred to as the small prize type "small prize A"). And, after the end of the small prize type "small prize A", since the big prize game is not being executed, the game state at the time of winning the small prize type "small prize A" is returned to.
[0109] In this way, the main control device 110 controls a wide variety of game operations in addition to controlling the special symbol display device 37.
[0110] In the pachinko machine 10 of the first embodiment, the specific area switch 73g is configured to be able to detect the passage of the ball at all times, but the specific area switch 73g may be configured to be enabled and disabled. Specifically, for example, the specific area switch 73g may be set to enable ball passage detection only during a small win game or only during the period when the specific area solenoid 73f is turned on until a predetermined period has elapsed since the small winning port solenoid 73b was turned on, and the specific area switch 73g may be set to disable ball passage detection at times other than the above-mentioned example to prevent the occurrence of a big win game state based on the passage of the ball into the specific area 73d at times other than the above-mentioned example. In this case, if the ball passes through the specific area switch 73g at times other than the above-mentioned example, that is, when the specific area switch 73g is in an invalid state, the ball may pass through the specific area 73d due to the occurrence of some abnormality (for example, fraudulent activity, etc.), and an abnormality detection process such as an error notification may be executed. In addition, when the variable winning device 65 wins during the execution of a big win game, the total number of winning balls to be paid out may be displayed on the third pattern display device 81 as a specified operation.
[0111] Here, the display mode of the special LED group 37b for each jackpot type and each small jackpot type will be described. As the stop display (lighting display) of the upper LED group 37b1 for the first special symbol, a total of 64 display patterns are provided, including one display pattern corresponding to a miss as an unfavorable element, 32 display patterns corresponding to the jackpot type "normal A", and 31 display patterns corresponding to the jackpot type "time-saving A". Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are associated in advance. Therefore, when a player looks at the display pattern of the upper LED group 37b1, the stop display of a miss can be recognized, but it is configured to be difficult to distinguish whether the stop display is for the jackpot type "normal A" or "time-saving A".
[0112] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there are 64 display patterns in total, including 1 display pattern corresponding to a miss as an unfavorable element, 32 display patterns corresponding to the small win type "normal C", and 31 display patterns corresponding to the big win type "normal B".
[0113] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp for indicating a game state in which the launch of a ball in a right-hit game is encouraged. This right-hit notification lamp 37c is in an unlit state in a "normal game state" in which left-hit game is encouraged and right-hit game is not encouraged, while it is in an "time-shortened state" as a beneficial state in which right-hit game is encouraged, or during a small win game or a big win game. The player can recognize whether or not the state is one in which right-hit game should be played by checking this right-hit notification lamp 37c or the right-hit game suggestion display on the third symbol display device 81.
[0114] In the pachinko machine 10 of the first embodiment, when the game state is the "normal game state B", that is, when there are reserved balls remaining that dynamically display the second special pattern, the game state is one in which the "time-saving function" is not added, but the third pattern display device 81 is configured to continue the right-hit notification presentation as a progress control.
[0115] Specifically, as described above, when the dynamic display of the second special symbol is executed, there is a high probability of winning a small win or a big win (see FIG. 13(b)). Also, the time for which the dynamic display of the second special symbol changes in the "normal gaming state B" is configured to be very short (i.e., "1 second" (see FIG. 18 to FIG. 22)) regardless of the lottery result.
[0116] Therefore, when the game moves from the big win state to the "normal game state B" (i.e., when the reserved balls for the dynamic display of the second special symbol remain), the game moves from the big win state in which right-hit play is recommended to the "normal game state B" to the "normal game state B", and the game moves to the small win state or big win state in which right-hit play is recommended again in about "1 second". For this reason, the stay period in the "normal game state B" is very short, and the game state before and after the transition to the "normal game state B" is a game state in which right-hit play is recommended, so the third pattern display device 81 is configured to continue the right-hit notification performance even in the "normal game state B" (see Figure 63 (d) to Figure 64 (c)).
[0117] In the play area of the game board 13, there are arranged a plurality of general winning openings 63 and a right general winning opening 63a, in which 1 to 15 balls are paid out as prize balls when a ball wins. The right general winning opening 63a is arranged downstream of the variable winning device 65 described later in the ball flow direction, and is configured to be able to win when none of the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small winning opening unit 73, and the variable winning device 65 win during right-hand play.
[0118] By configuring in this manner, when right-hand play is being performed in the "time-shortened state" or during a small win or jackpot play, even if the ball passes through the entrance in the right area of the board as the entry section and does not win any of the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small prize opening unit 73, and the variable prize opening device 65, it can still win the right-side general prize opening 63a as the action opening. This means that the player does not need to interrupt the firing of balls as a game operation even during periods when the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small prize opening unit 73, and the variable prize opening device 65 are all closed, such as during the jackpot opening time and jackpot interval time, and the operation of the pachinko machine 10 can be improved.
[0119] In addition, a variable display unit 80 is disposed in the center of the game area. The variable display unit 80 is provided with a third pattern display device 81 as an actual moving body, which is composed of a liquid crystal display (hereinafter simply abbreviated as "display device") that performs a variable performance of the third pattern according to the game state, in synchronization with the dynamic display of the first special pattern or the second special pattern in the special pattern display device 37, triggered by a ball entering the first start hole 64 or a ball entering the lower second start hole 71a or the upper second start hole 71b (hereinafter, the entry of a ball into the first start hole 64 or the lower second start hole 71a or the upper second start hole 71b may be referred to as a "start winning"), and a second pattern display device 83 (hereinafter, for convenience of explanation, the second pattern display device 83 may be referred to as the "normal pattern display device 83") that is composed of an LED that can perform a variable display of a normal pattern, triggered by the passage of a ball through the through gate 67 as an action hole. In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.
[0120] The third symbol display device 81 is composed of a large 17-inch liquid crystal display, and is disposed in the front view depth direction from the base plate 60 and the movable role object 23 described later. Then, the display contents are controlled by the display control device 114 (see FIG. 10) described later, and for example, three symbol rows Z1 to Z3 (see FIG. 9) on the left, center, and right are displayed.
[0121] Each symbol row Z1-Z3 (see FIG. 9) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol row Z1-Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common in the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game state according to the control of the main control device 110 is performed by the special symbol display device 37, a decorative display according to the display of the special symbol display device 37 is performed using the third symbol of the third symbol display device 81. Note that, instead of a display device, for example, the third symbol display device 81 may be configured using a reel, an LED, or the like.
[0122] In this manner, the present gaming machine is provided with two gaming components, the special symbol display device 37 and the third symbol display device 81, for notifying the player of the results of the lottery that is conducted based on the start winning.
[0123] As described above, the main control device 110 which controls the special pattern display device 37 performs a wide variety of game controls in addition to controlling the special pattern display device 37, and in order to reduce the control burden related to the changing presentation in the dynamic display of special patterns, a third pattern display device 81 is provided which controls the changing presentation using a voice lamp control device 113.
[0124] The third pattern display device 81 is controlled by a voice lamp control device 113 that receives a control command transmitted from the main control device 110, and is configured to be synchronized with the special pattern display device 37 controlled by the main control device 110.
[0125] Thus, from the viewpoint of game control, the special pattern display device 37 is a more important display device than the third pattern display device 81, and since it is controlled by the main control device 110 which also controls the opening of the variable winning device 65, etc., its control reliability is higher than that of the third pattern display device 81 which is controlled by the voice lamp control device 113.
[0126] Since the third pattern display device 81 is controlled via sending and receiving commands from the main control device 110 to the voice lamp control device 113, it may be affected by noise and wiring conditions, and depending on the situation, even if the pattern sequence Z1 to Z3 indicating the occurrence of a jackpot is displayed on the third pattern display device 81, an event may occur in which the variable winning device 65 is not opened.
[0127] However, under normal control conditions, the third pattern display device 81 is an important gaming component that provides entertainment to the player, and during periods when the variable display of special patterns is being performed, a wide variety of presentations are given on the third pattern display device 81 and its surrounding area (e.g., the movable gadget 23).
[0128] Therefore, as a gaming component, the third pattern display device 81 is larger than the special pattern display device 37, which operates with simple control by the main control device 110, and is positioned in the center of the gaming board 13 so that it is easy for the player to see.
[0129] In the pachinko machine 10 of the first embodiment, when the dynamic display of the first special symbol and the dynamic display of the second special symbol are both reserved, the dynamic display of the second special symbol is configured to be executed preferentially (so-called special symbol 2 priority change). That is, when the dynamic display of the first special symbol is executed based on the start winning at the first start hole 64 while the dynamic display of the first special symbol is being executed based on the start winning at the first start hole 64, and further, when the start winning occurs at the lower second start hole 71a or the upper second start hole 71b, the dynamic display of the second special symbol that won later can be executed before the dynamic display of the first special symbol that won earlier.
[0130] Here, the display contents of the third symbol display device 81 will be described with reference to Fig. 9. Fig. 9 is a drawing for explaining the display screen of the third symbol display device 81, Fig. 9(a) is a diagram showing the area division setting and the effective line setting of the display screen, and Fig. 9(b) is a diagram showing an example of the actual display screen.
[0131] The third design is composed of 10 main designs numbered "0" to "9". Each main design is composed of a wooden box with a number from "0" to "9" added on top of the rear design. The main designs with odd numbers ("1", "3", "5", "7", "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0", "2", "4", "6", "8") have additional designs imitating characters such as planes, furoshiki, and helmets added to almost the entire front of the wooden box, and even numbers are added in small green on the lower right side of the additional designs so that they are displayed in front of the additional designs.
[0132] In the pachinko machine 10 of the first embodiment, when the result of the lottery for any special symbol by the main control device 110 (see FIG. 10) described later is a big win or a small win, a variable performance in which the same main symbols are aligned is performed, and a big win or a small win occurs after the variable performance is completed. For example, in the "normal game state A", when the big win type "normal A" is won, a variable performance is performed in which the main symbols with the numbers "0", "2", "4", "6", and "8" are aligned. In addition, when the big win type "time-saving A", which transitions to the "time-saving state", which is a game state more advantageous than the "normal game state A", is won in the big win type "normal A" which transitions to the "normal game state A" after the big win, a variable performance is performed in which the main symbols with the numbers "1", "3", "5", "7", and "9" are aligned.
[0133] Furthermore, in the pachinko machine 10 of the first embodiment, all main symbols are configured to be able to appear at the time of execution of the "reach display" variable performance when the jackpot type "time-saving A" is won. Specifically, for example, even if the jackpot type "time-saving A" is won, the "reach display" variable performance may be performed with the same main symbols with the numbers "2" or "8" attached. By configuring in this way, for example, at the time when the variable performance is stopped, the content of the game value that can be awarded cannot be determined, that is, the player cannot tell whether the jackpot type "normal A" or the jackpot type "time-saving A" has been won, and by performing the promotion performance during the jackpot to notify the player that the jackpot type "time-saving A" has been won, the game can be made more varied and the interest in the game can be improved.
[0134] As shown in Figure 9(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower 2 / 3 consisting of a main display area Dm which displays the varying third pattern and a cockpit display area Db which displays the number of reserved balls, etc., and the remaining upper 1 / 3 consisting of a secondary display area Ds which displays preview effects, characters, etc.
[0135] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern row Z1 is displayed in the display area Dm1, the center pattern row Z2 is displayed in the display area Dm2, and the right pattern row Z3 is displayed in the display area Dm3.
[0136] In each of the symbol rows Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, in each of the symbol rows Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and the variable performance is performed by scrolling from top to bottom with periodicity for each of the symbol rows Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol rows Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol row Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol row Z2 and the right symbol row Z3.
[0137] In addition, in the main display area Dm, the third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol rows Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and the third symbols are stopped and displayed on the active line L1 in the order of the left symbol row Z1 → right symbol row Z3 → center symbol row Z2, during the variable presentation corresponding to the special symbols set (displayed) for each game state. If the third symbols are stopped and line up in a combination of jackpot symbols (combination of the same main symbols) on the active line L1, a jackpot video is displayed as a jackpot of the special symbols set (displayed) for each game state.
[0138] The sub-display area Ds is provided horizontally above the main display area Dm, and is further divided into three equal small areas Ds1 to Ds3 in the left-right direction. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview performance images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a big win will result from the variable display in the main display area Dm.
[0139] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have entered the first starting hole 64 or the lower second starting hole 71a or the upper second starting hole 71b corresponding to the special pattern set for each game state and for which the variable display (variable performance) has not yet been executed.
[0140] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern and the number of reserved balls, and a right hit instruction 89 for the main display.
[0141] The fourth pattern display area 87 for special pattern 1 is composed of a reserved number display 87a for special pattern 1 that displays the reserved number of the dynamic display of the first special pattern in numbers, and a variable area 87b for special pattern 1 that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.
[0142] The reserved number display 87a for special drawing 1 is configured to be able to display the reserved number of the dynamic display of the first special pattern in the range of "0" to "4" by a number pattern. Specifically, when the reserved number display 87a for special drawing 1 displays "0", it indicates that the reserved number of the dynamic display of the first special pattern is 0, when the reserved number display 87a for special drawing 1 displays "1", it indicates that the reserved number of the dynamic display of the first special pattern is 1, when the reserved number display 87a for special drawing 1 displays "2", it indicates that the reserved number of the dynamic display of the first special pattern is 2, when the reserved number display 87a for special drawing 1 displays "3", it indicates that the reserved number of the dynamic display of the first special pattern is 3, and when the reserved number display 87a for special drawing 1 displays "4", it indicates that the reserved number of the dynamic display of the first special pattern is 4.
[0143] In other words, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the reserved ball number of the dynamic display of the first special pattern in the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the reserved ball number of the reserved pattern display area Db1 described later.
[0144] The special pattern 1 variable area 87b is a display area for showing the execution and result of the dynamic display of the first special pattern, and is configured to be able to change the display color of the square pattern. Specifically, when the dynamic display of the first special pattern is being executed, the display color of the square pattern in the special pattern 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the first special pattern is being executed. Then, when the dynamic display of the first special pattern is stopped as a prescribed operation, the square pattern in the special pattern 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0145] More specifically, when the square pattern in the special pattern 1 variable area 87b stops in white, it indicates that the dynamic display of the first special pattern was a miss, and when the square pattern in the special pattern 1 variable area 87b stops in red, it indicates that the dynamic display of the first special pattern was a jackpot. That is, the square pattern in the special pattern 1 variable area 87b is displayed so as to correspond to the display contents of the upper LED group 37b1 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm.
[0146] The fourth pattern display area 88 for special pattern 2 is composed of a reserved number display 88a for special pattern 2 that displays the reserved number of the dynamic display of the second special pattern in numbers, and a variable area 88b for special pattern 2 that can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.
[0147] The reserved number display 88a for special drawing 2 is configured to be able to display the number of reserved dynamic displays of the second special pattern in the range of "0" to "4". Specifically, when the reserved number display 88a for special drawing 2 displays "0", it indicates that the reserved number of dynamic displays of the second special pattern is 0, when the reserved number display 88a for special drawing 2 displays "1", it indicates that the reserved number of dynamic displays of the second special pattern is 1, when the reserved number display 88a for special drawing 2 displays "2", it indicates that the reserved number of dynamic displays of the second special pattern is 2, when the reserved number display 88a for special drawing 2 displays "3", it indicates that the reserved number of dynamic displays of the second special pattern is 3, and when the reserved number display 88a for special drawing 2 displays "4", it indicates that the reserved number of dynamic displays of the second special pattern is 4.
[0148] In other words, the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2 is displayed to match the reserved ball number of the dynamic display of the second special pattern in the status LED group 37a of the special pattern display device 37 described above, and is displayed to match the reserved ball number of the reserved pattern display area Db2 described later in the "time-shortened state" and "normal game state B" in which the dynamic display of the second special pattern is displayed in the main display area Dm.
[0149] The special pattern 2 variable area 88b is a display area for showing the execution and result of the dynamic display of the second special pattern, and is configured to be able to change the display color of the square pattern, similar to the special pattern 1 variable area 87b. Specifically, when the dynamic display of the second special pattern is being executed, the display color of the square pattern in the special pattern 2 variable area 88b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special pattern is being executed. Then, when the dynamic display of the second special pattern is stopped as a prescribed operation, the square pattern in the special pattern 2 variable area 88b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0150] More specifically, when the square pattern in the special pattern 2 variable area 88b stops in white, it indicates that the dynamic display of the second special pattern was a miss, when the square pattern in the special pattern 2 variable area 88b stops in red, it indicates that the dynamic display of the second special pattern was a big win, and when the square pattern in the special pattern 2 variable area 88b stops in blue, it indicates that the dynamic display of the second special pattern was a small win. That is, the square pattern in the special pattern 2 variable area 88b is displayed so as to correspond to the display contents of the lower LED group 37b2 of the above-mentioned special pattern display device 37, and is configured to be synchronized with the display contents of the main display area Dm in the "time reduction state" and "normal game state B" in which the dynamic display of the second special pattern is displayed in the main display area Dm.
[0151] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the "time-saving state", which is a beneficial state in which right-hit play is encouraged, or during small win play or big win play.
[0152] In addition, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm and the super reach performance), and is configured to be displayed in the foreground (foreground layer).
[0153] On the actual display screen of the third symbol display device 81, as shown in FIG. 9(b), for example, in the "normal game state A", a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, a moving image is displayed in the left small area Ds1 and the right small area Ds3, and a display indicating that the state is easier to transition to a big win than usual and a launch mode that is encouraged according to the game state are suggested to the player. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, the color of the boy's hair, which is usually black, or the color of the headband, which is usually white, changes, or another character appears, and a preview performance is performed.
[0154] In the pachinko machine 10 of the first embodiment, if a ball enters the first starting hole 64 while the third pattern display device 81 (special pattern display device 37) is performing a changing performance (dynamic display) of the third pattern corresponding to the first special pattern, or if a ball enters the lower second starting hole 71a or the upper second starting hole 71b while the third pattern display device 81 (special pattern display device 37) is performing a changing performance (dynamic display) of the third pattern corresponding to the second special pattern, the number of times the ball has entered (number of reserved balls) is reserved up to a maximum of four times for each case. The number of reserved balls is shown by the special pattern display device 37, and is also displayed in the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 or the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2, and further, the changing presentation of the corresponding special patterns according to the game status is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 of the cockpit display area Db.
[0155] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (in the normal display mode, a "○" pattern (white circle pattern)) for one reserved ball (one reserved ball count) of the first special pattern or the second special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable performance of the first special pattern or the second special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.
[0156] That is, in the first to fourth reserved symbol display areas Db1a to Db1d, when one reserved symbol is displayed in the first reserved symbol display area Db1a, it indicates that the number of reserved balls of the first special symbol or the second special symbol set to be displayed according to the game state is one, and when a total of two reserved symbols, one each in the first and second reserved symbol display areas Db1a and Db1b, are displayed, it indicates that the number of reserved balls of the first special symbol or the second special symbol set to be displayed according to the game state is two. When a total of three reserved patterns are displayed in the first to third reserved pattern display areas Db1a to Db1c, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is three, and when a total of four reserved patterns are displayed in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is four. Also, when no reserved pattern is displayed in the first to fourth reserved pattern display areas Db1a to Db1d, it indicates that the number of reserved balls of the first special pattern or the second special pattern set to be displayed according to the game state is zero and there is no reserved variable performance.
[0157] In the pachinko machine 10 of the first embodiment, only one of the first lottery game of the first special symbol and the second lottery game of the second special symbol can be executed, and the lottery game of the second special symbol can be executed preferentially, but the lottery game of the special symbol may be executed according to the order of winning (so-called winning order change), and the first lottery game of the first special symbol and the lottery game of the second special symbol may be executed simultaneously. Furthermore, the variable performance of the first special symbol and the variable performance of the second special symbol may be displayed simultaneously on the third symbol display device 81.
[0158] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided in which an execution symbol indicating that a variable performance is being performed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, on the right side of the first reserved symbol display area Db1a, and is configured to display an execution symbol larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol.
[0159] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable performance executed in the main display area Dm ends, and the displayed reserved symbol is moved and displayed as the reserved symbol on the lower side with the erasure of the execution symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal game state A", if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable performance of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is moved (shifted) and displayed as the execution symbol in the execution symbol display area Db0. In addition, the reserved symbol displayed in the second reserved symbol display area Db1b is moved (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is moved (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.
[0160] In the first embodiment, the number of reserved balls for the variable performance based on the ball entering the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b is configured to be reserved up to four times, but the maximum number of reserved balls is not limited to four times, and may be set to three times or less, or five times or more (e.g., eight times). Also, instead of displaying the reserved patterns in the cockpit display area Db, the number of reserved balls may be displayed in a part of the third pattern display device 81 as numbers, or the four divided areas may be displayed in different modes (e.g., colors or lighting patterns) according to the number of reserved balls. Also, since the number of reserved balls is indicated by the special pattern display device 37, it is not necessary to display the number of reserved balls on the third pattern display device 81. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, each of which corresponds to the maximum number of reserved first special patterns and second special patterns, and the number of reserved balls may be displayed according to the number of reserved lamps in the lit state.
[0161] Furthermore, when the third pattern display device 81 executes the "normal reach" presentation mode or the "super reach" presentation mode described below, it may be configured not only to indicate a jackpot (i.e., the state in which the third patterns in each pattern row are lined up), but also to indicate the development into a presentation mode with a higher expectation than the "normal reach" presentation mode or the "super reach" presentation mode.
[0162] For example, in the "normal reach" presentation mode, a "super" icon suggesting development to the "super reach" presentation mode, a "special" icon suggesting development to the "special reach" presentation mode, a "jackpot" icon suggesting a jackpot, and a "miss" icon suggesting a miss may be prepared, and the result of which icon as a selection candidate will stop may be notified by the player's operation of the frame button 22 as a game operation in a roulette presentation or the like. Then, as a progress control, the variable presentation following the roulette presentation may be continued according to the content of the icon that stopped in the roulette presentation.
[0163] By configuring it in this manner, even if the currently executing special pattern change presentation results in a miss as an unfavorable element, by stopping a "Super" icon or the like as an advantageous element suggesting development to a "Super Reach" presentation mode in the "Normal Reach" presentation mode, the player can experience a presentation that results in a successful outcome, thereby increasing the interest of the game.
[0164] Furthermore, when multiple icons or the like are used to create the effect of which one will stop, as described above, multiple combinations of icons or the like can be prepared to increase interest in the effect.
[0165] For example, in a roulette presentation, if the extraction control is configured to select one icon out of four icons, the basic icon combination is configured with four icons: a "Super" icon, a "Special" icon, a "Big Win" icon, and a "Miss" icon. If the currently executing presentation pattern is one in which the presentation progresses from a "Normal Reach" presentation to a "Super Reach" presentation, then a combination containing multiple "Super" icons can be displayed to suggest to the player that there is a high expectation of the presentation progressing to the "Super Reach" presentation.
[0166] In addition, among the combination of basic icons, the only icon that may result in a failed roulette performance is the "miss" icon, and the other three icons are composed of icons that may result in a successful roulette performance, thereby suggesting that the roulette performance as a whole is likely to result in a successful performance.
[0167] Furthermore, as an effect that determines a jackpot, for example, a "jackpot confirmed reach" may be prepared, and a "jackpot confirmed reach" icon may be displayed as one of the stop candidates of the roulette effect during the execution of the "super reach" or "special reach" effect. By configuring in this way, since the "jackpot confirmed reach" icon exists among the icons displayed in the roulette effect, if the "jackpot confirmed reach" icon is selected, a jackpot is confirmed, and therefore the player's expectations can be effectively increased.
[0168] In addition, by making the combination of icons such that the four icons do not have a "miss" option, it is impossible to select "miss" as the performance result, so that one of the successful results can always be selected. Furthermore, if a combination in which all four icons are the same is prepared, for example, if all four icons are "special" icons, it is impossible to select "miss", so it is possible to confirm the development to a "special reach" performance mode with a high probability of winning. Similarly, if all four icons are "jackpot confirmed reach" icons, it is possible to confirm the development to a "jackpot confirmed reach", and furthermore, after the development to the performance, a jackpot is confirmed, so that it is possible to further increase the interest. In addition, the lottery control of the roulette performance as these setting controls is more effective when it is configured to appear in a "probability fluctuation state" or the like as a beneficial state.
[0169] Returning to Fig. 3, the explanation will be continued. On the right side of the front view of the variable display unit 80, the movable role 23 is provided as an actual moving body. The movable role 23 imitates the shape of a sword, and in the initial state (the movable role 23 shown by a solid line in Fig. 3), it is disposed vertically to the right of the third symbol display device 81 (hereinafter, the position where the movable role 23 is disposed in the initial state may be referred to as the "initial position"). Then, when a reel drive motor (not shown) which is located at the bottom of the movable reel 23 and is arranged in the depth direction is driven, the movable reel 23 moves around the reel rotation axis 23a as a support part, tilting approximately 80 degrees toward the third pattern display device 81 (i.e., counterclockwise) and appears in front of the third pattern display device 81 when viewed from the front (the movable reel 23 shown by dotted lines in Figure 3) (hereinafter, the position where the movable reel 23 moves and appears in front of the third pattern display device 81 when viewed from the front may be referred to as the "movable position").
[0170] This movable part 23 is configured to be movable in the "Challenge Battle" presentation executed in the third pattern display device 81 during the jackpot presentation when the jackpot type "Time Reduction A" is won (see Figure 63 (a)), and the movable part 23 as an acting object is configured to move to indicate that the "Challenge Battle" presentation will be a successful outcome.
[0171] In addition, the movable device 23 may be configured to suggest a high probability of winning a big win or a small win by moving during the special pattern changing performance, to change the third pattern or the contents of the pending display displayed on the third pattern display device 81 by moving during the special pattern changing performance, or to perform a performance that appeals to players who are selecting a gaming machine by moving during a demo performance in which the special pattern changing performance, big win performance, small win performance, etc. are not being executed on the third pattern display device 81.
[0172] The movable part 23 is configured to have a length of about half the length of one side of the third symbol display device 81 in the vertical direction. In addition, taking into consideration the movable area of the movable part 23, the area is configured not to have a flow area for game balls in the vicinity of the movable part 23. Therefore, the flow area for game balls near the movable part 23 is configured to be a flow area that allows one game ball to pass on the right side when the movable part 23 is placed in the initial position. Furthermore, the first non-electric part unit 54 and the second non-electric part unit 55 described later are also arranged in a position that avoids the movable area of the movable part 23.
[0173] In this way, the variable display unit 80 is disposed across the center and the upper center of the play area. Also, when a game ball shot by a player's shooting operation exceeds the return ball prevention member 68, it flows into the play area.
[0174] For this reason, the area near the return ball prevention member 68 is an area that attracts the player's attention, and by providing the variable display unit 80, which also attracts a lot of attention from players, near the return ball prevention member 68, it becomes possible to efficiently view both the flow pattern of the game ball and the changing presentation.
[0175] Next, a first non-electrical role unit 54 is provided as an action object on the right side of the front view of the variable display unit 80 and in the lower right direction of the movable role 23. This first non-electrical role unit 54 is a role that is not electrically driven and controlled (so-called second-class non-electrical role), and the first non-electrical opening and closing plate 54a constituting the first non-electrical role unit 54 is mechanically connected to the first non-electrical role start port 76 in the normal electric role unit 72 described later, and is configured so that when one game ball enters the first non-electrical role start port 76 as an action port, the first non-electrical opening and closing plate 54a is opened by the weight of the game ball. Then, when a predetermined number of game balls (in the first embodiment, "two balls") enter the first non-electrical role unit 54 that is in an open state as a predetermined mode, the first non-electrical opening and closing plate 54a is closed by the weight of the game ball.
[0176] Here, the configuration and driving mode of the first non-electric role unit 54 as an acting object, and the flow-down mode of the ball will be described with reference to Fig. 4. Fig. 4(a) is a schematic cross-sectional view of the first non-electric role unit 54 as seen from the front view direction, Fig. 4(b) is a schematic cross-sectional view for explaining the flow-down mode of the ball when the first non-electric role unit 54 is in a closed state, and Fig. 4(c) is a schematic cross-sectional view for explaining the flow-down mode of the ball when the first non-electric role unit 54 is in an open state.
[0177] As shown in Fig. 4(a), the first non-electric role unit 54 is composed of the first non-electric opening and closing plate 54a, the lower second start port passage 71a1, and the lower second start port switch 71a2. As described above, the first non-electric role unit 54 is a role that is not electrically driven and controlled.
[0178] When a game ball No. 1 enters the first non-electric role start port 76 as an action port in the normal electric role unit 72 described later, the first non-electric opening and closing plate 54a of the first non-electric role unit 54 is opened by tilting about 45 degrees to the right as viewed from the front due to the weight of the game ball as a specified operation (see FIG. 4(c)). Then, by opening the first non-electric opening and closing plate 54a as a specified operation, a ball shot in a right-handed game can enter the lower second starting port 71a. Also, when a ball No. 2 enters the first non-electric role unit 54, the first non-electric opening and closing plate 54a is closed as a specific mode due to the weight of the game ball.
[0179] The lower second start port passage 71a1 is a passage for rolling the game ball that has been rolling on the first non-electrical opening and closing plate 54a in the open state to the lower second start port switch 71a2 side, and is inclined vertically downward from the right side to the left side when viewed from the front. The lower second start port switch 71a2 is arranged on the left side of the lower second start port passage 71a1, and a jackpot lottery for the second special symbol is held when the game ball passes through the lower second start port switch 71a2 as a detection unit. After that, a display according to the lottery result is displayed on the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable performance based on the second special symbol is executed on the third symbol display device 81. When the ball is detected by the lower second start port switch 71a2, one ball is paid out as a prize ball.
[0180] Next, referring to Fig. 4(b), the manner in which the ball flows down when the first non-electric role unit 54 is in the closed state will be described. When the first non-electric role unit 54 is in the closed state, the first non-electric opening and closing plate 54a faces vertically upward, and is configured so that it is impossible or difficult for a ball shot in a right-handed play as a game operation to enter the first non-electric role unit 54.
[0181] Therefore, when a ball shot in right-hand play passes through the second non-electric role unit 55 (see Figure 3) arranged upstream of the first non-electric role unit 54 and flows vertically downward, the ball passes through the through gate 67 and flows downward toward the normal electric role unit 72 without changing its flow direction due to the first non-electric opening and closing plate 54a, which is in the closed state.
[0182] On the other hand, as shown in Fig. 4(c), when the first non-electric role unit 54 as an acting object is in an open state, the first non-electric opening and closing plate 54a is in a state of being tilted about 45 degrees to the right as viewed from the front. In this case, the ball shot in a right-hand hit game rolls on the first non-electric opening and closing plate 54a in an open state, flows down to the left as viewed from the front, rolls on the lower second start port passage 71a1, and is detected by the lower second start port switch 71a2, which is a lottery trigger for the second special pattern, and is discharged from the first non-electric role unit 54.
[0183] Furthermore, as described above, when a predetermined number of game balls (in the first embodiment, "two balls") enter the first non-electric role unit 54 in the open state, the first non-electric opening and closing plate 54a is closed by the weight of the game balls, resulting in the state shown in Figure 4(b), making it impossible or difficult for balls fired by right-handed play as a game operation to enter the first non-electric role unit 54.
[0184] Returning to Fig. 3, the explanation will be continued. On the right side of the front view of the variable display unit 80, and vertically above the first non-electric role unit 54 as the acting object, a second non-electric role unit 55 as an actual moving body is provided. The second non-electric role unit 55 is a role (so-called second type non-electric role) that is not electrically driven and controlled like the first non-electric role unit 54, and a second non-electric opening and closing plate 55a constituting the second non-electric role unit 55 is mechanically connected to a second non-electric role start port 77 in the normal electric role unit 72 described later, and is configured so that when a game ball enters the second non-electric role start port 77, the second non-electric opening and closing plate 55a is opened by the weight of the game ball. When a predetermined number of game balls (in the first embodiment, "two balls") enter the second non-electric role unit 55, which is in an open state in a predetermined manner, the second non-electric opening and closing plate 55a is configured to be closed by the weight of the game balls.
[0185] Here, the configuration and driving mode of the second non-electric role unit 55 as an actual moving body, and the flow-down mode of the ball will be described with reference to Fig. 5. Fig. 5(a) is a schematic cross-sectional view of the second non-electric role unit 55 as seen from the front view direction, Fig. 5(b) is a schematic cross-sectional view for explaining the flow-down mode of the ball when the second non-electric role unit 55 is in a closed state, and Fig. 5(c) is a schematic cross-sectional view for explaining the flow-down mode of the ball when the second non-electric role unit 55 is in an open state.
[0186] As shown in Fig. 5(a), the second non-electrical accessory unit 55 is composed of the second non-electrical opening and closing plate 55a, the upper second starting port passage 71b1, and the upper second starting port switch 71b2. As described above, the second non-electrical accessory unit 55 is a accessory that is not electrically driven and controlled.
[0187] When a game ball No. 1 enters the second non-electrical role start port 77 as an inlet in the normal electric role unit 72 described later, the second non-electrical door 55a of the second non-electrical role unit 55 is tilted about 45 degrees to the right as viewed from the front and opened as a designated action by the weight of the game ball (see FIG. 5(c)). Then, by opening the second non-electrical door 55a as a designated action, a ball shot by a right-hand hit game as a game operation can enter the upper second start port 71b. Also, when a ball No. 2 enters the second non-electrical role unit 55, the second non-electrical door 55a is closed as a specific mode by the weight of the game ball.
[0188] The upper second start port passage 71b1 is a passage for rolling the game ball that has been rolling on the second non-electrical opening and closing plate 55a in the open state to the upper second start port switch 71b2 side, and is inclined vertically downward from the right side to the left side when viewed from the front. The upper second start port switch 71b2 is arranged on the left side of the upper second start port passage 71b1, and a jackpot lottery for the second special symbol is held when the game ball passes through the upper second start port switch 71b2 as a detection unit. Then, a display according to the lottery result is displayed by the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable performance based on the second special symbol is executed by the third symbol display device 81. When the ball is detected by the upper second start port switch 71b2, one ball is paid out as a prize ball.
[0189] Next, referring to Fig. 5(b), a description will be given of the ball flow-down state in the closed state of the second non-electric role unit 55. When the second non-electric role unit 55 is in the closed state, the second non-electric opening and closing plate 55a faces vertically upward, and is configured so that it is impossible or difficult for a ball shot in a right-handed play as a game operation to enter the second non-electric role unit 55.
[0190] Therefore, when a ball shot in right-hand play flows downward, the ball flows downward toward the first non-electric role unit 54 without changing its flow direction due to the second non-electric opening and closing plate 55a, which is in the closed state.
[0191] On the other hand, as shown in Fig. 5(c), when the second non-electric role unit 55 as the actual moving body is in an open state, the second non-electric door 55a is inclined about 45 degrees to the right as viewed from the front. In this case, the ball shot in a right-hand play rolls on the second non-electric door 55a in an open state, flows down to the left as viewed from the front, rolls on the upper second start port passage 71b1, and is detected by the upper second start port switch 71b2, which is the trigger for drawing the second special symbol, and is discharged from the second non-electric role unit 55.
[0192] Furthermore, as described above, when a predetermined number of game balls (in the first embodiment, "two balls") enter the second non-electric role unit 55 in the open state, the second non-electric opening and closing plate 55a is closed by the weight of the game balls, resulting in the state shown in Figure 5(b), making it impossible or difficult for balls fired by right-hand play as a game operation to enter the second non-electric role unit 55.
[0193] Although details will be described later, in the pachinko machine 10 of the first embodiment, in the "time-shortened state" which is the beneficial state, when two game balls enter the normal electric unit 72 as the entry section, the first ball enters the first non-electric role start port 76 which serves as an action port that opens the first non-electric role unit 54, and the second ball is configured to easily enter the second non-electric role start port 77 which serves as an inlet that opens the second non-electric role unit 55.
[0194] Therefore, when the first non-electric role unit 54 and the second non-electric role unit 55 are opened in the "time-shortened state", the first non-electric role unit 54 is likely to be opened first as a prescribed operation, and then the second non-electric role unit 55 is likely to be opened as a specified operation.
[0195] For this reason, in a situation where a ball shot by right-hand play as a game operation can be guided to the upper second starting hole 71b in the second non-electric role unit 55, it is highly likely that the first non-electric role unit 54 as the acting object has already had two game balls in it, and it is most advantageous for the player that the game ball shot thereafter enters the second non-electric role unit 55. Therefore, by arranging the second non-electric role unit 55 upstream of the first non-electric role unit 54 in the ball flow direction, the ball shot when the second non-electric role unit 55 is opened as a specified operation can be made to enter the second non-electric role unit 55 in the shortest time possible.
[0196] Also, assume that the first non-electric role unit 54 and the second non-electric role unit 55 are arranged in positions opposite to those in this embodiment, i.e., the first non-electric role unit 54 is arranged upstream of the second non-electric role unit 55 in the direction in which the balls flow downstream.
[0197] In this case, when a ball shot in right-hand play enters the normal electric unit 72, the first non-electric role unit 54 may open first; however, since the first non-electric role unit 54 is arranged upstream in the ball flow direction than the second non-electric role unit 55, at the time the first non-electric role unit 54 opens, a ball flowing downstream in the ball flow direction than the first non-electric role unit 54 will be unable or will have difficulty entering the first non-electric role unit 54.
[0198] In addition, at the time when the first non-electric role unit 54 is opened, the second non-electric role unit 55 cannot be opened yet, so the ball flowing downstream of the first non-electric role unit 54 cannot or has difficulty entering the first non-electric role unit 54 and the second non-electric role unit 55. Since the ball cannot enter either the first non-electric role unit 54 or the second non-electric role unit 55, the reserved balls for the dynamic display of the second special pattern cannot be stored, and it becomes difficult to derive a jackpot. In other words, by arranging the first non-electric role unit 54 upstream of the second non-electric role unit 55 in the ball flow direction, the period until the jackpot is derived in the "time-shortened state" becomes longer, and the balls fired by the player are consumed in excess. In addition, the longer period may impair the exhilaration in the "consecutive win state".
[0199] Therefore, by arranging the second non-electric role unit 55 upstream of the first non-electric role unit 54 in the ball flow direction, when the first non-electric role unit 54 is opened, the ball flowing down between the second non-electric role unit 55 and the first non-electric role unit 54 can enter the first non-electric role unit 54 immediately after the opening, and the ball flowing down to the second non-electric role unit 55 that is opened after that can also enter. Therefore, when a right-hand hit game is performed in the "time-shortened state" as a beneficial state, the ball can be efficiently (in a short time) entered into the first non-electric role unit 54 and the second non-electric role unit 55 compared to the case where the first non-electric role unit 54 is arranged upstream of the second non-electric role unit 55, the occurrence of wasted balls by the player can be suppressed, and the reserved balls for the dynamic display of the second special pattern can be quickly (fastest. in the shortest time.) stored.
[0200] As a result, when the jackpot game ends and the game transitions to the "time-shortened state" and the third pattern display device 81 suggests right-hit play (see right-hit suggestion message 81g in Figure 65(c)), the player can store the reserved balls with the dynamic display of the second special pattern without being confused about the game method, and can smoothly play the "consecutive wins state."
[0201] Furthermore, since the first non-electric role unit 54 and the second non-electric role unit 55 are configured in a direction parallel to the base plate 60, the first non-electric role unit 54 and the second non-electric role unit 55 are arranged at a distance from the movable role 23 in the front view direction.
[0202] Returning to FIG. 3, the explanation will be continued. A through gate 67 is provided on the right side of the variable display unit 80 as viewed from the front, and on the lower side of the first non-electric accessory unit 54 as viewed from the front. A through hole (not shown) for passing a ball is provided in the vertical direction in this through gate 67. When a ball passes through this through gate 67, a normal symbol switch 67a (see FIG. 10) provided in the through hole is turned on, and due to this turning on, a winning lottery for a normal symbol is performed in the main control device 110. Note that this through gate 67 is configured to only be a lottery trigger for variable display of a normal symbol, and is configured not to pay out prize balls or the like even if a ball passes through it. Note that a normal winning port capable of acquiring a lottery trigger for a normal symbol may be provided, and a configuration may be made in which a lottery trigger for a normal symbol is acquired and a predetermined prize ball is paid out.
[0203] A normal electric role unit 72 is disposed below the through gate 67 when viewed from the front. Although details will be described later, the normal electric role unit 72 does not have a start port for the first special symbol and the second special symbol, and a first non-electric role start port 76, which is the start port for the first non-electric role unit 54, and a second non-electric role start port 77, which is the start port for the second non-electric role unit 55, are disposed. That is, in the pachinko machine 10 of the first embodiment, when two game balls enter the normal electric role unit 72, the balls enter the first non-electric role start port 76 and the second non-electric role start port 77, and the first non-electric role unit 54 and the second non-electric role unit 55 are opened.
[0204] Here, in the pachinko machine 10 of the first embodiment, it is configured so that four reserved balls for dynamically displaying the second special pattern can be stored for one opportunity to enter the beneficial "time-shortened state."
[0205] In detail, in the pachinko machine 10 of the first embodiment, the normal electric role unit 72 is configured to be able to execute only the opening operation of 1 in response to the entry trigger of 1 into the "time-shortened state". Furthermore, the normal electric role unit 72 is configured such that the maximum number of balls entering in the opening operation of 1 is set to "2" (see FIG. 29).
[0206] Therefore, after the transition to the "time-shortened state", the normal symbol variable display wins as a prerequisite, the normal electric unit 72 is opened, and when the game ball 2 enters the normal electric unit 72 as an entrance, the ball enters the first non-electric role start port 76 as an action port and the second non-electric role start port 77 as an inlet (described later in Figs. 6 to 8). Then, when the ball 2 enters the normal electric unit 72, the normal electric unit 72 ends the opening operation.
[0207] As described above, when the first non-electric role unit 54 as the action object is opened by a ball entering the first non-electric role start port 76 as the action port, two game balls can enter the first non-electric role unit 54, and when the entry of the two game balls is detected by the lower second start port switch 71a2, "two" reserved balls for the dynamic display of the second special pattern are stored.
[0208] Furthermore, when the second non-electric role unit 55 as the actual moving body is opened by the entry of a ball into the second non-electric role start port 77 as an inlet, two game balls can enter the second non-electric role unit 55, and when the entry of the two game balls is detected by the upper second start port switch 71b2, "two" reserved balls for the dynamic display of the second special pattern are stored.
[0209] By configuring it in this manner, it is possible to store "four" reserved balls for dynamically displaying the second special pattern in response to one opportunity to enter the "time-shortened state" which is a beneficial state.
[0210] Here, the configuration, driving mode, and ball flow-down mode of the normal electric role unit 72 will be described with reference to Figures 6 to 8. Figure 6 is a schematic cross-sectional view of the normal electric role unit 72 as viewed from the front, and Figures 7 and 8 are diagrams showing the flow-down mode of each game ball when two game balls enter the normal electric role unit 72.
[0211] As shown in Fig. 6, the normal electric unit 72 is mainly composed of a normal electric switchboard 72a, a normal electric switch 72b, a normal electric internal path 72m, a changeover valve drop point 72n, a ball inlet changeover valve 75, a first non-electric accessory start port 76, and a second non-electric accessory start port 77. The ball inlet changeover valve 75 as a guide device is composed of a left inclined portion 75a and a right inclined portion 75b.
[0212] The normal electric role opening / closing plate 72a as an operating body is driven and controlled to an open state or a closed state by a normal electric role solenoid 72j (see FIG. 10) according to the variable display result of the normal symbol. When the normal electric role unit 72 is in the open state, the normal electric role opening / closing plate 72a as an operating body is opened by tilting about 60 degrees to the left when viewed from the front (see FIG. 7(a)). By opening this normal electric role opening / closing plate 72a, a ball shot by a right-hand hit game as a game operation can enter the normal electric role unit 72 as an entry part.
[0213] In addition, the pachinko machine 10 of the first embodiment is configured so that the probability of winning a prize in the variable display of the normal symbol changes depending on the game state. Specifically, in the "normal game state", the variable display of the normal symbol is configured so that it cannot win a prize (see FIG. 29(a)), so that the normal electric role opening and closing plate 72a as the operating body cannot be opened, and it is configured so that it is more difficult to win a prize in the normal electric role unit 72 than in the "time-shortening state". On the other hand, in the "time-shortening state" as the beneficial state, the winning probability of the normal symbol is set to a high probability state (e.g., 99 / 100) (see FIG. 29(a)), and it is easier to win a prize in the variable display of the normal symbol than in the "normal game state", so that the normal electric role opening and closing plate 72a as the operating body is easily opened, and it is configured so that it is easier to win a prize in the normal electric role unit 72 as the entry part.
[0214] Instead of changing the probability of winning a normal symbol from the "normal game state" like in the "time-shortened state", the time for which the normal electric door 72a is opened or the number of times the normal electric door 72a is opened in one win of a normal symbol may be changed according to the game state of the pachinko machine 10. Specifically, in the "time-shortened state", the time for which the normal electric door 72a is opened may be made longer than in the "normal game state", or the number of times the normal electric door 72a is opened in one win may be made more than in the "normal game state". Also, in the "time-shortened state", at least two of increasing the probability of winning a normal symbol, lengthening the opening time of the normal electric door 72a, and increasing the number of times the normal electric door 72a is opened may be performed simultaneously.
[0215] The normal symbol display device 83 performs a variable display by alternately lighting a symbol of "○" and a symbol of "X" as a display symbol (normal symbol) each time the ball passes through the through gate 67. The pachinko machine 10 is configured such that when the variable display in the normal symbol display device 83 stops at a predetermined symbol (a symbol of "○" in the first embodiment), the normal electric role unit 72 is in an operating state for a predetermined time or until the maximum number of winning pieces ("2" in the first embodiment) is reached, and when it stops at a symbol other than the predetermined symbol (a symbol of "X" in the first embodiment), the normal electric role unit 72 is in an inoperable state (a closed state is maintained).
[0216] The number of reserved balls in the through gate 67 can be reserved up to four times, and the number of reserved balls is also displayed by lighting the second symbol reserved lamp 84 (hereinafter, for the sake of convenience, the second symbol reserved lamp 84 may be referred to as the "normal symbol reserved lamp 84"). There are four normal symbol reserved lamps 84, the maximum number of reserved balls, and they are arranged symmetrically on the lower right side of the third symbol display device 81 when viewed from the front. The number of reserved balls is displayed by the number of lit normal symbol reserved lamps 84.
[0217] In addition, the variable display of the normal symbol may be performed by switching on and off a plurality of lamps in the normal symbol display device 83 as in the first embodiment, or may be performed using a part of the special symbol display device 37 or the third symbol display device 81. Similarly, the normal symbol reserved lamp 84 may be lit by a part of the third symbol display device 81. In addition, the maximum number of reserved balls passing through the through gate 67 is not limited to four times, and may be set to three times or less, or five times or more (for example, eight times). In addition, since the number of reserved balls is indicated by the special symbol display device 37, the normal symbol reserved lamp 84 may not be lit.
[0218] As a prerequisite, a winning ball is won by the variable display of the normal symbol, and the normal electric role opening and closing plate 72a is opened as a predetermined mode, and the ball that flows into the normal electric role unit 72 as the entry part is detected by the normal electric role switch 72b (see FIG. 10) provided in the normal electric role unit 72, so that one ball is paid out as a prize ball. In addition, the normal electric role unit 72 is set to have a maximum winning number of "2" in the opening operation of 1 when a winning ball is derived by the variable display of the normal symbol (see FIG. 29(c)), and when the winning of "2" is detected by the normal electric role switch 72b, the normal electric role opening and closing plate 72a is closed as a specific mode, and the opening operation of 1 of the normal electric role unit 72 is terminated. In addition, the normal electric role switch 72b is arranged in a position adjacent to the normal electric role opening and closing plate 72a, and is configured to be able to immediately detect the ball that entered the normal electric role unit 72.
[0219] Here, it is assumed that a winning number exceeding the maximum number of winnings (i.e., "2 winnings") occurs in the opening operation of the normal electric unit 72. As described above, in the pachinko machine 10 of the first embodiment, when the machine transitions to the "time-shortened state" as a beneficial state, the dynamic display of the second special symbol can be executed four times. However, if a winning number exceeding the maximum number of winnings occurs in the opening operation of the normal electric unit 72, the dynamic display of the second special symbol may be executed four or more times, and a game result different from the ball payout rate based on the game specifications that were initially set may be derived, which may cause an unexpected disadvantage to the game hall.
[0220] To explain in more detail, in the "time-shortened state", when the normal electric unit 72 is opened and a game ball enters the normal electric unit 72 as the entry point, the first ball is likely to be guided to the first non-electric role start port 76, and the entry of the ball into the first non-electric role start port 76 as the action port opens the first non-electric role unit 54 as a standard operation, and when the second ball enters the first non-electric role unit 54, two reserved balls for the dynamic display of the second special pattern are stored, and the first non-electric role unit 54 closes.
[0221] In addition, when the first ball that enters the normal electric role unit 72 as the entrance part is detected by the first non-electric role start port switch 76a as the detection part, the ball entrance switching valve 75 as the guide device is operated, and the second ball that enters the normal electric role unit 72 is easily guided to the second non-electric role start port 77. Then, when the ball enters the second non-electric role start port 77 as the inflow port, the second non-electric role unit 55 is opened as a designated operation, and when the second ball enters the second non-electric role unit 55, two more reserved balls for the dynamic display of the second special pattern are stored, and the second non-electric role unit 55 is closed.
[0222] Furthermore, when the second ball enters the ...
Claims
[Claim 1] An inlet section for inflowing game balls one by one; A first movable body operable to cause game balls to flow into the inflow portion when a predetermined condition is satisfied; A first ball entry section which becomes an opportunity for causing a second movable body different from the first movable body to execute a predetermined operation based on the game ball flowing in from the inflow section entering the first ball entry section; A first detection unit for detecting an entry of a game ball into the first entry unit; A second ball entry section which becomes an opportunity for causing a third movable body different from the first movable body and the second movable body to execute a specific action based on the game ball flowing in from the inflow section entering the ball; A second detection unit for detecting an entry of a game ball into the second ball entry unit; A guide means for acting on the progress of the game ball flowing in from the inflow portion to guide the game ball to a predetermined flow path, This gaming machine is The guiding means, which is in a first state for guiding game balls flowing in from the inflow section to the first ball entry section, is provided with a switching means for switching the guiding means to a second state in which balls cannot enter the first ball entry section and balls can enter the second ball entry section when a predetermined number of game balls enter the first ball entry section. A gaming machine characterized by: