gaming machines
Patent Information
- Application Number
- JP2022119198
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-07-27
- Publication Date
- 2025-07-23
- Estimated Expiration
- 2042-07-27
AI Technical Summary
【0008】 請求項1記載の遊技機によれば、遊技球を1球ずつ流入させる流入部と、所定条件が成立した場合に、前記流入部へ遊技球が流入するように動作可能な第1可動体と、前記流入部から流入した遊技球が入球することに基づいて、前記第1可動体とは異なる第2可動体に所定の動作を実行させ得る契機となる第1入球部と、前記第1入球部への遊技球の入球を検出するための第1検出部と、前記流入部から流入した遊技球が入球することに基づいて、前記第1可動体及び前記第2可動体とは異なる第3可動体に特定の動作を実行させ得る契機となる第2入球部と、前記第2入球部への遊技球の入球を検出するための第2検出部と、前記流入部から流入した遊技球の進行に作用して遊技球を所定流路に誘導する誘導手段と、を備えた遊技機であって、本遊技機は、前記流入部から流入した遊技球を前記第1入球部に誘導する第1状態となっている前記誘導手段を、前記第1入球部に所定数の遊技球が入球することを契機として前記第1入球部への入球が不能であり、かつ、前記第2入球部への入球は可能な第2状態に切り替える切替手段を備えた。これにより、効率良い遊技部材の配置となり、効率の良い遊技の進行や視認性を向上することができる、という効果がある。
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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, there are gaming machines that hold a lottery for winning or the like based on the fulfillment of predetermined starting conditions, and when a player wins, for example, the game machine pays out predetermined gaming media to the player in response to the fulfillment of predetermined winning conditions.
[0003] In recent gaming machines, as gaming specifications have become more complex, a variety of gaming components are provided. Therefore, when arranging a variety of gaming components, it is necessary to consider the efficiency of the game and the visibility and distinguishability for players (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-295672 Summary of the Invention [Problem to be solved by the invention]
[0005] In gaming machines such as those exemplified above, it is necessary to efficiently arrange each gaming component in order to ensure efficient game progress and visibility, and there is still room for improvement in this regard.
[0006] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine that allows for efficient game progress and improved visibility. [Means for solving the problem]
[0007] To achieve this object, the gaming machine described in claim 1 includes an inlet section that allows gaming balls to flow in one by one, a first movable body that is operable to allow gaming balls to flow into the inlet section when a predetermined condition is met, a first ball entry section that triggers a second movable body different from the first movable body to execute a predetermined action based on the entry of the gaming ball that has flowed in from the inlet section, a first detection section for detecting the entry of the gaming ball into the first ball entry section, and a specific third movable body different from the first and second movable bodies based on the entry of the gaming ball that has flowed in from the inlet section. a second ball entry section that triggers the execution of the operation of the above, a second detection section for detecting the entry of a game ball into the second ball entry section, and a guide means that acts on the progress of the game ball that has flowed in from the inlet section to guide the game ball to a predetermined flow path, and this game machine also has a switching means that switches the guide means, which is in a first state in which it guides game balls that have flowed in from the inlet section to the first ball entry section, to a second state in which it is not possible for game balls to enter the first ball entry section but it is possible for game balls to enter the second ball entry section when a predetermined number of game balls enter the first ball entry section. [Effects of the Invention]
[0008] According to the gaming machine of claim 1, there is provided an inlet section for letting in gaming balls one by one, a first movable body operable to make gaming balls flow into the inlet section when a predetermined condition is met, a first ball entry section which becomes an opportunity for causing a second movable body different from the first movable body to perform a predetermined action based on the entry of a gaming ball flowing in from the inlet section, a first detection section for detecting the entry of a gaming ball into the first ball entry section, and a third movable body different from the first and second movable bodies to perform a specific action based on the entry of a gaming ball flowing in from the inlet section. A gaming machine comprising a second ball entry section that triggers the execution of a game, a second detection section for detecting the entry of game balls into the second ball entry section, and guiding means for guiding game balls that have flowed in from the inlet section to a predetermined flow path, wherein the gaming machine also comprises switching means for switching the guiding means, which is in a first state guiding game balls that have flowed in from the inlet section to the first ball entry section, to a second state in which balls cannot enter the first ball entry section but can enter the second ball entry section when a predetermined number of game balls enter the first ball entry section. This allows for an efficient arrangement of game components, which has the effect of improving the efficiency of game progress and visibility. [Brief explanation of the drawings]
[0009] [Figure 1] 1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Figure 2] FIG. 2 is a rear view of the pachinko machine. [Figure 3] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 4] (a) is a schematic cross-sectional view of the first non-electric role unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the first non-electric role unit is in an open state. [Figure 5](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which balls flow down when the second non-electric prop unit is in an open state. [Figure 6] FIG. 2 is a schematic cross-sectional view of the ordinary electric utility unit as viewed from the front. [Figure 7] (a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in Figure 7(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and the second ball A2 has entered the normal electric unit from the state in Figure 7(b), and (d) is a diagram showing the state in which the first ball A1 has been detected by the first non-electric role start port switch as a detection unit, and the ball inlet switching valve as a guide device has been moved to a second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in Figure 7(c). [Figure 8] (a) is a diagram showing the state from the state of Figure 7(d) where the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device, and (b) is a diagram showing the state from the state of Figure 8(a) where the second ball A2 has been detected as having entered by the second non-electric feature start port switch as a sensing unit and the ball inlet switching valve as a guide device has been moved to the first position, which is a predetermined state, by the switching device. [Figure 9] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 10] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 11] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Figure 12]This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 13] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 14] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 15] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 16] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 17] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 18] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 19] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 20] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 21] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 22](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 23] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 24] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 25] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Figure 26] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win in the variable display of special pattern 2 shown in Figure 25. [Figure 27] This is a timing chart for right-hand play during "normal game state B," and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Figure 28] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 29] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 30] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 31] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 32] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 33] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 34]4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 35] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 36] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 37] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 38] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 39] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 40] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 41] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 42] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 43] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 44] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Figure 45] This is a flowchart showing the processing performed by the MPU in the main control unit while the small prize opening is open. [Figure 46] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 47] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 48] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 49]This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 50] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 51] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 52] 10 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 53] This is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 54] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 55] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 56] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 57] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 58] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 59] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 60] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 61](a) is a diagram showing the state in which the dynamic display of the first special pattern has won a jackpot in the "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing the state in which the jackpot round has progressed to the 6th round from the state of Figure 61(a) and the "Challenge Battle" presentation is currently being executed; (c) is a diagram showing the state in which the jackpot round has progressed to the 7th round from the state of Figure 61(b) and the "Challenge Battle" presentation is still being executed, and a roulette presentation is being executed during the "Challenge Battle" presentation; and (d) is a diagram showing the state in which the 7th round of the jackpot round is still being executed from the state of Figure 61(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Figure 62] (a) is a diagram showing a state in which the jackpot round has progressed to the 8th round from the state of Figure 61(d), and the ``X'' option has been selected in the roulette presentation, resulting in a failure of the ``Challenge Battle'' presentation; (b) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state of Figure 61(b), and the ``Challenge Battle'' presentation is still in progress, and the roulette presentation is being executed during the ``Challenge Battle'' presentation; (c) is a diagram showing a state in which the 7th round of the jackpot round has continued from the state of Figure 62(b), and the ``Medium Technique'' option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot round has continued from the state of Figure 62(c), and the result of the ``Challenge Battle'' presentation can be displayed by pressing a button. [Figure 63](a) is a diagram showing the state from the state of Figure 62(d) where the jackpot round has progressed to the 8th round, the movable device has moved, and the "Challenge Battle" presentation has been a success; (b) is a diagram showing the state from the state of Figure 63(a) where the jackpot round has progressed to the 9th round, and the success of the "Challenge Battle" presentation has been announced; (c) is a diagram showing the state from the state of Figure 63(b) where the jackpot round has progressed to the 10th round, and the continuation suggestion presentation of the "consecutive wins" state has been executed; and (d) is a diagram showing the state from the state of Figure 63(c) where the jackpot round has ended and the ending is being executed. [Figure 64] (a) is a diagram showing the state from the state of Figure 63(d) where the jackpot ending has ended and the state has shifted to the "time-shortened state" and the dynamic display of the second special pattern is in progress; (b) is a diagram showing the state from the state of Figure 64(a) where the reserved balls for the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern that was in progress has won the small jackpot type "normal C"; (c) is a diagram showing the state from the state of Figure 64(b) where the small jackpot game has started and the ball has passed through specific area 73d and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern; and (d) is a diagram showing the state from the state of Figure 64(c) where the state has shifted to the first jackpot state based on the small jackpot winning of the second special pattern and the second round is in progress. [Figure 65] (a) is a diagram showing the state from the state of Figure 64(d) where the first jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round, (b) is a diagram showing the state from the state of Figure 65(a) where the first jackpot based on a small jackpot winning with the second special symbol has ended and the ending is being executed, (c) is a diagram showing the state from the state of Figure 65(b) where the ending of the first jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reserve of the dynamic display of the second special symbol has been executed and the small jackpot type "Normal C" has been won, and (d) is a diagram showing the state from the state of Figure 65(c) where the small jackpot game has started and the ball has passed through a specific area to transition to the second jackpot based on a small jackpot winning with the second special symbol. [Figure 66](a) is a diagram showing the state in which the state has shifted from the state of Figure 65(d) to the second jackpot state based on a small jackpot win with the second special pattern, with the second round currently running; (b) is a diagram showing the state in which the state of Figure 66(a) has progressed to the 10th round of the second jackpot based on a small jackpot win with the second special pattern; (c) is a diagram showing the state in which the state of Figure 66(b) has ended and the ending is currently running after the second jackpot based on a small jackpot win with the second special pattern; and (d) is a diagram showing the state in which the state of Figure 66(c) has ended and the remaining reserve of the dynamic display of the second special pattern has been executed, resulting in a win of the small jackpot type "normal C". [Figure 67] (a) is a diagram showing the state from the state of Figure 66(d) where a small jackpot game has started, the ball has passed through a specific area and transitioned to the third jackpot based on a small jackpot winning of the second special symbol, (b) is a diagram showing the state from the state of Figure 67(a) where a transition has been made to the third jackpot state based on a small jackpot winning of the second special symbol and the second round is currently being executed, (c) is a diagram showing the state from the state of Figure 67(b) where the third jackpot based on a small jackpot winning of the second special symbol has progressed to the tenth round, and (d) is a diagram showing the state from the state of Figure 67(c) where the third jackpot based on a small jackpot winning of the second special symbol has ended and the ending is currently being executed. [Figure 68] (a) is a diagram showing the state from the state of Figure 67(d) where the ending of the third jackpot based on a small jackpot winning with the second special symbol has ended, the remaining reservation of the dynamic display of the second special symbol has been executed, and the small jackpot type "normal C" has been won; (b) is a diagram showing the state from the state of Figure 68(a) where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol; (c) is a diagram showing the state from the state of Figure 68(b) where the state has shifted to the fourth jackpot based on a small jackpot winning with the second special symbol, and the second round is currently being executed; and (d) is a diagram showing the state from the state of Figure 68(c) where the fourth jackpot based on a small jackpot winning with the second special symbol has progressed to the 10th round. [Figure 69] FIG. 10 is a front view of a game board of a pachinko machine in a second embodiment. [Figure 70] FIG. 11 is a front view of a game board of a pachinko machine according to a third embodiment. [Figure 71] (a) is a schematic cross-sectional view of the first non-electric role unit in the third embodiment, as seen from the direction of LXXIa, as shown in enlarged view A of Figure 70 (lower part of Figure 70), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the first non-electric role unit 54 is in an open state, as shown in enlarged view A of Figure 70 (lower part of Figure 70), as seen from the direction of LXXIa, in the third embodiment. [Figure 72] (a) is a schematic cross-sectional view of the second non-electric role unit in the third embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the second non-electric role unit is in a closed state in the third embodiment, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the balls when the second non-electric role unit is in an open state in the third embodiment. [Figure 73] (a) is a schematic cross-sectional view of the second non-electric device unit in the third embodiment, as seen from the direction of LXXIIIa, as shown in enlarged view A of Figure 70 (bottom of Figure 70), and (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric device unit is in an open state in the third embodiment. [Figure 74] FIG. 10 is a front view of a game board of a pachinko machine in a fourth embodiment. [Figure 75] (a) is a schematic cross-sectional view of the second non-electric role unit in the fourth embodiment, as seen from the direction of LXXVa, as shown in enlarged view B of Figure 74 (bottom of Figure 74); (b) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in a closed state in the fourth embodiment; and (c) is a schematic cross-sectional view for explaining the flow-down behavior of balls when the second non-electric role unit is in an open state in the fourth embodiment. [Figure 76] FIG. 11 is a front view of a game board of a pachinko machine in a fifth embodiment. [Figure 77] FIG. 11 is a schematic cross-sectional view of a normal electric utility unit 72 in a fifth embodiment when viewed from the front. [Figure 78] 78(a) is a diagram showing the state in the fifth embodiment in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state in which, from the state in Figure 78(a), the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means; and (c) is a diagram showing the state in which, from the state in Figure 78(b), the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved to the second position passes through the left discharge path. [Figure 79] 79(a) is a diagram showing the state in the fifth embodiment in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state in which, from the state in Figure 79(a), the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state in which, from the state in Figure 79(b), the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is a predetermined mode, passes through the right-side discharge path. [Figure 80] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in the fifth embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 81]10 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device in the fifth embodiment. [Figure 82] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 83] FIG. 13 is a front view of the game board of a pachinko machine in the sixth embodiment. [Figure 84] (a) is a schematic cross-sectional view of the ordinary electric utility unit in the sixth embodiment when viewed from the front, (b) is an enlarged view of the portion LXXXIVb in Figure 84(a) and is a schematic cross-sectional view of the path sorting device as a resistance part within the ordinary electric utility unit, and (c) is an enlarged view of the portion LXXXIVb in Figure 84(a) and is a schematic cross-sectional view when the path sorting device is rotated approximately 90 degrees clockwise around the rotating shaft part. [Figure 85] 85(a) is a diagram showing the state in the sixth embodiment in which the first ball D1 enters the normal electric unit in an open state; (b) is a diagram showing the state in which, from the state of FIG. 85(a), the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch; (c) is a diagram showing the state in which, from the state of FIG. 85(b), the first ball D1 enters the right-hand path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c; and (d) is a diagram showing the state in which, from the state of FIG. 85(c), the first ball D1 passes through the right-hand path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Figure 86](a) is a diagram showing the state in the sixth embodiment, from the state of FIG. 85(d), in which the first ball D1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right path from the path sorting device in a rotating state; (b) is a diagram showing the state in which the first ball D1 is detected by the first non-electric device start switch as a detection unit from the state of FIG. 86(a), and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; (c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, (b) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve as a guide means, from the state in Figure 86(b), and (d) is a diagram showing the state in which the second ball D2 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined mode, by the change means, from the state in Figure 86(c). [Figure 87] 87(a) is a diagram showing the state in the sixth embodiment in which the first ball E1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 87(a) in which the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path; (c) is a diagram showing the state from the state of FIG. 87(b) in which the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path; and (d) is a diagram showing the state from the state of FIG. 87(c) in which the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Figure 88](a) is a diagram showing the state in the sixth embodiment, from the state of FIG. 87(d), in which the first ball E1 passes through the confluence and rolls on the ball inlet switching valve as a guide means, and the second ball E2 passes through the deceleration section; (b) is a diagram showing the state in which the first ball E1 is detected by the first non-electric device start switch as a detection section, from the state of FIG. 88(a), in which the ball inlet switching valve as a guide means moves to the second position, which is a specific mode, by the change means, and the second ball E2 (c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in Figure 88(b) where it has passed through the junction section and is rolling on the ball inlet switching valve as a guide means, and (d) is a diagram showing the state in which the second ball E2 has been detected as having entered the ball by the second non-electric feature start port switch as a sensing section, from the state in Figure 88(c), where the ball inlet switching valve as a guide means has been moved to the first position, which is a predetermined configuration, by the change means. [Figure 89] 89(a) is a diagram showing the state in the sixth embodiment in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close proximity; (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close proximity from the state of FIG. 89(a); (c) is a diagram showing the state in which the first ball F1 enters the right path from the rotating path sorting device from the state of FIG. 89(b), and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path; and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 89(c). [Figure 90](a) is a diagram showing the sixth embodiment, in which (a) shows the state in which the first ball F1 passes through the confluence part and rolls on the ball inlet switching valve as a guide means from the state of Figure 89(d), and the second ball F2 passes through the deceleration part, and (b) shows the state in which the first ball F1 is detected by the first non-electric device start switch as a detection part from the state of Figure 90(a), and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means, and the second ball (c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction section, from the state in Figure 90(b), and is a diagram showing the state in which the second ball F2 passes through the junction section and rolls on the ball inlet switching valve as a guide means, from the state in Figure 90(c), and is a diagram showing the state in which the second ball F2 is detected as having entered by the second non-electric feature start port switch as a sensing section, and the ball inlet switching valve as a guide means is moved to the first position, which is a predetermined state, by the change means. [Figure 91] FIG. 13 is a front view of the game board of the pachinko machine in the seventh embodiment. [Figure 92] This is a front view of a pachinko machine 10 in the eighth embodiment, with the front frame 14 opened from the outer frame 11 and inner frame 12. [Figure 93] FIG. 13 is a front view of the game board of a pachinko machine in the ninth embodiment. [Figure 94] FIG. 22 is a front view of a pachinko machine according to a tenth embodiment of the present invention. [Figure 95] FIG. 2 is a rear view of the pachinko machine. [Figure 96] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 97] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 98] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 99] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 100](a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 101] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 102] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 103] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 104] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 105] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 106] (a) is a diagram showing a schematic example of table A of the stop pattern table, (b) is a diagram showing a schematic example of table B of the stop pattern table, and (c) is a diagram showing a schematic example of table C of the stop pattern table. [Figure 107] (a) is a diagram showing a schematic example of a D table of the stop pattern table, (b) is a diagram showing a schematic example of an E table of the stop pattern table, and (c) is a diagram showing a schematic example of an F table of the stop pattern table. [Figure 108] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 1 big wins. [Figure 109] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 misses and small wins, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big wins. [Figure 110]This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of first special symbols, and variable display of second special symbols, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during left-handed play in the "normal game state." [Figure 111] This is a timing chart for when, during left-handed play in the "normal game state," the number of times the special pattern variable display is executed in the low probability state of the special pattern reaches 900 times due to the variable display of the first special pattern, and the game enters a low probability time shortening state. [Figure 112] This is a timing chart for when, during left-handed play in the "normal game state," while the first special symbol is being displayed in a variable manner, the number of times the special symbol's variable display is executed in a low probability state for the special symbol reaches 900 due to the second special symbol's variable display, and the game enters a low probability time shortening state. [Figure 113] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric role and the solenoid for the large prize opening / closing plate during right-hand play in the "probability changing state" and "normal symbol high probability time shortening state." [Figure 114] This is a timing chart that shows the relationship between the timing of ball detection at the through gate, first start port, upper second start port, and lower second start port, the timing of execution of variable display of normal symbols, variable display of special symbol 1, and variable display of special symbol 2, and the timing of driving the solenoid for the normal electric function and the solenoid for the large prize opening / closing plate during right-hand play in the "latent probability variable state." [Figure 115] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 116] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 117](a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 118] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 119] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 120] 2 is a diagram showing a schematic configuration of a first pending information storage area, a first execution information storage area, a second pending information storage area, and a second execution information storage area. FIG. [Figure 121] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 122] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 123] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 124] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 125] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 126] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 127] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 128] This is a flowchart showing the special diagram 1 variation start processing executed by the MPU in the main control unit. [Figure 129] This is a flowchart showing the special chart 2 variation start processing executed by the MPU in the main control unit. [Figure 130] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 131]10 is a flowchart showing other-side stop processing executed by an MPU in the main control device. [Figure 132] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 133] 10 is a flowchart showing a ceiling reach counting process executed by the MPU in the main control device. [Figure 134] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 135] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 136] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 137] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 138] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 139] This is a flowchart showing the processing during small win release executed by the MPU in the main control device. [Figure 140] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 141] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 142] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 143] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 144] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 145] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 146]This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 147] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 148] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 149] 10 is a flowchart showing the hitting instruction display process executed by the MPU in the voice and lamp control device. [Figure 150] The figure shows the variable presentation performed by the third symbol display device 81 when the ceiling is reached in the "normal game state", and (a) to (d) are diagrams showing the progress of the variable presentation by the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in a conventional pachinko machine, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a), , (c) is a diagram showing the state in which the number of times the special symbol fluctuation display will be executed until the ceiling is reached has been reduced to one, (b) is a diagram showing the state in which the next fluctuation display of the first special symbol has started from the state in (b), the fluctuation display of the "Super Reach" presentation mode is being executed in the central part of the main display area Dm, and the fluctuation display of the second special symbol has also started, and (d) is a diagram showing the state in which, from the state in (c), only the fluctuation display of the second special symbol has ended, the ceiling has been reached, the state has shifted to the "normal symbol low probability time shortened state", and the right hit instruction for the main display and the hitting method instruction for the presentation are displayed. [Figure 151](a) to (d) are diagrams showing the progress of the variable presentation on the third symbol display device 81 when the ceiling is reached by the variable presentation of the second special symbol during the "normal game state" in the pachinko machine 10 of the tenth embodiment, (a) is a diagram showing a state in which only the variable presentation of the first special symbol is being executed in a state in which there are two more executions of the variable presentation of the special symbol until the ceiling is reached during the "normal game state", and (b) is a diagram showing a state in which the variable presentation of the first special symbol has ended from the state of (a) and the variable presentation of the special symbol until the ceiling is reached is being executed. (c) is a diagram showing the state where the number of times has been reduced to one, and (b) is a diagram showing the state where the next change display of the first special symbol has started from the state of (b), the change display of the "Super Reach" presentation mode is being executed in the main display area Dm, and the change display of the second special symbol has also started, and (d) is a diagram showing the state where, from the state of (c), only the change display of the second special symbol has finished and reached the ceiling, the state has shifted to the "normal symbol low probability time shortened state", and only the right hit instruction for the main display is displayed, and the hit method instruction for the presentation is not being executed. [Figure 152] 151(a) is a diagram showing the progress of the variable effect on the third symbol display device 81 when the ceiling is reached by the variable effect of the second special symbol during the "normal game state" in the pachinko machine 10 of the tenth embodiment, and (a) is a diagram showing the state in which the variable effect of the "Super Reach" effect mode being executed in the variable display of the first special symbol from the state of (d) is displayed as a miss, and (b) is a diagram showing the state in which the variable effect of the "Super Reach" effect mode being executed in the variable display of the first special symbol from the state of (a) is finished, (c) is a diagram showing the state in which the third symbol, which is a losing symbol, is displayed in the main display area Dm, and (b) is a diagram showing the state in which, from the state in (b), the ceiling has been reached in the main display area Dm and it has been notified that the state has transitioned to the "normal symbol low probability time shortened state", and instructions on how to play for the special effects are being executed, and (d) is a diagram showing the state in which, from the state in (c), the notification of the transition to the "normal symbol low probability time shortened state" and instructions on how to play for the special effects have ended, and the third symbol displayed in the "normal symbol low probability time shortened state" has switched from the first special symbol to the second special symbol. [Figure 153] A block diagram showing the electrical configuration of a voice lamp control device in the 11th embodiment. [Fig. 154] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 155] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 11th embodiment. [Figure 156] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 157] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 158] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 159] 23 is a flowchart showing a ceiling reach notification process executed by an MPU in the voice and lamp control device in the eleventh embodiment. [Figure 160] In a conventional pachinko machine, it is a figure showing the progress of the variable display in the third symbol display device 81 when the ceiling is reached by the variable display of the second special symbol during the "normal game state", Figure 160 (a) is a figure showing a state in which only the variable display of the first special symbol is being executed in a state in which there are two more times to execute the variable display of the special symbol until the ceiling is reached during the "normal game state", and Figure 160 (b) is a state in which the variable display of the first special symbol has ended from the state of Figure 160 (a), and the number of times to execute the variable display of the special symbol until the ceiling is reached has been reduced to one more time. Figure 160(c) is a diagram showing the state in which, from the state in Figure 160(b), the next variable display of the first special symbol has begun, an effect notifying that the ceiling has been reached is being executed in the center of the main display area Dm, and the variable display of the second special symbol has also begun; Figure 160(d) is a diagram showing the state in which, from the state in Figure 160(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state," and right-hit instructions for the main display and hit instructions for the effect are being displayed. [Figure 161] In the pachinko machine 10 of the eleventh embodiment, it is a figure showing the progress of the variable display in the third pattern display device 81 when the ceiling is reached by the variable display of the second special pattern during the "normal game state", FIG. 161(a) is a figure showing a state in which only the variable display of the first special pattern is being executed in a state in which the number of times to execute the variable display of the special pattern until the ceiling is reached is two times, and FIG. 161(b) is a figure showing a state in which the variable display of the first special pattern has ended from the state of FIG. 161(a), and the number of times to execute the variable display of the special pattern until the ceiling is reached is reduced to one time. Figure 161(c) is a diagram showing the state in which, from the state in Figure 161(b), the next variable display of the first special symbol has begun, an effect is being executed in the center of the main display area Dm to notify that the ceiling has been reached, and the variable display of the second special symbol has also begun; Figure 161(d) is a diagram showing the state in which, from the state in Figure 161(c), only the variable display of the second special symbol has ended and the ceiling has been reached while the ceiling-reach notification effect is being executed, and the state has transitioned to the "normal symbol low probability time shortened state", where only the right-hit instruction for the main display is displayed, and the hitting instructions for the effect are not being executed. [Figure 162] In the pachinko machine 10 of the eleventh embodiment, it is a figure showing the progress of the variable effect in the third pattern display device 81 when the ceiling is reached by the variable effect of the second special pattern during the "normal game state", Figure 162 (a) is a figure showing the state in which the ceiling reached notification effect in the variable display of the first special pattern is being executed continuously from the state of Figure 161 (d), and the ceiling reached counter 81c displayed in the upper left part of the main display area Dm in Figures 161 (a) to 161 (d) is erased, and Figure 162 (b) is a figure showing the state in which the ceiling reached counter 81c is erased from the state of Figure 162 (a), 1 is a figure showing the state when the display of the changing special pattern has ended, and Figure 162(c) is a figure showing the state from the state of Figure 162(b) when the ceiling reaching notification display has ended, it has been notified that the ceiling has been reached and the state has transitioned to the ``normal pattern low probability time shortened state'', and instructions on how to play for the display are being executed, and Figure 162(d) is a figure showing the state from the state of Figure 162(c) when the notification of the transition to the ``normal pattern low probability time shortened state'' and instructions on how to play for the display have ended, and the third pattern displayed in the ``normal pattern low probability time shortened state'' has switched from the first special pattern to the second special pattern. [Figure 163] This is a timing chart for the case where, during the "normal game state" in the 12th embodiment, the ceiling is reached by the variable display of special pattern 1, resulting in a transition to the "normal game state with low probability time shortening", and at the time when the variable display of special pattern 1, which will reach the ceiling, ends, the variable display of special pattern 2 is being executed in parallel. [Fig. 164] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 12th embodiment. [Figure 165] 23 is a flowchart showing the ceiling reach notification extension process executed by the MPU in the voice and lamp control device in the twelfth embodiment. [Figure 166] In the pachinko machine 10 of the eleventh embodiment, a diagram showing the progress of the variable presentation on the third pattern display device 81 when the ceiling is reached by the variable presentation of the first special pattern during the execution of the variable presentation of the second special pattern in the "normal gaming state", and Figure 166(a) is a diagram showing a state in which the variable presentation of the first special pattern and the second special pattern is being executed in parallel in a state in which there is one more execution of the variable presentation of the special pattern until the ceiling is reached during the "normal gaming state", and the ceiling reach notification presentation is being executed in the main display area Dm. Figure 166(b) is a diagram showing the state from the state of Figure 166(a) where only the display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state", Figure 166(c) is a diagram showing the state from the state of Figure 166(b) where the ceiling reach notification effect has ended and the instructions for how to play for the effect have been executed, and Figure 166(d) is a diagram showing the state from the state of Figure 166(c) where the instructions for how to play for the effect have ended and the display of the second special pattern that is currently being executed is being executed in the center part of the main display area Dm. [Figure 167]167(a) is a diagram showing the progress of the variable display on the third pattern display device 81 when the ceiling is reached by the variable display of the first special pattern during the execution of the variable display of the second special pattern in the "normal game state" in the pachinko machine 10 of the 12th embodiment. Figure 167(a) is a diagram showing a state in which, during the "normal game state", there is one more execution of the variable display of the special pattern until the ceiling is reached, the variable display of the first special pattern and the variable display of the second special pattern are being executed in parallel, and the ceiling reach notification display is being executed in the main display area Dm. Figure 167(b) is a diagram showing a state in which, from the state of Figure 167(a), only the variable display of the first special pattern has ended, the ceiling has been reached, and the state has transitioned to the "normal pattern low probability time shortened state". Figures 167(c) and 167(d) are diagrams showing a state in which, from the state of Figure 167(b), the variable display of the second special pattern is continuing to be executed, and the ceiling reach notification display is continuing to be executed. [Figure 168] Figure 168(a) is a diagram showing the progress of the change presentation on the third pattern display device 81 when the ceiling is reached by the change presentation of the first special pattern during the execution of the change presentation of the second special pattern in the "normal game state" in the pachinko machine 10 of the 12th embodiment, Figure 168(a) is a diagram showing the state from the state of Figure 167(d) where the change presentation of the second special pattern has ended, Figure 168(b) is a diagram showing the state from the state of Figure 168(a) where the ceiling reach notification presentation has ended and the playing instructions for the presentation have been executed, and Figure 168(c) is a diagram showing the state from the state of Figure 168(b) where the playing instructions for the presentation have ended and the change presentation of the second special pattern has started to be executed. [Figure 169] This is a timing chart for when, during the "normal game state" of the 13th embodiment, the ceiling is reached due to the changing display of special pattern 2 and the state transitions to the "normal pattern low probability time shortened state." [Figure 170] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 171] 22 is a flowchart showing the ceiling arrival waiting process executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 172]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Figure 173] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 174] 174(a) is a diagram showing the progress of the variable presentation in the third symbol display device 81, which is performed based on the execution of the dynamic display of the first special symbol or the second special symbol when the ceiling is reached in the "normal game state" of the thirteenth embodiment. FIG. 174(a) is a diagram showing the state in which the variable display of the first special symbol and the second special symbol is being executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the "normal game state". FIG. 174(b) is a diagram showing the state in which the variable display of the first special symbol is executed in parallel when there are two more executions of the variable display of the special symbol until the ceiling is reached during the "normal game state". Figure 174(c) is a diagram showing the state where only the variable display has ended and the number of times the variable display of the special pattern until the ceiling is reached has been reduced to one, and Figure 174(b) is a diagram showing the state where the next variable display of the first special pattern has started and the ceiling-reaching waiting effect is being executed from the state of Figure 174(b), and Figure 174(d) is a diagram showing the state where only the variable display of the second special pattern has ended and the ceiling has been reached, and the state has transitioned to the ``normal pattern low probability time shortened state'' and a right-hit instruction for the main display is displayed. [Figure 175] 175(a) is a diagram showing the progress of the variable effect in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 13th embodiment. Figure 175(a) is a diagram showing the state from the state of Figure 174(d) where the ceiling reach waiting effect has ended, an announcement has been made that the ceiling has been reached and the transition to the "normal pattern low probability time shortened state" has occurred, and instructions on how to play for the effect are being executed. Figure 175(b) is a diagram showing the state from the state of Figure 175(a) where the announcement of the transition to the "normal pattern low probability time shortened state" and instructions on how to play for the effect have ended, and the third pattern displayed in the center of the main display area Dm during the "normal pattern low probability time shortened state" has switched from the first special pattern to the second special pattern. Figure 175(c) is a diagram showing the state from the state of Figure 175(b) where the variable display of the second special pattern has begun to be executed. [Figure 176]This is a timing chart for the case where, during the "normal game state" of the 14th embodiment, the ceiling is reached by the variable display of special pattern 1 and the state transitions to the "normal low probability time shortened state", but a jackpot occurs with the variable display of special pattern 2 while the variable display of special pattern 1 is being executed. [Figure 177] A flowchart showing the variable performance processing executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 178] 20 is a flowchart showing the ceiling arrival effect switching process executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 179] 179(a) is a diagram showing the progress of the variable display in the third pattern display device 81 that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 14th embodiment, and FIG. 179(a) is a diagram showing a state in which the variable display of the first special pattern and the variable display of the second special pattern are both stopped when there is one more execution of the variable display of the special pattern until the ceiling is reached, and FIG. 179(b) is a diagram showing a state in which the variable display of the first special pattern has started from the state of FIG. 179(a) and the ceiling reached notification display has been executed, and FIG. 179(c) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has started from the state of FIG. 179(b) and the ceiling reached notification display has been interrupted, and FIG. 179(d) is a diagram showing a state in which the variable display that will result in a jackpot for the second special pattern has stopped from the state of FIG. 179(c). [Figure 180]180(a) is a diagram showing the progress of the variable presentation in the third pattern display device 81 that is carried out based on the execution of the dynamic display of the first special pattern or the second special pattern when the ceiling is reached in the "normal game state" of the 14th embodiment. Figure 180(a) is a diagram showing the state in which the number of times the variable display of the special pattern has been executed is 99 in the "normal pattern high probability time shortened state" to which the state is entered from the state of Figure 179(d) due to a jackpot being hit with the variable display of the second special pattern. Figure 180(b) is a diagram showing the state in which the variable display of the second special pattern has stopped and the time shortening end condition has been met to enter the "normal game state" from the state of Figure 180(a). Figure 180(c) is a diagram showing the state in which the third pattern displayed in the center of the main display area Dm has switched from the second special pattern to the first special pattern from the state of Figure 180(b). [Figure 181] A front view of the game board 13 of the pachinko machine 10 of the 15th embodiment. [Figure 182] (a) is a diagram showing a schematic example of a normal winning random number table of the 15th embodiment, (b) is a diagram showing a schematic example of a normal winning time table of the 15th embodiment, and (c) is a diagram showing a schematic example of a normal electric role opening table of the 15th embodiment. [Figure 183] FIG. 22 is a front view of a pachinko machine according to a sixteenth embodiment of the present invention. [Figure 184] FIG. 2 is a rear view of the pachinko machine. [Figure 185] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 186] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 187] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 188] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 189] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 190](a) is a diagram showing a schematic example of a special chart 1 jackpot type table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 191] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 192] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 193] This is a diagram showing a schematic example of a reservation number table for Special Chart 1. [Figure 194] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Figure 195] (a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 196] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 197] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 198] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 199] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 200] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 201] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 202] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 203] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 204] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 205] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 206] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 207] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 208] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 209] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 210] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 211] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 212] 10 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Figure 213] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 214] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 215] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 216]10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 217] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 218] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 219] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 220] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 221] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 222] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 223] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 224] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 225] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 226] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 227] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 228] 10 is a flowchart showing a relief counter display process executed by an MPU in the voice lamp control device. [Figure 229] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 230]230(a) shows the change effect on the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", and Figure 230(a) is a diagram showing the state when the jackpot game has ended and transition has been made to the "normal pattern high probability time shortening state", Figure 230(b) is a diagram showing the state from the state of Figure 230(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, Figure 230(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" has ended and transitioned to the "normal game state" from the state of Figure 230(b), and Figure 230(d) is a diagram showing the state from the state of Figure 230(c) where the change display of the second special pattern that was being executed in Figure 230(c) has stopped. [Figure 231] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table in the 17th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table in the 17th embodiment. [Figure 232] This is a list that explains the trigger for transitioning to each game state in the 17th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 233] This is a diagram showing the firing patterns in each game state in the 17th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 234] A diagram showing a schematic example of a reservation number table for special chart 1 in the 17th embodiment. [Figure 235] A diagram schematically showing an example of a reservation number table for special chart 2 in the 17th embodiment. [Figure 236] 17(a) is a diagram schematically showing an example of an E table of the stop pattern table in the 17th embodiment, and FIG. 17(b) is a diagram schematically showing an example of an F table of the stop pattern table in the 17th embodiment. [Figure 237](a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the 17th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the 17th embodiment. [Figure 238] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 17th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 17th embodiment. [Figure 239] FIG. 23 is a diagram schematically illustrating an example of a time-saving termination condition table in the seventeenth embodiment. [Figure 240] This is a block diagram mainly showing the electrical configuration of the voice lamp control device in the 17th embodiment. [Figure 241] 17 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 17th embodiment. [Figure 242] 20 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the 17th embodiment. [Figure 243] 20 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 244] This is a list that explains the trigger for transitioning to each game state in the 18th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 245] This is a diagram showing the firing patterns in each game state of the 18th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 246] A diagram schematically showing an example of a reservation number table for special chart 1 in the 18th embodiment. [Figure 247] A diagram showing a schematic example of a reservation number table for special chart 2 in the 18th embodiment. [Figure 248]18(a) is a diagram showing a schematic example of a G table of the stop pattern table in the 18th embodiment, and FIG. 18(b) is a diagram showing a schematic example of an H table of the stop pattern table in the 18th embodiment. [Figure 249] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss in the 18th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot in the 18th embodiment. [Figure 250] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss in the 18th embodiment, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot in the 18th embodiment. [Figure 251] 20 is a flowchart showing the relief counter display processing executed by the MPU in the voice lamp control device in the 18th embodiment. [Figure 252] FIG. 20 is a front view of the game board of a pachinko machine in the 19th embodiment. [Figure 253] This is a block diagram showing the electrical configuration of a pachinko machine in the 19th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 254] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 19th embodiment. [Figure 255] (a) is a diagram showing the special chart 1 jackpot random number table of the 19th embodiment, and (b) is a diagram showing the special chart 2 jackpot random number table of the 19th embodiment. [Figure 256] (a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 19th embodiment, and (b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 19th embodiment. [Figure 257] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 19th embodiment. [Figure 258]This is a list that explains the trigger for transitioning to each game state in the 19th embodiment, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time period during which the first special symbol changes, the time period during which the second special symbol changes, and whether or not right-hand play is possible. [Figure 259] This figure shows the firing patterns in each game state of the 19th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 260] A diagram schematically showing an example of a reservation number table for special chart 1 in the 19th embodiment. [Figure 261] A diagram schematically showing an example of a reservation number table for special chart 2 in the 19th embodiment. [Figure 262] (a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 19th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 19th embodiment. [Figure 263] FIG. 22 is a diagram schematically illustrating an example of a big win opening table in the 19th embodiment. [Figure 264] FIG. 22 is a diagram schematically illustrating an example of a small win opening table in the 19th embodiment. [Figure 265] FIG. 22 is a diagram schematically illustrating an example of a time-saving termination condition table in the 19th embodiment. [Figure 266] This is a block diagram mainly showing the electrical configuration of the voice lamp control device in the 19th embodiment. [Figure 267] A diagram showing a schematic diagram of the configuration of the first pending information storage area, the second pending information storage area, and the execution information storage area in the 19th embodiment. [Figure 268] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 19th embodiment. [Figure 269] A flowchart showing the start-up winning processing executed by the MPU in the main control unit in the 19th embodiment. [Figure 270]A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 271] 20 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 272] 20 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 19th embodiment. [Fig. 273] 20 is a flowchart showing the time-saving counting process executed by the MPU in the main control device in the 19th embodiment. [Fig. 274] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the 19th embodiment. [Figure 275] 20 is a flowchart showing a winning process executed by the MPU in the main control device in the 19th embodiment. [Figure 276] 20 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 19th embodiment. [Figure 277] 22 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device in the 19th embodiment. [Fig. 278] This is a flowchart showing the processing performed by the MPU in the main control device during the opening of the large prize opening when a small win occurs in the 19th embodiment. [Figure 279] This is a flowchart showing the small win end processing executed by the MPU in the main control device in the 19th embodiment. [Figure 280] A flowchart showing the jackpot end processing executed by the MPU in the main control device in the 19th embodiment. [Figure 281] 20 is a flowchart showing the startup processing executed by the MPU in the voice lamp control device in the 19th embodiment. [Figure 282] 20 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 19th embodiment. [Figure 283] 20 is a flowchart showing the relief counter display processing executed by the MPU in the voice lamp control device in the 19th embodiment. [Fig. 284] 20 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 19th embodiment. [Figure 285] FIG. 26 is a front view of a pachinko machine according to a twentieth embodiment of the present invention. [Figure 286] FIG. 2 is a rear view of the pachinko machine. [Figure 287] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 288] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 289] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 290] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 291] FIG. 10 is a diagram illustrating an example of a jackpot random number table. [Figure 292] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Figure 293] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 294] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 295] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 296] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 297](a) is a diagram showing a schematic example of an A table of the stop pattern table, (b) is a diagram showing a schematic example of a B table of the stop pattern table, (c) is a diagram showing a schematic example of a C table of the stop pattern table, and (d) is a diagram showing a schematic example of a D table of the stop pattern table. [Figure 298] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 jackpot. [Figure 299] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 300] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 301] FIG. 10 is a diagram showing a schematic example of a probability change area opening table. [Figure 302] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Figure 303] This is a diagram showing a schematic example of a special chart 2 special variable area validity table. [Figure 304] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 305] This is a timing chart that schematically shows the relationship between the timing of operation of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 306] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 307] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 308] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 309] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 310] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 311] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 312] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 313] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 314] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 315] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 316] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 317] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 318]10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 319] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 320] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 321] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 322] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 323] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 324] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Figure 325] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Figure 326] This is a flowchart showing the process of determining whether or not a player has passed through a variable probability area, which is executed by the MPU in the main control unit. [Figure 327] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Figure 328] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 329] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 330] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 331] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Figure 332] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 333]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 334] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 335] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 336] This is a flowchart showing the command reception process during a jackpot executed by the MPU in the voice lamp control device. [Figure 337] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 338] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 339] This is a flowchart showing the performance processing during a jackpot executed by the MPU in the audio lamp control device. [Figure 340] 10 is a flowchart showing a voting performance process executed by an MPU in the voice and lamp control device. [Figure 341] This is a flowchart showing the performance processing during the opening of the special probability area, which is executed by the MPU in the voice lamp control device. [Figure 342] 10 is a flowchart showing a competition presentation process executed by an MPU in the audio and lamp control device. [Figure 343] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 344]This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 343(b) and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round from the state in (a). [Figure 345] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 344(b) and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round from the state in (a). [Figure 346] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 345(b) where the third round has ended and the game has progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is being played continuously and the player has played with the right hand to win the variable winning device 65 and have caused the ball to pass through the special chance area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is being played continuously and the special chance area 65d has been closed and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and the game has progressed to the fifth round. [Figure 347] The diagram shows the progression of the presentation on the third symbol display device during a jackpot game, where (a) is a diagram showing the state where the ball has progressed from the state of Figure 346(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing the state where the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing the state where the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing the state where the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Figure 348]The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state of Figure 347(d), with the player playing with the right hand to make the ball enter the variable winning device 65 and pass it through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state of (a), and the 9th round is being played continuing. [Figure 349] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 348(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Figure 350] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 349(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the 10th round is still being executed. [Figure 351] The figure shows the progression of the presentation on the third symbol display device during jackpot play, where (a) is a diagram showing the state from the state of Figure 350(b) after the 10th round has ended and progress has been made to the jackpot ending, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a), the jackpot ending continues to be executed, and the result of the successful "competition presentation" is displayed. [Figure 352] The diagram shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 351(a), the jackpot ending continues to be executed, and the result of the "competition presentation" being unsuccessful is displayed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 351(b), the jackpot ending continues to be executed. [Figure 353]This shows the progression of the presentation on the third pattern display device during jackpot play, and shows the state after a certain period (about a few seconds) has passed since the state in Figure 352(a), and the jackpot ending is still being executed. [Figure 354] The diagram shows the progression of the presentation on the third symbol display device during jackpot play, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special symbol is won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) in which the jackpot opening has ended and the first round has begun. [Figure 355] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 354(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in (a) and the first round is still being executed. [Figure 356] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 355(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Figure 357] The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 356(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special rate area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special rate area 65d of the third round. [Figure 358]The diagram shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the fourth round is being played continuing from the state of Figure 357(d), with the player playing with a right-hand hit to win the variable winning device 65 and the ball passing into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed from the state of (a) to the fifth round, (c) is a diagram showing the state in which the fifth round is being played continuing from the state of (b), with the player playing with a right-hand hit to win the variable winning device 65 and the ball passing into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed from the state of (c) to the sixth round. [Figure 359] The figure shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played following the state in Figure 358(d), in which the player has played with the right hand to win the variable winning device 65 and have caused the ball to pass through the special variable area 65d, and (b) is a diagram showing the state in which a certain period (about a few seconds) has passed since the state in (a), in which the sixth round is being played following the state in (a). [Figure 360] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 359(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Figure 361] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is being executed from the state in Figure 360(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun from the state in (a). [Figure 362] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state in Figure 361(b) and the 9th round is still being executed, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round from the state in (a). [Figure 363] The figures show the progression of the presentation on the third pattern display device during a jackpot game, with (a) a certain period (several seconds) having passed since the state shown in Figure 362(b), the 10th round being executed, and the result that results in a win in the "competition presentation" being displayed; and (b) a certain period (several seconds) having passed since the state shown in Figure 362(b), the 10th round being executed, and the result that results in a loss in the "competition presentation" being displayed. [Figure 364] This shows the progression of the presentation on the third pattern display device during jackpot play, where (a) is a diagram showing the state from the state of Figure 363(a) after the 10th round has ended and the jackpot ending has been reached, and (b) is a diagram showing the state from the state of Figure 363(b) after the 10th round has ended and the jackpot ending has been reached. [Figure 365] A front view of the game board of a pachinko machine in the 21st embodiment. [Figure 366] This is an enlarged front view schematically showing the front view of the variable winning device in the 21st embodiment. [Figure 367] (a) is a schematic cross-sectional view of the variable winning device 65 in the 21st embodiment, illustrating the behavior of a ball that flows into the variable winning device 65 when the first variable probability area opening / closing plate 65e1 is in an open state (submerged state) and the five variable probability area opening / closing plates, the second variable probability area opening / closing plate 65e2 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 in the 21st embodiment, illustrating the behavior of a ball that flows into the variable winning device 65 when the second variable probability area opening / closing plate 65e2 is in an open state (submerged state) and the five variable probability area opening / closing plates, the first variable probability area opening / closing plate 65e1 and the third variable probability area opening / closing plate 65e3 to the sixth variable probability area opening / closing plate 65e6, are all in a closed state (protruding state). [Figure 368]10(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 in the twenty-first embodiment, when the third variable probability area opening / closing plate 65e3 is in an open state (immersed state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state); (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when, in the 21st embodiment, the fourth special variable area opening / closing plate 65e4 is in an open state (immersed state) and the five special variable area opening / closing plates, the first special variable area opening / closing plate 65e1 to the third special variable area opening / closing plate 65e3, the fifth special variable area opening / closing plate 65e5 and the sixth special variable area opening / closing plate 65e6, are all in a closed state (protruding state). [Figure 369] 10(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state) in the 21st embodiment; and FIG. 10(b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the 21st embodiment. [Figure 370] (a) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when all six special variable area opening / closing plates, the first special variable area opening / closing plate 65e1 to the sixth special variable area opening / closing plate 65e6, are in the closed state (protruding state) in the 21st embodiment. [Figure 371] This is a block diagram showing the electrical configuration of a pachinko machine in the 21st embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 372]This is a diagram showing a schematic example of a probability change area opening table in the 21st embodiment. [Figure 373] A diagram showing a schematic diagram of an example of a special chart 1 probability change area validity table in the 21st embodiment. [Figure 374] A diagram showing a schematic diagram of an example of a special chart 2 probability change area effective table in the 21st embodiment. [Figure 375] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 376] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability B" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability area transition flag. [Figure 377] This is a timing chart that schematically shows the relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the 21st embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Figure 378] This is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 21st embodiment. [Figure 379] A flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the 21st embodiment. [Figure 380] FIG. 22 is a front view of a pachinko machine according to a 22nd embodiment of the present invention. [Figure 381] FIG. 2 is a rear view of the pachinko machine. [Figure 382] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 383] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 384] 1 is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram showing mainly the electrical configuration of the main control device. [Figure 385] This is a diagram showing the configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 386] (a) is a diagram showing a schematic example of a special chart 1 jackpot random number table, and (b) is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 387] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 388] (a) is a diagram showing a schematic example of a special chart 1 small prize type table, and (b) is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 389] This is a list that explains the trigger for transitioning to each game state, the probability of winning a jackpot with a special symbol, the probability of winning with a normal symbol, the recommended ball launch mode, the main winning destinations, the time it takes for the first special symbol to change, the time it takes for the second special symbol to change, and whether it is possible to hit to the right. [Figure 390] This is a diagram showing the firing pattern in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 391] (a) is a diagram showing a schematic example of a reservation number table for special drawing 1, and (b) is a diagram showing a schematic example of a reservation number table for special drawing 2. [Figure 392] FIG. 1A is a diagram schematically illustrating an example of table A of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table B of the stop pattern table. [Figure 393] 1A is a diagram schematically illustrating an example of table C of the stop pattern table, and FIG. 1B is a diagram schematically illustrating an example of table D of the stop pattern table. [Figure 394] FIG. 10(a) is a diagram schematically illustrating an example of an E table of the stop pattern table, and FIG. 10(b) is a diagram schematically illustrating an example of an F table of the stop pattern table. [Figure 395] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 1 small win. [Figure 396] (a) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and (b) is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 big win / small win. [Figure 397] FIG. 10 is a diagram schematically illustrating an example of a jackpot opening table. [Figure 398] FIG. 10 is a diagram showing an example of a small prize opening table. [Figure 399] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 400] This shows the driving patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction B (Small Prize A)" or "Time Reduction C (Small Prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball does not pass through the specific area. [Figure 401]This shows the driving pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time Reduction D (Small Prize B)" is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Figure 402] (a) is a diagram showing a schematic example of a normal winning random number table, (b) is a diagram showing a schematic example of a normal winning time table, and (c) is a diagram showing a schematic example of a normal electric role opening table. [Figure 403] FIG. 10 is a diagram illustrating an example of a time-saving termination condition table. [Figure 404] 2 is a block diagram mainly showing the electrical configuration of the voice lamp control device. FIG. [Figure 405] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 406] This table summarizes the difference in the average number of balls acquired between the two game states: when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," the average number of balls acquired when a right-hand play is performed when the small jackpot is won to generate a jackpot, and the average number of balls acquired when a right-hand play is not performed when the small jackpot is won, but the player returns to "normal game state A" to execute the dynamic display of the special symbol again, and the number of times the rescue condition is met is reached, causing a transition to the "normal symbol low probability time-saving state." [Figure 407] FIG. 10 is a diagram illustrating an example of a break-even number table. [Figure 408] 2 is a block diagram mainly showing the electrical configuration of the display control device. FIG. [Figure 409] FIG. 10 is an explanatory diagram illustrating an image displayed when the power is turned on. [Figure 410] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Figure 411] FIG. 10 is an explanatory diagram illustrating the rear surface C. [Figure 412] FIG. 10 is a diagram schematically illustrating an example of a variable display data table. [Figure 413] FIG. 10 is a diagram schematically illustrating an example of an additional data table. [Figure 414] FIG. 10 is a diagram illustrating an example of a transfer data table. [Figure 415] FIG. 10 is a diagram schematically illustrating an example of a drawing list. [Figure 416] 10 is a flowchart showing the startup process executed by the MPU in the main control device. [Figure 417] 10 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 418] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 419] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 420] This is a flowchart showing the start-up winning process executed by the MPU in the main control unit. [Figure 421] 10 is a flowchart showing a gate passage process executed by an MPU in the main control device. [Figure 422] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 423] 10 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 424] 10 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Figure 425] 10 is a flowchart showing a time-saving counting process executed by the MPU in the main control device. [Figure 426] 10 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Figure 427] 10 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 428] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Figure 429] 10 is a flowchart showing a specific area device open / close control process executed by an MPU in the main control device. [Fig. 430] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is open during a small win. [Figure 431] This is a flowchart showing the small win end processing executed by the MPU in the main control device. [Figure 432] 10 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 433] This is a flowchart showing the processing performed by the MPU in the main control unit during opening of the large prize opening. [Fig. 434] This is a flowchart showing the jackpot termination process executed by the MPU in the main control device. [Fig. 435] 10 is a flowchart showing the general map change processing executed by the MPU in the main control device. [Figure 436] 10 is a flowchart showing the normal power utility control process executed by the MPU in the main control device. [Figure 437] 10 is a flowchart showing base value processing executed by an MPU in the main control device. [Fig. 438] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 439] 10 is a flowchart showing the startup process executed by the MPU in the voice lamp control device. [Fig. 440] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 441] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 442] This is a flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device. [Figure 443]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 444] 10 is a flowchart showing a rescue-related command receiving process executed by an MPU in the voice lamp control device. [Figure 445] 10 is a flowchart showing the variable performance processing executed by the MPU in the voice lamp control device. [Figure 446] This is a flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 447] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 448] 10 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device. [Figure 449] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 450] 10 is a flowchart showing main processing executed by an MPU in the display control device. [Figure 451] 10A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 10B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Figure 452] 10 is a flowchart showing a command determination process executed by an MPU in the display control device. [Figure 453] (a) is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and (b) is a flowchart showing the demo command processing executed by the MPU in the display control device. [Figure 454] 10 is a flowchart showing variable performance command processing executed by an MPU in a display control device. [Figure 455]10A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 456] 10 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Figure 457] 10 is a flowchart showing a hit-related command process executed by an MPU in the display control device. [Figure 458] 10 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Fig. 459] 10A is a flowchart showing rear image command processing executed by the MPU in the display control device, and FIG. 10B is a flowchart showing error command processing executed by the MPU in the display control device. [Figure 460] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 461] 10 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 462] 10A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Figure 463] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Fig. 464] 10A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 10B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 465] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 466]10 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Figure 467] 10 is a flowchart showing a drawing process executed by an MPU in the display control device. [Figure 468] 1 shows the progression of the presentation on the third symbol display device when a small win on special symbol 1 is won in "normal game state A", (a) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which a small win on special symbol 1 is won when the rescue counter in "normal game state A" is at "637" (i.e., the big win priority notification period), the variable presentation has ended and the third symbol has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 469] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 23rd embodiment. [Figure 470] FIG. 23 is a diagram schematically illustrating an example of a break-even number table in the twenty-third embodiment. [Figure 471] 23 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 472] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 473] 23 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 23rd embodiment. [Fig. 474] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 23rd embodiment. [Figure 475]23 is a flowchart showing a hit-related command process executed by an MPU in a display control device in the twenty-third embodiment. [Figure 476] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 23rd embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 477] The diagram shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 23rd embodiment, where (a) is a diagram showing the state in which a small win on special chart 1 is won when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a). [Figure 478]The transition of the performance on the third symbol display device 81 when a special symbol 1 small win is won in the "normal game state A" of the 24th embodiment is shown, (a) is a figure showing a state in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" (i.e., ambiguous notification period) and the opening of the small win game is being executed, (b) is a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (b), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (b); (d) is a diagram showing the state in which the opening of the small win game is still being executed from the state in (c), and the content of the right-hit notification display has changed after a certain period of time has passed since the state in (c). [Fig. 479] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 25th embodiment. [Figure 480] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 25th embodiment, (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the jackpot priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the jackpot state, returning to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 481] FIG. 26 is a block diagram showing the electrical configuration of a display control device according to a 26th embodiment. [Figure 482]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 26th embodiment. [Figure 483] (a) is a flowchart showing the rear image command processing executed by the MPU in the display control device in the 26th embodiment, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the 26th embodiment. [Figure 484] 10 shows the progression of the presentation on the third pattern display device 81 when a small win on special chart 1 is won in the "normal game state A" of the 26th embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing the state in which the variable display of the special pattern that was being executed from the state of (a) has won the small win on special chart 1, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing the state in which the opening of the small win game is being executed from the state of (b). [Figure 485] 10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 27th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball does not pass through the specific area 65d from the state of (b), the small win state has ended without transitioning to the big win state and the game has returned to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 486]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 27th embodiment, where (a) is a diagram showing the state when, from the state of Figure 485(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing the state when the opening of the small win game is being executed from the state of (a). [Figure 487] A block diagram showing the electrical configuration of the main control device in the 28th embodiment. [Figure 488] FIG. 28 is a diagram schematically illustrating an example of a table of the number of times a relief condition is met in the twenty-eighth embodiment. [Figure 489] A block diagram showing the electrical configuration of a voice lamp control device in the 28th embodiment. [Figure 490] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 28th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortened state." [Figure 491] This is a table summarizing the difference in the average number of balls acquired between the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 28th embodiment, and when a right-hand play is performed when the small jackpot is won to generate a jackpot, and when a right-hand play is not performed when the small jackpot is won, the game state returns to "normal game state A" to execute the dynamic display of the special symbol again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortened state." [Figure 492] FIG. 28 is a diagram schematically illustrating an example of a break-even number table in the twenty-eighth embodiment. [Figure 493] 28 is a flowchart showing the startup process executed by the MPU in the main control device in the 28th embodiment. [Figure 494] 28 is a flowchart showing a lottery process for determining the number of times a rescue condition is met, which is executed by the MPU in the main control device in the 28th embodiment. [Figure 495] 28 is a flowchart showing the winning process executed by the MPU in the main control device in the 28th embodiment. [Figure 496] 28 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 28th embodiment. [Figure 497] 28 is a flowchart showing base value processing executed by the MPU in the main control device in the 28th embodiment. [Figure 498] 28 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 499] 28 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the 28th embodiment. [Figure 500] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 501] 28 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 502] This is a flowchart showing the right-hit notification effect processing when a small win is won, which is executed by the MPU in the voice lamp control device in the 28th embodiment. [Figure 503]10 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 29th embodiment, where (a) is a diagram showing the state in which a special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state in (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand play from the state in (b), and (d) is a diagram showing the transition to a big win state from the state in (c). [Figure 504] 30 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 30th embodiment, (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation has ended and the third pattern has stopped, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation has ended and the third pattern has stopped, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 505] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 31st embodiment. [Figure 506] 13 is a flowchart showing a sub-rescue counter display process executed by an MPU in the voice lamp control device in the thirty-first embodiment. [Figure 507]10 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 31st embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal game state A" is "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Figure 508] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 31st embodiment, where (a) is a diagram showing the state from the state of Figure 507(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a diagram showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Figure 509] A front view of the game board in the 32nd embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0010] First Embodiment Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 68. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.
[0011] Conventionally, there are gaming machines that, after a predetermined period of time has elapsed, transition to a predetermined game state advantageous to the player and award the player a profit. In the advantageous game state, if a predetermined condition is met by the player's play, the player can obtain a prize ball.
[0012] In such gaming machines, as the gaming specifications become more complex, a variety of gaming components are provided, and when arranging these gaming components, it is necessary to take into consideration the efficiency of the game, as well as the visibility and identifiability for the player.
[0013] Specifically, for example, in conventional gaming machines, the complex arrangement of various gaming components reduces the visibility and distinguishability of the flow pattern of gaming balls and indicators, etc. Furthermore, the complex arrangement of various gaming components also complicates the gameplay, leading to inefficiencies in game progress. For this reason, players may become confused by the complexity of gameplay due to the low visibility and inefficiencies in game progress, and may stop playing.
[0014] The present invention was invented in consideration of the above problems, and aims to provide a gaming machine in which the gaming components are efficiently arranged, ensuring visibility and identifiability of the flow pattern of the gaming balls and the indicators, etc., so that players can play efficiently without becoming confused.
[0015] More specifically, for example, in the pachinko machine 10 of the first embodiment, two non-electric device start ports are arranged within the normal electric device unit, and the non-electric devices that are opened by the ball entering each non-electric device start port are arranged on the right side of the game area, thereby efficiently arranging the game components and ensuring visibility and identifiability of the game ball flow pattern and displays, etc., with the aim of providing a game machine that allows players to play efficiently without getting confused.
[0016] In order to achieve this object, the pachinko machine 10 of the first embodiment includes an inlet section that allows game balls to flow in one by one, a first movable body that is operable to allow game balls to flow into the inlet section when a predetermined condition is met, a first ball entry section that triggers a second movable body different from the first movable body to perform a predetermined action based on the game ball flowing in from the inlet section entering the first movable body, a first detection section for detecting the entry of game balls into the first ball entry section, a second ball entry section that triggers a third movable body different from the first movable body and the second movable body to perform a specific action based on the game ball flowing in from the inlet section entering the second movable body, and A gaming machine equipped with a second detection unit for detecting the entry of gaming balls into the ball section, and a guide means for acting on the progress of gaming balls that have flowed in from the inlet section to guide the gaming balls to a predetermined flow path, wherein the gaming machine is equipped with a switching means for switching the guide means, which is in a first state in which gaming balls that have flowed in from the inlet section are guided to the first ball entry section, to a second state in which balls cannot enter the first ball entry section but can enter the second ball entry section when a predetermined number of gaming balls enter the first ball entry section, and the position of the third movable body is located vertically above the position of the second movable body when the gaming machine is viewed from the front.
[0017] As a specific configuration of the present invention, this gaming machine has an entrance section as an inlet section, a prerequisite as a predetermined condition, an operating body as a first movable body, an acting body as a second movable body, a prescribed action as a predetermined action, an action port as a first ball entry section, a detection section as a first detection section, an actual moving body as a third movable body, a designated action as a specific action, an inlet as a second ball entry section, a sensing section as a second detection section, a guide device as a guiding means, a predetermined mode as a first state, a specific mode as a second state, a switching device as a switching means, selection candidates as selection elements, a collection as a predetermined list, setting control as a setting means, extraction control as an extraction means, progress control as a progress means, an unfavorable state as a normal game state, a beneficial state as an advantageous game state, state change control as a game state changing means, an unfavorable element as a predetermined selection element, an advantageous element as a specific selection element, and a game operation as a predetermined operation.
[0018] In addition, for example, in this embodiment, the inlet portion for letting game balls in will be described as an entry portion into the normal electric unit 72, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, it may be a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, a warp entrance that can be a route to entry into the start port, an entry from a return ball prevention member that can be a route into the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area where game balls can enter by operating the operating handle that launches the game balls to a specific amount.
[0019] Furthermore, for example, in this embodiment, the opening operation of the second non-electric role unit 55 will be described as an example of a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and for example, the dynamic display of a special pattern starts to be executed, the dynamic display of a special pattern stops to be executed, the period from when the dynamic display of a special pattern stops to when the dynamic display of the next special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state. winning a certain number of times, the number of reserved balls for the dynamic display of a special pattern reaching a certain number, the number of reserved balls for the dynamic display of a special pattern becoming less than a certain number, the number of times the variable display of a normal pattern is executed reaching a certain value, a gaming ball entering a specific entry port, a gaming ball entering a specific area, a gaming ball becoming able to be launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control unit to the sub-control unit, the sub-control unit receiving a command, the display control unit receiving a command, a specific effect being executed by the display control unit, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, etc.
[0020] Furthermore, for example, in this embodiment, the second non-electric role unit 55 is used as an example of a third movable body capable of performing a specific operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball rotates when it collides and other balls collide with it during the rotation, changing the direction in which the other balls flow down, a distribution means in which the flow into a condition device in which a jackpot game state can be generated, a movable role that can suggest the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, a display device that can suggest the expected probability of winning a specific pattern in the dynamic display of a special pattern or the variable display of a normal pattern, or a main display for main control and a liquid crystal display for secondary control that executes lotteries for the dynamic display of special patterns or the variable display of a normal pattern, etc.
[0021] Furthermore, for example, as a switching means for switching the state of the guiding means, in this embodiment the drive control of the ball inlet switching valve 75 is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include drive control that distributes the ball's flow path by driving at regular intervals, drive control that switches the flow path when a ball flows in, drive control that causes a ball to rotate when it collides and other balls collide with it during the rotation, drive control that allows a ball to enter a specific ball inlet, or drive control that can switch the flow into a condition device that can generate a jackpot game state.
[0022] Furthermore, for example, in this embodiment, the opening operation of the first non-electric role unit 54 will be described as an example of the predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the dynamic display of a special pattern starting to be executed, the dynamic display of a special pattern stopping to be executed, the period from when the dynamic display of a special pattern stops to when the dynamic display of the next special pattern can be started to be executed, the dynamic display of a special pattern being unable to be executed, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value without generating a big win, the dynamic display of a special pattern winning a small win in a specific game state, winning a certain number of times, the number of reserved balls for the dynamic display of special symbols reaching a certain number, the number of reserved balls for the dynamic display of special symbols becoming less than a certain number, the number of times the variable display of normal symbols is executed reaching a certain value, a gaming ball entering a specific entry port, a gaming ball entering a specific area, a gaming ball becoming able to be launched into a specific area, a gaming ball being launched, a large prize entry port opening, a small prize entry port opening, a normal electric role opening, a non-electric role opening, other prize entry ports opening, the gaming machine being powered on, a command being sent from the main control device to the sub-controller, the sub-controller receiving a command, the display control device receiving a command, a specific effect being executed by the display control device, a period for executing various processes passing, an instruction to execute various processes being generated, a command to execute various processes being generated, etc.
[0023] Furthermore, for example, the predetermined condition will be described in this embodiment using the example of a win in the variable display of a normal pattern, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the dynamic display of a special pattern starting to be executed, the dynamic display of a special pattern being executed, the execution period of the dynamic display of a special pattern being a certain period or more, the execution period of the dynamic display of a special pattern being within a certain period, the dynamic display of a special pattern stopping to be executed, the period from when the dynamic display of a special pattern stops to when the next dynamic display of a special pattern can be started to be executed, the dynamic display of a special pattern being impossible to execute, the dynamic display of a special pattern winning a big win, the dynamic display of a special pattern winning a small win, the dynamic display of a special pattern winning a time-saving pattern, the dynamic display of a special pattern corresponding to a fall, the number of times the dynamic display of a special pattern is executed in a specific game state reaching a certain value, In a specific gaming state, the number of times the dynamic display of a special pattern is executed reaches a certain value without generating a jackpot, in a specific gaming state the dynamic display of a specific pattern wins a certain number of small jackpots, the number of reserved balls for the dynamic display of a special pattern reaches a certain number, the number of reserved balls for the dynamic display of a special pattern falls below a certain number, the number of times the variable display of a normal pattern is executed reaches a certain value, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a gaming ball can be launched into a specific area, the gaming machine is powered on, a command is sent from the main control unit to the sub-controller, the sub-controller receives the command, the display control unit receives the command, a period for executing various processes passes, an instruction to execute various processes is generated, a command to execute various processes is generated, etc.
[0024] In addition, for example, in this embodiment, the first detection unit or second detection unit for detecting the entry of a game ball will be described using the first non-electric role start port switch 76a or the second non-electric role start port switch 77a as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a switch that starts the dynamic display of a special pattern when a ball is detected, a switch that starts the variable display of a normal pattern when a ball is detected, a switch that awards a certain number of prize balls to the player when a ball is detected, a switch that enables a transition to a jackpot game state when a ball is detected, a switch that enables a transition to a probability fluctuating state when a ball is detected, a switch that issues some kind of error notification when a ball is detected, a switch that issues some kind of error notification when a ball is not detected, a switch that can suggest certain information about the game when a ball is detected, and a switch that enables a specific action to be performed on a specific movable object when a ball is detected.
[0025] Furthermore, for example, in this embodiment, a small win is used as an example of a specific selection element that is more advantageous to the player than a predetermined selection element, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include an element that can grant game value to the player, an element that can transition to an advantageous game state, an element that cannot be judged as a failure as the result of one performance in a variable performance, and an element that can grant useful information to the player.
[0026] Furthermore, for example, in this embodiment, the jackpot random number table 202a is used as an example of a predetermined list from which selection elements can be selected, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a list from which the jackpot lottery result for the dynamic display of special patterns can be extracted, a list from which the lottery result for the variable display of normal patterns can be extracted, a list from which the type of result when the dynamic display of special patterns is won as a jackpot, a list from which the type of result when the dynamic display of special patterns is won as a small jackpot, a list from which the lottery result as to whether the dynamic display of special patterns corresponds to a fall lottery or not, a list from which the termination condition of a specific game state can be extracted, a list from which the stop pattern of the dynamic display of special patterns can be extracted, a list from which the execution period of the dynamic display of special patterns can be extracted, a list from which the number of times a specific game state continues, and a list from which an element that can be selected from multiple options can be extracted as one effect during a variable effect.
[0027] Furthermore, for example, in this embodiment, the second ball entry section into which the game ball enters will be described as an example using the second non-electric device starting port 77, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, a warp entrance that can be a route to entering the start port, an entry from a return ball prevention member that can be a route into the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area into which the game ball can enter by operating the operating handle that launches the game ball a specific amount.
[0028] Furthermore, for example, in this embodiment, the first non-electric role unit 54 is used as an example of a second movable body capable of performing a predetermined operation, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a variable winning device, a small winning port, a distribution means in which the flow path is alternately switched as balls flow in, a distribution means in which a ball rotates when it collides and other balls collide with it during the rotation, changing the direction in which the other balls flow down, a distribution means in which the flow into a condition device in which a jackpot game state can be generated, a movable role that can suggest the expected probability of winning a specific pattern in the dynamic display of special symbols or the variable display of normal symbols, a display device that can suggest the expected probability of winning a specific pattern in the dynamic display of special symbols or the variable display of normal symbols, or a main display for main control and a liquid crystal display for secondary control that executes lotteries for the dynamic display of special symbols or the variable display of normal symbols, etc.
[0029] Furthermore, in this embodiment, a normal electric opening / closing plate 72a is used as an example of the first movable body that can operate to allow game balls to flow into the inlet section, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include an opening / closing plate that allows balls to enter a variable winning device, an opening / closing plate that allows balls to enter a small winning port, a distribution means that distributes the flow path of the balls by driving at regular intervals, a distribution means that switches the flow path when a ball flows in, a distribution means that rotates when a ball collides with it and other balls collide with it during the rotation, changing the flow direction of the other balls, a distribution means that can switch the flow into a condition device that can generate a jackpot game state, a distribution means that allows game balls to flow in when operated by the player, or a launch drive source that allows game balls to be launched when operated by the player.
[0030] Furthermore, for example, in this embodiment, the first non-electric device starting port 76 is used as an example of the first ball entry section where the game ball enters, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include a general entry port where a ball can enter to obtain a predetermined prize ball, a variable entry device that opens when a jackpot occurs, a specific area within the variable entry device, a small entry port unit that opens when a small win occurs, a specific area within the small entry port unit, a start port that triggers a lottery for a special pattern, an entry port that triggers a lottery for a normal pattern, an entry port that allows a ball to enter by winning a normal pattern, a warp entrance that can be a route to entering the start port, an entry from a return ball prevention member that can be a route to entering the game area, an entry port into a specific area limited by nails or the like, or an entrance that is part of the game area where a game ball can enter by operating the operating handle that launches the game ball a specific amount.
[0031] Furthermore, for example, in this embodiment, a jackpot, a small win, or a miss is used as an example of a selection element that can be extracted by an extraction means from a predetermined list, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include elements that can be extracted as a jackpot lottery result for the dynamic display of a special pattern, elements that can be extracted as a lottery result for the variable display of a normal pattern, elements that can be extracted as a type of result when the dynamic display of a special pattern is won as a jackpot, elements that can be extracted as a type of result when the dynamic display of a special pattern is won as a small win, elements that can be extracted as a lottery result as to whether the dynamic display of a special pattern corresponds to a fall lottery, elements that can be extracted as an end condition for a specific game state, elements that can be extracted as a stop pattern for the dynamic display of a special pattern, elements that can be extracted as the execution period of the dynamic display of a special pattern, elements that can be extracted as the number of times a specific game state continues, and elements that can be selected from multiple options as one performance during a variable performance.
[0032] Furthermore, for example, in this embodiment, the ball inlet switching valve 75 is used as an example of a guide means for guiding game balls to a specified flow path, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a structure that distributes the ball's flow path by being driven at regular intervals, a structure that switches the flow path when a ball flows in, a structure that rotates when a ball collides with it and can change the flow direction of other balls when they collide with it during the rotation, a structure that allows balls to enter a specific ball inlet, or a structure that can switch the flow to a condition device that can generate a jackpot game state.
[0033] Furthermore, for example, in this embodiment, the first state or the second state will be described using the initial state of the ball inlet switching valve 75 or the driving state of the ball inlet switching valve 75 as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the state of a specific movable body before the gaming machine is turned on, the state of a specific movable body immediately after the gaming machine is turned on, the state before the gaming machine is turned on, the state after the gaming machine is turned on, the state before movement when the movable body moves at regular intervals, the state after movement when the movable body moves at regular intervals, the state of a specific movable body in a standby state where the dynamic display of a special pattern is not being executed, the state of a specific movable body while the dynamic display of a special pattern is being executed, the state of a specific movable body when the dynamic display of a special pattern has stopped, a state where the movable body has moved based on the dynamic display of a special pattern winning a specified pattern, a state where the movable body has moved based on the variable display of a normal pattern winning a specified pattern, a state where the movable body has moved based on a gaming ball entering a specific ball inlet, and cases where multiple movable bodies are in any of the above states.
[0034] Furthermore, for example, as an extraction means capable of extracting one selection element from a predetermined list, in this embodiment an extraction process for a jackpot random number is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include an extraction process for a jackpot random number counter, an extraction process for a jackpot type counter, an extraction process for a small jackpot type counter, an extraction process for a stop pattern selection counter, an extraction process for a variable type counter, an extraction process for a normal jackpot counter, an extraction process for a fall random number counter, and an extraction process for a lottery counter for determining variable presentations.
[0035] Furthermore, for example, in this embodiment, a variation start process is used as an example of a means for progressing the game, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a means for progressing the execution of the dynamic display of special patterns, a means for progressing the execution of the variable display of normal patterns, a means for progressing the variable presentation of the dynamic display of special patterns, and a means for progressing the game so that the player can execute it.
[0036] Furthermore, for example, in this embodiment, a "time-shortened state" is used as an example of an advantageous gaming state that is more advantageous to the player than the normal gaming state, but any configuration may be used as long as it does not deviate from the spirit of the present invention, such as a "time-shortened state," a "probability-changing state," a "latent probability-changing state," a big win gaming state, a small win gaming state, a small win RUSH state, etc.
[0037] Furthermore, for example, as a game state changing means capable of changing the game state, the present embodiment will explain using the time-saving flag 203k as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a flag that can change the jackpot probability of the dynamic display of special patterns, a flag that can change the hit probability of the variable display of normal patterns, and a flag that can change the opening time of normal electric roles.
[0038] Furthermore, for example, in this embodiment, a miss is used as an example of a predetermined selection element related to the inability to obtain a predetermined gaming value, but any configuration is acceptable as long as it does not deviate from the spirit of the present invention, and examples include an element that cannot grant gaming value to the player, or an element that results in a failure in one performance in a variable performance.
[0039] Furthermore, in this embodiment, a setting change process is used as an example of a setting means capable of setting one setting list from multiple types of setting lists, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a function to select one lottery table from multiple types of lottery tables, and a function to select one selection list from multiple types of selection lists.
[0040] Furthermore, for example, in this embodiment, the predetermined operation by the player is described using the example of firing a gaming ball, but any configuration is possible as long as it does not deviate from the spirit of the present invention, and examples include operating a firing handle, an operation to fire a gaming ball, an operation to stop the firing of a gaming ball, an operation of an operating device such as a button mounted on the gaming machine, an operation to sense a sensor mounted on the gaming machine, and an operation to remove balls stored in the gaming machine.
[0041] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled in a substantially rectangular shape, and inner frame 12, which is formed in substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.
[0042] A game board 13 (see FIG. 3) having numerous nails and winning holes (ball entry holes) 63, 64, 65, 71a, 71b, 72, 73, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 10) that launches balls toward the front area of the game board 13, and a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13. Details of the game board 13 will be described later with reference to FIG. 3.
[0043] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinge 19 is provided as a support part acting as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0044] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in its approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0045] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top that protrudes forward, and prize balls, loan balls, etc. are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward slope to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see Figure 10). In addition, a frame button 22 is provided on the left side of the top surface of the upper tray 17 when viewed from the front.
[0046] The frame button 22 is a button that is pressed by the player when, for example, changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the effect content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable effect").
[0047] Furthermore, the variable effect is an effect displayed on the third pattern display device 81 (see Figure 3) described later, and as described later, is executed when a ball fired into the front area of the game board 13 as a game operation enters a specific winning hole (for example, the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b (see Figure 3) described later), and after the pattern (the third pattern described later) fluctuates for a predetermined period of time, the result of the lottery held for the winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.
[0048] Furthermore, a stage refers to a presentation mode that provides uniformity to the various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: a "town stage," a "sky stage," and an "island stage." The above-mentioned variable presentations and various presentations such as the "reach display" executed during the variable presentations are designed to be performed in accordance with the theme given to each stage.
[0049] Furthermore, the "reach display" refers to a display just before the "jackpot display" indicating that a jackpot will occur in the variable presentation executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop at the same symbol, and the center symbol row Z2 (see FIG. 9) has not yet stopped and is continuing to vary.
[0050] In the pachinko machine 10 of this embodiment, the "reach display" can be broadly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation will be referred to as a "variable element"), a variable element of a "super reach" that is developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "normal reach", and a variable element of a "special reach" that is similarly developed and executed from the variable element of the "normal reach" and has a higher chance of winning a jackpot than the variable element of the "super reach".
[0051] The stage changes when the frame button 22 is pressed by the player during a period when no variation effect is being performed (i.e., during a demo display) or during a "high-speed variation" variation element in which the third symbol is rapidly varying so as not to be visible to the player during the variation effect. Each time the frame button 22 is pressed, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" → ... Immediately after power-on, the "town stage" is set as the initial stage.
[0052] Furthermore, when a variable element of a "normal reach" is initiated in the variable performance performed by the third pattern display device 81 (see Figure 3) described below, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", the third pattern display device 81 may be configured to display a selection screen for the variable element of the "super reach" or the variable element of the "special reach" during the variable element of the "normal reach".
[0053] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of "Super Reach" or "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of "Super Reach" or "Special Reach" are determined based on the performance candidate selected when the variable elements of "Super Reach" or "Special Reach" develop, and the variable elements of "Super Reach" or "Special Reach" are executed on the third pattern display device 81 in accordance with the determination.
[0054] In the first embodiment, the frame buttons 22 are configured as buttons to be pressed, but instead of the frame buttons 22, they may be configured as an operation lever that can be tilted by the player in a predetermined direction relative to the pachinko machine 10 (for example, forward, backward, rightward, or leftward relative to the pachinko machine 10). Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable elements of the "Super Reach" or the variable elements of the "Special Reach" may be determined.
[0055] Furthermore, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 can be any position as long as it is a position where the player can press it; for example, it can be positioned on the top side of the upper tray 17, or it can be positioned near (on the top or side of) the lower tray 50 described below.
[0056] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light emission by lighting up or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined "reach display" is activated, thereby enhancing the dramatic effects during play. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereinafter abbreviated as "LEDs").
[0057] In the pachinko machine 10, these illumination units 29-33 function as effect lamps such as jackpot lamps, and when a jackpot or a "reach display" is reached, the built-in LEDs of the illumination units 29-33 light up or flash to indicate that a jackpot is being achieved or that a "reach display" is being achieved, which is one step away from a jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out or when an error has occurred.
[0058] A small window 35 is formed by attaching a transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination units 29-33 to create a more dazzling appearance.
[0059] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a number display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit, not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit.
[0060] In addition, in pachinko machines where balls are directly dispensed from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.
[0061] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50 is disposed an operating handle 51 that is operated by the player to shoot balls into the front of the game board 13. Inside the operating handle 51 are built a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 10), a push-button type shooting stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation of the operating handle 51 by changes in electrical resistance.
[0062] When the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on as a prerequisite, and the resistance value of the variable resistor changes in accordance with the amount of rotation, causing the ball to be launched with a strength corresponding to the resistance value of the variable resistor, which changes in accordance with the amount of rotation of the operating handle 51, thereby hitting the ball into the front of the gaming board 13 at a distance corresponding to the player's operation. Furthermore, when the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are off.
[0063] A ball ejection lever 52 is provided on the lower front portion of the lower tray 50 to be operated when ejecting balls stored in the lower tray 50 downward. This ball ejection lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are ejected. This ball ejection lever 52 is usually operated with a box (commonly called a "dollar box") placed below the lower tray 50 to receive the balls ejected from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.
[0064] Next, as shown in Figure 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is a unit equipped with a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is a unit equipped with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.
[0065] The back pack unit 94 is a unit consisting of the back pack 92 that forms the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each function, ports for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as needed.
[0066] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each housed in board boxes 100 to 104. The board boxes 100 to 104 are equipped with a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to house the respective control devices and boards.
[0067] Furthermore, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) have their box bases and box covers connected (connected by a crimping structure) by a sealing unit (not shown) so that they cannot be opened. A sealing seal (not shown) is attached to the connecting portion between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcibly open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or sealing seal, it is possible to know whether the board box 100, 102 has been opened.
[0068] A base display device 401 is disposed on the main board that constitutes the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 displays a base value (the number (proportion) of balls paid out (winning balls) for 100 balls fired in normal gaming mode) during normal play, while displaying a probability setting value during setting change mode and setting confirmation mode. The base display device 401 is also configured to be able to display error history.
[0069] Additionally, on the main board that constitutes the main control device 110, there are provided a setting key 501 that is used when changing the set probability setting value or when checking the set probability setting value, and an error display button 502 that is used when displaying the error history on the base display device 401. The setting key 501 and the error display button 502 are provided so as to protrude from the main board through holes provided in the board box 100, and can be operated by hall personnel or the like without opening the board box 100.
[0070] The payout unit 93 comprises a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently sloping downstream, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and dispensing balls using a predetermined electrical configuration of a payout motor 216 (see Figure 10). Balls are successively replenished in the tank 130 from the island equipment of the gaming hall, and the required number of balls are dispensed by the payout device 133 as appropriate. A vibrator 134 is attached to the tank rail 131 to impart vibrations to the tank rail 131.
[0071] In addition, the payout control device 111 is provided with a state restoration switch 120, the firing control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 503. The state restoration switch 120 is operated to resolve ball jamming (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see Figure 10). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 503 is operated when the power is turned on to return the pachinko machine 10 to its initial state.
[0072] Next, a specific configuration of the gaming board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the gaming board 13 is provided with a wooden base plate 60 machined into a substantially square shape when viewed from the front, a number of nails for guiding balls, windmills and rails 61, 62 as guide devices, a general winning opening 63 and a right general winning opening 63a through which a predetermined prize ball can be obtained when a ball enters the general winning opening, a variable winning device 65 that opens when a big win of the third symbol occurs, a small winning opening unit 73 that opens when a small win of the third symbol occurs, a first starting opening 64 that triggers a lottery for a first special symbol which is one of the third symbols (so-called special symbols), a lower second starting opening 71a and an upper second starting opening 71b that trigger a lottery for a second special symbol which is one of the third symbols, It is constructed by assembling together a movable opening 71b, a through gate 67 which triggers the drawing of the second pattern (so-called normal pattern), a normal electric role unit 72 which, when opened, allows a ball to enter the first non-electric role start opening 76 or the second non-electric role start opening 77 described below, a first non-electric role unit 54 which, when opened, allows a ball to enter the lower second start opening 71a, a second non-electric role unit 55 which, when opened, allows a ball to enter the upper second start opening 71b, a movable role 23, a variable display device unit 80 which has a third pattern display device 81 and a second pattern display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.
[0073] The general winning opening 63, the right general winning opening 63a, the first starting opening 64, the variable winning device 65, the small winning opening unit 73, the first non-electric role unit 54, the second non-electric role unit 55, the through gate 67, the normal electric role unit 72, the movable role 23, and the variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with wood screws or the like. In addition, the center portion of the front of the game board 13 can be seen from the front side of the inner frame 12 through the window portion 14c (see Figure 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to Figures 3 to 8.
[0074] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially circular arc shape is set up on the front of the gaming board 13, and an inner rail 61 formed from a strip-shaped metal plate like the outer rail 62 is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and the outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see Figure 1), so that a gaming area where games are played based on the behavior of the ball is formed on the front of the gaming board 13. The gaming area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) on the front of the gaming board 13, partitioned by the two rails 61, 62 and the arc member 70.
[0075] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 10) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in FIG. 3) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69, reducing its momentum and bouncing back toward the center (hereinafter, the act of launching a ball with such force as to hit the return rubber 69 and causing the ball to pass the right side of the variable display unit 80 as viewed from the front is referred to as a "right-hand hit game," while the act of launching a ball to pass the left side of the variable display unit 80 as viewed from the front is referred to as a "left-hand hit game"). In the first embodiment, in left-handed play, a ball can or easily enters the first start opening 64 or the general winning opening 63 as an inlet, while it is configured so that the ball does not or cannot enter the lower second start opening 71a, the upper second start opening 71b, the variable winning device 65, the small winning opening unit 73, the normal electric unit 72, the through gate 67, or the right general winning opening 63a. Also, in right-handed play, a ball can or easily enters the lower second start opening 71a, the upper second start opening 71b, the variable winning device 65, the small winning opening unit 73, the normal electric unit 72, the through gate 67, or the right general winning opening 63a, while it is configured so that the ball does not or cannot enter the first start opening 64 or the general winning opening 63.
[0076] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed.
[0077] At the bottom left side of the game area as viewed from the front (bottom left side of Fig. 3), a special symbol display device 37 provided with a status LED group 37a consisting of a plurality of LEDs which are light emitting means, a special LED group 37b, and a right hit notification lamp 37c is fixed to a base plate 60. The special symbol display device 37 displays the variations of the first special symbol and the second special symbol (hereinafter, the variations of the special symbols will be referred to as "dynamic displays") in accordance with the controls performed by the main control device 110 (see Fig. 10) which will be described later, and also displays the game status of the pachinko machine 10.
[0078] In the pachinko machine 10 of the first embodiment, the player is configured to be able to determine the execution status of the dynamic display of each special pattern and the number of balls reserved for the dynamic display of each special pattern by checking this special pattern display device 37, so the special pattern display device 37 as an acting object is positioned at the bottom of the game board 13 so that it cannot be blocked by game balls, the third pattern display device 81, the movable device 23, etc., and is also positioned at the front of the game board 13 to ensure visibility.
[0079] In addition to the special symbol display device 37, the gaming machine is also provided with a third symbol display device 81 controlled by a sound lamp control device 113. The special symbol display device 37 and the third symbol display device 81 are controlled by different control devices (i.e., the main control device 110 and the sound lamp control device 113), respectively, but are configured to synchronize the timing of the start and end of the dynamic display of the special symbol and the execution results.
[0080] This synchronization is achieved by transmitting the fluctuation pattern, stop type, etc. determined in the main control device 110 to the voice lamp control device 113 using a fluctuation pattern command, a stop type command, etc.
[0081] The status LED group 37a indicates, by its lighting state, the number of reserved balls, which is the number of balls (reserved balls) for which the variable display has not yet been executed among the balls that have won (entered) the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b (described later). The number of jackpot rounds (hereinafter, rounds may be simply referred to as "R") and error displays are also indicated by the lighting state of the status LED group 37a corresponding to the respective states. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, blue), and the combination of light emission colors can indicate various game states of the pachinko machine 10 with a small number of LEDs.
[0082] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described below to determine the number of winning balls in a jackpot, is opened until it is closed, and in the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have passed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.
[0083] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol that indicates the result of a first lottery game that is executed based on a ball entering the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol that indicates the result of a second lottery game that is executed based on a ball entering the lower second starting hole 71a or the upper second starting hole 71b as the action hole.
[0084] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit one by one in sequence, starting from the top LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the first starting hole 64 located in the center of the game board 13 has elapsed, and then a stopped display is displayed with a pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0085] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit one by one in sequence, starting from the uppermost LED and continuing down, and this lighting pattern is displayed repeatedly) until a variable time (dynamic display time) determined based on winning at the lower second starting port 71a or the upper second starting port 71b provided on the right side of the game board 13 has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).
[0086] In either of the LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, if the result of the judgment is a big win, each LED group is lit in a lighting pattern corresponding to the type (type) of the big win, and if the result of the judgment is a small win, each LED group is lit in a lighting pattern corresponding to the type (type) of the small win. Details of the stop patterns of each LED group will be described later.
[0087] In this pachinko machine 10, a hit / miss determination (a hit lottery) is performed to determine whether a ball entering the first start port 64, the lower second start port 71a, or the upper second start port 71b is a hit or miss, and if a hit / miss determination determines a hit, the type of hit is determined according to the winning port 64, 71a, or 71b into which the ball entered, and the variable winning device 65 is driven to open or close according to each hit type. Furthermore, if a hit / miss determination in the dynamic display of the second special symbol determines a small hit, the small winning port unit 73 and a specific area solenoid 73f (see FIG. 10) described later are driven to open or close. Then, when a ball is detected by a specific area switch 73g (see FIG. 10) provided in the small winning port unit 73 upon opening, the variable winning device 65 is driven to open or close according to each small hit type in the dynamic display of the second special symbol.
[0088] The types of jackpots determined in the first embodiment include a "10-round normal jackpot (hereinafter sometimes referred to as "normal A")" in which the variable winning device 65 opens 10 times based on winning into the first starting port 64, and a "10-round time-saving jackpot (hereinafter sometimes referred to as "time-saving A") in which the variable winning device 65 opens 10 times (see FIG. 14(a)). Also, a "10-round normal jackpot (hereinafter sometimes referred to as "normal B")" in which the variable winning device 65 opens 10 times based on winning into the lower second starting port 71a or the upper second starting port 71b is provided (see FIG. 14(b)).
[0089] In addition, the types of small wins determined in the first embodiment include a "1-round no time-reduction small win (hereinafter sometimes referred to as "small win A")" in which the small winning port unit 73 opens once based on winning at the lower second starting port 71a or the upper second starting port 71b, and a "10-round normal big win (hereinafter sometimes referred to as "normal C")" in which the small winning port unit 73 opens once and the variable winning device 65 opens nine times (see Figure 15).
[0090] Here, the "normal gaming state" refers to a gaming state other than the "time-shortened state," in which the probability of winning a jackpot and the probability of winning a small jackpot for each special symbol are fixed, and the probability of winning a normal symbol is lower than in the "time-shortened state." In other words, the "normal gaming state" is a state in which the probability of winning a jackpot and the probability of winning a small jackpot are the same as in the "time-shortened state," but the probability of winning a normal symbol is lower than in the "time-shortened state."
[0091] As will be described in detail later, in the "normal gaming state," if a so-called right-hand hit is performed, the game state is not one in which the ball is likely to land on the normal electric unit 72 (hereinafter, the state in which the ball is likely to land on the normal electric unit 72 may be referred to as the "winning support state"), but one that is most unfavorable to the player. In the "normal gaming state," if a ball shot in a right-hand hit is detected (e.g., the ball passing through the through gate 67 is detected), a predetermined alarm (e.g., a voice output of "Please return to left-hand hit game" or a display of "Please return to left-hand hit game" on the third symbol display device 81) is output to notify the player and hall staff that a non-recommended game is being played. This configuration inhibits the continued execution of a non-recommended right-hand hit game in the "normal gaming state," thereby enabling gameplay consistent with the game specifications.
[0092] In addition, the pachinko machine 10 of the first embodiment is configured to be able to generate two "normal game states": a "normal game state A" in which right-hand play is prohibited and left-hand play is encouraged, and the dynamic display of the first special pattern is mainly executed, and a "normal game state B" in which right-hand play is not prohibited, and reserved balls for the dynamic display of the second special pattern remain after the end of the "time-shortened state," which is a beneficial state (see Figure 17).
[0093] "Normal game state A" is a game state to which the player is transitioned after initialization by clearing the RAM, if there are no reserved balls of the second special pattern remaining at the end of the "time-shortened state", after winning the jackpot type "normal A", or after the end of "normal game state B".As mentioned above, right-hand play is prohibited, and it is possible to play by left-hand play to make the ball enter the first starting hole 64 (see Figure 17).
[0094] "Normal gaming state B" (hereinafter, "normal gaming state A" and "normal gaming state B" may be collectively referred to as "normal gaming state") is a gaming state that occurs after the termination condition of the "time-shortened state" is met, and in which reserved balls for the dynamic display of the second special pattern remain, and continues until the lottery results for the dynamic display of the second special pattern appear for all reserved balls. Note that the pachinko machine 10 of the first embodiment is configured so that the dynamic display of the second special pattern is executed with priority over the dynamic display of the first special pattern (so-called special pattern 2 priority variation).
[0095] As described above, this "normal gaming state B" is configured so that right-hand play is not prohibited and the above-mentioned alarm sound and alarm display are not executed even if a ball is detected by the through gate 67 as a detection unit due to right-hand play. Then, in this "normal gaming state B," after all remaining reserved balls for the dynamic display of the second special symbol are executed, the state is configured to transition to the "normal gaming state A."
[0096] Next, the "time-shortened state" as a beneficial state refers to a state in which the probability of winning each special symbol is low, as in the "normal game state," but the probability of winning a normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric role unit 72 is lengthened (hereinafter, the increase in the probability of winning a normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric role unit 72 may be referred to as the "time-shortened function"). This "time-shortened state" makes it easier for the normal electric role unit 72, located at the lower right side of the game board 13 when viewed from the front, to be in an open state, making it easier for a ball fired by a right-hand hit game as a game operation to enter the first non-electric role start port 76 or the second non-electric role start port 77.
[0097] That is, in the "time-shortened state" as a beneficial state, although the probability of winning a jackpot with a special symbol is the same as in the "normal game state," a win with a normal symbol is more likely to be derived in a shorter time than in the "normal game state," and the open state of the normal electric role unit 72 is longer. Therefore, in the "time-shortened state," it is configured so that it is easier for a ball launched by right-hand play to enter the normal electric role unit 72 as an entry part, and also easier for a ball that has entered the normal electric role unit 72 to enter two non-electric roles: the first non-electric role unit 54, which is opened when the ball enters the first non-electric role start port 76 as an action port, or the second non-electric role unit 55, which is opened when the ball that has entered the normal electric role unit 72 enters the second non-electric role start port 77 as an inlet.
[0098] In addition, although details will be described later, the pachinko machine 10 of the first embodiment is configured to be able to derive a jackpot (including a jackpot based on winning a small jackpot) with a high probability when the dynamic display of the second special pattern is executed based on the entry of a gaming ball into the first non-electric accessory unit 54 or the second non-electric accessory unit 55. Furthermore, the period from when the dynamic display of the second special pattern starts to be executed until the jackpot is derived is also configured to be short (see FIGS. 22 and 24).
[0099] For this reason, in the "time-shortened state" as a beneficial state, by performing a right-hit game in accordance with the right-hit suggestion made by the third symbol display device 81 described later (for example, see the right-hit suggestion message 81g in FIG. 64(a)), reserved balls for the dynamic display of the second special symbol are stored, and it is possible to easily derive multiple jackpots. Details of the first non-electric role unit 54 and the second non-electric role unit 55 will be described later in FIGS. 4 and 5, and the contents of the performance by the third symbol display device 81 in the "time-shortened state" will be described later in FIGS. 61 to 68.
[0100] In the pachinko machine 10 of the first embodiment, the "time-shortened state" as a beneficial state is a state in which the probability of winning a normal symbol is high until the termination condition of the "time-shortened state" (described later in the time-shortened state termination condition table 202m in FIG. 28) is met. Also, after the time-shortened state termination condition is met and the ending time of the normal electric unit 72 ends, if there are reserved balls remaining for the dynamic display of the second special symbol or the dynamic display of the second special symbol is being executed, the game will transition to "normal game state B", and if there are no reserved balls remaining for the dynamic display of the second special symbol and the dynamic display of the second special symbol is not being executed, the game will transition to "normal game state A".
[0101] In addition, in the "time-shortened state" or "normal game state B," if it is detected that a ball has been shot by a left-hand hit as a game operation (for example, detection of a ball entering the first starting hole 64), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall staff that a game that is not recommended is being played. By configuring in this way, it is possible to prevent the continued execution of a game that is not recommended, left-hand hit, in the "time-shortened state" or "normal game state B," and to achieve gameplay that conforms to the game specifications.
[0102] In addition, the pachinko machine 10 of the first embodiment is not equipped with a so-called ceiling function, but when the probability of winning a special symbol is in a low probability state and the player does not win a jackpot a predetermined number of times in a row in the dynamic display, as a relief measure for the player, it may be configured to be equipped with a function that generates a ``normal symbol low probability time shortened state'' in which the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state, but the fluctuation time of the normal symbol is shortened and the opening time of the normal electric unit 72 is lengthened.
[0103] Here, each jackpot type will be explained. The jackpot type "normal A" is a jackpot with a maximum number of rounds of 10, in which the large prize opening / closing plate 65a of the variable prize winning device 65 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, the jackpot type "normal A" can be selected as a selection candidate, and after the jackpot ends, the game transitions to the "normal gaming state A."
[0104] Next, the jackpot type "time reduction A" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 65a of the variable winning device 65 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the first special symbol, the jackpot type "time reduction A" can be selected as a selection candidate, and after the jackpot ends, the system is configured to transition to the beneficial "time reduction state."
[0105] Next, the jackpot type "normal B" is a jackpot with a maximum number of rounds of 10, in which the jackpot opening / closing plate 65a of the variable winning device 65 is opened from the first round to the tenth round. In the first embodiment, when a jackpot is won in the dynamic display of the second special symbol, the jackpot type "normal B" can be selected as a selection candidate, and if there are any reserved balls with the dynamic display of the second special symbol remaining after the jackpot ends, the game state transitions to "normal game state B," and if there are no reserved balls with the dynamic display of the second special symbol remaining after the jackpot ends, the game state transitions to "normal game state A."
[0106] Next, the small prize type will be explained. The small prize type "normal C" that can be selected in the pachinko machine 10 of the first embodiment is a small prize and a jackpot with a maximum total number of rounds of 10. During the first round of a small prize game, the small prize opening unit 73 is opened. Also, as the small prize opening unit 73 is opened in the first round, the specific area solenoid 73f (see FIG. 10), described later, is activated to open the specific area 73d. When a ball is detected by the specific area switch 73g (see FIG. 10), which serves as a detector provided in the specific area 73d, the large prize opening opening plate 65a of the variable prize winning device 65 is opened from the second round to the tenth round as a jackpot game. After the small prize and the jackpot of this small prize type "normal C" are completed, if there are any reserved balls with the dynamic display of the second special symbol remaining, the game transitions to "normal game state B." If there are no reserved balls with the dynamic display of the second special symbol remaining, the game transitions to "normal game state A."
[0107] Although details will be described later, the dynamic display of the second special pattern is set in the special pattern 2 jackpot random number table 202a2 so that a random number value that will result in a small jackpot is more likely to be selected than a random number value that will result in a jackpot, and is configured so that when the dynamic display of the second special pattern is executed, a small jackpot is more likely to be won (described later in Figure 13).
[0108] On the other hand, even if a small win of this small win type "normal C" is won, if the specific area switch 73g does not detect a ball during the small win game of the first round, the variable winning device 65 for the second round to the tenth round will not be opened and the big win game will not be awarded (hereinafter, this phenomenon may be referred to as the small win type "small win A"). And, after the end of the small win type "small win A", since the big win game is not being executed, the game state at the time of winning the small win type "small win A" is returned to.
[0109] In this way, the main control device 110 controls a wide variety of games in addition to controlling the special symbol display device 37.
[0110] In the pachinko machine 10 of the first embodiment, the specific area switch 73g is configured to be able to detect ball passage at all times, but the specific area switch 73g may be configured to have enabled and disabled timings. Specifically, for example, the specific area switch 73g may be configured to enable ball passage detection only during a small win game or only while the specific area solenoid 73f is turned on, or until a predetermined period has elapsed since the small prize opening solenoid 73b was turned on, and to disable ball passage detection by the specific area switch 73g at times other than those exemplified above, thereby preventing the occurrence of a jackpot game state based on a ball passing through the specific area 73d at times other than those exemplified above. In this case, if a ball passes through the specific area switch 73g at times other than those exemplified above, i.e., when the specific area switch 73g is disabled, it may be configured to execute an abnormality detection process, such as an error notification, on the assumption that the ball has passed through the specific area 73d due to some abnormality (e.g., fraudulent activity) occurring. In addition, when a prize is won in the variable prize winning device 65 during execution of a big win game, the total number of prize balls to be paid out may be displayed on the third symbol display device 81 as a specified operation.
[0111] Here, the display modes of the special LED group 37b for each jackpot type and each small jackpot type will be explained. The upper LED group 37b1 for the first special symbol has a total of 64 display patterns, including one display pattern corresponding to a loss as a disadvantage, 32 display patterns corresponding to the jackpot type "normal A," and 31 display patterns corresponding to the jackpot type "time-saving A." Each display pattern does not have a specific regularity for each jackpot type, and random display patterns are pre-assigned. Therefore, when a player looks at the display patterns of the upper LED group 37b1, they can recognize the loss stop display, but the display is configured to make it difficult to distinguish whether the stop display is for the jackpot type "normal A" or "time-saving A."
[0112] In addition, as the stop display (lighting display) of the lower LED group 37b2 for the second special pattern, there are 64 display patterns in total, including 1 display pattern corresponding to a miss as an unfavorable element, 32 display patterns corresponding to the small win type "normal C", and 31 display patterns corresponding to the big win type "normal B".
[0113] The right-hit notification lamp 37c of the special symbol display device 37 is a lamp that indicates a gaming state in which right-hit play is encouraged. This right-hit notification lamp 37c is unlit in a "normal gaming state" in which left-hit play is encouraged and right-hit play is not encouraged, but is lit in a "time-shortened state" that is a beneficial state in which right-hit play is encouraged, or during a small win or a big win. The player can recognize whether or not a right-hit play is in a state in which right-hit play is recommended by checking this right-hit notification lamp 37c or the right-hit play suggestion display on the third symbol display device 81.
[0114] In the pachinko machine 10 of the first embodiment, when the game state is "normal game state B," that is, when there are balls remaining in reserve that are dynamically displaying the second special pattern, the game state is one in which the "time-saving function" is not added, but the third pattern display device 81 is configured to continue the right-hit notification presentation as a progress control.
[0115] Specifically, as described above, when the dynamic display of the second special symbol is executed, there is a high probability of winning a small win or a big win (see FIG. 13(b)). Also, the time for which the dynamic display of the second special symbol changes in the "normal gaming state B" is configured to be very short (i.e., "1 second" (see FIGS. 18 to 22)), regardless of the lottery result.
[0116] Therefore, when transitioning from a jackpot state to "normal gaming state B" (i.e., when reserved balls for the dynamic display of the second special symbol remain), after transitioning from a jackpot state in which right-hit play is recommended to "normal gaming state B", execution of the dynamic display of the second special symbol ends in about "1 second", and the game transitions to a small jackpot state or jackpot state in which right-hit play is recommended again. For this reason, the stay period in "normal gaming state B" is very short, and the gaming state before and after transition to the "normal gaming state B" is a gaming state in which right-hit play is recommended, so the third pattern display device 81 is configured to continue the right-hit notification presentation even in "normal gaming state B" (see Figures 63(d) to 64(c)).
[0117] A plurality of general winning openings 63 and a right-side general winning opening 63a are arranged in the game area of the game board 13. When a ball wins, 1 to 15 balls are paid out as prize balls. The right-side general winning opening 63a is arranged downstream of the variable winning device 65 (described later) in the ball flow direction, and is configured to be able to win if none of the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small winning opening unit 73, and the variable winning device 65 wins during right-hand play.
[0118] By configuring it in this way, when right-hand play is being performed in the "time-shortened state" or during small win play or jackpot play, even if the ball passes through the entrance on the right side of the board as an entry section and does not win any of the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small prize opening unit 73 and the variable prize device 65, it can still win in the right-side general prize opening 63a as an action opening, so the player does not need to interrupt the firing of balls as a game operation even during periods when the second non-electric role unit 55, the first non-electric role unit 54, the normal electric role unit 72, the small prize opening unit 73 and the variable prize device 65 are all closed, such as during the jackpot opening time and jackpot interval time, and the operation of the pachinko machine 10 can be improved.
[0119] In addition, a variable display device unit 80 is disposed in the center of the gaming area. The variable display device unit 80 is provided with a third pattern display device 81 as an actual moving body, which is composed of a liquid crystal display (hereinafter simply referred to as "display device") that performs a variable performance of the third pattern according to the gaming status, in synchronization with the dynamic display of the first special pattern or the second special pattern on the special pattern display device 37, triggered by a ball entering the first start hole 64 or a ball entering the lower second start hole 71a or the upper second start hole 71b (hereinafter, the entry of a ball into the first start hole 64 or the lower second start hole 71a or the upper second start hole 71b may be referred to as a "start winning"). The third pattern display device 81 is provided with a second pattern display device 83 (hereinafter, for convenience of explanation, the second pattern display device 83 may be referred to as the "normal pattern display device 83") that is composed of an LED that can perform a variable display of a normal pattern, triggered by a ball passing through the through gate 67 as an action hole. In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.
[0120] The third symbol display device 81 is composed of a large 17-inch liquid crystal display, and is disposed in the depth direction when viewed from the front, relative to the base plate 60 and the movable accessory 23 described later. Then, the display content is controlled by a display control device 114 (see FIG. 10) described later, and for example, three symbol rows Z1 to Z3 (see FIG. 9) on the left, center, and right are displayed.
[0121] Each symbol column Z1 to Z3 (see FIG. 9) is composed of a plurality of symbols, and these symbols are vertically scrolled for each symbol column Z1 to Z3, so that the third symbol is variably displayed on the display screen of the third symbol display device 81. The third symbol display device 81 of the first embodiment is used in common for the first lottery game of the first special symbol and the second lottery game of the second special symbol, and while the display of the game status in accordance with the control of the main control device 110 is performed by the special symbol display device 37, the third symbol of the third symbol display device 81 is used to perform a decorative display corresponding to the display of the special symbol display device 37. Note that instead of a display device, the third symbol display device 81 may be configured using, for example, a reel, an LED, or the like.
[0122] In this way, this gaming machine is provided with two gaming components, the special pattern display device 37 and the third pattern display device 81, for notifying the player of the results of the lottery that is conducted based on the starting winning.
[0123] As described above, the main control device 110 that controls the special pattern display device 37 performs a variety of game controls in addition to controlling the special pattern display device 37, and in order to reduce the control burden related to the variable presentation in the dynamic display of special patterns, a third pattern display device 81 is provided that controls the variable presentation using a sound lamp control device 113.
[0124] The third pattern display device 81 is controlled by a voice lamp control device 113 that receives a control command transmitted from the main control device 110, and is configured to synchronize with the special pattern display device 37 controlled by the main control device 110.
[0125] Thus, from the viewpoint of game control, the special pattern display device 37 is a more important display device than the third pattern display device 81, and since it is controlled by the main control device 110 which controls the opening of the variable winning device 65, etc., its control reliability is higher than that of the third pattern display device 81 which is controlled by the voice lamp control device 113.
[0126] Since the third pattern display device 81 is controlled via sending and receiving commands from the main control device 110 to the voice lamp control device 113, it may be affected by noise and wiring conditions, and depending on the situation, even if the pattern sequence Z1 to Z3 indicating the occurrence of a jackpot is displayed on the third pattern display device 81, an event may occur in which the variable winning device 65 does not open.
[0127] However, under normal control, the third pattern display device 81 is an important gaming component that provides excitement to the player, and during periods when the variable display of special patterns is being performed, a wide variety of effects are produced on the third pattern display device 81 and its surrounding area (for example, the movable device 23).
[0128] Therefore, as a gaming component, the third pattern display device 81 is larger than the special pattern display device 37, which operates with simple control by the main control device 110, and is positioned in the center of the gaming board 13 so that it is easy for players to see.
[0129] In the pachinko machine 10 of the first embodiment, when the dynamic display of the first special symbol and the dynamic display of the second special symbol are both on hold, the dynamic display of the second special symbol can be executed preferentially (so-called special symbol 2 priority variation). That is, while the dynamic display of the first special symbol is being executed based on a start winning at the first start hole 64, if the dynamic display of the first special symbol is on hold based on a start winning at the first start hole 64, and further, if a start winning occurs at the lower second start hole 71a or the upper second start hole 71b, the dynamic display of the second special symbol that won later can be executed before the dynamic display of the first special symbol that won earlier.
[0130] Here, the display contents of the third symbol display device 81 will be explained with reference to Fig. 9. Fig. 9 is a diagram for explaining the display screen of the third symbol display device 81, Fig. 9(a) is a diagram that schematically shows the area division setting and the effective line setting of the display screen, and Fig. 9(b) is a diagram that exemplifies the actual display screen.
[0131] The third design is composed of 10 main designs numbered "0" through "9." Each main design is composed of a wooden box with a number from "0" through "9" placed on top of the rear design. The main designs with odd numbers ("1," "3," "5," "7," and "9") have large numbers added to almost the entire front of the wooden box. In contrast, the main designs with even numbers ("0," "2," "4," "6," and "8") have additional designs imitating characters such as planes, furoshiki cloths, and helmets added to almost the entire front of the wooden box, with even numbers added in small green to the lower right of the additional designs, in front of the additional designs.
[0132] Furthermore, in the pachinko machine 10 of the first embodiment, when the result of a lottery for any special symbol performed by the main control device 110 (see FIG. 10), which will be described later, is a jackpot or a small jackpot, a variable effect is performed in which the same main symbols are lined up, and a jackpot or small jackpot occurs after the variable effect is completed. For example, when a jackpot type "Normal A" is won in the "normal gaming state A," a variable effect is performed in which main symbols numbered "0," "2," "4," "6," and "8" are lined up. Furthermore, when a jackpot type "Normal A," which transitions to the "normal gaming state A" after a jackpot, is won in the "time-saving A" jackpot type, which transitions to the "time-saving state," which is a gaming state more advantageous than the "normal gaming state A," a variable effect is performed in which main symbols numbered "1," "3," "5," "7," and "9" are lined up.
[0133] Furthermore, in the pachinko machine 10 of the first embodiment, all main symbols are configured to appear when the "reach display" variable effect is executed in the event of winning the "time-saving A" jackpot. Specifically, for example, even if the "time-saving A" jackpot is won, the "reach display" variable effect may be executed with the same main symbols with the numbers "2" or "8" attached. By configuring it in this way, for example, when the variable effect stops, the content of the game value that can be awarded cannot be determined. In other words, the player cannot tell whether the "normal A" jackpot or the "time-saving A" jackpot has been won. By performing an upgrade effect during the jackpot to notify the player that the "time-saving A" jackpot has been won, the game can be varied and the enjoyment of the game can be enhanced.
[0134] As shown in Figure 9(a), the display screen of the third pattern display device 81 is roughly divided into three parts vertically, with the lower two-thirds consisting of a main display area Dm that displays the changing third pattern and a cockpit display area Db that displays the number of reserved balls, etc., and the remaining upper one-third being a secondary display area Ds that displays preview effects, characters, etc.
[0135] The main display area Dm is divided into three display areas Dm1 to Dm3: left, center, and right. The left pattern column Z1 is displayed in the display area Dm1, the center pattern column Z2 is displayed in the display area Dm2, and the right pattern column Z3 is displayed in the display area Dm3.
[0136] In each of the symbol columns Z1 to Z3, the third symbols are displayed in a specified order. That is, in each of the symbol columns Z1 to Z3, the main symbols are arranged in ascending (or descending) order of numbers, and a variable effect is performed by scrolling from top to bottom periodically for each of the symbol columns Z1 to Z3. Note that the arrangement of the numbers may be different in each of the symbol columns Z1 to Z3. For example, the numbers of the main symbols may be arranged in descending order in the left symbol column Z1, while the numbers of the main symbols may be arranged in ascending order in the center symbol column Z2 and the right symbol column Z3.
[0137] In addition, in the main display area Dm, third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol columns Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and during the variable presentation corresponding to the special symbols set (displayed) for each game state, the third symbols are stopped and displayed on the active line L1 in the order of left symbol column Z1 → right symbol column Z3 → center symbol column Z2. When the third symbols stop, if a jackpot symbol combination (a combination of the same main symbols) is aligned on the active line L1, a jackpot video is displayed as a jackpot for the special symbols set (displayed) for each game state.
[0138] The sub-display area Ds is horizontally elongated and positioned above the main display area Dm, and is further divided horizontally into three equal small areas Ds1 to Ds3. Each of the small areas Ds1 to Ds3 is an area for displaying characters and preview images. The images displayed in each of the small areas Ds1 to Ds3 give the player a sense of anticipation that a jackpot will result from the variable display in the main display area Dm.
[0139] The cockpit display area Db is an area that displays the number of reserved balls, which is the number of balls (reserved balls) that have entered the first start port 64 or the lower second start port 71a or the upper second start port 71b corresponding to the special pattern set for each game state and for which the variable display (variable performance) has not yet been executed.
[0140] The small area Ds3 to the right of the secondary display area Ds is configured to display a fourth pattern display area 87 for special pattern 1 which can change in synchronization with the dynamic display of the first special pattern and the number of reserved balls, a fourth pattern display area 88 for special pattern 2 which can change in synchronization with the dynamic display of the second special pattern and the number of reserved balls, and a right-hit instruction 89 for the main display.
[0141] The fourth pattern display area 87 for special pattern 1 is composed of a special pattern 1 pending number display 87a that displays the pending number of dynamic displays of the first special pattern in numbers, and a special pattern 1 variable area 87b that can change in synchronization with the execution of the dynamic display (variable performance) of the first special pattern.
[0142] The reserve number display 87a for special chart 1 is configured to be able to display the reserve number of the dynamic display of the first special pattern as a numerical pattern in the range of "0" to "4." Specifically, when the reserve number display 87a for special chart 1 displays "0," it indicates that the reserve number of the dynamic display of the first special pattern is 0, when the reserve number display 87a for special chart 1 displays "1," it indicates that the reserve number of the dynamic display of the first special pattern is 1, when the reserve number display 87a for special chart 1 displays "2," it indicates that the reserve number of the dynamic display of the first special pattern is 2, when the reserve number display 87a for special chart 1 displays "3," it indicates that the reserve number of the dynamic display of the first special pattern is 3, and when the reserve number display 87a for special chart 1 displays "4," it indicates that the reserve number of the dynamic display of the first special pattern is 4.
[0143] That is, the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 is displayed to match the content of the reserved ball number in the dynamic display of the first special pattern of the status LED group 37a of the special pattern display device 37 described above, and in the "normal game state A" in which the dynamic display of the first special pattern is displayed in the main display area Dm, it is displayed to match the content of the reserved ball number in the reserved pattern display area Db1 described below.
[0144] The special symbol 1 variable area 87b is a display area for showing the execution and results of the dynamic display of the first special symbol, and is configured to change the display color of the square symbol. Specifically, when the dynamic display of the first special symbol is being executed, the display color of the square symbol in the special symbol 1 variable area 87b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the first special symbol is being executed. Then, when the dynamic display of the first special symbol is stopped as a specified operation, the square symbol in the special symbol 1 variable area 87b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0145] More specifically, when the square symbol in the special symbol 1 variable area 87b stops in white, it indicates that the dynamic display of the first special symbol was a miss, and when the square symbol in the special symbol 1 variable area 87b stops in red, it indicates that the dynamic display of the first special symbol was a jackpot. That is, the square symbol in the special symbol 1 variable area 87b is displayed so as to correspond to the display content of the upper LED group 37b1 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in the "normal game state A" in which the dynamic display of the first special symbol is displayed in the main display area Dm.
[0146] The fourth pattern display area 88 for special pattern 2 is composed of a special pattern 2 pending number display 88a that displays the pending number of dynamic displays of the second special pattern in numbers, and a special pattern 2 variable area 88b that can change in synchronization with the execution of the dynamic display (variable performance) of the second special pattern.
[0147] The reserve number display 88a for special chart 2 is configured to be able to display a numerical pattern in the range of "0" to "4" to indicate the reserve number of the dynamic display of the second special pattern. Specifically, when the reserve number display 88a for special chart 2 displays "0", it indicates that the reserve number of the dynamic display of the second special pattern is 0, when the reserve number display 88a for special chart 2 displays "1", it indicates that the reserve number of the dynamic display of the second special pattern is 1, when the reserve number display 88a for special chart 2 displays "2", it indicates that the reserve number of the dynamic display of the second special pattern is 2, when the reserve number display 88a for special chart 2 displays "3", it indicates that the reserve number of the dynamic display of the second special pattern is 3, and when the reserve number display 88a for special chart 2 displays "4", it indicates that the reserve number of the dynamic display of the second special pattern is 4.
[0148] In other words, the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2 is displayed to match the content of the reserved ball number in the dynamic display of the second special pattern of the status LED group 37a of the special pattern display device 37 described above, and is also displayed to match the content of the reserved ball number in the reserved pattern display area Db2 described below in the ``time-shortened state'' and ``normal game state B'' in which the dynamic display of the second special pattern is displayed in the main display area Dm.
[0149] The special symbol 2 variable area 88b is a display area for showing the execution and results of the dynamic display of the second special symbol, and like the special symbol 1 variable area 87b, the display color of the square symbol is configured to be changeable. Specifically, when the dynamic display of the second special symbol is being executed, the display color of the square symbol in the special symbol 2 variable area 88b changes rapidly in the order of white → red → orange → yellow → green → light blue → blue → purple, and after purple, it is configured to repeat the change again from white → red → ... while the dynamic display of the second special symbol is being executed. Then, when the dynamic display of the second special symbol is stopped as a specified operation, the square symbol in the special symbol 2 variable area 88b is displayed in a display color corresponding to the lottery result of the dynamic display.
[0150] More specifically, when the square symbol in the special symbol 2 variable area 88b stops in white, it indicates that the dynamic display of the second special symbol was a miss, when the square symbol in the special symbol 2 variable area 88b stops in red, it indicates that the dynamic display of the second special symbol was a big win, and when the square symbol in the special symbol 2 variable area 88b stops in blue, it indicates that the dynamic display of the second special symbol was a small win. That is, the square symbol in the special symbol 2 variable area 88b is displayed so as to correspond to the display content of the lower LED group 37b2 of the special symbol display device 37 described above, and is configured to be synchronized with the display content of the main display area Dm in the "time-shortened state" and "normal game state B" in which the dynamic display of the second special symbol is displayed in the main display area Dm.
[0151] The right-hit instruction 89 for the main display is always displayed in synchronization with the right-hit notification lamp 37c of the special pattern display device 37, and is always displayed on the third pattern display device 81 during the "time-shortened state," which is a beneficial state in which right-hit play is encouraged, or during small win play or big win play.
[0152] Furthermore, since the main display right hit instruction 89 is important display information that suggests to the player how to hit, it is given priority over other display contents executed during play on the third pattern display device 81 (for example, the third pattern of each pattern row displayed in the center part of the main display area Dm, super reach effects, etc.), and is configured to be displayed at the forefront (foreground layer).
[0153] On the actual display screen of the third symbol display device 81, as shown in FIG. 9(b), for example, in "normal game state A," a total of three main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, moving images are displayed in the left small area Ds1 and the right small area Ds3, indicating that the game is in a state where it is easier than usual to transition to a jackpot, and suggesting to the player the launch mode that is recommended depending on the game state. In the central small area Ds2, a predetermined character (in this embodiment, a boy wearing a headband) usually performs a predetermined action, and sometimes performs a special action other than the predetermined action, or the boy's hair, which is usually black, or the color of his headband, which is usually white, changes, or another character appears, thereby providing a preview effect.
[0154] In the pachinko machine 10 of the first embodiment, if a ball enters the first starting hole 64 while the third pattern display device 81 (special pattern display device 37) is displaying a change in the third pattern (dynamic display) corresponding to the first special pattern, or if a ball enters the lower second starting hole 71a or the upper second starting hole 71b while the third pattern display device 81 (special pattern display device 37) is displaying a change in the third pattern (dynamic display) corresponding to the second special pattern, the number of times the ball enters (number of reserved balls) will be reserved up to a maximum of four times each. The number of reserved balls is displayed by the special pattern display device 37, and is also displayed in the reserved number display 87a for special pattern 1 in the fourth pattern display area 87 for special pattern 1 or the reserved number display 88a for special pattern 2 in the fourth pattern display area 88 for special pattern 2, and further, the variable presentation of the corresponding special pattern according to the game status is also displayed in the first to fourth reserved pattern display areas Db1a to Db1d of the reserved pattern display area Db1 in the cockpit display area Db.
[0155] The first to fourth reserved pattern display areas Db1a to Db1d each display one reserved pattern (a "○" pattern (white circle pattern) in the normal display mode) for one reserved ball (one reserved ball count) of the first special pattern or the second special pattern that is set to be displayed according to the game status, and the number of reserved balls for the variable effect of the first special pattern or the second special pattern that is set to be displayed (priority display) according to the game status is displayed according to the number of reserved patterns displayed in the first to fourth reserved pattern display areas Db1a to Db1d.
[0156] That is, in the first to fourth reserved symbol display areas Db1a to Db1d, when one reserved symbol is displayed in the first reserved symbol display area Db1a, it indicates that the number of reserved balls of the first special symbol or the second special symbol, which is set to be displayed according to the game status, is one, and when two reserved symbols, one each in the first and second reserved symbol display areas Db1a and Db1b, are displayed, it indicates that the number of reserved balls of the first special symbol or the second special symbol, which is set to be displayed according to the game status, is two. When a total of three reserved symbols are displayed in the first to third reserved symbol display areas Db1a to Db1c, one each, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is three, and when a total of four reserved symbols are displayed in the first to fourth reserved symbol display areas Db1a to Db1d, one each, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is four. Also, when no reserved symbols are displayed in the first to fourth reserved symbol display areas Db1a to Db1d, it indicates that the number of reserved balls for the first special symbol or the second special symbol set to be displayed according to the game status is zero and there are no reserved variable effects.
[0157] In the pachinko machine 10 of the first embodiment, only one of the first lottery game for the first special symbol and the second lottery game for the second special symbol can be executed, and the lottery game for the second special symbol can be executed preferentially, but it may be configured to execute the lottery game for the special symbol according to the order of winning (so-called winning order change), or it may be configured to execute the first lottery game for the first special symbol and the lottery game for the second special symbol simultaneously. Furthermore, it may be configured to display the variable effects of the first special symbol and the variable effects of the second special symbol simultaneously on the third symbol display device 81.
[0158] In the center of the cockpit display area Db, an execution symbol display area Db0 is provided, in which an execution symbol indicating that a variable effect is being executed in the main display area Dm is displayed. This execution symbol display area Db0 is provided in the center of the cockpit display area Db, that is, to the right of the first reserved symbol display area Db1a, and is configured to display an execution symbol that is larger than each reserved symbol displayed in the reserved symbol display areas Db1a to Db1d. In addition, in this execution symbol display area Db0, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as an execution symbol.
[0159] The execution symbol displayed in the execution symbol display area Db0 is erased when the variable effect being executed in the main display area Dm ends, and with the erasure of the execution symbol, the displayed reserved symbol is shifted and displayed as a lower reserved symbol. Specifically, for example, in a situation where there are four reserved symbols of the first special symbol in the "normal gaming state A," if the execution symbol displayed in the execution symbol display area Db0 is erased with the end of the variable effect of the first special symbol, the reserved symbol displayed in the first reserved symbol display area Db1a is shifted (shifted) and displayed as the execution symbol in the execution symbol display area Db0. Also, the reserved symbol displayed in the second reserved symbol display area Db1b is shifted (shifted) and displayed as the reserved symbol in the first reserved symbol display area Db1a. Furthermore, the reserved symbol displayed in the third reserved symbol display area Db1c is shifted (shifted) and displayed as the reserved symbol in the second reserved symbol display area Db1b. In addition, the reserved symbol that was displayed in the fourth reserved symbol display area Db1d is moved (shifted) and displayed as a reserved symbol in the third reserved symbol display area Db1c.
[0160] In the first embodiment, the number of reserved balls for the variable effects based on balls entering the first starting hole 64, the lower second starting hole 71a, or the upper second starting hole 71b is configured to be reserved up to four times each. However, the maximum number of reserved balls is not limited to four and may be set to three or less, or five or more times (e.g., eight times). Also, instead of displaying the reserved symbols in the cockpit display area Db, the number of reserved balls may be displayed numerically in a portion of the third pattern display device 81, or in four partitioned areas with different modes (e.g., colors or lighting patterns) corresponding to the number of reserved balls. Since the number of reserved balls is indicated by the special pattern display device 37, it is not necessary to display the number of reserved balls on the third pattern display device 81. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, each corresponding to the maximum number of reserved first special patterns and second special patterns, and the number of reserved balls may be displayed according to the number of lit reserved lamps.
[0161] Furthermore, when the third pattern display device 81 executes the "normal reach" presentation mode or the "super reach" presentation mode described below, it may be configured not only to suggest a jackpot (i.e., a state in which the third pattern in each pattern row is aligned), but also to suggest development into a presentation mode with a higher expectation than the "normal reach" presentation mode or the "super reach" presentation mode.
[0162] For example, in the "normal reach" presentation mode, a "super" icon suggesting development to the "super reach" presentation mode, a "special" icon suggesting development to the "special reach" presentation mode, a "jackpot" icon suggesting a jackpot, and a "miss" icon suggesting a miss may be prepared, and the result of which of the icons as selection candidates will stop may be notified by the player operating the frame button 22 as a game operation in a roulette presentation or the like. Then, as progress control, the variable presentation following the roulette presentation may be continued according to the content of the icon that has stopped in the roulette presentation.
[0163] By configuring it in this way, even if the currently executing special pattern variation effect results in a miss as an unfavorable element, by stopping the "Super" icon or the like as an advantageous element that suggests development into the "Super Reach" effect in the "Normal Reach" effect mode, the player can experience an effect that results in a successful outcome, thereby increasing the interest in the game.
[0164] Furthermore, when multiple icons or the like are used to show which one will stop as described above, the interest in the corresponding effect can be increased by providing multiple combinations of icons or the like.
[0165] For example, in a roulette presentation, if the extraction control is configured to select one icon out of four icons, the basic icon combination is configured to be four icons: a "Super" icon, a "Special" icon, a "Jackpot" icon, and a "Miss" icon. If the currently executing variable presentation is a variable pattern that develops from a "Normal Reach" presentation mode to a "Super Reach" presentation mode, a combination containing multiple "Super" icons can be displayed to suggest to the player that there is a high expectation of development to the "Super Reach" presentation mode.
[0166] Furthermore, among the combination of basic icons, the only icon that may result in a failed roulette effect is the "miss" icon, and the other three icons are composed of icons that may result in a successful roulette effect, thereby suggesting that the roulette effect as a whole is an effect that is likely to result in a successful result.
[0167] Furthermore, for example, a "jackpot confirmed reach" may be prepared as an effect that confirms a jackpot, and a "jackpot confirmed reach" icon may be displayed as one of the stop candidates for the roulette effect during the execution of the "super reach" or "special reach" effect. By configuring it in this way, since the "jackpot confirmed reach" icon is present among the icons displayed in the roulette effect, if the "jackpot confirmed reach" icon is selected, a jackpot is confirmed, thereby effectively increasing the player's expectations.
[0168] Furthermore, by combining the four icons in a way that does not include a "miss" option, it is impossible to select a "miss" as a presentation result, and one of the successful results can always be selected. Furthermore, if a combination in which all four icons are the same is prepared, for example, if all four icons are "special" icons, it is impossible to select a "miss," and development into a "special reach" presentation mode with a high probability of winning a jackpot can be confirmed. Similarly, if all four icons are "jackpot confirmed reach" icons, development into a "jackpot confirmed reach" is confirmed, and further, after development into this presentation, a jackpot is confirmed, thereby further increasing the interest. Furthermore, the lottery control of the roulette presentation as these setting controls becomes more effective when configured to appear in a "probability changing state" or the like as a beneficial state.
[0169] Returning to Figure 3, the explanation will continue. A movable role object 23 is provided as an actual moving body on the right side of the variable display device unit 80 as viewed from the front. The movable role object 23 is shaped like a sword, and in the initial state (the movable role object 23 shown by the solid line in Figure 3), it is disposed vertically and lengthwise on the right side of the third pattern display device 81 (hereinafter, the position where the movable role object 23 is disposed in the initial state may be referred to as the "initial position"). Then, when the reel drive motor (not shown), which is located at the bottom of the movable reel 23 and is arranged in the depth direction, is driven, the movable reel 23 moves around the reel rotation axis 23a, which serves as the support part, so that it tilts approximately 80 degrees toward the third pattern display device 81 (i.e., counterclockwise), and appears on the front side of the third pattern display device 81 when viewed from the front (movable reel 23 shown by dotted lines in Figure 3) (hereinafter, the position where the movable reel 23 moves and appears on the front side of the third pattern display device 81 when viewed from the front may be referred to as the "movable position").
[0170] This movable device 23 is configured to be movable in the "challenge battle" presentation that is executed during the jackpot presentation when the jackpot type "time-saving A" is won, which is executed in the third pattern display device 81 (see Figure 63 (a)), and is configured so that the movement of the movable device 23 as an acting object indicates that the "challenge battle" presentation will be a successful result.
[0171] In addition, the movable device 23 may be configured to move during the special pattern change performance to indicate a high probability of winning a big win or small win, or to change the content of the third pattern or pending display displayed on the third pattern display device 81 by moving during the special pattern change performance, or to perform a performance that appeals to players who are selecting a gaming machine by moving during a demo performance in which the special pattern change performance, big win performance, small win performance, etc. are not being performed on the third pattern display device 81.
[0172] This movable role 23 is configured with a length of about half the length of one vertical side of the third pattern display device 81. Also, taking into consideration the movable area of the movable role 23, it is configured so that no area for game balls to flow down is provided in the area close to the movable role 23. Therefore, the area for game balls to flow down near the movable role 23 is configured to be an area that allows one game ball to pass through on the right side when the movable role 23 is placed in its initial position. Furthermore, the first non-electric role unit 54 and the second non-electric role unit 55, which will be described later, are also placed in positions that avoid the movable area of the movable role 23.
[0173] In this way, the variable display unit 80 is disposed across the center and upper center of the play area. In addition, when a game ball is shot by a player's shooting operation, it flows into the play area if it exceeds the return ball prevention member 68.
[0174] Therefore, the area around the return ball prevention member 68 is an area that players pay attention to, and by providing the variable display device unit 80, which also attracts a lot of attention from players, near the return ball prevention member 68, it becomes possible to efficiently view both the flow pattern of the game balls and the changing presentation.
[0175] Next, a first non-electric role unit 54 is provided as an operating element on the right side of the variable display unit 80 as viewed from the front, below and to the right of the movable role unit 23. This first non-electric role unit 54 is a role that is not electrically driven and controlled (a so-called second-class non-electric role). A first non-electric opening / closing plate 54a constituting the first non-electric role unit 54 is mechanically connected to a first non-electric role start port 76 in the normal electric role unit 72 (described later). When one game ball enters the first non-electric role start port 76 as an operating port, the first non-electric opening / closing plate 54a is opened by the weight of the game ball. When a predetermined number of game balls (two in the first embodiment) enter the first non-electric role unit 54 that is in an open state as a predetermined mode, the first non-electric opening / closing plate 54a is closed by the weight of the game balls.
[0176] Here, the configuration and drive mode of the first non-electric role unit 54 as an acting object, and the manner in which the ball flows down will be explained with reference to Fig. 4. Fig. 4(a) is a schematic cross-sectional view of the first non-electric role unit 54 when viewed from the front, Fig. 4(b) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric role unit 54 is in a closed state, and Fig. 4(c) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric role unit 54 is in an open state.
[0177] As shown in Figure 4(a), the first non-electric accessory unit 54 is composed of the first non-electric opening and closing plate 54a, the lower second starting port passage 71a1, and the lower second starting port switch 71a2. As described above, the first non-electric accessory unit 54 is a accessory that is not electrically driven and controlled.
[0178] When a game ball No. 1 enters the first non-electric role start port 76, which serves as an action port in the normal electric role unit 72 described later, the first non-electric opening / closing plate 54a of the first non-electric role unit 54 is tilted approximately 45 degrees to the right as viewed from the front and opened as a specified action by the weight of the game ball (see FIG. 4(c)). Then, by opening the first non-electric opening / closing plate 54a as a specified action, a ball launched in a right-hand play can enter the lower second start port 71a. Furthermore, when a game ball No. 2 enters the first non-electric role unit 54, the weight of the game ball causes the first non-electric opening / closing plate 54a to close as a specific mode.
[0179] The lower second starting gate passage 71a1 is a passage for rolling a gaming ball rolling on the open first non-electrical opening / closing plate 54a toward the lower second starting gate switch 71a2. It slopes vertically downward from right to left when viewed from the front. The lower second starting gate switch 71a2 is located on the left side of the lower second starting gate passage 71a1. When a gaming ball passes through the lower second starting gate switch 71a2, a lottery for a second special symbol is held. The result of the lottery is then displayed on the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable effect based on the second special symbol is executed on the third symbol display device 81. When the lower second starting gate switch 71a2 detects a ball entering the slot, one ball is paid out as a prize ball.
[0180] Next, referring to Figure 4 (b), we will explain how balls flow down when the first non-electric accessory unit 54 is in the closed state. When the first non-electric accessory unit 54 is in the closed state, the first non-electric opening and closing plate 54a faces vertically upward, and is configured so that it is impossible or difficult for a ball launched in a right-hand hit game as a gaming operation to enter the first non-electric accessory unit 54.
[0181] Therefore, when a ball shot in a right-hand play passes through the second non-electric role unit 55 (see Figure 3) arranged upstream of the first non-electric role unit 54 and flows downward in the vertical direction, the ball passes through the through gate 67 and flows downward toward the normal electric role unit 72 without changing its flow direction due to the first non-electric opening and closing plate 54a being in the closed state.
[0182] On the other hand, as shown in Figure 4 (c), when the first non-electric accessory unit 54 as an acting object is in an open state, the first non-electric door 54a is tilted about 45 degrees to the right as viewed from the front. In this case, the ball shot in a right-hand hit game rolls on the first non-electric door 54a, which is in an open state, and flows down to the left as viewed from the front. The ball rolls on the lower second start port passage 71a1, and is detected by the lower second start port switch 71a2, which triggers the drawing of the second special symbol, and is discharged from the first non-electric accessory unit 54.
[0183] Furthermore, as described above, when a predetermined number of game balls ("two" in the first embodiment) enter the first non-electric role unit 54 in the open state, the weight of the game balls closes the first non-electric opening and closing plate 54a, resulting in the state shown in Figure 4(b), and it is configured so that it is impossible or difficult for balls fired by right-hand play as a game operation to enter the first non-electric role unit 54.
[0184] Returning to Figure 3, the explanation will continue. On the right side of the front view of the variable display unit 80, and vertically above the first non-electric role unit 54 as the operating object, a second non-electric role unit 55 as the moving object is provided. The second non-electric role unit 55 is a role (a so-called second-class non-electric role) that is not electrically driven and controlled like the first non-electric role unit 54, and a second non-electric opening / closing plate 55a constituting the second non-electric role unit 55 is mechanically connected to a second non-electric role start port 77 in the normal electric role unit 72 described below, and is configured so that when a gaming ball enters the second non-electric role start port 77, the second non-electric opening / closing plate 55a is opened by the weight of the gaming ball. When a predetermined number of game balls (two in the first embodiment) enter the second non-electric device unit 55, which is in an open state in a predetermined manner, the second non-electric opening and closing plate 55a is closed by the weight of the game balls.
[0185] Here, the configuration and drive mode of the second non-electric accessory unit 55 as an actual moving body, and the manner in which the balls flow down will be explained with reference to Fig. 5. Fig. 5(a) is a schematic cross-sectional view of the second non-electric accessory unit 55 as seen from the front, Fig. 5(b) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric accessory unit 55 is in a closed state, and Fig. 5(c) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric accessory unit 55 is in an open state.
[0186] As shown in Figure 5(a), the second non-electric accessory unit 55 is composed of a second non-electric opening and closing plate 55a, an upper second starting port passage 71b1, and an upper second starting port switch 71b2. As described above, the second non-electric accessory unit 55 is a accessory that is not electrically driven and controlled.
[0187] When a game ball No. 1 enters the second non-electrical role start opening 77, which serves as an inlet in the normal electric role unit 72 described later, the second non-electrical opening / closing plate 55a of the second non-electrical role unit 55 is tilted approximately 45 degrees to the right as viewed from the front and opened as a designated action by the weight of the game ball (see FIG. 5(c)). Then, by opening the second non-electrical opening / closing plate 55a as a designated action, a ball launched by a right-hand hit game as a game operation can enter the upper second starting opening 71b. Furthermore, when a game ball No. 2 enters the second non-electrical role unit 55, the weight of the game ball causes the second non-electrical opening / closing plate 55a to close as a specific mode.
[0188] The upper second starting gate passage 71b1 is a passage for rolling a game ball rolling on the open second non-electrical opening / closing plate 55a toward the upper second starting gate switch 71b2, and slopes vertically downward from right to left when viewed from the front. The upper second starting gate switch 71b2 is located on the left side of the upper second starting gate passage 71b1. When a game ball passes through the upper second starting gate switch 71b2, a lottery for a second special symbol is held. The result of the lottery is displayed on the lower LED group 37b2 of the special LED group 37b of the special symbol display device 37, and a variable effect based on the second special symbol is executed on the third symbol display device 81. When the ball is detected by the upper second starting gate switch 71b2, one ball is paid out as a prize ball.
[0189] Next, referring to Figure 5 (b), we will explain how balls flow down when the second non-electric accessory unit 55 is in the closed state. When the second non-electric accessory unit 55 is in the closed state, the second non-electric opening and closing plate 55a faces vertically upward, and is configured so that it is impossible or difficult for a ball shot in a right-hand hit game to enter the second non-electric accessory unit 55.
[0190] Therefore, when a ball shot in a right-hand play flows down, the ball flows down toward the first non-electric role unit 54 without changing its flow direction due to the second non-electric opening and closing plate 55a being in the closed state.
[0191] On the other hand, as shown in Figure 5(c), when the second non-electric accessory unit 55 as the moving body is in the open state, the second non-electric door 55a is tilted about 45 degrees to the right as viewed from the front. In this case, the ball shot in a right-hand hit game rolls on the open second non-electric door 55a, flows down to the left as viewed from the front, rolls on the upper second start port passage 71b1, and is detected by the upper second start port switch 71b2, which triggers the drawing of the second special symbol, and is discharged from the second non-electric accessory unit 55.
[0192] Furthermore, as described above, when a predetermined number of game balls ("two" in the first embodiment) enter the second non-electric role unit 55 in the open state, the weight of the game balls causes the second non-electric opening and closing plate 55a to close, resulting in the state shown in Figure 5(b), making it impossible or difficult for balls launched by right-hand play as a game operation to enter the second non-electric role unit 55.
[0193] Although details will be given later, in the pachinko machine 10 of the first embodiment, in the "time-shortened state" which is the beneficial state, when two game balls enter the normal electric role unit 72 which serves as the entry part, the first ball enters the first non-electric role start port 76 which serves as the action port which opens the first non-electric role unit 54, and the second ball is configured to easily enter the second non-electric role start port 77 which serves as the inlet which opens the second non-electric role unit 55.
[0194] Therefore, when the first non-electric role unit 54 and the second non-electric role unit 55 are opened in the "time-shortened state," the first non-electric role unit 54 is likely to be opened first as a prescribed operation, and then the second non-electric role unit 55 is likely to be opened as a specified operation.
[0195] For this reason, in a situation where a ball shot in a right-hand hit game as a game operation can be guided to the upper second starting port 71b in the second non-electric accessory unit 55, it is highly likely that the first non-electric accessory unit 54 as the acting object has already had two game balls therein, and it is most advantageous for the player if the game ball shot thereafter enters the second non-electric accessory unit 55. Therefore, by arranging the second non-electric accessory unit 55 upstream of the first non-electric accessory unit 54 in the direction of ball flow, the ball shot when the second non-electric accessory unit 55 is opened as a specified operation can be made to enter the second non-electric accessory unit 55 in the shortest time possible.
[0196] Also, let us assume that the first non-electric role unit 54 and the second non-electric role unit 55 are arranged in positions opposite to those in this embodiment, i.e., the first non-electric role unit 54 is arranged upstream of the second non-electric role unit 55 in the direction in which the ball flows downstream.
[0197] In this case, when a ball shot in right-hand play enters the normal electric role unit 72, the first non-electric role unit 54 may open first, but since the first non-electric role unit 54 is arranged upstream in the ball flow direction than the second non-electric role unit 55, at the time the first non-electric role unit 54 opens, a ball flowing downstream in the ball flow direction than the first non-electric role unit 54 will be unable or will have difficulty entering the first non-electric role unit 54.
[0198] Furthermore, when the first non-electric role unit 54 opens, the second non-electric role unit 55 cannot yet be opened. Therefore, a ball flowing downstream of the first non-electric role unit 54 in the ball flow direction cannot or will have difficulty entering either the first non-electric role unit 54 or the second non-electric role unit 55. Since the ball cannot enter either the first non-electric role unit 54 or the second non-electric role unit 55, the reserved balls for the dynamic display of the second special symbol cannot be stored, making it difficult to achieve a jackpot. In other words, by arranging the first non-electric role unit 54 upstream of the second non-electric role unit 55 in the ball flow direction, the time until a jackpot is achieved in the "time-shortened state" is lengthened, resulting in the player's balls being used up accordingly. Furthermore, this longer period may diminish the exhilaration of the "consecutive win state."
[0199] Therefore, by arranging the second non-electric role unit 55 upstream of the first non-electric role unit 54 in the ball flow direction, when the first non-electric role unit 54 opens, the ball flowing down between the second non-electric role unit 55 and the first non-electric role unit 54 can first enter the first non-electric role unit 54 immediately after it is opened, and also the balls flowing down to the second non-electric role unit 55 that opens thereafter can enter. Therefore, when a right-hand play is performed in the beneficial "time-shortened state," balls can be made to enter the first non-electric role unit 54 and the second non-electric role unit 55 more efficiently (in a shorter time) than when the first non-electric role unit 54 is arranged upstream of the second non-electric role unit 55, which reduces the occurrence of wasted balls by the player and allows the reserved balls for the dynamic display of the second special pattern to be quickly (fastest, in the shortest time).
[0200] As a result, when the jackpot game ends and the game transitions to the "time-shortened state" and the third pattern display device 81 suggests right-hit play (see right-hit suggestion message 81g in Figure 65(c)), the player can store reserved balls with the dynamic display of the second special pattern without being confused about how to play, and can play the "consecutive win state" smoothly.
[0201] Furthermore, since the first non-electric role unit 54 and the second non-electric role unit 55 are configured in a direction parallel to the base plate 60, the first non-electric role unit 54 and the second non-electric role unit 55 are arranged at a distance from the movable role 23 in the front view direction.
[0202] Returning to FIG. 3, the explanation will be continued. A through gate 67 is provided on the right side of the variable display device unit 80 as viewed from the front, below the first non-electric accessory unit 54 as viewed from the front. This through gate 67 has a through hole (not shown) formed in the vertical direction for the ball to pass through. When a ball passes through this through gate 67, a normal symbol switch 67a (see FIG. 10) provided in the through hole is turned on, and when this is turned on, a winning lottery for a normal symbol is conducted by the main control device 110. Note that this through gate 67 only triggers the lottery for the variable display of normal symbols, and is configured not to pay out prize balls or the like even when a ball passes through. Note that a normal winning port capable of obtaining a lottery trigger for a normal symbol may be provided, and the lottery trigger for a normal symbol may be obtained and predetermined prize balls may be paid out.
[0203] A normal electric role unit 72 is disposed below the through gate 67 as viewed from the front. As will be described in detail later, the normal electric role unit 72 does not have a start port for the first special symbol and the second special symbol, but is provided with a first non-electric role start port 76, which is the start port for the first non-electric role unit 54, and a second non-electric role start port 77, which is the start port for the second non-electric role unit 55. That is, in the pachinko machine 10 of the first embodiment, when two game balls enter the normal electric role unit 72, the balls enter the first non-electric role start port 76 and the second non-electric role start port 77, respectively, and open the first non-electric role unit 54 and the second non-electric role unit 55.
[0204] Here, in the pachinko machine 10 of the first embodiment, it is configured so that four reserve balls for the dynamic display of the second special pattern can be stored in response to one trigger to enter the beneficial state, the "time-shortened state."
[0205] To explain in detail, in the pachinko machine 10 of the first embodiment, the normal electric role unit 72 is configured to be able to execute only the opening operation of 1 in response to the trigger of 1 entering the "time shortening state". Furthermore, the normal electric role unit 72 is set to have a maximum number of balls enter in the opening operation of 1 as "2" (see FIG. 29).
[0206] Therefore, after transitioning to the "time-shortened state", as a prerequisite, the variable display of the normal symbol wins and the normal electric role unit 72 is opened, and when two game balls enter the normal electric role unit 72 as an entrance part, the balls enter the first non-electric role start port 76 as an action port and the second non-electric role start port 77 as an inlet (described later in Figures 6 to 8). Then, when two balls enter the normal electric role unit 72, the normal electric role unit 72 ends its opening operation.
[0207] Furthermore, as described above, when the first non-electric role unit 54 as the action object is opened by a ball entering the first non-electric role start port 76 as the action port, two game balls can enter the first non-electric role unit 54, and when the entry of the two game balls is detected by the lower second start port switch 71a2, "two" reserved balls for the dynamic display of the second special pattern are stored.
[0208] Furthermore, when the second non-electric role unit 55 as the moving body is opened by a ball entering the second non-electric role start port 77 as an inlet, two game balls can enter the second non-electric role unit 55, and when the upper second start port switch 71b2 detects the entry of the two game balls, two reserved balls for the dynamic display of the second special pattern are stored.
[0209] By configuring it in this way, it is possible to store "four" reserve balls with dynamic display of the second special pattern for one trigger to enter the "time-shortened state" as a beneficial state.
[0210] Here, the configuration, driving mode, and ball flow-down mode of the normal electric role unit 72 will be described with reference to Figures 6 to 8. Figure 6 is a schematic cross-sectional view of the normal electric role unit 72 when viewed from the front, and Figures 7 and 8 are diagrams showing the flow-down mode of each game ball when two game balls enter the normal electric role unit 72.
[0211] As shown in Figure 6, the normal electric unit 72 is mainly composed of a normal electric switch 72a, a normal electric switch 72b, a normal electric internal path 72m, a changeover valve drop point 72n, a ball inlet changeover valve 75, a first non-electric accessory start port 76, and a second non-electric accessory start port 77. In addition, the ball inlet changeover valve 75 as a guide device is composed of a left inclined portion 75a and a right inclined portion 75b.
[0212] The normal electric role opening / closing plate 72a as an operating body is driven and controlled to an open state or a closed state by a normal electric role solenoid 72j (see FIG. 10) according to the variable display result of the normal symbol. When the normal electric role unit 72 is in the open state, the normal electric role opening / closing plate 72a as an operating body is tilted approximately 60 degrees to the left when viewed from the front and opened (see FIG. 7(a)). By opening this normal electric role opening / closing plate 72a, a ball launched by a right-hand hit game as a game operation can enter the normal electric role unit 72 as an entry part.
[0213] Furthermore, the pachinko machine 10 of the first embodiment is configured so that the probability of winning a prize in the variable display of a normal symbol changes depending on the game state. Specifically, in the "normal game state," the variable display of a normal symbol is configured so that it cannot win a prize (see FIG. 29(a)), so that the normal electric role door 72a as the operating body cannot be opened, making it more difficult to win a prize in the normal electric role unit 72 than in the "time-shortened state." On the other hand, in the "time-shortened state" as the beneficial state, the winning probability of the normal symbol is set to a high probability state (e.g., 99 / 100) (see FIG. 29(a)), making it easier to win a prize in the variable display of a normal symbol than in the "normal game state," making it easier to open the normal electric role door 72a as the operating body, and making it easier to win a prize in the normal electric role unit 72 as the entry part.
[0214] Note that, instead of changing the probability of winning a normal symbol from the "normal game state" as in the "time-shortened state," the time for which the normal electric door 72a is opened or the number of times the normal electric door 72a is opened per one win of a normal symbol may be changed according to the game state of the pachinko machine 10. Specifically, in the "time-shortened state," the time for which the normal electric door 72a is opened may be made longer than in the "normal game state," or the number of times the normal electric door 72a is opened per one win may be made more than in the "normal game state." Furthermore, in the "time-shortened state," at least two of the following may be simultaneously performed: increasing the probability of winning a normal symbol; lengthening the opening time of the normal electric door 72a; and increasing the number of times the normal electric door 72a is opened.
[0215] The normal symbol display device 83 performs a variable display that alternately lights up a symbol "○" and a symbol "X" as a display symbol (normal symbol) each time the ball passes through the through gate 67. The pachinko machine 10 is configured so that when the variable display on the normal symbol display device 83 stops on a predetermined symbol (a symbol "○" in the first embodiment), the normal electric role unit 72 is in an operating state for a predetermined time or until the maximum number of winning symbols ("2" in the first embodiment) is reached, and when it stops on a symbol other than the predetermined symbol (a symbol "X" in the first embodiment), the normal electric role unit 72 is in an inoperable state (maintains a closed state).
[0216] The number of reserved balls in the through gate 67 can be reserved up to four times, and the number of reserved balls is also displayed by lighting the second symbol reservation lamp 84 (hereinafter, for the sake of convenience, the second symbol reservation lamp 84 may be referred to as the "normal symbol reservation lamp 84"). Four normal symbol reservation lamps 84 are provided, the maximum number of reserved balls, and are arranged symmetrically on the lower right side as viewed from the front of the third symbol display device 81. The number of reserved balls is displayed by the number of lit normal symbol reservation lamps 84.
[0217] In addition, the variable display of the normal symbol may be performed by switching on and off a plurality of lamps in the normal symbol display device 83 as in the first embodiment, or may be performed using a part of the special symbol display device 37 or the third symbol display device 81. Similarly, the normal symbol reserve lamp 84 may be lit by a part of the third symbol display device 81. In addition, the maximum number of reserved balls passing through the through gate 67 is not limited to four times, but may be set to three or less times, or five or more times (for example, eight times). In addition, since the number of reserved balls is indicated by the special symbol display device 37, the normal symbol reserve lamp 84 may not be lit.
[0218] As a prerequisite, a winning ball is won by the variable display of a normal symbol, and as a predetermined mode, the normal electric role opening / closing plate 72a is opened, and the balls that flow into the normal electric role unit 72 as an entrance portion are detected by the normal electric role switch 72b (see FIG. 10) provided in the normal electric role unit 72, and one ball is paid out as a prize ball. In addition, the normal electric role unit 72 is set to a maximum number of winning balls in the opening operation of 1 when a winning ball is derived by the variable display of a normal symbol (see FIG. 29(c)), and when the winning of "2" is detected by the normal electric role switch 72b, the normal electric role opening / closing plate 72a is closed as a specific mode, and the opening operation of 1 of the normal electric role unit 72 is terminated. In addition, the normal electric role switch 72b is arranged in a position adjacent to the normal electric role opening / closing plate 72a, and is configured to be able to immediately detect balls that enter the normal electric role unit 72.
[0219] Here, let us assume that a winning combination exceeding the maximum number of winnings (i.e., "two") occurs in the opening operation of the normal electric unit 72. As described above, the pachinko machine 10 of the first embodiment is configured so that the dynamic display of the second special symbol can be executed four times when it transitions to the "time-shortened state" as a beneficial state, but if a winning combination exceeding the maximum number of winnings occurs in the opening operation of the normal electric unit 72, the dynamic display of the second special symbol may be executed four or more times, and a game result different from the payout rate based on the initially set game specifications may be derived, which may cause an unexpected disadvantage to the game hall.
[0220] To explain in more detail, in the "time-shortened state", when the normal electric role unit 72 is opened and a game ball enters the normal electric role unit 72 as an entry point, the first ball is likely to be guided to the first non-electric role start port 76, and when the ball enters the first non-electric role start port 76 as an action port, the first non-electric role unit 54 is opened as a standard operation, and when a second ball enters the first non-electric role unit 54, two reserved balls for the dynamic display of the second special pattern are stored, and the first non-electric role unit 54 is closed.
[0221] Furthermore, when the first ball that enters normal electric role...
Claims
[Claim 1] An inlet section for inflowing game balls one by one; A first movable body operable to cause game balls to flow into the inflow portion when a predetermined condition is satisfied; A first ball entry section which becomes an opportunity for causing a second movable body different from the first movable body to execute a predetermined operation based on the game ball flowing in from the inflow section entering the first ball entry section; A first detection unit for detecting an entry of a game ball into the first entry unit; A second ball entry section which becomes an opportunity for causing a third movable body different from the first movable body and the second movable body to execute a specific action based on the game ball flowing in from the inflow section entering the ball; A second detection unit for detecting an entry of a game ball into the second ball entry unit; A guide means for acting on the progress of the game ball flowing in from the inflow portion to guide the game ball to a predetermined flow path, This gaming machine is The guiding means, which is in a first state for guiding game balls flowing in from the inflow section to the first ball entry section, is provided with a switching means for switching the guiding means to a second state in which balls cannot enter the first ball entry section and balls can enter the second ball entry section when a predetermined number of game balls enter the first ball entry section. A gaming machine characterized by: