gaming machines
The gaming machine enhances title displays through variable and pattern-based control of advantageous states, improving player engagement and production effects by varying display duration, size, and animation.
Patent Information
- Application Number
- JP2021068205
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-04-14
- Publication Date
- 2025-07-31
- Estimated Expiration
- 2041-04-14
AI Technical Summary
Existing gaming machines lack enhanced production effects in their title displays, particularly in relation to the reach effect, which can be improved to better engage players.
A gaming machine that executes variable displays of specific identification information, determining and controlling advantageous states through various patterns, using a game control means to manage these patterns, and employing a display means with a rectangular shape to enhance the title display by varying the duration, size, and animation of title displays based on the determined patterns.
The enhanced title displays attract player attention, increase engagement, and provide clearer indications of advantageous states, thereby improving the overall gaming experience.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine that variably displays first identification information or second identification information based on the establishment of start conditions and can be controlled to an advantageous state favorable to a player when the variable display is displayed as a specific display result.
Background Art
[0002] As a conventional gaming machine, a gaming machine has been proposed that performs a title display for notifying the type of reach effect at the start of the reach effect (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the gaming machine described in Patent Document 1, there is still room for improvement in relation to the title display of the reach effect.
[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with enhanced production effects in relation to the title display of the reach effect.
Means for Solving the Problems
[0006] The gaming machine according to claim 1 is a gaming machine that executes variable display of specific identification information and can be controlled to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, a game control means, a production control means, and a display means having a display area capable of displaying a production image in a rectangular shape. The game control means determines whether to control to the advantageous state when a game medium enters the start area, executes variable display of the specific identification information, Based on the result of the determination, a first variation pattern that is a variation pattern controlled to the advantageous state, a second variation pattern that is a variation pattern not controlled to the advantageous state, a third variation pattern that is a variation pattern controlled to the advantageous state, and a fourth variation pattern that is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns including, when the first variation pattern is determined, transmits a first command to the effect control means, when the second variation pattern is determined, transmits a second command to the effect control means, when the third variation pattern is determined, transmits a third command to the effect control means, when the fourth variation pattern is determined, transmits a fourth command to the effect control means, The effect control means when receiving the first command, can notify that it is controlled to the advantageous state in the first reach, when receiving the second command, can notify that it is not controlled to the advantageous state in the first reach, when receiving the third command, can notify that it is controlled to the advantageous state in the second reach, when receiving the fourth command, can notify that it is not controlled to the advantageous state in the second reach, The first reach includes a title display part that displays a title display corresponding to the first reach and an introduction part until it is notified whether it is controlled to the advantageous state, The second reach includes a title display part that displays a title display corresponding to the second reach and an introduction part until it is notified whether it is controlled to the advantageous state, The execution time of the title display part in the second reach is shorter than the execution time of the title display part in the first reach, The first reach is usually is a reach performed in a state, The second reach is usually Different from the state special is a reach performed in a state, The title display corresponding to the first reach or the second reach is composed of a plurality of characters, The title display part in the first reach and the title display part in the second reach are: The first part is from when the title display starts until it is displayed in a specific area, and a second part in which a title display is displayed in the specific area; and a third part that ends the display of the title display. The display means In the first part, the title display is displayed such that characters corresponding to the title display start with a first size and then change to a second size smaller than the first size; displaying a title display corresponding to the first reach such that, in the first reach, the second part is longer than the first part and the third part, and the first part is longer than the third part; In the second reach, a title display corresponding to the second reach is displayed so that the second part is longer than the first part and the third part, and the first part is longer than the third part. death, the display means is capable of displaying an advantageous state name display corresponding to the advantageous state to be controlled after being notified that the advantageous state will be controlled; The advantageous state name display is displayed using a predetermined animation, a title display corresponding to the first reach and a title display corresponding to the second reach are displayed with an animation different from the predetermined animation; In the first reach and the second reach, a light emitting means is controlled using a brightness data table configured with brightness data, When the title display corresponding to the first reach is executed, a title display brightness data table corresponding to the first reach is used, In the introduction part after the title display corresponding to the first reach, the brightness data table at the time of the first reach introduction part is used, When the title display corresponding to the second reach is executed, a title display brightness data table corresponding to the second reach is used, In the introduction part after the title display corresponding to the second reach, the brightness data table at the time of the second reach introduction part is used, It is characterized by the following.
[0007] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]
[0008] [Figure 1] 1 is a front view of a pachinko gaming machine according to this embodiment. [Figure 2] FIG. 2 is a rear perspective view of the pachinko gaming machine according to this embodiment. [Figure 3] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 4] 10 is a flowchart showing an example of a game control main process. [Figure 5] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 6] 10 is a flowchart illustrating an example of a special symbol process. [Figure 7] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 8] This figure shows the numerical range of a jackpot and the numerical range of a miss with time-saving in the variable display of the first special chart in normal state or time-saving state. [Figure 9] 10 is a flowchart showing an example of a performance control main process. [Figure 10] 10 is a flowchart showing an example of a performance control process. [Figure 11-1] FIG. 10 is a front view showing a pachinko gaming machine in a characteristic portion 131SG. [Figure 11-2] This is a configuration diagram showing various control boards and the like installed in the pachinko gaming machine in characteristic section 131SG. [Figure 11-3] (A) is an explanatory diagram showing each random number, (B) is an explanatory diagram showing the display result determination table, (C1) and (C2) are explanatory diagrams showing the jackpot type determination table, and (D) is an explanatory diagram showing the contents of various jackpots. [Figure 11-4] An explanatory diagram showing a time-saving number determination table for each transition trigger. [Figure 11-5] FIG. 10 is an explanatory diagram of a fluctuation pattern. [Figure 11-6] FIG. 10 is an explanatory diagram of a fluctuation pattern. [Figure 11-7] An explanatory diagram showing a specific example of a fluctuation pattern type determination table. [Figure 11-8] FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-9] FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-10] FIG. 10 is an explanatory diagram showing a specific example of a fluctuation pattern determination table. [Figure 11-11] This is an explanatory diagram showing the expectation level of the reach effect of the super reach. [Figure 11-12] This is an explanatory diagram showing the difference in expectation between the reach effects of super reach. [Figure 11-13] FIG. 10 is a diagram illustrating an example of a performance control command. [Figure 11-14] FIG. 10 is an explanatory diagram showing a specific example of a game control data storage area. [Figure 11-15] FIG. 10 is an explanatory diagram showing a specific example of a performance control data storage area. [Figure 11-16] 10 is a flowchart showing an example of a start winning determination process. [Figure 11-17] 10 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 11-18] 10 is a flowchart showing an example of a game control main process. [Figure 11-19] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 11-20] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 11-21] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 11-22] FIG. 2 is a state transition diagram for explaining state transitions. [Figure 11-23] 10 is a flowchart showing an example of a performance control process. [Figure 11-24] An explanatory diagram showing the execution rate of the pre-reading preview performance. [Figure 11-25] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 11-26] FIG. 10 is an explanatory diagram showing the determination ratio of the stopping symbols. [Figure 11-27] An explanatory diagram showing the performance control patterns for each variation pattern. [Figure 11-28] An explanatory diagram showing the performance control patterns for each variation pattern. [Figure 11-29] FIG. 10 is a diagram showing the flow of effects during variable display in the normal state. [Figure 11-30] This is a diagram showing the flow of the presentation during variable display in time-saving state A and special state. [Figure 11-31] A diagram showing the flow of presentation during variable display in time-saving state B. [Figure 11-32] This is a diagram showing the transition of images when a low base weak reach A performance is executed. [Figure 11-33] This is a timing chart showing the execution status of the low base weak reach A performance. [Figure 11-34] This is a diagram showing the transition of images when a low base weak reach B performance is executed. [Figure 11-35] This is a timing chart showing the execution status of the low base weak reach B performance. [Figure 11-36] This is a diagram showing the transition of images when a low base strong reach A performance is executed. [Figure 11-37] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-38] This figure shows the progression of images showing a bad example of a low-base strong reach A presentation. [Figure 11-39] This is a diagram showing the transition of images when the low base strong reach B performance is executed. [Figure 11-40] This is a timing chart showing the execution status of the low base strong reach A performance. [Figure 11-41]This is a diagram showing the transition of images when a low-base strongest reach effect is executed. [Figure 11-42] 10 is a timing chart showing the execution status of the low-base strongest reach effect. [Figure 11-43] FIG. 10 is a diagram showing the transition of an image in a modified example of the title display part. [Figure 11-44] This is a diagram showing the transition of images when high base super reach A to D effects are executed. [Figure 11-45] This is a timing chart showing the execution status of high base super reach A to D effects. [Figure 11-46] FIG. 10 is a diagram showing the position where title characters are displayed in the display area of the image display device. [Figure 11-47] An explanatory diagram showing the presentation time of the super reach presentation. [Figure 11-48] An explanatory diagram showing the relationship between the presentation times of super reach presentations. [Figure 11-49] An explanatory diagram showing the relationship between the title characters and decorative patterns of the super reach performance. [Figure 11-50] FIG. 10 is an explanatory diagram showing the execution status of the expectation level suggestion display. [Figure 11-51] FIG. 10 is a diagram showing the transition of images when a selection effect is executed. [Figure 11-52] FIG. 10 is an explanatory diagram showing the number of operations required to switch to the next title in the selection effect and the execution rate of the super reach effect when the selection effect is executed. [Figure 11-53] FIG. 10 is an explanatory diagram of effects that can be performed during variable display. [Figure 11-54] This is an explanatory diagram of the execution rate of effects that can be executed during variable display. [Figure 11-55] A figure showing the display status of the explanatory text displayed in the explanatory text display performance. [Figure 11-56] This is a timing chart showing the display status of the explanatory text displayed during the explanatory text display performance. [Figure 11-57] A diagram showing the execution status of the title color change effect. [Figure 11-58] This is a diagram showing the timing at which the color of the title text changes during the title color change effect. [Figure 11-59] A diagram showing the execution status of operation promotion performance A. [Figure 11-60] A diagram showing the execution status of operation promotion performance B. [Figure 11-61] A diagram showing the execution status of operation promotion performance C. [Figure 11-62] A diagram showing the execution status of operation promotion performance D. [Figure 11-63] 10A and 10B are diagrams illustrating a display mode of an operation prompting image. [Figure 11-64] A diagram showing the execution status of the jackpot start effect. [Figure 11-65] A diagram showing the display status of the remaining number of times until Yu-time. [Figure 11-66] A diagram showing the execution status of the Yu-time start effect. [Figure 11-67] There is an explanatory diagram showing the relationship between the title text of the super reach effect, the explanatory text, the title text of the jackpot start effect, and the operation prompt text. [Figure 11-68] An explanatory diagram showing the relationship between the title characters of the Super Reach effect and the title characters of the Yu-Time start effect. [Figure 11-69] FIG. 10 is a diagram showing the arrangement of game effect lamps. [Figure 11-70] FIG. 10 is a diagram for explaining the mechanism of output to an LED driver. [Figure 11-71] FIG. 10 is a diagram for explaining an example of lamp control using a brightness data table. [Figure 11-72] FIG. 10 is a diagram for explaining an example of lamp control using a grandchild table under timer management of a child table. [Figure 11-73] This is a diagram showing a brightness data table used in the super reach performance. [Figure 11-74] FIG. 10 is a diagram showing the settings of the parent table for weak reach common titles. [Figure 11-75] FIG. 10 is a diagram showing the settings of a child table for weak reach common titles. [Figure 11-76] It is a diagram showing the setting content of the grandchild table of the common title of the weak reach system. [Figure 11-77] It is a diagram showing the setting content of the grandchild table of the common title of the weak reach system. [Figure 11-78] It is a diagram showing the setting content of the grandchild table of the common title of the weak reach system. [Figure 11-79] It is a diagram showing the setting content of the parent table of the common title chance up red. [Figure 11-80] It is a diagram showing the setting content of the child table of the common title chance up red. [Figure 11-81] It is a diagram showing the setting content of the grandchild table of the common title chance up red. [Figure 11-82] It is a diagram showing the setting content of the grandchild table of the common title chance up red. [Figure 11-83] It is a diagram showing the setting content of the grandchild table of the common title chance up red. [Figure 11-84] It is a diagram showing the setting content of the parent table of the common title chance up gold. [Figure 11-85] It is a diagram showing the setting content of the child table of the common title chance up gold. [Figure 11-86] It is a diagram showing the setting content of the grandchild table of the common title chance up gold. [Figure 11-87] It is a diagram showing the setting content of the grandchild table of the common title chance up gold. [Figure 11-88] It is a diagram showing the setting content of the grandchild table of the common title chance up gold. [Figure 11-89] It is a diagram showing the setting content of the parent table of the introduction of weak reach A in the weak reach system. [Figure 11-90] It is a diagram showing the setting content of the child table of the introduction of weak reach A in the weak reach system. [Figure 11-91] It is a diagram showing the setting content of the grandchild table of the introduction of weak reach A in the weak reach system. [Figure 11-92] It is a diagram showing the setting content of the grandchild table of the introduction of weak reach A in the weak reach system. [Figure 11-93] This figure shows the settings of the grandchild table when weak reach type weak reach A is introduced. [Figure 11-94] This figure shows the settings of the grandchild table when weak reach type weak reach A is introduced. [Figure 11-95] This figure shows the settings of the grandchild table when weak reach type weak reach A is introduced. [Figure 11-96] This is a diagram showing the settings of the parent table for the weak reach type weak reach B introduction. [Figure 11-97] This is a diagram showing the settings of the child table for the weak reach type weak reach B introduction. [Figure 11-98] This figure shows the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-99] This figure shows the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-100] This is a diagram showing the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-101] This is a diagram showing the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-102] This is a diagram showing the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-103] This is a diagram showing the settings of the grandchild table when weak reach type weak reach B is introduced. [Figure 11-104] FIG. 10 is a diagram showing the settings of the parent table for strong reach common titles. [Figure 11-105] FIG. 10 is a diagram showing the settings of the child table for strong reach common titles. [Figure 11-106] FIG. 10 is a diagram showing the settings of the grandchild table for strong reach common titles. [Figure 11-107] FIG. 10 is a diagram showing the settings of the grandchild table for strong reach common titles. [Figure 11-108] FIG. 10 is a diagram showing the settings of the grandchild table for strong reach common titles. [Figure 11-109] FIG. 10 is a diagram showing the settings of the grandchild table for strong reach common titles. [Figure 11-110]It is a diagram showing the setting contents of the parent table for the introduction of Strong Reach System Strong Reach A. [Figure 11-111] It is a diagram showing the setting contents of the child table for the introduction of Strong Reach System Strong Reach A. [Figure 11-112] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-113] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-114] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-115] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-116] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-117] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach A. [Figure 11-118] It is a diagram showing the setting contents of the parent table for the introduction of Strong Reach System Strong Reach B. [Figure 11-119] It is a diagram showing the setting contents of the child table for the introduction of Strong Reach System Strong Reach B. [Figure 11-120] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach B. [Figure 11-121] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach B. [Figure 11-122] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach B. [Figure 11-123] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach B. [Figure 11-124] It is a diagram showing the setting contents of the grandchild table for the introduction of Strong Reach System Strong Reach B. [Figure 11-125] It is a diagram showing the setting contents of the parent table for the introduction of the Strongest Reach System Strongest Reach Title. [Figure 11-126] It is a diagram showing the setting contents of the child table for the introduction of the Strongest Reach System Strongest Reach Title. [Figure 11-127]It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-128] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-129] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-130] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-131] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-132] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-133] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-134] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-135] It is a diagram showing the setting contents of the grandchild table for introducing the strongest reach title of the strongest reach system. [Figure 11-136] It is a diagram showing the setting contents of the parent table for the common title of the high base reach system. [Figure 11-137] It is a diagram showing the setting contents of the child table for the common title of the high base reach system. [Figure 11-138] It is a diagram showing the setting contents of the grandchild table for the common title of the high base reach system. [Figure 11-139] It is a diagram showing the setting contents of the grandchild table for the common title of the high base reach system. [Figure 11-140] It is a diagram showing the setting contents of the grandchild table for the common title of the high base reach system. [Figure 11-141] It is a diagram showing the setting contents of the parent table for introducing Reach A of the high base reach system. [Figure 11-142] It is a diagram showing the setting contents of the child table for introducing Reach A of the high base reach system. [Figure 11-143]This is a diagram showing the settings of the grandchild table when high base reach type Reach A is introduced. [Figure 11-144] This is a diagram showing the settings of the grandchild table when high base reach type Reach A is introduced. [Figure 11-145] This is a diagram showing the settings of the grandchild table when high base reach type Reach A is introduced. [Figure 11-146] This is a diagram showing the settings of the parent table for the introduction of high base reach type Reach B. [Figure 11-147] This is a diagram showing the settings of the child table for the introduction of high base reach type Reach B. [Figure 11-148] This is a diagram showing the settings of the parent table for the introduction of high base reach type Reach C. [Figure 11-149] This is a diagram showing the settings of the child table when high base reach type Reach C is introduced. [Figure 11-150] This is a diagram showing the settings of the parent table for the introduction of high base reach type Reach D. [Figure 11-151] This is a diagram showing the settings of the child table for the introduction of high base reach type Reach D. [Figure 11-152] This is a diagram showing the relationship between the machines that make up the title display part of the low base weak reach A and B performances and the brightness data. DETAILED DESCRIPTION OF THE INVENTION
[0009] [Form 1] The gaming machine of type 1-1 is A gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (jackpot gaming state) that is advantageous to a player by executing variable display of specific identification information (first special chart, second special chart), and deriving a specific display result (a special chart display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (a game control microcomputer 100), A performance control means (performance control CPU 120), display means (image display device 5); The game control means (game control microcomputer 100) Determine whether the game medium (game ball) is controlled to the advantageous state (big win game state) when it enters the start area (first start winning opening, second start winning opening), Execute variable display of the specific identification information (first specific figure, second specific figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) is, When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win game state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win game state) by the specific reach (super reach effect), The specific reach (super reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) is, It is possible to display variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first specific figure, second specific figure), The decoration identification information (decorative pattern) is displayed in a reach state before the title display part in the specific reach (super reach effect), and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed so as to use the display position of the decoration identification information (decorative pattern) that has become the reach state. It is characterized by the following. According to this feature, when decorative identification information is displayed in a reach state, the player will pay attention to which decorative identification information has become a reach state. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decorative identification information that has become a reach state in the title display part of the specific reach, attention can naturally be drawn to the title display, and as a result, the title display can be displayed in an appropriate manner.
[0010] The gaming machine of form 1-2 is the gaming machine according to form 1-1, Before the title display part in the specific reach (super reach effect), the decorative identification information is displayed in a reach mode of a first size (decorative pattern (large)), and then the decorative identification information (decorative pattern (large)) displayed in the reach mode is displayed in a second size (decorative pattern (small)) smaller than the first size, and the title display (title characters) corresponding to the specific reach (super reach effect) is displayed so as to use the display position of the decorative identification information (decorative pattern (small)) displayed in the second size. It is characterized by the following. According to this feature, the decorative identification information that was displayed in the first size becomes the second size, attracting the player's attention, and by using the display position of the decorative identification information in the second size to display a title display corresponding to a specific reach, it becomes easier to draw attention to the title display.
[0011] The gaming machine of form 1-3 is the gaming machine according to form 1-1 or 1-2, In the title display part in the specific reach, at the timing when the decorative identification information (decorative pattern) in the reach mode is displayed, a title display (title characters) corresponding to the specific reach is displayed so as to overlap with the decorative identification information (decorative pattern) in the reach mode. It is characterized by this. According to this feature, at the timing when the decorative identification information in the reach mode is displayed in the title display part in the specific reach, by displaying the title display corresponding to the specific reach so as to overlap with the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.
[0012] The gaming machines of Forms 1-4 are the gaming machines described in any of Forms 1-1 to 1-3, and the specific reach (super reach effect) includes a first reach (low base weak reach A, B effects) and a second reach (low base strong reach A to C effects) whose degree of expectation controlled in a more advantageous state than the first reach, the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state of overlapping with one of the decorative identification information (left decorative pattern) among the decorative identification information in the reach mode. It is characterized by this. According to this feature, since the title display corresponding to the first reach and the title display corresponding to the second reach appear in a state of overlapping with one of the decorative identification information in the reach mode, it becomes easier to draw attention to the title display.
[0013] The gaming machine of Form 1-5 is the gaming machine described in Form 1-4, and the specific reach (super reach effect) includes a third reach (low base strongest reach effect) whose degree of expectation controlled in a more advantageous state than the second reach (low base strong reach A to C effects), the title display corresponding to the third reach appears in a state of overlapping with both decorative identification information (both side decorative patterns) in the reach mode. It is characterized by this. According to this feature, the title display corresponding to the third reach, which has a high probability of being controlled in a more advantageous state than the first reach and the second reach, appears in a state overlapping with both decorative identification information in the reach mode. Therefore, the title display corresponding to the third reach can be displayed in a more impactful manner.
[0014] The gaming machine of Form 1-6 is the gaming machine described in Form 1-5, and the title display corresponding to the first reach (low base weak reach A, B effects), the title display corresponding to the second reach (low base strong reach A - C effects), and the title display corresponding to the third reach (low base strongest reach effect) appear in a state overlapping with one of the decorative identification information (left decorative symbol) or both decorative identification information (both side decorative symbols) of the decorative identification information in the reach mode, and then are displayed at a fixed position. Even during the period when they are displayed at the fixed position, they are displayed in a state overlapping with a part of the decorative identification information (both side decorative symbols) in the reach mode. It is characterized by this. According to this feature, even after the title display is displayed at the fixed position, it becomes easier to draw the player's attention to the title display.
[0015] [Form 2] The gaming machine of Form 2-1 is a gaming machine (pachinko gaming machine 1) that executes variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means, wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), and executes variable display of the specific identification information (first special figure, second special figure). Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2, PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). The first reach (low-base weak reach A and B presentations) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low-base strong reach A to C presentations) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) is capable of displaying a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first specific figure, second specific figure). Before the title display part in the first reach (low-base weak reach A and B presentations), the first decorative identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the first reach (low-base weak reach A and B presentations), the second decorative identification information (even decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) that has become the reach mode. Before the title display part in the second reach (low-base strong reach A to C presentations), the first decorative identification information (odd decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the first decorative identification information (odd decorative pattern) that has become the reach mode. Before the title display part in the second reach (low-base strong reach A to C presentations), the second decorative identification information (even decorative pattern) is displayed in the reach mode, and in the title display part, the title display (title characters) is displayed using the display position of the second decorative identification information (even decorative pattern) that has become the reach mode. It is characterized by this. According to this feature, when the decoration identification information is displayed in the reach mode, the player pays attention to which decoration identification information has reached the reach mode. Therefore, by using the display position of the decoration identification information that has reached the reach mode in the title display part in the first reach and the second reach to display the title display corresponding to the first reach and the second reach, it is possible to naturally attract attention to the title display as well, and as a result, the title display can be suitably performed.
[0016] The gaming machine of form 2-2 is the gaming machine described in form 2-1, and when the first decoration identification information (odd decorative symbol) is displayed in the reach mode and when the second decoration identification information (even decorative symbol) is displayed in the reach mode, the degrees of expectation of being controlled to the advantageous state (big win gaming state) are different which is characterized by this. According to this feature, when the decoration identification information is displayed in the reach mode, the degrees of expectation of being controlled to a more advantageous state differ depending on which decoration identification information has reached the reach mode. Therefore, it becomes easier to attract attention to the title display.
[0017] [Form 3] The gaming machine of form 3-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, controlling to an advantageous state (big win gaming state) advantageous to the player, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means, and is provided with the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the judgment, a first fluctuation pattern (PB1-JA, PB1-JB) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (PA2-2, PA2-3) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (PB1-2 to PB1-10) which is a fluctuation pattern controlled in the advantageous state, a fourth fluctuation pattern (PA2-4 to 12) which is a fluctuation pattern not controlled in the advantageous state, a fifth fluctuation pattern (PB1-11 to PB1-13) which is a fluctuation pattern controlled in the advantageous state, and a sixth fluctuation pattern (PA2-13 to 15) which is a fluctuation pattern not controlled in the advantageous state are determined to be one of a plurality of fluctuation patterns; When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2 and PA2-3) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-11 to PB1-13) is transmitted to the performance control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-13 to 15) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot gaming state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot game state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), When the fifth command is received, it is possible to notify that the third reach (low base strongest reach presentation) will be controlled to the advantageous state (jackpot gaming state), When the sixth command is received, it is possible to notify that the third reach (low base strongest reach presentation) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The third reach (low-base strongest reach effect) is configured to include a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The display means (image display device 5) It is possible to display a variable display of decorative identification information (decorative pattern) corresponding to the variable display of the specific identification information (first special chart, second special chart), The first decoration identification information (odd numbered decoration pattern) is displayed in a reach state before the title display part in the first reach (low base weak reach A, B performance), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decoration pattern) that has become the reach state, In the first reach (low base weak reach A, B performance), the second decoration identification information (even numbered decoration pattern) is displayed in a reach state before the title display part, and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even numbered decoration pattern) that has become the reach state, The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C effects), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state, The second decoration identification information (even-numbered decorative pattern) is displayed in a reach state before the title display part in the second reach (low base strong reach A to C effect), and in the title display part, a title display (title characters) is displayed so as to use the display position of the second decoration identification information (even-numbered decorative pattern) that has become the reach state, The first decoration identification information (odd numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low base strongest reach effect), and in the title display part, a title display (title characters) is displayed so as to use the display position of the first decoration identification information (odd numbered decorative pattern) that has become the reach state, The second decoration identification information (even-numbered decorative pattern) is displayed in a reach state before the title display part in the third reach (low-base strongest reach performance), and in the title display part, the title display (title characters) is displayed so as to use the display position of the second decoration identification information (even-numbered decorative pattern) that has become the reach state. It is characterized by the following. According to this feature, when the decorative identification information is displayed in the reach mode, the player pays attention to which decorative identification information has reached the reach mode. Therefore, by using the display position of the decorative identification information that has reached the reach mode in the title display part in the first reach, the second reach, and the third reach to display the title display corresponding to the first reach, the second reach, and the third reach, it is possible to naturally attract attention to the title display as well. As a result, the title display can be suitably performed.
[0018] [Form 4] The gaming machine of Form 4-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), and a light emission control means (production control CPU 120), The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined, When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying a jackpot variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) is capable of displaying a variable display of decorative identification information (decorative symbols) corresponding to the variable display of the specific identification information (first special figure, second special figure). Before the title display part in the specific reach (super reach effect), the decorative identification information (decorative symbols) is displayed in a reach mode, and in the title display part in the specific reach, the title display (title characters) corresponding to the specific reach is displayed using the display position of the decorative identification information (decorative symbols) that has become the reach mode. The light emission control means (effect control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, when the decoration identification information is displayed in the reach mode, the player pays attention to which decoration identification information has reached the reach mode. Therefore, by displaying the title display corresponding to the specific reach using the display position of the decoration identification information that has reached the reach mode in the title display part in the specific reach, it is possible to naturally attract attention to the title display as well. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0019] [Embodiment 5] The gaming machine of Embodiment 5-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5), and is provided with The game control means (game control microcomputer 100) is Determines whether to control to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, any one of a plurality of variation patterns is determined, including a first variation pattern (PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5 to 7) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-7 to 9) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying PB1-JB) is transmitted to the effect control means. When the second variation pattern (a variation pattern specifying command for specifying PA2-3) is determined, a second command is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern specifying command for specifying PB1-5 to 7) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-7 to 9) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a first reach (low base weak reach B effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the first reach (low base weak reach B effect). When the third command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) with a second reach (low base strong reach B effect). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) with the second reach (low base strong reach B effect). The first reach (low base weak reach B effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach B effect). The first reach (low base weak reach B effect) and the second reach (low base strong reach B effect) are reaches in which a plurality of characters are used. The first reach (low base weak reach B effect) uses a first character (ally character "Mumu") in the first reach and a second character (enemy character "Bingo") in the first reach, and the first character (ally character "Mumu") notifies that it is controlled to the advantageous state. The second reach (low base strong reach B effect) uses a first character (ally characters "Jam" and "Nana") in the second reach and a second character (enemy character "Robo") in the second reach, and the first character (ally characters "Jam" and "Nana") notifies that it is controlled to the advantageous state. The display means (image display device 5) The introduction part in the second reach (low base strong reach B effect) starts the display from a display in which the first character (ally characters "Jam" and "Nana") in the second reach is on the front side and the second character (enemy character "Robo") in the second reach is on the back side. The introduction part in the said first reach (low base weak reach B performance) starts the display from a display in which the first character (ally character "Yume Yume") in the first reach is not on the front side and the second character (enemy character "Vingo") in the second reach is not on the back side. It is characterized by this. According to this feature, for the second reach with relatively high anticipation, starting from an arrangement where the first character, which notifies that it is controlled to an advantageous state, is on the front side and the second character is on the back side, the player can empathize, and it becomes easier for the player to intuitively recognize that the anticipation is high. As a result, the title display can be suitably performed.
[0020] The gaming machine of form 5-2 is the gaming machine described in form 5-1, and the said first character is a character (ally characters "Jam" and "Nana") that is given a benefit when winning in battle, the said second character is a character (enemy character "Robo") that is not given a benefit when winning in battle, At the start of the introduction part in the said second reach (low base strong reach B performance), the said first characters (ally characters "Jam" and "Nana") are displayed at a position on the front side with their backs turned, the said second character (enemy character "Robo") is displayed at a position on the back side facing this side, and the said first character and the said second character are facing each other. It is characterized by this. According to this feature, for the second reach with relatively high anticipation, since the direction of the player and the direction of the first character are the same direction, it becomes easier to make the player empathize and easier for the player to recognize that the anticipation is high.
[0021] The gaming machine of form 5-3 is the gaming machine described in form 5-1 or 5-2, and In the introduction part of the second reach (low base strong reach B effect), the first character (ally characters "Jam" and "Nana") and the second character (enemy character "Robo") are displayed at a position including the display area where the title display (title characters) was displayed in the title display part. It is characterized by this. According to this feature, players who were paying attention to the title display will naturally direct their line of sight to the first character and the second character as the title display disappears.
[0022] [Form 6] The gaming machine of Form 6-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), and a display means (image display device 5), and the game control means (game control microcomputer 100) determines whether to control to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) which is a variable pattern for controlling to the advantageous state, a second variable pattern (PA2-2, PA2-3) which is a variable pattern for not controlling to the advantageous state, a third variable pattern (PB1-2 to 10) which is a variable pattern for controlling to the advantageous state, and a fourth variable pattern (PA2-4 to 12) which is a variable pattern for not controlling to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the performance control means, When the second variation pattern (variation pattern designation command designating PA2-2, PA2-3) is determined, a second command is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to PB1-10) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to PA2-12) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (low base weak reach A, B performance) will be controlled to the advantageous state (jackpot game state), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B performance) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the second reach (low base strong reach A to C performance) will be controlled to the advantageous state (jackpot game state), When the fourth command is received, it is possible to notify that the second reach (low base strong reach A to C performance) is not controlled to the advantageous state (jackpot gaming state), The first reach (low base weak reach A, B performance) is configured to include a title display part that displays a title display (title character) corresponding to the first reach, and an introduction part until the success or failure of whether or not the advantageous state is controlled is notified, The second reach (low base strong reach A to C effects) is configured to include a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until the result of whether or not the advantageous state is controlled is notified, The degree of expectation that the second reach (low base strong reach A to C performances) is controlled to the advantageous state (big win gaming state) is higher than that of the first reach (low base weak reach A, B performances). The second reach (low base strong reach A to C performances) has a longer execution time than the first reach (low base weak reach A, B performances). The first reach and the second reach are reaches in which caption subtitles are used. The display means (image display device 5) In the title display part in the first reach (low base weak reach A, B performances), title display (title characters) and caption subtitles are displayed. In the introduction part in the first reach (low base weak reach A, B performances), the caption subtitles displayed in the title display part in the first reach are continuously displayed. In the title display part in the second reach (low base strong reach A to C performances), caption subtitles are not displayed, and title display (title characters) is displayed. It is characterized by this. According to this feature, the second reach, which has a relatively high degree of expectation and a long execution time, is displayed so as not to overlap the title display and caption subtitles as much as possible. When it comes to the first reach, which has a relatively low degree of expectation and a short execution time, even if the caption subtitles and the title display overlap, by finishing the title display first, the caption subtitles can also be made noticeable, and it becomes possible to suitably provide the title display and caption subtitles to the player, and as a result, the title display can be suitably performed.
[0023] The gaming machine of Form 6-2 is the gaming machine described in Form 6-1, When the title display (title characters) corresponding to the first reach and caption subtitles are displayed in the title display part in the first reach (low base weak reach A, B performances), in the subsequent introduction part, the scene of the performance is not switched until the display of the caption subtitles displayed simultaneously with the title display (title characters) ends. It is characterized by this. According to this feature, when the title display corresponding to the first reach and the subtitle are displayed in the title display part in the first reach, in the subsequent introduction part, the production scene does not change until the display of the subtitle that was displayed simultaneously with the title display ends. Therefore, after attracting attention to the title display, it is possible to attract attention to the subtitle.
[0024] The gaming machine of Form 6-3 is the gaming machine described in Form 6-1 or 6-2, When the title display (title characters) corresponding to the first reach and the subtitle are displayed in the title display part in the first reach (low base weak reach A, B production), while the voice corresponding to the subtitle is output, the voice corresponding to the title display (title characters) is not output It is characterized by this. According to this feature, when the title display and the subtitle are displayed simultaneously, while the voice corresponding to the subtitle is output, the voice corresponding to the title display is not output. Therefore, it becomes easier to hear the voice corresponding to the subtitle.
[0025] [Form 7] The gaming machine of Form 7-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (big win gaming state) advantageous to the player, Game control means (game control microcomputer 100), Production control means (production control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), Light emission control means (production control CPU 120), and is provided with, The game control means (game control microcomputer 100) is When the game medium (game ball) enters the start area (first start winning slot, second start winning slot), it is determined whether or not the game medium is controlled to the advantageous state (jackpot game state), Execute variable display of the specific identification information (first special chart, second special chart), Based on the result of the determination, a first fluctuation pattern (jackpot fluctuation pattern) which is a fluctuation pattern controlled to the advantageous state, and a second fluctuation pattern (missing fluctuation pattern) which is a fluctuation pattern not controlled to the advantageous state are determined from a plurality of fluctuation patterns, When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a loss variation pattern) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the game will be controlled to the advantageous state (jackpot game state) in a specific reach (low base strongest reach effect, high base reach A to D effect), When the second command is received, it is possible to notify that the specific reach (low base strongest reach effect, high base reach A to D effect) is not controlled to the advantageous state (jackpot game state), The specific reach (low base strongest reach effect, high base reach A to D effect) is configured to include a title display part that displays a title display (title character) corresponding to the specific reach, and an introduction part until the success or failure of whether or not it will be controlled to the advantageous state is notified, The title display of the specific reach (low base strongest reach performance, high base reach A to D performance) is composed of multiple characters ("Catch the Bakuchu with 6 people!", "Battle Reach A (Battle Reach B to D)"), The display means (image display device 5) starts displaying the title of the specific reach (title characters) in a first size (enlarged size) in which only a part of a plurality of characters can be visually recognized in the title display part in the specific reach, and the display size gradually decreases from the first size to a second size (reduced size) in which all the characters can be seen, and displays the title display (title characters) of the specific reach in such a manner. The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (strongest reach system strongest reach title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for introduction part (strongest reach system strongest reach introduction, high base reach system reach A introduction (high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction)). It is characterized by this. According to this feature, in the title display part in the specific reach, display is performed in a first size in which only a part of a plurality of characters can be seen, and then, the size gradually becomes smaller and is displayed in a size in which all the characters can be seen, so that the player can be made to pay attention to the title display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0026] The gaming machine of Mode 7-2 is the gaming machine described in Mode 7-1, before the start of the title display part of the specific reach (low base strongest reach production), it operates so that a movable object (movable body 32) overlaps the front side of the display means (image display device 5). During the period from when the movable object operates until it returns to the initial position (falling effect), a background corresponding to the operation of the movable object (background dedicated to the falling effect) is displayed. When the movable object returns to the initial position, the display starts with a title display (title characters) in a first size (enlarged size) where not all of the plurality of characters are visible and the display area of the display means is filled so that the background is not visible. Thereafter, a title display in a second size (reduced size) and a background corresponding to the title display (background dedicated to the title display) are displayed. It is characterized by this. According to this feature, while giving an impact with the display method of the reach title, the background can be switched without a sense of incongruity at the same time, and the title display can be suitably shown to the player.
[0027] [Mode 8] The gaming machine of Mode 8-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1 to LWL12, frame LED LWR2 to LWR12, logo LED LL1 to LL4, decoration LED LS1 to LS5, attacker lamp LA1 to LA4), and a light emission control means (production control CPU 120), The game control means (game control microcomputer 100) determines whether or not to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base strongest reach effect, high base reach A to D effects). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base strongest reach effect, high base reach A to D effects). The specific reach (low base strongest reach effect, high base reach A to D effects) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The title display of the specific reach (low base strongest reach effect, high base reach A to D effects) is composed of a plurality of characters ("Catch the big explosion with 6 people!", "Battle Reach A (Battle Reach B to D)"). The display means (image display device 5) ends the title display part by expanding and displaying a plurality of characters from a state where a plurality of characters are displayed (displayed at a fixed position in a reduced size) in the title display part in the specific reach until the display area is completely filled by a part of the title characters, and displays the display corresponding to the introduction part in the specific reach (background at the start of the introduction part) so that it can be visually recognized. The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data, and in the title display part, controls the light emission means using a luminance data table for title display (the strongest reach system's strongest reach title, the high base reach system's common title), and in the introduction part, controls the light emission means using a luminance data table for the introduction part (the strongest reach system's strongest reach introduction, the high base reach system's reach A introduction (the high base reach system's reach B introduction, the high base reach system's reach C introduction, the high base reach system's reach D introduction)). It is characterized by this. According to this feature, in the title display part, the player pays attention to the title display, and by suitably using the title display, the switching to the display corresponding to the next introduction part can be performed without a sense of discomfort. Also, in the title display part, since the light emission means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emission means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0028] [Aspect 9] The gaming machine of Aspect 9-1 executes variable display of specific identification information (First Special Figure, Second Special Figure), and by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, it is a gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (big win gaming state) advantageous to the player, comprises gaming control means (gaming control microcomputer 100), performance control means (performance control CPU 120), and display means (image display device 5), wherein the gaming control means (gaming control microcomputer 100) determines whether to be controlled to the advantageous state when a gaming medium (gaming ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), Execute the variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, among a plurality of variable patterns including a first variable pattern (PB1-JA, PB1-JB) which is a variable pattern controlled to the advantageous state, a second variable pattern (PA2-2, PA2-3) which is a variable pattern not controlled to the advantageous state, a third variable pattern (PB1-2 to 10) which is a variable pattern controlled to the advantageous state, and a fourth variable pattern (PA2-4 to 12) which is a variable pattern not controlled to the advantageous state, determine any one of the variable patterns, When the first variable pattern is determined, transmit a first command (a variable pattern designation command designating PB1-JA, PB1-JB) to the effect control means, When the second variable pattern is determined, transmit a second command (a variable pattern designation command designating PA2-2, PA2-3) to the effect control means, When the third variable pattern is determined, transmit a third command (a variable pattern designation command designating PB1-2 to 10) to the effect control means, When the fourth variable pattern is determined, transmit a fourth command (a variable pattern designation command designating PA2-4 to 12) to the effect control means, The effect control means (effect control CPU 120) is, When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects), When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects), When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects), When receiving the fourth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects), The first reach (low-base weak reach A and B performances) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low-base strong reach A to C performances) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The execution time (T1-1 to 2) of the title display part in the first reach (low-base weak reach A and B performances) is different from the execution time (T2-1 to 3) of the title display part in the second reach (low-base strong reach A to C performances). The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) being displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) In the title display part in the first reach (low-base weak reach A and B performances), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part in the second reach (low-base strong reach A to C performances), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part is different between the first reach and the second reach, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the type of title display. Also, even if the execution time of the title display part is different between the first reach and the second reach, by making the first part until it is displayed at a fixed position longer than the third part from the display at the fixed position until the display ends, it is possible to arouse which title display will be displayed. Further, even if the execution time of the title display part is different between the first reach and the second reach, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.
[0029] [Form 10] The gaming machine of Form 10-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the judgment, one of a plurality of fluctuation patterns is determined, including a first fluctuation pattern (a jackpot fluctuation pattern in a normal state) which is a fluctuation pattern controlled in the advantageous state, a second fluctuation pattern (a miss fluctuation pattern in a normal state) which is a fluctuation pattern not controlled in the advantageous state, a third fluctuation pattern (a jackpot fluctuation pattern in a probability variable state) which is a fluctuation pattern controlled in the advantageous state, and a fourth fluctuation pattern (a miss fluctuation pattern in a probability variable state) which is a fluctuation pattern not controlled in the advantageous state; When the first fluctuation pattern is determined, a first command (a fluctuation pattern designation command that designates a jackpot fluctuation pattern in a normal state) is transmitted to the performance control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating a deviation variation pattern in a normal state) is transmitted to the performance control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating a jackpot variation pattern in a probability variation state) is transmitted to the performance control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating a deviation variation pattern in a probability variation state) is transmitted to the performance control means, The performance control means (performance control CPU 120) When the first command is received, it is possible to notify that the first reach (super reach effect in the normal state) will be controlled to the advantageous state (jackpot gaming state), When the second command is received, it is possible to notify that the first reach (super reach effect in a normal state) is not controlled to the advantageous state (jackpot gaming state), When the third command is received, it is possible to notify that the advantageous state will be controlled in the second reach (super reach effect in the probability variable state), When the fourth command is received, it is possible to notify that the second reach (super reach effect in a probability variable state) is not controlled to the advantageous state (jackpot gaming state), The first reach (super reach effect in the normal state) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (super reach effect in the certain change state) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state) is different from the execution time (T4) of the title display part in the second reach (super reach effect in the certain change state). The first reach (super reach effect in the normal state) is a reach executed in the normal state, and the second reach (super reach effect in the certain change state) is a reach executed in a special state (certain change state) more advantageous than the normal state. The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) In the title display part of the first reach (super reach effect in the normal state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). In the title display part in the second reach (super reach effect in the probability-variable state), the title display (title characters) is displayed such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). It is characterized by this. According to this feature, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the type of title display. Also, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the first part until it is displayed at a fixed position longer than the third part from when the display ends at the fixed position, it is possible to encourage which title display will be shown. Further, even if the execution time of the title display part is different between the first reach executed in the normal state and the second reach executed in the special state, by making the relationship of the execution times of the first part, the second part, and the third part common, the title display part can be made easier to understand.
[0030] The gaming machine of Form 10-2 is the gaming machine described in Form 10-1, The execution time (T4) of the title display part in the second reach (super reach effect in the probability-variable state) is shorter than the execution time (T1-1~2, T2-1~3, T3) of the title display part in the first reach (super reach effect in the normal state). It is characterized by this. According to this feature, since the execution time of the title display part in the second reach executed in the special state is relatively short, the special state can be advanced smoothly, while since the execution time of the title display part in the first reach executed in the normal state is relatively long, it can be firmly encouraged.
[0031] [Form 11] The gaming machine of form 11-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern specifying command specifying the big win variation pattern) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern specifying command specifying the losing variation pattern) to the performance control means, wherein the performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach performance), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The title display part is composed of a first part (title start period) from the start of the title display to the display at a fixed position, a second part (title display period) displayed at the fixed position, and a third part (title end period) from the display at the fixed position to the end of the display. The display means (image display device 5) displays the title display (title characters) in the title display part of the specific reach (super reach effect) such that the second part (title display period) is longer than the first part (title start period) and the third part (title end period), and the first part (title start period) is longer than the third part (title end period). Control the light emitting means using a luminance data table composed of luminance data. In the title display part, control the light emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, control the light emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, by making the second part displayed at a fixed position the longest, it is possible to draw attention to the type of title display. Also, by making the time of the first part until it is displayed at the fixed position longer than the time of the third part from the display at the fixed position until the display ends, it is possible to encourage which title display will be shown. Further, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, title display can be suitably performed.
[0032] [Form 12] The gaming machine of Form 12-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure), and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light-emitting control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, send a first command (variation pattern designation command designating the big win variation pattern) to the effect control means. When the second variation pattern is determined, send a second command (variation pattern designation command designating the losing variation pattern) to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach effect). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach effect). The specific reach (low base strong reach A to C effects, low base strongest reach effect) includes a title display part (title characters) that displays a title display corresponding to the specific reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means It is possible to display the title display (title characters) corresponding to the specific reach (low base strong reach A to C effects, low base strongest reach effect) in a first mode (white mode) and a second mode (red mode) in which the title display corresponding to the specific reach has a higher expectation degree of being controlled to the advantageous state than the first mode. In the title display part (title display part shown in FIG. 11-43) in the specific reach (low base strong reach A to C effects, low base strongest reach effect), display the expectation degree suggestion display corresponding to the specific reach in a first size, and then display the title display (title characters) corresponding to the specific reach in a second size larger than the first size. When displaying the title display (title characters) corresponding to the specific reach in the first mode (white mode) and when displaying the title display (title characters) corresponding to the specific reach in the second mode (red mode), the degree-of-expectation suggestion display is displayed in a common mode, The light emission control means (production control CPU 120) controls the light emission means using a luminance data table composed of luminance data, in the title display part, controls the light emission means using a luminance data table for title display (strongest reach series strongest reach title, strong reach series common title), in the introduction part, controls the light emission means using a luminance data table for the introduction part (strong reach series strong reach C introduction, strongest reach series strongest reach introduction, strong reach series strong reach B introduction) It is characterized by this. According to this feature, the title display corresponding to the specific reach is larger in size than the degree-of-expectation suggestion display, and the degree of expectation is suggested by its mode, so it will attract the attention of the player. However, by displaying the degree-of-expectation suggestion display before the title display, the player can first be made to pay attention to the degree-of-expectation suggestion. Also, since the degree-of-expectation suggestion display is performed in a common mode whether the title display is displayed in the first mode or the second mode, the player can be made to pay attention to the mode of the subsequent title display.
[0033] [Form 13] The gaming machine of Form 13-1 executes variable display of specific identification information (First Special Drawing, Second Special Drawing), and by deriving a specific display result ("big win" special drawing display result) as a result of the variable display of the specific identification information, it is a gaming machine (pachinko gaming machine 1) that can be controlled to an advantageous state (big win gaming state) advantageous to the player, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), A plurality of light-emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decorative LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light-emitting control means (performance control CPU 120). The game control means (game control microcomputer 100): determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port); executes variable display of the specific identification information (first special figure, second special figure); based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-5 to 7) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-7 to 9) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-8 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-10 to 12) which is a variation pattern not controlled to the advantageous state; when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-5 to 7) to the performance control means; when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-7 to 9) to the performance control means; when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-8 to 10) to the performance control means; when the fourth variation pattern is determined, transmits a fourth command (variation pattern designation command designating PA2-10 to 12) to the performance control means; The performance control means (performance control CPU 120): when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) with a first reach (low base strong reach B performance). When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (low base strong reach B effect). When the third command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the second reach (low base strong reach C effect). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach C effect). The first reach (low base strong reach B effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach C effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach C effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base strong reach B effect). The display means In the title display part in the first reach (low base strong reach B effect), an expectation suggestion display is displayed in the first mode (3.5 stars). In the title display part in the second reach (low base strong reach C effect), an expectation suggestion display is displayed in the second mode (4 stars). An emphasized display is displayed in common between the expectation suggestion display in the title display part of the first reach (low base strong reach B effect) and the expectation suggestion display in the title display part of the second reach (low base strong reach C effect). The light emission control means (production control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part of the first reach (low base strong reach B effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach B title) for the title display part of the first reach, In the title display part of the second reach (low base strong reach C effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach C title) for the title display part of the second reach, In the introductory part of the first reach (low base strong reach B performance), the light emitting means is controlled using a brightness data table (strong reach system strong reach B introduction) for the introductory part of the first reach, In the introductory part of the second reach (low base strong reach C effect), the light emitting means is controlled using a brightness data table (strong reach system strong reach C introduction) for the introductory part of the second reach. It is characterized by the following. According to this feature, development costs can be reduced by using the same highlighting whether the expectation level indication is displayed in the first mode in the title display part of the first reach or the second mode in the title display part of the second reach. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using brightness data tables for the title displays of the first reach and the second reach that are different from the brightness data tables for the introductory parts of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be performed in a suitable manner.
[0034] The gaming machine of aspect 13-2 is the gaming machine according to aspect 13-1, The expectation suggestion display is composed of a plurality of objects (star-shaped objects), The first reach (low base strong reach B performance) is indicated by N (N is an integer) + 0.5 (3.5) objects, The second reach (low base strong reach C effect) is indicated by N+1 (4) objects, In the expected degree suggestion display, highlighting is performed for each object (star-shaped object), and whether one object is highlighted or 0.5 objects are highlighted, the highlighting is performed in a common manner. It is characterized by this. According to this feature, whether one object is highlighted or 0.5 objects are highlighted, by performing the highlighting in a common manner, the development cost can be reduced.
[0035] The gaming machine of form 13-3 is the gaming machine described in form 13-2, In the expected degree suggestion display, the time for highlighting one object (star-shaped object) is the same as the time for highlighting 0.5 objects (star-shaped object). It is characterized by this. According to this feature, by making the time for highlighting one object the same as the time for highlighting 0.5 objects, the development cost can be reduced.
[0036] The gaming machine of form 13-4 is the gaming machine described in form 13-2 or 13-3, In the expected degree suggestion display, a common highlighting sound (expected degree suggestion sound) is output whether one object (star-shaped object) is highlighted or 0.5 objects (star-shaped object) are highlighted. It is characterized by this. According to this feature, whether one object is highlighted or 0.5 objects are highlighted, by outputting a common sound, the development cost can be reduced.
[0037] [Form 14] The gaming machine of form 14-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to a player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern specifying command specifying the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern specifying command specifying the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) in a specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects), When receiving the second command, it is possible to notify that control is not made to the advantageous state (big win gaming state) in the specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects), The specific reach (low base strong reach A to C performances, low base strongest reach performance, high base reach A to D performances) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the specific reach (low base strong reach A to C performances, low base strongest reach performance, high base reach A to D performances), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the expectancy suggestion display in the title display part of the specific reach (low base strong reach A to C performances, low base strongest reach performance, high base reach A to D performances), an emphasis display is performed on the first object (star-shaped object), and then, while continuing the emphasis display on the first object (star-shaped object), an emphasis display is performed on the second object (star-shaped object), and then, the emphasis display on the first object (star-shaped object) is terminated, and an emphasis display is performed on the third object (star-shaped object). It is characterized by this. According to this feature, in the title display part in the specific reach, it is possible to display an expectancy suggestion display composed of a plurality of objects. In the expectancy suggestion display, the emphasis display on the second object starts before the emphasis display on the first object ends, but the emphasis display on the third object does not start until the emphasis display on the first object ends. Therefore, it becomes easier to recognize the number of objects suggesting the expectancy.
[0038] The gaming machine of form 14-2 is the gaming machine described in form 14-1, In the expectedness suggestion display, every time an object (star-shaped object) is highlighted, an emphasis sound (expectedness suggestion sound) is output. After the output of the emphasis sound (expectedness suggestion sound) for the highlighting of one object (star-shaped object) ends, the emphasis sound (expectedness suggestion sound) for the highlighting of the next object is output. It is characterized by this. According to this feature, since the emphasis sound for the highlighting of one object and the emphasis sound for the highlighting of the next object do not overlap, it becomes easier to recognize the number of objects suggesting the expectedness.
[0039] The gaming machine of Form 14-3 is the gaming machine described in Form 14-1 or 14-2, and the expectedness suggestion display is composed of a plurality of objects (star-shaped objects) and characters (the character "expectedness"), the highlighting of the object (star-shaped object) is performed in a size that overlaps with the character (the character "expectedness"). It is characterized by this. According to this feature, it is possible to draw attention to both the plurality of objects and the characters that constitute the expectedness suggestion display by the highlighting of the object.
[0040] [Form 15] The gaming machine of Form 15-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), It includes a light emission control means (the CPU 120 for effect control). The game control means (the microcomputer 100 for game control): Determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (the first start winning port, the second start winning port). Executes variable display of the specific identification information (the first special figure, the second special figure). Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, it transmits a first command (a variation pattern specifying command specifying the big win variation pattern) to the effect control means. When the second variation pattern is determined, it transmits a second command (a variation pattern specifying command specifying the losing variation pattern) to the effect control means. The effect control means (the CPU 120 for effect control): When receiving the first command, it is possible to notify that control is to the advantageous state (big win game state) by a specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects). When receiving the second command, it is possible to notify that control is not to the advantageous state (big win game state) by the specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects). The specific reach (low base strong reach A - C effects, low base strongest reach effect, high base reach A - D effects) is composed of a title display part (title characters) for displaying a title corresponding to the specific reach and an introduction part until it is notified whether control is to the advantageous state or not. The display means (the image display device 5): Can display a plurality of hold displays corresponding to variable displays that have not yet started. In the title display part in the specific reach (low-base strong reach A to C effects, low-base strongest reach effect, high-base reach A to D effects), it is possible to display an expectancy suggestion display composed of a plurality of objects (star-shaped objects). In the title display part in the specific reach (low-base strong reach A to C effects, low-base strongest reach effect, high-base reach A to D effects), the hold display is not displayed simultaneously with the expectancy suggestion display. The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (common title for strong reach system, strongest reach title for strongest reach system, common title for high-base reach system). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (introduction of strong reach A for strong reach system, introduction of strong reach B for strong reach system, introduction of strong reach C for strong reach system, introduction of strongest reach for strongest reach system, introduction of reach A for high-base reach system, introduction of reach B for high-base reach system, introduction of reach C for high-base reach system, introduction of reach D for high-base reach system). It is characterized by this. According to this feature, while an expectancy suggestion display composed of a plurality of objects is displayed in the title display part in the specific reach, by not displaying the hold display simultaneously with the expectancy suggestion display, it is possible to prevent the hold display from being misrecognized as the expectancy suggestion display. Also, in the title display part, since the light emission means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emission means can be made to emit light in a suitable light emission mode according to the title display. As a result, the title display can be suitably performed.
[0041] The gaming machine of Form 15-2 is the gaming machine described in Form 15-1, The maximum number of active displays corresponding to the hold display and the variable display that has started is the same as the maximum number (five) of objects (star-shaped objects) that make up the expectancy suggestion display. It is characterized by this. According to this feature, even when a specific reach occurs in a situation where the hold display and the active display are displayed at the maximum number, it is possible to prevent the hold display and the active display from being erroneously recognized as having the maximum number of objects that make up the expectancy suggestion display.
[0042] The gaming machine of Form 15-3 is the gaming machine described in Form 15-1 or 15-2, and ends the hold display when the display means (image display device 5) is displayed in a single color before the start of the title display part. It is characterized by this. According to this feature, the hold display can be ended without a sense of discomfort.
[0043] [Form 16] The gaming machine of Form 16-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), and the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (PB1-2 to 4 / PB1-14) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-4 to 6 / PA2-16) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-5 to 7 / PB1-15) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-7 to 9 / PA2-17) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-8 to 10 / PB1-16) which is a variation pattern controlled to the advantageous state, and a sixth variation pattern (PA2-10 to 12 / PA2-18) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined, When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-2 to 4 / PB1-14) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-4 to 6 / PA2-16) is transmitted to the effect control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-5 to 7 / PB1-15) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-7 to 9 / PA2-17) is transmitted to the effect control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-8 to 10 / PB1-16) is transmitted to the effect control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-10 to 12 / PA2-18) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) with a first reach (low base strong reach A effect / high base reach A effect), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the first reach (low base strong reach A effect / high base reach A effect). When the third command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the second reach (low base strong reach B effect / high base reach B effect). When the fourth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the second reach (low base strong reach B effect / high base reach B effect). When the fifth command is received, it is possible to notify that the advantageous state (big win gaming state) is controlled by the third reach (low base strong reach C effect / high base reach C effect). When the sixth command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the third reach (low base strong reach C effect / high base reach C effect). The first reach (low base strong reach A effect / high base reach A effect) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach B effect / high base reach B effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (low base strong reach C effect / high base reach C effect) includes a title display part that displays a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) In the title display part in the first reach (low base strong reach A performance / high base reach A performance), it is possible to display an expectancy suggestion display composed of a first number (3) of objects (star-shaped objects). In the title display part in the second reach (low base strong reach B performance / high base reach B performance), it is possible to display an expectancy suggestion display composed of a second number (3.5) of objects (star-shaped objects) that is larger than the first number. In the title display part in the third reach (low base strong reach C performance / high base reach C performance), it is possible to display an expectancy suggestion display composed of a third number (4) of objects (star-shaped objects) that is larger than the second number. The difference in the number between the first number and the second number is the same (0.5) as the difference in the number between the second number and the third number. The difference between the expectancy controlled to the advantageous state when the third reach (low base strong reach C performance / high base reach C performance) is executed and the expectancy controlled to the advantageous state when the second reach (low base strong reach B performance / high base reach B performance) is executed is larger than the difference between the expectancy controlled to the advantageous state when the second reach (low base strong reach B performance / high base reach B performance) is executed and the expectancy controlled to the advantageous state when the first reach (low base strong reach A performance / high base reach A performance) is executed. It is characterized by this. According to this feature, when the number of objects displayed as the expectancy suggestion display in the title display part increases from the first number to the second number, and when it increases from the second number to the third number, the increase amount of the number of objects is the same. However, the increase amount of the expectancy controlled to the advantageous state is larger when it increases from the second number to the third number than when it increases from the first number to the second number. Therefore, as the number of objects increases, it is possible to expect that it will be controlled to a more advantageous state than the increased number of objects. On the other hand, when the number of objects is small, it will not cause excessive expectation of being controlled to an advantageous state.
[0044] The gaming machine of Form 16-2 is the gaming machine described in Form 16-1, wherein the plurality of variable patterns include a seventh variable pattern (PB1-11 to 13 / PB1-17) that is a variable pattern controlled to the advantageous state, and an eighth variable pattern (PA2-13 to 15 / PA2-19) that is a variable pattern not controlled to the advantageous state, game control means (game control microcomputer 100), when the seventh variable pattern is determined, a seventh command (a variable pattern designation command designating PB1-11 to 13 / PB1-17) is transmitted to the effect control means, when the eighth variable pattern is determined, an eighth command (a variable pattern designation command designating PA2-13 to 15 / PA2-19) is transmitted to the effect control means, the effect control means (effect control CPU 120) is when the seventh command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in the fourth reach (low base strongest reach effect / high base reach D effect), when the eighth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the fourth reach (low base strongest reach effect / high base reach D effect), the fourth reach (low base strongest reach effect / high base reach D effect) includes a title display part that displays a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not control is performed to the advantageous state, the display means can display an expectancy suggestion display constituted by a fourth number (4.5) of objects (star-shaped objects) that is more than the third number in the title display part in the fourth reach (low base strongest reach effect / high base reach D effect), the difference in the number between the third number and the fourth number (0.5) is smaller than the difference in the number between the first number and the third number (1), The difference between the degree of expectation controlled to the advantageous state when the fourth reach (low base strongest reach effect / high base reach D effect) is executed and the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed is greater than the difference between the degree of expectation controlled to the advantageous state when the third reach (low base strong reach C effect / high base reach C effect) is executed and the degree of expectation controlled to the advantageous state when the first reach (low base strong reach A effect / high base reach A effect) is executed. It is characterized by this. According to this feature, when the number of objects displayed as the degree of expectation suggestion display in the title display part increases from the first number to the fourth number, the increase amount of the number of objects is smaller than when it increases from the first number to the third number, but when it increases from the third number to the fourth number, the increase amount of the degree of expectation controlled to the advantageous state is larger. Therefore, the more the number of objects increases, even if the number of increased objects is small, it can be expected that it will be controlled to the advantageous state.
[0045] The gaming machine of form 16-3 is the gaming machine described in form 16-2, and the difference in the number between the third number and the fourth number is 0.5, and the difference in the number between the first number and the third number is 1. It is characterized by this. According to this feature, it can be expected that when the number of objects displayed as the degree of expectation suggestion display in the title display part increases by 0.5 from the third number to become the fourth number, it is more likely to be controlled to the advantageous state than when it increases by 1 from the first number to become the third number. The gaming machine of form 16-4 is the gaming machine described in any one of forms 16-1 to 16-3, and When the third reach (high base reach C effect) is executed in a special state (probability variable state) more advantageous than the normal state, the degree of expectation of being controlled to the advantageous state and the degree of expectation of being controlled to the advantageous state when the second reach (high base reach B effect) is executed, the difference between them is greater than the difference between the degree of expectation of being controlled to the advantageous state when the third reach (low base strong reach C effect) is executed in the normal state and the degree of expectation of being controlled to the advantageous state when the second reach (low base strong reach B effect) is executed. It is characterized by this. According to this feature, it can be expected that a special state more advantageous than the normal state will be controlled to the advantageous state when the number of objects displayed as the degree of expectation indication in the title display part increases.
[0046] [Form 17] The gaming machine of Form 17-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters the start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state are included, and any one of the plurality of variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2, PA2-3) is transmitted to the effect control means. When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the first reach (low base weak reach A, B effects). When the third command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). When the fourth command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) by the second reach (low base strong reach A to C effects). The first reach (low base weak reach A and B presentations) includes a title display part for displaying a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The second reach (low base strong reach A to C presentations) includes a title display part for displaying a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. Both the first reach (low base weak reach A and B presentations) and the second reach (low base strong reach A to C presentations) are reaches executed in the normal state, and the second reach (low base strong reach A to C presentations) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A and B presentations). The title display part in the second reach (low base strong reach A to C presentations) is longer than the title display part in the first reach (low base weak reach A and B presentations). The display means (image display device 5) Displays an expectation suggestion display in the title display part in the second reach (low base strong reach A to C presentations). Does not display the expectation suggestion display in the title display part in the first reach (low base weak reach A and B presentations). The light emission control means (production control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B presentations), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C presentations), the light emission means is controlled using a luminance data table for the title display part of the second reach (strong reach system common title). In the introduction part of the first reach (low base weak reach A, B effects), the light emitting means is controlled using the luminance data table for the introduction part of the first reach (weak reach type weak reach A introduction, weak reach type weak reach B introduction). In the introduction part of the second reach (low base strong reach A - C effects), the light emitting means is controlled using the luminance data table for the introduction part of the second reach (strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). It is characterized by this. According to this feature, the title display part in the second reach with relatively high anticipation is longer than the title display part in the first reach with relatively low anticipation. Also, while the anticipation suggestion display is shown in the title display part of the second reach, the anticipation suggestion display is not shown in the title display part of the first reach. Thus, it is possible to tangibly recognize that the second reach has a higher anticipation than the first reach. Further, in the title display parts of the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Therefore, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.
[0047] The gaming machine of form 17 - 2 is the gaming machine described in form 17 - 1, The title display part in the second reach (low base strong reach A - C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period). The title display part in the first reach (low base weak reach A, B effects) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period). The character display part of the title display part in the second reach (low base strong reach A to C effects) is longer than the character display part of the title display part in the first reach (low base weak reach A and B effects). It is characterized by this. According to this feature, since the character display part of the title display part in the second reach is longer than the character display part of the title display part in the first reach, it is possible to physically recognize that the second reach has a higher expectation level than the first reach.
[0048] The gaming machine of form 17-3 is the gaming machine described in form 17-1 or 17-2, which is a reach executed in the normal state and includes a third reach (low base strongest reach effect) that is controlled to a more advantageous state and has a higher expectation level than the second reach (low base strong reach A to C effects). The title display part in the second reach (low base strong reach A to C effects) is composed of a prologue part (prologue display period) and a character display part (title start period, title display period, title end period). The title display part in the third reach (low base strongest reach effect) has no prologue part (prologue display period) and is composed only of a character display part (title start period, title display period, title end period). The character display part of the title display part in the third reach (low base strongest reach effect) is longer than the character display part of the title display part in the second reach (low base strong reach A to C effects). It is characterized by this. According to this feature, since the character display part of the title display part in the third reach is longer than the character display part of the title display part in the second reach, it is possible to physically recognize that the third reach has a higher expectation level than the second reach.
[0049] [Form 18] The gaming machine of form 18-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure) and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2, 5, 8) that is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2 to 3) that is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) that is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) that is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns including these, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2, 5, 8) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-2 to 3) is transmitted to the effect control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern specifying command for specifying PA2-4 to 12) is transmitted to the effect control means, The effect control means (effect control CPU 120) When the first command is received, the first reach (low base weak reach A, B effects) can be executed, When the second command is received, the first reach (low base weak reach A, B effects) can be executed, When the third command is received, the second reach (low base strong reach A to C effects) can be executed, When the fourth command is received, the second reach (low base strong reach A to C effects) can be executed, Both the first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state, The first reach (low base weak reach A, B effects) is a reach where there are cases where it is not notified that it is controlled to the advantageous state (big win gaming state) as an effect result and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result, and cases where other reaches (super reach effects) are executed, The second reach (low base strong reach A to C effects) is a reach where there are cases where it is notified that it is controlled to the advantageous state (big win gaming state) as an effect result and cases where it is notified that it is not controlled to the advantageous state (big win gaming state) as an effect result, The first reach (low base weak reach A, B effects) includes a title display part for displaying a title display (title characters) corresponding to the first reach and an introduction part until it is notified whether or not other reaches are executed, The second reach (low base strong reach A to C effects) includes a title display part for displaying a title display (title characters) corresponding to the second reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) In the title display part in the second reach (low base strong reach A to C performances), an expectancy suggestion display is displayed. In the title display part in the first reach (low base weak reach A and B performances), the expectancy suggestion display is not displayed. The light emission control means (performance control CPU 120) controls the light emission means using a luminance data table composed of luminance data. In the title display part in the first reach (low base weak reach A and B performances), the light emission means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C performances), the light emission means is controlled using a luminance data table for the title display part of the second reach (strong reach system common title). In the introduction part in the first reach (low base weak reach A and B performances), the light emission means is controlled using a luminance data table for the introduction part of the first reach (weak reach system weak reach A introduction, weak reach system weak reach B introduction). In the introduction part in the second reach (low base strong reach A to C performances), the light emission means is controlled using a luminance data table for the introduction part of the second reach (strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction). It is characterized by this. According to this feature, while the expected degree suggestion display is shown in the title display part in the second reach where it may be notified that it is directly controlled to an advantageous state, the expected degree suggestion display is not shown in the title display part in the first reach where it is not notified that it is directly controlled to an advantageous state. Therefore, it is possible to prevent the first reach from giving an excessive sense of expectation. Also, in the title display parts in the first reach and the second reach, the light-emitting means is controlled using the luminance data tables for title display in the first reach and the second reach, which are different from the luminance data table for the introduction parts of the first reach and the second reach. Thus, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be suitably performed.
[0050] The gaming machine of Form 18-2 is the gaming machine described in Form 18-1, and in the title display part in the said first reach (low base weak reach A, B effects), it is possible to display the title display (title characters) in a determined mode (gold color) in which it is determined that another reach (super reach effect) will be executed. It is characterized by this. According to this feature, even in the title display part in the first reach where the expected degree suggestion display is not shown, it is possible to attract the attention of the player.
[0051] [Form 19] The gaming machine of Form 19-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the said game control means (game control microcomputer 100) Determine whether the gaming medium (game ball) is controlled to the advantageous state (big win gaming state) when it enters the start area (first start winning opening, second start winning opening). Execute variable display of the specific identification information (first special figure, second special figure). Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, send a first command (variation pattern designation command designating the big win variation pattern) to the effect control means. When the second variation pattern is determined, send a second command (variation pattern designation command designating the losing variation pattern) to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (low base strong reach A to C effects, low base strongest reach). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (low base strong reach A to C effects, low base strongest reach). The specific reach (low base strong reach A to C effects, low base strongest reach) is composed of a title display part (title characters) that displays a title display corresponding to the specific reach and an introduction part until it is notified whether it is controlled to the advantageous state. The specific reach (low base strong reach A to C effects, low base strongest reach) may be executed via a selection effect using a title display (title characters) corresponding to a plurality of reaches (super reach effects) including the specific reach. The display means In the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach) and in the selection effect, it is possible to display an expectedness suggestion display together with the title display (title characters). When displaying the expectedness suggestion display in the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach), the expectedness suggestion display composed of a plurality of objects (star-shaped objects) is displayed step by step. When displaying the expectedness suggestion display in the selection effect, the expectedness suggestion display composed of a plurality of objects (star-shaped objects) is not displayed step by step. It is characterized by this. According to this feature, when displaying the expectedness suggestion display in the title display part of the specific reach, the expectedness suggestion display composed of a plurality of objects is displayed step by step, whereas when displaying the expectedness suggestion display in the selection effect, the expectedness suggestion display composed of a plurality of objects is not displayed step by step. Therefore, it is possible to eliminate the annoyance caused by the step-by-step display of the expectedness suggestion display not only in the title display part but also in the previous selection effect.
[0052] The gaming machine of Form 19-2 is the gaming machine described in Form 19-1, The selection effect is an effect that gradually changes from a reach with a low expectedness (super reach effect) to a reach with a high expectedness (super reach effect) by operating the effect operation means (push button 31B). The time required for one-step change in the selection effect (the minimum time required to switch to the title image of the next super reach effect) may be shorter than the time required for one-step display in the expectedness suggestion display in the title display part of the specific reach (low-base strong reach A to C effects, low-base strongest reach) (the time for the star-shaped object to change from black to gold through highlighting). It is characterized by this. According to this feature, a sense of speed can be given to the gradual change in the selection effect.
[0053] The gaming machine of Form 19-3 is the gaming machine described in Form 19-2, wherein the selection effect is an effect that changes to a reach (super reach effect) with a higher expected level by one step than the current reach (super reach effect) for each step, and the number of operations of the effect operation means (push button 31B) required to change to the next step increases each time it changes by one step. It is characterized by this. According to this feature, the higher the expected level of the reach, the more anxious the player can be made.
[0054] The gaming machine of Form 19-4 is the gaming machine described in any one of Forms 19-1 to 19-3, when the specific reach (low base strong reach A to C effects, low base strongest reach) is selected by the selection effect, starting from the title display part It is characterized by this. According to this feature, even when a specific reach is executed via the selection effect, it starts from the title display part, so it is easy for the player to determine which reach was finally executed.
[0055] [Form 20] The gaming machine of Form 20-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), effect control means (effect control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern specifying command specifying a big win variation pattern) to the effect control means, when the second variation pattern is determined, transmits a second command (variation pattern specifying command specifying a losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) by a specific reach (super reach effect), when receiving the second command, can notify that it is not controlled to the advantageous state (big win game state) by the specific reach (super reach effect), the specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) after it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), can display an advantageous state name display (title characters of a big win start effect) corresponding to the controlled advantageous state, The favorable state name display (title characters of the big win start effect) is displayed in a manner with a greater movement than the title display (title characters of the super reach effect) corresponding to the specific reach. The light emission control means (the effect control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in the situation where the title display in the specific reach is performed, it is not yet determined whether it is controlled to the favorable state, while the situation where the favorable state name display is performed is the situation after it has been notified that it has been controlled to the favorable state. By moving the favorable state name display more greatly, it is possible to bless the fact that it is controlled to the favorable state. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be performed suitably.
[0056] The gaming machine of Form 20-2 is the gaming machine described in Form 20-1, In the title display part of the specific reach (low base strong reach B, C effects, low base strongest reach effect, high base reach A to D), when displaying the title display (title characters), a background dedicated to the title display is displayed. The background of the favorable state name display (title characters of the jackpot start effect) is displayed in a manner with more movement than the background dedicated to the title display. It is characterized by this. According to this feature, it is possible to bless that the background of the favorable state name display is also controlled to the favorable state by moving it more greatly.
[0057] [Form 21] The gaming machine of Form 21-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to a favorable state (jackpot gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result (special figure display result of "jackpot") as a result of the variable display of the specific identification information, A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), A light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to be controlled to the favorable state (jackpot gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (jackpot variation pattern) which is a variation pattern controlled to the favorable state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the favorable state is determined, When the first variation pattern is determined, a first command (variation pattern designation command designating the jackpot variation pattern) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B and D) in the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) for prompting the player to perform an operation. The promotion character display (operation promotion characters (small)) is displayed in a manner with a larger movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, the promotion character display shown in the introduction part prompts the player to perform an operation. By moving it more significantly than the title display shown in the title display part, the player's operation can be intuitively prompted. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0058] The gaming machine of Form 21-2 is the gaming machine described in Form 21-1, and in the introduction part of the specific reach (super reach effect), it is possible to display a special promotion character display (operation promotion character (large)) that prompts the player to perform an operation and suggests a more advantageous situation than the promotion character display (operation promotion character (small)), both the promotion character display (operation promotion character (small)) and the special promotion character display (operation promotion character (large)) are displayed in a manner with a greater movement than the title display (title character) corresponding to the specific reach (super reach effect) characterized by this. According to this feature, whether it is a promotion character display or a special promotion character display, the player's operation can be intuitively prompted by moving it more significantly than the title display shown in the title display part.
[0059] The gaming machine of Form 21-3 is the gaming machine described in Form 21-1 or 21-2, and the number of characters (3) of the promotion character display (operation promotion character (small)) is less than the number of characters (7 to 13) of the title display (title character) characterized by this. According to this feature, since the number of characters in the promotion character display is less than the number of characters in the title display, the content of the characters can be recognized even if it is moved significantly.
[0060] [Form 22] The gaming machine of Form 22-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (super reach effect), When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) When the first command is received, it is possible to notify that the specific reach (super reach effect) is controlled to the advantageous state (big win gaming state). When the second command is received, it is possible to notify that the specific reach (super reach effect) is not controlled to the advantageous state (big win gaming state). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) It is possible to display an explanatory text display (explanatory text) that is different from the title display (title characters) corresponding to the specific reach (super reach effect) and explains the content of the specific reach. The explanatory text display (explanatory text) is displayed in a manner with a greater movement than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type, weak reach A introduction, weak reach type, weak reach B introduction, strong reach type, strong reach A introduction, strong reach type, strong reach B introduction, strong reach type, strong reach C introduction, high base reach type, reach A introduction, high base reach type, reach B introduction, high base reach type, reach C introduction, high base reach type, reach D introduction). It is characterized by this. According to this feature, by displaying the explanatory character display that is additionally displayed in a mode with a larger movement than the title display, in addition to the title display, it is possible to draw attention to the fact that the explanatory character display is added. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0061] The gaming machine of Form 22-2 is the gaming machine described in Form 22-1, and the explanatory character display (explanatory characters) is of a content that suggests that the specific reach (super reach effect) is advantageous. It is characterized by this. According to this feature, it is possible to further draw attention to the fact that the explanatory character display is added.
[0062] [Form 23] The gaming machine of Form 23-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120). The game control means (game control microcomputer 100): determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating PB1-JA, PB1-JB) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, when the third variation pattern is determined, transmits a third command (variation pattern designation command designating PB1-2 to 10) to the performance control means, when the fourth variation pattern is determined, transmits a fourth command (variation pattern designation command designating PA2-4 to 12) to the performance control means, The performance control means (performance control CPU 120): when receiving the first command, can notify that control is made to the advantageous state (big win game state) with a first reach (low base weak reach A, B performances), When the second command is received, it is possible to notify that the first reach (low base weak reach A, B effects) is not controlled to the advantageous state (big win gaming state). When the third command is received, it is possible to notify that the second reach (low base strong reach A - C effects) controls to the advantageous state (big win gaming state). When the fourth command is received, it is possible to notify that the second reach (low base strong reach A - C effects) is not controlled to the advantageous state (big win gaming state). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A - C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means (image display device 5) Displays the title display (title characters) corresponding to the second reach (low base strong reach A - C effects) so that the character size is larger than the title display (title characters) corresponding to the first reach (low base weak reach A, B effects). The light emission control means (performance control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part of the first reach (low base weak reach A, B effects), the light emitting means is controlled using a luminance data table for the title display part of the first reach (weak reach system common title). In the title display part in the second reach (low base strong reach A to C effects), the light emitting means is controlled using the luminance data table (common title for strong reach series) for the title display part of the second reach. In the introduction part in the first reach (low base weak reach A, B effects), the light emitting means is controlled using the luminance data table (weak reach series weak reach A introduction, weak reach series weak reach B introduction) for the introduction part of the first reach. In the introduction part in the second reach (low base strong reach A to C effects), the light emitting means is controlled using the luminance data table (strong reach series strong reach A introduction, strong reach series strong reach B introduction, strong reach series strong reach C introduction) for the introduction part of the second reach. It is characterized by this. According to this feature, the title display corresponding to the second reach with relatively high anticipation is displayed such that the character size is larger than the title display corresponding to the first reach with relatively low anticipation. Thus, it is possible to tangibly recognize that the second reach has a higher anticipation than the first reach just from the title display. Also, in the title display parts in the first reach and the second reach, the light emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach. Therefore, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display. As a result, the title display can be suitably performed.
[0063] The gaming machine of form 23-2 is the gaming machine described in form 23-1, The number of characters (10) that make up the title display (title characters) corresponding to the first reach (low base weak reach A, B effects) is more than the number of characters (7, 8) that make up the title display (title characters) corresponding to the second reach (low base strong reach B, C effects). However, the display area (display area size) of the title display (title characters) corresponding to the second reach (low base strong reach B, C effects) is larger than the display area (display area size) of the title display (title characters) corresponding to the first reach (low base weak reach A, B effects). It is characterized by this. According to this feature, since the display area occupied by one character is larger for the title display corresponding to the second reach, it is possible to tangibly recognize that the second reach has a higher expectation level than the first reach.
[0064] [Form 24] The gaming machine of Form 24-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (first special figure, second special figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), A display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), And a light emission control means (effect control CPU 120). The game control means (game control microcomputer 100) is When a game medium (game ball) enters the start area (first start winning port, second start winning port), it determines whether to be controlled to the advantageous state (big win gaming state), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern designation command designating the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern designation command designating the losing variation pattern) is transmitted to the effect control means. The said effect control means (effect control use CPU120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (super reach effect). The said specific reach (super reach effect) is comprised including the title display part which displays the title display (title character) corresponding to this specific reach, and the introduction part until it is notified whether it is controlled to the advantageous state. The title display (title character) corresponding to the said specific reach (super reach effect) is comprised of a plurality of characters. The said display means (image display device 5) It is possible to display the variable display of the decoration identification information (decoration pattern) corresponding to the variable display of the said specific identification information (first special figure, second special figure). Before the title display part in the said specific reach (super reach effect), the decoration identification information (big decoration pattern) of the first size is displayed in the reach mode, and after that, the decoration identification information (small decoration pattern) of the second size smaller than the first size is displayed in the reach mode. At least one character of the title display (title characters) corresponding to the specific reach (super reach effect) is displayed in a size larger than the second size (small decorative design), The light emission control means (production control CPU 120) controls the light emitting means using a luminance data table composed of luminance data, In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction) is characterized by this. According to this feature, at least one character of the title display corresponding to the specific reach is displayed in a size larger than the decorative identification information reduced to the second size, so that attention can be drawn to the title display in the title display part. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display. As a result of these, the title display can be suitably performed.
[0065] The gaming machine of Form 24-2 is the gaming machine described in Form 24-1, All characters of the title display (title characters) corresponding to the specific reach (super reach effect) are displayed in a size smaller than the first size (large decorative design) and larger than the second size (small decorative design) is characterized by this. According to this feature, while being able to surely recognize the decorative identification information in the reach mode, thereafter, the decorative identification information is reduced, and each character constituting the title display with a size larger than the decorative identification information is displayed, so that in the title display part, attention can be drawn to the title display.
[0066] [Form 25] The gaming machine of Form 25-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Drawing, Second Special Drawing) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special drawing display result of "big win") as a result of the variable display of the specific identification information, comprising a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Drawing, Second Special Drawing), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. The effect control means (the effect control CPU 120) When receiving the first command, it is possible to notify that the advantageous state (big win gaming state) is controlled by a specific reach (super reach effect). When receiving the second command, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part (title characters) for displaying a title corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (the image display device 5) In the introduction part (operation promotion effects B and D) of the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) for prompting the player to perform an operation. After it is notified that the specific reach (super reach effect) controls to the advantageous state, it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of the big win start effect) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (the effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, controls the light emission means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, in the case of the situation where it is not yet determined whether or not the situation where the promotion character display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is the situation after it has been notified that it has been controlled in an advantageous state, and by displaying the advantageous state name display larger than the promotion character display, it is possible to bless that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0067] The gaming machine of Form 25-2 is the gaming machine described in Form 25-1, and the advantageous state name display (title characters of the big win start effect) is composed of a first character string ("BIG" or "REGULAR") and a second character string ("BONUS"), after the first character string ("BIG" or "REGULAR") is displayed at the first position (upper fixed position), the second character string ("BONUS") is displayed at the second position (lower fixed position), after the second character string ("BONUS") is displayed at the second position (lower fixed position), the first character string ("BIG" or "REGULAR") displayed at the first position (upper fixed position) and the second character string ("BONUS") displayed at the second position (lower fixed position) are gradually enlarged and displayed, When the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position), the character size is displayed as the smallest, The character size when the first string (either "BIG" or "REGULAR") and the second string ("BONUS") are displayed at the first position (above the fixed position) and the second position (below the fixed position) is larger than the character size that constitutes the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, the characters that constitute the advantageous state name display are always displayed larger than the characters that constitute the promotion character display, so it is possible to more bless being controlled to the advantageous state.
[0068] The gaming machine of form 25-3 is the gaming machine described in form 25-1 or 25-2, The smallest character among the character strings that constitute the advantageous state name display (title characters of the big win start effect) is larger than the largest character among the character strings that constitute the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, since the smallest character among the character strings that constitute the advantageous state name display is displayed larger than the largest character among the character strings that constitute the promotion character display, no matter which character is focused on, the advantageous state name display is displayed larger than the promotion character display, so it is possible to more bless being controlled to the advantageous state.
[0069] The gaming machine of form 25-4 is the gaming machine described in any one of forms 25-1 to 25-3, It is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), The special promotion character display (operation promotion character (large)) is displayed larger than the advantageous state name display (title characters of the big win start effect). It is characterized by this. According to this feature, a special promotion character display suggesting a situation more advantageous than the promotion character display can make the player feel the advantageous situation by being displayed larger than the advantageous state name display.
[0070] The gaming machine of Form 25-5 is the gaming machine described in Form 25-4, the smallest character among the character strings constituting the special promotion character display (operation promotion character (large)) is larger than the largest character among the character strings constituting the advantageous state name display (title character of the jackpot start effect). It is characterized by this. According to this feature, since the smallest character among the character strings constituting the special promotion character display is displayed larger than the largest character among the character strings constituting the advantageous state name display, no matter which character is focused on, the special promotion character display is displayed larger than the advantageous state name display, so that the player can feel the advantageous situation.
[0071] [Form 26] The gaming machine of Form 26-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (First Special Figure, Second Special Figure) and controlling to an advantageous state (jackpot gaming state) advantageous to the player by deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a production control means (production control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), and a light emission control means (production control CPU 120), the game control means (game control microcomputer 100) is Determine whether the gaming medium (game ball) entering the start area (first start winning opening, second start winning opening) is controlled to the advantageous state (big win gaming state), Execute variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determine any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmit a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, transmit a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (super reach effect), When the second command is received, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (super reach effect), The specific reach (super reach effect) is composed of a title display part for displaying a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, The display means (image display device 5) After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state, Display the advantageous state name display (title characters of the big win start effect) larger than the title display (title characters) corresponding to the specific reach (super reach effect), The light emission control means (effect control CPU 120) Controlling the light-emitting means using a luminance data table composed of luminance data, In the title display part, controlling the light-emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title), In the introduction part, controlling the light-emitting means using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation in which the title display is performed in a specific reach is still controlled in an advantageous state, the situation in which the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0072] The gaming machine of Form 26-2 is the gaming machine described in Form 26-1, The specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), The advantageous state name display (title characters of the big win start effect) is displayed larger than the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, it is possible to bless the fact that it is controlled in an advantageous state by displaying the advantageous state name display larger than the title display corresponding to any type of specific reach.
[0073] The gaming machine of Form 26-3 is the gaming machine described in Form 26-2, Among the strings that make up the advantageous state name display (title characters of the jackpot start effect), the smallest character is larger than the largest character among the strings that make up the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, since the smallest character among the strings that make up the advantageous state name display is displayed larger than the largest character among the strings that make up the title display corresponding to any type of specific reach, no matter which character is focused on, the advantageous state name display is displayed larger than the title display corresponding to the specific reach. Therefore, it is possible to more blessedly control the advantageous state.
[0074] [Form 27] The gaming machine of Form 27-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Figure, Second Special Figure), and by deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information, it can be controlled to an advantageous state (jackpot gaming state) advantageous to the player. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (jackpot gaming state) when a game medium (game ball) enters the start area (First Start Winning Port, Second Start Winning Port), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined. When the first variation pattern is determined, a first command (a variation pattern specifying command specifying (PA2-2, PA2-3)) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2, PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in a specific reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the specific reach (low base weak reach A, B effects). The specific reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether it is controlled to the advantageous state or not. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A, B effects) is displayed larger than the promotion character display (operation promotion character (small)). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying the promotion character display before the title display part and making the title display to be displayed later larger than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0075] The gaming machine of form 27-2 is the gaming machine described in form 27-1, After the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B performance), and the title display part in the specific reach starts. It is characterized by this. According to this feature, in a series of flows, by displaying the promotion character display before the title display part and making the title display to be displayed later larger than the promotion character display, attention can be drawn to the title display.
[0076] The gaming machine of form 27-3 is the gaming machine described in form 27-1 or 27-2, The smallest character among the character strings constituting the title display (title characters) corresponding to the specific reach (low base weak reach A, B performance) is larger than the largest character among the character strings constituting the promotion character display (operation promotion character (small)). It is characterized by this. According to this feature, since the smallest character among the strings constituting the title display corresponding to a specific reach is displayed larger than the largest character among the strings constituting the promotion character display, no matter which character is focused on, it is possible to draw attention to the title display.
[0077] [Form 28] The gaming machine of Form 28-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), wherein the game control means (game control microcomputer 100) determines whether to be controlled to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Opening, Second Start Winning Opening), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command specifying PA2-2 and PA2-3) is transmitted to the effect control means. The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (low base weak reach A, B effects). The specific reach (low base weak reach A, B effects) includes a title display part (title characters) that displays a title corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) Before the title display part in the specific reach (low base weak reach A, B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that control is performed to the advantageous state by the specific reach (low base weak reach A, B effects), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of big win start effect) is displayed larger than the title display (title characters) corresponding to the specific reach (low base weak reach A, B effects). The title display (title characters) corresponding to the specific reach (low base weak reach A, B effects) is displayed larger than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, by displaying a promotion character display before the title display part and displaying the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0078] The gaming machine of Form 28-2 is the gaming machine described in Form 28-1, after the promotion character display (operation promotion character (small)) is displayed, it develops into the specific reach (low base weak reach A, B effects), the title display part in the specific reach starts, and after it is notified that it is controlled in the advantageous state by the specific reach (low base weak reach A, B effects), the advantageous state name display (title characters of the big win start effect) is displayed It is characterized by this. According to this feature, in a series of flows, by displaying a promotion character display before the title display part and displaying the subsequent title display larger than the promotion character display, it is possible to draw attention to the title display, and after it is notified that it is controlled in an advantageous state by a specific reach, by displaying the advantageous state name display larger than the title display, it is possible to bless the fact that it is controlled in an advantageous state.
[0079] [Form 29] The gaming machine of form 29-1 is a gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure), and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising gaming control means (gaming control microcomputer 100), performance control means (performance control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (performance control CPU 120), the gaming control means (gaming control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a gaming medium (gaming ball) enters a start area (first start winning opening, second start winning opening), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating the losing variation pattern) to the performance control means, the performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win gaming state) by a specific reach (super reach performance), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state, and is configured to include these parts. The display means (image display device 5) is After it is notified that it is controlled to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of big win start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (performance control CPU 120) is Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction, strong reach system strong reach A introduction, strong reach system strong reach B introduction, strong reach system strong reach C introduction, high base reach system reach A introduction, high base reach system reach B introduction, high base reach system reach C introduction, high base reach system reach D introduction). It is characterized by this. According to this feature, in the case where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is after it has been notified that it has already been controlled to an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless the fact that it is controlled to an advantageous state. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be suitably performed.
[0080] The gaming machine of Form 29-2 is the gaming machine described in Form 29-1, and the time from when all the character strings constituting the advantageous state name display (title characters of the big win start effect) are displayed until at least a part of the character strings is no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed is characterized by this. According to this feature, by making the time during which the advantageous state name display with a blessing intention can be clearly seen longer than the time during which the title display, which aims to encourage the possibility of being controlled to an advantageous state, is displayed, it is possible to give the player a sense of satisfaction.
[0081] The gaming machine of Form 29-3 is the gaming machine described in Form 29-1 or 28-2, and after the advantageous state name display (title characters of the big win start effect) is displayed, the advantageous state name display is switched to an operation suggestion display (small right hitting promotion image and large right hitting promotion image) that suggests the operation method during the advantageous state, and after a predetermined period has elapsed since the switch to the operation suggestion display, control is performed to be advantageous by operating according to the operation method (the method of hitting the game ball toward the right game area 2R) suggested by the operation suggestion display. The time taken to switch from the favorable state name display (title characters of the jackpot start effect) to the operation suggestion display (right hitting promotion image (small) and right hitting promotion image (large)) is shorter than the time taken to end the title display (title characters) corresponding to the specific reach (super reach effect). It is characterized by this. According to this feature, it switches from the favorable state name display to the operation suggestion display in a short time, and then, after a predetermined period has elapsed, control is performed advantageously by operating in the operation method suggested by the operation suggestion display. Therefore, it is possible to prevent the player from being disadvantaged by changing the operation method during the period of ending the favorable state name display.
[0082] [Form 30] The gaming machine of Form 30-1 is A gaming machine (pachinko gaming machine 1) capable of being controlled to a favorable state (jackpot gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("jackpot" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is When a game medium (game ball) enters the start area (First Start Winning Port, Second Start Winning Port), it determines whether to be controlled to the favorable state (jackpot gaming state), Executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern) is transmitted to the effect control means. The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) is configured to include a title display part (title characters) that displays a title corresponding to the specific reach and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the introduction part (operation promotion effects B, D) of the specific reach (super reach effect), it is possible to display a promotion character display (operation promotion characters (small)) that prompts the player to perform an operation. After it is notified that control is performed to the advantageous state by the specific reach (super reach effect), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the advantageous state to be controlled. The advantageous state name display (title characters of the big win start effect) is displayed for a longer time than the promotion character display (operation promotion characters (small)). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light-emitting means is controlled using a luminance data table for title display (weak reach common title, strong reach common title, high base reach common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach weak reach A introduction, weak reach weak reach B introduction, strong reach strong reach A introduction, strong reach strong reach B introduction, strong reach strong reach C introduction, high base reach reach A introduction, high base reach reach B introduction, high base reach reach C introduction, high base reach reach D introduction). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation in which the promotion character display is performed in a specific reach is still controlled in an advantageous state, the situation in which the advantageous state name display is performed is a situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display for a longer time than the promotion character display, it is possible to bless the fact that it is controlled in an advantageous state. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0083] The gaming machine of Form 30-2 is the gaming machine described in Form 30-1, The promotion character display (operation promotion character (small)) is displayed until the promoted action is performed or the effective time for the promoted action has elapsed. The time during which the advantageous state name display (title character of the big win start effect) is displayed is longer than the time from after the promotion character display (operation promotion character (small)) is displayed until the promoted action is not performed and the effective time for the promoted action has elapsed. It is characterized by this. According to this feature, after the promotion character display is displayed, it is possible to bless the fact that it is controlled in an advantageous state by displaying the advantageous state name display for a longer time than the time during which it is displayed without performing the promoted action.
[0084] The gaming machine of Form 30-3 is the gaming machine described in Form 30-1 or 30-2, and the time from when all the character strings constituting the favorable state name display (title characters of the big win start effect) are displayed until at least a part of the character strings are no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed which is characterized by this. According to this feature, by making the time during which the favorable state name display with a meaning of blessing can be clearly seen longer than the time when the promotion character display for the purpose of prompting the player to operate is displayed, it is possible to give the player a sense of satisfaction.
[0085] The gaming machine of Form 30-4 is the gaming machine described in any one of Forms 30-1 to 30-3, and it is possible to display a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), the promotion character display (operation promotion character (small)) is such that the promotion character (character prompting an operation) is displayed without being accompanied by a promotion introduction display (promotion introduction effect), the special operation promotion display (operation promotion character (large)) is such that the promotion character (character prompting an operation) is displayed after the promotion introduction display (promotion introduction effect) is displayed, the time when the favorable state name display (title characters of the big win start effect) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed which is characterized by this. According to this feature, by making the time during which the favorable state name display with a meaning of blessing is displayed longer than the time when the special promotion character display accompanied by a promotion introduction display is displayed, it is possible to give the player a sense of satisfaction.
[0086] [Form 31] The gaming machine of Form 31-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning opening, second start winning opening), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the effect control means, When the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the effect control means, The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is made to the advantageous state (big win gaming state) by a specific reach (low base weak reach A, B effects), When the second command is received, it is possible to notify that the advantageous state (big win gaming state) is not controlled by the specific reach (low base weak reach A and B effects). The specific reach (low base weak reach A and B effects) includes a title display part that displays a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The display means (image display device 5) is In front of the title display part in the specific reach (low base weak reach A and B effects) (operation promotion effect A), it is possible to display a promotion character display (operation promotion character (small)) that prompts the player to perform an operation. The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed for a longer time than the promotion character display (operation promotion character (small)). The light emission control means (production control CPU 120) is The light emitting means is controlled using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title). In the introduction part, the light emitting means is controlled using a luminance data table for introduction part (weak reach system weak reach A introduction, weak reach system weak reach B introduction). It is characterized by this. According to this feature, by displaying a promotion character display in front of the title display part and then displaying the subsequent title display for a longer time than the promotion character display, attention can be drawn to the title display. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display that is different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emission mode according to the title display, and as a result, the title display can be performed suitably.
[0087] The gaming machine of Form 31-2 is the gaming machine described in Form 31-1, and The time from when all the strings that make up the title display (title characters) are displayed until at least a part of the strings is no longer displayed is longer than the time when the promotion character display (operation promotion character (small)) is displayed. It is characterized by this. According to this feature, by making the time when the title display can be seen clearly longer than the time when the promotion character display for prompting the player to operate is displayed, the player can be made to pay attention to the title display.
[0088] The gaming machine of Form 31-3 is the gaming machine described in Form 31-1 or 31-2, and it is capable of displaying a special promotion character display (operation promotion character (large)) that suggests a situation more advantageous than the promotion character display (operation promotion character (small)), the promotion character display (operation promotion character (small)) is such that the promotion character (character for prompting an operation) is displayed without being accompanied by a promotion introduction display (promotion introduction effect), the special operation promotion display (operation promotion character (large)) is such that the promotion character (character for prompting an operation) is displayed after the promotion introduction display (promotion introduction effect) is displayed, the time when the title display (title characters) is displayed is longer than the time when the special promotion character display (operation promotion character (large)) is displayed. It is characterized by this. According to this feature, by making the time when the title display is displayed longer than the time when the special promotion character display accompanied by the promotion introduction display is displayed, the player can be made to pay attention to the title display.
[0089] [Form 32] The gaming machine of Form 32-1 is a gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (First Special Figure, Second Special Figure) and can be controlled to an advantageous state (big win gaming state) favorable to the player by deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, game control means (game control microcomputer 100), effect control means (effect control CPU 120), Display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), light emission control means (performance control CPU 120), and the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), executes variable display of the specific identification information (first special figure, second special figure), based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (PB1-JA, PB1-JB) that is a variation pattern controlled to the advantageous state and a second variation pattern (PA2-2, PA2-3) that is a variation pattern not controlled to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating (PA2-2, PA2-3)) to the performance control means, when the second variation pattern is determined, transmits a second command (variation pattern designation command designating PA2-2, PA2-3) to the performance control means, the performance control means (performance control CPU 120) when receiving the first command, can notify that it is controlled to the advantageous state (big win game state) in a specific reach (low base weak reach A, B performance), when receiving the second command, can notify that it is not controlled to the advantageous state (big win game state) in the specific reach (low base weak reach A, B performance), the specific reach (low base weak reach A, B performance) includes a title display part that displays a title display (title characters) corresponding to the specific reach and an introduction part until it is notified whether or not it is controlled to the advantageous state, the display means (image display device 5) Before the title display part in the specific reach (low base weak reach A and B effects), it is possible to display an operation promotion character display (operation promotion character (small)) that prompts the player to perform an operation. After it is notified that control is in the advantageous state by the specific reach (low base weak reach A and B effects), it is possible to display an advantageous state name display (title characters of the big win start effect) corresponding to the controlled advantageous state. The advantageous state name display (title characters of the big win start effect) is displayed for a longer time than the title display (title characters) corresponding to the specific reach (low base weak reach A and B effects). The title display (title characters) corresponding to the specific reach (low base weak reach A and B effects) is displayed for a longer time than the operation promotion character display (operation promotion character (small)). The light emission control means (CPU 120 for effect control) controls the light emission means using a luminance data table composed of luminance data. In the title display part, the light emission means is controlled using a luminance data table for title display (common title for weak reach system). In the introduction part, the light emission means is controlled using a luminance data table for the introduction part (introduction of weak reach A in the weak reach system, introduction of weak reach B in the weak reach system). It is characterized by this. According to this feature, in the case where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the situation where the advantageous state name display is performed is the situation after it has been notified that it has already been controlled in an advantageous state. By displaying the advantageous state name display for a longer time than the title display, it is possible to bless the fact that it is controlled in an advantageous state. Also, by displaying a promotion character display before the title display part and displaying the subsequent title display for a longer time than the promotion character display, it is possible to draw attention to the title display. Further, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0090] [Form 33] The gaming machine of Form 33-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), and a display means (image display device 5), wherein the game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), Based on the result of the determination, a first variation pattern (PB1-JA, PB1-JB) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-2, PA2-3) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, a fourth variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, a fifth variation pattern (PB1-14) which is a variation pattern controlled to the advantageous state, a sixth variation pattern (PA2-16) which is a variation pattern not controlled to the advantageous state, a seventh variation pattern (PB1-15 to 17) which is a variation pattern controlled to the advantageous state, and an eighth variation pattern (PA2-17 to 19) which is a variation pattern not controlled to the advantageous state, any one of the plurality of variation patterns is determined, When the first variation pattern is determined, a first command (a variation pattern designation command designating PB1-JA, PB1-JB) is transmitted to the effect control means, When the second variation pattern is determined, a second command (a variation pattern designation command designating PA2-2, PA2-3) is transmitted to the effect control means, When the third variation pattern is determined, a third command (a variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (a variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means, When the fifth variation pattern is determined, a fifth command (a variation pattern designation command designating PB1-14) is transmitted to the effect control means, When the sixth variation pattern is determined, a sixth command (a variation pattern designation command designating PA2-16) is transmitted to the effect control means, When the seventh variation pattern is determined, a seventh command (a variation pattern designation command designating PB1-15 to 17) is transmitted to the effect control means, When the eighth variation pattern is determined, send an eighth command (a variation pattern specifying command that specifies PA2-17 to 19) to the effect control means. The effect control means When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the first reach (low base weak reach A, B effects). When receiving the third command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When receiving the fourth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the second reach (low base strong reach A to C effects). When receiving the fifth command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the third reach (high base reach A effect). When receiving the sixth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the third reach (high base reach A effect). When receiving the seventh command, it is possible to notify that it is controlled to the advantageous state (big win gaming state) in the fourth reach (high base reach B to D effects). When receiving the eighth command, it is possible to notify that it is not controlled to the advantageous state (big win gaming state) in the fourth reach (high base reach B to D effects). The first reach (low base weak reach A, B effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether it is controlled to the advantageous state. The second reach (low base strong reach A to C effects) includes a title display part for displaying a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The third reach (high base reach A effect) includes a title display part for displaying a title display (title characters) corresponding to the third reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The fourth reach (high base reach B to D effects) includes a title display part for displaying a title display (title characters) corresponding to the fourth reach, and an introduction part until it is notified whether or not it is controlled to the advantageous state. The first reach (low base weak reach A, B effects) and the second reach (low base strong reach A to C effects) are reaches executed in the normal state. The third reach (high base reach A effect) and the fourth reach (high base reach B to D effects) are reaches executed in a special state (certain change state) more advantageous than the normal state. The second reach (low base strong reach A to C effects) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The fourth reach (high base reach B to D effects) has a higher expectation of being controlled to the advantageous state than the third reach (high base reach A effect). The third reach (high base reach A effect) has a higher expectation of being controlled to the advantageous state than the first reach (low base weak reach A, B effects). The display means In the title display part in the second reach (low base strong reach A to C effects), it is possible to display an expectation suggestion display composed of a plurality of objects (star-shaped objects). In the title display part in the third reach (high base reach A effect), it is possible to display the expectation suggestion display. In the title display part in the fourth reach (high base reach A performance), the expected degree suggestion display can be displayed. In the title display part in the first reach (low base weak reach A, B performances), the expected degree suggestion display is not displayed. It is characterized by this. According to this feature, in the first reach in the normal state, since the expected degree is lower than that in the second reach in the normal state, the expected degree suggestion display is displayed in the second reach, but the expected degree suggestion display is not displayed in the first reach, so that it is not overly expected that the player is controlled to an advantageous state by the first reach. On the other hand, although the third reach in a special state more advantageous than the normal state has a lower expected degree than the fourth reach in the special state, since it has a higher expected degree than the first reach in the normal state, by displaying the expected degree suggestion display in both the third reach and the fourth reach, it is possible to expect that the player is controlled to an advantageous state in both the third reach and the fourth reach.
[0091] [Form 34] The gaming machine of Form 34-1 is A gaming machine (pachinko gaming machine 1) capable of executing variable display of specific identification information (first special figure, second special figure) and controlling to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LED LWL1~LWL12, frame LED LWR2~LWR12, logo LED LL1~LL4, decoration LED LS1~LS5, attacker lamp LA1~LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) is When a game medium (game ball) enters the start area (first start winning opening, second start winning opening), it is determined whether to control to the advantageous state (big win game state). Execute variable display of the specific identification information (first special figure, second special figure). Based on the result of the determination, among a plurality of variation patterns including a first variation pattern (big win variation pattern in the normal state) which is a variation pattern controlled to the advantageous state, a second variation pattern (losing variation pattern in the normal state) which is a variation pattern not controlled to the advantageous state, a third variation pattern (big win variation pattern in the sure win state) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (losing variation pattern in the sure win state) which is a variation pattern not controlled to the advantageous state, any one of the variation patterns is determined. When the first variation pattern is determined, a first command (variation pattern specifying command specifying the big win variation pattern in the normal state) is transmitted to the effect control means. When the second variation pattern is determined, a second command (variation pattern specifying command specifying the losing variation pattern in the normal state) is transmitted to the effect control means. When the third variation pattern is determined, a third command (variation pattern specifying command specifying the big win variation pattern in the sure win state) is transmitted to the effect control means. When the fourth variation pattern is determined, a fourth command (variation pattern specifying command specifying the losing variation pattern in the sure win state) is transmitted to the effect control means. The effect control means (effect control CPU 120) is When receiving the first command, it is possible to notify that it is controlled to the advantageous state (big win game state) by the first reach (super reach effect in the normal state). When receiving the second command, it is possible to notify that it is not controlled to the advantageous state (big win game state) by the first reach (super reach effect in the normal state). When the third command is received, it is possible to notify that control is performed to the advantageous state by the second reach (super reach effect in the probability-variable state). When the fourth command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the second reach (super reach effect in the probability-variable state). The first reach (super reach effect in the normal state) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (super reach effect in the probability-variable state) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The first reach (super reach effect in the normal state) is a reach executed in the normal state. The second reach (super reach effect in the probability-variable state) is a reach executed in a special state (probability-variable state) more advantageous than the normal state. The title display part in the second reach (super reach effect in the probability-variable state) is shorter than the title display part in the first reach (super reach effect in the normal state). The light emission control means (performance control CPU 120) controls the light emitting means using a luminance data table composed of luminance data. In the title display part in the first reach (super reach effect in the normal state), the light emitting means is controlled using a luminance data table for the title display part of the first reach (common title for weak reach system, common title for strong reach system). In the title display part in the second reach (super reach effect in the probability-variable state), the light emitting means is controlled using a luminance data table for the title display part of the second reach (common title for high base reach system). In the introduction part of the first reach (super reach effect in the normal state), the light-emitting means is controlled using the luminance data table for the introduction part of the first reach (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction). In the introduction part of the second reach (super reach effect in the probability variation state), the light-emitting means is controlled using the luminance data table for the introduction part of the second reach (high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, the title display part of the second reach in the special state can be made shorter than the title display part of the first reach in the normal state, so that the special state can be advanced smoothly. Also, in the title display parts of the first reach and the second reach, the light-emitting means is controlled using the luminance data tables for title display of the first reach and the second reach, which are different from the luminance data tables for the introduction parts of the first reach and the second reach, so that the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result, the title display can be suitably performed.
[0092] The gaming machine of Form 34-2 is the gaming machine described in Form 34-1, The frequency of becoming the second reach (super reach effect in the probability variation state) in the special state (probability variation state) is higher than the frequency of becoming the first reach (super reach effect in the normal state) in the normal state. It is characterized by this. According to this feature, even if the frequency of becoming the second reach in the special state increases, the special state can be advanced smoothly.
[0093] [Form 35] The gaming machine of Form 35-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. A game control means (game control microcomputer 100), An effect control means (effect control CPU 120), And a display means (image display device 5). The game control means (game control microcomputer 100) Determines whether to be controlled to the advantageous state when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, a first variation pattern (PB1-2 to 10) which is a variation pattern controlled to the advantageous state, a second variation pattern (PA2-4 to 12) which is a variation pattern not controlled to the advantageous state, a third variation pattern (PB1-11 to 13) which is a variation pattern controlled to the advantageous state, and a fourth variation pattern (PA2-13 to 15) which is a variation pattern not controlled to the advantageous state, and determines any one of the plurality of variation patterns including them, When the first variation pattern is determined, a first command (variation pattern designation command designating PB1-2 to 10) is transmitted to the effect control means, When the second variation pattern is determined, a second command (variation pattern designation command designating PA2-4 to 12) is transmitted to the effect control means, When the third variation pattern is determined, a third command (variation pattern designation command designating PB1-11 to 13) is transmitted to the effect control means, When the fourth variation pattern is determined, a fourth command (variation pattern designation command designating PA2-13 to 15) is transmitted to the effect control means, It is controllable to a plurality of states including a normal state, a state in which starting conditions are more likely to be satisfied than the normal state, and a special state (time-saving state B (play time)) after reaching a specific number of times (900 times) that is controlled based on the fact that a variable display has been executed a specific number of times (900 times) and the result of the variable display does not become a specific display result (the special drawing display result of "big win"). The effect control means (effect control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) by the first reach (low base strong reach A to C effects). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the first reach (low base strong reach A to C effects). When receiving the third command, it is possible to notify that control is performed to the advantageous state (big win gaming state) by the second reach (low base strongest reach effect). When receiving the fourth command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the second reach (low base strongest reach effect). The first reach (low base strong reach A to C effects) includes a title display part that displays a title display (title characters) corresponding to the first reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (low base strongest reach effect) includes a title display part that displays a title display (title characters) corresponding to the second reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The second reach (low base strongest reach effect) has a higher expectation of becoming the advantageous state than the first reach (low base strong reach A to C effects). The display means (image display device 5) In the title display part in the first reach (low base strong reach A to C effects), the title display (title characters) corresponding to the first reach is displayed in a first display operation mode (a display mode in which the title characters are displayed while moving from the left side to the center of the display area). In the title display part in the second reach (low base strongest reach effect), a title display (title characters) corresponding to the second reach is displayed in a second display operation mode (a display mode in which the title characters are displayed from an enlarged state to a reduced state) different from the first display operation mode. When controlled to the special state after reaching the specific number of times (time shortening state B (play time)), a display (title characters of the play time start effect) indicating that it is controlled to the special state after reaching the specific number of times is displayed in the second display operation mode (a display mode in which the title characters are displayed from an enlarged state to a reduced state). It is characterized by this. According to this characteristic, when controlled to the special state after reaching the specific number of times, since the display indicating that it is controlled to the special state after reaching the specific number of times is displayed in the same second display operation mode as the title display of the second reach with relatively high expectation level, it can be recognized that the special state after reaching the specific number of times is highly advantageous.
[0094] The gaming machine of Form 35-2 is the gaming machine described in Form 35-1, When ending the display (title characters of the play time start effect) indicating that it is controlled to the special state after reaching the specific number of times (time shortening state B (play time)), it is ended in the same display operation mode (a display mode in which the title characters are erased while being enlarged) as the display operation mode when ending the title display (title characters) of the title display part in the second reach (low base strongest reach effect). It is characterized by this. According to this characteristic, even when ending the display indicating that it is controlled to the special state after reaching the specific number of times, since it is ended in the same display operation mode as the display operation mode when ending the title display of the second reach with relatively high expectation level, it can be recognized that the special state after reaching the specific number of times is highly advantageous.
[0095] [Form 36] The gaming machine of Form 36-1 is A gaming machine (pachinko gaming machine 1) that can execute variable display of specific identification information (first special figure, second special figure), and can be controlled to an advantageous state (big win gaming state) advantageous to the player by deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information. Game control means (game control microcomputer 100), Effect control means (effect control CPU 120), Display means (image display device 5), A plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), Light emission control means (effect control CPU 120), and is provided with The game control means (game control microcomputer 100) Determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (first start winning port, second start winning port), Executes variable display of the specific identification information (first special figure, second special figure), Based on the result of the determination, it determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) that is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) that is a variation pattern not controlled to the advantageous state, When the first variation pattern is determined, it transmits a first command (variation pattern designation command designating the big win variation pattern) to the effect control means, When the second variation pattern is determined, it transmits a second command (variation pattern designation command designating the losing variation pattern) to the effect control means, It can be controlled to a plurality of states including a normal state and a special state after a specific number of times (900 times) of execution of variable display that is a state in which start conditions are more likely to be satisfied than the normal state and the result of the variable display does not become a specific display result ("big win" special figure display result) (time shortening state B (game time)), The presentation control means (presentation control CPU 120) When receiving the first command, it is possible to notify that control is performed to the advantageous state (big win gaming state) by a specific reach (super reach presentation). When receiving the second command, it is possible to notify that control is not performed to the advantageous state (big win gaming state) by the specific reach (super reach presentation). The specific reach (super reach presentation) includes a title display part (title characters) that displays a title corresponding to the specific reach, and a lead-in part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) When controlled to the special state after reaching the specific number of times (time shortening state B (game time)), it is possible to display a display (title characters of game time start presentation) indicating that control is performed to the special state after reaching the specific number of times. The size of the characters constituting the display (title characters of game time start presentation) indicating that control is performed to the special state after reaching the specific number of times is larger than the size of the characters constituting the title display (title characters) corresponding to the specific reach (super reach presentation). The light emission control means (presentation control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, controls the light emitting means using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the lead-in part, controls the light emitting means using a luminance data table for lead-in part (weak reach system weak reach A lead-in, weak reach system weak reach B lead-in, strong reach system strong reach A lead-in, strong reach system strong reach B lead-in, strong reach system strong reach C lead-in, high base reach system reach A lead-in, high base reach system reach B lead-in, high base reach system reach C lead-in, high base reach system reach D lead-in). It is characterized by this. According to this feature, in a situation where it is not yet determined whether the situation in which the title display is performed in a specific reach is still controlled in an advantageous state, the display indicating that it is controlled to a special state after reaching a specific number of times is a situation where it is controlled to a special state after reaching a specific number of times. By making the size of the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the size of the characters constituting the title display corresponding to the specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0096] The gaming machine of Form 36-2 is the gaming machine described in Form 36-1, The specific reach (super reach effect) includes a plurality of different types of specific reaches of the title display (title characters), The characters constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times are larger than the characters constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, by displaying the characters constituting the display indicating that it is controlled to a special state after reaching a specific number of times larger than the characters constituting the title display corresponding to any type of specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times.
[0097] The gaming machine of Form 36-3 is the gaming machine described in Form 36-2, The smallest character among the character strings constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times is larger than the largest character among the character strings constituting the title display (title characters) corresponding to any type of specific reach (super reach effect). It is characterized by this. According to this feature, among the characters of the string that constitutes the display indicating that it is controlled to a special state after a specific number of times is reached, the smallest character is displayed larger than the largest character of the string that constitutes the title display corresponding to any type of specific reach. Therefore, no matter which character is focused on, the display indicating that it is controlled to a special state after a specific number of times is reached is displayed larger than the title display corresponding to the specific reach. Thus, it is possible to more blessedly control the state to be a special state after a specific number of times is reached.
[0098] [Form 37] The gaming machine of Form 37-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result (special figure display result of "big win") as a result of the variable display of the specific identification information. a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120). The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state. When the first variation pattern is determined, a first command (a variation pattern specifying command for specifying a jackpot variation pattern) is transmitted to the effect control means. When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. It is possible to control to a plurality of states including a normal state, a state in which a starting condition is more likely to be satisfied than the normal state, and a special state after reaching a specific number of times (900 times) controlled based on the execution of a variable display that does not result in a specific display result (a special symbol display result of "jackpot"). The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (jackpot gaming state) by a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (jackpot gaming state) by the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) When controlled to the special state after reaching the specific number of times (time shortening state B (play time)), it is possible to display a display (title characters of play time start effect) indicating that control is performed to the special state after reaching the specific number of times. The display time of the display (title characters of play time start effect) indicating that control is performed to the special state after reaching the specific number of times is longer than the display time of the title display (title characters) corresponding to the specific reach (super reach effect). The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach common title, strong reach common title, high base reach common title). In the introduction part, the light emitting means is controlled using a luminance data table for the introduction part (weak reach weak reach A introduction, weak reach weak reach B introduction, strong reach strong reach A introduction, strong reach strong reach B introduction, strong reach strong reach C introduction, high base reach reach A introduction, high base reach reach B introduction, high base reach reach C introduction, high base reach reach D introduction). It is characterized by this. According to this feature, in the situation where it is not yet determined whether the situation where the title display is performed in a specific reach is still controlled in an advantageous state, the display indicating that it is controlled to a special state after reaching a specific number of times is in the situation where it is controlled to a special state after reaching a specific number of times. By displaying the display indicating that it is controlled to a special state after reaching a specific number of times longer than the title display corresponding to the specific reach, it is possible to bless the fact that it is controlled to a special state after reaching a specific number of times. Also, in the title display part, since the light emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light emitting means can be made to emit light in a suitable light emitting mode according to the title display, and as a result, the title display can be suitably performed.
[0099] The gaming machine of Form 37-2 is the gaming machine described in Form 37-1, The time from when all the character strings constituting the display (title characters of the game time start effect) indicating that it is controlled to a special state after reaching the specific number of times are displayed until at least a part of the character strings is no longer displayed is longer than the time from when a part of the character strings constituting the title display (title characters) corresponding to the specific reach (super reach effect) is displayed until all of the character strings are no longer displayed. It is characterized by this. According to this feature, by making the time during which a display indicating that control is to a special state after reaching a specific number of times with a blessing intention can be clearly seen longer than the time during which a title display for the purpose of stimulating the possibility of being controlled to an advantageous state is displayed, it is possible to give the player a sense of satisfaction.
[0100] [Form 38] The gaming machine of Form 38-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, a game control means (game control microcomputer 100), a performance control means (performance control CPU 120), a display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and a light emission control means (performance control CPU 120), and is provided with The game control means (game control microcomputer 100) determines whether to control to the advantageous state (big win gaming state) when a game medium (game ball) enters a start area (First Start Winning Port, Second Start Winning Port), executes variable display of the specific identification information (First Special Figure, Second Special Figure), and based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern for controlling to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern for not controlling to the advantageous state, when the first variation pattern is determined, transmits a first command (variation pattern designation command designating the big win variation pattern) to the performance control means, When the second variation pattern is determined, a second command (a variation pattern specifying command for specifying a losing variation pattern) is transmitted to the effect control means. It is possible to control to a plurality of states including a normal state, a state in which start conditions are more likely to be satisfied than the normal state, and a special state after reaching a specific number of times (900 times) controlled based on the fact that a variable display that does not result in a specific display result ("big win" special figure display result) has been executed a specific number of times (time shortening state B (play time)). The effect control means (effect control CPU 120) When the first command is received, it is possible to notify that control is performed to the advantageous state (big win gaming state) in a specific reach (super reach effect). When the second command is received, it is possible to notify that control is not performed to the advantageous state (big win gaming state) in the specific reach (super reach effect). The specific reach (super reach effect) includes a title display part for displaying a title display (title characters) corresponding to the specific reach, and an introduction part until it is notified whether or not control is performed to the advantageous state. The display means (image display device 5) In the normal state, it is possible to display a display (remaining number of times characters until play time) indicating the remaining number of times until the special state after reaching the specific number of times. The size of the characters constituting the title display (title characters) corresponding to the specific reach (super reach effect) is larger than the size of the characters constituting the display (remaining number of times characters until play time) indicating the remaining number of times until the special state after reaching the specific number of times. The light emission control means (effect control CPU 120) Controls the light emitting means using a luminance data table composed of luminance data. In the title display part, the light emitting means is controlled using a luminance data table for title display (weak reach system common title, strong reach system common title, high base reach system common title). In the introduction part, the light-emitting means is controlled using a luminance data table for the introduction part (weak reach type weak reach A introduction, weak reach type weak reach B introduction, strong reach type strong reach A introduction, strong reach type strong reach B introduction, strong reach type strong reach C introduction, high base reach type reach A introduction, high base reach type reach B introduction, high base reach type reach C introduction, high base reach type reach D introduction). It is characterized by this. According to this feature, by making the size of the characters constituting the title display corresponding to a specific reach larger than the size of the characters constituting the display indicating the remaining number of times until a special state after reaching a specific number of times, it is possible to draw attention to the title display corresponding to the specific reach. Also, in the title display part, since the light-emitting means is controlled using a luminance data table for title display different from the luminance data table for the introduction part, the light-emitting means can be made to emit light in a suitable light-emitting mode according to the title display. As a result of these, the title display can be suitably performed.
[0101] The gaming machine of Form 38-2 is the gaming machine described in Form 38-1, The specific reach (super reach effect) includes a first reach (low base weak reach A, B effects) and a second reach (low base strong reach A to C effects) with a higher degree of expectation of being controlled to the advantageous state than the first reach, The display (remaining number of times characters until game time) indicating the remaining number of times until a special state after reaching the specific number of times is displayed during the execution of the first reach (low base weak reach A, B effects), and is not displayed during the execution of the second reach (low base strong reach A to C effects). It is characterized by this. According to this feature, in the first reach with a low degree of expectation, by displaying the remaining number of times until a special state after reaching a specific number of times, it is possible to make the player aware of the number of times until the special state after reaching the specific number of times. On the other hand, in the second reach with a high degree of expectation, by not displaying the remaining number of times until a special state after reaching a specific number of times, it is possible to draw attention to the effect and, when the number of times until a special state after reaching a specific number of times is small, it is possible to alleviate the player's sense of disappointment.
[0102] The gaming machine of Form 38-3 is the gaming machine described in Form 38-2, and when it is notified that it is controlled to the advantageous state in the second reach (low-base strong reach A to C effects), it is controlled to the advantageous state (big win gaming state) without displaying again the display (remaining number of times characters until play time) indicating the remaining number of times until the special state after reaching the specific number of times, when it is notified that it is not controlled to the advantageous state in the second reach (low-base strong reach A to C effects), after the end of the second reach (low-base strong reach A to C effects), the display (remaining number of times characters until play time) indicating the remaining number of times until the special state after reaching the specific number of times is displayed again which is characterized by this. According to this feature, when it is notified that it is controlled to the advantageous state in the second reach, by not displaying again the remaining number of times until the special state after reaching the specific number of times, when the number of times until the special state after reaching the specific number of times is small, the player's sense of disappointment can be alleviated. Also, when it is notified that it is not controlled to the advantageous state in the second reach, since the remaining number of times until the special state after reaching the specific number of times is displayed again after the end of the second reach, when the number of times until the special state after reaching the specific number of times is small, it is possible to quickly relieve the player's anxiety.
[0103] [Form 39] The gaming machine of Form 39-1 is a gaming machine (pachinko gaming machine 1) capable of being controlled to an advantageous state (big win gaming state) advantageous to the player by executing variable display of specific identification information (First Special Figure, Second Special Figure) and deriving a specific display result ("big win" special figure display result) as a result of the variable display of the specific identification information, comprising game control means (game control microcomputer 100), production control means (production control CPU 120), display means (image display device 5), a plurality of light emitting means (frame LEDs LWL1 to LWL12, frame LEDs LWR2 to LWR12, logo LEDs LL1 to LL4, decoration LEDs LS1 to LS5, attacker lamps LA1 to LA4), and light emission control means (production control CPU 120). The game control means (game control microcomputer 100): determines whether to control to the advantageous state (big win game state) when a game medium (game ball) enters a start area (first start winning port, second start winning port); executes variable display of the specific identification information (first special figure, second special figure); based on the result of the determination, determines any one of a plurality of variation patterns including a first variation pattern (big win variation pattern) which is a variation pattern controlled to the advantageous state and a second variation pattern (losing variation pattern) which is a variation pattern not controlled to the advantageous state; when determining the first variation pattern, transmit...
Claims
【Claim 1】 A gaming machine capable of executing variable display of specific identification information and controlling to an advantageous state favorable to a player by deriving a specific display result as a result of the variable display of the specific identification information, a game control means, a presentation control means, a display means having a display area capable of displaying a presentation image in a rectangular shape, and comprising: the game control means determines whether to control to the advantageous state when a game medium enters a start area, executes variable display of the specific identification information, based on the result of the determination, determines any one of a plurality of variable patterns including a first variable pattern that is a variable pattern for controlling to the advantageous state, a second variable pattern that is a variable pattern for not controlling to the advantageous state, a third variable pattern that is a variable pattern for controlling to the advantageous state, and a fourth variable pattern that is a variable pattern for not controlling to the advantageous state, when the first variable pattern is determined, transmits a first command to the presentation control means, when the second variable pattern is determined, transmits a second command to the presentation control means, when the third variable pattern is determined, transmits a third command to the presentation control means, when the fourth variable pattern is determined, transmits a fourth command to the presentation control means, the presentation control means when receiving the first command, can notify that control is performed to the advantageous state in a first reach, when receiving the second command, can notify that control is not performed to the advantageous state in the first reach, when receiving the third command, can notify that control is performed to the advantageous state in a second reach, when receiving the fourth command, can notify that control is not performed to the advantageous state in the second reach, the first reach is configured to include a title display part for displaying a title display corresponding to the first reach and an introduction part until it is notified whether or not control is performed to the advantageous state, the second reach is configured to include a title display part for displaying a title display corresponding to the second reach and an introduction part until it is notified whether or not control is performed to the advantageous state, the execution time of the title display part in the second reach is shorter than the execution time of the title display part in the first reach, The first reach is a reach executed in a normal state, The second reach is a reach executed in a special state different from the normal state, The title display corresponding to the first reach or the second reach is composed of a plurality of characters, The title display part in the first reach and the title display part in the second reach are A first part from when the title display starts until it is displayed in a specific area, A second part where the title display is displayed in the specific area, And a third part for ending the display of the title display, The display means is In the first part, after starting to display the characters corresponding to the title display in a first size, the title display is displayed so as to become a second size smaller than the first size, In the first reach, the title display corresponding to the first reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part, In the second reach, the title display corresponding to the second reach is displayed such that the second part is longer than the first part and the third part, and the first part is longer than the third part, After it is notified that the display means is controlled to the advantageous state, the display means can display an advantageous state name display corresponding to the controlled advantageous state, The advantageous state name display is displayed with a predetermined animation, The title display corresponding to the first reach and the title display corresponding to the second reach are displayed with an animation different from the predetermined animation, In the first reach and the second reach, the light emitting means is controlled using a luminance data table composed of luminance data, When the title display corresponding to the first reach is executed, the luminance data table at the time of the title display corresponding to the first reach is used, In the introduction part after the title display corresponding to the first reach, the luminance data table at the time of the first reach introduction part is used, When the title display corresponding to the second reach is executed, the luminance data table at the time of the title display corresponding to the second reach is used, A gaming machine in which the luminance data table at the time of the second reach introduction part is used in the introduction part after the title display corresponding to the second reach.
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