Combines a pre-captured setting image with independently rendered objects to preserve perceived photorealism while cutting modeling and compute cost.
Voxel heat maps weight 3D space by viewer field of view to place virtual objects where the most users can see them.
Self-corrected latent codes rebalance low-density GAN regions to separate correlated attributes like age and eyeglasses during image editing.
Switching between manual and automatic correction helps users clean, segment, and refine point-cloud-based 3D building models faster.
An AR path overlay guides camera motion and speed for cinematic image sequences, then compensates for deviations with view synthesis.
The case captures AR object generation data and turns user actions into time-lapse and statistical proof of handcrafted effort.
A system places media previews on sinusoidal pathways to create organic, non-uniform spacing for visual appeal.
Adjustable extrusion parameters generate curved shapes without manual path definition, resolving the difficulty of editing non-planar space curves.
Grid segmentation connects cell centroids to refine geometric models, reducing processing time and memory usage during cleanup.
A computer-implemented method builds structured 3D models by analyzing principal curvature distributions across mesh faces to identify geometric primitives.
Augmented reality overlays virtual objects onto physical environments to generate photorealistic spin images.
Boundary-only tetrahedral meshes create cuttings to approximate medial surfaces, resolving inaccuracies from decomposing non-manifold solids.
A frustum modeling tool generates 3D shapes using a single click-and-draw gesture.
A 3D editing device sets initial ranges via a two-dimensional region setter and an automatic depth calculator.