Digital 3D Stage Schema for Non-Programmer Model Presentation
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Solution Overview
Problem
Conventional systems for constructing digital 3D scenes require client device users to have programming knowledge, limiting their use due to the need for coding to set characteristics like lighting and reflection, making these systems inaccessible to users without programming expertise.
Innovation Solution
A service provider system supports the generation of digital content by configuring digital 3D environments as 'stages' using a schema that describes characteristics such as background imagery, geometry, lighting, and camera positions, allowing users to select and incorporate digital 3D models without programming, making 3D model presentation accessible to non-technical users.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional systems require programming knowledge for constructing 3D scenes, then control and customization of scene characteristics are improved, but ease of operation deteriorates
Solution Approach 1:
The patent introduces a service provider system as an intermediary between the user and the complex 3D scene construction process. This system provides pre-configured digital stages with standardized interfaces, allowing users to access 3D scene capabilities without needing programming knowledge. The intermediary handles the complexity of scene construction, lighting, and camera positioning while exposing simple selection interfaces to users.
Solution Approach 2:
The patent changes the operational parameters from code-based input to selection-based input. Instead of requiring users to program scene characteristics, the system allows users to select from predefined digital stages, models, and camera positions. This parameter change transforms the interaction model from direct manipulation of technical parameters to high-level selection, dramatically improving ease of operation.
2Manufacturing precision
If programming knowledge is required for 3D scene construction, then precision and control of scene characteristics are improved, but device complexity increases
Solution Approach 1:
The patent segments the 3D scene construction process into separate, pre-configured components called digital stages. Each stage encapsulates specific scene characteristics, models, and camera positions as distinct units. This segmentation allows the system to maintain precision through standardized components while reducing overall complexity by eliminating the need for users to integrate multiple individual parameters.
Solution Approach 2:
The patent creates universal digital stages that can serve multiple purposes and accommodate different 3D models. These stages are designed with standardized interfaces and predefined camera positions that work across various scenarios, reducing the need for custom programming while maintaining precision through consistent, reusable configurations.
3Adaptability or versatility
If users can freely program 3D scenes, then adaptability and customization are improved, but ease of operation deteriorates
Solution Approach 1:
The patent performs preliminary action by pre-configuring digital stages with predefined models, lighting, camera positions, and scene characteristics. This advance preparation allows users to simply select from ready-made configurations rather than programming from scratch, dramatically improving ease of operation while maintaining adaptability through the variety of pre-configured options.
Solution Approach 2:
The patent uses copying by creating reusable digital stage templates that can be selected and applied to different 3D models. These standardized copies maintain consistent quality and precision while eliminating the need for users to recreate scene configurations, balancing customization with ease of operation.
Data Source
AI summary
Digital stages for presenting digital three-dimensional (3D) models are described. A service provider system, such as a content creation service provider system, supports generation of digital content based on incorporation of digital 3D models of objects into digital 3D environments. In particular, this model incorporation and digital content generation is supported by configuring 3D environments as “stages,” which are implemented using data that describes characteristics of the digital 3D stages (e.g., background imagery, environment geometry, lighting, stage cameras, and so forth) according to a schema. Due to such configuration, the service provider can expose digital 3D stages for selection, incorporate digital 3D models at predefined positions within selected stages, and present views of incorporated models via the stages from predefined cameras. The service provider system thus enables client device users to simply select predefined positions and cameras, rather enter code to program 3D environments for presenting 3D objects.


