gaming machines

The gaming machine synchronizes voice output with character display to address misalignment issues, improving player engagement through synchronized audio-visual feedback during variable displays.

JP7716376B2Active Publication Date: 2025-07-31SANKYO CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
JP2022151098
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-22
Publication Date
2025-07-31
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

Conventional gaming machines lack effective voice output enhancements in their variable displays, particularly in transitioning between different states and displaying characters, leading to misalignment between visual and auditory cues.

Method used

The gaming machine incorporates a system where voice output is synchronized with character display, using specific notification effects and chance-up effects to enhance player engagement by ensuring timely and differentiated voice patterns, including character mouth movements and sound effects, during variable displays.

Benefits of technology

This synchronization improves the player's experience by aligning visual and auditory cues, enhancing the perception of the advantageous state and increasing player engagement through clearer and more engaging audio-visual feedback.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007716376000001
    Figure 0007716376000001
  • Figure 0007716376000002
    Figure 0007716376000002
  • Figure 0007716376000003
    Figure 0007716376000003
Patent Text Reader

Abstract

To provide a game machine in which voice output of a character is improved.SOLUTION: A game machine capable of controlling to an advantageous state includes means for suitably outputting voice regarding the advantageous state with a character's voice.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player.

Background Art

[0002] Some conventional gaming machines can execute variable display and are controllable to a jackpot gaming state (advantageous state) favorable to a player, and attempt to enhance the interest by outputting character voices (see, for example, Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, Patent Document 1 has a problem that there is room for improvement in voice output.

[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.

Means for Solving the Problems

[0006] A gaming machine controllable to an advantageous state, capable of outputting voice, It is possible to display a character and character display, As the character, it is possible to display a plurality of characters including at least a first character and a second character, As the voice, it is possible to output at least the voice of the first character and the voice of the second character, a specific notification effect for notifying whether or not it is controlled to the advantageous state And a chance-up effect that suggests the degree of expectation to be controlled to the advantageous state, is executable, in the specific notification effect, The a first situation in which character display is performed, and The There is a second situation in which text is displayed, In the first situation, without displaying step by step The Text is displayed, In the second situation, step by step The Text is displayed, In the first situation, The At the timing when text display starts The Corresponding to the text display The Voice is output, In the second situation, The At the timing when a part of the text display is displayed The Corresponding to the text display The An effect sound different from the voice is output, The At the timing when the entire text display is displayed The Corresponding to the text display The Voice is output, As a pattern in which the voice is output, The In a situation where no character is displayed The A first pattern in which voice is output, The In a situation where a character is displayed The The mouth of the character does not move The A second pattern in which voice is output, corresponding to the character In a situation where a character is displayed The While the mouth of the character moves <9000069>A third pattern in which voice is output, is included, The period during which the specific notification effect is executed is longer than the period from the start of the variable display until the specific notification effect is executed, in terms of the number of times the voice of the third pattern is output The The number of times the voice is output is large corresponding to the character The <, The chance-up effect is It is characterized by this. According to such characteristics, in a situation where step-by-step character display is performed, if the corresponding voice is output before the timing when the entire character display is shown, there will be a time difference between the timing when the player can recognize the display and the recognition of the voice. Therefore, the voice corresponding to the character display is output at the timing when the entire character display is shown. Furthermore, at the timing when the character display starts, by enhancing the second situation with the output of the sound effect, a series of flows of the second situation can be suitably produced. As a result, it is possible to provide a gaming machine with improvements regarding the voice output of the character. Corresponding drawings: Figures 178 to 181, Figures 226 to 231

[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may also have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.

Brief Description of the Drawings

[0008] In the pattern in which the voice of the first character is output in the second pattern, it is possible to suggest that it is controlled to the advantageous state, It is a front view showing the gaming machine in the embodiment. In the pattern in which the voice of the second character is output in the second pattern, it is possible to notify that it is controlled to the advantageous state, It is a configuration diagram showing various control boards and the like mounted on the pachinko gaming machine.

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Figure 10

Figure 11

Figure 12-1

Figure 12-2

Figure 12-3

Figure 12-4

Figure 13

Figure 14

Figure 15

Figure 16

Figure 17

Figure 18

Figure 19

Figure 20

Figure 21

Figure 22

Figure 23

Figure 24

Figure 25

Figure 26

Figure 27

Figure 28

Figure 29

Figure 30

Figure 31

Figure 32

Figure 33

Figure 34

Figure 35

Figure 36

Figure 37

Figure 38

Figure 39

Figure 40

Figure 41

Figure 42

Figure 43

Figure 44

Figure 45

Figure 46

Figure 47

Figure 48

Figure 49

Figure 50

Figure 51

Figure 52

Figure 53

Figure 54

Figure 55

Figure 56

Figure 57

Figure 58

Figure 59

Figure 60

Figure 61

Figure 62

Figure 63

Figure 64

Figure 65

Figure 66

Figure 67

Figure 68

Figure 69

Figure 70

Figure 71

Figure 72

Figure 73

Figure 74

Figure 75

Figure 76

Figure 77

Figure 78

Figure 79

Figure 80

Figure 81

Figure 82

Figure 83

Figure 84

Figure 85

Figure 86

Figure 87

Figure 88

Figure 89

Figure 90

Figure 91

Figure 92

Figure 93

Figure 94

Figure 95

Figure 96

Figure 97

Figure 98

Figure 99

Figure 100

Figure 101

Figure 102

Figure 103

Figure 104

Figure 105

Figure 106

Figure 107

Figure 108

Figure 109

Figure 110

Figure 111

Figure 112

Figure 113

Figure 114

Figure 115

Figure 116

Figure 117

Figure 118

Figure 119

Figure 120

Figure 121

Figure 122

Figure 123

Figure 124

Figure 125

Figure 126

Figure 127

Figure 128

Figure 129

Figure 130

Figure 131

Figure 132

Figure 133

Figure 134

Figure 135

Figure 136

Figure 137

Figure 138

Figure 139

Figure 140

Figure 141

Figure 142

Figure 143

Figure 144

Figure 145

Figure 146

Figure 147

Figure 148

Figure 149

Figure 150

Figure 151

Figure 152

Figure 153

Figure 154

Figure 155

Figure 156

Figure 157

Figure 158

Figure 159

Figure 160

Figure 161

Figure 162

Figure 163

Figure 164

Figure 165

Figure 166

Figure 167

Figure 168

Figure 169

Figure 170

Figure 171

Figure 172

Figure 173

Figure 174

Figure 175

Figure 176

Figure 177

Figure 178

Figure 179

Figure 180

Figure 181

Figure 182

Figure 183

Figure 184

Figure 185

Figure 186

Figure 187

Figure 188

Figure 189

Figure 190

Figure 191

Figure 192

Figure 193

Figure 194

Figure 195

Figure 196

Figure 197

Figure 198

Figure 199

Figure 200

Figure 201

Figure 202

Figure 203

Figure 204

Figure 205

Figure 206

Figure 207

Figure 208

Figure 209

Figure 210

Figure 211

Figure 212

Figure 213

Figure 214

Figure 215

Figure 216

Figure 217

Figure 218

Figure 219

Figure 220

Figure 221

Figure 222

Figure 223

Figure 224

Figure 225

Figure 226

Figure 227

Figure 228

Figure 229

Figure 230

Figure 231

Figure 232

Figure 233

Figure 234

Figure 235

Figure 236

Figure 237

Figure 238

Figure 239

Figure 240

Figure 241

Figure 242

Figure 243

Figure 244

Figure 245

Figure 246

Figure 247

Figure 248

Figure 249

Figure 250

Figure 251

Figure 252

Figure 253

[0009] The following describes an embodiment of the gaming machine according to the present invention. In the following embodiments, the "variable display" of special symbols and decorative symbols may be referred to as "variable display" or simply as "variable."

[0010] [Form 1] The gaming machine of Form 1 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as the upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, during variable display, can move the hold display corresponding to the hold memory already stored to the position corresponding to the next variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts, during the execution of the variable display with the number of hold memories N, which is less than the predetermined number, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion is reached, the hold display is changed to the completion mode based on the timing and displayed, When the variable display for the reserved memory count N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after changing stepwise from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win game state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control CPU 120' in this embodiment, 'Reserved memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the first special figure reserved memory count and the second special figure reserved memory count being 4 in this embodiment', 'Start mode' corresponds to the'reserved display shown as the image of the first frame of the appearance animation' in this embodiment, 'Completion mode' corresponds to the'reserved display shown as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, "Intermediate state" corresponds to the "pending display shown as the images from the second frame to the nineteenth frame of the appearance animation" in this embodiment, "Pending shift" corresponds to the "shift animation" in this embodiment, "Specific period" corresponds to the "330 ms which is the display execution period of the shift animation" in this embodiment, "Predetermined period" corresponds to the "660 ms which is the display execution period of the appearance animation" in this embodiment, "Pending display position" corresponds to the "pending memory display area 5U" in this embodiment.

[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, a game control means, a presentation execution means, and a pending memory means, and the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, when the variable display ends, the game control means can execute the next variable display if there is a corresponding pending memory for the next variable display, the presentation execution means when a pending memory is stored, can display a pending display by gradually changing a start state, a completion state, and a plurality of intermediate states including a state before the completion state which is the previous state of the completion state, during the variable display, can move the pending display corresponding to the already stored pending memory from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of pending memories N (N is less than the predetermined number) when the number of stored pending memories is N, When a new hold memory is stored while the period until the start of the next variable display is longer than a predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. When a new hold memory is stored while the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When a new hold memory is stored while the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and displayed. When a new hold memory is stored immediately after the variable display at the N-th hold memory ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by distinguishing whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual change at the time of storing a new pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76

[0012] [Form 3] The gaming machine of Form 3 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, production execution means, and pending memory means, the pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, the production execution means can display a pending display by gradually changing between a start mode, a completed mode, and a plurality of intermediate modes including a mode before the completed mode which is the mode immediately before the completed mode when a pending memory is stored, the pending display corresponding to the pending memory already stored during the variable display can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of pending memories is N (N being less than the predetermined number), which is a variable display with the number of pending memories N, When a new hold memory is stored and the period until the next variable display starts is longer than a predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. When a new hold memory is stored and the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. During the execution of the variable display at hold memory number 0, which is a variable display in a situation where no hold memory is stored. When a new hold memory is stored and the period until the variable display at hold memory number 0 ends is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display. When a new hold memory is stored and the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position that occurs later and to prevent misrecognition of the number of pending memories. Further, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if the timing at which a new pending memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent an obstacle to the movement of the pending display position and to prevent misrecognition of the number of pending memories. Corresponding drawings: FIGS. 72, 73, 81, 82

[0013] [Form 4] The gaming machine of Form 4 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and pending memory means, the pending memory means can store information related to variable display as pending memory with a predetermined number as an upper limit, the game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends, the performance execution means can display a pending display by gradually changing a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, when the pending memory is stored, the pending display corresponding to the pending memory already stored during the variable display can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of pending memories N is less than the specified number and variable display of the number of pending memories N is being performed, when a new pending memory is stored during a period until the next variable display starts that is longer than a predetermined period, the change of starting the pending display in the starting mode at the pending display position corresponding to the (N + 1)-th number, changing step by step from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display, when a new pending memory is stored during a period until the next variable display starts that is shorter than the predetermined period and not the period immediately before the next variable display starts, the pending display is started in the starting mode at the pending display position corresponding to the (N + 1)-th number, changed from the starting mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the next variable display in a situation of being in the intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on the timing to display the pending display, when a new pending memory is stored during a period until the next variable display starts that is shorter than the predetermined period and is the period immediately before the next variable display starts, the pending display is started in the starting mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing to start the next variable display in a situation of being in the starting mode, the pending display is changed to the completion mode based on the timing to display the pending display, when a new pending memory is stored immediately after the variable display of the number of pending memories N ends and the next variable display starts, the change of starting the pending display in the starting mode at the pending display position corresponding to the N-th number, changing step by step from the starting mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display, During the execution of the variable display when the number of pending memories is 0, which is a variable display in a situation where no pending memory is stored, When the period until the variable display at the time of the reserved memory count 0 ends is longer than the predetermined period and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory count 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing and displayed. When the period until the variable display at the time of the reserved memory count 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory count 0, and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed. When a new reserved memory is stored immediately after the variable display at the time of the reserved memory count 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory count 0. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no hindrance to the subsequent movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of a change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Moreover, when the number of pending memories is 0, if the timing at which a new pending memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, there is no hindrance to the movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84 In addition, in this embodiment, 'Just before the variable display ends when the number of pending memories is 0' corresponds to 'a timing less than 33 ms until the variable display with 0 pending memories ends', 'Just after the variable display ends when the number of pending memories is 0' corresponds to 'a timing less than 33 ms after the variable display with 0 pending memories ends'.

[0014] [Embodiment 5] The gaming machine of Embodiment 5 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, a performance execution means, and a pending memory means, The pending memory means can store information related to variable display as pending memory with a predetermined number as an upper limit, The game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, The performance execution means When a hold memory is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode that is the mode immediately before the completion mode, During variable display, it is possible to move the hold display corresponding to the hold memory already stored to a position corresponding to the next variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the hold memory number N variable display, When a new hold memory is stored when the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. When a new hold memory is stored when the period until the next variable display is started is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the timing when the next variable display is started arrives in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display when the number of hold memories is N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the Nth number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. After the hold display is displayed in the completion mode, the display area used for the change in which the hold display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold display during the period until the hold shift start timing. It is characterized by the following. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state so as not to hinder the subsequent movement of the pending display position and to prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the pending display overlaps with an already displayed pending display, since the display area used for the gradual change of the new pending display is wider, the player can recognize the pending memory. Corresponding drawings: FIGS. 56, 72 to 74

[0015] [Mode 6] The gaming machine of Mode 6 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, production execution means, and pending memory means, the pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is a pending memory corresponding to the next variable display when the variable display ends, the production execution means can display a pending display by gradually changing between a start mode, a completed mode, and a plurality of intermediate modes including a mode before the completed mode, which is the mode immediately before the completed mode, when a pending memory is stored, It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number and N hold memories are stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, it is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored immediately after the variable display when the number of hold memories N ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. After displaying the hold indication in the completion mode, the display area used for the display of the hold indication during the period until the hold shift start timing is smaller than the display area used for the change in which the hold indication is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode. It is characterized by this. According to this feature, when the hold memory stored from the start of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the movement of the hold display position performed thereafter, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the gradual change at the time of storing a new hold memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new hold memory. Also, since the hold memory newly stored during the specific period in which the hold display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the hold indication overlaps with the already displayed hold indication, since the display area used is wider for the display of the new hold indication, the player can recognize the hold memory. Corresponding drawings: FIGS. 56, 72, 73, 75, 76

[0016] [Aspect 7] The gaming machine of Aspect 7 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and hold memory means. The hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion is reached, the pending display is changed to the completion mode based on the timing to display the pending display. When the variable display when the number of pending memories is N ends and a new pending memory is stored before the specific period elapses from the pending shift start timing, the change of starting the pending display in the start mode at the pending display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. During the execution of the variable display when the number of pending memories is 0, that is, the variable display in the situation where no pending memory is stored When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored, if so, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored, if so, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and is changed from the start mode to an intermediate mode different from the pre-completion mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, based on the timing, it is changed to the completion mode to display the reserved display. After displaying the reserved display in the completion mode, the display area used for the change in which the reserved display is started in the start mode, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reserved display during the period until the reserved shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it does not hinder the movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. When the pending display already displayed at the pending display position corresponding to the Nth time moves, even if the pending display newly displayed at the pending display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the pending display overlaps with the already displayed pending display, since the display area used is wider for the display of the new pending display, the player can recognize the pending memory. Corresponding drawings: FIGS. 56, 72, 73, 81, 82

[0017] [Mode 8] The gaming machine of Mode 8 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, effect execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit. When the variable display ends, if there is a stored reservation corresponding to the next variable display, the next variable display can be executed. The effect execution means When a stored reservation is stored, it is possible to display a reservation display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode. During the variable display, the reservation display corresponding to the stored reservation already stored can be moved from the position where it has been displayed for a specific period from the reservation shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of stored reservations N is less than the predetermined number, that is, during the variable display when the number of stored reservations N, When a new stored reservation is stored when the period until the next variable display is started is longer than the predetermined period, the change of starting the reservation display in the start mode at the reservation display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the reservation display. When a new stored reservation is stored when the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started, the reservation display is started in the start mode at the reservation display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display is started in the situation of being an intermediate mode different from the mode before completion, the reservation display is changed to the completion mode based on the timing to display the reservation display. When a new stored reservation is stored when the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started, the reservation display is started in the start mode at the reservation display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display is started in the situation of being in the start mode, the reservation display is changed to the completion mode based on the timing to display the reservation display. When a new pending memory is stored immediately after the variable display for the stored pending memory count N ends and the next variable display starts, a change is executed over the predetermined period, where the pending display is started in the start mode at the pending display position corresponding to the Nth number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the pending display. During the execution of the variable display when the pending memory count is 0, which is a variable display in a situation where no pending memory is stored. When a new pending memory is stored during a period when the variable display when the pending memory count is 0 lasts longer than the predetermined period until the variable display when the pending memory count is 0 ends, a change is executed over the predetermined period, where the pending display is started in the start mode at the pending display position corresponding to the next variable display, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the pending display. When a new pending memory is stored when the period until the variable display when the pending memory count is 0 ends is shorter than the predetermined period and not immediately before the variable display when the pending memory count is 0 ends, the pending display is started in the start mode at the pending display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing for starting the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the pending display is changed to the completion mode based on this timing and displayed. When a new pending memory is stored when the period until the variable display when the pending memory count is 0 ends is shorter than the predetermined period and is immediately before the variable display when the pending memory count is 0 ends, the pending display is started in the start mode at the pending display position corresponding to the next variable display, and when it becomes the timing for starting the next variable display in a situation where it is in the start mode, the pending display is changed to the completion mode based on this timing and displayed. When a new pending memory is stored immediately after the variable display when the pending memory count is 0 ends, the pending display is displayed from the completion mode at the pending display position corresponding to the next variable display of the variable display when the pending memory count is 0. After displaying the hold indication in the completion mode, the display area used for the change in which the hold indication is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold indication during the period until the hold shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so no gradual change for the new suspended memory is executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the suspended display is the timing of overlapping with the already displayed suspended display, since the used display area is wider for the display area used in the gradual change of the new suspended display, the player can recognize the suspended memory. Corresponding Drawings: Figures 56, 72, 73, 75, 76, 81 to 84

[0018] [Mode 9] The gaming machine of Mode 9 is A gaming machine capable of performing variable display and controllable to an advantageous state advantageous to a player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, when hold memory is stored, can execute a winning performance, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (less than the predetermined number) stored, that is, during the variable display at the time of the number of hold memories N, when a new hold memory is stored when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the mode before completion, and when the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion arrives, the hold display is changed to the completion mode based on the timing to display the hold display, When the variable display for the reserved memory count N ends and a new reserved memory is stored before the expiration of the specific period from the reserved shift start timing, a change is executed over the predetermined period to display the reserved display. The change is to start the reserved display in the start mode at the reserved display position corresponding to the Nth number, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode. During the execution of the variable display for the reserved memory count N, when a new reserved memory is stored while the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory count N, when a new reserved memory is stored while the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory count N ends and a new reserved memory is stored before the expiration of the specific period from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer and shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by distinguishing just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the player can be shown the gradual change. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the gradual change, the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 72 to 74, FIG. 92 In addition, in this embodiment, The "winning performance" corresponds to the "flash performance at the time of winning".

[0019] [Form 10] The gaming machine of Form 10 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and held memory means, The held memory means can store information related to variable display as held memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is held memory corresponding to the next variable display. The performance execution means When held memory is stored, it can display a held display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode. When held memory is stored, it can execute a winning performance. During variable display, the held display corresponding to the held memory already stored can be moved from the position where it has been displayed for a specific period from the held shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of held memories N (when the number of held memories is less than the predetermined number), When a new held memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the held display by starting the held display in the start mode at the held display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. During the execution of the variable display at the N-th hold memory, in any of the following cases: when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period; when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts; when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts; when the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that there is no hindrance to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0020] [Aspect 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is suspended memory corresponding to the next variable display, The performance execution means, When suspended memory is stored, it is possible to gradually change and display a suspended display including a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, When suspended memory is stored, it is possible to execute a winning performance, The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display with the number of hold memories N (a variable display in a situation where less than the predetermined number of N hold memories are stored), When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display, When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display, During the execution of the variable display with the number of hold memories 0 (a variable display in a situation where no hold memory is stored), When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display, When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display, During the execution of the variable display with the reserved memory number N, when the period until the next variable display starts is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number N, when the period until the next variable display starts is shorter than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number 0, when the period until the execution of the variable display with the reserved memory number 0 ends is longer than the predetermined period and a new reserved memory is stored, and during the execution of the variable display with the reserved memory number 0, when the period until the execution of the variable display with the reserved memory number 0 ends is shorter than the predetermined period and a new reserved memory is stored, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Further, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered and misrecognition of the number of pending memories can be prevented. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Even when the pending display newly displayed at the Nth time overlaps when the pending display already displayed at the Nth time moves, since the display area used for the newly displayed pending display is wider, the newly displayed pending display is easy to visually recognize and misrecognition can be prevented. Further, since the winning effect can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: Figures 72, 73, 81, 82, 92

[0021] [Form 12] The gaming machine of Form 12 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising gaming control means, effect execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, When the variable display ends, if there is a stored hold corresponding to the next variable display, the next variable display can be executed. The effect execution means When a stored hold is stored, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode. When a stored hold is stored, it is possible to execute a winning effect. During the variable display, the hold display corresponding to the stored hold already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of stored holds is N (less than the predetermined number), When a new stored hold is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed. When a new stored hold is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation where it is in the start mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the variable display at the N-th suspended memory ends and a new suspended memory is stored immediately after the next variable display starts, the suspended display is started in the start mode at the suspended display position corresponding to the N-th number, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the suspended display. During the execution of the variable display at the 0-th suspended memory number, which is a variable display in a situation where no suspended memory is stored. When the period until the variable display at the 0-th suspended memory number ends is longer than the predetermined period and a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, and after changing step by step from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the suspended display. When the period until the variable display at the 0-th suspended memory number ends is shorter than the predetermined period and is not immediately before the variable display at the 0-th suspended memory number ends, if a new suspended memory is stored, the suspended display is started in the start mode at the suspended display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in the situation where it is in the intermediate mode different from the pre-completion mode, the suspended display is changed to the completion mode based on this timing and the suspended display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display at the time of the reserved memory number 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and by reaching the timing at which the next variable display is started in the situation where the start mode is in effect, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display after the variable display at the time of the reserved memory number 0, When a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is longer than the predetermined period; when a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is shorter than the predetermined period and is not the period immediately before the next variable display is started; when a new reserved memory is stored during the execution of the variable display at the reserved memory number N and the period until the next variable display is started is shorter than the predetermined period and is the period immediately before the next variable display is started; when a new reserved memory is stored immediately after the variable display at the reserved memory number N ends and the next variable display is started; when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is longer than the predetermined period; when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is not the period immediately before the variable display at the reserved memory number 0 ends; when a new reserved memory is stored during the execution of the variable display at the reserved memory number 0 and the period until the variable display at the reserved memory number 0 ends is shorter than the predetermined period and is the period immediately before the variable display at the reserved memory number 0 ends; and when a new reserved memory is stored immediately after the variable display at the reserved memory number 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the pending memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the movement of the pending display position performed thereafter, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, when there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, there is no hindrance to the movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the pending memory newly stored during the specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, the newly displayed pending display is easy to visually recognize, and misrecognition can be prevented. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 - 84, 92

[0022] [Aspect 13] The gaming machine of Aspect 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, game control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a plurality of normal intermediate modes including a normal start mode, a normal completion mode, and a normal pre-completion mode which is the mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a plurality of special intermediate modes including a special start mode, a special completion mode, and a special pre-completion mode which is the mode immediately before the special completion mode, during the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) where the number of hold memories is stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display is started is longer than a predetermined period, a change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new suspended memory is stored and the special suspended display is to be displayed, a change is executed over the predetermined period, in which the special suspended display is started in the special start mode at the suspended display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, to display the special suspended display. When the period until the next variable display starts is shorter than the predetermined period and a new suspended memory is stored and the normal suspended display is to be displayed, the normal suspended display is started in the normal start mode at the suspended display position corresponding to the (N + 1)-th number, and is changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, it is changed to the normal completion mode based on the timing to display the normal suspended display. When the period until the next variable display starts is shorter than the predetermined period and a new suspended memory is stored and the special suspended display is to be displayed, the special suspended display is started in the special start mode at the suspended display position corresponding to the (N + 1)-th number, and is changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, it is changed to the special completion mode based on the timing to display the special suspended display. When the variable display at the N-th suspended memory ends and a new suspended memory is stored and the normal suspended display is to be displayed before the specific period elapses from the suspended shift start timing, a change is executed over the predetermined period, in which the normal suspended display is started in the normal start mode at the suspended display position corresponding to the N-th number, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, to display the normal suspended display. When the variable display for the reserved memory number N ends, and a new reserved memory is stored and the special reserved display is to be displayed before the specific period elapses from the reserved shift start timing, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after changing step by step from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and the change is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the start of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning of the reserved display, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is to be displayed, the same laws regarding the change to the normal completion mode or the special completion mode of the stepwise display and the execution of the change are applied as when the normal reserved display is to be displayed, so the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment, The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment, The "Normal Start Mode" corresponds to the "White Hold Display that is Displayed as the First Frame Image of the Appearance Animation when it is Determined that the Execution of the Hold Change Effect is Not Performed" in this embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation when it is Determined that the Execution of the Hold Change Effect is Not Performed" in this embodiment, The "Normal Intermediate Mode" corresponds to the "Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation when it is Determined that the Execution of the Hold Change Effect is Not Performed" in this embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the First Frame Image of the Appearance Animation when it is Determined that the Execution of the Hold Change Effect is Performed" in this embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation when it is Determined that the Execution of the Hold Change Effect is Performed" in this embodiment, The "Special Intermediate Mode" corresponds to the "Blue or Red Hold Display that is Displayed as the Images from the 2nd Frame to the 19th Frame of the Appearance Animation when it is Determined that the Execution of the Hold Change Effect is Performed" in this embodiment.

[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state that is advantageous to the player, comprising gaming control means, effect execution means, and hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, The gaming control means can execute the next variable display when there is hold storage corresponding to the next variable display when the variable display ends, The effect execution means When a hold memory is stored, it is possible to display one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation to be controlled to the advantageous state is higher than that of the normal hold display. When a hold memory is stored, it is possible to display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode. When a hold memory is stored, it is possible to display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, that is, the variable display when the number of hold memories is N. When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode to display the special hold display. When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed. When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be shown, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the Nth item in the normal start mode, changes stepwise from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to show the normal reserved display. When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be shown, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the Nth item in the special start mode, changes stepwise from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to show the special reserved display. It is characterized by this. According to this feature, if the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the subsequent movement of the reserved display position and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Also, the reserved memory stored at the same timing as the start of the variable display is shown at the display position of the destination from the beginning, so there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, even when the special reserved display is shown, the same laws regarding the change to the normal completion mode or special completion mode of the stepwise display and the execution of the change are applied as when the normal reserved display is shown, so the reserved memory is easier for the player to recognize. Corresponding drawings: Figures 69, 72, 73, 75, 76

[0024] [Form 15] The gaming machine of Form 15 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and hold memory means, wherein the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher expectation of being controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode, during the variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (less than the predetermined number) stored, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the normal hold display, which starts the normal hold display at the hold display position corresponding to the (N + 1)-th number in the normal start mode, gradually changes from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, When the period until the next variable display starts is longer than a predetermined period and a new suspended memory is stored and the special suspended display is to be displayed, the special suspended display is started in the special start mode at the suspended display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special suspended display. When the period until the next variable display starts is shorter than the predetermined period and a new suspended memory is stored and the normal suspended display is to be displayed, the normal suspended display is started in the normal start mode at the suspended display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the pre-normal completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the normal intermediate mode different from the pre-normal completion mode, it is changed to the normal completion mode based on this timing to display the normal suspended display. When the period until the next variable display starts is shorter than the predetermined period and a new suspended memory is stored and the special suspended display is to be displayed, the special suspended display is started in the special start mode at the suspended display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the pre-special completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in the special intermediate mode different from the pre-special completion mode, it is changed to the special completion mode based on this timing to display the special suspended display. During the execution of the variable display at the time of suspended memory number 0, which is a variable display in a situation where no suspended memory is stored. When the period until the variable display at the time of suspended memory number 0 ends is longer than the predetermined period and a new suspended memory is stored and the normal suspended display is to be displayed, the normal suspended display is started in the normal start mode at the suspended display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, and this change is executed over the predetermined period to display the normal suspended display. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the pre-normal completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the pre-normal completion mode, based on this timing, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the pre-special completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the pre-special completion mode, based on this timing, it is changed to the special completion mode to display the special reserved display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it does not hinder the movement of the suspended display position that will be performed later, and it is possible to prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and it is possible to prevent misrecognition of the number of suspended memories. Also, the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, so there is no need to change the gradual change to the completed state, and it is possible to show the player the gradual change. Also, when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, the same laws regarding the change to the normal completed state or special completed state of the gradual display and the execution of the change apply as when a normal suspended display is displayed, so the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 81, 82

[0025] [Form 16] The gaming machine of Form 16 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means. The suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When a pending memory is stored, one of a plurality of types of pending displays including a normal pending display and a special pending display whose degree of expectation of being controlled in the advantageous state is higher than that of the normal pending display can be displayed. When a pending memory is stored, the normal pending display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a pending memory is stored, the special pending display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display with the number of pending memories N When a new pending memory is stored and the normal pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the normal pending display in the normal start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal pending display. When a new pending memory is stored and the special pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the special pending display in the special start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the special start mode to the plurality of special intermediate modes, and then changing to the special completion mode is executed over the predetermined period to display the special pending display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the normal start mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when it is the timing when the next variable display starts in a situation where it is in the special start mode, based on this timing, it is changed to the special completion mode to display the special hold display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be displayed, a change is executed over the predetermined period in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the Nth number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be displayed, a change is executed over the predetermined period in which the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special reserved display. During the execution of the variable display for the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period in which the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal reserved display. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period in which the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal completion before mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal completion before mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special completion before mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special completion before mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the normal start mode, the normal reserved display is displayed by changing to the normal completion mode based on the timing, When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and when it is the timing when the next variable display starts in a situation where it is in the special start mode, the special reserved display is displayed by changing to the special completion mode based on the timing, When a new pending memory is stored immediately after the variable display at the time of the pending memory number 0 ends and the normal pending display is to be displayed, the normal pending display is displayed from the normal completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory number 0, When a new pending memory is stored immediately after the variable display at the time of the pending memory number 0 ends and the special pending display is to be displayed, the special pending display is displayed from the special completion mode at the pending display position corresponding to the next variable display after the variable display at the time of the pending memory number 0, which is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts. Therefore, no gradual change for the new suspended memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if a suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, since the same law regarding the change to the normal completed state or the special completed state of the gradual display and the execution or non-execution of the change as when a normal suspended display is displayed is applied, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 75, 76, 81 - 84

[0026] [Form 17] The gaming machine of form 17 is a gaming machine capable of performing variable display and controllable to an advantageous state favorable to the player, comprising game control means, performance execution means, and held memory means, wherein the held memory means can store information related to variable display as held memory with a predetermined number as an upper limit, the game control means can execute the next variable display when there is held memory corresponding to the next variable display when the variable display ends, the performance execution means is capable of executing performances corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of held displays including a first-mode held display corresponding to the first mode and a second-mode held display corresponding to the second mode when held memory is stored, when held memory is stored during the first mode, can display the first-mode held display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is one mode before the first-mode completion mode, when held memory is stored during the second mode, can display the second-mode held display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is one mode before the second-mode completion mode, can move the held display corresponding to the held memory already stored during variable display from the position where it has been displayed over a specific period from the held shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of held memories N (N less than the predetermined number) which is a variable display in a situation where N numbers of held memories are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the change of starting the second-mode hold display at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to an intermediate first-mode mode different from the pre-completion first-mode mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate first-mode mode different from the pre-completion first-mode mode, it is changed to the first-mode completion mode based on the timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to an intermediate second-mode mode different from the pre-completion second-mode mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate second-mode mode different from the pre-completion second-mode mode, it is changed to the second-mode completion mode based on the timing to display the second-mode hold display. In the first mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the elapse of the specific period from the reserved shift start timing and the first-mode reserved display is to be displayed, a change is made to start the first-mode reserved display at the reserved display position corresponding to the Nth item in the first-mode start mode, stepwise change from the first-mode start mode to the plurality of first-mode intermediate modes, and then change to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode reserved display. In the second mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the elapse of the specific period from the reserved shift start timing and the second-mode reserved display is to be displayed, a change is made to start the second-mode reserved display at the reserved display position corresponding to the Nth item in the second-mode start mode, stepwise change from the second-mode start mode to the plurality of second-mode intermediate modes, and then change to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the stepwise change at the time of storing a new reserved memory. Also, for the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display, since the reserved display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Also, even if the presentation mode is different, since the rule regarding the change to the completion mode of the stepwise display is similarly applied, the reserved memory is easier for the player to recognize. Corresponding drawings: FIGS. 72 to 74, FIG. 92 Furthermore, in this embodiment, "Mode 1" corresponds to "Presentation Mode A" in this embodiment, "Mode 2" corresponds to "Presentation Mode B" in this embodiment, "Mode 1 Hold Display" corresponds to "Cube Hold Display in Presentation Mode A" in this embodiment, "Mode 2 Hold Display" corresponds to "Octahedron Hold Display in Presentation Mode B" in this embodiment, "Mode 1 Start State" corresponds to "Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode A" in this embodiment, "Mode 1 Completion State" corresponds to "Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode A" in this embodiment, "Mode 2 Middle State" corresponds to "Hold Display Shown as the Images from the Second Frame to the 19th Frame of the Appearance Animation in Presentation Mode B" in this embodiment, "Mode 2 Start State" corresponds to "Hold Display Shown as the First Frame Image of the Appearance Animation in Presentation Mode B" in this embodiment, "Mode 2 Completion State" corresponds to "Hold Display Shown as the 20th Frame Image of the Appearance Animation and the First Frame Image of the Shift Animation in Presentation Mode B" in this embodiment, "Mode 2 Middle State" corresponds to "Hold Display Shown as the Images from the Second Frame to the 19th Frame of the Appearance Animation in Presentation Mode B" in this embodiment.

[0027] [Embodiment 18] The gaming machine of Embodiment 18 is a gaming machine capable of performing variable display and controlling to a favorable state advantageous to the player, comprising game control means, presentation execution means, and hold memory means. The retention memory means can store information related to variable display as retention memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is retention memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When retention memory is stored, it can display a plurality of types of retention displays including a first mode retention display corresponding to the first mode and a second mode retention display corresponding to the second mode. When retention memory is stored during the first mode, it can display the first mode retention display by gradually changing a plurality of intermediate modes of the first mode including a first mode start mode, a first mode completion mode, and a first mode pre-completion mode which is the mode immediately before the first mode completion mode. When retention memory is stored during the second mode, it can display the second mode retention display by gradually changing a plurality of intermediate modes of the second mode including a second mode start mode, a second mode completion mode, and a second mode pre-completion mode which is the mode immediately before the second mode completion mode. During the variable display, the retention display corresponding to the retention memory already stored can be moved from the position where it has been displayed for a specific period from the retention shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of retention memories N (N less than the predetermined number) which is a variable display in a situation where N numbers of retention memories less than the predetermined number are stored. When the first mode retention display is to be displayed with a new retention memory stored during the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, starting the first mode retention display at the retention display position corresponding to the (N + 1)th number in the first mode start mode, gradually changing from the first mode start mode to the plurality of intermediate modes of the first mode, and then changing to the first mode completion mode, to display the first mode retention display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when it becomes the timing at which the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, it is changed to the second-mode completion mode based on this timing to display the second-mode hold display. When it is within the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on this timing. When it is within the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and when a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on this timing. When it is within the first mode, when the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When it is within the second mode, when the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change is made in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Thus, it does not interfere with the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new pending memory. Also, the pending memory newly stored at the same timing as the start of the variable display is displayed at the display position of the destination of the movement from the beginning of the pending display. Therefore, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92

[0028] [Mode 19] The gaming machine of Mode 19 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, effect execution means, and pending memory means, wherein the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends, the effect execution means is capable of executing effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, and can display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode when pending memory is stored. When the hold memory is stored during the first mode, it is possible to display the first mode hold display by gradually changing a plurality of intermediate first mode states including a first mode start state, a first mode completion state, and a state immediately before the first mode completion state, which is the state immediately before the first mode completion state, When the hold memory is stored during the second mode, it is possible to display the second mode hold display by gradually changing a plurality of intermediate second mode states including a second mode start state, a second mode completion state, and a state immediately before the second mode completion state, which is the state immediately before the second mode completion state, The hold display corresponding to the hold memory already stored during variable display can be moved from the position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of hold memories N is less than the predetermined number, which is the variable display when the number of hold memories is N, When a new hold memory is stored and the first mode hold display is to be displayed while in the first mode and the period until the next variable display starts is longer than the predetermined period, the change of starting the first mode hold display at the hold display position corresponding to the (N + 1)-th number, changing it from the first mode start state to the plurality of intermediate first mode states step by step, and then changing it to the first mode completion state is executed over the predetermined period to display the first mode hold display. When a new hold memory is stored and the second mode hold display is to be displayed while in the second mode and the period until the next variable display starts is longer than the predetermined period, the change of starting the second mode hold display at the hold display position corresponding to the (N + 1)-th number, changing it from the second mode start state to the plurality of intermediate second mode states step by step, and then changing it to the second mode completion state is executed over the predetermined period to display the second mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an intermediate first-mode state different from the state before the completion of the first mode, and when the next variable display starts in a situation where it is in an intermediate first-mode state different from the state before the completion of the first mode, it becomes the timing to change to the first-mode completion state based on this timing and display the first-mode hold display. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an intermediate second-mode state different from the state before the completion of the second mode, and when the next variable display starts in a situation where it is in an intermediate second-mode state different from the state before the completion of the second mode, it becomes the timing to change to the second-mode completion state based on this timing and display the second-mode hold display. During the execution of the variable display with hold memory count 0, which is a variable display in a situation where no hold memory is stored. When it is in the first mode and the period until the variable display with hold memory count 0 ends is longer than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the next variable display, changing step by step from the first-mode start mode to the plurality of intermediate first-mode states, and then changing to the first-mode completion state, is executed over the predetermined period to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is longer than the predetermined period, a change is made to display the second-mode hold display at the hold display position corresponding to the next variable display. The change starts the second-mode hold display in the second-mode start mode and gradually changes from the second-mode start mode to the plurality of second-mode intermediate modes and then to the second-mode completion mode over the predetermined period. When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the first-mode hold display is started at the hold display position corresponding to the next variable display in the first-mode start mode. It changes from the first-mode start mode to an intermediate mode of the first mode different from the state before completion of the first mode. When the next variable display starts in a situation where it is in an intermediate mode of the first mode different from the state before completion of the first mode, based on this timing, it changes to the first-mode completion mode to display the first-mode hold display. When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the second-mode hold display is started at the hold display position corresponding to the next variable display in the second-mode start mode. It changes from the second-mode start mode to an intermediate mode of the second mode different from the state before completion of the second mode. When the next variable display starts in a situation where it is in an intermediate mode of the second mode different from the state before completion of the second mode, based on this timing, it changes to the second-mode completion mode to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no obstacle to the subsequent movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Further, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, there is no obstacle to the movement of the pending display position, and misrecognition of the number of pending memories can be prevented. Also, for the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display, since the pending display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Even when the pending display that has already been displayed for the Nth time moves, even if the pending display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed pending display, the newly displayed pending display is easy to visually recognize, and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is similarly applied, the player can more easily recognize the pending memory. Corresponding Drawings: Figures 72, 73, 81, 82, 92

[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, an effect execution means, and a pending memory means, wherein the pending memory means can store information related to the variable display as pending memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means is capable of executing effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it is possible to display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it is possible to display the first mode pending display by gradually changing a plurality of in-first-mode intermediate modes including a first mode start mode, a first mode completion mode, and a first mode pre-completion mode which is one mode before the first mode completion mode. When a pending memory is stored during the second mode, it is possible to display the second mode pending display by gradually changing a plurality of in-second-mode intermediate modes including a second mode start mode, a second mode completion mode, and a second mode pre-completion mode which is one mode before the second mode completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When a new pending memory is stored and the first mode pending display is to be displayed while in the first mode and the period until the next variable display is started is longer than the predetermined period, a change is executed over the predetermined period, in which the first mode pending display is started in the first mode start mode corresponding to the (N + 1)-th position, gradually changed from the first mode start mode to the plurality of in-first-mode intermediate modes, and then changed to the first mode completion mode, to display the first mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to an intermediate mode of the first mode different from the pre-completion mode of the first mode, and when the next variable display starts in a situation where it is in an intermediate mode of the first mode different from the pre-completion mode of the first mode, based on this timing, it is changed to the completion mode of the first mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to an intermediate mode of the second mode different from the pre-completion mode of the second mode, and when the next variable display starts in a situation where it is in an intermediate mode of the second mode different from the pre-completion mode of the second mode, based on this timing, it is changed to the completion mode of the second mode to display the second-mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on this timing and the first-mode hold display is displayed. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on this timing and the second-mode hold display is displayed. When it is in the first mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the first-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes and then changing to the first-mode completion mode is executed over the predetermined period to display the first-mode hold display. When it is in the second mode, when the variable display at the hold memory number N ends, and a new hold memory is stored and the second-mode hold display is to be displayed immediately after the next variable display starts, a change of starting the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number and gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes and then changing to the second-mode completion mode is executed over the predetermined period to display the second-mode hold display. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When in the first mode and the period until the variable display at the time of the hold memory number 0 ends is longer than the predetermined period, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, it is changed to the first-mode completion mode. This change is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory number 0 ends is longer than the predetermined period, and when a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode. This change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the variable display at the time of the hold memory number 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display at the time of the hold memory number 0, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, and is changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode. When the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the second mode retention display is to be displayed, the second mode retention display is started in the second mode start mode at the retention display position corresponding to the next variable display, changed from the second mode start mode to an intermediate second mode state different from the state before the completion of the second mode, and when the next variable display is started in a situation where it is in an intermediate second mode state different from the state before the completion of the second mode, the second mode retention display is displayed by changing to the second mode completion state based on this timing, When in the first mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the first mode retention display is to be displayed, the first mode retention display is started in the first mode start mode at the retention display position corresponding to the next variable display, and when it is the timing for the next variable display to start in the state of the first mode start mode, the first mode retention display is displayed by changing to the first mode completion state based on this timing, When in the second mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the second mode retention display is to be displayed, the second mode retention display is started in the second mode start mode at the retention display position corresponding to the next variable display, and when it is the timing for the next variable display to start in the state of the second mode start mode, the second mode retention display is displayed by changing to the second mode completion state based on this timing, When in the first mode and a new retention memory is stored and the first mode retention display is to be displayed immediately after the variable display at the retention memory number 0 ends, the first mode retention display is displayed from the first mode completion state at the retention display position corresponding to the next variable display after the variable display at the retention memory number 0, When in the second mode, if a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second mode hold display is to be shown, the second mode hold display is shown from the second mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. This is the gist. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is similarly applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84, 92

[0030] [Form 21] The gaming machine of Form 21 is A gaming machine capable of variably displaying specific identification information and controllable to an advantageous state advantageous to a player, game control means, performance control means, storage means, a plurality of light emitting means, and the plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, the storage means, is capable of storing information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means can change the mode of the performance control means side light emitting means, the game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is no storage of information related to the variable display of specific identification information in the storage means, when the game medium passes through the start area, information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Then, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing at which the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information, When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold memory area, is being executed, when the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the hold display is displayed, when the hold memory number N variable display is terminated and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed, which is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position that will be performed later and to prevent misrecognition of the number of pending memories. Further, by distinguishing the presence or absence of a change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where no variable display is being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of pending memories is 1 to a mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be in effect for only an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The “effect control means” corresponds to the “effect control CPU 120” in this embodiment, The “storage means” corresponds to the “RAM 102, particularly the game control data holding area 001SG150” in this embodiment, The “specific identification information” corresponds to the “eight LEDs that constitute the first special symbol display device 4A and the second special symbol display device 4B” in this embodiment, The “light emitting means on the game control means side” corresponds to the “LEDs that constitute the special figure unit 201, particularly the LEDs that constitute the first pending display 25A and the second pending display 25B” in this embodiment, The “light emitting means on the effect control means side” corresponds to the “LEDs that constitute the first sub-pending display 151A and the second sub-pending display 151B” in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of reservation number '0'" in the "first special symbol buffer 001SG151A" and the "second special symbol buffer 001SG151B" in the present embodiment, The "first reservation memory area" corresponds to the "entries (storage areas) of reservation numbers '1 to 4'" in the "first special symbol buffer 001SG151A" and the "second special symbol buffer 001SG151B" in the present embodiment, The "start area" corresponds to the "first start winning opening (winning ball device 6A)" and the "second start winning opening (variable winning ball device 6B)" in the present embodiment.

[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state advantageous to the player, game control means, performance control means, memory means, and a plurality of light emitting means, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, The memory means can store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display memory area and a first reservation memory area which is an area for storing information related to the variable display of specific identification information after the variable display memory area, and includes a plurality of memory areas including a plurality of reservation memory areas with a predetermined number as an upper limit, Based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to the variable display of specific identification information is stored in the reservation memory area, the performance control means can change the mode of the performance control means side light emitting means, The game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed. When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the first hold storage area, the variable display of the next specific identification information can be executed. When there is no storage of information regarding the variable display of the specific identification information in the storage means, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then, when the variable display of the specific identification information corresponding to the information regarding the variable display of the specific identification information stored in the variable display storage area ends, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of the information regarding the variable display of the specific identification information in the first hold storage area, and then, when moving the storage of the information regarding the variable display of the specific identification information stored in the first hold storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of the information regarding the variable display of the specific identification information in the hold storage area. When there is no storage of information regarding the variable display of specific identification information in the storage means, even if the game medium passes through the start area and the information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and instead, it remains in the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing among a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of reserved memories N, which is the variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the reserved display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent interference with the subsequent movement of the pending display position and prevent misrecognition of the number of pending memories. In addition, by distinguishing whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where the variable display is not being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where the information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from a mode indicating that the number of pending memories is 1 to a mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be in effect for only an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding Drawings: FIGS. 39, 72, 73, 75, 76

[0032] [Mode 23] The gaming machine of Mode 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, a game control means, a performance control means, a storage means, and a plurality of light emitting means, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means. The storage means can store information regarding the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means When information related to variable display of specific identification information is stored in the variable display storage area, it is possible to execute variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information related to variable display of specific identification information in the first reserved storage area, it is possible to execute variable display of the next specific identification information. When there is no storage of information related to variable display of specific identification information in the storage means, when a game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, and then the information related to variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, and then when the variable display of specific identification information corresponding to the information related to variable display of specific identification information stored in the variable display storage area ends, the information related to variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area, and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where no information regarding the variable display of specific identification information is stored in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means, and even if information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the case where no information regarding the variable display of specific identification information is stored in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the reserved storage count N, which is the variable display of specific identification information in the situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. When the variable display at the time of hold memory number 0, which is the variable display of specific identification information in a situation where information regarding specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display at the time of hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the end of the variable display at the time of hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and displayed. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position that will be performed later and to prevent misrecognition of the number of pending memories. Further, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, when the number of pending memories is 0, if the timing at which a new pending memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent an obstacle to the movement of the pending display position and to prevent misrecognition of the number of pending memories. In particular, in a situation where the variable display is not being executed and there is no pending memory, in terms of the processing of the game control means, after storing the information regarding the variable display of the specific identification information in the storage area where the information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of pending memories is 1 to the mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be obtained for only an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable game environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 81, 82

[0033] [Form 24] The gaming machine of Form 24 is a gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state advantageous to the player, comprising game control means, performance control means, storage means, and a plurality of light emitting means. The plurality of light-emitting means includes a game control means side light-emitting means controlled by the game control means and a performance control means side light-emitting means controlled by the performance control means. The storage means is capable of storing information regarding variable display of specific identification information, and includes a variable display storage area as an area for storing information regarding variable display of specific identification information, a first reserved storage area which is an area for storing information regarding variable display of specific identification information after the variable display storage area, and a plurality of storage areas including a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light-emitting means. Based on the fact that information regarding variable display of specific identification information is stored in the reserved storage area, the performance control means can change the mode of the performance control means side light-emitting means. The game control means can execute variable display of specific identification information when information regarding variable display of specific identification information is stored in the variable display storage area, and can execute variable display of the next specific identification information when there is storage of information regarding variable display of specific identification information in the first reserved storage area when variable display of specific identification information ends. When there is no storage of information regarding variable display of specific identification information in the storage means, when a game medium passes through the start area, information regarding variable display of specific identification information is stored in the first reserved storage area, and then the information regarding variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Then, when moving the storage of the information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in the mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information, and When the hold memory number N variable display, which is a variable display of specific identification information, is being executed in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold memory area, when the period until the start of the variable display of the next specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display, when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing for the start of the variable display of the next specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display, when the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th number, and when it becomes the timing for the start of the variable display of the next specific identification information in a situation where it is in the start mode, it is changed to the completion mode based on the timing to display the hold display, When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the Nth number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the variable display with a reserved memory number of 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When the period until the variable display with a reserved memory number of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period. The change is to start the reserved display at the reserved display position corresponding to the variable display of the next specific identification information in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and display the reserved display accordingly. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is not immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for starting the variable display of the next specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing for starting the variable display of the next specific identification information in a situation where it is in the start mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown from the completed state at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so there is no obstacle to the subsequent movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of storing the reserved memory count and the new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing the new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, when the timing of storing the new reserved memory has no delay of the predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completed state, even when the reserved memory count is 0, there is no obstacle to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, particularly in a situation where no variable display is being executed and there is no reserved memory, in terms of the processing of the game control means, after storing the information regarding the variable display of the new specific identification information due to passing through the start area in the memory area where the information regarding the variable display of the specific identification information is stored in the first reserved memory area, the information is moved to the variable display memory area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating a reserved memory count of 1 to the mode indicating a reserved memory count of 0, the mode indicating a reserved memory count of 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76, 81 - 84

[0034] [Aspect 25] The gaming machine of Aspect 25 is A gaming machine capable of variably displaying specific identification information and controlling to an advantageous state favorable to a player, comprising game control means, performance control means, display means, storage means, and a plurality of light emitting means, wherein the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, the storage means, is capable of storing information related to the variable display of specific identification information, and includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the light emitting means on the game control means side based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means is capable of causing the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, the game control means, when information related to the variable display of specific identification information is stored in the variable display storage area, is capable of executing the variable display of specific identification information, when the variable display of specific identification information ends, is capable of executing the next variable display of specific identification information if there is storage of information related to the variable display of specific identification information in the first reserved storage area, when there is storage of information related to the variable display of specific identification information in the variable display storage area and there is no storage of information related to the variable display of specific identification information in the first reserved storage area, stores information related to the variable display of specific identification information in the first reserved storage area when a game medium passes through a start area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area, and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area, and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display for the number of holds N, which is the variable display of specific identification information in a situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and changed to the completion mode based on the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it does not hinder the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of pending balls on the display means visible, it is possible to recognize the number of pending memories using a plurality of means. In particular, by first executing the control of the game control means that controls games such as granting game value, a stable game environment can be provided. Corresponding drawings: Figures 72 to 74, Figures 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of pending balls' corresponds to the 'pending display shown in the pending memory display area 5U' in this embodiment.

[0035] [Embodiment 26] The gaming machine of Embodiment 26 is A gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state that is advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The memory means can store information related to the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit Based on the information related to the variable display of specific identification information being stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side The effect control means can cause the display means to display a reserved ball number display indicating the number of pieces of information related to the variable display of specific identification information stored in the storage means The game control means When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed When the variable display of specific identification information ends, if there is information related to the variable display of specific identification information stored in the first reserved storage area, the variable display of the next specific identification information can be executed When there is information related to the variable display of specific identification information stored in the variable display storage area and there is no information related to the variable display of specific identification information stored in the first reserved storage area, when the game medium passes through the start area, the information related to the variable display of specific identification information is stored in the first reserved storage area When there is information related to the variable display of specific identification information stored in the variable display storage area and there is no information related to the variable display of specific identification information stored in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the case where information related to the variable display of specific identification information is stored in the first reserved storage area The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light emitting means on the game control means side becomes a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it was displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of the hold storage number N, which is the variable display of specific identification information in a situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is not the period immediately before the variable display of the next specific identification information starts, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display of the next specific identification information starts is shorter than the predetermined period and is the period immediately before the variable display of the next specific identification information starts, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the variable display of the next specific identification information starts, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the pending display position is not hindered, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, by making the light-emitting means on the game control means side visible first and then making the display means' display of the number of pending balls visible, it is possible to recognize the number of pending memories using a plurality of means. In particular, by first executing the control of the game control means that controls games such as the granting of game value, a stable game environment can be provided. Corresponding drawings: FIGS. 72, 73, 75, 76, 88, 89

[0036] [Embodiment 27] The gaming machine of Embodiment 27 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including a game control means, a performance control means, a display means, a storage means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, and the storage means is capable of storing information related to the variable display of specific identification information, and includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first pending storage area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of storage areas including a plurality of pending storage areas with a predetermined number as an upper limit, Based on the fact that information regarding the variable display of specific identification information is stored in the holding memory area, the game control means can change the mode of the light-emitting means on the game control means side. The effect control means can cause the display means to display a holding ball number display suggesting the number of pieces of information regarding the variable display of specific identification information stored in the storage means. The game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, it is possible to execute the variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information regarding the variable display of specific identification information in the first holding memory area, it is possible to execute the variable display of the next specific identification information. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when the game medium passes through the start area, the information regarding the variable display of specific identification information is stored in the first holding memory area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first holding memory area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area, the mode of the holding ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first holding memory area. When information regarding the variable display of specific identification information is stored in the reserved memory area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved memory area is moved from the reserved display position where it has been displayed for a specific period starting from the reserved shift start timing based on the timing when the next variable display of specific identification information is started to the reserved display position corresponding to the start of the next variable display of specific identification information. In the situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the reserved memory area, when the variable display at the time of reserved memory count N which is the variable display of specific identification information is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the reserved display is displayed. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display of specific identification information is started in the situation of being in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the reserved display is displayed. In the situation where no information regarding specific identification information is stored in the reserved memory area, when the variable display at the time of reserved memory count 0 which is the variable display of specific identification information is being executed, When the period until the variable display with the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after changing step by step from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is displayed by changing to the completion mode based on the timing. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, when the reserved memory number is 0, when the timing of storing a new reserved memory has no grace period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completion mode, even when the reserved memory number is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory number can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game values first, a stable game environment can be provided. Corresponding Drawings: Figures 72, 73, 81, 82, 88, 89

[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state favorable to the player, comprising game control means, performance control means, display means, storage means, and a plurality of light emitting means, wherein the plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, the storage means is capable of storing information related to the variable display of specific identification information, and includes a variable display storage area as an area for storing information related to the variable display of specific identification information, a first reserved storage area which is an area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, the game control means is capable of changing the mode of the light emitting means on the game control means side based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the performance control means is capable of causing the display means to display a reserved ball number display indicating the number of information related to the variable display of specific identification information stored in the storage means, the game control means is capable of executing the variable display of specific identification information when information related to the variable display of specific identification information is stored in the variable display storage area, and is capable of executing the next variable display of specific identification information when there is storage of information related to the variable display of specific identification information in the first reserved storage area when the variable display of specific identification information is completed, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first temporary storage area, when the game medium passes through the start area, store the information regarding the variable display of specific identification information in the first temporary storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first temporary storage area, when the game medium passes through the start area, set the mode of the light-emitting means on the game control means side to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first temporary storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area, set the mode of the remaining ball number display to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first temporary storage area. When information regarding the variable display of specific identification information is stored in the temporary storage area, it is possible to display a temporary display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, move the temporary display corresponding to the information regarding the variable display of specific identification information stored in the temporary storage area from the temporary display position where it has been displayed for a specific period starting from the temporary shift start timing based on the timing when the next variable display of specific identification information starts to the temporary display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of temporary storage N (N is less than the predetermined number) corresponding to the variable display of specific identification information is being executed in the situation where information regarding the variable display of N specific identification information less than the predetermined number is stored in the temporary storage area. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period. The change starts the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display at the hold memory number N ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change is executed over the predetermined period. The change starts the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode to display the hold display. When the variable display at the hold memory number 0, which is the variable display of specific identification information in a situation where no information regarding the variable display of specific identification information is stored in the hold memory area, is being executed. When the period until the variable display with the reserved memory number 0 ends is longer than the predetermined period, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information is started in the situation of being in the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing and displayed. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and is immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing at which the variable display of the next specific identification information is started in the situation of being in the start mode, the reserved display is changed to the completion mode based on the timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by first executing the control of the game control means that controls games such as granting game value, a stable game environment can be provided. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84, 88, 89

[0038] [Mode 29] The gaming machine of Mode 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, a game control means, a presentation control means, a display means, a storage means, and a plurality of light-emitting means, The plurality of light-emitting means includes a game control means side light-emitting means controlled by the game control means and a presentation control means side light-emitting means controlled by the presentation control means, The storage means is It is possible to store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and a first reserved storage area that is an area for storing information related to the variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, and a plurality of storage areas including them, When the game control means executes the variable display of specific identification information, the mode of the light emitting means on the game control means side can be switched from the initial mode to the final mode, and the switching can be executed multiple times, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, the variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to the variable display in the first reserved storage area, the variable display of the next specific identification information can be executed, The effect control means, When the variable display of specific identification information is executed, it is possible to display a specific display corresponding to the variable display on the display means, In a situation where information related to the variable display of specific identification information is not stored in the storage means, when the game medium passes through the start area, between when the mode of the light emitting means on the game control means side becomes the initial mode and when it becomes the final mode, the display of the specific display is started, When the variable display of specific identification information is not executed, when information related to the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is one mode before the completion mode, When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is shifted from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing at which the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information, and in the case of a hold memory number N variable display which is a variable display of specific identification information in a situation where information regarding variable displays of less than the predetermined number N of specific identification information is stored in the hold memory area, when the hold memory number N variable display is being executed, when the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding a variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, when the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding a variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre - completion mode, and when it becomes the timing at which the next variable display of specific identification information starts in a situation where it is in an intermediate mode different from the pre - completion mode, it is changed to the completion mode based on this timing to display the hold display, when the hold memory number N variable display ends and information regarding a variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the Nth item, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, is characterized by the above. According to this feature, if the pending memory stored from during the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Thus, it is possible to prevent an obstruction to the movement of the pending display position that is to be performed thereafter, and to prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, by executing the variable display of specific identification information and then starting the specific display on the side of the effect control means, it is possible to make a plurality of means recognize that the variable display has started corresponding to the passage of the start area by the game medium. Among these, by starting the display of the specific display corresponding to the variable display from when the variable display of the specific identification information becomes the initial state to when it becomes the final state, it is possible to prevent the player from feeling that only the variable display of the specific identification information is being executed, and as a result, it is possible to provide a suitable gaming environment. Corresponding drawings: FIGS. 72 to 74, FIG. 85 In addition, in this embodiment, The "light emitting means on the game control means side" is the "LEDs constituting the special figure unit 201 in this embodiment, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The...

Claims

Claim 1 A gaming machine that can be controlled to a favorable state, capable of outputting sound, capable of displaying a character and a character display, as the character, capable of displaying a plurality of characters including at least a first character and a second character, as the sound, capable of outputting at least the sound of the first character and the sound of the second character, executable a specific notification effect for notifying whether it is controlled to the favorable state and a chance-up effect for suggesting the degree of expectation of being controlled to the favorable state, In the specific notification effect, there are a first situation where the character display is performed and a second situation where the character display is performed, In the first situation, the character display is displayed without being displayed step by step, In the second situation, the character display is displayed step by step, In the first situation, the sound corresponding to the character display is output at the timing when the character display is started, In the second situation, a sound effect different from the sound corresponding to the character display is output at the timing when a part of the character display is displayed, and the sound corresponding to the character display is output at the timing when the entire character display is displayed, As a pattern in which the sound is output, it includes a first pattern in which the sound is output in a situation where the character is not displayed, a second pattern in which the sound corresponding to the character is output in a situation where the character is displayed and the mouth of the character does not move, and a third pattern in which the mouth of the character moves and the sound corresponding to the character is output in a situation where the character is displayed, The number of times the sound of the third pattern is output is larger during the period when the specific notification effect is being executed than during the period from the start of the variable display to the execution of the specific notification effect, The chance-up effect is, In the pattern in which the sound of the first character is output in the second pattern, it is possible to suggest being controlled to the favorable state, A gaming machine that can notify being controlled to the favorable state in the pattern in which the sound of the second character is output in the second pattern.

Citation Information

Patent Citations

  • Cantilever for pickup

    JP1987009501A

  • Game machine

    JP2021069548A