gaming machines
The gaming machine improves marketability by implementing confirmation operation control and light emission controls to ensure clear and engaging gameplay experiences, addressing power-on and power failure scenarios.
Patent Information
- Application Number
- JP2021154339
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-09-22
- Publication Date
- 2025-07-31
- Estimated Expiration
- 2041-09-22
AI Technical Summary
Existing gaming machines lack enhanced marketability through improved control mechanisms for movable bodies during power-on and power failure scenarios, leading to potential confusion and reduced player engagement.
The gaming machine incorporates a movable body control system that performs confirmation operation control, operation promotion performance, and specific light emission controls to ensure clear and engaging gameplay experiences, including initialization notifications and sound outputs, even after power failures.
This system enhances marketability by providing clear and engaging gameplay experiences, reducing confusion, and maintaining player interest through controlled movable body operations and visual cues.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine capable of playing games.
Background Art
[0002] In gaming machines such as pachinko machines and slot machines, there are those equipped with an operable movable body and capable of executing a movable body effect that operates the movable body when a variable display of symbols is being performed.
[0003] In this type of gaming machine, there are those capable of executing an initial operation (long initial operation) that operates the movable body in the same manner as the effect operation, or an initial operation (short initial operation) that operates the movable body while omitting a part of the effect operation, when the power is turned on or when the power is restored after a power failure (see, for example, Patent Document 1). 。
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] Patent Document of 1 In a gaming machine having functions and configurations, there was room for improving the marketability.
[0006] This invention has been made in view of the above actual situation, and an object thereof is to provide a gaming machine with improved marketability.
Means for Solving the Problems
[0007] The gaming machine according to claim 1 is a gaming machine capable of executing a variable display and controlling to an advantageous state favorable to the player, a movable body, A performance control means and, a movable body control means, and is provided with, when power is turned on, the movable body control means can perform confirmation operation control for operating the movable body by an operation for confirming that the movable body operates normally, the performance control means can perform an operation promotion performance for prompting an operation to the player during variable display based on a specific variable display pattern, the specific variable display pattern is, a first part until the operation promotion performance is executed, a second part that is executed after the first part and in which the result of the operation promotion performance is notified, and is configured to include, the movable body control means is, a first operation control pattern for operating the movable body for a first period and a second operation control pattern for operating the movable body for a second period shorter than the first period, and can perform the confirmation operation control with these, when power failure occurs immediately before the end of variable display before the variable display based on the specific variable display pattern is started, and then power is turned on, during the execution of the variable display based on the specific variable display pattern, the control of the movable body can be performed so that the confirmation operation control ends before the second part is started by performing the confirmation operation control in the second operation control pattern, further includes a game control means capable of performing specific identification information light emission control which is control of a plurality of light emission means showing the result of variable display of specific identification information when power is turned on, the movable body control means can start the confirmation operation control after the specific identification information light emission control is started, Yes it is possible to execute a movable body performance using the movable body during variable display, and it is possible to display an effect display corresponding to the movable body performance, when a variable display for executing the movable body performance is started while the confirmation operation control is being performed, the confirmation operation control is continued, and it is possible to limit the movable body performance and display the effect display during the confirmation operation controlable , further comprising sound output means capable of outputting an initialization notification sound when initialization processing is involved when power is turned on, the sound output means is capable of ending the output of the initialization notification sound after the confirmation operation control ends, It is characterized by this. According to this feature, the marketability can be enhanced.
[0008] Furthermore, the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.
Brief Explanation of Drawings
[0009]
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【Figure 1 hundred]] (A) is a diagram showing the relationship between the movable body on the board and various displays, and (B) is a diagram showing the relationship between the movable body under the board and various displays.
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Mode for Carrying Out the Invention
[0010] A mode for carrying out the gaming machine according to the present invention will be described below with reference to the drawings.
[0011] (Feature part 132SG form) [Form 1] The gaming machine of Form 1-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, comprises display means (for example, image display device 5), sound output means (for example, speakers 8L, 8R), a movable body (for example, on-board movable body 32A, under-board movable body 32B, frame-top movable body 132SG01, chance button 631B), movable body control means (for example, effect control CPU 120), and effect control means (for example, effect control CPU 120), The effect control means can execute a movable body effect using the movable body during variable display (for example, a part capable of executing a movable body preview in which the on-board movable body 32A vibrates up and down as shown in FIG. 45), can display an effect display corresponding to the movable body effect on the display means (for example, a part in which an effect display 132SG407 is displayed on the image display device 5 according to the movement of the on-board movable body 32A as shown in FIG. 49), can output a movable body effect sound corresponding to the movable body effect from the sound output means (for example, a part in which effect sound effects are output from the speakers 8L, 8R in the movable body preview shown in FIG. 49), The movable body control means When the power is turned on, it is possible to perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, the effect control CPU 120 executes new operation confirmation control processing in FIGS. 31 and 32 to perform the initial operations of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101). When the movable body effect is executed, it is possible to perform effect movement control to move the movable body by a predetermined operation (for example, as shown in FIG. 47, the effect control CPU 120 moves the on-board movable body 32A up and down a plurality of times between the origin position and the intermediate position). When the movable body effect is executed in a variable display started during a predetermined period in which the confirmable movement control is performed when the power is turned on with initialization, when the movable body effect is executed during the predetermined period, the effect movement control and the output of the movable body effect sound are restricted, while the effect display is performed. When the movable body effect is executed after the predetermined period, at least the effect movement control and the display of the effect display are performed (for example, as shown in FIG. 62, when the pachinko machine 1 is started by a cold start, during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, a start winning occurs, and based on the start winning, a variable display for executing a movable body preview is started during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101. During the execution period of the movable body preview, the movement of the on-board movable body 32A as the movable body preview and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are not executed, while the effect display 132SG407 is displayed on the image display device 5. As shown in FIG. 61, when the pachinko machine 1 is started by a cold start, after the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, a start winning occurs, and based on the start winning, a variable display for executing a movable body preview is started. During the execution period of the movable body preview, the movement of the on-board movable body 32A as the movable body preview and the part where the effect display 132SG407 is displayed on the image display device 5). When the movable body performance is executed in the variable display started during the predetermined period in which the confirmation movable control is performed when power is turned on without initialization, when the movable body performance is executed during the predetermined period, the performance movable control is restricted, while the effect display is displayed and the movable body performance sound is output. When the movable body performance is executed after the predetermined period, the performance movable control, the display of the effect display, and the output of the movable body performance sound are performed. (For example, as shown in FIG. 66, when the pachinko machine 1 is started by hot start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101. Based on the start winning, when a variable display for executing a movable body preview is started during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101, the operation of the on-board movable body 32A as a movable body preview is not executed during the execution period of the movable body preview, while the effect display 132SG407 is displayed on the image display device 5 and a movable body preview sound corresponding to the movable body preview is output from the speakers 8L and 8R. As shown in FIG. 65, when a start winning occurs after the initial operation period of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 when the pachinko machine 1 is started by hot start, and a variable display for executing a movable body preview is started based on the start winning, during the execution period of the movable body preview, the operation of the on-board movable body 32A as a movable body preview, the display of the effect display 132SG407 on the image display device 5, and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are performed.) It is characterized by this. According to this feature, when the movable body performance is executed in the variable display started during the confirmation movable control, it is possible to provide a gaming machine that can show the player that the movable body performance has been executed by the output of the effect display and the movable body performance sound while preventing the confirmation movable control from being hindered by the performance movable control.
[0012] The gaming machine of Form 1-2 is The degree of expectation of being controlled to the advantageous state is higher when the movable body performance is executed than when it is not (for example, as shown in FIG. 45, the probability of a big win is set higher when the movable body preview is executed than when the movable body preview is not executed). When the movable body performance is executed in the variable display started during the predetermined period in which the confirmation movable control is performed at the time of power-on with initialization, when the movable body performance is executed during the predetermined period, the performance movable control and the output of the movable body performance sound are restricted. After the end of the predetermined period, the performance movable control restricted during the predetermined period is performed, while the output of the movable body performance sound is not performed (for example, as shown in FIG. 62, when the pachinko game machine 1 is started by a cold start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame upper movable body 132SG101. When a variable display for executing the movable body preview is started during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and frame upper movable body 132SG101 based on the start winning, during the execution period of the movable body preview, the operation of the on-board movable body 32A as the movable body preview and the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R are not executed. On the other hand, after the initial operation of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and frame upper movable body 132SG101 ends, the operation of the on-board movable body 32A as the movable body preview is executed again, but the output of the movable body preview sound corresponding to the movable body preview from the speakers 8L and 8R is not executed). When the power is turned on without initialization and the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is being performed, when the movable body effect is executed during the predetermined period, the effect movable control is restricted, and after the end of the predetermined period, the effect movable control restricted during the predetermined period is performed (for example, as shown in FIG. 66, when the pachinko gaming machine 1 is started by hot start, a start winning occurs during the initial operation period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, and based on the start winning, a variable display that executes a movable body preview is started during the initial operation period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101. During the execution period of the movable body preview, the operation of the on-board movable body 32A as the movable body preview is not executed, while after the end of the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, the operation of the on-board movable body 32A as the movable body preview is executed again), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the effect of the effect movable control in the movable body effect that is highly expected to be controlled in an advantageous state does not decrease because the effect movable control remains restricted.
[0013] The gaming machine of Form 1-3 The movable body includes a first movable body (for example, the on-board movable body 32A) and a second movable body (for example, the under-board movable body 32B), When the power is turned on, the movable body control means can perform the confirmation movable control for moving the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally (for example, the part where the effect control CPU 120 executes the operation confirmation control process shown in FIGS. 31 and 32), The confirmation movable control ends based on the completion of the movement of the second movable body (for example, as shown in FIG. 61, the initial movements of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101 end with the completion of the initial movement of the under-board movable body 32B as the last part). The movable body effect is an effect using the first movable body (for example, as shown in FIG. 49, the movable body preview is a part of the effect of operating the on-board movable body 32A). When the power is turned on, if the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is being performed, when the movable body effect is executed during the predetermined period, the effect movable control is restricted, and when the movement of the second movable body by the confirmation movable control ends, the effect movable control restricted during the predetermined period is performed (for example, as shown in FIG. 62, when the pachinko gaming machine 1 is started, a start winning occurs during the initial movement period of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, and if a variable display for executing the movable body preview is started during the initial movement period of these on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101 based on the start winning, the effect movement of the on-board movable body 32A as the movable body preview is not executed during the execution period of the movable body preview, and the effect movement of the on-board movable body 32A is executed again after the completion of the initial movement of the under-board movable body 32B). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is not possible to distinguish between the confirmation movable control and the effect movable control because the effect movable control using the first movable body is executed when the movement of the first movable body by the confirmation movable control ends.
[0014] The gaming machines of Forms 1-4 are When the power is turned on with initialization, the effect control means can execute an initialization notification corresponding to the initialization (for example, as shown in FIGS. 61 and 62, when the pachinko game machine 1 is started by a cold start, the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g emit light in a manner corresponding to the initialization notification, and the speakers 8L and 8R output an initialization notification sound). The execution period of the confirmation movable control and the execution period of the initialization notification overlap (for example, as shown in FIGS. 61 and 62, the initial operation periods of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101 overlap with the light emission periods of the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g in a manner corresponding to the initialization notification, and the output period of the initialization notification sound from the speakers 8L and 8R). The execution period of the initialization notification is longer than the execution period of the confirmation movable control (for example, as shown in FIGS. 61 and 62, the light emission periods of the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g in a manner corresponding to the initialization notification, and the output period of the initialization notification sound from the speakers 8L and 8R are longer than the initial operation periods of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101). After the execution period of the confirmation movable control ends and during the execution period of the initialization notification, when the movable body performance is executed in the variable display started during the execution period of the initialization notification, when the movable body performance is executed during the execution period of the initialization notification, the performance movable control and the display of the effect display are performed, while the output of the movable body performance sound is not performed (for example, as shown in FIG. 67, even when a variable display for executing a movable body preview is started during the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101, if the execution period of the movable body preview is after the operation of each movable body ends, during the execution period of the movable body preview, the performance operation of the on-board movable body 32A and the display of the effect display 132SG407 on the image display device 5 are executed, but the light emission in a manner corresponding to the initialization notification of the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g and the output of the initialization notification sound from the speakers 8L and 8R are not executed). It is characterized by this. According to this feature, even during the execution period of the initialization corresponding notification, if the confirmation movable control has ended, a gaming machine can be provided that executes the performance movable control and does not reduce the performance effect of the movable body performance.
[0015] The gaming machine of Form 1-5 is The performance control means can execute a predictive movable body performance that suggests that the movable body performance will be executed in a variable display before the variable display based on a specific variable display pattern in which the movable body performance is executed (for example, as shown in FIG. 45, the part where the performance control CPU 120 can execute a predictive movable body preview). When the predictive movable body performance is executed, the movable body control means can perform a specific performance movable control for moving the movable body by a specific operation (for example, as shown in FIG. 47, the performance control CPU 120 can move the on-board movable body 32A up and down between the origin position and the intermediate position a plurality of times as a predictive movable body preview). The execution period of the variable display in which the pre-reading movable body effect is executed is shorter than the execution period of the confirmation movable control (for example, the special drawing variation time of the variable display in non-reach deviation is 12 seconds or less, and the initial operation period is 30 seconds), When the power is turned on, if a plurality of start conditions are satisfied during the predetermined period in which the confirmation movable control is being performed, and the pre-reading movable body effect is executed in the variable display started based on the satisfaction of the start conditions, when the pre-reading movable body effect is executed during the predetermined period, the specific movable control is restricted, When the variable display in which the pre-reading movable body effect has been executed during the predetermined period ends, the specific movable control restricted during the predetermined period is not performed after the end of the predetermined period (for example, as shown in FIG. 68, when the pachinko game machine 1 is started by cold start and the execution of the pre-reading movable body notice is determined due to the occurrence of variable displays a plurality of times during the confirmation operation of each movable body as the initial operation control, if the execution period of the pre-reading movable body notice overlaps with the confirmation operation period of each movable body or the period of the initial operation control, the effect display 132SG407 of the image display device 5 is executed during the execution period of the pre-reading movable body notice, and after the end of the variable display, the effect operation of the on-board movable body 32A as the pre-reading movable body notice is not executed again), which is characterized by this. According to this feature, when crossing variable displays, since the specific movable control restricted during the confirmation movable control is not executed, it is possible to provide a game machine that does not excessively move the movable body after the confirmation movable control ends and confuse the player.
[0016] The game machine of Form 1-6 is In one variable display, the effect control means can execute, as the movable body effect, a first movable body effect (for example, the first movable body notice shown in FIG. 69) and a second movable body effect (for example, the second movable body notice shown in FIG. 69) in which the ratio of being controlled to the advantageous state is higher when executed than the first movable body effect, The movable body control means is When the first movable body performance is executed, it is possible to perform first performance movable body control for moving the movable body by a first predetermined operation (for example, a part for moving the on-board movable body 32A a plurality of times between the origin position and the intermediate position). When the second movable body performance is executed, it is possible to perform second performance movable body control for moving the movable body by a second predetermined operation (for example, a part for moving the on-board movable body 32A a plurality of times between the origin position and the intermediate position). When the first movable body performance and the second movable body performance are executed in one variable display started during the predetermined period in which the confirmation movable body control is being performed when the power is turned on, when the first movable body performance is executed during the predetermined period, the first performance movable body control is restricted, and after the end of the predetermined period, the first performance movable body control restricted during the predetermined period is performed. If the second movable body performance is executed before the restricted first performance movable body control is performed, the first performance movable body control is not performed and the second performance movable body control is performed (for example, as shown in FIG. 69, if the initial movement of the movable body has already been executed during the execution period of the first movable body notice, the movement of the on-board movable body 32A as the first movable body notice is executed after the end of the initial movement of the movable body. However, if the movement of the on-board movable 32A as the second movable body notice has already been executed before the movement of the on-board movable body 32A as the first movable body notice, the movement of the on-board movable body 32A as the first movable body notice is not executed and the movement of the on-board movable 32A as the second movable body notice continues to be executed). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the production effect does not decrease due to the movement of the movable body in the first movable body performance inhibiting the movement of the movable body in the second movable body performance.
[0017] The gaming machine of Form 1-7 is further provided with light emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g), and light emission control means (for example, production control CPU 120). The light-emitting means is provided on the movable body (for example, the on-board movable body 32A is provided with the on-board movable body LED 9d, the under-board movable body 32B is provided with the under-board movable body LED 9e, the frame upper movable body 132SG101 is provided with the frame upper movable body LED 9f, and the chance button 631B is provided with the chance button LED 9g). The movable body includes a first movable body (for example, the on-board movable body 32A) and a second movable body (for example, the under-board movable body 32B). The movable body control means is capable of performing special effect movable control for moving the second movable body by a special operation for notifying that it is controlled to the advantageous state (for example, as shown in FIG. 45, the part where the production control CPU 120 can execute a determined effect of raising the under-board movable body 32B). The light emission control means is capable of performing specific light emission control for causing the light-emitting means of the second movable body that is moved by the confirmation movable control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, the part where the production control CPU 120 causes the under-board movable body 9e to emit light in an initial emphasis mode (for example, red blinking as shown in FIG. 56(B)) during the initial operation of the under-board movable body 32B). is capable of performing special light emission control for causing the light-emitting means of the second movable body that is moved by the special effect movable control to emit light in a special light emission pattern (for example, as shown in FIG. 51(E5), the part where the production control CPU 120 causes the under-board movable body 9e to emit light in a predetermined emission color (for example, rainbow flash as shown in FIG. 56(B9)) when the under-board movable body 32B rises). When the special effect movable control is executed during the specific light emission control, the special light emission control is restricted (for example, when it becomes the execution period of the determined effect during the initial operation of each movable body after hot start, the light emission (rainbow flash) in a manner corresponding to the determined effect of the under-board movable body LED 9e is restricted during the execution period of the determined effect). is characterized by the above. According to this feature, it is possible to provide a gaming machine that can easily determine whether the confirmation movable control or the special effect movable control is being performed by the specific light emission control and the special light emission control.
[0018] The gaming machines of Forms 1-8 The operation mode of the second movable body by the confirmation movable control and the operation mode of the second movable body by the special effect movable control are common (for example, the initial movement and the effect movement of the under-board movable body 32B are both parts of the movement between the origin position and the effect position), The light emission control means is capable of performing the specific light emission control for causing the light emission means of the second movable body movable by the confirmation movable control to emit light in a specific light emission pattern until the movement of the second movable body ends (for example, as shown in FIGS. 56(B) and 61, the part where the effect control CPU 120 causes the under-board movable body LED 9e to emit light in the initial emphasis mode (red blinking)), and is capable of performing the special light emission control for causing the light emission means of the second movable body movable by the special effect movable control to emit light in a first special light emission pattern in a first period and to emit light in a second special light emission pattern having a different light emission mode from the first special light emission pattern in a second period after the end of the first period (for example, as shown in FIG. 56(B), the part where the effect control CPU 120 causes the under-board movable body LED 9e to perform a rainbow flash during the forward movement of the under-board movable body 32B and to emit light in a smooth rainbow during the comparison movement of the under-board movable body 32B), which is characterized in that According to this feature, it is possible to provide a gaming machine capable of easily discriminating whether the confirmation movable control or the special movable control is being performed by the specific light emission control and the special light emission control.
[0019] The gaming machines of Forms 1-9 The movable body includes a first movable body and a second movable body, and further includes light emission means (for example, frame LEDs 9a, 9b, upper-board movable body LED 9d, under-board movable body LED 9e, upper-board movable body LED 9f, chance button LED 9g), and light emission control means (for example, the effect control CPU 120). The light emitting means is provided on the first movable body and the second movable body (for example, the on-board movable body LED 9d is provided on the on-board movable body 32A, and the on-board movable body LED 9e is provided on the under-board movable body 32B). As the movable body control means, as the confirmation movable control, it is possible to move the second movable body after moving the first movable body (for example, as shown in FIGS. 61 and 62, the production control CPU 120 moves the under-board movable body 32B after operating the on-board movable body 32A as an initial operation). The light emission control means is capable of performing specific light emission control for causing the light emitting means of the movable body that is being moved by the confirmation movable control to emit light in a specific light emission pattern (for example, as shown in FIG. 61, when the under-board movable body 32B performs an initial operation, the production control CPU 120 causes the under-board movable body 9e to emit light in an initial emphasis mode (for example, the red blinking shown in FIG. 56(B))). When the first movable body is being moved by the confirmation movable control, the specific light emission control is not performed on the light emitting means of the second movable body, and the specific light emission control is performed on the light emitting means of the first movable body (for example, as shown in FIG. 61, while the on-board movable body 32A is performing a confirmation operation, the on-board movable body LED 9d is caused to emit light in an initial emphasis mode, and the under-board movable body LED 9e is caused to emit light in an initialization notification mode). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of attracting attention to the movable body that is being moved by the confirmation movable control.
[0020] The gaming machine of Form 1-10 The movable body is operable between an initial position (for example, the origin position) and an advanced position (for example, the production position). The movable body control means When the power is turned on, when the movable body is not arranged at the initial position, it is possible to perform return control for moving the movable body to the initial position (for example, the part where the production control CPU 120 executes the origin arrangement control process shown in FIG. 30). When the variable display is started, it is possible to perform the return control (for example, as shown in FIG. 30, from the timing when the variable display is started, the production control CPU 120 can execute the processes of 132SGS410 to 132SGS427), When the variable display is started during the predetermined period in which the confirmation movable control is being performed at power-on, the return control is restricted (for example, when a start winning occurs during the initial operation of each movable body when the pachinko game machine 1 is started and the variable display based on the start winning is started, the initial operation of each movable body is preferentially executed over the operation to the origin position of each movable body), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the confirmation movable control is not interrupted by the return control.
[0021] The gaming machine of Form 1-11 is The movable body is operable between an initial position (for example, the origin position) and an advanced position (for example, the production position), The movable body control means is When power is turned on, when the movable body is not arranged at the initial position, it is possible to perform a return control for moving the movable body to the initial position (for example, the part where the production control CPU 120 executes the origin arrangement control process shown in FIG. 30), When the variable display ends and the game standby state is entered, it is possible to perform the return control (for example, as shown in FIG. 30, from the start timing of the customer waiting demo production, the production control CPU 120 can execute the processes of 132SGS410 to 132SGS427), When the variable display is started during the predetermined period in which the confirmation movable control is being performed at power-on, the variable display ends during the predetermined period, and the game standby state is entered, the return control is restricted (for example, when the customer waiting demo production is started in response to the end of the variable display, the production operation of the customer waiting demo production of each movable body is preferentially executed over the operation of each movable body to the origin position), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the confirmation movable control is not interrupted by the return control.
[0022] The gaming machine of Form 1-12 is The effect control means can execute the movable body effect a plurality of times during one variable display (for example, as shown in FIG. 70, the part where the first variable display notice and the second variable display notice are executed during one variable display), When the power is turned on, if the movable body effect is executed in the variable display started during the predetermined period in which the confirmation movable control is being performed, when the movable body effect is executed during the predetermined period, the effect movable control is restricted (for example, as shown in FIG. 70, when the variable display is executed during the initial operation of each movable body, if the first movable body notice is executed during the initial operation, the part where the effect operation of the on-board movable body 32A as the first movable body notice is not executed), When one of the movable body effects executed a plurality of times in one variable display is executed and the movement of the movable body by the effect movable control corresponding to the one movable body effect does not end normally, when the next movable body effect is executed, the effect movable control corresponding to the next movable body effect is performed (for example, as shown in FIG. 71, even if the effect operation of the on-board movable body 32A as the first movable body notice does not end normally, if it is the execution period of the second movable body notice, the part where the operation of the on-board movable body 32A as the second movable body notice is executed), It is characterized by this. According to this feature, it is possible to provide a gaming machine that can attempt a retry by the effect movable control corresponding to the next movable body effect even when the effect movable control corresponding to one movable body effect does not end normally.
[0023] The gaming machine of Form 1-13 is The effect control means can execute, as the movable body effect, a first movable body effect (for example, a first movable body notice) and a second movable body effect (for example, a second movable body notice) whose ratio of being controlled to the advantageous state is higher when executed than the first movable body effect, The movable body control means is When the first movable body performance is executed, it is possible to perform first performance movable body control for moving the movable body by a first predetermined operation (for example, a part where the performance control CPU 120 moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times as a first movable body preview), When the second movable body performance is executed, it is possible to perform second performance movable body control for moving the movable body by a second predetermined operation (for example, a part where the performance control CPU 120 moves the on-board movable body 32A between the origin position and the intermediate position a plurality of times as a second movable body preview), When the first movable body performance and the second movable body performance are executed in a variable display started during a predetermined period in which the confirmation movable body control is being performed when the power is turned on, when the first movable body performance is executed during the predetermined period, the first performance movable body control is restricted, and after the predetermined period ends, the first performance movable body control restricted during the predetermined period is performed (for example, when the execution period of the first movable body preview becomes during the initial movement of each movable body, the movement of the on-board movable body 32A as the first movable body preview is not executed during the execution period of the first movable body preview, and after the initial movement of each movable body, the movement of the on-board movable body 32A as the first movable body preview is executed again), When the first movable body is moving due to the restricted first performance movable body control, when the second movable body performance is executed, the first performance movable body control is interrupted and the second performance movable body control is performed (for example, as shown in FIG. 72, when the execution period of the second movable body preview becomes during the movement of the on-board movable body 32A as the first movable body preview during the initial movement of each movable body, the movement of the on-board movable body 32A as the first movable body preview is interrupted and the movement of the on-board movable body 32A as the second movable body preview is started), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the production effect does not deteriorate due to the movement of the movable body in the second movable body performance being inhibited by the movement of the movable body in the first movable body performance.
[0024] The gaming machine of Form 1-14 is The movable body is operable between an initial position (e.g., the origin position) and an advanced position (e.g., the effect position), a first detection means (e.g., origin position sensors 132SG123, 132SG133, 132SG103, 635C) capable of detecting that the movable body is disposed at the initial position, and a second detection means (e.g., effect position sensors 132SG124, 132SG134, 132SG104, 635D) capable of detecting that the movable body is disposed at the advanced position, Based on detection that the movable body is disposed at the initial position by the first detection means, the confirmation movable control moves the movable body toward the advanced position over a first period, and when it is not detected that the movable body is disposed at the advanced position by the second detection means during the first period, the movable body is moved toward the initial position (e.g., as shown in FIG. 73, the CPU 120 for effect control moves the movable body toward the origin position when the effect position sensor does not detect the movable body during the first period), The effect movable control moves the movable body toward the advanced position over a second period, and when it is not detected that the movable body is disposed at the advanced position by the second detection means during the second period, the movable body is stopped (e.g., as shown in FIG. 74, the CPU 120 for effect control stops the operation of the movable body when the effect position sensor does not detect the movable body during the second period), which is characterized in that. According to this feature, when a movable body effect is executed during a game, even if the movement of the movable body corresponding to the movable body effect is not performed normally, the movement of the movable body based on the confirmation movable control is not performed, so that it is possible to provide a gaming machine capable of reducing a decrease in the effect of the movable body effect that has not been executed normally.
[0025] The gaming machine of Form 1-15 The movable body control means When the movable body fails to operate normally for a specific period, it is determined as an operation error, and the confirmation movable control can be performed (for example, as shown in FIG. 75, when the production control CPU 120 determines an operation error when the movable body fails to reach the production position as an initial operation and repeatedly executes the initial operation), When a predetermined number of operation errors are determined, it is possible to perform error movable control for moving the movable body over a movable period longer than the movable period of the movable body that can be moved by the confirmation movable control (for example, as shown in FIG. 75, when the production control CPU 120 determines the fourth operation error (dead end determination) and moves the movable body as a special initial operation), When the error movable control is performed, when the movable body production is executed, the production movable control is restricted, while the effect display is displayed and the movable body production sound is output (for example, as shown in FIG. 75, in the movable body production after the dead end determination, the operation of the movable body is not executed, but the effect display 132SG407 on the image display device 5 is displayed, and the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g emit light in a manner corresponding to the movable body notice, and the sound output corresponding to the movable body notice from the speakers 8L and 8R is executed), It is characterized by this. According to this feature, it is possible to provide a gaming machine that can prevent a failure from occurring by forcibly operating the movable body in a situation where the movable body cannot operate normally, and can prevent the production effect of the movable body production from being reduced.
[0026] [Form 2] The gaming machine of Form 2-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and control to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, upper-frame movable body 132SG01, chance button 631B), A movable body control means (for example, the effect control CPU 120), and an effect control means (for example, the effect control CPU 120), and is provided with when the power is turned on, the movable body control means can perform a confirmation movable control for moving the movable body by an operation for confirming that the movable body operates normally (for example, the effect control CPU 120 executes the new operation confirmation control process in FIGS. 31 and 32, and the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the upper-frame movable body 132SG101), when the power is turned on, the effect control means can perform a demo display control for causing the display means to display a demonstration display (for example, as shown in FIG. 76, the part where the effect control CPU 120 causes the image display device 5 to display a customer waiting demo effect), when a power failure occurs and the power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the demo display control is performed (for example, as shown in FIGS. 76 to 78, when the pachinko game machine 1 is started after a power failure, the customer waiting demo effect is displayed after the initial operation control of each movable body is executed), which is characterized in that. According to this feature, it is possible to provide a gaming machine in which the visibility of the demonstration display is not hindered by the movable body that operates by the confirmation movable control.
[0027] The gaming machine of Mode 2-2 is the movable body control means can perform the confirmation movable control for a predetermined period (for example, the part where the effect control CPU 120 takes 30 seconds for the initial operation of each movable body), the effect control means can perform the demo display control after at least the same length of time as the predetermined period has elapsed since the confirmation movable control ended (for example, the part where the customer waiting demo effect is executed 30 seconds after the end of the initial operation of each movable body), which is characterized in that. According to this feature, it is possible to provide a gaming machine in which the demonstration display is not displayed immediately after the confirmation movable control, so that the visibility of the demonstration display is not hindered.
[0028] The gaming machine of Form 2-3 The effect control means can perform the demo display control at different timings when power is turned on with initialization and when power is turned on without initialization (for example, the period until the customer waiting demo effect is executed after the initial operation of each movable body is different between the case where the pachinko gaming machine 1 is started by cold start and the case where it is started by hot start), The movable body control means can commonly perform the confirmation movable control whether power is turned on with initialization or power is supplied without initialization (for example, the period until the customer waiting demo effect is executed after the initial operation of each movable body is different between the case where the pachinko gaming machine 1 is started by cold start and the case where it is started by hot start), When power is turned on with initialization, the control of the movable body is performed so that the confirmation movable control ends before the demo display control is performed by the effect control means, When power is turned on without initialization, the control of the movable body is performed so that the confirmation movable control ends before the demo display control is performed by the effect control means (for example, regardless of whether the period until the customer waiting demo effect is executed after the initial operation of each movable body is different between the case where the pachinko gaming machine 1 is started by cold start and the case where it is started by hot start, the part where the customer waiting demo effect is executed after the initial operation of each movable body), which is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the demonstration display is not hindered by the movable body that operates by the confirmation movable control in either case where power is turned on with initialization or where power is turned on without initialization.
[0029] The gaming machine of Form 2-4 further includes a light-emitting means (e.g., frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g), a light-emitting control means (e.g., the effect control CPU 120), and an operation means (e.g., selection button 132SG35), wherein the light-emitting means is provided on the movable body (e.g., on-board movable body LED 9d is provided on the on-board movable body 32A, under-board movable body LED 9e is provided on the under-board movable body 32B, upper-frame movable body LED 9f is provided on the upper-frame movable body 132SG101, and chance button LED 9g is provided on the chance button 631B), the brightness of the light-emitting means can be changed by operating the operation means (e.g., by the effect control CPU 120 executing the volume / light quantity adjustment process shown in FIG. 28, the light quantity (brightness) of various lamps 9a to 9g can be adjusted by operating the selection button 132SG35), the light-emitting control means is capable of performing specific light-emitting control to cause the light-emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light-emitting pattern (e.g., as shown in FIG. 61, when the under-board movable body 32B performs its initial movement, the under-board movable body LED 9e emits light in an initial emphasis mode (e.g., the red blinking shown in FIG. 56(B)) by the effect control CPU 120), when the operation means is operated during the specific light-emitting control, at least the light-emitting means that is emitting light by the specific light-emitting control is restricted from becoming the brightness based on the operation (e.g., as shown in FIG. 56(B), when the initial movement of each movable body is being executed, the light quantity (brightness) of various lamps 9a to 9g cannot be adjusted by operating the selection button 132SG35), and is characterized by this. According to this feature, since the brightness of the light-emitting means provided on the movable body that is movable by the confirmation movable control is not changed, a gaming machine can be provided in which there is no hindrance to confirming the movement of the movable body.
[0030] The gaming machine of Form 2-5 Light emitting means (for example, frame LEDs 9a, 9b, movable body LED 9d above the board, movable body LED 9e below the board, movable body LED 9f above the frame, chance button LED 9g), Light emission control means (for example, effect control CPU 120), Operation means (for example, selection button 132SG35), and further includes The light emitting means is provided on the movable body (for example, the movable body LED 9d is provided on the movable body 32A above the board, the movable body LED 9e is provided on the movable body 32B below the board, the movable body LED 9f above the frame is provided on the movable body 132SG101 above the frame, and the chance button LED 9g is provided on the chance button 631B), By operating the operation means, the brightness of the light emitting means can be changed (for example, by the effect control CPU 120 executing the volume / light amount adjustment process shown in FIG. 28, the light amount (brightness) of various lamps 9a to 9g can be adjusted by operating the selection button 132SG35), The effect control means can display a changeable display indicating that the brightness of the light emitting means can be changed by operating the operation means (for example, as shown in FIG. 55, in the image display device 5, the menu / volume / light amount adjustment display suggestion display 132SG480 is displayed), During the predetermined period, the display of the changeable display is restricted, and after the end of the predetermined period, the changeable display is displayed (for example, as shown in FIG. 55, during the initial operation of each movable body, the menu / volume / light amount adjustment display suggestion display 132SG480 is not displayed on the image display device 5, and after the initial operation of each movable body, the menu / volume / light amount adjustment display suggestion display 132SG480 is displayed on the image display device 5), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the degree of attention to the confirmation movable control is not impaired by displaying a changeable display during the confirmation movable control.
[0031] The gaming machine of Form 2-6 is The movable body includes a first movable body (for example, the on-board movable body 32A) and a second movable body (for example, the under-board movable body 32B), light-emitting means (for example, the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g), and further includes light-emitting control means (for example, the effect control CPU 120). The light-emitting means is provided on the first movable body and the second movable body (for example, the part where the on-board movable body LED 9d is provided on the on-board movable body 32A and the on-board movable body LED 9e is provided on the under-board movable body 32B), As the confirmation movable control, the movable body control means moves the second movable body after moving the first movable body (for example, the part where the effect control CPU 120 moves the under-board movable body 32B after moving the on-board movable body 32A as an initial operation as shown in FIGS. 61 and 62), The light-emitting control means is capable of performing specific light-emitting control to cause the light-emitting means of the movable body that is being moved by the confirmation movable control to emit light in a specific light-emitting pattern (for example, as shown in FIG. 61, the part where the effect control CPU 120 causes the under-board movable body LED 9e to emit light in an initial emphasis mode (for example, the red blinking as shown in FIG. 56(B)) during the initial operation of the under-board movable body 32B), When the first movable body is being moved by the confirmation movable control, the specific light-emitting control by the light-emitting control means is not performed on the light-emitting means of the second movable body (for example, as shown in FIGS. 61 and 62, the part where the under-board movable body LED 9e is not caused to emit light in the initial emphasis mode when the initial operation of the on-board movable body 32A is executed), It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of attracting attention to the movable body that is being moved by the confirmation movable control.
[0032] The gaming machine of Form 2-7 is The effect control means is During the demonstration display, it is possible to execute a moving body performance using the moving body (for example, as shown in FIG. 55, a part where the on-board moving body 32A can be operated between the origin position and the performance position during the execution of the customer waiting demonstration performance). The display means can display an effect display corresponding to the moving body performance (for example, as shown in FIG. 55, a part where the effect display 132SG407 is displayed on the image display device 5). The moving body control means When the moving body performance is executed, it is possible to perform in-demo movement control to move the moving body in an operation mode common to the operation mode of the moving body that moves by the confirmation movement control (for example, after moving the on-board moving body 32A from the origin position toward the performance position, a part where the on-board moving body 32A is moved from the performance position to the origin position). When the moving body cannot operate normally for a specific period, it can be determined as an operation error and the confirmation movement control can be performed (for example, as shown in FIG. 79, a part where the production control CPU 120 determines an operation error when the moving body does not reach the production position as an initial operation and repeatedly executes the initial operation). When a predetermined number of operation errors are determined, it is possible to perform error movement control to move the moving body for a movement period longer than the movement period of the moving body that moves by the confirmation movement control (for example, as shown in FIG. 79, a part where the production control CPU 120 moves the moving body as a special initial operation by the fourth operation error determination (dead end determination)). When the error movement control is performed, when the demonstration display is displayed, the in-demo movement control is restricted while the effect display is displayed (for example, as shown in FIG. 79, in the customer waiting demonstration performance after the dead end determination, the movement of the moving body is not executed, but the display of the effect display 132SG407 on the image display device 5, and the light emission in a manner corresponding to the moving body notice by the frame LEDs 9a, 9b, the on-board moving body LED 9d, the under-board moving body LED 9e, the upper-frame moving body LED 9f, and the chance button LED 9g is executed). It is characterized by the above. According to this feature, it is possible to provide a gaming machine that can prevent causing a failure by forcibly operating the movable body in a situation where the movable body cannot operate normally, and that can prevent reducing the production effect of the demonstration display.
[0033] [Form 3] The gaming machine of Form 3-1 is a gaming machine (for example, pachinko gaming machine 1) capable of executing variable display and controlling to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, including a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), game control means (for example, CPU 103), movable body control means (for example, effect control CPU 120), and effect control means (for example, effect control CPU 120), wherein the game control means can perform a round game in which, during the advantageous state, a variable means (for example, special variable winning ball device 7) is set to an entry easy state (for example, open state) into which a game medium can enter, and then the variable means is set to an entry impossible state into which the game medium cannot enter, the movable body control means can perform confirmation movable control (for example, operation confirmation control) for moving the movable body by an operation for confirming that the movable body operates normally when power is turned on, the effect control means can execute a fanfare effect before being controlled by the round game during the advantageous state, the fanfare effect includes an introduction part (for example, introduction part. Refer to FIGS. 52(F2) to (F6)) for notifying about the advantageous state, and a firing direction notification part (for example, right-handed notification part. Refer to FIGS. 52(F7) to (F8)) that is executed after the introduction part and notifies the player about the firing direction of the game medium, and is composed of The movable body control means controls the movable body such that when power failure occurs immediately before the execution of the fanfare effect and the power is turned on, the confirmation movable control ends before the start of the emission direction notification part (for example, when power failure occurs immediately before the execution of the fanfare effect and then the pachinko gaming machine 1 is started in hot start, the control of the movable body is performed such that the initial operation ends before the start of the fanfare effect (right hit notification part) involving the operation of the on-board movable body 32A. Refer to Fig. 80), which is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the operation direction notification part in the fanfare effect is not hindered by a movable body that operates by confirmation movable control.
[0034] The gaming machine of Form 3-2 has a plurality of types of the advantageous states (for example, jackpot A to E), and in the introduction part, it is possible to notify which of the plurality of types of advantageous states it is. As the notification, the display of the advantageous state name display (for example, jackpot type display 132SG421) corresponding to the advantageous state to be controlled and the display of the pre-introduction display of the advantageous state name (for example, pre-introduction display of jackpot type display 132SG422) before the display of the advantageous state name display are performed, and the confirmation movable control is control for moving the movable body so as to end the operation for confirming that the movable body operates normally before the display of the advantageous state name display (for example, in the operation confirmation control, the part where the initial operation ends before the display of the jackpot type display 132SG421 in Fig. 52 (F6)). which is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is possible to grasp which advantageous state the control is in even if the confirmation movable control is performed during the fanfare effect.
[0035] The gaming machine of Form 3-3 light emitting means, Further comprising light emission control means (for example, the effect control CPU 120), The light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, the chance button LED 9g), The light emission control means, Is capable of performing specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, the initial emphasis mode), When the fanfare effect is executed, it is possible to perform fanfare light emission control for causing the light emitting means of the movable body that is not movable by the confirmation movable control to emit light in a light emission pattern corresponding to the fanfare effect, The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the fanfare effect (for example, the initial emphasis mode (white dot lighting) is not used in the light emission mode corresponding to the fanfare effect (introduction part)), It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is under confirmation movable control even during the fanfare effect by the specific light emission control and the fanfare light emission control.
[0036] The gaming machine of Form 3-4, Light emitting means, Further comprising light emission control means (for example, the effect control CPU 120), The light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, the chance button LED 9g), The light emission control means, When the confirmation movable control is executed, it is possible to perform specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, the initial emphasis mode), When the fanfare effect is executed, it is possible to perform fanfare light emission control to cause the light emitting means of the movable body to emit light in a light emission pattern corresponding to the fanfare effect. The movable body includes a first movable body and a second movable body. When a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, when the first movable body is moving by the confirmation movable control, the light emitting means of the first movable body is caused to emit light by the specific light emission control, while the light emitting means of the second movable body is caused to emit light by the fanfare light emission control (for example, when the first movable body is moving, the movable body LED of the first movable body emits light in an initial emphasis mode (white point light), while the movable body LED of the second movable body emits light in a light emission mode corresponding to the fanfare effect (introduction part)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is under confirmation movable control even during the fanfare effect.
[0037] The gaming machine of Form 3-5 further includes a light emitting means and a light emission control means (for example, the effect control CPU 120). The light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g). The light emission control means When the fanfare effect is executed, it is possible to perform light emission control to cause the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect with a first luminance. If a power failure occurs simultaneously with the execution of the fanfare effect, and then the power is turned on, during a predetermined period in which the confirmation movement control is being performed, it is possible to perform light emission control to cause the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect with a second luminance (for example, while the frame LEDs 9a and 9b emit light in a light emission mode corresponding to the fanfare effect with a first luminance, during the operation confirmation control, the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, and the upper-frame movable body LED 9f emit light at a second luminance (low luminance) lower than the first luminance (high luminance). Refer to FIG. 56(B)), It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of reducing the load by suppressing the power consumption at the time of power-on.
[0038] The gaming machine of Form 3-6 The movable body includes a first movable body and a second movable body, Light emitting means, And light emission control means (for example, the effect control CPU 120), The light emitting means is provided on the first movable body and the second movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, the chance button LED 9g), The movable body control means, as the confirmation movement control, moves the second movable body after moving the first movable body, The light emission control means Can perform specific light emission control to cause the light emitting means of the movable body that is being moved by the confirmation movement control to emit light in a specific light emission pattern (for example, the initial emphasis mode), When the first movable body is being moved by the confirmation movement control, the specific light emission control is not performed on the light emitting means of the second movable body, and the specific light emission control is performed on the light emitting means of the first movable body (for example, when the first movable body is operating, the movable body LED of the second movable body does not emit light in the initial emphasis mode, and the movable body LED of the first movable body emits light in the initial emphasis mode), It is characterized by this. According to this feature, it is possible to provide a gaming machine that can draw attention to a movable body that is movable by confirmation movement control.
[0039] The gaming machine of Form 3-7 further includes a light emitting means and a light emission control means (for example, the effect control CPU 120), and the light emitting means is provided on the first movable body and the second movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, the chance button LED 9g), the effect control means can execute a movable body effect using the movable body in the operation direction notification part, when the movable body effect is executed, the movable body control means can perform special effect movement control for moving the movable body by a special operation, the light emission control means can perform the specific light emission control for emitting light from the light emitting means of the movable body that moves by the confirmation movement control in a specific light emission pattern (for example, the initial emphasis mode) until the movement of the movable body ends, the light emitting means of the movable body that moves by the special effect movement control can be made to emit light in a first special light emission pattern in a first period, and in a second period after the end of the first period, emit light in a second special light emission pattern that is different from the first special light emission pattern in the light emission mode (for example, the movable body LED of the movable body during the initial operation emits light in a common initial emphasis mode (white dot lighting) when the movable body advances from the origin position to the effect position and when it retracts from the effect position to the origin position, while the movable body LED of the movable body that operates by the effect operation control can emit light in different light emission modes when the movable body advances from the origin position to the effect position and when it retracts from the effect position to the origin position. See FIG. 56(B)), which is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily discriminate whether confirmation movement control or special movement control is being performed by specific light emission control and special light emission control.
[0040] The gaming machines of Forms 3-8 further include a light-emitting means, a light-emitting control means (for example, the effect control CPU 120), and a sound output means (for example, speakers 8L and 8R). The light-emitting means is provided on the first movable body and the second movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, the chance button LED 9g). The effect control means can execute a movable body effect using the movable body in the launch direction notification part. When the movable body effect is executed, the movable body control means can perform special effect movable body control to move the movable body in an operation mode common to the operation mode of the movable body that moves by the confirmation movable control. The light-emitting control means can perform the specific light-emitting control to cause the light-emitting means of the movable body that moves by the confirmation movable control to emit light in a specific light-emitting pattern (for example, the initial emphasis mode) until the movement of the movable body ends. can perform the special light-emitting control to cause the light-emitting means of the movable body that moves by the special effect movable body control to emit light in a special light-emitting pattern during the execution period of the movable body effect. The sound output means restricts the sound output when the movable body moves by the confirmation movable control, and outputs a sound corresponding to the launch direction notification part when the movable body moves by the special effect movable body control (for example, in the movable body effect, it emits light in a mode different from the initial emphasis mode (white dot lighting) and corresponding to the right hit notification part, restricts the sound output when the movable body moves in the initial operation, and outputs a sound corresponding to the right hit notification part in the movable body effect executed in the right hit notification part). This is the gist of the invention. According to this feature, it is possible to provide a gaming machine that can easily discriminate whether the confirmation movable control or the special effect movable control is being performed by the specific light-emitting control and the special light-emitting control.
[0041] The gaming machine of Form 3-9 further includes display means (for example, the image display device 5), The effect control means is capable of executing a movable body effect (see FIG. 52(F7)) using the movable body in the launch direction notification part, is capable of displaying an effect display corresponding to the movable body effect on the display means, The movable body control means when the movable body effect is executed, is capable of performing special effect movable control for moving the movable body by a special operation, when the confirmation movable control could not be normally terminated over a specific period, determines an operation error and is capable of performing the confirmation movable control again, when the confirmation movable control is being performed over the specific period, when the movable body effect is executed, while the special effect movable control is restricted, the effect display is performed (for example, when executing a movable body effect in the right hit notification part in a fanfare effect, the movable body can be moved by a special operation and an effect display corresponding to the movable body effect can be displayed, when the operation confirmation control could not be normally terminated over a specific period, it is determined as an operation error and the operation confirmation control can be performed again, when the operation confirmation control is being performed over a specific period, when the movable body effect is executed, the special operation is restricted while the effect display is performed), is characterized by this. According to this feature, it is possible to provide a gaming machine that can show the player that the movable body effect has been executed by the effect display while preventing the confirmation movable control from being hindered by the special effect movable control.
[0042] [Form 4] The gaming machine of Form 4-1 A gaming machine (e.g., pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display. A movable body (e.g., on-board movable body 32A, under-board movable body 32B, frame-top movable body 132SG01, chance button 631B), Light-emitting means, Game control means (e.g., CPU 103), Effect control means (e.g., effect control CPU 120), Light-emitting control means (e.g., effect control CPU 120), And movable body control means (e.g., effect control CPU 120). The light-emitting means is provided on the movable body (e.g., on-board movable body LED 9d, under-board movable body LED 9e, frame-top movable body LED 9f, chance button LED 9g), The movable body control means When the power is turned on, it is possible to perform confirmation movement control (e.g., operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. When notifying that it is controlled to the advantageous state, it is possible to perform effect movement control (e.g., movable body effect in the win / loss button effect) to move the movable body by an operation for notifying that it is controlled to the advantageous state. The light-emitting control means When the confirmation movement control is performed by the movable body control means, the light-emitting means is controlled so that the luminance of the light-emitting means becomes the first luminance. When the effect movement control is performed by the movable body control means, the light-emitting means is controlled so that the luminance of the light-emitting means becomes the second luminance. The first luminance is lower than the second luminance (e.g., the on-board movable body LED 9d, under-board movable body LED 9e, frame-top movable body LED 9f, chance button LED 9g of the movable body that initially operates emit light in the initial emphasis mode (white dot lighting), but emit light at a lower luminance than when emitting light in the effect operation control. See Fig. 56(B)). During the advantageous state, the game control means sets the variable means (for example, the special variable winning ball device 7) to an easy entry state (for example, an open state) where the game medium can enter, and then performs a round game in which the variable means is set to a non-entry state (for example, a closed state) where the game medium cannot enter. During the advantageous state, the effect control means can execute a fanfare effect prior to being controlled for the round game. When power failure occurs immediately after the start of the fanfare effect by the effect control means and then power is turned on, the movable body control means controls the movable body so that the confirmation movement control ends before the execution period of the fanfare effect ends. (For example, when the pachinko game machine 1 is started in hot start after power failure occurs immediately after the start of the fanfare effect, the operation confirmation control ends before the start of the round effect corresponding to the round game. See Fig. 81). It is characterized by this. According to this feature, while suppressing the power consumption at the time of power-on and reducing the load on the game machine, by setting the brightness of the light-emitting means provided on the movable body to the first brightness, it is possible to prevent the movable body from being dazzling and its operation from being difficult to confirm. Furthermore, when power failure occurs simultaneously with the execution of the fanfare effect and then power is turned on, the confirmation movement control can be ended within the execution period of the fanfare effect, and a game machine can be provided that allows the player to face the advantageous state without worrying about the movable body that operates by the confirmation movement control.
[0043] The game machine of Form 4-2 When power failure occurs during variable display and then power is turned on, and when power failure occurs simultaneously with the execution of the fanfare effect and then power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, the light emission control means can perform recovery light emission control to cause the light emitting means to emit light in a light emission pattern corresponding to the display during recovery. The movable body control means can perform the confirmation movable control when a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on (for example, a part capable of performing operation confirmation control when a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on). It is characterized by this. According to this feature, it is possible to provide a gaming machine that suppresses the complication of the processing at the time of power-on.
[0044] The gaming machine of Form 4-3 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a display during recovery (for example, recovery display 132SG510) on the display means. The light emission control means can perform specific light emission control to cause the light emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, initial emphasis mode). When a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, during the execution period of the fanfare effect, the light emission control means can perform recovery light emission control to cause the light emitting means of the movable body that is not movable by the confirmation movable control to emit light in a light emission pattern corresponding to the display during recovery. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the display during recovery (for example, the initial emphasis mode (white dot lighting) is not used in the mode corresponding to the display during recovery (extinguishment)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can attract attention to a movable body that moves by effect movement control even during recovery.
[0045] The gaming machine of Form 4-4 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means During the execution period of the fanfare effect, it is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect. When a power failure occurs simultaneously with the execution of the fanfare effect and then the power is turned on, during the execution period of the fanfare effect, it is possible to perform light emission control during recovery for causing the light emitting means to emit light in a light emission pattern corresponding to the recovery display. The light emission control during recovery is performed at a lower luminance than the fanfare light emission control (for example, during power failure recovery, it may be a part where the light emission luminance of the movable body LED in the effect movement control (movable body effect in the correct / incorrect button effect) is lower. Refer to FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can suppress power consumption at the time of power-on and reduce the load.
[0046] The gaming machine of Form 4-5 When a power failure occurs during the fanfare effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510). The light emission control means During the execution period of the fanfare effect, it is possible to perform fanfare light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the fanfare effect. If a power failure occurs simultaneously with the execution of the fanfare effect, and then the power is turned on, it is possible to perform recovery lighting control to cause the light-emitting means to emit light in a light-emitting pattern corresponding to the recovery display during the execution period of the fanfare effect. The light-emitting mode used in the light-emitting pattern corresponding to the recovery display is not used in the light-emitting pattern corresponding to the fanfare effect (for example, the mode corresponding to the recovery display (turning off the light) is not used in the light-emitting mode corresponding to the mode corresponding to the fanfare effect (the jackpot middle music)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of notifying that it is in the recovery state when the power is turned on even if the power was cut off during the fanfare effect.
[0047] The gaming machine of Form 4-6 The operation mode of the movable body by the confirmation movable control and the operation mode of the movable body by the effect movable control are common. The light-emitting control means It is possible to perform the specific light-emitting control to cause the light-emitting means of the movable body movable by the confirmation movable control to emit light in a specific light-emitting pattern until the movement of the movable body ends. The light-emitting means of the movable body that moves by the above-described effect movable control emits light in a first special light-emitting pattern during a first period, and emits light in a second special light-emitting pattern whose light-emitting mode is different from that of the first light-emitting pattern during a second period after the end of the first period. It is possible to perform the above-described special light-emitting control (for example, the operation modes of the respective movable bodies by the operation confirmation control and the operation modes of the respective movable bodies by the effect operation control (for example, the operation mode of moving from the origin position to the effect position) are common. The on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, and the chance button 631B of the movable body emit light in an initial emphasis mode (white dot lighting) until the initial operation ends in the operation confirmation control, and in the effect operation control (for example, the win / loss button effect), they emit light in a rainbow flash mode during a first period (for example, the advancing operation period), and emit light in a smooth rainbow mode different from the rainbow flash mode during a second period (for example, the retracting operation period). Refer to FIG. 56(B). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily discriminate whether confirmation movable control or effect movable control is being performed by specific light-emitting control and special light-emitting control.
[0048] [Aspect 5] The gaming machine of Aspect 5-1 is a gaming machine (for example, the pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, a big win gaming state) advantageous to the player by deriving a specific display result (for example, a big win) as a result of the variable display, a movable body (for example, the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, the above-frame movable body 132SG101), light-emitting means, gaming control means (for example, the CPU 103), light-emitting control means (for example, the effect control CPU 120), effect control means (for example, the effect control CPU 120), and movable body control means (for example, the effect control CPU 120), and is provided with The movable body is provided with the light-emitting means (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g). The movable body control means When the power is turned on, it is possible to perform a confirmation movement control (for example, an operation confirmation control) that moves the movable body by an operation for confirming that the movable body operates normally. When notifying that the movable body is controlled to be in the advantageous state, it is possible to perform a production movement control (for example, a movable body production in the win / loss button production) that moves the movable body by an operation for notifying that the movable body is controlled to be in the advantageous state. The light emission control means When the confirmation movement control is performed by the movable body control means, the light emission means is controlled so that the luminance of the light emission means becomes the first luminance. When the production movement control is performed by the movable body control means, the light emission means is controlled so that the luminance of the light emission means becomes the second luminance. The first luminance is lower than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially operates emit light in an initial emphasis mode (white dot light), but emit light at a lower luminance than when emitting light in the production movement control. Refer to FIG. 56(B)). During the advantageous state, the game control means can perform a round game in which the variable means (for example, the special variable winning ball device 7) is set to an entry easy state (for example, an open state) into which the game medium can enter, and then the variable means is set to an entry impossible state (for example, a closed state) into which the game medium cannot enter. During the advantageous state, the production control means can execute a fanfare production before being controlled to the round game. When power failure occurs immediately before the end of the fanfare effect, and then power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the end of the easy entry state. (For example, the operation confirmation control when power failure occurs and power is turned on immediately before the end of the fanfare effect can be ended before the opening control of the big winning opening in the first round of the game ends. Refer to Fig. 82.) It is characterized by this. According to this feature, while suppressing the power consumption at the time of power-on and reducing the load on the gaming machine, by setting the brightness of the light-emitting means provided on the movable body to the first brightness, it is possible to prevent the movable body from being dazzling and difficult to confirm its operation. Furthermore, it is possible to provide a gaming machine that ends the confirmation movable control when power failure occurs and power is turned on immediately before the end of the fanfare effect before the easy entry state of the variable means ends (it is possible to aim for an attacker win even after the initial operation).
[0049] The gaming machine of Form 5-2 In the round game in which the variable means is controlled to be in the easy entry state for a specified period after the fanfare effect ends by the effect control means, a launch direction indication display (for example, right shot promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (for example, the right gaming area, the second path), and a round game related display related to the round game (for example, round number display 132SG451, winning ball number display 132SG452, ball output number display 132SG453, consecutive winning times / total ball output number display 132SG454, etc.) in a special display area can be displayed. The confirmation movable control is a control for moving the movable body so that the movable body does not overlap the special display area with respect to the specific display area. (Refer to Fig. 83 and Fig. 84.) It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high impact on the game by the movable body that moves by the confirmation movable control, is not hindered.
[0050] The gaming machine of Form 5-3 After the fanfare effect ends, in the round game, the performance control means can display a launch direction indication display (for example, a right-hitting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area and a granted game value display (for example, a winning ball number display 132SG452, a ball output number display 132SG453, etc.) regarding the game value granted to the special display area. The confirmable movement control is control for moving the movable body so that it does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high degree of influence on the game and is movable by the confirmable movement control, is not hindered.
[0051] The gaming machine of Form 5-4 The light emission control means can perform specific light emission control for causing the light emission means of the movable body that is movable by the confirmable movement control to emit light in a specific light emission pattern (for example, an initial emphasis mode). When a power failure occurs immediately before the end of the fanfare effect and then the power is turned on, it is possible to perform round-time light emission control for causing the light emission means of the movable body that is not movable by the confirmable movement control to emit light in a lamp pattern corresponding to the round game. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the round game (for example, the initial emphasis mode (white dot lighting) is a part not used in the mode corresponding to the big win music (round effect). See FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can attract attention to a movable body that moves by confirmable movement control even during a round game by specific light emission control.
[0052] The gaming machine of Form 5-5 The movable body includes a first movable body and a second movable body. The light emission control means is capable of performing specific light emission control for causing the light emitting means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, an initial emphasis mode). When a power failure occurs immediately before the end of the fanfare effect, and then the power is turned on, it is possible to perform in-round light emission control for causing the light emitting means of the movable body to emit light in a light emission pattern corresponding to a round game. When the first movable body is movable by the confirmation movable control, while causing the light emitting means of the first movable body to emit light by the specific light emission control, the light emitting means of the second movable body is caused to emit light by the in-round light emission control (for example, when the first movable body is movable by the operation confirmation control, the movable body LED of the first movable body emits light in an initial emphasis mode (white lighting), while the movable body LED of the second movable body emits light in a mode corresponding to a big win medium music (round effect)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is movable by the confirmation movable control even during a round game.
[0053] The gaming machine of Form 5-6 The light emission control means is capable of performing in-round light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to a round game in a round game after the fanfare effect is executed. When a power failure occurs immediately before the end of the fanfare effect, and then the power is turned on, it is possible to cause the light emitting means to emit light by the in-round light emission control. When a power failure occurs immediately before the end of the fanfare effect, and then the power is turned on, the in-round light emission control performed is of lower brightness than the in-round light emission control performed when a power failure does not occur immediately before the end of the fanfare effect (for example, the light emission brightness when the movable body LED of a movable body that has not performed the initial operation emits light in a mode corresponding to a jackpot medium music piece (round effect) is lower than the light emission brightness when the movable body LED of a movable body that has not performed the initial operation emits light in a mode corresponding to a jackpot medium music piece (round effect) in a round game when the pachinko game machine 1 does not start with a hot start after a power failure occurs immediately before the end of the fanfare effect. There may be a part where it is lower), It is characterized by this. According to this feature, it is possible to provide a game machine capable of suppressing power consumption at the time of power-on and reducing the load.
[0054] The game machine of Forms 5-7 The operation mode of the movable body by the confirmation movable control and the operation mode of the movable body by the effect movable control are common, The light emission control means It is possible to perform the specific light emission control for causing the light emission means of the movable body movable by the confirmation movable control to emit light in a specific light emission pattern until the movement of the movable body ends. The light-emitting means of the movable body that moves by the above-described effect movable control emits light in a first special light-emitting pattern during a first period, and emits light in a second special light-emitting pattern that is different from the first light-emitting pattern in a second period after the end of the first period. It is possible to perform the above-described special light-emitting control (for example, the operation modes of each movable body by operation confirmation control and the operation modes of each movable body by effect operation control (for example, the operation mode of moving from the origin position to the effect position) are common. For the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, and the chance button 631B of the movable body, in the operation confirmation control, they emit light in an initial emphasis mode (white dot lighting) until the initial operation ends, and in the effect operation control (for example, win / loss button effect), in the first period (for example, the advancing operation period), they emit light in a rainbow flash mode, and in the second period (for example, the retracting operation period), they emit light in a smooth rainbow mode that is different from the rainbow flash mode. Refer to FIG. 56(B). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily determine whether confirmation movable control or effect movable control is being performed by specific light-emitting control and special light-emitting control.
[0055] [Aspect 6] The gaming machine of Aspect 6-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, a big win gaming state) advantageous to the player by deriving a specific display result (for example, a big win) as a result of the variable display, including a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, above-frame movable body 132SG101), light-emitting means, gaming control means (for example, CPU 103), light-emitting control means (for example, effect control CPU 120), and movable body control means (for example, effect control CPU 120). The light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g). The movable body control means When the power is turned on, it is possible to perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. When notifying that the movable body is controlled to be in the advantageous state, it is possible to perform effect movement control (for example, movable body effect in the win / loss button effect) to move the movable body by an operation for notifying that the movable body is controlled to be in the advantageous state. The light emission control means When the confirmation movement control is performed by the movable body control means, the light emission means is controlled so that the luminance of the light emission means becomes the first luminance. When the effect movement control is performed by the movable body control means, the light emission means is controlled so that the luminance of the light emission means becomes the second luminance. The first luminance is lower than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially operates emit light in the initial emphasis mode (white dot lighting), but emit light at a lower luminance than when emitting light in the effect operation control. Refer to FIG. 56(B)). During the advantageous state, the game control means can set the variable means (for example, the special variable winning ball device 7) to an entry easy state (for example, an open state) into which the game medium can enter. When a power failure occurs simultaneously with the entry easy state, and then the power is turned on, the movable body control means controls the movable body so that the confirmation movement control ends before the entry easy state ends (for example, the operation confirmation control when a power failure occurs and the power is turned on immediately after the opening control of the big winning opening in the first round game is started can be ended before the opening control of the big winning opening in the first round game ends. Refer to FIG. 85). It is characterized by the above. According to this feature, while suppressing the power consumption at the time of power-on and reducing the load on the gaming machine, by setting the brightness of the light-emitting means provided on the movable body to the first brightness, it is possible to prevent the movable body from being dazzling and its operation from being difficult to confirm. Furthermore, it is possible to provide a gaming machine that terminates the confirmation movement control when power is cut off and then turned on, and at the same time when the variable means enters the easy entry state, before the easy entry state of the variable means ends (it is possible to aim for an attacker's winning even after the initial operation).
[0056] The gaming machine of Form 6-2 further includes effect control means (for example, effect control CPU 120), when power is cut off during variable display and then power is turned on, and when power is cut off at the same time as the variable means is controlled to enter the easy entry state and then power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means, when power is cut off during variable display and then power is turned on, and when power is cut off at the same time as the variable means is controlled to enter the easy entry state and then power is turned on, the light emission control means can perform recovery light emission control to cause the light-emitting means to emit light in a light emission pattern corresponding to the recovery display, when power is cut off during variable display and then power is turned on, and when power is cut off at the same time as the variable means is controlled to enter the easy entry state and then power is turned on, the movable body control means can perform the confirmation movement control (for example, when power is cut off during variable display and then power is turned on, and when power is cut off at the same time as the big winning opening is controlled to be in an open state and then power is turned on, a part where it is possible to perform operation confirmation control), which is characterized by this. According to this feature, it is possible to provide a gaming machine that suppresses the complication of the processing at the time of power-on.
[0057] The gaming machine of Form 6-3 further includes effect control means (for example, effect control CPU 120), When a power failure occurs during the easy entry state of the variable means and then the power is turned on, the effect control means can display a recovery-in-progress display (for example, recovery-in-progress display 132SG510) on the display means. The light emission control means is capable of performing specific light emission control for causing the light emission means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, initial emphasis mode). When a power failure occurs simultaneously with the variable means entering the easy entry state and then the power is turned on, during the period until the variable means is controlled from the easy entry state to a non-entry state where game media cannot enter, the light emission means can be made to emit light in a light emission pattern corresponding to the recovery-in-progress display, i.e., recovery-in-progress light emission control can be performed. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the recovery-in-progress display (for example, the initial emphasis mode (white dot lighting) is not used in the mode corresponding to the recovery-in-progress display (extinguished). See Fig. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can draw attention to a movable body that moves by confirmation movable control even during recovery.
[0058] The gaming machine of Form 6-4 further includes effect control means (for example, effect control CPU 120). When a power failure occurs during the easy entry state of the variable means and then the power is turned on, the effect control means can display a recovery-in-progress display (for example, recovery-in-progress display 132SG510) on the display means. The light emission control means is capable of performing in-round light emission control for causing the light emission means to emit light in a light emission pattern corresponding to the round game in a single round game in which the variable means is controlled to be in the easy entry state for a specified period. If a power failure occurs simultaneously with the start of the one-round game, and then the power is turned on, it is possible to perform recovery lighting control to cause the light-emitting means to emit light in a light-emitting pattern corresponding to the recovery display for the period until the one-round game ends. The recovery lighting control is performed at a lower luminance than the lighting control during the round (for example, during power failure recovery, it may emit light at a lower luminance than the light-emitting luminance of the movable body LED in the effect movement control (movable body effect in the win / loss button effect)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can notify that it is in the recovery process while suppressing the power consumption at the time of power-on and reducing the load on the gaming machine.
[0059] The gaming machine of Form 6-5 Further includes effect control means (for example, the effect control CPU 120). When a power failure occurs during the control in which the variable means is in the easy entry state by the effect control means, and then the power is turned on, it is possible to display a recovery display (for example, the recovery display 132SG510) on the display means. The light-emitting control means During a one-round game in which the variable means is in the easy entry state for a specified period, it is possible to perform in-round lighting control to cause the light-emitting means to emit light in a light-emitting pattern corresponding to the round game. If a power failure occurs simultaneously with the start of the one-round game, and then the power is turned on, it is possible to perform recovery lighting control to cause the light-emitting means to emit light in a light-emitting pattern corresponding to the recovery display for the period until the one-round game ends. The light-emitting mode used in the light-emitting pattern corresponding to the recovery display is not used in the light-emitting pattern corresponding to the round game (for example, the mode (turning off) corresponding to the recovery display is not used in the light-emitting mode corresponding to the mode corresponding to the round effect (during a big win music). See FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can notify that it is in the process of recovery when power is turned on, even if it was in a round game before power failure.
[0060] [Form 7] The gaming machine of Form 7-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), a light-emitting means, a game control means (for example, CPU 103), a light-emitting control means (for example, effect control CPU 120), and a movable body control means (for example, effect control CPU 120), the light-emitting means is provided on the movable body (for example, on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g), the movable body control means when power is turned on, can perform confirmation movable control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, when notifying that it is controlled to the advantageous state, can perform effect movable control (for example, movable body effect in win / loss button effect) to move the movable body by an operation for notifying that it is controlled to the advantageous state, the light-emitting control means when the confirmation movable control is performed by the movable body control means, controls the light-emitting means so that the luminance of the light-emitting means becomes the first luminance, when the effect movable control is performed by the movable body control means, controls the light-emitting means so that the luminance of the light-emitting means becomes the second luminance, The first luminance is lower than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially operates emit light in the initial emphasis mode (white dot lighting), but emit light at a lower luminance than when emitting light in the production operation control. Refer to FIG. 56(B). During the advantageous state, the game control means can set the variable means (for example, the special variable winning ball device 7) to an easy entry state (for example, an open state) where the game medium can enter, and then perform a round game in which the variable means is set to a non-entry state (for example, a closed state) where the game medium cannot enter. When power failure occurs immediately before the end of the easy entry state in one round game, and then power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the end of the easy entry state in the next round game (for example, when power failure occurs immediately before the end of the first round game and then the pachinko game machine 1 is started in hot start, the initial operation of the movable body ends within the period until the opening control of the big winning opening in the second round game ends (refer to FIG. 52(F10)). Refer to FIG. 86 for the part where the opening control period of the big winning opening and the initial operation period are set). It is characterized by this. According to this feature, while suppressing the power consumption at the time of power-on and reducing the load on the game machine, by setting the luminance of the light-emitting means provided on the movable body to the first luminance, it is possible to prevent the movable body from being dazzling and difficult to confirm its operation. Furthermore, when power failure and then power-on occur immediately before the end of one round game, the confirmation movable control is ended before the end of the next round game, and a game machine can be provided in which the player can face the round game even after the confirmation movable control ends.
[0061] The game machine of Form 7-2 further includes production control means (for example, the production control CPU 120). In a round game where the variable means is controlled to be in the easy entry state for a specified period after the fanfare performance ends, the performance control means can display a launch direction indication display (e.g., right shot promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (e.g., the right game area, the second path), and a round game related display (e.g., round number display 132SG451, winning ball number display 132SG452, ball output number display 132SG453, consecutive winning times / total ball output number display 132SG454, etc.) related to the round game in a special display area. The confirmation movement control is a control for moving the movable body so that the movable body does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high impact on the game, by the movable body that moves by the confirmation movement control is not obstructed.
[0062] The gaming machine of Mode 7-3 further includes performance control means (e.g., performance control CPU 120). In the next round game started after the one round game ends, the performance control means can display a launch direction indication display (e.g., right shot promotion display 132SG430) indicating the launch direction of the game medium in a specific display area, and an assigned game value display (e.g., winning ball number display 132SG452, ball output number display 132SG453, etc.) related to the game value assigned to the special display area. The confirmation movement control is a control for moving the movable body so that the movable body does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high impact on the game, by the movable body that moves by the confirmation movement control is not obstructed.
[0063] The gaming machine of Mode 7-4 If power-off occurs immediately before the end of the entry-facilitating state of the variable means in the one-round game, and then power is turned on, after the control to set the variable means in the one-round game to the entry-inhibiting state is performed, the movable body is moved by the confirmation movement control (see Fig. 86). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suitably performing the confirmation movement control.
[0064] The gaming machine of Form 7-5 is The operation mode of the movable body by the confirmation movement control and the operation mode of the movable body by the effect movement control are common. The light emission control means is capable of performing the specific light emission control to cause the light emission means of the movable body that moves by the confirmation movement control to emit light in a specific light emission pattern until the movement of the movable body ends. The light emission means of the movable body that moves by the effect movement control is capable of performing the special light emission control to cause the light emission means to emit light in a first special light emission pattern in a first period and to emit light in a second special light emission pattern having a light emission mode different from that of the first light emission pattern in a second period after the end of the first period (for example, the operation mode of each movable body by the movement confirmation control and the operation mode of each movable body by the effect operation control (for example, the operation mode of moving from the origin position to the effect position) are common, and the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, and the chance button 631B of the movable body emit light in an initial emphasis mode (white point light) until the initial operation ends in the movement confirmation control, and in the effect operation control (for example, the win / loss button effect), they emit light in a rainbow flash mode in the first period (for example, the advancing operation period) and emit light in a smooth rainbow mode different from the rainbow flash mode in the second period (for example, the retracting operation period). See Fig. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of easily discriminating whether the confirmation movement control or the effect movement control is being performed by the specific light emission control and the special light emission control.
[0065] [Form 8] The gaming machine of Form 8-1 is a gaming machine (e.g., pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display, and includes a movable body (e.g., on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), a light-emitting means, a game control means (e.g., CPU 103), a light-emitting control means (e.g., production control CPU 120), and a movable body control means (e.g., production control CPU 120). The light-emitting means is provided on the movable body (e.g., on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g), The movable body control means performs confirmation movable control (e.g., operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally when the power is turned on, and performs production movable control (e.g., movable body production in win / loss button production or promotion production) to move the movable body by an operation for notifying that it is controlled to the advantageous state when notifying that it is controlled to the advantageous state, The light-emitting control means controls the light-emitting means so that the luminance of the light-emitting means becomes the first luminance when the confirmation movable control is performed by the movable body control means, and controls the light-emitting means so that the luminance of the light-emitting means becomes the second luminance when the production movable control is performed by the movable body control means. The first luminance is lower than the second luminance (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially operates emit light in the initial emphasis mode (white dot lighting), but emit light at a lower luminance than when emitting light in the effect operation control. Refer to FIG. 56(B). During the advantageous state, the game control means can set a variable means (for example, the special variable winning ball device 7) to an entry easy state (for example, an open state) where the game medium can enter, and then perform a round game in which the variable means is set to an entry impossible state (for example, a closed state) where the game medium cannot enter. When the movable body control means is controlled to the entry impossible state in one round game and a power failure occurs, and then the power is turned on, the control of the movable body is performed so that the confirmation movable control ends before the entry impossible state ends (for example, when a power failure occurs immediately before the opening control of the big winning opening in the third round game ends, and the pachinko game machine 1 is started in hot start, the initial operation of the movable body ends within the period until the third special round interval period ends (refer to FIGS. 53(F21) to (F29)), and the opening control of the big winning opening, the round interval period, and the initial operation period are set. Refer to FIG. 87). It is characterized by this. According to this feature, while suppressing the power consumption at the time of power-on and reducing the load on the game machine, by setting the luminance of the light emitting means provided on the movable body to the first luminance, it is possible to prevent the movable body from being dazzling and difficult to confirm its operation. Furthermore, when the variable means becomes in the entry impossible state in one round game and at the same time a power failure occurs and then the power is turned on, the confirmation movable control can be ended before the next round game ends, and a game machine can be provided in which the player can face the round game even after the confirmation movable control ends.
[0066] The gaming machine of Form 8-2 further includes an effect control means (for example, the effect control CPU 120). When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the variable means being controlled to an inaccessible state and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the variable means being controlled to an inaccessible state and then the power is turned on, the light emission control means can perform recovery light emission control to cause the light emission means to emit light in a light emission pattern corresponding to the recovery display. When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the variable means being controlled to an inaccessible state and then the power is turned on, the movable body control means can perform the confirmation movable control (for example, when a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the big winning opening being controlled to an open state and then the power is turned on, the operation confirmation control can be performed). It is characterized by this. According to this feature, it is possible to provide a gaming machine that suppresses the complication of the processing at the time of power-on.
[0067] The gaming machine of Form 8-3 is provided with effect control means (for example, effect control CPU 120). When a power failure occurs simultaneously with the variable means being controlled to an inaccessible state in the one-round game and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means can perform specific light emission control to cause the light emission means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, initial emphasis mode). In the one-round game, when the variable means is controlled to be in an inoperable state and at the same time a power failure occurs, and then when the power is turned on, during the period until the next round game after the end of the one-round game is started, it is possible to perform recovery lighting control for causing the light-emitting means to emit light in a light-emitting pattern corresponding to the recovery display, The light-emitting mode used in the specific light-emitting pattern is not used in the light-emitting pattern corresponding to the recovery display (for example, the initial-emphasis mode (white dot lighting) is a part not used in the mode (extinguishment) corresponding to the recovery display. Refer to FIG. 56(B)), which is characterized by this. According to this feature, it is possible to provide a gaming machine that can attract attention to a movable body that moves by confirmation movable control even during recovery.
[0068] The gaming machine of Form 8-4 further includes effect control means (for example, effect control CPU 120), The effect control means In the one-round game, when the variable means is controlled to be in an inoperable state and at the same time a power failure occurs, and then when the power is turned on, it is possible to display a recovery display (for example, recovery display 132SG510) on the display means, It is possible to execute an interval effect when the variable means is controlled to be in an inoperable state in the one-round game, The light-emitting control means During the execution period of the interval effect, it is possible to perform interval lighting control for causing the light-emitting means to emit light in a light-emitting pattern corresponding to the interval effect, In the one-round game, when the variable means is controlled to be in an inoperable state and at the same time a power failure occurs, and then when the power is turned on, during the period until the next round game after the end of the one-round game is started, it is possible to perform recovery lighting control for causing the light-emitting means to emit light in a light-emitting pattern corresponding to the recovery display, The light emission control during recovery is performed at a lower luminance than the light emission control during the interval (for example, during power failure recovery, it may emit light at a lower luminance than the light emission luminance of the movable body LED in the effect movable control (movable body effect in the win / loss button effect)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can reduce the load on the gaming machine by suppressing the power consumption at the time of power-on and can notify that it is during recovery.
[0069] The gaming machine of Form 8-5 Further includes effect control means (for example, effect control CPU 120). The effect control means When the variable means is controlled to be in a non-accessible state in the one-round game and at the same time a power failure occurs, and then power is turned on, it is possible to display a recovery display (for example, recovery display 132SG510) on the display means. It is possible to execute an interval effect when the variable means is controlled to be in a non-accessible state in the one-round game. The light emission control means During the execution period of the interval effect, it is possible to perform light emission control during the interval in which the light emission means emits light in a light emission pattern corresponding to the interval effect. When the variable means is controlled to be in a non-accessible state in the one-round game and at the same time a power failure occurs, and then power is turned on, during the period until the next round game after the end of the one-round game is started, it is possible to perform light emission control during recovery in which the light emission means emits light in a light emission pattern corresponding to the recovery display. The light emission mode used in the light emission pattern corresponding to the recovery display is not used in the light emission pattern corresponding to the interval effect (for example, the mode (turning off) corresponding to the recovery display is not used in the light emission mode corresponding to the mode corresponding to the interval effect (during a big win music)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of notifying that it is in the process of recovery when the power is turned on.
[0070] The gaming machine of Form 8-6 further includes effect control means (for example, effect control CPU 120), the effect control means is capable of executing an interval effect for notifying whether or not it is controlled to a special state when the variable means is controlled to a non-entry state in the one-round game, the interval effect includes an introduction part (see FIGS. 53(F21) to (F23)), a result notification part (see FIGS. 53(F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part, and is composed of the confirmation movable control is control for moving the movable body so as to end an operation for confirming that the movable body operates normally before the result notification part is started. It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the interval effect is not hindered by the movable body that operates by the confirmation movable control.
[0071] The gaming machine of Form 8-7 further includes sound output means (for example, speakers 8L, 8R), and effect control means (for example, effect control CPU 120), the effect control means is capable of executing an interval effect for notifying whether or not it is controlled to a special state when the variable means is controlled to a non-entry state in the one-round game, the interval effect includes an introduction part (see FIGS. 53(F21) to (F23)), a result notification part (see FIGS. 53(F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part, and is composed of The movable body is provided with the light-emitting means (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g). The effect control means can execute a movable body effect using the movable body in the result notification part. When the movable body effect is executed, the movable body control means can perform special effect movable control for moving the movable body in an operation mode common to the operation mode of the movable body that moves by the confirmation movable control. The light emission control means can perform the specific light emission control for causing the light-emitting means of the movable body that moves by the confirmation movable control to emit light in a specific light emission pattern until the movement of the movable body ends. can perform special light emission control for causing the light-emitting means of the movable body that moves by the special effect movable control to emit light in a special light emission pattern during the execution period of the movable body effect. The sound output means restricts sound output when the movable body moves by the confirmation movable control, and outputs a sound corresponding to the movable body effect when the movable body moves by the special effect movable control (for example, in the result notification part, it is possible to execute a movable body effect using the under-board movable body 32B as a rising effect (see FIG. 53 (F24)). When the movable body effect is executed, it is possible to perform effect operation control in an operation mode common to the operation mode of the under-board movable body 32B that operates by the operation confirmation control. When the under-board movable body 32B operates by the operation confirmation control, the sound output is restricted, and when the under-board movable body 32B operates in the movable body effect, a sound corresponding to the movable body effect is output). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily discriminate whether the confirmation movable control or the special effect movable control is being performed by the specific light emission control and the special light emission control.
[0072] The gaming machine of Form 8-8 further includes effect control means (for example, the effect control CPU 120). The effect control means is capable of executing an interval effect for notifying whether or not it is controlled to a special state when the variable means is controlled to a non-entry state in the one-round game, The interval effect is, an introduction part (see FIGS. 53(F21) to (F23)), and a result notification part (see FIGS. 53(F24) to (F29)) that is executed after the introduction part and notifies the result of the introduction part, and is composed of The movable body is provided with the light emitting means (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g), The effect control means is, capable of executing a movable body effect (see FIG. 53(F24)) using the movable body in the result notification part, capable of displaying an effect display (see FIG. 53(F24)) corresponding to the movable body effect on the display means, The movable body control means is, when the movable body effect is executed, capable of performing special effect movable control for moving the movable body in an operation mode common to the operation mode of the movable body that moves by the confirmation movable control, when the confirmation movable control cannot be normally ended over a specific period, determining an operation error and being capable of performing the confirmation movable control again, When a power failure occurs immediately before being controlled to the non-entry state in the one-round game in which the interval effect is executed, and then when the power is turned on, the timing at which it is determined as an operation error when the confirmation movable control started does not end normally overlaps with the execution period of the movable body effect, When the movable body effect is executed during the specific period in which the confirmation movable control is being performed, the special effect movable control is restricted while the effect display is shown (for example, when the operation confirmation control cannot be normally completed over a specific period, it is determined as an operation error, and it is possible to perform the operation confirmation control again. In a one-round game in which an interval effect is executed and just before the big winning opening is controlled to the closed state, a power failure occurs, and then when the operation confirmation control started when the power is turned on does not end normally, the timing at which it is determined as an operation error overlaps with the execution period of the promotion effect. When the promotion effect is executed during the specific period in which the operation confirmation control is being performed, the movable body effect may be restricted while the effect display is shown), It is characterized by this. According to this feature, it is possible to provide a gaming machine that can show the player that the movable body effect has been executed by the effect display while preventing the confirmation movable control from being hindered by the special effect movable control.
[0073] The gaming machine of Form 8-9 is The operation mode of the movable body by the confirmation movable control and the operation mode of the movable body by the effect movable control are common, The light emission control means can perform the specific light emission control for causing the light emission means of the movable body movable by the confirmation movable control to emit light in a specific light emission pattern (for example, the initial emphasis mode) until the movement of the movable body ends, The light-emitting means of the movable body that moves by the above-described effect movable control emits light in a first special light-emitting pattern during a first period, and emits light in a second special light-emitting pattern that is different from the first light-emitting pattern in a second period after the end of the first period. It is possible to perform the above-described special light-emitting control (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, and the chance button 631B of the movable body emit light in an initial emphasis mode (white point light) until the initial operation ends in the operation confirmation control, and in the effect operation control (for example, when the ascending effect is successful in the ascending effect), in the first period (for example, the advancing operation period), it emits light in a rainbow flash mode, and in the second period (for example, the retreat operation period), it emits light in a smooth rainbow mode that is different from the rainbow flash mode. Refer to FIG. 56(B). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily determine whether confirmation movable control or effect movable control is being performed by specific light-emitting control and special light-emitting control.
[0074] [Form 9] The gaming machine of Form 9-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, A movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, above-frame movable body 132SG101), Gaming control means (for example, CPU 103), Effect control means (for example, effect control CPU 120), And movable body control means (for example, effect control CPU 120). When the power is turned on, the movable body control means can perform confirmation movable control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. During the advantageous state, the game control means sets the variable means (e.g., the special variable winning ball device 7) to an easy entry state (e.g., an open state) where the game medium can enter, and then conducts a round game in which the variable means is set to a non-entry state (e.g., a closed state) where the game medium cannot enter. The advantageous state includes a first advantageous state (e.g., jackpot A) and a second advantageous state (e.g., jackpot B) that is more advantageous than the first advantageous state. During specific round games in the first advantageous state and the second advantageous state, the effect control means can execute an announcement effect (e.g., a promotion effect) to announce which advantageous state it is. The announcement effect includes an introduction part (see, for example, FIGS. 53 (F21)-(F23)), and a result notification part that is executed after the introduction part and notifies the result of the introduction part (see, for example, FIGS. 53 (F24)-(F29)). It is composed of When it is the first advantageous state, in the result notification part, an effect corresponding to the first advantageous state is executed. When it is the second advantageous state, in the result notification part, an effect corresponding to the second advantageous state is executed. When a power failure occurs immediately before the start of the specific round game, and then the power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the start of the result notification part (e.g., when a power failure occurs immediately before the opening control of the big winning opening in the second round game ends, and then the pachinko game machine 1 is started in hot start, the initial movement of the movable body ends before the start of the result notification part of the promotion effect executed in the third round game. See FIG. 89 for the parts where the opening control of the big winning opening, the round interval period, and the initial movement period are set). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the announcement effect is not hindered by a movable body that operates by confirmation movable control.
[0075] The gaming machine of Form 9-2 further includes effect control means (for example, effect control CPU 120), in the round game in which after the fanfare effect ends and the variable means is controlled to be in the easy entry state for a specified period, the effect control means can display a launch direction indication display (for example, right shot promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (for example, the right gaming area, the second path), and a round game related display related to the round game (for example, round number display 132SG451, winning ball number display 132SG452, ball output number display 132SG453, consecutive winning times / total ball output number display 132SG454, etc.) in a special display area, the confirmation movement control is control to move the movable body so that the movable body does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84), and is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high influence on the game, by the movable body that moves by the confirmation movement control is not obstructed.
[0076] The gaming machine of Form 9-3 further includes effect control means (for example, effect control CPU 120), in the specific round game, the effect control means can display a launch direction indication display (for example, right shot promotion display 132SG430) indicating the launch direction of the game medium in a specific display area (the upper right part of the display screen), and an assigned game value display related to the game value assigned to the special display area (for example, winning ball number display 132SG452, ball output number display 132SG453, etc.), the confirmation movement control is control to move the movable body so that the movable body does not overlap the special display area with respect to the specific display area (see FIGS. 83 and 84), and is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high influence on the game, by the movable body that moves by the confirmation movement control is not obstructed.
[0077] The gaming machine of form 9-4 further includes light-emitting means, and light-emitting control means, wherein the light-emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g), the light-emitting control means is capable of performing specific light-emitting control to cause the light-emitting means of the movable body that is being moved by the confirmation movable control to emit light in a specific light-emitting pattern (for example, an initial-emphasis mode), when the notification effect is being executed, is capable of performing notification light-emitting control to cause the light-emitting means of the movable body that is not being moved by the confirmation movable control to emit light in a light-emitting pattern corresponding to the notification effect, and the light-emitting mode used in the specific light-emitting pattern is not used in the light-emitting pattern corresponding to the notification effect (for example, the initial-emphasis mode (white dot lighting) is a part not used in the mode corresponding to the promotion effect (introduction part). See Fig. 56(B)), which is characterized by this. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is under confirmation movable control even during the notification effect by the specific light-emitting control and the notification light-emitting control.
[0078] The gaming machine of form 9-5 further includes light-emitting means, and light-emitting control means (for example, the effect control CPU 120), wherein the light-emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g), the light-emitting control means is capable of performing specific light-emitting control to cause the light-emitting means of the movable body that is being moved by the confirmation movable control to emit light in a specific light-emitting pattern (for example, an initial-emphasis mode), Immediately before the start of the specific round game, a power failure occurs, and then, when the power is turned on, it is possible to perform notification light emission control for causing the light emitting means of the movable body to emit light in a light emission pattern corresponding to the notification effect. When a power failure occurs immediately before the start of the specific round game and then the power is turned on, when the movable body is moving by the confirmation movable control, the light emitting means of the movable body is caused to emit light by the specific light emission control (for example, when a power failure occurs immediately before the start of the third round game and then the power is turned on, when the movable body is moving by the operation confirmation control, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially moves emit light in an initial emphasis mode (white dot lighting) instead of in a mode corresponding to the promotion effect (introduction part). See FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suppressing power consumption at the time of power-on and reducing the load.
[0079] The gaming machine of Form 9-6 further includes a light emitting means and a light emission control means (for example, the effect control CPU 120), the movable body is provided with the light emitting means (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, the chance button LED 9g), the light emission control means in the specific round game, it is possible to perform notification light emission control for causing the light emitting means to emit light in a light emission pattern (for example, rainbow light emission mode) corresponding to the notification effect, when a power failure occurs immediately before the start of the specific round game and then the power is turned on, it is possible to cause the light emitting means to emit light by the notification light emission control, Immediately before the start of the specific round game, a power failure occurs, and then, when the power is turned on, the notification light emission control to be performed is lower in brightness than the notification light emission control to be performed when no power failure occurs immediately before the start of the specific round game (for example, during the second round interval period or when the operation confirmation control is started in the third round game, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially operates emit light in the initial emphasis mode (white lighting), but emit light at a lower brightness than when emitting light in the production operation control (ascending production). Refer to Fig. 56(B)), It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of reducing the load by suppressing the power consumption at the time of power-on.
[0080] The gaming machine of Form 9-7 During the execution period of the notification production, the production control means can execute a motion promotion production that prompts the player to perform an operation (refer to Fig. 53(F23)), The motion promotion production is executed in the introduction part (refer to Figs. 53(F21) to (F23)), When a power failure occurs immediately before the start of the specific round game and then the power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the start of the introduction part (for example, in the operation promotion part of the introduction part of the ascending production executed in the third round game, that is, before the operation promotion production that prompts the player to operate the chance button 631B starts, the initial operation of the movable body ends), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the motion promotion production in the introduction part by the movable body that operates by the confirmation movable control is not hindered.
[0081] The gaming machine of Form 9-8 Light-emitting means, Light emission control means (for example, the production control CPU 120), further includes sound output means (e.g., speakers 8L, 8R), the light emitting means is provided on the movable body (e.g., on-board movable body LED 9d, under-board movable body LED 9e, on-frame movable body LED 9f, chance button LED 9g), the effect control means can execute a movable body effect using the movable body in the result notification part (see FIG. 53 (F24)), when the movable body effect is executed, the movable body control means can perform special effect movable control to move the movable body in an operation mode common to the operation mode of the movable body that moves by the confirmation movable control, the light emission control means, can perform the specific light emission control to emit light in a specific light emission pattern until the movement of the movable body that moves by the confirmation movable control ends for the light emitting means of the movable body, can perform special light emission control to emit light in a special light emission pattern during the execution period of the movable body effect for the light emitting means of the movable body that moves by the special effect movable control, the sound output means restricts sound output when the movable body moves by the confirmation movable control, and outputs a sound corresponding to the movable body effect when the movable body moves by the special effect movable control (e.g., when performing an initial operation, the under-board movable body LED 9e emits light in a mode corresponding to the recovery in progress display 132SG510 (e.g., initial emphasis mode; white dot lighting), but the output of the background music (BGM) is restricted, and when performing an elevation effect, the under-board movable body LED 9e emits light in a mode corresponding to the elevation effect (result notification part) (e.g., rainbow mode, etc.), while an effect sound in a mode corresponding to the elevation effect (result notification part) is output), is characterized by this. According to this feature, it is possible to provide a gaming machine that can easily discriminate whether the confirmation movable control or the special effect movable control is being performed by the specific light emission control and the special light emission control.
[0082] The gaming machine of Form 9-9, the effect control means, In the result notification part, it is possible to execute a moving body performance using the moving body, It is possible to display an effect display corresponding to the moving body performance on the display means, The moving body control means When the moving body performance is executed, it is possible to perform special performance moving body control for moving the moving body in an operation mode common to the operation mode of the moving body that moves by the confirmation moving control, When the confirmation moving control cannot be normally terminated over a specific period, it is determined as an operation error, and it is possible to perform the confirmation moving control again, When a power failure occurs immediately before the start of the specific round game, and then, when the confirmation moving control started when the power is turned on does not end normally, the timing at which it is determined as an operation error overlaps with the execution period of the moving body performance, When the moving body performance is executed during the specific period in which the confirmation moving control is being performed, while the special performance moving body control is restricted, the effect display is displayed (for example, when the operation confirmation control cannot be normally terminated over a specific period, it is determined as an operation error, and it is possible to perform the operation confirmation control again. When a power failure occurs immediately after the start of the third round performance in which the promotion performance is executed, and then, when the operation confirmation control started when the power is turned on does not end normally, the timing at which it is determined as an operation error overlaps with the execution period of the promotion performance. When the promotion performance is executed during the specific period in which the operation confirmation control is being performed, the moving body performance may be restricted while the effect display is displayed), It is characterized by this. According to this feature, it is possible to provide a gaming machine that can show the player that the moving body performance has been executed by the effect display while preventing the confirmation moving control from being hindered by the special performance moving control.
[0083] [Aspect 10] The gaming machine of Aspect 10-1 A gaming machine (e.g., pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display. A movable body (e.g., on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), Game control means (e.g., CPU 103), Effect control means (e.g., effect control CPU 120), Movable body control means (e.g., effect control CPU 120), and is provided with When the power is turned on, the movable body control means can perform confirmation movable control (e.g., operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. During the advantageous state, the game control means can perform a plurality of round games in which the variable means (e.g., special variable winning ball device 7) is set to an entry easy state (e.g., open state) where the game medium can enter, and then the variable means is set to an entry impossible state (e.g., closed state) where the game medium cannot enter. After the final round game ends, the effect control means can execute an ending effect (see FIGS. 52(F12)-(F14)). The ending effect is An introduction part (see FIGS. 52(F12), 53(F31)), A special state notification part (e.g., time-saving state notification part) that is executed after the introduction part and notifies about a special state controlled after the advantageous state (see FIGS. 52(F13), 53(F32), (F34)), And is composed of The movable body control means performs control of the movable body such that when a power failure occurs immediately before the end of the easy entry state in the final round game and then the power is turned on, the confirmation movable control ends before the start of the special state notification part. (For example, when a power failure occurs immediately before the end of the 10th final round game and then the pachinko gaming machine 1 is started in hot start, in the ending period, the ending period and the initial operation period are set such that the initial operation of the movable body ends before the start of the time shortening state notification part (see FIGS. 53(F32) and (F34)) where information regarding the time shortening state is notified. See FIG. 90.) It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the special state notification part in the ending effect is not hindered by a movable body that operates by confirmation movable control.
[0084] The gaming machine of Mode 10-2 further includes a light emitting means and light emission control means (for example, the effect control CPU 120), and the light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the on-frame movable body LED 9f, the chance button LED 9g), the light emission control means is capable of performing specific light emission control to cause the light emitting means of the movable body that is moving by the confirmation movable control to emit light in a specific light emission pattern (for example, an initial emphasis mode), when a power failure occurs immediately before the end of the easy entry state in the final round game and then the power is turned on, the light emission control means is capable of performing ending light emission control to cause the light emitting means of the movable body that is not moving by the confirmation movable control to emit light in a lamp pattern corresponding to the ending effect, the light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the ending effect (for example, the initial emphasis mode (white dot lighting) is not used in the mode corresponding to the ending effect (introduction part). See FIG. 56(B)). is characterized by the following. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is under the confirmation movement control even during the ending effect, by the specific light emission control and the ending light emission control.
[0085] The gaming machine of Form 10-3 further includes a light emitting means, and a light emission control means (for example, the effect control CPU 120), wherein the light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, the chance button LED 9g), and the light emission control means is capable of performing a specific light emission control for causing the light emitting means of the movable body that is moving by the confirmation movement control to emit light in a specific light emission pattern (for example, the initial emphasis mode), and when a power failure occurs immediately before the end of the easy entry state in the final round game, and then the power is turned on, it is capable of performing an ending light emission control for causing the light emitting means of the movable body to emit light in a light emission pattern corresponding to the ending effect, wherein the movable body includes a first movable body and a second movable body, and when a power failure occurs immediately before the end of the easy entry state in the final round game, and then the power is turned on, the light emission control means causes the light emitting means of the first movable body to emit light by the specific light emission control while the first movable body is moving by the confirmation movement control, and causes the light emitting means of the second movable body to emit light by the ending light emission control (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, the chance button LED 9g of the movable body that initially moves emit light in the initial emphasis mode (white dot lighting), while the movable body LEDs of the other movable bodies that are not operating emit light in a mode corresponding to the ending effect (introduction part). Refer to FIG. 56(B)). is characterized by the following. According to this feature, it is possible to provide a gaming machine capable of indicating that the movable body is moving under the confirmable movement control even during the ending effect.
[0086] The gaming machine of form 10-4 further includes a light emitting means and a light emission control means (for example, the effect control CPU 120), wherein the light emitting means is provided on the movable body (for example, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, the chance button LED 9g), and the light emission control means is capable of performing an ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect when the ending effect is executed, and when a power failure occurs immediately before the end of the easy entry state in the final round game and then the power is turned on, the light emitting means can be caused to emit light by the ending light emission control, and the ending light emission control performed when a power failure occurs immediately before the end of the easy entry state in the final round game and then the power is turned on has a lower luminance than the ending light emission control performed when no power failure occurs immediately before the end of the ending effect (for example, when the movable body is moving under the operation confirmation control, the on-board movable body LED 9d, the under-board movable body LED 9e, the above-frame movable body LED 9f, and the chance button LED 9g of the movable body that initially moves emit light at a low luminance in an initial emphasis mode (white dot lighting) instead of in a mode corresponding to the ending effect (introduction part). Refer to FIG. 56(B)), which is characterized by this. According to this feature, it is possible to provide a gaming machine capable of reducing the load by suppressing the power consumption at the time of power-on.
[0087] [Form 11] The gaming machine of form 11-1 A gaming machine (e.g., pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display. A movable body (e.g., on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), Light-emitting means, Game control means (e.g., CPU 103), Light-emitting control means (e.g., effect control CPU 120), Movable body control means (e.g., effect control CPU 120), and is provided with The light-emitting means is provided on the movable body (e.g., on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g), The movable body control means When power is turned on, it is possible to perform confirmation movable control (e.g., operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. When notifying that it is controlled to the advantageous state, it is possible to perform effect movable control (e.g., movable body effect in win / loss button effect) to move the movable body by an operation for notifying that it is controlled to the advantageous state. The light-emitting control means When the confirmation movable control is performed by the movable body control means, the light-emitting means is controlled so that the luminance of the light-emitting means becomes the first luminance. When the effect movable control is performed by the movable body control means, the light-emitting means is controlled so that the luminance of the light-emitting means becomes the second luminance. The first luminance is lower than the second luminance (e.g., the on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g of the movable body that initially operates emit light in an initial emphasis mode (white dot lighting), but emit light at a lower luminance than when emitting light in the effect operation control. See FIG. 56(B)). During the advantageous state, the game control means sets the variable means (e.g., the special variable winning ball device 7) to an entry easy state (e.g., an open state) where the game medium can enter, and then performs a plurality of round games in which the variable means is set to an entry impossible state (e.g., a closed state) where the game medium cannot enter. After the final round game ends, the effect control means can execute an ending effect. When a power failure occurs immediately after the start of the ending effect by the effect control means and then the power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the execution period of the ending effect ends. (For example, when the pachinko game machine 1 is started in hot start after a power failure occurs immediately after the start of the ending effect, in the ending period, the initial operation of the movable body ends before the start of the short-time state notification part (see FIGS. 53(F32) and (F34)) that notifies information regarding the short-time state. The ending period and the initial operation period are set. See FIG. 91.) It is characterized by this. According to this feature, it is possible to provide a game machine that reduces the load on the game machine by suppressing the power consumption at the time of power-on, and ends the confirmation movable control when a power failure occurs simultaneously with the execution of the ending effect and then the power is turned on within the execution period of the ending effect (so that the player can face the high-base state without worrying about the movable body that operates by the confirmation movable control).
[0088] The game machine of Form 11-2 When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the ending effect and then the power is turned on, the effect control means can display a recovery display (e.g., recovery display 132SG510) on the display means. When a power failure occurs during variable display and then the power is turned on, and when a power failure occurs simultaneously with the execution of the ending effect and then the power is turned on, the light emission control means performs a recovery light emission control to cause the light emission means to emit light in a light emission pattern corresponding to the recovery display. The movable body control means can perform the confirmation movable control when power failure occurs during variable display and then power is turned on, and when power failure occurs simultaneously with the execution of the ending effect and then power is turned on (for example, when power failure occurs during variable display and then power is turned on, and when power failure occurs simultaneously with the control to open the big winning opening and then power is turned on, the operation confirmation control can be performed). It is characterized by this. According to this feature, it is possible to provide a gaming machine that suppresses the complication of the processing at power-on.
[0089] The gaming machine of Form 11-3 When power failure occurs during the ending effect and then power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means can perform specific light emission control to cause the light emission means of the movable body that is movable by the confirmation movable control to emit light in a specific light emission pattern (for example, initial emphasis mode). When power failure occurs simultaneously with the execution of the ending effect by the effect control means and then power is turned on, recovery light emission control can be performed to cause the light emission means to emit light in a light emission pattern corresponding to the recovery display throughout the execution period of the ending effect. The light emission mode used in the specific light emission pattern is not used in the light emission pattern corresponding to the recovery display (for example, the initial emphasis mode (white dot lighting) is not used in the mode corresponding to the recovery display (extinguishing). See Fig. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can attract attention to the movable body that moves by confirmation movable control even during recovery.
[0090] The gaming machine of Form 11-4 When a power failure occurs during the ending effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means is capable of performing ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect during the execution period of the ending effect. When a power failure occurs simultaneously with the execution of the ending effect and then the power is turned on, it is possible to perform recovery light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the recovery display over the execution period of the ending effect. The recovery light emission control is performed at a lower luminance than the ending light emission control (for example, in the case of power recovery, it may be a part where the light emission luminance is lower than the light emission luminance of the movable body LED in the effect movable control (movable body effect in the right / wrong button effect). Refer to FIG. 56(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suppressing power consumption at the time of power-on and reducing the load.
[0091] The gaming machine of Form 11-5 When a power failure occurs during the ending effect and then the power is turned on, the effect control means can display a recovery display (for example, recovery display 132SG510) on the display means. The light emission control means is capable of performing ending light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the ending effect during the execution period of the ending effect. When a power failure occurs simultaneously with the execution of the ending effect and then the power is turned on, it is possible to perform recovery light emission control for causing the light emitting means to emit light in a light emission pattern corresponding to the recovery display over the execution period of the ending effect. The light emission mode used in the light emission pattern corresponding to the restoration display is not used in the light emission pattern corresponding to the ending effect (for example, the mode corresponding to the restoration display (turning off the light) is not used in the part corresponding to the light emission mode corresponding to the ending effect (ending introduction). Refer to FIG. 56(B).), which is characterized by this. According to this feature, it is possible to provide a gaming machine that can notify that it is in the process of restoration when the power is turned on even if it was in the middle of an ending effect before the power failure.
[0092] [Form 12] The gaming machine of Form 12-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and control to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), movable body control means (for example, effect control CPU 120), game control means (for example, CPU 103), effect control means (for example, effect control CPU 120), display means (for example, image display device 5), and is provided with There are a normal state (for example, normal gaming state) and a special state more advantageous than the normal state (for example, time-saving state), The specific identification information includes first identification information (for example, first special symbol) and second identification information (for example, second special symbol), The normal state is a state in which variable display of the first identification information is likely to be executed, The special state is a state in which variable display of the second identification information is likely to be executed, During the special state, information regarding the advantageous state (for example, consecutive winning times / total payout balls display 132SG454) can be displayed in the first display area of the display means, During the special state, reservation information regarding the variable display of the second identification information (for example, the second reserved memory number or the second reserved display 132SG002) can be displayed in the second display area of the display means. When the power is turned on, the movable body control means can perform confirmation movable control to move the movable body by an operation for confirming that the movable body operates normally. The confirmation movable control is control for moving the movable body so that the movable body does not overlap the first display area with respect to the second display area (for example, when an initial operation is performed when starting up and recovering by hot start after a power failure occurs during time shortening, the time when the on-board movable body 32A overlaps with the second reserved memory number (display area 5SL) or the second reserved display 132SG002 (second reserved display area 132SG012) and it becomes difficult (or impossible) for the player to visually recognize is shorter than the time when the under-board movable body 32B overlaps with the jackpot information display regarding the jackpot (for example, the consecutive wins / total payout number display 132SG454). Each movable body is set to perform an initial operation. Refer to FIG. 92). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the second display area, which has a high influence on the game, of the movable body that operates by confirmation movable control is not obstructed more than the first display area.
[0093] The gaming machine of Form 12-2 The information regarding the advantageous state displayed in the first display area does not change during the special state, while the reservation information displayed in the second display area can change during the special state (for example, the consecutive wins / total payout number display 132SG454 does not change during the time shortening state, while the second reserved memory number (display area 5SL) and the second reserved display 132SG002 can change in the display mode due to a change in the winning number or a preview notice even during the time shortening state). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the reservation information that may change by the movable body that operates by confirmation movable control is not obstructed more than the information regarding the advantageous state that does not change.
[0094] The gaming machine of form 12-3 is The range in which the movable body movable by the confirmation movable control overlaps with the first display area is larger than the range in which the movable body movable by the confirmation movable control overlaps with the second display area (for example, by the initial operation, the on-board movable body 32A overlaps with the display area 5SL of the second hold memory number or the second hold display area 132SG012 of the second hold display 132SG002. The range in which the on-board movable body 32A overlaps with the display area of the consecutive win count / total payout ball count display 132SG454 is larger by the initial operation), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the second display area, which has a high degree of influence on the game, of the movable body operated by the confirmation movable control is not obstructed more than the first display area.
[0095] [Form 13] The gaming machine of form 13-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, A movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, frame upper movable body 132SG101), Effect control means (for example, effect control CPU 120), Movable body control means (for example, effect control CPU 120), and is provided with When the power is turned on, the movable body control means can perform confirmation movable control (for example, operation confirmation control) that moves the movable body by an operation for confirming that the movable body operates normally, The effect control means can perform an operation promotion effect that prompts the player to perform an operation during variable display based on a specific variable display pattern, The specific variable display pattern is A first part until the operation promotion effect is executed (for example, the period of FIGS. 50(D1) to (D5)), A second part that is executed after the first part and notifies the result of the operation promotion effect (for example, the result notification part in FIGS. 50(D6) and (D7)); is configured to include; When power-off occurs immediately before the start of the specific variable display, and then power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the start of the second part (for example, when power-off occurs immediately before the end of a variation before a variation in which a button notice is executed, and then the pachinko game machine 1 is started in hot start, the movable body is controlled so that the initial operation ends before the start of the button notice (result notification part). See FIG. 94), which is characterized in that. According to this feature, it is possible to provide a gaming machine in which the visibility of the second part in the operation promotion effect is not hindered by a movable body that operates by confirmation movable control.
[0096] The gaming machine of Form 13-2 further includes game control means (for example, CPU 103), The game control means can transmit specific information regarding the specific variation (for example, a winning effect designation command that designates the execution of a button notice) to the effect control means, The effect control means can perform the operation promotion effect based on the specific information transmitted from the game control means, When power-off occurs immediately before the start of the specific variation, and then power is turned on, the movable body control means can change the control content of the confirmation movable control based on the specific information (for example, if a variation pattern designation command that designates a specific variation pattern (with button notice) is received within a specified time (for example, 4000 ms) after receiving a power restoration designation command, the initial operation being executed (about 20 seconds) may be interrupted and switched to a shortened initial operation with a shorter operation period than the initial operation being executed (for example, 5 seconds, etc.). which is characterized in that. According to this feature, it is possible to perform suitable confirmation movement control in consideration of the start of a specific variation.
[0097] [Form 14] The gaming machine of Form 14-1 is a gaming machine (for example, pachinko gaming machine 1) capable of executing variable display and controlling to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, comprising a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), effect control means (for example, effect control CPU 120), and movable body control means (for example, effect control CPU 120), when the power is turned on, the movable body control means can perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, when variable display based on a specific variable display pattern is started, the effect control means can execute a start effect (for example, start notice), the start effect is composed of an introduction part (see FIGS. 48(B2) to (B6)), and a result notification part (see FIGS. 48(B3a) to (B6a)) that is executed after the introduction part and notifies the result of the introduction part, and is when a power failure occurs immediately before the variable display based on the specific variable display pattern is started, and then the power is turned on, the movable body control means controls the movable body so that the confirmation movement control ends before the result notification part starts (for example, when a power failure occurs immediately before the end of a variation before a variation for which a start notice is executed, and then the pachinko gaming machine 1 is started in hot start, the movable body is controlled so that the initial operation ends before the start notice (result notification part) starts. See FIG. 95), which is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the result notification part in the start-up effect is not hindered by a movable body that operates by confirmation movable control.
[0098] The gaming machine of Form 14-2 further includes gaming control means (for example, CPU 103), the gaming control means can transmit specific information regarding the specific variation (for example, a winning effect designation command that designates the execution of a start-up notice) to the effect control means, the effect control means can perform the start-up effect based on the specific information transmitted from the gaming control means, when power failure occurs immediately before the start of the specific variation and then power is turned on, the movable body control means can change the control content of the confirmation movable control based on the specific information (for example, based on a specific effect control command, the effect control CPU 120 can change the execution period of the initial operation so that the initial operation ends before the result notification part of the start-up notice starts. This is an optional part), which is characterized by this. According to this feature, it is possible to perform suitable confirmation movable control in consideration of the start of a specific variation.
[0099] [Form 15] The gaming machine of Form 15-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and control to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), effect control means (for example, effect control CPU 120), and movable body control means (for example, effect control CPU 120), When the power is turned on, the movable body control means can perform confirmation movable control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. The effect control means can execute variable display of identification information based on a specific variable display pattern, and can perform a re-variable display notification effect (for example, pseudo continuous preview) for notifying that after temporarily stopping the variable display of the identification information, the re-variable display of the identification information is executed. The re-variable display notification effect includes an introduction part (see FIGS. 49(C3) to (C5)) that encourages whether the re-variable display of the identification information is to be executed, and a result notification part (see FIGS. 49(C6), (C10), (C9)) that is executed after the introduction part and notifies the result of the introduction part. It is composed of When a power failure occurs immediately before the start of the variable display of the identification information based on the specific variable display pattern, and then the power is turned on, the movable body control means controls the movable body so that the confirmation movable control ends before the start of the result notification part (for example, when a power failure occurs immediately before the end of a variation before a variation in which a pseudo continuous preview is executed, and then the pachinko game machine 1 is started in hot start, the movable body is controlled so that the initial operation ends before the start of the pseudo continuous preview (result notification part). See FIG. 96). It is characterized by this. According to this feature, it is possible to provide a game machine in which the visibility of the result notification part in the re-variable display notification effect is not hindered by a movable body that operates by confirmation movable control.
[0100] The game machine of Form 15-2 further includes game control means (for example, CPU 103). The game control means can transmit specific information regarding the specific variation (for example, a winning time effect designation command for designating the execution of a pseudo continuous preview) to the effect control means. The effect control means can perform the re-variable display notification effect (for example, pseudo continuous announcement) based on the specific information transmitted from the game control means. When power failure occurs immediately before the start of the specific change, and then power is turned on, the movable body control means can change the control content of the confirmation movable control based on the specific information (for example, based on a specific effect control command, the effect control CPU 120 can change the execution period of the initial operation so that the initial operation ends before the result notification part of the pseudo continuous announcement starts. This is an optional part). It is characterized by this. According to this feature, it is possible to perform suitable confirmation movable control in consideration of the start of a specific change.
[0101] [Aspect 16] The gaming machine of Aspect 16-1 is A gaming machine (for example, pachinko gaming machine 1) capable of performing variable display and controlling to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display. It includes a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), movable body control means (for example, effect control CPU 120), and display means (for example, image display device 5). There are a normal state (for example, normal gaming state) and a special state more advantageous than the normal state (for example, time-saving state). The normal state is a state designed to launch a game medium toward the first game area (for example, the left game area). The special state is a state designed to launch a game medium toward the second game area (for example, the right game area). In the normal state, the display means can display a first game area side launch promotion display (e.g., left strike promotion display 132SG530) that prompts the launch of a game medium toward the first game area in a specific display area (upper right part of the display screen), and can display a display corresponding to the normal state in a predetermined display area. When the power is turned on, the movable body control means can perform a confirmation movable control (e.g., operation confirmation control) that moves the movable body by an operation for confirming that the movable body operates normally. The confirmation movable control is a control that moves the movable body so that the movable body does not overlap the predetermined display area with respect to the specific display area (e.g., when an initial operation is performed when starting up and recovering by hot start after a power failure occurs during variable display in the normal state, the time when the on-board movable body 32A overlaps the left strike promotion display 132SG530 and it becomes difficult (or impossible) for the player to visually recognize is set to be short. See FIGS. 97 and 98). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the first game area side promotion notification is not hindered by a movable body that operates by confirmation movable control.
[0102] The gaming machine of Form 16-2 During variable display, if a power failure occurs and then the power is turned on, the display means can display a recovery display (e.g., recovery display 132SG510) until the variable display ends. When the recovery display is being displayed, it is possible to perform the first game area promotion notification (e.g., left strike promotion display 132SG530). It is characterized by this. According to this feature, it is possible to provide a gaming machine that can suitably notify the launch direction of the game medium even during recovery.
[0103] The gaming machine of Form 16-3 As the first game area promotion notification, it is possible to perform the display of the first game area promotion notification display (for example, the left hitting promotion display 132SG530) and the output of the first game area promotion notification sound. When the confirmable movement control is performed based on the power-on accompanied by initialization, the display of the first game area promotion notification display is performed in the specific display area, while the output of the first game area promotion notification sound is restricted. When the confirmable movement control is performed based on the power-on without initialization, the display of the first game area promotion notification display is performed in the specific display area, and the output of the first game area promotion notification sound is also performed (for example, while the left hitting promotion display 132SG530 is displayed in the upper right side of the display screen, the left hitting operation promotion notification sound is restricted, and when the operation confirmation control is performed based on the fact that it is started by hot start after a power failure, while the left hitting promotion display 132SG530 is displayed in the upper right side of the display screen, the part where the left hitting operation promotion notification sound is output). It is characterized by this. According to this feature, it is possible to perform a suitable first game area promotion notification in consideration of the situation at the time of power-on.
[0104] The gaming machine of form 16-4 is When a game medium enters a predetermined area (for example, the passing gate 41, etc.) provided on the second game area side in the normal state, it is possible to perform the first game area promotion notification (for example, the left hitting promotion display 132SG530). Based on a specific number of game media entering the predetermined area in the normal state, it is possible to perform a special first game area promotion notification with a higher priority than the first game area promotion notification. It is possible to perform the special first game area promotion notification for a period longer than the period during which the movable body moves by the confirmation movable control (for example, based on a specific number of game balls (for example, 5 balls) entering the gate switch 21 in the normal state, it is possible to perform a special left hitting operation promotion notification with a higher priority than the left hitting operation promotion notification, and it is possible to perform the special left hitting operation promotion notification for a period longer than the period (for example, 20 seconds) during which the movable body moves by the operation confirmation control.). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the special first game area promotion notification is not hindered by the movable body that moves by the confirmation movable control.
[0105] [Form 17] The gaming machine of Form 17-1 is a gaming machine (for example, pachinko gaming machine 1) capable of executing variable display and controlling to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, frame upper movable body 132SG101), movable body control means (for example, effect control CPU 120), display means (for example, image display device 5), and gaming control means (for example, CPU 103), the gaming control means can perform a round game in which, during the advantageous state, a variable means (for example, special variable winning ball device 7) is set to an entry easy state (for example, open state) where the game medium can enter, and then the variable means is set to an entry impossible state (for example, closed state) where the game medium cannot enter, the display means can display a recovery in-progress display (for example, recovery in-progress display 132SG510) in a predetermined display area when a power failure occurs during the round game and then the power is turned on. After that, in the predetermined display area, it is possible to display a display corresponding to the round game (for example, round number display 132SG451, winning ball number display 132SG452, ball output number display 132SG453, consecutive winning times / total ball output number display 132SG454, etc.). In either case of displaying the display corresponding to the round game or the display during recovery, a launch direction indication display (for example, right-handed promotion display 132SG430) indicating the launch direction of the game medium is displayed in a specific display area. When the power is turned on, the movable body control means can perform confirmation movable control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. The confirmation movable control is a control for moving the movable body so that the movable body does not overlap the predetermined display area with respect to the specific display area (for example, when an initial operation is performed when starting up and recovering by hot start after a power failure occurs during a round game in a big win game state, the on-board movable body 32A is more likely to overlap the front side of the right-handed promotion display 132SG430 displayed in the operation confirmation control than to overlap the front side of a predetermined area (see FIG. 83(A)) where information corresponding to the round game (for example, round number display 132SG451, winning ball number display 132SG452, ball output number display 132SG453, consecutive winning times / total ball output number display 132SG454, etc.) is displayed. See FIGS. 99 and 100). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which has a high degree of influence on the game, of the movable body that moves by confirmation movable control is not obstructed.
[0106] The gaming machine of Form 17-2 further includes effect control means (for example, effect control CPU 120). The effect control means can execute a movable body effect using the movable body. When the movable body effect is executed, the movable body control means can perform predetermined movable control to move the movable body by a predetermined operation. The movable body that moves by the predetermined movable control overlaps with the specific display area, The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined movable control (for example, after a power failure occurs during variable display in the normal state, the initial operation at power-on is an effect operation of a movable body preview in which the support portion 32b overlaps with the right hitting promotion display 132SG430 (a reciprocating operation between the origin position and the intermediate position). While, after a power failure occurs during variable display in the jackpot or time-limited state, the initial operation at power-on is performed in an operation mode that does not include the effect operation (a reciprocating operation between the origin position and the intermediate position) in the movable body preview that overlaps with the right hitting promotion display 132SG430), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that moves by the confirmation movable control.
[0107] [Embodiment 18] The gaming machine of Embodiment 18-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, A movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, frame-top movable body 132SG101), Movable control means (for example, effect control CPU 120), Display means (for example, image display device 5), and is provided with The display means When a power failure occurs and then power is turned on, it is possible to display a recovery display (for example, recovery display 132SG510), As the recovery display, it is possible to display character information indicating recovery in a predetermined display area, Together with the recovery display, it is possible to display a launch direction indication display (for example, right hitting promotion display 132SG430) indicating the launch direction of the game medium in a specific display area, When power is turned on, the movable body control means can perform confirmation movable control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally. The confirmation movable control is control for moving the movable body so that the movable body does not overlap the specific display area more than the predetermined display area (for example, when a power failure occurs during a round game in a big win gaming state and an initial operation is performed when starting up and recovering by hot start, the on-board movable body 32A does not overlap the front side of the right hit promotion display 132SG430 displayed in the operation confirmation control rather than overlapping the front side of the recovery display 132SG510. See FIGS. 99 and 100). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication, which has a high influence on the game, of the movable body that operates by the confirmation movable control is not obstructed by the character information indicating the recovery.
[0108] The gaming machine of Form 18-2 further includes effect control means (for example, effect control CPU 120). The effect control means can execute a movable body effect using the movable body. When the movable body effect is executed, the movable body control means can perform predetermined effect movable control for moving the movable body by a predetermined operation. The movable body that moves by the predetermined effect movable control overlaps the specific display area. The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined effect movable control (for example, after a power failure occurs during variable display in the normal state, the initial operation at power-on is performed in an operation mode that includes the effect operation of the movable body preview (reciprocating operation between the origin position and the intermediate position) where the support portion 32b overlaps with the right-hit promotion display 132SG430. On the other hand, after a power failure occurs during variable display during a big win or time limit state, the initial operation at power-on is performed in an operation mode that does not include the effect operation (reciprocating operation between the origin position and the intermediate position) in the movable body preview that overlaps with the right-hit promotion display 132SG430), which is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that moves by the confirmation movable control.
[0109] The gaming machine of Form 18-3 further includes effect control means (for example, the effect control CPU 120), the effect control means can execute a movable body effect using the movable body, when the movable body effect is executed, the movable body control means can perform special effect movable control to move the movable body by a special operation, the movable body that moves by the special movable control overlaps with the predetermined display area, the confirmation movable control can move the movable body in a mode that includes the special operation in the special movable control, when a power failure occurs during the advantageous state and then the power is turned on, the time during which the movable body that moves by the confirmation movable control stays in the predetermined display area is shorter than the time during which the movable body that moves by the special movable control stays in the predetermined display area (for example, the time during which the under-board movable body 32B stays at the effect position that overlaps with the recovery display 132SG510 can be made shorter than the effect operation of the movable body effect in the initial operation), which is characterized by this. According to this feature, when a power failure occurs during an advantageous state and then the power is turned on, the movable body that moves by the confirmation movement control performed thereafter is not superimposed on a predetermined display area for a long period of time, so that it is possible to provide a gaming machine that does not hinder the determination of whether it is in the recovery process.
[0110] [Form 19] The gaming machine of Form 19-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, comprising a movable body (for example, on-board movable body 32A, under-board movable body 32B, chance button 631B, upper-frame movable body 132SG101), movable body control means (for example, production control CPU 120), and display means (for example, image display device 5), There are a normal state (for example, normal gaming state) and a special state more advantageous than the normal state (for example, time-saving state), The display means During the special state, when a power failure occurs and then the power is turned on, a recovery display (for example, recovery display 132SG510) can be displayed in a predetermined display area, Thereafter, it is possible to display a display corresponding to the special state in the predetermined display area, In either case of displaying the display corresponding to the special state or the recovery display, a launch direction indication display (for example, right-handed promotion display 132SG430) indicating the launch direction of the gaming medium is displayed in a specific display area, The movable body control means can perform confirmation movement control (for example, operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally when the power is turned on, The confirmation movable control is control for moving the movable body so that the movable body does not overlap the specific display area more than the predetermined display area (for example, when a power failure occurs during variable display in the time-saving state and the initial operation is performed when starting up and recovering by hot start, the on-board movable body 32A is more than overlapping the front side of a predetermined area (see FIGS. 101(B) and (C)) where information corresponding to the time-saving state (for example, production mode display 132SG221, time-saving remaining display 132SG201, consecutive winning times / total number of balls discharged display 132SG454, etc.) is displayed. It operates so as not to overlap the front side of the specific area (see FIG. 101(A)) where the right-handed promotion display 132SG430 displayed in the operation confirmation control is displayed. See FIG. 101). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication display, which is a movable body that moves by confirmation movable control and has a high degree of influence on the game, is not obstructed more than the recovery display.
[0111] The gaming machine of Form 19-2 Further includes production control means (for example, production control CPU 120), The production control means can execute a movable body production using the movable body, When the movable body production is executed, the movable body control means can perform predetermined production movable control for moving the movable body by a predetermined operation, The movable body that moves by the predetermined production movable control overlaps the specific display area, The confirmation movable control can move the movable body in a mode that does not include the predetermined operation in the predetermined production movable control (for example, the initial operation is performed in an operation mode that includes a production operation (reciprocating operation between the origin position and the intermediate position) of a movable body notice in which the support portion 32b overlaps the right-handed promotion display 132SG430. On the other hand, after a power failure occurs during variable display during a big win or in the time-saving state, the initial operation at power-on is performed in an operation mode that does not include the production operation (reciprocating operation between the origin position and the intermediate position) in the movable body notice that overlaps the right-handed promotion display 132SG430). It is characterized by the following. According to this feature, it is possible to provide a gaming machine in which the visibility of a specific display area is not obstructed by a movable body that moves by confirmation movement control.
[0112] [Form 20] The gaming machine of Form 20-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a movable body, movable body control means, display means, and is provided with There are a normal state and a special state more advantageous than the normal state, In the special state, the display means can display a launch direction indication display indicating the launch direction of the gaming medium in a specific display area and can display information regarding the advantageous state in a predetermined display area, When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally, The confirmation movement control is control to move the movable body so that the movable body does not overlap the specific display area more than the predetermined display area. It is characterized by the following. According to this feature, it is possible to provide a gaming machine in which the visibility of the launch direction indication, which has a high degree of influence on the game, by a movable body that operates by confirmation movement control is not obstructed more than the information regarding the advantageous state.
[0113] The gaming machine of Form 20-2 further includes effect control means, The effect control means can execute a movable body effect using the movable body, When the movable body effect is executed, the movable body control means can perform predetermined effect movement control to move the movable body by a predetermined operation. The movable body that moves by the predetermined effect movement control overlaps with the specific display area, The confirmation movement control can move the movable body in a mode that does not include the predetermined movement in the predetermined effect movement control. It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the visibility of the specific display area is not hindered by the movable body that moves by the confirmation movement control.
[0114] [Form 21] The gaming machine of Form 21-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display. A movable body (for example, on-board movable body 32A, under-board movable body 32B, upper-frame movable body 132SG01, chance button 631B), Game control means (for example, CPU 103), Display means (for example, image display device 5), And movable body control means (for example, effect control CPU 120). When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, the effect control CPU 120 executes a new operation confirmation control process in FIGS. 31 and 32, so that the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the initial operation of the upper-frame movable body 132SG101). The game control means can perform specific identification information light emission control for indicating the result of variable display of specific identification information by a plurality of light emission means (for example, the CPU 103 can light a plurality of lamps constituting a special symbol at the stop of variable display in a combination according to the variable display result). When the power is turned on, the display means can display a startup preparation display (for example, the startup preparation display 132SG500 shown in FIG. 102(D)). When the power is turned on, the display of the startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 103(A)), thereafter, the specific identification information light emission control is performed (for example, as shown in FIG. 103(A), the special symbol lamps constituting the special symbol display devices 4A and 4B emit light in a mode indicating a loss), thereafter, the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 103(A)), which is characterized by this. According to this feature, it is easy to recognize by the startup preparation display that the power supply to the gaming machine has been started, and it is possible to provide a gaming machine that can be confirmed without being distracted by the movable body that operates the specific identification light emission control, which has a high influence on the game, by the confirmation movable control.
[0115] The gaming machine of Form 21-2 when the power is turned on, the display of the startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 103(B)), thereafter, the specific identification information light emission control is performed (for example, as shown in FIG. 103(B), the special symbol lamps constituting the special symbol display devices 4A and 4B emit light in a mode indicating a loss), thereafter, when the variable display is started based on the establishment of the start condition while the startup preparation display is being displayed and before the confirmation movable control is performed, the display of the recovery display by the display means is performed (for example, the part where the recovery display 132SG510 is displayed as shown in FIG. 103(B)), thereafter, the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 103(B)), which is characterized by this. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movable control does not start (hindering the confirmation work) in a state where the display means displays a display corresponding to the variable display.
[0116] The gaming machine of Form 21-3 when a power failure occurs during variable display and then the power is turned on (for example, when the pachinko gaming machine 1 is started in hot start), the startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 104(A)), then, the specific identification information light emission control is performed (for example, as shown in FIG. 104(A), the special symbol lamps constituting the special symbol display devices 4A and 4B emit light in a manner indicating deviation, rub part), then, when the variable display that was being executed before the power failure has not ended during the display of the startup preparation display and before the confirmation movement control is performed, the recovery display by the display means is performed (for example, the part where the recovery display 132SG510 is displayed as shown in FIG. 104(A)), then, the confirmation movement control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 103(B)), which is characterized by. According to this feature, a gaming machine capable of suitably performing confirmation movement control can be provided. The gaming machine of Form 21-4 further includes reservation storage means (for example, the special symbol reservation storage unit 132SG151 shown in FIG. 9) capable of storing reservation information regarding variable display, when a power failure occurs during variable display and then the power is turned on (for example, when the pachinko gaming machine 1 is started in hot start), the startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 104(B)), then, the specific identification information light emission control is performed (for example, as shown in FIG. 104(B), the special symbol lamps constituting the special symbol display devices 4A and 4B emit light in a manner indicating deviation, rub part), After that, while the startup preparation display is being shown and before the confirmation movement control is performed, when the variable display that was being executed before the power-off ends and the variable display is started based on the hold information stored before the power-off, a display during recovery is shown by the display means (for example, the part where the display during recovery 132SG510 is shown as shown in FIG. 104(B)). After that, the confirmation movement control is performed (for example, the part where the initial movement of each movable body is executed as shown in FIG. 104(B)). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movement control is not started (hindering the confirmation work) while the display corresponding to the variable display is being shown by the display means.
[0117] [Aspect 22] The gaming machine of Aspect 22-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display. It includes a movable body (for example, on-board movable body 32A, under-board movable body 32B, upper-frame movable body 132SG01, chance button 631B), light emission control means (for example, effect control CPU 120), display means (for example, image display device 5), and movable body control means (for example, effect control CPU 120). When the power is turned on, the movable body control means can perform confirmation movement control to move the movable body by an operation for confirming that the movable body operates normally (for example, the part where the effect control CPU 120 executes new operation confirmation control processing in FIGS. 31 and 32 to perform the initial movement of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101). The light emission control means is capable of performing initialization-corresponding light emission control for causing a plurality of light emission means to emit light in a mode corresponding to the initialization (for example, as shown in FIGS. 61 and 62, the part for causing the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g to emit light in the initialization notification mode), The display means is capable of displaying a startup preparation display (for example, the startup preparation display 132SG500 shown in FIG. 102(D)) when the power is turned on, When power-on accompanied by initialization is performed (for example, when the pachinko gaming machine 1 is started in a cold start), the startup preparation display is displayed (for example, as shown in FIG. 61, the part where the startup preparation display 132SG500 is displayed), thereafter, the initialization-corresponding light emission control is performed (for example, as shown in FIG. 61, the part for causing the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g to emit light in the initialization notification mode), thereafter, the confirmation movable control is performed (for example, as shown in FIG. 61, the part where the initial operations of the on-board movable body 32A, the under-board face follower 32B, the upper-frame movable body 132SG101, and the chance button 631B are executed), which is characterized by the above. According to this feature, it is easy to recognize that the power supply to the gaming machine has started by the startup preparation display, and a gaming machine can be provided that can be confirmed without being distracted by the movable bodies that operate the initialization-corresponding light emission control by the confirmation movable control.
[0118] The gaming machine of Form 22-2 further includes light emission means (for example, the frame LEDs 9a and 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g), when a power failure occurs during variable display and then the power is turned on (for example, when the pachinko gaming machine 1 is started in a hot start), The startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 105(A)), After that, the recovery light emission control for causing the light emitting means to emit light in a recovery pattern is performed (for example, as shown in FIG. 105(A), the part where the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g are caused to emit light in a manner corresponding to the fact that they are in recovery), After that, the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 105(A)), It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movable control does not start (hindering the confirmation work) while the light emitting means is emitting light in a light emission pattern corresponding to the variable display.
[0119] The gaming machine of Mode 22-3 Further includes light emitting means (for example, the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g), When a power failure occurs during the variable display and then the power is turned on (for example, when the pachinko gaming machine 1 is started in hot start), The startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 105(B)), After that, the recovery light emission control for causing the light emitting means to emit light in a recovery pattern is performed (for example, as shown in FIG. 105(B), the part where the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g are caused to emit light in a manner corresponding to the fact that they are in recovery), After that, while the startup preparation display is being shown and before the confirmation movement control is performed, when the variable display that was being executed before the power failure ends, background display corresponding light emission control is performed to cause the light emission means by the light emission control means to emit light in a light emission pattern corresponding to the background display (for example, as shown in FIG. 105(B), the part where the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g emit light in a manner corresponding to the background image), After that, the confirmation movement control is performed (for example, as shown in FIG. 105(B), the part where the initial movement of each movable body is executed), which is characterized by the above. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movement control does not start (hindering the confirmation work) while the light emission means is emitting light in a light emission pattern corresponding to the variable display.
[0120] The gaming machine of Form 22-4 further includes light emission means (for example, the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g), when a power failure occurs during one round game among a plurality of round games and then the power is turned on (for example, when the pachinko gaming machine 1 is started by hot start after a power failure during a round game), the startup preparation display is shown (for example, as shown in FIG. 106(A), the part where the startup preparation display 132SG500 is shown), after that, restoration in-progress light emission control is performed to cause the light emission means to emit light in a restoration in-progress pattern (for example, as shown in FIG. 106(A), the part where the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g emit light in a manner corresponding to being in the restoration process), After that, while the startup preparation display is being shown and before the confirmation movement control is performed, if the one-round game that was being executed before the power failure has not ended, the restoration-emission control is continuously performed (for example, as shown in FIG. 106(A), when the round game from before the power failure has not ended while the startup preparation display 132SG500 is being shown, the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g continue to emit light in a manner corresponding to the restoration state). After that, the confirmation movement control is performed (for example, as shown in FIG. 105(B), the part where the initial movement of each movable body is executed). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movement control does not start (hindering the confirmation work) while the light-emitting means emits light in a light-emitting pattern corresponding to the round game.
[0121] The gaming machine of Form 22-5 further includes light-emitting means (for example, frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, chance button LED 9g). When a power failure occurs during one-round game among a plurality of round games and then the power is turned on (for example, when the pachinko gaming machine 1 is started by hot start after a power failure during the round game). The startup preparation display is shown (for example, as shown in FIG. 106(A), the part where the startup preparation display 132SG500 is shown). After that, the restoration-emission control for emitting light from the light-emitting means in a restoration pattern is performed (for example, as shown in FIG. 106(A), the part where the frame LEDs 9a, 9b, on-board movable body LED 9d, under-board movable body LED 9e, upper-frame movable body LED 9f, and chance button LED 9g are made to emit light in a manner corresponding to the restoration state). After that, while the startup preparation display is being shown and before the confirmation movement control is performed, when the one-round game that was being executed before the power failure ends and the next-round game of the one-round game starts, the restoration-emission control is continuously performed (for example, as shown in FIG. 106(B), when the round game from before the power failure ends while the startup preparation display 132SG500 is being shown, the frame LEDs 9a, 9b, the on-board movable body LED 9d, the under-board movable body LED 9e, the upper-frame movable body LED 9f, and the chance button LED 9g continue to emit light in a manner corresponding to the fact that they are in the restoration state). After that, the confirmation movement control is performed (for example, as shown in FIG. 106(B), the part where the initial movement of each movable body is executed). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which the movement of the movable body by the confirmation movement control does not start (hindering the confirmation work) while the light-emitting means is emitting light in a light-emitting pattern corresponding to the round game.
[0122] [Aspect 23] The gaming machine of Aspect 23-1 is a gaming machine (for example, pachinko gaming machine 1) that can execute variable display and be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, comprising a movable body (for example, on-board movable body 32A, under-board movable body 32B, upper-frame movable body 132SG01, chance button 631B), a game control means (for example, CPU 103), a display means (for example, image display device 5), and a movable body control means (for example, effect control CPU 120). When the power is turned on, the movable body control means can perform confirmation movable control to move the movable body by an operation for confirming that the movable body operates normally (for example, the effect control CPU 120 executes the operation confirmation control process shown in FIGS. 31 and 32 to perform the initial operation of the on-board movable body 32A, the under-board movable body 32B, the chance button 631B, and the frame upper movable body 132SG101). The game control means When the result of the variable display of the normal identification information is a predetermined display result, it is possible to perform control to make the normal variable means in an easily accessible state (for example, when the variable display result of the normal symbol is a win (normal symbol win), the opening control for opening the variable prize ball device 6B for a predetermined period is executed). When a power failure occurs while the normal variable means is in the easily accessible state and the power is turned on, it is possible to perform special control to make the normal variable means in the easily accessible state again (for example, when a power failure occurs when the variable prize ball device 6B is in the open state based on the occurrence of a normal symbol win, based on the fact that the pachinko game machine 1 is started by hot start, the variable prize ball device 6B is controlled to be in the open state again). When the power is turned on, the display means can display a startup preparation display (for example, the startup preparation display 132SG500). When a power failure occurs while the control to make the normal variable means in the easily accessible state is being performed, and then the power is turned on (for example, when the pachinko game machine 1 is powered off after the variable prize ball device 6B is in the open state and then started by hot start). The startup preparation display is displayed (for example, as shown in FIG. 107(A), the startup preparation display 132SG500 is displayed). After that, the special control is performed (for example, as shown in FIG. 107(A), the variable prize ball device 6B is changed to the open state). After that, the confirmation movable control is performed (for example, as shown in FIG. 107(A), the initial operation of each movable body is executed). It is characterized by this. According to this feature, it is easy to recognize by the startup preparation display that the power supply to the gaming machine has been started. When the normal variable means is in an easy-to-enter state, in the case of power failure and power-on (restoration of power after a power outage), the player can quickly confirm that the normal variable means is in the same easy-to-enter state as before the power failure, and a gaming machine can be provided that can be confirmed without being distracted by a movable body that operates by confirmation movable control.
[0123] The gaming machine of Form 23-2 When power is cut off when the control for setting the normal variable means to the easy-to-enter state is being performed, and then power is turned on (for example, when the variable winning ball device 6B is in an open state, the pachinko gaming machine 1 is powered off, and then when it is started by hot start), the startup preparation display is displayed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 107(A)), then the special control is performed (for example, the part where the variable winning ball device 6B is changed to the open state as shown in FIG. 107(A)), then, when a game medium enters the normal variable means that is in the easy-to-enter state by the special control before the confirmation movable control is performed while the startup preparation display is being displayed, a recovery-in-progress display is displayed by the display means (for example, the part where the recovery-in-progress display 132SG510 is displayed after a game ball wins in the variable winning ball device 6B in the open state as shown in FIG. 107(A)), then the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 107(A)), which is characterized by this. According to this feature, a gaming machine capable of suitably performing confirmation movable control can be provided.
[0124] The gaming machine of Form 23-3 When a power failure occurs during the variable display of normal identification information in which the result of the variable display becomes a predetermined display result, and then power is turned on (for example, when the variable display of the normal symbol has been executed since before the power failure occurred, and the pachinko gaming machine 1 is started by hot start), The display of the startup preparation display is performed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 107(B)), Thereafter, control is performed to set the normal variable means to the easily enterable state (for example, the part where the variable winning ball device 6B is changed to the open state as shown in FIG. 107(B)), Thereafter, the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 107(A)), It is characterized by this. According to this feature, a gaming machine capable of suitably performing the confirmation movable control can be provided.
[0125] [Form 24] The gaming machine of Form 24-1 is A gaming machine (for example, pachinko gaming machine 1) that can execute variable display and control to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, A movable body (for example, on-board movable body 32A, under-board movable body 32B, upper-frame movable body 132SG01, chance button 631B), A game control means (for example, CPU 103), A display means (for example, image display device 5), And a movable body control means (for example, production control CPU 120), When the power is turned on, the movable body control means can perform confirmation movable control to move the movable body by an operation for confirming that the movable body operates normally (for example, the production control CPU 120 executes a new operation confirmation control process in FIGS. 31 and 32 to perform the initial operation of the on-board movable body 32A, under-board movable body 32B, chance button 631B, and upper-frame movable body 132SG101), The game control means is During the advantageous state, it is possible to control the variable means to an easily enterable state where the game medium can easily enter (for example, the part where the special variable winning ball device 7 is controlled to the open state), When a power failure occurs while the variable means is in the easy access state, and then the power is turned on, it is possible to perform special control to set the variable means to the easy access state again (for example, when a power failure occurs while the special variable winning ball device 7 is in the open state, based on the fact that the pachinko gaming machine 1 has been started by hot start, the part that controls the special variable winning ball device 7 to the open state again), The display means, When the power is turned on, it is possible to display a startup preparation display (for example, the startup preparation display 132SG500 shown in FIG. 102(D)), When a power failure occurs during the advantageous state and then the power is turned on, it is possible to display a recovery in progress display (for example, the part where the recovery in progress display 132SG510 is displayed as shown in FIG. 108), When a power failure occurs while the variable means is being controlled to be in the easy access state during the advantageous state, and then the power is turned on (for example, when a power failure occurs while the special variable winning ball device 7 is in the open state as a round game during a big win game and the pachinko gaming machine 1 is started by hot start), The startup preparation display is displayed (for example, the part where the startup preparation display 132SG500 is displayed as shown in FIG. 108), After that, the special control is performed (for example, the part where the special variable winning ball device 7 is changed to the open state as shown in FIG. 108), After that, the recovery in progress display is displayed (for example, the part where the recovery in progress display 132SG510 is displayed as shown in FIG. 108), After that, the confirmation movable control is performed (for example, the part where the initial operation of each movable body is executed as shown in FIG. 108), It is characterized by this. According to this feature, it is easy to recognize by the startup preparation display that the power supply to the gaming machine has been started, and when a power failure occurs and the power is turned on (power failure recovery) while the variable means is in the easy access state, it is possible to quickly confirm that the variable means is in the same easy access state as before the power failure, and provide a gaming machine that can be confirmed without being distracted by the movable bodies that operate by the confirmation movable control.
[0126] The gaming machine of Form 24-2 is capable of performing a plurality of rounds of round games in the advantageous state (for example, as shown in FIG. 8, a part capable of executing 3 to 10 rounds of round games as a jackpot game), in the round game, it is possible to perform control to make the variable means in the easy-to-enter state and control to make the variable means in the non-enterable state (for example, as a round game, a part for controlling the special winning ball device 7 to an open state and a part for controlling it to a closed state), when the control to make the variable means in the easy-to-enter state is being performed, the power is cut off, and then when the power is turned on (for example, during a jackpot game, when a power cut occurs while the special variable winning ball device 7 is in an open state as a round game and the pachinko gaming machine 1 is started by hot start), the display of the startup preparation display is performed (for example, as shown in FIG. 108, a part where the startup preparation display 132SG500 is displayed), after that, the special control is performed (for example, as shown in FIG. 108, a part for changing the special variable winning ball device 7 to an open state), after that, during the display of the startup preparation display, when the special control in one round game ends and the control to make the variable means in the non-enterable state in the next round game is performed, the display of the recovery display is performed (for example, as shown in FIG. 108, when the round game ends and the special variable winning ball device 7 is controlled to a fence state during the display of 132SG500 of the startup preparation display, the recovery display 132SG510 is displayed), after that, the confirmation movable control is performed (for example, as shown in FIG. 108, a part where the initial operation of each movable body is executed), which is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suitably performing the confirmation movable control.
[0127] [Form 25] The gaming machine of Form 25-1 A gaming machine (e.g., pachinko gaming machine 1) that can execute variable display and can be controlled to an advantageous state (e.g., jackpot gaming state) advantageous to the player by deriving a specific display result (e.g., jackpot) as a result of the variable display, a movable body (e.g., on-board movable body 32A, under-board movable body 32B, chance button 631B, frame upper movable body 132SG101), movable body control means (e.g., effect control CPU 120), display means (e.g., image display device 5), and is provided with, when power is turned on, the movable body control means can perform confirmation movable control (e.g., operation confirmation control) to move the movable body by an operation for confirming that the movable body operates normally, the display means, when power-on with initialization (e.g., cold start process) is performed, it is possible to display an initialization display (e.g., initialization notification display 132SG600) indicating that initialization has been performed, when power-on with initialization is performed, the initialization display is displayed, after that, the confirmation movable control is performed, after that, after the confirmation movable control ends, the display of the initialization display ends (see FIGS. 109 and 110), is characterized by this. According to this feature, it is possible to quickly confirm that the gaming machine has been initialized, and it is possible to confirm without being distracted by the movable body that operates by the confirmation movable control, and it is possible to provide a gaming machine in which confirmation of whether or not the visual initialization notification has ended by the movable body that operates by the confirmation movable control is not hindered.
[0128] The gaming machine of Form 25-2 is, The period from power-on with initialization until the confirmation movement control is performed is longer than the period from power-on without initialization until the confirmation movement control is performed (for example, the period from power-on with initialization (startup in cold start processing) until the operation confirmation control is performed is longer than the period from power-on without initialization (startup in hot start processing) until the operation confirmation control is performed). It is characterized by this. According to this feature, it is possible to provide a gaming machine in which it is impossible to visually recognize that the initialization display has been displayed due to the confirmation movement control being immediately performed when power is turned on with initialization.
[0129] The gaming machine of Form 25-3 The initialization display is displayed for a predetermined execution period and becomes non-displayed after the end of the predetermined execution period. Even if the start condition is satisfied during the display of the initialization display, the initialization display is not made non-displayed (for example, the initialization notification display 132SG600 is displayed for a predetermined execution period (for example, 30 seconds) and becomes non-displayed after the end of the predetermined execution period. Even if a start winning occurs during the display of the initialization notification display 132SG600, the initialization notification display 132SG600 is not made non-displayed and the variable display is not started). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suitably performing the confirmation movement control.
[0130] The gaming machine of Form 25-4 When the execution period of the variable display started based on the satisfaction of the start condition is longer than the execution period of the initialization display, the display of the initialization display continues until the end of the execution period of the variable display (for example, when the execution period of the variable display started based on the occurrence of a start winning is longer than the display period of the initialization notification display 132SG600, the display of the initialization display continues until the end of the execution period of the variable display). It is characterized by this. According to this feature, it becomes possible to suitably perform the operation confirmation control.
[0131] The gaming machine of form 25-5 When the execution period of the variable display that starts based on the establishment of the start condition is longer than the execution period of the initialization display, the display of the initialization display continues until the end of the execution period of the variable display (for example, after power-on without initialization (startup in hot start processing), the background display is performed based on the game state background designation command without displaying the initialization notification display 132SG600), which is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suitably performing confirmation movement control.
[0132] [Form 26] The gaming machine of form 26-1 is a gaming machine (for example, pachinko gaming machine 1) that executes variable display and can be controlled to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a first movable body (for example, chance button 631B), a second movable body (for example, on-board movable body 32A), and movable body control means (for example, effect control CPU 120), when the first movable body is in the initial position and the second movable body is in the initial position, the distance between the first movable body and the second movable body is closer when the first movable body is in the advanced position and the second movable body is in the advanced position (see FIG. 111), the movable body control means when power is turned on, can perform confirmation movement control (for example, operation confirmation control) to move the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally, The confirmation movable control moves the first movable body from the initial position to the advanced position and moves the second movable body from the initial position to the advanced position so that the movable periods of the first movable body and the second movable body overlap. Then, the first movable body is moved from the advanced position to the initial position and the second movable body is moved from the advanced position to the initial position so that the movable periods of the first movable body and the second movable body do not overlap (for example, in the operation confirmation control, the on-board movable body 32A and the chance button 631B start moving from the origin position to the effect position simultaneously so that their respective initial operation periods overlap (see FIG. 111(B)). Then, so that their respective initial operation periods do not overlap, after the chance button 631B moves downward from the effect position and stops at the origin position (see FIG. 111(C)), the on-board movable body 32A moves upward from the effect position and stops at the origin position (see FIG. 111(D)).), It is characterized by this. According to this feature, it is possible to simplify the confirmation work by simultaneously confirming that the first movable body can operate normally at the advanced position and that the second movable body can operate normally at the advanced position. Moreover, it is possible to provide a gaming machine that can individually confirm the operation of the first movable body from the advanced position to the origin position and the operation of the second movable body from the advanced position to the origin position, which are difficult to confirm simultaneously.
[0133] The gaming machine of Form 26-2 further includes effect control means (for example, the effect control CPU 120), The effect execution means can execute an effect of movable bodies using the first movable body and the second movable body, When the effect of movable bodies is executed, the movable control means can perform effect movable control that moves the first movable body from the initial position to the advanced position and moves the second movable body from the initial position to the advanced position so that the movable periods of the first movable body and the second movable body do not overlap. Then, the first movable body is moved from the advanced position to the initial position and the second movable body is moved from the advanced position to the initial position so that the movable periods of the first movable body and the second movable body overlap. The confirmation movable control is control for moving the first movable body and the second movable body in a mode that does not include the operations of the first movable body and the second movable body in the effect movable control (for example, for the on-board movable body 32A and the under-board movable body 32B that perform an effect operation in which the first movable body and the second movable body are in contact (or overlap), in the operation confirmation control, an operation mode that does not include the effect operation described in FIGS. 112(B) to (D) (for example, a mode in which the on-board movable body 32A and the under-board movable body 32B are separately advanced), etc., the part that executes the initial operation). It is characterized by this. According to this feature, a gaming machine capable of suitably performing the confirmation movable control can be provided.
[0134] The gaming machine of Form 26-3 further includes detection means (for example, the effect position sensor 132SG134) capable of detecting that the second movable body is disposed at the advanced position, the movement of the first movable body disposed at the advanced position in the confirmation movable control toward the initial position is performed on the condition that the second movable body is disposed at the advanced position by the detection means (for example, the movement of the first movable body (for example, the on-board movable body 32A) disposed at the effect position in the operation confirmation control toward the origin position is performed on the condition that the second movable body (for example, the under-board movable body 32B) is detected by the effect position sensor 132SG134). It is characterized by this. According to this feature, a gaming machine capable of suitably performing the confirmation movable control can be provided.
[0135] The gaming machine of Form 26-4 When the power is turned on, the movable body control means can perform return control to move the movable body including the first movable body and the second movable body to the initial position when the movable body is not arranged at the initial position (for example, before the long initial operation control starts, when the movable body including the first movable body and the second movable body is not arranged at the origin position, return control to move the movable body to the initial position (for example, short initial operation control of the movable body 32A under the board, the movable body 32B under the board, the chance button 631B, and the movable body 132SG101 above the frame) is performed). It is characterized by this. According to this feature, a gaming machine capable of suitably performing confirmation movable control can be provided.
[0136] [Aspect 27] The gaming machine of Aspect 27-1 is a gaming machine (for example, pachinko gaming machine 1) capable of performing variable display and controlling to an advantageous state (for example, jackpot gaming state) advantageous to the player by deriving a specific display result (for example, jackpot) as a result of the variable display, a first movable body (for example, the movable body 32B under the board), a second movable body (for example, the movable body 132SG101 above the frame), and movable body control means, and the first movable body is provided on a gaming board (for example, gaming board 2), the second movable body is provided on a gaming frame (for example, opening / closing door frame 3a), the movable body control means When the power is turned on, it is possible to perform confirmation movable control (for example, operation confirmation control) to move the first movable body and the second movable body by an operation for confirming that the first movable body and the second movable body operate normally. As the confirmation movable control, an operation is performed to move the first movable body from the initial position to the advanced position, and in a state where the first movable body is stopped at the advanced position, an operation is performed to confirm that the second movable body operates normally (for example, in a state where the under-board movable body 32B has moved from the origin position to the effect position and stopped at the effect position (see FIG. 57(F)), after the upper-frame movable body 132SG101 has moved from the origin position to the effect position, it moves from the effect position to the origin position. See FIGS. 57(G) to (I)). It is characterized by this. According to this feature, it indicates that the confirmation movable control has not ended by the first movable body arranged at the advanced position during the confirmation movable control, and by starting the operation of the second movable body when the first movable body is arranged at the advanced position, it is possible to provide a gaming machine that does not miss the confirmation movable control of the second movable body.
[0137] The gaming machine of Form 27-2 is further provided with detection means (for example, the effect position sensor 132SG104) capable of detecting that the second movable body is arranged at the initial position, the movement of the first movable body arranged at the advanced position in the confirmation movable control toward the initial position is performed on the condition that the second movable body is arranged at the initial position by the detection means (for example, the movement of the first movable body (for example, the under-board movable body 32B) arranged at the effect position in the operation confirmation control toward the origin position is performed on the condition that the second movable body (for example, the under-board movable body 32B) has been detected by the effect position sensor 132SG104). It is characterized by this. According to this feature, it is possible to provide a gaming machine capable of suitably performing the confirmation movable control.
[0138] A mode for implementing the gaming machine according to the present invention will be described below with reference to the drawings. In the following, the front side of FIG. 1 is defined as the front (front surface, front side) of the pachinko gaming machine 1, and the back side is defined as the rear (rear surface, back side). The description will be based on the vertical, horizontal, left, and right directions when the pachinko gaming machine 1 is viewed from the front side. Note that the front surface of the pachinko gaming machine 1 in the present embodiment is the opposing surface that faces the player who plays the game on the pachinko gaming machine 1. Also, in the description of each step of the flowchart, for example, the part described as "step S1" may be abbreviated as "S1" or "132SGS1", and "normal reach" may be abbreviated as "N reach", and "super reach" may be abbreviated as "SP reach".
[0139] (Configuration, etc. of the pachinko gaming machine 1) FIG. 1 is a front view of the pachinko gaming machine 1 and shows the layout of the main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a game board (gauge board) 2 that constitutes the game board surface, and a gaming machine frame (base frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls as game media are launched from a predetermined ball shooting device and driven into this game area. On the gaming machine frame 3, an opening / closing door frame 3a having a glass window is rotatably provided around the left side, and the game area can be opened and closed by the opening / closing door frame 3a. When the opening / closing door frame 3a is closed, the game area can be visually recognized through the glass window.
[0140] The "variable display" of the special symbols, for example, means variably displaying a plurality of types of special symbols (the same applies to other symbols described later). The variations include updated display of a plurality of symbols, scroll display of a plurality of symbols, deformation of one or more symbols, enlargement / reduction of one or more symbols, etc. In the variation of the special symbols or the ordinary symbols described later, a plurality of types of special symbols or ordinary symbols are updated and displayed. In the variation of the decorative symbols described later, a plurality of types of decorative symbols are scroll-displayed or updated and displayed, or one or more decorative symbols are deformed or enlarged / reduced. Note that the variation also includes a mode of blinking display of a certain symbol. At the end of the variable display, a predetermined special symbol is stopped and displayed (also referred to as derivation or derivation display, etc.) as the display result (the same applies to the variable display of other symbols described later). Note that the variable display may be expressed as variable display or variation.
[0141] Note that the special symbol variably displayed in the first special symbol display device 4A is also referred to as the "first special figure", and the special symbol variably displayed in the second special symbol display device 4B is also referred to as the "second special figure". Also, the special figure game using the first special figure is referred to as the "first special figure game", and the special figure game using the second special figure is also referred to as the "second special figure game". Note that there may be one type of special symbol display device that performs the variable display of the special symbol. The special symbols in the first special symbol display device 4A and the second special symbol display device 4B are composed of a plurality of lamps (LEDs). The CPU 103 can light these plurality of lamps in a combination corresponding to the variable display result when the variable display stops.
[0142] An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device), an organic EL (Electro Luminescence), etc., and displays various effect images. The image display device 5 may be composed of a projector and a screen. Various effect images are displayed on the image display device 5.
[0143] For example, on the screen of the image display device 5, in synchronization with the first special figure game and the second special figure game, variable display of a plurality of types of decorative identification information different from the special symbol (such as a figure indicating a number, etc.) is performed. Here, in synchronization with the first special figure game or the second special figure game, the decorative figures are variably displayed (for example, scroll display or update display in the vertical direction) in each of the decorative figure display areas 5L, 5C, and 5R of "left", "center", and "right". Incidentally, the special figure game and the variable display of the decorative figure that are executed synchronously are collectively referred to simply as variable display.
[0144] On the screen of the image display device 5, a display area for displaying a hold display corresponding to the variable display whose execution is on hold and an active display corresponding to the variable display being executed may be provided. The hold display and the active display are collectively referred to as a variable display corresponding display corresponding to the variable display.
[0145] The number of variable displays on hold is also referred to as the hold memory number. The hold memory number corresponding to the first special figure game is also referred to as the first hold memory number, and the hold memory number corresponding to the second special figure game is also referred to as the second hold memory number. The sum of the first hold memory number and the second hold memory number is also referred to as the total hold memory number.
[0146] At a predetermined position of the game board 2, a first hold display device 25A and a second hold display device 25B each including a plurality of LEDs are provided. The first hold display device 25A displays the first hold memory number by the number of lit LEDs. The second hold display device 25B displays the second hold memory number by the number of lit LEDs.
[0147] An award ball device 6A is provided below the image display device 5, and a variable award ball device 6B is provided on the right side of the award ball device 6A.
[0148] The award ball device 6A forms a first start winning opening that is always kept in a certain open state where game balls can enter by a predetermined ball receiving member, for example. When a game ball enters the first start winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the first special figure game can be started.
[0149] The variable winning ball device 6B (ordinary electric accessory) forms a second starting winning opening that changes between a closed state and an open state by means of a solenoid 81 (see Fig. 2). The variable winning ball device 6B includes, for example, an accessory having a movable piece that can move in the front-rear direction. When the solenoid 81 is in the off state, the movable piece is in a retracted position where it retracts from the game board surface, causing the upper surface of the movable piece to make it difficult for the game balls to flow down and the second starting winning opening to be in a closed state where game balls do not enter (it is also said that the second starting winning opening is in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece is in a protruding position where it protrudes forward from the game board surface, causing the upper surface of the movable piece to allow the game balls to flow down and the second starting winning opening to be in an open state where game balls can enter (it is also said that the second starting winning opening is in an open state). When a game ball enters the second starting winning opening, a predetermined number (for example, 3) of prize balls are paid out, and the second special figure game can be started. Note that the variable winning ball device 6B only needs to be able to change between a closed state and an open state and is not limited to the above-mentioned accessory.
[0150] At ...
Claims
【Claim 1】 A gaming machine that executes variable display and can be controlled to an advantageous state favorable to the player, comprising a movable body, a performance control means, and a movable body control means, wherein the movable body control means can perform confirmation operation control for operating the movable body by an operation for confirming that the movable body operates normally when the power is turned on, the performance control means can perform an operation promotion performance for prompting the player to perform an operation during variable display based on a specific variable display pattern, the specific variable display pattern includes a first part until the operation promotion performance is executed, and a second part that is executed after the first part and in which the result of the operation promotion performance is notified, and is configured to include these, the movable body control means can perform the confirmation operation control with a first operation control pattern for operating the movable body for a first period and a second operation control pattern for operating the movable body for a second period shorter than the first period, when a power failure occurs immediately before the end of variable display before the variable display based on the specific variable display pattern is started, and then the power is turned on, it is possible to control the movable body so that the confirmation operation control is completed before the second part is started by performing the confirmation operation control with the second operation control pattern during the execution of the variable display based on the specific variable display pattern, further comprising a game control means capable of performing specific identification information light emission control, which is control of a plurality of light emitting means indicating the result of variable display of specific identification information, when the power is turned on, the movable body control means can start the confirmation operation control after the specific identification information light emission control is started, is capable of executing a movable body performance using the movable body during variable display and capable of displaying an effect display corresponding to the movable body performance, when variable display that executes the movable body performance is started while the confirmation operation control is being performed, the confirmation operation control is continued, and it is possible to limit the movable body performance and display the effect display during the confirmation operation control, further comprising a sound output means capable of outputting an initialization notification sound when the power is turned on and there is an initialization process, the sound output means can end the output of the initialization notification sound after the confirmation operation control ends, characterized by this.
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