gaming machines

The gaming machine synchronizes character display and voice output to improve player engagement by aligning visual and auditory cues, addressing the lack of effective voice output in conventional systems.

JP7716374B2Active Publication Date: 2025-07-31SANKYO CO LTD
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Patent Information

Application Number
JP2022151096
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-07-31
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Conventional gaming machines lack effective improvements in voice output during variable displays and advantageous states, leading to potential misalignment between visual and auditory cues for players.

Method used

The gaming machine implements a system where character display and voice output are synchronized to enhance player engagement by adjusting voice patterns and positions based on character display changes, including specific notification effects and chance-up effects to indicate advantageous states.

Benefits of technology

This synchronization improves player experience by aligning visual and auditory cues, enhancing the perception of advantageous states and increasing player engagement through refined voice and display interactions.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to a player.

Background Art

[0002] Some conventional gaming machines can execute variable display and are controllable to a jackpot gaming state (advantageous state) advantageous to a player, and attempt to enhance the interest by outputting the voice of a character (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in Patent Document 1, there is a problem that there is room for improvement regarding voice output.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.

Means for Solving the Problems

[0006] A gaming machine controllable to an advantageous state, It is possible to output sound, and it is possible to display a character and character display, as the character, it is possible to display a plurality of characters including at least a first character and a second character, as the sound, it is possible to output at least the sound of the first character and the sound of the second character, A specific notification effect for notifying whether or not it is controlled to the advantageous state and a chance-up effect that suggests the degree of expectation to be controlled to the advantageous state, is executable, In the specific notification effect, the a first situation in which character display is performed, and the There is a second situation where text display is performed, In the first situation, without changing the position the Text display is shown, In the second situation, while changing the position the Text display is shown, In the first situation, the At the timing when text display starts the Corresponding to the text display the Voice is output, In the second situation, the At the timing when text display starts the An effect sound different from the voice corresponding to the text display is output, the At the timing when the text display is shown at a fixed position the Voice corresponding to the text display is output, As the pattern in which the voice is output, the In a situation where no character is shown the A first pattern in which voice is output, the In a situation where a character is shown the The mouth of the character does not move the A second pattern in which voice is output, the In a situation where a character is shown the While the mouth of the character moves the A third pattern in which voice is output, are included, The number of times the voice of the third pattern is output is greater during the period when the specific notification effect is being executed than during the period from when the variable display starts until the specific notification effect is executed. ku, the chance-up effect is in a pattern in which the sound of the first character is output in the second pattern, it is possible to suggest that it is controlled to the advantageous state, in a pattern in which the sound of the second character is output in the second pattern, it is possible to notify that it is controlled to the advantageous state, It is characterized by this. According to such characteristics, in a situation where character display is performed such that the position changes, if voice corresponding to the character display is output before the character display reaches a fixed position, there will be a time difference between when the player can recognize the display and when the voice is recognized. Therefore, the voice corresponding to the character display is output at the timing when the display reaches the fixed position. Further, at the timing when the character display starts, by enhancing the second situation with the output of a sound effect, a series of flows of the second situation can be suitably produced. As a result, it is possible to provide a gaming machine with improvements in character voice output. Corresponding drawings: Figures 178 to 181, Figures 226 to 231

[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of Drawings

[0008]

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Mode for Carrying Out the Invention

[0009] The mode for carrying out the gaming machine according to the present invention will be described below based on examples. In the following examples, "variable display" of special symbols and decorative symbols may be expressed as "fluctuating display" or simply "fluctuation".

[0010] [Form 1] The gaming machine of Form 1 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, when hold memory is stored, can move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N, which is a variable display in a situation where N numbers of hold memories less than the predetermined number are stored, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when the timing when the next variable display starts in a situation where it is in an intermediate mode different from the mode before completion arrives, the hold display is changed to the completion mode based on the timing and displayed, When the variable display for the reserved memory count N ends, and if a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. It is characterized by this. According to this feature, if the reserved memory stored from during the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win game state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control use CPU 120' in this embodiment, 'Reserved memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the first special figure reserved memory count and the second special figure reserved memory count being 4 in this embodiment', 'Start mode' corresponds to the'reserved display shown as the image of the first frame of the appearance animation' in this embodiment, 'Completion mode' corresponds to the'reserved display shown as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, "Intermediate state" corresponds to the "pending display that is displayed as the images from the 2nd frame to the 19th frame of the appearance animation" in this embodiment, "Pending shift" corresponds to the "shift animation" in this embodiment, "Specific period" corresponds to the "330 ms which is the display execution period of the shift animation" in this embodiment, "Predetermined period" corresponds to the "660 ms which is the display execution period of the appearance animation" in this embodiment, "Pending display position" corresponds to the "pending memory display area 5U" in this embodiment.

[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising gaming control means, performance execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, when the variable display ends, the gaming control means can execute the next variable display if there is a pending memory corresponding to the next variable display, the performance execution means when a pending memory is stored, can display a pending display by gradually changing a start state, a completion state, and a plurality of intermediate states including a state before the completion state which is the state before the completion state, during the variable display, can move the pending display corresponding to the pending memory already stored to the position corresponding to the next variable display from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts, during the execution of the variable display with the number of pending memories N (N less than the predetermined number) which is a variable display in a situation where N numbers of pending memories less than the predetermined number are stored, When a new suspended memory is stored and the period until the next variable display starts is longer than a predetermined period, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the suspended display. When a new suspended memory is stored and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on the timing to display the suspended display. When a new suspended memory is stored and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the start mode, the suspended display is changed to the completion mode based on the timing to display the suspended display. When the variable display at the N-th suspended memory ends and a new suspended memory is stored immediately after the next variable display starts, the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the suspended display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no hindrance to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Corresponding drawings: Figures 72, 73, 75, 76

[0012] [Form 3] The gaming machine of Form 3 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, a game control means, a performance execution means, and a suspended memory means, the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends, the performance execution means can display a suspended display by gradually changing between a start state, a completed state, and a plurality of intermediate states including a state before the completed state which is the state before the completed state when a suspended memory is stored, the suspended display corresponding to the suspended memory already stored during the variable display can be moved from the position where it has been displayed for a specific period from the suspended shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of suspended memories is N, which is a variable display with less than the predetermined number of suspended memories stored, When a new suspended memory is stored while the period until the next variable display starts is longer than a predetermined period, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the suspended display. When a new suspended memory is stored while the period until the next variable display starts is shorter than the predetermined period, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on the timing to display the suspended display. During the execution of the variable display with a suspended memory count of 0, which is a variable display in a situation where no suspended memory is stored. When a new suspended memory is stored while the period until the variable display with a suspended memory count of 0 ends is longer than the predetermined period, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the suspended display. When a new suspended memory is stored while the period until the variable display with a suspended memory count of 0 ends is shorter than the predetermined period, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on the timing to display the suspended display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and the misrecognition of the number of pending memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and the misrecognition of the number of pending memories can be prevented. Corresponding drawings: FIGS. 72, 73, 81, 82

[0013] [Mode 4] The gaming machine of Mode 4 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and pending memory means, the pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, the performance execution means can display a pending display by gradually changing between a start mode, a completed mode, and a plurality of intermediate modes including a mode before the completed mode, which is a mode before the completed mode, when a pending memory is stored, it is possible to move the pending display corresponding to the pending memory already stored during the variable display from the position where it was displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of pending memories N is less than the predetermined number and N number of pending memories are stored, when a new pending memory is stored during a period longer than a predetermined period until the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the pending display, when a new pending memory is stored during a period shorter than the predetermined period and not in the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the next variable display in a situation of being in the intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on the timing to display the pending display, when a new pending memory is stored during a period shorter than the predetermined period and in the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing to start the next variable display in a situation of being in the start mode, the pending display is changed to the completion mode based on the timing to display the pending display, when a new pending memory is stored immediately after the variable display when the number of pending memories N ends and the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the pending display, During the execution of the variable display when the number of pending memories is 0, which is a variable display in a situation where no pending memory is stored, When the period until the variable display at the time of the reserved memory count 0 ends is longer than the predetermined period, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display at the time of the reserved memory count 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing and displayed. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and is immediately before the end of the variable display at the time of the reserved memory count 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed. When a new reserved memory is stored immediately after the variable display at the time of the reserved memory count 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory count 0. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no hindrance to the subsequent movement of the pending display position and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of a change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Moreover, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, there is no hindrance to the movement of the pending display position and misrecognition of the number of pending memories can be prevented. Corresponding Drawings: FIGS. 72, 73, 75, 76, 81 to 84 In addition, in this embodiment, 'Immediately before the variable display ends when the number of pending memories is 0' corresponds to 'a timing less than 33 ms until the variable display with 0 pending memories ends', 'Immediately after the variable display ends when the number of pending memories is 0' corresponds to 'a timing less than 33 ms after the variable display with 0 pending memories ends'.

[0014] [Embodiment 5] The gaming machine of Embodiment 5 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, a game control means, a performance execution means, and a pending memory means, wherein the pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, the performance execution means When the hold memory is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode that is the mode immediately before the completion mode, During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display at the hold memory number N variable display, which is a variable display in a situation where less than the predetermined number of N hold memories are stored, When a new hold memory is stored when the period until the next variable display is started is longer than the predetermined period, a change is made in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display is started in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. When the variable display at the hold memory number N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, a change is made in which the hold display is started in the start mode at the hold display position corresponding to the Nth number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. After the hold display is displayed in the completion mode, the display area used for the change in which the hold display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold display during the period until the hold shift start timing. It is characterized by the following. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state so as not to hinder the subsequent movement of the pending display position and prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the pending display overlaps with an already displayed pending display, since the display area used for the gradual change of the new pending display is wider, the player can recognize the pending memory. Corresponding drawings: Figures 56, 72 to 74

[0015] [Mode 6] The gaming machine of Mode 6 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, production execution means, and pending memory means, the pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends, the production execution means can display a pending display by gradually changing between a start mode, a completed mode, and a plurality of intermediate modes including a mode before the completed mode, which is the mode immediately before the completed mode, when the pending memory is stored, The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display in a situation where less than the predetermined number of N hold memories are stored), when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and displayed. when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and displayed. when a new hold memory is stored immediately after the variable display with the number of hold memories N ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. After displaying the hold indication in the completion mode, the display area used for the display of the hold indication during the period until the hold shift start timing is smaller than the display area used for the change in which the hold indication is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode. It is characterized by this. According to this feature, when the hold memory stored from the start of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the hold display position performed thereafter, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of hold memories and the gradual change at the time of storing a new hold memory. Furthermore, by the distinction immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new hold memory can be shown to the player more suitably. Also, since the hold memory newly stored during the specific period in which the hold display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the hold display overlaps with the already displayed hold display, since the display area used is wider for the display of the new hold display, the player can recognize the hold memory. Corresponding drawings: FIGS. 56, 72, 73, 75, 76

[0016] [Aspect 7] The gaming machine of Aspect 7 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, effect execution means, and hold memory means. The hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored while the period until the next variable display is started is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When a new pending memory is stored while the period until the next variable display is started is shorter than the predetermined period, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when the timing when the next variable display is started in the situation of being in the intermediate mode different from the mode before completion is reached, the pending display is changed to the completion mode based on the timing to display the pending display. When the variable display when the number of pending memories is N ends and a new pending memory is stored before the specific period elapses from the pending shift start timing, the change of starting the pending display in the start mode at the pending display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. During the execution of the variable display when the number of pending memories is 0, that is, the variable display in the situation where no pending memory is stored When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period and a new reserved memory is stored, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period and a new reserved memory is stored, if a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing to display the reserved display. After displaying the reserved display in the completion mode, the display area used for the change in which the reserved display is started in the start mode, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reserved display during the period until the reserved shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. This prevents any hindrance to the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Further, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent any hindrance to the movement of the pending display position and prevent misrecognition of the number of pending memories. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and it is possible to show the player the gradual change. When the pending display already displayed at the pending display position corresponding to the Nth time moves, even if the pending display newly displayed at the pending display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Further, even if the timing of the new display of the pending display overlaps with the already displayed pending display, since the display area used is wider for the display of the new pending display, the player can recognize the pending memory. Corresponding Drawings: Figures 56, 72, 73, 81, 82

[0017] [Form 8] The gaming machine of Form 8 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, game control means, performance execution means, and pending memory means, The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a stored hold corresponding to the next variable display, the next variable display can be executed. The effect execution means When a stored hold is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is one mode before the completion mode. During the variable display, the hold display corresponding to the stored hold already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of stored holds N is less than the predetermined number, that is, during the variable display when the number of stored holds is N When a new stored hold is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. When a new stored hold is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the mode immediately before the completion mode, the hold display is changed to the completion mode based on the timing and displayed. When a new stored hold is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the hold display is changed to the completion mode based on the timing and displayed. When a new pending memory is stored immediately after the variable display for the Nth pending memory number ends and the next variable display starts, a change is executed over the predetermined period to display the pending display. The change is to start the pending display in the start mode at the pending display position corresponding to the Nth number, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode. During the execution of the variable display for the pending memory number 0, which is a variable display in a situation where no pending memory is stored. When a new pending memory is stored during the period until the variable display for the pending memory number 0 ends and this period is longer than the predetermined period, a change is executed over the predetermined period to display the pending display. The change is to start the pending display in the start mode at the pending display position corresponding to the next variable display, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode. When a new pending memory is stored when the period until the variable display for the pending memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display for the pending memory number 0, the pending display is started in the start mode at the pending display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on this timing and the pending display is displayed. When a new pending memory is stored when the period until the variable display for the pending memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display for the pending memory number 0, the pending display is started in the start mode at the pending display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the pending display is changed to the completion mode based on this timing and the pending display is displayed. When a new pending memory is stored immediately after the variable display for the pending memory number 0 ends, the pending display is displayed from the completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory number 0. After displaying the reservation display in the completion mode, the display area used for the change in which the reservation display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reservation display during the period until the reservation shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Additionally, when the number of suspended memories is 0, if the timing at which a new suspended memory is stored has no delay for a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no obstacle to the movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the display area used is wider for the gradual change of the new suspended display, the player can recognize the suspended memory. Corresponding Drawings: Figures 56, 72, 73, 75, 76, 81 to 84

[0018] [Form 9] The gaming machine of Form 9 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the performance execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, when hold memory is stored, can execute a winning performance, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display when the number of holds N is less than the predetermined number and there are N numbers of hold memories stored, when a new hold memory is stored when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode immediately before the completion mode, and when the timing when the next variable display starts in a situation where it is in the intermediate mode different from the mode immediately before the completion mode is reached, the hold display is changed to the completion mode based on the timing to display the hold display, When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after changing stepwise from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. During the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the stepwise change, the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 72 to 74, FIG. 92 In addition, in this embodiment, The "winning performance" corresponds to the "winning flash performance".

[0019] [Form 10] The gaming machine of Form 10 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and held memory means, The held memory means can store information related to variable display as held memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is held memory corresponding to the next variable display. The performance execution means When held memory is stored, it can display a held display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the previous mode of the completion mode. When held memory is stored, it can execute a winning performance. During variable display, the held display corresponding to the held memory already stored can be moved from the position where it has been displayed over a specific period from the held shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of held memories N (less than the predetermined number) when N held memories are stored, When a new held memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the held display by starting the held display in the start mode at the held display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. If the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. If the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing for the next variable display to start in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. If a new hold memory is stored immediately after the variable display at the N-th hold memory number ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the N-th number, and after being gradually changed from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. During the execution of the variable display at the N-th hold memory number, if a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, and during the execution of the variable display at the N-th hold memory number, if a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and during the execution of the variable display at the N-th hold memory number, if a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and if a new hold memory is stored immediately after the variable display at the N-th hold memory number ends and the next variable display starts, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This can prevent obstacles to the movement of the suspended display position that will be performed later and prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing new suspended memories. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing new suspended memories. Also, since the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memories. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0020] [Mode 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means. The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is a suspended memory corresponding to the next variable display. The performance execution means When a suspended memory is stored, it is possible to gradually change and display a suspended display including a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state. When a suspended memory is stored, it is possible to execute a winning performance. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started at the hold display position corresponding to the (N + 1)-th number in the start mode, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is shorter than the predetermined period, the hold display is started at the hold display position corresponding to the next variable display in the start mode, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display of the reserved memory number N, when the period until the next variable display starts is longer than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number N, when the period until the next variable display starts is shorter than the predetermined period and a new reserved memory is stored, during the execution of the variable display of the reserved memory number 0, when the period until the variable display of the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display of the reserved memory number 0, when the period until the variable display of the reserved memory number 0 ends is shorter than the predetermined period and a new reserved memory is stored, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This can prevent interference with the subsequent movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, interference with the movement of the suspended display position can be prevented and misrecognition of the number of suspended memories can be avoided. Also, since the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. When the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, since the winning performance can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 72, 73, 81, 82, 92

[0021] [Form 12] The gaming machine of Form 12 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the pending memory is stored, a winning effect can be executed. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, during the variable display when the number of pending memories N is stored. When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the pending display is started in the start mode at the pending display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the pending display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new pending memory is stored, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, it is changed to the completion mode based on the timing to display the pending display. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing to start the next variable display in the situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the hold memory number N ends and a new hold memory is stored immediately after the start of the next variable display, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When the period until the end of the variable display at the hold memory number 0 is longer than the predetermined period and a new hold memory is stored, a change of starting the hold display in the start mode at the hold display position corresponding to the next variable display, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. When the period until the end of the variable display at the hold memory number 0 is shorter than the predetermined period and is not immediately before the end of the variable display at the hold memory number 0, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in the situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display ends with the reserved memory count being 0, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in the situation where it is in the start mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When a new reserved memory is stored immediately after the variable display ends with the reserved memory count being 0, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display after the variable display ends with the reserved memory count being 0. When a new reserved memory is stored during the execution of the variable display with the reserved memory count being N and the period until the next variable display starts is longer than the predetermined period, when a new reserved memory is stored during the execution of the variable display with the reserved memory count being N and the period until the next variable display starts is shorter than the predetermined period and not the period immediately before the next variable display starts, when a new reserved memory is stored during the execution of the variable display with the reserved memory count being N and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, when a new reserved memory is stored immediately after the variable display with the reserved memory count being N ends and the next variable display starts, when a new reserved memory is stored during the execution of the variable display with the reserved memory count being 0 and the period until the variable display with the reserved memory count being 0 ends is longer than the predetermined period, when a new reserved memory is stored during the execution of the variable display with the reserved memory count being 0 and the period until the variable display with the reserved memory count being 0 ends is shorter than the predetermined period and not immediately before the variable display with the reserved memory count being 0 ends, when a new reserved memory is stored during the execution of the variable display with the reserved memory count being 0 and the period until the variable display with the reserved memory count being 0 ends is shorter than the predetermined period and is immediately before the variable display with the reserved memory count being 0 ends, and when a new reserved memory is stored immediately after the variable display with the reserved memory count being 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by distinguishing whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by distinguishing just before and just after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Furthermore, when the number of suspended memories is 0, when there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no obstacle to the movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even when a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Furthermore, since the winning performance can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84, 92

[0022] [Mode 13] The gaming machine of Mode 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, game control means, production execution means, and hold memory means, The hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, The production execution means, When hold memory is stored, it can display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher expectation of being controlled to the advantageous state than the normal hold display, When hold memory is stored, it can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately before the normal completion mode, When hold memory is stored, it can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately before the special completion mode, During the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of hold memories N (N less than the predetermined number) being the variable display when the number of hold memories is N, When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the normal hold display by starting the normal hold display in the normal start mode corresponding to the (N + 1)-th position, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the pre-normal completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the pre-normal completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the pre-special completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the pre-special completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the variable display at the N-th hold memory ends and a new hold memory is stored and the normal hold display is to be displayed before the specific period elapses from the hold shift start timing, the normal hold display is started in the normal start mode at the hold display position corresponding to the N-th number, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, and this change is executed over the predetermined period to display the normal hold display. When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the special reserved display is to be displayed, a change is executed over the predetermined period to display the special reserved display, the change being to start the special reserved display at the reserved display position corresponding to the Nth number in the special start mode, and after gradually changing from the special start mode to the plurality of special intermediate modes, changing to the special completion mode. It is characterized by this. According to this feature, when the reserved memory stored from the start of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning of the reserved display, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is to be displayed, the same laws regarding the change to the normal completion mode or the special completion mode of the gradual display and the execution of the change apply as when the normal reserved display is to be displayed, so that the player can more easily recognize the reserved memory. Corresponding drawings: Figures 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment, The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment, The "Normal Start Mode" corresponds to the "White Hold Display that is Displayed as the First Frame Image of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Normal Intermediate Mode" corresponds to the "Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the First Frame Image of the Appearance Animation Due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation Due to the Determination of Execution of the Hold Change Effect" in this embodiment, The "Special Intermediate Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation Due to the Determination of Non-Execution of the Hold Change Effect" in this embodiment.

[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising gaming control means, effect execution means, and hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, When the variable display ends, the gaming control means can execute the next variable display if there is hold storage corresponding to the next variable display, The effect execution means When a hold memory is stored, it is possible to display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher degree of expectation of being controlled to the advantageous state than the normal hold display. When a hold memory is stored, it is possible to display the normal hold display by gradually changing between a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a hold memory is stored, it is possible to display the special hold display by gradually changing between a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. During variable display, it is possible to move the hold display corresponding to the hold memory already stored to the position corresponding to the next variable display from the position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories is N. When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, starting the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, a change to the normal completion mode is executed over the predetermined period to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, a change to the special completion mode is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, if the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing the new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing the new reserved memory can be shown to the player more suitably. Also, the reserved memory stored at the same timing as the start of the variable display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is displayed, the same law regarding the change to the normal completion mode or the special completion mode of the gradual display and the execution of the change is applied as when the normal reserved display is displayed, so the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of Form 15 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is one mode before the special completion mode, during the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N < the predetermined number) which is a variable display in a situation where N numbers of hold memories less than the predetermined number are stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display is started is longer than the predetermined period, a change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, a change is executed over the predetermined period, starting the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, changing stepwise from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode, to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, start the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, change from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, change to the normal completion mode based on the timing to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, start the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, change from the special start mode to a special intermediate mode different from the special pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, change to the special completion mode based on the timing to display the special hold display. During the execution of the variable display at hold memory number 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display at hold memory number 0 ends is longer than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, a change is executed over the predetermined period, starting the normal hold display in the normal start mode at the hold display position corresponding to the next variable display, changing stepwise from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode, to display the normal hold display. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the pre-normal completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the pre-normal completion mode, based on this timing, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the pre-special completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the pre-special completion mode, based on this timing, it is changed to the special completion mode to display the special reserved display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, the pending memories newly stored during a specific period in which the pending display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Also, when the pending display that has already been displayed for the Nth time moves, even if the pending display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Furthermore, even when a special pending display is displayed, since the same laws regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change apply as when a normal pending display is displayed, the player can more easily recognize the pending memory. Corresponding Drawings: Figures 69, 72, 73, 81, 82

[0025] [Form 16] The gaming machine of Form 16 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, one of a plurality of types of pending displays including a normal pending display and a special pending display whose degree of expectation to be controlled in the advantageous state is higher than that of the normal pending display can be displayed. When a pending memory is stored, the normal pending display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is one mode before the normal completion mode. When a pending memory is stored, the special pending display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is one mode before the special completion mode. During the period from the pending shift start timing based on the timing when the next variable display is started, the pending display corresponding to the pending memory already stored during the variable display can be moved from the position where it has been displayed for a specific period to the position corresponding to the next variable display. During the execution of the variable display with the number of pending memories N (N is less than the predetermined number) when a certain number of pending memories are stored, When a new pending memory is stored and the normal pending display is to be displayed when the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period in which the normal pending display is started in the normal start mode at the pending display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode to display the normal pending display. When a new pending memory is stored and the special pending display is to be displayed when the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period in which the special pending display is started in the special start mode at the pending display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode to display the special pending display. When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, to display the special reserved display. During the execution of the variable display for the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period, in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, to display the normal reserved display. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period, in which the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal before-completion mode, and when the next variable display starts in a situation of being in a normal intermediate mode different from the normal before-completion mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special before-completion mode, and when the next variable display starts in a situation of being in a special intermediate mode different from the special before-completion mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation of being in the normal start mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation of being in the special start mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When a new pending memory is stored immediately after the variable display for the pending memory count of 0 ends and the normal pending display is to be shown, the normal pending display is shown from the normal completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory count of 0, When a new pending memory is stored immediately after the variable display for the pending memory count of 0 ends and the special pending display is to be shown, the special pending display is shown from the special completion mode at the pending display position corresponding to the next variable display after the variable display for the pending memory count of 0, which is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. This can prevent interference with the subsequent movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent interference with the movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts. Therefore, no gradual change for the new suspended memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period when the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, since the same laws regarding the change to the normal completed state or special completed state of the gradual display and the execution or non-execution of the change apply as when a normal suspended display is displayed, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 75, 76, 81 - 84

[0026] [Form 17] The gaming machine of form 17 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the performance execution means can execute performances corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of hold displays including a first-mode hold display corresponding to the first mode and a second-mode hold display corresponding to the second mode when hold memory is stored, when hold memory is stored during the first mode, can display the first-mode hold display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is one mode before the first-mode completion mode, when hold memory is stored during the second mode, can display the second-mode hold display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is one mode before the second-mode completion mode, it is possible to move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N being less than the predetermined number) which is a variable display in a situation where N numbers of hold memories are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after being gradually changed from the first-mode start mode to the plurality of in-first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after being gradually changed from the second-mode start mode to the plurality of in-second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an in-first-mode intermediate mode different from the pre-first-mode completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in an in-first-mode intermediate mode different from the pre-first-mode completion mode, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an in-second-mode intermediate mode different from the pre-second-mode completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in an in-second-mode intermediate mode different from the pre-second-mode completion mode, it is changed to the second-mode completion mode based on this timing to display the second-mode hold display. During the first mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the expiration of the specific period from the reserved shift start timing and the first mode reserved display is to be displayed, the first mode reserved display is started in the first mode start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the first mode start mode to the plurality of first mode intermediate modes, it is changed to the first mode completion mode. This change is executed over the predetermined period to display the first mode reserved display. During the second mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the expiration of the specific period from the reserved shift start timing and the second mode reserved display is to be displayed, the second mode reserved display is started in the second mode start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the second mode start mode to the plurality of second mode intermediate modes, it is changed to the second mode completion mode. This change is executed over the predetermined period to display the second mode reserved display. It is characterized by this. According to this feature, if the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the reserved display position that will be performed later, and the misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, for the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display, since the reserved display is displayed from the beginning at the display position of the destination of the movement, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the law regarding the change to the completion mode of the gradual display is equally applied, the reserved memory is easier for the player to recognize. Corresponding drawings: FIGS. 72 to 74, FIG. 92 Further, in this form, 'First Mode' corresponds to 'Presentation Mode A' in this embodiment, 'Second Mode' corresponds to 'Presentation Mode B' in this embodiment, 'First Mode Hold Display' corresponds to 'Cube Hold Display in Presentation Mode A' in this embodiment, 'Second Mode Hold Display' corresponds to 'Octahedron Hold Display in Presentation Mode B' in this embodiment, 'First Mode Start Aspect' corresponds to 'Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode A' in this embodiment, 'First Mode Completion Aspect' corresponds to 'Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode A' in this embodiment, 'Second Mode Middle Aspect' corresponds to 'Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Start Aspect' corresponds to 'Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode B' in this embodiment, 'Second Mode Completion Aspect' corresponds to 'Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode B' in this embodiment, 'Second Mode Middle Aspect' corresponds to 'Hold Display Shown as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation in Presentation Mode B' in this embodiment.

[0027] [Form 18] The gaming machine of Form 18 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, presentation execution means, and hold memory means. The retention memory means can store information related to variable display as retention memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is retention memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When retention memory is stored, it can display a plurality of types of retention displays including a first-mode retention display corresponding to the first mode and a second-mode retention display corresponding to the second mode. When retention memory is stored during the first mode, it can display the first-mode retention display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When retention memory is stored during the second mode, it can display the second-mode retention display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, it is possible to move the retention display corresponding to the retention memory already stored from the position where it has been displayed for a specific period from the retention shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of retention memories N (when the number of retention memories is less than the predetermined number), When a new retention memory is stored and the first-mode retention display is to be displayed during the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the first-mode retention display starts in the first-mode start mode at the retention display position corresponding to the (N + 1)-th number, gradually changes from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changes to the first-mode completion mode, to display the first-mode retention display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed from the first-mode start mode to an intermediate first-mode state different from the pre-completion first-mode state, and when the next variable display starts in a situation where it is in an intermediate first-mode state different from the pre-completion first-mode state, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th item, changed from the second-mode start mode to an intermediate second-mode state different from the pre-completion second-mode state, and when the next variable display starts in a situation where it is in an intermediate second-mode state different from the pre-completion second-mode state, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is within the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. When it is within the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. When it is within the first mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change that starts the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number and gradually changes from the first-mode start mode to the plurality of first-mode intermediate modes and then changes to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When it is within the second mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change that starts the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number and gradually changes from the second-mode start mode to the plurality of second-mode intermediate modes and then changes to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not interfere with the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, the suspended memory newly stored at the same timing as the start of the variable display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0028] [Mode 19] The gaming machine of Mode 19 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, an effect execution means, and a suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, The game control means can execute the next variable display when there is a suspended memory corresponding to the next variable display when the variable display ends, The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, and can display a plurality of types of suspended displays including a first mode suspended display corresponding to the first mode and a second mode suspended display corresponding to the second mode when a suspended memory is stored. When the hold memory is stored during the first mode, it is possible to display the first mode hold display by gradually changing a plurality of intermediate first mode states including a first mode start state, a first mode completion state, and a first mode pre-completion state which is the state immediately before the first mode completion state, When the hold memory is stored during the second mode, it is possible to display the second mode hold display by gradually changing a plurality of intermediate second mode states including a second mode start state, a second mode completion state, and a second mode pre-completion state which is the state immediately before the second mode completion state, The hold display corresponding to the hold memory already stored during variable display can be moved from the position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories N, When a new hold memory is stored and the first mode hold display is to be displayed while in the first mode and the period until the next variable display starts is longer than the predetermined period, a change in which the first mode hold display is started in the first mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changed from the first mode start state to the plurality of intermediate first mode states, and then changed to the first mode completion state, is executed over the predetermined period to display the first mode hold display, When a new hold memory is stored and the second mode hold display is to be displayed while in the second mode and the period until the next variable display starts is longer than the predetermined period, a change in which the second mode hold display is started in the second mode start state at the hold display position corresponding to the (N + 1)-th number, gradually changed from the second mode start state to the plurality of intermediate second mode states, and then changed to the second mode completion state, is executed over the predetermined period to display the second mode hold display, When, during the first mode, the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to an intermediate first-mode state different from the state before the first-mode completion, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate first-mode state different from the state before the first-mode completion, it is changed to the first-mode completion state based on this timing to display the first-mode hold display. When, during the second mode, the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to an intermediate second-mode state different from the state before the second-mode completion, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate second-mode state different from the state before the second-mode completion, it is changed to the second-mode completion state based on this timing to display the second-mode hold display. During the execution of the variable display with hold memory count 0, which is a variable display in a situation where no hold memory is stored. When, during the first mode, the period until the variable display with hold memory count 0 ends is longer than the predetermined period and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display in the hold display position corresponding to the next variable display in the first-mode start mode, changing stepwise from the first-mode start mode to the plurality of intermediate first-mode states, and then changing to the first-mode completion state, is executed over the predetermined period to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed during a period from when the variable display at hold memory number 0 ends until the end of the predetermined period is longer than the predetermined period, a change is executed over the predetermined period to display the second-mode hold display, the change being to start the second-mode hold display at the hold display position corresponding to the next variable display in the second-mode start mode, change stepwise from the second-mode start mode to the plurality of second-mode intermediate modes, and then change to the second-mode completion mode. When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed during a period from when the variable display at hold memory number 0 ends until the end of the predetermined period is shorter than the predetermined period, the first-mode hold display is started at the hold display position corresponding to the next variable display in the first-mode start mode, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation of being in the first-mode intermediate mode different from the first-mode pre-completion mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on the timing. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed during a period from when the variable display at hold memory number 0 ends until the end of the predetermined period is shorter than the predetermined period, the second-mode hold display is started at the hold display position corresponding to the next variable display in the second-mode start mode, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation of being in the second-mode intermediate mode different from the second-mode pre-completion mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on the timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning. Therefore, it is not necessary to change the gradual change to the completed state, and the player can be shown the gradual change. Even when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is also applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising gaming control means, effect execution means, and suspended memory means, wherein the suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it can display a plurality of types of pending displays including a first-mode pending display corresponding to the first mode and a second-mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it can display the first-mode pending display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is one mode before the first-mode completion mode. When a pending memory is stored during the second mode, it can display the second-mode pending display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is one mode before the second-mode completion mode. During the variable display, it is possible to move the pending display corresponding to the pending memory already stored from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When it is during the first mode and a new pending memory is stored and the first-mode pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the first-mode pending display is started in the pending display position corresponding to the (N + 1)-th number, gradually changed from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changed to the first-mode completion mode, to display the first-mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an intermediate mode of the first mode different from the state before completion of the first mode, and when it becomes the timing at which the next variable display starts in the situation of being in an intermediate mode of the first mode different from the state before completion of the first mode, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an intermediate mode of the second mode different from the state before completion of the second mode, and when it becomes the timing at which the next variable display starts in the situation of being in an intermediate mode of the second mode different from the state before completion of the second mode, it is changed to the second-mode completion mode based on this timing to display the second-mode hold display. When it is during the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the first mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation where it is in the first mode start mode, the first mode hold display is displayed by changing to the first mode completion mode based on this timing, When it is during the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the second mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation where it is in the second mode start mode, the second mode hold display is displayed by changing to the second mode completion mode based on this timing, When it is during the first mode, when the variable display at the hold memory number N ends and a new hold memory is stored immediately after the next variable display starts and the first mode hold display is to be displayed, a change of starting the first mode hold display in the first mode start mode at the hold display position corresponding to the N-th number and gradually changing from the first mode start mode to the plurality of first mode intermediate modes and then changing to the first mode completion mode is executed over the predetermined period to display the first mode hold display, When it is during the second mode, when the variable display at the hold memory number N ends and a new hold memory is stored immediately after the next variable display starts and the second mode hold display is to be displayed, a change of starting the second mode hold display in the second mode start mode at the hold display position corresponding to the N-th number and gradually changing from the second mode start mode to the plurality of second mode intermediate modes and then changing to the second mode completion mode is executed over the predetermined period to display the second mode hold display, During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored, When in the first mode and the period until the variable display ends when the number of stored memories is 0 is longer than the predetermined period, and a new stored memory is stored and the first-mode stored display is to be displayed, a change is made in which the first-mode stored display is started in the first-mode start mode at the stored display position corresponding to the next variable display, gradually changed from the first-mode start mode to the plurality of first-mode intermediate modes, and then changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode stored display. When in the second mode and the period until the variable display ends when the number of stored memories is 0 is longer than the predetermined period, and a new stored memory is stored and the second-mode stored display is to be displayed, a change is made in which the second-mode stored display is started in the second-mode start mode at the stored display position corresponding to the next variable display, gradually changed from the second-mode start mode to the plurality of second-mode intermediate modes, and then changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode stored display. When in the first mode and the period until the variable display ends when the number of stored memories is 0 is shorter than the predetermined period and not immediately before the variable display ends when the number of stored memories is 0, and a new stored memory is stored and the first-mode stored display is to be displayed, the first-mode stored display is started in the first-mode start mode at the stored display position corresponding to the next variable display, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode stored display. When in the second mode, when the period until the variable display at the retention memory count of 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the retention memory count of 0, if a new retention memory is stored and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the next variable display, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode retention display, When in the first mode, when the period until the variable display at the retention memory count of 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory count of 0, if a new retention memory is stored and the first-mode retention display is to be displayed, the first-mode retention display is started in the first-mode start mode at the retention display position corresponding to the next variable display, and when it is the timing for the next variable display to start in a situation where it is in the first-mode start mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode retention display, When in the second mode, when the period until the variable display at the retention memory count of 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory count of 0, if a new retention memory is stored and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the next variable display, and when it is the timing for the next variable display to start in a situation where it is in the second-mode start mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode retention display, When in the first mode, if a new retention memory is stored and the first-mode retention display is to be displayed immediately after the variable display at the retention memory count of 0 ends, the first-mode retention display is displayed from the first-mode completion mode at the retention display position corresponding to the next variable display after the variable display at the retention memory count of 0, When in the second mode, if a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second mode hold display is to be shown, the second mode hold display is shown from the second mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is similarly applied, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 72, 73, 75, 76, 81 - 84, 92

[0030] [Form 21] The gaming machine of Form 21 is A gaming machine that can variably display specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, performance control means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, the storage means, can store information related to the variable display of specific identification information, as an area for storing information related to the variable display of specific identification information, includes the variable display storage area and a first reserved storage area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, and a plurality of storage areas, the game control means can change the mode of the game control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means can change the mode of the performance control means side light emitting means based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means, when information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, when the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, when there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area, and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area, and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of information regarding the variable display of specific identification information in the reserved storage area. Even if the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in the mode corresponding to the non - storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information, When the hold memory number N-time variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display, When the hold memory number N-time variable display ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the N-th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, which is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where no variable display is being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of pending memories is 1 to the mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The "production control means" corresponds to the "production control CPU 120" in this embodiment, The "storage means" corresponds to the "RAM 102, particularly the game control data holding area 001SG150" in this embodiment, The "specific identification information" corresponds to the "8 LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" in this embodiment, The "light emitting means on the game control means side" corresponds to the "LEDs constituting the special figure unit 201, particularly the LEDs constituting the first pending display 25A and the second pending display 25B" in this embodiment, The "light emitting means on the production control means side" corresponds to the "LEDs constituting the first sub-pending display 151A and the second sub-pending display 151B" in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of reservation number '0' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment, The "first reservation memory area" corresponds to the "entry (storage area) of reservation numbers '1 to 4' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in this embodiment, The "start area" corresponds to the "first start winning opening (winning ball device 6A) and the second start winning opening (variable winning ball device 6B)" in this embodiment.

[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of variably displaying specific identification information and controlling to an advantageous state advantageous to the player, game control means, performance control means, memory means, and a plurality of light emitting means, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, The memory means can store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display memory area and a first reservation memory area which is an area for storing information related to the variable display of specific identification information after the variable display memory area, and includes a plurality of memory areas including a plurality of reservation memory areas with a predetermined number as the upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the performance control means can change the mode of the performance control means side light emitting means, The game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if information regarding the variable display of the specific identification information is stored in the first reserved storage area, the variable display of the next specific identification information can be executed. When there is no storage of information regarding the variable display of specific identification information in the storage means, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area, and then the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area, and then, when the variable display of the specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Then, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. When the storage means does not store information regarding the variable display of specific identification information, even if the game medium passes through the start area and the information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of specific identification information is stored in the first reserved storage area, and instead, it remains in the mode corresponding to the fact that the information regarding the variable display of specific identification information is not stored in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing among a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed over a specific period starting from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. In the case where a variable display with the number of reserved memories N, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the reserved display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends, and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position performed thereafter and prevent misrecognition of the number of pending memories. In addition, by distinguishing whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where no variable display is being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where the information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of pending memories is 1 to a mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be in effect for only an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding drawings: FIGS. 39, 72, 73, 75, 76

[0032] [Form 23] The gaming machine of Form 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, a game control means, a performance control means, a storage means, and a plurality of light emitting means, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, The storage means is capable of storing information regarding the variable display of specific identification information, Including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and including a plurality of reserved storage areas with a predetermined number as an upper limit, and including a plurality of storage areas, Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side, Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, it is possible to execute the variable display of specific identification information, When the variable display of specific identification information ends, if there is information related to the variable display of specific identification information stored in the first reserved storage area, it is possible to execute the variable display of the next specific identification information, When there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, store the information related to the variable display of specific identification information in the first reserved storage area, and then move the information related to the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, When there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, store the information related to the variable display of specific identification information in the first reserved storage area, and then, when the variable display of specific identification information corresponding to the information related to the variable display of specific identification information stored in the variable display storage area ends, move the information related to the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, When there is storage of information regarding variable display of specific identification information in the said variable display storage area and there is no storage of information regarding variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where information regarding variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of information regarding variable display of specific identification information stored in the first reserved storage area to the said variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where there is no storage of information regarding variable display of specific identification information in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding variable display of specific identification information in the storage means and the storage of information regarding variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the case where information regarding variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the case where there is no storage of information regarding variable display of specific identification information in the reserved storage area. The effect control means When information regarding variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When variable display of specific identification information is being executed, the reserved display corresponding to the information regarding variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a variable display with the number of reserved memories N, which is a variable display of specific identification information in a situation where information regarding variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the mode is an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the variable display of the hold memory number 0, which is the variable display of specific identification information in a situation where information regarding specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display of the hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the end of the variable display of the hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the mode is an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. It is characterized by the above. According to this feature, if the suspended memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it is possible to prevent an obstacle to the movement of the suspended display position that occurs thereafter and to prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of a change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent an obstacle to the movement of the suspended display position and to prevent misrecognition of the number of suspended memories. In particular, in a situation where variable display is not being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur only for an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding drawings: Figures 39, 72, 73, 81, 82

[0033] [Embodiment 24] The gaming machine of Embodiment 24 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, comprising game control means, performance control means, storage means, and a plurality of light emitting means. The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means and light emitting means on the effect control means side controlled by the effect control means. The storage means can store information related to variable display of specific identification information, and includes a variable display storage area as an area for storing information related to variable display of specific identification information, a first reserved storage area that is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, and includes a plurality of storage areas. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means can execute variable display of specific identification information when information related to variable display of specific identification information is stored in the variable display storage area, and can execute variable display of the next specific identification information when there is storage of information related to variable display of specific identification information in the first reserved storage area when variable display of specific identification information ends. When there is no storage of information related to variable display of specific identification information in the storage means, when a game medium passes through the start area, store information related to variable display of specific identification information in the first reserved storage area, and then move the information related to variable display of specific identification information stored in the first reserved storage area to the variable display storage area. When there is information regarding the variable display of specific identification information stored in the variable display storage area and there is no such information stored in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. After that, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is information regarding the variable display of specific identification information stored in the variable display storage area and there is no such information stored in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. After that, when moving the information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where no information regarding the variable display of specific identification information is stored in the reserved storage area. When the game medium passes through the start area when there is no information regarding the variable display of specific identification information stored in the storage means and information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area, and the mode corresponding to the case where no information regarding the variable display of specific identification information is stored in the reserved storage area is maintained. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed for a specific period starting from the hold shift start timing based on the timing at which the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding variable displays of N numbers of specific identification information less than the predetermined number is stored in the hold memory area, is being executed, when, during the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding a new variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item and changed step by step from the start mode to the plurality of intermediate modes and then to the completion mode over the predetermined period to display the hold display. when, during the period until the start of the next variable display of specific identification information is shorter than the predetermined period and not the period immediately before the start of the next variable display of specific identification information and information regarding a new variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item and changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. when, during the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is the period immediately before the start of the next variable display of specific identification information and information regarding a new variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing to display the hold display. When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the Nth number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the variable display with a reserved memory number of 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When the period until the variable display with a reserved memory number of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the variable display of the next specific identification information in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is not immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and displayed. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the start mode, the reserved display is changed to the completion mode based on this timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown from the completed state at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of the reserved memory count and the storage of new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, if the timing at which new reserved memory is stored has no delay for a predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing new reserved memory to the completed state, even when the reserved memory count is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, particularly in a situation where variable display is not being executed and there is no reserved memory, in terms of the processing of the game control means, after storing information regarding the variable display of new specific identification information in the storage area in the first reserved memory area where information regarding the variable display of specific identification information is stored, and then shifting, the information is moved to the variable display storage area. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating a reserved memory count of 1 to the mode indicating a reserved memory count of 0, the mode indicating a reserved memory count of 1 will occur for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76, 81 to 84

[0034] [Form 25] The gaming machine of Form 25 is A gaming machine that can perform variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, effect control means, display means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, the storage means, can store information related to variable display of specific identification information, as an area for storing information related to variable display of specific identification information, includes the variable display storage area and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, and includes a plurality of storage areas, the game control means can change the mode of the light emitting means on the game control means side based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can cause the display means to display a reserved ball number display indicating the number of information related to variable display of specific identification information stored in the storage means, the game control means, when information related to variable display of specific identification information is stored in the variable display storage area, can execute variable display of specific identification information, when the variable display of specific identification information ends, can execute the next variable display of specific identification information if there is storage of information related to variable display of specific identification information in the first reserved storage area, when there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, stores information related to variable display of specific identification information in the first reserved storage area when the game medium passes through the start area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of specific identification information with a storage count of N (when the storage count N is less than the predetermined number) is being executed, which is a variable display of specific identification information in a situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the hold storage area. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of pending balls on the display means visible, it is possible to recognize the number of pending memories using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game value first, a stable game environment can be provided. Corresponding drawings: FIGS. 72 to 74, FIGS. 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of pending balls' corresponds to the 'pending display shown in the pending memory display area 5U' in this embodiment.

[0035] [Embodiment 26] The gaming machine of Embodiment 26 is A gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, A game control means, An effect control means, A display means, A storage means, And a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The storage means Can store information related to the variable display of specific identification information, Including a variable display storage area as an area for storing information related to the variable display of specific identification information, and a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the said variable display storage area, and including a plurality of reserved storage areas with a predetermined number as the upper limit, and including a plurality of storage areas, Based on the fact that information related to the variable display of specific identification information is stored in the said reserved storage area, the said game control means can change the mode of the light emitting means on the game control means side, The said effect control means can cause the said display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the said storage means, The said game control means, When information related to the variable display of specific identification information is stored in the said variable display storage area, it is possible to execute the variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the said first reserved storage area, it is possible to execute the variable display of the next specific identification information, When there is storage of information related to the variable display of specific identification information in the said variable display storage area and there is no storage of information related to the variable display of specific identification information in the said first reserved storage area, when the game medium passes through the start area, store the information related to the variable display of specific identification information in the said first reserved storage area, When there is storage of information related to the variable display of specific identification information in the said variable display storage area and there is no storage of information related to the variable display of specific identification information in the said first reserved storage area, when the game medium passes through the start area, set the mode of the light emitting means on the game control means side to the mode corresponding to the situation where information related to the variable display of specific identification information is stored in the said first reserved storage area, The said effect control means, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it was being displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of the hold storage number N, which is the variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no obstacle to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, by making the light-emitting means on the game control means side visible first and then making the display means' display of the number of suspended balls visible, the number of suspended memories can be recognized using a plurality of means. In particular, by first executing the control of the game control means that controls games such as the granting of game value, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 88, 89

[0036] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, and the memory means is capable of storing information related to the variable display of specific identification information, and includes, as areas for storing information related to the variable display of specific identification information, the variable display memory area, a first suspended memory area that is an area for storing information related to the variable display of specific identification information after the variable display memory area, and a plurality of memory areas including a plurality of suspended memory areas with a predetermined number as the upper limit, Based on the fact that information regarding the variable display of the specific identification information is stored in the said holding memory area, the game control means can change the mode of the light-emitting means on the game control means side. The effect control means can cause the display means to display a holding ball number display suggesting the number of information regarding the variable display of the specific identification information stored in the said storage means. The game control means When information regarding the variable display of the specific identification information is stored in the said variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the said first holding memory area, the variable display of the next specific identification information can be executed. When there is storage of information regarding the variable display of the specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the said first holding memory area, when a game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the said first holding memory area. When there is storage of information regarding the variable display of the specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the said first holding memory area, when a game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of the specific identification information is stored in the said first holding memory area. The effect control means When there is storage of information regarding the variable display of the specific identification information in the said variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the said first holding memory area, when a game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of the specific identification information is stored in the said first holding memory area, the mode of the holding ball number display is set to a mode corresponding to the case where information regarding the variable display of the specific identification information is stored in the said first holding memory area. When information regarding the variable display of specific identification information is stored in the retention memory area, it is possible to display a retention display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the retention display corresponding to the information regarding the variable display of specific identification information stored in the retention memory area is moved from the retention display position where it was displayed over a specific period from the retention shift start timing based on the timing when the next variable display of specific identification information starts to the retention display position corresponding to the start of the next variable display of specific identification information. When a variable display with a retention memory count N, which is a variable display of specific identification information in a situation where information regarding variable displays of N numbers of specific identification information less than the predetermined number is stored in the retention memory area, is being executed. When a new piece of information regarding the variable display of specific identification information is stored and the period until the start of the next variable display of specific identification information is longer than the predetermined period, a change is executed over the predetermined period, in which the retention display is started in the start mode at the retention display position corresponding to the (N + 1)-th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the retention display. When a new piece of information regarding the variable display of specific identification information is stored and the period until the start of the next variable display of specific identification information is shorter than the predetermined period, the retention display is started in the start mode at the retention display position corresponding to the (N + 1)-th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the retention display. When a variable display with a retention memory count 0, which is a variable display of specific identification information in a situation where no information regarding specific identification information is stored in the retention memory area, is being executed. When the period until the variable display with the reserved memory count of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory count of 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing and displayed. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, when the reserved memory count is 0, when the timing of storing a new reserved memory has no grace period until the start of the next variable display, by changing the gradual change at the time of storing the new reserved memory to the completion mode, even when the reserved memory count is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory count can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting of game values first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state advantageous to the player, game control means, performance control means, display means, storage means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, The storage means is capable of storing information related to the variable display of specific identification information, includes the variable display storage area as an area for storing information related to the variable display of specific identification information, and a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side, The performance control means can cause the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, The game control means When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is information stored in the variable display memory area regarding the variable display of specific identification information and there is no information stored in the first reserved memory area regarding the variable display of specific identification information, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved memory area. When there is information stored in the variable display memory area regarding the variable display of specific identification information and there is no information stored in the first reserved memory area regarding the variable display of specific identification information, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved memory area. The effect control means When there is information stored in the variable display memory area regarding the variable display of specific identification information and there is no information stored in the first reserved memory area regarding the variable display of specific identification information, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved memory area, the mode of the reserved ball number display is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved memory area. When information regarding the variable display of specific identification information is stored in the reserved memory area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode one before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved memory area can be moved from the reserved display position where it was displayed over a specific period starting from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display of the reserved memory number N, which is the variable display of specific identification information in the situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved memory area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation of being in the start mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the variable display at the hold memory number N is terminated and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change is executed over the predetermined period, which starts the hold display in the start mode at the hold display position corresponding to the N-th number, changes stepwise from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the hold display. When the variable display at the hold memory number 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the hold memory area, is being executed. When the period until the variable display with the reserved memory number 0 ends is longer than the predetermined period, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after changing step by step from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and this change is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in the situation of being in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in the situation of being in the start mode, it is changed to the completion mode based on this timing to display the reserved display. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no hindrance to the movement of the suspended display position and misrecognition of the number of suspended memories can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by first executing the control of the game control means that controls games such as granting of game values, a stable game environment can be provided. Corresponding Drawings: Figures 72, 73, 75, 76, 81 - 84, 88, 89

[0038] [Form 29] The gaming machine of Form 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means and light-emitting means on the performance control means side controlled by the performance control means. The memory means It is possible to store information regarding variable display of specific identification information, As an area for storing information regarding variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information regarding variable display of specific identification information after the said variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, and a plurality of storage areas including them, When the game control means executes variable display of specific identification information, the mode of the light emitting means on the game control means side can be switched from the initial mode to the final mode, and it is possible to execute the switching a plurality of times, The game control means, When information regarding variable display of specific identification information is stored in the said variable display storage area, it is possible to execute variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information regarding variable display in the first reserved storage area, it is possible to execute variable display of the next specific identification information, The effect control means, When variable display of specific identification information is executed, it is possible to cause the display means to display a specific display corresponding to the variable display, In a situation where information regarding variable display of specific identification information is not stored in the storage means, when the game medium passes through the start area, between the mode of the light emitting means on the game control means side becoming the initial mode and becoming the final mode, the display of the specific display is started, When variable display of specific identification information is not executed, when information regarding variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre - completion mode which is one mode before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information, and when the hold memory number N variable display, which is the variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, when the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display, when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display, when the hold memory number N variable display ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change in which the hold display is started in the start mode at the hold display position corresponding to the Nth item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode is executed over the predetermined period to display the hold display, is characterized by the above. According to this feature, if the suspended memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, by executing the variable display of the specific identification information and then starting the specific display on the side of the effect control means, it is possible to make a plurality of means recognize that the variable display has started in response to the passage of the start area by the game medium. Among them, by starting the display of the specific display corresponding to the variable display from the initial state to the final state of the variable display of the specific identification information, it is possible to prevent the player from feeling that only the variable display of the specific identification information is being executed, and as a result, a suitable gaming environment can be provided. Corresponding drawings: FIGS. 72 to 74, FIG. 85 In addition, in this embodiment, The "light emitting means on the game control means side" is the "LEDs constituting the special drawing unit 201 in this embodiment, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "specific display" corresponds to the "active display" in this embodiment.

[0039] [Embodiment 30] The gaming machine of Embodiment 30 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, A game control means, a performance control means, a display means, a storage means, and a plurality of light emitting means, and the plurality of light emitting means include a game control means side light emitting means controlled by the game control means and a perform...

Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, capable of outputting sound, capable of displaying a character and a character display, as the character, capable of displaying a plurality of characters including at least a first character and a second character, as the sound, capable of outputting at least the sound of the first character and the sound of the second character, capable of executing a specific notification effect for notifying whether or not it is controlled to the favorable state and a chance-up effect for suggesting the degree of expectation of being controlled to the favorable state, In the specific notification effect, there are a first situation where the character display is performed and a second situation where the character display is performed, In the first situation, the character display is displayed without changing the position, In the second situation, the character display is displayed while changing the position, In the first situation, the sound corresponding to the character display is output at the timing when the character display is started, In the second situation, an effect sound different from the sound corresponding to the character display is output at the timing when the character display is started, and the sound corresponding to the character display is output at the timing when the character display is displayed at a fixed position, As patterns in which the sound is output, there are a first pattern in which the sound is output in a situation where the character is not displayed, a second pattern in which the sound corresponding to the character is output without the mouth of the character operating in a situation where the character is displayed, and a third pattern in which the mouth of the character operates and the sound corresponding to the character is output in a situation where the character is displayed, The number of times the sound of the third pattern is output is larger during the period in which the specific notification effect is being executed than during the period from the start of the variable display to the execution of the specific notification effect, The chance-up effect is, In the pattern in which the sound of the first character is output in the second pattern, it is possible to suggest being controlled to the favorable state, A gaming machine capable of notifying being controlled to the favorable state in the pattern in which the sound of the second character is output in the second pattern.

Citation Information

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