Pachinko machine

The gaming machine addresses the lack of effective performance display and error handling by integrating a base value counting and error detection system, enabling dynamic gameplay control and accurate base value display.

JP7711971B2Active Publication Date: 2025-07-23NEWGIN KK
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Patent Information

Application Number
JP2023071234
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-04-25
Publication Date
2025-07-23
Estimated Expiration
2043-04-25

AI Technical Summary

Technical Problem

Existing gaming machines lack effective performance display means for displaying base values, and there is a need for improved control mechanisms to handle specific errors and special conditions during gameplay.

Method used

The gaming machine incorporates a normal prize counting mechanism, a base value counting mechanism, an impossible control mechanism, and a specific error detection mechanism to manage gameplay states and display base values dynamically, including switching between different base values and handling errors.

Benefits of technology

This configuration allows for enhanced gameplay control and information display, ensuring accurate representation of base values and managing gameplay states effectively, including error detection and recovery.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a game machine capable of utilizing performance display means capable of displaying a base value.SOLUTION: When power supply is cut off in the case where a display content on an indicator is a display content for displaying a first base value, and power supply is restarted and the display content on the indicator is returned to a display content for displaying a base value, it can be returned from a display content after a display content for displaying a second base value.SELECTED DRAWING: Figure 10
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Description

Technical Field

[0001] This invention relates to a gaming machine.

Background Art

[0002] Conventionally, among gaming machines, there is a gaming machine that can display a base value as information regarding a base on a predetermined performance display means, like the gaming machine described in Patent Document 1. In the gaming machine described in Patent Document 1, by displaying the base value on a display as a performance display means, it becomes possible to acquire useful information.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Today, there is room for improvement regarding performance display means capable of displaying a base value.

Means for Solving the Problems

[0005] The gaming machine that solves the above problems includes a normal prize counting means for counting at least the number of gaming media awarded as a prize when it is at least a normal game, a normal consumption counting means for counting at least the number of gaming media consumed when it is at least the normal game, a base value counting means for counting a base value indicating the ratio of at least the number of gaming media awarded as a prize when it is at least the normal game to the number of gaming media consumed when it is at least the normal game, a performance display means capable of displaying the base value, an impossible control means for controlling to an impossible state where the game cannot be advanced, and a specific error detection means capable of detecting a specific error. The impossible control means can be controlled to an impossible state when a special condition is satisfied, taking the satisfaction of the special condition as an opportunity. When the specific error is detected, it can be controlled to an impossible state taking the detection of the specific error as an opportunity. The special condition is configured to be satisfied when a special value based on the gaming media awarded as a prize reaches a predetermined value. When the special condition is satisfied before the ending period of a winning game when a winning game is awarded, after the ending period of the winning game ends and the winning game ends, it can be controlled to an impossible state taking the satisfaction of the special condition as an opportunity. When a winning game is awarded and the specific error is detected before the ending period of the winning game, it is controlled to an impossible state taking the detection of the specific error as an opportunity before the ending period of the winning game. When the power supply is started, the display content of the performance display means can return to the display content for displaying the base value after becoming a specific display content. The specific display content is a display content different from the display content for displaying the base value. The base value that the performance display means can display includes a first base value corresponding to the real-time base value during the unit measurement period when the unit measurement period is set until the number of consumed gaming media reaches a predetermined number, a second base value corresponding to the cumulative base value in the previous unit measurement period, a third base value corresponding to the cumulative base value in the unit measurement period two times before, and a fourth base value corresponding to the cumulative base value in the unit measurement period three times before. The display content of the performance display means isThe display content that displays the first base value is switched to the display content that displays the second base value, and then, the display content that displays the second base value is switched to the display content that displays the third base value, and further thereafter, the display content that displays the third base value is switched to the display content that displays the fourth base value. When the power supply is cut off when the display content of the performance display means is the display content that displays the fourth base value, and then, when the power supply is started and the display content of the performance display means returns to the display content that displays the base value, it returns to the display content that displays the first base value. When the power supply is cut off while the display content of the performance display means is the display content for displaying the first base value, and then when the power supply is started and the display content of the performance display means returns to the display content for displaying the base value, it returns to the display content for displaying the second base value This is the gist.

Effect of the Invention

[0006] According to the present invention, it is possible to utilize performance display means capable of displaying a base value.

Brief Description of the Drawings

[0007]

Figure 1

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Embodiments for Carrying Out the Invention

[0008] Hereinafter, embodiments of the gaming machine will be described. Up, down, left, right, front (front side), and back (back side) in this specification indicate the respective directions when viewed from the player. As shown in Fig. 1, a pachinko gaming machine 10 (hereinafter referred to as the gaming machine 10) as a gaming machine includes a frame body 11. The frame body 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to a gaming machine installation facility (so - called island facility) such as a game parlor. Also, the middle frame 13 is supported so as to be openable and closable on the opening front side of the outer frame 12. A game board unit including a game board 20 is fixed to the middle frame 13. The front frame 14 is supported so as to be openable and closable on the front side of the middle frame 13 so as to cover the front surface of the game board 20. A protective glass 15 for protecting the game board 20 is supported on the front frame 14. In Fig. 1, although the protective glass 15 is shown with a part omitted, actually it covers the entire opening 14a of the front frame 14. The middle frame 13 and the front frame 14 are also called door members. The gaming machine 10 includes a launch handle 16 on the front side of the front frame 14. In the gaming machine 10, a game ball as a gaming medium is launched with an intensity corresponding to the operation amount (rotation amount) of the launch handle 16.

[0009] The gaming machine 10 is provided with a locking mechanism SS for regulating the opening of the middle frame 13 and the front frame 14 and for releasing such regulation. For example, by operating the locking mechanism SS using a frame key (key) managed by the manager of the game arcade, the lock can be released and the middle frame 13 and the front frame 14 can be opened. The gaming machine 10 includes a door opening sensor ES1 (shown in FIG. 4) that detects the opening of the middle frame 13 and the front frame 14 as door members. The door opening sensor ES1 can detect that at least one of the middle frame 13 and the front frame 14 has been opened. In the following description, the case where the door member is opened corresponds to the case where at least one of the middle frame 13 and the front frame 14 is opened, and the case where the door member is closed corresponds to the case where the middle frame 13 and the front frame 14 are closed. The door opening sensor ES1 is preferably capable of detecting at least one of the state where at least one of the middle frame 13 and the front frame 14 is opened and the state where the middle frame 13 and the front frame 14 are closed. In the present embodiment, when the door member is opened, a door opening error as a non-specific error will occur. And in the present embodiment, the door opening sensor ES1 realizes a function as a non-specific error detection means capable of detecting a non-specific error. Also, in the present embodiment, the door opening sensor ES1 realizes a function as a door detection means capable of detecting at least one of the opening and closing states of the door member.

[0010] The gaming machine 10 includes a decorative lamp 17 as a light-emitting means capable of emitting light on the front side of the front frame 14. As one of the effects, the decorative lamp 17 performs an effect (hereinafter referred to as a light-emitting effect) of emitting light, blinking, and turning off a built-in light-emitting element (for example, a light-emitting body such as an LED). The gaming machine 10 includes a speaker 18 as a sound output means capable of outputting sound on the front side of the front frame 14. As one of the effects, the speaker 18 performs an effect (hereinafter referred to as a sound effect) of outputting various sounds.

[0011] As shown in FIG. 2, on the front side of the game board 20, a substantially circular game area 21 is defined in a front view. The game board 20 is provided with a guide path 21a for guiding the launched game ball to the game area 21. The game board 20 is provided with a prevention valve 21b for preventing the game ball launched into the game area 21 from flowing back reversely into the guide path 21a. The launched game ball may be guided by the guide path 21a and reach the game area 21 after passing through the prevention valve 21b located at the most downstream of the guide path 21a. The game ball that has reached the game area 21 flows down the game area 21.

[0012] The gaming machine 10 is provided with an information display panel 22. On the information display panel 22, various types of information indicating the control state of the gaming machine 10 are notified. The information display panel 22 is provided with a special symbol display section 22a. The special symbol display section 22a displays a special symbol variation game (hereinafter referred to as a special game). In the special game, a predetermined symbol is variably displayed, and finally the special symbol is fixedly stopped and displayed. The special symbol is a symbol for notifying the result of an internal lottery (for example, a big win lottery) described later. Thus, the gaming machine 10 can execute a special game as a variation game. That is, the gaming machine 10 is a gaming machine capable of executing a variation game.

[0013] In this specification, "variable display" means a state in which the type of the displayed symbol changes with the passage of time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed, and the type of the displayed symbol does not change.

[0014] Special symbols include a jackpot symbol as a jackpot display result and a losing symbol as a non-jackpot display result. A player can recognize a jackpot when the jackpot symbol is stopped and displayed deterministically in a special game, and can recognize a loss when the losing symbol is stopped and displayed deterministically in a special game. In the gaming machine 10, when a jackpot is won, the jackpot symbol is stopped and displayed deterministically in a special game. And in the gaming machine 10, when a jackpot is won, after the end of the special game targeted by the win, a jackpot game is awarded. Since a jackpot game can obtain a large number of prize balls and other benefits, it is an advantageous state for the player. That is, in this embodiment, when winning a jackpot in a jackpot lottery, a jackpot result is derived in a variable game, and a jackpot game is awarded after the end of the variable game.

[0015] The information display panel 22 includes a special hold display section 22b. The special hold display section 22b displays information that can specify the number of holds of a special game (hereinafter referred to as the special hold number). In the gaming machine 10, the upper limit value of the special hold number is set to "4". The number of holds of a special game corresponds to the number of times the special game whose execution is on hold. In this way, the gaming machine 10 can hold the execution of a special game. That is, the gaming machine 10 is a gaming machine that can hold the execution of a variable game.

[0016] The information display panel 22 includes a normal symbol display section 22c. The normal symbol display section 22c displays a normal symbol variation game (hereinafter referred to as a normal game). In the normal game, predetermined symbols are variably displayed, and finally the normal symbol is fixedly stopped and displayed. The normal symbol is a symbol for notifying the result of an internal lottery (normal winning lottery). The normal symbols include a normal winning symbol and a normal losing symbol. In the gaming machine 10, when winning a normal win, the normal winning symbol is fixedly stopped and displayed in the normal game. And in the gaming machine 10, when winning a normal win, after the end of the normal game targeted by the winning, a normal winning game is awarded. The information display panel 22 includes a normal hold display section 22d. The normal hold display section 22d displays information that can specify the number of holds of the normal game (hereinafter referred to as the normal hold number). In the gaming machine 10, the upper limit number of the normal hold number is set to "4".

[0017] Also, the gaming machine 10 includes a center frame 23 with various decorations at approximately the center of the game area 21 on the game board 20. The center frame 23 has an opening 23a. The center frame 23 is also called a center role or a center role item.

[0018] The gaming machine 10 includes an effect display device 25 as a display means. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 has an image display area capable of displaying an image. The effect display device 25 is assembled to the game board 20 so that the player can visually recognize the image display area through the opening 23a of the center frame 23. The effect display device 25 executes an effect of displaying a predetermined image (hereinafter referred to as a display effect) as one of the effects.

[0019] The gaming machine 10 is provided with a first start opening 26. The first start opening 26 as a start opening is located below the center frame 23 in the gaming area 21. The first start opening 26 is always open so that a gaming ball can be inserted therein. The gaming machine 10 is provided with a first start sensor SE1 (shown in FIG. 4) that detects a gaming ball that has entered the first start opening 26. In this embodiment, when a gaming ball is detected by the first start sensor SE1, the start condition of a special game may be established and the payout condition of prize balls is also established.

[0020] The gaming machine 10 is provided with a second start hole 27. The second start hole 27 as a start hole is located in the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a second start sensor SE2 (shown in FIG. 4) that detects a gaming ball that has entered the second start hole 27. In this embodiment, when a gaming ball is detected by the second start sensor SE2, the start condition of the special game can be established and the payout condition of the prize ball is established. In addition, the second start hole 27 has a first variable member 28 as a variable member. The first variable member 28 can be operated in an open state and a closed state. When the first variable member 28 is in the open state, it is possible to cause a ball to enter the second start hole 27, or it is easier to cause a gaming ball to enter the second start hole 27 than when the first variable member 28 is in the closed state. When the first variable member 28 is in the closed state, the game ball cannot enter the second start hole 27, or it is more difficult to enter the game ball into the second start hole 27 than when the first variable member 28 is in the open state. The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 4). The first variable member 28 is operated to the open state when a normal win is won in a normal win lottery. Thus, in the gaming machine 10, the start holes include the first start hole 26 and the second start hole 27 having the first variable member 28.

[0021] The gaming machine 10 is provided with a big winning opening 29. The big winning opening 29 is located in the lower right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a count sensor SE3 (shown in FIG. 4) that detects a game ball that has entered the big winning opening 29. In the present embodiment, when a game ball is detected by the count sensor SE3, the payout condition of prize balls is satisfied. The big winning opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which a game ball can enter the big winning opening 29 and a closed state in which a game ball cannot enter the big winning opening 29. The second variable member 30 operates by receiving power from a second actuator A2 (shown in FIG. 4). The second variable member 30 is operated to the open state upon winning a big hit. When the second variable member 30 is in the open state, entry of a game ball into the big winning opening 29 is permitted. When the second variable member 30 is in the closed state, entry of a game ball into the big winning opening 29 is not permitted. In the following description, the case where the second variable member 30 is in the open state may be indicated as "the big winning opening 29 is opened", and the case where the second variable member 30 is in the closed state may be indicated as "the big winning opening 29 is closed".

[0022] The gaming machine 10 is provided with a gate 31. The gate 31 is located to the right of the center frame 23 in the gaming area 21. A gate opening that is always open to allow a game ball to enter is formed in the gate 31. A gate sensor SE4 (shown in FIG. 4) that detects a game ball that has entered and passed through is disposed at the gate opening. When a game ball is detected by the gate sensor SE4, the start condition of a normal game may be satisfied.

[0023] The gaming machine 10 is provided with an out port 34. In the present embodiment, the game balls that have not entered the first start port 26, the second start port 27, or the big winning port 29 are discharged outside the machine from the out port 34 (discharged from the game board 20 to the outside). The gaming machine 10 is provided with gaming components such as pins (game pins) and windmills for changing the behavior of the game balls flowing down in the game area 21. In addition, the gaming machine 10 may be provided with a general winning port where the payout condition of prize balls is satisfied while the start conditions for the special game and the normal game are not satisfied. The general winning port is also referred to as a normal winning port.

[0024] In the gaming machine 10, the first start port 26, the second start port 27, and the big winning port 29 are winning ports where the payout condition of prize balls is satisfied by the entry of game balls. In the present embodiment, when a game ball enters the first start port 26, the number of prize balls paid out as prize balls is set to "3 balls", when a game ball enters the second start port 27, the number of prize balls paid out as prize balls is set to "1 ball", and when a game ball enters the big winning port 29, the number of prize balls paid out as prize balls is set to "15 balls" respectively. That is, the number of game media given as a prize when a game ball enters the first start port 26 is "3". Also, the number of game media given as a prize when a game ball enters the second start port 27 is "1". The number of game media given as a prize when a game ball enters the big winning port 29 is "15". The number of game balls determined as the number of prize balls is the number of game balls given for each entry of one ball. The first start port 26, the second start port 27, and the big winning port 29 are winning ports that are the objects of prize giving by the entry of game balls. Thus, the gaming machine 10 is provided with a plurality of winning ports that are the objects of prize giving. In addition, when the exemplified general winning port is provided, the general winning port corresponds to a winning port where the payout condition of prize balls is satisfied by the entry of game balls. For example, when a game ball enters the general winning port, the number of prize balls paid out as prize balls may be set to "10 balls".

[0025] Next, the effective balls will be described. In this specification, an effective ball refers to a game ball used in the game on the gaming machine 10 and corresponds to the consumed game ball. Specifically, an effective ball is a game ball that is launched by operating the launch handle 16 and reaches the game area 21 of the game board 20. In the gaming machine 10, among the game balls launched by operating the launch handle 16, the game balls guided by the guide path 21a and passing through the prevention valve 21b correspond to the effective balls. On the other hand, in the gaming machine 10, among the game balls launched by operating the launch handle 16, the game balls that return (or flow back) to the guide path 21a without passing through the prevention valve 21b are not effective balls but are so-called return balls. Since the return balls are returned to the player, they are game balls that have not been used in the game, do not become effective balls, and correspond to invalid balls.

[0026] Note that the game ball as an effective ball that reaches the game area 21 may enter any of the winning holes 26, 27, 29 provided in the game board 20 and be discharged outside the game board 20, or may enter the out hole 34 without entering any of them and be discharged outside the game board 20. Then, both the game balls that enter any of the winning holes 26, 27, 29 and the game balls that enter the out hole 34, which are the game balls discharged outside the game board 20, are aggregated and guided to the passage through which they pass, and are discharged outside the machine.

[0027] The gaming machine 10 is provided with an out sensor SE5 (shown in FIG. 4) that detects the game balls (out balls) discharged from the game board 20 to the outside. The out sensor SE5 is disposed on the passage through which the game balls discharged from the game area 21 of the game board 20 to the outside are aggregated and pass. The game balls discharged from the game board 20 to the outside include the game balls that enter the out hole 34 and the game balls that enter any of the winning holes 26, 27, 29. The game balls discharged from the game board 20 to the outside are effective balls and are consumed game media. The out sensor SE5 functions as an effective ball detection means for detecting effective balls. It can also be said that the out sensor SE5 functions as a consumed game media detection means for detecting consumed game media.

[0028] The gaming machine 10 is provided with a magnetic sensor ES2 (shown in FIG. 4) capable of detecting magnetism. The magnetic sensor ES2 is disposed on the back side of the game board 20. For example, the magnetic sensor ES2 is disposed on the back side of the game board 20 and in the vicinity of the big winning opening 29. Detection of magnetism by the magnetic sensor ES2 corresponds to detection of a magnetic error as a specific error by the magnetic sensor ES2. In the present embodiment, for example, when magnetism approaches the big winning opening 29, a magnetic error will occur. And in the present embodiment, the magnetic sensor ES2 realizes a function as specific error detection means capable of detecting a specific error. Note that detecting a magnetic error corresponds to detecting the occurrence of a magnetic error.

[0029] The gaming machine 10 is provided with a display 105. The display 105 is disposed on the back side of the game board 20. Specifically, the display 105 is provided on the main board 40 disposed on the back side of the game board 20. In the gaming machine 10, the display content of the display 105 can be confirmed by opening the middle frame 13.

[0030] As shown in FIG. 3, the display 105 is composed of a first display element D1, a second display element D2, a third display element D3, and a fourth display element D4. The display 105 arranges the four display elements D1 to D4 side by side. The display elements D1 to D4 are each a dot-matrix 7-segment LED. The dot-matrix 7-segment LED is also called an 8-segment LED. The display elements D1 to D4 are each composed of seven LEDs capable of displaying numbers and the like by 7 segments and one LED capable of displaying a dot. That is, the display elements D1 to D4 are each composed of eight LEDs (hereinafter referred to as light emitters). Thus, the display 105 is composed of a plurality of light emitters.

[0031] The display 105 has a built-in drive circuit that turns on and off each of the eight light emitters included in the display elements D1 to D4. Note that on the main board 40, the drive circuit of the display 105 may be mounted separately, or may be mounted as the display 105 unitized with the drive circuit as in the present embodiment. Although details will be described later, in the present embodiment, the display 105 realizes a function as performance display means capable of displaying a base value.

[0032] Next, the gaming state of the gaming machine 10 will be described. The gaming machine 10 includes a low-probability state and a high-probability state as gaming states with different jackpot probabilities. The jackpot probability is the probability of winning the jackpot in the jackpot lottery. The high-probability state is a gaming state with a higher jackpot probability than the low-probability state. The high-probability state is a so-called "probability-variable state (probability-variable state)", and the low-probability state is a "non-probability-variable state (non-probability-variable state)". In the following description, the high-probability state is shown as the "probability-variable state" and the low-probability state is shown as the "non-probability-variable state". Further, the gaming machine 10 includes a low-base state and a high-base state as gaming states with different ratios of the number of prize balls to the number of launched game balls. The high-base state is a gaming state in which the probability of the game ball entering the second start port 27 is higher than that in the low-base state. The high-base state is a so-called "electric support state", and the low-base state is a "non-electric support state".

[0033] The high base state can be realized, for example, by performing any one of the following three controls or by combining a plurality of controls. The first control is a variation time shortening control for ordinary symbols that shortens the variation time of the ordinary game to be shorter than that in the low base state. The second control is a probability variation control for ordinary symbols that varies the probability of winning the ordinary winning lottery (ordinary winning probability) to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one ordinary winning game longer than that in the low base state. Note that as the opening time extension control, at least one of the control of increasing the number of opening times of the first variable member 28 in one ordinary winning game to be more than that in the low base state and the control of making the opening time of the first variable member 28 in one ordinary winning game longer than that in the low base state may be performed. Further, the high base state may be realized by combining the fourth control described below. The fourth control is a variation time shortening control for special symbols that makes the variation time of the special game (for example, the average variation time) more likely to be shorter than that in the low base state. When performing the variation time shortening control for special symbols, the high base state becomes a so-called "variation time shortening state (shortening state)".

[0034] In addition, in this embodiment, since the first variable member 28 may be in an open state even in the low base state, there is a possibility that a game ball may enter the second starting port 27 even in the low base state. However, when in the low base state, for example, it may be configured so as not to win a normal hit lottery, so that the first variable member 28 is not in an open state and the game ball does not enter the second starting port 27 when in the low base state. Alternatively, when in the low base state, for example, it may be configured so that the first variable member 28 is not in an open state even if a normal hit lottery is won, so that the game ball does not enter the second starting port 27. When configured as described above, it can be said that the low base state is a state in which a game ball cannot enter the second starting port 27, and the high base state is a state in which a game ball can enter the second starting port 27. The game states that can be controlled in the gaming machine 10 include a game state that is a non-variable state and a low base state (hereinafter referred to as a normal game state), a game state that is a non-variable state and a high base state (hereinafter referred to as a low-probability high-base game state), and a game state that is a variable state and a high base state (hereinafter referred to as a high-probability high-base game state). And the gaming machine 10 is controlled to be in any one of the normal game state, the low-probability high-base game state, and the high-probability high-base game state. Thus, the gaming machine 10 is configured to be controllable to be in any one of a plurality of types of game states including the normal game state.

[0035] Next, the jackpot in the gaming machine 10 will be described. The gaming machine 10 is provided with a plurality of types of jackpot symbols as special jackpot symbols. The plurality of types of jackpot symbols are classified into a first jackpot symbol and a second jackpot symbol. Each of the plurality of types of jackpot symbols has a defined jackpot type. The jackpot symbol may have a defined game state after the end of the jackpot game. In the jackpot game, first, an opening effect for notifying the start of the jackpot game is performed over a predetermined opening period. In the jackpot game, after the opening effect ends, a round game in which the big winning opening 29 is opened is performed. The round game is performed with a predetermined upper limit number of times as the upper limit. In one round game, the big winning opening 29 is opened until a first round end condition in which a predetermined upper limit number of game balls enter or a second round end condition in which a predetermined upper limit time elapses is satisfied. In the round game, a round effect is performed. And in the jackpot game, when the final round game ends, an ending effect for notifying the end of the jackpot game is performed over a predetermined ending period. The jackpot game ends with the end of the ending effect.

[0036] For the jackpot symbols classified as the first jackpot symbols, "the first jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the first jackpot symbols, "10 times" is defined as the upper limit number of rounds of the round game. For the jackpot symbols classified as the first jackpot symbols, it is defined that after the jackpot game ends, until the next jackpot game is awarded, the game state shall be the probability-variable state. For the jackpot symbols classified as the first jackpot symbols, it is defined that after the jackpot game ends, until 100 special games end, or until a jackpot game is awarded before 100 special games end, the game state shall be the high-base state. For the jackpot symbols classified as the second jackpot symbols, "the second jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the second jackpot symbols, "8 times" is defined as the upper limit number of rounds of the round game. For the jackpot symbols classified as the second jackpot symbols, it is defined that after the jackpot game ends, the game state shall be the non-probability-variable state. Also, for the jackpot symbols classified as the second jackpot symbols, it is defined that after the jackpot game ends, until 100 special games end, or until a jackpot game is awarded before 100 special games end, the game state shall be the high-base state. In the following description, the jackpot game awarded based on the jackpot symbols classified as the first jackpot symbols may be referred to as "the first jackpot game", and the jackpot game awarded based on the jackpot symbols classified as the second jackpot symbols may be referred to as "the second jackpot game".

[0037] Among the display effects that the performance display device 25 can execute, there is an effect symbol game (hereinafter referred to as the "performance game") in which a plurality of effect symbols (hereinafter referred to as "performance symbols") are variably displayed in a plurality of columns and finally the combination of the performance symbols is fixedly stopped and displayed. In the performance game, a plurality of columns of performance symbols are variably displayed and executed. The performance symbols are symbols decorated with decorations such as characters and patterns, which diversify the display effects. The performance symbols are also called "decorative symbols" or "ornamental symbols". The performance game is performed by variably displaying (scrolling display) the symbol columns of the first column, the second column, and the third column in the vertical direction. In the following description, the "first column" is referred to as the "left column", the "first symbol" is referred to as the "left symbol", the "second column" is referred to as the "middle column", the "second symbol" is referred to as the "middle symbol", the "third column" is referred to as the "right column", and the "third symbol" is referred to as the "right symbol". In each column, in principle, the performance symbols imitating the numbers [1] to [8] are variably displayed in a predetermined order.

[0038] The performance game is carried out in conjunction with a special game. Specifically, the performance game starts with the start of the special game and ends with the end of the special game. The gaming machine 10 is configured to be able to execute the performance game during the execution of the special game. And in the performance game, a combination of performance symbols corresponding to the special symbols that are determined and stopped being displayed in the special game is determined and stopped being displayed. When a jackpot symbol is determined and stopped being displayed in the special game, a jackpot symbol combination by the performance symbols is determined and stopped being displayed in the performance game. In this embodiment, the jackpot symbol combination by the performance symbols corresponds to the winning performance symbol combination. For example, the jackpot symbol combination is a symbol combination in which all the performance symbols in a column are the same, such as

[0777] . Thus, in the performance game executed during the execution of the winning variable game, the winning performance symbol combination is stopped being displayed. When a losing symbol is determined and stopped being displayed in the special game, a losing symbol combination by the performance symbols is determined and stopped being displayed in the performance game. In this embodiment, the losing symbol combination by the performance symbols corresponds to the losing performance symbol combination. For example, the losing symbol combination is a symbol combination in which at least some of the performance symbols in a column are different from the performance symbols in other columns, such as

[0323] ,

[0112] . Thus, in the performance game executed during the execution of the losing variable game, the losing performance symbol combination is stopped being displayed. Note that in the performance game, the performance symbols are once stopped being displayed before being determined and stopped being displayed. In this specification, "once stopped being displayed" means a state indicating that the symbols may be variably displayed again, such as a "shaking variable state", or a state indicating that it is different from the determined stop display. Thus, the gaming machine 10 can execute the performance game during the execution of the special game.

[0039] In a performance game, a reach may be formed and a reach performance may be carried out. In the present embodiment, an effect symbol imitating the same number is once stopped and displayed in a specific column (in the present embodiment, the left column and the right column) among a plurality of columns, and an effect symbol in a column different from the specific column (in the present embodiment, the middle column) continues to be variably displayed. This state corresponds to the state where a reach is formed. For the reach performance, there may be, for example, a plurality of types of reach performances with different characters to be presented and operations of the effect symbols. For example, the reach performance may include a normal reach performance and a super reach performance carried out after the start of the normal reach performance.

[0040] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 4, the gaming machine 10 includes a main board 40. The main board 40 performs predetermined processing and outputs a control signal such as a control command, which is an example of control information, according to the result of the processing. The gaming machine 10 includes a sub-board 50. The main board 40 and the sub-board 50 are connected so that a control signal can be output in one direction from the main board 40 to the sub-board 50. The sub-board 50 executes predetermined processing based on the control signal input from the main board 40. The gaming machine 10 includes a power supply unit 60.

[0041] The main board 40 will be described in detail. The main board 40 includes a main CPU 41, a main ROM 42, a main RWM 43, a clear switch 44, and a display 105. The main CPU 41 executes various processes by executing a main control program. The main ROM 42 stores the main control program. The main ROM 42 stores determination values, tables, etc. used for various determinations and lotteries. For example, the main ROM 42 stores a jackpot determination value used for the jackpot lottery. The jackpot determination value includes a jackpot determination value used for the jackpot lottery when in the probability-variable state and a jackpot determination value used for the jackpot lottery when in the non-probability-variable state. The jackpot determination value used for the jackpot lottery when in the probability-variable state and the jackpot determination value used for the jackpot lottery when in the non-probability-variable state may have some identical values or all different values. The main ROM 42 stores an effect determination value used for the effect lottery. The effect lottery is a lottery for determining whether to execute a reach effect when the jackpot lottery is a non-winning result, and corresponds to the reach lottery.

[0042] The main ROM 42 stores multiple types of variation patterns. The multiple types of variation patterns are associated with the variation time from when the special game starts to when it ends. That is, the variation time of the special game is associated with the variation pattern. For this reason, the variation pattern can be said to be information that can specify the variation time of the special game. In the gaming machine 10, when the variation pattern is determined, the variation time of the special game is determined. The variation pattern may be information that can specify part or all of the production content of the production game performed from when the special game starts to when it ends. The variation patterns include, for example, a jackpot variation pattern and a losing variation pattern. The jackpot variation pattern is associated with, as the production content of the production game, the production content of finally causing the winning symbol combination by the production symbols to be fixedly stopped and displayed through a reach production. The losing variation patterns include a losing reachless variation pattern and a losing reach variation pattern. The losing reachless variation pattern is associated with, as the production content of the production game, the production content of finally causing the losing symbol combination to be fixedly stopped and displayed without going through a reach production. The losing reach variation pattern is associated with, as the production content of the production game, the production content of finally causing the losing symbol combination to be fixedly stopped and displayed through a reach production.

[0043] The main RWM 43 stores various information that is rewritten according to the results of processing by the main CPU 41. For example, the information stored in the main RWM 43 includes flags, counters, timers, and the like. In addition, the main board 40 is provided with a random number generation circuit (not shown) that generates hardware random numbers. Further, the main board 40 may be able to generate software random numbers by random number generation processing by the main CPU 41.

[0044] The main board 40 is connected with a first start sensor SE1, a second start sensor SE2, a count sensor SE3, a gate sensor SE4, and an out sensor SE5. The main CPU 41 is configured to be able to input detection signals output by various sensors SE1 to SE4 via a port (not shown). The main board 40 is connected with a door open sensor ES1 and a magnetic sensor ES2. The main CPU 41 is configured to be able to input detection signals output by various sensors ES1, ES2 via a port (not shown). The main board 40 is connected with an information display panel 22. The main CPU 41 can control the display content of the information display panel 22 via a drive circuit (not shown). The main board 40 is connected with a first actuator A1 and a second actuator A2. The main CPU 41 can control the operations of the first actuator A1 and the second actuator A2 via a drive circuit (not shown).

[0045] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 performs various processes (for example, processes related to effects) by executing a sub-control program. The sub-ROM 52 stores a sub-control program, a lottery table used for lottery, determination values, and the like. The sub-ROM 52 stores display effect data that can specify the mode (content) of the display effect in the effect display device 25. Also, the sub-ROM 52 stores light emission effect data that can specify the mode (content) of the light emission effect in the decorative lamp 17. The sub-ROM 52 stores sound effect data that can specify the mode (content) of the sound effect in the speaker 18.

[0046] The sub-RWM 53 is configured to be able to store various information that can be rewritten as appropriate during the operation of the gaming machine 10. The information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. For example, the random numbers may be hardware random numbers or software random numbers.

[0047] A decoration lamp 17, a speaker 18, and an effect display device 25 are connected to the sub-board 50. The sub-CPU 51 can control the decoration lamp 17, the speaker 18, and the effect display device 25 via a drive circuit (not shown). In the present embodiment, by the sub-CPU 51 controlling some or all of the effect devices that serve as the effect execution means among the decoration lamp 17, the speaker 18, and the effect display device 25, the function as the effect control means for controlling the effect execution means is realized. Further, in the present embodiment, by the sub-CPU 51 controlling the decoration lamp 17 as the light emitting means, the function as the light emission control means for controlling the light emitting means is realized. In the present embodiment, by the sub-CPU 51 controlling the speaker 18 as the sound output means, the function as the sound output control means for controlling the sound output means is realized. In the present embodiment, by the sub-CPU 51 controlling the effect display device 25 as the display means, the function as the display control means for controlling the display means is realized.

[0048] Next, the power supply unit 60 will be described. The power supply unit 60 converts the power supply voltage supplied from an external power supply such as a game arcade into a predetermined power supply voltage, and further converts the converted power supply voltage into a power supply voltage to be supplied to each of the boards 40 and 50. The power supply unit 60 includes a power switch 61. The power switch 61 can be operated to switch between an on state and an off state, and maintains the operation state after the switching. In order to start the gaming machine 10, it is necessary to start the power supply from the external power supply with the power switch 61 in the on state, or to operate the power switch 61 from the off state to the on state while the power supply from the external power supply is being supplied.

[0049] The power supply unit 60 includes a backup power supply 62. The backup power supply 62 supplies power to the main RWM 43 even after the power supply is cut off. When power is supplied from the backup power supply 62 to the main RWM 43, the main RWM 43 can retain the stored content at the time when the power supply was cut off even after the power supply is cut off. For example, the main RWM 43 may be a non-volatile memory that can retain the stored content even when the power supply is cut off, and may be configured to retain the information stored even after the power supply is cut off.

[0050] The gaming machine 10 has a backup function. The backup function internally retains (backs up) various types of information related to game control even when the power supply from an external power source is cut off, and when the power supply is started, resumes game control based on the various types of information retained. In the present embodiment, the main board 40 has the backup function, but for example, the sub-board 50 may have the backup function in the same manner as the main board 40. The main RWM 43 can store various types of information, and is an example of information storage means configured to be able to retain at least some of the stored information even after the power supply is cut off.

[0051] Here, various processes performed in the gaming machine 10 will be described. First, the main power-off process performed along with the cut-off of the power supply will be described. When the power supply to the gaming machine 10 is cut off, the main CPU 41 performs backup processing of the main RWM 43. For example, the power supplied to the gaming machine 10 may be configured to be monitored within the power supply unit 60, and control information indicating that the power supply to the gaming machine 10 has been cut off may be output to the main CPU 41 when the power supplied to the gaming machine 10 has decreased. Thereby, the main CPU 41 can grasp that the power supply to the gaming machine 10 has been cut off. In the backup processing, the main CPU 41 causes the main RWM 43 to store and hold information such as registers and stack pointers in addition to various information stored in the main RWM 43. Thereby, at least a part of the information stored in the main RWM 43 is backed up. For example, the information to be backed up includes a base state flag and a probability state flag. For example, the information to be backed up includes values of various random numbers (random number information). Thereafter, the main CPU 41 waits until the power supply is cut off.

[0052] Next, the main power-on process and the sub-power-on process performed along with the start of the power supply will be described. When the main CPU 41 is started by a startup process (boot process) accompanying the start of power supply, it first executes a main power-on process. In the main power-on process, according to the operation state of the clear switch 44 at the start of power supply, the presence or absence of initialization (RWM clear) of the main RWM 43 is controlled. When the clear switch 44 is operated to the on state, the main CPU 41 executes an initialization process to initialize at least a part of the information stored in the main RWM 43. In the initialization process, the main CPU 41 initializes the game information by storing initial information in the area for storing game information among various information in the storage area of the main RWM 43. After finishing the initialization process, the main CPU 41 ends the main power-on process. On the other hand, when the clear switch 44 is in the off state, the main CPU 41 does not execute the initialization process, returns based on the stored content of the backed-up main RWM 43, and ends the main power-on process. In the present embodiment, the initialization process performed accompanying the start of power supply corresponds to an initialization process for initializing a part of the information stored in the main RWM 43 as storage means capable of storing information. In the present embodiment, when the main CPU 41 executes the initialization process, a function as initialization means capable of executing the initialization process is realized.

[0053] Note that when the initialization process is executed, neither special games nor normal games are being executed or reserved, and it returns to a situation where it is neither a big win game nor a normal win game. On the other hand, when the initialization process is not executed, it returns to the situation when the power supply was cut off based on the backed-up game information.

[0054] When the main CPU 41 finishes the main power-on process, it stores a predetermined control command in the output buffer for the sub-board 50 based on the game information stored in the main RWM 43. Specifically, when the initialization process is executed during the main power-on process, the main CPU 41 stores control information (hereinafter referred to as the initialization command) that can identify that the initialization process has been executed in the output buffer. On the other hand, when the initialization process is not executed during the main power-on process, the main CPU 41 stores control information (hereinafter referred to as the return command) that can identify returning to the state when the power supply was cut off in the output buffer. For example, when the main CPU 41 returns during a jackpot game with the start of power supply, it stores a return command in the output buffer that can identify returning during the jackpot game. Note that the control information (command) stored in the output buffer is output to the sub-board 50 in the timer interrupt process from the next time onward.

[0055] When the sub-CPU 51 is activated by a startup process (boot process) associated with the start of power supply, it waits until an initialization command or a return command is input from the main CPU 41. When an initialization command or a return command is input, the sub-CPU 51 executes a sub-power-on process. In the sub-power-on process, whether or not to initialize the sub-RWM 53 (RWM clear) is controlled according to which of the initialization command and the return command is input. Specifically, when an initialization command is input, the sub-CPU 51 initializes at least some of the information stored in the sub-RWM 53. For example, the sub-CPU 51 initializes the game information by storing initial information in the area for storing game information among various information in the storage area of the sub-RWM 53, thereby initializing at least some of the information stored in the sub-RWM 53. Then, the sub-CPU 51 ends the sub-power-on process. On the other hand, when a return command is input, the sub-CPU 51 returns based on the control information output from the main CPU 41 thereafter and ends the sub-power-on process. When an initialization command is input, it is possible to return to a situation where the effect game is not being executed and neither the effect during the big win game nor the effect during the normal win game is being executed. On the other hand, when a return command is input, it is possible to return to the situation when the power supply was cut off.

[0056] Next, various processes executed by the main CPU 41 based on the main control program will be described. The main CPU 41 executes a special symbol input process, a special symbol start process, etc. as timer interrupt processes performed every predetermined control cycle (for example, 4 ms).

[0057] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 determines whether a game ball has entered the start openings 26 and 27 based on whether it has received a detection signal from the first start sensor SE1 or a detection signal from the second start sensor SE2 (hereinafter referred to as input determination). If the determination result of the input determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the input determination is positive, the main CPU 41 determines whether the special hold count stored in the main RWM 43 is less than the upper limit (hereinafter referred to as hold determination). If the determination result of the hold determination is negative, the main CPU 41 ends the special symbol input process. If the determination result of the hold determination is positive, the main CPU 41 adds 1 to the special hold count and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated special hold count. The main CPU 41 stores control information (hereinafter referred to as hold count command) that can identify the updated special hold count in the output buffer. If the determination result of the hold determination is positive, the main CPU 41 obtains a random number generated within the main board 40 and stores random number information based on the obtained random number in the main RWM 43. At this time, the main CPU 41 stores the random number information so that the storage order can be specified. In this embodiment, by storing the random number information in the main RWM 43, the execution of the special game is held until the execution conditions of the special game are satisfied. That is, the gaming machine 10 is configured to be able to hold the execution of the special game. The random number information may be the obtained random number itself or information obtained by processing the random number by a predetermined method. For example, the random number may be a random number used for jackpot lottery (hereinafter referred to as jackpot determination random number), a random number used for determining special symbols (hereinafter referred to as special symbol random number), a random number used for determining variation patterns (hereinafter referred to as variation pattern random number), a random number used for effect lottery (hereinafter referred to as effect determination random number), etc. After storing the random number information, the main CPU 41 ends the special symbol input process. Thus, the gaming machine 10 can hold the execution of the variable game.

[0058] Next, the special symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for a special game are met (hereinafter referred to as execution determination). In the execution determination, the main CPU 41 makes an affirmative determination when it is not during a big win game, not during a special game, and not during an interval between fluctuations. On the other hand, in the execution determination, the main CPU 41 makes a negative determination when it is any of during a big win game, during a special game, and during an interval between fluctuations. When the determination result of the execution determination is negative (when the execution conditions for the special game are not met), the main CPU 41 ends the special symbol start process. On the other hand, when the determination result of the execution determination is affirmative (when the execution conditions for the special game are met), the main CPU 41 determines whether the special reservation number stored in the main RWM 43 is 1 or more. And when the special reservation number is not 1 or more, the main CPU 41 stores a standby command that can identify that it is in a standby state in the output buffer and ends the special symbol start process. On the other hand, when the special reservation number is 1 or more, the main CPU 41 decrements the special reservation number stored in the main RWM 43 by 1 and updates it. The main CPU 41 controls the information display panel 22 so that the updated special reservation number is displayed. Also, the main CPU 41 stores a reservation number command that can identify the updated special reservation number in the output buffer.

[0059] Subsequently, the main CPU 41 reads out the earliest stored random number information among the random number information for the special game from the main RWM 43. When the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Then, the main CPU 41 conducts a big win lottery based on the value of the big win determination random number that can be specified from the read random number information and the big win determination value stored in the main ROM 42. Note that for the big win lottery, a high probability value and a common value are used when in the probability variable state, and a common value is used when in the non-probability variable state. When not winning the big win lottery (when not winning the big win lottery), the main CPU 41 conducts an effect lottery based on the value of the effect determination random number.

[0060] Then, the main CPU 41 determines a special symbol to be fixedly stopped and displayed in a special game, and a variation pattern. Specifically, when winning the jackpot lottery, the main CPU 41 determines the jackpot symbol based on the value of the special symbol random number, and determines the jackpot variation pattern based on the value of the variation pattern determination random number. On the other hand, when not winning the jackpot lottery, the main CPU 41 determines the losing symbol. Further, when not winning the jackpot lottery, the main CPU 41 determines the losing variation pattern based on the lottery result of the production lottery. Specifically, when winning the production lottery, the main CPU 41 determines the losing reach-with-variation pattern based on the value of the variation pattern determination random number. On the other hand, when not winning the production lottery, the main CPU 41 determines the losing reach-without-variation pattern based on the value of the variation pattern determination random number. After determining the special symbol and the variation pattern, the main CPU 41 stores control information (hereinafter referred to as symbol command) that can identify the determined special symbol and control information (hereinafter referred to as variation pattern designation command) that can identify the variation pattern in the output buffer, and ends the special symbol start process.

[0061] After ending the special symbol start process, the main CPU 41 performs a process different from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that the special game is started. The main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process. Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is fixedly stopped and displayed. When the variation time associated with the variation pattern determined in the special symbol start process has elapsed, the main CPU 41 stores an end command for fixedly stopping and displaying the symbol combination by the production symbol in the output buffer. After fixedly stopping and displaying the special symbol, that is, after the end of the special game, the main CPU 41 sets a variation interval (for example, 1 second). During the variation interval, the special symbol fixedly stopped and displayed with the end of the special game continues to be fixedly stopped and displayed.

[0062] Next, the jackpot process performed by the main CPU 41 will be described. Based on the jackpot symbol determined in the special symbol start process, the main CPU 41 identifies the type of jackpot game. Then, after the end of the special game of the jackpot, the main CPU 41 starts the control to grant the identified jackpot game. Specifically, the main CPU 41 starts the control to grant the jackpot game after the end of the special game of the jackpot and after the variable interval has elapsed. The main CPU 41 executes the jackpot process to grant the jackpot game.

[0063] When the special game of the jackpot ends, the main CPU 41 stores the opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it measures the opening time. When the opening time elapses, the main CPU 41 performs the process for executing the round game. That is, the main CPU 41 controls the second actuator A2 to open the big winning port 29 according to the opening mode (opening pattern) set for the jackpot game and starts the round game. After starting the round game, when the first round end condition or the second round end condition is satisfied, the main CPU 41 controls the second actuator A2 to close the big winning port 29 and ends the round game. The main CPU 41 repeatedly performs the process for executing the round game until the round games up to the upper limit number set for the jackpot game are completed. Each time the main CPU 41 starts a round game, it stores the round command in the output buffer. When the final round game ends, the main CPU 41 stores the ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it measures the ending time. Then, when the ending time elapses, the main CPU 41 ends the jackpot game.

[0064] Next, the game state process performed by the main CPU 41 will be described. The main CPU 41 specifies the game state after the jackpot game ends based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. When the main CPU 41 specifies that it controls to the non-probability variation state, upon the end of the jackpot game, it sets a value that can specify controlling to the non-probability variation state in the probability state flag stored in the main RWM 43. Also, the main CPU 41 stores control information (hereinafter referred to as the low probability state command) that can specify that it is in the non-probability variation state in the output buffer. When the main CPU 41 specifies that it controls to the probability variation state, upon the end of the jackpot game, it sets a value that can specify controlling to the probability variation state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as the high probability state command) that can specify that it is in the probability variation state in the output buffer.

[0065] When the main CPU 41 specifies that it controls to the high base state, upon the end of the jackpot game, it sets a value that can specify controlling to the high base state in the base state flag. Also, the main CPU 41 stores control information (hereinafter referred to as the high base state command) that can specify that it is in the high base state in the output buffer. The main CPU 41 causes the main RWM 43 to store "100 times", which corresponds to the upper limit number of times of the special game that controls to the high base state, as the remaining number of times of the special game that controls to the high base state. Each time the special game is executed, the main CPU 41 subtracts 1 from the "remaining number of times of the special game that controls to the high base state" stored in the main RWM 43. When the "remaining number of times of the special game that controls to the high base state" becomes 0, upon the end of the special game when the "remaining number of times of the special game that controls to the high base state" becomes 0, it sets a value that can specify controlling to the low base state in the base state flag. That is, the main CPU 41 ends the high base state and shifts to the low base state. Also, the main CPU 41 stores control information (hereinafter referred to as the low base state command) that can specify that it is in the low base state in the output buffer.

[0066] In addition, when a big win game is awarded, the main CPU 41 sets a value that can identify that it controls the non-probability variable state in the probability state flag, and sets a value that can identify that it controls the low base state in the base state flag. Further, the main CPU 41 stores the low probability state command in the output buffer and stores the low base state command in the output buffer. In the present embodiment, by the main CPU 41 performing the game state process, a function as game state control means capable of controlling the game state is realized.

[0067] Next, the normal symbol input process performed by the main CPU 41 will be described. Based on whether a detection signal is input from the gate sensor SE4, the main CPU 41 determines whether the game ball has passed (entered) through the gate 31. If the game ball has not passed through the gate 31, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed through the gate 31, the main CPU 41 determines whether the normal hold count stored in the main RWM 43 is less than the upper limit number. If the normal hold count is not less than the upper limit number, the main CPU 41 ends the normal symbol input process. If the normal hold count is less than the upper limit number, the main CPU 41 adds 1 to the normal hold count stored in the main RWM 43 and updates it. In this case, the main CPU 41 controls the information display panel 22 so that the updated normal hold count is displayed. Also, the main CPU 41 stores in the output buffer a normal hold count command that can identify the updated normal hold count. Next, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores it so that it is random number information for a normal game and the storage order of the random number information can be identified. Then, the main CPU 41 ends the normal symbol input process.

[0068] Next, the normal symbol start process performed by the main CPU 41 will be described. The main CPU 41 determines whether the execution conditions for a normal game are met. The main CPU 41 makes an affirmative determination when it is neither during a normal win game nor during a normal game, while making a negative determination when it is during a normal win game or a normal game. When the execution conditions for the normal game are not met, the main CPU 41 ends the normal symbol start process. On the other hand, when the execution conditions for the normal game are met, the main CPU 41 determines whether the normal hold count stored in the main RWM 43 is 1 or more. When the normal hold count is not 1 or more, the main CPU 41 ends the normal symbol start process. When the normal hold count is 1 or more, the main CPU 41 subtracts 1 from the normal hold count stored in the main RWM 43 and updates it, and controls the information display panel 22 so that the updated normal hold count is displayed. The main CPU 41 stores a normal hold count command that can specify the updated normal hold count in the output buffer. Next, the main CPU 41 reads out the earliest stored random number information from the main RWM 43 among the random number information for the normal game. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Subsequently, the main CPU 41 conducts a normal win lottery based on the read random number information and the normal win determination value stored in the main ROM 42. Then, the main CPU 41 determines the normal symbol to be fixedly stopped and displayed in the normal game and the variable time of the normal game based on the lottery result of the normal win lottery. After that, the main CPU 41 ends the normal symbol start process.

[0069] Then, the main CPU 41 executes a normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts the normal game and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is fixedly stopped and displayed when the variable time determined in the normal symbol start process has elapsed. Also, when the execution of the normal game starts, the main CPU 41 stores control information that can specify that the execution of the normal game has started in the output buffer.

[0070] Next, the normal win process performed by the main CPU 41 will be described. When winning the normal lottery, when the normal game ends, the main CPU 41 determines the opening pattern of the second start port 27 and controls the first actuator A1 so that the second start port 27 is opened according to the opening pattern. In the gaming machine 10, when in the high base state, it is easier to win the normal lottery than when in the low base state. And the gaming machine 10 is configured to be able to win the normal lottery even when in the low base state, and when winning the normal lottery, the first variable member 28 becomes the open state. In the gaming machine 10, when in the low base state, although it is difficult for the game balls to enter the second start port 27 compared to when in the high base state, the game balls can enter the second start port 27.

[0071] Next, the prize ball process performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that three game balls as prize balls are paid out. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that one game ball as a prize ball is paid out. When the detection signal from the count sensor SE3 is input, the main CPU 41 controls so that 15 game balls as prize balls are paid out. As described above, the main CPU 41 controls so that the number of game balls associated with the winning port where the game balls have entered is given as a prize. In this embodiment, by the main CPU 41 controlling so that the game balls as prize balls are paid out, the function as a prize giving means for giving the game medium as a prize is realized.

[0072] Next, various processes executed by the sub CPU 51 based on the sub control program will be described. When the sub-CPU 51 receives a low-probability state command, it sets a value in the probability state flag stored in the sub-RWM 53 that can identify the non-probability-variable state. When the sub-CPU 51 receives a high-probability state command, it sets a value in the probability state flag stored in the sub-RWM 53 that can identify the probability-variable state. The sub-CPU 51 can determine whether it is in the probability-variable state by referring to the probability state flag of the sub-RWM 53. Also, when the sub-CPU 51 receives a low-base state command, it sets a value in the base state flag stored in the sub-RWM 53 that can identify the low-base state. When the sub-CPU 51 receives a high-base state command, it sets a value in the base state flag stored in the sub-RWM 53 that can identify the high-base state. The sub-CPU 51 can determine whether it is in the high-base state by referring to the base state flag of the sub-RWM 53.

[0073] During a big win game, the sub-CPU 51 controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a big win effect is performed. Specifically, when the sub-CPU 51 receives an opening command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an opening effect is performed. Also, when the sub-CPU 51 receives a round command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that a round effect is performed. Also, when the sub-CPU 51 receives an ending command, it controls at least one of the decorative lamp 17, the speaker 18, and the effect display device 25 so that an ending effect is performed. The effect content of the big win effect may vary according to the type of big win.

[0074] The sub-CPU 51 controls the effect display device 25 so that an effect game is played. Specifically, when the sub-CPU 51 inputs a symbol command and a variation pattern designation command, it performs control to execute an effect game. The sub-CPU 51 determines a symbol combination by the effect symbols to be finally stopped and displayed in the effect game based on the variation pattern designation command and the symbol command. When the sub-CPU 51 specifies a jackpot symbol from the input symbol command, it determines the jackpot symbol by the effect symbols. When the sub-CPU 51 specifies a losing symbol from the input symbol command, it determines the losing symbol by the effect symbols. For example, when the sub-CPU 51 specifies a losing reach variation pattern from the input variation pattern designation command, it determines a losing symbol combination including a reach. On the other hand, when the sub-CPU 51 specifies a losing non-reach variation pattern from the input variation pattern designation command, it determines a losing symbol combination not including a reach.

[0075] Also, when the sub-CPU 51 inputs a variation pattern designation command, it controls the effect display device 25 so that the effect symbols are variably displayed. That is, the sub-CPU 51 starts an effect game. Then, the sub-CPU 51 temporarily stops and displays the symbol combination by the determined effect symbols at a predetermined timing. After that, the sub-CPU 51 causes the symbol combination by the effect symbols to be finally stopped and displayed upon the input of an end command. Note that the sub-CPU 51 may measure the variation time that can be specified from the variation pattern regardless of the end command, and cause the symbol combination to be finally stopped and displayed when the variation time has elapsed. In this case, the end command may be omitted. In addition, when the variation pattern that can be specified from the variation pattern designation command is a variation pattern including a reach effect, the sub-CPU 51 controls the effect display device 25 so that the reach effect is executed.

[0076] When the sub-CPU 51 receives a standby command, it performs control related to the standby state. In the control related to the standby state, for example, the sub-CPU 51 controls the effect display device 25 so that the symbol combination by the effect symbols is temporarily stopped from being displayed. Thereafter, the sub-CPU 51 controls the effect display device 25 so that a standby effect is executed. The standby effect is also called a demonstration or a waiting-for-customer effect. In the standby effect, for example, it may be configured to execute a warning regarding a plunge.

[0077] In the gaming machine 10, when a door opening error is detected, a door opening error effect that can identify that a door opening error has been detected is executed on the decorative lamp 17, the speaker 18, and the effect display device 25. For example, in the gaming machine 10, when a door opening error is detected, the decorative lamp 17 emits light in a light emission mode when the door opening error is detected, and executes a door opening error effect. For example, in the gaming machine 10, when a door opening error is detected, the speaker 18 outputs a sound that can identify that a door opening error has been detected, and executes a door opening error effect. For example, in the gaming machine 10, when a door opening error is detected, the effect display device 25 displays an image that can identify that a door opening error has been detected, and executes a door opening error effect.

[0078] Hereinafter, the control related to the execution of the door opening error effect will be described. When the main CPU 41 receives a detection signal from the door opening sensor ES1, it stores control information (hereinafter referred to as a door opening start command) that can identify that a door opening error has been detected in the output buffer. When the input of the detection signal from the door opening sensor ES1 by the main CPU 41 ends, it stores control information (hereinafter referred to as a door opening end command) that can identify that the door opening error has been resolved in the output buffer. For example, the main CPU 41 may be configured to determine that the input of the detection signal from the door opening sensor ES1 has ended when it was receiving the detection signal from the door opening sensor ES1 in the previous control cycle while it is not receiving the detection signal from the door opening sensor ES1 in the current control cycle.

[0079] When the sub-CPU 51 receives an input of a door opening start command, it controls the decorative lamp 17, the speaker 18, and the effect display device 25 so that a door opening error effect is executed. The sub-CPU 51 controls the decorative lamp 17, the speaker 18, and the effect display device 25 so that a door opening error effect is executed until an input of a door opening end command is received. Therefore, when the sub-CPU 51 receives an input of a door opening end command, it controls the decorative lamp 17, the speaker 18, and the effect display device 25 so that the execution of the door opening error effect ends.

[0080] In the gaming machine 10, there may be a case where the game is controlled to an unplayable state where the game cannot proceed. That is, the gaming machine 10 can be controlled to an unplayable state. In the present embodiment, the control related to the unplayable state includes maximum difference information processing and unplayable processing.

[0081] Here, the maximum difference information processing will be described. The maximum difference information processing corresponds to a process of counting the maximum difference. Information that can identify the maximum difference (hereinafter referred to as maximum difference information) is stored in the main RWM 43. In the maximum difference information processing, the main CPU 41 updates the maximum difference information and counts the maximum difference. In the present embodiment, the value that can be specified from the maximum difference information, that is, the maximum difference, corresponds to a special value based on the game media awarded as a prize.

[0082] In the maximum difference information processing, when the main CPU 41 controls so that game balls as prize balls are paid out, the main CPU 41 adds the number of the paid-out game balls to a value that can be specified from the maximum difference information and updates the maximum difference information. Further, when the main CPU 41 inputs a detection signal from the out sensor SE5, the main CPU 41 subtracts 1 from a value that can be specified from the maximum difference information and updates the maximum difference information. However, when the value that can be specified from the maximum difference information before the subtraction is 0, the main CPU 41 does not update the maximum difference information. Further, when the main CPU 41 updates the maximum difference information, the main CPU 41 stores control information (hereinafter referred to as the maximum difference command) that can specify the updated maximum difference in the output buffer. As described above, the maximum difference is counted based on the number of prize balls given since the start of power supply and the number of valid balls since the start of power supply. Thus, the maximum difference is a value based on the game media given as a prize.

[0083] Next, with reference to FIG. 5, the non-proceedable process will be described. In the non-executable process, the main CPU 41 determines whether a magnetic error has been detected (step S101). In step S101, the main CPU 41 determines whether a magnetic error has been detected based on whether the detection signal from the magnetic sensor ES2 has been input. If a magnetic error is detected (step S101; YES), the main CPU 41 stores control information (hereinafter referred to as a magnetic non-executable command) that can identify that a magnetic error has been detected in the output buffer and outputs it to the sub-board 50 (step S102). After that, the main CPU 41 performs a loop process. As a result, until the power supply is cut off, the main CPU 41 will perform a loop process. The state in which the loop process is being performed is a non-executable state in which the game cannot proceed. For example, in the state in which the loop process is being performed, since the special symbol input process is not performed, even if a game ball enters the start ports 26 and 27, the execution of the special game is not reserved. For example, in the state in which the loop process is being performed, since the special symbol start process is not performed, the special game is not executed. For example, in the state in which the loop process is being performed, since the bonus ball process is not performed, even if a game ball enters any of the start ports 26 and 27 and the big winning port 29, no bonus ball is awarded. For example, in the state in which the loop process is being performed, since the jackpot process is not performed, the awarding of the jackpot game is not started. For example, in the state in which the loop process is being performed, the process related to the normal game is not performed. For example, in the state in which the loop process is being performed, the execution of the normal game is not reserved. For example, in the state in which the loop process is being performed, the normal game is not executed. For example, in the state in which the loop process is being performed, the normal win game is not awarded.

[0084] If no magnetic error is detected (step S101; NO), the main CPU 41 determines whether non-executable scheduled information is stored in the main RWM 43 (step S103). Although details will be described later, the non-executable scheduled information corresponds to the information stored in the main RWM 43 in a situation where, while it has been determined that the non-executable state will occur, the jackpot game is being awarded and thus the control to the non-executable state has not been performed.

[0085] When the unplayable scheduled information is stored (step S103; YES), the main CPU 41 determines whether a jackpot game is awarded (step S104). If a jackpot game is awarded (step S104; YES), the main CPU 41 ends the unplayable process. On the other hand, if a jackpot game is not awarded (step S104; NO), the main CPU 41 controls the light emission modes of the various display units 22a to 22d to the light emission modes in the unplayable state (step S105). In the present embodiment, the light emission mode in the unplayable state is a light emission mode in which all the light emitters constituting the display units 22a to 22d are turned off. Further, following the process of step S105, the main CPU 41 stores a non-identifiable command in the output buffer and outputs it to the sub-board 50 (step S106). Thereafter, the main CPU 41 performs a loop process. As a result, similar to after the process of step S102, until the power supply is cut off, the main CPU 41 performs a loop process. The state in which the loop process is being performed is an unplayable state in which the game cannot be advanced.

[0086] On the other hand, when the unplayable scheduled information is not stored (step S103; NO), the main CPU 41 determines whether the maximum difference number has reached a specified value (step S107). In the gaming machine 10, the specified value is set to "99000". Therefore, in step S107, the main CPU 41 determines whether the maximum difference number that can be specified from the maximum difference number information of the main RWM 43 has reached 99000. And when the maximum difference number has not reached the specified value (step S107; NO), the main CPU 41 ends the unplayable process.

[0087] When the maximum difference number has reached the specified value (step S107; YES), the main CPU 41 determines whether a jackpot game is awarded (step S108). If a jackpot game is awarded (step S108; YES), the main CPU 41 stores the unplayable scheduled information in the main RWM 43 (step S109). Subsequently, the main CPU 41 stores a scheduled identification command in the output buffer and outputs it to the sub-board 50 (step S110). Thereafter, the main CPU 41 ends the unplayable process.

[0088] On the other hand, when the big win game is not given (step S108; NO), the main CPU 41 controls the light emission modes of the display units 22a to 22d to the light emission modes in the inoperable state (step S111). Subsequently, the main CPU 41 stores the unidentifiable command in the output buffer and outputs it to the sub-board 50 (step S112). Thereafter, the main CPU 41 performs loop processing. As a result, similar to after the processing of step S102 and after the processing of step S106, until the power supply is cut off, the main CPU 41 performs loop processing. The state in which the loop processing is being performed is an inoperable state in which the game cannot proceed.

[0089] As described above, in the gaming machine 10, when the maximum difference number reaches the specified value, it is controlled to the inoperable state. In the present embodiment, a special condition is established when the maximum difference number reaches the specified value. That is, the special condition in the present embodiment is configured to be established when the maximum difference number corresponding to the special value based on the game medium given as a prize reaches the specified value corresponding to the predetermined value. Then, in the gaming machine 10, when the special condition is established, it is controlled to the inoperable state. Specifically, when the special condition is established, the main CPU 41 can be controlled to the inoperable state by performing loop processing. Further, in the gaming machine 10, not only when the special condition is established, but also when a magnetic error is detected, it is controlled to the inoperable state. Specifically, when a magnetic error is detected, the main CPU 41 can be controlled to the inoperable state by performing loop processing. Thus, the main CPU 41 can be controlled to the inoperable state when a magnetic error as a specific error is detected, separately from the case where the special condition is established. In the present embodiment, when the main CPU 41 performs loop processing, a function as inoperable control means for controlling to an inoperable state in which the game cannot proceed is realized.

[0090] In the gaming machine 10, for example, when the maximum difference reaches the specified value while a big win game is being granted, the non-progressive schedule information is stored in the main RWM 43, but it is not controlled to a non-progressive state until the big win game ends. And in the gaming machine 10, for example, when the maximum difference reaches the specified value while a big win game is being granted, after the end of the big win game, it is controlled to a non-progressive state. That is, in the gaming machine 10, for example, when the maximum difference reaches the specified value while a big win game is being granted, after waiting for the end of the big win game, it is controlled to a non-progressive state. As described above, the gaming machine 10 is configured to be able to control to a non-progressive state after the end of the big win game when special conditions are satisfied during the big win game.

[0091] However, in the gaming machine 10, even after the maximum difference reaches the specified value while a big win game is being granted, if a magnetic error is detected at a timing before the end of the big win game, without waiting for the end of the big win game, it is controlled to a non-progressive state triggered by the detection of the magnetic error. When it is controlled to a non-progressive state triggered by the detection of a magnetic error while a big win game is being granted, the big win game is aborted and it is controlled to a non-progressive state. Also, if a magnetic error is detected and controlled to a non-progressive state at a timing before the end of the big win game after the maximum difference reaches the specified value during the big win game, then it will not return to the big win game state thereafter.

[0092] In the gaming machine 10, for example, when the maximum difference reaches the specified value while a special game is being executed, even if it is during the execution of the special game, it is controlled to a non-progressive state. At this time, the execution of the special game is aborted. Thus, in the gaming machine 10, when the maximum difference reaches the specified value while a special game is being executed, it is controlled to a non-progressive state without waiting for the end of the special game. That is, in the gaming machine 10, when the maximum difference reaches the specified value while a special game is being executed, it is controlled to a non-progressive state before the end of the special game.

[0093] The gaming machine 10 can execute an impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state. The impossibility notification effect corresponds to an effect that notifies the player that the game has been controlled to an impossible progress state. The impossibility notification effect is executed by the effect display device 25 when the game has been controlled to an impossible progress state. When the impossibility notification effect is executed, the impossibility notification effect is continuously executed at least until the power supply is cut off. In the gaming machine 10, the impossibility notification effect includes a first impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state when a special condition is satisfied, and a second impossibility notification effect that allows a player to identify that the game has been controlled to an impossible progress state when a magnetic error is detected.

[0094] As shown in FIG. 6(a), in the gaming machine 10, the first impossibility notification effect is executed by displaying the first impossibility notification image Gf1 on the effect display device 25. The first impossibility notification image Gf1 is an image including text information such as "Today's game has ended." In this manner, the effect display device 25 is capable of executing the first impossibility notification effect. The first impossibility notification effect can be said to be an effect that can specify that a special condition has been met.

[0095] As shown in FIG. 6(b), in the gaming machine 10, the second impossibility notification effect is executed by displaying the second impossibility notification image Gf2 on the effect display device 25. The second impossibility notification image Gf2 is an image including text information such as "Magnetism has been detected." In this manner, the effect display device 25 is capable of executing the second impossibility notification effect. The second impossibility notification effect can be said to be an effect that can identify that magnetism has been detected, that is, that a magnetic error has been detected.

[0096] Here, the control relating to the execution of the first impossibility notification effect and the second impossibility notification effect will be explained. When the sub-CPU 51 receives an unidentifiable command, it controls the effect display device 25 to start executing the first unidentifiable notification effect. The sub-CPU 51 causes the effect display device 25 to display the first unidentifiable notification image Gf1 and execute the first unidentifiable notification effect. Also, when the sub-CPU 51 receives a magnetic inoperable command, it controls the effect display device 25 to start executing the second inoperable notification effect. The sub-CPU 51 causes the effect display device 25 to display the second inoperable notification image Gf2 and execute the second inoperable notification effect.

[0097] The gaming machine 10 has a base notification function that counts a base value and notifies the counted base value. The base value is a value indicating the ratio of the number of prize balls to the number of valid balls. That is, the base value is a value indicating the ratio of the number of gaming media awarded as a prize to the number of consumed gaming media. And the gaming machine 10 has a base notification function that counts at least the base value indicating the ratio of the number of prize balls to the number of valid balls at least during normal games and notifies the base value. In the present embodiment, "normal game" includes when in the normal game state, but does not necessarily include all situations when in the normal game state. "Normal game" corresponds to the situation (state) for which the base value is to be counted. And in the present embodiment, "normal game" is a situation that is not during a big win game and is controlled to be in the normal game state. Thus, the base value in the gaming machine 10 is a value indicating at least the ratio of the number of prize balls to the number of valid balls at least during normal games. That is, the base value in the present embodiment is a value indicating at least the ratio of the number of gaming media awarded as a prize to the number of consumed gaming media at least during normal games.

[0098] The number of valid balls during at least normal games does not include the valid balls when a jackpot game is awarded. Similarly, the number of bonus balls during at least normal games does not include the bonus balls when a jackpot game is awarded. Also, the base value is the ratio, that is, the ratio of the number of bonus balls during at least normal games to the number of valid balls during at least normal games. And the base value is a numerical value counted (calculated) by the calculation formula of (「the number of bonus balls during normal games」÷「the number of valid balls during normal games」)×100 on the premise that it is not during a jackpot game.

[0099] In the gaming machine 10, the base value is notified by displaying the base value on the display 105. There are multiple types of display contents for displaying the base value among the display contents of the display 105. Thus, in this embodiment, there are multiple types of display contents for displaying the base value among the display contents of the performance display means.

[0100] Here, based on FIGS. 7(a) to 7(d), the display contents for displaying the base value among the display contents of the display 105 will be described. The display 105 is configured such that, among the display elements D1 to D4, two display elements are taken as a set, and a predetermined piece of information is notified by that set of display elements. Specifically, in the gaming machine 10, the first display element D1 and the second display element D2 form a set, and one piece of information is constituted by the combination of the displays of these two display elements D1 and D2. Further, in the gaming machine 10, the third display element D3 and the fourth display element D4 form a set, and one piece of information is constituted by the combination of the displays of these two display elements D3 and D4.

[0101] The display elements D3 and D4 display the base value. The base value is displayed by two - digit numbers from

[00] to

[99] . Incidentally, when the base value is 100 or more, in addition to the number

[99] , the light - emitting body of the dot part of the fourth display element D4 lights up, such as [99.].

[0102] On the one hand, display elements D1 and D2 display identifiers for identifying the base values displayed in display elements D3 and D4. As shown in FIGS. 7(a) to 7(d), the identifiers for identifying the base values in this embodiment include [bL.], [b1.], [b2.], and [b3.]. The identifier [bL.] is configured by displaying the letter 'b' in the first display element D1 and displaying the letter 'L' and a dot in the second display element D2. The identifier [b1.] is configured by displaying the letter 'b' in the first display element D1 and displaying the letter '1' and a dot in the second display element D2. The identifier [b2.] is configured by displaying the letter 'b' in the first display element D1 and displaying the letter '2' and a dot in the second display element D2. The identifier [b3.] is configured by displaying the letter 'b' in the first display element D1 and displaying the letter '3' and a dot in the second display element D2.

[0103] The [bL.36] illustrated in Fig. 7(a) is a display content indicating that the base value counted in a predetermined counting period is "36". That is, the identifier [bL.] is an identifier that can identify that the base values displayed in the display elements D3 and D4 are the base values counted in a predetermined counting period. The [b1.32] illustrated in Fig. 7(b) is a display content indicating that the final base value of the base value counted in the previous (one time before) predetermined period is "32". That is, the identifier [b1.] is an identifier that can identify that the base values displayed in the display elements D3 and D4 are the final base values of the base values counted in the previous predetermined period. The [b2.38] illustrated in Fig. 7(c) is a display content indicating that the final base value of the base value counted in the period two times before (two times before) is "38". That is, the identifier [b2.] is an identifier that can identify that the base values displayed in the display elements D3 and D4 are the final base values of the base values counted in the period two times before. The [b3.34] illustrated in Fig. 7(d) is a display content indicating that the final base value of the base value counted in the period three times before (three times before) is "34". That is, the identifier [b3.] is an identifier that can identify that the base values displayed in the display elements D3 and D4 are the final base values of the base values counted in the period three times before. In the present embodiment, the "predetermined period" is a period until the number of effective balls in all states described later reaches a predetermined number of balls (for example, 60,000). For example, the predetermined period includes a period from when the number of effective balls in all states reaches the predetermined number of balls until the number of effective balls in all states reaches the predetermined number of balls again. As described above, the gaming machine 10 is configured to be able to display the base values for three times in a predetermined period. Note that the identifiers for identifying the base values for three times are not limited to [b1.], [b2.], and [b3.], and may be arbitrarily changed. Note that, for example, the base values

[36] ,

[32] ,

[38] , and

[34] shown in Figs. 7(a) to 7(d) are merely examples, and these values are variable values.

[0104] In the present embodiment, the base value displayed together with the identifier [bL.] corresponds to the ratio of the number of acquired game balls to the number of game balls launched during normal play this time (so-called current ratio). In the present embodiment, the base value displayed together with the identifier [b1.] corresponds to the ratio of the number of acquired game balls to the number of game balls launched during normal play the previous time (so-called previous ratio). In the present embodiment, the base value displayed together with the identifier [b2.] corresponds to the ratio of the number of acquired game balls to the number of game balls launched during normal play two times before (so-called ratio two times before). In the present embodiment, the base value displayed together with the identifier [b3.] corresponds to the ratio of the number of acquired game balls to the number of game balls launched during normal play three times before (so-called ratio three times before). Thus, in the gaming machine 10, there are multiple types of base values that can be displayed on the display 105. That is, there are multiple types of base values that can be displayed by the performance display means.

[0105] In the gaming machine 10, the display content that displays the base value among the display contents of the display 105 may be switched as a predetermined time elapses. Specifically, in the gaming machine 10, the display content that displays the base value among the display contents of the display 105 may be switched as 4.8 seconds elapse. That is, in the gaming machine 10, the display content that displays the base value is switched at intervals of 4.8 seconds. The predetermined time in the present embodiment is set to 4.8 seconds, but it may be a time shorter than 4.8 seconds or a time longer than 4.8 seconds. Further, in the gaming machine 10, the display content that displays the base value is switched in the order of "···→[bL.XX(XX: base value)]→[b1.XX(XX: base value)]→[b2.XX(XX: base value)]→[b3.XX(XX: base value)]→[bL.XX(XX: base value)]→···". For example, in the gaming machine 10, after [bL.XX(XX: base value)], which is the display content that displays the base value as the current ratio, it is switched to [b1.XX(XX: base value)], which is the display content that displays the base value as the ratio one time before. For example, in the gaming machine 10, after [b1.XX(XX: base value)], which is the display content that displays the base value as the ratio one time before, it is switched to [b2.XX(XX: base value)], which is the display content that displays the base value as the ratio two times before. For example, in the gaming machine 10, after [b2.XX(XX: base value)], which is the display content that displays the base value as the ratio two times before, it is switched to [b3.XX(XX: base value)], which is the display content that displays the base value as the ratio three times before. For example, in the gaming machine 10, after [b3.XX(XX: base value)], which is the display content that displays the base value as the ratio three times before, it is switched to [bL.XX(XX: base value)], which is the display content that displays the base value as the current ratio. Thus, in the present embodiment, the display content that displays the base value may be switched as a predetermined time elapses.

[0106] In this embodiment, any of the base values as the current ratio, the base value as the ratio one time before, the base value as the ratio two times before, and the base value as the ratio three times before can correspond to the first base value. For example, in this embodiment, when the base value as the current ratio is taken as the first base value, the base value as the ratio one time before corresponds to the second base value, and the base value as the ratio two times before corresponds to the third base value. At this time, the base value as the ratio three times before can be regarded as the fourth base value. For example, in this embodiment, when the base value as the ratio one time before is taken as the first base value, the base value as the ratio two times before corresponds to the second base value, and the base value as the ratio three times before corresponds to the third base value. At this time, the base value as the current ratio can be regarded as the fourth base value. For example, in this embodiment, when the base value as the ratio two times before is taken as the first base value, the base value as the ratio three times before corresponds to the second base value, and the base value as the current ratio corresponds to the third base value. At this time, the base value as the ratio one time before can be regarded as the fourth base value. For example, in this embodiment, when the base value as the ratio three times before is taken as the first base value, the base value as the current ratio corresponds to the second base value, and the base value as the ratio one time before corresponds to the third base value. At this time, the base value as the ratio two times before can be regarded as the fourth base value. Thus, in this embodiment, the base values that can be displayed by the performance display means at least include the first base value, the second base value, and the third base value.

[0107] Also, as described above, the display content of the display 105, which is the display content for displaying the base value, switches in the order of "···→[bL.XX(XX: base value)]→[b1.XX(XX: base value)]→[b2.XX(XX: base value)]→[b3.XX(XX: base value)]→[bL.XX(XX: base value)]→···". Therefore, in this embodiment, the display content of the performance display means is configured to switch from the display content for displaying the first base value to the display content for displaying the second base value, and then switch from the display content for displaying the second base value to the display content for displaying the third base value.

[0108] Here, the control related to the display content for displaying the base value among the display content of the display 105 will be described. When counting the base value, the main CPU 41 counts a total of three numbers, namely the first number to the third number described below. Although details will be described later, in the gaming machine 10, the first number to the third number will be stored in the main RWM 43.

[0109] Specifically, as the first number, the main CPU 41 counts the number of game media awarded as a prize during normal games. Hereinafter, the first number is referred to as the "normal prize ball number". The normal prize ball number is stored in a predetermined area of the main RWM 43, and the area storing the normal prize ball number functions as a counter for the number of game media awarded as a prize during normal games (hereinafter referred to as the "normal prize ball counter"). By the main CPU 41 counting the number of game media awarded as a prize during normal games, at least the function as normal award counting means for counting the number of game media awarded as a prize during normal games is realized.

[0110] As the second number, the main CPU 41 counts the number of valid balls during normal games, that is, the number of game media consumed during normal games. Hereinafter, the second number is referred to as the "normal valid ball number". The normal valid ball number is stored in a predetermined area of the main RWM 43, and the area storing the normal valid ball number functions as a counter for the number of game media consumed during normal games (hereinafter referred to as the "normal valid ball counter"). By the main CPU 41 counting the number of game media consumed during normal games, at least the function as normal consumption counting means for counting the number of game media consumed during normal games is realized.

[0111] The main CPU 41 counts, as a third number, the number of valid balls in all gaming states, that is, the number of gaming media consumed in all gaming states. Hereinafter, the third number is referred to as the "total state valid ball number". The total state valid ball number is stored in a predetermined area of the main RWM 43, and the area storing the total state valid ball number functions as a counter for the number of gaming media consumed in all gaming states (hereinafter referred to as the "total state valid ball counter"). By counting the number of gaming media consumed in all gaming states by the main CPU 41, the function as total consumption counting means for counting the number of gaming media consumed in all situations is realized.

[0112] Here, the processes of counting the normal winning ball number, the normal valid ball number, and the total state valid ball number will be specifically described. Incidentally, the main CPU 41 can identify whether it is a normal game based on the values set in the probability state flag and the base state flag, and information that can identify whether a big win game is being awarded. Specifically, the main CPU 41 can identify from the probability variation state flag that it is in a non-probability variation state, can identify from the base state flag that it is in a low base state, and when it can identify that a big win game is not being awarded, it identifies that it is a normal game.

[0113] When the main CPU 41 can identify that it is a normal game, it counts the normal winning ball number. Specifically, every time a game ball enters a winning port that is the target of paying out winning balls except for the big winning port 29, the main CPU 41 adds the number of winning balls determined for the winning port where the ball has entered to the normal winning ball counter. For example, when the main CPU 41 inputs a detection signal from the first start sensor SE1, it adds the number of winning balls determined for the first start port 26 (in this embodiment, 3) to the normal winning ball counter. In addition, when the main CPU 41 inputs a detection signal from the second start sensor SE2, it adds the number of winning balls determined for the second start port 27 (in this embodiment, 1) to the normal winning ball counter. When there is a general winning port, when the main CPU 41 identifies that a ball has entered the general winning port, it adds the number of winning balls determined for the general winning port to the normal winning ball counter.

[0114] When the main CPU 41 can identify that it is a normal game, it counts the number of valid balls in normal times. Specifically, when the main CPU 41 inputs the detection signal from the out sensor SE5, it adds 1 to the normal-time valid ball counter. In this way, when it is a normal game, the main CPU 41 adds 1 to the normal-time valid ball counter every time a valid ball is generated.

[0115] Regardless of the situation, the main CPU 41 counts the number of valid balls in all states. Specifically, when the main CPU 41 inputs the detection signal from the out sensor SE5, it adds 1 to the all-states valid ball counter. At this time, even if it is not a normal game, when the main CPU 41 inputs the detection signal from the out sensor SE5, it adds 1 to the all-states valid ball counter. In this way, whether it is a normal game or not, the main CPU 41 adds 1 to the all-states valid ball counter every time a valid ball is generated. For example, when a detection signal from the out sensor SE5 is input during the awarding of a big win game, the main CPU 41 adds 1 to the all-states valid ball counter.

[0116] When the number of valid balls in all states reaches a predetermined number of balls (for example, 60,000), the main CPU 41 stores the number of normal-time bonus balls being counted at that time in the main RWM 43 as the number of normal-time bonus balls for counting the first-time ratio. At this time, if the number of normal-time bonus balls for counting the first-time ratio has already been stored, the main CPU 41 stores the said number of normal-time bonus balls in the main RWM 43 as the number of normal-time bonus balls for counting the second-time ratio. Furthermore, if the number of normal-time bonus balls for counting the second-time ratio has already been stored, the main CPU 41 stores the said number of normal-time bonus balls in the main RWM 43 as the number of normal-time bonus balls for counting the third-time ratio. Also, if the number of normal-time bonus balls for counting the third-time ratio has already been stored, the main CPU 41 deletes the said number of normal-time bonus balls.

[0117] Similarly, when the number of active balls in the all - states reaches a predetermined number of balls (for example, 60,000), the main CPU 41 stores the number of normal - time active balls being counted at that time in the main RWM 43 as the normal - time active balls for counting the ratio of the previous time. At this time, if the normal - time active balls for counting the first - time ratio have already been stored, the main CPU 41 stores the normal - time active balls in the main RWM 43 as the normal - time active balls for counting the ratio of two times before. Further, if the normal - time active balls for counting the second - time ratio have already been stored, the main CPU 41 stores the normal - time active balls in the main RWM 43 as the normal - time active balls for counting the ratio of three times before. Also, if the normal - time active balls for counting the third - time ratio have already been stored, the main CPU 41 deletes the normal - time active balls.

[0118] Also, when the number of active balls in the all - states reaches a predetermined number of balls, the main CPU 41 sets the normal - time prize balls to 0 and initializes the normal - time prize balls. Similarly, when the number of active balls in the all - states reaches a predetermined number of balls, the main CPU 41 sets the normal - time active balls to 0 and initializes the normal - time active balls. Similarly, when the number of active balls in the all - states reaches a predetermined number of balls, the main CPU 41 sets the number of active balls in the all - states to 0 and initializes the number of active balls in the all - states.

[0119] The main CPU 41 calculates a base value for the current ratio using the normal - time prize balls that can be specified from the normal - time prize ball counter and the normal - time active balls that can be specified from the normal - time active ball counter. Specifically, the main CPU 41 specifies the normal - time prize balls that can be specified from the normal - time prize ball counter and the normal - time active balls that can be specified from the normal - time active ball counter every predetermined counting cycle, and calculates a base value for the current ratio based on the calculation formula of "(normal - time prize balls÷normal - time active balls)×100". When the base value for the current ratio is calculated, the main CPU 41 stores information that can specify the calculated base value for the current ratio (hereinafter referred to as current ratio information) in the main RWM 43.

[0120] The main CPU 41 calculates a base value for the ratio of the previous time using the normal prize ball number for counting the ratio of the previous time and the normal valid ball number for counting the ratio of the previous time. Specifically, the main CPU 41 identifies, for each predetermined counting cycle, the normal prize ball number for counting the ratio of the previous time and the normal valid ball number for counting the ratio of the previous time from the main RWM 43, and calculates a base value for the ratio of the previous time based on the calculation formula of "(normal prize ball number ÷ normal valid ball number) × 100". When the base value for the ratio of the previous time is calculated, the main CPU 41 stores information (hereinafter referred to as the ratio information of the previous time) that can identify the calculated base value for the ratio of the previous time in the main RWM 43.

[0121] Similarly, the main CPU 41 calculates a base value for the ratio of the time two times before using the normal prize ball number for counting the ratio of the time two times before and the normal valid ball number for counting the ratio of the time two times before. Specifically, the main CPU 41 identifies, for each predetermined counting cycle, the normal prize ball number for counting the ratio of the time two times before and the normal valid ball number for counting the ratio of the time two times before from the main RWM 43, and calculates a base value for the ratio of the time two times before based on the calculation formula of "(normal prize ball number ÷ normal valid ball number) × 100". When the base value for the ratio of the time two times before is calculated, the main CPU 41 stores information (hereinafter referred to as the ratio information of the time two times before) that can identify the calculated base value for the ratio of the time two times before in the main RWM 43.

[0122] Further, the main CPU 41 calculates a base value for the ratio three times ago using the normal winning ball number for counting the ratio three times ago and the normal valid ball number for counting the ratio three times ago. Specifically, the main CPU 41 identifies, for each predetermined counting cycle, the normal winning ball number for counting the ratio three times ago and the normal valid ball number for counting the ratio three times ago from the main RWM 43, and calculates a base value for the ratio three times ago based on the calculation formula of "(normal winning ball number ÷ normal valid ball number) × 100". When the base value for the ratio three times ago is calculated, the main CPU 41 stores information (hereinafter referred to as ratio three times ago information) that can identify the calculated base value for the ratio three times ago in the main RWM 43. As described above, in the gaming machine 10, various base values are counted (calculated) by the main CPU 41. In the present embodiment, by the main CPU 41 counting (calculating) the base value, the function as base value counting means (base value calculating means) for counting (calculating) the base value is realized.

[0123] When the main CPU 41 causes the display 105 to display the base value for the current ratio, as a predetermined time elapses, the main CPU 41 causes the display 105 to display the base value for the ratio one time ago and switches the base value to be displayed on the display 105 to the base value for the ratio one time ago. When the main CPU 41 causes the display 105 to display the base value for the ratio one time ago, as a predetermined time elapses, the main CPU 41 causes the display 105 to display the base value for the ratio two times ago and switches the base value to be displayed on the display 105 to the base value for the ratio two times ago. When the main CPU 41 causes the display 105 to display the base value for the ratio two times ago, as a predetermined time elapses, the main CPU 41 causes the display 105 to display the base value for the ratio three times ago and switches the base value to be displayed on the display 105 to the base value for the ratio three times ago. When the main CPU 41 causes the display 105 to display the base value for the ratio three times ago, as a predetermined time elapses, the main CPU 41 causes the display 105 to display the base value for the current ratio and switches the base value to be displayed on the display 105 to the base value for the current ratio.

[0124] When the main CPU 41 causes the display 105 to display the base value that is the current ratio, it controls the display 105 so that the identifier [bL.] is displayed on the display elements D1 and D2, and the base value that is the current ratio is specified from the current ratio information and the numerical value indicating the specified base value is displayed on the display elements D3 and D4. When the main CPU 41 causes the display 105 to display the base value that is the ratio of the previous time, it controls the display 105 so that the identifier [b1.] is displayed on the display elements D1 and D2, and the base value that is the ratio of the previous time is specified from the ratio information of the previous time and the numerical value indicating the specified base value is displayed on the display elements D3 and D4. Incidentally, when the ratio information of the previous time is not stored in the main RWM 43, the main CPU 41 controls the display 105 so that [--] is displayed on the display elements D3 and D4. Although [--] displayed on the display elements D3 and D4 does not notify the base value, it is a kind of display content for displaying the base value among the display contents of the display 105.

[0125] When the main CPU 41 causes the display 105 to display the base value that is the ratio of two times before, it controls the display 105 so that the identifier [b2.] is displayed on the display elements D1 and D2, and the base value that is the ratio of two times before is specified from the ratio information of two times before and the numerical value indicating the specified base value is displayed on the display elements D3 and D4. Incidentally, when the ratio information of two times before is not stored in the main RWM 43, the main CPU 41 controls the display 105 so that [--] is displayed on the display elements D3 and D4. When the main CPU 41 causes the display 105 to display the base value that is the ratio of three times before, it controls the display 105 so that the identifier [b3.] is displayed on the display elements D1 and D2, and the base value that is the ratio of three times before is specified from the ratio information of three times before and the numerical value indicating the specified base value is displayed on the display elements D3 and D4. Incidentally, when the ratio information of three times before is not stored in the main RWM 43, the main CPU 41 controls the display 105 so that [--] is displayed on the display elements D3 and D4.

[0126] Incidentally, the information to be backed up in the backup process includes the number of normal prize balls counted by the normal prize ball counter. The number of normal prize balls counted by the normal prize ball counter is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the number of normal valid balls counted by the normal valid ball counter. The number of normal valid balls counted by the normal valid ball counter is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the number of valid balls in all states counted by the valid ball counter in all states. The number of valid balls in all states counted by the valid ball counter in all states is not initialized even if the initialization process is executed.

[0127] In addition, the information to be backed up in the backup process includes the normal prize ball count for counting the ratio of the previous time. The normal prize ball count for counting the ratio of the previous time is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the normal effective ball count for counting the ratio of the previous time. The normal effective ball count for counting the ratio of the previous time is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the normal prize ball count for counting the ratio of two times before. The normal prize ball count for counting the ratio of two times before is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the normal effective ball count for counting the ratio of two times before. The normal effective ball count for counting the ratio of two times before is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the normal prize ball count for counting the ratio of three times before. The normal prize ball count for counting the ratio of three times before is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the normal effective ball count for counting the ratio of three times before. The normal effective ball count for counting the ratio of three times before is not initialized even if the initialization process is executed. In addition, the information to be backed up in the backup process includes the current ratio information. The current ratio information is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the ratio information of the previous time. The ratio information of the previous time is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the ratio information of two times before. The ratio information of two times before is not initialized even if the initialization process is executed. The information to be backed up in the backup process includes the ratio information of three times before. The ratio information of three times before is not initialized even if the initialization process is executed.

[0128] As shown in FIG. 8, in the gaming machine 10, when power supply is started, the display content of the display 105 may become specific display content. And in the gaming machine 10, after power supply is started and the display content of the display 105 becomes specific display content, it may return to the display content for displaying the base value. In this way, in the gaming machine 10, when power supply is started, the display content of the display 105 can return to the display content for displaying the base value after becoming specific display content. That is, when power supply is started, the display content of the performance display means can return to the display content for displaying the base value after becoming specific display content. Although details will be described later, the time when the display content of the display 105 becomes specific display content may be the time TX1 or the time TX2.

[0129] Here, the specific display content among the display content of the display 105 will be described. As shown in FIGS. 9(a) and 9(b), when the display content of the display 105 becomes specific display content, the display 105 can alternately take the all-on state in which all the light emitters constituting the display 105 are lit and the all-off state in which all the light emitters constituting the display 105 are turned off. In this way, in the gaming machine 10, when the display content of the display 105 becomes specific display content, the display mode of the display 105 may be a display mode in which the all-on state in which all the light emitters constituting the display 105 are lit and the all-off state in which all the light emitters constituting the display 105 are turned off are alternately repeated. That is, the light emission pattern of the light emitters constituting the display 105 may be a light emission pattern in which the all-on state in which all the light emitters constituting the display 105 are lit and the all-off state in which all the light emitters constituting the display 105 are turned off are alternately repeated. In the present embodiment, the light emission pattern in which the all-on state in which all the light emitters constituting the display 105 are lit and the all-off state in which all the light emitters constituting the display 105 are turned off are alternately repeated corresponds to the case where the light emitter pattern of the light emitters constituting the performance display means is a specific light emission pattern.

[0130] As described above, when the display content of the display 105 becomes specific display content, all the light-emitting elements constituting the display 105 may be in a fully lit state (shown in FIG. 9(a)). That is, when the display content of the display 105 becomes specific display content, all the light-emitting elements constituting the display elements D1 to D4 may be in a fully lit state. As described above, in the gaming machine 10, when power supply is started, all the light-emitting elements constituting the display 105 may be lit. That is, in the present embodiment, when power supply is started, all the light-emitting elements constituting the performance display means may be lit.

[0131] Furthermore, when the display content of the display 105 becomes specific display content, all the light-emitting elements constituting the display 105 may be in a fully extinguished state (shown in FIG. 9(b)). That is, when the display content of the display 105 becomes specific display content, all the light-emitting elements constituting the display elements D1 to D4 may be in a fully extinguished state. As described above, in the gaming machine 10, when power supply is started, all the light-emitting elements constituting the display 105 may be extinguished. That is, in the present embodiment, when power supply is started, all the light-emitting elements constituting the performance display means may be extinguished.

[0132] As described above, in the gaming machine 10, when the fully lit state in which all the light-emitting elements constituting the display 105 are lit and the fully extinguished state in which all the light-emitting elements constituting the display 105 are extinguished are alternately repeated, all the light-emitting elements constituting the display 105 may be lit. That is, in the present embodiment, when the light-emitting pattern of the light-emitting elements constituting the performance display means is a specific light-emitting pattern, all the light-emitting elements constituting the performance display means may be lit. Similarly, in the gaming machine 10, when the fully lit state in which all the light-emitting elements constituting the display 105 are lit and the fully extinguished state in which all the light-emitting elements constituting the display 105 are extinguished are alternately repeated, all the light-emitting elements constituting the display 105 may be extinguished. That is, in the present embodiment, when the light-emitting pattern of the light-emitting elements constituting the performance display means is a specific light-emitting pattern, all the light-emitting elements constituting the performance display means may be extinguished.

[0133] In the gaming machine 10, when the display content of the display 105 is specific display content, all the light emitters constituting the display 105 may light up. On the other hand, in the gaming machine 10, when the display content of the display 105 is display content for displaying a base value, all the light emitters constituting the display 105 do not light up. Also, in the gaming machine 10, when the display content of the display 105 is specific display content, all the light emitters constituting the display 105 may turn off. On the other hand, in the gaming machine 10, when the display content of the display 105 is display content for displaying a base value, all the light emitters constituting the display 105 do not turn off. Thus, the specific display content among the display content of the display 105 is different from the display content for displaying the base value. In the present embodiment, the specific display content is display content different from the display content for displaying the base value.

[0134] Note that in the gaming machine 10, when the display content of the display 105 is display content for displaying a base value, at least one of [bL.], [b1.], [b2.], and [b3.] is displayed on at least the display elements D1 and D2. Also, in the gaming machine 10, when the display content of the display 105 is display content for displaying a base value, the light emitters constituting the dots among the light emitters constituting the display elements D3 and D4 are turned off. That is, when the display content of the display 105 is display content for displaying a base value, at least some of the light emitters constituting the display 105 are turned off. That is, in the present embodiment, when the display content of the performance display means is display content for displaying a base value, at least some of the light emitters constituting the performance display means are turned off.

[0135] In the gaming machine 10, the time when the display content of the display 105 becomes specific display content may be different. Specifically, in the gaming machine 10, depending on whether initialization processing is executed by the main CPU 41 with the start of power supply, the time when the display content of the display 105 becomes specific display content may be different. Note that when the time when the display content of the display 105 becomes specific display content is different, the time from the start of power supply until the display content of the display 105 returns to display content for displaying a base value is different.

[0136] When the initialization process is not executed with the start of power supply, the display content of the display 105 becomes specific display content over time TX1. Therefore, when the initialization process is not executed with the start of power supply, after the timing when at least time TX1 has elapsed since the start of power supply, the display content of the display 105 returns to the display content that displays the base value. On the other hand, when the initialization process is executed with the start of power supply, the display content of the display 105 becomes specific display content over time TX2. Therefore, when the initialization process is executed with the start of power supply, after the timing when at least time TX2 has elapsed since the start of power supply, the display content of the display 105 returns to the display content that displays the base value.

[0137] In the gaming machine 10, time TX2 is longer than time TX1 (time TX1 < time TX2). Therefore, in the gaming machine 10, when the initialization process is executed with the start of power supply, the time during which the display content of the display 105 becomes specific display content after the start of power supply is longer than when the initialization process is not executed with the start of power supply. For this reason, in the gaming machine 10, when the initialization process is executed with the start of power supply, the time until the display content of the display 105 returns to the display content that displays the base value after the start of power supply is longer than when the initialization process is not executed with the start of power supply. That is, in the present embodiment, when the initialization process is executed with the start of power supply, the time until the display content of the performance display means returns to the display content that displays the base value after the start of power supply is longer than when the initialization process is not executed with the start of power supply.

[0138] In the gaming machine 10, the time TX1 is set to "4.8 seconds". Also, in the gaming machine 10, the time TX2 is set to "5 seconds". Incidentally, as described above, in the gaming machine 10, the interval at which the display content showing the base value among the display contents of the display 105 changes is 4.8 seconds. Thus, the times TX1 and TX2 are times longer than "4.8 seconds", which is the predetermined time at which the display content showing the base value among the display contents of the display 105 changes. In the gaming machine 10, the time from when the power supply is started until the display content of the display 105 becomes a specific display content and then returns to the display content showing the base value is longer than the time at which the display content showing the base value changes. That is, in the present embodiment, the time from when the power supply is started until the display content of the performance display means becomes a specific display content and then returns to the display content showing the base value is longer than the predetermined time. Therefore, in the gaming machine 10, the time from when the power supply is started until the display content of the display 105 becomes a specific display content and then switches to the display content showing the base value is longer than the time at which the display content showing the base value changes. That is, in the present embodiment, the time from when the power supply is started until the display content of the performance display means becomes a specific display content and then switches to the display content showing the base value is longer than the predetermined time.

[0139] In the gaming machine 10, the time TX1 corresponds to the time during which all the light emitters constituting the display 105 are alternately repeated between a full-on state in which all the light emitters are lit and a full-off state in which all the light emitters are turned off. Similarly, in the gaming machine 10, the time TX2 corresponds to the time during which all the light emitters constituting the display 105 are alternately repeated between a full-on state in which all the light emitters are lit and a full-off state in which all the light emitters are turned off. Therefore, in the gaming machine 10, with the start of power supply, the time during which all the light emitters constituting the display 105 are alternately repeated between a full-on state in which all the light emitters are lit and a full-off state in which all the light emitters are turned off is longer than the time at which the display content for displaying the base value is switched. That is, in the present embodiment, the time during which the light emission pattern of the light emitter constituting the performance display means becomes a specific light emission pattern with the start of power supply is equal to or longer than a predetermined time.

[0140] As described above, in the gaming machine 10, depending on whether the initialization process is executed by the main CPU 41 when the power supply is started, the time until the display content of the display 105 returns to the display content that displays the base value varies. However, in the gaming machine 10, regardless of the display content of the display 105 when the power supply is cut off, there is no change in the time until the display content of the display 105 returns to the display content that displays the base value after the power supply is started thereafter. Depending on which base value among the current ratio, the ratio one time before, the ratio two times before, and the ratio three times before is being displayed when the power supply is cut off, there is no change in the time until the display content of the display 105 returns to the display content that displays the base value after the power supply is started. In other words, the time until the display content of the display 105 returns to the display content that displays the base value after the power supply is started does not change depending on which base value among the current ratio, the ratio one time before, the ratio two times before, and the ratio three times before is being displayed when the power supply is cut off. Therefore, the time until the display content returns to the display content that displays the base value after the power supply is started does not change depending on whether the display content of the display 105 when the power supply is cut off is the display content that displays the base value as the current ratio, the display content that displays the base value as the ratio one time before, or the display content that displays the base value as the ratio two times before. That is, the time until the display content of the performance display means returns to the display content that displays the base value after the power supply is started does not change depending on whether the display content of the performance display means when the power supply is cut off is the display content that displays the first base value, the display content that displays the second base value, or the display content that displays the third base value.

[0141] Next, the case where the power supply is cut off when the display content of the display 105 is the display content that displays the base value will be described. In the gaming machine 10, when the power supply is cut off while the display content of the display 105 is the display content for displaying the base value, then, when the power supply is started thereafter, the display content of the display 105 can return to the display content for displaying a base value different from the base value that was being displayed when the power supply was cut off among the display contents for displaying the base value. That is, in the present embodiment, when the power supply is cut off while the performance display means is displaying the base value, then, when the power supply is started thereafter, the display content of the performance display means can return to the display content for displaying a base value different from the base value that was being displayed when the power supply was cut off among the display contents for displaying the base value.

[0142] For example, assuming that the power supply is cut off when the display content is the display content for displaying the first base value, then, when the power supply is started and the display content of the display 105 returns to the display content for displaying the base value, it can return from the display content after the display content for displaying the second base value. Thus, in the present embodiment, assuming that the power supply is cut off when the display content of the performance display means is the display content for displaying the first base value, then, when the power supply is started and the display content of the performance display means returns to the display content for displaying the base value, it can return from the display content after the display content for displaying the second base value. Specifically, for example, assuming that the power supply is cut off when the display content is the display content for displaying the first base value, then, when the power supply is started and the display content of the display 105 returns to the display content for displaying the base value, it can return from the display content for displaying the second base value or the display content for displaying the third base value. Thus, assuming that the power supply is cut off when the display content of the performance display means is the display content for displaying the first base value, then, when the power supply is started and the display content of the performance display means returns to the display content for displaying the base value, it can return from the display content for displaying the second base value or the display content for displaying the third base value.

[0143] In the gaming machine 10, the display content that displays the base value to be restored after the power supply is started may differ depending on the timing when the power supply is cut off. In the gaming machine 10, whether the timing when the power supply is cut off while the display content of the display 105 is the display content that displays the base value is before a predetermined reference time has elapsed since the display content that displays the base value at the time of power supply cutoff is displayed, or after the predetermined reference time has elapsed, the base value displayed when the power supply is started and the display content of the display 105 returns to the display content that displays the base value is different. Specifically, if the timing when the power supply is cut off while the display content of the display 105 is the display content that displays the base value is before a predetermined reference time has elapsed since the display content that displays the base value at the time of power supply cutoff is displayed, then later, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it returns from the display content that displays the base value one time later (next time) after the base value at the time of power supply cutoff. On the other hand, if the timing when the power supply is cut off while the display content of the display 105 is the display content that displays the base value is after a predetermined reference time has elapsed since the display content that displays the base value at the time of power supply cutoff is displayed, then later, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it returns from the display content that displays the base value two times later (successively) after the base value at the time of power supply cutoff.

[0144] For example, when the power supply is cut off while the display content of the display 105 is the display content that displays the first base value, if the timing at which the power supply is cut off is before a predetermined reference time elapses after the display content becomes the display content that displays the first base value, then later, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it can return from the display content that displays the second base value. That is, when the power supply is cut off while the display content of the performance display means is the display content that displays the first base value, if the timing at which the power supply is cut off is before a predetermined reference time elapses after the display content becomes the display content that displays the first base value, then later, when the power supply is started and the display content of the performance display means returns to the display content that displays the base value, it can return from the display content that displays the second base value. On the other hand, for example, when the power supply is cut off while the display content of the display 105 is the display content that displays the first base value, if the timing at which the power supply is cut off is after a predetermined reference time elapses after the display content becomes the display content that displays the first base value, then later, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it can return from the display content that displays the third base value. That is, when the power supply is cut off while the display content of the performance display means is the display content that displays the first base value, if the timing at which the power supply is cut off is after a predetermined reference time elapses after the display content becomes the display content that displays the first base value, then later, when the power supply is started and the display content of the performance display means returns to the display content that displays the base value, it can return from the display content that displays the third base value.

[0145] Note that in this embodiment, the "timing at which the predetermined reference time elapses" is included in the timing after the predetermined reference time has elapsed. Incidentally, in this embodiment, the "predetermined reference time" is set to "4.6 seconds". Therefore, for example, the timing when 4.6 seconds have elapsed after the display content becomes the display content that displays the first base value is included in the timing after the predetermined reference time has elapsed.

[0146] Here, based on FIGS. 10(a) to 10(f), an example of the display content of the display 105 when the power supply is cut off and the display content of the display 105 when the power supply is then started and returns to the display content showing the base value will be described. In FIGS. 10(a) to 10(f), before a predetermined reference time elapses is indicated as "before reference time elapses", and after a predetermined reference time elapses is indicated as "after reference time elapses".

[0147] As shown in FIG. 10(a), assume that the power supply is cut off when the base value as the one-time previous ratio is being displayed on the display 105. As shown in FIG. 10(b), if the power supply is cut off before a predetermined reference time elapses after the base value as the one-time previous ratio is displayed on the display 105, then when the power supply is started and returns to the display content showing the base value, the base value as the two-time previous ratio, which is displayed one time after the one-time previous ratio, is displayed on the display 105. On the other hand, as shown in FIG. 10(c), if the power supply is cut off after a predetermined reference time elapses after the base value as the one-time previous ratio is displayed on the display 105, then when the power supply is started and returns to the display content showing the base value, the base value as the three-time previous ratio, which is displayed two times after the one-time previous ratio, is displayed on the display 105.

[0148] As shown in FIG. 10(d), assume that the power supply is cut off when the base value as the two-time previous ratio is being displayed on the display 105. As shown in FIG. 10(e), if the power supply is cut off before a predetermined reference time elapses after the base value as the two-time previous ratio is displayed on the display 105, then when the power supply is started and returns to the display content showing the base value, the base value as the three-time previous ratio, which is displayed one time after the two-time previous ratio, is displayed on the display 105. On the other hand, as shown in FIG. 10(f), if the power supply is cut off after a predetermined reference time elapses after the base value as the two-time previous ratio is displayed on the display 105, then when the power supply is started and returns to the display content showing the base value, the base value as the current ratio, which is displayed two times after the two-time previous ratio, is displayed on the display 105.

[0149] Next, the display content of the display 105 when the maximum difference number reaches the specified value and is controlled to an inoperable state, the display content of the display 105 when a magnetic error is detected, and the display content of the display 105 when a door opening error is detected will be described.

[0150] In the gaming machine 10, when the maximum difference number reaches the specified value and is controlled to an inoperable state, all the light emitters constituting the display 105 are turned off. And the turning off of all the light emitters constituting the display 105 continues until at least the power supply is cut off. In this way, in the gaming machine 10, when the maximum difference number reaches the specified value and is controlled to an inoperable state, the display mode of the display 105 is a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off.

[0151] Here, based on FIGS. 11(a) and 11(b), an example of the display content of the display 105 when the maximum difference number reaches the specified value and is controlled to an inoperable state will be described. As shown in FIG. 11(a), when the maximum difference number reaches the specified value and is controlled to an inoperable state, assume that the display content of the display 105 is the display content for displaying the base value as the current ratio. And as shown in FIG. 11(b), when the maximum difference number reaches the specified value and is controlled to an inoperable state at this time, all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 is a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. In FIG. 11(b), when the maximum difference number reaches the specified value and is controlled to an inoperable state is shown as "the maximum difference number reaches the specified value + inoperable state".

[0152] In the gaming machine 10, when a magnetic error is detected, all the light emitters constituting the display 105 turn off. Then, the turning off of all the light emitters constituting the display 105 continues until at least the power supply is cut off. Thus, in the gaming machine 10, when a magnetic error is detected, the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 turn off until at least the power supply is cut off. Note that in the present embodiment, the case where a magnetic error is detected can also be regarded as the case where a magnetic error is detected and the gaming machine is controlled to be in an inoperable state.

[0153] Here, based on FIGS. 11(a) and 11(c), an example of the display content of the display 105 when a magnetic error is detected will be described. As shown in FIG. 11(a), when the maximum difference number reaches a specified value and the gaming machine is controlled to be in an inoperable state, assume that the display content of the display 105 is the display content for displaying the base value as the current ratio. Then, as shown in FIG. 11(c), when a magnetic error is detected at this time, all the light emitters constituting the display 105 turn off, and the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 turn off until at least the power supply is cut off.

[0154] In this way, regardless of whether the maximum difference reaches the specified value and is controlled to a non-progressable state or a magnetic error is detected, the display mode of the display 105 is such that all the light emitters constituting the display 105 are turned off at least until the power supply is cut off. That is, the display mode of the display 105 when the maximum difference reaches the specified value is the same as the display mode of the display 105 when a magnetic error is detected. That is, the display mode of the performance display means when a special condition is satisfied and it is controlled to a non-progressable state is the same as the display mode of the performance display means when a specific error is detected. As described above, in the gaming machine 10, the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state and the display mode of the display 105 when a magnetic error is detected are such that all the light emitters constituting the display 105 are turned off at least until the power supply is cut off. That is, in the present embodiment, the display mode of the performance display means when a special condition is satisfied and it is controlled to a non-progressable state and the display mode of the performance display means when a specific error is detected are such that all the light emitters constituting the performance display means are turned off at least until the power supply is cut off.

[0155] In the gaming machine 10, when a door opening error is detected, all the light emitters constituting the display 105 do not turn off, and the display mode of the display 105 continues. Specifically, when a door opening error is detected when the display content of the display 105 is the display content for displaying the base value, the display mode of the display 105 remains the display mode for displaying the base value. In this way, in the gaming machine 10, when a door opening error is detected, the display mode of the display 105 becomes the display mode for displaying the base value.

[0156] Here, based on FIGS. 11(a) and 11(d), an example of the display content of the display 105 when a door opening error is detected will be described. As shown in FIG. 11(a), when a door opening error is detected, assume that the display content of the display 105 is the content that displays the base value as the current ratio. Then, as shown in FIG. 11(d), when a door opening error is detected at this time, the display mode of the display 105 remains the display mode of the content that displays the base value.

[0157] As described above, the display mode of the display 105 when a door opening error is detected is the display mode of the content that displays the base value. On the other hand, the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to the inoperable state is the display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. Therefore, the display mode of the display 105 when a door opening error is detected is different from the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to the inoperable state. That is, the display mode of the performance display means when a non-specific error is detected is different from the display mode of the performance display means when special conditions are satisfied and it is controlled to the inoperable state. Also, the display mode of the display 105 when a magnetic error is detected is the display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. Therefore, the display mode of the display 105 when a door opening error is detected is different from the display mode of the display 105 when a magnetic error is detected. That is, the display mode of the performance display means when a non-specific error is detected is different from the display mode of the performance display means when a specific error is detected.

[0158] Here, the control of the display 105 when the power supply is started, the control of the display 105 when the maximum difference reaches the specified value and is controlled to the inoperable state, and the control of the display 105 when a magnetic error is detected will be described.

[0159] When power supply is started, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes a specific display content. At this time, if the initialization process has not been executed with the start of power supply, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes a specific display content over a time TX1 (4.8 seconds in this embodiment). On the other hand, if the initialization process is being executed with the start of power supply, the main CPU 41 controls the display 105 so that the display content of the display 105 becomes a specific display content over a time TX2 (5 seconds in this embodiment).

[0160] After the specific display content ends, the main CPU 41 returns the display content of the display 105 to the display content for displaying the base value. Hereinafter, the control for returning to the display content for displaying the base value will be described.

[0161] The information to be backed up in the backup process includes information (hereinafter referred to as power-off display information) that can specify the base value displayed when the power supply is cut off. Further, the information to be backed up in the backup process includes information (hereinafter referred to as elapsed time information) that can specify the elapsed time since the base value displayed when the power supply was cut off was displayed. Therefore, the main CPU 41 can specify the base value displayed when the power supply was cut off from the power-off display information. Further, the main CPU 41 can specify from the elapsed time information whether the timing when the power supply was cut off was before the reference time elapsed after the base value displayed when the power supply was cut off was displayed (or after a predetermined reference time elapsed).

[0162] And when the timing of power supply interruption is before the reference time has elapsed after the base value that was being displayed when the power supply was interrupted is displayed, the main CPU 41 controls the display 105 to return to the display content that displays the base value that is displayed one time after the base value that was being displayed when the power supply was interrupted. On the other hand, when the timing of power supply interruption is after the reference time has elapsed after the base value that was being displayed when the power supply was interrupted is displayed, the main CPU 41 controls the display 105 to return to the display content that displays the base value that is displayed two times after the base value that was being displayed when the power supply was interrupted.

[0163] When the maximum difference number reaches the specified value and is controlled to a non - progress state, the main CPU 41 controls the display 105 so that all the light emitters constituting the display 105 are turned off. Specifically, for example, when a non - specificable command is stored in the output buffer in the non - progress process, that is, when the process of step S106 or the process of step S112 is performed, the main CPU 41 controls the display 105 so that all the light emitters constituting the display 105 are turned off. At this time, the main CPU 41 controls the display 105 so that the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 are turned off at least until the power supply is interrupted.

[0164] When a magnetic error is detected, the main CPU 41 controls the display 105 so that all the light emitters constituting the display 105 are turned off. Specifically, when a magnetic non - feasible command is stored in the output buffer in the non - progress process, that is, when the process of step S102 is performed, the main CPU 41 controls the display 105 so that all the light emitters constituting the display 105 are turned off. At this time, the main CPU 41 controls the display 105 so that the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 are turned off at least until the power supply is interrupted.

[0165] Even if the main CPU 41 detects a door opening error, it does not change the display mode of the display 105 when the door opening error is detected. For example, even if a door opening error is detected when the display content of the display 105 is the display content for displaying the base value, the main CPU 41 does not change the display content of the display 105 to a display content different from the display content for displaying the base value.

[0166] Here, based on FIGS. 12(a) to 12(g), an example of the display content of the display 105 will be described. As shown in FIG. 12(a), assume that the base value as the ratio two times before is displayed on the display 105. As shown in FIG. 12(b), when 4.8 seconds have elapsed since the base value as the ratio two times before was displayed, the base value as the ratio three times before is displayed on the display 105. In this way, when 4.8 seconds have elapsed since the base value as the ratio two times before was displayed on the display 105, the base value as the ratio three times before, which is displayed next to the ratio two times before, is displayed. Then, assume that the power supply is cut off when the base value as the ratio three times before is being displayed.

[0167] After that, when the power supply is started, the display content of the display 105 becomes specific display content. As a result, as shown in FIGS. 12(c) and 12(d), the light emission pattern of the light emitters constituting the display 105 is a light emission pattern in which all the light emitters constituting the display 105 are turned on (full-on state) and all the light emitters constituting the display 105 are turned off (full-off state) are alternately repeated. That is, the display mode of the display 105 is a display mode in which the full-on state in which all the light emitters constituting the display 105 are turned on and the full-off state in which all the light emitters constituting the display 105 are turned off are alternately repeated. Note that the time during which the display content of the display 105 becomes specific display content is 4.8 seconds when the initialization process is not executed by the main CPU 41 when the power supply is started. On the other hand, the time during which the display content of the display 105 becomes specific display content is 5 seconds when the initialization process is executed by the main CPU 41 when the power supply is started.

[0168] After the display content of the display 105 becomes specific display content, the display content of the display 105 returns to the display content that displays the base value. In this way, when the power supply is cut off while the display 105 is displaying the base value, then, when the power supply is started thereafter, the display content of the display 105 can return to the display content that displays the base value after becoming specific display content different from the display content that displays the base value. That is, when the power supply is cut off while the performance display means is displaying the base value, then, when the power supply is started thereafter, the display content of the performance display means can return to the display content that displays the base value after becoming display content different from the display content that displays the base value.

[0169] As shown in FIG. 12(e), if the timing at which the power supply is cut off while the base value that is the ratio three times before is being displayed is before a predetermined reference time has elapsed since the base value that is the ratio three times before was displayed, the display content of the display 105 returns to the display content that displays the base value as the current ratio that is displayed once after the ratio three times before. As shown in FIG. 12(f), if the timing at which the power supply is cut off while the base value that is the ratio three times before is being displayed is after a predetermined reference time has elapsed since the base value that is the ratio three times before was displayed, the display content of the display 105 returns to the display content that displays the base value as the ratio once before that is displayed twice after the ratio three times before. In this way, in the gaming machine 10, when the display content of the display 105 returns to the display content that displays the base value after the power supply is started, depending on how long the ratio three times before that was being displayed when the power supply was cut off was being displayed, the base value displayed on the display 105 when it returns to the display content that displays the base value is different.

[0170] As shown in FIG. 12(g), when the maximum difference number reaches the specified value and is controlled to the inoperable state while the base value is being displayed on the display 105, all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. Similarly, as shown in FIG. 12(g), when a magnetic error is detected while the base value is being displayed on the display 105, all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 becomes a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. Although not shown, when a door opening error is detected while the base value is being displayed on the display 105, not all the light emitters constituting the display 105 are turned off, and the display mode of the display 105 remains the display mode for displaying the base value.

[0171] Hereinafter, the effects of the present embodiment will be described. (1) When the power supply is started, all the light emitters constituting the display 105 capable of displaying the base value may be turned on. Thus, since all the light emitters are configured to be turned on when the power supply is started, for example, when some of the light emitters are not turned on when the power supply is started, it is possible to suspect that the light emitter is faulty, etc., which can contribute to the early detection of the failure of the light emitters constituting the display 105. Further, when the failure of the light emitters constituting the display 105 can be detected early, for example, it is possible to suppress the base value recognizable from the display 105 from being different from the actual base value due to the failure of the light emitters constituting the display 105. By configuring as described above, the display 105 can be utilized so that the failure of the light emitters constituting the display 105 can be detected early.

[0172] (2) The time during which the light emission pattern of the light emitters constituting the display 105 alternates between the full-on state in which all the light emitters constituting the display 105 are lit and the full-off state in which all the light emitters constituting the display 105 are turned off is equal to or longer than the time when the display content for displaying the base value changes. That is, the time during which the light emission pattern of the light emitters constituting the display 105 alternates between the full-on state in which all the light emitters constituting the display 105 are lit and the full-off state in which all the light emitters constituting the display 105 are turned off is equal to or longer than the time sufficient to confirm the base value when the display content of the display 105 becomes the display content for displaying the base value. Thereby, it is possible to secure a time for confirming that all the light emitters constituting the display 105 are emitting light, and it is possible to make it easier to utilize the display 105.

[0173] (3) When the display content of the display 105 is the display content for displaying the base value, at least some of the light emitters constituting the display 105 are turned off. Thereby, when all the light emitters constituting the display 105 are lit, it is possible to easily recognize that the display content is not the display content for displaying the base value.

[0174] (4) When the power supply is started, the display content of the display 105 can return to the display content for displaying the base value after becoming a specific display content different from the display content for displaying the base value. Therefore, for example, when the display content of the display 105 is not the specific display content when the power supply is started, it is possible to suspect that the display 105 is malfunctioning or that there is some problem in the control of the display 105, which can contribute to the early detection of malfunctions related to the display 105. Also, when a malfunction related to the display 105 can be detected early, for example, it is possible to suppress the continuous display of an incorrect base value on the display 105 due to the malfunction related to the display 105. By configuring as described above, the display 105 can be utilized so that malfunctions of the display 105 can be detected early.

[0175] (5) The time from when power supply starts and the display content of the display 105 becomes a specific display content until it switches to the display content for displaying the base value is longer than the time when the display content for displaying the base value switches. That is, the time from when power supply starts and the display content of the display 105 becomes a specific display content until it switches to the display content for displaying the base value is longer than the time when the display content of the display 105 becomes the display content for displaying the base value and the base value can be confirmed. Thereby, it is possible to secure the time for confirming that the display content of the display 105 is a specific display content, and it is possible to make it easier to utilize the display 105.

[0176] (6) When the power supply is cut off while the display 105 is displaying the base value, and then when the power supply starts again, the display content of the display 105 can return to the display content for displaying a base value different from the base value that was being displayed when the power supply was cut off among the display contents for displaying the base value. In this way, by making the display content of the display 105 become the display content for displaying a base value different from the base value that was already being displayed when the power supply was cut off, for example, it is possible to make the user confirm a different base value without reconfirming the same base value as the base value that was being displayed when the power supply was cut off, and it is possible to effectively utilize the display 105.

[0177] (7) When the power supply is cut off while the display 105 is displaying the base value, and then when the power supply starts again, the display content of the display 105 can return to the display content for displaying the base value after becoming a display content different from the display content for displaying the base value. In this way, by once becoming a display content different from the display content for displaying the base value, for example, it is possible to suppress the possibility of missing the base value as compared with the case where it immediately returns to the display content for displaying the base value immediately after the power supply starts.

[0178] When the initialization process is executed with the start of power supply, the time from the start of power supply until the display content of the display 105 returns to the display content showing the base value is longer than when the initialization process is not executed with the start of power supply. Thus, it is possible to specify whether the initialization process has been executed from the time from the start of power supply until the display content of the display 105 returns to the display content showing the base value. That is, not only the base value but also whether the initialization process has been executed can be confirmed from the display content of the display 105, and the display 105 can be utilized effectively.

[0179] (9) Suppose that the power supply is cut off when the display content of the display 105 is the display content showing the first base value. Then, when the power supply is started and the display content of the display 105 returns to the display content showing the base value, it can return from the display content after the display content showing the second base value. In this way, the display content of the display 105 becomes the display content after the display content showing the second base value, rather than the display content showing the first base value when the power supply is cut off. Thereby, for example, without reconfirming the first base value, it is possible to confirm a base value different from the first base value after the second base value, and the display 105 can be utilized effectively.

[0180] (10) The time from the start of power supply until the display content of the display 105 returns to the display content showing the base value does not change depending on which of the display content showing the first base value, the display content showing the second base value, and the display content showing the third base value is the display content of the display 105 when the power supply is cut off. Thereby, it is possible to suppress giving a sense of discomfort after the start of power supply depending on the display content of the display 105 when the power supply is cut off.

[0181] When the power supply is cut off when the display content of the display 105 is the display content that displays the first base value, if the timing at which the power supply is cut off is before a predetermined reference time has elapsed since the display content that displays the first base value, then afterwards, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it can return from the display content that displays the second base value. On the other hand, when the power supply is cut off when the display content of the display 105 is the display content that displays the first base value, if the timing at which the power supply is cut off is after a predetermined reference time has elapsed since the display content that displays the first base value, then afterwards, when the power supply is started and the display content of the performance display means returns to the display content that displays the base value, it can return from the display content that displays the third base value. That is, when the power supply is cut off when the display content of the display 105 is the display content that displays the first base value, the types of base values are different when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, before and after a predetermined reference time has elapsed since the timing at which the display content that displays the first base value is reached. In this way, by varying the type of base value when the power supply is started and the display content of the display 105 returns to the display content that displays the base value according to the timing at which the power supply is cut off after the display content of the display 105 becomes the display content that displays the first base value, the sense of discomfort at the time of return can be suppressed.

[0182] (12) The display mode of the display 105 when the maximum difference number reaches the specified value and is controlled to the inoperable state is the same as the display mode of the display 105 when a magnetic error is detected. Thereby, the display 105 can be utilized so as not to give a sense of discomfort caused by varying the display mode of the display 105 depending on whether it is when the maximum difference number reaches the specified value and is controlled to the inoperable state or when a magnetic error is detected.

[0183] Also, in the gaming machine 10, even when a magnetic error is detected, it is controlled to a non - progressable state. Therefore, since the display mode of the display 105 when the maximum difference number reaches the specified value and it is controlled to the non - progressable state is the same as the display mode of the display 105 when a magnetic error is detected, it is possible to recognize that it has been controlled to the non - progressable state from the display mode of the display 105.

[0184] (13) The display mode of the display 105 when a door - opening error is detected is different from the display mode of the display 105 when a magnetic error is detected. Thus, when an error is detected, the display 105 can be utilized so that it can be confirmed from the display mode of the display 105 which of the door - opening error and the magnetic error has been detected.

[0185] (14) The display mode of the display 105 when the maximum difference number reaches the specified value and it is controlled to the non - progressable state and the display mode of the display 105 when a magnetic error is detected are such that all the light - emitting elements constituting the display 105 are turned off at least until the power supply is cut off. In this way, by turning off all the light - emitting elements constituting the display 105 at least until the power supply is cut off, the display 105 can be utilized so that it can be easily noticed that the maximum difference number has reached the specified value and it has been controlled to the non - progressable state, or that a magnetic error has been detected.

[0186] The above - described embodiment can be implemented with the following modifications. The above - described embodiment and the following modification examples can be implemented in combination with each other within a technically non - conflicting range. · When the power supply is started, the display content of the display 105 may be configured to be able to return to the display content that displays the base value without becoming a specific display content. For example, when the initialization process is executed with the start of the power supply, the display content of the display 105 may be configured to return to the display content that displays the base value without becoming a specific display content. On the other hand, when the initialization process is not executed with the start of the power supply, the display content of the display 105 may be configured to return to the display content that displays the base value after becoming a specific display content. Conversely, for example, when the initialization process is executed with the start of the power supply, the display content of the display 105 may be configured to return to the display content that displays the base value after becoming a specific display content. On the other hand, when the initialization process is not executed with the start of the power supply, the display content of the display 105 may be configured to return to the display content that displays the base value without becoming a specific display content. When the power supply is cut off while the display 105 is displaying the base value, then when the power supply is started again, the display content of the display 105 may be able to return to the display content that displays the base value. At this time, the display content of the display 105 may be able to return to the display content that displays the base value without becoming a display content different from the display content that displays the base value.

[0187] · The time (predetermined time) at which the display content that displays the base value switches may be changed. For example, the time at which the display content that displays the base value switches may be equal to or longer than the time it takes for the display content of the display 105 to become a specific display content after the power supply is started. For example, the time at which the display content that displays the base value switches may be equal to or shorter than the time it takes for the display content of the display 105 to become a specific display content after the power supply is started. For example, the time at which the display content that displays the base value switches may be longer than the time it takes for the display content of the display 105 to become a specific display content after the power supply is started. For example, the time at which the display content that displays the base value switches may be shorter than the time it takes for the display content of the display 105 to become a specific display content after the power supply is started.

[0188] · When the power supply is cut off while the display 105 is displaying the base value, and then when the power supply is started, even if the display content of the display 105 may become a specific display content after temporarily becoming the display content that displays the base value. And then, the display content of the display 105 may be configured to be able to return to the display content that displays the base value. As described above, after the power supply is started and the display content of the display 105 temporarily becomes the display content that displays the base value, it may be configured to finally return to the display content that displays the base value through a specific display content. In such a case, the fact that the display content of the display 105 temporarily becomes the display content that displays the base value does not correspond to returning to the display content that displays the base value. Note that the temporarily displayed base value may be the same base value as the base value displayed when the power supply was cut off, or may be a base value different from the base value displayed when the power supply was cut off.

[0189] · The time when the display content of the display 105 becomes a specific display content after the power supply is started may be changed. That is, the time when the light emission pattern of the light emitter constituting the display 105 becomes a specific light emission pattern as the power supply is started may be changed. For example, the time when the display content of the display 105 becomes a specific display content after the power supply is started may be longer than the time (predetermined time) when the display content that displays the base value is switched. Other than that, for example, the time when the display content of the display 105 becomes a specific display content after the power supply is started may be equal to or less than the time when the display content that displays the base value is switched. For example, the time when the display content of the display 105 becomes a specific display content after the power supply is started may be shorter than the time when the display content that displays the base value is switched.

[0190] ·Specific display content may be changed. When it comes to specific display content, not all of the light emitters constituting the display 105 need to be lit. When it comes to specific display content, not all of the light emitters constituting the display 105 need to be turned off. For example, when it comes to specific display content, the light emitters constituting the display 105 may be configured to light up one by one in sequence as time elapses. Even in such a configuration, it is possible to check which light emitter has fallen into a state of not being lit.

[0191] ·When power supply is started, all of the light emitters constituting the display 105 capable of displaying the base value may be configured to light up. For example, when power supply is started, all of the light emitters constituting the display 105 capable of displaying the base value may be configured to light up without being turned off, instead of all of the light emitters constituting the display 105 capable of displaying the base value being turned off. Therefore, the specific display content of the display 105 may be the display content in a fully lit state where all of the light emitters constituting the display 105 are lit.

[0192] ·When power supply is started, all of the light emitters constituting the display 105 capable of displaying the base value may be configured to turn off. For example, when power supply is started, all of the light emitters constituting the display 105 capable of displaying the base value may be configured to turn off without being lit, instead of all of the light emitters constituting the display 105 capable of displaying the base value being lit. Therefore, the specific display content of the display 105 may be the display content in a fully turned-off state where all of the light emitters constituting the display 105 are turned off.

[0193] ·When the display content of the display 105 is the display content for displaying the base value, all of the light emitters constituting the display 105 may be lit in some cases. For example, when the display content of the display 105 is the display content for displaying the base value, all of the light emitters constituting the display 105 may be turned off in some cases. For example, during at least a part of the period when the display content of the display 105 is the display content for displaying the base value, at least some of the light emitters constituting the display 105 may be configured to turn off.

[0194] · When the power supply is cut off while the display 105 is displaying the base value, and then the power supply is started, the display content of the display 105 may return to the display content that displays the same base value as the base value being displayed when the power supply was cut off among the display contents that display the base value. Suppose the power supply is cut off when the display content of the display 105 is the display content that displays the first base value. Then, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it may be possible to return from the display content that displays the first base value. Alternatively, suppose the power supply is cut off when the display content of the display 105 is the display content that displays the first base value. Then, when the power supply is started and the display content of the display 105 returns to the display content that displays the base value, it may be possible to return from the display content after the display content that displays the third base value.

[0195] · When the initialization process is executed as the power supply is started, the time from when the power supply is started until the display content of the display 105 returns to the display content that displays the base value may be shorter than when the initialization process is not executed as the power supply is started. When the initialization process is executed as the power supply is started, the time from when the power supply is started until the display content of the display 105 returns to the display content that displays the base value may be the same as when the initialization process is not executed as the power supply is started. That is, the time from when the power supply is started until the display content of the display 105 returns to the display content that displays the base value may be made to differ depending on whether the initialization process is executed as the power supply is started, or may be made not to change depending on whether the initialization process is executed as the power supply is started.

[0196] · The time from when the power supply is started until the display content of the display 105 returns to the display content showing the base value may be configured to vary depending on the display content of the display 105 when the power supply is cut off. For example, it may be varied depending on which of the display contents showing the first base value, the second base value, and the third base value is the display content of the display 105 when the power supply is cut off.

[0197] · Depending on whether the timing when the power supply is cut off while the display content shows the base value is before a predetermined reference time has elapsed since the display content showing the base value at the time the power supply is cut off, it may not be necessary to vary the base value displayed when the power supply is started and the display content of the display 105 returns to the display content showing the base value. For example, in the case where the power supply is cut off when the display content of the display 105 shows the first base value, then when the power supply is started and the display content of the display 105 returns to the display content showing the base value, it may be possible to return from the display content showing the second base value. At this time, regardless of whether the predetermined reference time has elapsed since the timing when the power supply was cut off and the display content showed the first base value, when the power supply is started and the display content of the display 105 returns to the display content showing the base value, it may be possible to return from the display content showing the second base value. For example, in the case where the power supply is cut off when the display content of the display 105 shows the first base value, then when the power supply is started and the display content of the display 105 returns to the display content showing the base value, it may be configured to return from the display content showing the second base value.

[0198] ·When the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state, it may be changed. That is, the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state does not necessarily have to be a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off. Also, the display mode of the display 105 when a magnetic error is detected may be changed. That is, the display mode of the display 105 when a magnetic error is detected does not necessarily have to be a display mode in which all the light emitters constituting the display 105 are turned off until at least the power supply is cut off.

[0199] ·The display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state may be made different from the display mode of the display 105 when a magnetic error is detected. For example, the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state may be a display mode in which any one of the display modes of the display 105 when a magnetic error is detected has a display content that displays a base value. For either the display mode of the display 105 when the maximum difference reaches the specified value and is controlled to a non-progressable state or the display mode of the display 105 when a magnetic error is detected, it may also be a display mode in which the display content displays a base value. For example, when a magnetic error is detected while the display content of the display 105 is a display content that displays a base value, the display mode of the display 105 may be configured to remain the display mode in which the display content displays the base value. For example, when the maximum difference reaches the specified value and is controlled to a non-progressable state while the display content of the display 105 is a display content that displays a base value, the display mode of the display 105 may be configured to remain the display mode in which the display content displays the base value.

[0200] ·When a door opening error is detected, the display mode of the display 105 may be the same as the display mode of the display 105 when a magnetic error is detected. When a door opening error is detected, the display mode of the display 105 may be the same as the display mode of the display 105 when the maximum difference reaches a specified value and is controlled to an inoperable state. When a door opening error is detected, the display mode of the display 105 may be the same as either one of the display mode of the display 105 when a magnetic error is detected and the display mode of the display 105 when the maximum difference reaches a specified value and is controlled to an inoperable state.

[0201] ·Even when the maximum difference reaches the specified value, it may be configured not to be controlled to an inoperable state. After being controlled to an inoperable state due to the maximum difference reaching the specified value, it may be configured such that the inoperable state ends by cutting off the power supply. Also, after being controlled to an inoperable state due to the maximum difference reaching the specified value, simply cutting off the power supply does not end the inoperable state, and it may be configured such that the inoperable state ends when an initialization process is executed as the power supply is started. Also, when the maximum difference reaches the specified value during a jackpot game, it may be configured to be controlled to an inoperable state without waiting for the end of the jackpot game. Also, when the maximum difference reaches the specified value during the execution of a special game, it may be configured to be controlled to an inoperable state after the end of the special game. As an opportunity to be controlled to an inoperable state, in the above embodiment, the case where the maximum difference reaches the specified value and the case where a magnetic error is detected are shown, but it is not limited to this. For example, when the number of game media given reaches a predetermined value, it may be configured to be controlled to an inoperable state. In this case, it can be considered that special conditions are established when the number of game media given reaches a predetermined value. In this way, the special conditions may be changed. Also, when a radio wave error is detected, it may be configured to be controlled to an inoperable state.

[0202] ·Even if a magnetic error is detected, it may be configured not to be controlled to an inoperable state. After a magnetic error is detected and controlled to an inoperable state, it may be configured such that the inoperable state ends by cutting off the power supply. Also, after a magnetic error is detected and controlled to an inoperable state, simply cutting off the power supply does not end the inoperable state, and it may be configured such that the inoperable state ends when an initialization process is executed as the power supply is started.

[0203] · When an error is detected, the display content of the display 105 may be configured to be display content that can identify that an error has been detected. For example, when the display content can identify that an error has been detected, the display content of the display 105 may be configured to alternately switch between the display content that displays the base value and the display content that can identify that an error has been detected. For example, the display content of the display 105 may be configured to switch in the order of "… display content that displays the current ratio → display content that can identify that an error has been detected → display content that displays the ratio of the previous time → display content that can identify that an error has been detected → display content that displays the ratio of two times before → …". At this time, the time when the display content of the display 105 is the "display content that displays the base value" and the time when the display content of the display 105 is the "display content that can identify that an error has been detected" may be the same, or one of them may be longer (or shorter) than the other. The error that becomes display content that can identify that an error has been detected may be either one of the door opening error and the magnetic error, or both. In addition, the error that becomes display content that can identify that an error has been detected may include either or both of the fact that the maximum difference number has reached the specified value and the fact that the non-progress state has been controlled triggered by the maximum difference number reaching the specified value. The display content that can identify that an error has been detected may be display content that can identify the type of the detected error. In addition, in a display different from the display 105 (hereinafter referred to as a special display), it may be configured to notify that an error has been detected. The special display may be provided on the main board 40, similar to the display 105, or may be provided on a board different from the main board 40 (for example, a payout control board). The payout control board corresponds to, for example, a board that manages the granting of prize balls. The special display may be composed of a plurality of light emitters, or may be composed of one light emitter. For example, the display that notifies that a magnetic error has been detected and the display that notifies that a door opening error has been detected may be provided on different boards respectively.

[0204] · When the maximum difference reaches a specified value, the display content of the display 105 may be configured such that it can identify that the maximum difference has reached the specified value. For example, when the maximum difference reaches the specified value, even before being controlled to an inoperable state, the display content of the display 105 may be configured such that it can identify that the maximum difference has reached the specified value. For example, even when the maximum difference reaches the specified value, until it is controlled to an inoperable state, the display content of the display 105 may be configured such that it cannot identify that the maximum difference has reached the specified value. That is, when the maximum difference reaches the specified value and is controlled to an inoperable state, the display content of the display 105 may be configured such that it can identify that the maximum difference has reached the specified value. In this way, the display content that can identify that the maximum difference has reached the specified value may be the display content that can identify that the maximum difference has reached the specified value and has been controlled to an inoperable state. For example, when the display content becomes the display content that can identify that the maximum difference has reached the specified value, the display content of the display 105 may be configured to alternately switch between the display content that displays the base value and the display content that can identify that the maximum difference has reached the specified value. For example, the display content of the display 105 may be configured to switch in the order of “… the display content that displays the current ratio → the display content that can identify that the maximum difference has reached the specified value → the display content that displays the ratio of the previous time → the display content that can identify that the maximum difference has reached the specified value → the display content that displays the ratio of two times before → …”. At this time, the time when the display content of the display 105 becomes the “display content that displays the base value” and the time when the display content of the display 105 becomes the “display content that can identify that the maximum difference has reached the specified value” may be the same, or one of them may be configured to be longer (or shorter) than the other. In addition, in a special display different from the display 105, it may be configured to notify that the maximum difference has reached the specified value.

[0205] ·When controlled to the inoperable state, the display content of the display 105 may be configured such that it can be a display content capable of specifying that it has been controlled to the inoperable state. For example, when it is a display content capable of specifying that it has been controlled to the inoperable state, the display content of the display 105 may be configured to alternately switch between the display content for displaying the base value and the display content capable of specifying that it has been controlled to the inoperable state. For example, the display content of the display 105 may be configured to switch in the order of "display content for displaying the current ratio → display content capable of specifying that it has been controlled to the inoperable state → display content for displaying the ratio of the previous time → display content capable of specifying that it has been controlled to the inoperable state → display content for displaying the ratio of the time before the previous time →...". At this time, the time when the display content of the display 105 becomes the "display content for displaying the base value" and the time when the display content of the display 105 becomes the "display content capable of specifying that it has been controlled to the inoperable state" may be the same, or either one may be longer (or shorter) than the other. Note that the inoperable state that becomes a display content capable of specifying that it has been controlled to the inoperable state may be either one of the inoperable state triggered by the maximum difference reaching the specified value and the inoperable state triggered by the occurrence of a magnetic error, or both. Note that the display content capable of specifying that it has been controlled to the inoperable state may be a display content capable of specifying the factor that has been controlled to the inoperable state. In addition, in a special display different from the display 105, it may be configured to notify that it has been controlled to the inoperable state. For example, a display for notifying that it has been controlled to the inoperable state triggered by the maximum difference reaching the specified value and a display for notifying that it has been controlled to the inoperable state triggered by the detection of a magnetic error may be provided on different substrates respectively.

[0206] ·In the above-described embodiment, a special game (hereinafter referred to as the first special game) executed based on the ball entry into the first start port 26 and a special game (hereinafter referred to as the second special game) executed based on the ball entry into the second start port 27 may be separated. For example, the second special game may be configured to be executed preferentially over the first special game, or may be configured to be executed in the order held regardless of the type of the special game. Also, the first special game may be configured to be executed preferentially over the second special game. Additionally, the first special game and the second special game may be configured to be executable simultaneously. For example, at least one of the type of jackpot determined when the first special game becomes a jackpot and the determination rate of various jackpots determined when the second special game becomes a jackpot may be made different.

[0207] ·Even if not winning a jackpot, it may be configured to be controllable to a high base state when the number of executions of the special game within a predetermined special period reaches a predetermined special number. The number of executions of the special game within the special period here may be, for example, the number of executions of the special game executed without being given a jackpot game after being controlled to a non-probability variable state, or the number of executions of the special game executed without being given the next jackpot game after the end of the jackpot game. For example, when being controlled to a high base state when the number of executions of the special game within the special period reaches the special number, it may be configured to be controlled to a high base state until a predetermined upper limit number of special games are executed, or until a jackpot game is given before the upper limit number of special games are executed. However, if the high base state ends without a jackpot game being given until the upper limit number of special games are executed, it may be configured not to be controlled to a high base state based on the number of executions of the special game until a jackpot game is given.

[0208] · As special symbols that can be fixedly stopped and displayed when losing the jackpot lottery, it may be configured to have a losing symbol and a symbol different from the losing symbol (hereinafter referred to as a chance symbol). When the chance symbol is fixedly stopped and displayed in the special game while in the low base state, it may be configured to be controlled to the high base state triggered by the fact that the chance symbol is fixedly stopped and displayed. Additionally, it may be configured to be controlled to the high base state only when the chance symbol is fixedly stopped and displayed in the special game during the period from when the power supply is started until a predetermined number of special games are executed. At this time, during the period other than the period from when the power supply is started until a predetermined number of special games are executed, when the chance symbol is fixedly stopped and displayed in the special game, it may not be controlled to the high base state, or the chance symbol may not be fixedly stopped and displayed in the special game. The special symbol that can be fixedly stopped and displayed when losing the jackpot lottery does not necessarily have to include a losing symbol, and it may be only the chance symbol. Also, the number of types of chance symbols may be one type or multiple types.

[0209] · The game state when the jackpot game is awarded can also be regarded as a game state different from the normal game state. Also, when the jackpot game is awarded, it is not necessarily required to be controlled to the normal game state, and it may continue to be controlled to the game state when the jackpot game is awarded.

[0210] · Even in the high base state, the actual shooting position remains unchanged compared to when it is in the low base state, and the winning rate for the second start port 27 as an ordinary electric accessory is substantially unchanged compared to when it is in the low base state. It may be a gaming machine that can be controlled to a high base state (hereinafter referred to as a special high base state). For example, the above embodiment may be embodied in a gaming machine that can be controlled to either one or both of the high base state in the above embodiment and the special high base state as the high base state. The special high base state may be a high base state where the actual shooting position remains unchanged compared to when it is in the low base state, and the winning rate for the second start port 27 as an ordinary electric accessory is the same as when it is in the low base state. The special high base state may be configured to be controllable after the end of the big win game. The special high base state may be configured to be controllable after the chance symbol is fixedly stopped and displayed in the special game.

[0211] · The situation (state) for which the base value is counted is not limited to when it is a normal game. For example, the situation for which the base value is counted may include a state in which it is controlled to the special high base state. For example, the base value that can be displayed on the display 105 may be a value obtained by adding up the base value when it is a normal game and the base value when it is in the special high base state. In this way, the situation for which the base value is counted may include some or all of the situations in which it is controlled to the high base state. Also, for example, the situation for which the base value is counted may include during the big win game.

[0212] ·The above-described embodiment may also be applied to a gaming machine that conducts a small winning lottery in addition to a big winning lottery. Generally, when winning a small win in the small winning lottery, the small winning symbol is fixedly stopped and displayed in a special game, and a small winning game is awarded after the end of the special game. The above-described embodiment may be applied to, for example, a gaming machine that can be controlled to a state (so-called small win RUSH) in which the number of times (frequency) of winning a small win per unit time or the number of times (frequency) of being awarded a small winning game per unit time is improved compared to the normal gaming state. In a gaming machine capable of conducting a small winning lottery in addition to a big winning lottery, both the big winning lottery and the small winning lottery can be regarded as winning lotteries, and both the big winning game and the small winning game can be regarded as winning games, respectively. In addition, in a gaming machine capable of conducting a small winning lottery in addition to a big winning lottery, only the big winning lottery among the big winning lottery and the small winning lottery can be regarded as a winning lottery, and only the big winning game among the big winning game and the small winning game can be regarded as a winning game, respectively. In a gaming machine that conducts a small winning lottery, there may be a plurality of types of small winning symbols. And the type of small winning game may be varied according to the type of small winning symbol fixedly stopped and displayed in the special game. For example, when the types of small winning games are different, the opening mode of the big winning opening in the small winning game may be varied. Note that the big winning opening opened in the big winning game and the big winning opening opened in the small winning game may be the same or different.

[0213] In a gaming machine that performs a small win lottery, that is, a gaming machine capable of awarding a small win game, if the maximum difference number reaches a specified value when a small win game is awarded, the small win game being awarded may be stopped and controlled to a non-progression state. Also, in a gaming machine that can award a small win game, if the maximum difference number reaches a specified value when a small win game is awarded, the machine may be configured not to be controlled to a non-progression state until the small win game being awarded ends, and to be controlled to a non-progression state after the small win game ends. In this configuration, for example, in the processing of step S104 and the processing of step S108 in the non-progression processing, when determining whether a big win game is awarded, it is preferable to also determine whether a small win game is awarded. That is, in the processing of step S104 and the processing of step S108, the main CPU 41 may be configured to determine whether a winning game is awarded.

[0214] The above embodiment may be embodied in a gaming machine that awards a jackpot game when a gaming ball passes through a specific area. For example, the above embodiment may be embodied in a gaming machine (so-called one-type two-type mixed machine) that awards a jackpot game based on winning a jackpot in a jackpot lottery and a jackpot game based on a gaming ball passing through a specific area. This specific area is provided, for example, in a large prize winning port that is opened based on winning a small prize in a small prize lottery that is held when a ball enters the second starting port 27 in the above embodiment. This large prize winning port may be the same as the large prize winning port 29 that is opened in a jackpot game, or may be a large prize winning port different from the large prize winning port 29. Even if a gaming ball enters a large prize winning port that is opened based on winning a small prize, if the gaming ball does not pass through the specific area, the jackpot game is not awarded. A type 1 / type 2 mixed machine is a type of gaming machine that can hold a small jackpot lottery in addition to the jackpot lottery mentioned above.

[0215] ·As a gaming machine that can be controlled to a high probability state, there are a specification that controls the game to a high probability state until the next big win game is awarded, a specification that controls the game to a high probability state until a fall lottery is won (fall machine), or a specification that controls the game to a high probability state until a predetermined number of special games are completed (ST machine). In addition, a pachinko gaming machine that can be controlled to a high probability state has a specification that controls the game to a high probability state when a game ball passes through a specific area (V high probability machine). The above embodiment may be embodied in a pachinko gaming machine of any of these specifications. In addition, the above embodiment may be a gaming machine with a specification that combines the above-mentioned fall machine and V high probability machine. In addition, a V high probability machine has a specification that has a single large prize opening and generates a specific round game. A V high probability machine has a specification that has a large prize opening (V prize opening) that is opened in a specific round game and a large prize opening that is opened in a round game other than the specific round game, and generates a specific round game. The above embodiment may be embodied in any of these V-type variable machines. For example, the expectation of the game ball entering a specific area may be varied depending on the type of big win game.

[0216] The above embodiment may be embodied in a pachinko game machine in which a virtual medium composed of electronic data is provided when a game ball is provided. That is, the above embodiment may be embodied in a pachinko game machine in which a physical game medium is not paid out (so-called a managed game machine). Such a pachinko game machine is configured to convert a game ball that can be launched by using a virtual medium, and to be able to launch the game ball. A managed game machine is also called a smart pachinko or a smart pachinko.

[0217] ·The above-described embodiment may be applied to a slot machine. In a slot machine, the bet amount (also referred to as the wagering number) can be set by operating the BET button or inserting medals. In a slot machine, after setting the bet amount, when the start lever is operated, a plurality of reels rotate. In a slot machine, after a plurality of reels rotate, when the stop button is operated, the rotation of the corresponding reel stops. And in a slot machine, when the rotation of all reels stops, a prize (medal award, re-play) is awarded according to the stopped symbol combination. In a slot machine, when a predetermined time elapses in a state where the bet amount is not set, it enters a standby state. In addition, in a slot machine, when the credit settlement button is operated when the credit is 1 or more, it enters a standby state. In a slot machine, when medals are awarded, in addition to paying out medals, the credit may be increased by the number of medals for which credit is awarded. Also, the gaming medium used in a slot machine may be a medal or a virtual medium composed of electronic data. That is, it may be applied to a slot machine that does not use a physical gaming medium.

[0218] ·When applying to a slot machine, the slot machine may be a gaming machine that uses a gaming medium different from medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. In addition, the gaming medium may be managed by data (information). That is, the slot machine may be a so-called medal-less gaming machine. The medals in a medal-less gaming machine can also be said to be virtual media. The virtual media correspond to gaming value. Medal-less gaming machines are also referred to as smart pachi-slots and smart slots.

[0219] ·In the above embodiment, the sub-board 50 may be used as a sub-master control board, and separately from the sub-master control board, a light emission control board that specifically controls the decorative lamp 17, a sound control board that specifically controls the speaker 18, and a display control board that specifically controls the effect display device 25 may be provided. Such a sub-master control board and the boards that control other effects may be included as a sub-board (sub-control unit). Further, the main CPU 41 of the main board 40 and the sub CPU 51 of the sub-board 50 may be mounted on a single board. Further, in the above modification example, the display control board, the light emission control board, and the sound control board may be arbitrarily combined into a single board or a plurality of boards.

[0220] ·The information display panel 22 may include a remaining number display unit that displays the remaining number of game balls (bonus balls) given to the player as a prize. The information display panel 22 may include a round number display unit that displays the number of round games during a big win game. The various display units included in the information display panel 22 do not necessarily need to be provided on the same member (in the above embodiment, the information display panel 22). For example, some or all of the display units may be provided on a member different from other display units.

[0221] Next, the technical idea that can be grasped from the above embodiment and modification example will be described. (A-1) A normal prize counting means for counting the number of game media given as a prize at least when it is a normal game, a normal consumption counting means for counting the number of game media consumed at least when it is the normal game, a base value counting means for counting a base value indicating the ratio of the number of game media given as a prize at least when it is the normal game to the number of game media consumed at least when it is the normal game, and a performance display means capable of displaying the base value, wherein the performance display means is composed of a plurality of light emitters, and when power supply is started, all the light emitters constituting the performance display means may light up. A gaming machine characterized by this.

[0222] (A-2) Among the display contents of the performance display means, there are multiple types of display contents for displaying the base value. The display contents for displaying the base value may change as a predetermined time elapses. When the light emission pattern of the light emitters constituting the performance display means is a specific light emission pattern, all the light emitters constituting the performance display means may light up. The time from when power supply starts until the light emission pattern of the light emitters constituting the performance display means becomes the specific light emission pattern is equal to or longer than the predetermined time. The gaming machine according to the technical idea (A-1).

[0223] (A-3) When the display content of the performance display means is the display content for displaying the base value, at least some of the light emitters constituting the performance display means are turned off. The gaming machine according to the technical idea (A-1) or the technical idea (A-2).

[0224] (B-1) A normal prize counting means for counting at least the number of game media awarded as a prize during normal games, a normal consumption counting means for counting at least the number of game media consumed during normal games, a base value counting means for counting a base value indicating the ratio of at least the number of game media awarded as a prize during normal games to the number of game media consumed during normal games, and a performance display means capable of displaying the base value. When power supply starts, the display content of the performance display means can return to the display content for displaying the base value after becoming a specific display content, and the specific display content is different from the display content for displaying the base value. A gaming machine characterized by this.

[0225] (B-2) Among the display contents of the performance display means, there are multiple types of display contents for displaying the base value. The display contents for displaying the base value may change as a predetermined time elapses. The time from when power supply starts until the display content of the performance display means becomes the specific display content and then switches to the display content for displaying the base value is equal to or longer than the predetermined time. The gaming machine according to the technical idea (B-1).

[0226] (B-3) Among the display contents of the performance display means, there are multiple types of display contents for displaying the base value. When the power supply is cut off while the display content of the performance display means is the display content for displaying the base value, and then the power supply is started, the display content of the performance display means can return to the display content for displaying the base value that is different from the display content for displaying the base value at the time when the power supply was cut off among the display contents for displaying the base value. The gaming machine according to the technical idea (B-1) or the technical idea (B-2).

[0227] (C-1) A normal prize counting means for counting at least the number of game media awarded as a prize during at least a normal game, a normal consumption counting means for counting at least the number of game media consumed during at least the normal game, a base value counting means for counting a base value indicating the ratio of at least the number of game media awarded as a prize during at least the normal game to the number of game media consumed during at least the normal game, and a performance display means capable of displaying the base value. The base values that can be displayed by the performance display means are of multiple types. When the power supply is cut off while the performance display means is displaying the base value, and then the power supply is started, the display content of the performance display means can return to the display content for displaying the base value that is different from the base value displayed at the time when the power supply was cut off among the display contents for displaying the base value. A gaming machine characterized by this.

[0228] (C-2) When the power supply is cut off while the performance display means is displaying the base value, and then the power supply is started, the display content of the performance display means can return to the display content for displaying the base value after becoming a display content different from the display content for displaying the base value. The gaming machine according to the technical idea (C-1).

[0229] (C-3) A gaming machine comprising a storage means capable of storing information, and an initialization means capable of executing an initialization process for initializing at least a part of the information stored in the storage means, wherein when the initialization process is executed upon the start of power supply, the time from the start of power supply until the display content of the performance display means returns to the display content indicating the base value is longer than when the initialization process is not executed upon the start of power supply, as described in the technical idea (C-1) or the technical idea (C-2).

[0230] (D-1) A gaming machine comprising: a normal prize counting means for counting at least the number of game media awarded as prizes when at least a normal game is being played; a normal consumption counting means for counting at least the number of game media consumed when at least the normal game is being played; a base value counting means for counting a base value indicating the ratio of at least the number of game media awarded as prizes when at least the normal game is being played to at least the number of game media consumed when at least the normal game is being played; and a performance display means capable of displaying the base value, wherein the base value that the performance display means can display includes at least a first base value, a second base value, and a third base value, the display content of the performance display means is configured to switch from the display content indicating the first base value to the display content indicating the second base value, and then switch from the display content indicating the second base value to the display content indicating the third base value, and when the power supply is cut off when the display content of the performance display means is the display content indicating the first base value, then when the power supply is started and the display content of the performance display means returns to the display content indicating the base value, it can return from the display content after the display content indicating the second base value.

[0231] The time from when power supply is started until the display content of the performance display means returns to the display content indicating the base value does not vary depending on which of the display content indicating the first base value, the display content indicating the second base value, and the display content indicating the third base value is the display content of the performance display means when power supply is interrupted. The gaming machine according to the technical idea (D-1).

[0232] (D-3) In the case where it is assumed that power supply is interrupted when the display content of the performance display means is the display content indicating the first base value, if the timing at which the power supply is interrupted is before the elapse of a predetermined reference time after the display content indicating the first base value is reached, then, when power supply is started thereafter and the display content of the performance display means returns to the display content indicating the base value, it is possible to return from the display content indicating the second base value. In the case where it is assumed that power supply is interrupted when the display content of the performance display means is the display content indicating the first base value, if the timing at which the power supply is interrupted is after the elapse of the predetermined reference time after the display content indicating the first base value is reached, then, when power supply is started thereafter and the display content of the performance display means returns to the display content indicating the base value, it is possible to return from the display content indicating the third base value. The gaming machine according to the technical idea (D-1) or the technical idea (D-2).

[0233] (E-1) At least a normal prize counting means for counting the number of game media awarded as a prize at least when it is a normal game, a normal consumption counting means for counting the number of game media consumed at least when it is the normal game, a base value counting means for counting a base value indicating a ratio of the number of game media awarded as a prize at least when it is the normal game to the number of game media consumed at least when it is the normal game, a performance display means capable of displaying the base value, an impossible control means for controlling to an impossible state where the game cannot be advanced, and a specific error detection means capable of detecting a specific error. The impossible control means is capable of controlling to the impossible state when a special condition is satisfied, and the special condition is configured to be satisfied when a special value based on the game media awarded as a prize reaches a predetermined value. The display mode of the performance display means when the special condition is satisfied and the game is controlled to the impossible state is the same as the display mode of the performance display means when the specific error is detected. A gaming machine characterized by this.

[0234] (E-2) It is provided with a non-specific error detection means capable of detecting a non-specific error different from the specific error. The display mode of the performance display means when the non-specific error is detected is different from the display mode of the performance display means when the specific error is detected. The gaming machine according to the technical idea (E-1).

[0235] (E-3) The performance display means is constituted by a plurality of light emitters. The display mode of the performance display means when the special condition is satisfied and the game is controlled to the impossible state and the display mode of the performance display means when the specific error is detected are display modes in which all the light emitters constituting the performance display means are turned off until at least the power supply is cut off. The gaming machine according to the technical idea (E-1) or the technical idea (E-2).

[0236] (E-4) The impossible control means is capable of controlling to the impossible state when the specific error is detected, separately from the case where the special condition is satisfied. The gaming machine according to any one of the technical ideas (E-1) to (E-3).

Explanation of Symbols

[0237] 10…Pachinko gaming machine (gaming machine) 17…Decorative lamp 18…Speaker 22…Information display panel 25…Effect display device 26…First start port 27…Second start port 29…Big winning port 34…Out port 40…Main board 41…Main CPU 42…Main ROM 43…Main RWM 44…Clear switch 50…Sub-board 51…Sub CPU 52…Sub ROM 53…Sub RWM 60…Power supply unit 61…Power switch 62…Backup power supply 105…Display D1…First display element D2…Second display element D3…Third display element D4…Fourth display element ES1…Door open sensor ES2…Magnetic sensor SE1…First start sensor SE2…Second start sensor SE3…Count sensor SE4…Gate sensor SE5…Out sensor

Claims

【Claim 1】 Normal prize counting means for counting the number of game media awarded as a prize, at least when it is a normal game; Normal consumption counting means for counting the number of game media consumed, at least when it is the normal game; Base value counting means for counting a base value indicating the ratio of the number of game media awarded as a prize, at least when it is the normal game, to the number of game media consumed, at least when it is the normal game; Performance display means capable of displaying the base value; Uncontrollable control means for controlling to an uncontrollable state where the game cannot be advanced; Specific error detection means capable of detecting a specific error, and comprising: The uncontrollable control means can be controlled to an uncontrollable state triggered by the establishment of the special condition when the special condition is established, and can be controlled to an uncontrollable state triggered by the detection of the specific error when the specific error is detected; The special condition is configured to be established when a special value based on the game media awarded as a prize reaches a predetermined value; When the special condition is established before the ending period of the winning game when the winning game is awarded, after the ending period of the winning game ends and the winning game ends, it can be controlled to an uncontrollable state triggered by the establishment of the special condition; When the specific error is detected before the ending period of the winning game when the winning game is awarded, it is controlled to an uncontrollable state triggered by the detection of the specific error before the ending period of the winning game; When power supply is started, the display content of the performance display means can return to the display content for displaying the base value after becoming a specific display content; The specific display content is different from the display content for displaying the base value; The base value that can be displayed by the performance display means includes a first base value corresponding to the base value in real time during the unit measurement period when the unit measurement period is set until the number of consumed game media reaches a predetermined number, a second base value corresponding to the cumulative base value in the previous unit measurement period, a third base value corresponding to the cumulative base value in the unit measurement period two times before, and a fourth base value corresponding to the cumulative base value in the unit measurement period three times before. The display content of the performance display means switches from the display content for displaying the first base value to the display content for displaying the second base value, and then switches from the display content for displaying the second base value to the display content for displaying the third base value, and further switches from the display content for displaying the third base value to the display content for displaying the fourth base value. When the power supply is cut off when the display content of the performance display means is the display content for displaying the fourth base value, and then when the power supply is started and the display content of the performance display means returns to the display content for displaying the base value, it returns to the display content for displaying the first base value. The gaming machine is characterized in that when the power supply is cut off when the display content of the performance display means is the display content for displaying the first base value, and then when the power supply is started and the display content of the performance display means returns to the display content for displaying the base value, it returns to the display content for displaying the second base value.

Citation Information

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