Pachinko machine
The gaming machine addresses frame deformation and player disinterest issues with a sag suppression mechanism that maintains frame integrity and player engagement, ensuring smooth operation and safety.
Patent Information
- Application Number
- JP2022204217
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-12-21
- Publication Date
- 2025-07-23
- Estimated Expiration
- 2042-12-21
AI Technical Summary
Gaming machines with large three-dimensional decorations and certain lighting or vibration effects face issues such as increased load on frames, player posture leading to frame deformation, and decreased player interest, resulting in malfunctions and game ball loss.
The gaming machine incorporates a sag suppression mechanism that allows frames to change between locked and unlocked states, with specific internal access components positioned to avoid interference and sagging, ensuring smooth operation and preventing frame deformation.
Prevents frame sagging and malfunctions, maintains player engagement, and ensures safe operation by preventing game ball loss, allowing staff to work efficiently.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine that can be controlled to an advantageous state.
Background Art
[0002] Conventionally, a pachinko gaming machine, which is representative of gaming machines, mainly consists of an outer frame for installation and fixation on a gaming island, an inner frame rotatably supported about the left side with respect to the outer frame, and a door frame rotatably supported about the left side with respect to the inner frame. It is possible to open and close the inner frame and the door frame with respect to the outer frame, and to open and close the door frame with respect to the inner frame. This type of pachinko gaming machine has decorations on the front surface of the door frame to appeal to players. However, in recent years, there has been a tendency for gaming machines with larger three-dimensional ornaments to increase (see, for example, Patent Document 1). Also, as this type of gaming machine, there are gaming machines that can execute an effect mode for notifying players that a specific lamp lighting red when a special figure is won indicates a high expectation level (see, for example, Non-Patent Document 1), and gaming machines that can execute an effect mode for notifying players by generating vibration when three or four hold memories are stored to prevent players from suffering disadvantages due to wasted shots (see, for example, Non-Patent Document 2).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Non-Patent Documents
[0004]
Non-Patent Document 1
Non-Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0005] In the gaming machine described in the above Patent Document 1, the load on the door frame increases due to the large and three-dimensional decoration. Also, in the production mode described in Non-Patent Document 1, when a specific lamp does not light up red, the expectation level for the player is low, so the player's interest in the production display with low expectation when the specific lamp does not light up decreases. Further, in the production mode described in Non-Patent Document 2, the number of held memories can be known without visually recognizing the held memory display. Therefore, when these production modes are executed, the player's interest in the production display and the held memory display becomes extremely low, and as a result, the number of players performing the so-called "playing while doing other things" game, where they hold the hitting operation handle with one hand and fire while looking at or operating a mobile terminal with the other hand, is increasing. Also, in particular, players who perform this "playing while doing other things" game often lean on the gaming machine with their elbows on the upper plate of the gaming machine and operate the mobile terminal in a comfortable position. Thus, in addition to the load of large ornaments, a large load that was not expected during the manufacturing stage, such as a player leaning on it, is applied to the door frame and the inner frame. As a result, when the door frame and the inner frame are opened, they may be deformed, such as twisted, or the opposite side of the rotation axis may sink downward and sag may occur, resulting in problems such as malfunctions when closing the door frame and the inner frame. The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine capable of preventing malfunctions when closing a door frame.
Means for Solving the Problems
[0006] A gaming machine that can be controlled to an advantageous state, Comprising performance customization means for customizing performances, The gaming machine, Is composed of parts including a door frame, an inner frame, and an outer frame, Further comprising a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame, There is a predetermined position where a player can apply a load in the vertical direction, It can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, When the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, the corner portion is located at a position where it does not contact the outer frame, and when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame, it is provided at a position where it does not contact the outer frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. く, The inner frame has a first guiding portion that slides the guided portion inside the door frame and guides the door frame toward the closed position. The outer frame has a second guiding portion that slides the guided portion of the inner frame and guides the inner frame toward the closed position. The length by which the second guiding portion guides the guided portion of the inner frame is longer than the length by which the first guiding portion guides the guided portion of the door frame. and It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if a game ball happens to get on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.
Brief Explanation of Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] A mode for carrying out the game machine according to the present invention will be described below.
[0010] [Mode 1] The game machine of Mode 1 is a game machine that can be controlled to an advantageous state, and includes effect customization means for customizing effects, The game machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state in which the door frame is more open than the first unlocked state, When the door frame is in the closed state, the door frame or the inner frame is provided with specific internal entry parts that enter the inside of the inner frame or the inside of the door frame, The door frame sags more vertically in the first unlocked state than in the closed state. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 55
[0011] [Form 2] The gaming machine of Form 2 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame and an inner frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access component is provided at a position where it does not come into contact with a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component does not interfere with the components of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 55
[0012] [Form 3] The gaming machine of Form 3 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided. The inner frame hangs down in the vertical direction when it is in the first unlocking state of the inner frame rather than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Corresponding drawings: Figures 33, 39 to 48, 56, 60
[0013] [Mode 4] The gaming machine of Mode 4 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocking state in which it is in a state after being unlocked from the state where the inner frame is locked, and a door frame second unlocking state in which the door frame is more open than the door frame first unlocking state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocking state in which it is in a state after being unlocked from the state where it is locked to the outer frame, and an inner frame second unlocking state in which the inner frame is more open than the inner frame first unlocking state, In the vicinity of the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first unlocking state of the inner frame than when it is in the inner frame closed state. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state of the inner frame and then becomes the inner frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 60
[0014] [Form 5] The gaming machine of Form 5 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocking state in which the inner frame is unlocked from the locked state, and a door frame second unlocking state in which the door frame is more open than the door frame first unlocking state. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state in which it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The inner frame hangs down in the vertical direction more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed inner frame state to the first unlocked inner frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store clerk to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0015] [Embodiment 6] The gaming machine of Embodiment 6 is A gaming machine that can be controlled to an advantageous state, It is provided with an effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. The door frame can change to a closed door frame state in which it is locked to the inner frame, a first unlocked door frame state in which it is unlocked from the state of being locked to the inner frame, and a second unlocked door frame state in which the door frame is more open than the first unlocked door frame state. The inner frame can change to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs vertically more when it is in the first unlocked state than when it is in the closed state of the inner frame. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state to the first unlocked state and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the store staff to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0016] [Embodiment 7] The gaming machine of Embodiment 7 is a gaming machine that can be controlled to an advantageous state, and is provided with performance customization means for customizing the performance. The gaming machine is composed of parts including a door frame and an inner frame. The gaming machine further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. The gaming machine can change to a closed state in which the inner frame is locked, a first unlocked state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with specific internal access components that enter the interior of the inner frame or the door frame when the door frame is in the closed state. The door frame hangs vertically more when in the first unlocked state than when in the closed state. The specific internal access components are installed at positions where they do not contact components of the inner frame different from the specific internal access components or components of the door frame different from the specific internal access components when the door frame changes from the closed state to the first unlocked state. Near the bottom surface of the door frame, there is provided a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame when the door frame is in the closed state. The predetermined door frame component is installed at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed state to the first unlocked state. It is characterized by the above. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked, the specific internal access components will not interfere with the components of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 55
[0017] [Embodiment 8] The gaming machine of Embodiment 8 is A gaming machine that can be controlled to an advantageous state and is equipped with effect customization means for customizing effects. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the door frame from sagging vertically. The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state which is a state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs down more in the vertical direction in the first unlocked state than in the closed state, The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the closed state to the first unlocked state, When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked, the specific internal access component will not interfere with the components of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the game ball happens to land on the gaming cabinet during the game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0018] [Form 9] The gaming machine of Form 9 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The gaming machine is It is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load vertically, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame sags more vertically in the first unlocked state than in the closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked, the specific internal access part will not interfere with the parts of the door frame or the inner frame, so while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if the game ball temporarily lands on the upper part of the game cabinet during the player's game, the game ball is less likely to fall to the player side, and the loss of the game ball and the safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0019] Form 10 The gaming machine of Form 10 is a gaming machine that can be controlled to an advantageous state and is provided with production customization means for customizing productions, The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, and the door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more vertically in the first unlocked state than in the closed state, and the specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, Near the bottom surface of the door frame, there is provided a predetermined door frame part that overlaps a predetermined inner frame part of the inner frame when the door frame is in the closed state, The predetermined door frame part is installed at a position where it does not contact the predetermined inner frame part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component does not interfere with the components of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, since the predetermined component of the door frame near the bottom surface of the door frame does not contact the predetermined component of the inner frame, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 49, 51 to 53
[0020] [Form 11] The gaming machine of Form 11 is a gaming machine that can be controlled to an advantageous state, and includes an effect customization means for customizing effects, The gaming machine is composed of components including a door frame and an inner frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, A special part different from the specific internal access part is provided in the door frame or the inner frame. The special part and a switch provided in the inner frame or the door frame can come into contact with each other, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but is not pressed down by the predetermined depth. After that, when the door frame becomes the closed state, it is provided at a position where it comes into contact with the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform the work smoothly. Also, even if the door frame sags, it does not affect the occurrence of a specific event, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 54, 55
[0021] [Form 12] The gaming machine of Form 12 is A gaming machine that can be controlled to an advantageous state, Equipped with an effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs vertically more when it is in the first unlocked state than when it is in the closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so it is possible to prevent deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, the game ball is less likely to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0022] [Form 13] The gaming machine of Form 13 is A gaming machine that can be controlled to an advantageous state, It is provided with an effect customization means for customizing the effect, The gaming machine It is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the door frame from sagging vertically. The door frame There is a predetermined position where the player can apply a load in the vertical direction. It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than in the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs down in the vertical direction more when it is in the first unlocked state than when it is in the closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the arcade staff can perform their work smoothly. Furthermore, even if a game ball happens to land on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player's side, and loss of the game ball and the safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that can be controlled to an advantageous state and is equipped with an effect customization means for customizing effects. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state, The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, Near the bottom surface of the door frame, a door frame specific component that overlaps with a predetermined inner frame component of the inner frame is provided when the door frame is in the door frame closed state, The door frame specific component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the door frame closed state to the door frame first unlocked state, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, the game store staff can perform their work smoothly while preventing deterioration of the gaming machine. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0024] [Form 15] The gaming machine of Form 15 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined part near the bottom surface of the door frame does not contact the inner frame predetermined part, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to land on the gaming cabinet during the player's game, the game ball is less likely to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0025] [Form 16] The gaming machine of Form 16 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which it is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more in the first unlocked state of the inner frame than in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0026] [Form 17] The gaming machine of Form 17 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine, is composed of parts including a door frame, an inner frame, and an outer frame, further comprises means for suppressing sagging to suppress the door frame from sagging vertically, The door frame, has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, The gaming machine, comprises a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part with an open top surface that forms a guiding passage for guiding the gaming media in the storage part to the payout part, a cover part provided to cover a part of the top surface of the guiding passage forming part, and further comprises, a predetermined limiting part for limiting the fall of a screw member that has fallen on the cover part to the guiding passage forming part is provided on the cover part, The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0027] [Form 18] The gaming machine of Form 18 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Near the bottom surface of the door frame, a door frame predetermined component that overlaps with a predetermined component of the inner frame of the inner frame is provided when the door frame is in the closed state of the door frame. The door frame predetermined component is provided at a position where it does not contact the inner frame predetermined component when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, since the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform their work smoothly. Furthermore, since the door frame predetermined component near the bottom surface of the door frame does not contact the inner frame predetermined component, it is possible to prevent deterioration of the gaming machine and for the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0028] [Form 19] The gaming machine of Form 19 is A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The door frame sags more vertically in the door frame first unlocked state than in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, Special parts are provided on the door frame or the inner frame, The special part and a switch provided on the inner frame or the door frame come into contact, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part, The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Thereafter, when the door frame is in the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0029] [Form 20] The gaming machine of Form 20 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, Can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame where the door frame is more open than the first unlocked state of the door frame, The inner frame can change to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame where the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocking state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the game ball accidentally lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0030] [Form 21] The gaming machine of Form 21 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing the performance, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Further, even if a gaming ball happens to get on the gaming cabinet during the player's game, it is difficult for the gaming ball to fall to the player side, and loss of the gaming ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 67 - 69
[0031] [Form 22] The gaming machine of Form 22 is a gaming machine that can be controlled to an advantageous state, and is provided with production customization means for customizing production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine further includes a storage part capable of storing game media, a payout part capable of paying out game media, a guiding passage forming part with an open upper surface for guiding the game media in the storage part to the payout part to form a guiding passage, and a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and further includes, The cover part is provided with a predetermined restricting part for restricting the fall of the screw member that has fallen onto the cover part onto the guiding passage forming part. The inner frame has a shaft part that enables the opening and closing of the inner frame. The cover part is given a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is larger than the angle by which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if a screw is caught in the predetermined restricting part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 56, 61 - 64
[0032] [Form 23] The gaming machine of Form 23 is A gaming machine that can be controlled to an advantageous state and is provided with effect customization means for customizing effects. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. Near the bottom surface of the door frame, a predetermined part of the door frame that overlaps a predetermined part of the inner frame of the inner frame is provided when the door frame is in the closed state of the door frame. The predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the closed state of the door frame to the first unlocked state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Furthermore, since the predetermined part of the door frame near the bottom surface of the door frame does not contact the predetermined part of the inner frame, it is possible to prevent deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 56, 57 to 60
[0033] [Form 24] The gaming machine of Form 24 is a gaming machine that can be controlled to a favorable state, and includes production customizing means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load vertically, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags vertically more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame has a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is higher than the upper surface of the inner frame, The upper surface of the door frame is higher on the player side than on the inner frame side, which is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since it is provided at a position where the corner of the inner frame does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the arcade staff to work smoothly. Furthermore, even if a game ball happens to get on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall towards the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0034] [Form 25] The gaming machine of Form 25 is a gaming machine that can be controlled to an advantageous state, and is equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state where the inner frame is locked, a door frame first unlocked state when the inner frame is unlocked from the locked state, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state where the inner frame is locked to the outer frame, an inner frame first unlocked state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0035] [Form 26] The gaming machine of Form 26 is A gaming machine that can be controlled to an advantageous state, It is equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame in which the inner frame is unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. The gaming machine has a storage section capable of storing game media, a payout section capable of paying out game media, a guiding passage forming section having an opening on the upper surface and forming a guiding passage for guiding the game media in the storage section to the payout section, a cover section provided so as to cover a part of the upper surface of the guiding passage forming section, and further includes a predetermined restricting section for restricting the fall of a screw member that has fallen on the cover section to the guiding passage forming section is provided on the cover section. The inner frame has a shaft portion that enables the opening and closing of the inner frame. The cover section is provided with a predetermined inclination by making the portion on the side opposite to the shaft portion higher than the portion on the shaft portion side. The predetermined inclination is larger than the angle by which the inner frame hangs down when the inner frame changes from the closed state of the inner frame to the first unlocked state. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 61 - 64
[0036] [Form 27] The gaming machine of Form 27 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The door frame sags more in the vertical direction when in the door frame first unlocked state than when in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Near the bottom surface of the door frame, a predetermined part of the door frame that overlaps with a predetermined part of the inner frame of the inner frame is provided when the door frame is in the closed state of the door frame. The predetermined part of the door frame is provided at a position where it does not contact the predetermined part of the inner frame when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Further, since the predetermined part of the door frame near the bottom surface of the door frame does not contact the predetermined part of the inner frame, it is possible to prevent deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 57 - 60
[0037] [Form 28] The gaming machine of Form 28 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which it is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which it is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. Special parts are provided on the door frame or the inner frame. The special part and a switch provided on the inner frame or the door frame come into contact with each other, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part comes into contact with the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Thereafter, when the door frame becomes the closed state of the door frame, it is provided at a position where it comes into contact with the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, since it is provided at a position where the corner of the inner frame does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the casino staff to perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so it is possible to play the game smoothly. Corresponding drawings: Figures 33, 39 to 48, 50, 56
[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables the opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then becomes the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform work smoothly. Furthermore, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 67 - 69
[0039] [Form 30] The gaming machine of Form 30 is A gaming machine that can be controlled to an advantageous state, It is provided with effect customization means for customizing effects. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame where the door frame is more open than the first unlocked state of the door frame. The inner frame can change to a closed inner frame state in which the inner frame is locked to the outer frame, a first unlocked inner frame state in which the inner frame is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The inner frame hangs down in the vertical direction more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the second unlocked inner frame state to the first unlocked inner frame state and then to the closed inner frame state. When the door frame is in the closed door frame state and the inner frame is in the closed inner frame state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to work smoothly. Furthermore, even if a game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 67 - 69
[0040] [Form 31] The gaming machine of Form 31 is A gaming machine that can be controlled to an advantageous state, It is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. Further provided with a sagging suppression means for suppressing the door frame from sagging in the vertical direction, The door frame is, There is a predetermined position where a player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine, A storage portion capable of storing gaming media, A payout portion capable of paying out gaming media, An induction passage forming portion with an open top surface, forming an induction passage for guiding the gaming media in the storage portion to the payout portion, A cover portion provided so as to cover a part of the top surface of the induction passage forming portion, And further includes, A predetermined limiting portion for limiting the fall of the screw member that has fallen on the cover portion to the induction passage forming portion is provided on the cover portion, The inner frame has a shaft portion that enables opening and closing of the inner frame, The cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side, The predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking the inner frame, since the corner of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform work smoothly. Further, even if the game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player's side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Further, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion, and the recovery of the screw becomes easy. Corresponding drawings: Figures 33, 39 - 48, 61 - 64
[0041] [Form 32] The gaming machine of Form 32 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of parts including a door frame and an inner frame, Further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open more than the first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, The door frame hangs vertically more in the first unlocked state than in the closed state. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state to the first unlocked state, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so the deterioration of the gaming machine can be prevented and the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49
[0042] [Form 33] The gaming machine of Form 33 is a gaming machine that can be controlled to an advantageous state and is provided with performance customization means for customizing the performance. The gaming machine is composed of parts including a door frame and an inner frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load vertically, and can change among a closed state in which the inner frame is locked, a first unlocked state in which the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is more open than the first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state. The door frame hangs vertically more when in the first unlocked state than when in the closed state, The specific internal access part is When the door frame changes from the closed state to the first unlocked state, it is located at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. Near the bottom surface of the door frame, when the door frame is in the closed state, a predetermined door frame part that overlaps a predetermined inner frame part of the inner frame is provided. The predetermined door frame part is provided at a position where it does not contact the predetermined inner frame part when the door frame changes from the closed state to the first unlocked state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs more than expected, when the door frame is unlocked or locked, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame part near the bottom surface of the door frame does not contact the predetermined inner frame part, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51, 56
[0043] [Form 34] The gaming machine of Form 34 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame and an inner frame, Further equipped with a sag suppression means for suppressing the door frame from hanging vertically downward. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can change among a closed state in which it is locked to the inner frame, a first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a second unlocked state which is a state where the door frame is more open than the first unlocked state, the door frame or the inner frame is provided with specific internal access components that enter the inside of the inner frame or the inside of the door frame when the door frame is in the closed state, the door frame sags more in the vertical direction in the first unlocked state than in the closed state, the specific internal access components are when the door frame changes from the closed state to the first unlocked state, they are positioned so as not to contact components of the inner frame different from the specific internal access components or components of the door frame different from the specific internal access components, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, they are installed at positions where they do not contact components of the inner frame different from the specific internal access components or components of the door frame different from the specific internal access components, special components different from the specific internal access components are provided in the door frame or the inner frame, the special components can come into contact with a switch provided in the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special components, the special components come into contact with the switch when the door frame changes from the second unlocked state to the first unlocked state, but are not pressed down by the predetermined depth, and then, when the door frame becomes the closed state, they come into contact with the switch and are installed at positions where they are pressed down by the predetermined depth, characterized by the above. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame sags, it will not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 50, 54
[0044] [Form 35] The gaming machine of Form 35 is a gaming machine that can be controlled to an advantageous state, equipped with means for customizing the performance, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state which is a state where the door frame is more open than the first unlocked state, When the door frame is in the closed state, the door frame or the inner frame is provided with specific internal access parts that can enter the inside of the inner frame or the inside of the door frame, The door frame sags more in the vertical direction in the first unlocked state than in the closed state, The specific internal access parts When the door frame changes from the closed state to the first unlocked state, it is located at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the outer frame is higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access part will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to get on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and loss of the game ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0045] [Form 36] The gaming machine of Form 36 is A gaming machine that can be controlled to an advantageous state, Equipped with performance customization means for customizing performances, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a closed state in which the inner frame is locked, a first unlocked state which is the state when the inner frame is unlocked from the locked state, and a second unlocked state in which the door frame is open wider than the first unlocked state. When the door frame is in the closed state, the door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame. The door frame sags in the vertical direction more when it is in the first unlocked state than when it is in the closed state. The specific internal access parts When the door frame changes from the closed state to the first unlocked state, it is located at a position where it does not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts, and when the door frame changes from the second unlocked state to the first unlocked state and then to the closed state, it is installed at a position where it does not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts. When the door frame is in the closed state and the inner frame is locked to the outer frame, the upper surface of the inner frame is higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when the door frame is unlocked or locked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if the game ball happens to get on top of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and it is possible to prevent the loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 67 - 69
[0046] [Form 37] The gaming machine of Form 37 A gaming machine that can be controlled to a favorable state, comprising means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising means for suppressing sagging to suppress the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load in the vertical direction, can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is in a state of being unlocked from the locked state to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is in a state of being unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 56
[0047] [Form 38] The gaming machine of Form 38 is a gaming machine that can be controlled to a favorable state, and includes production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags more vertically in the inner frame first unlocked state than in the inner frame closed state, The door frame sags more vertically in the door frame first unlocked state than in the door frame closed state, The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, In the vicinity of the bottom surface of the door frame, there is provided a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame when the door frame is in the closed door frame state. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the closed door frame state to the first unlocked door frame state. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store clerk can perform the work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing deterioration of the gaming machine, the store clerk can perform the work smoothly. Corresponding drawings: Figures 33, 39 - 48, 51 - 53, 56
[0048] [Form 39] The gaming machine of Form 39 is A gaming machine that can be controlled to an advantageous state, Equipped with means for customizing effects, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further includes means for suppressing sagging that suppresses the door frame from sagging in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change between a closed door frame state in which the inner frame is locked, a first unlocked door frame state in which the inner frame is unlocked from the locked state, and a second unlocked door frame state in which the door frame is more open than the first unlocked door frame state. The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, a first inner frame unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and a second inner frame unlocked state in which the inner frame is more open than the first inner frame unlocked state. Near the bottom surface of the inner frame, there is provided an inner frame identifying component that overlaps with the outer frame identifying component of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs down in the vertical direction more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The door frame hangs down in the vertical direction more when it is in the first door frame unlocked state than when it is in the door frame closed state. The inner frame identifying component is provided at a position where it does not contact the outer frame identifying component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state, and at a position where it does not contact the outer frame identifying component when the inner frame changes from the second inner frame unlocked state to the first inner frame unlocked state and then to the inner frame closed state. A special component is provided on the door frame or the inner frame. Contact between the special component and a switch provided on the inner frame or the door frame can cause a specific event to occur when the switch is pressed down by a predetermined depth by the special component. The special component contacts the switch when the door frame changes from the second door frame unlocked state to the first door frame unlocked state, but is not pressed down by the predetermined depth. Then, when the door frame changes to the door frame closed state, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 56
[0049] [Form 40] The gaming machine of Form 40 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where the player can apply a load in the vertical direction, It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps the outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame specific component. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a position higher than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific component near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific component of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball temporarily lands on the upper part of the game cabinet while the player is playing, it is difficult for the game ball to fall to the player side, and loss of the game ball and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0050] [Form 41] The gaming machine of Form 41 is A gaming machine that can be controlled to an advantageous state and is equipped with an effect customization means for customizing effects. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame. The gaming machine further includes a sag suppression means for suppressing the door frame from sagging vertically. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame sags more in the vertical direction when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. When the door frame is in the closed state of the door frame and the inner frame is in the closed state of the inner frame, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the store staff can perform the work smoothly. Furthermore, even if a gaming ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the gaming ball to fall to the player side, and loss of the gaming ball and player safety can be achieved. Corresponding drawings: Figures 33, 39 - 48, 56, 65 - 67
[0051] [Form 42] The gaming machine of Form 42 is a gaming machine that can be controlled to an advantageous state, and includes an effect customization means for customizing effects, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, and further includes a sagging suppression means for suppressing the door frame from sagging vertically, The door frame has a predetermined position where a player can apply a vertical load, and can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame when the inner frame is in the inner frame closed state is provided, The inner frame sags vertically more when in the inner frame first unlocked state than when in the inner frame closed state, The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, The gaming machine includes a storage part capable of storing gaming media, a payout part capable of paying out gaming media, and an induction passage forming part that has an open upper surface and forms an induction passage for guiding the gaming media in the storage part to the payout part, A cover portion provided to cover a part of the upper surface of the guiding passage forming portion; further comprising; a predetermined restricting portion for restricting the fall of a screw member that has fallen onto the cover portion onto the guiding passage forming portion is provided on the cover portion; the inner frame has a shaft portion that enables the opening and closing of the inner frame; the cover portion is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side; the predetermined inclination is larger than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the inner frame first unlocked state; characterized in that. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame, so that further deterioration of the gaming machine can be prevented while allowing the game store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted in the predetermined restricting portion of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage portion and the recovery of the screw becomes easy. Corresponding drawings: FIGS. 33, 39 to 48, 56, 61 to 64
[0052] [Form 43] The gaming machine of Form 43 is a gaming machine capable of being controlled in an advantageous state, comprising production customization means for customizing the production, the gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, further comprising a sag suppression means for suppressing the sag of the door frame in the vertical direction, the door frame has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state where the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs vertically more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame hang down more than expected, when unlocking or locking the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and for the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 57 - 60
[0053] [Form 44] The gaming machine of Form 44 is A gaming machine that can be controlled to an advantageous state, It is equipped with effect customization means for customizing effects. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame is such that there is a predetermined position where a player can apply a load in the vertical direction, it can change to a door frame closed state in which it is locked to the inner frame, a door frame first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state which is a state in which the door frame is more open than the door frame first unlocked state, the inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state which is a state in which the inner frame is more open than the inner frame first unlocked state, the inner frame sags in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, the door frame sags in the vertical direction more when it is in the door frame first unlocked state than when it is in the door frame closed state, the inner frame has a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame, the corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, near the bottom surface of the door frame, there is provided a door frame predetermined component that overlaps with a predetermined component of the inner frame when the door frame is in the door frame closed state, the door frame predetermined component is provided at a position where it does not contact the inner frame predetermined component when the door frame changes from the door frame closed state to the door frame first unlocked state, and is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Furthermore, since the predetermined component of the door frame near the bottom surface of the door frame does not contact the predetermined component of the inner frame, it is possible to prevent deterioration of the gaming machine while allowing the game store staff to perform their work smoothly. Corresponding drawings: Figures 33, 39 to 48, 51 to 53, 57 to 60
[0054] [Form 45] The gaming machine of Form 45 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of components including a door frame, an inner frame, and an outer frame, further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when in the inner frame first unlocked state than when in the inner frame closed state, The door frame sags more in the vertical direction when in the door frame first unlocked state than when in the door frame closed state, The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame. When the inner frame changes from the inner frame closed state to the inner frame first unlocked state, the corner portion is located at a position where it does not contact the outer frame, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, the corner portion is provided at a position where it does not contact the outer frame. Special components are provided on the door frame or the inner frame. The special component contacts a switch provided on the inner frame or the door frame, and a specific event can occur when the switch is pressed down by a predetermined depth by the special component. When the door frame changes from the door frame second unlocked state to the door frame first unlocked state, the special component contacts the switch but is not pressed down by the predetermined depth. After that, when the door frame changes to the door frame closed state, the special component contacts the switch and is provided at a position where it is pressed down by the predetermined depth. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner portion of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Also, even if the door frame sags, since it does not affect the occurrence of a specific event, it is possible to perform the game smoothly. Corresponding drawings: Figures 33, 39 - 48, 50, 54, 57 - 60
[0055] [Form 46] The gaming machine of Form 46 is A gaming machine that can be controlled to an advantageous state, and is equipped with performance customization means for customizing the performance. The gaming machine is composed of components including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the door frame from sagging in the vertical direction. The door frame is There is a predetermined position where a player can apply a load in the vertical direction. It can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or locking the inner frame, since it is provided at a position where the corners of the inner frame do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the casino staff to work smoothly. Further, even if a game ball happens to get on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall to the player's side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0056] [Form 47] The gaming machine of Form 47 is a gaming machine that can be controlled to an advantageous state, and is provided with effect customization means for customizing effects, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the door frame from sagging in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state in which it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state, The inner frame is provided with a corner on the depth side when the gaming machine is viewed from the front, on the side opposite to the shaft portion that enables opening and closing of the inner frame, The corner part is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state, it is provided at a position where it does not contact the outer frame. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a position higher than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, as a result of the player's gaming posture, if an unexpected load is applied to the door frame and the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corner part of the inner frame is provided at a position where it does not contact the outer frame, it is possible to prevent further deterioration of the gaming machine and enable the game store staff to perform their work smoothly. Further, even if a game ball temporarily lands on the gaming cabinet during the player's game, it is difficult for the game ball to fall to the player side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 57 - 60, 67 - 69
[0057] [Form 48] The gaming machine of Form 48 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further includes sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, Can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame in which the inner frame is in a state after being unlocked from the state of being locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The inner frame hangs vertically more in the first unlocked state of the inner frame than in the closed state of the inner frame. The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables opening and closing of the inner frame. The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame, and at a position where it does not contact the outer frame when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. The gaming machine has a storage section capable of storing game media, a payout section capable of paying out game media, a guide passage forming section having an upper surface that is open and forms a guide passage for guiding the game media in the storage section to the payout section, a cover section provided so as to cover a part of the upper surface of the guide passage forming section, and further includes a predetermined restricting section for restricting the fall of a screw member that has fallen on the cover section to the guide passage forming section is provided on the cover section, the inner frame has a shaft portion that enables opening and closing of the inner frame, the cover section is provided with a predetermined inclination by making the portion on the side opposite to the shaft portion higher than the portion on the side where the shaft portion is located, the predetermined inclination is larger than the angle at which the inner frame hangs down when the inner frame changes from the closed state of the inner frame to the first unlocked state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, an unexpected load is applied to the door frame. Even if the door frame and the inner frame sag more than expected, when unlocking or closing the inner frame, since the corners of the inner frame are provided at positions where they do not contact the outer frame, it is possible to prevent further deterioration of the gaming machine while allowing the store staff to perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw does not flow back into the storage part, making it easy to recover the screw. Corresponding drawings: FIGS. 33, 39 to 48, 57 to 60, 61 to 64
[0058] [Form 49] The gaming machine of Form 49 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state, The door frame hangs vertically more when in the first unlocking state of the door frame than when in the closed state of the door frame. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the closed state of the door frame to the first unlocking state of the door frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs vertically more when in the first unlocking state of the inner frame than when in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the closed state of the inner frame to the first unlocking state of the inner frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when unlocking the door frame, the specific internal access part does not interfere with the parts of the door frame or the inner frame, so it is possible to prevent deterioration of the gaming machine and allow the game store staff to perform work smoothly. Also, even if the door frame and the inner frame hang down more than expected, when unlocking the inner frame, since the inner frame specific part near the bottom surface of the inner frame is provided at a position where it does not contact the outer frame specific part of the outer frame, it is possible to prevent further deterioration of the gaming machine and allow the game store staff to perform work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0059] [Form 50] The gaming machine of Form 50 is A gaming machine that can be controlled to an advantageous state, Equipped with an effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, It further includes a sag suppression means for suppressing the door frame from hanging vertically downward. The door frame has a predetermined position where a player can apply a load in the vertical direction, and can be changed to a door frame closed state in which it is locked to the inner frame, a door frame first unlocked state which is the state when it is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, and the inner frame can be changed to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, the door frame or the inner frame is provided with a specific internal access component that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state, the door frame sags in the vertical direction more when it is in the door frame first unlocked state than when it is in the door frame closed state, the specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the door frame first unlocked state, near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state, the inner frame sags in the vertical direction more when it is in the inner frame first unlocked state than when it is in the inner frame closed state, the inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, near the bottom surface of the door frame, a door frame specific component that overlaps with a predetermined component of the inner frame is provided when the door frame is in the door frame closed state, the door frame specific component is installed at a position where it does not contact the predetermined component of the inner frame when the door frame changes from the door frame closed state to the door frame first unlocked state. is characterized by the following. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the staff at the gaming parlor can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are installed in a position where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the staff at the gaming parlor can perform their work smoothly. Furthermore, since the door frame predetermined parts near the bottom surface of the door frame do not contact the inner frame predetermined parts, while preventing deterioration of the gaming machine, the staff at the gaming parlor can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 56
[0060] [Form 51] The gaming machine of Form 51 is a gaming machine that can be controlled to an advantageous state, and is equipped with production customization means for customizing the production, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change between a door frame closed state where the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, and the said inner frame can change between an inner frame closed state where the outer frame is locked, an inner frame first unlocked state which is the state when it is unlocked from the state where the outer frame is locked, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs down in the vertical direction more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs down in the vertical direction more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if a gaming ball happens to land on top of the gaming cabinet while the player is playing, the gaming ball is less likely to fall towards the player side, preventing loss of the gaming ball and ensuring the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0061] [Form 52] The gaming machine of Form 52 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state where the inner frame is locked, a door frame first unlocked state when the inner frame is unlocked from the locked state, and a door frame second unlocked state where the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state where the inner frame is locked to the outer frame, an inner frame first unlocked state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state where the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame closed state to the first door frame unlocked state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame closed state to the first inner frame unlocked state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when unlocking the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, even if a game ball happens to land on top of the gaming cabinet while the player is playing, it is difficult for the game ball to fall on the player's side, and it is possible to prevent loss of the game ball and ensure the safety of the player. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0062] [Form 53] The gaming machine of Form 53 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change among a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when it is unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change among an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when it is unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first door frame unlocking state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the door frame closed state to the first door frame unlocking state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with the outer frame specific part of the outer frame when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first inner frame unlocking state than when it is in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. The gaming machine further includes a storage part capable of storing gaming media, a payout part capable of paying out gaming media, a guiding passage forming part with an opening on the upper surface and forming a guiding passage for guiding the gaming media in the storage part to the payout part, a cover part provided so as to cover a part of the upper surface of the guiding passage forming part, and a predetermined restricting part for restricting the fall of a screw member that has fallen on the cover part onto the guiding passage forming part is provided on the cover part. The inner frame has a shaft part that enables the opening and closing of the inner frame. The cover part is given a predetermined inclination by making the part located on the side opposite to the shaft part higher than the part located on the shaft part side. The predetermined inclination is larger than the angle by which the inner frame hangs down when the inner frame changes from the inner frame closed state to the first inner frame unlocking state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when the door frame is unlocked, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when unlocking the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Thus, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restricted part of the cover member, since the inner frame has an inclination greater than the sag, the screw will not flow back into the storage part, making it easy to recover the screw. Corresponding drawings: FIGS. 33, 39 to 48, 49, 56, 61 to 64
[0063] [Form 54] The gaming machine of Form 54 is a gaming machine that can be controlled to an advantageous state, and is provided with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame has a predetermined position where a player can apply a load in the vertical direction, and can change between a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change between an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with specific internal access parts that enter the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when in the first unlocking state of the door frame than when in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocking state of the door frame to the first unlocking state of the door frame and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with the outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when in the first unlocking state of the inner frame than when in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state of the inner frame and then to the inner frame closed state. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame hangs down more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the parts of the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame hang down more than expected, when closing the inner frame, the inner frame specific part near the bottom surface of the inner frame is installed at a position where it does not contact the outer frame specific part of the outer frame. Therefore, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 56
[0064] [Form 55] The gaming machine of Form 55 is A gaming machine that can be controlled to an advantageous state, It is provided with production customization means for customizing the production. The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame. It further includes a sagging suppression means for suppressing the sagging of the door frame in the vertical direction. The door frame has a predetermined position where a player can apply a load in the vertical direction. It can change to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state which is the state when the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state. The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state which is the state when the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame sags more in the vertical direction when it is in the door frame first unlocked state than when it is in the door frame closed state. The specific internal access part is installed at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame sags more in the vertical direction when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. In the vicinity of the bottom surface of the door frame, a predetermined door frame component that overlaps a predetermined inner frame component of the inner frame when the door frame is in the closed state of the door frame is provided. The predetermined door frame component is provided at a position where it does not contact the predetermined inner frame component when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access component will not interfere with the components of the door frame or the inner frame, so while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, since the specific inner frame component near the bottom surface of the inner frame is provided at a position where it does not contact the specific outer frame component of the outer frame, while preventing further deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, since the predetermined door frame component near the bottom surface of the door frame does not contact the predetermined inner frame component, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Corresponding drawings: Figures 33, 39 - 48, 49, 51 - 53, 56
[0065] [Form 56] The gaming machine of Form 56 is A gaming machine that can be controlled to an advantageous state, Equipped with production customization means for customizing the production, The gaming machine Is composed of components including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame Has a predetermined position where a player can apply a load in the vertical direction, It can be changed to a door frame closed state in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state in which the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can be changed to a closed state of the inner frame in which the inner frame is locked to the outer frame, a first unlocked state of the inner frame when it is unlocked from the state in which the inner frame is locked to the outer frame, and a second unlocked state of the inner frame in which the inner frame is more open than the first unlocked state of the inner frame. The door frame or the inner frame is provided with a specific internal access part that enters the inside of the inner frame or the inside of the door frame when the door frame is in the closed state of the door frame. The door frame hangs down in the vertical direction more when it is in the first unlocked state of the door frame than when it is in the closed state of the door frame. The specific internal access part is provided at a position where it does not contact a part of the inner frame different from the specific internal access part or a part of the door frame different from the specific internal access part when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame and then to the closed state of the door frame. Near the bottom surface of the inner frame, an inner frame specific part that overlaps with an outer frame specific part of the outer frame is provided when the inner frame is in the closed state of the inner frame. The inner frame hangs down in the vertical direction more when it is in the first unlocked state of the inner frame than when it is in the closed state of the inner frame. The inner frame specific part is provided at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked state of the inner frame to the first unlocked state of the inner frame and then to the closed state of the inner frame. A special part different from the specific internal access part is provided in the door frame or the inner frame. The special part and a switch provided in the inner frame or the door frame come into contact with each other, and a specific event can occur when the switch is pressed down by a predetermined depth by the special part. The special part contacts the switch when the door frame changes from the second unlocked state of the door frame to the first unlocked state of the door frame, but is not pressed down by the predetermined depth. Then, when the door frame becomes the closed state of the door frame, it is provided at a position where it contacts the switch and is pressed down by the predetermined depth. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame due to the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the parts of the inner frame. Therefore, while preventing the deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, since it is provided at a position where the inner frame specific part near the bottom surface of the inner frame does not contact the outer frame specific part of the outer frame when closing the inner frame, the game store staff can perform their work smoothly while further preventing the deterioration of the gaming machine. Also, even if the door frame sags, it does not affect the occurrence of specific events, so the game can be played smoothly. Corresponding drawings: FIGS. 33, 39 to 48, 49, 50, 54, 56
[0066] [Form 57] The gaming machine of Form 57 is A gaming machine that can be controlled to an advantageous state, Equipped with effect customization means for customizing effects, The gaming machine Is composed of parts including a door frame, an inner frame, and an outer frame, Further equipped with a sag suppression means for suppressing the sag of the door frame in the vertical direction, The door frame There is a predetermined position where the player can apply a load in the vertical direction, It can change to a closed state of the door frame in which the inner frame is locked, a first unlocked state of the door frame when it is unlocked from the state where the inner frame is locked, and a second unlocked state of the door frame in which the door frame is more open than the first unlocked state of the door frame. The inner frame can change to a closed inner frame state in which it is locked to the outer frame, a first unlocked inner frame state which is the state when it is unlocked from the state of being locked to the outer frame, and a second unlocked inner frame state in which the inner frame is more open than the first unlocked inner frame state. The door frame or the inner frame is provided with specific internal access parts that enter the inside of the inner frame or the inside of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first unlocked door frame state than when it is in the door frame closed state. The specific internal access parts are installed at positions where they do not contact parts of the inner frame different from the specific internal access parts or parts of the door frame different from the specific internal access parts when the door frame changes from the second unlocked door frame state to the first unlocked door frame state and then to the door frame closed state. Near the bottom surface of the inner frame, there is provided an inner frame specific part that overlaps with an outer frame specific part of the outer frame when the inner frame is in the closed inner frame state. The inner frame hangs vertically more when it is in the first unlocked inner frame state than when it is in the closed inner frame state. The inner frame specific part is installed at a position where it does not contact the outer frame specific part when the inner frame changes from the second unlocked inner frame state to the first unlocked inner frame state and then to the closed inner frame state. When the door frame is in the door frame closed state and the inner frame is in the closed inner frame state, the upper surface of the outer frame is at a higher position than the upper surface of the inner frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame, so that while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided in a position where they do not contact the outer frame specific parts of the outer frame, so that while preventing further deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the gaming balls happen to get on top of the gaming cabinet during the player's gaming, it is difficult for the gaming balls to fall to the player's side, and loss of gaming balls and safety of the player can be achieved. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 67 - 69
[0067] [Form 58] The gaming machine of Form 58 is a gaming machine that can be controlled to an advantageous state, equipped with an effect customization means for customizing effects, The said gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sag of the door frame in the vertical direction, The said door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state which is the state when unlocked from the state where the inner frame is locked, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The said inner frame can change to an inner frame closed state in which it is locked to the outer frame, an inner frame first unlocked state which is the state when unlocked from the state where it is locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the door frame first unlocked state than when it is in the door frame closed state. The specific internal access component is installed at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the door frame second unlocked state to the door frame first unlocked state and then to the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with the outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the inner frame first unlocked state than when it is in the inner frame closed state. The inner frame specific component is installed at a position where it does not contact the outer frame specific component when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state. When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame. The upper surface of the door frame is higher on the player side than on the inner frame side. It is characterized by this. According to this feature, even if an unexpected load is applied to the door frame as a result of the player's gaming posture and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the store staff can perform their work smoothly. Furthermore, even if the game balls temporarily land on the gaming cabinet during the game, it is difficult for the game balls to fall to the player's side, and loss of game balls and player safety can be ensured. Corresponding drawings: FIGS. 33, 39 to 48, 49, 56, 67 to 69
[0068] [Form 59] The gaming machine of Form 59 is a gaming machine that can be controlled to an advantageous state, equipped with production customization means for customizing the production, The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame, and further includes a sag suppression means for suppressing the sagging of the door frame in the vertical direction, The door frame has a predetermined position where the player can apply a load in the vertical direction, and can change to a door frame closed state in which the inner frame is locked, a door frame first unlocked state in which the inner frame is unlocked from the locked state, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state, The inner frame can change to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the locked state to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state, The door frame or the inner frame is provided with a specific internal access component that enters the interior of the inner frame or the interior of the door frame when the door frame is in the door frame closed state. The door frame hangs vertically more when it is in the first unlocking state of the door frame than when it is in the door frame closed state. The specific internal access component is provided at a position where it does not contact a component of the inner frame different from the specific internal access component or a component of the door frame different from the specific internal access component when the door frame changes from the second unlocking state of the door frame to the first unlocking state of the door frame and then becomes the door frame closed state. Near the bottom surface of the inner frame, an inner frame specific component that overlaps with an outer frame specific component of the outer frame is provided when the inner frame is in the inner frame closed state. The inner frame hangs vertically more when it is in the first unlocking state of the inner frame than when it is in the inner frame closed state. The inner frame specific component is provided at a position where it does not contact the outer frame specific component when the inner frame changes from the second unlocking state of the inner frame to the first unlocking state of the inner frame and then becomes the inner frame closed state. The gaming machine has a storage section capable of storing gaming media, a payout section capable of paying out gaming media, a guide passage forming section having an opening on the upper surface and forming a guide passage for guiding the gaming media in the storage section to the payout section, a cover section provided so as to cover a part of the upper surface of the guide passage forming section, and further includes a predetermined restricting section for restricting the fall of a screw member that has fallen on the cover section to the guide passage forming section is provided on the cover section. The inner frame has a shaft portion that enables the inner frame to be opened and closed. The cover section is provided with a predetermined inclination by making the portion located on the side opposite to the shaft portion higher than the portion located on the shaft portion side. The predetermined inclination is greater than the angle at which the inner frame sags when the inner frame changes from the inner frame closed state to the first unlocking state of the inner frame. It is characterized by this. According to this feature, as a result of the player's gaming posture, even if an unexpected load is applied to the door frame and the door frame sags more than expected, when closing the door frame, the specific internal access parts will not interfere with the parts of the door frame or the inner frame. Therefore, while preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Also, even if the door frame and the inner frame sag more than expected, when closing the inner frame, the inner frame specific parts near the bottom surface of the inner frame are provided at positions where they do not contact the outer frame specific parts of the outer frame. Therefore, while further preventing deterioration of the gaming machine, the game store staff can perform their work smoothly. Furthermore, when the inner frame is unlocked, even if the screw is fitted into the predetermined restriction part of the cover member, since it has an inclination greater than the sag of the inner frame, the screw will not flow back into the storage part, and it becomes easy to recover the screw. Corresponding drawings: Figures 33, 39 - 48, 49, 56, 61 - 64
[0069] (Configuration of Pachinko Machine 1, etc.) Figure 1 is a front view of Pachinko Machine 1, showing the layout of the main members. The Pachinko machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball launching device 500 (see Figure 31) and driven into this game area.
[0070] The "variable display" of the special symbol, for example, means variably displaying a plurality of types of special symbols (the same applies to other symbols described later). The variations include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, enlargement / reduction of one or more symbols, etc. In the variation of the special symbol or the ordinary symbol described later, a plurality of types of special symbols or ordinary symbols are updated and displayed. In the variation of the decorative symbol described later, a plurality of types of decorative symbols are scroll-displayed or updated-displayed, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking-displaying a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as a variable display or a variation.
[0071] Note that the special symbol variably displayed in the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as the "second special figure". Also, the special figure game using the first special figure is referred to as the "first special figure game", and the special figure game using the second special figure is also referred to as the "second special figure game". Note that there may be one type of special symbol display device that performs the variable display of the special symbol.
[0072] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.
[0073] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol (such as a symbol indicating a number, etc.) is performed. Here, in synchronization with the first special figure game or the second special figure game, the decorative symbols are variably displayed (for example, scroll display or update display in the vertical direction) in the respective decorative symbol display areas 5L, 5C, and 5R of "left", "center", and "right". Incidentally, the special figure game and the variable display of the decorative symbols that are executed synchronously are collectively referred to simply as variable display.
[0074] Also, in the upper left of the display screen (display area) of the image display device 5, a display area 5S for displaying the first reserved storage number (for example, the number "0", etc.), the second reserved storage number (for example, the number "4", etc.), and a small symbol corresponding to the decorative symbol is provided, and the small symbol is variably displayed corresponding to the variable display of the decorative symbol.
[0075] Incidentally, regarding the first reserved storage number, the second reserved storage number, the reserved display, the small symbol, the error display (not shown in the figure) indicating the error state that has occurred in the pachinko machine 1, the right strike notification image prompting the player to perform a right strike operation, the remaining time-saving remaining number display, etc., by being displayed on the front side (upper layer) of the production image such as a character, it is possible to prevent the visibility of the first reserved storage number, the second reserved storage number, the small symbol, and the error display from being reduced due to overlapping production images. On the other hand, for the decorative symbol, it may be displayed on the back side (lower layer) of the production image so as to prevent the visibility of the production image from being reduced due to overlapping decorative symbols.
[0076] At the lower part of the screen of the image display device 5, there are provided display areas (special drawing hold memory display area 5U, active display area 5F) for displaying a hold display corresponding to a variable display whose execution is pending and an active display corresponding to a variable display in execution. The hold display and the active display are collectively referred to as a variable display corresponding display corresponding to the variable display. Incidentally, in the present embodiment, a special drawing hold memory display area 5U common to the first special symbol and the second special symbol is provided. However, a first special drawing hold memory display area in which a first hold display representing a variable display whose execution of the first special symbol is pending is displayed and a second special drawing hold memory display area in which a second hold display representing a variable display whose execution of the second special symbol is pending is displayed may be provided separately.
[0077] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number according to the number of lit LEDs. The second hold display device 25B displays the second hold memory number according to the number of lit LEDs.
[0078] Below the image display device 5, a winning ball device 6A is provided, and a variable winning ball device 6B is provided on the right side of the winning ball device 6A.
[0079] The winning ball device 6A forms a first start winning port that is always kept in a certain open state in which a game ball can enter by a predetermined ball receiving member, for example. When a game ball enters the first start winning port, a predetermined number (for example, 3) of prize balls are paid out, and the first special drawing game can be started.
[0080] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning opening that changes between a closed state and an open state by means of a solenoid 81 (see FIG. 2). The variable winning ball device 6B includes, for example, an electric accessory having a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece assumes an upright position, thereby putting the second starting winning opening in a closed state where game balls do not enter (it is also said that the second starting winning opening is in a closed state). On the other hand, in the variable winning ball device 6B, when the solenoid 81 is in the on state, the movable piece assumes an inclined position, thereby putting the second starting winning opening in an open state where game balls can enter (it is also said that the second starting winning opening is in an open state). When a game ball enters the second starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B is not limited to the above as long as it can change between a closed state and an open state.
[0081] At predetermined positions on the game board 2 (for example, three positions in the lower left of the game area), a general winning opening 10 that is always kept in a certain open state by a predetermined ball receiving member is provided. In this case, when a game ball enters any of the general winning openings 10, a predetermined number (for example, 10) of game balls are paid out as prize balls.
[0082] A special variable winning ball device 7 having a large winning opening is provided between the winning ball device 6A and the variable winning ball device 6B. The special variable winning ball device 7 includes a large winning opening door that is driven to open and close by a solenoid 82 (see FIG. 2), and forms a large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.
[0083] As an example, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door (for the special electric accessory) is in the off state, the large winning opening door closes the large winning opening so that game balls cannot enter (pass through) the large winning opening. On the other hand, in the special variable winning ball device 7, when the solenoid 82 for the large winning opening door is in the on state, the large winning opening door opens the large winning opening so that game balls can easily enter the large winning opening.
[0084] When a game ball enters the large winning opening, a predetermined number (e.g., 14) of game balls are paid out as prize balls. When a game ball enters the large winning opening, more prize balls are paid out than when a game ball enters, for example, the first starting winning opening, the second starting winning opening, or the general winning opening 10.
[0085] When a game ball enters each winning opening including the general winning opening 10, it is also referred to as "winning". In particular, winning at the starting openings (the first starting winning opening and the second starting winning opening) is also referred to as starting winning.
[0086] A normal symbol display 20 is provided at a predetermined position of the game board 2 (in the example shown in FIG. 1, the lower left of the game area). As an example, the normal symbol display 20 is composed of 7-segment LEDs or the like, and performs variable display of normal symbols as a plurality of types of normal identification information different from special symbols. The normal symbols are represented by lighting patterns such as numbers indicating "0" to "9" and "-". The normal symbols may include a pattern in which all the LEDs are turned off. Such variable display of normal symbols is also referred to as a normal symbol game.
[0087] A passage gate 41 through which a game ball can pass is provided to the right of the image display device 5. Based on the game ball passing through the passage gate 41, a normal symbol game is executed.
[0088] A normal symbol hold display 25C is provided below the normal symbol display 20. The normal symbol hold display 25C includes, for example, 4 LEDs, and displays the normal symbol hold memory number, which is the number of normal symbol games whose execution is on hold, by the number of lit LEDs.
[0089] On the surface of the game board 2, in addition to the above configuration, there are a windmill that changes the flow direction and speed of the game ball and a large number of obstacle pins. At the bottom of the game area, an out opening is provided for taking in game balls that have not entered any winning opening.
[0090] The game area in the present embodiment is an area formed to the left of the image display device 5. The left game area 2L is an area where game balls can fall and win prizes at the general winning opening 10 and the first starting winning opening formed by the winning ball device 6A. The right game area 2R is an area formed to the right of the image display device 5. When game balls fall, they can win prizes at the second starting winning opening formed by the variable winning ball device 6B and the special winning opening formed by the special variable winning ball device 7, and can pass through the passing gate 41. The game area is composed of the left game area 2L and the right game area 2R.
[0091] In addition, the normal state (low base state) in the present embodiment is a game state in which the player mainly launches game balls toward the left game area 2L. The time-saving state, the probability-variable state (high base state), and the big-win game state in the present embodiment are game states in which the player mainly launches game balls toward the right game area 2R.
[0092] That is, the normal state in the present embodiment is a game state in which the variable display of the first special symbol is mainly executed. The time-saving state and the probability-variable state in the present embodiment are game states in which the variable display of the second special symbol is mainly executed.
[0093] At the upper position of the game machine frame 3, speakers 8L and 8R for reproducing and outputting sound effects and the like are provided on the left and right. At the upper right side, a three-dimensional decoration unit 400 (the white-painted part in FIG. 1) described later is provided. In addition, a speaker 8U is provided at the lower position of the game machine frame 3. A main lamp 9a is provided above the image display device 5 in the game machine frame 3. Side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the game area. A button lamp 9e is provided below the game board 2. The main lamp 9a, the side lamps 9b, and the button lamp 9e provided on the game machine frame 3 are also referred to as "frame lamps".
[0094] At a predetermined position of the game board 2 (the upper position of the image display device 5 in FIG. 1), a movable body 32 that operates according to an effect is provided, and a movable body lamp 9d is provided on the movable body 32. Further, an attacker lamp 9c is provided at a position near the special variable winning ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. The attacker lamp 9c, the movable body lamp 9d, and the decorative lamp 9f provided on the game board 2 are also referred to as "board lamps". Further, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f may be collectively referred to as the game effect lamp 9. Incidentally, the main lamp 9a, the side lamp 9b, the attacker lamp 9c, the movable body lamp 9d, the button lamp 9e, and the decorative lamp 9f are configured to include LEDs. Also, various lamps will be described later.
[0095] At the lower right position of the game machine frame 3, hitting operation handles 30L and 30R (also referred to as operation knobs), which are operated by a player or the like to fire game balls toward the game areas 2L and 2R by a hitting and firing device 500, are provided.
[0096] At a predetermined position of the game machine frame 3 below the game areas 2L and 2R, a hitting supply tray 61 (upper tray) is provided to hold (store) game balls paid out as winning balls or game balls lent by a predetermined ball lending machine so as to be supplyable to the hitting and firing device 500. Incidentally, the game machine frame 3 may be provided with a payout unit (hitting supply tray) for paying out winning balls when the upper tray is full, separately from the upper tray.
[0097] At the lower right side of the game machine frame 3 below the game areas 2L and 2R, an operation lever 31A that can be gripped and pressed by a player is attached. The operation on the operation lever 31A is detected by an operation lever sensor 35A (see FIG. 2). Incidentally, a vibration motor 40 is arranged on the operation lever 31A, and the operation lever 31A can be vibrated by driving the vibration motor 40.
[0098] At the lower center position of the game machine frame 3 below the game areas 2L and 2R, there is a push button 31B that enables a player to perform a predetermined instruction operation by pressing or other means. Operations on the push button 31B are detected by a push sensor 35B (see Fig. 2).
[0099] In the pachinko game machine 1, an operation lever 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided.
[0100] (Overview of game progress) By rotating the hitting operation handles 30L and 30R of the pachinko game machine 1 by the player, the game balls are launched toward the game area. When the game balls pass through the passing gate 41, the normal symbol game by the normal symbol display 20 starts. In addition, when the game balls pass through the passing gate 41 during the period of the previous normal symbol game execution or the like (when the game balls pass through the passing gate 41 but the normal symbol game based on the passing cannot be executed immediately), the normal symbol game based on the passing is held until a predetermined upper limit number (for example, 4).
[0101] In this normal symbol game, if a specific normal symbol (normal symbol winning symbol) stops and is displayed, the display result of the normal symbol becomes "normal symbol win". On the other hand, if a normal symbol other than the normal symbol winning symbol (normal symbol losing symbol) stops and is displayed as the determined normal symbol, the display result of the normal symbol becomes "normal symbol lose". When it is "normal symbol win", opening control is performed to keep the variable winning ball device 6B open for a predetermined period (the second start winning opening becomes open).
[0102] When a game ball enters the first start winning opening formed in the winning ball device 6A, the first special symbol game by the first special symbol display device 4A starts.
[0103] When a game ball enters the second start winning opening formed in the variable winning ball device 6B, the second special symbol game by the second special symbol display device 4B starts.
[0104] During the period of executing the special figure game or during the period controlled to be in the jackpot game state described later, if a game ball enters (wins) the start winning opening (when a start winning occurs but the special figure game based on the start winning cannot be executed immediately), the special figure game based on the entry is suspended until a predetermined upper limit number (for example, 4).
[0105] In the special figure game, if a specific special symbol (jackpot symbol, for example, "7", the actual symbol varies according to the jackpot type described later) is stopped and displayed as the determined special symbol, it is a "jackpot", and if a special symbol different from the jackpot symbol (losing symbol, for example, "-") is stopped and displayed, it is a "loss".
[0106] After the display result in the special figure game becomes a "jackpot", it is controlled to be in the jackpot game state as an advantageous state for the player.
[0107] In the jackpot game state, the large winning opening formed by the special variable winning ball device 7 is opened in a predetermined manner. The open state continues until either the timing of the elapse of a predetermined period (for example, 29 seconds or 1.8 seconds) or the timing when the number of game balls entering the large winning opening reaches a predetermined number (for example, 9). The predetermined period is the upper limit period during which the large winning opening can be opened in one round, and hereinafter is also referred to as the opening upper limit period. One cycle in which the large winning opening is in the open state is called a round (round game). In the jackpot game state, the round can be repeatedly executed until a predetermined upper limit number (10 times or 2 times) is reached.
[0108] In the jackpot game state, the player can obtain prize balls by making the game balls enter the large winning opening. Therefore, the jackpot game state is an advantageous state for the player. The more rounds there are in the jackpot game state and the longer the opening upper limit period, the more advantageous it is for the player.
[0109] Currently, a jackpot type is set for "big wins". For example, multiple types of opening modes of the big winning openings (number of rounds and upper limit of the opening period) and game states after the big win game state (normal state, time-saving state, probability-variable state, etc.) are prepared, and the jackpot type is set accordingly. As the jackpot type, there may be provided a jackpot type that allows obtaining a large number of prize balls, a jackpot type with few prize balls, or a jackpot type that hardly allows obtaining any prize balls.
[0110] After the big win game state ends, it may be controlled to a time-saving state or a probability-variable state according to the above-mentioned jackpot type.
[0111] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol variation time (the period for varying the special symbol) compared to the normal state. In the time-saving state, control (high-opening control, high-base control) is also executed to make it easier for game balls to enter the second start winning opening, such as shortening the average normal symbol variation time (the period for varying the normal symbol) compared to the normal state or increasing the probability of "winning in the normal symbol" in the normal symbol game compared to the normal state. Since the time-saving state is a state where the variation efficiency of the special symbol (especially the second special symbol) is improved, it is an advantageous state for the player.
[0112] In the probability-variable state (probability variation state), in addition to the time-saving control, probability-variable control is executed to increase the probability that the display result becomes a "big win" compared to the normal state. Since the probability-variable state is a state where the variation efficiency of the special symbol is improved and it is easier to get a "big win" in addition to this, it is an even more advantageous state for the player.
[0113] The time-saving state and the probability-variable state continue until any one of the end conditions, such as a predetermined number of special symbol games being executed and the next big win game state starting, is satisfied first. What has a predetermined number of special symbol games being executed as the end condition is also called "running out of times" (running out of times with time-saving, running out of times with probability-variable, etc.).
[0114] The normal state refers to a gaming state other than advantageous states such as jackpot gaming states that are advantageous to the player, special states such as time-saving states and probability-variable states, and is a state in which the pachinko gaming machine 1, such as the probability that the display result in the normal diagram game becomes "normal diagram win" and the probability that the display result in the special diagram game becomes "jackpot", is controlled to be the same as the initial setting state of the pachinko gaming machine 1 (when, for example, a predetermined return process is not executed after power-on as in the case when a system reset is performed).
[0115] The state in which probability-variable control is being executed is also referred to as the high-probability state, and the state in which probability-variable control is not being executed is also referred to as the low-probability state. The state in which time-saving control is being executed is also referred to as the high-base state, and the state in which time-saving control is not being executed is also referred to as the low-base state. Combining these, the time-saving state is also referred to as the low-probability high-base state, the probability-variable state is also referred to as the high-probability high-base state, and the normal state is also referred to as the low-probability low-base state, etc. The high-probability state and the low-base state are also referred to as the high-probability low-base state.
[0116] Incidentally, the gaming state may change based on the fact that a game ball has passed through a specific area (for example, a specific area within the big winning opening) during the jackpot gaming state. For example, when the game ball passes through the specific area, it may be controlled to the probability-variable state after that jackpot gaming state.
[0117] (Advancement of the performance, etc.) In the pachinko gaming machine 1, various performances (performances that notify the progress of the game or liven up the game) are executed according to the progress of the game. The said performance will be described below. Incidentally, the said performance is carried out by displaying various performance images on the image display device 5, but in addition to or instead of the said display, it may also be carried out as a performance using audio output from the speakers 8L, 8R, 8U, lighting or extinguishing of the game effect lamp 9, movement of the movable body 32, or any performance device including some or all of these.
[0118] As an effect executed according to the progress of the game, in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R provided in the image display device 5, variable display of the decorative symbols is started in response to the start of the first special figure game or the second special figure game. At the timing when the display result (also referred to as the determined special symbol) in the first special figure game or the second special figure game is stopped and displayed, the determined decorative symbol (combination of three decorative symbols), which is the display result of the variable display of the decorative symbols, is also stopped and displayed (derived).
[0119] During the period from the start to the end of the variable display of the decorative symbols, the mode of the variable display of the decorative symbols may become a predetermined reach mode (reach is established). Here, the reach mode means a mode in which the variable display continues for the decorative symbols that have not yet been stopped and displayed when the decorative symbols stopped and displayed on the screen of the image display device 5 constitute a part of the jackpot combination described later, etc.
[0120] In addition, a reach effect is executed in response to the reach mode being achieved during the variable display of the decorative symbols. In the pachinko gaming machine 1, a plurality of types of reach effects with different ratios (also called jackpot reliability and jackpot expectancy) in which the display result (display result of the special figure game or display result of the variable display of the decorative symbols) becomes a "jackpot" according to the effect mode are executed. Examples of the reach effects include a normal reach and a super reach with a higher jackpot reliability than the normal reach.
[0121] When the display result of the special figure game becomes a "jackpot", on the screen of the image display device 5, a determined decorative symbol that becomes a predetermined jackpot combination is derived as the display result of the variable display of the decorative symbols (the display result of the variable display of the decorative symbols becomes a "jackpot"). As an example, the same decorative symbol (for example, "7", etc.) is aligned and stopped and displayed on a predetermined effective line in the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R.
[0122] In the case of a "probability-variable jackpot" that is controlled to enter the probability-variable state after the end of the big-win gaming state, odd decorative symbols (e.g., "7", etc.) are aligned and stop displaying. In the case of a "non-probability-variable jackpot (normal jackpot)" that is not controlled to enter the probability-variable state after the end of the big-win gaming state, even decorative symbols (e.g., "6", etc.) may be aligned and stop displaying. In this case, odd decorative symbols are also referred to as probability-variable symbols, and even decorative symbols are also referred to as non-probability-variable symbols (normal symbols). After reaching the reach mode with non-probability-variable symbols, an upgrading effect that finally results in a "probability-variable jackpot" may be executed.
[0123] When the display result of the special symbol game is "a miss", the variable display mode of the decorative symbols does not become the reach mode, and as the display result of the variable display of the decorative symbols, a determined decorative symbol of a non-reach combination (also referred to as "non-reach miss") stops displaying (the display result of the variable display of the decorative symbols becomes "non-reach miss"). Also, when the display result is "a miss", after the variable display mode of the decorative symbols becomes the reach mode, as the display result of the variable display of the decorative symbols, a determined decorative symbol of a predetermined reach combination that is not a big-win combination (also referred to as "reach miss") may stop displaying (the display result of the variable display of the decorative symbols becomes "reach miss").
[0124] The effects that the pachinko gaming machine 1 can execute also include displaying the above variable display corresponding displays (hold display and active display). Also, as other effects, for example, a preview effect that previews the big-win reliability is executed during the variable display of the decorative symbols. The preview effect includes a preview effect that previews the big-win reliability in the currently executed variable display and a pre-read preview effect that previews the big-win reliability in the variable display before execution (the variable display whose execution is on hold). As the pre-read preview effect, an effect that changes the display mode of the variable display corresponding display (hold display and active display) to a mode different from the normal mode may be executed.
[0125] Also, in the image display device 5, a pseudo continuous effect may be executed in which a single variable display is made to appear as if it were a plurality of variable displays by temporarily pausing the decorative pattern once during the variable display of the decorative pattern and then resuming the variable display.
[0126] Even during the jackpot gaming state, a jackpot effect for notifying the jackpot gaming state is executed. As the jackpot effect, an effect for notifying the number of rounds or a promotion effect indicating that the value of the jackpot gaming state is improved may be executed.
[0127] Also, for example, when a special figure game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo effect is executed).
[0128] (Substrate configuration) The pachinko gaming machine 1 is equipped with, for example, a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, a relay board 15, etc. as shown in FIG. 2. In addition, various boards such as a payout control board, an information terminal board, a launch control board, etc. are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also mounted. The various control boards include not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and electrical components can be mounted, but also electronic circuit mounting boards on which electrical components are mounted on the electronic circuit board to realize a specific electrical function.
[0129] A power switch 91B is connected to the power supply board 17, and by operating (turning on) the power switch 91B, power from an AC power supply such as AC100V in an external power supply such as a commercial power supply can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the effect control board 12. The power supply board 17 is equipped with, for example, a rectifying circuit for converting alternating current (AC) to direct current (DC), a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC12V or DC5V), etc.
[0130] The main board 11 is the main control board and has the function of controlling the progress of the above games in the pachinko machine 1 (execution of the special figure game (including management of holds), execution of the general figure game (including management of holds), jackpot game state, game state, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.
[0131] The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.
[0132] The CPU 103 performs processing for controlling the progress of the game (processing for realizing the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as variable patterns described later, production control commands described later, and various tables referred to when making various determinations described later) are used, and the RAM 102 is used as the main memory. A part or all of the RAM 102 is a backup RAM whose stored content is preserved for a predetermined period even when the power supply to the pachinko machine 1 stops. Note that all or part of the program stored in the ROM 101 may be expanded to the RAM 102 and executed on the RAM 102.
[0133] The random number circuit 104 countably updates numerical data indicating various random number values (game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).
[0134] The I / O 105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals for controlling (driving) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display 20, the first hold display 25A, the second hold display 25B, the normal symbol hold display 25C, etc., solenoid drive signals).
[0135] The switch circuit 110 captures detection signals (such as detection signals indicating that a game ball has passed or entered and the switch has turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), count switch 23) and transmits them to the game control microcomputer 100. By transmitting the detection signals, it is detected that a game ball has passed or entered.
[0136] The switch circuit 110 captures a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for putting control circuits such as the game control microcomputer 100 into an operation stop state, and it may be output using any of a power supply monitoring circuit, an IC with a watchdog timer built-in, or a system reset IC. The power-off signal becomes off when a predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and becomes on when the period during which the predetermined power supply voltage is below the predetermined value continues for a power-off reference time or more. The clear signal becomes on, for example, in response to a pressing operation on a clear switch 92 provided on the power supply board 17.
[0137] The output circuit 111 transmits a solenoid drive signal (for example, a signal for turning on the solenoid 81 or the solenoid 82) from the game control microcomputer 100 to the solenoid 81 for a normal electric accessory or the solenoid 82 for the big winning opening door.
[0138] The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (e.g., 3 balls, 5 balls, 10 balls, 15 balls, etc.) to the player based on receiving a payout signal, and a game ball detection sensor provided in a payout passage (not shown) through which the game balls paid out by the payout device pass. It is possible to stop the driving of the payout device according to the mode of the game ball detection signal received from the game ball detection sensor.
[0139] In addition, the payout control board is connected to a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the hitting operation handles 30L and 30R. Based on the signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. Also, a signal indicating whether or not it is detected by the touch ring that the player is gripping the hitting operation handles 30L and 30R, and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.
[0140] The main board 11 (game control microcomputer 100) supplies an effect control command (a command specifying (notifying) the progress status of the game, etc.) to the effect control board 12 as part of the control of the progress of the game according to the progress of the game. The effect control command output from the main board 11 is relayed by the relay board 15 and supplied to the effect control board 12. The effect control command includes, for example, various determination results on the main board 11 (e.g., the display result of a special figure game (including the type of big win), the variation pattern used when executing a special figure game (details will be described later)), the status of the game (e.g., the start and end of variable display, the opening status of the big winning opening, the occurrence of a winning, the number of stored holds, the game state), commands specifying the occurrence of an error, etc.
[0141] The performance control board 12 is a sub-control board independent of the main board 11, receives performance control commands, and has a function of executing performances (various performances according to the progress of the game, including driving of the movable body 32, error notification, notification of power failure recovery, etc.) based on the received performance control commands.
[0142] Mounted on the performance control board 12 are a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.
[0143] By executing the program stored in the ROM 121, the performance control CPU 120 performs processing for executing performances together with the display control unit 123 (processing for realizing the above functions of the performance control board 12, including determination of performances to be executed, etc.). At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.
[0144] The performance control CPU 120 may also instruct the display control unit 123 to execute a performance based on detection signals from the operation lever sensor 35A and the push sensor 35B (signals output when an operation by the player is detected, and signals appropriately indicating the operation content).
[0145] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on an instruction to execute a performance from the performance control CPU 120.
[0146] The display control unit 123 supplies a video signal corresponding to the executed effect to the image display device 5 based on the effect execution instruction from the effect control CPU 120, thereby causing the image display device 5 to display the effect image. Further, display processing is performed to output the image data of the display image creation area of the VRAM area specified in the display register as a video signal. In the present embodiment, the display image creation area and the drawing area are switched every V blank. For this reason, when drawing is performed on the area assigned as the drawing area in a certain V blank, in the next V blank, it switches to the display image creation area, so that the image data drawn in the previous V blank is displayed and output, and during that time, drawing is also performed in the other area.
[0147] Further, in the display control unit 123, since an image for display on the image display device 5 is generated by overlapping (compositing) a plurality of layers, in the VRAM area, there are arranged a layer image drawing area for drawing and arranging the images of these layers, and a display image creation area for further overlapping (compositing) the images drawn and arranged in each layer image drawing area to generate an image for display on the image display device 5. Note that each layer has the concept of upper, middle, and lower levels, and the image of the upper layer is set to have a higher display priority on the image display device 5, and the image of the lower layer is set to have a lower display priority on the image display device 5.
[0148] In the VRAM area, there are arranged a layer 1 image drawing area for drawing and arranging the image of layer 1, a layer 2 image drawing area for drawing and arranging the image of layer 2, and a layer 3 image drawing area for drawing and arranging the image of layer 3. Also, in the VRAM area, there are arranged a displacement image creation area for creating a displacement image and a display image creation area.
[0149] The displacement image creation area is an area that creates an image obtained by overlapping (compositing) the image drawn and arranged in the layer 2 image drawing area and the image drawn and arranged in the layer 3 image drawing area as a displacement target image, and creates a displacement image by applying a displacement image to the displacement target image.
[0150] The image creation area is an area for creating a display image for displaying on the image display device 5, which is an image obtained by superimposing (compositing) the images drawn and arranged in the layer 1 image drawing area, the images drawn and arranged in the layer 2 image drawing area, and the images drawn and arranged in the layer 3 image drawing area, or an image obtained by superimposing (compositing) the image drawn and arranged in the layer 1 image drawing area and the displacement image created in the displacement image creation area.
[0151] Note that the image drawn and arranged in the layer 1 image drawing area is the image with the highest display priority (display priority: high) in the image display device 5, the image drawn and arranged in the layer 2 image drawing area is the image with a lower display priority (display priority: medium) than the image drawn and arranged in the layer 1 image drawing area in the image display device 5, and the image drawn and arranged in the layer 3 image drawing area is set as the image with the lowest display priority (display priority: low) in the image display device 5 respectively. That is, layer 1 is the upper layer with the highest image display priority, layer 2 is the middle layer with a lower image display priority than layer 1, and layer 3 is the lower layer with the lowest image display priority.
[0152] The layer 1 image drawing area is a drawing area for drawing an interface image 5U that can specifically display the first special figure retention memory number and the second special figure retention memory number at the lower part of the display screen of the image display device 5, and an interface image 5U that can specifically display the first special figure retention memory number and the second special figure retention memory number at the upper left part of the display screen of the image display device 5, and for displaying a small figure smaller than the display screen and a retention memory number display including a decorative pattern at the upper left part of the display screen of the image display device 5.
[0153] The layer 2 image drawing area is a drawing area for drawing the left, middle, and right decorative patterns at the central part of the display screen of the image display device 5 to execute variable display of the decorative pattern.
[0154] And the layer 3 image drawing area is a drawing area for drawing the background display to display the background display over the entire display screen of the image display device 5.
[0155] In this embodiment, images drawn and arranged in these layer 1 image drawing areas (layer 1 images), images drawn and arranged in layer 2 image drawing areas (layer 2 images), and images drawn and arranged in layer 3 image drawing areas (layer 3 images) can be superimposed to generate an image to be displayed on the display screen of the image display device 5. In particular, as described above, the images (the first interface image and the second interface image) drawn in the layer 1 image drawing area are set with the highest display priority, so they are displayed as the topmost layer image in the image display device 5. The image (ornamental pattern) drawn in the layer 2 image drawing area is set with a lower display priority than the image drawn in the layer 1 image drawing area, so it is displayed as the middle layer image in the image display device 5. The image (background display) drawn in the layer 3 image drawing area is set with the lowest display priority, so it is displayed as the bottom layer image in the image display device 5.
[0156] In addition, in this embodiment, the images drawn and arranged in each image drawing area are set with a transmittance (transparency) of 0% so that the upper layer image is not visible to the player at the overlapping part of the lower layer image when they are superimposed. However, the present invention is not limited to this. Depending on the situation, the transmittance (transparency) of the images drawn and arranged in each image drawing area can be set higher than 0%, and an image that is transparently displayed or temporarily hidden on the display screen of the image display device 5 may be provided.
[0157] The display control unit 123 further supplies a sound designation signal (a signal for designating the sound to be output) to the sound control board 13 and a lamp signal (a signal for designating the lighting / extinguishing mode of the lamp) to the lamp control board 14 in order to perform voice output synchronized with the display of the effect image and the lighting / extinguishing of the game effect lamp 9. In addition, the display control unit 123 supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.
[0158] The voice control board 13 is equipped with various circuits for driving the speakers 8L, 8R, and 8U, drives the speakers 8L, 8R, and 8U based on the voice designation signal, and outputs the voice designated by the voice designation signal from the speakers 8L, 8R, and 8U.
[0159] The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9 and the production LED 402, drives the game effect lamp 9 based on the lamp signal, and turns on / off the game effect lamp 9 in the manner specified by the lamp signal. In this way, the display control unit 123 controls voice output and the turning on / off of the lamp.
[0160] Note that the control of voice output, the turning on / off of the lamp (such as the supply of the voice designation signal and the lamp signal), and the control of the movable body 32 (such as the supply of the signal for operating the movable body 32) may be executed by the production control CPU 120.
[0161] The random number circuit 124 countably updates numerical data indicating various random values (production random numbers) used for executing various productions. The production random numbers may be updated (updated by software) when the production control CPU 120 executes a predetermined computer program.
[0162] The I / O 125 mounted on the production control board 12 includes an input port for capturing production control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, voice designation signals, lamp signals).
[0163] Boards other than the main board 11, such as the production control board 12, the voice control board 13, and the lamp control board 14, are also referred to as sub-boards. A plurality of sub-boards may be provided according to function like in the pachinko game machine 1, or one sub-board may be configured to have a plurality of functions.
[0164] FIG. 3(A) is an explanatory diagram showing an example of the content of an effect control command used in the present embodiment. The effect control command has, for example, a two-byte configuration. The first byte indicates MODE (command classification), and the second byte represents EXT (command type). The most significant bit (bit 7) of the MODE data is always set to "0", and the most significant bit of the EXT data is set to "0". Note that the command format shown in FIG. 3(A) is merely an example, and other command formats may be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be 1, or may be a plurality of three or more.
[0165] In the example shown in FIG. 3(A), command 8001H is a first variable display start command for designating the start of variable display in a special symbol game using the first special symbol in the first special symbol display device 4A. Command 8002H is a second variable display start command for designating the start of variable display in a special symbol game using the second special symbol in the second special symbol display device 4B. Command 81XXH is a variable pattern designation command for designating a variation pattern (variation time (variable display time)) of a decorative symbol (also referred to as an effect symbol) variably displayed in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5 corresponding to the variable display of the special symbol in the special symbol game. Here, XXH indicates that it is an unspecified hexadecimal number, and it may be any value arbitrarily set according to the instruction content by the effect control command. Note that in the variable pattern designation command, different EXT data is set according to the variation pattern to be designated and the like.
[0166] Command 8CXXH is a variable display result designation command, which is an effect control command for designating a variable display result of a special symbol, a decorative symbol, or the like. In the variable display result designation command, for example, as shown in FIG. 3(B), different EXT data is set according to the determination result (pre-determined result) as to whether the variable display result (also referred to as a variation display result) is "a miss" or "a big win", or the determination result (big win type determination result) as to which of a plurality of types the big win type is when the variable display result is "a big win".
[0167] In the variable display result specification command, for example, as shown in FIG. 3(B), command 8C00H is the first variable display result specification command indicating a pre-determined result that the variable display result is "miss". Command 8C01H is the second variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain variable big win A" and the big win type determination result. Command 8C02H is the third variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain variable big win B" and the big win type determination result. Command 8C03H is the fourth variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "certain variable big win C" and the big win type determination result. Command 8C04H is the fifth variable display result specification command for notifying a pre-determined result that the variable display result is "big win" and the big win type is "non-certain variable big win" and the big win type determination result.
[0168] Command 8F00H is a symbol determination command that specifies the stoppage (confirmation) of symbol variation in each of the "left", "center", and "right" decorative symbol display areas 5L, 5C, and 5R in the image display device 5. Command 9000H is a power-on designation command that specifies that the pachinko gaming machine 1 has performed a cold start (power-on with the clear switch 92 pressed (power-on with initialization)). Note that a cold start means that when power is turned on, without restoring the data before power-on, after initializing the data, the gaming machine is made into a state where various processes can be executed. Command 9200H is a power failure recovery designation command that specifies that the pachinko gaming machine has performed a hot start (power-on without the clear switch 92 being pressed (power-on without initialization)). Note that a hot start means that when power is turned on, based on the backed-up data, the gaming machine is made into a state where various processes can be executed. When performing a hot start, since it does not involve initialization, it is also referred to as power-on without initialization. Command 95XXH is a gaming state designation command that specifies the current gaming state of the pachinko gaming machine 1. In the gaming state designation command, for example, different EXT data are set according to the current gaming state of the pachinko gaming machine 1. As a specific example, command 9500H is set as the first gaming state designation command corresponding to a gaming state (low probability low base state, normal state) where neither time shortening control nor probability variation control is performed, and command 9501H is set as the second gaming state designation command corresponding to a gaming state (low probability high base state, time shortening state) where time shortening control is performed but probability variation control is not performed. Also, command 9502H is set as the third gaming state designation command corresponding to a gaming state (high probability high base state, time shortening with probability variation state). Note that the time shortening with probability variation state may sometimes simply be referred to as the "probability variation state". Command 96XXH is an error designation command that specifies that an error has occurred in the pachinko gaming machine 1 and that the error has been cleared.
[0169] Command A0XXH is a winning start specification command (also referred to as a "fanfare command") that specifies the display of a production image indicating the start of a big win game. Command A1XXH is a big winning opening notification command that notifies that it is a period during which the big winning opening is in an open state in the big win game state. Command A2XXH is a big winning opening post-notification command that notifies that it is a period during which the big winning opening has changed from an open state to a closed state in the big win game state. Command A3XXH is a winning end specification command that specifies the display of a production image at the end of the big win game.
[0170] In the winning start specification command and the winning end specification command, for example, different EXT data may be set according to the pre-determined result and the big win type determination result, such as by setting EXT data similar to the variable display result specification command. Alternatively, in the winning start specification command and the winning end specification command, the correspondence relationship between the pre-determined result and the big win type determination result and the EXT data to be set may be made different from the correspondence relationship in the variable display result specification command. In the big winning opening notification command and the big winning opening post-notification command, for example, different EXT data is set corresponding to the number of times the round is executed in the big win state described later (for example, "0" to "10").
[0171] Command B100H is a first start port winning specification command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A is satisfied based on the fact that a game ball that has passed (entered) through the first start winning opening formed by the winning ball device 6A is detected by the first start port switch 22A and a start winning (first start winning) has occurred. Command B200H is a second start port winning specification command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B is satisfied based on the fact that a game ball that has passed (entered) through the second start winning opening formed by the variable winning ball device 6B is detected by the second start port switch 22B and a start winning (second start winning) has occurred.
[0172] Command C1XXH is the first reserved memory number notification command that notifies the first special figure reserved memory number in order to identify the special figure reserved memory number. Command C2XXH is the second reserved memory number notification command that notifies the second special figure reserved memory number in order to identify the special figure reserved memory number. The first reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the first start winning port and the first start condition has been satisfied, the first start port winning designation command is transmitted. The second reserved memory number notification command is transmitted from the main board 11 to the effect control board 12 when, for example, based on the fact that a game ball has passed (entered) through the second start winning port and the second start condition has been satisfied, the second start port winning designation command is transmitted. Also, the first reserved memory number notification command and the second reserved memory number notification command may be transmitted in response to, for example, the start of execution of the special figure game when either the first start condition or the second start condition is satisfied (when the reserved memory number decreases).
[0173] Commands C4XXH and C6XXH are effect control commands (winning determination result designation commands) that indicate the content of the winning determination result. Among these, command C4XXH is a symbol designation command that indicates, as the winning determination result, whether the variable display result is a "big win" or not and the determination result of the big win type (probability variable or non-probability variable). Also, command C6XXH is a variation category command that indicates, as the winning determination result, the determination result of whether the random number value for variation pattern determination becomes any of the variation patterns of "non-reach", "super reach", or "other". Command E100H is a customer waiting demo designation command that designates the execution of a customer waiting demo (demo effect).
[0174] Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be transmitted. That is, a total reserved memory number notification command for notifying an increase (or decrease) in the total reserved memory number may be used.
[0175] The commands shown in FIG. 3(A) are just examples, and it is possible that some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added to these commands. For example, a prize ball number notification command for specifying the number of prize balls paid out based on the fact that a game ball has won in each winning opening, a gate passage notification command for notifying that a game ball has passed through the passage gate 41, a notification command for notifying the remaining variable display times when probability variation control or time shortening control is executed, etc. may be provided.
[0176] FIG. 4 is an explanatory diagram illustrating random values counted on the side of the main board 11. As shown in FIG. 4, on the side of the main board 11, numerical data indicating each of the random values MR1 for special drawing result determination, MR2 for jackpot type determination, MR3 for variation pattern determination, and MR4 for normal drawing result determination are controlled to be countable. Incidentally, in order to enhance the game effect, random values other than these may be used. The random numbers used to control the progress of such games are also referred to as game random numbers.
[0177] The random number circuit 104 may be any circuit that counts the numerical data indicating some or all of these random values MR1 to MR4. The CPU 103 may, for example, use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data by software to count the numerical data indicating some of the random values MR1 to MR4.
[0178] The random number value MR1 for special figure display result determination is a random number value used to determine whether to control the variable display result such as a special symbol in the special figure game to the jackpot game state with the jackpot, and takes a value in the range of, for example, "1" to "65536". The random number value MR2 for jackpot type determination is a random number value used to determine the jackpot type to any one of "certain variable jackpot A", "certain variable jackpot B", "certain variable jackpot C", and "non-certain variable jackpot" when the variable display result is a jackpot, and takes a value in the range of, for example, "1" to "100".
[0179] The random number value MR3 for variation pattern determination is a random number value used to determine the variation pattern in the variable display of the special symbol or the decorative symbol to any one of a plurality of types prepared in advance, and takes a value in the range of, for example, "1" to "997".
[0180] The random number value MR4 for normal figure display result determination is a random number value used to make a determination such as whether to set the variable display result in the normal figure game by the normal figure display 20 as a "normal figure win" or a "normal figure miss", and takes a value in the range of, for example, "3" to "13".
[0181] FIG. 5 shows a configuration example of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table, but the present invention is not limited to this, and individual display result determination tables may be used for the first special figure and the second special figure.
[0182] The display result determination table is a table referred to for determining whether to control the variable display result to the jackpot game state with the jackpot based on the random number value MR1 for special figure display result determination before the determined special symbol that becomes the variable display result is derived and displayed in the special figure game using the first special figure by the first special symbol display device 4A or the special figure game using the second special figure by the second special symbol display device 4B.
[0183] In the display result determination table, according to whether the game state in the pachinko gaming machine 1 is in the normal state or the time-limited state (low probability state), or the probability-variable state (high probability state), the numerical value (determination value) to be compared with the random number value MR1 for special figure display result determination is assigned to the special figure display results of "big win" or "loss".
[0184] In the display result determination table, the table data indicating the determination value to be compared with the random number value MR1 for special figure display result determination is the determination data assigned to the determination result of whether to control the special figure display result as a "big win" and control it to the big win game state. In the display result determination table, when the game state is in the probability-variable state (high probability state), more determination values are assigned to the special figure display result of "big win" than when it is in the normal state or the time-limited state (low probability state). As a result, in the probability-variable state (high probability state) where probability-variable control is performed in the pachinko gaming machine 1, compared with the probability (about 1 / 300 in this embodiment) of determining to control the special figure display result as a "big win" and control it to the big win game state when it is in the normal state or the time-limited state (low probability state), the probability of determining to control the special figure display result as a "big win" and control it to the big win game state becomes higher (about 1 / 30 in this embodiment). That is, in the display result determination table, the determination data is assigned to the determination result of whether to control it to the big win game state so that the probability of determining to control it to the big win game state is higher when the game state in the pachinko gaming machine 1 is in the probability-variable state (high probability state) than when it is in the normal state or the time-limited state.
[0185] Fig. 6(A) shows a configuration example of the jackpot type determination table stored in the ROM 101. The jackpot type determination table in the present embodiment is a table referred to for determining one of a plurality of jackpot types based on the random value MR2 for jackpot type determination when it is determined that the special figure display result is to be controlled to the jackpot game state as "jackpot". In the jackpot type determination table, according to whether the special symbol that has undergone variable display (fluctuating display) in the special figure game is the first special figure (special figure game by the first special symbol display device 4A) or the second special figure (special figure game by the second special symbol display device 4B), the numerical value (determination value) to be compared with the random value MR2 for jackpot type determination is assigned to a plurality of jackpot types such as "non-probability variable jackpot", "probability variable jackpot A", "probability variable jackpot B", and "probability variable jackpot C".
[0186] Here, the jackpot types in the present embodiment will be described with reference to Fig. 6(B). In the present embodiment, as the jackpot types, there are "probability variable jackpot A", "probability variable jackpot B", and "probability variable jackpot C" in which probability variable control and time shortening control are executed after the end of the jackpot game state and the high probability high base state is entered, and "non-probability variable jackpot" in which only time shortening control is executed after the end of the jackpot game state and the low probability high base state is entered.
[0187] The jackpot gaming state caused by "Sure-Variable Jackpot A" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 10 times (so-called 10 rounds). On the other hand, the jackpot gaming state caused by "Sure-Variable Jackpot B" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 5 times (so-called 5 rounds). The jackpot gaming state caused by "Sure-Variable Jackpot C" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 2 times (so-called 2 rounds). Also, the jackpot gaming state caused by "Non-Sure-Variable Jackpot" is a normal open jackpot in which the round that changes the special variable winning ball device 7 to the advantageous first state for the player is repeated 5 times (so-called 5 rounds). Therefore, "Sure-Variable Jackpot A" may be referred to as a 10-round (10R) sure-variable jackpot, "Sure-Variable Jackpot B" may be referred to as a 5-round (5R) sure-variable jackpot, and "Sure-Variable Jackpot C" may be referred to as a 2-round (2R) sure-variable jackpot.
[0188] The sure-variable control and the time-shortening control started after the end of the jackpot gaming states of Sure-Variable Jackpot A to Sure-Variable Jackpot C are terminated on the condition that they are controlled to the jackpot gaming state. Also, the time-shortening control started after the end of the jackpot gaming state of the non-sure-variable jackpot is terminated on the condition that 100 variable displays are completed or that it is controlled to the jackpot gaming state before the 100 variable displays are completed. Therefore, if the jackpot that occurs again is any one of Sure-Variable Jackpot A to Sure-Variable Jackpot C, the sure-variable control and the time-shortening control are executed again after the end of the jackpot gaming state, so that the jackpot gaming state continuously occurs without passing through the normal state, that is, a so-called consecutive winning state. That is, the sure-variable state in the present embodiment is a gaming state that continues until the variable display result becomes a jackpot regardless of the number of variable displays, while the time-shortening state in the present embodiment is a gaming state that is controlled to the normal state by executing 100 variable displays if the variable display result does not become a jackpot. For this reason, the time-shortening state is also a gaming state that is controlled when the consecutive winning state can end.
[0189] In the setting example of the jackpot type determination table shown in FIG. 6(A), depending on whether the variable display special figure is the first special figure or the second special figure, the allocation of determination values for the jackpot types of "certain change jackpot A", "certain change jackpot B", "certain change jackpot C", and "non-certain change jackpot" is different. That is, when the variable display special figure is the first special figure, the determination values within a predetermined range (values in the range of "80" to "99") are allocated to the jackpot types of "certain change jackpot B" and "certain change jackpot C" with fewer rounds, while when the variable display special figure is the second special figure, no determination values are allocated to the jackpot types of "certain change jackpot B" and "certain change jackpot C". With such a setting, when determining the jackpot type to be one of multiple types based on the establishment of the first start condition for starting the special figure game using the first special figure by the first special symbol display device 4A, and when determining the jackpot type to be one of multiple types based on the establishment of the second start condition for starting the special figure game using the second special figure by the second special symbol display device 4B, the ratio of determining the jackpot type to "certain change jackpot B" or "certain change jackpot C" with fewer rounds can be made different. In particular, in the special figure game using the second special figure, it is determined that the jackpot type will not be controlled to a jackpot state with fewer rounds as "certain change jackpot B" or "certain change jackpot C". Therefore, for example, in a game state where game balls easily enter the second start winning opening formed by the variable winning ball device 6B due to high release control associated with time shortening control, it is possible to prevent the frequent occurrence of a jackpot state with few winning balls obtained, which would otherwise reduce the gaming interest.
[0190] In addition, in the setting example of the jackpot type determination table shown in FIG. 6(A), the allocation of the determination value for the "non-certain change" jackpot type is the same regardless of whether it is the special figure game of the first special figure or the second special figure. Therefore, the probability of a non-certain change jackpot and the probability of a certain change jackpot are the same regardless of whether it is the special figure game of the first special figure or the second special figure.
[0191] Therefore, as described above, depending on whether the assignment of the determination values for "certain variable big win B" and "certain variable big win C" differs depending on whether it is the special figure game of the first special figure or the second special figure, the assignment of the determination value for "certain variable big win A" also differs depending on whether it is the special figure game of the first special figure or the second special figure. For "certain variable big win A" with a large number of rounds, it is set so that it is easier to be determined in the case of the special figure game of the second special figure than in the case of the special figure game of the first special figure.
[0192] In addition, even in the case of the special figure game of the second special figure, a determination value within a predetermined range different from that in the case of the special figure game of the first special figure may be assigned to the big win type of "certain variable big win B" or "certain variable big win C". For example, in the case of the special figure game of the second special figure, a smaller determination value may be assigned to the big win type of "certain variable big win B" or "certain variable big win C" than in the case of the special figure game of the first special figure. Alternatively, regardless of whether it is the special figure game of the first special figure or the second special figure, common table data may be referred to for determining the big win type.
[0193] FIG. 7 shows the variation patterns in the present embodiment. In the present embodiment, a plurality of variation patterns are prepared in advance corresponding to each of the cases where the variable display result is "loss", when the variable display mode of the decorative symbol is "non-reach" and when it is "reach", and also corresponding to the case where the variable display result is "big win". In addition, the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "non-reach" is referred to as a non-reach variation pattern (also referred to as a "non-reach loss variation pattern"), and the variation pattern corresponding to the case where the variable display result is "loss" and the variable display mode of the decorative symbol is "reach" is referred to as a reach variation pattern (also referred to as a "reach loss variation pattern"). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variable display result is "loss". The variation pattern corresponding to the case where the variable display result is "big win" is referred to as a big win variation pattern.
[0194] For the big win variation pattern and the reach variation pattern, there are a normal reach variation pattern in which the reach effect of the normal reach is executed and a super reach variation pattern in which the reach effect of the super reach is executed. In the present embodiment, one type of normal reach variation pattern is provided, but the present invention is not limited to this, and two or more types of normal reach variation patterns may be provided.
[0195] As shown in FIG. 7, regarding the special figure variation time of the normal reach variation pattern in which the reach effect of the normal reach in the present embodiment is executed, it is set shorter than that of the super reach variation pattern.
[0196] In the present embodiment, since the big win expectation degree at which the variable display result becomes a "big win" is set to be higher in the order of super reach, normal reach, and non-reach, in the normal reach variation pattern and the super reach variation pattern, the longer the special figure variation time, the higher the big win expectation degree.
[0197] Also, in the present embodiment, as will be described later, these variation patterns are determined using only the random value MR3 for variation pattern determination. However, the present invention is not limited to this. For example, in addition to the random value MR3 for variation pattern determination, a random value for variation pattern type determination is provided, and the type of the variation pattern is first determined from these random values for variation pattern type determination, and then the variation pattern belonging to the determined type is determined.
[0198] FIG. 8 is an explanatory diagram of the method for determining the variation pattern in the present embodiment. In the present embodiment, the variation pattern determination table to be selected is made different according to the display result of the variable display to be executed, the number of stored memories, the game state, and the like.
[0199] Specifically, as shown in FIGS. 8(A) to 8(D), when the gaming state is the normal state (low base state) and the variable display result is a loss, if the number of reserved memories of the special symbol for executing the variable display (the same type of reserved memory number) is 1 or less, the variation pattern is determined based on the loss-use variation pattern determination table A and the value of the random number MR3. If the number of reserved memories of the special symbol for executing the variable display is 2, the variation pattern is determined based on the loss-use variation pattern determination table B and the value of the random number MR3. If the number of reserved memories of the special symbol for executing the variable display is 3, the variation pattern is determined based on the loss-use variation pattern determination table C and the value of the random number MR3. Further, when the gaming state is the time-saving state or the probability-variable state (high base state) and the variable display result is a loss, the variation pattern is determined based on the loss-use variation pattern determination table D and the value of the random number MR3.
[0200] And, as shown in FIG. 8(E), when the variable display result is a big win, the variation pattern is determined based on the big-win use variation pattern determination table and the value of the random number MR3 regardless of the gaming state and the number of reserved memories (the same type of reserved memory number).
[0201] For example, as shown in FIG. 8(A), when the loss-use variation pattern determination table A is selected, if the value of the random number MR3 is within the range of 1 to 660, the variation pattern is determined to be the non-reach loss variation pattern without shortening (PA1-1). If the value of the random number MR3 is within the range of 661 to 900, the variation pattern is determined to be the normal reach loss variation pattern (PA2-1). If the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be the super reach loss variation pattern (PA2-2).
[0202] Also, as shown in FIG. 8(B), when the deviation-use variation pattern determination table B is selected, if the value of the random number MR3 is within the range of 1 to 700, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-2); if the value of the random number MR3 is within the range of 701 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0203] Also, as shown in FIG. 8(C), when the deviation-use variation pattern determination table C is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0204] Also, as shown in FIG. 8(D), when the deviation-use variation pattern determination table D is selected, if the value of the random number MR3 is within the range of 1 to 750, the variation pattern is determined to be a shortened non-reach deviation variation pattern (PA1-3); if the value of the random number MR3 is within the range of 751 to 900, the variation pattern is determined to be a normal reach deviation variation pattern (PA2-1); if the value of the random number MR3 is within the range of 901 to 997, the variation pattern is determined to be a super reach deviation variation pattern (PA2-2).
[0205] As shown in FIGS. 8(C) and 8(D), when the number of same-kind reserved memories is 3 in the low base state, the case where the variable display result fails, and the case where the variable display result fails in the high base state, are exemplified in a form where the variation patterns (PA1-3) of the short non-reach failure are determined at the same ratio. However, the present invention is not limited to this. When the variable display result fails in the high base state, the variation patterns (PA1-3) of the short non-reach failure may be determined at a higher ratio than when the variable display result fails when the number of same-kind reserved memories is 3 in the low base state.
[0206] Also, as shown in FIG. 8(E), when the variation pattern determination table for the big win is selected, if the value of the random number value MR3 is within the range of 1 to 30, the variation pattern is determined to be the normal reach big win variation pattern (PB1-1), and if the value of the random number value MR3 is within the range of 31 to 997, the variation pattern is determined to be the super reach big win variation pattern (PB1-2).
[0207] In addition, in the present embodiment, when the variable display result is a big win, a form is exemplified in which the variation pattern is determined at a ratio of 1 regardless of the big win type. However, the present invention is not limited to this, and depending on the big win type, the determination ratios of a plurality of variation patterns for the big win may be made different. By doing so, it is possible to draw the player's attention to which variation pattern resulted in a big win, and the gaming interest can be improved.
[0208] The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM in which part or all of it is backed up by a backup power source created on a predetermined power supply board. That is, even if the power supply to the pachinko game machine 1 stops, for a predetermined period (until the capacitor as the backup power source discharges and the backup power source becomes unable to supply power), part or all of the contents of the RAM 102 are saved. In particular, at least the data corresponding to the game state, that is, the control state of the game control means (such as the special figure process flag) and the data indicating the number of unpaid prize balls may be saved in the backup RAM. The data corresponding to the control state of the game control means is data necessary to restore the control state to before the occurrence of a power failure or the like based on that data when recovery occurs after a power failure or the like. Also, the data corresponding to the control state and the data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
[0209] In such a RAM 102, as an area for holding various data used to control the progress of the game in the pachinko game machine 1, for example, a game control data holding area 005SG150 as shown in FIG. 9 is provided. The game control data holding area 005SG150 shown in FIG. 9 includes a first special figure hold memory section 005SG151A, a second special figure hold memory section 005SG151B, a general figure hold memory section 005SG151C, a game control flag setting section 005SG152, a game control timer setting section 005SG153, a game control counter setting section 005SG154, and a game control buffer setting section 005SG155.
[0210] The first special figure hold memory section 005SG151A stores, in the order of winning, the hold data of a special figure game (a special figure game using the first special figure on the first special figure display device 4A) that has not yet started although a first start winning (the first start winning) has occurred when a game ball has passed through (entered) the first start winning opening formed by the winning ball device 6A.
[0211] The second special figure retention memory unit 005SG151B stores, in the order of winning, the retention data of a special figure game (a special figure game using the second special figure on the second special figure display device 4B) that has not yet started although a game ball has passed through (entered) the second start winning opening formed by the variable winning ball device 6B and a second start winning (second start winning) has occurred.
[0212] As an example, the first special figure retention memory unit 005SG151A stores, in association with a retention number in the order of winning (detection order of game balls) at the first start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as retention data until the number of stored data reaches a predetermined upper limit value (for example, "4"). Similarly, the second special figure retention memory unit 005SG151B stores, in association with a retention number in the order of winning (detection order of game balls) at the second start winning opening, numerical data indicating the random number value MR1 for variable display result determination, the random number value MR2 for winning type determination, and the random number value MR3 for variation pattern determination, which are extracted from the random number circuit 104 or the like by the CPU 103 based on the establishment of the first start condition when the game ball passes through (enters), as retention data until the number of stored data reaches a predetermined upper limit value (for example, "4").
[0213] In this wa...
Claims
Claim 1 A gaming machine that can be controlled to a favorable state, comprising: production customization means for customizing the production; The gaming machine is composed of parts including a door frame, an inner frame, and an outer frame; further comprising a sagging suppression means for suppressing the door frame from sagging vertically; The door frame has a predetermined position where a player can apply a load vertically; It can be changed to a door frame closed state in which the door frame is locked to the inner frame, a door frame first unlocked state in which the door frame is unlocked from the state of being locked to the inner frame, and a door frame second unlocked state in which the door frame is more open than the door frame first unlocked state; The inner frame can be changed to an inner frame closed state in which the inner frame is locked to the outer frame, an inner frame first unlocked state in which the inner frame is unlocked from the state of being locked to the outer frame, and an inner frame second unlocked state in which the inner frame is more open than the inner frame first unlocked state; The inner frame sags vertically more when it is in the inner frame first unlocked state than when it is in the inner frame closed state; The inner frame is provided with a corner portion on the depth side when the gaming machine is viewed from the front, which is on the side opposite to the shaft portion that enables the opening and closing of the inner frame; The corner portion is provided at a position where it does not contact the outer frame when the inner frame changes from the inner frame closed state to the inner frame first unlocked state, and at a position where it does not contact the outer frame when the inner frame changes from the inner frame second unlocked state to the inner frame first unlocked state and then to the inner frame closed state; When the door frame is in the door frame closed state and the inner frame is in the inner frame closed state, the upper surface of the inner frame is at a higher position than the upper surface of the door frame; The upper surface of the door frame is higher on the player side than on the inner frame side; The inner frame has a first guiding portion that slides the guided portion of the door frame and guides the door frame toward the closed position; The outer frame has a second guiding portion that slides the guided portion of the inner frame and guides the inner frame toward the closed position; A gaming machine in which the length of the second guiding portion guiding the guided portion of the inner frame is longer than the length of the first guiding portion guiding the guided portion of the door frame.
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