Parallel geometry pipelines and a tiling back end preserve primitive order across tiles, cutting GPU latency and power use.
Dynamic tile allocation prevents idle pipelines during primitive processing, helping reduce geometry latency and GPU power use.
Separate hardware for typed UAV messages adds GPU complexity; pixel-pipeline integration improves utilization and reduces power consumption.
Rate-limited credit allocation shares buffer blocks across image-processing circuits, reducing memory contention, CPU bandwidth use, and power consumption.