Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANKYO CO LTD
- Filing Date
- 2023-02-16
- Publication Date
- 2026-04-28
Smart Images

Figure 0007853240000001 
Figure 0007853240000002 
Figure 0007853240000003
Abstract
Claims
[Claim 1] A gaming machine that displays variable information and can be controlled to create a favorable state for the player, Game control means, A means of controlling the performance, A means of holding memory, Equipped with multiple light-emitting means, The plurality of light-emitting means include a game control means-side light-emitting means controlled by the game control means and a performance control means-side light-emitting means controlled by the performance control means, It is possible to perform a predetermined performance that suggests the system is controlled to the aforementioned advantageous state, The aforementioned predetermined performance includes a first predetermined performance and a second predetermined performance. The first predetermined performance includes a first predetermined part that displays a first premonition image of cracking, and a second predetermined part that displays a plurality of fragment images corresponding to the first premonition image of cracking. The second predetermined performance includes a third predetermined part that displays a second premonition image of cracking, and a fourth predetermined part that displays a plurality of fragment images corresponding to the second premonition image of cracking. The execution periods for the first predetermined performance and the second predetermined performance do not overlap. The execution period differs between the first predetermined part and the third predetermined part. The fragment image in the second predetermined part and the fragment image in the fourth predetermined part are displayed in a manner that moves in at least multiple directions, including a predetermined direction and a specific direction. The fragment image displayed while moving in the aforementioned specific direction requires a longer period of time to become invisible in the display area of the display means than the fragment image displayed while moving in the aforementioned predetermined direction. The fragment image displayed in the fourth predetermined part moving in the specific direction requires a longer period of time to disappear from the display area of the display means than the fragment image displayed in the second predetermined part moving in the specific direction. In the first predetermined performance, a predetermined background image can be displayed as the background image before the fragment image corresponding to the first premonition image is displayed. In the first predetermined performance, after the fragment image corresponding to the first premonition image is displayed, any of a plurality of background images can be displayed as the background image, which is different from the predetermined background image and includes a first background image and a second background image that suggests a higher probability of being controlled to the advantageous state than the first background image. In the first predetermined performance, before the fragment image corresponding to the first crack premonition image is displayed and while the predetermined background image is displayed, it is possible to display the object image in any of the multiple forms of object images. Depending on the form of the object image, it is possible to suggest which of the multiple background images will be displayed after the fragment image corresponding to the first premonition image is displayed in the first predetermined performance. The aforementioned reserved storage means is capable of storing information related to the variable display as reserved storage, up to a predetermined number, based on the occurrence of a starting prize. When a hold memory is stored, it is possible to display one of several types of hold displays, including a first hold display and a second hold display that is different in form from the first hold display. In a situation where fewer than the predetermined number of reserved memories are stored, If a starting prize occurs at a first timing when the period until the next variable display starts is longer than a predetermined period, the first hold display can be displayed in the first starting mode, then changed to the first intermediate mode, and then changed to the first completed mode. If a starting win occurs at the first timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completion mode. If the period until the next variable display starts is less than the predetermined period, and a starting prize is awarded at a second timing that is not immediately before the next variable display starts, the first hold display can be displayed in the first start mode, changed to the first intermediate mode, and then changed to the first completed mode based on the start of the next variable display. If a starting win occurs at the second timing, the second hold display can be displayed in the second start mode, then changed to the second intermediate mode, and then changed to the second completed mode based on the start of the next variable display. If the period until the next variable display starts is less than the predetermined period, and a start-up win occurs at the third timing, which is immediately before the next variable display starts, the first hold display can be displayed in the first completion mode without being displayed in the first start mode and the first intermediate mode. If a starting win occurs at the third timing, the second hold display can be displayed in the second completion mode without being displayed in the second start mode and the second intermediate mode. During the period from when the first hold display is displayed in the first completion mode until the hold shift start timing, the display area used for displaying the first hold display is larger than the display area used for changing the first hold display when it starts in the first start mode, gradually changes from the first start mode to the first intermediate mode, and then changes to the first completion mode. During the period from when the second hold indicator is displayed in the second completion mode until the hold shift start timing, the display area used for displaying the second hold indicator is larger than the display area used for changing the second hold indicator when it is started in the second start mode, gradually changing from the second start mode to the second intermediate mode, and then changing to the second completion mode. The aforementioned game control means is capable of changing the mode of the light-emitting means on the game control means side based on the occurrence of a starting prize. The aforementioned performance control means is capable of changing the mode of the performance control means-side light-emitting means based on the occurrence of a starting prize. Based on the occurrence of a starting prize, it is possible to change the mode of the light-emitting means on the game control means side and then change the mode of the light-emitting means on the performance control means side. A gaming machine characterized by the following features.
Citation Information
Patent Citations
Game machine
JP2015092891A
Game machine
JP2016097173A
Game machine
JP2016168423A
Game machine
JP2019187905A
Game machine
JP2021040682A