A dual stereoscopic display apparatus separates background and foreground image data for independent resolution processing.
A saliency map identifies focus regions to redistribute depth values toward the display screen for virtual stereoscopic image generation.
Image processing apparatus generates virtual viewpoint images by applying dynamic hiding processing to specific regions based on user operation.
Extraction principle moves alignment markers to the display panel, eliminating costly lens fabrication steps and reducing device complexity.
A liquid crystal lens uses a switchable light shade at region boundaries to control the cell gap and maintain optical quality.
Segmented architecture offloads processing from eyewear to a portable projector, enabling immersive 3D sharing while reducing device complexity.
A binocular display uses asymmetric viewing optics to project images with balanced horizontal resolution across both eyes.
Optical eye tracking measures user inter-pupillary distance to dynamically correct source images, eliminating 3D distortion caused by varying IPD.
Selective monocular rendering of persistent UI elements in head mounted displays mitigates double vision effects during real world focus.
An eyepiece design redirects display light along a dual-oblique path using tilted optical interfaces to expand the lateral field of view.
A shutter driver generates sine wave driving voltages using loss-compensated recycling energy to modulate optical shutters.
Shared bus lines reduce electrode wiring complexity in a liquid crystal lens panel, enabling seamless 2D and 3D mode switching without external glasses.
Optical lenses on a black matrix separate right and left eye images, reducing overlap while maintaining thin device thickness.