gaming machines
The gaming machine synchronizes voice and display changes to improve player engagement by aligning voice outputs with visual cues, addressing the misalignment in conventional systems and enhancing the player experience.
Patent Information
- Application Number
- JP2022151099
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-09-22
- Publication Date
- 2025-07-31
- Estimated Expiration
- 2042-09-22
AI Technical Summary
Conventional gaming machines lack effective voice output enhancements in jackpot gaming states, leading to potential misalignment between voice recognition and display changes, which can diminish player engagement.
The gaming machine is designed to output character voices and display characters in predetermined patterns, with specific notification effects that synchronize voice and display changes to enhance player engagement, including character displays changing size and timing of voice outputs to align with visual cues.
This synchronization of voice and display elements in the gaming machine improves player experience by ensuring timely and clear communication of advantageous states, thereby enhancing player engagement and interest.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to a player.
Background Art
[0002] Some conventional gaming machines are capable of executing variable display and controllable to a jackpot gaming state (advantageous state) advantageous to a player, and attempt to enhance the interest by outputting character voices (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, Patent Document 1 has a problem that there is room for improvement in voice output.
[0005] The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine with improved voice output.
Means for Solving the Problems
[0006] A gaming machine controllable to an advantageous state, It is possible to output sound, It is possible to display a character and character display, As the character, it is possible to display a plurality of characters including at least a first character and a second character, As the sound, it is possible to output at least the sound of the first character and the sound of the second character, As a pattern in which the sound is output, it includes a predetermined pattern in which the sound corresponding to the character is output without the mouth of the character moving in a situation where the character is displayed, A specific notification effect for notifying whether or not it is controlled to the advantageous state And a chance-up effect that suggests the degree of expectation to be controlled to the advantageous state, is executable, There is a specific situation where a title display corresponding to the specific notification performance is performed. The specific situation is The a situation where a character display and a specific display are shown, the specific display is a display shown in the scene before the specific situation, in the specific situation, while changing the size The a character display is shown, in the specific situation, The at the timing when the character display starts The an effect sound different from the voice corresponding to the character display is output, and then the effect sound is continuously output, The at the timing when the character display is shown in a fixed size The the voice corresponding to the character display is output so as to be prioritized over the effect sound And The chance-up effect is In a pattern in which the sound of the first character is output in the predetermined pattern, it is possible to suggest being controlled to the advantageous state, In a pattern in which the sound of the second character is output in the predetermined pattern, it is possible to notify being controlled to the advantageous state, It is characterized by this. According to such a feature, in a situation where a character display is performed so that the size changes, if the voice corresponding to the character display is output before the character display becomes a fixed size, there will be a time difference between when the player can recognize the display and when the voice is recognized. Therefore, the voice corresponding to the character display is output at the timing when it becomes a fixed size. Furthermore, at the timing when the character display starts, the specific situation is enhanced by the output of the effect sound. In a state where the effect sound is being output, the voice corresponding to the character display is preferentially output, so that a series of flows of the specific situation can be suitably produced. As a result, a gaming machine with an improvement in character voice output can be provided. Corresponding drawings: FIGS. 178 to 181, FIGS. 226 to 231
[0007] Note that the present invention may have only the invention-specific matters described in the claims of the present invention, or may have configurations other than the invention-specific matters together with the invention-specific matters described in the claims of the present invention.
Brief Description of the Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] The mode for carrying out the gaming machine according to the present invention will be described below based on examples. In the following examples, "variable display" of special symbols or decorative symbols may be expressed as "fluctuating display" or simply "fluctuation".
[0010] [Form 1] The gaming machine of Form 1 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, a game control means, a production execution means, a hold memory means, and is provided with the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, the game control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, the production execution means when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode, The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, During the execution of the variable display when the number of hold memories N is less than the predetermined number, in the variable display in the situation where N hold memories are stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display, When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display, When the variable display when the number of hold memories is N ends and a new hold memory is stored before the specific period elapses from the hold shift start timing, the hold display is started in the start mode at the hold display position corresponding to the N-th number, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the hold display, which is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent hindrance to the movement of the suspended display position performed thereafter and to prevent misrecognition of the number of suspended memories. Further, by distinguishing the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Corresponding drawings: FIGS. 72 to 74 In addition, in this embodiment, 'Favorable state' corresponds to the 'big win game state' in this embodiment, 'Game control means' corresponds to the 'CPU 103' in this embodiment, 'Effect execution means' corresponds to the 'effect control CPU 120' in this embodiment, 'Suspended memory means' corresponds to the 'first special symbol buffer 001SG151' and the'second special symbol buffer 001SG151B' in this embodiment, 'Predetermined number' corresponds to 'the number of first special figure suspended memories and the number of second special figure suspended memories being 4' in this embodiment, 'Start mode' corresponds to the'suspended display displayed as the image of the first frame of the appearance animation' in this embodiment, 'Completed mode' corresponds to the'suspended display displayed as the image of the 20th frame of the appearance animation and the image of the first frame of the shift animation' in this embodiment, 'Intermediate mode' corresponds to the'suspended display displayed as the images of the second frame to the 19th frame of the appearance animation' in this embodiment, 'Suspended shift' corresponds to the'shift animation' in this embodiment, 'Specific period' corresponds to '330 ms which is the display execution period of the shift animation' in this embodiment, The "predetermined period" corresponds to the "660 ms which is the display execution period of the appearance animation" in the present embodiment, The "reserved display position" corresponds to the "reserved memory display area 5U" in the present embodiment.
[0011] [Embodiment 2] The gaming machine of Embodiment 2 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and reserved memory means, The reserved memory means can store information regarding variable display as reserved memory with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is reserved memory corresponding to the next variable display, The performance execution means can display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode when the reserved memory is stored, During the reserved display corresponding to the reserved memory already stored during the variable display, it is possible to move the reserved display from the position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display, During the variable display with the number of reserved memories N, which is less than the predetermined number, during the execution of the variable display with the number of reserved memories N When a new reserved memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the reserved display by starting the reserved display in the start mode at the reserved display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the start of the next variable display, the change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, when the hold memory stored from during the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the subsequent movement of the hold display position, and misrecognition of the number of hold memories can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of hold memories and the stepwise change at the time of storing a new hold memory. Furthermore, by the distinction immediately before and immediately after the start of the next variable display, the stepwise change at the time of storing a new hold memory can be shown to the player more suitably. Corresponding drawings: Figures 72, 73, 75, 76
[0012] [Form 3] The gaming machine of form 3 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising game control means, performance execution means, and reservation storage means, wherein the reservation storage means can store information regarding variable display as reservation storage with a predetermined number as the upper limit, the game control means can execute the next variable display when there is reservation storage corresponding to the next variable display when the variable display ends, the performance execution means when reservation storage is stored, can display a reservation display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode one before the completion mode, during variable display, can move the reservation display corresponding to the reservation storage already stored to a position corresponding to the next variable display from the position where it has been displayed over a specific period from the reservation shift start timing based on the timing when the next variable display starts, during the execution of the variable display with the number of reservation storage N (N less than the predetermined number), which is a variable display in a situation where N numbers of reservation storage less than the predetermined number are stored, when a new reservation storage is stored when the period until the next variable display starts is longer than the predetermined period, a change of starting the reservation display in the start mode at the reservation display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the reservation display, when a new reservation storage is stored when the period until the next variable display starts is shorter than the predetermined period, starting the reservation display in the start mode at the reservation display position corresponding to the (N + 1)th number, changing it to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the mode before completion, changing it to the completion mode based on the timing to display the reservation display, during the execution of the variable display with the number of reservation storage 0 (a variable display in a situation where no reservation storage is stored), When the period until the variable display ends with the number of stored memories being 0 is longer than the predetermined period, and a new stored memory is stored, the stored display is started in the start mode at the stored display position corresponding to the next variable display, and after gradually changing from the start mode to the plurality of intermediate modes, a change to the completion mode is executed over the predetermined period to display the stored display. When the period until the variable display ends with the number of stored memories being 0 is shorter than the predetermined period, and a new stored memory is stored, the stored display is started in the start mode at the stored display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, the stored display is changed to the completion mode based on the timing and displayed. It is characterized by this. According to this feature, when the stored memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the stored display position that will be performed later, and misrecognition of the number of stored memories can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the number of stored memories and the gradual change at the time of storing a new stored memory. Furthermore, when the number of stored memories is 0, when the timing of storing a new stored memory has no delay of the predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new stored memory to the completion mode, even when the number of stored memories is 0, there is no hindrance to the movement of the stored display position, and misrecognition of the number of stored memories can be prevented. Corresponding drawings: FIGS. 72, 73, 81, 82
[0013] [Form 4] The gaming machine of Form 4 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, game control means, performance execution means, comprising a holding memory means, the holding memory means can store information related to variable display as holding memory with a predetermined number as the upper limit, when the variable display ends, the game control means can execute the next variable display if there is holding memory corresponding to the next variable display, the effect execution means, when holding memory is stored, it can display a holding display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, during the variable display, the holding display corresponding to the holding memory already stored can be moved from the position where it has been displayed for a specific period from the holding shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of holding memories N (when the number of holding memories is less than the predetermined number), when a new holding memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the holding display is started in the start mode at the holding display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the holding display, when a new holding memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the holding display is started in the start mode at the holding display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the holding display, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and by reaching the timing when the next variable display starts in the situation where the start mode is in effect, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the hold memory number N ends and a new hold memory is stored immediately after the next variable display starts, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the N-th number and is changed stepwise from the start mode to the plurality of intermediate modes and then to the completion mode, and the hold display is displayed. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display at the hold memory number 0 ends is longer than the predetermined period and a new hold memory is stored, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the next variable display and is changed stepwise from the start mode to the plurality of intermediate modes and then to the completion mode, and the hold display is displayed. When the period until the variable display at the hold memory number 0 ends is shorter than the predetermined period and is not immediately before the variable display at the hold memory number 0 ends, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, is changed to an intermediate mode different from the pre-completion mode from the start mode, and by reaching the timing when the next variable display starts in the situation where the intermediate mode is different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and a new reserved memory is stored immediately before the variable display at the time of the reserved memory number 0 ends, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing at which the next variable display is started in the situation of being in the start mode, the reserved display is changed to the completion mode based on the timing and displayed, When a new reserved memory is stored immediately after the variable display at the time of the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display of the variable display at the time of the reserved memory number 0. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display to the start of the next variable display is still in the middle mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of a change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of the reserved memory number and the storage of a new reserved memory. Furthermore, by distinguishing between immediately before and immediately after the start of the next variable display, the stepwise change at the time of the storage of a new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory number is 0, if the timing at which a new reserved memory is stored has no delay of a predetermined period until the start of the next variable display, by changing the stepwise change at the time of the storage of the new reserved memory to the completion mode, even when the reserved memory number is 0, there is no hindrance to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 to 84 In addition, in this embodiment, 'Immediately before the variable display at the time of the reserved memory number 0 ends' corresponds to 'the timing less than 33 ms until the variable display with 0 reserved memory numbers ends', 'Immediately after the variable display at the time of the reserved memory number 0 ends' corresponds to 'the timing less than 33 ms after the variable display with 0 reserved memory numbers ends'.
[0014] [Form 5] The gaming machine of Form 5 is a gaming machine capable of performing variable display and controllable to an advantageous state advantageous to the player, comprising gaming control means, performance execution means, and hold memory means, wherein the hold memory means can store information regarding variable display as hold memory with a predetermined number as an upper limit, wherein the gaming control means can execute the next variable display when there is hold memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, when hold memory is stored, can move the hold display corresponding to the hold memory already stored during variable display from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N, which is less than the predetermined number, when a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, execute a change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode over the predetermined period to display the hold display, when a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, start the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, change it to an intermediate mode different from the mode before completion, and when the timing when the next variable display starts in the situation of being in an intermediate mode different from the mode before completion arrives, change it to the completion mode based on the timing to display the hold display, When the variable display for the reserved memory count N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after being gradually changed from the start mode to the plurality of intermediate modes, it is changed to the completion mode, and the reserved display is thereby displayed. After the reserved display is displayed in the completion mode, the display area used for the display of the reserved display is larger than the display area used for the change in which the reserved display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, during the period until the reserved shift start timing. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no hindrance to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the reserved display overlaps with the already displayed reserved display, since the display area used is larger for the gradual change of the new reserved display, the player can recognize the reserved memory. Corresponding drawings: FIGS. 56, 72 to 74
[0015] [Aspect 6] The gaming machine of Aspect 6 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player. A game control means, a presentation execution means, and a hold memory means, and the hold memory means can store information related to variable display as hold memory with a predetermined number as the upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the presentation execution means, when hold memory is stored, can display a hold display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is one mode before the completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N, which is less than the predetermined number, when a new hold memory is stored while the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the hold display by starting the hold display in the start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, the hold display is changed to the completion mode based on the timing and displayed, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and by reaching the timing at which the next variable display starts in the situation where the start mode is in effect, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, a change is made in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the hold display is displayed by executing this change over the predetermined period. After the hold display is displayed in the completion mode, the display area used for the change in which the hold display is started in the start mode, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the hold display until the hold shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that it does not interfere with the subsequent movement of the pending display position and can prevent misrecognition of the number of pending memories. Also, by distinguishing whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of pending memories and the gradual changes at the time of storing a new pending memory. Furthermore, by distinguishing immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual changes at the time of storing a new pending memory. Also, since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination of the movement from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, even if the timing of the new display of the pending display overlaps with an already displayed pending display, since the display area used for the new display of the pending display is wider, the player can recognize the pending memory. Corresponding drawings: FIGS. 56, 72, 73, 75, 76
[0016] [Mode 7] The gaming machine of Mode 7 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and pending memory means. The pending memory means can store information related to variable display as pending memory with a predetermined number as the upper limit. The game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends. The performance execution means can display a pending display by gradually changing a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is the state immediately before the completed state, when the pending memory is stored. It is possible to move the hold display corresponding to the hold memory already stored during the variable display from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (variable display when the number of hold memories is less than the predetermined number) in a situation where N numbers of hold memories less than the predetermined number are stored, When a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the (N + 1)-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period, the hold display is started at the hold display position corresponding to the (N + 1)-th number in the start mode, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the next variable display starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. When a new hold memory is stored after the variable display with the number of hold memories N ends and before the specific period elapses from the hold shift start timing, a change is made to start the hold display at the hold display position corresponding to the N-th number in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. During the execution of the variable display with the number of hold memories 0 (variable display when there is no hold memory stored) in a situation where no hold memory is stored, When a new hold memory is stored when the period until the variable display with the number of hold memories 0 ends is longer than the predetermined period, a change is made to start the hold display at the hold display position corresponding to the next variable display in the start mode, gradually change from the start mode to the plurality of intermediate modes, and then change to the completion mode, and this change is executed over the predetermined period to display the hold display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period and a new reserved memory is stored, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. After displaying the reserved display in the completion mode, the display area used for the change in which the reserved display is started in the start mode, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode is larger than the display area used for the display of the reserved display during the period until the reserved shift start timing. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not hinder the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. When the suspended display that was already displayed at the suspended display position corresponding to the Nth time moves, even if the suspended display newly displayed at the suspended display position corresponding to the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, even if the timing of the new display of the suspended display overlaps with the already displayed suspended display, since the display area used is wider for the display of the new suspended display, the player can recognize the suspended memory. Corresponding Drawings: Figures 56, 72, 73, 81, 82
[0017] [Mode 8] The gaming machine of Mode 8 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means. The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, during the variable display when the number of pending memories is N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, the change of starting the pending display in the start mode at the pending display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the mode before completion, and when it becomes the timing when the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, the pending display is changed to the completion mode based on the timing to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and when it becomes the timing when the next variable display starts in the situation of being in the start mode, the pending display is changed to the completion mode based on the timing to display the pending display. When a new hold memory is stored immediately after the variable display for the stored hold memory number N ends and the next variable display starts, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the Nth number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. During the execution of the variable display for the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When a new hold memory is stored during the period until the variable display for the hold memory number 0 ends and the period is longer than the predetermined period, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When a new hold memory is stored when the period until the variable display for the hold memory number 0 ends is shorter than the predetermined period and not immediately before the variable display for the hold memory number 0 ends, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing to start the next variable display in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When a new hold memory is stored when the period until the variable display for the hold memory number 0 ends is shorter than the predetermined period and it is immediately before the variable display for the hold memory number 0 ends, the hold display is started in the start mode at the hold display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in a situation where it is in the start mode, the hold display is changed to the completion mode based on the timing to display the hold display. When a new hold memory is stored immediately after the variable display for the hold memory number 0 ends, the hold display is displayed from the completion mode at the hold display position corresponding to the next variable display of the variable display for the hold memory number 0. After displaying the reservation display in the completion mode, the display area used for changing the reservation display from the start mode, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is larger than the display area used for the display of the reservation display during the period until the reservation shift start timing. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Thus, it is possible to prevent an obstacle to the movement of the pending display position that will be performed later and prevent misrecognition of the number of pending memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Additionally, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, it is possible to prevent an obstacle to the movement of the pending display position and prevent misrecognition of the number of pending memories. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts. Thus, no gradual change for the new pending memory is executed either, and the player can be concentrated on the variable display result of the ended variable display. Since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, it is not necessary to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if a pending display newly displayed at the predetermined number overlaps, since the display area to be used is wider for the pending display newly displayed, it is easy to visually recognize the newly displayed pending display and misrecognition can be prevented. Furthermore, even if the timing of newly displaying the pending display overlaps with the already displayed pending display, since the display area used is wider for the gradual change of the new pending display, the player can recognize the pending memory. Corresponding drawings: Figures 56, 72, 73, 75, 76, 81 to 84
[0018] [Form 9] The gaming machine of Form 9 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, comprising game control means, production execution means, and reservation memory means, wherein the reservation memory means can store information regarding variable display as reservation memory with a predetermined number as an upper limit, wherein the game control means can execute the next variable display when there is reservation memory corresponding to the next variable display when the variable display ends, wherein the production execution means, when reservation memory is stored, can display a reservation display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, which is a pre-completion mode, when reservation memory is stored, can execute a winning production, during variable display, the reservation display corresponding to the reservation memory already stored can be moved from the position where it has been displayed for a specific period from the reservation shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display at the time of the number of reservation memories N when the number of reservation memories is less than the predetermined number, when a new reservation memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the reservation display is started in the start mode at the reservation display position corresponding to the (N + 1)-th number, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the reservation display, when a new reservation memory is stored when the period until the next variable display starts is shorter than the predetermined period, the reservation display is started in the start mode at the reservation display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when the timing when the next variable display starts occurs in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the reservation display, When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the Nth number, and after changing stepwise from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. During the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is longer than the predetermined period, and during the execution of the variable display for the reserved memory number N, when a new reserved memory is stored when the period until the start of the next variable display is shorter than the predetermined period, and when the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by distinguishing the presence or absence of the change to the completion mode when the period until the start of the next variable display is longer and shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the stepwise change at the time of storing a new reserved memory. Furthermore, by the distinction immediately before and after the start of the next variable display, the stepwise change at the time of storing a new reserved memory can be shown to the player more suitably. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the stepwise change to the completion mode, and the stepwise change can be shown to the player. Furthermore, since the winning performance can be executed regardless of the presence or absence of the change to the completion mode of the stepwise change, the player can more easily recognize the reserved memory. Corresponding drawings: FIGS. 72 to 74, FIG. 92 In addition, in this embodiment, The "winning performance" corresponds to the "flash performance at the time of winning".
[0019] [Form 10] The gaming machine of Form 10 is a gaming machine that performs variable display and can be controlled to an advantageous state favorable to the player, comprising game control means, performance execution means, and held memory means, wherein the held memory means can store information regarding variable display as held memory with a predetermined number as the upper limit, when the variable display ends, the game control means can execute the next variable display if there is held memory corresponding to the next variable display, the performance execution means when held memory is stored, can display a held display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode immediately before the completion mode, when held memory is stored, can execute a winning performance, during variable display, the held display corresponding to the held memory already stored can be moved from the position where it has been displayed over a specific period from the held shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of held memories N (less than the predetermined number) when the number of held memories is N, when a new held memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period to display the held display by starting the held display in the start mode at the held display position corresponding to the (N + 1)-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode, If the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for the next variable display to start in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. If the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing for the next variable display to start in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. If a new hold memory is stored immediately after the variable display at the N-th hold memory number ends and the next variable display starts, the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. During the execution of the variable display at the N-th hold memory number, if a new hold memory is stored when the period until the next variable display starts is longer than the predetermined period, if a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts during the execution of the variable display at the N-th hold memory number, if a new hold memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts during the execution of the variable display at the N-th hold memory number, and if a new hold memory is stored immediately after the variable display at the N-th hold memory number ends and the next variable display starts, in any of these cases, the winning performance can be executed. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by distinguishing whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by making the distinction immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Also, since the suspended memory newly stored during a specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Furthermore, since the winning performance can be executed regardless of whether there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92
[0020] [Aspect 11] A gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, The game control means can execute the next variable display when there is suspended memory corresponding to the next variable display when the variable display ends, The performance execution means, When a suspended memory is stored, it is possible to gradually change and display a suspended display including a start state, a completed state, and a plurality of intermediate states including a state before the completed state, which is a state before the completed state, When a suspended memory is stored, it is possible to execute a winning performance, The hold display corresponding to the hold memory already stored during the variable display can be moved from the position where it has been displayed for a specific period starting from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of hold memories N (a variable display where less than the predetermined number of N hold memories are stored), When a new hold memory is stored during the period until the next variable display starts and the period is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored during the period until the next variable display starts and the period is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display with the number of hold memories 0 (a variable display where no hold memory is stored), When a new hold memory is stored during the period until the variable display with the number of hold memories 0 ends and the period is longer than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and this change is executed over the predetermined period to display the hold display. When a new hold memory is stored during the period until the variable display with the number of hold memories 0 ends and the period is shorter than the predetermined period, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display starts in the situation of being in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the hold display. During the execution of the variable display with the reserved memory count N, when a new reserved memory is stored while the period until the start of the next variable display is longer than the predetermined period, during the execution of the variable display with the reserved memory count N, when a new reserved memory is stored while the period until the start of the next variable display is shorter than the predetermined period, during the execution of the variable display with the reserved memory count 0, when a new reserved memory is stored while the period until the end of the variable display with the reserved memory count 0 is longer than the predetermined period, and during the execution of the variable display with the reserved memory count 0, when a new reserved memory is stored while the period until the end of the variable display with the reserved memory count 0 is shorter than the predetermined period, in any of these cases, the winning performance can be executed. It is characterized by this fact. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it does not interfere with the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it does not interfere with the movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, since the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination of the movement from the beginning, it is not necessary to change the gradual change to the completed state, and the player can be shown the gradual change. When the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used for the newly displayed suspended display is wider, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Furthermore, since the winning presentation can be executed regardless of whether or not there is a change to the completed state of the gradual change, the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 72, 73, 81, 82, 92
[0021] [Mode 12] The gaming machine of Mode 12 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, comprising game control means, performance execution means, and suspended memory means, wherein the suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means When the pending memory is stored, it is possible to display a pending display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode immediately before the completion mode. When the pending memory is stored, a winning effect can be executed. During the variable display, the pending display corresponding to the pending memory already stored can be moved from the position where it has been displayed over a specific period from the pending shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display with the number of pending memories N When a new pending memory is stored when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and after gradually changing from the start mode to the plurality of intermediate modes, it is changed to the completion mode to display the pending display. When a new pending memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, the pending display is started in the start mode at the pending display position corresponding to the (N + 1)-th number, and is changed to an intermediate mode different from the mode before completion. When the next variable display starts in the situation of being in the intermediate mode different from the mode before completion, the pending display is changed to the completion mode based on the timing and displayed. When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the next variable display starts in the situation of being in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored immediately after the next variable display starts, the change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. During the execution of the variable display at the 0-th hold memory number, which is a variable display in a situation where no hold memory is stored. When the period until the variable display at the 0-th hold memory number ends is longer than the predetermined period and a new hold memory is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the next variable display, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode, is executed over the predetermined period to display the hold display. When the period until the variable display at the 0-th hold memory number ends is shorter than the predetermined period and is not immediately before the variable display at the 0-th hold memory number ends, if a new hold memory is stored, the hold display is started in the start mode at the hold display position corresponding to the next variable display, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the next variable display starts in the situation of being in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and when a new reserved memory is stored immediately before the variable display ends with the reserved memory count being 0, the reserved display is started in the start mode at the reserved display position corresponding to the next variable display, and when it becomes the timing to start the next variable display in the situation where the start mode is set, the reserved display is changed to the completion mode based on this timing and the reserved display is displayed. When a new reserved memory is stored immediately after the variable display ends with the reserved memory count being 0, the reserved display is displayed from the completion mode at the reserved display position corresponding to the next variable display after the variable display with the reserved memory count being 0. During the execution of the variable display with the reserved memory count being N, when a new reserved memory is stored when the period until the next variable display starts is longer than the predetermined period, and during the execution of the variable display with the reserved memory count being N, when a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and during the execution of the variable display with the reserved memory count being N, when a new reserved memory is stored when the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and when a new reserved memory is stored immediately after the variable display with the reserved memory count being N ends and the next variable display starts, and during the execution of the variable display with the reserved memory count being 0, when a new reserved memory is stored when the period until the variable display with the reserved memory count being 0 ends is longer than the predetermined period, and during the execution of the variable display with the reserved memory count being 0, when a new reserved memory is stored when the period until the variable display with the reserved memory count being 0 ends is shorter than the predetermined period and is not the period immediately before the variable display with the reserved memory count being 0 ends, and during the execution of the variable display with the reserved memory count being 0, when a new reserved memory is stored when the period until the variable display with the reserved memory count being 0 ends is shorter than the predetermined period and is the period immediately before the variable display with the reserved memory count being 0 ends, and when a new reserved memory is stored immediately after the variable display with the reserved memory count being 0 ends, in any of these cases, the winning performance can be executed. It is characterized by the following. According to this feature, if the pending memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the pending display position is not hindered, and misrecognition of the number of pending memories can be prevented. Also, by differentiating the presence or absence of a change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Moreover, when the number of pending memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new pending memory is stored, by changing the gradual change at the time of storing the new pending memory to the completed state, even when the number of pending memories is 0, the movement of the pending display position is not hindered, and misrecognition of the number of pending memories can be prevented. Also, when the number of pending memories has reached the upper limit, even if a predetermined variable display ends, no pending memory is stored until the next variable display starts, so the gradual change for the new pending memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the pending memory newly stored during a specific period in which the pending display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the pending display that has already been displayed at a predetermined number moves, even if the pending display newly displayed at the predetermined number overlaps, since the display area used is wider for the pending display newly displayed, the newly displayed pending display is easy to visually recognize, and misrecognition can be prevented. Furthermore, since the winning effect can be executed regardless of the presence or absence of a change to the completed state of the gradual change, the player can more easily recognize the pending memory. Corresponding drawings: Figures 72, 73, 75, 76, 81 - 84, 92
[0022] [Form 13] The gaming machine of Form 13 is A gaming machine capable of performing variable display and controllable to an advantageous state favorable to a player, a game control means, a performance execution means, and a hold memory means, and the hold memory means can store information related to variable display as hold memory with a predetermined number as an upper limit, when the variable display ends, the game control means can execute the next variable display if there is hold memory corresponding to the next variable display, the performance execution means, when hold memory is stored, can display one of a plurality of types of hold displays including a normal hold display and a special hold display with a higher expectation of being controlled to the advantageous state than the normal hold display, when hold memory is stored, can display the normal hold display by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a mode immediately before the normal completion mode, when hold memory is stored, can display the special hold display by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a mode immediately before the special completion mode, during variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of hold memories N (N less than the predetermined number) when the number of hold memories is N, when a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than the predetermined period, the change of starting the normal hold display in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changing from the normal start mode to the plurality of normal intermediate modes, and then changing to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, a change is executed over the predetermined period, which starts the special hold display in the special start mode at the hold display position corresponding to the (N + 1)-th number, changes step by step from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in the normal intermediate mode different from the normal pre-completion mode, the normal hold display is changed to the normal completion mode based on the timing and the normal hold display is displayed. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in the special intermediate mode different from the special pre-completion mode, the special hold display is changed to the special completion mode based on the timing and the special hold display is displayed. When the variable display at the N-th hold memory ends and a new hold memory is stored and the normal hold display is to be displayed before the specific period elapses from the hold shift start timing, a change is executed over the predetermined period, which starts the normal hold display in the normal start mode at the hold display position corresponding to the N-th number, changes step by step from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal hold display. When the variable display for the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the special start mode to the plurality of special intermediate modes, a change to the special completion mode is executed over the predetermined period to display the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no hindrance to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display starts is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, since the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is to be displayed, the same laws regarding the change to the normal completion mode or the special completion mode of the gradual display and the execution of the change as when the normal reserved display is displayed are applied, so the player can more easily recognize the reserved memory. Corresponding drawings: Figures 69, 72 to 74 In addition, in this embodiment, The 'normal reserved display' corresponds to the 'white reserved display due to the determination that the execution of the reserved change effect is not performed' in this embodiment. The'special reserved display' corresponds to the 'blue and red reserved displays due to the determination that the execution of the reserved change effect is performed' in this embodiment. The "Normal Start Mode" corresponds to the "White Hold Display that is displayed as the first frame image of the Appearance Animation when it is determined that the Hold Change Effect is not executed" in the present embodiment, The "Normal Completion Mode" corresponds to the "Hold Display that is displayed as the 20th frame image of the Appearance Animation and the first frame image of the Shift Animation when it is determined that the Hold Change Effect is not executed" in the present embodiment, The "Normal Intermediate Mode" corresponds to the "Hold Display that is displayed as the images from the 2nd frame to the 19th frame of the Appearance Animation when it is determined that the Hold Change Effect is not executed" in the present embodiment, The "Special Start Mode" corresponds to the "Blue or Red Hold Display that is displayed as the first frame image of the Appearance Animation when it is determined that the Hold Change Effect is executed" in the present embodiment, The "Special Completion Mode" corresponds to the "Blue or Red Hold Display that is displayed as the 20th frame image of the Appearance Animation and the first frame image of the Shift Animation when it is determined that the Hold Change Effect is executed" in the present embodiment, The "Special Intermediate Mode" corresponds to the "Blue or Red Hold Display that is displayed as the images from the 2nd frame to the 19th frame of the Appearance Animation when it is determined that the Hold Change Effect is not executed" in the present embodiment.
[0023] [Form 14] The gaming machine of Form 14 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, a game control means, a production execution means, and a hold storage means, The hold storage means can store information related to variable display as hold storage with a predetermined number as the upper limit, When the variable display ends, the game control means can execute the next variable display if there is hold storage corresponding to the next variable display, The production execution means When a hold memory is stored, one of a plurality of types of hold displays including a normal hold display and a special hold display whose degree of expectation of being controlled to the advantageous state is higher than that of the normal hold display can be displayed. When a hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a hold memory is stored, the special hold display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. During variable display, the hold display corresponding to the hold memory already stored can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display for the number of hold memories N (variable display when the number of hold memories is less than the predetermined number), When a new hold memory is stored and the normal hold display is to be displayed when the period until the next variable display is started is longer than a predetermined period, a change in which the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode is executed over the predetermined period to display the normal hold display. When a new hold memory is stored and the special hold display is to be displayed when the period until the next variable display is started is longer than a predetermined period, a change in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode is executed over the predetermined period to display the special hold display. When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is not the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the start of the next variable display is shorter than the predetermined period and is the period immediately before the start of the next variable display, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be shown, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the Nth number in the normal start mode, changes step by step from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to show the normal reserved display. When the variable display for the reserved memory count N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be shown, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the Nth number in the special start mode, changes step by step from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to show the special reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display until the start of the next variable display is still in the intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory count and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, the reserved memory stored at the same timing as the start of the variable display is shown at the display position of the destination from the beginning, so there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Furthermore, even when the special reserved display is shown, since the same law regarding the change to the normal completion mode or special completion mode of the gradual display and the execution of the change is applied as when the normal reserved display is shown, the reserved memory is easier for the player to recognize. Corresponding drawings: FIGS. 69, 72, 73, 75, 76
[0024] [Form 15] The gaming machine of Form 15 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A game control means; A performance execution means; A reservation storage means, The reserved storage means is capable of storing information about variable display as reserved storage up to a predetermined number, When the variable display is completed, the game control means can execute the next variable display if there is a reserved memory corresponding to the next variable display, The performance execution means When the reserved memory is stored, one of a plurality of types of reserved displays including a normal reserved display and a special reserved display having a higher expectation of being controlled to the advantageous state than the normal reserved display can be displayed; When the hold memory is stored, the normal hold display can be displayed by gradually changing a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode, When the reserved memory is stored, the special reserved display can be displayed by gradually changing a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode, The reserved display corresponding to the reserved memory already stored during the variable display can be moved from the position where it was displayed for a specific period from the reserved shift start timing based on the timing at which the next variable display starts to the position corresponding to the next variable display, During execution of the variable display of the reserved memory number N, which is a variable display in a situation where N number of reserved memories less than the predetermined number are stored, When the period until the next variable display is started is longer than the predetermined period, if a new hold memory is stored and the normal hold display is displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the N+1th number, and then the normal start mode is changed stepwise to the plurality of normal intermediate modes, and then the change to the normal completion mode is executed over the predetermined period to display the normal hold display, When the period until the next variable display starts is longer than a predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal hold display. When the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special hold display. During the execution of the variable display with hold memory number 0, which is a variable display in a situation where no hold memory is stored. When the period until the variable display with hold memory number 0 ends is longer than the predetermined period and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the next variable display, and after gradually changing from the normal start mode to the plurality of normal intermediate modes, it is changed to the normal completion mode, and this change is executed over the predetermined period to display the normal hold display. When the period until the variable display ends with the reserved memory count being 0 is longer than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and after changing step by step from the special start mode to the plurality of special intermediate modes, it is changed to the special completion mode, and this change is executed over the predetermined period to display the special reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and it is changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode. When the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, based on this timing, it is changed to the normal completion mode to display the normal reserved display. When the period until the variable display ends with the reserved memory count being 0 is shorter than the predetermined period, and a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and it is changed from the special start mode to a special intermediate mode different from the special pre-completion mode. When the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, based on this timing, it is changed to the special completion mode to display the special reserved display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, since the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display are displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. Also, when the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, the rules regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change are applied in the same way as when a normal suspended display is displayed, so that the player can more easily recognize the suspended memory. Corresponding drawings: FIGS. 69, 72, 73, 81, 82
[0025] [Form 16] The gaming machine of Form 16 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, performance execution means, and suspended memory means, The suspended memory means can store information regarding variable display as suspended memory with a predetermined number as the upper limit. When the variable display ends, if there is a stored hold corresponding to the next variable display, the next variable display can be executed. The effect execution means When a stored hold is stored, one of a plurality of types of hold displays including a normal hold display and a special hold display that is controlled to be in a more advantageous state than the normal hold display and has a higher expectation degree can be displayed. When a stored hold is stored, the normal hold display can be displayed by gradually changing among a normal start mode, a normal completion mode, and a plurality of normal intermediate modes including a normal pre-completion mode which is the mode immediately before the normal completion mode. When a stored hold is stored, the special hold display can be displayed by gradually changing among a special start mode, a special completion mode, and a plurality of special intermediate modes including a special pre-completion mode which is the mode immediately before the special completion mode. The hold display corresponding to the stored hold already stored during the variable display can be moved from the position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display with the number of stored holds N (N being less than the predetermined number), that is, during the variable display when the number of stored holds is N When a new stored hold is stored and the normal hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period, in which the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the normal start mode to the plurality of normal intermediate modes, and then changed to the normal completion mode, to display the normal hold display. When a new stored hold is stored and the special hold display is to be displayed when the period until the next variable display starts is longer than a predetermined period, a change is executed over the predetermined period, in which the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the special start mode to the plurality of special intermediate modes, and then changed to the special completion mode, to display the special hold display. When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and when the next variable display starts in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and when the next variable display starts in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the normal hold display is to be displayed, the normal hold display is started in the normal start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the normal start mode, the normal hold display is displayed by changing to the normal completion mode based on the timing, When the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the special hold display is to be displayed, the special hold display is started in the special start mode at the hold display position corresponding to the (N + 1)-th number, and when the next variable display starts in a situation where it is in the special start mode, the special hold display is displayed by changing to the special completion mode based on the timing, When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the normal reserved display is to be displayed, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the Nth number in the normal start mode, changes step by step from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal reserved display. When the variable display for the reserved memory number N ends and a new reserved memory is stored immediately after the start of the next variable display and the special reserved display is to be displayed, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the Nth number in the special start mode, changes step by step from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special reserved display. During the execution of the variable display for the reserved memory number 0, which is a variable display in a situation where no reserved memory is stored. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the normal reserved display is to be displayed, a change is executed over the predetermined period, which starts the normal reserved display at the reserved display position corresponding to the next variable display in the normal start mode, changes step by step from the normal start mode to the plurality of normal intermediate modes, and then changes to the normal completion mode, to display the normal reserved display. When the period until the end of the variable display for the reserved memory number 0 is longer than the predetermined period and a new reserved memory is stored and the special reserved display is to be displayed, a change is executed over the predetermined period, which starts the special reserved display at the reserved display position corresponding to the next variable display in the special start mode, changes step by step from the special start mode to the plurality of special intermediate modes, and then changes to the special completion mode, to display the special reserved display. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, changed from the normal start mode to a normal intermediate mode different from the normal pre-completion mode, and at the timing when the next variable display is started in a situation where it is in a normal intermediate mode different from the normal pre-completion mode, the normal reserved display is changed to the normal completion mode based on the timing and the normal reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, changed from the special start mode to a special intermediate mode different from the special pre-completion mode, and at the timing when the next variable display is started in a situation where it is in a special intermediate mode different from the special pre-completion mode, the special reserved display is changed to the special completion mode based on the timing and the special reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the normal reserved display is to be displayed, the normal reserved display is started in the normal start mode at the reserved display position corresponding to the next variable display, and at the timing when the next variable display is started in a situation where it is in the normal start mode, the normal reserved display is changed to the normal completion mode based on the timing and the normal reserved display is displayed. When the period until the variable display at the time of the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the time of the reserved memory number 0, and when a new reserved memory is stored and the special reserved display is to be displayed, the special reserved display is started in the special start mode at the reserved display position corresponding to the next variable display, and at the timing when the next variable display is started in a situation where it is in the special start mode, the special reserved display is changed to the special completion mode based on the timing and the special reserved display is displayed. When a new hold memory is stored immediately after the variable display at hold memory count 0 ends and the normal hold display is to be shown, the normal hold display is shown from the normal completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory count 0. When a new hold memory is stored immediately after the variable display at hold memory count 0 ends and the special hold display is to be shown, the special hold display is shown from the special completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory count 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. This can prevent obstacles to the movement of the suspended display position that occurs later and prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. Moreover, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent obstacles to the movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts. Therefore, no gradual change for the new suspended memory is executed, and the player can be concentrated on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, it is easy to visually recognize the newly displayed suspended display and misrecognition can be prevented. Furthermore, even when a special suspended display is displayed, since the same rules regarding the change to the normal completed state or the special completed state of the gradual display and the execution of the change apply as when a normal suspended display is displayed, the player can more easily recognize the suspended memory. Corresponding Drawings: Figures 69, 72, 73, 75, 76, 81 to 84
[0026] [Form 17] The gaming machine of form 17 is a gaming machine capable of performing variable display and controlling to an advantageous state favorable to the player, comprising game control means, performance execution means, and held memory means, wherein the held memory means can store information regarding variable display as held memory with a predetermined number as the upper limit, wherein the game control means can execute the next variable display when there is held memory corresponding to the next variable display when the variable display ends, wherein the performance execution means can execute performances corresponding to a plurality of modes including a first mode and a second mode different from the first mode, can display a plurality of types of held displays including a first-mode held display corresponding to the first mode and a second-mode held display corresponding to the second mode when held memory is stored, when held memory is stored during the first mode, can display the first-mode held display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is one mode before the first-mode completion mode, when held memory is stored during the second mode, can display the second-mode held display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is one mode before the second-mode completion mode, can move the held display corresponding to the held memory already stored during variable display from the position where it has been displayed for a specific period from the held shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display, during the execution of the variable display with the number of held memories N (when N is less than the predetermined number) which is a variable display in a situation where N numbers of held memories less than the predetermined number are stored, When in the first mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, a change is executed over the predetermined period, which starts the first-mode hold display at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, gradually changes from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changes to the first-mode completion mode, to display the first-mode hold display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, a change is executed over the predetermined period, which starts the second-mode hold display at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, gradually changes from the second-mode start mode to the plurality of in-second-mode intermediate modes, and then changes to the second-mode completion mode, to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the first-mode start mode, changed from the first-mode start mode to an in-first-mode intermediate mode different from the before-first-mode-completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in an in-first-mode intermediate mode different from the before-first-mode-completion mode, it is changed to the first-mode completion mode based on the timing to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started at the hold display position corresponding to the (N + 1)-th number in the second-mode start mode, changed from the second-mode start mode to an in-second-mode intermediate mode different from the before-second-mode-completion mode, and when it becomes the timing at which the next variable display starts in the situation of being in an in-second-mode intermediate mode different from the before-second-mode-completion mode, it is changed to the second-mode completion mode based on the timing to display the second-mode hold display. During the first mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the first-mode reserved display is to be displayed, the first-mode reserved display is started in the first-mode start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, a change to the first-mode completion mode is executed over the predetermined period to display the first-mode reserved display. During the second mode, when the variable display at the reserved memory number N ends and a new reserved memory is stored before the specific period elapses from the reserved shift start timing and the second-mode reserved display is to be displayed, the second-mode reserved display is started in the second-mode start mode at the reserved display position corresponding to the Nth number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, a change to the second-mode completion mode is executed over the predetermined period to display the second-mode reserved display. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so that there is no obstacle to the movement of the reserved display position that will be performed later, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the next variable display is started is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new reserved memory. Also, for the reserved memory newly stored during the specific period in which the reserved display position moves from the start of the variable display, since the reserved display is displayed from the beginning at the display position of the destination of the movement, there is no need to change the gradual change to the completion mode, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the law related to the change to the completion mode of the gradual display is similarly applied, the reserved memory is easier for the player to recognize. Corresponding drawings: FIGS. 72 to 74, FIG. 92 Further, in this embodiment, "First Mode" corresponds to "Effect Mode A" in this embodiment, "Second Mode" corresponds to "Effect Mode B" in this embodiment, "First Mode Hold Display" corresponds to "Hold Display of Cube in Effect Mode A" in this embodiment, "Second Mode Hold Display" corresponds to "Hold Display of Octahedron in Effect Mode B" in this embodiment, "First Mode Start Aspect" corresponds to "Hold Display Displayed as the Image of the First Frame of the Appearance Animation in Effect Mode A" in this embodiment, "First Mode Completion Aspect" corresponds to "Hold Display Displayed as the Image of the 20th Frame of the Appearance Animation and the Image of the First Frame of the Shift Animation in Effect Mode A" in this embodiment, "Second Mode Middle Aspect" corresponds to "Hold Display Displayed as the Images from the Second Frame to the 19th Frame of the Appearance Animation in Effect Mode B" in this embodiment, "Second Mode Start Aspect" corresponds to "Hold Display Displayed as the Image of the First Frame of the Appearance Animation in Effect Mode B" in this embodiment, "Second Mode Completion Aspect" corresponds to "Hold Display Displayed as the Image of the 20th Frame of the Appearance Animation and the Image of the First Frame of the Shift Animation in Effect Mode B" in this embodiment, "Second Mode Middle Aspect" corresponds to "Hold Display Displayed as the Images from the Second Frame to the 19th Frame of the Appearance Animation in Effect Mode B" in this embodiment.
[0027] [Embodiment 18] The gaming machine of Embodiment 18 is a gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player, comprising game control means, effect execution means, and hold storage means. The retention memory means can store information related to variable display as retention memory with a predetermined number as the upper limit. When the variable display ends, the game control means can execute the next variable display if there is retention memory corresponding to the next variable display. The effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When retention memory is stored, it can display a plurality of types of retention displays including a first-mode retention display corresponding to the first mode and a second-mode retention display corresponding to the second mode. When retention memory is stored during the first mode, it can display the first-mode retention display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a first-mode pre-completion mode which is the mode immediately before the first-mode completion mode. When retention memory is stored during the second mode, it can display the second-mode retention display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a second-mode pre-completion mode which is the mode immediately before the second-mode completion mode. During the variable display, the retention display corresponding to the retention memory already stored can be moved from the position where it has been displayed for a specific period from the retention shift start timing based on the timing when the next variable display starts to the position corresponding to the next variable display. During the execution of the variable display with the number of retention memories N (when N is less than the predetermined number) which is a variable display in a situation where N numbers of retention memories less than the predetermined number are stored. When a new retention memory is stored and the first-mode retention display is to be displayed during the first mode and the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period, in which the first-mode retention display starts in the first-mode start mode at the retention display position corresponding to the (N + 1)-th number, gradually changes from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changes to the first-mode completion mode, to display the first-mode retention display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is during the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is displayed by changing to the first-mode completion mode based on this timing, When it is during the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is displayed by changing to the second-mode completion mode based on this timing, When it is during the first mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change of starting the first-mode hold display in the first-mode start mode at the hold display position corresponding to the N-th number, changing stepwise from the first-mode start mode to the plurality of first-mode intermediate modes, and then changing to the first-mode completion mode, is executed over the predetermined period to display the first-mode hold display, When it is during the second mode, the variable display at the N-th hold memory number ends, and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change of starting the second-mode hold display in the second-mode start mode at the hold display position corresponding to the N-th number, changing stepwise from the second-mode start mode to the plurality of second-mode intermediate modes, and then changing to the second-mode completion mode, is executed over the predetermined period to display the second-mode hold display. It is characterized by this. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. This can prevent obstacles to the subsequent movement of the pending display position and prevent misrecognition of the number of pending memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by differentiating just before and just after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. Also, for the pending memory newly stored at the same timing as the start of the variable display, since the pending display is displayed from the beginning at the display position of the destination of movement, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, even if the mode of the effect is different, since the same law regarding the change to the completed state of the gradual display is applied, the player can more easily recognize the pending memory. Corresponding drawings: FIGS. 72, 73, 75, 76, 92
[0028] [Form 19] The gaming machine of Form 19 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, game control means, effect execution means, and pending memory means, the pending memory means can store information regarding variable display as pending memory with a predetermined number as the upper limit, the game control means can execute the next variable display when there is pending memory corresponding to the next variable display when the variable display ends, the effect execution means can execute effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode, and can display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode when pending memory is stored. When a hold memory is stored during the first mode, it is possible to display the first mode hold display by gradually changing a plurality of in-first-mode intermediate modes including a first-mode start mode, a first-mode completion mode, and a before-first-mode-completion mode which is the mode immediately before the first-mode completion mode, When a hold memory is stored during the second mode, it is possible to display the second mode hold display by gradually changing a plurality of in-second-mode intermediate modes including a second-mode start mode, a second-mode completion mode, and a before-second-mode-completion mode which is the mode immediately before the second-mode completion mode, The hold display corresponding to the hold memory already stored during variable display can be moved from the position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display at the time of the hold memory number N variable display which is a variable display in a situation where less than the predetermined number of N hold memories are stored, When a new hold memory is stored and the first mode hold display is to be displayed while in the first mode and the period until the next variable display is started is longer than the predetermined period, a change in which the first mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the first-mode start mode to the plurality of in-first-mode intermediate modes, and then changed to the first-mode completion mode, is executed over the predetermined period to display the first mode hold display, When a new hold memory is stored and the second mode hold display is to be displayed while in the second mode and the period until the next variable display is started is longer than the predetermined period, a change in which the second mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, gradually changed from the second-mode start mode to the plurality of in-second-mode intermediate modes, and then changed to the second-mode completion mode, is executed over the predetermined period to display the second mode hold display, When, during the first mode, the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the first mode hold display is to be displayed, the first mode hold display is started in the hold display position corresponding to the (N + 1)-th number in the first mode start mode, changed from the first mode start mode to an intermediate first mode state different from the state before the completion of the first mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate first mode state different from the state before the completion of the first mode, it is changed to the first mode completion state based on this timing to display the first mode hold display, When, during the second mode, the period until the next variable display starts is shorter than the predetermined period and a new hold memory is stored and the second mode hold display is to be displayed, the second mode hold display is started in the hold display position corresponding to the (N + 1)-th number in the second mode start mode, changed from the second mode start mode to an intermediate second mode state different from the state before the completion of the second mode, and when it becomes the timing at which the next variable display starts in a situation where it is in an intermediate second mode state different from the state before the completion of the second mode, it is changed to the second mode completion state based on this timing to display the second mode hold display, During the execution of the variable display when the number of hold memories is 0, which is a variable display in a situation where no hold memory is stored, When, during the first mode, the period until the variable display when the number of hold memories is 0 ends is longer than the predetermined period and a new hold memory is stored and the first mode hold display is to be displayed, a change of starting the first mode hold display in the hold display position corresponding to the next variable display in the first mode start mode, changing step by step from the first mode start mode to the plurality of intermediate first mode states, and then changing to the first mode completion state, is executed over the predetermined period to display the first mode hold display, When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is longer than the predetermined period, a change is made to display the second-mode hold display at the hold display position corresponding to the next variable display, starting the second-mode hold display in the second-mode start mode and gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes and then to the second-mode completion mode over the predetermined period, When in the first mode and a new hold memory is stored and the first-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, it is changed to the first-mode completion mode based on this timing to display the first-mode hold display, When in the second mode and a new hold memory is stored and the second-mode hold display is to be displayed when the period until the variable display at hold memory number 0 ends is shorter than the predetermined period, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, it is changed to the second-mode completion mode based on this timing to display the second-mode hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether there is a change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered and misrecognition of the number of suspended memories can be prevented. Also, for the suspended memories newly stored during a specific period in which the suspended display position moves from the start of the variable display, since the suspended display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the player can be shown the gradual change. When the suspended display that has already been displayed for the Nth time moves, even if the suspended display newly displayed for the Nth time overlaps, since the display area used is wider for the newly displayed suspended display, the newly displayed suspended display is easy to visually recognize and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is equally applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 81, 82, 92
[0029] [Form 20] The gaming machine of Form 20 is a gaming machine capable of performing variable display and controlling to an advantageous state advantageous to the player, a game control means, an effect execution means, and a suspended memory means, the suspended memory means can store information related to variable display as suspended memory with a predetermined number as the upper limit, When the variable display ends, if there is a pending memory corresponding to the next variable display, the next variable display can be executed. The effect execution means is capable of executing effects corresponding to a plurality of modes including a first mode and a second mode different from the first mode. When a pending memory is stored, it is possible to display a plurality of types of pending displays including a first mode pending display corresponding to the first mode and a second mode pending display corresponding to the second mode. When a pending memory is stored during the first mode, it is possible to display the first mode pending display by gradually changing a plurality of in-first-mode intermediate modes including a first mode start mode, a first mode completion mode, and a first mode pre-completion mode which is one mode before the first mode completion mode. When a pending memory is stored during the second mode, it is possible to display the second mode pending display by gradually changing a plurality of in-second-mode intermediate modes including a second mode start mode, a second mode completion mode, and a second mode pre-completion mode which is one mode before the second mode completion mode. During the variable display, it is possible to move the pending display corresponding to the pending memory already stored from the position where it has been displayed for a specific period from the pending shift start timing based on the timing when the next variable display is started to the position corresponding to the next variable display. During the execution of the variable display when the number of pending memories N is less than the predetermined number, that is, the variable display when the number of pending memories is N When it is during the first mode and a new pending memory is stored and the first mode pending display is to be displayed when the period until the next variable display starts is longer than the predetermined period, a change is executed over the predetermined period in which the first mode pending display is started in the pending display position corresponding to the (N + 1)-th number, gradually changed from the first mode start mode to the plurality of in-first-mode intermediate modes, and then changed to the first mode completion mode, to display the first mode pending display. When in the second mode and the period until the next variable display starts is longer than a predetermined period, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the next variable display starts is shorter than the predetermined period and is not the period immediately before the next variable display starts, if a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display starts in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode hold display. When it is in the first mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the first-mode start mode, the first-mode hold display is changed to the first-mode completion mode based on the timing and the first-mode hold display is displayed. When it is in the second mode and the period until the next variable display starts is shorter than the predetermined period and is the period immediately before the next variable display starts, and a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the (N + 1)-th number, and by becoming the timing at which the next variable display starts in the situation of being in the second-mode start mode, the second-mode hold display is changed to the second-mode completion mode based on the timing and the second-mode hold display is displayed. When it is in the first mode, the variable display at the hold memory number N ends, and a new hold memory is stored immediately after the next variable display starts and the first-mode hold display is to be displayed, a change is made in which the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When it is in the second mode, the variable display at the hold memory number N ends, and a new hold memory is stored immediately after the next variable display starts and the second-mode hold display is to be displayed, a change is made in which the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the N-th number, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. During the execution of the variable display at the hold memory number 0, which is a variable display in a situation where no hold memory is stored. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the first-mode start mode to the plurality of first-mode intermediate modes, it is changed to the first-mode completion mode, and this change is executed over the predetermined period to display the first-mode hold display. When in the second mode and the period until the variable display at the time of the hold memory count of 0 ends is longer than the predetermined period, and when a new hold memory is stored and the second-mode hold display is to be displayed, the second-mode hold display is started in the second-mode start mode at the hold display position corresponding to the next variable display, and after gradually changing from the second-mode start mode to the plurality of second-mode intermediate modes, it is changed to the second-mode completion mode, and this change is executed over the predetermined period to display the second-mode hold display. When in the first mode and the period until the variable display at the time of the hold memory count of 0 ends is shorter than the predetermined period and is not immediately before the end of the variable display at the time of the hold memory count of 0, and when a new hold memory is stored and the first-mode hold display is to be displayed, the first-mode hold display is started in the first-mode start mode at the hold display position corresponding to the next variable display, changed from the first-mode start mode to a first-mode intermediate mode different from the first-mode pre-completion mode, and when the next variable display starts in a situation where it is in a first-mode intermediate mode different from the first-mode pre-completion mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode hold display. When in the second mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the next variable display, changed from the second-mode start mode to a second-mode intermediate mode different from the second-mode pre-completion mode, and when the next variable display is started in a situation where it is in a second-mode intermediate mode different from the second-mode pre-completion mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode retention display. When in the first mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the first-mode retention display is to be displayed, the first-mode retention display is started in the first-mode start mode at the retention display position corresponding to the next variable display, and when it is the timing at which the next variable display is started in a situation where it is in the first-mode start mode, based on this timing, it is changed to the first-mode completion mode to display the first-mode retention display. When in the second mode and the period until the variable display at the retention memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display at the retention memory number 0, if a new retention memory is stored and the second-mode retention display is to be displayed, the second-mode retention display is started in the second-mode start mode at the retention display position corresponding to the next variable display, and when it is the timing at which the next variable display is started in a situation where it is in the second-mode start mode, based on this timing, it is changed to the second-mode completion mode to display the second-mode retention display. When in the first mode and a new retention memory is stored and the first-mode retention display is to be displayed immediately after the variable display at the retention memory number 0 ends, the first-mode retention display is displayed from the first-mode completion mode at the retention display position corresponding to the next variable display after the variable display at the retention memory number 0. When in the second mode, if a new hold memory is stored immediately after the variable display at hold memory number 0 ends and the second mode hold display is to be shown, the second mode hold display is shown from the second mode completion mode at the hold display position corresponding to the next variable display after the variable display at hold memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that there is no hindrance to the subsequent movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating just before and just after the start of the next variable display, the gradual change at the time of storing a new suspended memory can be shown to the player more suitably. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, there is no hindrance to the movement of the suspended display position, and misrecognition of the number of suspended memories can be prevented. Also, when the number of suspended memories has reached the upper limit, even if a predetermined variable display ends, no suspended memory is stored until the next variable display starts, so the gradual change for the new suspended memory is not executed either, and the player can be focused on the variable display result of the ended variable display. Since the suspended memory newly stored during the specific period in which the suspended display position moves from the start of the variable display is displayed at the display position of the destination from the beginning, there is no need to change the gradual change to the completed state, and the gradual change can be shown to the player. Also, when the suspended display that has already been displayed at a predetermined number moves, even if the suspended display newly displayed at the predetermined number overlaps, since the display area used is wider for the suspended display newly displayed, the newly displayed suspended display is easy to visually recognize, and misrecognition can be prevented. Also, even if the mode of the effect is different, since the law related to the change to the completed state of the gradual display is similarly applied, the suspended memory is easier for the player to recognize. Corresponding drawings: FIGS. 72, 73, 75, 76, 81 - 84, 92
[0030] [Form 21] The gaming machine of Form 21 is A gaming machine that can perform variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, effect control means, storage means, a plurality of light emitting means, and is provided with, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and an effect control means side light emitting means controlled by the effect control means, The storage means, can store information related to variable display of specific identification information, As an area for storing information related to variable display of specific identification information, it includes the variable display storage area and a first reserved storage area that is an area for storing information related to variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, and includes a plurality of storage areas, Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light emitting means, Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the effect control means side light emitting means, The game control means, When information related to variable display of specific identification information is stored in the variable display storage area, variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is no storage of information related to variable display of specific identification information in the storage means, when the game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, and then the information related to variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. Then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the variable display storage area ends, the information regarding the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area. Then, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. Even if the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the storage of information regarding the variable display of specific identification information in the first reserved storage area, and is maintained in a mode corresponding to the non-storage of information regarding the variable display of specific identification information in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the variable display of the next specific identification information starts to the hold display position corresponding to the start of the variable display of the next specific identification information, When the hold memory number N variable display, which is the variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed, When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing when the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display, When the hold memory number N variable display ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, the change of starting the hold display in the start mode at the hold display position corresponding to the Nth item, changing step by step from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display, It is characterized by the above. According to this feature, if the pending memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it is possible to prevent an obstacle to the movement of the pending display position performed thereafter and to prevent misrecognition of the number of pending memories. Further, by discriminating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of pending memories and the gradual change at the time of storing a new pending memory. Furthermore, by discriminating before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new pending memory. In particular, in a situation where no variable display is being executed and there is no pending memory, in terms of the processing of the game control means, after storing information regarding the variable display of the specific identification information in the storage area where information regarding the variable display of the specific identification information is stored in the first pending memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light-emitting means on the game control means side from the mode indicating that the number of pending memories is 1 to the mode indicating that the number of pending memories is 0, the mode indicating that the number of pending memories is 1 will be obtained for only an instant. As a result, it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort, and as a result, it is possible to provide a stable gaming environment. Corresponding drawings: FIGS. 39, 72 to 74 In addition, in this embodiment, The 'production control means' corresponds to the 'production control CPU 120' in this embodiment, The'memory means' corresponds to the 'RAM 102, particularly the game control data holding area 001SG150' in this embodiment, The'specific identification information' corresponds to the '8 LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B' in this embodiment, The 'light-emitting means on the game control means side' corresponds to the 'LEDs constituting the special figure unit 201, particularly the LEDs constituting the first pending display 25A and the second pending display 25B' in this embodiment, The 'light-emitting means on the production control means side' corresponds to the 'LEDs constituting the first sub-pending display 151A and the second sub-pending display 151B' in this embodiment, The "variable display memory area" corresponds to the "entry (storage area) of reservation number '0' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, The "first reservation memory area" corresponds to the "entry (storage area) of reservation numbers '1 to 4' in the first special symbol buffer 001SG151A and the second special symbol buffer 001SG151B" in the present embodiment, The "start area" corresponds to the "first start winning opening (winning ball device 6A) and the second start winning opening (variable winning ball device 6B)" in the present embodiment.
[0031] [Embodiment 22] The gaming machine of Embodiment 22 is a gaming machine capable of performing variable display of specific identification information and controlling to an advantageous state advantageous to the player, comprising game control means, performance control means, memory means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means and light emitting means on the performance control means side controlled by the performance control means, The memory means can store information related to variable display of specific identification information, includes, as an area for storing information related to variable display of specific identification information, the variable display memory area and a first reservation memory area which is an area for storing information related to variable display of specific identification information after the variable display memory area, and includes a plurality of reservation memory areas with a predetermined number as an upper limit, Based on the fact that information related to variable display of specific identification information is stored in the reservation memory area, the game control means can change the mode of the light emitting means on the game control means side, Based on the fact that information related to variable display of specific identification information is stored in the reservation memory area, the performance control means can change the mode of the light emitting means on the performance control means side, The game control means When information regarding the variable display of specific identification information is stored in the variable display storage area, the variable display of the specific identification information can be executed, When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the first hold storage area, the variable display of the next specific identification information can be executed, When there is no storage of information regarding the variable display of the specific identification information in the storage means, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the information regarding the variable display of the specific identification information is stored in the first hold storage area, and then, when the variable display of the specific identification information corresponding to the information regarding the variable display of the specific identification information stored in the variable display storage area ends, the information regarding the variable display of the specific identification information stored in the first hold storage area is moved to the variable display storage area, When there is storage of information regarding the variable display of the specific identification information in the variable display storage area and there is no storage of information regarding the variable display of the specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the storage of information regarding the variable display of the specific identification information in the first hold storage area, and then, when moving the storage of the information regarding the variable display of the specific identification information stored in the first hold storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the non - storage of information regarding the variable display of the specific identification information in the hold storage area, When there is no storage of information regarding the variable display of specific identification information in the storage means, even if the game medium passes through the start area and the information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that the information regarding the variable display of specific identification information is stored in the first hold storage area, and instead, it remains in the mode corresponding to the fact that the information regarding the variable display of specific identification information is not stored in the hold storage area. The effect control means When the information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing among a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is the mode one before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of stored memories N (N < the predetermined number) of the variable display of specific identification information, which is the variable display of specific identification information in the situation where the information regarding the variable display of specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, if information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, changing stepwise from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in the intermediate state at the start of the variable display, it is changed to the completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual change at the time of storing a new suspended memory. In particular, in a situation where no variable display is being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light-emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 75, 76
[0032] [Form 23] The gaming machine of Form 23 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, performance control means, memory means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means and light-emitting means on the performance control means side controlled by the performance control means. The memory means can store information regarding the variable display of specific identification information, A plurality of storage areas including a variable display storage area as a storage area for storing information related to variable display of specific identification information, a first reserved storage area which is a storage area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the light emitting means on the effect control means side. The game control means, When information related to variable display of specific identification information is stored in the variable display storage area, it is possible to execute variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information related to variable display of specific identification information in the first reserved storage area, it is possible to execute variable display of the next specific identification information. When there is no storage of information related to variable display of specific identification information in the storage means, when the game medium passes through the start area, store the information related to variable display of specific identification information in the first reserved storage area, and then move the information related to variable display of specific identification information stored in the first reserved storage area to the variable display storage area. When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, store the information related to variable display of specific identification information in the first reserved storage area, and then, when the variable display of specific identification information corresponding to the information related to variable display of specific identification information stored in the variable display storage area ends, move the information related to variable display of specific identification information stored in the first reserved storage area to the variable display storage area. When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. Thereafter, when moving the storage of information regarding the variable display of specific identification information stored in the first reserved storage area to the variable display storage area, the mode of the light emitting means on the game control means side is set to a mode corresponding to the situation where no information regarding the variable display of specific identification information is stored in the reserved storage area. When the game medium passes through the start area when there is no storage of information regarding the variable display of specific identification information in the storage means and the storage of information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the light emitting means on the game control means side is not set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area, and is maintained in the mode corresponding to the situation where no information regarding the variable display of specific identification information is stored in the reserved storage area. The effect control means When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the number of reserved memories N, which is the variable display of specific identification information in the situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display at the time of hold memory number 0, which is the variable display of specific identification information in a situation where information regarding the specific identification information is not stored in the hold memory area, is being executed. When the period until the end of the variable display at the time of hold memory number 0 is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to execute the change and display the hold display. When the period until the end of the variable display at the time of hold memory number 0 is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the variable display of the next specific identification information, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. It is characterized by the above. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state. Therefore, it is possible to prevent an obstacle to the movement of the suspended display position and prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual change at the time of storing a new suspended memory. Furthermore, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, it is possible to prevent an obstacle to the movement of the suspended display position and prevent misrecognition of the number of suspended memories. In particular, in a situation where variable display is not being executed and there is no suspended memory, in terms of the processing of the game control means, after storing information regarding the variable display of specific identification information in the storage area where information regarding the variable display of specific identification information is stored in the first suspended memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating that the number of suspended memories is 1 to the mode indicating that the number of suspended memories is 0, the mode indicating that the number of suspended memories is 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: FIGS. 39, 72, 73, 81, 82
[0033] [Form 24] The gaming machine of Form 24 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, comprising a game control means, a performance control means, a storage means, and a plurality of light emitting means. The plurality of light-emitting means includes a game control means side light-emitting means controlled by the game control means and an effect control means side light-emitting means controlled by the effect control means. The storage means can store information related to the variable display of specific identification information. The storage areas include a variable display storage area for storing information related to the variable display of specific identification information, a first reserved storage area for storing information related to the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as the upper limit. Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the game control means side light-emitting means. Based on the fact that information related to the variable display of specific identification information is stored in the reserved storage area, the effect control means can change the mode of the effect control means side light-emitting means. The game control means can execute the variable display of specific identification information when information related to the variable display of specific identification information is stored in the variable display storage area. When the variable display of specific identification information ends, if there is information related to the variable display of specific identification information stored in the first reserved storage area, the next variable display of specific identification information can be executed. When there is no information related to the variable display of specific identification information stored in the storage means, when the game medium passes through the start area, information related to the variable display of specific identification information is stored in the first reserved storage area, and then the information related to the variable display of specific identification information stored in the first reserved storage area is moved to the variable display storage area. When there is information regarding the variable display of specific identification information stored in the said variable display storage area and there is no information regarding the variable display of specific identification information stored in the first holding storage area, when the game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first holding storage area. Then, when the variable display of specific identification information corresponding to the information regarding the variable display of specific identification information stored in the said variable display storage area ends, the information regarding the variable display of specific identification information stored in the first holding storage area is moved to the said variable display storage area. When there is information regarding the variable display of specific identification information stored in the said variable display storage area and there is no information regarding the variable display of specific identification information stored in the first holding storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the fact that information regarding the variable display of specific identification information is stored in the first holding storage area. Then, when moving the information regarding the variable display of specific identification information stored in the first holding storage area to the said variable display storage area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the fact that there is no information regarding the variable display of specific identification information stored in the holding storage area. When the game medium passes through the start area when there is no information regarding the variable display of specific identification information stored in the storage means and information regarding the variable display of specific identification information is stored in the first holding storage area, the mode of the light-emitting means on the game control means side is not set to a mode corresponding to the fact that information regarding the variable display of specific identification information is stored in the first holding storage area, and is maintained in the mode corresponding to the fact that there is no information regarding the variable display of specific identification information stored in the holding storage area. The effect control means When information regarding the variable display of specific identification information is stored in the holding storage area, it is possible to display a holding display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of the specific identification information stored in the hold memory area is moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the hold memory number N variable display, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the hold memory area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the hold display. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is not the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing to display the hold display. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and is the period immediately before the start of the next variable display of specific identification information, and new information regarding the variable display of specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)th item, and when it becomes the timing for the start of the next variable display of specific identification information in a situation where it is in the start mode, it is changed to the completion mode based on the timing to display the hold display. When information regarding the variable display of new specific identification information is stored immediately after the variable display of the reserved memory number N ends and the variable display of the next specific identification information starts, a change is executed over the predetermined period, which starts the reserved display at the reserved display position corresponding to the Nth number in the start mode, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the reserved display. When the variable display with a reserved memory number of 0, which is the variable display of specific identification information in a situation where information regarding the variable display of specific identification information is not stored in the reserved memory area, is being executed. When the period until the variable display with a reserved memory number of 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, which starts the reserved display at the reserved display position corresponding to the variable display of the next specific identification information in the start mode, gradually changes from the start mode to the plurality of intermediate modes, and then changes to the completion mode, to display the reserved display. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is not immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing for starting the variable display of the next specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. When the period until the variable display with a reserved memory number of 0 ends is shorter than the predetermined period and it is immediately before the variable display with a reserved memory number of 0 ends, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing for starting the variable display of the next specific identification information in a situation where it is in the start mode, it is changed to the completion mode based on this timing to display the reserved display. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory count of 0 ends, the reserved display is shown from the completed state at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory count of 0. It is characterized by this. According to this feature, when the reserved memory stored from the middle of the variable display to the start of the next variable display is still in the middle state at the start of the variable display, it is changed to the completed state, so there is no obstacle to the movement of the reserved display position performed thereafter, and misrecognition of the reserved memory count can be prevented. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the stepwise change at the time of storing the reserved memory count and the new reserved memory. Furthermore, by differentiating immediately before and after the start of the next variable display, the stepwise change at the time of storing the new reserved memory can be shown to the player more suitably. Furthermore, when the reserved memory count is 0, when the timing of storing the new reserved memory has no delay of the predetermined period until the start of the next variable display, by changing the stepwise change at the time of storing the new reserved memory to the completed state, even when the reserved memory count is 0, there is no obstacle to the movement of the reserved display position, and misrecognition of the reserved memory count can be prevented. Also, particularly in a situation where no variable display is being executed and there is no reserved memory, in terms of the processing of the game control means, after storing the information regarding the variable display of the new specific identification information due to passing through the start area in the storage area where the information regarding the variable display of the specific identification information is stored in the first reserved memory area, the information is moved to the variable display storage area by a shift process. At that time, by changing the mode of the light emitting means on the game control means side from the mode indicating a reserved memory count of 1 to the mode indicating a reserved memory count of 0, the mode indicating a reserved memory count of 1 will occur only for an instant, and it is possible to prevent the display mode from becoming troublesome and giving the player a sense of discomfort. As a result, a stable gaming environment can be provided. Corresponding drawings: Figures 39, 72, 73, 75, 76, 81 - 84
[0034] [Form 25] The gaming machine of Form 25 is A gaming machine that can perform variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, game control means, effect control means, display means, storage means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, The storage means, can store information related to variable display of specific identification information, As an area for storing information related to variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as an upper limit, Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side, The effect control means can cause the display means to display a reserved ball number display indicating the number of information related to variable display of specific identification information stored in the storage means, The game control means, When information related to variable display of specific identification information is stored in the variable display storage area, variable display of specific identification information can be executed, When the variable display of specific identification information ends, if there is storage of information related to variable display of specific identification information in the first reserved storage area, the next variable display of specific identification information can be executed, When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, information related to variable display of specific identification information is stored in the first reserved storage area, When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. The effect control means When there is storage of information regarding the variable display of specific identification information in the variable display storage area and there is no storage of information regarding the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the case where information regarding the variable display of specific identification information is stored in the first hold storage area. When information regarding the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode, which is a mode before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information regarding the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed for a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of specific identification information with the number of holds N (N is less than the predetermined number) stored in the hold storage area is being executed, When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing to display the hold display. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the hold shift start timing, a change is executed over the predetermined period in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. It is characterized by this. According to this feature, if the suspended memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to the completed state, so that it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes at the time of storing a new suspended memory. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, it is possible to make the player recognize the number of suspended memories using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game value first, it is possible to provide a stable game environment. Corresponding drawings: Figures 72 to 74, Figures 88, 89 In addition, in this embodiment, The 'display means' corresponds to the 'image display device 5' in this embodiment, The 'display of the number of suspended balls' corresponds to the'suspended display shown in the suspended memory display area 5U' in this embodiment.
[0035] [Embodiment 26] The gaming machine of Embodiment 26 is A gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state advantageous to the player, including game control means, performance control means, display means, memory means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The memory means can store information related to the variable display of specific identification information, A plurality of storage areas including a variable display storage area as an area for storing information related to variable display of specific identification information, and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit. Based on the fact that information related to variable display of specific identification information is stored in the reserved storage area, the game control means can change the mode of the light emitting means on the game control means side. The effect control means can cause the display means to display a reserved ball number display indicating the number of pieces of information related to variable display of specific identification information stored in the storage means. The game control means, When information related to variable display of specific identification information is stored in the variable display storage area, it is possible to execute variable display of specific identification information. When the variable display of specific identification information ends, if there is storage of information related to variable display of specific identification information in the first reserved storage area, it is possible to execute variable display of the next specific identification information. When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, store the information related to variable display of specific identification information in the first reserved storage area. When there is storage of information related to variable display of specific identification information in the variable display storage area and there is no storage of information related to variable display of specific identification information in the first reserved storage area, when the game medium passes through the start area, set the mode of the light emitting means on the game control means side to a mode corresponding to the storage of information related to variable display of specific identification information in the first reserved storage area. The effect control means, When there is storage of information related to the variable display of specific identification information in the variable display storage area, and there is no storage of information related to the variable display of specific identification information in the first hold storage area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side becomes a mode corresponding to the storage of information related to the variable display of specific identification information in the first hold storage area, the mode of the hold ball number display is set to a mode corresponding to the storage of information related to the variable display of specific identification information in the first hold storage area. When information related to the variable display of specific identification information is stored in the hold storage area, it is possible to display a hold display by gradually changing a plurality of intermediate modes including a start mode, a completion mode, and a pre-completion mode which is the mode immediately before the completion mode. When the variable display of specific identification information is being executed, the hold display corresponding to the information related to the variable display of specific identification information stored in the hold storage area can be moved from the hold display position where it has been displayed over a specific period from the hold shift start timing based on the timing when the next variable display of specific identification information starts to the hold display position corresponding to the start of the next variable display of specific identification information. When the variable display of the hold storage number N, which is the variable display of specific identification information in the situation where information related to the variable display of N numbers of specific identification information less than the predetermined number is stored in the hold storage area, is being executed. When the period until the start of the next variable display of specific identification information is longer than the predetermined period and new information related to the variable display of specific identification information is stored, the change of starting the hold display in the start mode at the hold display position corresponding to the (N + 1)th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode over the predetermined period to display the hold display is executed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where it is in the start mode, the hold display is changed to the completion mode based on this timing and the hold display is displayed. When the variable display at the N-th hold memory number ends and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change of starting the hold display in the start mode at the hold display position corresponding to the N-th number, gradually changing from the start mode to the plurality of intermediate modes, and then changing to the completion mode is executed over the predetermined period to display the hold display. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that it does not interfere with the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating whether or not to change to the completed state when the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of suspended memories and the gradual changes at the time of storing new suspended memories. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual changes at the time of storing new suspended memories. Also, by making the light-emitting means on the game control means side visible first and then making the display means' display of the number of suspended balls visible, it is possible to recognize the number of suspended memories using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting game values first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 75, 76, 88, 89
[0036] [Form 27] The gaming machine of Form 27 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, a game control means, a performance control means, a display means, a memory means, and a plurality of light-emitting means, The plurality of light-emitting means includes light-emitting means on the game control means side controlled by the game control means, The memory means can store information related to the variable display of specific identification information, includes a variable display memory area as an area for storing information related to the variable display of specific identification information, a first suspended memory area that is an area for storing information related to the variable display of specific identification information after the variable display memory area, and a plurality of memory areas including a plurality of suspended memory areas with a predetermined number as an upper limit, Based on the information regarding the variable display of the specific identification information being stored in the said hold memory area, the game control means can change the mode of the light-emitting means on the game control means side. The effect control means can cause the display means to display a hold ball number display suggesting the number of pieces of information regarding the variable display of the specific identification information stored in the said storage means. The game control means When information regarding the variable display of the specific identification information is stored in the said variable display memory area, it can execute the variable display of the specific identification information. When the variable display of the specific identification information ends, if there is storage of information regarding the variable display of the specific identification information in the first hold memory area, it can execute the variable display of the next specific identification information. When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the first hold memory area, when the game medium passes through the start area, it stores the information regarding the variable display of the specific identification information in the first hold memory area. When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the first hold memory area, when the game medium passes through the start area, it sets the mode of the light-emitting means on the game control means side to a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the first hold memory area. The effect control means When there is storage of information regarding the variable display of the specific identification information in the said variable display memory area and there is no storage of information regarding the variable display of the specific identification information in the first hold memory area, when the game medium passes through the start area, after the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the first hold memory area, it sets the mode of the hold ball number display to a mode corresponding to the situation where information regarding the variable display of the specific identification information is stored in the first hold memory area. When information regarding the variable display of specific identification information is stored in the reserved memory area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a pre-completion mode which is the mode immediately before the completion mode, When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved memory area is moved from the reserved display position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When a reserved memory number N variable display which is a variable display of specific identification information in a situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved memory area is being executed, When the period until the start of the next variable display of specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, gradually changed from the start mode to the plurality of intermediate modes, and then changed to the completion mode, and the reserved display is displayed. When the period until the start of the next variable display of specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the next variable display of specific identification information starts in a situation where it is in the intermediate mode different from the pre-completion mode, it is changed to the completion mode based on the timing and the reserved display is displayed. When a reserved memory number 0 variable display which is a variable display of specific identification information in a situation where no information regarding specific identification information is stored in the reserved memory area is being executed, When the period until the variable display for the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display for the reserved memory number 0 ends is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in an intermediate mode different from the pre-completion mode, the reserved display is displayed by changing to the completion mode based on the timing. It is characterized by this. According to this feature, when the reserved memory stored from during the variable display until the start of the next variable display is still in an intermediate mode at the start of the variable display, it is changed to the completion mode, so there is no obstacle to the movement of the reserved display position that will be performed thereafter, and misrecognition of the reserved memory number can be prevented. Also, by differentiating the presence or absence of the change to the completion mode depending on whether the period until the start of the next variable display is longer or shorter than the predetermined period, it is possible to suitably show the player the reserved memory number and the gradual change at the time of storing a new reserved memory. Furthermore, when the reserved memory number is 0, when the timing of storing a new reserved memory has no delay of a predetermined period until the start of the next variable display, by changing the gradual change at the time of storing the new reserved memory to the completion mode, even when the reserved memory number is 0, there is no obstacle to the movement of the reserved display position, and misrecognition of the reserved memory number can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the reserved ball number display on the display means visible, the reserved memory number can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as the granting of game values first, a stable game environment can be provided. Corresponding drawings: Figures 72, 73, 81, 82, 88, 89
[0037] [Form 28] The gaming machine of Form 28 is a gaming machine capable of variably displaying specific identification information and controllable to an advantageous state favorable to the player, game control means, performance control means, display means, memory means, and a plurality of light emitting means, The plurality of light emitting means includes light emitting means on the game control means side controlled by the game control means, The memory means can store information regarding the variable display of specific identification information, includes a variable display storage area as an area for storing information regarding the variable display of specific identification information, a first reserved storage area which is an area for storing information regarding the variable display of specific identification information after the variable display storage area, and a plurality of reserved storage areas with a predetermined number as an upper limit, The game control means can change the mode of the light emitting means on the game control means side based on the fact that information regarding the variable display of specific identification information is stored in the reserved storage area, The performance control means can cause the display means to display a reserved ball number display indicating the number of information regarding the variable display of specific identification information stored in the memory means, The game control means can execute the variable display of specific identification information when information regarding the variable display of specific identification information is stored in the variable display storage area, when the variable display of specific identification information ends, can execute the next variable display of specific identification information if there is storage of information regarding the variable display of specific identification information in the first reserved storage area, When there is information storage regarding the variable display of specific identification information in the said variable display storage area and there is no information storage regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, information regarding the variable display of specific identification information is stored in the first reserved storage area. When there is information storage regarding the variable display of specific identification information in the said variable display storage area and there is no information storage regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, the mode of the light-emitting means on the game control means side is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. The effect control means When there is information storage regarding the variable display of specific identification information in the said variable display storage area and there is no information storage regarding the variable display of specific identification information in the first reserved storage area, when a game medium passes through the start area, after the mode of the light-emitting means on the game control means side has become a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area, the mode of the reserved ball number display is set to a mode corresponding to the situation where information regarding the variable display of specific identification information is stored in the first reserved storage area. When information regarding the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing between a start mode, a completion mode, and a plurality of intermediate modes including a mode before the completion mode. When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of specific identification information stored in the reserved storage area can be moved from the reserved display position where it has been displayed for a specific period from the reserved shift start timing based on the timing when the next variable display of specific identification information starts to the reserved display position corresponding to the start of the next variable display of specific identification information. When the variable display with the reserved storage number N, which is the variable display of specific identification information in the situation where information regarding the variable display of N numbers of specific identification information less than the predetermined number is stored in the reserved storage area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than a predetermined period and information regarding the variable display of new specific identification information is stored, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is not the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the mode is the intermediate mode different from the pre-completion mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and is the period immediately before the start of the variable display of the next specific identification information, and information regarding the variable display of new specific identification information is stored, the hold display is started in the start mode at the hold display position corresponding to the (N + 1)-th number, and when it becomes the timing at which the variable display of the next specific identification information starts in a situation where the mode is the start mode, the hold display is changed to the completion mode based on the timing and the hold display is displayed. When the variable display at the hold memory number N is terminated and information regarding the variable display of new specific identification information is stored immediately after the start of the variable display of the next specific identification information, a change is executed over the predetermined period, in which the hold display is started in the start mode at the hold display position corresponding to the N-th number, changed stepwise from the start mode to the plurality of intermediate modes, and then changed to the completion mode, to display the hold display. When the variable display at the hold memory number 0, which is the variable display of specific identification information in a situation where no information regarding the variable display of specific identification information is stored in the hold memory area, is being executed. When the period until the variable display with the reserved memory number 0 ends is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and after gradually changing from the start mode to the plurality of intermediate modes, the change to the completion mode is executed over the predetermined period to display the reserved display. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is not immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, changed from the start mode to an intermediate mode different from the pre-completion mode, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the intermediate mode different from the pre-completion mode, the reserved display is changed to the completion mode based on the timing and displayed. When the period until the variable display with the reserved memory number 0 ends is shorter than the predetermined period and it is immediately before the end of the variable display with the reserved memory number 0, and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the variable display of the next specific identification information, and when it becomes the timing to start the variable display of the next specific identification information in a situation where it is in the start mode, the reserved display is changed to the completion mode based on the timing and displayed. When information regarding the variable display of new specific identification information is stored immediately after the variable display with the reserved memory number 0 ends, the reserved display is displayed from the completion mode at the reserved display position corresponding to the variable display of the next specific identification information after the variable display with the reserved memory number 0. It is characterized by this. According to this feature, if the suspended memory stored from the middle of the variable display to the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state, so that the subsequent movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by differentiating whether or not to change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to preferably show the player the number of suspended memories and the gradual changes at the time of storing a new suspended memory. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more preferably show the player the gradual changes at the time of storing a new suspended memory. Additionally, when the number of suspended memories is 0, if there is no delay of a predetermined period until the start of the next variable display at the timing when a new suspended memory is stored, by changing the gradual change at the time of storing the new suspended memory to the completed state, even when the number of suspended memories is 0, the movement of the suspended display position is not hindered, and misrecognition of the number of suspended memories can be prevented. Also, by making the light-emitting means on the game control means side visible first and then making the display of the number of suspended balls on the display means visible, the number of suspended memories can be recognized using a plurality of means. In particular, by executing the control of the game control means that controls games such as granting of game values first, a stable game environment can be provided. Corresponding Drawings: FIGS. 72, 73, 75, 76, 81 - 84, 88, 89
[0038] [Embodiment 29] The gaming machine of Embodiment 29 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, including a game control means, a performance control means, a display means, a memory means, and a plurality of light-emitting means, wherein the plurality of light-emitting means includes a light-emitting means on the game control means side controlled by the game control means and a light-emitting means on the performance control means side controlled by the performance control means, and the memory means It is possible to store information related to the variable display of specific identification information, As an area for storing information related to the variable display of specific identification information, it includes the variable display storage area and the first reserved storage area which is an area for storing information related to the variable display of specific identification information after the said variable display storage area, and includes a plurality of reserved storage areas with a predetermined number as the upper limit, and includes a plurality of storage areas, When the game control means executes the variable display of specific identification information, the mode of the light-emitting means on the game control means side can be switched from the initial mode to the final mode, and it is possible to execute the switching a plurality of times, The game control means, When information related to the variable display of specific identification information is stored in the variable display storage area, it is possible to execute the variable display of specific identification information, When the variable display of specific identification information ends, if there is storage of information related to the variable display in the first reserved storage area, it is possible to execute the variable display of the next specific identification information, The effect control means, When the variable display of specific identification information is executed, it is possible to display a specific display corresponding to the variable display on the display means, In a situation where information related to the variable display of specific identification information is not stored in the storage means, when the game medium passes through the start area, between when the mode of the light-emitting means on the game control means side becomes the initial mode and becomes the final mode, start displaying the specific display, When the variable display of specific identification information is not executed, when information related to the variable display of specific identification information is stored in the reserved storage area, it is possible to display a reserved display by gradually changing a plurality of intermediate modes including the start mode, the completion mode, and the mode before the completion mode which is the mode before the completion mode, When the variable display of specific identification information is being executed, the reserved display corresponding to the information regarding the variable display of the specific identification information stored in the reserved memory area is moved from the reserved display position where it has been displayed over a specific period from the reserved shift start timing based on the timing when the variable display of the next specific identification information starts to the reserved display position corresponding to the start of the variable display of the next specific identification information. When the variable display with the reserved memory count N, which is a variable display of specific identification information in a situation where information regarding the variable display of less than the predetermined number N of specific identification information is stored in the reserved memory area, is being executed. When the period until the start of the variable display of the next specific identification information is longer than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the reserved display. When the period until the start of the variable display of the next specific identification information is shorter than the predetermined period and information regarding the variable display of new specific identification information is stored, the reserved display is started in the start mode at the reserved display position corresponding to the (N + 1)-th item, changed to an intermediate mode different from the pre-completion mode from the start mode, and when it becomes the timing when the variable display of the next specific identification information starts in a situation where it is in an intermediate mode different from the pre-completion mode, it is changed to the completion mode based on this timing to display the reserved display. When the variable display with the reserved memory count N ends and information regarding the variable display of new specific identification information is stored before the elapse of the specific period from the reserved shift start timing, the reserved display is started in the start mode at the reserved display position corresponding to the N-th item, changed step by step from the start mode to the plurality of intermediate modes, and then changed to the completion mode over the predetermined period to display the reserved display. It is characterized by the above. According to this feature, if the suspended memory stored from during the variable display until the start of the next variable display is still in an intermediate state at the start of the variable display, it is changed to a completed state. Therefore, it does not hinder the subsequent movement of the suspended display position and can prevent misrecognition of the number of suspended memories. Also, by differentiating the presence or absence of the change to the completed state depending on whether the period until the start of the next variable display is longer or shorter than a predetermined period, it is possible to suitably show the player the number of suspended memories and the gradual changes during the storage of new suspended memories. Furthermore, by differentiating immediately before and immediately after the start of the next variable display, it is possible to more suitably show the player the gradual changes during the storage of new suspended memories. Also, by executing the variable display of specific identification information and then starting the specific display on the side of the effect control means, it is possible to make multiple means recognize that the variable display has started in response to the passage of the start area by the game medium. Among them, by starting the display of the specific display corresponding to the variable display from the initial state to the final state of the variable display of the specific identification information, it is possible to prevent the player from feeling that only the variable display of the specific identification information is being executed, and as a result, it is possible to provide a suitable gaming environment. Corresponding drawings: Figures 72 to 74, Figure 85 In addition, in this embodiment, The "light emitting means on the game control means side" is the "LEDs constituting the special figure unit 201 in this embodiment, particularly the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B" The "initial state" corresponds to the "state in which the first LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "final state" corresponds to the "state in which the eighth LED among the LEDs constituting the first special symbol display device 4A and the second special symbol display device 4B is lit" in this embodiment, The "specific display" corresponds to the "active display" in this embodiment.
[0039] [Embodiment 30] The gaming machine of Embodiment 30 is a gaming machine that performs variable display of specific identification information and can be controlled to an advantageous state favorable to the player, A game control means, a performance control means, a display means, a storage means, and a plurality of light emitting means, and is provided with, The plurality of light emitting means includes a game control means side light emitting means controlled by the game control means and a performance control means side light emitting means controlled by the performance control means, The storage means, is capable of storing information related to variable display of specific identification information, As an area for storing information related to variable display of specific identification information, it includes the variable display storage area and a first reserved storage area which is an area for storing information related to variable display of specific identification information after the variable display storage area, and includes a plurality of storage areas including a plurality of reserved storage areas with a predetermined number as an upper limit, When the game control means executes variable display of specific identificati...
Claims
Claim 1 A gaming machine that can be controlled to a favorable state, capable of outputting sound, capable of displaying a character and a character display, as the character, capable of displaying a plurality of characters including at least a first character and a second character, as the sound, capable of outputting at least the sound of the first character and the sound of the second character, as a pattern in which the sound is output, including a predetermined pattern in which the mouth of the character does not move in the situation where the character is displayed and the sound corresponding to the character is output, capable of executing a specific notification effect for notifying whether it is controlled to the favorable state and a chance-up effect for suggesting the degree of expectation of being controlled to the favorable state, there is a specific situation in which a title display corresponding to the specific notification effect is performed, the specific situation is a situation in which the character display and the specific display are displayed, the specific display is a display that is displayed in the scene before the specific situation, in the specific situation, the character display is displayed while changing the size, in the specific situation, an effect sound different from the sound corresponding to the character display is output at the timing when the character display is started, and then the effect sound is continuously output, and the sound corresponding to the character display is output with priority over the effect sound at the timing when the character display is displayed in a fixed size, the chance-up effect is in the pattern in which the sound of the first character is output in the predetermined pattern, it is possible to suggest that it is controlled to the favorable state, A gaming machine that can notify that it is controlled to the favorable state in the pattern in which the sound of the second character is output in the predetermined pattern.
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