Camera and distance sensing let AR objects be stored from one room and repositioned to fit a new space with more reliable placement.
A two-stage ML model estimates homography from unknown camera parameters, then generates coherent 360-degree panoramas from arbitrary images.
Jointly trained DNN down-scaling and up-scaling preserve image quality at low bitrate, even with different horizontal and vertical ratios.
Signal-dependent loss weighting offsets gamma-driven value shifts, improving deblurring and upsampling accuracy across image regions.
Joint geometry and attribute upsampling improves point cloud super-resolution for real-world data and downstream tasks.
Weighted loss training on obfuscated low-resolution images helps reconstruct traffic signs and improve detection in crowdsourced mapping.
A two-stage AI pipeline enhances then upscales compressed images to preserve fidelity while limiting storage and transmission demands.
Photorealistic avatars use photos, depth maps, and gaze cues to preserve visual presence in virtual conferences without live video.
Motion-vector pixel insertion, masking, and G-buffer reconstruction raise frame resolution while reducing ghosting and aliasing.
Hand-defined depth ranges simplify selection of overlapping virtual objects in 3D space, reducing manual precision and selection time.
Adaptive scaling ratios and quantization cut image data volume while limiting granular noise, edge busyness, and overload.
Feature and distribution correlation training reduces content distortion in image domain conversion while preserving image similarity.
ROI selection from vanishing points and multi-scale detection boxes cut blind-spot false positives while improving driver reaction time.
Projection-specific reconstruction and recursive block partitioning improve 360-degree image compression for high-quality VR and AR content.
Randomized vector glyph attributes create realistic handwritten training images without exposing confidential document data.
Projection-based block decoding reconstructs 360-degree images in multiple formats to improve compression efficiency for VR and AR data loads.
Overlay guides on digital pathology slides to mark viewed regions, mimic microscope scanning, and shorten examination time.
Neural upscaling reconstructs low-resolution occupancy maps to cut point cloud bit-rate while preserving reconstruction quality.
A 3D PAD model maps pleasure, arousal, and dominance to facial expressions or colors for more consistent real-time emotion reporting.
Directional scaling offsets and projection-based reconstruction improve 360-degree image decoding and compression for large VR and AR data.
Stitched shelf images and machine learning build geometrically preserved planograms for faster, more accurate retail inventory updates.
Adaptive neural network precision cuts MFSR load during gameplay spikes, preserving frame rate and consistent resolution.
Affine-transformed intra block copy improves screen content prediction for rotation, scaling, and translation while limiting redundant video data.
Identifier bits are channel-encoded and embedded across multiple image blocks so the watermark remains detectable after cropping or format conversion.
A 3D reflection model preserves detail when mapping objects onto domes or buildings, reducing distortion and projection artifacts.
Low-resolution 3D volumetric sampling is upscaled with bicubic interpolation to cut blockiness and flicker without heavy rendering cost.
AI pre- and post-processing combines frame skipping, down-scaling, interpolation, and super-resolution to preserve image quality at higher compression.
Recursive block partitioning and projection-specific reconstruction improve 360-degree image decoding under heavy data loads.
Low-resolution 3D grid sampling plus bicubic interpolation cuts volumetric rendering cost while reducing blockiness and flickering.
Processing-unit monitoring shifts neural-network precision during MFSR to hold frame rate and resolution consistency under gameplay load.
Recursive block splitting with projection-aware prediction and residual reconstruction improves 360-degree image compression for VR and AR workloads.
Combining low-resolution LAI, high-resolution NDVI, and weather data improves spatial and temporal net exchange mapping in farmland.
Selection elements from cloud-rendered web pages are overlaid as a larger UI, making small-screen communication displays easier to operate.
Eye-tracked foveated maps guide ML super-resolution in XR, sharpening regions of interest while limiting power use.
A hybrid UAV zoom flow caps front-end zoom at 3×, preserving pixel area so EIS can stabilize video more effectively at higher magnification.
Shared base geometry with indexed delta instances cuts storage redundancy and computational overhead while preserving ray tracing accuracy.
Multiple imaging elements let a pipe inspection camera switch resolution, create tiled and HDR views, and adjust orientation for clearer defect diagnosis.
Motion prediction plus depth densification and super-resolution turns sparse low-res depth into cleaner VST XR reprojection with less latency.
Projection-aware decoding reconstructs 360-degree images with scaling offsets, reference expansion, and format-specific prediction to improve compression.
Local super-resolution sharpens candidate marker regions in 3D laser scan data, improving long-range detection while reducing scan time and cost.
Automatic probe posture detection flips ultrasound images when needed, keeping display orientation correct without manual intervention in sterile use.
Region-based partitioning and projection conversion improve 360-degree image compression while keeping encoding and decoding efficient.
Region-specific left and right padding improves 360-degree image compression while keeping encoding complexity manageable.
Candidate marker regions are selectively super-resolved in 3D scan data to improve reference marker detection without full high-resolution scanning.
A CU-size threshold lets the decoder skip unnecessary DMVR steps when reference patches are already aligned, cutting compute and power use.
Separate left and right optical paths with reflected exit pupils enable stable screenless binocular viewing and accurate 3D image presentation.
Estimated image data rates trigger frame dropping or rate adjustment to keep transmission within bandwidth limits.
Cross-attention depth regularization and multi-view photometric warping improve 3D reconstruction from limited viewpoints with lower compute.
Batch display on a head-mounted AR screen uses spherical projection and camera overlays to reveal virtual objects outside the visible field.
Per-pixel 3D calibration and selective blending let adjacent cameras stitch panoramic images in real time with fewer parallax artifacts.