Gaming machine

JP7852100B2Active Publication Date: 2026-04-27SANKYO CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2025-01-28
Publication Date
2026-04-27

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Abstract

To increase merchantability of a game machine having multiple states.SOLUTION: Luminance of luminance data used first in a luminance data table corresponding to a second epilogue part is set lower than that of luminance data used finally in a luminance data table corresponding to an introduction part, and light emitting means emits light with first luminance by control of the light emitting means by using luminance data used finally in the luminance data table corresponding to the introduction part and the light emitting means emits light with second luminance lower than the first luminance by control of the light emitting means by using luminance data used first in the luminance data table corresponding to the second epilogue part.SELECTED DRAWING: Figure 261
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Claims

[Claim 1] A gaming machine comprising a first variable display means for performing a first variable display and a second variable display means for performing a second variable display, which can be controlled to an advantageous state for the player, A game control means capable of controlling the progress of the game, A variable display pattern determination means capable of determining a variable display pattern, Multiple light-emitting means, The system includes a light emission control means for controlling the light emission means, The game control means includes a state control means capable of controlling the second variable display to a special state in which it is more likely to be executed than in the normal state, The state control means can be controlled to the special state after the end of the advantageous state, The variable display pattern determination means is When the number of executions of the variable display during the aforementioned special state is a specific number of times, it can be determined using specific determination data. If the number of times the variable display is executed during the special state is less than the specified number, the variable display pattern can be determined using the normal determination data. The light emission control means controls the light emission means using a luminance data table composed of luminance data, It is possible to perform a notification effect that indicates whether or not the system is controlled to the aforementioned advantageous state. The notification sequence that is performed when it is determined that the system will be controlled to the aforementioned advantageous state is: A first pattern comprising an introductory part which unfolds in accordance with the story of the notification performance until the result of the performance, whether or not the game is controlled to the advantageous state, is announced, and a first epilogue part which announces in accordance with the story of the notification performance that the game is controlled to the advantageous state, There is a second pattern which includes an introductory part that unfolds in accordance with the story of the notification sequence until the result of the sequence, whether or not the player is controlled to the advantageous state, is announced; a second epilogue part in accordance with the story of the notification sequence, in which it is announced that the player is not controlled to the advantageous state; and a rescue notification part that is executed after the second epilogue part, in which it is announced that the player is controlled to the advantageous state. The notification sequence, which is performed when it is determined that the player will not be controlled to the advantageous state, consists of an introductory part that unfolds in accordance with the story of the notification sequence until the result of the sequence, whether or not the player will be controlled to the advantageous state, is announced, and a second epilogue part in accordance with the story of the notification sequence, in which it is announced that the player will not be controlled to the advantageous state. The introductory part of the notification sequence that is executed when it is determined that the game will be controlled to the advantageous state is the same as the introductory part of the notification sequence that is executed when it is determined that the game will not be controlled to the advantageous state. The aforementioned light emission control means is In the introductory part, the light-emitting means is controlled using a luminance data table corresponding to the introductory part. In the first epilogue part of the notification effect of the first pattern, the light-emitting means is controlled using a luminance data table corresponding to the first epilogue part. In the second epilogue part of the second pattern of notification presentation, the light-emitting means is controlled using a luminance data table corresponding to the second epilogue part. In the rescue notification part of the second pattern of notification performance, the light-emitting means is controlled using a luminance data table corresponding to the rescue notification part. The luminance data used first in the luminance data table corresponding to the second epilogue part is set to a lower luminance than the luminance data used last in the luminance data table corresponding to the introduction part. The light-emitting means is controlled using the last luminance data used in the luminance data table corresponding to the introductory part, so that the light-emitting means emits light at a first luminance. The light-emitting means is controlled using the luminance data initially used in the luminance data table corresponding to the second epilogue part, so that the light-emitting means emits light at a second luminance that is lower than the first luminance. In the brightness data table corresponding to the rescue notification part, the brightness data used first is set to a higher brightness than the brightness data used last in the brightness data table corresponding to the second epilogue part. The brightness data table corresponding to the first epilogue part and the brightness data table corresponding to the rescue notification part are different. The control of the light-emitting means by a luminance data table corresponding to the second epilogue part is performed by sequentially using predetermined luminance data from the luminance data table corresponding to the second epilogue part that will be used after a predetermined timing, and then sequentially using the same predetermined luminance data again. The control of the light-emitting means by a brightness data table corresponding to the relief notification part is terminated after the brightness data constituting the brightness data table corresponding to the relief notification part has been used in sequence, without using the brightness data again in sequence. A gaming machine characterized by the following features.

Citation Information

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