Pachinko machine

The gaming machine addresses the need for situational information display by incorporating units for manufacturer and brand information with operable operation means, ensuring appropriate visibility based on user context.

JP7716783B2Active Publication Date: 2025-08-01NEWGIN KK
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Patent Information

Application Number
JP2024014817
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-02-02
Publication Date
2025-08-01
Estimated Expiration
2044-02-02

AI Technical Summary

Technical Problem

Gaming machines often require different information displays depending on whether the administrator or player is inquiring, with manufacturers and brands sometimes being confused, leading to a need for flexible and situational information provision.

Method used

The gaming machine includes a manufacturer information unit, a brand information unit, and an operable operation means to selectively display manufacturer or brand information, with the ability to change the visibility of these based on user interaction.

Benefits of technology

Enables appropriate information display based on the user's role, meeting the needs of administrators and players by allowing selective visibility of manufacturer or brand information.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007716783000001
    Figure 0007716783000001
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    Figure 0007716783000002
  • Figure 0007716783000003
    Figure 0007716783000003
Patent Text Reader

Abstract

To provide a game machine capable of appropriately providing information according to a situation.SOLUTION: When a first state in which the number of displayed manufacturer images is a first number and the number of displayed brand images is a second number is shifted to a second state in which the number of displayed manufacturer images is a first number, the number of displayed brand images decreases from the second number. Control can be shifted to the second state by operation of an operation button.SELECTED DRAWING: Figure 6
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Description

Technical Field

[0001] This invention relates to a gaming machine.

Background Art

[0002] Conventionally, among gaming machines, there are gaming machines in which the manufacturing company corresponding to the manufacturer of the gaming machine and the brand of the gaming machine are different. For example, in the gaming machine described in Patent Document 1, it is described that the manufacturer and the brand are different. And in the gaming machine described in Patent Document 1, it is described that the information of each of the manufacturer and the brand is displayed. By the way, when the administrator of the gaming machine makes an inquiry regarding the gaming machine, the administrator wants to identify the manufacturer rather than the brand. On the other hand, players often recognize the gaming machine by its brand rather than by its manufacturer. Thus, in a gaming machine, the information that can be required varies depending on the situation.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Today, it is desired to appropriately provide information according to the situation.

Means for Solving the Problems

[0005] The gaming machine that solves the above problems includes a manufacturer information unit capable of displaying the manufacturer of the gaming machine as manufacturer information, a brand information unit capable of displaying the brand information of the manufacturer, and a predetermined operable operation means. Name as manufacturer information as a brand information unit capable of displaying the brand information of the manufacturer, and a predetermined operable operation means. able to identify the name of the brand to which it belongs a brand information unit capable of displaying the brand information of the manufacturer, and a predetermined operable operation means. The brand information is information that is at least partially different from the name of the manufacturer and is a different type of information from the gaming machine name information indicating the gaming machine name. In the brand information section, when displaying the brand information, it can be displayed including at least the name of the brand as character information, or the name of the brand can be displayed as a logo mark.When the number of displays of the manufacturer information in the first state is the first number and the number of displays of the brand information in the first state is the second number, the number of displays of the manufacturer information in the second state different from the first state is the first number, and when shifting from the first state to the second state, the number of displays of the brand information decreases from the second number, and the gist is that the second state can be shifted by operating the predetermined operation means.

Effect of the Invention

[0006] According to the present invention, information can be appropriately provided according to the situation.

Brief Description of the Drawings

[0007]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Embodiments for Carrying Out the Invention

[0008] Hereinafter, embodiments of the gaming machine will be described. In this specification, up, down, left, right, front (front side), and rear (back side) indicate the respective directions when viewed from the player. As shown in FIG. 1, a pachinko gaming machine 10 as a gaming machine (hereinafter referred to as the gaming machine 10) includes a frame body 11. The frame body 11 includes an outer frame 12, a middle frame 13, and a front frame 14. The outer frame 12 is fixed to the installation equipment. The middle frame 13 is supported on the opening front side of the outer frame 12 so as to be openable and closable. A game board unit including a game board 20 is fixed to the middle frame 13. The front frame 14 is supported on the front side of the middle frame 13 so as to be openable and closable so as to cover the front surface of the game board 20. A protective glass that covers the entire opening 14a of the front frame 14 and protects the game board 20 is supported on the front frame 14. The middle frame 13 and the front frame 14 are supported on the outer frame 12 so as to be openable and closable. The gaming machine 10 is provided with a locking mechanism SA for regulating the opening of the middle frame 13 and the front frame 14 and for releasing the regulation. For example, by operating the locking mechanism SA using a frame key (key) managed by the manager of the game parlor, the lock can be released and the middle frame 13 and the front frame 14 can be opened. In the gaming machine 10, the middle frame 13 can be opened by operating the middle frame 13 and causing the operable middle frame 13 to operate. Similarly, in the gaming machine 10, the front frame 14 can be opened by operating the front frame 14 and causing the operable front frame 14 to operate. Thus, the positions that the middle frame 13 can take include at least a closed position and an open position. Similarly, the positions that the front frame 14 can take include at least a closed position and an open position. In the gaming machine 10, the middle frame 13 can be operated by operating the locking mechanism SA. Similarly, in the gaming machine 10, the front frame 14 can be operated by operating the locking mechanism SA.

[0009] The gaming machine 10 is provided with an open sensor SE5 (shown in FIG. 3) that detects the opening of the middle frame 13 and the front frame 14 as door members. The open sensor SE5 can detect that at least one of the middle frame 13 and the front frame 14 has been opened. In the following description, the case where the door member is opened corresponds to the case where at least one of the middle frame 13 and the front frame 14 is opened. Also, in the following description, the case where the door member is closed corresponds to the case where the middle frame 13 and the front frame 14 are closed. In the gaming machine 10, if the front frame 14 is closed, the middle frame 13 will also be closed. Therefore, when the front frame 14 is closed, it corresponds to when the door member is closed. It is also possible to regard only the front frame 14 out of the middle frame 13 and the front frame 14 as the door member. The positions that the door member can take include at least a closed position and an open position. In the present embodiment, the door member being open corresponds to an open error occurring. And the open sensor SE5 corresponds to a sensor capable of detecting an open error.

[0010] The gaming machine 10 is provided with a decorative lamp 17 on the front side of the front frame 14. The decorative lamp 17 performs an effect (hereinafter referred to as a light emission effect) of turning on and off a built-in light emitter. The gaming machine 10 is provided with a speaker 18 that outputs sound on the front side of the front frame 14. The speaker 18 performs an effect (hereinafter referred to as a sound effect) of outputting sounds such as voices, sound effects, and music. The gaming machine 10 is provided with an operable operation button BT on the front side of the front frame 14. A brand design BD that can identify the brand of the gaming machine 10 is displayed on the front frame 14. The brand design BD displayed on the front frame 14 is part of the design of the front frame 14. The brand design BD can be regarded as a type of information capable of identifying the brand. The brand design BD of the front frame 14 may be constituted by pasting a sticker with information capable of identifying the brand.

[0011] In the gaming machine 10, when the front frame 14 is closed, the brand design BD can be visually recognized in a front view. That is, at least when the position of the front frame 14 is in the closed position, the brand design BD can be visually recognized in a front view. In the gaming machine 10, when the front frame 14 is opened, the brand design BD cannot be visually recognized in a front view. Therefore, when the position of the front frame 14 changes from the closed position to the open position, the visibility of the brand design BD in the front view decreases. That is, when shifting from the situation where the brand design BD can be visually recognized in a front view when the position of the front frame 14 is in the closed position to the situation where the position of the front frame 14 is in the open position, the visibility of the brand design BD in the front view is set to decrease.

[0012] The gaming machine 10 is provided with an operable launch handle 16 on the front side of the front frame 14. In the gaming machine 10, game balls as game media are launched with an intensity corresponding to the operation amount (rotation amount) of the launch handle 16. For example, in the gaming machine 10, when a player operates the launch handle 16, a launch device 70 as a game ball launch device provided inside the machine is driven, and the game balls are launched. In this way, in the gaming machine 10, it is possible to launch game balls by operating the launch handle 16. Further, the launch handle 16 has a touch sensor 71 (shown in FIG. 3) that can detect that the launch handle 16 has been touched, that is, that the launch handle 16 has been operated.

[0013] As shown in FIG. 2, a substantially circular game area 21 is defined on the front side of the game board 20. The game board 20 is provided with a guide path 21a for guiding the launched game ball to the game area 21. The game board 20 is provided with a prevention valve 21b for preventing the game ball launched into the game area 21 from flowing back into the guide path 21a. The launched game ball is guided by the guide path 21a, passes through the prevention valve 21b located at the most downstream of the guide path 21a, and reaches the game area 21. The game ball that has reached the game area 21 flows down the game area 21. A manufacturer's certificate SS that can identify the manufacturer of the gaming machine 10 is attached to the game board 20, and the manufacturer is displayed. The manufacturer's certificate SS is attached to an area other than the game area 21 of the game board 20. The manufacturer's certificate SS can be regarded as a kind of information that can identify the manufacturer.

[0014] In the gaming machine 10, when the front frame 14 is opened, the manufacturer's certificate SS is visible in a front view. That is, at least when the position of the front frame 14 is open, the manufacturer's certificate SS is visible. On the other hand, in the gaming machine 10, when the front frame 14 is closed, the manufacturer's certificate SS is not visible in a front view. Therefore, when the position of the front frame 14 changes from the open position to the closed position, the visibility of the manufacturer's certificate SS in the front view decreases. Thus, when the position of the front frame 14 is open, at least the manufacturer's certificate SS among the information regarding the manufacturer's certificate SS and the brand is visible in the front view.

[0015] The gaming machine 10 is provided with an information display panel 22. The information display panel 22 is provided with a first special symbol display section 22a. The first special symbol display section 22a displays a first special symbol variation game (hereinafter referred to as the first special game) in which a predetermined symbol is variably displayed and finally the first special symbol is fixedly stopped and displayed. The information display panel 22 is provided with a second special symbol display section 22b. The second special symbol display section 22b displays a second special symbol variation game (hereinafter referred to as the second special game) in which a predetermined symbol is variably displayed and finally the second special symbol is fixedly stopped and displayed. Hereinafter, the first special game and the second special game may be collectively referred to as the "special game". The special game as a variation game includes the first special game as the first variation game and the second special game as the second variation game. The special game is a special symbol variation game. The special symbol is a symbol for notifying the result of an internal lottery described later.

[0016] In this specification, "variable display" means a state in which the type of the displayed symbol changes with the passage of time. In this specification, "fixed stop display" means a state in which the symbol is fixedly stopped and displayed and the type of the displayed symbol does not change. The special symbols that can be fixedly stopped and displayed in the special symbol display sections 22a and 22b include jackpot symbols and losing symbols. When a jackpot symbol is fixedly stopped and displayed in the special game, the player can recognize a jackpot. When a losing symbol is fixedly stopped and displayed in the special game, the player can recognize a loss. In the gaming machine 10, the first special game and the second special game are not executed simultaneously. In the gaming machine 10, the second special game is executed with priority over the first special game.

[0017] The first special symbol display section 22a is composed of a plurality of light emitters. When a special symbol is fixedly stopped and displayed in the first special symbol display section 22a, at least one of the plurality of light emitters constituting the first special symbol display section 22a lights up. Incidentally, during the execution of the first special game, the light emitters constituting the first special symbol display section 22a light up in a lighting mode corresponding to the execution of the first special game. Similarly, the second special symbol display section 22b is composed of a plurality of light emitters. When a special symbol is fixedly stopped and displayed in the second special symbol display section 22b, at least one of the plurality of light emitters constituting the second special symbol display section 22b lights up. Incidentally, during the execution of the second special game, the light emitters constituting the second special symbol display section 22b light up in a lighting mode corresponding to the execution of the second special game.

[0018] In the gaming machine 10, a jackpot lottery may be conducted when executing a special game. In the gaming machine 10, when winning the jackpot in the jackpot lottery, a jackpot symbol is fixedly stopped and displayed in the special game targeted by the winning, and then a jackpot game is awarded (occurred). In this way, when winning the jackpot in the jackpot lottery conducted when executing a special game, the gaming machine 10 can award a jackpot game after the special game ends. That is, in the gaming machine 10, a jackpot game is awarded when winning the jackpot lottery. As described above, in the gaming machine 10, when winning the jackpot, a jackpot game is awarded after the end of the special game based on winning the jackpot. That is, the gaming machine 10 is configured such that a jackpot game is awarded after the end of the variable game when winning the jackpot. In this way, the gaming machine 10 can award a jackpot game.

[0019] Winning a jackpot in the jackpot lottery is equivalent to winning the jackpot lottery and is equivalent to winning the jackpot in the winning lottery. The fact that the jackpot symbol is fixedly stopped and displayed in the special game is equivalent to deriving the result of winning the jackpot in the special game. The fact that the losing symbol is fixedly stopped and displayed in the special game is equivalent to deriving the result of not winning the jackpot in the special game.

[0020] The information display panel 22 includes a first special hold display section 22c and a second special hold display section 22d. The first special hold display section 22c visibly displays the number of times of the first special game (hereinafter referred to as the first special hold number) whose execution is on hold because the start condition has been satisfied but the execution condition has not been satisfied yet. The gaming machine 10 can hold the execution of the first special game. The second special hold display section 22d visibly displays the number of times of the second special game (hereinafter referred to as the second special hold number) whose execution is on hold because the start condition has been satisfied but the execution condition has not been satisfied yet. The gaming machine 10 can hold the execution of the second special game. Thus, in this embodiment, the execution of the variable game can be held. The first special hold display section 22c is composed of a plurality of light emitters. The plurality of light emitters constituting the first special hold display section 22c light up in a lighting pattern that can specify the number of times of the first special game whose execution is on hold. The plurality of light emitters constituting the second special hold display section 22d light up in a lighting pattern that can specify the number of times of the second special game whose execution is on hold.

[0021] The information display panel 22 includes a normal symbol display section 22e and a normal hold display section 22f. The normal symbol display section 22e displays a normal symbol variation game (hereinafter referred to as a normal game) in which a predetermined symbol is variably displayed and finally the normal symbol is fixedly stopped and displayed. The normal symbols that can be fixedly stopped and displayed on the normal symbol display section 22e include at least a normal winning symbol that is fixedly stopped and displayed in the case of a normal win and a normal losing symbol that is fixedly stopped and displayed in the case of a normal loss. In the gaming machine 10, when winning a normal win lottery, after the normal winning symbol is fixedly stopped and displayed in the normal game, a normal winning game is awarded (occurs). The normal hold display section 22f visibly displays the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the start condition is satisfied but the execution condition is not yet satisfied. The normal symbol display section 22e is composed of a plurality of light emitters. When the normal symbol is fixedly stopped and displayed on the normal symbol display section 22e, at least one of the plurality of light emitters constituting the normal symbol display section 22e lights up. Also, the normal hold display section 22f is composed of a plurality of light emitters. The plurality of light emitters constituting the normal hold display section 22f light up in a lighting pattern that can specify the number of normal games whose execution is held.

[0022] The special symbol display sections 22a and 22b, the special hold display sections 22c and 22d, the normal symbol display section 22e, and the normal hold display section 22f included in the information display panel 22 do not necessarily need to be provided on the same member like the information display panel 22 in the present embodiment, and may be separately provided on different members. For example, the first special symbol display section 22a and the first special hold display section 22c may be provided on the same member, while the second special symbol display section 22b and the second special hold display section 22d may be provided on a different member from that.

[0023] The gaming machine 10 includes a center frame 23 with various decorations at approximately the center of the game area 21 on the game board 20. The center frame 23 has an opening 23a. The gaming machine 10 includes a movable body 38 as a movable part. The movable body 38 is operable. That is, the movable body 38 is movable. The movable body 38 is operable between the original position 38a and the effect position 38b. The movable body 38 is configured to be operable at least between the original position 38a and the effect position 38b different from the original position 38a. In the present embodiment, the original position 38a corresponds to the first position, and the effect position 38b corresponds to the second position. That is, the positions that the movable part can take include at least the first position and the second position different from the first position. And the movable part is configured to be operable at least between the first position and the second position different from the first position. When the position of the movable body 38 is the original position 38a, in a front view, a part of the display area 25r of the effect display device 25 (the lower right area in the front view) becomes unviewable. Therefore, when the position of the movable body 38 is the original position 38a, in a front view, the image displayed in a part of the display area 25r of the effect display device 25 (the lower right area in the front view) becomes unviewable. Also, when the position of the movable body 38 is the effect position 38b, in a front view, a part of the display area 25r of the effect display device 25 (the lower left area in the front view) becomes unviewable. Therefore, when the position of the movable body 38 is the effect position 38b, in a front view, the image displayed in a part of the display area 25r of the effect display device 25 (the lower left area in the front view) becomes unviewable.

[0024] The movable body 38 operates by receiving power from the effect actuator EA (shown in FIG. 3). The movable body 38 has a gear mechanism for transmitting the power of the effect actuator EA. In the gaming machine 10, the power of the effect actuator EA is transmitted through the gear mechanism to operate the movable body 38. The gaming machine 10 includes a home position sensor PS1 (shown in FIG. 3) that can detect the movable body 38 when the movable body 38 is located at the home position 38a. The gaming machine 10 includes an effect position sensor PS2 (shown in FIG. 3) that can detect the movable body 38 when the movable body 38 is located at the effect position 38b.

[0025] The gaming machine 10 includes an effect display device 25 as a display means. For example, the effect display device 25 may be a display device such as a liquid crystal display or an organic EL display. The effect display device 25 includes a display area 25r where an image is displayed. The effect display device 25 is assembled to the game board 20 through the opening 23a of the center frame 23 so that the player can visually recognize the display area 25r. The effect display device 25 executes an effect (hereinafter referred to as a display effect) of displaying an image imitating a predetermined character or character. In the present embodiment, some or all of the effect devices including the decorative lamp 17, the speaker 18, and the effect display device 25 correspond to the effect execution means.

[0026] The gaming machine 10 includes a first start port 26 as a start port. The first start port 26 is located below the center frame 23 in the game area 21. The first start port 26 is always open so that a game ball can be entered. The gaming machine 10 includes a first start sensor SE1 (shown in FIG. 3) that detects a game ball that has entered the first start port 26. For example, a ball passage that guides the game ball that has entered the first start port 26 to the back side of the game board 20 (discharges it from the game board 20 to the outside) is continuously provided at the first start port 26, and the first start sensor SE1 is disposed in the ball passage. When a game ball is detected by the first start sensor SE1, the start condition of the first special game can be satisfied, and the condition for paying out a prize ball is satisfied.

[0027] The gaming machine 10 is provided with a second starting port 27 as a starting port. The second starting port 27 is located in the lower right of the center frame 23 in the game area 21. The gaming machine 10 is provided with a second starting sensor SE2 (shown in FIG. 3) that detects a game ball that has entered the second starting port 27. For example, a ball passage that guides the game ball that has entered the second starting port 27 to the back side of the game board 20 is continuously provided at the second starting port 27, and the second starting sensor SE2 is disposed in the ball passage. When the second starting sensor SE2 detects a game ball, the starting condition of the second special game can be satisfied, and the condition for paying out a prize ball is satisfied. The second starting port 27 has a first variable member 28 as an opening / closing member. The first variable member 28 is operable between an open state in which it is easy for a game ball to enter the second starting port 27 or the game ball can enter, and a closed state in which it is difficult for a game ball to enter the second starting port 27 (or the game ball cannot enter). The first variable member 28 operates by receiving power from a first actuator A1 (shown in FIG. 3). Hereinafter, the case where the first variable member 28 is in the open state may be indicated as "the second starting port 27 is opened", and the case where the first variable member 28 is in the closed state may be indicated as "the second starting port 27 is closed". As described above, the gaming machine 10 is provided with a starting port into which a game ball can enter. The starting ports include a first starting port and a second starting port.

[0028] The gaming machine 10 is provided with a big winning opening 29. The big winning opening 29 is located to the right of the center frame 23 in the gaming area 21. The gaming machine 10 is provided with a count sensor SE3 (shown in FIG. 3) that detects a game ball that has entered the big winning opening 29. For example, a ball passage that guides the game ball that has entered the big winning opening 29 to the back side of the game board 20 is continuously provided at the big winning opening 29, and the count sensor SE3 is disposed in the ball passage. When a game ball is detected by the count sensor SE3, the condition for paying out prize balls is satisfied. The big winning opening 29 has a second variable member 30. The second variable member 30 is operable between an open state in which a game ball can enter the big winning opening 29 and a closed state in which a game ball cannot enter the big winning opening 29. The second variable member 30 operates by receiving power from a second actuator A2 (shown in FIG. 3). When the second variable member 30 is in the open state, entry of a game ball into the big winning opening 29 is permitted. When the second variable member 30 is in the closed state, entry of a game ball into the big winning opening 29 is not permitted. Hereinafter, the case where the second variable member 30 is in the open state may be referred to as "the big winning opening 29 is opened", and the case where the second variable member 30 is in the closed state may be referred to as "the big winning opening 29 is closed".

[0029] The gaming machine 10 is provided with a gate 33. The gate 33 is located to the right of the center frame 23 in the gaming area 21. An opening of the gate, which is always open so that a game ball can enter, is formed in the gate 33. A gate sensor SE4 (shown in FIG. 3) that detects a game ball that has entered and passed through is disposed at the opening of the gate. When a game ball is detected by the gate sensor SE4, the start condition of a normal game may be satisfied. Note that it is not necessary to configure the game ball that has entered the gate 33 to pass through the gate 33. For example, the game ball that has entered the gate 33 may pass through a ball passage that guides it to the back side of the game board 20 and may be discharged from the game board 20 to the outside.

[0030] The gaming machine 10 is provided with an out port 36. In the present embodiment, the game balls that have not entered the start ports 26 and 27 and the big winning port 29 are discharged outside the machine from the out port 36. Note that the gaming machine 10 is provided with gaming components such as pins (game pins) and windmills that change the behavior of the game balls flowing down in the game area 21. In addition, the gaming machine 10 may be provided with a ball entry port (so-called general winning port) that is configured such that the start conditions for special games and normal games are not satisfied, while the ball payout conditions for winning balls are satisfied and ball entry is always possible. The general winning port is sometimes referred to as the normal winning port.

[0031] Next, the game state of the gaming machine 10 will be described. The gaming machine 10 has a low probability state and a high probability state as game states with different big win probabilities. The big win probability is the probability of winning a big win in the big win lottery. The high probability state is a game state in which the big win probability is higher than that in the low probability state. The high probability state is the so-called "probability variation state (probability variation state)". The low probability state is a "non-probability variation state (non-probability variation state)". In the following description, the high probability state is shown as the "probability variation state" and the low probability state is shown as the "non-probability variation state", respectively.

[0032] The gaming machine 10 has a low base state and a high base state as game states with different ratios of the number of winning balls to the number of launched game balls. The high base state is a game state in which the probability of game balls entering the second start port 27 is higher than that in the low base state. The high base state is the so-called "electric support state". The low base state is a "non-electric support state". The high base state has a higher degree of advantage regarding ball entry into the second start port 27 than the low base state.

[0033] The high base state can be realized by performing, for example, any one of the three controls described below, or by combining a plurality of controls. The first control is a variation time shortening control for ordinary symbols that shortens the variation time of the ordinary game to be shorter than that in the low base state. The second control is a probability variation control for ordinary symbols that varies the probability of winning a normal win (normal win probability) in the normal win lottery to a higher probability than that in the low base state. The third control is an opening time extension control that makes the total opening time of the first variable member 28 in one normal win game longer than that in the low base state. Note that, as the opening time extension control, at least one of the control of increasing the number of opening times of the first variable member 28 in one normal win game to be more than that in the low base state and the control of making the opening time of the first variable member 28 in one normal win game longer than that in the low base state may be performed. Further, the high base state may be realized by combining the fourth control described below. The fourth control is a variation time shortening control for special symbols that makes the variation time of the special game (for example, the average variation time) more likely to be shorter than that in the low base state. When performing the variation time shortening control for special symbols, the high base state becomes a so-called "variation time shortening state (shortening state)".

[0034] In addition, in the present embodiment, since the first variable member 28 may be in an open state even in the low base state, there is a possibility that a game ball enters the second starting port 27 even in the low base state. However, in the low base state, for example, it may be configured so that a normal win is not won in the normal win lottery, so that the first variable member 28 is not in an open state and a game ball does not enter the second starting port 27 in the low base state. Alternatively, in the low base state, for example, it may be configured so that the first variable member 28 is not in an open state even if a normal win is won in the normal win lottery, so that a game ball does not enter the second starting port 27. When configured as described above, it can be said that the low base state is a state where a game ball cannot enter the second starting port 27, and the high base state is a state where a game ball can enter the second starting port 27.

[0035] In the gaming machine 10, among the controllable gaming states, there is a low-base state, which is a non-probability-variable state called the "low-probability low-base state". The low-probability low-base state is the so-called "normal state (normal gaming state)". Among the controllable gaming states in the gaming machine 10, there is a high-base state, which is a non-probability-variable state called the "low-probability high-base state". Among the controllable gaming states in the gaming machine 10, there is a high-base state, which is a probability-variable state called the "high-probability high-base state". Thus, the normal state is included in the controllable gaming states of the gaming machine 10.

[0036] Next, the jackpot in the gaming machine 10 will be described. The gaming machine 10 is provided with a plurality of types of jackpot symbols as special jackpot symbols. The plurality of types of jackpot symbols are classified into a first jackpot symbol and a second jackpot symbol. Each of the plurality of types of jackpot symbols has a defined jackpot type. The jackpot symbol may have a defined gaming state after the end of the jackpot game. In the jackpot game, first, an opening effect for notifying the start of the jackpot game is performed over a predetermined opening period. In the jackpot game, after the end of the opening effect, a round game in which the big winning opening 29 is opened is performed. In the jackpot game, a plurality of round games are performed. That is, in the jackpot game, a plurality of round games are to be performed. The round game is performed with a predetermined upper limit number of times as the upper limit. In one round game, the big winning opening 29 is opened until a first round end condition where a predetermined upper limit number of game balls enter or a second round end condition where a predetermined upper limit time elapses is satisfied. In the round game, a round effect is performed. And in the jackpot game, when the final round game ends, an ending effect for notifying the end of the jackpot game is performed over a predetermined ending period. The jackpot game ends with the end of the ending effect. Thus, in the jackpot game, after the opening period ends, a plurality of round games are performed. Also, in the jackpot game, after all the round games end, it becomes the ending period. And when the ending period ends, the jackpot game ends.

[0037] For the jackpot symbols classified as the first jackpot symbols, "the first jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the first jackpot symbols, "10 times" is defined as the upper limit number of rounds of the round game. For the jackpot symbols classified as the first jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the probability-variable state. For the jackpot symbols classified as the first jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the high-base state. That is, for the jackpot symbols classified as the first jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the high-probability high-base state. For the jackpot symbols classified as the second jackpot symbols, "the second jackpot" is defined as the type of jackpot. For the jackpot symbols classified as the second jackpot symbols, "8 times" is defined as the upper limit number of rounds of the round game. For the jackpot symbols classified as the second jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the non-probability-variable state. Also, for the jackpot symbols classified as the second jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the high-base state during the period until 100 special games end, or until a jackpot game is awarded before 100 special games end. That is, for the jackpot symbols classified as the second jackpot symbols, it is stipulated that the game state after the jackpot game ends shall be the low-probability high-base state. In the following description, the jackpot game awarded based on the jackpot symbols classified as the first jackpot symbols may be referred to as "the first jackpot game", and the jackpot game awarded based on the jackpot symbols classified as the second jackpot symbols may be referred to as "the second jackpot game".

[0038] Next, the effect symbol variation game (hereinafter referred to as the effect game) will be described. Among the display effects that the performance display device 25 can execute, there is a performance game in which a plurality of performance symbols (hereinafter referred to as performance symbols) are variably displayed and finally the combination of the performance symbols is fixedly stopped and displayed. In this way, the gaming machine 10 is configured to be able to execute a performance game using performance symbols. The performance symbols are symbols decorated with characters, patterns, etc., and are also called decorative symbols or ornamental symbols. The performance game is performed by variably displaying (scrolling display) the symbol columns of the first column, the second column, and the third column in the vertical direction respectively. The performance symbol of the first column is the first symbol, the performance symbol of the second column is the second symbol, and the performance symbol of the third column is the third symbol. Hereinafter, the first column is referred to as the "left column" and the first symbol is referred to as the "left symbol", the second column is referred to as the "middle column" and the second symbol is referred to as the "middle symbol", the third column is referred to as the "right column" and the third symbol is referred to as the "right symbol". In each column in this embodiment, in principle, performance symbols imitating the numbers [1] to [8] are variably displayed in a predetermined order.

[0039] The performance game is carried out in conjunction with a special game. Specifically, the performance game is started with the start of the special game and ended with the end of the special game. In this way, the gaming machine 10 is configured to be able to execute a performance game during the execution of the special game. And in the performance game, a combination of performance symbols corresponding to the special symbols fixedly stopped and displayed in the special game is derived. When a jackpot symbol is fixedly stopped and displayed in the special game, the jackpot symbol combination is fixedly stopped and displayed in the performance game. For example, the jackpot symbol combination is a symbol combination in which the performance symbols in all columns are the same, such as

[0777] . When a losing symbol is fixedly stopped and displayed in the special game, in the performance game, the losing symbol combination is fixedly stopped and displayed. For example, the losing symbol combination is a symbol combination in which the performance symbols in at least a part of the columns are different from those in other columns, such as

[0323] and

[0426] . In the performance game, the performance symbols are once stopped and displayed before being fixedly stopped and displayed. In this specification, "once stopped and displayed" means a state different from the fixedly stopped and displayed state, such as "shaking and fluctuating state".

[0040] In a performance game, there may be a case where the display mode of the performance symbol becomes a reach mode (a reach is formed) and a reach performance is performed. The reach mode is a state in which performance symbols imitating the same number are once stopped and displayed in specific columns (for example, the left column and the right column) among a plurality of columns, and the performance symbols in columns different from the specific columns (for example, the middle column) are continuously displayed in a variable manner. There may be a plurality of types of reach performances with different characters to be presented and operations of performance symbols. The reach performance is executed during the execution of a special game. The reach performance includes a normal reach performance and a super reach performance performed after the start of the normal reach performance. And in the present embodiment, when the super reach performance is executed during the execution of the special game, the big win expectancy is higher than when only the normal reach performance is executed.

[0041] In the gaming machine 10, in the standby state, a symbol display standby effect, a logo effect, and a video standby effect are executed on the effect display device 25. Specifically, when the standby state is entered, the symbol display standby effect is executed on the effect display device 25 until the first standby time elapses. Thereafter, in the standby state, the logo effect is executed on the effect display device 25 until the second standby time elapses. Further, thereafter, in the standby state, the video standby effect is executed on the effect display device 25 until the third standby time elapses. And when in the standby state, on the effect display device 25, the symbol display standby effect, the logo effect, and the video standby effect are repeatedly executed in order. For example, when the video standby effect ends, on the effect display device 25, the symbol display standby effect is executed again for the first standby time. Even when any of the symbol display standby effect, the logo effect, and the video standby effect is being executed, when the door member is opened, an error notification effect is executed. At this time, the error notification effect is executed in parallel with the effect being executed among the symbol display standby effect, the logo effect, and the video standby effect. For example, when the error notification effect is executed while the logo effect is being executed, the line of sight is dispersed to the error notification effect, so the visibility of the logo effect will decrease. Even when the symbol display standby effect is being executed, if a game ball launched by operating the launch handle 16 enters the start openings 26, 27, on the effect display device 25, the symbol display standby effect ends and the effect game starts. Similarly, even when the logo effect is being executed, if a game ball launched by operating the launch handle 16 enters the start openings 26, 27, on the effect display device 25, the logo effect ends and the effect game starts. Even when the video standby effect is being executed, if a game ball launched by operating the launch handle 16 enters the start openings 26, 27, on the effect display device 25, the video standby effect ends and the effect game starts.

[0042] In the symbol display standby performance, in the performance display device 25, the three columns of performance symbols in the performance game are once stopped and displayed. In the logo performance, in the performance display device 25, a performance for displaying the logo mark of the company that is the brand of the gaming machine 10 is executed. Executing the logo performance corresponds to displaying the brand. And the brand displayed in the logo performance can be regarded as a kind of information capable of specifying the brand. The gaming machine 10 may be configured to be able to execute a warning about sinking in the performance display device 25. For example, when in the standby state, it may be configured to start executing a warning about sinking at the timing after the execution of the logo performance is started. For example, it may be configured to start executing the logo performance at the timing after the execution of the warning about sinking is started. The logo performance and the warning about sinking may be executed in parallel. That is, a warning about sinking may be executable when the brand information is visible. In the video standby performance, in the performance display device 25, for example, a performance content introducing the character that is the motif of the gaming machine 10 or a performance content introducing the performance executed by the gaming machine 10 is executed. The video standby performance is sometimes called a customer waiting performance or a demonstration performance (abbreviated as a demo performance).

[0043] In the gaming machine 10, when the logo performance is being executed and the front frame 14 is closed, the logo performance and the brand design BD are visible in the front view. However, in the gaming machine 10, when the logo performance is being executed and the front frame 14 is open, although the logo performance executed in the performance display device 25 is visible in the front view, the brand design BD cannot be seen in the front view. Therefore, when shifting from the situation where the logo performance is being executed and the front frame 14 is closed to the situation where the logo performance is being executed and the front frame 14 is open, the visibility of the brand design BD in the front view decreases compared to the situation where the logo performance is being executed and the front frame 14 is closed.

[0044] Incidentally, in the gaming machine 10, the first standby time is longer than either the second standby time or the third standby time. Also, in the gaming machine 10, the second standby time is shorter than either the first standby time or the third standby time. Similarly, in the gaming machine 10, the third standby time is shorter than the first standby time while being longer than the second standby time. In the gaming machine 10, a series of standby performances is executed in which the symbol display standby performance during the first standby time transitions to the logo performance during the second standby time, and then transitions to the video standby performance during the third standby time. In this series of standby performances, for example, the number of times the logo performance is executed is 1 time. On the other hand, in the series of standby performances, for example, the number of times the logo performance is not executed is 2 times. That is, when in the standby state, the frequency of the logo performance being unviewable is higher than the frequency of the logo performance being viewable. Also, for example, in the series of standby performances, the time during which the logo performance is executed is the second standby time, which is shorter than either the first standby time or the third standby time. On the other hand, for example, in the series of standby performances, the time during which the logo performance is not executed is the time obtained by adding up the first standby performance and the third standby performance. That is, when in the standby state, the ratio of the logo performance being unviewable is larger than the ratio of the logo performance being viewable.

[0045] In the gaming machine 10, when the front frame 14 is opened, the manufacturer's certificate SS can be viewed in a front view. Furthermore, in the gaming machine 10, if the logo performance is being executed at this time, both the logo performance and the manufacturer's certificate SS can be viewed simultaneously in a front view. Thus, when the position of the front frame 14 is in the open position, there are cases where only the manufacturer's certificate SS among the manufacturer's certificate SS and the logo performance can be viewed, and cases where both the manufacturer's certificate SS and the logo performance can be viewed simultaneously in a front view.

[0046] As described above, when in the standby state, the frequency at which the logo effect cannot be visually recognized is higher than the frequency at which the logo effect can be visually recognized. For this reason, even if the gaming machine 10 is only in the standby state where the logo effect can be executed, when the front frame 14 is open, the frequency at which only the manufacturer's certificate SS among the logo effect and the manufacturer's certificate SS can be visually recognized is higher than the frequency at which both the logo effect and the manufacturer's certificate SS can be simultaneously visually recognized in a front view when the front frame 14 is open. That is, when the front frame 14 is open, the frequency at which only the manufacturer's certificate SS among the logo effect and the manufacturer's certificate SS can be visually recognized is higher than the frequency at which both the logo effect and the manufacturer's certificate SS can be simultaneously visually recognized in a front view. Also, as described above, when in the standby state, the ratio at which the logo effect cannot be visually recognized is larger than the ratio at which the logo effect can be visually recognized. For this reason, even if the gaming machine 10 is only in the standby state where the logo effect can be executed, when the front frame 14 is open, the ratio at which only the manufacturer's certificate SS among the logo effect and the manufacturer's certificate SS can be visually recognized is larger than the ratio at which both the logo effect and the manufacturer's certificate SS can be simultaneously visually recognized in a front view. That is, when the front frame 14 is open, the ratio at which only the manufacturer's certificate SS among the logo effect and the manufacturer's certificate SS can be visually recognized is larger than the ratio at which both the logo effect and the manufacturer's certificate SS can be simultaneously visually recognized in a front view.

[0047] Next, the electrical configuration of the gaming machine 10 will be described. As shown in FIG. 3, the gaming machine 10 includes a main board 40 as a first control unit (main control unit). The main board 40 performs various processes and outputs control information such as control signals (control commands) according to the results of the processes. On the main board 40, character information capable of identifying the manufacturer of the gaming machine 10 is printed, and the manufacturer is displayed. The character information capable of identifying the manufacturer printed on the main board 40 can be regarded as a kind of information capable of identifying the manufacturer. The gaming machine 10 includes a sub-board 50 as a second control unit (sub-control unit). The sub-board 50 can input the control information output by the main board 40. The sub-board 50 performs predetermined processes based on the control information output by the main board 40. For example, the sub-board 50 performs processes for causing the decorative lamp 17 to perform a light emission effect, the speaker 18 to perform a sound effect, and the effect display device 25 to perform a display effect. On the sub-board 50, character information capable of identifying the manufacturer of the gaming machine 10 is printed, and the manufacturer is displayed. The character information capable of identifying the manufacturer printed on the sub-board 50 can be regarded as a kind of information capable of identifying the manufacturer. The main board 40 and the sub-board 50 are disposed on the back side of the game board 20. The game board unit includes the main board 40 and the sub-board 50. The main board 40 is connected to the sub-board 50. The main board 40 is housed in a main board case. On the main board case, character information capable of identifying the manufacturer of the gaming machine 10 is printed, and the manufacturer is displayed. The character information capable of identifying the manufacturer printed on the main board case can be regarded as a kind of information capable of identifying the manufacturer. The sub-board 50 is housed in a sub-board case. On the sub-board case, character information capable of identifying the manufacturer of the gaming machine 10 is printed, and the manufacturer is displayed. The character information capable of identifying the manufacturer printed on the sub-board case can be regarded as a kind of information capable of identifying the manufacturer.

[0048] The gaming machine 10 includes a power supply unit 60. The power supply unit 60 is a unit that supplies power to the main board 40, the sub-board 50, and the launching device 70 when an operation of switching the power switch 61 to the on state is performed. By switching the power switch 61 to the on state, power is supplied to the gaming machine 10. The gaming machine 10 includes a launching device 70. The launching device 70 is connected to the main board 40.

[0049] First, the main board 40 will be described. The main board 40 includes a main CPU 41, a main ROM 42, and a main RWM 43. The main board 40 also includes a clear switch 45. The main CPU 41 performs various processes by executing a control program (main control program) of the main CPU 41.

[0050] The main ROM 42 stores the main control program, a lottery table used for a predetermined lottery, determination values, and the like. For example, the main ROM 42 stores a jackpot determination value used in the jackpot lottery. The jackpot determination value includes a high-probability jackpot determination value and a common jackpot determination value. In the gaming machine 10, only the common jackpot determination value is used in the jackpot lottery in the non-probability-variable state, while both the common jackpot determination value and the high-probability jackpot determination value are used in the jackpot lottery in the probability-variable state. The main ROM 42 stores an effect determination value used in the effect lottery. In the effect lottery, a determination is made as to whether to execute a reach effect. Therefore, the effect lottery can also be said to be a reach lottery.

[0051] The main ROM 42 stores multiple types of variation patterns. The multiple types of variation patterns are associated with the variation time from when the special game starts to when it ends. That is, the variation time of the special game is associated with the variation pattern. For this reason, the variation pattern can be said to be information that can specify the variation time of the special game. In the gaming machine 10, when the variation pattern is determined, the variation time of the special game is determined. The variation pattern may be information that can specify part or all of the production content of the production game performed from when the special game starts to when it ends. There are, for example, a jackpot variation pattern and a losing variation pattern in the variation pattern. In the jackpot variation pattern, as the production content of the production game, production content that finally causes the jackpot symbol combination to be fixedly stopped and displayed by the production symbol after passing through the reach production is associated. In the losing variation pattern, there are a losing reachless variation pattern and a losing reach variation pattern. In the losing reachless variation pattern, as the production content of the production game, production content that finally causes the losing symbol combination to be fixedly stopped and displayed without passing through the reach production is associated. In the losing reach variation pattern, as the production content of the production game, production content that finally causes the losing symbol combination to be fixedly stopped and displayed after passing through the reach production is associated.

[0052] Among the variation patterns, there are variation patterns that can be determined when in the high base state and variation patterns that can be determined when in the low base state. The variation patterns that can be determined when in the high base state and the variation patterns that can be determined when in the low base state are partly or entirely different. The variation time defined for the variation patterns that can be determined when in the high base state is shorter (or is often shorter) than the variation time defined for the variation patterns that can be determined when in the low base state. Among the variation patterns, there are variation patterns for the first special game that can be determined when the first special game is executed and variation patterns for the second special game that can be determined when the second special game is executed. The variation patterns for the first special game and the variation patterns for the second special game are partly or entirely different.

[0053] The main RWM 43 is configured to be able to store various information that is appropriately rewritten during the operation of the gaming machine 10. The information stored in the main RWM 43 includes, for example, flags, counters, and timers. The main board 40 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers. The main CPU 41 is configured to be able to input an operation signal output when the clear switch 45 is operated to the on state.

[0054] Various sensors SE1 to SE5 are connected to the main board 40. The main CPU 41 is configured to be able to input detection signals output by the various sensors SE1 to SE5 via ports. When the detection signal from the open sensor SE5 is input, the main CPU 41 stores control information (hereinafter referred to as a door open command) that can identify that the detection signal from the open sensor SE5 has been input, that is, that the door member is open, in the output buffer. Note that the control information (control command) stored in the output buffer is output to the sub-board 50 in the next and subsequent timer interrupt processes. An information display panel 22 is connected to the main board 40. The main CPU 41 can control the display content of the information display panel 22 via a drive circuit. A first actuator A1 and a second actuator A2 are connected to the main board 40. The main CPU 41 can control the operations of the first actuator A1 and the second actuator A2 via a drive circuit.

[0055] Next, the sub-board 50 will be described. The sub-board 50 includes a sub-CPU 51, a sub-ROM 52, and a sub-RWM 53. For example, the sub-CPU 51 performs various processes (such as processes related to effects) by executing a control program (sub-control program) of the sub-CPU 51. The sub-ROM 52 stores the sub-control program, a lottery table used for lottery, determination values, etc. The sub-ROM 52 stores display effect data that can specify the mode (content) of the display effect. The sub-ROM 52 stores light emission effect data that can specify the mode (content) of the light emission effect. The sub-ROM 52 stores sound effect data that can specify the mode (content) of the sound effect. The sub-RWM 53 is configured to be able to store various information that can be appropriately rewritten during the operation of the gaming machine 10. Information stored in the sub-RWM 53 includes, for example, flags, counters, and timers. The sub-board 50 is configured to be able to generate random numbers. The random numbers may be hardware random numbers or software random numbers.

[0056] A decorative lamp 17, a speaker 18, and an effect display device 25 are connected to the sub-board 50. The sub-CPU 51 can control the decorative lamp 17, the speaker 18, and the effect display device 25 via a drive circuit. In the present embodiment, by the sub-CPU 51 controlling an effect device as an effect execution means among the decorative lamp 17, the speaker 18, and the effect display device 25, a function as an effect control means for controlling the effect execution means is realized. An operation button BT is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input a detection signal output when the operation button BT is operated via a port. An effect actuator EA is connected to the sub-board 50. The sub-CPU 51 can control the operation of the effect actuator EA via a drive circuit. A home position sensor PS1 is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input a detection signal output by the home position sensor PS1 via a port. An effect position sensor PS2 is connected to the sub-board 50. The sub-CPU 51 is configured to be able to input a detection signal output by the effect position sensor PS2 via a port.

[0057] Next, the power supply unit 60 will be described. The power supply unit 60 converts the power supply voltage supplied from an external power source such as a game arcade into a power supply voltage to be supplied to each of the substrates 40, 50, and the launching device 70. The power supply unit 60 supplies power to each of the substrates 40, 50, and the launching device 70 via a power supply line. The power supply unit 60 has a power switch 61. When an operation is performed to switch the power switch 61 from the off state to the on state, the power supply to each of the substrates 40, 50, and the launching device 70 is started. On the other hand, when an operation is performed to switch the power switch 61 from the on state to the off state, the power supply to each of the substrates 40, 50, and the launching device 70 is cut off. The cutting off of the power supply corresponds to the stopping of the power supply.

[0058] The power supply unit 60 includes a backup power supply 62. The backup power supply 62 supplies power to the main RWM 43 even after the power supply is cut off. When the main RWM 43 is supplied with power from the backup power supply 62, the main RWM 43 can hold the stored content at the time when the power supply is cut off even after the power supply is cut off. For example, the main RWM 43 may be configured as a non-volatile memory that can hold the stored content even in a state where the power supply is cut off, and may be configured to hold the information stored even after the power supply is cut off. The gaming machine 10 has a backup function. The backup function internally holds (backs up) various types of information related to game control even when the power supply from the external power source is cut off, and when the power supply is started, resumes game control based on the various types of information held. In the present embodiment, the main substrate 40 has a backup function. For example, the sub-substrate 50 may have a backup function. The main RWM 43 can store various types of information, and is an example of a storage means configured to be able to hold at least a part of the stored information even after the power supply is cut off.

[0059] Next, the launching device 70 will be described. The launcher 70 has a touch sensor 71. Although not shown in the drawings, the launcher 70 includes a ball feeder mechanism, a launching mechanism, and a launch drive circuit. The touch sensor 71 is connected to the launch drive circuit. When the touch sensor 71 is operated, the detection signal output from the touch sensor 71 is output to the launch drive circuit. Also, when the touch sensor 71 is operated, the detection signal output from the touch sensor 71 is output to the main CPU 41. That is, the main CPU 41 can input the detection signal output from the touch sensor 71. When the main CPU 41 inputs the detection signal output from the touch sensor 71, the main CPU 41 stores control information (hereinafter referred to as a handle operation command) that can identify that the detection signal from the touch sensor 71 has been input, that is, that the launch handle 16 has been operated, in the output buffer. Although not shown in the drawings, a handle volume is connected to the launcher 70. The launch drive circuit is configured to be able to input a signal that can identify the operation amount of the launch handle 16 detected by the handle volume. The handle volume is a variable resistor. And the signal that can identify the operation amount of the launch handle 16 becomes a voltage value to the launch drive circuit.

[0060] Here, various processes performed in the gaming machine 10 will be described. First, the main power cut-off process performed along with the cut-off of power supply will be described. In the main power-off process, the main CPU 41 performs backup processing of the main RWM 43. For example, the power supplied to the gaming machine 10 may be configured to be monitored within the power supply unit 60, and control information indicating that the power supply to the gaming machine 10 has been cut off may be output to the main CPU 41 when the power supplied to the gaming machine 10 has decreased. Thereby, the main CPU 41 can grasp that the power supply to the gaming machine 10 has been cut off. In the backup process, the main CPU 41 causes the main RWM 43 to store and hold information such as registers and stack pointers in addition to various information stored in the main RWM 43. Thereby, at least a part of the information stored in the main RWM 43 is backed up. For example, the information to be backed up includes a base state flag described later and a probability state flag described later. For example, the information to be backed up includes values of various random numbers (random number information). Thereafter, the main CPU 41 waits until the power supply is cut off.

[0061] Next, the main power-on process and the sub-power-on process performed with the start of the power supply will be described. When the main CPU 41 is started by a startup process (boot process) accompanying the start of power supply, it first executes a main power-on process. In the main power-on process, depending on the operation state of the clear switch 45 at the start of power supply, the presence or absence of initialization (RWM clear) of the main RWM 43 is controlled. When the clear switch 45 is operated to the on state, the main CPU 41 executes an initialization process to initialize at least part of the information stored in the main RWM 43. In the initialization process, the main CPU 41 initializes the game information by storing initial information in the areas for storing game information among various types of information in the storage area of the main RWM 43. After finishing the initialization process, the main CPU 41 ends the main power-on process. On the other hand, when the clear switch 45 is in the off state, the main CPU 41 does not execute the initialization process, returns based on the stored content of the backed-up main RWM 43, and ends the main power-on process. When the initialization process is executed, neither special games nor normal games are being executed or held, and it returns to a situation where it is neither a big win game nor a normal win game. In the gaming machine 10, when the initialization process is executed, the gaming state becomes the normal state. On the other hand, when the initialization process is not executed, it returns to the situation at the time when the power supply was cut off based on the backed-up game information.

[0062] When the main CPU 41 ends the main power-on process, it stores a predetermined control command in the output buffer to the sub-board 50 based on the game information stored in the main RWM 43. Specifically, when the initialization process is executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as an initialization command) that can identify that the initialization process has been executed in the output buffer. On the other hand, when the initialization process is not executed in the main power-on process, the main CPU 41 stores control information (hereinafter referred to as a return command) that can identify returning to the state when the power supply was cut off in the output buffer. For example, when the main CPU 41 returns during a big win game accompanying the start of power supply, it stores a return command that can identify returning during the big win game in the output buffer.

[0063] When the sub-CPU 51 is activated by the startup process (boot process) accompanying the start of power supply, it waits until an initialization command or a return command is input from the main CPU 41. When an initialization command or a return command is input, the sub-CPU 51 executes a sub-power-on process. In the sub-power-on process, depending on which of the initialization command and the return command is input, the presence or absence of initialization (RWM clear) of the sub-RWM 53 is controlled. Specifically, when an initialization command is input, the sub-CPU 51 initializes at least some of the information stored in the sub-RWM 53. For example, the sub-CPU 51 initializes the game information by storing initial information in the areas for storing game information among the various types of information in the storage area of the sub-RWM 53, thereby initializing at least some of the information stored in the sub-RWM 53. Further, when an initialization command is input, the sub-CPU 51 controls the speaker 18 so that an initialization notification sound that can identify that the initialization process has been executed is output. When the initialization notification sound is output, the effect display device 25 may display an image that can identify that the initialization process has been executed. Thereafter, the sub-CPU 51 ends the sub-power-on process. On the other hand, when a return command is input, the sub-CPU 51 returns based on the control information output from the main CPU 41 thereafter and ends the sub-power-on process. When an initialization command is input, it is possible to return to a situation where the effect game is not being executed and neither the effect during the big win game nor the effect during the normal win game is being executed. On the other hand, when a return command is input, it is possible to return to the situation when the power supply was cut off.

[0064] Next, various processes executed by the main CPU 41 based on the main control program will be described. The main CPU 41 executes a special symbol input process, a special symbol start process, etc. as timer interrupt processes performed every predetermined control cycle (for example, 4 ms).

[0065] First, the special symbol input process performed by the main CPU 41 will be described. In the special symbol input process, the main CPU 41 performs the first special symbol input process. After finishing the first special symbol input process, the main CPU 41 performs the second special symbol input process. After finishing the second special symbol input process, the main CPU 41 ends the special symbol input process.

[0066] In the first special symbol input process, the main CPU 41 determines whether a game ball has entered the first start port 26 based on whether a detection signal from the first start sensor SE1 is input (hereinafter referred to as the first input determination). If the determination result of the first input determination is negative, the main CPU 41 ends the first special symbol input process. On the other hand, if the determination result of the first input determination is positive, the main CPU 41 determines whether the first special hold number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the first hold determination). If the determination result of the first hold determination is negative, the main CPU 41 ends the first special symbol input process. If the determination result of the first hold determination is positive, the main CPU 41 adds 1 to the first special hold number and updates it. The main CPU 41 controls the information display panel 22 to display the updated first special hold number. The main CPU 41 stores control information (hereinafter referred to as the first hold number command) that can identify the updated first special hold number in the output buffer.

[0067] Also, when the determination result of the first hold determination is positive, the main CPU 41 acquires a random number generated within the main board 40 and stores random number information based on the acquired random number in the main RWM 43. At this time, the main CPU 41 stores it so that the random number information is for the first special game and the storage order of the random number information can be specified. In this embodiment, by storing the random number information for the first special game in the main RWM 43, the execution of the first special game is held. The random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. For example, the random number is a winning lottery random number used for a big win lottery, a symbol random number used for determining a special symbol, a variation pattern random number used for determining a variation pattern, an effect lottery random number used for an effect lottery, and the like. Then, the main CPU 41 ends the first special symbol input process.

[0068] In the second special symbol input process, the main CPU 41 determines whether a game ball has entered the second start port 27 based on whether a detection signal from the second start sensor SE2 has been input (hereinafter referred to as the second input determination). If the determination result of the second input determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the second input determination is positive, the main CPU 41 determines whether the second special reserved number stored in the main RWM 43 is less than the upper limit number (hereinafter referred to as the second reservation determination). If the determination result of the second reservation determination is negative, the main CPU 41 ends the special symbol input process. On the other hand, if the determination result of the second reservation determination is positive, the main CPU 41 adds 1 to the second special reserved number and updates it. The main CPU 41 controls the information display panel 22 to display the updated second special reserved number. Also, the main CPU 41 stores control information (hereinafter referred to as the second reserved number command) that can specify the updated second special reserved number in the output buffer. Also, if the determination result of the second reservation determination is positive, the main CPU 41 acquires a random number generated within the main board 40, stores the random number information based on the acquired random number in the main RWM 43, and ends the special symbol input process. At this time, the main CPU 41 stores the random number information such that it is random number information for the second special game and the storage order of the random number information can be specified. In the present embodiment, by storing the random number information for the second special game in the main RWM 43, the execution of the second special game is reserved. After that, the main CPU 41 ends the second special symbol input process.

[0069] Next, the special symbol start process performed by the main CPU 41 will be described. In the special symbol start process, the main CPU 41 determines whether it is not during a winning game and not during the execution of a special game. If it is during a winning game or during the execution of a special game, the main CPU 41 ends the special symbol start process. On the other hand, if it is not during a winning game and not during the execution of a special game, the main CPU 41 performs a second reservation determination to determine whether the second special reservation number is 1 or more. If it is determined in the second reservation determination that the second special reservation number is 1 or more, the main CPU 41 performs a second special symbol start process related to the execution of the second special game. After the main CPU 41 performs the second special symbol start process, it ends the special symbol start process. If it is determined in the second reservation determination that the second special reservation number is not 1 or more, the main CPU 41 performs a first reservation determination to determine whether the first special reservation number is 1 or more. If it is determined in the first reservation determination that the first special reservation number is not 1 or more, the main CPU 41 ends the special symbol start process. If it is determined in the first reservation determination that the first special reservation number is 1 or more, the main CPU 41 performs a first special symbol start process related to the execution of the first special game. After the main CPU 41 performs the first special symbol start process, it ends the special symbol start process.

[0070] Incidentally, if it is determined in the second reservation determination that the second special reservation number is not 1 or more and it is determined in the first reservation determination that the first special reservation number is not 1 or more, the main CPU 41 stores control information (hereinafter referred to as a standby command) that can identify that it is in a standby state in the output buffer. However, the main CPU 41 does not store the standby command in the output buffer again even if it is determined in the first reservation determination that the first special reservation number is not 1 or more and it is determined in the second reservation determination that the second special reservation number is not 1 or more until a special game is executed after storing the standby command in the output buffer. In the present embodiment, the standby state can be said to be a situation where a special game is not being executed, that is, a situation where a special game is not in progress. Also, the standby state can be said to be a situation where a big win game is not given, that is, a situation where a big win game is not in progress.

[0071] Here, the first special symbol start process will be described. In the first special symbol start process, the main CPU 41 subtracts 1 from the first special hold count stored in the main RWM 43 and updates it. The main CPU 41 controls the information display panel 22 so that the updated first special hold count is displayed. Also, the main CPU 41 stores in the output buffer a first hold count command that can identify the updated first special hold count. Subsequently, the main CPU 41 reads out from the main RWM 43 the earliest stored random number information among the random number information for the first special game. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Then, the main CPU 41 performs a jackpot lottery process.

[0072] In the jackpot lottery process, the main CPU 41 performs a jackpot lottery based on the value of the winning lottery random number that can be identified from the read random number information and the jackpot determination value stored in the main ROM 42. At this time, if it is in the probability-variable state, the main CPU 41 performs a jackpot lottery using the common jackpot determination value and the high-probability jackpot determination value, while if it is in the non-probability-variable state, the main CPU 41 performs a jackpot lottery using the common jackpot determination value. The main CPU 41 determines whether the value of the winning lottery random number matches the jackpot determination value and performs a jackpot lottery. In this embodiment, when the value of the winning lottery random number matches the jackpot determination value, it is considered to have won the jackpot lottery, and when the value of the winning lottery random number does not match the jackpot determination value, it is considered to have lost the jackpot lottery (not won). If the jackpot lottery is won, the main CPU 41 ends the jackpot lottery process and performs a jackpot game process. On the other hand, if the jackpot lottery is lost, the main CPU 41 ends the jackpot lottery process and performs a losing game process.

[0073] In the jackpot game process in the first special symbol start process, the main CPU 41 determines the jackpot symbol based on the value of the symbol random number that can be specified from the read random number information. In the present embodiment, the main CPU 41 determines the first jackpot symbol or the second jackpot symbol based on the value of the symbol random number. In the jackpot game process, the main CPU 41 determines the jackpot variation pattern based on the value of the variation pattern random number that can be specified from the read random number information. For example, the main CPU 41 refers to information (hereinafter referred to as the base state flag) that can specify whether it is in the low base state or the high base state among the information that can specify the game state stored in the main RWM 43. Then, for example, the main CPU 41 determines the jackpot variation pattern according to whether it is in the low base state or the high base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the jackpot game process and stores control information (hereinafter referred to as the symbol command) that can specify the determined special symbol and control information (hereinafter referred to as the variation pattern command) that can specify the determined variation pattern in the output buffer. Then, the main CPU 41 ends the first special symbol start process.

[0074] In the losing game process in the first special symbol start process, the main CPU 41 determines the losing symbol. In the losing game process, the main CPU 41 determines the losing variation pattern based on the value of the variable pattern random number that can be specified from the read random number information. In the losing game process, the main CPU 41 performs an effect lottery based on the value of the effect lottery random number that can be specified from the read random number information and the effect determination value stored in the main ROM 42. The main CPU 41 regards it as winning the effect lottery when the value of the effect lottery random number matches the effect determination value, and regards it as not winning (not being selected) the effect lottery when the value of the effect lottery random number does not match the effect determination value. The main CPU 41 determines the losing reach - included variation pattern when winning the effect lottery based on the value of the variable pattern random number that can be specified from the read random number information, while determining the losing reach - free variation pattern when not winning the effect lottery. For example, the main CPU 41 refers to the base state flag and determines the losing variation pattern according to whether it is in the low - base state or the high - base state. After determining the special symbol and the variation pattern, the main CPU 41 ends the losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the first special symbol start process.

[0075] Next, the second special symbol start process will be described. In the second special symbol start process, the main CPU 41 subtracts 1 from the second special reserved number stored in the main RWM 43 and updates it. The main CPU 41 controls the information display panel 22 so that the updated second special reserved number is displayed. Also, the main CPU 41 stores the second reserved number command that can specify the updated second special reserved number in the output buffer. Subsequently, the main CPU 41 reads out the earliest - stored random number information from the main RWM 43 among the random number information for the second special game. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest - stored random number information from the main RWM 43. Then, the main CPU 41 performs the jackpot lottery process.

[0076] In the jackpot lottery process in the second special symbol start process, the main CPU 41 performs the same control as in the jackpot lottery process in the first special symbol start process. If the main CPU 41 wins the jackpot lottery in the jackpot lottery process in the second special symbol start process, it ends the jackpot lottery process and performs the jackpot game process. On the other hand, if the main CPU 41 loses the jackpot lottery in the jackpot lottery process in the second special symbol start process, it ends the jackpot lottery process and performs the losing game process.

[0077] In the jackpot game process in the second special symbol start process, the main CPU 41 performs the same control as in the jackpot game process in the first special symbol start process described above. After determining the special symbol and the variation pattern in the jackpot game process in the second special symbol start process, the main CPU 41 ends the jackpot game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start process.

[0078] In the losing game process in the second special symbol start process, the main CPU 41 performs the same control as in the losing game process in the first special symbol start process described above. After determining the special symbol and the variation pattern in the losing game process in the second special symbol start process, the main CPU 41 ends the losing game process and stores the symbol command and the variation pattern command in the output buffer. Then, the main CPU 41 ends the second special symbol start process. In the following description, the variation pattern command stored in the output buffer in the first special symbol start process may be referred to as the first variation pattern command, and the variation pattern command stored in the output buffer in the second special symbol start process may be referred to as the second variation pattern command, respectively.

[0079] As described above, in the gaming machine 10, a jackpot lottery may be conducted when executing a special game. In the present embodiment, the main CPU 41 executes the jackpot lottery process, thereby realizing the function as a jackpot lottery means for conducting the jackpot lottery. Thus, in the present embodiment, the main CPU 41 realizes the function as a winning lottery means for conducting the winning lottery. Also, in the gaming machine 10, the main CPU 41 determines the variation pattern, thereby determining the variation time of the special game. In the present embodiment, the main CPU 41 realizes the function as a game time determination means for determining the variation time of the variation game.

[0080] When the special symbol start process ends, the main CPU 41 performs a process different from the special symbol start process and executes a special game. Specifically, the main CPU 41 controls the information display panel 22 so that the special game is started. When the first special game is being executed, the main CPU 41 controls the light-emitting elements constituting the first special symbol display section 22a to light up in a lighting mode corresponding to the execution of the first special game. Similarly, when the second special game is being executed, the main CPU 41 controls the light-emitting elements constituting the second special symbol display section 22b to light up in a lighting mode corresponding to the execution of the second special game. Also, the main CPU 41 measures the variation time associated with the variation pattern determined in the special symbol start process.

[0081] Then, when the variation time associated with the variation pattern has elapsed, the main CPU 41 controls the information display panel 22 so that the special symbol determined in the special symbol start process is fixedly stopped and displayed. When the variation time associated with the variation pattern has elapsed, the main CPU 41 stores a game end command in the output buffer. In the present embodiment, by the main CPU 41 performing the control to execute the special game, the function as a variation game control means for executing the variation game is realized.

[0082] Next, the jackpot process performed by the main CPU 41 will be described. The main CPU 41 identifies the type of jackpot game based on the jackpot symbol determined in the special symbol start process. Then, after the end of the special game of the jackpot, the main CPU 41 performs a jackpot process and awards the identified jackpot game. Specifically, the main CPU 41 performs the jackpot process after the end of the special game of the jackpot and after the variable interval has elapsed. By performing the jackpot process, the main CPU 41 awards a jackpot game. In this way, when the gaming machine 10 wins the jackpot in the jackpot lottery, it is possible to award the jackpot game after the end of the special game that won the jackpot. That is, the gaming machine 10 is configured such that when it wins the jackpot, the jackpot game is awarded after the end of the special game.

[0083] In the jackpot process, the main CPU 41 stores an opening command in the output buffer. When the main CPU 41 stores the opening command in the output buffer, it measures the opening time. When the opening time has elapsed, the main CPU 41 performs a process for executing a round game. Also, the main CPU 41 controls the second actuator A2 so that the big winning port 29 is opened and starts the round game. After starting the round game, when the first open game end condition or the second open game end condition is satisfied, the main CPU 41 controls the second actuator A2 so that the big winning port 29 is closed and ends the round game. The main CPU 41 repeatedly performs the process for executing the round game until the maximum number of rounds of the round game defined for the jackpot game is completed. Each time the main CPU 41 starts a round game, it stores a round command in the output buffer. When the last round game is completed, the main CPU 41 stores an ending command in the output buffer. When the main CPU 41 stores the ending command in the output buffer, it measures the ending time. When the ending time has elapsed, the main CPU 41 ends the jackpot process.

[0084] Next, the game state process performed by the main CPU 41 will be described. In the present embodiment, by the main CPU 41 performing the game state process, a function as game state control means for controlling the game state is realized.

[0085] When the main CPU 41 controls to a non-probabilistic state, it sets a value that can specify the control to the non-probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a low-probability state command) that can specify the non-probabilistic state in the output buffer. Similarly, when the main CPU 41 controls to a probabilistic state, it sets a value that can specify the control to the probabilistic state in the probability state flag. Also, the main CPU 41 stores control information (hereinafter referred to as a high-probability state command) that can specify the probabilistic state in the output buffer. For example, after the end of the first jackpot game, the main CPU 41 sets a value that can specify the control to the probabilistic state in the probability state flag. On the other hand, after the end of the second jackpot game, the main CPU 41 sets a value that can specify the control to the non-probabilistic state in the probability state flag.

[0086] When the main CPU 41 controls to a low-base state, it sets a value that can specify the control to the low-base state in the base state flag stored in the main RWM 43. Also, the main CPU 41 stores control information (hereinafter referred to as a low-base state command) that can specify the low-base state in the output buffer. Incidentally, when a jackpot game is given, the main CPU 41 sets a value that can specify the control to the low-base state in the base state flag. Further, the main CPU 41 stores the low-base state command in the output buffer.

[0087] When controlling to the high base state, the main CPU 41 sets a value that can identify that it controls to the high base state after the end of the big win game in the base state flag. Also, the main CPU 41 stores control information (hereinafter referred to as the high base state command) that can identify that it is in the high base state in the output buffer. Further, the main CPU 41 updates information (hereinafter referred to as the count information) that can identify the remaining number of times of the special game that controls to the high base state after the end of the big win game. At this time, the main CPU 41 updates the count information that can identify that it controls to the high base state after the end of the first big win game until the next big win game is given. On the other hand, after the end of the second big win game, the main CPU 41 updates the count information to a value that can identify 100 times. After the end of the second big win game, every time the special game ends, the main CPU 41 subtracts 1 from the number that can be identified from the count information and updates the count information. When the number that can be identified from the count information after the subtraction of 1 reaches 0, the main CPU 41 controls to the low base state. Incidentally, when a big win game is given, the main CPU 41 updates the number that can be identified from the count information to 0 times and initializes it. When the main CPU 41 updates the count information, it stores the control information (hereinafter referred to as the count command) that can identify the number that can be identified from the updated count information in the output buffer.

[0088] In the gaming machine 10, by setting a value that can identify controlling to the low base state in the base state flag and setting a value that can identify controlling to the low probability state in the probability state flag, it is controlled to the normal state. That is, the main CPU 41 can control to the normal state by setting a value that can identify controlling to the low base state in the base state flag and setting a value that can identify controlling to the low probability state in the probability state flag. In this way, the main CPU 41 can control the gaming state including the normal state. Incidentally, when a big win game is given, the main CPU 41 sets a value that can identify controlling to the non-probability variable state in the probability state flag and sets a value that can identify controlling to the low base state in the base state flag. Further, the main CPU 41 stores the low probability state command in the output buffer and stores the low base state command in the output buffer.

[0089] Next, the normal symbol input process performed by the main CPU 41 will be described. In the normal symbol input process, the main CPU 41 determines whether the game ball has passed through the gate 33 based on whether a detection signal is input from the gate sensor SE4. If the game ball has not passed through the gate 33, the main CPU 41 ends the normal symbol input process. On the other hand, if the game ball has passed through the gate 33, the main CPU 41 determines whether the normal hold count stored in the main RWM 43 is less than the upper limit. If the normal hold count is not less than the upper limit, the main CPU 41 ends the normal symbol input process. If the normal hold count is less than the upper limit, the main CPU 41 increments the normal hold count stored in the main RWM 43 by 1 and updates it. Also, the main CPU 41 controls the information display panel 22 to display the updated normal hold count. Further, the main CPU 41 stores control information (hereinafter referred to as the normal hold count command) that can specify the updated normal hold count in the output buffer. Next, the main CPU 41 acquires a normal winning lottery random number and stores random number information based on the acquired random number in the main RWM 43. In this case, the main CPU 41 stores it so that it can be specified that the random number information is for the normal game and the storage order of the random number information. After that, the main CPU 41 ends the normal symbol input process.

[0090] Next, the normal symbol start process performed by the main CPU 41 will be described. In the normal symbol start process, the main CPU 41 determines whether the execution conditions for the normal game are satisfied. The main CPU 41 makes an affirmative determination when it is not during a normal win game and not during the execution of the normal game, while making a negative determination when it is during a normal win game or during the execution of the normal game. If the execution conditions for the normal game are not satisfied, the main CPU 41 ends the normal symbol start process. On the other hand, if the execution conditions for the normal game are satisfied, the main CPU 41 determines whether the normal reservation number stored in the main RWM 43 is 1 or more. If the normal reservation number is not 1 or more, the main CPU 41 ends the normal symbol start process. If the normal reservation number is 1 or more, the main CPU 41 subtracts 1 from the normal reservation number stored in the main RWM 43 and updates it. Further, the main CPU 41 controls the information display panel 22 so that the updated normal reservation number is displayed. Also, the main CPU 41 stores a normal reservation number command that can identify the updated normal reservation number in the output buffer.

[0091] Next, the main CPU 41 reads out the earliest stored random number information for the normal game from the main RWM 43. Note that when the main CPU 41 reads out the earliest random number information, it deletes the earliest stored random number information from the main RWM 43. Subsequently, the main CPU 41 determines whether to win a normal win based on the read random number information for the normal game and the normal win determination value stored in the main ROM 42. This process corresponds to a normal win lottery (normal win determination) as to whether it is a normal win or not. For example, when the main CPU 41 is in the high base state, it conducts a normal win lottery with the winning probability when in the high base state. When the main CPU 41 is in the low base state, it conducts a normal win lottery with the winning probability when in the low base state. If it wins a normal win, the main CPU 41 determines the normal win symbol to be derived in the normal game and the variation time of the normal game. If it does not win a normal win, the main CPU 41 determines the normal loss symbol to be derived in the normal game and the variation time of the normal game. For example, the main CPU 41 determines the variation time of the normal game according to whether it is in the low base state or the high base state. After that, the main CPU 41 ends the normal symbol start process.

[0092] Then, the main CPU 41 executes a normal game by performing a process different from the normal symbol start process. Specifically, the main CPU 41 starts a normal game and controls the information display panel 22 so that the normal symbol determined in the normal symbol start process is displayed in a fixed stop state when the variable time determined in the normal symbol start process has elapsed. Also, when starting the execution of the normal game, the main CPU 41 stores control information in the output buffer that can identify that the execution of the normal game has started.

[0093] Next, the normal winning process performed by the main CPU 41 will be described. After the end of the normal game with a normal win, the main CPU 41 performs a normal winning process. In the normal winning process, the main CPU 41 starts control to cause a normal winning game according to whether it is in an open extended state or a non-open extended state. Therefore, by performing the normal winning process, the main CPU 41 awards a normal win. For example, in the normal winning process, when the main CPU 41 is in the high base state, it controls the first actuator A1 so that the second start port 27 is opened in the open mode when in the high base state. When the main CPU 41 is in the low base state, it controls the first actuator A1 so that the second start port 27 is opened in the open mode when in the low base state. The open mode when in the high base state has a larger number of times the second start port 27 is opened and a longer total opening time of the second start port 27 in a single normal winning game compared to the open mode when in the low base state. For this reason, when the second start port 27 is opened in the open mode when in the high base state, it is easier to let the game ball enter the second start port 27 compared to when the second start port 27 is opened in the open mode when in the low base state. That is, when in the high base state, the degree of advantage regarding the entry of the game ball into the second start port 27 is higher than when in the low base state.

[0094] Next, the bonus ball process performed by the main CPU 41 will be described. When the detection signal from the first start sensor SE1 is input, the main CPU 41 controls so that the number of prize balls determined for the first start port 26 is paid out. When the detection signal from the second start sensor SE2 is input, the main CPU 41 controls so that the number of prize balls determined for the second start port 27 is paid out. When the detection signal from the count sensor SE3 is input, the main CPU 41 controls so that the number of prize balls determined for the big winning port 29 is paid out. In this way, the main CPU 41 controls so that the number of game balls corresponding to the winning port into which the game ball has entered is paid out as prize balls. In the present embodiment, the main CPU 41 performs a prize ball process and controls so that the game balls as prize balls are paid out, whereby prize balls are awarded. In the present embodiment, by the main CPU 41 controlling so that the game balls as prize balls are paid out, the function as prize ball control means for performing control regarding the payout of prize balls is realized.

[0095] Next, various processes executed by the sub-CPU 51 based on the sub-control program will be described. When the sub-CPU 51 inputs a low probability state command, it sets a value that can identify the non-probability variation state in the sub-probability state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high probability state command, it sets a value that can identify the probability variation state in the sub-probability state flag stored in the sub-RWM 53. Further, when the sub-CPU 51 inputs a low base state command, it sets a value that can identify the low base state in the sub-base state flag stored in the sub-RWM 53. When the sub-CPU 51 inputs a high base state command, it sets a value that can identify the high base state in the sub-base state flag. In addition, when the sub-CPU 51 inputs a count command, it updates the information (hereinafter referred to as sub-count information) stored in the sub-RWM 53 so that the remaining number of special games that control to the high base state after the end of the big win game that can be specified from the command can be specified.

[0096] The sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an effect game and effects associated with the effect game are performed. Specifically, when the sub-CPU 51 inputs a variation pattern command, it performs control to execute an effect game. Also, when the sub-CPU 51 performs an effect associated with the effect game, it may be able to control the effect actuator EA to operate the movable body 38, not limited to the various effect devices 17, 18, 25.

[0097] When performing control to execute an effect game, the sub-CPU 51 determines a symbol combination by the effect symbols finally derived in the effect game based on the variation pattern command and the symbol command. When the sub-CPU 51 can specify a jackpot symbol from the symbol command, it determines a jackpot effect symbol combination. When the sub-CPU 51 can specify a losing symbol from the symbol command, it determines a losing effect symbol combination. When the sub-CPU 51 performs a reach effect, it determines a losing effect symbol combination including a reach.

[0098] When performing control to execute an effect game, the sub-CPU 51 controls the effect display device 25 to variably display the effect symbols and start the effect game on the occasion of input of the variation pattern command. The sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that various effects are performed based on the variation pattern specifiable from the variation pattern command. Also, the sub-CPU 51 temporarily stops displaying the symbol combination by the determined effect symbols at a predetermined timing. Thereafter, the sub-CPU 51 definitely stops and displays the effect symbol combination on the occasion of input of the game end command. Note that the sub-CPU 51 may measure the variation time specifiable from the variation pattern regardless of the game end command, and definitely stop and display the effect symbol combination on the occasion of the elapse of the variation time. In this case, the game end command may be omitted.

[0099] When a big win game is awarded, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an effect during the big win game is performed. Specifically, when the sub-CPU 51 receives an opening command, it controls at least one of the various effect devices 17, 18, 25 so that an opening effect is performed. When the sub-CPU 51 receives a round command, it controls at least one of the various effect devices 17, 18, 25 so that a round effect is performed. When the sub-CPU 51 receives an ending command, it controls at least one of the various effect devices 17, 18, 25 so that an ending effect is performed.

[0100] When the sub-CPU 51 has not executed an error notification effect capable of notifying an opening error and a door opening command is input, the sub-CPU 51 controls at least one of the various effect devices 17, 18, 25 so that an error notification effect is executed. In the present embodiment, the sub-CPU 51 controls the effect display device 25 so that an error notification effect is executed by displaying character information "The door is open". Further, the sub-CPU 51 controls the speaker 18 so that an error notification effect is executed by outputting a voice "The door is open". Also, when the sub-CPU 51 stops inputting the door opening command while executing the error notification effect, the sub-CPU 51 ends the error notification effect when a predetermined allowable time (for example, 5 seconds) elapses without inputting the door opening command.

[0101] When the sub-CPU 51 receives a standby command, it controls the effect display device 25 so that a symbol display standby effect is executed. By controlling the effect display device 25 so that a symbol display standby effect is executed, the sub-CPU 51 executes control related to the symbol display standby effect. When a variation pattern command is input while the symbol display standby effect is being executed, the sub-CPU 51 ends the execution of the symbol display standby effect. In this case, on the effect display device 25, the symbol display standby effect ends and an effect game starts. Thus, in the gaming machine 10, when the execution of a special game starts during the execution of the symbol display standby effect, the symbol display standby effect ends.

[0102] Also, when the first waiting time elapses after starting the execution of the symbol display standby effect, the sub-CPU 51 controls the effect display device 25 so that the logo effect is executed. By controlling the effect display device 25 so that the logo effect is executed, the sub-CPU 51 executes the control related to the logo effect. When a variation pattern command is input while the logo effect is being executed, the sub-CPU 51 ends the execution of the logo effect. In this case, on the effect display device 25, the logo effect ends and the logo effect game starts. Thus, in the gaming machine 10, when the execution of a special game starts during the execution of the logo effect, the logo effect ends.

[0103] Also, when the second waiting time elapses after starting the execution of the logo effect, the sub-CPU 51 controls the effect display device 25 so that the video standby effect is executed. By controlling the effect display device 25 so that the video standby effect is executed, the sub-CPU 51 executes the control related to the video standby effect. When a variation pattern command is input while the video standby effect is being executed, the sub-CPU 51 ends the execution of the video standby effect. In this case, on the effect display device 25, the video standby effect ends and the effect game starts. Thus, in the gaming machine 10, when the execution of a special game starts during the execution of the video standby effect, the video standby effect ends. Also, when the third waiting time elapses after starting the execution of the video standby effect, the sub-CPU 51 executes the control related to the symbol display standby effect again. When in the standby state, the sub-CPU 51 repeatedly executes in order the control related to the symbol display standby effect, the control related to the logo effect, and the control related to the video standby effect.

[0104] In this embodiment, the sub-CPU 51 controls the decorative lamp 17 as the light-emitting means, thereby realizing the function as the light-emitting control means capable of controlling the light-emitting means. In this embodiment, the sub-CPU 51 controls the speaker 18 as the sound output means, thereby realizing the function as the sound output control means capable of controlling the sound output means. In this embodiment, the sub-CPU 51 controls the effect display device 25 as the display means, thereby realizing the function as the display control means capable of controlling the display means.

[0105] In the gaming machine 10, when the power supply is started, it is controlled to the operation confirmation mode in which the operation of the movable body 38 can be confirmed. In the operation confirmation mode, the operation of the movable body 38 can be confirmed by changing the position of the movable body 38 between the original position 38a and the effect position 38b. In the operation confirmation mode, when the operation button BT is operated when the position of the movable body 38 is the original position 38a, the movable body 38 moves to the effect position 38b, and the position of the movable body 38 is changed to the effect position 38b. On the other hand, in the operation confirmation mode, when the operation button BT is operated when the position of the movable body 38 is the effect position 38b, the movable body 38 moves to the original position 38a, and the position of the movable body 38 is changed to the original position 38a. The operation confirmation mode ends when the end condition of the operation confirmation mode is satisfied. The end conditions of the operation confirmation mode include the end condition that is satisfied when the execution of the special game is started. In addition, the end conditions of the operation confirmation mode include the end condition that is satisfied when the door member is closed. In addition, the end conditions of the operation confirmation mode include the end condition that is satisfied when the firing handle 16 is operated.

[0106] As shown in FIGS. 4(a) and 4(b), when in the operation confirmation mode, the effect display device 25 displays character information of "operation confirmation mode" that can identify that it is in the operation confirmation mode. Further, when in the operation confirmation mode, the effect display device 25 displays character information of "the position of the movable part can be changed by operating the operation button" that can identify that the position of the movable body 38 can be changed by operating the operation button. As shown in FIG. 4(a), in the present embodiment, when it is in the operation confirmation mode and the position of the movable body 38 is the original position 38a, it corresponds to the first state. In the following description, when it is in the operation confirmation mode and the position of the movable body 38 is the original position 38a, it may be indicated as "when the position of the movable body 38 is the original position 38a in the operation confirmation mode" or "when it is in the first state". Also, as shown in FIG. 4(b), in the present embodiment, when it is in the operation confirmation mode and the position of the movable body 38 is the effect position 38b, it corresponds to the second state. In the following description, when it is in the operation confirmation mode and the position of the movable body 38 is the effect position 38b, it may be indicated as "when the position of the movable body 38 is the effect position 38b in the operation confirmation mode" or "when it is in the second state". As shown in FIGS. 4(a) and 4(b), when the door member is open when in the operation confirmation mode, an error notification effect is executed.

[0107] As described above, in the gaming machine 10, when the operation button BT is operated in the first state, the position of the movable body 38 is changed to the effect position 38b and it shifts to the second state. That is, in the present embodiment, the second state can be shifted to by operating the operation button BT as a predetermined operation means. Also, as described above, in the gaming machine 10, when the operation button BT is operated in the second state, the position of the movable body 38 is changed to the original position 38a and it shifts to the first state. That is, in the present embodiment, the first state can be shifted to by operating the operation button BT as a predetermined operation means.

[0108] As shown in FIG. 4(a), when in the first state, the production display device 25 displays the manufacturer image SG. The manufacturer image SG is an image including character information capable of specifying the manufacturing company that is the manufacturer of the gaming machine 10. The manufacturer image SG may be an image of a logo mark capable of specifying the manufacturer. The manufacturer image SG corresponds to manufacturer information capable of specifying the manufacturer of the gaming machine. Therefore, in the present embodiment, the production display device 25 corresponds to a manufacturer information section capable of displaying manufacturer information capable of specifying the manufacturer of the gaming machine. The manufacturer image SG includes a first manufacturer image SG1 and a second manufacturer image SG2. The first manufacturer image SG1 is smaller than the second manufacturer image SG2. That is, the second manufacturer image SG2 is larger than the first manufacturer image SG1. In the present embodiment, the first manufacturer image SG1 corresponds to the first manufacturer information. And, in the present embodiment, the production display device 25 corresponds to a first manufacturer information section capable of displaying the first manufacturer information. Also, in the present embodiment, the second manufacturer image SG2 corresponds to the second manufacturer information. And, in the present embodiment, the production display device 25 corresponds to a second manufacturer information section capable of displaying the second manufacturer information.

[0109] The first manufacturer image SG1 is displayed in the upper left display area of the display area 25r of the effect display device 25. The display area where the first manufacturer image SG1 is displayed can also be regarded as the first manufacturer information section. The second manufacturer image SG2 is displayed in the lower right display area of the display area 25r of the effect display device 25. Specifically, the second manufacturer image SG2 is displayed in the display area on the back side of the movable body 38 located at the original position 38a in a front view. In Fig. 4(a), for the sake of explanation, the second manufacturer image SG2 is shown by a dashed line. However, in a front view, since the movable body 38 located at the original position 38a exists on the player side rather than the second manufacturer image SG2, the second manufacturer image SG2 displayed on the effect display device 25 cannot be visually recognized in a front view. That is, in the first state, the second manufacturer image SG2 cannot be visually recognized in a front view. However, even in the first state, the second manufacturer image SG2 is displayed on the effect display device 25. Thus, in the first state, the second manufacturer information cannot be visually recognized in a front view. The area where the second manufacturer image SG2 is displayed can also be regarded as the second manufacturer information section. Incidentally, in the first state, the first manufacturer image SG1 displayed in the upper left display area of the display area 25r of the effect display device 25 can be visually recognized in a front view.

[0110] Also, in the first state, a brand image BG is displayed on the effect display device 25. The brand image BG is an image including character information capable of specifying the brand of the gaming machine 10. The brand image BG may be an image of a logo mark capable of specifying the brand. The brand image BG corresponds to brand information. The brand image BG is at least partially different from the manufacturer image SG. That is, the brand information is at least partially different from the manufacturer information. In the present embodiment, the effect display device 25 corresponds to a brand information section capable of displaying brand information.

[0111] For example, the brand may be a group company to which the manufacturer belongs. A group company refers to a series of companies that are related in terms of capital, such as a parent company, a subsidiary company, or an affiliated company. Even when there is no capital relationship, if the related party holds a position that gives influence over management, such as a representative or an officer, it is treated as a group company. For example, the brand may be a company regarded as the main brand within the group company. In contrast, the manufacturer may be a company regarded as a sub-brand different from the main brand within the group company. For example, the brand may be a brand that can identify the group company and does not necessarily have to be a company name. In contrast, the manufacturer may be the name of the company that manufactures the gaming machine.

[0112] The brand image BG includes a first brand image BG1 and a second brand image BG2. The first brand image BG1 is the same size as the second brand image BG2. The first brand image BG1 and the second manufacturer image SG2 may be of different sizes. In the present embodiment, the first brand image BG1 corresponds to the first brand information. And in the present embodiment, the effect display device 25 corresponds to a first brand information section capable of displaying the first brand information. Also, in the present embodiment, the second brand image BG2 corresponds to the second brand information. And in the present embodiment, the effect display device 25 corresponds to a second brand information section capable of displaying the second brand information.

[0113] The first brand image BG1 is displayed in the display area at the lower left of the display area 25r of the effect display device 25. The display area where the first brand image BG1 is displayed can also be regarded as the first manufacturer information section. The second brand image BG2 is displayed in the display area at the upper right of the display area 25r of the effect display device 25. The area where the second brand image BG2 is displayed can also be regarded as the second brand information section. When in the first state, the first brand image BG1 displayed in the display area at the lower left of the display area 25r of the effect display device 25 can be visually recognized in a front view. When in the first state, the second brand image BG2 displayed in the display area at the upper right of the display area 25r of the effect display device 25 can be visually recognized in a front view.

[0114] As described above, when in the first state, two manufacturer images SG, i.e., the first manufacturer image SG1 and the second manufacturer image SG2, are displayed on the effect display device 25. That is, in the gaming machine 10, the number of manufacturer images SG displayed in the first state is two. That is, in the present embodiment, when the number of manufacturer information displayed in the first state is defined as the first number, the first number is "2". Also, when in the first state, two brand images BG, i.e., the first brand image BG1 and the second brand image BG2, are displayed on the effect display device 25. That is, in the gaming machine 10, the number of brand images BG displayed in the first state is two. That is, in the present embodiment, when the number of brand information displayed in the first state is defined as the second number, the second number is "2". In the present embodiment, the first number as the number of manufacturer information displayed in the first state is the same as the second number as the number of brand information displayed in the first state. The first number as the number of manufacturer information displayed in the first state may be different from the second number as the number of brand information displayed in the first state.

[0115] In the gaming machine 10, when in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible in a front view. That is, in the present embodiment, when in the first state, the manufacturer information, the first brand information, and the second brand information are visible in a front view. However, as described above, when in the first state, the second manufacturer image SG2 is not visible in a front view. Thus, in the gaming machine 10, when in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible in a front view, and the second manufacturer image SG2 is not visible. That is, in the present embodiment, when in the first state, both the first manufacturer information and the brand information are visible in a front view, and the second manufacturer information is not visible in a front view. Thus, when in the first state, both the manufacturer image SG and the brand image BG may be visible in a front view. That is, in the present embodiment, when in the first state, both the manufacturer information and the brand information may be simultaneously visible in a front view.

[0116] As shown in FIG. 4(b), when in the second state, the manufacturer image SG is displayed on the effect display device 25. When in the second state, both the first manufacturer image SG1 and the second manufacturer image SG2 are displayed on the effect display device 25. Then, in the second state, by moving the position of the movable body 38 to the effect position 38b, the second manufacturer image SG2 displayed in the lower right display area of the display area 25r of the effect display device 25 becomes visible in a front view. However, when in the second state, a first manufacturer image SG1 (shown by a dashed-two dotted line in FIG. 4(b)) that is smaller than the first manufacturer image SG1 (shown by a solid line in FIG. 4(b)) displayed on the effect display device 25 when in the first state is displayed on the effect display device 25. When in the second state, the brand image BG is displayed on the effect display device 25. However, when in the second state, the first brand image BG1 is not displayed on the effect display device 25. On the other hand, when in the second state, the second brand image BG2 is displayed on the effect display device 25.

[0117] As described above, when in the second state, the effect display device 25 displays two manufacturer images SG, namely the first manufacturer image SG1 and the second manufacturer image SG2. That is, in the present embodiment, the number of manufacturer images SG displayed in the second state is two. As described above, in the present embodiment, the number of manufacturer images SG displayed in the first state is two. That is, in the present embodiment, when the number of manufacturer information displayed in the first state is defined as the first number, the number of manufacturer information displayed in the second state, which is different from the first state, is the first number. Also, when in the second state, the effect display device 25 does not display the first brand image BG1 but displays the second brand image BG2. That is, in the present embodiment, the number of brand images BG displayed in the second state is one. As described above, in the present embodiment, the number of brand images BG displayed in the first state is two. That is, in the present embodiment, when the number of brand information displayed in the first state is defined as the second number, the number of brand information displayed in the second state, which is different from the first state, is less than the second number. Therefore, in the gaming machine 10, when transitioning from the first state to the second state, the number of brand images BG displayed decreases from two. That is, in the present embodiment, when transitioning from the first state to the second state, the number of brand information displayed decreases from the second number.

[0118] In the gaming machine 10, when in the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visible in a front view. That is, when in the second state, at least the manufacturer image SG among the manufacturer image SG and the brand image BG is visible in a front view. That is, in the present embodiment, when in the second state different from the first state, at least the manufacturer information among the manufacturer information and the brand information is visible in a front view. Also, when in the second state, the second manufacturer image SG2, which was not visible in a front view when in the first state, becomes visible. That is, in the gaming machine 10, when shifting from the first state to the second state, the second manufacturer image SG2 becomes visible. However, when in the second state, although the first manufacturer image SG1 is displayed on the effect display device 25 as in the first state, the first manufacturer image SG1 is displayed smaller than in the first state. That is, in the gaming machine 10, when shifting from the first state to the second state, the size at which the first manufacturer image SG1 is displayed becomes smaller, and the visibility of the first manufacturer image SG1 decreases.

[0119] In the gaming machine 10, when it is in the second state, the first brand image BG1 is not displayed. Therefore, when it is in the second state, the first brand image BG1 cannot be visually recognized even when viewed from the front. That is, the first brand image BG1, which was visually recognizable in the front view when in the first state, becomes unrecognizable in the front view when transitioning to the second state, and the visibility decreases. Thus, in the gaming machine 10, when transitioning from the first state to the second state, the visibility of the first brand image BG1 in the front view decreases compared to when it is in the first state. That is, in this embodiment, when transitioning from the first state to a second state different from the first state, the visibility of the first brand information in the front view decreases compared to when it is in the first state. When transitioning to the second state when the first brand image BG1 and the second brand image BG2 are displayed on the effect display device 25 and the brand image BG is visually recognizable in the front view when in the first state, although the second brand image BG2 remains visible by continuing to be displayed, the first brand image BG1 becomes invisible without being displayed. Thus, in the gaming machine 10, when transitioning to the second state when the first brand image BG1 and the second brand image BG2 are displayed on the effect display device 25 and the brand image BG is visually recognizable in the front view when in the first state, the visibility of the brand image BG in the front view decreases. That is, in this embodiment, when transitioning to the second state when the brand information is visually recognizable in the front view in the first state, the visibility of the brand information in the front view decreases.

[0120] As described above, in the gaming machine 10, when shifting from the first state to the second state, the second manufacturer image SG2 becomes visible. On the other hand, in the gaming machine 10, when shifting from the first state to the second state, the visibility of the first manufacturer image SG1 in the front view decreases compared to when it is in the first state. Furthermore, in the gaming machine 10, when shifting from the first state to the second state, the visibility of the brand image BG in the front view decreases compared to when it is in the first state. That is, in the gaming machine 10, when shifting from the first state to the second state, although the second manufacturer image SG2 becomes visible, the visibility of the first manufacturer image SG1 and the brand image BG in the front view decreases compared to when it is in the first state. That is, in the present embodiment, when shifting from the first state to a second state different from the first state, although the second manufacturer information becomes visible, the visibility of the first manufacturer information and the brand information in the front view decreases compared to when it is in the first state.

[0121] Next, the control regarding the operation confirmation mode will be described. After finishing the sub-power supply activation process, the sub-CPU 51 controls to enter the operation confirmation mode. When in the operation confirmation mode, the sub-CPU 51 controls the effect display device 25 so that the character information "operation confirmation mode" is displayed. Furthermore, when in the operation confirmation mode, the sub-CPU 51 controls the effect display device 25 so that the character information "you can change the position of the movable part by operating the operation button" is displayed. When the sub-CPU 51 inputs a detection signal from the operation button BT when it is in the first state, it operates the movable body 38 to the effect position 38b and controls it to the second state. Similarly, when the sub-CPU 51 inputs a detection signal from the operation button BT when it is in the second state, it operates the movable body 38 to the original position 38a and controls it to the first state. Also, when the end condition of the operation confirmation mode is satisfied in the operation confirmation mode, the sub-CPU 51 ends the operation confirmation mode. At this time, when the door member is closed and the position of the movable body 38 is at the effect position 38b, the sub-CPU 51 operates the movable body 38 to the original position 38a and then ends the operation confirmation mode.

[0122] When in the first state, the sub-CPU 51 controls the effect display device 25 so that the first manufacturer image SG1 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the first manufacturer image SG1 is displayed in the upper left display area of the display area 25r. When in the first state, the sub-CPU 51 controls the effect display device 25 so that the second manufacturer image SG2 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second manufacturer image SG2 is displayed in the lower right display area of the display area 25r. When in the first state, the sub-CPU 51 controls the effect display device 25 so that the first brand image BG1 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the first brand image BG1 is displayed in the lower left display area of the display area 25r. When in the first state, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed in the upper right display area of the display area 25r.

[0123] When in the second state, the sub-CPU 51 controls the effect display device 25 so that the first manufacturer image SG1 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the first manufacturer image SG1, which is smaller than when in the first state, is displayed. Also, the sub-CPU 51 controls the effect display device 25 so that the first manufacturer image SG1 is displayed in the upper left display area of the display area 25r. When in the second state, the sub-CPU 51 controls the effect display device 25 so that the second manufacturer image SG2 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second manufacturer image SG2 is displayed in the lower right display area of the display area 25r. When in the second state, the sub-CPU 51 does not display the first brand image BG1. For example, when transitioning from the first state to the second state, the sub-CPU 51 controls the effect display device 25 so that the display of the first brand image BG1 is erased. When in the second state, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the second brand image BG2 is displayed in the upper right display area of the display area 25r.

[0124] In the gaming machine 10, after the operation confirmation mode ends, when the door member is opened, the movable body 38 operates. For example, when the middle frame 13 is opened and moves while the position of the movable body 38 is at the original position 38a, the position of the movable body 38 moves to the effect position 38b. For example, when the front frame 14 is opened and moves while the position of the movable body 38 is at the original position 38a, the position of the movable body 38 moves to the effect position 38b.

[0125] As shown in FIG. 5(a), in the gaming machine 10, when the front frame 14 is closed, the position of the movable body 38 is the original position 38a. When the front frame 14 is closed, the manufacturer image SG is displayed on the effect display device 25. At this time, a specific manufacturer image SGx among the manufacturer images SG is displayed on the effect display device 25. The specific manufacturer image SGx is displayed in the display area in the lower right of the display area 25r of the effect display device 25. Specifically, the specific manufacturer image SGx is displayed in the display area on the back side of the movable body 38 located at the original position 38a in a front view. In FIG. 5(a), for the sake of explanation, the specific manufacturer image SGx is shown by a dashed line. However, in a front view, since the movable body 38 located at the original position 38a exists on the player side rather than the specific manufacturer image SGx, the specific manufacturer image SGx displayed on the effect display device 25 cannot be visually recognized in a front view. That is, when the front frame 14 is closed, the specific manufacturer image SGx cannot be visually recognized in a front view. When the front frame 14 is closed, the brand image BG is displayed on the effect display device 25. At this time, a specific brand image BGx among the brand images BG is displayed on the effect display device 25. The specific brand image BGx is displayed in the upper right display area of the display area 25r of the effect display device 25. Since the movable body 38 is not located on the player side of the specific brand image BGx, the specific brand image BGx displayed on the effect display device 25 can be visually recognized in a front view. Thus, in the gaming machine 10, at least when the position of the movable body 38 is the original position 38a, the specific brand image BGx can be visually recognized from the front. That is, in the present embodiment, at least when the position of the movable part is the first position, the brand information can be visually recognized in a front view.

[0126] As shown in FIGS. 5(b) and 5(c), when the front frame 14 of the gaming machine 10 is open, the position of the movable body 38 is the effect position 38b. As shown in FIGS. 5(b) and 5(c), when the front frame 14 is open, an error notification effect is executed. As shown in FIG. 5(d), when the front frame 14 is opened, the display mode of the effect display device 25 first becomes a non-display mode for a first time period (30 seconds in this embodiment). After that, after being in the non-display mode for the first time period, the display mode of the effect display device 25 becomes a reduced display mode for a second time period (10 seconds in this embodiment). Furthermore, after being in the reduced display mode for the second time period, the display mode of the effect display device 25 becomes a non-display mode for a third time period. After being in the non-display mode for the third time period, the display mode of the effect display device 25 again becomes a non-display mode for the first time period. In this way, when the front frame 14 is open, the display mode of the performance display device 25 is repeated in sequence between a non-display mode for a first time period, a reduced display mode for a second time period, and a non-display mode for a third time period.

[0127] In addition, in the gaming machine 10, if a specific condition is met when the display mode of the effect display device 25 is in the reduced display mode, the display mode of the effect display device 25 changes to the non-display mode. At this time, the display mode of the effect display device 25 remains in the non-display mode without returning to the reduced display mode until the second time period has elapsed since the display mode was changed to the reduced display mode. Therefore, in the gaming machine 10, even if a specific condition is met when the display mode of the effect display device 25 is in the non-display mode, the display mode of the effect display device 25 does not change to the reduced display mode. In the gaming machine 10, the specific condition is met when the touch sensor 71 detects operation of the launch handle 16, that is, when the launch handle 16 is operated. In this way, the specific condition can be met as a result of operation of the launch handle 16 as a specific operation means.

[0128] As shown in FIG. 5(b), when the display mode of the effect display device 25 is the non-display mode, the specific manufacturer image SGx is displayed on the effect display device 25. When the display mode of the effect display device 25 is the non-display mode, since the position of the movable body 38 becomes the effect position 38b, the specific manufacturer image SGx displayed in the lower right display area of the display area 25r of the effect display device 25 can be visually recognized in the front view. Thus, in the gaming machine 10, when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx can be visually recognized in the front view. When the display mode of the effect display device 25 is the non-display mode, the specific brand image BGx is not displayed on the effect display device 25. That is, when the display mode of the effect display device 25 is the non-display mode, the specific brand image BGx is not displayed and the specific brand image BGx cannot be visually recognized. When the display mode of the effect display device 25 is the non-display mode, only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized. In the gaming machine 10, when the front frame 14 is open, the specific manufacturer image SGx can be visually recognized. That is, at least when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx can be visually recognized in the front view. That is, in the present embodiment, at least when the position of the movable part is the second position, the manufacturer information can be visually recognized in the front view.

[0129] As shown in FIG. 5(c), when the display mode of the effect display device 25 is the reduced display mode, the specific manufacturer image SGx is displayed on the effect display device 25. When the display mode of the effect display device 25 is the reduced display mode, since the position of the movable body 38 becomes the effect position 38b, the specific manufacturer image SGx displayed in the lower right display area of the display area 25r of the effect display device 25 can be visually recognized in a front view. Thus, in the gaming machine 10, when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx can be visually recognized in a front view. When the display mode of the effect display device 25 is the reduced display mode, the specific brand image BGx is displayed on the effect display device 25. That is, when the display mode of the effect display device 25 is the reduced display mode, the specific brand image BGx is displayed and the specific brand image BGx can be visually recognized. However, when the front frame 14 is open and the display mode of the effect display device 25 is the reduced display mode, a specific brand image BGx (shown by a solid line in FIG. 5(c)) that is smaller than the specific brand image BGx (shown by a two-dot chain line in FIG. 5(c)) displayed on the effect display device 25 when the front frame 14 is closed is displayed on the effect display device 25. Thus, when the front frame 14 is open and the position of the movable body 38 is the effect position 38b, there may be a case where both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized. When the display mode of the effect display device 25 is the reduced display mode, both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized simultaneously in a front view.

[0130] As described above, in the gaming machine 10, when the position of the movable body 38 is the effect position 38b, there are a case where the display mode of the effect display device 25 is the non-display mode and a case where the display mode of the effect display device 25 is the reduced display mode. That is, when the position of the movable body 38 is the effect position 38b, there are a case where only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible and a case where both the specific manufacturer image SGx and the specific brand image BGx are visible in a front view. That is, in the present embodiment, when the position of the movable part is the second position, there are a case where only the manufacturer information among the manufacturer information and the brand information is visible and a case where both the manufacturer information and the brand information are simultaneously visible in a front view.

[0131] As described above, in the gaming machine 10, a series of display mode changes from the non-display mode for the first hour to the reduced display mode for the second hour and then to the non-display mode for the third hour constitutes one switching pattern of the display mode. In this one switching pattern of the display mode, the number of times the display mode of the effect display device 25 becomes the reduced display mode and both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in a front view is "once". On the other hand, in one switching pattern of the display mode, the number of times the display mode of the effect display device 25 becomes the non-display mode and only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized is "twice". That is, the frequency at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized when the position of the movable body 38 is the effect position 38b is higher than the frequency at which both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in a front view when the position of the movable body 38 is the effect position 38b. That is, the frequency at which only the manufacturer information among the manufacturer information and the brand information can be visually recognized when the position of the movable part is the second position is higher than the frequency at which both the manufacturer information and the brand information can be simultaneously visually recognized in a front view when the position of the movable part is the second position. Also, in one switching pattern of the display mode, the time during which the display mode of the effect display device 25 becomes the non-display mode is at least 50 seconds (= the first hour + the third hour). That is, in one switching pattern of the display mode, the ratio at which the display mode of the effect display device 25 becomes the non-display mode is at least "50 / 60". On the other hand, in one switching pattern of the display mode, the time during which the display mode of the effect display device 25 becomes the reduced display mode is at most 10 seconds (= the second hour). That is, in one switching pattern of the display mode, the ratio at which the display mode of the effect display device 25 becomes the reduced display mode is at most "10 / 60".Thus, when the position of the movable body 38 is the effect position 38b, the ratio at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized is greater than the ratio at which both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in a front view. That is, when the position of the movable part is the second position, the ratio at which only the manufacturer information among the manufacturer information and the brand information can be visually recognized is greater than the ratio at which both the manufacturer information and the brand information can be simultaneously visually recognized in a front view.

[0132] Also, as described above, in the gaming machine 10, when a specific condition is satisfied while the display mode of the effect display device 25 is the reduced display mode, the display mode of the effect display device 25 becomes the non-display mode. Therefore, when the position of the movable body 38 is the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized, assume that the firing handle 16 is operated and the specific condition is satisfied. In this case, the display mode of the effect display device 25 becomes the non-display mode, the specific brand image BGx is no longer displayed, and only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized in a front view. That is, in the present embodiment, when the position of the movable part is the second position and both the manufacturer information and the brand information can be simultaneously visually recognized in a front view, when a specific condition is satisfied, it is configured such that only the manufacturer information among the manufacturer information and the brand information can be visually recognized in a front view.

[0133] As described above, in the gaming machine 10, even if a specific condition is satisfied when the display mode of the effect display device 25 is the non-display mode, the display mode of the effect display device 25 does not become the reduced display mode. For example, even if the specific condition is satisfied again after the display mode of the effect display device 25 becomes the non-display mode after the specific condition is satisfied when the display mode of the effect display device 25 is the reduced display mode, the display mode of the effect display device 25 does not return to the reduced display mode. That is, in the present embodiment, after only the manufacturer information among the manufacturer information and the brand information becomes visible in the front view on the occasion of the satisfaction of the specific condition, even if the specific condition is satisfied again, both the manufacturer information and the brand information are not configured to be simultaneously visible in the front view.

[0134] Further, when the front frame 14 is opened and the position of the movable body 38 is the effect position 38b, if the display mode of the effect display device 25 is the non-display mode, the specific brand image BGx that was displayed when the front frame 14 was closed and the position of the movable body 38 was the original position 38a cannot be visually recognized. For this reason, when the situation changes from the front frame 14 being closed to the front frame 14 being opened, the position of the movable body 38 changes from the original position 38a to the effect position 38b, and the display mode of the effect display device 25 becomes the non-display mode, the specific brand image BGx cannot be visually recognized, and the visibility of the specific brand image BGx decreases. Further, when the front frame 14 is opened and the position of the movable body 38 is the effect position 38b, if the display mode of the effect display device 25 is the reduced display mode, a specific brand image BGx that is smaller than the specific brand image BGx that was displayed when the front frame 14 was closed and the position of the movable body 38 was the original position 38a can be visually recognized. For this reason, when the situation changes from the front frame 14 being closed to the front frame 14 being opened, the position of the movable body 38 changes from the original position 38a to the effect position 38b, and the display mode of the effect display device 25 becomes the reduced display mode, the specific brand image BGx becomes smaller, and the visibility of the specific brand image BGx decreases. Thus, when the situation changes from the front frame 14 being closed to the front frame 14 being opened and the position of the movable body 38 changes from the original position 38a to the effect position 38b, the visibility of the brand image BG in the front view decreases. That is, in the present embodiment, when the position of the movable part changes from the first position to the second position, the visibility of the brand information in the front view decreases. Further, when the situation changes from the front frame 14 being opened to the front frame 14 being closed and the position of the movable body 38 changes from the effect position 38b to the original position 38a, the specific manufacturer image SGx that was visible in the front view becomes invisible. That is, in the present embodiment, when the position of the movable part changes from the second position to the first position, the visibility of the manufacturer information in the front view decreases.

[0135] Next, the operation of the movable body 38 accompanying the opening or closing of the front frame 14 and the control associated therewith will be described. When the position of the movable body 38 is the original position 38a and the door opening command is not input, the sub-CPU 51 controls the effect display device 25 so that the specific brand image BGx is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the specific brand image BGx is displayed in the upper right display area of the display area 25r. Also, when the position of the movable body 38 is the original position 38a and the door opening command is not input, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed in the lower right display area of the display area 25r.

[0136] When the door opening command is input when the position of the movable body 38 is the original position 38a, the sub-CPU 51 operates the movable body 38 to the effect position 38b. After the door opening command is input when the position of the movable body 38 is the original position 38a, when the door opening command is being input, the sub-CPU 51 repeatedly executes in order the control to be in the non-display mode for the first time period, the control to be in the reduced display mode for the second time period, and the control to be in the non-display mode for the third time period. When in the non-display mode, the sub-CPU 51 does not display the specific brand image BGx. Also, when in the non-display mode, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed in the lower right display area of the display area 25r.

[0137] When in the reduced display mode, the sub-CPU 51 controls the effect display device 25 so that the specific brand image BGx is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that a specific brand image BGx smaller than when the position of the movable body 38 is at the original position is displayed. Also, the sub-CPU 51 controls the effect display device 25 so that the specific brand image BGx is displayed in the upper right display area of the display area 25r. Also, when in the reduced display mode, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed. At this time, the sub-CPU 51 controls the effect display device 25 so that the specific manufacturer image SGx is displayed in the lower right display area of the display area 25r.

[0138] When the display mode of the effect display device 25 is in the reduced display mode, when a handle operation command is input, the sub-CPU 51 controls the display mode of the effect display device 25 to be the non-display mode. At this time, the sub-CPU 51 controls so that the displayed specific brand image BGx is erased and the specific brand image BGx is not displayed. Also, when the door opening command is no longer input when the position of the movable body 38 is at the effect position 38b, the sub-CPU 51 operates the movable body 38 to the original position 38a.

[0139] Here, based on FIGS. 6(a) and 6(b), an example of the change in the display content of the effect display device 25 in the operation confirmation mode will be described. As shown in FIG. 6(a), when in the first state, the production display device 25 displays a first manufacturer image SG1 and a second manufacturer image SG2. When in the first state, the second manufacturer image SG2 is displayed in the display area on the back side of the movable body 38 located at the original position 38a in a front view and cannot be visually recognized in the front view. On the other hand, when in the first state, the first manufacturer image SG1 is visible in the front view. Also, when in the first state, the production display device 25 displays a first brand image BG1 and a second brand image BG2. And when in the first state, the first brand image BG1 and the second brand image BG2 are visible. Thus, when in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible in the front view. And when in the first state, the first manufacturer image SG1, the first brand image BG1, and the second brand image BG2 are visible in the front view, and the second manufacturer image SG2 is not visible. That is, when in the first state, both the manufacturer image SG and the brand image BG may be visible in the front view.

[0140] As shown in FIG. 6(b), when in the second state, the first manufacturer image SG1 and the second manufacturer image SG2 are displayed on the effect display device 25. When in the second state, a smaller first manufacturer image SG1 than when in the first state is displayed on the effect display device 25. When in the second state, the position of the movable body 38 becomes the effect position 38b, so that the second manufacturer image SG2 can be visually recognized in a front view. That is, when in the second state, the first manufacturer image SG1 and the second manufacturer image SG2 are visually recognizable in a front view. Also, when in the second state, the first brand image BG1 is not displayed on the effect display device 25, and the second brand image BG2 is displayed. Therefore, when in the second state, the first brand image BG1 cannot be visually recognized, and the second brand image BG2 can be visually recognized. Thus, when in the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visually recognizable in a front view. And when in the second state, the first manufacturer image SG1, the second manufacturer image SG2, and the second brand image BG2 are visually recognizable in a front view, and the first brand image BG1 cannot be visually recognized.

[0141] Also, in the operation confirmation mode, when the operation button BT is operated when in the first state, a transition to the second state occurs. Also, in the operation confirmation mode, when the operation button BT is operated when in the second state, a transition to the first state occurs. Thus, in the operation confirmation mode, the first state and the second state can be switched by operating the operation button BT.

[0142] In the gaming machine 10, when transitioning from the first state to the second state, the second manufacturer image SG2 becomes visible. That is, in the gaming machine 10, when transitioning from the first state to the second state, the second manufacturer image SG2 that was not visible becomes visible, and the visibility of the second manufacturer image SG2 is improved. Conversely, in the gaming machine 10, when transitioning from the second state to the first state, the second manufacturer image SG2 becomes invisible. That is, in the gaming machine 10, when transitioning from the second state to the first state, the second manufacturer image SG2 that was visible becomes invisible, and the visibility of the second manufacturer image SG2 is reduced. Also, in the gaming machine 10, when transitioning from the first state to the second state, the size of the first manufacturer image SG1 displayed becomes smaller, and the visibility of the first manufacturer image SG1 is reduced. Conversely, in the gaming machine 10, when transitioning from the second state to the first state, the size of the first manufacturer image SG1 displayed becomes larger, and the visibility of the first manufacturer image SG1 is improved. Further, in the gaming machine 10, when transitioning from the first state to the second state, the first brand image BG1 becomes invisible. That is, in the gaming machine 10, when transitioning from the first state to the second state, the first brand image BG1 becomes invisible, and the visibility of the first brand image BG1 is reduced. Conversely, in the gaming machine 10, when transitioning from the second state to the first state, the first brand image BG1 becomes visible. That is, in the gaming machine 10, when transitioning from the second state to the first state, the first brand image BG1 becomes visible, and the visibility of the first brand image BG1 is improved.

[0143] Also, as shown in FIG. 6(a), when in the first state, two source images SG, i.e., the first source image SG1 and the second source image SG2, are displayed on the effect display device 25. And when in the second state, two brand images BG, i.e., the first brand image BG1 and the second brand image BG2, are displayed on the effect display device 25. Further, as shown in FIG. 6(b), when in the second state, two source images SG, i.e., the first source image SG1 and the second source image SG2, are displayed on the effect display device 25. And when in the second state, only one brand image BG, i.e., the second brand image BG2, is displayed on the effect display device 25. Thus, in the gaming machine 10, even if it shifts from the first state to the second state, the number of source images SG displayed on the effect display device 25 is the same. On the other hand, in the gaming machine 10, when shifting from the first state to the second state, the number of brand images BG displayed on the effect display device 25 decreases. Conversely, in the gaming machine 10, when shifting from the second state to the first state, the number of brand images BG displayed on the effect display device 25 increases.

[0144] Next, based on FIGS. 7(a) to 7(c), an example of the change in the position of the movable body 38 and the display content of the effect display device 25 will be described. As shown in Fig. 7(a), when the front frame 14 is closed, the position of the movable body 38 is the original position 38a. When the front frame 14 is closed, a specific manufacturer image SGx is displayed on the effect display device 25. When the front frame 14 is closed, the specific manufacturer image SGx is displayed in the display area on the back side of the movable body 38 located at the original position 38a in the front view and cannot be visually recognized in the front view. When the front frame 14 is closed, a specific brand image BGx is displayed on the effect display device 25. And when the front frame 14 is closed, the specific brand image BGx can be visually recognized. Thus, when the front frame 14 is closed, the specific brand image BGx can be visually recognized in the front view. And when the front frame 14 is closed, the specific brand image BGx can be visually recognized in the front view, while the specific manufacturer image SGx cannot be visually recognized. That is, when the front frame 14 is closed and at least the position of the movable body 38 is the original position 38a, the brand image BG can be visually recognized in the front view.

[0145] As shown in Fig. 7(b), when the front frame 14 is opened, the position of the movable body 38 becomes the effect position 38b. And when the front frame 14 is opened, the display mode of the effect display device 25 becomes the non-display mode. When the front frame 14 is open and in the non-display mode, a specific manufacturer image SGx is displayed on the effect display device 25. When the front frame 14 is open and in the non-display mode, since the position of the movable body 38 becomes the effect position 38b, the specific manufacturer image SGx can be visually recognized in the front view. When the front frame 14 is open and in the non-display mode, a specific brand image BGx is not displayed on the effect display device 25.

[0146] When the first hour elapses after the front frame 14 is opened and becomes non-display mode, the display mode of the effect display device 25 becomes reduced display mode. When the front frame 14 is open and in the reduced display mode, a specific manufacturer image SGx is displayed on the effect display device 25. When the front frame 14 is open and in the reduced display mode, when the position of the movable body 38 becomes the effect position 38b, the specific manufacturer image SGx can be visually recognized in a front view. When the front frame 14 is open and in the reduced display mode, a specific brand image BGx is displayed on the effect display device 25. When the front frame 14 is open and in the reduced display mode, a specific manufacturer image SGx smaller than when the front frame 14 is closed is displayed on the effect display device 25. Thus, even when the front frame 14 is open and the position of the movable body 38 is the effect position 38b, there may be a case where both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized. In the gaming machine 10, when the position of the movable body 38 is the effect position 38b, there are a case where only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized, and a case where both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized.

[0147] Also, when the second hour elapses after the display mode of the effect display device 25 becomes the reduced display mode, the display content of the effect display device 25 becomes non-display mode again. In addition, when the firing handle 16 is operated when the display mode of the effect display device 25 is the reduced display mode, the display content of the effect display device 25 becomes non-display mode again. When the position of the movable body 38 is the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx can be visually recognized, when the firing handle 16 is operated, the display mode of the effect display device 25 becomes non-display mode, and only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx can be visually recognized in a front view. Regardless of whether the display mode of the effect display device 25 is non-display mode or reduced display mode, when the front frame 14 is open, when the position of the movable body 38 becomes the effect position 38b, the specific manufacturer image SGx can be visually recognized in a front view.

[0148] In the gaming machine 10, when the front frame 14 is opened and the position of the movable body 38 changes from the original position 38a to the effect position 38b, the specific brand image BGx is not displayed, or the visibility of the specific brand image BGx decreases because the displayed specific brand image BGx becomes smaller. Conversely, in the gaming machine 10, when the front frame 14 is closed and the position of the movable body 38 changes from the effect position 38b to the original position 38a, a new specific brand image BGx is displayed, or the visibility of the specific brand image BGx increases because the displayed specific brand image BGx becomes larger. In the gaming machine 10, when the front frame 14 is opened and the position of the movable body 38 changes from the original position 38a to the effect position 38b, the specific manufacturer image SGx can be visually recognized in a front view, and the visibility of the specific manufacturer image SGx increases. Conversely, in the gaming machine 10, when the front frame 14 is closed and the position of the movable body 38 changes from the effect position 38b to the original position 38a, the specific manufacturer image SGx cannot be visually recognized in a front view, and the visibility of the specific manufacturer image SGx decreases.

[0149] According to the present embodiment, the following effects can be obtained. (1) At least when the position of the movable body 38 is the effect position 38b, the specific manufacturer image SGx can be visually recognized in a front view. Then, when the position of the movable body 38 changes from the effect position 38b to the original position 38a, the visibility of the specific manufacturer image SGx in the front view decreases. Therefore, if the position of the movable body 38 changes from the effect position 38b to the original position 38a, it is possible to suppress the attention of a player who does not need information about the manufacturer from going to the specific manufacturer image SGx, and information can be provided according to the situation.

[0150] (2) When at least the position of the movable body 38 is at the original position 38a, the specific brand image BGx is visible in a front view. And when the position of the movable body 38 changes from the original position 38a to the effect position 38b, the visibility of the specific brand image BGx in the front view decreases. Therefore, if the position of the movable body 38 changes from the original position 38a to the effect position 38b, for example, it is possible to prevent the administrator who does not need information about the brand from misinterpreting the specific brand image BGx as information about the manufacturer by attracting the administrator's attention to the specific brand image BGx, and it is possible to provide information according to the situation.

[0151] (3) When the position of the movable body 38 changes from the effect position 38b to the original position 38a, the visibility of the specific manufacturer image SGx in the front view decreases. And when the position of the movable body 38 changes from the original position 38a to the effect position 38b, the visibility of the specific brand image BGx in the front view decreases. In this way, if the position of the movable body 38 is set to the original position 38a, the visibility of the specific manufacturer image SGx can be decreased, and if the position of the movable part is set to the effect position 38b, the visibility of the specific brand image BGx can be decreased. Therefore, by changing the position of the movable body 38 according to the situation, it is possible to effectively provide information according to the situation.

[0152] (4) When the position of the movable body 38 is at the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view, when the firing handle 16 is operated, only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx becomes visible in the front view. Therefore, when the specific brand image BGx is not needed, by operating the firing handle 16, only the specific manufacturer image SGx can be confirmed. For example, when it is impossible to determine which of the specific brand image BGx and the specific manufacturer image SGx is the manufacturer image SG, by operating the firing handle 16, the specific brand image BGx becomes invisible and it becomes possible to confirm the specific manufacturer image SGx.

[0153] When the position of the movable body 38 is the effect position 38b, although only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx may be visible in some cases, both the specific manufacturer image SGx and the specific brand image BGx may be simultaneously visible in a front view in some cases. Therefore, when the position of the movable body 38 becomes the effect position 38b, while suppressing the attention of the administrator who does not need information about the brand from shifting to the specific brand image BGx, an opportunity to confirm information about the brand can be created, and it is possible to suppress the situation where information about the brand becomes unconfirmable due to the position of the movable body 38 being the effect position 38b.

[0154] And the frequency at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible when the position of the movable body 38 is the effect position 38b is higher than the frequency at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view when the position of the movable body 38 is the effect position 38b. Therefore, while increasing the frequency of suppressing the attention of the administrator who does not need information about the brand from shifting to the specific brand image BGx, it is possible to suppress the situation where information about the brand becomes unconfirmable just because the position of the movable body 38 is the effect position 38b.

[0155] Also, when the position of the movable body 38 is the effect position 38b, the ratio at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible is larger than the ratio at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view. Therefore, while increasing the ratio of suppressing the attention of the administrator who does not need information about the brand from shifting to the specific brand image BGx, it is possible to suppress the situation where information about the brand becomes unconfirmable just because the position of the movable body 38 is the effect position 38b.

[0156] When the brand image BG is visible in a front view in a first state where both the manufacturer image SG and the brand image BG may be simultaneously visible in the front view, and when transitioning to a second state where at least the manufacturer image SG among the manufacturer image SG and the brand image BG is visible in the front view, the visibility of the brand image BG in the front view decreases. And the second state can be transitioned to by operating the operation button BT. For this reason, when it is desired to reduce the visibility of the brand image BG in the first state, by operating the operation button BT, it is possible to transition to the second state, reduce the visibility of the brand image BG, and effectively provide information according to the situation.

[0157] (7) When transitioning from a first state where the display number of the manufacturer image SG is a first number and the display number of the brand image BG is a second number to a second state where the display number of the manufacturer image SG is the first number, the display number of the brand image BG decreases from the second number. And the second state can be transitioned to by operating the operation button BT. For this reason, when it is desired to reduce the attention to the brand image BG in the first state, by operating the operation button BT, it is possible to transition to the second state, reduce the display number of the brand image BG, and effectively provide information according to the situation.

[0158] (8) When in a first state where both the first manufacturer image SG1 and the brand image BG are visible in the front view but the second manufacturer image SG2 is not visible in the front view, when transitioning to the second state, the second manufacturer image SG2 becomes visible, while the visibility of the first manufacturer image SG1 and the brand image BG in the front view decreases compared to when in the first state. For this reason, when it is desired to reduce the visibility of the brand image BG in the first state or when it is desired to make the second manufacturer image SG2 visible, by operating the operation button BT, it is possible to transition to the second state, reduce the visibility of the brand image BG, make the second manufacturer image SG2 visible, and effectively provide information according to the situation.

[0159] When transitioning to the second state when both the manufacturer image SG, the first brand image BG1, and the second brand image BG2 are visible in the front view in the first state, the visibility of the first brand image BG1 in the front view will decrease. When it is desired to reduce the visibility of the first brand image BG1 in the second state compared to the first state, by operating the operation button BT, the transition to the second state can be made, the visibility of the first brand image BG1 can be reduced, and information can be effectively provided according to the situation.

[0160] The above-described embodiment can be implemented with the following modifications. The above-described embodiment and the following modification examples can be implemented in combination with each other within a technically non-contradictory range. · When reducing the visibility of the manufacturer image SG, the following methods may be adopted. For example, the visibility of the manufacturer image SG may be reduced by making the previously visible manufacturer image SG invisible. For example, the visibility of the manufacturer image SG may be reduced by decreasing the number of visible manufacturer images SG. For example, the visibility of the manufacturer image SG may be reduced by making the visible manufacturer image SG smaller. For example, the visibility of the manufacturer image SG may be reduced by making a part of the manufacturer image SG invisible in a front view. For example, to make a part of the manufacturer image SG invisible in a front view, an image different from the manufacturer image SG may be superimposed and displayed on the player side of the manufacturer image SG. For example, to make a part of the manufacturer image SG invisible in a front view, the position of the movable body 38 may be set to a position overlapping the manufacturer image SG in a front view. For example, the visibility of the manufacturer image SG may be reduced by displaying an image different from the manufacturer image SG. For example, the visibility of the manufacturer image SG may be reduced by increasing the number of images displayed separately from the manufacturer image SG. For example, if an image different from the manufacturer image SG is displayed, the attention to the manufacturer image SG will be dispersed, and as a result, the visibility of the manufacturer image SG will be reduced. For example, the visibility of the manufacturer image SG may be reduced by executing a warning about dizziness when the manufacturer image SG is displayed. For example, the visibility of the manufacturer image SG may be reduced by executing an error notification effect when the manufacturer image SG is displayed. When improving the visibility of the manufacturer image SG, a method opposite to the method for reducing the visibility of the manufacturer image SG described above may be adopted. For example, the visibility of the manufacturer image SG may be improved by increasing the number of visible manufacturer images SG. For example, the visibility of the manufacturer image SG may be improved by making the visible manufacturer image SG larger.

[0161] · When reducing the visibility of the brand image BG, the following methods may be adopted. For example, the visibility of the brand image BG may be reduced by making the brand image BG that was visible become invisible. For example, the visibility of the brand image BG may be reduced by decreasing the number of visible brand images BG. For example, the visibility of the brand image BG may be reduced by making the visible brand image BG smaller. For example, the visibility of the brand image BG may be reduced by making a part of the brand image BG invisible in the front view. For example, to make a part of the brand image BG invisible in the front view, an image different from the brand image BG may be superimposed and displayed on the player side of the brand image BG. For example, to make a part of the brand image BG invisible in the front view, the position of the movable body 38 may be set to a position overlapping the brand image BG in the front view. For example, the visibility of the brand image BG may be reduced by displaying an image different from the brand image BG. For example, the visibility of the brand image BG may be reduced by increasing the number of images displayed separately from the brand image BG. For example, if an image different from the brand image BG is displayed, the attention to the brand image BG will be dispersed, and as a result, the visibility of the brand image BG will be reduced. For example, the visibility of the brand image BG may be reduced by executing a warning about dizziness when the brand image BG is being displayed. For example, the visibility of the brand image BG may be reduced by executing an error notification effect when the brand image BG is being displayed. Note that when improving the visibility of the brand image BG, a method opposite to the method for reducing the visibility of the brand image BG described above may be adopted. For example, the visibility of the brand image BG may be improved by increasing the number of visible brand images BG. For example, the visibility of the brand image BG may be improved by making the visible brand image BG larger.

[0162] ·In making information unviewable in a front view, the following method may be adopted. For example, by positioning a member (e.g., the movable body 38, the accessory device, the front frame 14, the door member) on the player side of the displayed information, the information displayed on the back side of the member may be configured to be unviewable. The member referred to here corresponds to a movable part. For example, the information may be configured to be unviewable by not displaying the information itself.

[0163] ·In the above embodiment, for example, by displaying the second manufacturer image SG2 in the display area on the back side of the movable body 38 located at the original position 38a in the front view, the second manufacturer image SG2 is configured to be unviewable in the front view. This is only unviewable in the front view, and if the viewing angle is changed, the second manufacturer image SG2 can be viewed. Therefore, being unviewable in the front view does not necessarily mean being invisible, and includes things that can be viewed by changing the viewing angle. And being viewable in the front view does not mean being viewable regardless of how the viewing angle is changed.

[0164] · When the position of the movable body 38 is the effect position 38b, the brand image BG may not be visible. For example, when the position of the movable body 38 is the effect position 38b, the brand image BG may be displayed in the display area on the back side of the movable body 38 located at the effect position 38b in a front view. And the brand image BG may be configured not to be visible in a front view. Also, when the position of the movable body 38 is the effect position 38b, the manufacturer image SG may not be visible. For example, when the position of the movable body 38 is the effect position 38b, the manufacturer image SG may be displayed in the display area on the back side of the movable body 38 located at the effect position 38b in a front view. And the manufacturer image SG may be configured not to be visible in a front view. For example, when the position of the movable body 38 is the effect position 38b, the manufacturer image SG may not be displayed on the effect display device 25 and may be configured not to be visible in a front view.

[0165] · When the position of the movable body 38 is the original position 38a, the manufacturer image SG may not be visible. For example, when the position of the movable body 38 is the original position 38a, the manufacturer image SG may not be displayed on the effect display device 25 and may be configured not to be visible in a front view. Also, when the position of the movable body 38 is the original position 38a, the brand image BG may not be visible. For example, when the position of the movable body 38 is the original position 38a, the brand image BG may be displayed in the display area on the back side of the movable body 38 located at the original position 38a in a front view. And the brand image BG may be configured not to be visible in a front view. For example, when the position of the movable body 38 is the original position 38a, the brand image BG may not be displayed on the effect display device 25 and may be configured not to be visible in a front view.

[0166] ·When the position of the movable body 38 changes from the effect position 38b to the original position 38a, it may be configured so that the visibility of the manufacturer image SG in the front view does not decrease. For example, even if the position of the movable body 38 changes from the effect position 38b to the original position 38a, it may be configured so that the visibility of the manufacturer image SG in the front view does not change. For example, when the position of the movable body 38 changes from the effect position 38b to the original position 38a, it may be configured so that the visibility of the manufacturer image SG in the front view is improved.

[0167] ·When the position of the movable body 38 changes from the original position 38a to the effect position 38b, it may be configured so that the visibility of the brand image BG in the front view does not decrease. For example, even if the position of the movable body 38 changes from the original position 38a to the effect position 38b, it may be configured so that the visibility of the brand image BG in the front view does not change. For example, when the position of the movable body 38 changes from the original position 38a to the effect position 38b, it may be configured so that the visibility of the brand image BG in the front view is improved.

[0168] ·When the position of the movable body 38 is at the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in the front view, even if the operating means as the specific operating means is operated, it may be configured so that both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in the front view. For example, when the position of the movable body 38 is at the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx can be simultaneously visually recognized in the front view, even if the firing handle 16 is operated, it may be configured so that only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is not in a visible state in the front view.

[0169] · When the position of the movable body 38 is the effect position 38b and both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view, when operating an operating means other than the firing handle 16, it may be configured such that only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible in the front view. The operating means other than the firing handle 16 may be, for example, an operation button BT, or a locking mechanism SA, or an operating means that can be operated by opening a door member.

[0170] · When the position of the movable body 38 is the effect position 38b, it may be configured to be either a case where only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible, or a case where both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view. For example, when the position of the movable body 38 is the effect position 38b, it may be configured such that only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible. For example, when the position of the movable body 38 is the effect position 38b, it may be configured such that both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view.

[0171] · When the position of the movable body 38 is the effect position 38b, the frequency at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible may be the same as the frequency at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view. The frequency at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view when the position of the movable body 38 is the effect position 38b may be higher than the frequency at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible when the position of the movable body 38 is the effect position 38b.

[0172] · When the position of the movable body 38 is the effect position 38b, the ratio at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible may be the same as the ratio at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view. When the position of the movable body 38 is the effect position 38b, the ratio at which both the specific manufacturer image SGx and the specific brand image BGx are simultaneously visible in a front view may be made larger than the ratio at which only the specific manufacturer image SGx among the specific manufacturer image SGx and the specific brand image BGx is visible.

[0173] · In the first state, it is not necessary for both the manufacturer image SG and the brand image BG to be simultaneously visible in a front view. For example, in the first state, only the manufacturer image SG among the manufacturer image SG and the brand image BG may be made visible. That is, in the first state, it may be configured such that at least the manufacturer image SG among the manufacturer image SG and the brand image BG is visible. For example, in the first state, only the brand image BG among the manufacturer image SG and the brand image BG may be made visible. That is, in the first state, it may be configured such that at least the brand image BG among the manufacturer image SG and the brand image BG is visible.

[0174] · In the second state, it is not necessary for both the manufacturer image SG and the brand image BG to be simultaneously visible in a front view. For example, in the second state, only the manufacturer image SG among the manufacturer image SG and the brand image BG may be made visible. That is, in the second state, it may be configured such that at least the manufacturer image SG among the manufacturer image SG and the brand image BG is visible. For example, in the second state, only the brand image BG among the manufacturer image SG and the brand image BG may be made visible. That is, in the second state, it may be configured such that at least the brand image BG among the manufacturer image SG and the brand image BG is visible.

[0175] · When the brand image BG is visible in the front view in the first state, when transitioning to the second state, the visibility of the brand image BG in the front view may not decrease. For example, when the brand image BG is visible in the front view in the first state, even if it transitions to the second state, the visibility of the brand image BG in the front view may not change. For example, when the brand image BG is visible in the front view in the first state, when transitioning to the second state, the visibility of the brand image BG in the front view may be improved.

[0176] · The number of manufacturer images SG displayed in the first state does not have to be the same as the number of brand images BG displayed in the first state. For example, the number of manufacturer images SG displayed in the first state may be more than the number of brand images BG displayed in the first state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of brand images BG displayed in the first state. The number of manufacturer images SG displayed in the first state does not have to be the same as the number of manufacturer images SG displayed in the second state. That is, when transitioning from the first state to the second state, the number of manufacturer images SG displayed may be configured to change. For example, the number of manufacturer images SG displayed in the first state may be more than the number of manufacturer images SG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of manufacturer images SG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be the same as the number of brand images BG displayed in the second state. For example, the number of manufacturer images SG displayed in the first state may be less than the number of brand images BG displayed in the second state.

[0177] · The number of brand images BG displayed in the first state may not be more than the number of brand images BG displayed in the second state. For example, the number of brand images BG displayed in the first state may be the same as the number of brand images BG displayed in the second state. That is, even when transitioning from the first state to the second state, the number of brand images BG may not change from the number of brand images BG in the first state. For example, the number of brand images BG displayed in the first state may be less than the number of brand images BG displayed in the second state. That is, when transitioning from the first state to the second state, the number of brand images BG may be configured to increase from the number of brand images BG in the first state.

[0178] · When in the first state, either one or both of the first manufacturer image SG1 and the second manufacturer image SG2 may be visible. Also, when in the first state, neither the first manufacturer image SG1 nor the second manufacturer image SG2 may be visible. When in the first state, either one or both of the first brand image BG1 and the second brand image BG2 may be visible. Also, when in the first state, neither the first brand image BG1 nor the second brand image BG2 may be visible. For example, when in the first state, a part of the manufacturer image SG, the first brand image BG1, and the second brand image BG2 may be visible in a front view.

[0179] · When transitioning from the first state to the second state, the visibility of the first manufacturer image SG1 in the front view may not decrease compared to when it is in the first state. For example, even when transitioning from the first state to the second state, the size of the first manufacturer image SG1 may be configured not to change, and the visibility of the first manufacturer image SG1 in the front view may not change from the first state. For example, when transitioning from the first state to the second state, a first manufacturer image SG1 larger than when it is in the first state may be displayed, and the visibility of the first manufacturer image SG1 in the front view may be improved compared to when it is in the first state. For example, when transitioning from the first state to the second state, the first manufacturer image SG1 may not be displayed, and the visibility of the first manufacturer image SG1 in the front view may be configured to decrease compared to when it is in the first state.

[0180] · When transitioning from the first state to the second state, the visibility of the brand image BG in the front view may not decrease compared to when it is in the first state. For example, even when transitioning from the first state to the second state, the brand image BG may continue to be displayed, and the visibility of the brand image BG in the front view may not change from the first state. For example, when transitioning from the first state to the second state, more brand images BG than when it is in the first state may be displayed, and the visibility of the brand image BG in the front view may be improved compared to when it is in the first state. For example, when transitioning from the first state to the second state, the brand image BG may not be displayed, and the brand image BG that was visible in the first state may be configured to become invisible. For example, when transitioning from the first state to the second state, the visibility of the first brand image BG1 in the front view may not decrease compared to when it is in the first state. For example, even when transitioning from the first state to the second state, the first brand image BG1 may continue to be displayed, and the visibility of the first brand image BG1 in the front view may not change from the first state. For example, when transitioning from the first state to the second state, a first brand image BG1 larger than when it is in the first state may be displayed in the visible area in the front view, and the visibility of the first brand image BG1 in the front view may be improved compared to when it is in the first state.

[0181] · When shifting from the first state to the second state, the predetermined operation means to be operated may be different from the predetermined operation means to be operated when shifting from the second state to the first state. For example, when in the first state, it may be configured to shift to the second state by operating the operation button BT, and when in the second state, it may be configured to shift to the first state by operating the firing handle 16. The predetermined operation means may be either one of the firing handle 16 and the operation button BT, or other operation means. In the first state, it may not be possible to shift by operating the predetermined operation means. For example, in the first state, it may be possible to shift when the time elapsed since entering the second state reaches a specified time. Similarly, in the second state, it may not be possible to shift by operating the predetermined operation means. For example, in the second state, it may be possible to shift when the time elapsed since entering the first state reaches a specified time. For example, in the first state, it may be possible to shift when the game balls launched by operating the firing handle 16 enter the starting ports 26, 27 and a special game is executed. Similarly, for example, in the second state, it may be possible to shift when the game balls launched by operating the firing handle 16 enter the starting ports 26, 27 and a special game is executed.

[0182] · As an end condition of the operation confirmation mode, some of the above-described end conditions of the operation confirmation mode may be adopted. As an end condition of the operation confirmation mode, an end condition different from the above-described end conditions of the operation confirmation mode may be adopted. For example, the end condition of the operation confirmation mode may include an end condition that is satisfied when the prize ball payout condition is satisfied.

[0183] ·The gaming machine 10 does not necessarily have to be controllable to the operation confirmation mode. Also, the operation confirmation mode does not necessarily have to be configured to be controlled as the power supply is started. For example, the operation confirmation mode may be configured to be controlled to the operation confirmation mode when the door member is opened. For example, it may be configured to be controlled to the operation confirmation mode by operating an operation means operable by opening the door member.

[0184] ·As the power supply is started, the movable body 38 may be configured to perform an initial operation. By performing the initial operation of the movable body 38, it may be configured that the operation confirmation of the movable body 38 is internally performed. And after the initial operation of the movable body 38 is performed, it may be configured to be controlled to the operation confirmation mode. Also, after the end of the operation confirmation mode, it may be configured that the initial operation of the movable body 38 is performed.

[0185] ·The manufacturer information part may be one or plural. The manufacturer information part is not limited to the effect display device 25. Also, when there are plural manufacturer information parts, the configurations targeted by the manufacturer information parts do not necessarily have to be the same. For example, a part of the plural manufacturer information parts may be the effect display device 25, and the others may have a configuration different from the effect display device 25. Similarly, the brand information part may be one or plural. The brand information part is not limited to the effect display device 25. Also, when there are plural brand information parts, the configurations targeted by the brand information parts do not necessarily have to be the same. For example, a part of the plural brand information parts may be the effect display device 25, and the others may have a configuration different from the effect display device 25.

[0186] ·The manufacturer information may be any one of the first manufacturer image SG1, the second manufacturer image SG2, and the specific manufacturer image SGx exemplified in the above embodiment. The manufacturer information is not limited to the manufacturer image SG exemplified in the above embodiment. For example, the manufacturer information corresponding to information capable of identifying the manufacturer may not be an image displayed on the effect display device 25. For example, an image displayed on an image display device different from the effect display device 25 may be used as information capable of identifying the manufacturer. Further, the manufacturer information is not limited to these. The "information capable of identifying the manufacturer" shown in this specification may be referred to as "manufacturer information". For example, the manufacturer information may not be an image and may be a sticker. At this time, the location where the sticker is attached can be regarded as the manufacturer information section. For example, the manufacturer information may be printed character information. At this time, the location where the character information is printed can be regarded as the manufacturer information section. The manufacturer information may constitute a part of the design of the gaming machine 10. At this time, the design can be regarded as the manufacturer information section.

[0187] · The brand information may be any one of the first brand image BG1, the second brand image BG2, and the specific brand image BGx exemplified in the above embodiment. The brand information is not limited to the brand image BG exemplified in the above embodiment. For example, the logo effect can be regarded as brand information, and the effect display device 25 on which the logo effect is executed can be regarded as the brand information section. For example, the brand information corresponding to the information that can identify the brand may not be an image displayed on the effect display device 25. For example, an image displayed on an image display device different from the effect display device 25 may be used as information that can identify the brand. Further, the brand information is not limited to these. The "information that can identify the brand" shown in this specification may be referred to as "brand information". For example, the brand information may not be an image, but may be a sticker. At this time, the location where the sticker is pasted can be regarded as the brand information section. For example, the brand information may be printed character information. At this time, the location where the character information is printed can be regarded as the brand information section. The brand information may constitute a part of the design of the gaming machine 10. At this time, the design can be regarded as the brand information section. For example, the brand design BD can be regarded as brand information, and the design of the brand design BD can also be regarded as the brand information section.

[0188] · The gaming machine may not have the manufacturer's certificate SS pasted on it. Also, the location where the manufacturer's certificate SS is pasted may be changed. For example, a gaming machine in which the manufacturer's certificate SS is pasted on a door member such as the front frame 14 may be used. For example, when the logo effect is being executed on the effect display device 25 and the position of the front frame 14 is in the closed position, both the manufacturer's certificate SS and the logo effect may be visible simultaneously in the front view. For example, when the position of the front frame 14 is in the closed position, both the manufacturer's certificate SS and the brand design BD may be visible simultaneously in the front view.

[0189] · It may be a gaming machine without a brand design BD. Also, the design that becomes the brand design BD may be changed. Further, in the front frame 14, the location that becomes the brand design BD may be changed. For example, the brand design BD may be displayed at a location that becomes visible by opening a door member such as the front frame 14.

[0190] · When the position of the front frame 14 is in the closed position, it may be configured such that the visibility of the logo effect is higher from a direction other than the front view than from the front view. Also, when the position of the front frame 14 is in the closed position, it may be configured such that the visibility of the brand design BD is higher from a direction other than the front view than from the front view.

[0191] · The brand information may be information that can identify the same company while at least part of the manufacturer information is different. Either one of Corporation ○○○ and ○○○ Co., Ltd. may be used as the brand information, and the other may be used as the manufacturer information. Either one of the logo mark and the company name may be used as the brand information, and the other may be used as the manufacturer information.

[0192] · In the above embodiment, the degree of advantage when winning a jackpot in the jackpot lottery triggered by the ball entry into the second start port 27 and the degree of advantage when winning a jackpot in the jackpot lottery triggered by the ball entry into the first start port 26 may be made different. For example, the ratio for determining the type of jackpot, or the types of jackpots that can be determined, may be made different between the case of winning a jackpot in the jackpot lottery triggered by the ball entry into the second start port 27 and the case of winning a jackpot in the jackpot lottery triggered by the ball entry into the first start port 26.

[0193] ·In the above-described embodiment, the second special game is configured to be preferentially executed over the first special game. However, it may be configured to be executed in the order in which the executions of the first special game and the second special game are suspended regardless of the types of the special games. Further, it may be configured such that the first special game is preferentially executed over the second special game. Alternatively, the first special game and the second special game may be configured to be executable simultaneously. For example, in the low base state, the effect game corresponding to the first special game may be executed, while in the high base state, the effect game corresponding to the second special game may be executed.

[0194] ·The above-described embodiment may also be applied to a gaming machine that conducts a small winning lottery in addition to the jackpot lottery. Generally, when winning a small win in the small winning lottery, the small winning symbol is fixedly stopped and displayed in the special game, and a small winning game is awarded after the end of the special game. It may be configured such that the small winning lottery is conducted only when a ball enters either the first start port 26 or the second start port 27, or it may be configured such that the small winning lottery can be conducted regardless of which of the first start port 26 and the second start port 27 the ball enters. The small winning symbol is a type of result derived in the special game when not winning the jackpot. The gaming machine of the above-described embodiment may be embodied as a gaming machine that can be controlled to a state (so-called small win RUSH) in which the number of times (frequency) of winning a small win per unit time or the number of times (frequency) of being awarded a small winning game per unit time is improved compared to the normal state. In a gaming machine capable of conducting a small winning lottery in addition to the jackpot lottery, both the jackpot lottery and the small winning lottery can be regarded as winning lotteries, and both the jackpot game and the small winning game can be regarded as winning games, respectively. Alternatively, in a gaming machine capable of conducting a small winning lottery in addition to the jackpot lottery, only the jackpot lottery among the jackpot lottery and the small winning lottery can be regarded as a winning lottery, and only the jackpot game among the jackpot game and the small winning game can be regarded as a winning game, respectively.

[0195] In gaming machines that perform small win lotteries, there may be multiple types of small win symbols. The type of small win game may vary depending on the type of small win symbol displayed as a fixed stop in the special game. For example, when the type of small win game is different, the manner in which the large prize opening is performed in the small win game may be different. The large prize opening that opens in the large win game and the large prize opening that opens in the small win game may be the same or different. Additionally, the period during which the high base state can be controlled may be determined by the number of times the small win lottery is won or the number of times a small win game is awarded. The number of times a small win game is awarded may be one or two or more.

[0196] Gaming machines that can be controlled to a high probability state include those that maintain the high probability state until the next jackpot is awarded, those that maintain the high probability state until a jackpot lottery is won (falling machines), and those that maintain the high probability state until a predetermined number of special games are completed (ST machines). Pachinko gaming machines that can be controlled to a high probability state include those that maintain the high probability state when a game ball passes through a specific area (V high probability machines). The gaming machine of the above embodiment may be embodied as a gaming machine with any of these specifications. It may also be a gaming machine with a specification that combines the above-mentioned falling machine and V high probability machines. V high probability machines have a specification that includes a single large prize slot to trigger a specific round of play. V high probability machines have a specification that includes multiple large prize slots, including a large prize slot (V prize slot) that opens in a specific round of play and large prize slots that open in rounds other than the specific round of play, to trigger a specific round of play. The above embodiment may be embodied in any V-variable machine.

[0197] Even if a jackpot is not won, the game machine may be configured to be controlled to a high base state based on the number of times the special game has been played. For example, the above embodiment may be applied to a gaming machine that is controlled to a low-probability, high-base state when the number of times the special game has been played in a non-probability state reaches a predetermined number.

[0198] · Even if it does not win the jackpot, it may be configured to be controllable to a high base state based on the fact that a special symbol (for example, a chance symbol) different from the jackpot symbol is stopped and displayed in a special game. The chance symbol mentioned here is different from the jackpot symbol and also different from the losing symbol. Further, the chance symbol is different from the small win symbol. For example, the above embodiment may be applied to a gaming machine that is controlled to a low-probability high base state when a chance symbol is stopped and displayed in a special game in the normal state.

[0199] · The gaming machine 10 may not be provided with a locking mechanism SA. In the gaming machine 10, by operating the locking mechanism SA, the door member can be opened or closed. That is, in the gaming machine 10, by operating the locking mechanism SA, the door member can be moved from the closed position to the open position, and by operating the locking mechanism SA, the door member can be moved from the open position to the closed position. When the door member is regarded as a movable part, the position where the door member (for example, the front frame 14) is closed may be regarded as the first position, and the position where the door member (for example, the front frame 14) is open may be regarded as the second position. For example, in the gaming machine 10, by operating the locking mechanism SA, the front frame 14 can be moved from the closed position to the open position, and by operating the locking mechanism SA, the front frame 14 can be moved from the open position to the closed position. When the front frame 14 is regarded as a movable part, the position where the front frame 14 is closed may be regarded as the first position, and the position where the front frame 14 is open may be regarded as the second position. The predetermined operation means may be a place to be operated (touched) when opening the door member. For example, the predetermined operation means may be a part or all of the front frame 14, or the locking mechanism SA.

[0200] ·The above-described embodiment may be applied to a rotary gaming machine (so-called slot machine). The rotary gaming machine includes a rectangular box-shaped main body cabinet and a door member that covers the opening of the main body cabinet. The rotary gaming machine is provided with a locking mechanism similar to the gaming machine 10. In the rotary gaming machine, it can be unlocked by operating the locking mechanism, and the door member can be opened. That is, by operating the locking mechanism, the door member can be opened. The door member in the rotary gaming machine corresponds to the door member of the gaming machine 10 or the front frame 14 of the gaming machine 10. At the positions that the door member in the rotary gaming machine can take, there are at least a closed position and an open position. In the rotary gaming machine, when the door member is opened, for example, the reels housed in the main body cabinet can be visually recognized in a front view. In the rotary gaming machine, when the door member is opened, for example, the main board housed in the main body cabinet can be visually recognized in a front view. Thereby, when the position of the door member in the rotary gaming machine is in the open position, the character information that can identify the manufacturer printed on the main board can be visually recognized in a front view. Similarly, when the position of the door member in the rotary gaming machine is in the open position, the character information that can identify the manufacturer printed on the main board case can be visually recognized in a front view. Conversely, in the rotary gaming machine, when the door member is closed, for example, the main board housed in the main body cabinet cannot be visually recognized in a front view. Thereby, when the position of the door member in the rotary gaming machine changes from the open position to the closed position, the visibility of the character information that can identify the manufacturer printed on the main board 40 in a front view decreases. Similarly, when the position of the door member in the rotary gaming machine changes from the open position to the closed position, the visibility of the character information that can identify the manufacturer printed on the main board case decreases. On the front side of the door member of the rotary gaming machine, for example, a MAXBET button, a 1BET button, a settlement button, a medal insertion port, a start lever, and a stop button are provided. The operating means that can be operated as a rotary gaming machine includes at least a MAXBET button, a 1BET button, a settlement button, a start lever, and a stop button. Any one or more of these operating means may be used as the specific operating means in the rotary gaming machine.

[0201] In a rotating drum type gaming machine, the bet amount (also referred to as the wagering number) can be set by operating the MAXBET button, the 1BET button, or inserting medals. In a rotating drum type gaming machine, after setting the bet amount and when the start lever is operated, a plurality of reels rotate. In a rotating drum type gaming machine, after the plurality of reels rotate and when the stop button is operated, the rotation of the corresponding reel stops. And in a rotating drum type gaming machine, when the rotation of all the reels stops, a prize may be awarded according to the stopped symbol combination. In a rotating drum type gaming machine, the manufacturer's certificate paper SS is attached to the front side of the door member. For this reason, in the rotating drum type gaming machine, when the position of the door member is in the closed position, the manufacturer's certificate paper SS can be visually recognized in a front view. On the other hand, in a rotating drum type gaming machine, when the position of the door member is in the open position, the manufacturer's certificate paper SS cannot be visually recognized in a front view. As a result, when the position of the door member changes from the closed position to the open position, the visibility of the manufacturer's certificate paper SS decreases. For example, the manufacturer's certificate paper SS may be regarded as the first manufacturer information, and the portion to which the manufacturer's certificate paper SS is attached may be regarded as the first manufacturer information portion. At this time, for example, the character information that can identify the manufacturer printed on the main board may be regarded as the second manufacturer information, and the portion where the character information is printed may be regarded as the second manufacturer information portion. In addition, the character information that can identify the manufacturer printed on the main board case may be regarded as the second manufacturer information, and the portion where the character information is printed may be regarded as the second manufacturer information portion.

[0202] In the rotating gaming machine, apart from the variable game using the reels, the variable game may be configured to be executed on the effect display device 25. For example, the variable game executed on the effect display device 25 may be executable in conjunction with the variable game using the reels. In the rotating gaming machine, the effect display device 25 may be configured to execute a series of effects including the logo effect when in the standby state, similar to the above-described embodiment. That is, in the rotating gaming machine, it may be configured to execute the logo effect. Similarly, in the rotating gaming machine, the effect display device 25 may be configured to execute a warning about tipping when in the standby state. In the rotating gaming machine, the effect display device 25 may be attached to the door member. Therefore, at least when the position of the door member is in the closed position, the logo effect can be visually recognized in a front view. When the door member is opened, the visibility of the display content of the effect display device 25 in the front view, that is, the visibility of the display area of the effect display device 25 in the front view decreases. As a result, when the logo effect is being executed on the effect display device 25, for example, when the position of the door member changes from the closed position to the open position, the visibility of the logo effect in the front view decreases. That is, when the position of the door member is in the closed position and the logo effect can be visually recognized in the front view and then the position of the door member changes to the open position, the visibility of the logo effect in the front view decreases. For example, in the rotating gaming machine, when the logo effect is being executed on the effect display device 25 and the door member is closed, both the manufacturer's certificate SS and the logo effect can be visually recognized simultaneously in the front view. Thus, when the position of the door member is in the closed position, there may be a case where both the manufacturer's certificate SS and the logo effect can be visually recognized simultaneously in the front view. Naturally, when the logo effect is not being executed, even if the position of the door member is in the closed position, the logo effect cannot be visually recognized in the front view. That is, when the position of the door member is in the open position, at least the manufacturer's certificate SS among the manufacturer's certificate SS and the logo effect can be visually recognized in the front view.

[0203] When the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position, the number of displays of information regarding the manufacturer is one on the manufacturer's certificate SS, and the number of displays of information regarding the brand is one in the logo display. That is, when the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position, both the manufacturer's certificate SS and the logo display are visible in a front view, and the character information that can identify the manufacturer printed on the main board is not visible. And, for example, when the logo display is being executed in the performance display device 25 and the position of the door member is in the open position, the number of displays of information regarding the manufacturer may be one piece of character information that can identify the manufacturer printed on the main board. On the other hand, in the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the open position, the logo display cannot be visually recognized in a front view. For this reason, when shifting from the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position to the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the open position, the character information that can identify the manufacturer printed on the main board becomes visible. On the other hand, when shifting from the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position to the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the open position, the visibility of the manufacturer's certificate SS and the logo display in a front view decreases. The decrease in visibility here means the decrease from the visibility in the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position. And when shifting from the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the closed position to the situation where the logo display is being executed in the performance display device 25 and the position of the door member is in the open position, the number of displays of information regarding the brand will decrease from one piece.

[0204] The door member of the barrel-rotating gaming machine may be configured to display the brand design BD in the same manner as the gaming machine 10. In this case, for example, when the logo effect is being executed on the effect display device 25 and the position of the door member is in the closed position, the manufacturer's certificate SS, the logo effect, and the brand design BD can be visually recognized in a front view. When the position of the door member is in the open position, the brand design BD cannot be visually recognized in a front view. Therefore, when transitioning from a situation where the logo effect is being executed on the effect display device 25 and the position of the door member is in the closed position to a situation where the logo effect is being executed on the effect display device 25 and the position of the door member is in the open position, the visibility of the logo effect in a front view decreases. Similarly, when transitioning from a situation where the logo effect is being executed on the effect display device 25 and the position of the door member is in the closed position to a situation where the logo effect is being executed on the effect display device 25 and the position of the door member is in the open position, the visibility of the brand design BD in a front view decreases. The decrease in visibility here means a decrease from the visibility in a situation where the logo effect is being executed on the effect display device 25 and the position of the door member is in the closed position. For example, the logo effect may be regarded as the first brand information, and the effect display device 25 on which the logo effect is executed may be regarded as the first brand information section. At this time, for example, the brand design BD may be regarded as the second brand information, and the design that becomes the brand design BD may be regarded as the second brand information section.

[0205] The rotary gaming machine may be provided with brand-related information that can be visually recognized by opening the door member. And when the position of the door member is the open position, it may be configured such that both the character information printed on the main board and the brand-related information that can be visually recognized by opening the door member can be simultaneously visually recognized in a front view. In the rotary gaming machine, the effect display device 25 may be configured not to be attached to the door member and to be housed in the main cabinet. And the brand-related information that can be visually recognized by opening the door member may be a logo effect executed in the effect display device 25 housed in the main cabinet. When the door member is open and both the character information printed on the main board and the brand-related information that can be visually recognized by opening the door member can be visually recognized in a front view, when a specific condition is satisfied, it may be configured such that only the information regarding the manufacturer among the information regarding the manufacturer and the information regarding the brand can be visually recognized in a front view.

[0206] · The rotary gaming machine may be a gaming machine that uses a gaming medium different from medals. For example, it may be embodied as a gaming machine that uses gaming balls (pachinko balls) as the gaming medium. Alternatively, the gaming medium may be managed by data (information). The rotary gaming machine may be a so-called managed gaming machine. That is, the rotary gaming machine may be a smart slot (so-called smasro). In other words, the rotary gaming machine may be a medal-less gaming machine. In a medal-less gaming machine, instead of or in addition to credits, the number of medals held, including medals borrowed from the sand unit, may be configured to be storable as data (information). The number of medals held is also referred to as held balls or held medals. The medals in a medal-less gaming machine can also be said to be virtual media. Virtual media correspond to gaming value.

[0207] ·The gaming machine of the above embodiment may be embodied as a smart pachinko gaming machine (so-called "smart pachi"). A smart pachinko gaming machine is sometimes referred to as a management gaming machine. In a smart pachinko gaming machine, similar to the gaming machine 10, it is configured to be able to launch game balls into the game area 21. On the other hand, in a smart pachinko gaming machine, the number of game balls held by the player is managed by electronic data. And it is configured to be able to launch physical game balls into the game area 21 by consuming the game balls (game values) managed as electronic data. In such a smart pachinko gaming machine, when game balls are given as prize balls, game balls based on electronic data are given. That is, the game balls as game media may be physical ones, and of course, they may also be those managed by electronic data. Similarly, the game values may be physical ones or those managed by electronic data.

[0208] ·In the above embodiment, the sub-board 50 may be used as a sub-master control board, and separately from the sub-board 50, a display control board that specifically controls the effect display device 25, a light emission control board that specifically controls the decorative lamp 17, a sound control board that specifically controls the speaker 18, and a movable body control board that specifically controls the movable body 38 may be provided. Note that the movable part does not have to be an electrically operable movable part. For example, the movable part may be operable by being operated. Such a sub-master control board and other boards that control effects may be included as sub-boards. Also, the main CPU 41 of the main board 40 and the sub CPU 51 of the sub-board 50 may be mounted on a single board. The display control board, the light emission control board, the sound control board, and the movable body control board may be arbitrarily combined into one or more boards.

[0209] · The information display panel 22 may include a remaining number display unit that displays the remaining number of prize balls to be paid out to the player. The information display panel 22 may include a round number display unit that displays the number of rounds of the jackpot game during the game. Also, the various display units of the information display panel 22 do not necessarily have to be provided on the same member (in the above embodiment, the information display panel 22). For example, some or all of the display units may be provided on a member different from the other display units.

[0210] Next, the technical ideas that can be grasped from the above embodiment and the alternative example are added below. (A-1) A gaming machine comprising a movable part, a manufacturer information part capable of displaying manufacturer information that can identify the manufacturer of the gaming machine, and a brand information part capable of displaying brand information that is at least partially different from the manufacturer information. At least at the positions that the movable part can take, there are at least a first position and a second position different from the first position. When at least the position of the movable part is the second position, the manufacturer information is visible in a front view. When the position of the movable part changes from the second position to the first position, the visibility of the manufacturer information in the front view decreases.

[0211] (A-2) The gaming machine according to the technical idea (A-1), wherein when at least the position of the movable part is the first position, the brand information is visible in a front view, and when the position of the movable part changes from the first position to the second position, the visibility of the brand information in the front view decreases.

[0212] (A-3) When the position of the movable part is the second position, there are cases where only the manufacturer information among the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are simultaneously visible in a front view. The frequency at which only the manufacturer information among the manufacturer information and the brand information is visible when the position of the movable part is the second position is higher than the frequency at which both the manufacturer information and the brand information are simultaneously visible in a front view. The gaming machine according to the technical idea (A-1) or the technical idea (A-2).

[0213] (A-4) When the position of the movable part is the second position, there are cases where only the manufacturer information among the manufacturer information and the brand information is visible, and cases where both the manufacturer information and the brand information are simultaneously visible in a front view. When the position of the movable part is the second position, the ratio at which only the manufacturer information among the manufacturer information and the brand information is visible is larger than the ratio at which both the manufacturer information and the brand information are simultaneously visible in a front view. The gaming machine according to the technical idea (A-1) or the technical idea (A-2).

[0214] (B-1) A gaming machine comprising a movable part, a manufacturer information part capable of displaying manufacturer information capable of identifying the manufacturer of the gaming machine, and a brand information part capable of displaying brand information that is at least partially different from the manufacturer information. The positions that the movable part can take include at least a first position and a second position different from the first position. At least when the position of the movable part is the first position, the brand information is visible in a front view, and when the position of the movable part changes from the first position to the second position, the visibility of the brand information in a front view decreases.

[0215] (B-2) It is equipped with specific operating means that can perform operations. When the position of the movable part is the second position, there may be a case where both the manufacturer information and the brand information can be simultaneously visually recognized in a front view. When the position of the movable part is the second position and both the manufacturer information and the brand information can be simultaneously visually recognized in a front view, when a specific condition is satisfied, it is configured such that only the manufacturer information among the manufacturer information and the brand information can be visually recognized in a front view. The specific condition can be established upon the operation of the specific operating means. The gaming machine according to the technical idea (B-1).

[0216] (B-3) When the position of the movable part is the second position, there are cases where only the manufacturer information among the manufacturer information and the brand information can be visually recognized, and cases where both the manufacturer information and the brand information can be simultaneously visually recognized in a front view. The frequency at which only the manufacturer information among the manufacturer information and the brand information can be visually recognized when the position of the movable part is the second position is higher than the frequency at which both the manufacturer information and the brand information can be simultaneously visually recognized in a front view when the position of the movable part is the second position. The gaming machine according to the technical idea (B-1) or the technical idea (B-2).

[0217] (B-4) When the position of the movable part is the second position, there are cases where only the manufacturer information among the manufacturer information and the brand information can be visually recognized, and cases where both the manufacturer information and the brand information can be simultaneously visually recognized in a front view. When the position of the movable part is the second position, the ratio at which only the manufacturer information among the manufacturer information and the brand information can be visually recognized is larger than the ratio at which both the manufacturer information and the brand information can be simultaneously visually recognized in a front view. The gaming machine according to the technical idea (B-1) or the technical idea (B-2).

[0218] (C-1) A gaming machine includes a manufacturer information unit capable of displaying manufacturer information that can identify the manufacturer of the gaming machine, a brand information unit capable of displaying brand information that is at least partially different from the manufacturer information, and a predetermined operable operation means. In the first state, both the manufacturer information and the brand information may be simultaneously visible in a front view. In a second state different from the first state, at least the manufacturer information is visible in a front view. When transitioning to the second state when the brand information is visible in a front view in the first state, the visibility of the brand information in the front view is reduced. The second state is shiftable by operating the predetermined operation means.

[0219] (D-1) A gaming machine includes a manufacturer information unit capable of displaying manufacturer information that can identify the manufacturer of the gaming machine, a brand information unit capable of displaying brand information that is at least partially different from the manufacturer information, and a predetermined operable operation means. When the number of displays of the manufacturer information in the first state is the first number and the number of displays of the brand information in the first state is the second number, the number of displays of the manufacturer information in a second state different from the first state is the first number. When transitioning from the first state to the second state, the number of displays of the brand information decreases from the second number. The second state is shiftable by operating the predetermined operation means.

[0220] (E-1) A gaming machine includes a manufacturer information section capable of displaying manufacturer information for identifying the manufacturer of the gaming machine, a brand information section capable of displaying brand information that is at least partially different from the manufacturer information, and an operable predetermined operation means. The manufacturer information includes first manufacturer information and second manufacturer information. The manufacturer information section includes a first manufacturer information section capable of displaying the first manufacturer information and a second manufacturer information section capable of displaying the second manufacturer information. In a first state, both the first manufacturer information and the brand information are visible in a front view, and the second manufacturer information is not visible in a front view. When transitioning from the first state to a second state different from the first state, the second manufacturer information becomes visible, but the visibility of the first manufacturer information and the brand information in the front view decreases compared to when in the first state. The second state is shiftable by operating the predetermined operation means.

[0221] (F-1) A gaming machine includes a manufacturer information section capable of displaying manufacturer information for identifying the manufacturer of the gaming machine, a brand information section capable of displaying brand information that is at least partially different from the manufacturer information, and an operable predetermined operation means. The brand information includes first brand information and second brand information. The brand information section includes a first brand information section capable of displaying the first brand information and a second brand information section capable of displaying the second brand information. In a first state, the manufacturer information, the first brand information, and the second brand information are visible in a front view. When transitioning from the first state to a second state different from the first state, the visibility of the first brand information in the front view decreases compared to when in the first state. The second state is shiftable by operating the predetermined operation means.

Explanation of Signs

[0222] 10... Pachinko gaming machine (gaming machine) 11... Frame body 12... Outer frame 13... Middle frame 14... Front frame 17... Decorative lamp 18... Speaker 22... Information display panel 22a... First special symbol display section 22b... Second special symbol display section 22c... First special hold display section 22d... Second special hold display section 22e... Normal symbol display section 22f... Normal hold display section 25... Effect display device 25r... Display area 26... First start port 27... Second start port 29... Big winning port 33... Gate 38... Movable body 40... Main board 41... Main CPU 42... Main ROM 43... Main RWM 45... Clear switch 50... Sub-board 51... Sub CPU 52... Sub ROM 53... Sub RWM 60... Power supply unit 61... Power switch 62... Backup power supply 70... Launch device 71... Touch sensor BD... Brand design BG... Brand image BG1... First brand image BG2... Second brand image BGx... Specific brand image BT... Operation button EA... Effect actuator PS1... Home position sensor PS2... Effect position sensor SA... Locking mechanism SG... Manufacturer image SG1... First manufacturer image SG2... Second manufacturer image SGx... Specific manufacturer image SS... Manufacturer certificate

Claims

Claim 1 a manufacturer information section capable of displaying the name of the manufacturer of the gaming machine as manufacturer information; a brand information section capable of displaying brand information capable of identifying the name of the brand to which the manufacturer belongs; predetermined operable operating means; and the brand information is information that is at least partially different from the name of the manufacturer and is a different type of information from the gaming machine name information indicating the name of the gaming machine, in the brand information section, when displaying the brand information, it is possible to display at least including the name of the brand as character information, or it is possible to display the name of the brand as a logo mark, when the number of displays of the manufacturer information in the first state is the first number and the number of displays of the brand information in the first state is the second number, the number of displays of the manufacturer information in a second state different from the first state is the first number, when transitioning from the first state to the second state, the number of displays of the brand information is reduced from the second number, a gaming machine characterized in that it is possible to transition to the second state by operating the predetermined operating means.

Citation Information

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