Gaming machine

By controlling the output of instrumental and vocal music tracks in specific periods, the gaming machine maintains player engagement and focus on singing, addressing the challenge of diminished enjoyment in existing gaming machines.

JP7874068B2Inactive Publication Date: 2026-06-15SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2023-02-14
Publication Date
2026-06-15
Estimated Expiration
Not applicable · inactive patent

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Patent Text Reader

Abstract

To improve a game machine capable of outputting music pieces.SOLUTION: A game machine can execute multiple kinds of notice performances, can output an instrumental music piece during a period before development of a weak SP ready-to-win, can output a vocal music piece during a period after development of a strong SP ready-to-win, can execute a music piece limitation performance for limiting output of an instrumental music piece at the time of execution from among notice performances during a period before development of a weak SP ready-to-win, and can execute a music piece limitation performance for limiting output of a vocal music piece at the time of execution from among notice performances during a period after development of a strong SP ready-to-win.SELECTED DRAWING: Figure 51
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Description

【Technical Field】 , , , , 【0001】 The present invention relates to a gaming machine such as a pachinko machine capable of outputting music. 【Background Art】 【0002】 Conventionally, gaming machines that output music during games have been known. For example, in Citation 1, a gaming machine that plays BGM is disclosed (FIG. 26). 【Prior Art Documents】 【Patent Documents】 【0003】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2015-70967 【Summary of the Invention】 【Problems to be Solved by the Invention】 [[ID=​​​​​​​​​​​​​​​​​​​​​​​​​​​​​It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, An effect that is performed without any action by the player, A character is displayed, and a predetermined effect is possible in which dialogue corresponding to the first character voice sound emitted by the character is displayed in a predetermined area associated with the display position of the character. A special effect can be implemented in which a character is displayed, and subtitles corresponding to the second character voice sound emitted by that character are displayed in a subtitle display area unrelated to the character's display position. A special effect that is performed in conjunction with the player's actions, and which is capable of producing a special sound. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, The aforementioned predetermined performance can be executed, The aforementioned special effects can be performed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, The output of the first character voice sound in the predetermined performance is limited in accordance with the output of the first character voice sound in the predetermined performance, The output of the aforementioned specific sound is limited in accordance with the following: This is performed without restriction along with the output of the special sound in the special effects, The output of the aforementioned vocal track is, This is performed without restriction along with the output of the second character voice sound in the aforementioned special performance. The output of the aforementioned specific sound is limited in accordance with the following: A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period. 【0007】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 51, 57, 88, 97, and 101 【0008】 Furthermore, the present invention may have only the inventive features described in the claims of the present invention, or it may have the inventive features described in the claims of the present invention along with other features not described therein. [Brief explanation of the drawing] 【0009】 [Figure 1] This is a front view of the pachinko game machine in this embodiment. [Figure 2] This is a diagram showing the various control boards and other components installed in a pachinko gaming machine. [Figure 3] This is an explanatory diagram showing the contents of VRAM. [Figure 4] This is a diagram explaining each drawing area. [Figure 5] This is an explanatory diagram of display priority. [Figure 6] (A) and (B) are diagrams illustrating production control commands. [Figure 7] It is an explanatory diagram showing each random number. [Figure 8] It is an explanatory diagram showing a display result determination table. [Figure 9] (A) is an explanatory diagram showing a jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 10] It is an explanatory diagram of a deviation variation pattern. [Figure 11] It is an explanatory diagram of a jackpot variation pattern. [Figure 12] It is an explanatory diagram showing a variation pattern type determination table. [Figure 13] It is an explanatory diagram of a deviation-use variation pattern determination table. [Figure 14] It is an explanatory diagram of a deviation-use variation pattern determination table. [Figure 15] It is an explanatory diagram of a jackpot-use variation pattern determination table. [Figure 16] It is an explanatory diagram of a game control data holding area. [Figure 17] It is an explanatory diagram of a production control data holding area. [Figure 18] It is a flowchart showing an example of a game control main process. [Figure 19] It is a flowchart showing an example of a game control timer interrupt process. [Figure 20] It is a flowchart showing an example of a special symbol process. [Figure 21] It is a flowchart showing an example of a start winning determination process. [Figure 22] It is a flowchart showing an example of a winning random number value determination process. [Figure 23] It is a flowchart showing an example of a special symbol normal process. [Figure 24] It is a flowchart showing an example of a variation pattern setting process. [Figure 25]This is a flowchart showing an example of the special symbol stopping process. [Figure 26] This flowchart shows an example of the processing during a jackpot release. [Figure 27] This is a flowchart showing an example of the process that ends after a big win. [Figure 28] This is a flowchart showing an example of the main processing for controlling the visual effects. [Figure 29] This flowchart shows an example of the performance control process. [Figure 30] This flowchart shows an example of the process for setting hold animations. [Figure 31] (A) is an explanatory diagram showing the final display mode setting data for the active display, and (B1) and (B2) are explanatory diagrams showing the change pattern setting data. [Figure 32] (B3) and (B4) are explanatory diagrams showing the change pattern setting data. [Figure 33] (A) is an explanatory diagram showing whether or not an active change effect is executed and the setting data for the effect type, and (B) is an explanatory diagram showing whether or not an active change prompt effect is executed and the setting data for the effect type. [Figure 34] This flowchart shows an example of the variable display start setting process. [Figure 35] This is a flowchart showing an example of the setting process for the pre-reach animation for low B. [Figure 36] This is a flowchart showing an example of the setting process for the low B normal reach animation. [Figure 37] This is a flowchart showing an example of the setting process for the low B weak SP reach animation. [Figure 38] This flowchart shows an example of the setting process for a low B strong SP reach animation. [Figure 39] This is a flowchart showing an example of the setting process for the pre-reach animation of a high B-rank. [Figure 40] This flowchart shows an example of the setting process for high BSP reach effects. [Figure 41] This is an explanatory diagram showing the setting data for whether or not the lever vibration effect is executed at the start of fluctuations in the low B state. [Figure 42] This is an explanatory diagram showing the setting data for whether or not the pre-reach gimmick animation is executed in the low B state. [Figure 43] This is an explanatory diagram showing the settings data for whether or not the pre-reach dialogue sequence is executed and the type of sequence. [Figure 44] This is an explanatory diagram showing the settings data for whether or not the pre-reach dialogue effect is executed and the type of effect. [Figure 45] This is an explanatory diagram showing the presentation data for the dialogue sequence before the second reach. [Figure 46] This is an explanatory diagram showing the settings data for whether or not to execute the ZONE effect. [Figure 47] This is an explanatory diagram showing the settings data for whether or not the ZONE hype effect is executed. [Figure 48] This is an explanatory diagram showing the settings data for whether or not the pseudo-consecutive win animation is executed. [Figure 49] This is an explanatory diagram showing the settings data for whether or not the next episode preview sequence is executed. [Figure 50] This is an explanatory diagram showing the settings data for whether or not the Lamp SU effect is executed and the type of effect it has. [Figure 51] This is an explanatory diagram showing the setting data for whether or not the first "Super Hot" effect is executed. [Figure 52] This is an explanatory diagram showing the settings data for whether or not to execute the cut-in animation. [Figure 53] This is an explanatory diagram showing the settings data for whether or not to execute the CU title sequence. [Figure 54] This is an explanatory diagram showing the settings data for whether or not to execute CU subtitle effects. [Figure 55] This is an explanatory diagram showing the settings data for whether or not to execute CU character animations. [Figure 56] This is an explanatory diagram showing the settings data for whether or not to execute CU effect animations. [Figure 57] This is an explanatory diagram showing the setting data for whether or not the second "Super Hot" effect is executed. [Figure 58] This is an explanatory diagram showing the settings data for whether or not the lever operation prompt effect is executed. [Figure 59]This is an explanatory diagram showing the setting data for whether or not the lever vibration effect is executed at the start of fluctuations in the High B state. [Figure 60] This is an explanatory diagram showing the setting data for whether or not the pre-reach gimmick animation is executed in the high B state. [Figure 61] This is an explanatory diagram showing whether or not the expectation level display effect is executed and the setting data for the effect type. [Figure 62] This is an explanatory diagram showing the setting data for whether or not the third "Super Hot" effect is executed. [Figure 63] This is an explanatory diagram showing the setting data for whether or not the fourth "Super Hot" effect is executed. [Figure 64] This is an explanatory diagram showing the settings data for whether or not the high B button press promotion effect is executed. [Figure 65] This is an explanatory diagram showing audio data. [Figure 66] This is an explanatory diagram showing audio data. [Figure 67] This is an explanatory diagram showing audio data. [Figure 68] This is an explanatory diagram showing a list of music restriction effects in low B state. [Figure 69] This is an explanatory diagram showing the list of music restriction effects in High B state. [Figure 70] This flowchart shows an example of the process for setting limits on the output of music while it is fluctuating. [Figure 71] This flowchart shows an example of the process for setting limits on the output of music while it is fluctuating. [Figure 72] This flowchart shows an example of the process for setting limits on the output of music while it is fluctuating. [Figure 73] This is an explanatory diagram illustrating an example of the relationship between the reach flow and music-related sounds when a strong SP reach develops in a low B state. [Figure 74] This is an explanatory diagram illustrating an example of the relationship between pseudo-continuous flow and musical audio in a low B state. [Figure 75] This is an explanatory diagram showing specific examples of the various effects and sound effects that occur when a normal reach develops in each stage during normal gameplay. [Figure 76]This is an explanatory diagram showing specific examples of each effect and sound when the lever vibration effect is executed at the start of a fluctuation in the low B state. [Figure 77] This is an explanatory diagram showing specific examples of each animation and sound effect when a pre-reach animation is performed in a low B state. [Figure 78] This is an explanatory diagram showing specific examples of each effect and sound effect when a change effect (blue change) is performed. [Figure 79] This is an explanatory diagram showing specific examples of each effect and sound effect when a change effect (red change) is performed. [Figure 80] This is an explanatory diagram showing specific examples of each effect and sound effect when a change-teasing effect (weak change-teasing effect) is performed. [Figure 81] This is an explanatory diagram showing specific examples of each effect and sound effect when a change-trigger effect (strong change-trigger effect) is executed. [Figure 82] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the first pre-reach dialogue effect and the normal button operation prompt effect. [Figure 83] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the first pre-reach dialogue effect and the normal button operation prompt effect. [Figure 84] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the first pre-reach dialogue effect and the normal button operation prompt effect. [Figure 85] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the pre-reach dialogue effect and the chance button operation prompt effect. [Figure 86] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the pre-reach dialogue effect and the chance button operation prompt effect. [Figure 87] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the pre-reach dialogue effect and the chance button operation prompt effect. [Figure 88]This is an explanatory diagram showing specific examples of each animation and sound effect when the dialogue animation before the second reach is executed. [Figure 89] This is an explanatory diagram showing specific examples of each animation and sound effect when the dialogue animation before the second reach is executed. [Figure 90] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of a pseudo-consecutive win effect (successful pseudo-consecutive win buildup pattern). [Figure 91] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of a pseudo-consecutive win effect (successful pseudo-consecutive win buildup pattern). [Figure 92] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of a pseudo-consecutive win effect (successful pseudo-consecutive win buildup pattern). [Figure 93] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of a pseudo-consecutive win effect (successful pseudo-consecutive win buildup pattern). [Figure 94] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of a pseudo-consecutive win animation (pseudo-consecutive win animation failure pattern). [Figure 95] This is an explanatory diagram showing specific examples of each effect and sound related to when the Lamp SU effect is executed. [Figure 96] This is an explanatory diagram showing specific examples of each effect and sound effect when a preview for the next episode is performed. [Figure 97] This is an explanatory diagram showing specific examples of each effect and sound related to when the first "Super Hot" effect is executed. [Figure 98] This is an explanatory diagram showing specific examples of each cut-in animation and sound effect when they are performed during a weak SP reach. [Figure 99] This is an explanatory diagram showing specific examples of each effect and sound related to the special effect animations that occur when a strong SP (Special) development is triggered. [Figure 100] This is an explanatory diagram showing specific examples of each effect and sound related to the special effect animations that occur when a strong SP (Special) development is triggered. [Figure 101]This is an explanatory diagram showing specific examples of each effect and sound related to when the second "Super Hot" effect is executed. [Figure 102] This is an explanatory diagram showing specific examples of each animation and sound effect related to the win / loss branching animation (lever operation prompt animation) that is executed. [Figure 103] This is an explanatory diagram showing specific examples of each animation and sound effect related to the win / loss branching animation (lever operation prompt animation) that is executed. [Figure 104] This is an explanatory diagram showing specific examples of each animation and sound effect when a jackpot notification animation is performed in a low B state. [Figure 105] This is an explanatory diagram showing specific examples of each animation and sound effect when a miss notification animation is performed in a low B state. [Figure 106] This is an explanatory diagram illustrating an example of the relationship between the reach flow and music-related sounds when an SP reach develops in a high B state. [Figure 107] This is an explanatory diagram showing specific examples of each effect and sound when the lever vibration effect is executed at the start of a fluctuation in the High B state. [Figure 108] This is an explanatory diagram showing specific examples of each animation and sound effect when the pre-reach animation is performed in a high B state. [Figure 109] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the expectation level display effect and the normal button operation prompt effect. [Figure 110] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the expectation level display effect and the normal button operation prompt effect. [Figure 111] This is an explanatory diagram showing specific examples of each effect and sound related to when the third "Super Hot" effect is executed. [Figure 112] This is an explanatory diagram showing specific examples of each effect and sound related to when the 4th Super Hot Effect is executed. [Figure 113] This is an explanatory diagram showing specific examples of each animation and sound effect when the win / loss branching animation (high B button press prompt animation) is executed. [Figure 114]This is an explanatory diagram showing specific examples of each animation and sound effect when the win / loss branching animation (high B button press prompt animation) is executed. [Figure 115] This is an explanatory diagram showing specific examples of each animation and sound effect when a jackpot notification animation is performed in a high B state. [Figure 116] This is an explanatory diagram showing specific examples of each animation and sound effect when a miss notification animation is performed in a high B state. [Figure 117] This is an explanatory diagram showing specific examples of each effect and sound related to when the big win FF effect is executed. [Figure 118] This is an explanatory diagram showing specific examples of each effect and sound related to the execution of the jackpot RD effect and the jackpot ED effect. [Figure 119] This is a flowchart showing the process of stopping the game. [Figure 120] This diagram explains the execution period and content of the animations during the pattern confirmation period, the ending animation, and the game stop animation. [Figure 121] This is a timing chart showing the effects during the period when the second symbol is confirmed. [Figure 122] This is a timing chart showing the ending sequence. [Figure 123] This is a timing chart showing the game stop animation. [Figure 124] This is an explanatory diagram showing the display at the start of a jackpot game. [Figure 125] This is an explanatory diagram showing the display behavior when the game is controlled from a time-saving state or a probability-increasing state to a normal state. [Figure 126] This is an explanatory diagram showing the display patterns for the game stop indication effect. [Figure 127] This is an explanatory diagram showing the display patterns for the game stop indication effect. [Figure 128] This is an explanatory diagram showing the display when the game is controlled to a stopped state. [Figure 129] This is an explanatory diagram showing the display when the game is controlled to a stopped state. [Figure 130] This is an explanatory diagram showing the display configuration for the customer-waiting demo performance. [Modes for carrying out the invention] 【0010】 [Form 1] The gaming machine of type 1 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute one of several types of suggestive effects. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute one of several types of suggestive effects. Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. A gaming machine in which the number of suggestive effects that can be performed during the second period is less than the number of suggestive effects that can be performed during the first period. 【0011】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Corresponding drawing: Figure 68 【0012】 [Form 2] The gaming machine of type 2 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, If the specific performance is executed during the first period, the output of the instrumental music is restricted in accordance with the output of the specific sound. If the specific performance is executed during the second period, the output of the vocal track is restricted in accordance with the output of the specific sound. A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period. 【0013】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Corresponding drawings: Figures 51, 57, 97, and 101 【0014】 [Form 3] The gaming machine of type 3 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. The output of the instrumental music is performed without restriction along with the execution of the first vibration effect. The output of the vocal track is restricted in response to the execution of the second vibration effect in a gaming machine. 【0015】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Corresponding drawings: Figure 76, Figure 104 【0016】 [Form 4] The gaming machine of type 4 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, The output of the instrumental music is limited in accordance with the output of the first sound effect. A gaming machine in which the output of the aforementioned vocal track is limited in accordance with the output of the aforementioned second sound effect. 【0017】 In this configuration, a first movable body effect is performed in a predetermined pattern during the first period, and a first effect sound is output. In the second period, a second movable body effect is performed in a specific pattern, and a second effect sound is output. This allows for diversification of the movable body effect. Furthermore, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This ensures that the player's attention is focused on the movable body effect and effect sound rather than on the music, thus preventing a decrease in the effectiveness of the movable body effect. Corresponding drawings: Figure 77, Figure 104 【0018】 [Form 5] The gaming machine of type 5 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the non-reach period of the variable display period for decorative identification information, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information enters a reach state within the variable display period of the decorative identification information, a second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the aforementioned non-reach period, it is possible to output the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the vocal track without outputting the second instrumental track. 【0019】 In this configuration, the first instrumental track can be output during non-reach periods, and the second instrumental track can be output during reach periods, thereby enhancing the visual effects with instrumental music depending on the game situation. Furthermore, when the re-variable display effect is executed, it is possible to output a vocal track without outputting the first instrumental track during non-reach periods, and to output a vocal track without outputting the second instrumental track during reach periods, thereby creating a sense of specialness through the combination of the re-variable display effect and the vocal track, thereby increasing the player's anticipation. Corresponding drawings: Figures 90, 91, 92, 93 【0020】 [Form 6] The gaming machine of type 6 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform promotional effects to encourage operation of the aforementioned operating means. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. The output of the instrumental music is performed without restriction, along with the output of the first sound effect. A gaming machine in which the output of the aforementioned vocal track is limited in accordance with the output of the aforementioned second sound effect. 【0021】 In this configuration, instrumental music can be output during the first period, the first promotional effect can be executed, and the first sound effect can be output. In the second period, vocal music can be output, the second promotional effect can be executed, and the second sound effect can be output. This allows the combination of output music and sound effect to enhance the effect. Furthermore, the output of instrumental music is performed without restriction along with the output of the first sound effect, while the output of vocal music is restricted in accordance with the output of the second sound effect. This allows the effect of the first promotional effect to be enhanced during the first period by the output of instrumental music and the first sound effect, and during the second period, the second sound effect can be reliably heard by restricting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 82, 83, 84, 102, 103 【0022】 [Form 7] The gaming machine of type 7 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Based on the operation of the aforementioned operating means, a post-operation effect can be executed. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). In the first period of the variable display period of the decorative identification information, the first post-operation performance can be executed based on the operation of the operating means. In the second period following the expiration of the first period of the variable display period of the decorative identification information, either the second post-operation effect or the third post-operation effect can be executed based on the operation of the operating means. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0023】 According to this configuration, when a first post-operation effect is performed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without restriction. When a second post-operation effect is performed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music of a different type than the instrumental music that can be output after a predetermined or specific period of time. As a result, when a post-operation effect is performed, the combination of music whose output is restricted and music whose output is possible when a post-operation effect is performed can be made more diverse, and the enjoyment of music output control can be improved. Corresponding drawings: Figures 77, 104, 105, and 117 【0024】 [Form 8] The gaming machine of type 8 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means for controlling the performance to execute the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, it is possible to output multiple types of music from the sound output means. During the first period of the variable display period of the decorative identification information, a predetermined effect can be performed which includes displaying a line of dialogue and outputting a first character voice sound corresponding to the line of dialogue. During the second period of the variable display period for decorative identification information, It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. The performance is such that it suggests being controlled to the aforementioned advantageous state, and it is possible to perform a specific performance that outputs a specific sound, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the aforementioned first period, the instrumental music can be output, During the second period, the vocal track can be output. The output of the instrumental music is limited in accordance with the output of the first character voice sound. The output of the aforementioned vocal track is, This is performed without restriction along with the output of the second character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0025】 In this configuration, instrumental music can be output during the first period, and vocal music can be output during the second period. However, the output of instrumental music is restricted in accordance with the output of the first character voice sound, while the output of vocal music is not restricted along with the output of the second character voice sound, and is restricted in accordance with the output of specific sounds. Therefore, it is possible to create a performance configuration that emphasizes sounds such as character voices and singing throughout both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. However, there is room for improvement in gaming machines that output music in order to enhance their marketability. This invention was made against this backdrop, and its purpose is to enhance the marketability of gaming machines that output music. Corresponding drawings: Figure 88, Figure 101 【0026】 [Form 9] The gaming machine of type 9 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. As a suggestive effect, it is possible to execute a specific effect that outputs a specific sound. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute any of several types of suggestive effects, including the aforementioned specific effect. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute any of several types of suggestive effects, including the aforementioned specific effect. Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. If the specific performance is performed during the first period, the output of the instrumental music is restricted in accordance with the output of the specific performance sound. If the specific performance is performed during the second period, the output of the vocal track is restricted in accordance with the output of the specific performance sound. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period. 【0027】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, when a specific performance is executed during the first period, the output of instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of vocal music is restricted, ensuring that a specific sound is heard, thus preventing any loss of interest in the specific performance. Moreover, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Corresponding drawings: Figures 51, 57, 68, 97, 101 【0028】 [Form 10] The gaming machine of type 10 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. It is possible to perform a vibration effect that vibrates the aforementioned specific part, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, In the first pattern, it is possible to execute any of several types of suggestive effects, including a first vibration effect that vibrates the specific part, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to perform any of several types of suggestive effects, including a second vibration effect that vibrates the specific part in a second pattern different from the first pattern, Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. The output of the instrumental music is performed without restriction along with the execution of the first vibration effect. The output of the vocal track is restricted in response to the execution of the second vibration effect in a gaming machine. 【0029】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, the vibration effects can be diversified by executing a first vibration effect that vibrates a specific part in a first pattern during the first period, and a second vibration effect that vibrates a specific part in a second pattern during the second period. In addition, the output of instrumental music is not restricted when the first vibration effect is executed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while the restriction of the vocal music output when the second vibration effect is executed allows players to focus their attention on the vibration of the specific part. Corresponding drawings: Figures 68, 76, and 104 【0030】 [Form 11] The gaming machine of type 11 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. It is possible to perform a movable body effect that moves the aforementioned movable body. The sound output means can output a sound corresponding to the movable body that operates as a result of the movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute any of several types of suggestive effects, including a first movable body effect that operates the movable body in a predetermined pattern, It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute any of several types of suggestive effects, including a second movable body effect that operates the movable body in a specific pattern different from the predetermined pattern, It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. The output of the instrumental music is limited in accordance with the output of the first sound effect. A gaming machine in which the output of the aforementioned vocal track is limited in accordance with the output of the aforementioned second sound effect. 【0031】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, the movable body effects can be diversified by executing a first movable body effect in a predetermined pattern during the first period, along with outputting a first effect sound, and executing a second movable body effect in a specific pattern during the second period, along with outputting a second effect sound. In addition, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This prevents a decrease in the effectiveness of the movable body effects, as the player's attention will be focused on the movable body effects and effect sounds rather than on the music. Corresponding drawings: Figures 68, 77, and 104 【0032】 [Form 12] The gaming machine of type 12 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. As a suggestive effect, it is possible to perform a re-variable display effect in which decorative identification information is temporarily paused and then re-displayed in a variable manner. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute any of the multiple types of suggestive effects, including the aforementioned variable display effect. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track. It is possible to execute any of the multiple suggestive effects, excluding the aforementioned variable display effect. Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the predetermined vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0033】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, since the first instrumental track can be output during non-reach periods and the second instrumental track can be output during reach periods, the effect of the instrumental music can be enhanced according to the game situation. Moreover, when the re-variable display effect is executed, it is possible to output the vocal track without outputting the first instrumental track during non-reach periods, and to output the vocal track without outputting the second instrumental track during reach periods, thereby creating a special feeling through the combination of the re-variable display effect and the vocal track, and increasing the player's anticipation. Corresponding drawings: Figures 68, 90, 91, 92, 93 【0034】 [Form 13] The gaming machine of type 13 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. It is possible to perform promotional effects to encourage operation of the aforementioned operating means. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute one of several types of suggestive effects. As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute one of several types of suggestive effects. As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. The output of the instrumental music is performed without restriction, along with the output of the first sound effect. A gaming machine in which the output of the aforementioned vocal track is limited in accordance with the output of the aforementioned second sound effect. 【0035】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second sound effect during the second period, the combination of outputted music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first sound effect, and limiting the output of vocal music in accordance with the output of the second sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first sound effect, and in the second period, the second sound effect can be reliably heard by limiting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 68, 82, 83, 84, 102, 103 【0036】 [Form 14] The gaming machine of type 14 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. Based on the operation of the aforementioned operating means, a post-operation effect can be executed. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, It is possible to execute one of several types of suggestive effects. The first action can be performed after the first operation. In the second period following the expiration of the first period of the variable display period for decorative identification information, It is possible to execute one of several types of suggestive effects. Either the second post-operation animation or the third post-operation animation can be executed. Among the multiple types of suggestive effects that can be executed during the aforementioned first period, there is a suggestive effect that, when executed, limits the output of instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0037】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Corresponding drawings: Figures 68, 77, 104, 105, and 117 【0038】 [Form 15] The gaming machine of type 15 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute one of several types of suggestive effects. The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute one of several types of suggestive effects. The aforementioned special effects can be performed, Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. The output of the instrumental music is limited in accordance with the output of the first character voice sound. The output of the aforementioned vocal track is performed without restriction, along with the output of the aforementioned second character voice sound, in a gaming machine. 【0039】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 68, 88, and 101 【0040】 [Form 16] The gaming machine of type 16 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Multiple types of suggestive effects can be executed, which are effects that indicate the control to the aforementioned advantageous state and output sound effects different from the music. It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. It is possible to perform specific effects that produce specific sounds, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, It is possible to execute one of several types of suggestive effects. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, It is possible to execute one of several types of suggestive effects. The aforementioned special effects can be performed, The aforementioned specific performance can be executed, Among the multiple types of suggestive effects that can be executed during the first period, there is a suggestive effect that, when executed, limits the output of the instrumental music. Among the multiple types of suggestive effects that can be executed during the second period, there is a suggestive effect that, when executed, limits the output of the vocal track. The number of suggestive effects that can be performed during the second period is fewer than the number of suggestive effects that can be performed during the first period. The output of the aforementioned vocal track is, This is performed without restriction along with the output of the character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0041】 According to this configuration, when any type of suggestive performance is performed during the first period, the output of instrumental music is restricted to draw attention to the suggestive performance, and when any type of suggestive performance is performed during the second period, the output of vocal music is restricted to draw attention to the suggestive performance, thus preventing the enjoyment of the suggestive performance from being diminished. Furthermore, when vocal music is being output, there are fewer types of suggestive performances that can be performed than when instrumental music is being output, so the player's attention can be drawn to the singing, providing a gaming machine that is considerate of players who want to concentrate on listening to the singing. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Furthermore, since it is possible to perform a specific effect that outputs a specific sound during the first period of the variable display period of the decorative identification information, the enjoyment during the first period can be further enhanced. Corresponding drawings: Figures 51, 57, 68, 88, 97, and 101 【0042】 [Form 17] The gaming machine of type 17 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. The execution rate of the aforementioned specific performance during the second period was lower than the execution rate of the aforementioned specific performance during the first period. The output of the aforementioned instrumental track is, This is performed without restriction along with the execution of the first vibration effect, The output of the aforementioned specific sound is limited in accordance with the following: The output of the aforementioned vocal track is, Restricted in response to the execution of the second vibration effect, A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0043】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, the vibration effects can be diversified by executing a first vibration effect that vibrates a specific part in a first pattern during the first period, and a second vibration effect that vibrates a specific part in a second pattern during the second period. In addition, the output of instrumental music is not restricted when the first vibration effect is executed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while the restriction of the vocal music output when the second vibration effect is executed allows players to focus their attention on the vibration of the specific part. Corresponding drawings: Figures 51, 57, 76, 97, 101, 104 【0044】 [Form 18] The gaming machine of type 18 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, An effect suggesting being controlled to the advantageous state and capable of executing a specific effect that outputs a specific sound different from the music Capable of executing a movable body effect that operates the movable body Capable of outputting an effect sound from the sound output means corresponding to the movable body operated by the movable body effect As music, there are instrumental music without singing and vocal music with singing In the first period of the variable display period of the decoration identification information Capable of outputting the instrumental music Capable of executing the specific effect As the movable body effect, capable of executing a first movable body effect that operates the movable body in a predetermined pattern Capable of outputting a first effect sound corresponding to the movable body operating in the predetermined pattern In the second period after the first period of the variable display period of the decoration identification information has elapsed Capable of outputting the vocal music Capable of executing the specific effect Capable of executing a second movable body effect that operates the movable body in a specific pattern different from the predetermined pattern Capable of outputting a second effect sound corresponding to the movable body operating in the specific pattern The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period The output of the instrumental music Is restricted corresponding to the output of the first effect sound Is restricted corresponding to the output of the specific sound The output of the vocal music Is restricted corresponding to the output of the second effect sound A gaming machine restricted corresponding to the output of the specific sound. 【0045】 According to this embodiment, when a specific performance is executed in the first period, the output of the instrumental music is restricted, so that a specific sound can be surely heard. When a specific performance is executed in the second period, the output of the vocal music is restricted, so that a specific sound can be surely heard. Therefore, the interest of the specific performance can be prevented from being impaired. Further, since the execution ratio of the specific performance in the second period is lower than that in the first period, the player's interest can be directed to singing, and a gaming machine that takes into account players who want to concentrate on listening to singing can be provided. Also, when a first movable body performance for operating a movable body in a predetermined pattern is executed and a first performance sound is output in the first period, and when a second movable body performance for operating the movable body in a specific pattern is executed and a second performance sound is output in the second period, the movable body performance can be diversified. Further, the output of the instrumental music is restricted corresponding to the output of the first performance sound, and the output of the vocal music is restricted corresponding to the output of the second performance sound, so that the player's consciousness will concentrate on the movable body performance and the performance sound without being directed to the music. Therefore, it is possible to prevent the performance effect of the movable body performance from being degraded. Corresponding drawings: Figures 51, 57, 77, 97, 101, 104 【0046】 [Form 19] The gaming machine of Form 19 is a gaming machine capable of variably displaying special identification information and controlling to an advantageous state advantageous to the player, performance control means, display means, and sound output means, and the performance control means is capable of variably displaying decorative identification information on the display means corresponding to the variable display of the special identification information, during the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track. The aforementioned specific performance can be executed, If the specific performance is executed during the first period, the output of the instrumental music is restricted in accordance with the output of the specific sound. If the specific performance is executed during the second period, the output of the predetermined vocal track is restricted in accordance with the output of the specific sound. The execution rate of the aforementioned specific performance during the second period was lower than the execution rate of the aforementioned specific performance during the first period. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0047】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, since the first instrumental track can be output during non-reach periods and the second instrumental track can be output during reach periods, the effect of the instrumental music can be enhanced according to the game situation. Moreover, when the re-variable display effect is executed, it is possible to output the vocal track without outputting the first instrumental track during non-reach periods, and to output the vocal track without outputting the second instrumental track during reach periods, thereby creating a special feeling through the combination of the re-variable display effect and the vocal track, and increasing the player's anticipation. Corresponding drawings: Figures 51, 57, 90, 91, 92, 93, 97, 101 【0048】 [Form 20] The gaming machine of type 20 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is It is possible to perform variable display of decorative identification information on the display means in correspondence with variable display of special identification information. During the variable display of the decorative identification information, it is possible to output a plurality of types of music from the sound output means. It is possible to execute a specific effect that outputs a specific sound different from the music, which is an effect suggesting that it is controlled to the advantageous state. It is possible to execute a promotion effect that prompts an operation on the operation means. It is possible to output an effect sound from the sound output means in correspondence with the execution of the promotion effect. As music, there are instrumental music without singing and vocal music with singing. In the first period of the variable display period of the decorative identification information, <e it is possible to output the instrumental music. It is possible to execute the specific effect. As the promotion effect, it is possible to execute a first promotion effect. As the effect sound, it is possible to output a first effect sound corresponding to the first promotion effect. In the second period after the first period of the variable display period of the decorative identification information has elapsed, it is possible to output the vocal music. It is possible to execute the specific effect. As the promotion effect, it is possible to execute a second promotion effect. As the effect sound, it is possible to output a second effect sound corresponding to the second promotion effect. The execution ratio of the specific effect in the second period is lower than the execution ratio of the specific effect in the first period. The output of the instrumental music is performed without being restricted together with the output of the first effect sound. is restricted corresponding to the output of the specific sound. The output of the vocal music is restricted corresponding to the output of the second effect sound and is restricted corresponding to the output of the specific sound. A gaming machine. 【0049】 According to this method, when a specific performance is performed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is performed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the rate of specific performances in the second period is lower than in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second sound effect during the second period, the combination of outputted music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first sound effect, and limiting the output of vocal music in accordance with the output of the second sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first sound effect, and in the second period, the second sound effect can be reliably heard by limiting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 51, 57, 82, 83, 84, 97, 101, 102, 103 【0050】 [Form 21] The gaming machine of type 21 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, Based on the operation of the aforementioned operating means, a post-operation effect can be executed. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned specific performance can be executed, Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned specific performance can be executed, Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. If the specific performance is executed during the first period, the output of the instrumental music is restricted in accordance with the output of the specific sound. If the specific performance is executed during the second period, the output of the vocal track is restricted in accordance with the output of the specific sound. The execution rate of the aforementioned specific performance during the second period was lower than the execution rate of the aforementioned specific performance during the first period. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0051】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Corresponding drawings: Figures 51, 57, 77, 97, 101, 104, 105, 117 【0052】 [Form 22] The gaming machine of type 22 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, The output of the first character voice sound is limited accordingly. The output of the aforementioned specific sound is limited in accordance with the following: The output of the aforementioned vocal track is, This is performed without restriction along with the output of the second character voice sound. The output of the aforementioned specific sound is limited in accordance with the following: A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period. 【0053】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 51, 57, 88, 97, and 101 【0054】 [Form 23] The gaming machine of type 23 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, The aforementioned special effects can be performed, The output of the instrumental piece is limited in accordance with the output of the specific sound. The output of the aforementioned vocal track is, This is performed without restriction along with the output of the character voice sound. The output of the aforementioned specific sound is limited in accordance with the following: A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period. 【0055】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 51, 57, 88, 97, and 101 【0056】 [Form 24] The gaming machine of type 24 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, A specific part that the player can touch, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, It is possible to perform a movable body effect that moves the aforementioned movable body. The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, The output of the aforementioned instrumental track is, This is performed without restriction along with the execution of the first vibration effect, The output of the first sound effect is limited in accordance with the output of the first sound effect, The output of the aforementioned vocal track is, Restricted in response to the execution of the second vibration effect, A gaming machine whose output is limited in accordance with the output of the second sound effect. 【0057】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Furthermore, the movable body effects can be diversified by executing a first movable body effect in a predetermined pattern during the first period, along with outputting a first effect sound, and executing a second movable body effect in a specific pattern during the second period, along with outputting a second effect sound. In addition, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This prevents a decrease in the effectiveness of the movable body effects, as the player's attention will be focused on the movable body effects and effect sounds rather than on the music. Corresponding drawings: Figures 76, 77, and 104 【0058】 [Form 25] The gaming machine of type 25 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track. As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. The output of the instrumental music is performed without restriction along with the execution of the first vibration effect. The output of the predetermined vocal track is limited in response to the execution of the second vibration effect. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0059】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Furthermore, since the first instrumental track can be output during non-reach periods and the second instrumental track can be output during reach periods, the effect of the instrumental music can be enhanced according to the game situation. Moreover, when the re-variable display effect is executed, it is possible to output the vocal track without outputting the first instrumental track during non-reach periods, and to output the vocal track without outputting the second instrumental track during reach periods, thereby creating a special feeling through the combination of the re-variable display effect and the vocal track, and increasing the player's anticipation. Corresponding drawings: Figures 76, 90, 91, 92, 93, and 104 【0060】 [Form 26] The gaming machine of type 26 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, The aforementioned operating means can be vibrated to perform a vibration effect, It is possible to perform promotional effects to encourage operation of the aforementioned operating means. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the operating means is vibrated in a first pattern. As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As the vibration effect, a second vibration effect can be performed in which the operating means is vibrated in a second pattern different from the first pattern. As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. The output of the aforementioned instrumental track is, This is performed without restriction along with the execution of the first vibration effect, This is performed without restriction along with the output of the first sound effect, The output of the aforementioned vocal track is, Restricted in response to the execution of the second vibration effect, A gaming machine whose output is limited in accordance with the output of the second sound effect. 【0061】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second sound effect during the second period, the combination of outputted music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first sound effect, and limiting the output of vocal music in accordance with the output of the second sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first sound effect, and in the second period, the second sound effect can be reliably heard by limiting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 76, 82, 83, 84, 102, 103, 104 【0062】 [Form 27] The gaming machine of type 27 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, The aforementioned operating means can be vibrated to perform a vibration effect, Based on the operation of the aforementioned operating means, a post-operation effect can be executed. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, As the vibration effect, a first vibration effect can be performed in which the operating means is vibrated in a first pattern. Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. In the second period following the expiration of the first period of the variable display period for decorative identification information, As the vibration effect, a second vibration effect can be performed in which the operating means is vibrated in a second pattern different from the first pattern. Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. The output of the instrumental music is performed without restriction along with the execution of the first vibration effect. The output of the vocal track is limited in response to the execution of the second vibration effect. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0063】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Corresponding drawings: Figures 76, 77, 104, 105, 117 【0064】 [Form 28] The gaming machine of type 28 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, This is performed without restriction along with the execution of the first vibration effect, The output of the first character voice sound is limited accordingly. The output of the aforementioned vocal track is, Restricted in response to the execution of the second vibration effect, A gaming machine that operates without restriction along with the output of the second character voice sound. 【0065】 In this configuration, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effects. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, while the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the restriction of the vocal music output allows players to focus their attention on the vibration of the specific part. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound. Therefore, it is possible to create a performance configuration that emphasizes voices such as character voices and singing throughout both the first and second periods. Corresponding drawings: Figures 76, 88, 101, and 104 【0066】 [Form 29] The gaming machine of type 29 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes a specific part that the player can touch, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a vibration effect that vibrates the aforementioned specific part, It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. The performance is such that it suggests being controlled to the aforementioned advantageous state, and it is possible to perform a specific performance that outputs a specific sound, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the vibration effect, a first vibration effect can be performed in which the specific part is vibrated in a first pattern. In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As the vibration effect, a second vibration effect can be performed in which the specific part is vibrated in a second pattern different from the first pattern. The aforementioned special effects can be performed, The aforementioned specific performance can be executed, The output of the instrumental music is performed without restriction along with the execution of the first vibration effect. The output of the aforementioned vocal track is, Restricted in response to the execution of the second vibration effect, This is performed without restriction along with the output of the character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0067】 According to this method, a first vibration effect is performed in the first period, vibrating a specific part in the first pattern, and a second vibration effect is performed in the second period, vibrating a specific part in the second pattern, thereby diversifying the vibration effect. Furthermore, the output of instrumental music is not restricted when the first vibration effect is performed, and the output of vocal music is restricted in response to the execution of the second vibration effect. As a result, players can experience the vibration of a specific part while listening to instrumental music, while when the second vibration effect is performed, the output of vocal music is restricted, allowing players to concentrate their attention on the vibration of the specific part. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 76, 88, 101, and 104 【0068】 [Form 30] The gaming machine of type 30 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, The output of the instrumental music is limited in accordance with the output of the first sound effect. The output of the predetermined vocal track is limited in accordance with the output of the second sound effect. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0069】 In this configuration, a first movable body effect is performed in a predetermined pattern during the first period, and a first effect sound is output. In the second period, a second movable body effect is performed in a specific pattern, and a second effect sound is output. This allows for diversification of the movable body effect. Furthermore, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This ensures that the player's attention is focused on the movable body effect and effect sound rather than on the music, thus preventing a decrease in the effectiveness of the movable body effect. Furthermore, since the first instrumental track can be output during non-reach periods and the second instrumental track can be output during reach periods, the effect of the instrumental music can be enhanced according to the game situation. Moreover, when the re-variable display effect is executed, it is possible to output the vocal track without outputting the first instrumental track during non-reach periods, and to output the vocal track without outputting the second instrumental track during reach periods, thereby creating a special feeling through the combination of the re-variable display effect and the vocal track, and increasing the player's anticipation. Corresponding drawings: Figures 77, 90, 91, 92, 93, and 104 【0070】 [Form 31] The gaming machine of type 31 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Movable body and, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. It is possible to perform promotional effects to encourage operation of the aforementioned operating means. The sound output means can output a predetermined sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. The sound output means can output a specific performance sound in response to the execution of the aforementioned promotional performance. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first predetermined sound effect corresponding to the movable body operating in the predetermined pattern, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first specific sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second predetermined sound effect corresponding to the movable body operating in the aforementioned specific pattern, As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, it is possible to output a second specific sound effect corresponding to the second promotion effect, The output of the aforementioned instrumental track is, The output of the first predetermined sound effect is limited in accordance with the output of the first predetermined sound effect, This is performed without restriction along with the output of the first specific sound effect, The output of the aforementioned vocal track is, The output of the second predetermined sound effect is limited in accordance with the output of the second predetermined sound effect, A gaming machine whose output is restricted in accordance with the output of the second specific sound effect. 【0071】 In this configuration, a first movable body effect is performed in a predetermined pattern during the first period, and a first predetermined effect sound is output. In the second period, a second movable body effect is performed in a specific pattern, and a second predetermined effect sound is output. This allows for diversification of the movable body effect. Furthermore, the output of instrumental music is restricted in accordance with the output of the first predetermined effect sound, and the output of vocal music is restricted in accordance with the output of the second predetermined effect sound. This ensures that the player's attention is focused on the movable body effect and effect sound rather than on the music, thus preventing a decrease in the effectiveness of the movable body effect. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first specific sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second specific sound effect during the second period, the combination of the output music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first specific sound effect, and by restricting the output of vocal music in accordance with the output of the second specific sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first specific sound effect, and in the second period, the restriction of the output of vocal music ensures that the second specific sound effect is heard, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 77, 82, 83, 84, 102, 103, 104 【0072】 [Form 32] The gaming machine of type 32 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Movable body and, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. Based on the operation of the aforementioned operating means, a post-operation effect can be executed. The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. In the second period following the expiration of the first period of the variable display period for decorative identification information, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. The output of the instrumental music is limited in accordance with the output of the first sound effect. The output of the vocal track is limited in accordance with the output of the second sound effect. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0073】 According to this method, a first movable body effect is performed in a predetermined pattern during the first period, and a first effect sound is output. In the second period, a second movable body effect is performed in a specific pattern, and a second effect sound is output. This allows for diversification of the movable body effect. Furthermore, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This ensures that the player's attention is focused on the movable body effect and effect sound rather than on the music, thus preventing a decrease in the effectiveness of the movable body effect. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Corresponding drawings: Figure 77, Figure 77, Figure 104, Figure 105, Figure 117 【0074】 [Form 33] The gaming machine of type 33 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, The output of the first sound effect is limited in accordance with the output of the first sound effect, The output of the first character voice sound is limited accordingly. The output of the aforementioned vocal track is, The output of the second sound effect is limited accordingly. A gaming machine that operates without restriction along with the output of the second character voice sound. 【0075】 According to this method, a first movable body effect is performed in a predetermined pattern during the first period, and a first effect sound is output. In the second period, a second movable body effect is performed in a specific pattern, and a second effect sound is output. This allows for diversification of the movable body effect. Furthermore, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This ensures that the player's attention is focused on the movable body effect and effect sound rather than on the music, thus preventing a decrease in the effectiveness of the movable body effect. Furthermore, while instrumental tracks can be output during the first period and vocal tracks during the second period, the output of instrumental tracks is restricted in accordance with the output of the first character voice sound, while the output of vocal tracks is unrestricted along with the output of the second character voice sound and is restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing across both the first and second periods, while clearly emphasizing that specific sounds are controlled to be advantageous by prioritizing them over singing. Corresponding drawings: Figures 77, 88, 101, and 104 【0076】 [Form 34] The gaming machine of type 34 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, Equipped with a movable body, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a movable body effect that moves the aforementioned movable body. It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. The performance is such that it suggests being controlled to the aforementioned advantageous state, and it is possible to perform a specific performance that outputs a specific sound, The sound output means can output a sound effect corresponding to the movable body that operates as a result of the aforementioned movable body effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned movable body effect, a first movable body effect can be performed in which the movable body is operated in a predetermined pattern. It is possible to output a first sound effect corresponding to the movable body operating in the predetermined pattern, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, A second movable body effect can be performed, which operates the movable body in a specific pattern different from the predetermined pattern. It is possible to output a second sound effect corresponding to the movable body operating in the aforementioned specific pattern, The aforementioned special effects can be performed, The aforementioned specific performance can be executed, The output of the instrumental music is limited in accordance with the output of the first sound effect. The output of the aforementioned vocal track is, The output of the second sound effect is limited accordingly. This is performed without restriction along with the output of the character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0077】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, the movable body effects can be diversified by executing a first movable body effect in a predetermined pattern during the first period, along with outputting a first effect sound, and executing a second movable body effect in a specific pattern during the second period, along with outputting a second effect sound. In addition, the output of instrumental music is restricted in accordance with the output of the first effect sound, and the output of vocal music is restricted in accordance with the output of the second effect sound. This prevents a decrease in the effectiveness of the movable body effects, as the player's attention will be focused on the movable body effects and effect sounds rather than on the music. Furthermore, the output of vocal tracks is restricted in accordance with the output of the second sound effect, while the output of character voice sounds is unrestricted and restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes vocals such as character voice sounds and singing, while prioritizing the second sound effect and specific sounds over singing can emphasize their high level of anticipation. Corresponding drawings: Figures 51, 57, 77, 88, 97, 101, 104 【0078】 [Form 35] The gaming machine of type 35 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. It is possible to perform promotional effects to encourage operation of the aforementioned operating means. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track. As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. The output of the instrumental music is performed without restriction, along with the output of the first sound effect. The output of the predetermined vocal track is limited in accordance with the output of the second sound effect. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0079】 In this configuration, the first instrumental track can be output during non-reach periods, and the second instrumental track can be output during reach periods, thereby enhancing the visual effects with instrumental music depending on the game situation. Furthermore, when the re-variable display effect is executed, it is possible to output a vocal track without outputting the first instrumental track during non-reach periods, and to output a vocal track without outputting the second instrumental track during reach periods, thereby creating a sense of specialness through the combination of the re-variable display effect and the vocal track, thereby increasing the player's anticipation. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second sound effect during the second period, the combination of outputted music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first sound effect, and limiting the output of vocal music in accordance with the output of the second sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first sound effect, and in the second period, the second sound effect can be reliably heard by limiting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Corresponding drawings: Figures 82, 83, 84, 90, 91, 92, 93, 102, 103 【0080】 [Form 36] The gaming machine of type 36 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a re-variable display effect that temporarily pauses the display of decorative identification information, and then resumes the re-variable display of said decorative identification information. It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The predetermined performance can be executed. During the second period of the variable display period for decorative identification information, The aforementioned vocal track can output a predetermined vocal track. The aforementioned special effects can be performed, The output of the instrumental music is limited in accordance with the output of the first character voice sound. The output of the predetermined vocal track is performed without restriction, along with the output of the second character voice sound. During the non-reach period within the aforementioned first period, before the decorative identification information becomes reachable, As the aforementioned instrumental track, the first instrumental track can be output. The aforementioned variable display effect can be executed. During the reach period after the decorative identification information in the first period has reached the reach state, the second instrumental track can be output as the instrumental track. When the aforementioned variable display effect is executed, During the non-reach period, it is possible to output a specific vocal track as the vocal track without outputting the first instrumental track. A gaming machine that, during the reach period, is capable of outputting the specific vocal track without outputting the second instrumental track. 【0081】 In this configuration, the first instrumental track can be output during non-reach periods, and the second instrumental track can be output during reach periods, thereby enhancing the visual effects with instrumental music depending on the game situation. Furthermore, when the re-variable display effect is executed, it is possible to output a vocal track without outputting the first instrumental track during non-reach periods, and to output a vocal track without outputting the second instrumental track during reach periods, thereby creating a sense of specialness through the combination of the re-variable display effect and the vocal track, thereby increasing the player's anticipation. Furthermore, since the output of instrumental music is restricted in accordance with the output of the first character voice sound, and the output of vocal music is not restricted along with the output of the second character voice sound, it is possible to create a performance structure that emphasizes voices such as character voices and singing throughout both the first and second periods. Corresponding drawings: Figures 88, 90, 91, 92, 93, and 101 【0082】 [Form 37] The gaming machine of type 37 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform promotional effects to encourage operation of the aforementioned operating means. Based on the operation of the aforementioned operating means, a post-operation effect can be executed. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. In the second period following the expiration of the first period of the variable display period for decorative identification information, As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. The output of the instrumental music is performed without restriction, along with the output of the first sound effect. The output of the vocal track is limited in accordance with the output of the second sound effect. If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. A gaming machine that, when the third post-operation effect is performed, restricts the output of vocal music for a special period, and after the expiration of the special period, allows the output of an instrumental music of a different type from the instrumental music that can be output after the predetermined period or the specified period. 【0083】 In this configuration, instrumental music can be output during the first period, the first promotional effect can be executed, and the first sound effect can be output. In the second period, vocal music can be output, the second promotional effect can be executed, and the second sound effect can be output. This allows the combination of output music and sound effect to enhance the effect. Furthermore, the output of instrumental music is performed without restriction along with the output of the first sound effect, while the output of vocal music is restricted in accordance with the output of the second sound effect. This allows the effect of the first promotional effect to be enhanced during the first period by the output of instrumental music and the first sound effect, and during the second period, the second sound effect can be reliably heard by restricting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Corresponding drawings: Figures 77, 82, 83, 84, 102, 103, 104, 105, 117 【0084】 [Form 38] The gaming machine of type 38 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform promotional effects to encourage operation of the aforementioned operating means. It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, This is performed without restriction along with the output of the first sound effect, The output of the first character voice sound is limited accordingly. The output of the aforementioned vocal track is, The output of the second sound effect is limited accordingly. A gaming machine that operates without restriction along with the output of the second character voice sound. 【0085】 In this configuration, instrumental music can be output during the first period, the first promotional effect can be executed, and the first sound effect can be output. In the second period, vocal music can be output, the second promotional effect can be executed, and the second sound effect can be output. This allows the combination of output music and sound effect to enhance the effect. Furthermore, the output of instrumental music is performed without restriction along with the output of the first sound effect, while the output of vocal music is restricted in accordance with the output of the second sound effect. This allows the effect of the first promotional effect to be enhanced during the first period by the output of instrumental music and the first sound effect, and during the second period, the second sound effect can be reliably heard by restricting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Furthermore, since the output of instrumental music is restricted in accordance with the output of the first character voice sound, and the output of vocal music is not restricted along with the output of the second character voice sound, it is possible to create a performance structure that emphasizes voices such as character voices and singing throughout both the first and second periods. Corresponding drawings: Figures 82, 83, 84, 88, 101, 102, 103 【0086】 [Form 39] The gaming machine of type 39 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform promotional effects to encourage operation of the aforementioned operating means. It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. The performance is such that it suggests being controlled to the aforementioned advantageous state, and it is possible to perform a specific performance that outputs a specific sound, The sound output means can output a sound effect in response to the execution of the aforementioned promotional effect. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, As the aforementioned promotional effect, a first promotional effect can be executed. As the aforementioned sound effect, it is possible to output a first sound effect corresponding to the first promotion effect, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, As a promotional effect, a second promotional effect can be executed. As the aforementioned sound effect, a second sound effect corresponding to the second promotion effect can be output. The aforementioned special effects can be performed, The aforementioned specific performance can be executed, The output of the instrumental music is performed without restriction, along with the output of the first sound effect. The output of the aforementioned vocal track is, The output of the second sound effect is limited accordingly. This is performed without restriction along with the output of the character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0087】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, by enabling the output of instrumental music, executing the first promotional effect, and outputting the first sound effect during the first period, and enabling the output of vocal music, executing the second promotional effect, and outputting the second sound effect during the second period, the combination of outputted music and sound effect can enhance the effect. Moreover, by allowing the output of instrumental music to be performed without restriction along with the output of the first sound effect, and limiting the output of vocal music in accordance with the output of the second sound effect, the effect of the first promotional effect can be enhanced in the first period by outputting instrumental music and the first sound effect, and in the second period, the second sound effect can be reliably heard by limiting the output of vocal music, thus preventing any loss of interest in the second promotional effect. Furthermore, the output of vocal tracks is restricted in accordance with the output of the second sound effect, while the output of character voice sounds is unrestricted and restricted in accordance with the output of specific sounds. This allows for a performance structure that emphasizes vocals such as character voice sounds and singing, while prioritizing the second sound effect and specific sounds over singing can emphasize their high level of anticipation. Corresponding drawings: Figures 51, 57, 82, 83, 84, 88, 97, 101, 102, 103 【0088】 [Form 40] The gaming machine of type 40 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Based on the operation of the aforementioned operating means, a post-operation effect can be executed. It is possible to perform a predetermined effect that displays dialogue and outputs a first character voice sound corresponding to the dialogue display. It is possible to perform a special effect that displays subtitles and outputs a second character voice sound corresponding to those subtitles. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. The aforementioned predetermined performance can be executed, In the second period following the expiration of the first period of the variable display period for decorative identification information, Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. The aforementioned special effects can be performed, If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. If the third post-operation effect is executed, the output of vocal tracks may be restricted for a special period, and after the expiration of the special period, it may be possible to output an instrumental track of a different type than the instrumental tracks that can be output after the predetermined period or the specified period. The output of instrumental music is limited in accordance with the output of the first character voice sound. A gaming machine in which the output of vocal tracks is performed without restriction, along with the output of the second character voice sound. 【0089】 According to this configuration, when a first post-operation effect is performed, the output of instrumental music is restricted, and after a predetermined period of time, it is possible to output instrumental music without restriction. When a second post-operation effect is performed, the output of vocal music is restricted, and after a specific period of time, it is possible to output instrumental music of a different type than the instrumental music that can be output after a predetermined or specific period of time. As a result, when a post-operation effect is performed, the combination of music whose output is restricted and music whose output is possible when a post-operation effect is performed can be made more diverse, and the enjoyment of music output control can be improved. Furthermore, since the output of instrumental music is restricted in accordance with the output of the first character voice sound, and the output of vocal music is not restricted along with the output of the second character voice sound, it is possible to create a performance structure that emphasizes voices such as character voices and singing throughout both the first and second periods. Corresponding drawings: Figures 77, 88, 101, 104, 105, 117 【0090】 [Form 41] The gaming machine of type 41 is, A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Sound output means, It includes an operating means that can be operated by the player, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, Based on the operation of the aforementioned operating means, a post-operation effect can be executed. It is possible to perform a special effect that displays subtitles and outputs character voice sounds corresponding to those subtitles. The performance is such that it suggests being controlled to the aforementioned advantageous state, and it is possible to perform a specific performance that outputs a specific sound, Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, Based on the operation of the aforementioned operating means, the first post-operation effect can be executed. In the second period following the expiration of the first period of the variable display period for decorative identification information, Based on the operation of the aforementioned operating means, either a second post-operation effect or a third post-operation effect can be executed. The aforementioned special effects can be performed, The aforementioned specific performance can be executed, If the above-mentioned post-operation effect is performed, the output of the instrumental music can be restricted for a predetermined period of time, and after the predetermined period has elapsed, the output of the instrumental music can be performed without restriction. If the second post-operation effect is executed, it is possible to restrict the output of vocal tracks for a specific period of time, and then, after the expiration of that specific period, enable the output of instrumental tracks. If the third post-operation effect is executed, the output of vocal tracks may be restricted for a special period, and after the expiration of the special period, it may be possible to output an instrumental track of a different type than the instrumental tracks that can be output after the predetermined period or the specified period. The output for vocal tracks is: This is performed without restriction along with the output of the character voice sound. A gaming machine whose output is restricted in accordance with the output of the aforementioned specific sound. 【0091】 In this configuration, when a specific performance is executed during the first period, the output of the instrumental music is restricted, ensuring that a specific sound is heard. Similarly, when a specific performance is executed during the second period, the output of the vocal music is restricted, ensuring that a specific sound is heard. This prevents the enjoyment of the specific performance from being diminished. Furthermore, since the execution rate of the specific performance in the second period is lower than that in the first period, the player's attention can be directed towards the singing, providing a gaming machine that caters to players who want to concentrate on listening to the singing. Furthermore, when the first post-operation effect is executed, the output of instrumental music is restricted, and after a predetermined period, it becomes possible to output instrumental music without restriction. When the second post-operation effect is executed, the output of vocal music is restricted, and after a specific period, it becomes possible to output instrumental music of a different type than the instrumental music that can be output after the predetermined or specific period. In this way, the combination of music whose output is restricted and music whose output becomes possible when a post-operation effect is executed can be made more diverse, and the enjoyment of music output control can be enhanced. Furthermore, the output of vocal tracks is not restricted along with the output of the second character voice sound, and is restricted in response to the output of specific sounds. This allows for a performance structure that emphasizes voices such as character voices and singing, while prioritizing specific sounds over singing clearly emphasizes that the system is controlled to an advantageous state. Corresponding drawings: Figures 51, 57, 77, 88, 97, 101, 104, 105, 117 【0092】 An embodiment for implementing the gaming machine according to the present invention will be described below with reference to the drawings. 【0093】 (Configuration of Pachinko Game Machine 1, etc.) Figure 1 is a front view of the pachinko game machine 1, showing the layout of its main components. The pachinko game machine (game machine) 1 is broadly composed of a game board (gauge board) 2 that constitutes the game surface, and a game machine frame (frame) 3 that supports and fixes the game board 2. A game area is formed on the game board 2, and game balls, which serve as the game medium, are launched from a predetermined ball launching device and fired into this game area. 【0094】 Furthermore, "variable display" of special symbols refers to, for example, the display of multiple types of special symbols in a variable manner (the same applies to other symbols described later). Variations include updating the display of multiple symbols, scrolling the display of multiple symbols, transforming one or more symbols, and enlarging / shrinking one or more symbols. In the variation of special symbols and the regular symbols described later, multiple types of special symbols or regular symbols are displayed in an updated manner. In the variation of decorative symbols described later, multiple types of decorative symbols are displayed in a scrolling or updated manner, or one or more decorative symbols are transformed or enlarged / shrinked. Furthermore, variation also includes the display of a certain symbol blinking. At the end of the variable display, a predetermined special symbol is displayed as a stopped display (also called derived or derived display, etc.) as the display result (the same applies to the variable display of other symbols described later). Furthermore, variable display may be expressed as variable display or simply variable. 【0095】 Furthermore, the special symbols that are variably displayed in the first special symbol display device 4A are also called "first special symbols," and the special symbols that are variably displayed in the second special symbol display device 4B are also called "second special symbols." In addition, a special symbol game using the first special symbols is called a "first special symbol game," and a special symbol game using the second special symbols is also called a "second special symbol game." Furthermore, there may be only one type of special symbol display device that performs the variable display of special symbols. 【0096】 An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display) or an organic EL (electroluminescence) and displays various visual effects. The image display device 5 may also consist of a projector and a screen. Various visual effects are displayed on the image display device 5. 【0097】 For example, on the screen of the image display device 5, a variable display of decorative symbols (such as symbols showing numbers) that are different from special symbols, is performed in synchronization with the first special symbol game and the second special symbol game. Here, in synchronization with the first or second special symbol game, the decorative symbols are displayed variably (for example, by scrolling up and down or updating) in the left, middle, and right decorative symbol display areas 5L, 5C, and 5R, respectively. Note that the synchronous execution of the special symbol game and the variable display of decorative symbols are collectively referred to simply as variable display. 【0098】 Furthermore, a display area 5S is provided in the upper left of the display screen (display area) of the image display device 5 for displaying the first reserved memory number (for example, the number "0"), the second reserved memory number (for example, the number "4"), and small symbols corresponding to the decorative symbols. The small symbols are displayed variably in accordance with the variable display of the decorative symbols. 【0099】 Furthermore, the first reserved memory count, second reserved memory count, reserved display, small symbols, error display (not shown) indicating an error state occurring in the pachinko game machine 1, right-hand shooting notification images prompting the player to shoot to the right, and time-saving display showing the remaining number of time-saving rounds can be displayed in front of (upper layer) the performance images (object images) such as characters to prevent the performance images from overlapping and reducing the visibility of the first reserved memory count, second reserved memory count, small symbols, and error display. On the other hand, decorative symbols can be displayed behind (lower layer) the performance images to prevent the decorative symbols from overlapping and reducing the visibility of the performance images. 【0100】 The above-mentioned small symbol is also called the fourth symbol. The fourth symbol is a symbol that indicates that the special symbols (first special symbol, second special symbol) are being displayed in a variable manner, and is displayed in a variable manner by a certain operation in a manner that is always visible on a display device such as the image display device 5. Because the fourth symbol is displayed in a variable manner, even if the decorative symbols are difficult to recognize, such as when the performance content including the variable display of the decorative symbols disappears from the screen for a moment, or when the movable body 32 obscures all or part of the screen of the image display device 5, it becomes possible to recognize whether or not the decorative symbols are currently being displayed in a variable manner. The performance control CPU 120 performs the variable display of the fourth symbol corresponding to the first special symbol by operating the image display device 5 based on the receipt of the first variable display start command. The performance control CPU 120 also performs the variable display of the fourth symbol corresponding to the second special symbol by operating the image display device 5 based on the receipt of the second variable display start command. 【0101】 At the bottom of the screen of the image display device 5, there are display areas (special symbol hold memory display area 5U, active display area 5F) for displaying hold displays corresponding to variable displays whose execution is pending, and active displays corresponding to variable displays that are currently running. The hold displays and active displays are collectively referred to as variable display corresponding displays. In this embodiment, a special symbol hold memory display area 5U is provided common to the first special symbol and the second special symbol, but a first special symbol hold memory display area that displays a first hold display representing a variable display whose execution of the first special symbol is pending, and a second special symbol hold memory display area that displays a second hold display representing a variable display whose execution of the second special symbol is pending, may be provided separately. In this embodiment, the special symbol hold memory display area 5U is a display area that displays a hold display corresponding to the first special symbol when the game state is in the normal state, and a display area that displays a hold display corresponding to the second special symbol when the game state is in the time-saving state or probability-changing state. Furthermore, the Active Display Area 5F is a display area that shows an active display corresponding to the first special symbol when the game state is in the normal state, and a display area that shows an active display corresponding to the second special symbol when the game state is in the time-saving state or probability-changing state. 【0102】 A first reserve indicator 25A and a second reserve indicator 25B, each composed of multiple LEDs, are provided at a predetermined position on the game board 2. The first reserve indicator 25A displays the first reserve memory count by the number of LEDs lit. The second reserve indicator 25B displays the second reserve memory count by the number of LEDs lit. 【0103】 A prize ball device 6A is provided below the image display device 5, and a variable prize ball device 6B is provided to the right of the prize ball device 6A. 【0104】 The prize ball entry device 6A forms a first starting prize entry opening that is kept in a constant open state, allowing game balls to enter at all times, for example, by a predetermined ball receiving member. When a game ball enters the first starting prize entry opening, a predetermined number of prize balls (for example, 3) are dispensed, and the first special game may be started. 【0105】 The variable prize ball device 6B (ordinary electric mechanism) forms a second starting prize opening that changes between a closed state and an open state by a solenoid 81 (see Figure 2). The variable prize ball device 6B includes, for example, an electric mechanism with a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece is in the upright position, resulting in a closed state where no game balls can enter the second starting prize opening (this is also said to be the second starting prize opening being in the closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable prize ball device 6B is in the tilted position, resulting in an open state where game balls can enter the second starting prize opening (this is also said to be the second starting prize opening being in the open state). When a game ball enters the second starting prize opening, a predetermined number of prize balls (for example, 3) are dispensed, and the second special game may be started. Furthermore, the variable prize ball device 6B is not limited to those described above, as long as it changes between a closed state and an open state. 【0106】 General prize slots 10 are provided at predetermined locations on the game board 2 (in the example shown in Figure 1, three locations in the lower left of the game area and one location above the variable prize ball device 6B) and are kept in a constant open state by predetermined ball receiving members. In this case, when a ball enters any of the general prize slots 10, a predetermined number of game balls (for example, 10 balls) are dispensed as prize balls. 【0107】 Between the prize ball device 6A and the variable prize ball device 6B, there are a first special variable prize ball device 7A and a second special variable prize ball device 7B, both having large prize openings. The first special variable prize ball device 7A is equipped with a large prize opening door that is opened and closed by a solenoid 82 (see Figure 2), and forms a first large prize opening as a specific region that changes between an open state and a closed state by this large prize opening door. The second special variable prize ball device 7B is equipped with a large prize opening door that is opened and closed by a solenoid 83 (see Figure 2), and forms a second large prize opening as a specific region that changes between an open state and a closed state by this large prize opening door. 【0108】 In the first special variable prize ball device 7A, when the solenoid 82 for the large prize opening door (for the special electric mechanism) is in the off state, the large prize opening door closes the first large prize opening, preventing game balls from entering (passing through) the first large prize opening. On the other hand, in the first special variable prize ball device 7A, when the solenoid 82 for the large prize opening door is in the on state, the large prize opening door opens the first large prize opening, making it easier for game balls to enter the first large prize opening. 【0109】 Similarly, in the second special variable prize ball device 7B, when the solenoid 83 for the large prize opening door (for the special electric mechanism) is in the off state, the large prize opening door closes the second large prize opening, preventing game balls from entering (passing through) the second large prize opening. On the other hand, in the second special variable prize ball device 7B, when the solenoid 83 for the large prize opening door is in the on state, the large prize opening door opens the second large prize opening, making it easier for game balls to enter the second large prize opening. 【0110】 Game balls that enter the first major prize slot are detected by the first count switch 23 (see Figure 2), and game balls that enter the second major prize slot are detected by the second count switch 24 (see Figure 2). When game balls are detected by these first count switches 23 and 2 count switches 24, that is, when game balls enter the major prize slots, a predetermined number of game balls (for example, 15) are dispensed as prize balls. When game balls enter the major prize slots, more prize balls are dispensed than when game balls enter, for example, the first starting prize slot, the second starting prize slot, or the general prize slot 10. 【0111】 When a game ball enters any of the prize-winning slots, including the general prize-winning slot 10, it is also called "winning a prize." In particular, when a ball enters the starting slots (first starting prize-winning slot, second starting prize-winning slot), it is also called a "starting prize." 【0112】 A regular symbol display unit 20 is provided at a predetermined position on the game board 2 (in the example shown in Figure 1, the lower left of the game area). For example, the regular symbol display unit 20 consists of a 7-segment LED and performs a variable display of regular symbols as multiple types of regular identification information distinct from special symbols. Regular symbols are represented by lighting patterns such as numbers "0" to "9" or "-". Regular symbols may also include a pattern in which all LEDs are turned off. Such a variable display of regular symbols is also called a regular symbol game. 【0113】 To the right of the image display device 5, there is a passage gate 41 through which game balls can pass. Based on the fact that a game ball has passed through the passage gate 41, the regular game is executed. 【0114】 Below the regular symbol display unit 20, a regular symbol hold indicator unit 25C is provided. The regular symbol hold indicator unit 25C is composed of, for example, four LEDs and displays the number of regular symbol hold memories, which is the number of regular symbol games whose execution is pending, by the number of lit LEDs. 【0115】 In addition to the above configuration, the surface of the game board 2 is equipped with windmills and numerous obstacle pins that change the direction and speed of the game balls. At the very bottom of the game area is an outlet where game balls that do not enter any of the winning pockets are collected. 【0116】 In this embodiment, the game area consists of a left game area 2L, which is formed to the left of the image display device 5 and into which game balls can enter the general prize entry 10 and the first starting prize entry 6A formed by the prize ball entry device 6A as they flow down, and a right game area 2R, which is formed to the right of the image display device 5 and into which game balls can enter the second starting prize entry 6B formed by the variable prize ball entry device 6B, the first large prize entry 6B and the second large prize entry 7 formed by the special variable prize ball entry device 7, and can also pass through the passage gate 41. 【0117】 In this embodiment, the normal state is a game state in which the player mainly shoots game balls toward the left game area 2L, while the time-saving state, probability variation state, and jackpot game state in this embodiment are game states in which the player shoots game balls toward the right game area 2R. 【0118】 Speakers 8L and 8R for playing and outputting sound effects are provided at the upper left and right positions of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided to the left and right of the main lamp 9a so as to surround the game area, and a button lamp 9e is provided below the game board 2. These main lamp 9a, side lamps 9b and button lamps 9e provided on the gaming machine frame 3 are also called "frame lamps". 【0119】 A movable body 32 that operates according to the effects is provided at a predetermined position on the game board 2 (above the image display device 5 in Figure 1), and a movable body lamp 9d is provided on the movable body 32. In addition, an attacker lamp 9c is provided near the special variable prize ball device 7 on the game board 2, and a decorative lamp 9f is provided on the left side of the game board 2. These attacker lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the game board 2 are also called "board lamps". Furthermore, these main lamps 9a, side lamps 9b, attacker lamps 9c, movable body lamps 9d, button lamps 9e, and decorative lamps 9f are sometimes collectively referred to as game effect lamps 9. Note that these main lamps 9a, side lamps 9b, attacker lamps 9c, movable body lamps 9d, button lamps 9e, and decorative lamps 9f are composed of LEDs. The various lamps will be described later. 【0120】 A ball-launching handle (operating knob) 30 is provided at the lower right position of the gaming machine frame 3, which is operated by the player or others to launch the game balls towards the game area using a ball-launching device. 【0121】 A ball supply tray (upper tray) is provided at a predetermined position on the gaming machine frame 3 below the game area, which holds (stores) game balls dispensed as prize balls or game balls dispensed by a predetermined ball dispenser so that they can be supplied to the ball launching device. In addition, the gaming machine frame 3 may also be provided with a dispensing section (ball supply tray) separate from the upper tray, from which prize balls are dispensed when the upper tray is full. 【0122】 A stick controller 31A, which can be grasped and tilted by the player, is attached to a predetermined position on the gaming machine frame 3 below the gaming area. The stick controller 31 is equipped with a trigger button that can be pressed by the player. Operations on the stick controller 31A are detected by the controller sensor unit 35A (see Figure 2). 【0123】 A push button 31B is provided at a predetermined position on the gaming machine frame 3 below the gaming area, allowing the player to perform predetermined instruction operations by pressing it. Operations on the push button 31B are detected by a push sensor 35B (see Figure 2). 【0124】 In the pachinko game machine 1, a stick controller 31A and a push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but other detection means may also be provided. 【0125】 (Outline of how the game progresses) The player rotates the ball-shooting handle 30 on the pachinko game machine 1, launching the game ball towards the game area. When the game ball passes through the passage gate 41, the regular symbol game is started using the regular symbol display 20. If the game ball passes through the passage gate 41 during the execution of the previous regular symbol game (i.e., the game ball passes through the passage gate 41 but the regular symbol game based on that passage cannot be executed immediately), the regular symbol game based on that passage is held up to a predetermined upper limit (for example, 4). 【0126】 In this regular symbol game, if a specific regular symbol (regular symbol winning symbol) stops and is displayed, the display result for the regular symbol will be "Regular Symbol Win". On the other hand, if a regular symbol other than the regular symbol winning symbol (regular symbol losing symbol) stops and is displayed as a confirmed regular symbol, the display result for the regular symbol will be "Regular Symbol Loss". When "Regular Symbol Win" occurs, an opening control is performed that keeps the variable prize ball device 6B open for a predetermined period of time (the second starting prize entry point becomes open). 【0127】 When a game ball enters the first starting prize entry opening formed in the prize ball entry device 6A, the first special symbol game is started by the first special symbol display device 4A. 【0128】 When a game ball enters the second starting prize entry opening formed in the variable prize ball entry device 6B, the second special symbol game is started by the second special symbol display device 4B. 【0129】 Furthermore, if a game ball enters (wins) the starting entry point during the execution of a special feature game or during the period when the game is controlled to be in a jackpot state as described later (i.e., a starting entry occurs but the special feature game based on that entry cannot be executed immediately), the execution of the special feature game based on that entry will be suspended until a predetermined maximum number of entries (for example, 4) are reached. 【0130】 In the special feature game, if a specific special symbol (a winning symbol, for example, "7," although the actual symbol will differ depending on the type of jackpot described later) stops and is displayed as a guaranteed special symbol, it is a "jackpot." If a special symbol other than the winning symbol (a losing symbol, for example, "-") stops and is displayed, it is a "miss." 【0131】 After the display result in the special game is "Big Win," the game is controlled to a Big Win game state, which is advantageous for the player. 【0132】 In a jackpot state, the first and second large prize pockets formed by the special variable prize ball device 7 are opened in a predetermined manner. This open state continues until the earlier of the following two timings: the elapsed time of a predetermined period (for example, 29 seconds or 1.8 seconds) or the number of game balls that have entered the large prize pockets reaches a predetermined number (for example, 9 balls). The predetermined period is the upper limit period for which the large prize pockets can be opened in one round, and is hereinafter also referred to as the upper limit period. One cycle in which the large prize pockets are open in this manner is called a round (round game). In a jackpot state, the round can be repeated until it reaches a predetermined upper limit number of times (10 times, 6 times, etc.). 【0133】 In a jackpot state, players can win prize balls by getting them into the jackpot slot. Therefore, a jackpot state is advantageous for the player. The more rounds there are in a jackpot state, and the longer the maximum opening period, the more advantageous it is for the player. 【0134】 Furthermore, each "jackpot" has a designated jackpot type. For example, there may be multiple types of opening patterns for the jackpot opening (number of rounds and maximum opening period) and game states after a jackpot (normal state, time-saving state, probability variation state, etc.), and the jackpot type is set according to these. There may also be jackpot types that award many prize balls, jackpot types that award few prize balls, or jackpot types that award almost no prize balls. 【0135】 After the jackpot game state ends, the game may be controlled to a time-saving state or a probability-increasing state depending on the type of jackpot. 【0136】 In the time-saving state, a control (time-saving control) is implemented that shortens the average special symbol variation time (the period during which the special symbols vary) compared to the normal state. In the time-saving state, a control (high-open control, high-base control) is also implemented that makes it easier for game balls to enter the second starting prize entry point, such as shortening the average normal symbol variation time (the period during which the normal symbols vary) compared to the normal state, or increasing the probability of getting a "normal symbol win" in the normal symbol game compared to the normal state. The time-saving state is advantageous for the player because it improves the variation efficiency of the special symbols (especially the second special symbol). 【0137】 In the probability variation state, in addition to the time-saving control, probability variation control is implemented that makes the probability of the displayed result being "jackpot" higher than in the normal state. The probability variation state is even more advantageous for the player because, in addition to the improved efficiency of special symbol variations, it is a state in which "jackpot" is more likely to occur. 【0138】 The time-saving mode and the probability-increasing mode continue until one of the following termination conditions is met first: either a predetermined number of special symbol games have been played, or the next jackpot game state has begun. When the termination condition is the execution of a predetermined number of special symbol games, it is also called a count-restriction mode (count-restriction time-saving mode, count-restriction probability-increasing mode, etc.). 【0139】 The normal state refers to any game state other than advantageous states such as the jackpot game state, the time-saving state, the probability variation state, etc., which are advantageous to the player. It is a state in which the pachinko game machine 1 is controlled to be the same as its initial state (for example, when a system reset is performed and a predetermined recovery process is not executed after power-on). 【0140】 The state in which probability variation control is being performed is also called the high probability state, and the state in which probability variation control is not being performed is also called the low probability state. The state in which time reduction control is being performed is also called the high base state, and the state in which time reduction control is not being performed is also called the low base state. Combining these, the time reduction state is also called the low probability high base state, the probability variation state is also called the high probability high base state, and the normal state is also called the low probability low base state. The high probability state and low base state are also called the high probability low base state. 【0141】 In this embodiment, the type of big win determines which large prize slot opens in a specific round (for example, the 6th round). In the type of big win where the second prize slot opens in a specific round, the game state is controlled to a probability variation state (high probability, high base state) after the big win ends, based on the detection by the second count switch 24 that a game ball enters the second large prize slot. 【0142】 (Regarding the progress of the performance, etc.) In the pachinko game machine 1, various effects (effects that notify the progress of the game or enhance the excitement of the game) are executed according to the progress of the game. These effects are described below. These effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of such displays, they may also be performed using sound output from speakers 8L and 8R, the lighting and extinguishing of game effect lamps 9, the operation of movable parts 32, or any effect device that includes some or all of these. 【0143】 As an effect executed in accordance with the progress of the game, the decorative symbol display areas 5L, 5C, and 5R on the image display device 5, designated as "left," "center," and "right," begin to display variable decorative symbols in response to the start of the first or second special symbol game. At the timing when the display result (also called the confirmed special symbol) is displayed in a stopped state during the first or second special symbol game, the confirmed decorative symbol (a combination of three decorative symbols) which is the display result of the variable display of decorative symbols is also displayed in a stopped state (derived). 【0144】 During the period from the start to the end of the variable display of decorative symbols, the mode of variable display of decorative symbols may become a predetermined reach mode (a reach is achieved). Here, the reach mode refers to modes in which the variable display continues for decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5, when those symbols constitute part of the jackpot combination described later. 【0145】 Furthermore, a reach animation is executed in response to the above-mentioned reach pattern occurring during the variable display of decorative symbols. In pachinko machine 1, multiple types of reach animations are executed, each with a different probability (also called the jackpot reliability or jackpot expectation) of the display result (display result of the special symbol game or display result of the variable display of decorative symbols) being a "jackpot" depending on the animation pattern. Reach animations include, for example, a normal reach and a super reach, which has a higher jackpot reliability than a normal reach. 【0146】 When the display result of the special game is "Big Win," the image display device 5 screen displays a predetermined combination of decorative symbols that results in a big win (the display result of the variable display of decorative symbols is "Big Win"). For example, identical decorative symbols (for example, "7" etc.) are lined up and displayed on predetermined active lines in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R. 【0147】 If the display result of the special game is a "miss," the variable display mode of the decorative symbols may not become a reach mode, and the display result of the variable display of the decorative symbols may be a confirmed decorative symbol of a non-reach combination (also called a "non-reach miss") (the display result of the variable display of the decorative symbols will be a "non-reach miss"). In addition, if the display result is a "miss," the variable display mode of the decorative symbols may become a reach mode, and then the display result of the variable display of the decorative symbols may be a confirmed decorative symbol of a predetermined reach combination that is not a winning combination (also called a "reach miss") (the display result of the variable display of the decorative symbols will be a "reach miss"). 【0148】 The effects that Pachinko machine 1 can perform include displaying the above-mentioned variable display-compatible displays (hold displays and active displays). In addition, other effects, such as a prediction effect that foreshadows the probability of a big win, are performed while the decorative symbols are being displayed in a variable display. Prediction effects include prediction effects that foreshadow the probability of a big win in the variable display that is currently being performed, and pre-announcement effects that foreshadow the probability of a big win in the variable display before execution (variable display whose execution is pending). As a pre-announcement effect, an effect that changes the display mode of the variable display-compatible displays (hold displays and active displays) to a mode different from the normal mode may be performed. 【0149】 Furthermore, the image display device 5 may perform a pseudo-consecutive display effect by temporarily pausing the display of the decorative pattern while it is being displayed in a variable manner, and then resuming the variable display, thereby making a single variable display appear as if it were multiple variable displays. 【0150】 Even while in a winning state, a special animation is performed to inform the player of the winning state. This special animation may include an animation that announces the number of rounds, or an upgrade animation that indicates an increase in the value of the winning state. 【0151】 Furthermore, when, for example, a special game is not being played, a demo image is displayed on the image display device 5 (a customer-waiting demo is performed). 【0152】 (Circuit board configuration) The pachinko game machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and other components, as shown in Figure 2. In addition, various other boards, such as a payout control board, an information terminal board, and a launch control board, are located on the back of the pachinko game machine 1. Furthermore, a power supply board 17 is also installed. The term "various control boards" is a concept that includes not only electronic circuit boards such as printed wiring boards on which conductive patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on an electronic circuit board. 【0153】 A power switch 91 is connected to the power supply board 17. By operating the power switch 91 (turning it ON), power from an AC power source such as AC100V from an external power source such as a commercial power supply can be supplied from the power supply board 17 to electrical components including the main board 11 and various control boards such as the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC 12V or DC 5V). 【0154】 The main board 11 is the main control board and has the function of controlling the progress of the game in the pachinko game machine 1 (execution of special symbol games (including management of reserves), execution of regular symbol games (including management of reserves), jackpot game state, game state, etc.). The main board 11 includes a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc. 【0155】 The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106. 【0156】 The CPU 103 controls the progress of the game (processing that realizes the functions of the main board 11) by executing the program stored in the ROM 101. At this time, various data stored in the ROM 101 (data such as the variation patterns described later, the performance control commands described later, and various tables referenced when making various decisions described later) are used, and the RAM 102 is used as the main memory. The RAM 102 is a backup RAM in which some or all of its contents are saved for a predetermined period even if the power supply to the pachinko game machine 1 is stopped. Alternatively, all or part of the program stored in the ROM 101 may be loaded into the RAM 102 and executed on the RAM 102. 【0157】 The random number circuit 104 keeps an updatable count of numerical data representing various random values ​​(game random numbers) used to control the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software). 【0158】 The I / O105 includes, for example, an input port to which various signals (detection signals described later) are input, and an output port for transmitting various signals (signals to control (drive) the first special symbol display device 4A, the second special symbol display device 4B, the normal symbol display device 20, the first hold indicator 25A, the second hold indicator 25B, the normal symbol hold indicator 25C, etc., and solenoid drive signals). 【0159】 The switch circuit 110 receives detection signals (such as detection signals indicating that a game ball has passed through or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start switch (first start switch 22A and second start switch 22B), first count switch 23, and second count switch 24) and transmits them to the game control microcomputer 100. The transmission of the detection signals indicates that the passage or entry of a game ball has been detected. 【0160】 The switch circuit 110 receives the reset signal, power-off signal, and clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal used to stop the operation of control circuits such as the game control microcomputer 100, and can be output using any of the following: a power supply monitoring circuit, a watchdog timer built-in IC, or a system reset IC. The power-off signal is turned off when the predetermined power supply voltage used in the pachinko game machine 1 exceeds a predetermined value, and turns on when the period during which the predetermined power supply voltage is below the predetermined value continues for a period longer than the power-off reference time. The clear signal is turned on in response to, for example, a press operation on the clear switch 92 provided on the power supply board 17. 【0161】 The output circuit 111 transmits solenoid drive signals from the game control microcomputer 100 (for example, signals to turn on solenoids 81 and 82, 83) to solenoid 81 for the regular electric mechanism and solenoids 82, 83 for the large prize door. 【0162】 Furthermore, the pachinko game machine 1 in this embodiment is also provided with a payout control board (not shown). The payout control board is connected to a payout device that is driven to dispense a predetermined number of game balls (for example, 3, 5, 10, 15, etc.) to the player based on the receipt of a payout signal, and to a game ball detection sensor provided in the payout passage through which the game balls dispensed by the payout device pass. The drive of the payout device can be stopped according to the nature of the game ball detection signal received from the game ball detection sensor. 【0163】 Furthermore, the payout control board is connected to a handle sensor for detecting the amount of operation performed by the player, and a touch ring (touch sensor) for detecting whether the player is gripping the ball-shooting handle 30. Based on the signals input from these sensors, the payout control board controls the launching device that can launch game balls into the game board 2. In addition, signals indicating whether or not the touch ring has been detected, and signals indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 on the main board 11. 【0164】 The main board 11 (game control microcomputer 100) supplies performance control commands (commands that specify (notify) the progress of the game, etc.) to the performance control board 12 as part of the control of the game's progress. Performance control commands output from the main board 11 are relayed by the relay board 15 and supplied to the performance control board 12. These performance control commands include, for example, commands that specify various decision results on the main board 11 (e.g., display results of the special feature game (including the type of jackpot), the variation pattern used when executing the special feature game (details will be described later)), the status of the game (e.g., start and end of variable display, opening status of the big prize slot, occurrence of a prize, number of reserved items, game state), and the occurrence of an error. 【0165】 The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances corresponding to the progress of the game, including various notifications such as driving the movable body 32, error notification, and power outage recovery notification) based on the received performance control commands. 【0166】 The performance control board 12 is equipped with a performance control CPU 120, ROM 121, RAM 122, display control unit 123, random number circuit 124, and I / O 125. 【0167】 The CPU 120 for performance control executes a program stored in the ROM 121, and together with the display control unit 123, performs processing to execute the performance (processing to realize the above functions of the performance control board 12, including determining which performance to execute). At this time, various data stored in the ROM 121 (data such as various tables) is used, and the RAM 122 is used as the main memory. 【0168】 The CPU 120 for controlling the game's presentation may also instruct the display control unit 123 to execute a game presentation based on detection signals from the controller sensor unit 35A and the push sensor 35B (signals output when an operation by a player is detected, and which appropriately indicate the content of the operation). 【0169】 The display control unit 123 is equipped with a VDP (Video Display Processor), CGROM (Character Generator ROM), VRAM (Video RAM), etc., and executes performances based on performance execution instructions from the performance control CPU 120. 【0170】 The display control unit 123, based on the execution instructions for the performance control CPU 120, supplies a video signal corresponding to the performance to be executed to the image display device 5, thereby displaying the performance image on the image display device 5. It also performs display processing to output the image data of the display image creation area in the VRAM area specified in the display register as a video signal. In this embodiment, the display image creation area and the drawing area switch with each V-blank. Therefore, drawing is performed in the area allocated as the drawing area in one V-blank, and then in the next V-blank, it switches to the display image creation area, so the image data drawn in the previous V-blank is displayed, while drawing continues in the other area during that time. 【0171】 Furthermore, as shown in Figure 3, the display control unit 123 generates an image for display on the image display device 5 by superimposing (combining) multiple layers. Therefore, the VRAM area contains a layer image drawing area for drawing and arranging the images of each of these layers, and a display image creation area for generating an image for display on the image display device 5 by further superimposing (combining) the images drawn and arranged in each layer image drawing area. Note that each layer image drawing area has the concepts of upper, middle, and lower levels, and images in the upper layer image drawing area have a higher display priority on the image display device 5, while images in the lower layer image drawing area have a lower display priority on the image display device 5. 【0172】 As shown in Figure 4, the VRAM area contains a Layer 1 image drawing area for drawing and placing background images as Layer 1 images, a Layer 2 image drawing area for drawing and placing decorative patterns as Layer 2 images, a Layer 3 image drawing area for drawing and placing object images such as characters as Layer 3 images, a Layer 4 image drawing area for drawing and placing enlargement effect images described later as Layer 4 images, a Layer 5 image drawing area for drawing and placing decorative effect images described later as Layer 5 images, a Layer 6 image drawing area for drawing and placing crack warning images (glass plate images, etc.) described later as Layer 6 images, and a Layer 7 image of a glass plate image A and a cracked glass plate image A displayed in place of the glass plate image. Layer 7 is an image drawing area for drawing and arranging the resulting fragment images; Layer 8 is an image for drawing and arranging the action effect images described later as Layer 8; Layer 9 is an image for drawing and arranging the whiteout image 003SG303 described later as Layer 9; Layer 10 is an image for drawing and arranging the operation prompt images described later as Layer 10; Layer 11 is an image for drawing and arranging the variable display compatible display (hold display and active display) as Layer 11; Layer 12 is an image for drawing and arranging the right-hand and left-hand display images described later as Layer 12; and Layer 13 is an image for drawing and arranging the small symbols (fourth symbol) as Layer 13. 【0173】 In this embodiment, the enlargement effect is an image that mimics (is similar to) the target image in each effect, and is displayed enlarged over time. It has a higher transparency than the target image, and its transparency gradually increases as it is enlarged (see Figures 83 to 97). In this embodiment, the decorative effect is an image that has a different shape from the target image in each effect, and has the same transparency as the target image at least at the start of display (transparency 0%) (see Figures 98 and 99). Furthermore, the development cost of the enlargement effect is lower compared to the decorative effect. Specifically, the decorative effect requires dedicated material data to be prepared and then processed as appropriate, so it takes a certain amount of time to create, whereas the enlargement effect can be created by reusing material data for decorative patterns, so it can be created in a short period of time. In other words, the enlargement effect is an image that can effectively make the target image stand out while having a low development cost. 【0174】 In this embodiment, by superimposing the images drawn and arranged in the Layer 1 to Layer 13 image drawing areas, an image can be generated to be displayed on the display screen of the image display device 5. Furthermore, as shown in Figures 4 and 5, the image drawn in the Layer 1 image drawing area has the lowest display priority, the image drawn in the Layer 2 image drawing area has a higher display priority than the image drawn in the Layer 1 image drawing area, the image drawn in the Layer 3 image drawing area has a higher display priority than the image drawn in the Layer 2 image drawing area, the image drawn in the Layer 4 image drawing area has a higher display priority than the image drawn in the Layer 3 image drawing area, the image drawn in the Layer 5 image drawing area has a higher display priority than the image drawn in the Layer 4 image drawing area, the image drawn in the Layer 6 image drawing area has a higher display priority than the image drawn in the Layer 5 image drawing area, and the image drawn in the Layer 7 image drawing area has a lower display priority than the image drawn in the Layer 6 image drawing area. Images drawn in the Layer 8 image drawing area have a higher display priority than images drawn in the Layer 7 image drawing area, images drawn in the Layer 9 image drawing area have a higher display priority than images drawn in the Layer 8 image drawing area, images drawn in the Layer 10 image drawing area have a higher display priority than images drawn in the Layer 9 image drawing area, images drawn in the Layer 11 image drawing area have a higher display priority than images drawn in the Layer 10 image drawing area, images drawn in the Layer 12 image drawing area have a higher display priority than images drawn in the Layer 11 image drawing area, and images drawn in the Layer 13 image drawing area have a higher display priority than images drawn in the Layer 12 image drawing area. 【0175】 In other words, images drawn in the Layer 1 image drawing area are displayed at the lowest level on the image display device 5, images drawn in the Layer 2 image drawing area are displayed above (prioritized) the images drawn in the Layer 1 image drawing area on the image display device 5, images drawn in the Layer 3 image drawing area are displayed above (prioritized) the images drawn in the Layer 2 image drawing area on the image display device 5, images drawn in the Layer 4 image drawing area are displayed above (prioritized) the images drawn in the Layer 3 image drawing area on the image display device 5, images drawn in the Layer 5 image drawing area are displayed above (prioritized) the images drawn in the Layer 4 image drawing area on the image display device 5, images drawn in the Layer 6 image drawing area are displayed above (prioritized) the images drawn in the Layer 5 image drawing area on the image display device 5, and images drawn in the Layer 7 image drawing area are displayed above (prioritized) the images drawn in the Layer 6 image drawing area on the image display device 5. The Layer 8 image drawing area is an image that is displayed on top of (prioritized for display) images drawn in the Layer 8 image drawing area on the image display device 5, the Layer 9 image drawing area is an image that is displayed on top of (prioritized for display) images drawn in the Layer 8 image drawing area on the image display device 5, the Layer 10 image drawing area is an image that is displayed on top of (prioritized for display) images drawn in the Layer 9 image drawing area on the image display device 5, the Layer 11 image drawing area is an image that is displayed on top of (prioritized for display) images drawn in the Layer 10 image drawing area on the image display device 5, the Layer 12 image drawing area is an image that is displayed on top of (prioritized for display) images drawn in the Layer 11 image drawing area on the image display device 5, and the Layer 13 image drawing area is the image that is displayed on the uppermost layer on the image display device 5. 【0176】 The display control unit 123 further supplies a sound specification signal (a signal that specifies the sound to be output) to the sound control board 13 and a lamp signal (a signal that specifies the on / off mode of the lamp) to the lamp control board 14 in order to output sound synchronized with the display of the performance image and to turn the game effect lamp 9 on / off. The display control unit 123 also supplies a signal to operate the movable body 32 to the movable body 32 or the drive circuit that drives the movable body 32. 【0177】 The audio control board 13 is equipped with various circuits for driving speakers 8L and 8R, and drives speakers 8L and 8R based on the specified sound signal, and outputs the sound specified by the specified sound signal from speakers 8L and 8R. 【0178】 The lamp control board 14 is equipped with various circuits for driving the game effect lamp 9, and drives the game effect lamp 9 based on the lamp signal, turning the game effect lamp 9 on / off in the manner specified by the lamp signal. In this way, the display control unit 123 controls the sound output and the turning on / off of the lamp. 【0179】 Furthermore, the control of audio output, the on / off status of lamps (supply of sound specification signals and lamp signals, etc.), and the control of the movable body 32 (supply of signals to operate the movable body 32, etc.) may be performed by the performance control CPU 120. 【0180】 The random number circuit 124 keeps an updatable count of numerical data representing various random values ​​(random numbers for effects) used to execute various effects. The random numbers for effects may be updated by the effect control CPU 120 executing a predetermined computer program (updated by software). 【0181】 The I / O 125 mounted on the performance control board 12 includes an input port for receiving output control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound specification signals, lamp signals). 【0182】 Other boards besides the main board 11, such as the performance control board 12, the sound control board 13, and the lamp control board 14, are also called sub-boards. In a pachinko game machine 1, multiple sub-boards may be provided for different functions, or the sub-boards of machine 1 may be configured to have multiple functions. 【0183】 Figure 6(A) is an explanatory diagram showing an example of the content of a performance control command used in this embodiment. A performance control command is, for example, a 2-byte structure, where the first byte indicates MODE (command classification) and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always set to "0", and the first bit of the EXT data is also set to "0". Note that the command form shown in Figure 6(A) is just one example, and other command forms may be used. In this example, the control command consists of two control signals, but the number of control signals constituting the control command may be one or three or more. 【0184】 In the example shown in Figure 6(A), command 8001H is a first variable display start command that specifies the start of variable display in a special game using the first special symbol on the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in a special game using the second special symbol on the second special symbol display device 4B. Command 81XXH is a variation pattern specification command that specifies the variation pattern (variation time (variable display time)) of decorative symbols (also called performance symbols) that are variably displayed in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5, corresponding to the variable display of special symbols in a special game. Here, XXH indicates an unspecified hexadecimal number, and it can be any value that is set arbitrarily according to the instructions given by the performance control command. Note that different EXT data is set depending on the variation pattern specified in the variation pattern specification command. 【0185】 Command 8CXXH is a variable display result specification command, and is a performance control command that specifies variable display results such as special symbols and decorative symbols. With the variable display result specification command, different EXT data is set depending on the determination result (pre-determined result) of whether the variable display result (also called the variable display result) is a "miss" or a "jackpot", and the determination result (jackpot type determination result) of which of the multiple types of jackpots to be used when the variable display result is a "jackpot". 【0186】 In the variable display result specification command, for example, as shown in Figure 6(B), command 8C00H is the first variable display result specification command that indicates a pre-determined result that the variable display result will be "miss". Command 8C01H is the second variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "jackpot A", as well as the jackpot type determination result. Command 8C02H is the third variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "jackpot B", as well as the jackpot type determination result. Command 8C03H is the fourth variable display result specification command that notifies the pre-determined result that the variable display result will be "jackpot" and the jackpot type will be "jackpot C", as well as the jackpot type determination result. 【0187】 Command 8F00H is a symbol confirmation command that specifies the stopping (confirmation) of the variation of decorative symbols in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R of the image display device 5. Command 95XXH is a game state specification command that specifies the current game state of the pachinko game machine 1. Different EXT data is set depending on the current game state of the pachinko game machine 1, for example, when a game state is specified. As a specific example, command 9500H is set as the first game state specification command corresponding to a game state in which neither time-saving control nor probability variation control is performed (low probability low base state, normal state), command 9501H is set as the second game state specification command corresponding to a game state in which time-saving control is performed but probability variation control is not performed (low probability high base state, time-saving state), and command 9502H is set as the third game state specification command corresponding to a game state in which both time-saving control and probability variation control are performed (high probability high base state, probability variation state). Furthermore, the high probability, high base state is sometimes simply referred to as the "probability change state." 【0188】 Command A0XXH is a win start command (also called a "fanfare command") that specifies the display of a visual effect indicating the start of a jackpot game. Command A1XXH is a jackpot command Command A2XXH is a notification command that indicates the period during which the big prize slot is open when a win occurs. Command A3XXH is a notification command that indicates the period during which the big prize slot has changed from open to closed when a win occurs. Command A3XXH is a win end specification command that specifies the display of the animation image at the end of a win. 【0189】 In the win start specification command and win end specification command, different EXT data may be set depending on the pre-determined result and the jackpot type determination result, for example, by setting the same EXT data as in the variable display result specification command. Alternatively, in the win start specification command and win end specification command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be made different from the correspondence in the variable display result specification command. In the big prize slot open notification command and big prize slot after opening notification command, for example, different EXT data may be set corresponding to the number of rounds executed in the jackpot state described later (for example, "0" to "10"). 【0190】 Command B100H is a first start-out entry designation command that notifies that the first start condition for executing a special symbol game using the first special symbol in the first special symbol display device 4A has been met, based on the fact that a game ball that has passed through (entered) the first start-out entry point formed by the prize ball entry device 6A has been detected by the first start-out switch 22A and a start-up entry (first start-up entry) has occurred. Command B200H is a second start-out entry designation command that notifies that the second start condition for executing a special symbol game using the second special symbol in the second special symbol display device 4B has been met, based on the fact that a game ball that has passed through (entered) the second start-out entry point formed by the variable prize ball entry device 6B has been detected by the second start-out switch 22B and a start-up entry (second start-up entry) has occurred. Command B300H is a special prize-winning ball entry command that notifies the system that 15 prize balls will be dispensed based on the detection by the first count switch 23 and the second count switch 24 of the special variable prize-winning ball device 7 when a game ball has passed through (entered) the first or second prize-winning ball, resulting in a prize being won. 【0191】 Command C1XXH is a first reserved memory count notification command that notifies the first reserved memory count in order to identify the number of reserved special symbols. Command C2XXH is a second reserved memory count notification command that notifies the second reserved memory count in order to identify the number of reserved special symbols. The first reserved memory count notification command is sent from the main board 11 to the performance control board 12 when a first start entry designation command is sent, for example, based on the first start condition being met when a game ball passes through (enters) the first start entry point. The second reserved memory count notification command is sent from the main board 11 to the performance control board 12 when a second start entry designation command is sent, for example, based on the second start condition being met when a game ball passes through (enters) the second start entry point. Furthermore, the first reserved memory count notification command and the second reserved memory count notification command may be sent in response to the start of execution of the special feature game when either the first start condition or the second start condition is met (when the number of reserved memories decreases). 【0192】 Commands C4XXH and C6XXH are performance control commands (winning result specification commands) that indicate the content of the winning result judgment. Of these, command C4XXH is a symbol specification command that indicates whether the variable display result will be a "jackpot" and the type of jackpot (probability variation, non-probability variation, or sudden probability variation) as the winning result judgment. Command C6XXH is a variation category command that indicates whether the random value used for determining the variation pattern will be "non-reach", "super reach", or "other (normal reach)" as the winning result judgment. 【0193】 Instead of the first and second pending memory count notification commands, a total pending memory count notification command may be sent to notify the total number of pending memory items. In other words, a total pending memory count notification command may be used to notify of an increase (or decrease) in the total number of pending memory items. 【0194】 Command D000H is a V-entry notification command that notifies that a game ball has entered the second large prize slot during a jackpot game, that is, that a game ball has been detected by the second count switch 24. Hereinafter in this embodiment, the detection of a game ball by the second count switch 24 during a jackpot game may be referred to as "V-entry". In this embodiment, "V-entry" refers to the execution of both time-saving control and probability variation control in the high base state after the jackpot game in which the entry occurred (the game is controlled to a high probability high base state). 【0195】 Command 9F00H is a command to specify the display of a customer waiting demonstration (customer waiting demo) and to execute it. 【0196】 Note that the commands shown in Figure 6(A) are just examples, and the system may not have some of these commands, may use different commands in place of these commands, or may add commands different from these. For example, a prize ball count notification command may be provided to specify the number of prize balls that will be paid out based on the number of game balls that have entered each prize slot, a gate passage notification command may be provided to notify when a game ball has passed through the passage gate 41, and a notification command may be provided to notify the remaining number of variable display times for which probability variation control or time reduction control will be executed. 【0197】 Figure 7 is an explanatory diagram illustrating the random numbers counted on the main board 11. As shown in Figure 7, on the main board 11, numerical data representing the random numbers MR1 ​​for determining the special display result, MR2 for determining the type of jackpot, MR3 for determining the type of variation pattern, MR4 for determining the variation pattern, MR5 for determining the normal display result, and MR6 for determining the initial value of random number MR5 are controlled to be countable. In addition, other random numbers may be used to enhance the game effect. Random numbers used to control the progress of the game are also called game random numbers. 【0198】 The random number circuit 104 only needs to count numerical data that represents some or all of these random values ​​MR1 ​​to MR6. The CPU 103 may use a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown), and update various numerical data by software to count numerical data that represents some of the random values ​​MR1 ​​to MR6. 【0199】 The random value MR1 for determining the special symbol display result is a random value used to determine whether or not to control the game state to a jackpot when the variable display result, such as a special symbol, is a "jackpot," and can take values ​​in the range of "0" to "65536." The random value MR2 for determining the jackpot type is a random value used to determine the jackpot type to be "jackpot A," "jackpot B," or "jackpot C" when the variable display result is a "jackpot," and can take values ​​in the range of "0" to "99." 【0200】 The random value MR3 used for determining the type of variation pattern is a random value used to determine whether the variation pattern type in the variable display of special symbols and decorative symbols is "non-reach," "normal reach," or "super reach," and takes values ​​in the range of "0" to "4095." 【0201】 The random value MR4 used for determining the variation pattern is a random value used to determine the variation pattern in the variable display of special symbols and decorative symbols to one of several pre-defined types, and can take values ​​in the range of "0" to "255". 【0202】 The random value MR5 used for determining the result of the regular symbol display is a random value used to determine whether the variable display result in the regular symbol game using the regular symbol display unit 20 is a "regular symbol win" or a "regular symbol loss," and takes values ​​in the range of "3" to "13". 【0203】 The random value MR6, used for determining the initial value of the random value MR5, is a random value used to determine the initial value of the random value MR5, and can take values ​​in the range of "3" to "13". 【0204】 Figure 8 shows an example of the configuration of the display result determination table stored in ROM 101. In this embodiment, a common display result determination table is used for both the first and second special figures, but the present invention is not limited to this, and separate display result determination tables may be used for the first and second special figures. 【0205】 The display result determination table is a table referenced in special symbol games using the first special symbol by the first special symbol display device 4A and special symbol games using the second special symbol by the second special symbol display device 4B to determine, based on the random value MR1 for special symbol display result determination, whether or not to control the game state as a "jackpot" with the variable display result before the confirmed special symbol that will be a variable display result is derived and displayed. 【0206】 In the display result determination table, a numerical value (determination value) is compared with the random value MR1 used for determining the special symbol display result, depending on whether the game state of the pachinko game machine 1 is the normal state, the time-saving state (low probability state), or the probability variation state (high probability state), and this value is assigned to the special symbol display result of "jackpot" or "miss". 【0207】 In the display result determination table, the table data showing the determination value compared with the random value MR1 for determining the special symbol display result is determination data assigned to the decision result of whether or not to control the special symbol display result to a jackpot game state as a "jackpot". In the display result determination table, when the game state is a probability variation state (high probability state), more determination values ​​are assigned to the special symbol display result of "jackpot" than when it is a normal state or a time-saving state (low probability state). As a result, the probability of the pachinko game machine 1 deciding to control the special symbol display result to a jackpot game state as a "jackpot" is higher (approximately 1 / 30 in this embodiment) compared to the probability of the pachinko game machine 1 deciding to control the special symbol display result to a jackpot game state as a "jackpot" when it is in a time-saving state (low probability state) (approximately 1 / 300 in this embodiment). In other words, in the display result determination table, the determination data is assigned to the decision result of whether or not to control the game to a jackpot state, such that when the game state of the Panko game machine 1 is a probability variation state (high probability state), the probability of determining whether or not to control the game to a jackpot state is higher compared to when it is in a normal state or a time-saving state. 【0208】 Figure 9(A) shows an example of the configuration of the jackpot type determination table stored in ROM 101. In this embodiment, the jackpot type determination table is a table that is referenced to determine the jackpot type from among several types based on the random value MR2 for jackpot type determination when it is decided to control the game state to a jackpot as a "jackpot" based on the special symbol display result. In the jackpot type determination table, a numerical value (determination value) that is compared with the random value MR2 for jackpot type determination is assigned to one of several types of jackpots, such as "jackpot A", "jackpot B", and "jackpot C", depending on whether the special symbol that was displayed variably (variable display) in the special symbol game is the first special symbol (special symbol game using the first special symbol display device 4A) or the second special symbol (special symbol game using the second special symbol display device 4B). 【0209】 Here, the types of jackpots in this embodiment will be explained using Figure 9(B). In this embodiment, the types of jackpots provided are Jackpot A, Jackpot B, and Jackpot C, in which time-saving control is performed for up to 100 variable displays after the end of the jackpot game state. Furthermore, Jackpots A, Jackpot B, and Jackpot C are also jackpots in which, when a game ball enters the second large prize slot (so-called V-entry) in the 6th round of the jackpot game state, probability-changing control is performed for up to 100 variable displays after the end of the jackpot game. 【0210】 The jackpot game state for "Jackpot A" is a jackpot game state in which the first major prize slot is changed to a favorable open state for the player in rounds 1 to 6, and this is repeated 6 times (6 rounds and no V-entry possible jackpot). The jackpot game state for "Jackpot B" is a jackpot game state in which the first major prize slot is changed to a favorable open state for the player in rounds 1 to 5, while the second major prize slot is changed to a favorable open state for the player in round 6 (6 rounds and V-entry possible jackpot). The jackpot game state for "Jackpot C" is a jackpot game state in which the first major prize slot is changed to a favorable open state for the player in rounds 1 to 5 and rounds 7 to 10, while the second major prize slot is changed to a favorable open state for the player in round 6 (10 rounds and V-entry possible jackpot). 【0211】 In this embodiment, since time-saving control is performed at least after the end of the jackpot game state, if a jackpot occurs while this time-saving control is being performed, time-saving control (and probability variation control) is performed again after the end of the jackpot game state, resulting in a so-called continuous win state in which the jackpot game state occurs continuously without going through the normal state. 【0212】 In this embodiment, an example is shown in which there are three types of jackpots, A to C. However, the present invention is not limited to this, and there may be two or fewer types of jackpots, or four or more types. 【0213】 Furthermore, as shown in Figure 9(A), in the jackpot type determination table, the assignment of determination values ​​to the jackpot types "jackpot A," "jackpot B," and "jackpot C" differs depending on whether the variable-display special symbol is the first special symbol or the second special symbol. Specifically, when the variable-display special symbol is the first special symbol, a predetermined range of determination values ​​(values ​​in the range of "0" to "49") are assigned to the jackpot types "jackpot A" and "jackpot B," which have fewer rounds. On the other hand, when the variable-display special symbol is the second special symbol, no determination values ​​are assigned to the jackpot types "jackpot A" and "jackpot B." With this setting, the proportion of times the jackpot type is determined to be "Jackpot A" or "Jackpot B," which have fewer rounds, can be made different when determining the jackpot type from one of several types in a special symbol game using the first special symbol display device 4A, and when determining the jackpot type from one of several types in a special symbol game using the second special symbol display device 4B. In particular, in special symbol games using the second special symbol, the jackpot type is not determined to be "Jackpot A" or "Jackpot B," which results in a jackpot state with fewer rounds. For example, in a game state where game balls are more likely to enter the second starting prize entry point formed by the variable prize ball entry device 6B due to high opening control associated with time-saving control, it is possible to avoid frequent occurrences of jackpot states with fewer prize balls, thereby preventing a decrease in the enjoyment of the game. 【0214】 Figures 10 and 11 are explanatory diagrams showing specific examples of variation patterns in this embodiment. The variation patterns in this embodiment are broadly composed of a losing variation pattern where the variable display result is a loss, and a winning variation pattern where the variable display result is a big win. 【0215】 As shown in FIG. 10, the deviation variation patterns can be roughly classified into: a non-reach deviation variation pattern (the variation pattern type is a non-reach variation pattern) where deviation occurs without executing any reach effect; a normal reach variation pattern (the variation pattern type is a normal reach variation pattern) where deviation occurs after executing the reach effect of a normal reach; a low-base weak super reach A variation pattern (the variation pattern type is a low-base weak super reach variation pattern) where deviation occurs after executing the reach effect of a low-base weak super reach A or a low-base weak super reach B in the normal state (low-base state); a low-base strong super reach A variation pattern (the variation pattern type is a low-base strong super reach A variation pattern) where deviation occurs after finally executing the reach effect of a low-base strong super reach A in the normal state (low-base state); a low-base strong super reach B variation pattern (the variation pattern type is a low-base strong super reach B variation pattern) where deviation occurs after finally executing the reach effect of a low-base strong super reach B in the normal state (low-base state); a low-base strong super reach C variation pattern (the variation pattern type is a low-base strong super reach C variation pattern) where deviation occurs after finally executing the reach effect of a low-base strong super reach C in the normal state (low-base state); a low-base strongest super reach variation pattern (the variation pattern type is a low-base strongest super reach variation pattern) where deviation occurs after finally executing the reach effect of a low-base strongest super reach in the normal state (low-base state); a high-base super reach A variation pattern (the variation pattern type is a high-base super reach A variation pattern) where deviation occurs after finally executing the reach effect of a high-base super reach A in the time-saving state or the probability-changing state (high-base state); a high-base super reach B variation pattern (the variation pattern type is a high-base super reach B variation pattern) where deviation occurs after finally executing the reach effect of a high-base super reach B in the time-saving state or the probability-changing state (high-base state).In the shortened time state or the probability variation state (high base state), there is a variation pattern for high base super reach C where the reach animation of high base super reach C is ultimately executed but it is a miss (variation pattern type is high base super reach C variation pattern), and in the shortened time state or the probability variation state (high base state), there is a variation pattern for high base super reach D where the reach animation of high base super reach D is ultimately executed but it is a miss (variation pattern type is high base super reach D variation pattern). 【0216】 As for non-reach variation patterns, there are four types of variation patterns: PA1-1, in which the special symbol variation time is 12000ms and no reach effects are executed when the number of reserved special symbols for variable display is 2 or less in the normal state; PA1-2, in which the special symbol variation time is 5000ms and no reach effects are executed when the number of reserved special symbols for variable display is 3 in the normal state; PA1-3, in which the special symbol variation time is 2000ms and no reach effects are executed during time-saving control (time-saving state or probability-changing state); and PA1-4, in which the special symbol variation time is 8000ms and no reach effects are executed during time-saving control (time-saving state or probability-changing state). 【0217】 For the variation pattern type of normal reach, there are three types of variation patterns: PA2-1A, where the special symbol variation time is 20,000 ms and the normal reach reach animation is performed but it is a miss; PA2-1B, where the special symbol variation time is 35,000 ms and the pseudo-consecutive animation is performed once before the normal reach reach animation is performed but it is a miss; and PA2-1C, where the special symbol variation time is 50,000 ms and the pseudo-consecutive animation is performed twice before the normal reach reach animation is performed but it is a miss. 【0218】 As for the variation pattern type of low-base weak super reach, there are two types of variation patterns: PA2-2, in which the special symbol variation time is 73,000 ms, and after the pseudo-consecutive effect is executed twice, the reach effect of a normal reach and the reach effect of low-base weak super reach A are executed, resulting in a loss; and PA2-3, in which the special symbol variation time is 83,000 ms, and after the pseudo-consecutive effect is executed twice, the reach effect of a normal reach and the reach effect of low-base weak super reach B are executed, resulting in a loss. 【0219】 For the variation pattern type of Low Base Strong Super Reach A, the special symbol variation time is 93,000 ms plus the 10,000 ms for the miss notification period, totaling 103,000 ms. PA2-4 is a variation where two pseudo-consecutive effects, a normal reach effect, and a Low Base Weak Super Reach A reach effect are performed, followed by the Low Base Strong Super Reach A reach effect, resulting in a miss. The special symbol variation time is 103,000 ms plus the 10,000 ms for the miss notification period, totaling 113,000 ms. There are three types of spin patterns: PA2-5, in which two pseudo-consecutive spin sequences, a normal reach sequence, and a low-base weak super reach B sequence are performed, followed by a low-base strong super reach A sequence that results in a loss; and PA2-6, in which the special symbol spin time is 40,000ms plus a 10,000ms loss notification period, totaling 50,000ms, and in which a normal reach sequence is performed followed by a low-base strong super reach A sequence that results in a loss. 【0220】 For the variation pattern type Low Base Strong Super Reach B, the special symbol variation time is 108,000 ms plus the 10,000 ms for the miss notification period, totaling 118,000 ms. PA2-7 is a variation where two pseudo-consecutive effects, a normal reach effect, and a low base weak super reach A effect are performed, followed by the low base strong super reach B effect, resulting in a miss. The special symbol variation time is 113,000 ms plus the 10,000 ms for the miss notification period, totaling 123,000 ms. There are three types of variation patterns: PA2-8, in which two pseudo-consecutive performances, a normal reach performance, and a low-base weak super reach B performance are performed, followed by a low-base strong super reach B performance that results in a loss; and PA2-9, in which the special symbol variation time is 45,000 ms plus a loss notification period of 10,000 ms, and a normal reach performance is performed followed by a low-base strong super reach B performance that results in a loss. 【0221】 For the variation pattern type Low Base Strong Super Reach C, the special symbol variation time is 118,000 ms plus the 10,000 ms for the miss notification period, totaling 128,000 ms. PA2-10 is a variation where two pseudo-consecutive effects, a normal reach effect, and a low base weak super reach A effect are performed before the low base strong super reach C effect is performed, resulting in a miss. The special symbol variation time is 123,000 ms plus the 10,000 ms for the miss notification period, totaling 133,000 ms. There are three types of spin patterns: PA2-11, in which two pseudo-consecutive spin sequences, a normal reach sequence, and a low-base weak super reach B sequence are performed, followed by a low-base strong super reach C sequence that results in a loss; and PA2-12, in which the special symbol spin time is 60,000ms (50,000ms plus a 10,000ms loss notification period), followed by a normal reach sequence and then a low-base strong super reach C sequence that results in a loss. 【0222】 For the variation pattern type of the low-base strongest super reach, the special symbol variation time is 138,000ms, which is the sum of 128,000ms and the 10,000ms for the miss notification period. PA2-13 is a variation pattern where the special symbol variation time is 143,000ms, which is the sum of 133,000ms and the 10,000ms for the miss notification period. There are three types of spin patterns: PA2-14, in which two pseudo-consecutive spin sequences, a normal reach sequence, and a low-base weak super reach B sequence are performed, followed by a low-base strongest super reach sequence that results in a loss; and PA2-15, in which the special symbol spin time is 60,000ms plus a loss notification period of 10,000ms, resulting in a normal reach sequence followed by a low-base strongest super reach sequence that results in a loss. 【0223】 For variation patterns of type High Base Super Reach A, there is one variation pattern PA2-16 in which the special symbol variation time is 40,000ms (30,000ms plus a 10,000ms loss notification period), and the High Base Super Reach A reach animation is performed after the Normal Reach reach animation is performed, resulting in a loss. For variation patterns of type High Base Super Reach B, there is one variation pattern PA2-17 in which the special symbol variation time is 40,000ms (30,000ms plus a 10,000ms loss notification period), and the High Base Super Reach B reach animation is performed after the Normal Reach reach animation is performed, resulting in a loss. For variation patterns of type High Base Super Reach C, there is one variation pattern PA2-18 in which the special symbol variation time is 40,000ms (30,000ms plus a 10,000ms loss notification period), and the High Base Super Reach C reach animation is performed after the Normal Reach reach animation is performed, resulting in a loss. For variation patterns of type High Base Super Reach D, there is one variation pattern PA2-19 in which the special symbol variation time is 40,000ms (30,000ms plus a 10,000ms loss notification period), and the High Base Super Reach D reach animation is performed after the Normal Reach reach animation is performed, resulting in a loss. 【0224】 Furthermore, as shown in Figure 11, the winning variation patterns are similar to the losing variation patterns, with the following variation pattern types: Low Base Strong Super Reach A, Low Base Strong Super Reach B, Low Base Strong Super Reach C, Low Base Strongest Super Reach, High Base Super Reach A, High Base Super Reach B, High Base Super Reach C, and High Base Super Reach D. 【0225】 More specifically, as shown in Figure 11, the variation pattern type for Low Base Strong Super Reach A is a variation pattern in which the special symbol variation time is 108,000 ms, which is the sum of 93,000 ms and the jackpot notification period of 15,000 ms, and after two pseudo-consecutive performances, a normal reach performance, and a base weak super reach A performance are executed, the low base strong super reach A performance is executed and a jackpot occurs in PB1-2, and the special symbol variation time is 103,000 ms, which is the sum of 15,000 ms and the jackpot notification period of 1 There are three types of variation patterns: PB1-3, where the variation time is 18,000ms, and after two pseudo-consecutive effects, a normal reach effect, and a low-base weak super reach B effect are performed, a low-base strong super reach A effect is performed, resulting in a big win; and PB1-4, where the special symbol variation time is 40,000ms plus a big win notification period of 15,000ms, resulting in a big win, after a normal reach effect is performed, a low-base strong super reach A effect is performed. 【0226】 For the variation pattern type Low Base Strong Super Reach B, the special symbol variation time is 108,000 ms plus the jackpot notification period of 15,000 ms, totaling 123,000 ms. In PB1-5, after two pseudo-consecutive effects, a normal reach effect, and a low base weak super reach A effect are executed, the low base strong super reach B effect is executed, resulting in a jackpot. In PB1-5, the special symbol variation time is 113,000 ms plus the jackpot notification period of 15,000 ms, totaling 128,000 ms. There are three types of variation patterns: PB1-6, in which a big win occurs after two pseudo-consecutive performances, a normal reach performance, and a low-base weak super reach B performance are performed, followed by a low-base strong super reach B performance; and PB1-7, in which the special symbol variation time is 60,000ms (45,000ms plus the big win notification period of 15,000ms), and a big win occurs after a normal reach performance is performed followed by a low-base strong super reach B performance. 【0227】 For the variation pattern type Low Base Strong Super Reach C, the special symbol variation time is 118,000 ms plus the jackpot notification period of 15,000 ms, totaling 133,000 ms. In PB1-8, after two pseudo-consecutive performances, a normal reach performance, and a low base weak super reach A performance are executed, the low base strong super reach C performance is executed, resulting in a jackpot. The special symbol variation time is 123,000 ms plus the jackpot notification period of 15,000 ms, totaling 138,000 ms. Three types of variation patterns are provided: PB1-9, in which a big win occurs after two pseudo-consecutive performances, a normal reach performance, and a low-base weak super reach B performance are performed, followed by a low-base strong super reach C performance; and PB1-10, in which the special symbol variation time is 65,000 ms, which is the sum of 50,000 ms and the big win notification period of 15,000 ms, followed by a normal reach performance, followed by a low-base strong super reach C performance, resulting in a big win. 【0228】 For the variation pattern type of the low-base strongest super reach, the special symbol variation time is 143,000ms, which is the sum of 128,000ms and the jackpot notification period of 15,000ms. In PB1-11, after two pseudo-consecutive performances, a normal reach performance, and a low-base weak super reach A performance are executed, the low-base strongest super reach performance is executed, resulting in a jackpot. The special symbol variation time is 148,000ms, which is the sum of 133,000ms and the jackpot notification period of 15,000ms. There are three types of variation patterns: PB1-12, in which a big win occurs after two pseudo-consecutive performances, a normal reach performance, and a low-base weak super reach B performance are performed, followed by a low-base strongest super reach performance; and PB1-13, in which the special symbol variation time is 75,000 ms, which is 60,000 ms plus the big win notification period of 15,000 ms, and a big win occurs after a normal reach performance followed by a low-base strongest super reach performance. 【0229】 For variation patterns of type High Base Super Reach A, there is one variation pattern PB1-14 in which the special symbol variation time is 45,000ms (30,000ms plus the jackpot notification period of 15,000ms), and the High Base Super Reach A reach animation is executed after the normal reach animation, resulting in a jackpot. For variation patterns of type High Base Super Reach B, there is one variation pattern PB1-15 in which the special symbol variation time is 45,000ms (30,000ms plus the jackpot notification period of 15,000ms), and the High Base Super Reach B reach animation is executed after the normal reach animation, resulting in a jackpot. For variation patterns of type High Base Super Reach C, there is one variation pattern PB1-16 in which the special symbol variation time is 45,000ms (30,000ms plus the jackpot notification period of 15,000ms), and the High Base Super Reach C reach animation is executed after the normal reach animation, resulting in a jackpot. For variation patterns of type High Base Super Reach D, there is one variation pattern PB1-17 in which the special symbol variation time is 45,000ms (30,000ms plus the jackpot notification period of 15,000ms), and the High Base Super Reach D reach animation is executed after the normal reach animation, resulting in a jackpot. 【0230】 The judgment table stored in ROM101 includes multiple variable pattern type judgment tables for determining the type of variable pattern according to the game state and variable display results, as well as multiple variable pattern type judgment tables for determining the variable pattern according to the variable pattern determined in the variable pattern type judgment table, the game state, the variable display results, and the number of reserved special symbols that execute the variable display (number of reserved symbols that are subject to variable display). 【0231】 In this embodiment, a variable pattern type determination table is selected according to the game state and variable display results. Next, the selected variable pattern type determination table is compared with the read random value MR3 to determine the variable pattern type. 【0232】 For example, if the game state is normal and the variable display result is a miss, the miss variation pattern type determination table A shown in Figure 12(A) is selected, and the variation pattern type is determined by comparing the value of the random number MR3 with the value of the miss variation pattern type determination table A. If the random value MR3 is in the range of 0 to 3299, the variation pattern type is determined to be "Non-Reach". If the random value MR3 is in the range of 3300 to 4053, the variation pattern type is determined to be "Normal Reach". If the random value MR3 is in the range of 4054 to 4073, the variation pattern type is determined to be "Low Base Weak Super Reach". If the random value MR3 is in the range of 4074 to 4081, the variation pattern type is determined to be "Low Base Strong Super Reach A". If the random value MR3 is in the range of 4082 to 4089, the variation pattern type is determined to be "Low Base Strong Super Reach B". If the random value MR3 is in the range of 4090 to 4094, the variation pattern type is determined to be "Low Base Strong Super Reach C". If the random value MR3 is in the range of 4095, the variation pattern type is determined to be "Low Base Strongest Super Reach". 【0233】 Furthermore, if the game state is either a time-saving state or a probability-changing state and the variable display result is a miss, the miss variation pattern type determination table B shown in Figure 12(B) is selected, and the variation pattern type is determined by comparing the value of the random number MR3 with the value of the miss variation pattern type determination table B. If the random value MR3 is in the range of 0 to 3849, the variation pattern type is determined to be "Non-Reach". If the random value MR3 is in the range of 3850 to 4048, the variation pattern type is determined to be "Normal Reach". If the random value MR3 is in the range of 4049 to 4066, the variation pattern type is determined to be "High Base Super Reach A". If the random value MR3 is in the range of 4067 to 4083, the variation pattern type is determined to be "High Base Super Reach B". If the random value MR3 is in the range of 4084 to 4094, the variation pattern type is determined to be "High Base Super Reach C". If the random value MR3 is in the range of 4095, the variation pattern type is determined to be "High Base Super Reach D". 【0234】 Furthermore, if the game state is normal and the variable display result is a jackpot, the jackpot variation pattern type determination table A shown in Figure 12(C) is selected, and the variation pattern type is determined by comparing the jackpot variation pattern type determination table A with the value of the random number MR3. If the value of the random number MR3 is in the range of 0 to 075, the variation pattern type is determined to be "Low Base Strong Super Reach A". If the value of the random number MR3 is in the range of 976 to 2075, the variation pattern type is determined to be "Low Base Strong Super Reach B". If the value of the random number MR3 is in the range of 20766 to 3380, the variation pattern type is determined to be "Low Base Strong Super Reach C". If the value of the random number MR3 is in the range of 3381 to 4095, the variation pattern type is determined to be "Low Base Strongest Super Reach". 【0235】 Furthermore, if the game state is either a time-saving state or a probability-changing state and the variable display result is a jackpot, the jackpot variation pattern type determination table B shown in Figure 12(D) is selected, and the variation pattern type is determined by comparing the jackpot variation pattern type determination table B with the value of the random number MR3. If the value of the random number MR3 is in the range of 0 to 975, the variation pattern type is determined to be "High Base Super Reach A", if the value of the random number MR3 is in the range of 976 to 2075, the variation pattern type is determined to be "High Base Super Reach B", if the value of the random number MR3 is in the range of 2076 to 3380, the variation pattern type is determined to be "High Base Super Reach C", and if the value of the random number MR3 is in the range of 3381 to 4095, the variation pattern type is The "High Base Super Reach D" is selected. 【0236】 After determining the type of variation pattern as described above, one of the variation pattern determination tables shown in Figures 13 to 15 is selected according to the game state, the variable display result, and the number of reserved special symbols that execute the variable display (number of reserved symbols for variable display). The selected variation pattern determination table is then compared with the read random value MR4 to determine the variation pattern. 【0237】 For example, if the variable display result is a miss, the game state is normal, and the number of variable display target reserved memories is 0 to 2, the miss variation pattern determination table A shown in Figure 13(A) is selected, and the variation pattern is determined by comparing the value of the miss variation pattern determination table A with the value of the random number MR4. In this case, if the determined variation pattern type is not a reach, the variation pattern is determined to be PA1-1 if the value of the random number MR4 is within the range of 0 to 255. If the determined variation pattern type is a normal reach, the variation pattern is determined to be PA2-1A if the value of the random number MR4 is within the range of 0 to 140, the variation pattern is determined to be PA2-1B if the value of the random number MR4 is within the range of 141 to 220, and the variation pattern is determined to be PA2-1C if the value of the random number MR4 is within the range of 221 to 255. If the determined variation pattern type is a low-base weak super reach, the variation pattern is determined to be PA2-2 if the random value MR4 is within the range of 0 to 199, and the variation pattern is determined to be PA2-3 if the random value MR4 is within the range of 200 to 255. 【0238】 If the determined variation pattern type is Low Base Strong Super Reach A, the variation pattern is determined to be PA2-4 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-4 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-5 if the random value MR4 is in the range of 174 to 255. If the determined variation pattern type is Low Base Strong Super Reach B, the variation pattern is determined to be PA2-7 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-8 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-9 if the random value MR4 is in the range of 174 to 255. 【0239】 If the determined variation pattern type is Low Base Strong Super Reach C, the variation pattern is determined to be PA2-10 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-11 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-12 if the random value MR4 is in the range of 174 to 255. If the determined variation pattern type is Low Base Strongest Super Reach, the variation pattern is determined to be PA2-13 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-14 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-15 if the random value MR4 is in the range of 1743 to 255. 【0240】 Furthermore, if the variable display result is a miss, the game state is normal, and the number of variable display target reserved memories is 3, the miss variation pattern determination table B shown in Figure 13(B) is selected, and the variation pattern is determined by comparing the value of the miss variation pattern determination table B with the value of the random number MR4. In this case, if the determined variation pattern type is not a reach, the variation pattern is determined to be PA1-2 if the value of the random number MR4 is within the range of 0 to 255. If the determined variation pattern type is a normal reach, the variation pattern is determined to be PA2-1A if the value of the random number MR4 is within the range of 0 to 140, the variation pattern is determined to be PA2-1B if the value of the random number MR4 is within the range of 141 to 220, and the variation pattern is determined to be PA2-1C if the value of the random number MR4 is within the range of 221 to 255. 【0241】 If the determined variation pattern type is Low Base Strong Super Reach A, the variation pattern is determined to be PA2-4 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-4 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-5 if the random value MR4 is in the range of 173 to 255. If the determined variation pattern type is Low Base Strong Super Reach B, the variation pattern is determined to be PA2-7 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-8 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-9 if the random value MR4 is in the range of 174 to 255. 【0242】 If the determined variation pattern type is Low Base Strong Super Reach C, the variation pattern is determined to be PA2-10 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-11 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-12 if the random value MR4 is in the range of 174 to 255. If the determined variation pattern type is Low Base Strongest Super Reach, the variation pattern is determined to be PA2-13 if the random value MR4 is in the range of 0 to 88, the variation pattern is determined to be PA2-14 if the random value MR4 is in the range of 89 to 173, and the variation pattern is determined to be PA2-15 if the random value MR4 is in the range of 174 to 255. 【0243】 Furthermore, if the variable display result is a miss and the game state is either a time-saving state or a probability-changing state, the miss variation pattern determination table C shown in Figure 14 is selected, and the variation pattern is determined by comparing the value of the miss variation pattern determination table C with the value of the random number MR4. In this case, if the determined variation pattern type is not a reach, the variation pattern is determined to be PA1-3 if the value of the random number MR4 is within the range of 0 to 200, and the variation pattern is determined to be PA1-4 if the value of the random number MR4 is within the range of 201 to 255. If the determined variation pattern type is a normal reach, the variation pattern is determined to be PA2-1A if the value of the random number MR4 is within the range of 0 to 255. 【0244】 If the determined variation pattern type is High Base Super Reach A, the variation pattern is determined to be PA2-16 if the random value MR4 is within the range of 0 to 255. If the determined variation pattern type is High Base Super Reach B, the variation pattern is determined to be PA2-17 if the random value MR4 is within the range of 0 to 255. If the determined variation pattern type is High Base Super Reach C, the variation pattern is determined to be PA2-18 if the random value MR4 is within the range of 0 to 255. If the determined variation pattern type is High Base Super Reach D, the variation pattern is determined to be PA2-19 if the random value MR4 is within the range of 0 to 255. 【0245】 Furthermore, if the variable display result is a jackpot and the game state is normal, the jackpot variation pattern determination table A shown in Figure 15(A) is selected, and the variation pattern is determined by comparing the jackpot variation pattern determination table A with the value of the random number MR4. In this case, if the determined variation pattern type is low base strong super reach A, the variation pattern is determined to be PB1-2 if the value of the random number MR4 is in the range of 0 to 81, the variation pattern is determined to be PB1-3 if the value of the random number MR4 is in the range of 82 to 166, and the variation pattern is determined to be PB1-4 if the value of the random number MR4 is in the range of 167 to 255. If the determined variation pattern type is low base strong super reach B, the variation pattern is determined to be PB1-5 if the value of the random number MR4 is in the range of 0 to 81, the variation pattern is determined to be PB1-6 if the value of the random number MR4 is in the range of 82 to 166, and the variation pattern is determined to be PB1-7 if the value of the random number MR4 is in the range of 167 to 255. 【0246】 If the determined variation pattern type is Low Base Strong Super Reach C, the variation pattern is determined to be PB1-8 if the random value MR4 is in the range of 0 to 81, the variation pattern is determined to be PB1-9 if the random value MR4 is in the range of 82 to 166, and the variation pattern is determined to be PB1-10 if th...

Claims

[Claim 1] A gaming machine that displays special identification information in a variable manner and can be controlled to create a favorable state for the player, A means of controlling the performance, Display means and Equipped with a sound output means, The aforementioned performance control means is In accordance with the variable display of special identification information, the display means can perform a variable display of decorative identification information. During the variable display of decorative identification information, The aforementioned sound output means can output multiple types of music, It is possible to perform a specific performance that suggests the system is controlled to the aforementioned advantageous state and outputs a specific sound different from the music, A predetermined effect can be performed that is executed without any operation by the player, in which a character is displayed and a line of dialogue corresponding to a first character voice sound spoken by the character is displayed in a predetermined area associated with the display position of the character. A special effect can be implemented in which a character is displayed, and subtitles corresponding to the second character voice sound emitted by that character are displayed in a subtitle display area unrelated to the character's display position. A special effect that is performed in conjunction with the player's actions, and which is capable of producing a special sound. Music can be categorized into instrumental pieces (without vocals) and vocal pieces (with singing). During the first period of the variable display period for decorative identification information, The aforementioned instrumental music can be output, The aforementioned specific performance can be executed, The aforementioned predetermined performance can be executed, The aforementioned special effects can be performed, In the second period following the expiration of the first period of the variable display period for decorative identification information, The aforementioned vocal track can be output, The aforementioned specific performance can be executed, The aforementioned special effects can be performed, The output of the aforementioned instrumental track is, The output of the first character voice sound in the predetermined performance is limited in accordance with the output of the first character voice sound in the predetermined performance, The output of the aforementioned specific sound is limited in accordance with the following: This is performed without restriction along with the output of the special sound in the special effects, The output of the aforementioned vocal track is, This is performed without restriction along with the output of the second character voice sound in the special performance described above. The output of the aforementioned specific sound is limited in accordance with the following: A gaming machine in which the execution rate of the specific performance during the second period is lower than the execution rate of the specific performance during the first period.