Game information providing system
The game information providing system addresses the challenge of selecting game parlors by generating personas to answer gaming plans, enhancing player decision-making with personalized recommendations.
Patent Information
- Application Number
- JP2025072459
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-04-24
- Publication Date
- 2025-07-30
- Estimated Expiration
- 2045-04-24
AI Technical Summary
Players face difficulty in selecting a game parlor or gaming machine due to the complexity of analyzing operation status and the miscellaneous nature of business guide information, making it hard to make informed decisions.
A game information providing system that generates multiple personas with different attributes, allowing them to answer gaming plans based on operation and business information from various parlors, which are then presented to players for formulating their own plans.
Facilitates informed decision-making by providing personalized gaming plans based on similar personas, reducing the need for manual information collection and strategy formulation.
Smart Images

Figure 0007715959000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game information providing system.
Background Art
[0002] Conventionally, pachinko and pachislot players generally select a game parlor or a gaming machine to play after browsing the business guide of each parlor and the operation information of the gaming machines via the Internet as described in Patent Document 1 below.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, the work of actually analyzing the operation status of each game parlor is not easy, and since the information regarding the business guide also has a lot of miscellaneous content, there is a problem that it is difficult to make a judgment.
[0005] The present invention has been made in view of the above circumstances, and aims to provide a game information providing system that can assist players in selecting a game parlor or a gaming machine.
Means for Solving the Problems
[0006] The game information providing system of the present invention is a system that provides various game information created based on the operation information of gaming machines installed in a plurality of game parlors to players. In this game information providing system, a plurality of personas are generated as a plurality of virtual players each having different attributes.
[0007] The gaming information providing system of the present invention provides business information and operation information of a plurality of gaming parlors belonging to a specific region to a plurality of personas, and causes them to answer a gaming plan including the planned gaming parlor and machine type to play on a specific business day. Then, the gaming information providing system presents the gaming plans answered by the plurality of personas to the gamer. For the gamer, it is possible to formulate his / her own gaming plan by referring to the gaming plans answered by each persona.
Brief Description of the Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] In the game information providing system of the present invention, a plurality of personas, which are virtual players each having different attributes, answer the game plan. For the player, the answers by the personas with attributes similar to his / her own are useful as a reference.
[0010] The embodiments of the present invention will be specifically described below using the following examples. (Example 1) This example relates to a game information providing system 1 for a game parlor in which a plurality of game machines 2 of different models are installed. In this game information providing system 1, a plurality of personas (virtual characters), which are virtual players, are generated, and the game plans answered by each persona are presented to the player. This will be described with reference to FIGS. 1 to 17.
[0011] The game information providing system 1 (FIG. 1) of this example is a system that collects the operation information of the game machines 2 installed in a plurality of game parlors and provides various game information created based on the operation information to the players. The game information providing system 1 includes an in-parlor system 10 of the game parlor, an external server communicably connected to the in-parlor system 10 via the Internet, which is a public communication line, and a mobile terminal 151 possessed by the player.
[0012] Examples of the external server include a management server 11 that provides various web services to the players, a generation AI server 12 that provides a generation AI (Artificial Intelligence), and the like. In the game information providing system 1, when the player connects his / her mobile terminal 151 to the Internet, it becomes possible to view the game plans answered by the personas. The mobile terminal 151 has a function as a presenting means for presenting the game plans answered by the personas to the player.
[0013] The management server 11 is a computer server operated by a third party different from the game arcade and provides various web services to players. The management server 11 collects and stores the operation information of the gaming machines 2 from each game arcade and creates various game information. Players can access the websites provided by the management server 11 using the mobile terminal 151 to use various web services and can receive the provision of various game information through the web services.
[0014] In addition to the operation information, the management server 11 stores various business information related to the business form provided by each game arcade. Also, the management server 11 in this example can access the generation AI server 12 via an API (Application Programming Interface). The management server 11 in this example has functions as the following respective means. (1) Business information storage means: Means for storing business information related to the business form of each game arcade. (2) Operation information storage means: Means for storing the operation information of the gaming machines 2 installed in each game arcade. (3) Game plan answering means: Means for giving the business information and operation information of a plurality of game arcades belonging to a specific region to a plurality of personas who are virtual players and having them answer a game plan including the planned game arcade and model to play on a specific business day.
[0015] The generation AI server 12 is an Internet server operated by a business operator that provides AI (Artificial Intelligence) services on the Internet. The generation AI server 12 provides generation AIs such as ChatGPT (registered trademark) of OpenAI, Gemini of Google, and Copilot of Microsoft. The generation AI server 12 in this example has a function as persona generation means for generating a plurality of personas as a plurality of virtual players each having different attributes.
[0016] In the configuration of this example, responses to requests from the management server 11 are generated by the generative AI and sent to the management server 11. The generative AI generates responses with reference to various operation information, business information, etc. received from the management server 11. The business information includes information such as the types and quantities of gaming machines installed in the game parlor, and information regarding the entry format at the opening of the store, etc.
[0017] In each game parlor, for gaming machines 2 such as pachinko machines and pachislot machines, a scoring device 4 that assigns game values necessary for the game, a game information display device 105, etc. are individually installed. Further, for every two gaming machines, one relay device 109 is installed. In the management space within the game parlor, a venue management device 101 is installed. At a prize exchange counter (not shown) within the game parlor, a prize exchange terminal (not shown) etc. for the player to exchange the game values obtained into prizes are installed.
[0018] In-venue devices such as the venue management device 101, the relay device 109, and the prize exchange terminal are communicably connected to the in-venue network 100. The scoring device 4 and the game information display device 105 are communicably connected to the relay device 109. The relay device 109 is a communication device that mediates communication between the corresponding gaming machine 2, scoring device 4, game information display device 105, and venue management device 101.
[0019] The gaming machine 2 is communicably connected to the scoring device 4 by a dedicated line. In the in-venue network 100, various communications between the gaming machine 2 side including peripheral devices such as the game information display device 105 and the venue management device 101 are realized via the relay device 109. In each game parlor, an in-venue system 10 is constructed using the in-venue network 100.
[0020] The venue management device 101 is a device that manages the operating status of all devices (such as the gaming machine 2, scoring device 4, game information display device 105, etc.) installed within the game parlor. In addition to being connected to the in-venue network 100, the venue management device 101 is also connected to the Internet, which is a public communication line.
[0021] In the game information providing system 1, the in-field system 10 and external servers 11 and 12 outside the field are connected in a communicable state via the in-field management device 101 connected to the Internet. The in-field management device 101 is configured to transmit the operation information of each gaming machine 2 to the management server 11 at any time (for example, at 5-minute intervals).
[0022] A Wi-Fi router (not shown), which enables Wi-Fi (registered trademark) connection in the game venue, is connected to the in-field network 100. A Wi-Fi router, which is an example of a router device, can be Wi-Fi-connected to the mobile terminal 151 held by a player. By Wi-Fi-connecting his / her own mobile terminal 151 to the Wi-Fi router, the player can use the Internet for free in the game venue.
[0023] The score processing device 4 is installed one for one gaming machine 2, and is a device that executes processes related to scores, such as the process of granting scores necessary for the game and the process of issuing a game card 4C (see FIG. 2) that records scores. The score processing device 4 has a function of receiving various operation information from the gaming machine 2 and transmitting it to the in-field management device 101 and the game information display device 105 via the relay device 109. Note that the game card 4C includes a member card issued to a player who has completed the membership registration procedure and a general card issued to a general player. An IC chip having a memory function is embedded in the game card 4C, and it is possible to record a card ID, a remaining deposit amount, points held, and the like.
[0024] The game information display device 105 is installed one for one gaming machine 2, and is a device that displays various information related to the game of the corresponding gaming machine 2. The game information display device 105 is installed above the corresponding gaming machine 2. The game information display device 105 receives various operation information output by the gaming machine 2 via the score processing device 4 and the relay device 109. Then, the game information display device 105 generates and displays various game information based on the received various operation information. In addition, the game information display device 105 displays various information received from the in-field management device 101.
[0025] The portable terminal 151 held by the player is a communication terminal having a communication function necessary for connecting to the Internet. Examples of the portable terminal 151 include communication terminals such as multifunctional mobile phones (so-called smartphones). A player who visits the game arcade can use the portable terminal 151 he / she holds to connect to the Internet for free via an in-store Wi-Fi router (not shown).
[0026] The portable terminal 151 can install various application programs (apps). In the game information providing system 1 of this example, by accessing the management server 11 using the portable terminal 151 that has downloaded an app from the management server 11, various game information can be browsed.
[0027] Next, (A) the configuration and basic operation of the gaming machine and the score processing device, (B) the management data of the in-store management device, (C) the persona by the generation AI, and (D) the game information display by the portable terminal will be described in order.
[0028] (A) Configuration and Basic Operation of the Gaming Machine and the Score Processing Device A pachislot gaming machine (FIG. 2), which is an example of the gaming machine 2, is a gaming machine that is played using the scores given from the individually attached score processing device 4. The gaming machine 2 (pachislot gaming machine) operates in cooperation with the score processing device 4 communicably connected by a dedicated interface.
[0029] The front part of the gaming machine 2 (FIG. 2) is constituted by a front frame body 2W provided with a rectangular symbol display window 20 substantially at the center. In the front frame body 2W, the symbol display window 20 is provided recessed. Above the symbol display window 20, a liquid crystal display unit 202 and a decorative lamp 201 are provided so as to form upper and lower stages, and a base part 205 is formed below the symbol display window 20.
[0030] The liquid crystal display unit 202 is a display panel that produces the game by displaying production images such as animations and photos. On both sides of the liquid crystal display unit 202, speakers 203 that output various sound effects are arranged. The decorative lamp 201 arranged above the liquid crystal display unit 202 is a light-emitting lamp for producing the game by light.
[0031] The base portion 205 is formed so as to protrude relative to the symbol display window 20 located deeper from the player. The base portion 205 has a shelf-like operation surface 204 at the upper end adjacent to the symbol display window 20, and has an operation panel 20S adjacent to the lower side of the operation surface 204.
[0032] On the operation surface 204, a bet button 224 for betting (placing a bet) the score (game points) in the game, a count button 225 for transferring the game points stored in the gaming machine 2 to the score processing device 4, etc. are arranged. On the operation panel 20S, a start lever 231 (start switch) for starting the symbol variation of the reel 21 and three stop buttons 233L·C·R for stopping the symbol variation are arranged.
[0033] The symbol display window 20 is a display window in which three vertically long symbol display areas 210L·C·R are arranged side by side. The symbol display areas 210L·C·R are all symbol display areas for three symbols. Rotatable reels 21L, C, R are arranged behind the symbol display areas 210L·C·R. The above three stop buttons 233L·C·R are stop buttons individually corresponding to the reels 21L, C, R.
[0034] On the right side of the symbol display window 20, a game point display section 221 and a awarded point display section 222 are arranged. The awarded point display section 222 is a display section for the awarded points given in response to winning. The game point display section 221 can display game points based on the points received from the point processing device 4 or the points awarded in response to winning. The game points displayed by the game point display section 221 are subtracted each time game points are bet in the game, while they are added in response to winning a minor winning combination. In the gaming machine 2, the game can be executed until the game points displayed on the game point display section 221 become less than a specified number (for example, 3 points).
[0035] The point processing device 4 is arranged in the gap between the left side of the corresponding gaming machine 2 and the adjacent gaming machine. On the front surface of the point processing device 4 (Fig. 2), there are arranged a status display lamp 41 for displaying the operating status such as device error, a bill insertion slot 420, a camera 48, a touch-operable display section 43, a lending button 44 for receiving the awarding (lending) of points in exchange for cash withdrawal, a replay button 45 for converting the held points, which are the counted points, into game points, a return button 46 for requesting the return of the game card 4C, a card insertion slot 470 for inserting the game card 4C, etc.
[0036] The camera 48 is an imaging camera for acquiring a player image. This camera 48 is connected to an external image processing device 108 (Fig. 3) through a dedicated network. The captured image by the camera 48 is transferred to the image processing device 108 for image processing. It is also possible to incorporate the functions of the image processing device 108 into the point processing device 4.
[0037] The electrical configurations of the gaming machine 2 and the point processing device 4 are as shown in Fig. 3. In addition to the configurations already described, a reel drive section 251 that constitutes a symbol display means together with the reel 21, a reference position detection section 252 for detecting the rotational position of the reel 21, an audio output section 253 for outputting effect sounds etc. using the speaker 203, etc. are connected to the main control section 200 that controls the overall operation of the gaming machine 2. Furthermore, an interface circuit (I / F) 2F that mediates communication between the main control section 200 and the point processing device 4 is connected.
[0038] As shown in FIG. 3, the main control unit 200 of the gaming machine 2 includes a CPU, ROM and RAM which are memory means, and an I / O unit as an input / output interface. The CPU realizes various functions described later by executing software programs read from the ROM.
[0039] The score processing device 4 is configured centering around a control unit 400 (see FIG. 3). In addition to the above configuration, a bill processing unit 421, a card processing unit 471, an I / F unit 4F that enables communication with the gaming machine 2, etc. are connected to the control unit 400. A relay device 109 that mediates communication with the in-field management device 101 is connected to the I / F unit 4F. The score processing device 4 is communicably connected to the in-field management device 101 via the I / F unit 4F.
[0040] The bill processing unit 421 is a processing unit for bills inserted from a bill insertion slot 420. The card processing unit 471 has both a function as a reader / writer for reading and writing recorded data of the gaming card 4C (see FIG. 2) and a function of stocking up to 10 general cards which are a type of gaming card 4C. The general cards stocked by the card processing unit 471 are newly issued general cards or recovered general cards.
[0041] Next, the basic operation of a pachislot gaming machine which is an example of the gaming machine 2 will be described. When the bet button 224 is operated (bet operation), a specified number (3 points in this example) of points are bet from the game points stored in the gaming machine 2, and the game can be started. When the start lever 231 is operated in a state where a specified number of points are bet, the gaming machine 2 executes an internal lottery for determining internal winning roles and the reels 21L, C, and R start.
[0042] In the gaming machine 2 of this example, as internal winning roles, a bonus role, three types of minor roles (2-point role, 8-point role, 15-point role), and a replay role are set. The bonus role is a role that triggers a transition to the bonus state. The minor roles are roles that give points according to winning.
[0043] The gaming states of the gaming machine 2 include a normal state and a bonus state. The normal state is a state where the internal winning probability of a combination is low and the point awarding rate is less than 100%. The bonus state is a state where the internal winning probability is high and the point awarding rate exceeds 100%. This bonus state ends when the points awarded by a winning exceed 300 points and returns to the normal state.
[0044] The gaming machine 2 of this example has a rate setting unit (not shown) that can adjust the internal winning probabilities of bonus combinations and specific minor combinations in six levels. In the gaming machine 2, one of the six setting values is selectively set by an operation of the rate setting unit by an employee. In the gaming machine 2, by adjusting the internal winning probabilities of bonus combinations and specific minor combinations, it is possible to adjust the point awarding rate.
[0045] When a bill is inserted from the bill insertion slot 420, the point processing device 4 executes a depositing process. The depositing process is a process of recording deposit information on the gaming card 4C (member card or general card) and transmitting the deposit information to the in-field management device 101.
[0046] When the gaming card 4C is inserted from the card insertion slot 470, the point processing device 4 executes a card reception process. In the card reception process when a member card is inserted, authentication is performed using a PIN number with the in-field management device 101, and if there is no problem, the remaining deposit amount, the number of holding points, and the number of stored points received from the in-field management device 101 are displayed. In the description of this example, the points stored on the point processing device 4 side are referred to as holding points (stored points), and the points stored on the gaming machine 2 side are referred to as gaming points.
[0047] On the other hand, in the card reception process when a general card is inserted, the remaining deposit amount and the number of holding points recorded on the general card are read out, and if there is no problem as a result of collation with the storage data of the in-field management device 101, the remaining deposit amount and the number of holding points are displayed.
[0048] The score processing device 4 converts any one of the remaining deposit amount, held points, and stored points (for members only) into game points according to the operation of the lending button 44 or the replay button 45, and transmits them to the gaming machine 2 (game point awarding process). For example, in the case of converting the remaining deposit amount into game points, every certain amount (1000 yen) is converted into game points (50 points) according to the operation of the lending button 44. In the case of converting held points and stored points into game points, held points or stored points are converted into game points in increments of 50 points according to the operation of the replay button 45.
[0049] When the score processing device 4 transmits game points to the gaming machine 2 according to the operation of the lending button 44 or the replay button 45, it transmits information on the sales (lending) amount and the number of replay points to the venue management device 101 at any time.
[0050] The points (game points) obtained by the player through the game on the gaming machine 2 can be converted into held points by operating the counting button 225. The score processing device 4 counts and stores the game points received from the gaming machine 2 as held points according to the operation of the counting button 225 (gaming machine 2) (held point counting process).
[0051] The score processing device 4 receives and stores various operation information from the gaming machine 2, and transmits the operation information to the venue management device 101 at any time (operation information management process). The score processing device 4 transmits various operation information to the venue management device 101 by outputting the following respective signals to the relay device 109 according to the execution of the game on the corresponding gaming machine 2.
[0052] · Score consumption signal: A signal indicating the consumed game point number (consumed game point number information), which is the score consumed in the game · Score awarding signal: A signal indicating the awarded game point number (awarded game point number information), which is the score awarded by winning · Start signal: A signal indicating the number of games · Jackpot signal: A signal indicating that it is in a bonus state (jackpot state)
[0053] The score processing device 4 returns the game card 4C (member card or general card) being received in response to an operation of the return button 46 (card issuance process). When returning the game card 4C, the score processing device 4 records the remaining deposit amount and the number of points on the game card 4C and transmits return information to the venue management device 101. As described above, up to 10 general cards are stocked in the card processing unit 471. For example, when a bill is inserted with no general card inserted, the deposited amount is recorded on the stocked general card and issued in response to an operation of the return button 46.
[0054] The image captured by the camera 48 for acquiring the player image is transmitted to an external image processing device 108 at a predetermined time interval such as 30 seconds. Note that the camera 48 of the score processing device 4 and the image processing device 108 are connected by a dedicated network, and the control unit 400 of the score processing device 4 is not involved in image processing.
[0055] (B) Management data of the venue management device The venue management device 101 stores and manages each data exemplified in FIGS. 4 to 8. FIG. 4 is the game hall basic data that is an example of the business information of the game hall. In the game hall basic data, hall specifications such as the game hall name, address, number of installed game machines 2, rate information, admission format, etc. are managed.
[0056] FIG. 5 is the game hall installed model data that is an example of the business information of the game hall. In the game hall installed model data, the installation number and the introduction date are managed in association with (tagged with) the model ID which is the identification information of the models introduced into the game hall.
[0057] FIG. 6 is the operation data. In the configuration of this example, various operation data are calculated for all the game machines 2 installed in the game hall and stored and managed as the operation data (operation information) in the figure. Note that the types of the operation data in the figure are examples, and the venue management device 101 can calculate various types of operation data, not limited to the operation data in the figure.
[0058] Figure 7 shows calendar data in which the attributes of each business day are recorded. Each item of this calendar data is as follows. · Day of the week: Monday to Sunday · Holiday: Days generally regarded as holidays (can be set arbitrarily) · Weather: Sunny, cloudy, rainy, snowy, etc. (can be set arbitrarily) · Event: Name of the event held. Note that the events are various events planned by the amusement arcade for each business day. For example, "Appearance of Performer A" in Figure 7 is an event that announces the appearance of a famous performer named A.
[0059] Figure 8 shows admission lottery data. The in-house management device 101 stores and manages the aggregated data of the admission lottery for each business day. The lottery is executed by a lottery terminal (not shown), and admission tickets recording the admission order for each player are issued according to the lottery results. Each item of the admission lottery data in this figure is as follows. · Number of participants: The number of players who participated in the admission lottery. The number of admission tickets issued. · Number of admitted people: The number of players who entered at the start of business. The count by visual observation at the entrance. · Admission rate: Number of admitted people / Number of participants
[0060] (C) Personas by Generative AI As illustrated in Figure 9, the management server 11 causes the generative AI (generative AI server 12) to generate personas by giving the attributes of a plurality of virtual players. It is desirable that the number of personas is 5 or more. Existing generative AIs include ChatGPT (registered trademark) of OpenAI, Gemini of Google, Copilot of Microsoft, etc. as described above. The attributes of the virtual players given to the generative AI include, as illustrated in Figure 9, basic attributes such as occupation and gender, as well as attributes such as annual income, gaming preferences, and gaming strategies.
[0061] The management server 11 causes the personas (generative AI) to answer the game plan by giving the following information. · Basic information of each amusement arcade included in the game area (address, number of installed units, installed models, rental unit price, prize exchange rate, etc.) · Operating information of the gaming machine (data viewable on the gaming information providing site) · Notification information on the website of the gaming parlor (new machine replacement, event holding, incoming prizes, etc.) · SNS posting content of the gaming parlor (business guidance for the day of business or the next day, current status of payout balls, etc.) · Information regarding the admission method of the gaming parlor (admission order lottery, table reservation lottery, order, etc.)
[0062] The persona answers a gaming plan including, for example, the following information. · Business day of playing · Gaming parlor to play at · Machine type to play · Reasons for selecting the above gaming parlor and machine type
[0063] (D) Display of gaming information by the mobile terminal The player can use the mobile terminal 151 and utilize the web service provided by the management server 11. When the mobile terminal 151 accesses the website provided by the management server 11 on the Internet, the top menu screen (Figure 10), which is the top screen, is displayed. On the top menu screen, as menu selection buttons, operation buttons for selecting whether to use the persona or not are arranged.
[0064] If it is selected not to use the persona, a region selection screen (not shown) is switched and displayed. On this region selection screen, a region can be selected, and a hall selection screen (Figure 11) that displays a list of halls located in the desired region such as prefectures, cities, and wards according to the region selection can be displayed. On this hall selection screen, a desired hall can be selected from the displayed halls.
[0065] If the display column of a specific hall on the hall selection screen (Figure 11) is touched, the specific hall can be selected and switched to the display of the machine type selection screen in Figure 12. The machine type selection screen in the same figure is a screen that displays a list of the machine types of the gaming machines 2 installed in the selected hall.
[0066] If a specific model is selected on the model selection screen (Figure 12), the model-specific data screen of Figure 13 that displays a list of base data for the specific model can be shown. This model-specific data screen is a screen that displays game data for each base of the selected model. The game data is as follows. · Number of games: Cumulative number of games · BB: Number of big bonus times · RB: Number of regular bonus times
[0067] The model-specific data screen (Figure 13) is configured such that the base number of each base can be touched. If a specific base number is touched, one gaming machine 2 can be specified, and the designated base data screen (Figure 14) that displays the detailed data of the one gaming machine 2 can be switched and displayed. On the designated base data screen, display columns for game data such as the cumulative number of games, the number of BB times, and the bonus probability, and a display column for a slump graph showing the variation of the handicap points, are arranged vertically.
[0068] Also, when the use of the persona is selected on the top menu screen (Figure 10), similar to the case without using the persona described above, first, a region selection screen (not shown) is switched and displayed. On this region selection screen, a region can be selected, and according to the region selection, it is switched and displayed to a persona list screen (Figure 15) corresponding to the desired region such as prefectures, cities, and wards. The persona list screen (Figure 15) is a screen on which a specific persona can be selected from a plurality of personas that are virtual players.
[0069] On the persona list screen (Figure 15), a specific persona can be selected by touching the specific persona. When a specific persona is selected on the persona list screen, the display switches to the persona profile screen (Figure 16) regarding the persona. The persona profile screen is a screen that displays the profile of the persona generated by the generation AI (see Figure 9).
[0070] On the persona profile screen (Figure 16), below the display columns for profiles such as occupation, gender, annual income, gaming preferences, and gaming strategies, there are a "Gaming Plan" button and a "Return to List" button. The "Gaming Plan" button is an operation button for having a specific persona corresponding to the persona profile screen (Figure 16) answer a gaming plan. The "Return to List" button is an operation button for returning to the persona list screen (Figure 15).
[0071] When the "Gaming Plan" button is touched on the persona profile screen (Figure 16), the display switches to the display of the gaming plan screen (Figure 17) that shows the gaming plan answered by the corresponding persona. The gaming plan is the plan of the game answered by the corresponding persona. The gaming plan includes the name of the hall where the game will be played, the target machine type, the content of the event on that day, the order for securing the target machine type, the alternative recommended hall name if the target machine type cannot be secured, and so on.
[0072] At the bottom of the gaming plan screen (Figure 17), there are a "Persona List" button and a "Next Persona" button. The "Persona List" button is an operation button for returning to the persona list screen of Figure 15 described above. The "Next Persona" button is an operation button for switching personas. When the "Next Persona" button is touched, the display switches to the display of the persona profile screen (see Figure 16) that shows the profile of another persona.
[0073] The gaming information providing system 1 of this example configured as described above is a system that provides various gaming information generated based on the operation information of the gaming machines 2 installed in a plurality of gaming halls to players. In the gaming information providing system 1, a plurality of personas are generated as a plurality of virtual players each having different attributes. A persona is a virtual player generated by giving AI information regarding basic attributes such as a 40-year-old company employee, a 30-year-old full-time housewife, a 20-year-old student, etc., and gaming preferences such as favorite machine types, gaming time, investment amount, and so on.
[0074] The game information providing system 1 of this example provides business information and operation information of a plurality of game parlors belonging to a specific area to a plurality of personas, thereby obtaining a game plan including the game parlor and the planned machine type to play on a specific business day as an answer, and presenting it to the player. The player can formulate his own game plan with reference to the game plans answered by each persona. For the player, the answers (game plans) of personas close to his own attributes are particularly helpful for reference.
[0075] The business information provided to the personas includes information on the installed machine types and their numbers, and information on the admission form at the opening time. The persona can answer a game plan including the order to secure the target machine type and the possibility of securing the target machine type. Therefore, the player does not need to separately collect information for securing the machine types related to the game plan of the persona, and does not need to separately practice strategies such as the arrival time.
[0076] Instead of or in addition to the configuration of this embodiment, the following configurations may be adopted. Also, the following configurations may be adopted in appropriate combinations. The number of personas to be generated is preferably about 5 to 10 according to the attributes of typical players. It is also possible to preferentially present the answers of personas close to the attributes of the players who use this service. Also, a favorite persona selected by the player from among a plurality of personas may be registered in advance as a specific persona, and the game plan of the specific persona may be preferentially presented. Furthermore, the push notification function of the application may be used to automatically notify the player of the game plan of the specific persona before the day before the business day. The players who use this service may be able to arbitrarily set and generate the attributes of the personas. The players who use this service may specify a specific game parlor or machine type, and cause the personas to answer a game plan limited to that game parlor or machine type.
[0077] It may be displayed in a list format so that it is easy to compare the game plans answered by a plurality of personas. Based on the actual operation data of the business day, casino, and machine type indicated by the game plans answered by each persona, the success or failure of the game plan can be determined, and the determination result can be presented as the score of each persona. For example, by displaying the scores of each persona on the persona list screen, it is possible to easily grasp which persona is excellent.
[0078] As actual operation data, it is also good to calculate the average scoring rate (awarded points / consumed points) and average difference points (awarded points - consumed points) of the machine type, and determine success / failure (judgment of the success or failure of the game plan) as the score of each persona. For example, if the average scoring rate is calculated, it can be determined as successful when the average scoring rate is 100% or more, while it can be determined as failed when the average scoring rate is less than 100%. For example, if the average difference points are calculated, it can be determined as successful when the average difference points are 1 or more, while it can be determined as failed when the average difference points are less than 1. Also, for example, if both the average scoring rate and the average difference points are calculated, it may be determined as successful when the average scoring rate is 100% or more and the average difference points are 1 or more, while it may be determined as failed when the average scoring rate is less than 100% or the average difference points are less than 1. It may also be determined as successful when the average scoring rate is 100% or more or the average difference points are 1 or more, while it may be determined as failed when the average scoring rate is less than 100% and the average difference points are less than 1. In addition, as operation data that can be used for judging the success or failure of the game plan, there are, in addition to the above, the number of jackpot occurrences and the jackpot occurrence probability, etc.
[0079] The admission format of the casino has, in addition to the admission lottery, a reservation lottery for designated gaming machines and a queue order. The reservation lottery is an admission format that is carried out using the dedicated app of the mobile terminal 151 and executes a lottery when there is an overlap of the gaming machines for which reservations are desired. The queue order is a format in which admission is made in the order of those who line up early at the designated location. Note that the admission lottery can also be carried out using the dedicated app of the mobile terminal 151, and its format is various.
[0080] In this example, the generation AI server 12 independent of the management server 11 is illustrated, but the functions of the generation AI server 12 may also be incorporated into the management server 11. In this case, the management server 11 generates a persona and provides the persona with the business information and operation information of a plurality of game halls stored in itself to answer the game plan.
[0081] The types of game information managed by the in-field management device 101 side are not limited to this example. The in-field management device 101 can manage various types of game information. The calculation of game information and the like may be executed by the in-field management device 101, or may be executed by in-field devices such as the relay device 109 and the score processing device 4.
[0082] As described above, specific examples of the present invention have been described in detail as in the embodiments, but these specific examples merely disclose an example of the technology included in the claims. Needless to say, the claims should not be construed in a limited manner depending on the configuration, numerical values, etc. of the specific examples. The claims include technologies obtained by variously modifying, changing, or appropriately combining the specific examples using known technologies and the knowledge of those skilled in the art.
Explanation of Reference Numerals
[0083] 1 Game Information Provision System 10 In-field System 101 In-field Management Device 105 Game Information Display Device 109 Relay Device 11 Management Server (Business Information Storage Means, Operation Information Storage Means, Game Plan Answering Means) 12 Generation AI Server (Persona Generation Means) 151 Portable Terminal (Presentation Means) 2 Gaming Machine 4 Score Processing Device
Claims
1. In a game information providing system that collects the operation information of gaming machines installed in a plurality of game arcades and provides various game information created based on the operation information to players, persona generation means for generating a plurality of personas as a plurality of virtual players each having a different attribute; business information storage means for storing business information regarding the business form of each game arcade; operation information storage means for storing the operation information of the gaming machines installed in each game arcade; game plan answering means for giving the business information and operation information of a plurality of game arcades belonging to a specific area to the plurality of personas and asking for a game plan including the planned game arcades and machine types to play on a specific business day; a game information providing system, comprising: presenting means for presenting the game plan answered by the persona to the player.
2. The game information providing system according to claim 1, wherein the business information includes information on the installed machine types and the number thereof, and information on the admission form at the opening of the store.
Citation Information
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