A dual stereoscopic display apparatus separates background and foreground image data for independent resolution processing.
A saliency map identifies focus regions to redistribute depth values toward the display screen for virtual stereoscopic image generation.
Image processing apparatus generates virtual viewpoint images by applying dynamic hiding processing to specific regions based on user operation.
Extraction principle moves alignment markers to the display panel, eliminating costly lens fabrication steps and reducing device complexity.
A liquid crystal lens uses a switchable light shade at region boundaries to control the cell gap and maintain optical quality.
Segmented architecture offloads processing from eyewear to a portable projector, enabling immersive 3D sharing while reducing device complexity.
A binocular display uses asymmetric viewing optics to project images with balanced horizontal resolution across both eyes.
Optical eye tracking measures user inter-pupillary distance to dynamically correct source images, eliminating 3D distortion caused by varying IPD.
Selective monocular rendering of persistent UI elements in head mounted displays mitigates double vision effects during real world focus.
An eyepiece design redirects display light along a dual-oblique path using tilted optical interfaces to expand the lateral field of view.
A shutter driver generates sine wave driving voltages using loss-compensated recycling energy to modulate optical shutters.
Shared bus lines reduce electrode wiring complexity in a liquid crystal lens panel, enabling seamless 2D and 3D mode switching without external glasses.
Optical lenses on a black matrix separate right and left eye images, reducing overlap while maintaining thin device thickness.
Multi-view autostereoscopic display device sequentially drives pixels with view data and switches optical elements to broaden projection angles.
A direct projection light field display uses a dual lens system to collimate and render light beams for high definition 3D viewing.
A light-field display maps monitor pixels through a microlens array to correct focus cues and eliminate depth distortions.
A scheduling module calculates arrangement data from tracking inputs to switch a light splitting device, resolving complexity in 3D viewing coordination.
A 3D display system captures real-world lighting conditions using cameras and incorporates them into virtual scenes through light maps.
A computing device adjusts the convergence plane of stereoscopic images to align disparity values with viewer natural viewing distances.
A 3D processing circuit analyzes key depth to position on-screen displays dynamically.
Dynamic viewing zones adapt to real-time pupil positions, reducing crosstalk and maintaining brightness uniformity across multiple observers.
Eye tracking mechanism adjusts left and right images through a lenticular lenslet array for each observer.
A concave lens layer paired with a birefringence layer controls light polarization via liquid crystal switching.
A virtual camera system adjusts pan, tilt, and roll parameters to generate direct motion paths between positions.
Dynamic baseline adjustment resolves inter-pupillary distance constraints, ensuring accurate depth perception across varying viewing distances.
Setting the pixel group pitch greater than the lenticular pitch prevents crosstalk at large viewing angles by ensuring correct image separation.
A generation apparatus creates virtual viewpoint images by simulating object reflections on predetermined surfaces within a three-dimensional space.
Narrow beam laser and holographic surfaces reduce stray light, ensuring stable eye tracking in fast-moving augmented reality environments.
Cubic phase masks extend the depth of field in structured illumination systems, maintaining measurement precision over large capture volumes.
Segmented emitters and a blazed grating direct light to the viewer, reducing power waste from omnidirectional emission.
Integer-based vertex transformation handles 3D graphics on processors lacking floating-point units by constraining coordinates to fit within 32-bit limits.
A conversion unit adapts video content to match the display format of an electronic program guide window.
Segmenting the support function into temple portions and a frame reduces nose load while maintaining visual recognition accuracy.
A controller generates periodic control signals to alternate left and right eye images on display pixels.
Tiltable optical elements in a parallax unit adjust their angle to match image orientation, minimizing 3D crosstalk during directional changes.
Single image sensors determine object distance through sharpness analysis at multiple focal lengths, eliminating the need for separate depth hardware.
Horizontal electrode arrangement reduces color change across varying viewing angles, resolving narrow angle limitations.
Electrostatic voltages control pillar deflection angles, eliminating grating limitations and improving viewing range.
An adaptive HDMI formatting system dynamically adjusts 3D video signals using display EDID data.
A three-dimensional image processing circuit rearranges source image data into hardware-compatible sequences using six configurable parameters.
A 3D model image complements invisible workpiece parts via superimposed display.
An imaging apparatus merges left-eye and right-eye signals into combined data for single-file storage.
Processor selects cameras using positions and angles to resolve complexity in multi-view image distribution systems.
Adjusting pixel shading in stereoscopic rendering to emphasize horizontal displacement while reducing vertical displacement.
Estimating projection surface residual data via neural networks maps multi-camera images onto curved surfaces, avoiding distortion from predefined bowl shapes.
Curved stereoscopic lenses match observation points by varying base thickness, resolving inconsistencies in stereoscopic image quality across viewing positions.
Rotating a mobile device around a nodal point eliminates parallax errors and optical distortions in enclosed space imaging.
Liquid crystal lens array adjusts light emergent direction via voltage differences between electrodes.
A liquid crystal display device integrates a barrier pattern and intermediate layer to separate left and right images.
A display system adjusts auxiliary graphic depth based on detected 3D image patterns to prevent visual occlusion.