Game device

The separable game device with modular table sections and sensing units addresses the lack of electronic enhancements in ball-based games, providing automated point calculation and interactive features for enhanced convenience and entertainment.

JP7713187B2Active Publication Date: 2025-07-25PHOENIXDARTS CO LTD
View PDF 7 Cites 0 Cited by

Patent Information

Application Number
JP2023096277
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2020-06-23
Filing Date
2023-06-12
Publication Date
2025-07-25
Estimated Expiration
2041-05-31

AI Technical Summary

Technical Problem

Existing ball-based games lack an electronic device to enhance entertainment and require manual calculation of game points, making them less convenient for players.

Method used

A separable game device with modular table sections, magnetic connections, and sensing units to automate point calculation and enhance gameplay experience.

Benefits of technology

Enhances gameplay convenience by automating point calculation and adding entertainment elements, improving player engagement through interactive features.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007713187000001
    Figure 0007713187000001
  • Figure 0007713187000002
    Figure 0007713187000002
  • Figure 0007713187000003
    Figure 0007713187000003
Patent Text Reader

Abstract

To provide a game device for playing a game by using a game ball.SOLUTION: Disclosed is a game device according to some embodiments of the present disclosure. The device comprises: a first table module constituting a first section in which at least one first game cup is placed in a game table of the game device; and a second table module constituting a second section in which a ball is bounded in the game table, and having a structure separable from the first table module.SELECTED DRAWING: Figure 2
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to a game device, and more specifically, to a game device that plays using a game ball.

Background Art

[0002] There are a wide variety of games that are played using a game ball, and they are widely and generally popular.

[0003] An example of a game that is played using a game ball is table tennis. Table tennis is a widely popular indoor game for people of all ages and genders, and it can be enjoyed in a relatively small space as long as there is a table, a racket, and a table tennis ball.

[0004] As yet another example, there is a game called beer pong that started in the United States in the 1950s and has a similar format to table tennis. Beer pong is also an indoor game that can be enjoyed by people of all ages and genders, and it can be enjoyed as a sport in a relatively small space as long as there is a table, cups, and balls (for example, table tennis balls).

[0005] The beer pong game is a game in which balls are thrown into cups placed at both ends of a table. In some cases, the cups are filled with drinks or water, and there may be six or ten cups arranged in a triangle at the end of the table. Usually, two teams of two to four people compete. Also, usually, the rule is that the team that gets all the balls into the cups placed on the opposing team's side wins.

[0006] Recently, beer pong has gained popularity not only in its country of origin, the United States, but also in Japan.

[0007] On the one hand, in a game played using a ball and a table for the game, an electronic device is not usually provided on the table. There may be an aspect that it is difficult to add an entertainment element to a table as described above. Also, when using a normal table, there may be an inconvenient point that the player has to calculate the game points by himself / herself.

[0008] Therefore, there may be a need in the industry for a game device (or game, table) that can add an entertainment element and is convenient (for example, calculating game points).

Prior Art Documents

Patent Documents

[0009]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0010] The present disclosure has been devised in view of the above-described background art, and an object thereof is to provide a separable game device.

[0011] The technical problems in the present disclosure are not limited to the above-described technical problems, and those skilled in the art can clearly understand other technical problems based on the following description.

Means for Solving the Problems

[0012] Based on multiple embodiments of the present disclosure for solving the problems as described above, a game device is disclosed. The device includes: a first table module that constitutes a first section in which at least one first game cup is arranged on the game table of the game device; and a second table module that constitutes a second section where a ball bounces on the game table and has a separable structure from the first table module.

[0013] In addition, the game table can be provided with a connecting part for connecting the first table module and the second table module on each of the first table module and the second table module.

[0014] In addition, the connecting part is provided on a first side of either one of the first table module and the second table module, and includes a first magnetic part having a first pole; and a second magnetic part having a second pole so as to generate a magnetic attraction force with the first magnetic part when the first table module and the second table module are combined, and is provided on a second side of the other one of the first table module and the second table module that contacts the first side.

[0015] In addition, the connecting part includes a convex part formed to protrude from a first side of either one of the first table module and the second table module; and a concave part formed to be recessed on a second side of the other one of the first table module and the second table module that contacts the first side so that the convex part is inserted and fitted when the first table module and the second table module are combined.

[0016] Further, when the convex portion is inserted into the concave portion, the connecting portion may include a fixing pin that prevents the convex portion from detaching from the concave portion; and a through hole formed in an area of the table module that forms the convex portion and the concave portion so that the fixing pin can be inserted in a state where the convex portion is inserted into the concave portion.

[0017] The apparatus may further include a table housing having a space for accommodating the second table module on the bottom surface of the first table module, and a sliding frame formed on an inner surface of the space. The second table module can be accommodated in or pulled out of the housing by moving back and forth along the sliding frame.

[0018] The second table module may include a support portion provided at a lower portion of the second table module, extending from a side portion of the second table module toward the bottom surface, supported by the sliding frame, and slidably coupled to the sliding frame.

[0019] The first table module may be provided at an upper portion of the first table module, and a guide rail may be provided in an area of a side portion of the first table module to enable the second table module to slide. The second table module may be provided at a lower portion of the second table module, extend from a side portion of the second table module toward the bottom surface, and a support portion slidably coupled to the guide rail may be provided.

[0020] The apparatus may further include a hinge coupled to each of the first table module and the second table module; and a hinge pin for fastening the hinge so that the first table module and the second table module can rotate.

[0021] Further, a first hinge is coupled to the bottom surface of any one of the first table module and the second table module, and a second hinge is coupled to the bottom surface of the other one of the first table module and the second table module, and the first hinge and the second hinge can be fastened by the hinge pin.

[0022] Furthermore, it further includes a third table module that is located in a direction opposite to the direction in which the first section is located in the second section and constitutes a third section where at least one second game cup is arranged; the third table module can have a separable structure from the second table module.

[0023] Furthermore, the device can further include a ball sensing unit that is provided in the first section and senses whether the ball is located in any one of the at least one first game cup.

[0024] Furthermore, when the round of the game ends or when it is recognized that the ball is located in any one of the at least one first game cup, the ball sensing unit can adjust the zero point of the ball sensing unit.

[0025] Furthermore, it can further include a bounce sensing unit that is provided in the second section and senses whether the ball bounces in the second section.

[0026] Furthermore, the game table can further include a pad that is provided in an area of the first section and prevents the ball from bouncing.

[0027] Furthermore, the device can further include a throw line irradiation unit that is provided on the bottom surface or side surface of the game table and irradiates the throw line to the outside.

[0028] The apparatus may further include a control unit configured to recognize the occurrence of a preset event based on sensing data sensed by the sensing unit; and a memory storing video or sound effects corresponding to the preset event.

[0029] The apparatus may further include a display unit provided in an area of the game table and configured to output video corresponding to the preset event when the control unit recognizes that the preset event has occurred; and an audio unit configured to output sound effects corresponding to the preset event when the control unit recognizes that the preset event has occurred.

[0030] The technical solutions obtained by the present disclosure are not limited to the foregoing solutions. Those with ordinary knowledge in the technical field to which the present disclosure pertains can clearly understand other solutions than the foregoing from the following description.

Advantages of the Invention

[0031] The present disclosure provides a separable game apparatus, which can improve the convenience of game players.

[0032] The effects obtained by the present disclosure are not limited to the foregoing solutions. Those with ordinary knowledge in the technical field to which the present disclosure pertains can clearly understand other effects than the foregoing based on the following description.

Brief Description of the Drawings

[0033]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12

Figure 13

Figure 14

Figure 15

Figure 16

Figure 17

Figure 18

Figure 19

Figure 20

Modes for Carrying Out the Invention

[0034] Next, various embodiments will be described with reference to the drawings. In the following description of the drawings, like reference numerals are used to indicate like components. In the following embodiments, for the sake of explanation, a number of specific details are provided to assist in the overall understanding of one or more aspects. However, it is clear that such (multiple) elements can be implemented without such details.

[0035] Various embodiments and / or aspects are disclosed below with reference to the drawings. In the following description, for the sake of explanation, a number of specific details are disclosed to assist in the overall understanding of one aspect. However, it can also be recognized by those with ordinary knowledge in the technical field of the present disclosure that such (multiple) aspects can be implemented without such specific details. The following description and the accompanying drawings detail specific exemplary aspects of one or more aspects. However, these aspects are exemplary, and some of various methods based on the principles of various embodiments can be utilized, and the description herein is intended to include all such aspects and their equivalents. Specifically, as used herein, "embodiment", "example", "aspect", "exemplification", etc. may not be construed as any aspect or design described herein being superior or having advantages over other aspects or designs.

[0036] Hereinafter, the same reference numerals are assigned to the same or similar configurations regardless of the reference signs in the drawings, and the redundant descriptions thereof are omitted. Further, when explaining the embodiments disclosed in this specification, if it is determined that the specific description of the known technology related thereto may obscure the gist of the embodiments disclosed in this specification, the detailed description thereof is omitted. Further, the accompanying drawings are only for facilitating the understanding of the embodiments disclosed in this specification, and the technical idea disclosed in this specification is not limited by the accompanying drawings.

[0037] The terms used in this specification are for the purpose of explaining the embodiments and are not intended to limit the present disclosure. In this specification, the singular form is also intended to include the plural form unless otherwise specified. Also, the term "comprises" or "comprising" used as a predicate or a modifier is meant not to exclude the existence or addition of one or more other components other than the components directly recited in the text.

[0038] Expressions such as "first", "second", etc. are used to describe various elements and components, but these elements and components are not limited by these terms. These terms are only used to distinguish one element or component from another. Therefore, the first element or component described below can also be the second element or component within the technical idea of the present disclosure.

[0039] Unless otherwise defined, all terms (including technical and scientific terms) used in this specification can be used in a commonly understood meaning by those having ordinary knowledge in the technical field to which the present invention pertains. Also, terms defined in commonly used dictionaries are not to be interpreted ideally or excessively unless otherwise defined.

[0040] The term "or" is used with the intention of meaning an inclusive "or" rather than an exclusive "or". That is, unless otherwise specified and not clear from the context, "X utilizes A or B" shall be taken to mean one of the natural inclusive substitutions. That is, "X utilizes A or B" can be considered to apply to any of the following cases: X utilizes A; X utilizes B; or X utilizes both A and B. Also, the term "and / or" in this specification shall be understood to refer to all possible combinations of one or more of the listed related items and to include them.

[0041] Also, the terms "information" and "data" used in this specification can often be used interchangeably.

[0042] When a component is described as being "connected to" or "coupled to" or "attached to" another component, it should be interpreted that it may be directly connected to, coupled to or attached to the other component, but there may also be other components in between. On the other hand, when a component is described as being "directly connected to" or "directly coupled to" or "directly attached to" another component, it should be understood that there are no other components in between.

[0043] The suffixes "module" and "section" related to components used in the following description are attached or mixed only for the purpose of facilitating the preparation of the specification, and these suffixes themselves do not have different specific meanings or roles.

[0044] A component or layer being described as "on" or "above" another component or layer does not only refer to being directly above the other component or layer, but also includes cases where there are other layers or other components intervening in between. On the other hand, being described as "directly on" or "right above" a component means that there are no other components or layers intervening in between.

[0045] Spatially relative terms such as "below," "beneath," "lower," "above," "upper," etc. can be used to easily describe the correlation between one component and other components as shown in the drawings. Spatially relative terms should be understood as being used in conjunction with the directions shown in the drawings or as terms that include the different directions of each element during operation.

[0046] For example, if the components shown in the drawings are reversed, a component described as "below" or "beneath" another component may be placed "above" the other component. Thus, the exemplary term "below" can include both the directions of below and above. The component can also be oriented in other directions, and thereby the spatially relative terms can be interpreted according to the orientation.

[0047] The objects and effects of the present disclosure, and the technical configurations for achieving them, will become clear by referring to the embodiments described in detail later together with the accompanying drawings. When it is determined that a specific description of a known function or configuration may obscure the gist of the present disclosure in explaining the present disclosure, the detailed description thereof will be omitted. And the terms described later are terms defined in consideration of the functions in the present disclosure, which may vary depending on the intentions or conventions of users and operators, etc.

[0048] However, the present disclosure is not limited by the embodiments disclosed below and can be embodied in various different forms. However, this embodiment makes the present disclosure complete and is provided to enable those with ordinary knowledge in the technical field to which the present disclosure belongs to fully understand the scope of the disclosure. The present disclosure is defined by the scope of the claims. Therefore, the definition should be determined based on the content described throughout this specification.

[0049] The scope of rights related to the method in the claims of the present disclosure is generated by the functions and features described in each step. Unless the order of precedence is explicitly stated in each step constituting the method, the scope of rights is not affected by the order of description of each step in the claims. For example, in a claim describing a method including step A and step B, even if step A is described before step B, the scope of rights is not limited if step A does not have to be performed before step B.

[0050] FIG. 1 is a block configuration diagram showing a game device in a plurality of embodiments of the present disclosure.

[0051] According to FIG. 1, the game device (1000) can include a control unit (100), a sensing unit (200), a memory (300), a display unit (400), an audio unit (500), a slow line irradiation unit (600), and an input unit (700). However, the above-described components are not essential for implementing the game device (1000), and the components included in the game device (1000) can be more or less than the above-described components.

[0052] According to a plurality of embodiments in the present disclosure, the game device (1000) can be a device related to a game table for executing a game using a ball. The game device (1000) can have an arbitrary form of outer shape for providing, for example, a game (e.g., beer pong) according to an embodiment in the present disclosure. The game device (1000) can include any type of computer system or computer device such as, for example, a microprocessor, a mainframe computer, a digital processor, a portable device, and a device controller. And the game device (1000) can provide entertaining elements and convenience related to a game using a ball to a player.

[0053] According to multiple embodiments of the present disclosure, a game apparatus (1000) can include a game table including a first section where at least one first game cup is disposed and a second section where a ball bounces.

[0054] The description of the game table will be described later with reference to FIG. 2.

[0055] According to multiple embodiments of the present disclosure, a ball can be thrown (i.e., pitched) by a player toward a game cup. Here, the ball may have an empty space inside, such as a ping-pong ball. Also, the ball can include a specific substance or a specific device in the internal space.

[0056] The description of the ball will be described later with reference to FIG. 6.

[0057] On the other hand, a sensing unit (200) of the game apparatus (1000) can include a ball sensing unit (210), a bounce sensing unit (220), and a guard sensing unit (230). However, the present disclosure is not limited thereto, and the sensing unit (200) can have more or fewer sensing units than the above-described sensing units depending on sensing data required in a game using a ball.

[0058] First, the ball sensing unit (210) can be provided in a first section of the game table where at least one first game cup is disposed. The description of the position where the ball sensing unit (210) is provided will be described later with reference to FIGS. 2 and 3.

[0059] The ball sensing unit (210) can recognize whether a ball is located in a game cup in a game using the ball. For example, the ball sensing unit (210) can recognize whether a ball has entered an opponent's game cup in a beer pong game.

[0060] According to multiple embodiments of the present disclosure, the ball sensing unit (210) can sense a change in the weight of the game cup and recognize whether a ball is located in the game cup.

[0061] Specifically, the ball sensing unit (210) can sense a change in the weight of each of at least one first game cup. Further, the ball sensing unit (210) can recognize whether a ball is located in any one of the at least one first game cup based on the change in the weight of each of the at least one first game cup.

[0062] More specifically, at a first time point, the ball sensing unit (210) can recognize the weight of each of at least one first game cup. The ball sensing unit (210) can recognize a first cup among the at least one first game cup whose weight has changed at a second time point after the first time point. And when the changed weight in the first cup is maintained for a preset time (for example, 3 seconds), the ball sensing unit (210) can recognize that a ball is located in the first cup. On the other hand, when the changed weight in the first cup is not maintained for the preset time, the ball sensing unit (210) can recognize that a ball is not located in the first cup.

[0063] As an example, it is possible to recognize that the first cup has a first weight before the ball is thrown. When the thrown ball enters the first cup, it is possible for the weight of the first cup to change from the first weight to a second weight due to the thrown ball. When the change from the first weight to the second weight as described above is maintained for a preset time, the ball sensing unit (210) can recognize that the ball has entered the first cup.

[0064] Here, the first point in time can mean the time when the game round starts, or the time when the ball is thrown, or the time just before the ball is thrown. However, it is not limited to this.

[0065] Therefore, the ball sensing unit (210) can identify the case where the ball hits the cup, changes the weight of the cup, and then bounces out of the cup and flies away. That is, the ball sensing unit (210) can accurately recognize whether the ball is located in the cup.

[0066] According to another plurality of embodiments of the present disclosure, the ball sensing unit (210) can use video data to sense whether a ball is located in the game cup.

[0067] Specifically, the ball sensing unit (210) can include a camera unit that acquires video data. In this case, the ball sensing unit (210) can use the video data acquired by the camera unit to recognize whether the ball is located in any one of at least one first cup. For example, it is possible to sense a change in the video data by performing a difference operation on two or more pieces of video data with different acquisition times. The difference operation can include performing subtraction on two input operations and then generating result video data using the absolute value of the result value.

[0068] As another example, based on the grayscale values in the range of 0 to 255, it is possible to sense a change in the video data by calculating the absolute value of the difference in grayscale numerical values between the video data.

[0069] Furthermore, as another example, the comparison of the video data and / or the sensing of the change in the video data in an embodiment of the present disclosure content can also be performed by extracting the feature points (keypoints) of the video and then matching or comparing the extracted feature points of the video. Any method of extracting and comparing the feature points of the video can be used.

[0070] As yet another example, the comparison of video data and / or the detection of changes in video data in one embodiment of the present disclosure can also be performed by a video data comparison method based on any form of deep learning. In the present disclosure as well, deep learning can be defined as a set of machine learning algorithms that attempt to achieve a high level of abstraction (the operation of summarizing features, core content, or functions from a large amount of data or complex materials) through a combination of multiple non-linear transformation methods, and it is a field of machine learning that teaches a computer the way of human thinking.

[0071] More specifically, the ball sensing unit (210) can use the camera unit to acquire internal images of at least one first game cup at a first point in time. The ball sensing unit (210) can recognize a first cup among at least one first game cup whose internal image has changed at a second point in time after the first point in time. Then, when the changed image of the first cup is maintained for a preset time (for example, 3 seconds), the ball sensing unit (210) can recognize that a ball is located in the first cup. On the other hand, when the changed image of the first cup is not maintained for the preset time, the ball sensing unit (210) can recognize that a ball is not located in the first cup.

[0072] Therefore, the ball sensing unit (210) can accurately recognize whether a ball is located in a cup.

[0073] According to another plurality of embodiments of the present disclosure, the ball sensing unit (210) can sense whether a ball is close to a game cup and recognize whether a ball is located in the game cup.

[0074] Specifically, the ball sensing unit (210) can include an oscillation unit that generates a high frequency to form a magnetic field and a magnetic field detection unit that senses a change in the magnetic field. In this case, the ball can include a metallic substance having a permeability of a preset size. Here, the permeability indicates the ratio of the magnetic field (B) to the induced magnetic field (H). That is, the ball containing the metallic substance can cause a change in the magnetic field formed by the oscillation unit of the ball sensing unit (210).

[0075] More specifically, the ball sensing unit (210) can use the oscillation unit to form a magnetic field in each of at least one first game cup at a first time point. Then, the ball sensing unit (210) can use the magnetic field detection unit to recognize a first cup among at least one first game cup in which a change has occurred in the magnetic field at a second time point after the first time point. The ball sensing unit (210) can recognize that a ball is located in the first cup when the changed magnetic field in the first cup is maintained for a preset time (for example, 3 seconds). On the other hand, the ball sensing unit (210) can recognize that a ball is not located in the first cup when the changed magnetic field in the first cup is not maintained for a preset time.

[0076] Therefore, the ball sensing unit (210) can accurately distinguish whether the ball has passed by the periphery of the cup and caused a change in the magnetic field or the ball is located inside the cup and caused a change in the magnetic field. That is, the ball sensing unit (210) can accurately recognize whether the ball is located in the cup.

[0077] According to another plurality of embodiments of the present disclosure, the ball sensing unit (210) can sense a magnetic field generated by the ball and recognize whether the ball is located in the game cup.

[0078] Specifically, the ball sensing unit (210) can include a transistor unit that senses a magnetic field. In this case, the ball can include a magnetic part that generates a magnetic field. Here, the magnetic part can be a permanent magnet. However, it is not limited to this.

[0079] More specifically, the ball sensing unit (210) can use the transistor unit to recognize, at a first point in time, the magnetic field generated by the magnetic part included in the ball in the first cup among at least one first game cup. Then, the ball sensing unit (210) can recognize the magnetic field from the first cup at a second point in time after the first point in time. The ball sensing unit (210) can recognize that the ball is located in the first cup when the magnetic field is recognized from the first cup for a preset time (for example, 3 seconds). On the other hand, the ball sensing unit (210) can recognize that the ball is not located in the first cup when the magnetic field is not recognized from the first cup for the preset time.

[0080] Therefore, the ball sensing unit (210) can accurately distinguish whether the ball passed by the periphery of the cup and generated a magnetic field or the ball was located inside the cup and generated a magnetic field. That is, the ball sensing unit (210) can accurately recognize whether the ball is located in the cup.

[0081] According to still another plurality of embodiments in the present disclosure, the ball sensing unit (210) can read an electronic tag included in the ball and recognize whether the ball is located in the game cup.

[0082] Specifically, the ball sensing unit (210) can include a reading unit that outputs an electromagnetic field and reads an electronic tag included in the ball. In this case, the ball can include an electronic tag.

[0083] More specifically, the ball sensing unit (210) can output an electromagnetic field to each of at least one first game cup at a first time point by using a reading unit. Then, the ball sensing unit (210) can recognize, at a second time point after the first time point by using the reading unit, a first cup among at least one first game cup from which an electronic tag has been read. If the reading of the electronic tag is maintained for a preset time, the ball sensing unit (210) can recognize that a ball is located in the first cup. On the other hand, if the electronic tag is not read in the first cup for a preset time, the ball sensing unit (210) can recognize that no ball is located in the first cup.

[0084] Therefore, the ball sensing unit (210) can accurately recognize whether a ball is located in a cup.

[0085] According to another plurality of embodiments of the present disclosure, the ball sensing unit (210) can recognize a player corresponding to an electronic tag by using a reading unit to read the electronic tag. Here, the electronic tag can store identification information of the player.

[0086] Therefore, the control unit (100) of the game device (1000) can calculate game points for each of the plurality of players by using the identification information of the electronic tags corresponding to each of the plurality of players.

[0087] As described above, the ball sensing unit (210) in the plurality of embodiments of the present disclosure can sense whether a ball is located in any one of at least one first game cup by using any one of a method using a change in weight, a method using video data, a method using a change in a magnetic field, a method using a magnetic field, and a method using an electronic tag.

[0088] According to yet another plurality of embodiments of the present disclosure, the ball sensing unit (210) can recognize whether a ball is located in the game cup by using at least two or more of the methods for recognizing whether the ball is located in the game cup described above.

[0089] For example, the ball sensing unit (210) can determine that the recognized result value is "true" only when all the result values recognized by two or more methods are the same.

[0090] For example, the ball sensing unit (210) can recognize whether a ball is located in the game cup by using a first method (for example, a method using a change in weight) and a second method (for example, a method using a change in magnetic field) among the methods for recognizing whether the ball is located in the game cup described above.

[0091] In this case, the ball sensing unit (210) can determine that the ball is located in the first cup only when it recognizes that the ball is located in the first cup among at least one first game cup by using the first method and also recognizes that the ball is located in the first cup by using the second method.

[0092] On the other hand, when the ball sensing unit (210) recognizes that the ball is located in the first cup among at least one first game cup by using the first method and recognizes that the ball is not located in the first cup by using the second method, it can determine that the ball is not located in the first cup.

[0093] Therefore, the ball sensing unit (210) can more accurately sense whether the ball is located in any one of at least one first game cup. Here, the first method and the second method are merely terms used to distinguish a plurality of different methods by which the ball sensing unit (210) recognizes whether the ball is located in the game cup, and are not limited to a specific method.

[0094] As another example, the ball sensing unit (210) can determine that the result value is "true" only when the ratio of the result values recognized by two or more methods exceeds a preset ratio (for example, 50%).

[0095] Therefore, the ball sensing unit (210) can more accurately sense whether a ball is located in any one of at least one first game cup.

[0096] According to multiple embodiments of the present disclosure, when a round ends or sensing data is acquired (that is, it is recognized that a ball is located in any one of at least one first game cup), the ball sensing unit (210) can adjust the zero point of the ball sensing unit (210).

[0097] When a round ends or when sensing data is acquired by the ball sensing unit (210), it is possible for a specific value to vary in each of at least one first game cup. For example, a drink may be added to any one of at least one first game cup, or a ball may be located and cause a change in weight. In this case, an error may occur in the sensing data due to the variations that occur in each of at least one first game cup.

[0098] That is, in order to prevent an error in the sensing data, the ball sensing unit (210) of the present disclosure can adjust or reset the zero point of the ball sensing unit (210) when a round ends, when it is sensed that a ball is thrown, when the act of throwing a ball ends, or when sensing data is acquired (that is, it is recognized that a ball is located in any one of at least one first game cup).

[0099] Therefore, the ball sensing unit (210) can more accurately detect whether the ball is located in any one of the at least one first game cup.

[0100] The bounce sensing unit (220) can be provided in the second section of the game table where the ball bounces. The description of the position where the bounce sensing unit (220) is provided will be described later with reference to FIGS. 2 and 3.

[0101] In a game using the ball, the bounce sensing unit (220) can detect whether the ball bounces in the game cup. For example, in a beer pong game, the bounce sensing unit (220) can recognize whether the ball hits the game table (specifically, the second section), bounces back, and then enters the cup.

[0102] According to a plurality of embodiments of the present disclosure, the bounce sensing unit (220) can detect the vibration generated in the second section and recognize whether the ball bounces in the game table (specifically, the second section).

[0103] Specifically, the bounce sensing unit (220) can detect the vibration generated in the second section. And when the detected vibration exceeds a preset magnitude, the bounce sensing unit (220) can recognize that the ball has bounced in the second section.

[0104] According to another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can detect the change in weight generated in the second section and recognize whether the ball bounces in the game table (specifically, the second section).

[0105] Specifically, the bounce sensing unit (220) can sense a change in weight in the second section. And when the weight of the second section changes, the bounce sensing unit (220) can recognize that the ball has bounced in the second section.

[0106] On the other hand, the bounce sensing unit (220) can also obtain the amount of change in weight that occurred in the second section. In this case, when the amount of change in weight that occurred in the second section exceeds a preset value, the bounce sensing unit (220) can recognize that the ball has bounced in the second section.

[0107] According to still another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can use video data to recognize whether the ball has bounced on the game table (specifically, the second section).

[0108] Specifically, the bounce sensing unit (220) can include a camera unit that acquires video data. The bounce sensing unit (220) can use the video data acquired by the camera unit to recognize that the ball has bounced in the second section.

[0109] More specifically, the bounce sensing unit (220) can acquire an image related to the second section horizontally through the camera unit during a round of the game. And when a preset shape (i.e., the shape of the ball) or a preset hue (i.e., the hue of the ball) is recognized from the video, the bounce sensing unit (220) can recognize that the ball has bounced in the second section.

[0110] Here, the image related to the second section acquired horizontally can be an image taken from the side of the game table. Also, the above image can be an image taken of the space existing above the second section from a position separated by a preset height from the upper surface of the second section.

[0111] According to still another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can sense whether a ball is approaching on the second section of the game table and recognize whether the ball has bounced in the second section.

[0112] Specifically, the bounce sensing unit (220) can include an oscillation unit that generates a high frequency to form a magnetic field and a magnetic field detection unit that senses a change in the magnetic field. In this case, the ball can include a metallic substance having a permeability of a preset size. Here, the permeability indicates the ratio of the magnetic field B to the induced magnetic field H. That is, the ball containing the metallic substance can cause a change in the magnetic field formed by the oscillation unit of the ball sensing unit (210).

[0113] More specifically, the bounce sensing unit (220) can form a magnetic field on the second section at a first time point when a round of the game starts using the oscillation unit. Also, the bounce sensing unit (220) can recognize a change in the magnetic field at a second time point after the first time point using the magnetic field detection unit. And when the bounce sensing unit (220) recognizes a change in the magnetic field at the second time point, it can recognize that the ball has bounced in the second section.

[0114] According to still another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can sense a magnetic field generated from the ball and recognize whether the ball has bounced in the second section.

[0115] Specifically, the bounce sensing unit (220) can include a transistor unit that senses a magnetic field. In this case, the ball can include a magnetic part that generates a magnetic field. Here, the magnetic part can be a permanent magnet. However, it is not limited to this.

[0116] More specifically, when the bound sensing unit (220) senses the magnetic field generated by the magnetic part included in the ball on the second section at a second time point after the first time point when the game round starts, using the transistor part, it can recognize that the ball has bounced on the second section.

[0117] According to still another plurality of embodiments of the present disclosure, the bound sensing unit (220) can sense an optical signal and recognize that the ball has bounced on the second section.

[0118] Specifically, the bound sensing unit (220) can include a light emitting part and a light receiving part. In this case, the ball sensing unit (210) can irradiate the second section with light using the light emitting part. On the other hand, the ball sensing unit (210) can recognize the optical signal (for example, the interference of light generated when the ball bounces) received when the ball bounces on the second section using the light receiving part. Here, the light irradiated to the second section using the light emitting part can be at least one of infrared light, ultraviolet light, and visible light.

[0119] More specifically described, the bound sensing unit (220) can irradiate the second section with light at a first time point when the game round starts, using the light emitting part. Then, when the bound sensing unit (220) acquires the optical signal through the light receiving part at a second time point after the first time point, it can recognize that the ball has bounced on the second section.

[0120] That is, the bound sensing unit (220) can be, for example, an optical sensor or an infrared sensor. However, it is not limited to this.

[0121] According to still another plurality of embodiments of the present disclosure, the bound sensing unit (220) can sense an acoustic signal and recognize that the ball has bounced on the second section.

[0122] Specifically, the bound sensing unit (220) can include an acoustic collection unit. In this case, the ball sensing unit (210) can obtain the sound generated in the second section by using the acoustic collection unit. Then, when a preset sound (i.e., the sound generated by the contact between the ball and the table) that may occur when the ball bounces in the second section is obtained through the acoustic collection unit, the ball sensing unit (210) can recognize that the ball has bounced in the second section.

[0123] More specifically, the bound sensing unit (220) can activate the acoustic collection unit after the first time point when the game round starts. And since the acoustic collection unit is activated after the first time point, the bound sensing unit (220) can analyze the sound collected after the first time point to recognize whether the ball has bounced in the second section.

[0124] According to still another plurality of embodiments of the present disclosure, the bound sensing unit (220) can read an electronic tag included in the ball and recognize whether the ball has bounced in the second section.

[0125] Specifically, the bound sensing unit (220) can include a reading unit that outputs an electromagnetic field to read the electronic tag included in the ball. In this case, the ball can include an electronic tag.

[0126] To explain more specifically, the bound sensing unit (220) can output a magnetic field on the second section at the first time point when the game round starts by using the reading unit. And when the electronic tag is read on the second section at the second time point after the first time point by using the reading unit, the bound sensing unit (220) can recognize that the ball has bounced in the second section.

[0127] According to another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can recognize a player corresponding to an electronic tag by reading the electronic tag using a reading unit. Here, the electronic tag can store the identification information of the player.

[0128] On the other hand, the control unit (100) of the game device (1000) can calculate the game points of the player using the sensing data sensed by the sensing unit (200) provided on the game table. Specifically, the game device (1000) can calculate the game points of each of the plurality of players using the identification information of the electronic tags corresponding to each of the plurality of players.

[0129] Furthermore, when the sensing data indicating that the ball bounced in the second section is acquired by the bounce sensing unit (220), the control unit (100) of the game device (1000) can assign a weight (for example, applying twice the game points) when calculating the game points.

[0130] As described above, the bounce sensing unit (220) in the plurality of embodiments of the present disclosure can sense whether the ball bounced in the second section of the game table by using any one of the methods of using vibration, using a change in weight, using video data, using a change in magnetic field, using a magnetic field, using an optical signal, using an acoustic signal, and using an electronic tag.

[0131] According to still another plurality of embodiments of the present disclosure, the bounce sensing unit (220) can recognize whether the ball bounced in the first section by using at least two or more of the methods of recognizing whether the ball bounced in the second section described above.

[0132] As an example, the bound sensing unit (220) can determine that the recognized result value is "true" only when the result values recognized by two or more methods are all the same.

[0133] For example, the bound sensing unit (220) can recognize whether the ball has bounced in the second section by using the first method (for example, the method using vibration) and the second method (for example, the method using the change in weight) among the methods for recognizing whether the ball has bounced in the above-mentioned second section.

[0134] In this case, the bound sensing unit (220) can determine that the ball has bounced in the second section only when it recognizes that the ball has bounced in the second section by using the first method and also recognizes that the ball has bounced in the second section by using the second method.

[0135] On the other hand, when the bound sensing unit (220) recognizes that the ball has bounced in the second section by using the first method and recognizes that the ball has not bounced in the second section by using the second method, it can determine that the ball has not bounced in the second section.

[0136] Therefore, the bound sensing unit (220) can more accurately sense whether the ball has bounced in the second section of the game table. Here, the first method and the second method are just terms used to distinguish a plurality of different methods by which the bound sensing unit (220) recognizes whether the ball has bounced, and are not limited to a specific method.

[0137] As another example, the bound sensing unit (220) can determine that the result value is "true" only when the ratio of the result values recognized by two or more methods exceeds a preset ratio (for example, 50%).

[0138] Therefore, the bounce sensing unit (220) can more accurately detect whether the ball bounces in the second section of the game table.

[0139] The guard sensing unit (230) can recognize whether the ball hits the guard part in a game using the ball. Here, the guard part can be a partition provided to prevent the ball from bouncing and flying away. Specifically, the guard part can have a preset height to prevent the ball from leaving the game table. Further, the guard part has a structure that can be coupled to the game table, and when coupled to the game table, it can be in a shape surrounding the first section of the game table.

[0140] For example, in a table tennis game, the guard part can prevent the ball from hitting the game table or the game cup and bouncing and flying away. The description of the guard part (1500) will be described later with reference to FIGS. 7 and 8.

[0141] According to multiple embodiments of the present disclosure, when the control unit (100) of the game device (1000) obtains first sensing data indicating that the ball is located in the first cup among at least one first game cup and second sensing data indicating that the ball hits the guard part from the ball sensing unit (210) and the guard sensing unit (230), the game points can be invalidated.

[0142] Specifically, the ball hitting the guard part could be a ball that would have left the outside of the game table (e.g., a misball) if there were no guard part. Therefore, when the second sensing data is obtained in the guard sensing unit (230), the control unit (100) can recognize that the ball has hit the guard part. Then, the control unit (100) can recognize the above ball as a misball and invalidate the game points.

[0143] A description of a method for the control unit (100) of the game device (100) to calculate game points will be described later with reference to FIG. 19.

[0144] The memory (300) can store programs for the operation of the control unit (100), and can also store input / output data temporarily or permanently. The memory (300) can include at least one type of storage medium such as a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (such as an SD or XD memory, etc.), a Random Access Memory (RAM), a Static Random Access Memory (SRAM), a Read-Only Memory (ROM), an Electrically Erasable Programmable Read-Only Memory (EEPROM), a Programmable Read-Only Memory (PROM), a magnetic memory, a magnetic disk, and an optical disk. The above-mentioned memory (300) can operate under the control of the control unit (100).

[0145] According to multiple embodiments of the present disclosure, the memory (300) can store various information related to a ball-using game performed in the game device (1000).

[0146] For example, the memory (300) can store information related to a method for calculating game points of a game performed in the game device (1000), information related to events of the game performed in the game device (1000), videos related to the above events, acoustic effects related to the above events, and lighting effects related to the above events, etc. However, it is not limited thereto.

[0147] On the one hand, the control unit (100) can calculate the player's game points by using the information related to the method of calculating the game points stored in the memory (300). In addition, the control unit (100) can recognize whether an event has occurred by using the information related to the event in the game stored in the memory (300). And when the control unit (100) recognizes that an event has occurred, it can provide the player with the video related to the event, the acoustic effect related to the event, the lighting effect related to the event, etc. stored in the memory (300). However, it is not limited to this.

[0148] The display unit (400) can display (output) the information processed in the game device (1000). For example, the display unit (400) can display the information of the execution screen of the application program executed in the game device (1000), the information related to the event, the information related to the result of the game, or the UI (User Interface), GUI (Graphic User Interface) information related to the aforementioned execution screen information.

[0149] The display unit (400) can form a touch screen by forming an interlayer structure with the touch sensor or being integrated. The aforementioned touch screen functions as an input unit (700) that provides an input interface between the game device (1000) and the player, and can provide an output interface between the game device (1000) and the player.

[0150] The display unit (400) in multiple embodiments of the present disclosure can be provided in an area of the game table. The above-mentioned display unit (400) can output various videos.

[0151] For example, the display unit (400) can output event videos. On the other hand, the control unit (100) can control the event videos displayed on the display unit based at least in part on the position of the ball thrown onto the game table.

[0152] Specifically, the control unit (100) recognizes the position information of the ball based on the sensing data sensed by the sensing unit (200) provided on the game table, and determines at least one of the position where the event video is displayed on the display unit (400) and the duration of the event video based at least in part on the position information of the ball.

[0153] Here, the event video can be a video corresponding to a preset event pre-stored in the memory (300). As another example, the display unit (400) can output an advertisement video pre-stored in the memory (300). As yet another example, the display unit (400) can output a video stored in the memory (i.e., a video guiding the game method). However, it is not limited to this.

[0154] On the other hand, the memory (300) can store event videos corresponding to preset events. In this case, the control unit (100) can calculate game points based on the sensing data sensed by the sensing unit (200) provided on the game table. Then, the control unit (100) can control the display unit (400) to output event videos based on the above game points. However, it is not limited to this.

[0155] On the other hand, the memory (300) can store event sounds corresponding to preset events. In this case, the control unit (100) can calculate game points based on the sensing data sensed by the sensing unit (200) provided on the game table. Then, the control unit (100) can control the audio unit (500) to output event sounds based on the above game points. However, it is not limited to this.

[0156] The audio unit (500) can output the audio data stored in the memory (300). Also, the audio unit (500) can output acoustic signals related to functions executed in the game device (1000) (for example, the sound when starting a game (round), the sound when a round ends, etc.). The above-mentioned audio unit (500) can include, for example, a receiver, a speaker, a buzzer, etc.

[0157] As described later, the game device (1000) can include a camera unit. In this case, the display unit (400) can utilize the video acquired by the camera unit as event video. That is, the control unit (100) can control the camera unit to photograph the player. Then, the control unit (100) can control the display unit (400) so that event video is output using the video of the player being photographed.

[0158] For example, when an event occurs in which a ball enters any one of at least one game cup, the control unit (100) can control the display unit (400) to display the video related to the player's act of throwing the ball photographed by the camera unit or the video showing the player's happy expression.

[0159] As another example, when an event occurs in which a ball enters any one of at least one game cup, the control unit (100) can control the display unit (400) to display a video related to the act of the opponent player drinking the drink (e.g., beer) in the cup into which the ball has entered.

[0160] As yet another example, when the ball does not enter any one of at least one game cup, the control unit (100) can control the display unit (400) to display the video of the opponent player (e.g., a video showing the opponent player looking happy) and / or the video of the player who threw the ball (e.g., a video showing the player who threw the ball looking frustrated).

[0161] The throw-line irradiation unit (600) can irradiate a linear light at the position of the throw-line, which is the position where the player throws the ball, or irradiate a video including information related to the position of the throw-line with respect to the throw-line. Here, the position of the throw-line can be the position on the floor surface corresponding to a position separated by a preset distance on the extension line connecting the first section and the second section of the game table. The description of the throw-line position will be described later with reference to FIG. 17.

[0162] The throw-line irradiation unit (600) can irradiate a video including at least one of a preset guide video, a preset event video, and a preset advertisement video together with the information related to the position of the throw-line.

[0163] The throw-line irradiation unit (600) can be provided on the bottom surface or the side surface of the game table. Further, when the throw-line irradiation unit (600) is provided on the game table, it can be provided so as to be slidable, rotatable, and tiltable.

[0164] According to yet another plurality of embodiments of the present disclosure, the slow line irradiation unit (600) can irradiate a plurality of slow lines (specifically, line-shaped light or a video including information related to the position of the slow line).

[0165] On the other hand, the game device (1000) can further include a distance measurement sensor for sensing the position of the slow line where the player throws the ball. That is, the distance information between the player and the game table sensed by the distance measurement sensor is transferred to the control unit (100), and it is possible to assign a score value corresponding to the distance to the player.

[0166] The distance measurement sensor can include, for example, at least one of an ultrasonic wave, an infrared ray, and a laser sensor that can sense the distance between the player and the game table. However, it is not limited to this.

[0167] On the other hand, the control unit (100) can calculate game points based on the position of the slow line where the player throws the ball. Specifically, the control unit (100) can assign a weight to the game points or impose a penalty on the game points based on the position of the slow line where the player throws the ball.

[0168] For example, even if the first player and the second player put the ball into the same cup (that is, a cup to which the same points are assigned, for example, 10 points), the control unit (100) can assign different points to the first player and the second player respectively. That is, the control unit (100) can determine that the second point (for example, 20 points) of the second player who throws the ball from the position of the second slow line that is relatively far from the game table is higher than the first point (for example, 10 points) of the first player who throws the ball from the position of the first slow line that is relatively close to the game table. However, it is not limited to this.

[0169] Therefore, the game device (1000) in yet another plurality of embodiments of the present disclosure can grant a player's game points in various ways and increase the entertaining elements of the game performed in the game device (1000).

[0170] The description of the slow line irradiation unit (600) will be described later with reference to FIGS. 16 to 18.

[0171] The input unit (700) is for receiving information input from a user. When information is input through the input unit (700), the control unit (100) can control the operation of the game device (1000) to correspond to the input information. The above-mentioned input unit (700) can include mechanical input means (or mechanical keys, for example, buttons, switches located on the front, rear or side of the game device (1000), and touch input means. As an example, the touch input means can be a virtual key, soft key or visual key displayed on the touch screen by software processing, or a touch key arranged on a part other than the above touch screen. On the other hand, the virtual key or visual key can be displayed on the touch screen in various forms, for example, it can be a graphic, text, icon, video or a combination thereof. As an example of the input unit (700) operated to receive an input of an instruction for controlling the operation of the game device (1000), it may also be commonly referred to as a manipulating portion.

[0172] According to multiple embodiments of the present disclosure, the input unit (700) can be a touch unit. Here, the touch unit can sense that the player is ready to throw the ball. For example, the touch unit can be configured to have the shape of a treadle. Specifically, the touch unit can be provided at the position of the slow line. That is, when the player is ready to throw the ball, the player can step on the touch unit provided at the position of the slow line and provide a touch input to the game device (1000). However, it is not limited to this.

[0173] On the other hand, the control unit (100) can control to activate the game performed in the game device (1000) from the time when the touch unit senses that the player is ready to throw the ball. Specifically, when the control unit (100) receives a touch input through the touch unit, it can recognize that the round of the game has started. Then, the control unit (100) can activate the sensing unit (200) provided on the game table on the basis of recognizing that the round of the game has started. However, it is not limited to this.

[0174] Furthermore, the touch unit can be extended in a direction away from the slow line with respect to the game table. Also, it may be authenticated that the game was properly played only when the player throws the ball while touching the touch unit (for example, stepping on the touch unit).

[0175] Therefore, when the remote multi-game mode is executed in the game device (1000), players who are far away can be authenticated to have properly played the game by throwing the ball from the correct position without directly seeing and confirming each other's play.

[0176] According to multiple embodiments of the present disclosure, the game device (1000) can further include an illumination unit. The illumination unit can provide an illumination effect to the player in order to increase the entertaining elements of the game played in the game device (1000).

[0177] For example, the lighting unit can be provided on the outermost upper surface, bottom surface, or side surface of the game table of the game device (1000). Also, when the control unit (100) recognizes that an event (for example, the ball is located in any one of at least one cup, or the ball bounces on the game table) has occurred, the lighting unit can output the proof effect related to the event stored in the memory (300). That is, the lighting unit can be turned on or off by the control unit (100).

[0178] According to multiple embodiments of the present disclosure, the game device (1000) can further include a camera unit. The camera unit can process image frames such as still images or moving images obtained by the image sensor when a player plays a game using the game device (1000). Here, the image frames processed by the camera unit can be displayed on the display unit (400) or stored in the memory (300). Also, the image frames processed by the camera unit can be used when the control unit (100) generates event videos. Also, the image frames processed by the camera unit can be used when the control unit (100) recognizes whether a player steps on or crosses the throw line when throwing the ball.

[0179] On the other hand, the camera unit provided in the game device (1000) can be arranged to form a matrix structure. Through the camera unit forming such a matrix structure, a plurality of video information with various angles and focal points can be input into the game device (1000). Also, the camera unit can be arranged in a stereo structure so that left and right videos for creating a stereoscopic video can be acquired.

[0180] According to multiple embodiments of the present disclosure, the game device (1000) may further include a communication unit. The communication unit may include one or more modules that enable communication between the game device (1000) and a communication system, or between the game device (1000) and a user terminal (here, a player's terminal or a game device administrator's terminal, etc.). Further, the communication unit may include one or more modules that connect the game device (1000) to one or more networks.

[0181] According to multiple embodiments of the present disclosure, the communication unit of the game device (1000) can transmit information related to the game executed in the game device (1000) to the user terminal.

[0182] Specifically, the communication unit can transmit the play history of the game executed in the game device (1000) to the user terminal. Here, the play history may include, for example, the number of times the player has played the game, the battle results, and the number of mistakes, etc. However, it is not limited to this.

[0183] On the other hand, it is possible that an application related to the game executed in the game device (1000) is installed on the user terminal. Further, the above application can provide the user with information related to the game received from the communication unit of the game device (1000). An explanation of the application related to the game executed in the game device (1000) will be described later with reference to FIG. 20.

[0184] However, it is not limited to this, and the user terminal can also provide the user with information related to the game received from the communication unit of the game device (1000) (for example, display text) regardless of whether a separate application is installed.

[0185] Therefore, a user who uses the game device (1000) in multiple embodiments of the present disclosure can easily check the history of the games they have played.

[0186] Furthermore, the communication unit of the game device (1000) can receive information regarding the game executed in the game device (1000) from the user terminal.

[0187] For example, the communication unit of the game device (1000) can receive customized game rules from the user terminal. Here, the customized game rules can include, for example, points assigned to each of at least one first game cup, event occurrence conditions, etc. However, it is not limited thereto.

[0188] As another example, the communication unit of the game device (1000) can receive a customized game screen from the user terminal. In this case, the customized game screen received from the user terminal can be output to the display unit (400). However, it is not limited thereto.

[0189] Therefore, the game device (1000) in multiple embodiments of the present disclosure can provide the user with customized game rules or customized game screens provided by the user, etc., to increase entertainment elements.

[0190] The network in multiple embodiments of the present disclosure can use various priority communication systems such as the public switched telephone network (PSTN), xDSL (x Digital Subscriber Line), RADSL (Rate Adaptive DSL), MDSL (Multi Rate DSL), VDSL (Very High Speed DSL), UADSL (Universal Asymmetric DSL), HDSL (High Bit Rate DSL), and local area network (LAN), etc.

[0191] In addition, the network presented here can utilize various wireless communication systems such as CDMA (Code Division Multi Access), TDMA (Time Division Multi Access), FDMA (Frequency Division Multi Access), OFDMA (Orthogonal Frequency Division Multi Access), SC-FDMA (Single Carrier-FDMA), and other systems.

[0192] The network in the embodiments of the present disclosure can be configured regardless of the communication mode such as wired and wireless, and can be configured into various communication networks such as a short-distance communication network (PAN: Personal Area Network), a short-range communication network (WAN: Wide Area Network), etc. Further, the above network can become a known World Wide Web (WWW), or can also utilize a wireless transmission technology used for short-distance communication such as infrared (IrDA: Infrared Data Association) or Bluetooth (registered trademark).

[0193] The technology described in this specification can be used not only in the above network but also in other networks.

[0194] The control unit (100) of the game device (1000) can control the overall operation of the normal game device (1000). The control unit (100) can provide or process appropriate information or functions to the user by processing signals, data, information, etc. input or output through the components described so far, or by executing application programs stored in the memory (300).

[0195] The control unit (100) can control at least a part of the components described based on FIG. 1 in order to execute the application program stored in the memory (300). Further, the control unit (100) can operate by combining at least two or more of the components included in the game device (1000) for the execution of the above application program.

[0196] The various embodiments described herein can be executed, for example, in a recording medium and a storage medium that can be read by a computer or a similar device using software, hardware, or a combination thereof.

[0197] As a hardware execution, the embodiments described herein can be executed using at least one of ASICs (Application Specific Integrated Circuits), DSPs (Digital Signal Processors), DSPDs (Digital Signal Processing Devices), PLDs (Programmable Logic Devices), FPGAs (Field Programmable Gate Arrays), processors, controllers, micro-controllers, microprocessors, and other electrical units for performing functions. In some cases, the embodiments described in this specification can be executed solely by the control unit (100).

[0198] As a software implementation, examples such as the processes and functions described in this specification can be executed by separate software modules. Each of the above software modules can perform one or more functions and operations described in this specification. Software code can be created by a software application written in an appropriate programming language. The above software code can be stored in a memory (300) and executed by a control unit (100).

[0199] FIG. 2 is a perspective view showing a game device according to multiple embodiments of the present disclosure.

[0200] Referring to FIG. 2, a game device (1000) can include a first table module (1100) that constitutes a first section (1110) where at least one first game cup (2000) is arranged on a game table, and a second table module (1200) that constitutes a second section (1210) where a ball bounces and has a separable structure from the first table module (1100).

[0201] The following description of the separable structure of the first table module (1100) and the second table module (1200) will be described later with reference to FIGS. 10 to 15.

[0202] The game device (1000) can be provided in a first area (1111) of the first section (1110) and include a pad (1120) that prevents the ball from bouncing. On the other hand, in the first section (1110), at least one first game cup can be arranged in a second area (1112) excluding the first area (1111).

[0203] According to multiple embodiments of the present disclosure, the pad (1120) can be made of a material that absorbs the impact of the ball so that the ball does not bounce back when the ball hits the pad (1120).

[0204] For example, the pad (1120) can also be made of low density polyethylene (LDPE), high density polyethylene (HDPE), or a substance formed by mixing low density polyethylene (LDPE) and linear low density polyethylene (LLDPE).

[0205] As another example, the pad (1120) can also be made of a substance formed of rubber.

[0206] Therefore, it is possible to prevent a delay in the progress of the game due to the ball bouncing back and flying away during gameplay because of the substance that absorbs the impact of the ball forming the pad (1120) in multiple embodiments of the present disclosure. That is, the pad (1120) in multiple embodiments of the present disclosure can improve the convenience of the game player.

[0207] According to multiple embodiments of the present disclosure, when the ball hits the pad (1120), the pad (1120) can generate a magnetic attraction between itself and the ball so that the ball does not bounce back. Here, the magnetic attraction can have only a magnitude such that the ball does not bounce back when it hits the pad (1120). Therefore, it is possible to prevent the ball moving in the air from being attracted in the direction of the pad (1120) by the magnetic attraction. That is, even if the magnetic attraction exists, the magnetic attraction is generated only by a preset height from the pad (1120), and the trajectory of the ball thrown by the player can be maintained.

[0208] For example, the pad (1120) can be made of a permanent magnet. In this case, the pad (1120) can contain a metallic substance that generates magnetic attraction.

[0209] As another example, the pad (1120) can be made of an electromagnet. In this case, the pad (1120) can be controlled such that an electric current flows through the coil included in the electromagnet when the game round starts. That is, the pad (1120) can be controlled to be magnetized when the game round starts. In this case, the ball can include a metallic substance that generates a magnetic attraction force with the pad (1120). Here, the magnetic attraction force can have a magnitude such that the ball does not bounce back when hitting the pad (1120).

[0210] Therefore, the pad (1120) in multiple embodiments of the present disclosure can prevent a delay in the progress of the game caused by the ball bouncing back and flying away during the game play, by making the ball stick to the pad (1120) without bouncing back. That is, the pad (1120) in multiple embodiments of the present disclosure can improve the convenience of the game player.

[0211] According to further multiple embodiments of the present disclosure, the game device (1000) can have a second diameter that exceeds the first diameter of the ball, and include at least one through hole present in the first region (1111) of the pad (1120) and the first section (1110). Also, the game device (1000) can include a ball collection unit that collects the ball that has passed through at least one through hole.

[0212] Therefore, the through holes in multiple embodiments of the present disclosure can prevent a delay in the progress of the game caused by the ball being bounced outside and flying away during the game play, by making the ball pass through the through holes without being bounced outside. That is, the through holes in multiple embodiments of the present disclosure can improve the convenience of the game player.

[0213] The description regarding the through holes and the ball collection unit will be described later with reference to FIGS. 7 to 8.

[0214] The game device (1000) can include legs (1400) such that the game table is installed at a preset height.

[0215] In a plurality of embodiments of the present disclosure, the legs (1400) can have a structure with adjustable height. Also, the legs (1400) can have a structure that folds toward the bottom surface of the game table.

[0216] Furthermore, the legs (1400) can also be provided with casters on the bottom surface to facilitate the movement of the game table. In this case, the game device (1000) can produce the effect that when the user moves the game device (1000), it can be easily moved without much force.

[0217] Furthermore, the legs (1400) can move in a sliding manner in a direction parallel to the game table to support the game table and adjust the center of gravity of the game table. Thereby, when there are specific obstacles at the position where the game table is installed, the sliding movement of the legs (1400) can prevent the obstacles from contacting the legs (1400), so that the convenience in installing the game table can be improved.

[0218] As detailed in the description of FIG. 1, the game device (1000) can include a display unit (400). For example, as shown in FIG. 2, the display unit (400) can be provided on the second table module (1200) (the second section (1210) of the game table). However, the position where the display unit (400) is provided in the game device (1000) is not limited to this.

[0219] FIG. 3 is an exploded perspective view showing a game device in a plurality of embodiments of the present disclosure.

[0220] According to multiple embodiments of the present disclosure, the game device (1000) can include a ball sensing unit (210) for sensing whether a ball is located in any one of at least one first game cup (2000).

[0221] Specifically, as illustrated in FIG. 3, the ball sensing unit (210) can be provided at the lower part of each of at least one first game cup (2000) to sense whether a ball is located in any one of at least one first game cup (2000).

[0222] That is, the ball sensing unit (210) can be provided between the upper surface of the first table module (1100) and the bottom surface of each of at least one first game cup (2000).

[0223] Therefore, the ball sensing unit (210) can recognize whether a ball is located in any one of at least one first game cup.

[0224] Since the description regarding the method by which the above ball sensing unit (210) senses whether a ball is located in any one of at least one first game cup is described in detail in FIG. 1, a detailed description is omitted.

[0225] According to multiple embodiments of the present disclosure, the game device (1000) can include a bound sensing unit (220) for sensing whether a ball has bounced on the game table.

[0226] Specifically, as illustrated in FIG. 3, the bound sensing unit (220) can be provided at the lower part of the top plate placed on the second section to sense whether a ball has bounced in the second section of the game table.

[0227] Therefore, the bounce sensing unit (220) can sense whether the ball bounces in the second section of the game table.

[0228] Since the description of how the bounce sensing unit (220) senses whether the ball bounces in the second section of the game table is described in detail in FIG. 1, a detailed description will be omitted.

[0229] The display unit (400) of the game device (1000) can be provided on the upper part of the top plate placed on the second section.

[0230] Therefore, the display unit (400) can provide, for example, event videos to the player and increase the entertainment elements related to the game performed in the game device (1000).

[0231] FIG. 4 is a drawing for explaining a first example of a method for recognizing a ball in a plurality of embodiments of the present disclosure. FIG. 5 is a drawing for explaining a second example of a method for recognizing a ball in a plurality of embodiments of the present disclosure.

[0232] According to a plurality of embodiments of the present disclosure, the game played in the game device (1000) is such that the ball is located in at least one first game cup after bouncing on the game table, or the ball is not bounced on the game table and the player throws the ball so that it is located in at least one first game cup. For example, the game played in the game device (1000) can be a beer pong game.

[0233] First, as shown in FIG. 4, the ball (3000) used in the game can bounce in the second table module (1200) (the second section of the game table) of the game device (1000). Here, the ball (3000) can be thrown by the player.

[0234] As described in detail in the description of FIG. 3, the bounce sensing unit (220) of the game device (1000) can be provided below the top plate of the second table module (1200). In this case, the bounce sensing unit (220) can sense the vibration generated in the second table module (1200). Therefore, the bounce sensing unit (220) of the game device (1000) can recognize whether the ball (3000) bounces on the top plate (the second section of the game table) of the second table module (1200) by using the vibration. However, it is not limited to this. The bounce sensing unit (220) can recognize whether the ball (3000) bounces on the top plate (the second section of the game table) of the second table module (1200) by using various methods described in detail in FIG. 1.

[0235] Since the description of how the bounce sensing unit (220) senses whether the ball bounces in the second table module (the second section of the game table) is described in detail in the description of FIG. 1, a detailed description is omitted.

[0236] On the other hand, referring to FIG. 5, the ball (3000) can be located in the first cup (2100) among at least one first game cup (2000).

[0237] As described in detail in the description of FIG. 3, the ball sensing unit (210) of the game device (1000) can be provided at the lower part of each of at least one first game cup (2000) in order to sense whether a ball is located in any one of the at least one first game cup. In this case, the ball sensing unit (210) can sense a change in weight that occurs in the first cup (2100). Therefore, the ball sensing unit (210) of the game device (1000) can recognize whether the ball (3000) is located in the first cup (2100) among at least one first game cup (2000) by using the change in weight. However, it is not limited to this, and the ball sensing unit (210) can recognize whether the ball (3000) is located in any one of the at least one first game cup (2000) by using various methods described in detail in FIG. 1.

[0238] Since the description of the method for the ball sensing unit (210) to sense whether a ball is located in any one of the at least one first game cup is described in detail in the description of FIG. 1, a detailed description is omitted.

[0239] FIG. 6 is a drawing for explaining an example of a ball in a plurality of embodiments of the present disclosure.

[0240] First, (a) of FIG. 6 illustrates a ball (3000) in a plurality of embodiments of the present disclosure.

[0241] According to a plurality of embodiments of the present disclosure, the ball (3000) can be thrown by a player toward a game cup (that is, it can be thrown).

[0242] The ball (3000) according to a plurality of embodiments of the present disclosure may have a space inside, for example, like a table tennis ball. Also, the ball (3000) can include a specific substance or a specific device in the internal space.

[0243] The ball (3000) in another plurality of embodiments of the present disclosure may be made of a specific substance. For example, the ball (3000) can be made of a metallic substance having a magnetic permeability of a preset size. As another example, the ball (3000) can be made of a magnetic substance. That is, the ball (3000) itself can be a metal or a magnetic substance having a magnetic permeability of a preset size. In this case, the ball (3000) may not include a specific substance or a specific device in the internal space. However, it is not limited to this.

[0244] In FIG. 6(b), a cross-sectional view of the ball taken along the line A-A' shown in FIG. 6(a) is illustrated.

[0245] According to a plurality of embodiments of the present disclosure, the ball (3000) can include a specific substance or a specific device (3100) in the internal space for being used to sense whether the ball bounces on the game table (specifically, the second table module (1200)) of the game device (1000), or for being used to sense whether the ball is located in any one of at least one game cup (2000).

[0246] As an example, when the sensing unit (200) of the game device (1000) acquires sensing data by using a magnetic field, the ball (3000) can include a magnetic part that generates a magnetic field. Here, the magnetic part can be a permanent magnet. However, it is not limited to this.

[0247] That is, the sensing unit (200) of the game device (1000) can recognize the magnetic field generated by the magnetic part included in the ball (3000) and acquire sensing data.

[0248] As another example, when the sensing unit (200) of the game device (1000) acquires sensing data by using an electronic tag, the ball (3000) can include the above-mentioned electronic tag.

[0249] That is, the sensing unit (200) of the game device (1000) can read the electronic tag included in the ball (3000) and acquire sensing data. Further, the sensing unit (200) can read the electronic tag included in the ball (3000) and acquire the information (for example, player identification information, etc.) coded in the electronic tag.

[0250] As another example, when the sensing unit (200) of the game device (1000) acquires sensing data by using the change in the magnetic field, the ball (3000) can include a metal substance having a preset magnetic permeability that causes the change in the magnetic field.

[0251] FIGS. 7 and 8 are drawings for explaining an example of a guard part and a through hole that can be provided in the game device according to multiple embodiments of the present disclosure.

[0252] According to multiple embodiments of the present disclosure, the game device (1000) can include a guard part (1500) having a preset height to prevent the ball from leaving the outside of the game table.

[0253] As shown in FIG. 7, the guard part (1500) can have a shape surrounding the first table module (1100) (that is, the first section) of the game table.

[0254] Therefore, the guard part (1500) can prevent the ball from hitting the game table or the game cup and bouncing away in, for example, a table tennis game. That is, the guard part (1500) in multiple embodiments of the present disclosure can improve the convenience of the game player.

[0255] Furthermore, the guard part (1500) can have a net structure. In this case, when the ball hits the guard part (1500), the impact can be absorbed to reduce the repulsive force. That is, the guard part (1500) can prevent the ball from hitting the guard part (1500) and bouncing outward and flying away.

[0256] Furthermore, the guard part (1500) can have a structure that can be coupled to the game table. Therefore, when the player plays a game using the game device (1000), the guard part (1500) can be coupled or removed as needed.

[0257] Furthermore, the guard part (1500) can be inserted into the game table. In this case, the guard part (1500) can be pulled out from the position where it is inserted into the game table by a physical operation of the user or by a driving part (not shown) of the game device (automatically).

[0258] That is, the guard part (1500) is pulled out to surround the first table module (1100) by a physical operation of the user or by power transmission of the driving part, and the function of the guard part (1500) (that is, the function of preventing the ball from hitting the game table or the game cup and bouncing away) can be performed. Here, the driving part can operate along an external signal. For example, the user can use a user terminal to send a specific command signal to the game device (1000) to operate the driving part. However, it is not limited to this.

[0259] Furthermore, the guard part (1500) can pivot based on the contact part of the guard part (1500) that contacts the game table by an automatic or physical operation.

[0260] Specifically, the guard part (1500) can pivot based on the contact part between the game table and the guard part (1500), and can surround the first table module (1100) in an upward direction. In this case, the function of the guard part (1500) (that is, the function of preventing the ball from hitting the game table or the game cup and bouncing back and flying away) can be performed. On the other hand, the guard part (1500) can pivot based on the contact part between the game table and the guard part (1500), and can surround the first table module (1100) in a downward direction. In this case, the guard part (1500) can perform its function as a side part of the game table.

[0261] In other words, the guard part (1500) can pivot between a guard position (a form surrounding the first table module (1100) in an upward direction) and a non-guard position (a form surrounding the first table module (1100) in a downward direction).

[0262] According to multiple embodiments of the present disclosure, the game device (1000) can include at least one through hole (1130) having a second diameter exceeding the first diameter of the ball to prevent the ball from leaving the outside of the game table.

[0263] As shown in FIG. 7, the through hole (1130) can be provided in the first region (1111) of the first section. Also, the through hole (1130) can penetrate the top plate of the first table module and the pad (1120).

[0264] Therefore, the through hole (1130) can allow the ball thrown onto the game table to pass through to the lower part of the game table. Specifically, the through hole (1130) can send, for example, a ball that did not enter the game cup to the lower part of the game table in a table tennis game.

[0265] On the other hand, the game device (1000) can include a ball collection part (1140).

[0266] Specifically, as shown in FIG. 8, the game apparatus (1000) can include a ball collection unit (1140) that collects the balls passing through the through holes (1130). That is, the balls passing through the through holes (1130) can be stored in the ball collection unit (1140).

[0267] Specifically, the ball collection unit (1140) can be provided below the game table to collect the balls passing through the through holes (1130). More specifically, the ball collection unit (1140) can be provided in an area below the game table corresponding to the first area (1111) (i.e., the area where the through holes are provided).

[0268] Therefore, the ball collection unit (1140) can improve the convenience of the game player by enabling easy collection of the balls used in the game.

[0269] Furthermore, the ball collection unit (1140) can have a structure that can be coupled to the game table. Therefore, when the player progresses the game using the game apparatus (1000), the player can couple or remove the ball collection unit (1140) as needed.

[0270] FIG. 9 is a drawing for explaining an example of a table module in a plurality of embodiments of the present disclosure.

[0271] According to a plurality of embodiments of the present disclosure, the game apparatus (1000) can include a first table module (1100), a second table module (1200), a third table module (1300), and legs (1400) that support the game table.

[0272] As shown in FIG. 9, the first table module (1100) can constitute a first section (1110) where at least one first game cup is arranged on the game table. Also, the second table module (1200) can constitute a second section (1210) where the ball bounces on the game table. Further, the third table module (1300) is located in a direction opposite to the direction in which the first section (1110) is located in the second section (1210), and can constitute a third section (1310) where at least one second game cup is arranged.

[0273] For example, the game device (1000) in multiple embodiments of the present disclosure can be a beer pong game device.

[0274] In this case, a beer cup of the first team (a group of players), that is, at least one first game cup, can be arranged on the first table module (1100). Also, a beer cup of the second team different from the first team, that is, at least one second game cup, can be arranged on the third table module (1300).

[0275] On the other hand, the first team and the second team can each have an opportunity to throw the ball a preset number of times (that is, the number of times to throw the ball, for example, 2 times or 3 times, etc.) for each round. And when the players belonging to each of the first team and the second team are given the opportunity to throw the ball, they can throw the ball into the cup on the other side.

[0276] That is, a player belonging to Team 1 can throw a ball towards the beer cup of Team 2, and a player belonging to Team 2 can throw a ball towards the beer cup of Team 1. Specifically, a player belonging to Team 1 can throw a ball from near the first table module (1100) where the beer cup of Team 1 is placed towards the third table module (1300) where the beer cup of Team 2 is placed. On the other hand, a player belonging to Team 2 can throw a ball from near the third table module (1300) where the beer cup of Team 2 is placed towards the first table module (1100) where the beer cup of Team 1 is placed.

[0277] Furthermore, when each player throws a ball at the opponent's beer cup, the player can throw the ball towards the second table module (1200) (the second section of the game table) so that the ball bounces off the second table module (1200).

[0278] And when each player throws a ball and gets the ball into the opponent team's beer cup, a game point can be obtained. Furthermore, when each player bounces the ball off the second table module (1200) (the second section of the game table) and then gets it into the opponent team's beer cup, it is also possible to assign a weight to the game point (for example, doubling the point, etc.).

[0279] The beer pong game executed in the above game device (1000) is merely an example given to facilitate the understanding of the present disclosure and is not limited thereto.

[0280] The third table module (1300) of the game device (1000) shown in FIG. 9 may not exist depending on the location and environment where the game device (1000) is installed, etc. That is, the third table module (1300) can be separated from or removed from the game device (1000).

[0281] On the other hand, when the third table module (1300) does not exist in the game device (1000), the game device (1000) can output a slow line onto the floor surface. And each player belonging to different teams can throw a ball from the same position (i.e., the slow line) toward the first game cup arranged in the first table module (1100). The description regarding the slow line output from the game device (1000) will be described later with reference to FIGS. 16 to 18.

[0282] According to still other multiple embodiments of the present disclosure, the second table module (1200) can have a separable structure from the first table module (1100). The detailed description regarding this will be described later with reference to FIGS. 10 to 15.

[0283] Hereinafter, the separable structure between the first table module (1100) and the second table module (1200) in FIGS. 10 to 15 will be described. However, it is not limited thereto. When the game device (1000) includes (is provided with) the third table module (1300), the second table module (1200) and the third table module (1300) can have a separable structure from the first table module (1100) and the second table module (1200).

[0284] According to still other multiple embodiments of the present disclosure, the second table module (1200) can have a separable structure from the first table module (1100). The description regarding the separable structure of the first table module (1100) and the second table module (1200) will be described later with reference to FIGS. 10 to 15.

[0285] FIG. 10 is a drawing for explaining a first example of the coupling structure of the table module in multiple embodiments of the present disclosure.

[0286] According to multiple embodiments of the present disclosure, the game table of the game device (1000) can be provided with a connecting part for connecting the first table module (1100) and the second table module (1200) on the first table module (1100) and the second table module (1200) respectively.

[0287] According to multiple embodiments of the present disclosure, the connecting part can include magnetic parts (30-1, 30-2) such that the first table module (1100) and the second table module (1200) are coupled using magnetic force.

[0288] Specifically, the connecting part can include a first magnetic part provided on the first side of either one of the first table module (1100) and the second table module (1200), and a second magnetic part provided on the second side of the other one of the first table module (1100) and the second table module (1200). Here, the second side can be in contact with the first side. The first magnetic part can have a first pole, and the second magnetic part can have a second pole so as to generate a magnetic attraction force with the first magnetic part.

[0289] The first magnetic part and the second magnetic part can each be a permanent magnet. However, it is not limited thereto.

[0290] As shown in FIG. 10, the magnetic part provided on the first table module (1100) can be the first magnetic part (30-1) having a first pole. And the magnetic part provided on the second table module (1200) can be the second magnetic part (30-2).

[0291] And the first magnetic part (30-1) and the second magnetic part (30-2) can be provided at positions where they come into contact with each other when the first table module (1100) and the second table module (1200) are coupled. Specifically, the first magnetic part (30-1) can be provided in a first area on a first side surface of the first table module (1100). And the second magnetic part (30-2) can be provided in a second area on a second side surface of the second table module (1200) that comes into contact with the first area. And the first magnetic part (30-1) and the second magnetic part (30-2) can generate a magnetic attraction force with each other.

[0292] The game table of the game device (1000) in multiple embodiments of the present disclosure can be easily separated or coupled. Also, the game device (1000) can be manufactured with a simple structure, thereby shortening the production process of the game device (1000). As a result, the productivity of the game device (1000) can be improved.

[0293] Also, since the game table of the game device (1000) in multiple embodiments of the present disclosure has a separable structure, the user can easily transport the game device (1000). Also, since the game table of the game device (1000) has a separable structure, the game device (1000) may be easily stored.

[0294] FIG. 11 is a drawing for explaining a second example of the coupling structure of the table module in multiple embodiments of the present disclosure. FIG. 12 is a drawing for explaining a third example of the coupling structure of the table module in multiple embodiments of the present disclosure.

[0295] According to multiple embodiments of the present disclosure, for the game table of the game device (1000), a coupling part for coupling the first table module (1100) and the second table module (1200) can be provided on the first table module (1100) and the second table module (1200) respectively.

[0296] According to multiple embodiments of the present disclosure, the connecting portion can include a convex portion and a concave portion into which the convex portion is inserted and fitted. Therefore, the first table module (1100) and the second table module (1200) can be easily coupled.

[0297] Referring to FIG. 11, as shown, the convex portion (40-1) can be provided on the first side of the first table module (1100). And the concave portion (40-2) into which the convex portion (40-1) fits can be provided on the second side of the second table module (1200). However, it is not limited thereto, and the convex portion (40-1) can also be provided on the second side of the second table module (1200). In this case, the concave portion (40-2) can be provided on the first side of the first table module (1100).

[0298] And each of the convex portion (40-1) and the concave portion (40-2) can be provided at a position where they come into contact with each other when the first table module (1100) and the second table module (1200) are coupled. Specifically, the convex portion (40-1) can be provided in the first region of the first side surface of the first table module (1100). And the concave portion (40-2) can be provided in the second region of the second side surface of the second table module (1200) that comes into contact with the first region.

[0299] In the game device (1000), the first table module (1100) and the second table module (1200) according to some embodiments of the present disclosure can be easily separated or coupled by inserting and fitting the convex portion into the concave portion by the user. In addition, the game device (1000) is manufactured with a simple structure, and the production process of the game device (1000) can be shortened. Thereby, the productivity of the game device (1000) can be improved.

[0300] According to still another plurality of embodiments of the present disclosure, the connecting portion may include a convex portion and a concave portion into which the convex portion is inserted and fitted. And the connecting portion may further include a fixing pin and a through hole for fixing the fitted convex portion and concave portion.

[0301] Specifically, when the convex portion is inserted into the concave portion, the fixing pin can prevent the convex portion from detaching from the concave portion. And the through hole can be formed in a region of the convex portion and the second table module (1200) so that the fixing pin can be inserted in a state where the convex portion is inserted into the concave portion.

[0302] Referring to FIG. 12(a), as shown, the connecting portion may include a convex portion (40-1) and a through hole (40-3) formed in a region of the second table module (1200).

[0303] Specifically, the through hole (40-3) can be formed in a region of the second table module (1200) and communicate with the concave portion (40-2). Here, a region of the second table module (1200) may exist on a surface different from the sunken surface where the concave portion (40-2) is formed.

[0304] As an example, the through hole (40-3) can be connected so as to penetrate the first side surface and the second side surface (i.e., both side surfaces) of the second table module (1200) facing the first side surface.

[0305] As another example, the through hole (40-3) can be a hole formed inside a preset length on the first side surface of the second table module (1200). That is, the through hole (40-3) may not penetrate from the first side surface to the second side surface facing the first side surface.

[0306] And the through hole (40-3) may be formed in the convex portion (40-1). Therefore, when the user inserts the fixing pin (40-4) into the through holes (40-3) formed in each of the second table module (1200) and the convex portion (40-1), the fixing pin (40-4) can prevent the convex portion (40-1) from coming off the concave portion (40-2).

[0307] A method of coupling the first table module (1100) and the second table module (1200) will be described in more detail as follows. First, the user can couple the first table module (1100) and the second table module (1200) such that the convex portion (40-1) is inserted into the concave portion (40-2). Then, when the user inserts the convex portion (40-1) into the concave portion (40-2), the user can insert the fixing pin (40-4) into the through hole (40-3).

[0308] Referring to Fig. 12(b), the form of the connecting portion where the convex portion (40-1) and the concave portion (40-2) are coupled and the fixing pin (40-4) is inserted is illustrated.

[0309] That is, as shown in Fig. 12(b), the fixing pin (40-4) is inserted into the through hole (40-3) formed in a region of the convex portion (40-1) and the second table module (1200), and the convex portion (40-1) can be fixed to the concave portion (40-2).

[0310] The game device (1000) in another plurality of embodiments of the present disclosure can enhance the stability of the connection through the through hole (40-3) and the fixing pin (40-4).

[0311] In addition, since the game table of the game device (1000) in a plurality of embodiments of the present disclosure has a separable structure, the user can easily carry the game device (1000). Also, since the game device (1000) has a separable structure of the game table, the user can easily store the game device (1000).

[0312] FIG. 13 is a drawing for explaining a fourth example of the coupling structure of the table module in a plurality of embodiments of the present disclosure.

[0313] According to a plurality of embodiments of the present disclosure, the game device (1000) can have a structure in which the game table can slide in order to facilitate storage or movement of the game device (1000).

[0314] Referring to FIG. 13, the game device (1000) can include a table housing (50-1) that forms a space on the bottom surface of the first table module (1100) capable of accommodating the second table module (1200), and further forms a sliding frame (50-2) on the inner surface of the above space.

[0315] In this case, the second table module (1200) can move back and forth along the sliding frame (50-2), and can be stored in or pulled out from the table housing (50-1).

[0316] Specifically, the support portion (50-3) can be provided at the lower part of the second table module (1200). The support portion (50-3) extends from the side portion of the second table module (1200) toward the bottom surface and can be supported by the sliding frame (50-2). And the support portion (50-3) can be slidably coupled to the sliding frame (50-2).

[0317] According to another plurality of embodiments of the present disclosure, rollers can be provided on the bottom surface of the support portion (50-3) that is slidably coupled to the sliding frame (50-2).

[0318] Specifically, when the sliding frame (50-2) and the support portion (50-3) slide, the rollers provided on the support portion (50-3) can rotate along the upper surface of the sliding frame (50-2) in order to attenuate the frictional force caused by the sliding.

[0319] Therefore, according to another plurality of embodiments of the present disclosure, a user can pull out the second table module (1200) housed in the internal space of the table housing (50-1) without applying a large force. Therefore, the user can also house the second table module (1200) in the internal space of the table housing (50-1) without applying a large force.

[0320] Here, since the second table module (1200) moves by sliding and is housed or pulled out in the table housing (50-1), the user can quickly set up the game table.

[0321] On the other hand, when storing the game device (1000), the user can store the second game table (1200) in the first game table (1100). In this case, it is possible to reduce the volume of the game device (1000). Therefore, the user may be able to easily store the game device (1000).

[0322] FIG. 14 is a drawing for explaining a fifth example of the coupling structure of the table module in a plurality of embodiments of the present disclosure.

[0323] According to a plurality of embodiments of the present disclosure, the game device (1000) can have a slidable structure on the game table to facilitate storage or movement of the game device (1000).

[0324] Referring to FIG. 14, the game device (1000) can include a guide rail (60-1) that allows the second table module (1200) to slide on top of the first table module (1100). Here, the guide rail (60-1) can be provided in a region on the side at the top of the first table module (1100).

[0325] That is, the second table module (1200) can move back and forth along the guide rail (60-1) and can cover the upper part of the first table module (1100).

[0326] Specifically, the second table module (1200) can include a support portion (60-2) provided at the lower part of the second table module (1200), extending from the side portion of the second table module (1200) in the direction of the bottom surface, and slidingly coupled to the guide rail (60-1).

[0327] According to another plurality of embodiments of the present disclosure, rollers can be provided on the bottom surface of the support portion (60-2) slidingly coupled to the guide rail (60-1).

[0328] Specifically, when the guide rail (60-1) and the support portion (60-2) are slidingly coupled, the rollers provided on the support portion (60-2) can rotate along the upper surface of the guide rail (60-1). In this case, the frictional force between the guide rail (60-1) and the support portion (60-2) generated by sliding can be attenuated.

[0329] Therefore, according to another plurality of embodiments of the present disclosure, the user can pull out the second table module (1200) housed in the internal space of the table housing (50-1) without applying a large force. Also, the user can position the second table module (1200) on the upper part of the first table module (1100) without applying a large force.

[0330] Here, since the second table module (1200) moves by sliding and is housed or pulled out on the upper part of the first table module (1100), the user can quickly set up the game table.

[0331] On the one hand, when storing the game device (1000), the user can position the second game table (1200) on top of the first game table (1100). In this case, the volume of the game device (1000) can be reduced. Therefore, the user may be able to easily store the game device (1000).

[0332] FIG. 15 is a drawing for explaining a fifth example of the coupling structure of the table module in a plurality of embodiments of the present disclosure.

[0333] The game table of the game device (1000) in a plurality of embodiments of the present disclosure can have a foldable structure. In this case, the storage or transportation of the game device (1000) can be facilitated.

[0334] Referring to FIG. 15, the game device (1000) can include hinges (70-1, 70-2) coupled to the first table module (1100) and the second table module (1200) respectively, and a hinge pin (70-3) for fastening the hinges (70-1, 70-2) so that the first table module (1100) and the second table module (1200) can rotate.

[0335] Specifically, a first hinge (70-1) can be coupled to the bottom surface of either one of the first table module (1100) and the second table module (1200), and a second hinge (70-2) can be coupled to the bottom surface of the other one of the first table module (1100) and the second table module (1200). Then, the first hinge (70-1) and the second hinge (70-2) can be fastened with a hinge pin (70-3).

[0336] The first hinge (70-1) can be coupled to a first region on the bottom surface of the first table module (1100). Here, the first region can be a region located at one end on the bottom surface of the first table module (1100). And the second hinge (70-2) can be coupled to a second region on the bottom surface of the second table module (1200). Here, the second region can be a region located at one end on the bottom surface of the second table module (1200). And the first region and the second region can be provided at positions adjacent to each other when the first table module (1100) and the second table module (1200) are coupled together.

[0337] Here, the first hinge (70-1) and the second hinge (70-2) can be coupled to the first table module (1100) and the second table module (1200) respectively via screws. However, it is not limited to this.

[0338] However, the positions where the first hinge (70-1) and the second hinge (70-2) are coupled are not limited to the above example, and the first hinge (70-1) and the second hinge (70-2) can also be coupled to the upper surfaces of the first table module (1100) and the second table module (1200) respectively.

[0339] On the other hand, the first hinge (70-1) and the second hinge (70-2) can be fastened by a hinge pin (70-3). In this case, the first table module (1100) and the second table module (1200) can rotate around the hinge pin (70-3) and can be folded or unfolded.

[0340] Therefore, the game table of the game device (1000) of the present disclosure can have a foldable structure. In this case, the user can easily carry the game device (1000).

[0341] Also, when storing the game device (1000), the user can fold the first table module (1100) and the second table module (1200). In this case, it is possible to reduce the volume of the game device (1000). Therefore, the user may be able to easily store the game device (1000).

[0342] FIG. 16 is a drawing for explaining an example of a throw line in a plurality of embodiments of the present disclosure. FIG. 17 is a drawing for explaining the position of the throw line and the throw line irradiation unit in a plurality of embodiments of the present disclosure.

[0343] According to a plurality of embodiments of the present disclosure, the game device (1000) may include a throw line irradiation unit (600) that irradiates a linear light at the position of the throw line, which is the position where the player throws the ball, or irradiates a video including information related to the position of the throw line on the throw line.

[0344] Generally, a game in which a player throws a ball to score (for example, a beer pong game) adopts a method in which the player throws the ball while maintaining a preset distance from a target (here, a game cup). That is, the throw line can mean a line provided to the player so that the player throwing the ball and the game cup maintain a preset distance.

[0345] Referring to FIG. 16, the throw line irradiation unit (600) of the game device (1000) can irradiate a video (20) including information related to the position of the throw line on the floor surface at a preset distance.

[0346] For example, the throw line irradiation unit (600) can irradiate a video including at least one of a preset guide video, a preset event video, and a preset advertisement video together with the information related to the position of the throw line.

[0347] Therefore, a user operating the game device (1000) can, for example, not only provide a game to players through a video containing an advertisement, but also create revenue through the advertisement. In addition, a user using the game device (1000) can play the game more easily, for example, through a guide video.

[0348] The slow line irradiation unit (600) can irradiate a linear light or a video (20) including information related to the position of the slow line on a position on the floor surface corresponding to a position separated by a preset distance on an extension line connecting the first section (1110) and the second section (1210).

[0349] More specifically, as shown in FIG. 17, the linear light or the video including information related to the position of the slow line can be irradiated on the floor surface at a position separated by a preset distance on the extension line (10) connecting the first section (1110) and the second section (1210) and perpendicular to the extension line.

[0350] In this case, the player can throw the ball without exceeding the slow line included in the video (20).

[0351] On the other hand, the slow line irradiation unit (600) can be provided on the bottom surface or the side surface of the game table. In addition, when the slow line irradiation unit (600) is provided on the game table, it can be provided so as to be slidable, rotatable, and tiltable in order to adjust the position where the slow line is irradiated.

[0352] Specifically, the game device (1000) can include a rail (80-1) provided on the bottom surface or the side surface of the game table, a moving part slidably coupled to the rail so as to be slidable, and a rotating bracket (80-8) installed so as to be rotatable on the moving part. Then, the slow line irradiation unit (600) can be installed on a tilting bracket (80-9) so as to be tiltable on the rotating bracket (80-8).

[0353] The following description of the structure in which the slow line irradiation unit (600) is provided so as to be slidable, rotatable, and tiltable will be described later with reference to FIG. 18.

[0354] According to another plurality of embodiments in the present disclosure, the game device (1000) can recognize whether a player steps on or crosses a slow line when throwing a ball.

[0355] As an example, the game device (1000) is provided on the bottom surface or side surface of the game table, and includes a laser unit that irradiates a laser beam on the floor surface corresponding to the position of the slow line, and a laser sensing unit that senses the reflected wave of the laser beam and uses the reflected wave to recognize whether the player steps on or crosses the slow line when throwing a ball.

[0356] As another example, the game device (1000) can be provided on the bottom surface or side surface of the game table and include a camera unit that acquires video data related to the position of the slow line. In this case, the control unit (100) can use the video data acquired by the camera unit to recognize whether the player steps on or crosses the slow line when throwing a ball.

[0357] On the other hand, when the control unit (100) recognizes that the player steps on or crosses the slow line when throwing a ball (that is, recognizes a foul) by using the reflected wave of the above-mentioned laser beam or video data, a penalty can be imposed on the player.

[0358] For example, when the control unit (100) recognizes that the player steps on or crosses the slow line when throwing a ball, the points related to the ball thrown in that turn can be invalidated. However, it is not limited to this.

[0359] On the one hand, when the player throws the ball using the reflected wave of the laser beam or video data described above, if the control unit (100) recognizes that the player steps on or crosses the slow line, the fact can be made known to the player by using the display unit (400), the audio unit (500), or the lighting unit, etc.

[0360] For example, when the player throws the ball, if the control unit (100) recognizes that the player steps on or crosses the slow line, the control unit (100) can control the display unit (400) so that a video related to a foul is output. As another example, when the player throws the ball, if the control unit (100) recognizes that the player steps on or crosses the slow line, the control unit (100) can control the audio unit (500) so that an acoustic related to a foul is output. As yet another example, when the player throws the ball, if the control unit (100) recognizes that the player steps on or crosses the slow line, the control unit (100) can control the lighting unit so that lighting related to a foul is output. However, it is not limited to this.

[0361] FIG. 18 is a drawing for explaining an example of a slow line irradiation unit in a plurality of embodiments of the present disclosure.

[0362] According to a plurality of embodiments of the present disclosure, the slow line irradiation unit (600) can be provided on the bottom surface or the side surface of the game table. Further, when the slow line irradiation unit (600) is provided on the game table, it can be provided so as to be slidable, rotatable, and tiltable.

[0363] Specifically, referring to FIG. 18(a), the game device (1000) can include a rail (80-1), a sliding slot (80-2), a fixed rod (80-3), a sliding support portion (80-4), a sliding wheel (80-5), a rail gear (80-6), a rotating bracket (80-8), and a tilting bracket (80-9).

[0364] A pair of rails (80-1) can be provided on the bottom surface or side surface of the game table of the game device (1000). Here, the rail (80-1) can be provided so as to have a ┗ ┛-shaped cross section with a sliding slot (80-2) formed in the center. And a rail gear (80-6) can be formed on a part of the upper surface of the rail (80-1).

[0365] On the other hand, a sliding support part (80-4) can be arranged on the rail (80-1). Here, at least four sliding wheels (80-5), two on each side surface of the sliding support part (80-4), can be axially fixed in a rotatable state. Here, the sliding support part (80-4) or the sliding wheel (80-5) can be coupled and fixed to the rail gear (80-6).

[0366] Furthermore, a drive motor capable of driving the sliding wheel (80-5) can be built into the sliding support part (80-4). Here, the drive motor can be operated by the control part (100) of the game device (1000).

[0367] At least one or more fixing rods (80-3) can penetrate the sliding slot (80-2). The upper stage of the fixing rod (80-3) is fixed to the bottom surface of the sliding support part (80-4), and a moving part (80-7) can be fixed to the bottom surface of the fixing rod (80-3).

[0368] According to a plurality of embodiments of the present disclosure, the roller line irradiation part (600) can be moved in the front-rear direction by using the sliding support part (80-4) that moves along the rail (80-1).

[0369] Referring to FIG. 18(b), it is a drawing of the structure shown in FIG. 18(a) viewed from the bottom surface.

[0370] As shown in Fig. 18(b), a rotary bracket (80-8) can be rotatably installed on a moving part (80-7) coupled to a sliding support part (80-4) via a fixed rod (80-3). Further, a tilting bracket (80-9) for tilting a roller line irradiation part (600) can be installed on the rotary bracket (80-8). And the roller line irradiation part (600) can be installed on the tilting bracket (80-9).

[0371] That is, the roller line irradiation part (600) can be tilted along with the operation of the tilting bracket (80-9). The roller line irradiation part (600) can rotate along with the operation of the rotary bracket (80-8). And the roller line irradiation part (600) can slide and move along with the operation of the moving part (80-7) coupled to the sliding support part (80-4).

[0372] Therefore, the user can adjust the irradiation position and irradiation angle of an image including information related to the position of a linear light or a roller line.

[0373] Fig. 19 is a flowchart for explaining an example of a method for a control unit of a game device in a plurality of embodiments of the present disclosure to calculate game points.

[0374] According to a plurality of embodiments of the present disclosure, a control unit (100) of a game device (1000) can calculate game points based on sensing data sensed by a sensing unit (200). Further, the control unit (100) can recognize whether a preset event has occurred based on the sensing data sensed by the sensing unit (200).

[0375] Referring to Fig. 19, the control unit (100) can obtain first sensing data indicating that a ball is located in a first cup among at least one first game cup through a ball sensing unit (210) (S110).

[0376] In this case, the control unit (100) can recognize whether second sensing data indicating that the ball has hit the guard part is acquired through the guard sensing unit (230) (S120).

[0377] When the control unit (100) recognizes that second sensing data indicating that the ball has hit the guard part is acquired through the guard sensing unit (230) (S120, Yes), the game point can be invalidated (S130).

[0378] That is, the control unit (100) can recognize whether the ball has hit the guard part installed to prevent the ball from leaving the outside of the game table according to whether the second sensing data is acquired. And when the control unit (100) recognizes that the ball has hit the guard part and the ball is located in the first cup, the point related to the ball can be invalidated.

[0379] Specifically, the ball hitting the guard part could be a ball that has left the outside of the game table (for example, a miss ball) if there were no guard part. Therefore, when the second sensing data is acquired in the guard sensing unit (230), the control unit (100) can recognize that the ball has hit the guard part. And the control unit (100) can recognize the above ball as a miss ball and invalidate the game point.

[0380] On the other hand, when the control unit (100) recognizes that second sensing data indicating that the ball has hit the guard part is not acquired through the guard sensing unit (230) (S120, No), it can recognize whether third sensing data indicating that the ball has bounced in the second section is acquired through the bounce sensing unit (220) (S140).

[0381] When the control unit (100) recognizes that third sensing data indicating that the ball has bounced in the second section has been acquired through the bounce sensing unit (220) (S140, Yes), it can calculate the game points and assign weights to the game points (S150).

[0382] On the other hand, when the control unit (100) recognizes that third sensing data indicating that the ball has bounced in the second section has not been acquired through the bounce sensing unit (220) (S140, No), it can calculate the game points without particularly weighting the game points (S160).

[0383] That is, the control unit (100) can recognize whether the ball located in the first cup has entered the first cup after bouncing in the second section or has entered the first cup without bouncing in the second section, depending on whether the third sensing data has been acquired. And when the control unit (100) recognizes that the ball has entered the first cup after bouncing in the second section, it can assign a weight to the points related to the ball.

[0384] As an example, when the control unit (100) recognizes that the ball has entered the first cup without bouncing in the second section, it can determine that the points corresponding to the first cup (for example, 10 points) are given to the player who threw the ball. However, it is not limited to this.

[0385] As another example, when the control unit (100) recognizes that the ball has entered the first cup after bouncing in the second section, it can determine that twice the points corresponding to the first cup (for example, 10 points) (for example, 20 points) are given to the player who threw the ball. However, it is not limited to this.

[0386] That is, the control unit (100) of the game device (1000) in multiple embodiments of the present disclosure can calculate game points based on the sensing data sensed by the sensing unit (200) provided on the game table.

[0387] According to multiple embodiments of the present disclosure, the control unit (100) can be determined such that the game points given by the cup where the ball is located are different.

[0388] For example, the control unit (100) can be determined as follows: when the ball is located in the first cup among at least one first game cup, it is 10 points; when the ball is located in the second cup among at least one first game cup, it is 20 points; when the ball is located in the third cup among at least one first game cup, it is 30 points, and so on.

[0389] According to another multiple embodiments of the present disclosure, the control unit (100) can be determined to give the same game points to all cups where the ball is located.

[0390] For example, the control unit (100) can be determined as follows: when the ball is located in the first cup among at least one first game cup, it is 10 points; when the ball is located in the second game cup among at least one first game cup, it is 10 points; when the ball is located in the third cup among at least one game cup, it is 10 points, and so on.

[0391] According to another multiple embodiments of the present disclosure, the control unit (100) of the game device (1000) can calculate game points based on the position of the slow line. Here, the slow line irradiation unit (600) of the game device (1000) can irradiate a plurality of slow lines. And the game device (1000) can further include a distance measurement sensor for sensing the position of the slow line where the player throws the ball.

[0392] Specifically, the control unit (100) can assign weights to game points or impose penalties on game points based on the position of the throw line where the player throws the ball.

[0393] For example, even if the first player and the second player put the ball into the same game cup (that is, the game cup with the same points assigned, for example, 10 points), the control unit (100) can assign different points to the first player and the second player respectively. That is, the control unit (100) can determine to make the second point (for example, 20 points) of the second player who throws the ball from the second throw line position relatively far from the game table higher than the first point (for example, 10 points) of the first player who throws the ball from the first throw line position relatively close to the game table. However, it is not limited to this.

[0394] Therefore, the game device (1000) in still another plurality of embodiments of the present disclosure can assign the player's game points in various ways and increase the entertainment elements of the game performed in the game device (1000).

[0395] On the other hand, the control unit (100) of the game device (1000) can recognize whether a preset event has occurred based on the game points. Then, the control unit (100) can control the display unit (400) or the audio unit (500) to output a video or an audio effect corresponding to the preset event. Here, the video or the audio effect corresponding to the preset event can be pre-stored in the memory (300) of the game device (1000).

[0396] The preset events can include, for example, a first event where the ball thrown by the player is located in a preset specific cup among at least one game cup, a second event where the points obtained by the multiple balls thrown by the player exceed a preset point, and a third event where at least two balls among the multiple balls thrown by the player are located in the same cup. However, it is not limited to this.

[0397] According to another plurality of embodiments of the present disclosure, the game device (1000) can acquire an image of the player throwing a ball through the camera unit. Then, when the control unit (100) recognizes that a preset event has occurred, it can control the display unit (400) to output the above image acquired by the camera unit to the display unit.

[0398] Therefore, by providing event images differentiated for each player, the entertainment elements of the game played in the game device (1000) can be increased.

[0399] FIG. 20 is a drawing for explaining an example of an application screen related to a game executed in a game device according to a plurality of embodiments of the present disclosure.

[0400] According to a plurality of embodiments of the present disclosure, the communication unit of the game device (1000) can transmit information related to the game executed in the game device (1000) to the user terminal.

[0401] Specifically, the communication unit can transmit the play history of the game executed in the game device (1000) to the user terminal. Here, the play history can include, for example, the number of times the player has played the game, the battle results, and the number of mistakes. However, it is not limited to this.

[0402] According to another plurality of embodiments in the present disclosure, the communication unit of the game device (1000) can transmit information related to the game to a game server that manages information related to the game.

[0403] Although illustration is omitted, the game server can be provided integrally in the game device (1000). The operator of the game device (1000) can also install the game server inside the game device (1000). For example, any one of one or more game devices (1000) can be selected and set as the main game device (1000). The game devices (1000) other than the main game device (1000) can be made into sub-game devices, and the game server can also be installed inside the main game device (1000). However, this is just an example, and the game server can be located outside the game device (1000) and communicate with other game devices. The main game device can also be connected to the game server installed inside it through a network. Also, the main game device and one or more sub-game devices can be connected through a network.

[0404] Also, the game server in a plurality of embodiments of the present disclosure can provide an application that can be installed on a user terminal. And the game server can receive the play history of the user corresponding to each of the above user terminals from the game device (1000). In this case, the game server can analyze the play history of each user received from the game device (1000) and provide the result of analyzing the play history to the user terminal.

[0405] Also, the game server can cause the user terminal on which the application is installed to log in to the game device (1000), cause the game device (1000) to be controlled, or provide the user with means for controlling the game executed on the game device (1000).

[0406] On the one hand, it is possible for the user terminal to have an application related to the game executed in the game device (1000) installed thereon. Here, the application can provide the user with information related to the game received from the communication unit of the game device (1000) or the result of analyzing the play history received from the game server.

[0407] For example, the application can include an application screen (90) as shown in FIG. 20.

[0408] Specifically, the application screen (90) can include a game history display area (91) where the user's game history is displayed, a login information display area (91-1) where the information of the logged-in user is displayed, an advertisement and event display area (92) related to the game device (1000), a hotkey display area (94) preset by the user, and a menu display area (95) of the application. However, the above-described components are not essential for implementing the application screen (90), and the components included in the application screen (90) can be more or less than the above-described components.

[0409] The user of the game device (1000) in the present disclosure can easily confirm his / her own game play history or the result of analyzing the game play history through an application as shown in FIG. 20.

[0410] That is, the game device (1000) in multiple embodiments of the present disclosure can provide the user with various information (e.g., play history) and guide the user to intuitively recognize his / her own game strength. Therefore, the game device (1000) can improve the user's satisfaction with the game or the immersion in the game.

[0411] The description of the embodiments shown herein is provided so that those of ordinary skill in any art of the present disclosure can make use of or practice the present disclosure. Various modifications to such embodiments will be readily apparent to those of ordinary skill in the art of the present disclosure, and the general principles defined herein can be applied to other embodiments without departing from the scope of the present disclosure. Accordingly, the present disclosure is not limited to the embodiments shown herein, but is to be construed in the broadest scope consistent with the principles and novel features shown herein.

[0412] The content related to the best mode for carrying out the invention has been described as above.

Industrial Applicability

[0413] The present disclosure relates to a game device, and more specifically, to a game device that plays using a game ball.

Claims

1. A game device, a game table, a first table module of the game table that constitutes a first section in which at least one first game cup is arranged on the game table, a second table module of the game table that constitutes a second section where a ball bounces on the game table, a sensing unit provided on the game table, a control unit that calculates game points based on sensing data sensed by the sensing unit, a memory that stores information regarding the method of calculating the game points and operates under the control of the control unit, a display unit that outputs an image based on the calculated game points, an audio unit that outputs event sounds stored in the memory based on the calculated game points, comprising, the first table module and the second table module are connectable and separable from each other, the first table module includes a guide rail provided on the upper part, the second table module is provided on the lower part and includes a support part that is slidably coupled to the guide rail, the sensing unit, a ball sensing part provided in the first section that senses whether the ball is located in any one of the at least one first game cup, a bounce sensing part provided in the second section that senses whether the ball has bounced in the second section, including, a game device.

2. In Claim 1, the display unit, is provided on the upper part of a top plate placed on the second section, a game device.

3. In Claim 2, the display unit outputs an image pre-stored in the memory, the pre-stored image, includes at least an advertisement image and a guide image for guiding a game method, a game device.

4. In Claim 1, the game table, is provided with a connecting part for connecting the first table module and the second table module on each of the first table module and the second table module, a game device.

5. In Claim 1, The table housing has a space on the bottom surface of the first table module capable of accommodating the second table module, and a sliding frame is formed on the inner surface of the space, The second table module, is housed in or pulled out of the table housing by moving back and forth along the sliding frame, Game device.

6. In claim 5, the support portion extends from the side portion of the second table module toward the bottom surface, is supported by the sliding frame, and is slidably coupled to the sliding frame, Game device.

7. In claim 1, the guide rail enables the second table module to slide in a region on the side portion of the first table module, Game device.

8. In claim 1, further includes a third table module that constitutes a third section located in a direction opposite to the direction in which the first section is located in the second section, and at least one second game cup is arranged, the third table module has a separable structure from the second table module, Game device.

9. In claim 1, the bounce sensing portion is provided below the top plate placed on the second section, Game device.

10. In claim 1, the control unit, when acquiring the sensing data through the bounce sensing portion, assigns a weight when calculating the game points, Game device.

11. In claim 1, further includes a throw line irradiation portion provided on the bottom surface or side surface of the game table for irradiating a throw line to the outside, Game device.

12. In claim 11, the control unit, assigns a weight to the game points or applies a penalty to the game points based on the position of the throw line, Game device.

13. In claim 12, the control unit, is operated to give a higher point to a player who projects a ball from a throw line position far from the game table than to a player who projects a ball from a throw line position close to the game table, Game device.

14. In claim 12, the control unit, When using the video data acquired by the camera, if it is recognized that the player steps on or crosses the slow line when throwing the ball, a penalty is imposed on the player. Game device.

Citation Information

Patent Citations

  • Dartboard

    DE102017109859A1

  • Table tennis game machine

    JP2001037937A

  • Slide table

    JP2006043011A

  • Automatic scoring system for beer pong games and online beer pong game system

    JP2018527033A

  • Illuminated beer pong assembly

    US10525319B1