Strip-shaped light sources and lenticular lenses form a slit area for stereoscopic imaging.
A video processor combines video and graphics data to generate composited output in selected formats.
A stereoscopic data processing system modifies fusion offset between sequential frames to smooth convergence plane transitions.
A 3D display apparatus uses a translucent reflecting plate to form virtual images from projected color-depth data.
A video system clusters historical user angle trajectories to predict future viewports for 360-degree videos.
A mobile display system rotates elementary images to maintain stereoscopic relief perception across varying orientations.
Uneven angular sampling in a light-field camera increases output resolution and depth data quality while maintaining the refocusable range.
A display control program sets asymmetric view volumes for right and left virtual cameras to optimize stereoscopic image generation.
A polarization conversion system uses half-wave plates and pi-cell liquid crystal elements to optimize image beam states.
A VR image processing method segments display regions to lower rendering data requirements.
Liquid crystal shutter glasses adjust lens polarization angles to match various monitor types.
High-pass filtering compensates for compression artifacts in dependent frames, reducing visual distortions and color shifting.
Synchronizing virtual and physical advertisement changes reduces visual clutter, allowing viewers to focus on the main event without distraction.
Active sub-pixel rendering tracks user position to dynamically adjust viewpoint images across a lenticular lens array.
Mirror arrays redirect light from one projector to generate multi-view depth perception, reducing hardware complexity and cost.
Proxy region segmentation reduces memory bandwidth and computational complexity by applying local quality to rendered target regions.
Disconnected display elements in repeat units overlap optical transmission areas to improve 3D image resolution.
Camera array view interpolation generates immersive light field virtual reality content without expensive dense scanning or complex panorama stitching.
Varying optical unit curvature radii shift center axes to compensate aperture ratios, reducing moiré and color shift artifacts in portrait mode.
An active light source unit illuminates a target object while an image sensor captures reflected signals for depth data generation.
An equivalent optical model resolves pinhole imaging mismatches to eliminate image blur and enhance virtual reality realism.
Tilting sub-pixels relative to vertical columns breaks periodic alignment patterns in autostereoscopic screens.
A television controller detects 3D spectacles via infrared signals to adjust image output format automatically.
Tilted grating elements disrupt periodic alignment with display pixels to eliminate Moire patterns while maintaining 3D viewing capability.
A method adjusts vertical subpixel arrangement and optical component pitch to link points of view on an autostereoscopic display.
Dynamic slit position adjustment reduces optical crosstalk when observers move away from the optimal viewing plane in autostereoscopic displays.
Four lens elements with aspherical surfaces correct astigmatism and distortion aberrations while shortening the ocular optical system length.
Layered electrodes shift aperture areas in a switchable barrier, preventing electric shorts while adapting to observer position.
A polarization member filters 3D display output for a following camera to measure luminance changes in moving picture patterns.
A floating edge system adjusts stereoscopic image boundaries based on minimum disparity to prevent visual artifacts.
A multifocal display employs a deformable liquid lens at the pupil plane to resolve convergence-accommodation conflicts and reduce visual fatigue.
Segmented first and second display areas use orthogonal polarizing films to resolve thickness constraints while enhancing integration.
A convergence matching algorithm maintains horopter alignment to correct 3D image distortions.
A transparent multi-view mask assembly uses a non-inverting relay lens and programmable LCD to display interlaced images.
A remote terminal displays three-dimensional shapes and instruction icons to guide workers through spatial tasks.
Wavelength-selective optical modules block interfering source light to preserve stereoscopic image visibility.
A depth camera method extracts occluded regions using virtual planes to generate smoothed edges in augmented reality scenes.
A control unit manages focus adjustment by evaluating detection reliability before switching phase difference directions.
A disparity map generation method uses special indicators to mark samples lacking actual depth values.
Multiview video processing reduces ghosting by applying crosstalk correction only to pixels with high disparity and intensity transitions, lowering bandwidth.
Liquid crystal lens arrays expand viewing space and reduce visual fatigue by dynamically adjusting refractive indices.
A disparity-image-correcting section refines fractional depth values to generate intermediate images with shifted pixels for virtual viewpoints.
Pixel shift alignment compensates for lenticular lens misalignment, maintaining symmetrical viewpoint presentation without complex physical realignment.
Dual liquid crystal panels switch light polarization to deliver full resolution 3D images without the luminance loss of active stereo methods.
A 3D display system modulates light sources with distinct wavelengths to project separate image series for left and right eyes.
Slanted lenticular lenses paired with parallelogram apertures resolve luminance unevenness from manufacturing tolerances, keeping variations under 2%.
An electric field creates a refractive index gradient in the liquid crystal layer, resolving resolution loss in autostereoscopic displays.
A variable lens array uses wall-shaped and columnar spacers positioned at specific lens line locations to maintain liquid crystal molecular orientation.
A light field display apparatus uses a metalens array and liquid crystal layer to switch polarization direction for independent light deflection.
An angled 3D grating reduces moire patterns by breaking parallel symmetry with pixel columns, enhancing stereoscopic perception.