An input device tracks position and motion using force sensors to generate content without a touch-sensitive surface.
An optical sensor detects air gestures above a portable device screen to enable virtual touch operations without physical contact.
Infrared illumination tracks gaze for wireless command transmission, eliminating complex optical pathways and visible cursor feedback.
A terminal apparatus backlight controller changes key light color to distinguish input states.
A long touch gesture controls screen magnification and offset, eliminating finger obscuration and spurious touches during precise area selection.
A gesture authoring tool generates detection modules from video demonstrations of multi-finger inputs.
A gesture recognition system paired with facial verification enables quick application access.
A head-mounted system integrates motion sensors with gesture control for hands-free menu navigation.
Grooved rollers on moveable members enable omnidirectional movement via a single drive system, reducing motor count and space requirements.
Hand-held scanning generates 3D models for head-mounted displays, eliminating prior calibration needs while maintaining high immersion accuracy.
A remote controller maps sensor motion data to a screen pointer, eliminating multiple button presses required for content selection.
Ultrasonic gloves measure hand distances and orientations to enable direct manipulation of virtual objects in augmented reality environments.
Calculates rotation transforms via gravity directions to maintain head pose tracking accuracy despite relative motion between source device and headset.
A computing device modifies haptic feedback using media content and external sensor parameters.
A virtual cinema system assigns seats based on friend class and communication history to enable collaborative viewing.
A wearable video rendering system selects single-view images based on spatial tracking data to construct display images for the user.
An intuitive file transfer program detects selected object icons and transmits associated source data to a destination device storage.
A near-to-eye display uses a polarization lens to focus circularly polarized light at distinct positions.
A rendered keyboard adjusts its translucency based on object detection to maintain screen visibility.
Interposing a vibration damping member between the actuator and sensor suppresses noise transmission, preserving bilateral control accuracy in medical robots.
A tactile sensation device combines vibrating elements with warmth presenting components to generate multi-modal feedback.
A remote rendering system modifies head pose and gaze data during Vestibulo-Ocular Reflex movements to maintain visual clarity.
A vehicular glance lighting apparatus outputs vehicle-running information as colored light in the driver's peripheral vision.
A processing circuit calculates eye viewpoint using a calibrated matrix linking gaze vectors to spatial positions.
A display apparatus controller identifies users via biometric sensors to route content data automatically.
An inflatable touch sensing system replaces bulky components with pneumatic bladders that provide adjustable tactile feedback while reducing space occupation.
A television system embeds selectable object data within program streams to enable user interaction.
A wearable device adjusts frame rates for foveated rendering based on gaze movement speed.
A memory interface calibration circuitry dynamically adjusts timing parameters to resolve reliability and speed contradictions in programmable logic systems.
A matrix backlight with local dimming and collimators expands the field of view while reducing energy consumption in vehicle head-up displays.
Replacing mechanical trackballs with an optical sensor eliminates wear and contamination risks while maintaining reliable cursor navigation.
A mixed reality display renders virtual objects inside virtual holes defined by real-world tags.
An information processing device acquires video data of multiple items, recognizes pre-registered images, and extracts corresponding appended data for display.
A display control device moves virtual objects on a head-mounted screen in response to user head motion.
A lighting control desk uses color-coded LED rings around encoders to display real-time hue and saturation values.
Combining gaze and speech recognition narrows candidate options to resolve editing position instability caused by unreliable gaze-only accuracy.
Sensor fusion integrates LIDAR and IMU data to resolve latency realism trade-offs in mixed reality environments.
A tactile presentation device combines electrostatic and electric current stimulation mechanisms.
Augmented reality headsets project randomized digits onto physical keypads, decoupling button location from values to prevent visual compromise of PINs.
A smart nose device correlates visual data with odor vectors to identify hazardous substances.
A head mounted display detects user eye gaze routes and moving object trajectories to establish a reference for calibration.
Head mountable display prompts user head rotation toward a base orientation, resolving the trade-off between virtual immersion and real-world visibility.
A piezoelectric actuator drives a resonator featuring multiple projections to generate distinct haptic feedback effects.
An eye tracking subsystem projects a reference frame onto the eye to capture gaze data, enabling real-time media tagging that reduces post-capture editing time.
A control body tracking system creates an image library from video camera data to calculate graphic primitives for spatial position determination.