Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2023-03-24
- Publication Date
- 2026-04-14
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

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Abstract
Claims
[Claim 1] A gaming machine that can be controlled to be in a favorable state, It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. When the counter value reaches the activation value, the game's progress is restricted. If the counter value becomes the pre-announced value, pre-announcement will be made. When the game medium passes through the starting area, it becomes possible to perform variable display of performance identification information, and a specific notification may be executed at a timing related to this passage. As the game medium passes through the starting area, the counter value is updated. A gaming machine in which, when a game medium passes through the starting area, the counter value becomes a pre-announced value and a specific announcement is executed, the machine first outputs a sound corresponding to the specific announcement, then starts displaying the pre-announcement, and then starts displaying the performance identification information in a variable manner.
Citation Information
Patent Citations
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