3D Reflection Mapping for Distortion-Free Building Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies struggle to effectively project three-dimensional models onto real-world structures, such as buildings, without distortion or loss of detail, particularly when transforming from three-dimensional to two-dimensional representations.

Innovation Solution

A model processing system that generates a three-dimensional reflection model of an object, which can be transformed into a two-dimensional reflection model, using mathematical projection functions to optimize display on real-world structures like hemispherical domes with programmable LED panels, ensuring accurate and aesthetically pleasing projections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If three-dimensional models are projected onto real-world structures using conventional projection equipment, then the display area is increased, but distortion and loss of detail occur during transformation from three-dimensional to two-dimensional representations

Engineering Contradiction:
Improvedisplay areaVSAvoidprojection accuracy
Core Design Contradiction:
Area of stationary objectVSManufacturing precision

Solution Approach 1:

The patent applies dimensionality change by generating a three-dimensional reflection model from the original three-dimensional object model, then transforming this intermediate representation into a two-dimensional projection for display on the real-world structure. This intermediate three-dimensional reflection model preserves spatial relationships and enables accurate mapping onto the structure's surface, resolving the distortion problem while maintaining large display area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The three-dimensional reflection model serves as an intermediary between the original object model and the final two-dimensional projection. This intermediary representation captures the essential geometric and visual properties of the object while adapting them to the specific geometry of the real-world structure, thereby maintaining projection accuracy across large display areas.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If conventional projection methods are used to display three-dimensional models, then the device complexity is reduced, but rendering errors and artifacts increase

Engineering Contradiction:
Improvesystem complexityVSAvoidprojection quality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

By introducing the three-dimensional reflection model as an intermediate representation, the system achieves higher projection quality through a systematic transformation process. The three-dimensional reflection model captures accurate spatial relationships and can be precisely mapped to the real-world structure, reducing rendering errors and artifacts compared to direct two-dimensional projection methods.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If three-dimensional models are transformed to two-dimensional representations for projection, then the display is adapted to real-world structures, but distortion and loss of detail occur

Engineering Contradiction:
Improveadaptability to real-world structuresVSAvoiddetail preservation
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent uses a three-dimensional reflection model as an intermediate step that preserves the spatial and geometric information of the original object. This three-dimensional intermediate representation can then be accurately mapped onto the real-world structure's surface, maintaining detail and reducing distortion while achieving adaptability to various structural geometries.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The three-dimensional reflection model acts as an intermediary that bridges the original object model and the real-world structure. It captures and preserves essential geometric details and spatial relationships, enabling accurate projection onto structures with complex geometries without significant loss of information or detail.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260038202A1Displaying objects on a real-world structure
Publication Date: 2026.02.05 SPHERE ENTERTAINMENT GROUP LLC
  • US20260038202A1 patent drawing
  • US20260038202A1 patent drawing
  • US20260038202A1 patent drawing

AI summary

Systems, methods, and apparatuses disclosed herein can process a three-dimensional model of an object in a three-dimensional space to display the object on a real-world structure. These systems, methods, and apparatuses can access the three-dimensional model of the object, generate a three-dimensional reflection model of the object, and/or provide the three-dimensional reflection model of the object to the real-world structure to display the object on the real-world structure. Alternatively, or additionally, these systems, methods, and apparatuses can transform the three-dimensional reflection model of the object onto a two-dimensional reflection model of the object and/or provide the two-dimensional reflection model of the object to the real-world structure to display the object on the real-world structure.