Shading language instructions define GPU resource layout, reducing CPU overhead and improving utilization.
An interface unit redirects drained pipeline data to buffer memory during context switching.
Precision modulated shading selects floating-point formats to match instruction sensitivity.
Arbiter unit couples programmable and fixed function pipeline stages in a heterogeneous graphics processor for flexible resource management.
A hybrid GPU-FPGA system accelerates adaptive color histogram tracking and pose estimation.
A configurable correlation and convolution engine accelerates graphics pipeline operations.
Converting radar data to camera interface frames enables multi-vector processors to handle sensing tasks, reducing system complexity and cost.
A merged shader function processes vertices and generates primitives directly within the graphics pipeline.